Wild Rift: ZIGGS Build Guide

ZIGGS Wild Rift
A
BUFFED
117
53 678
30 Jun 2025
Damage
Toughness
Utility
Difficulty

League of Legends: Wild Rift ZIGGS, role - Mage. Use the guidelines to take your ZIGGS Wild Rift champion play style to the next level. Study in detail the build of items, runes, spells, skills that need to be developed in the first place. In order to find out what position ZIGGS is in the rating table, go to the - Tier List page.

attackdamage 52 (3.6)
heal 630 (120)
healthregeneration 8 (0.7)
attackspeed 0.75 (0)
mana 460 (73)
mpreg 16 (0.9)
movementspeed 355 (0)
armor 34 (4)
magicresistance 36 (1.2)
criticalstrike 175 (0)


SHORT FUSE
P

(PASSIVE) SHORT FUSE

Zigg's abilities deal 24% damage to turrets.

Empowers Boucing Bomb to deal 20 magic damage (17 + 3 perlevel + 25% abilitypower) and 32% damage to turrets.

Short Fuse's cooldown is reduced by 4 (-1s per 5 lvl) seconds whenever Ziggs casts an ability.

BOUNCING BOMB
Q

(Q) BOUNCING BOMB

6/5.5/5/4.5s 55/60/65/70

Throws a bouncing bomb that deals 70 magic damage (70/135/200/265 + 65% abilitypower).

SATCHEL CHARGE
W

(W) SATCHEL CHARGE

18/16/14/12s 65

Flings an explosive charge that can be detonated within 4 seconds to deal 70 magic damage (70/115/160/205 + 50% abilitypower) to enemies and knock them away. Ziggs is also knocked away without taking damage.

SATCHEL CHARGEDamages turrets and demolishes them if they are below 20/22.5/25/27.5% Health.

HEXPLOSIVE MINEFIELD
E

(E) HEXPLOSIVE MINEFIELD

16s 70/80/90/100

Scatters proximity mines that deal 50 magic damage (50/105/160/215 + 35% abilitypower) on contact and slow by 35/40/45/50% for 2 seconds.

Enemies detonating multiple mines take 40% damage from subsequent mines. Mines last 5 seconds.

MEGA INFERNO BOMB
R

(R) MEGA INFERNO BOMB

85/75/65s 100

Catapults the Mega Inferno Bomb an enormous to the target location. 

The bomb explodes upon arrival, dealing 270 magic damage (270/375/480 + 85% abilitypower) to enemies in the blast zone.

When auto-aiming, the ability automatically selects and hurls the bomb at a target within range (based on Targeting Priority settings).

Build Counters Counter Items Tips Con Game Plan Power Spikes

Mid ZIGGS Build items and runes

The information below will help you get familiar with the game on the Mid Line ZIGGS. We have prepared a items builds, runes, summoner spells and ability order for a comfortable game. Situational options for replacing items and runes are also available to you.

Key items

TIPS: Start your build with Amplifying Tome Amplifying Tome. Next, you should pay attention to whether your mobility champion is enough, our further actions will depend on this. If it is hard for you to dodge the enemy's skills or you want to roam on neighboring lines, then it is better to buy Boots of Speed Boots of Speed at an early stage.
Start
Amplifying Tome Wild Rift
Amplifying Tome

Amplifying Tome

+25 Ability Power

500

Core
Luden's Echo Wild Rift
Luden's Echo

Luden's Echo
Abilities deal bonus damage

+85 Ability Power
+7% Magic Penetration
+300 Max Mana
+20 Ability Haste

Discordic Echo: Moving and casting abilities builds Discord. At 100 Discord your next damaging active ability or empowered attack deals 110 (+ 10% AP) bonus magic damage to your target and up to 3 nearby enemies.

3000

Luden's Echo TIPS: This item is perfect for mages who need to increase their damage and mobility on the battlefield. It provides bonuses to ability power, magic penetration, maximum mana, and ability haste. The "Discordic Echo" effect builds Discord while moving and casting abilities, and upon reaching 100 Discord, your next damaging active ability or empowered attack deals bonus magic damage to your target and up to three nearby enemies. This makes the item a great choice for mages who want to deal damage to multiple targets and control the battlefield effectively.

Boots of Mana Wild Rift
Boots of Mana

Boots of Mana
Ability Power, Magic Penetration, Mana Regeneration

+55 Ability Power
+45 Move Speed.
+150% Mana Regeneration

Magic Break:  +8% Magic Penetration.
Big Bully: Attacks and active abilities deal 18 bonus physical damage to minions.

1400

Boots of Mana TIPS: These boots are perfect for mages who need extra mana regeneration and enhanced spell power. They provide bonuses to ability power, movement speed, and greatly speed up mana recovery. The “Magic Break” passive increases your spell effectiveness with bonus magic penetration, while “Big Bully” accelerates waveclear by dealing bonus physical damage to minions with attacks and active abilities. These boots are ideal for mid laners and supports who rely on mana for constant ability usage and want to farm waves more efficiently.

Infinity Orb Wild Rift
Infinity Orb

Infinity Orb
Abilities deal bonus damage

+85 Ability Power
+7% Magic Penetration

Destiny: +5% Move Speed.
Balanced:  +15 Magic Penetration.
Inevitable Demise: Abilities and empowered attacks Critically Strike for 20% bonus damage against enemies below 35% Health.

3200

Infinity Orb TIPS: This item is perfect for mages and assassins who want to increase their damage against enemies with low health. It provides bonuses to ability power, magic penetration, and movement speed, helping you deal more damage and maneuver quickly on the battlefield. The "Inevitable Demise" effect boosts your damage by 20% on abilities and empowered attacks against enemies below 35% health, making this item indispensable for champions who deal magical damage and can quickly eliminate vulnerable enemies.

Boots/Enchant
Boots of Mana Wild Rift
Boots of Mana

Boots of Mana
Ability Power, Magic Penetration, Mana Regeneration

+55 Ability Power
+45 Move Speed.
+150% Mana Regeneration

Magic Break:  +8% Magic Penetration.
Big Bully: Attacks and active abilities deal 18 bonus physical damage to minions.

1400

Boots of Mana TIPS: These boots are perfect for mages who need extra mana regeneration and enhanced spell power. They provide bonuses to ability power, movement speed, and greatly speed up mana recovery. The “Magic Break” passive increases your spell effectiveness with bonus magic penetration, while “Big Bully” accelerates waveclear by dealing bonus physical damage to minions with attacks and active abilities. These boots are ideal for mid laners and supports who rely on mana for constant ability usage and want to farm waves more efficiently.

Stasis Enchant Wild Rift
Stasis Enchant

Stasis Enchant
Turn invulnerable

Stasis (Active): Become invulnerable and untargetable for 2.5 seconds, but unable to move, attack, cast abilities or use items. (120s Cooldown)

1000

Stasis Enchant TIPS: This Enchant renders you invulnerable and untargetable for 2.5 s, but prevents movement, attacks, and ability or item use. Perfect for surviving critical moments against assassins and high burst damage.

Е
Protobelt Enchant Wild Rift
Protobelt Enchant

Protobelt Enchant
Small dash

Protobelt (Active): Dash forward and unleash a cone of missiles that deal 70 magic damage. (60s Cooldown)
If champions or monsters are hit by more than one missile, the additional missiles deal only 10% damage.

500

Protobelt Enchant TIPS: This enchant lets you dash forward and unleash a cone of missiles that deal magic damage in an area. Perfect for quickly closing the gap or escaping. Ideal for assassins and mages who need extra mobility and the ability to rapidly engage or disengage.

Е
TIPS: Finally, for your items, you should build Luden's Echo Luden's Echo (Abilities deal bonus damage) as your first item, followed by Boots of Mana Boots of Mana (Grants Ability Power, Magic Penetration and Mana Regeneration) (sometimes it will still be better to build a boot as the first item, which significantly increases the mobility of your champion) the third key element in our build is Infinity Orb Infinity Orb (Abilities deal bonus damage).

Maybe now it's time to think about upgrading your boot, invest in Stasis Enchant Stasis Enchant (Turn invulnerable). You may want to replace it with Protobelt Enchant Protobelt Enchant (Small dash), it all depends on your playstyle and the situation on the battlefield.

The remaining last three items are situational, of course you can use the example builds above. But for a more effective game you will need to pay attention to the situation on the battlefield.
Example build
Luden's Echo Wild Rift
Luden's Echo

Luden's Echo
Abilities deal bonus damage

+85 Ability Power
+7% Magic Penetration
+300 Max Mana
+20 Ability Haste

Discordic Echo: Moving and casting abilities builds Discord. At 100 Discord your next damaging active ability or empowered attack deals 110 (+ 10% AP) bonus magic damage to your target and up to 3 nearby enemies.

3000

Luden's Echo TIPS: This item is perfect for mages who need to increase their damage and mobility on the battlefield. It provides bonuses to ability power, magic penetration, maximum mana, and ability haste. The "Discordic Echo" effect builds Discord while moving and casting abilities, and upon reaching 100 Discord, your next damaging active ability or empowered attack deals bonus magic damage to your target and up to three nearby enemies. This makes the item a great choice for mages who want to deal damage to multiple targets and control the battlefield effectively.

Boots of Mana Wild Rift
Boots of Mana

Boots of Mana
Ability Power, Magic Penetration, Mana Regeneration

+55 Ability Power
+45 Move Speed.
+150% Mana Regeneration

Magic Break:  +8% Magic Penetration.
Big Bully: Attacks and active abilities deal 18 bonus physical damage to minions.

1400

Boots of Mana TIPS: These boots are perfect for mages who need extra mana regeneration and enhanced spell power. They provide bonuses to ability power, movement speed, and greatly speed up mana recovery. The “Magic Break” passive increases your spell effectiveness with bonus magic penetration, while “Big Bully” accelerates waveclear by dealing bonus physical damage to minions with attacks and active abilities. These boots are ideal for mid laners and supports who rely on mana for constant ability usage and want to farm waves more efficiently.

Infinity Orb Wild Rift
Infinity Orb

Infinity Orb
Abilities deal bonus damage

+85 Ability Power
+7% Magic Penetration

Destiny: +5% Move Speed.
Balanced:  +15 Magic Penetration.
Inevitable Demise: Abilities and empowered attacks Critically Strike for 20% bonus damage against enemies below 35% Health.

3200

Infinity Orb TIPS: This item is perfect for mages and assassins who want to increase their damage against enemies with low health. It provides bonuses to ability power, magic penetration, and movement speed, helping you deal more damage and maneuver quickly on the battlefield. The "Inevitable Demise" effect boosts your damage by 20% on abilities and empowered attacks against enemies below 35% health, making this item indispensable for champions who deal magical damage and can quickly eliminate vulnerable enemies.

Rabadon's Deathcap Wild Rift
Rabadon's Deathcap

Rabadon's Deathcap
Boosts Ability Power

+100 Ability Power
+7% Magic Penetration

Overkill: Increases Ability Power by 20-45%.

3400

Rabadon's Deathcap TIPS: This item is perfect for mages who rely on high ability power ratios and want to significantly increase their damage output. It provides a huge bonus to ability power and magic penetration. The "Overkill" effect increases your ability power by 20-45%, depending on the level, significantly enhancing your magical abilities and attacks. This item is especially useful against enemy teams that lack magic resistance or have squishy targets, as it allows you to significantly boost your damage and deal massive magic damage.

Bandle Fantasy Wild Rift
Bandle Fantasy

Bandle Fantasy
Additional Magic Damage

+85 Ability Power
+7% Magic Penetration
+300 Max Mana
+20 Ability Haste

Flameblossom: Damaging an enemy champion with an active ability spawns a trap at their feet. After a brief delay, the trap deals magic damage equal to 105 plus 15% AP to enemies in it (8 second(s) cooldown per target). If a target is hit by more than one trap set by the same champion within a short duration, traps after the first deal only 20% damage.

3000

Bandle Fantasy TIPS: This item is perfect for mages who want to use their abilities to control the battlefield and deal damage through magical traps. It provides bonuses to ability power, magic penetration, maximum mana, and ability haste, helping to increase damage and ability uptime. The "Flameblossom" effect creates traps when dealing damage to enemy champions with an active ability. After a brief delay, the trap explodes, dealing magic damage to enemies within its area. However, if a target is hit by more than one trap set by the same champion within a short duration, traps after the first will deal only 20% of their damage. This item is especially useful for champions who can hit multiple enemies and use traps for damage and crowd control.

Crown of the Shattered Queen Wild Rift
Crown of the Shattered Queen

Crown of the Shattered Queen
Blocks an enemy ability

+60 Ability Power
+7% Magic Penetration
+200 Max Mana
+20 Ability Haste

Safeguard: Grant a spell shield that blocks the next hostile ability, reduce incoming damage by 40% for 1s (40s Cooldown).
Poise: AP increases by 20 while Safeguarded. Dealing magic damage to enemy champions using an active ability reduces Safeguard's cooldown by 4s.

3000

Crown of the Shattered Queen TIPS: This item is perfect for champions who need both defense and offense. It provides bonuses to ability power, magic penetration, maximum mana, and ability haste. The "Safeguard" effect grants a spell shield that blocks the next enemy ability and reduces incoming damage by 40% for 1 second. "Poise" increases your ability power while safeguarded and reduces the cooldown of Safeguard by 4 seconds when you deal magic damage using an active ability. This item is especially useful for champions who need to protect themselves from crowd control while engaging in fights, particularly against champions with key abilities that can be blocked, such as Ashe, Lux, or Morgana.

Situational items

Buy items that will effectively counter your opponents, help you and your allies. Use this section to find out which items will be useful to you in a particular situation.
Сhange
Morellonomicon Wild Rift
Soulstealer Wild Rift
Oceanid's Trident Wild Rift
LoL Wild Rift Crystalline Reflector
Liandry's Torment Wild Rift
Magic damage reduces enemy healing
Crown of the Shattered Queen Wild Rift
Crown of the Shattered Queen

Crown of the Shattered Queen
Blocks an enemy ability

+60 Ability Power
+7% Magic Penetration
+200 Max Mana
+20 Ability Haste

Safeguard: Grant a spell shield that blocks the next hostile ability, reduce incoming damage by 40% for 1s (40s Cooldown).
Poise: AP increases by 20 while Safeguarded. Dealing magic damage to enemy champions using an active ability reduces Safeguard's cooldown by 4s.

3000

Crown of the Shattered Queen TIPS: This item is perfect for champions who need both defense and offense. It provides bonuses to ability power, magic penetration, maximum mana, and ability haste. The "Safeguard" effect grants a spell shield that blocks the next enemy ability and reduces incoming damage by 40% for 1 second. "Poise" increases your ability power while safeguarded and reduces the cooldown of Safeguard by 4 seconds when you deal magic damage using an active ability. This item is especially useful for champions who need to protect themselves from crowd control while engaging in fights, particularly against champions with key abilities that can be blocked, such as Ashe, Lux, or Morgana.

Morellonomicon Wild Rift
Morellonomicon

Morellonomicon
Magic damage reduces enemy healing

+150 Max Health
+70 Ability Power
+7% Magic Penetration
+20 Ability Haste

Affliction: Dealing magic damage to enemy champions inflicts 50% Grievous Wounds for 3 seconds.

Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

2500

Morellonomicon TIPS: This item is perfect for mages who need to reduce the effectiveness of healing and regeneration on enemies. It provides bonuses to maximum health, ability power, magic penetration, and ability haste. The "Affliction" effect applies Grievous Wounds on enemy champions when you deal magic damage, reducing their healing and regeneration effectiveness by 50% for 3 seconds. This item is especially useful against champions who rely on healing, such as Soraka, Dr. Mundo, and Vladimir.

Morellonomicon Morellonomicon — This item is perfect for mages who need to reduce the effectiveness of healing and regeneration on enemies. It provides bonuses to maximum health, ability power, magic penetration, and ability haste. The "Affliction" effect applies Grievous Wounds on enemy champions when you deal magic damage, reducing their healing and regeneration effectiveness by 50% for 3 seconds. This item is especially useful against champions who rely on healing, such as Soraka, Dr. Mundo, and Vladimir.
Takedown increase Movement speed an reduce cooldowns
Bandle Fantasy Wild Rift
Bandle Fantasy

Bandle Fantasy
Additional Magic Damage

+85 Ability Power
+7% Magic Penetration
+300 Max Mana
+20 Ability Haste

Flameblossom: Damaging an enemy champion with an active ability spawns a trap at their feet. After a brief delay, the trap deals magic damage equal to 105 plus 15% AP to enemies in it (8 second(s) cooldown per target). If a target is hit by more than one trap set by the same champion within a short duration, traps after the first deal only 20% damage.

3000

Bandle Fantasy TIPS: This item is perfect for mages who want to use their abilities to control the battlefield and deal damage through magical traps. It provides bonuses to ability power, magic penetration, maximum mana, and ability haste, helping to increase damage and ability uptime. The "Flameblossom" effect creates traps when dealing damage to enemy champions with an active ability. After a brief delay, the trap explodes, dealing magic damage to enemies within its area. However, if a target is hit by more than one trap set by the same champion within a short duration, traps after the first will deal only 20% of their damage. This item is especially useful for champions who can hit multiple enemies and use traps for damage and crowd control.

Soulstealer Wild Rift
Soulstealer

Soulstealer
Takedown increase Movement speed an reduce cooldowns

+150 Max Health
+65 Ability Power
+7% Magic Penetration
+20 Ability Haste

Soul Hunt:  +15% Magic Penetration.
Wandering Soul: Every time you take down an enemy champion within 3 seconds of damaging them, your ability cooldowns are reduced by 25%. You steal 10% of their base Movement Speed for 10 seconds and 50% of their Ability Haste until they respawn. Ability Haste stolen this way stacks.

3000

Soulstealer TIPS: This item is perfect for champions who frequently secure kills or assists and want to increase their mobility and ability uptime. It provides bonuses to maximum health, ability power, magic penetration, and ability haste. The "Wandering Soul" effect reduces your ability cooldowns by 25% after taking down an enemy champion, and you steal 10% of their base movement speed and 50% of their ability haste until they respawn. The stolen ability haste stacks, making it especially useful for champions who are often involved in kills and want to improve their stats by taking down enemies.

Soulstealer Soulstealer — This item is perfect for champions who frequently secure kills or assists and want to increase their mobility and ability uptime. It provides bonuses to maximum health, ability power, magic penetration, and ability haste. The "Wandering Soul" effect reduces your ability cooldowns by 25% after taking down an enemy champion, and you steal 10% of their base movement speed and 50% of their ability haste until they respawn. The stolen ability haste stacks, making it especially useful for champions who are often involved in kills and want to improve their stats by taking down enemies.
Anti-Shielding
Crown of the Shattered Queen Wild Rift
Crown of the Shattered Queen

Crown of the Shattered Queen
Blocks an enemy ability

+60 Ability Power
+7% Magic Penetration
+200 Max Mana
+20 Ability Haste

Safeguard: Grant a spell shield that blocks the next hostile ability, reduce incoming damage by 40% for 1s (40s Cooldown).
Poise: AP increases by 20 while Safeguarded. Dealing magic damage to enemy champions using an active ability reduces Safeguard's cooldown by 4s.

3000

Crown of the Shattered Queen TIPS: This item is perfect for champions who need both defense and offense. It provides bonuses to ability power, magic penetration, maximum mana, and ability haste. The "Safeguard" effect grants a spell shield that blocks the next enemy ability and reduces incoming damage by 40% for 1 second. "Poise" increases your ability power while safeguarded and reduces the cooldown of Safeguard by 4 seconds when you deal magic damage using an active ability. This item is especially useful for champions who need to protect themselves from crowd control while engaging in fights, particularly against champions with key abilities that can be blocked, such as Ashe, Lux, or Morgana.

Oceanid's Trident Wild Rift
Oceanid's Trident

Oceanid's Trident
Anti-Shielding

+200 Max Health
+80 Ability Power
+7% Magic Penetration
+10 Ability Haste

Lethal Weapon: Dealing ability damage to an enemy champion reduces any shields they gain for 3 seconds. Area of effect abilities apply (5% of bonus AP + 25)% shield reduction, capped at 45%; while single target abilities apply (5% of bonus AP + 40)% shield reduction, capped at 60%. When you damage an enemy who is unaffected by Lethal Weapon, all shields on them are reduced by the same values.

2600

Oceanid's Trident TIPS: This item is perfect for mage-assassins who face enemies with a lot of shields. It provides bonuses to maximum health, ability power, magic penetration, and ability haste, helping you deal damage and more effectively break through enemy shields. The "Lethal Weapon" effect reduces the effectiveness of shields that enemies gain based on the type of ability you use. Area of effect abilities apply up to 45% shield reduction, while single target abilities apply up to 60%, allowing you to significantly reduce enemy defenses. This item is especially useful when the enemy team relies on shields for protection.

Oceanid's Trident Oceanid's Trident — This item is perfect for mage-assassins who face enemies with a lot of shields. It provides bonuses to maximum health, ability power, magic penetration, and ability haste, helping you deal damage and more effectively break through enemy shields. The "Lethal Weapon" effect reduces the effectiveness of shields that enemies gain based on the type of ability you use. Area of effect abilities apply up to 45% shield reduction, while single target abilities apply up to 60%, allowing you to significantly reduce enemy defenses. This item is especially useful when the enemy team relies on shields for protection.
Reduce physical damage and deals magic damage back
Crown of the Shattered Queen Wild Rift
Crown of the Shattered Queen

Crown of the Shattered Queen
Blocks an enemy ability

+60 Ability Power
+7% Magic Penetration
+200 Max Mana
+20 Ability Haste

Safeguard: Grant a spell shield that blocks the next hostile ability, reduce incoming damage by 40% for 1s (40s Cooldown).
Poise: AP increases by 20 while Safeguarded. Dealing magic damage to enemy champions using an active ability reduces Safeguard's cooldown by 4s.

3000

Crown of the Shattered Queen TIPS: This item is perfect for champions who need both defense and offense. It provides bonuses to ability power, magic penetration, maximum mana, and ability haste. The "Safeguard" effect grants a spell shield that blocks the next enemy ability and reduces incoming damage by 40% for 1 second. "Poise" increases your ability power while safeguarded and reduces the cooldown of Safeguard by 4 seconds when you deal magic damage using an active ability. This item is especially useful for champions who need to protect themselves from crowd control while engaging in fights, particularly against champions with key abilities that can be blocked, such as Ashe, Lux, or Morgana.

LoL Wild Rift Crystalline Reflector
Crystalline Reflector

Crystalline Reflector
Reduce physical damage and deals magic damage back

+200 Max Health
+45 Armor
+60 Ability Power
+7% Magic Penetration

Mirroed Force: Each ability cast grants a mirror shard that lasts 3 second(s). The shard blocks 8-25 incoming physical damage from enemy champions and deals magic damage equal to 10 + 3% AP + 1% bonus Health to them. Shard durations do not stack.

3000

Crystalline Reflector TIPS: This item is perfect for mage assassins who need to enhance their survivability against champions dealing physical damage. It provides bonuses to maximum health, armor, ability power, and magic penetration, making it valuable for both defense and damage. The "Mirrored Force" effect creates a mirror shard with each ability cast, blocking incoming physical damage from enemy champions and reflecting it as magic damage back to the attacker. This item is ideal for champions facing physical attackers and wanting to increase their survivability while dealing damage in return.

Crystalline Reflector Crystalline Reflector — This item is perfect for mage assassins who need to enhance their survivability against champions dealing physical damage. It provides bonuses to maximum health, armor, ability power, and magic penetration, making it valuable for both defense and damage. The "Mirrored Force" effect creates a mirror shard with each ability cast, blocking incoming physical damage from enemy champions and reflecting it as magic damage back to the attacker. This item is ideal for champions facing physical attackers and wanting to increase their survivability while dealing damage in return.
Abilities deal bonus damage
Bandle Fantasy Wild Rift
Bandle Fantasy

Bandle Fantasy
Additional Magic Damage

+85 Ability Power
+7% Magic Penetration
+300 Max Mana
+20 Ability Haste

Flameblossom: Damaging an enemy champion with an active ability spawns a trap at their feet. After a brief delay, the trap deals magic damage equal to 105 plus 15% AP to enemies in it (8 second(s) cooldown per target). If a target is hit by more than one trap set by the same champion within a short duration, traps after the first deal only 20% damage.

3000

Bandle Fantasy TIPS: This item is perfect for mages who want to use their abilities to control the battlefield and deal damage through magical traps. It provides bonuses to ability power, magic penetration, maximum mana, and ability haste, helping to increase damage and ability uptime. The "Flameblossom" effect creates traps when dealing damage to enemy champions with an active ability. After a brief delay, the trap explodes, dealing magic damage to enemies within its area. However, if a target is hit by more than one trap set by the same champion within a short duration, traps after the first will deal only 20% of their damage. This item is especially useful for champions who can hit multiple enemies and use traps for damage and crowd control.

Liandry's Torment Wild Rift
Liandry's Torment

Liandry's Torment
Abilities deal bonus damage

+250 Max Health
+75 Ability Power
+7% Magic Penetration

Torment: Damaging abilities or empowered attacks  deal 20 + 0.5%0.4% of enemy's max Health as bonus magic damage over 3 seconds.

3000

Liandry's Torment TIPS: This item is perfect for mages who are up against tanks or champions with large health pools. It provides bonuses to maximum health, ability power, and magic penetration, enhancing your abilities and allowing you to deal damage to enemies with high health. The "Torment" effect deals bonus magic damage based on the enemy’s maximum health, making it an excellent choice against tanks and high-health champions. This item is especially useful when the enemy team consists of multiple tank champions, as it allows you to effectively deal damage even to high-survivability heroes.

Liandry's Torment Liandry's Torment — This item is perfect for mages who are up against tanks or champions with large health pools. It provides bonuses to maximum health, ability power, and magic penetration, enhancing your abilities and allowing you to deal damage to enemies with high health. The "Torment" effect deals bonus magic damage based on the enemy’s maximum health, making it an excellent choice against tanks and high-health champions. This item is especially useful when the enemy team consists of multiple tank champions, as it allows you to effectively deal damage even to high-survivability heroes.

Summoner Spells

If you want to use this ZIGGS Mid build, you should take Flash Flash (Teleport a short distance) and Barrier Barrier (Gain a shield) as your Summoner Spells.
Flash Wild Rift
Flash

Flash

Teleport a short distance forward or towards the aimed direction.

Cooldown: 150s

Barrier Wild Rift
Barrier

Barrier

Gain a shield that absorbs 120 (120–560 ) damage for 2.5 seconds.

Cooldown: 100s

Ignite Wild Rift
Ignite

Ignite

Ignites target enemy champion, dealing 72 true damage (72–380 ) over 5 and applying 60% Grievous Wounds for the duration.

Grievous Wound reduces the effectiveness of Healing and Regeneration effects.

Cooldown: 100s

Runes BUILD

For runes, you should pick Arcane Comet Arcane Comet (Damaging a champion with an ability hurls a comet at their location. When a comet hits an enemy champion, the next comet's damage increases.) as your keystone, followed by Scorch Scorch (Deals bonus damage to champions on ability hit.), Mark of the Weak Mark of the Weak (After an ability damages an enemy champion, causes them to take increased damage.) and Eyeball Collector Eyeball Collector (Gains Adaptive Force after champion takedowns.) in the primary tree, as well as Transcendence Transcendence (Grants more Ability Haste the higher your level is and also returns ability cooldown duration.) in the secondary tree. Below you can see possible options for replacing runes.
Arcane Comet Wild Rift

Arcane Comet
Poke, Stack Amplification

Damaging a champion with an ability hurls a comet at their location. When a comet hits an enemy champion, the next comet's damage increases.

Damage: (23 to 100) + (3 x total hits on enemy champions) + 35% bonus + 20%.

Cooldown: 16-8s ()

Arcane Comet
Poke, Stack Amplification
Damaging a champion with an ability hurls a comet at their location. When a comet hits an enemy champion, the next comet's damage increases.
Scorch Wild Rift

Scorch
Poke

Damaging an enemy champion with an ability burns them, dealing 28-42 bonus magic damage () after 1 seconds.

Cooldown: 8s

Scorch
Poke
Deals bonus damage to champions on ability hit.
Mark of the Weak Wild Rift

Mark of the Weak
Increase damage taken

Using abilities to deal damage to enemy champions will mark them as weak, increasing damage taken by them by 4-7% (). The mark disappears after they take ability damage 3 times, or after 7s have passed.

Cooldown: 15s

Mark of the Weak
Increase damage taken
After an ability damages an enemy champion, causes them to take increased damage.
Eyeball Collector Wild Rift

Eyeball Collector
Adaptive Force

Gains 1 or 2 after each unique enemy champion takedown, stacking up to 10 times.

At 10 stacks, gain bonus 10 or 20.

Eyeball Collector
Adaptive Force
Gains Adaptive Force after champion takedowns.
Transcendence Wild Rift

Transcendence
CDR

Gain a bonus when reaching the following levels:
At level 1, gain 6 Ability Haste;
at level 6, gain bonus 6 Ability Haste;
at level 9, after Basic Ability hit the target, reduce 10% the ability's cooldown time.

Cooldown: 8s

Transcendence
CDR
Grants more Ability Haste the higher your level is and also returns ability cooldown duration.

Skills Order

For the skill order, you want to stick with (Q) (E) (W). You can learn more about abilities order at all levels by studying the diagram below.
BOUNCING BOMB

(Q) BOUNCING BOMB

6/5.5/5/4.5s 55/60/65/70

Throws a bouncing bomb that deals 70 magic damage (70/135/200/265 + 65% abilitypower).

(Q) BOUNCING BOMB
















SATCHEL CHARGE

(W) SATCHEL CHARGE

18/16/14/12s 65

Flings an explosive charge that can be detonated within 4 seconds to deal 70 magic damage (70/115/160/205 + 50% abilitypower) to enemies and knock them away. Ziggs is also knocked away without taking damage.

SATCHEL CHARGEDamages turrets and demolishes them if they are below 20/22.5/25/27.5% Health.

(W) SATCHEL CHARGE
















HEXPLOSIVE MINEFIELD

(E) HEXPLOSIVE MINEFIELD

16s 70/80/90/100

Scatters proximity mines that deal 50 magic damage (50/105/160/215 + 35% abilitypower) on contact and slow by 35/40/45/50% for 2 seconds.

Enemies detonating multiple mines take 40% damage from subsequent mines. Mines last 5 seconds.

(E) HEXPLOSIVE MINEFIELD
















MEGA INFERNO BOMB

(R) MEGA INFERNO BOMB

85/75/65s 100

Catapults the Mega Inferno Bomb an enormous to the target location. 

The bomb explodes upon arrival, dealing 270 magic damage (270/375/480 + 85% abilitypower) to enemies in the blast zone.

When auto-aiming, the ability automatically selects and hurls the bomb at a target within range (based on Targeting Priority settings).

(R) MEGA INFERNO BOMB
















Mid ZIGGS Counters

We have prepared lists of champions that can really annoy you during a match with the game on the Mid ZIGGS. We have also prepared a list of champions with whom you will be comfortable being on the same team. These lists are relative and depend greatly on your level of play, the skills of your allies and opponents. Do not forget that each situation is individual!

ZIGGS Wild Rift

Threats

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Synergies

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Mid ZIGGS Counter Items

We have prepared a list of items and spells that will help counter Mid ZIGGS in a given situation. Buy items wisely, only if it is really necessary for a specific situation!

Magic Resist

Items with magic resistance can help you to survive against ZIGGS combo.
Mercury's Treads Wild Rift
Mercury's Treads

Mercury's Treads
Reduces Magic Damage

+200 Max Health
+100% Health Regen
+35 Magic Resistance
+45 Move Speed.

Dissolve: Reduces magic damage taken by 7-12% ().

1350

Mercury's Treads TIPS: These boots are perfect for champions who need protection against magic damage and crowd control. They grant bonuses to health, regeneration, and magic resistance, along with increased movement speed. The “Dissolve” passive further reduces incoming magic damage, helping you survive against teams heavy in AP damage. Especially useful for tanks, fighters, and supports who often face crowd control and magic damage sources.

Spirit Visage Wild Rift
Spirit Visage

Spirit Visage
Increases healing and shielding received

+350 Max Health
+100% Health Regen
+50 Magic Resistance
+20 Ability Haste

Blessed: Increases all healing, regen, drain effects and shields on yourself by 30%.

2800

Spirit Visage TIPS: This item greatly boosts your health, regeneration, magic resistance, and ability haste. Its “Blessed” passive amplifies all healing, regen, drain effects, and shields on you by 30%, allowing you to recover more quickly in fights. It’s an excellent choice against champions who deal sustained magic damage, like Vladimir and Swain, as well as burst mages like Syndra or Veigar, helping you survive initial bursts and heal up rapidly.

Force of Nature Wild Rift
Force of Nature

Force of Nature
Stacking Magic Resist and Move Speed

+350 Max Health
+55 Magic Resistance

Storm: +5% Move Speed.
Absorb: Taking ability damage from enemy champions grants 1 stack(s) of Steadfast for 7 seconds, max 4 stacks. Receiving damage from an enemy Champion will refresh the duration of the stacks. At maximum stacks, gain 10% Movement Speed and reduce all incoming magic damage by 25%.

2750

Force of Nature TIPS: This item provides a substantial boost to health and magic resistance, and its “Absorb” passive stacks up when you take ability damage from enemy champions, reducing all incoming magic damage and granting bonus movement speed at max stacks. It’s perfect for tanks who need to withstand teams heavy in magic damage and maintain mobility to be in the right position during fights. Pick this up when the enemy team builds magic damage (e.g., Syndra, Brand) and you need extra movement speed to initiate effectively or escape dangerous situations.

Maw of Malmortius Wild Rift
Maw of Malmortius

Maw of Malmortius
Converts damage from attacks into a magic shield

+55 Attack Damage
+45 Magic Resistance
+10 Ability Haste

Demonbane: 20% of the damage that your attack deals, or 15% of the physical damage that your abilities deal is converted into a magic shield that absorbs up to 60-400 magic damage. The shield decays by 5% per second.

3000

Maw of Malmortius TIPS: This item is a great choice against burst mages like Vex, Syndra, and Annie, who can quickly take you down. It provides bonuses to attack damage, magic resistance, and ability haste, helping you resist magic damage. The "Demonbane" effect converts a portion of the physical damage you deal into a magic shield that absorbs magic damage, making it especially effective against both burst and sustained damage mages like Vladimir and Swain who rely on consistent damage over time.

Cleanse or Block Spells

Items with ability or property to cleanse or block negative spells.
Stasis Enchant Wild Rift
Stasis Enchant

Stasis Enchant
Turn invulnerable

Stasis (Active): Become invulnerable and untargetable for 2.5 seconds, but unable to move, attack, cast abilities or use items. (120s Cooldown)

1000

Stasis Enchant TIPS: This Enchant renders you invulnerable and untargetable for 2.5 s, but prevents movement, attacks, and ability or item use. Perfect for surviving critical moments against assassins and high burst damage.

Е
LoL Wild Rift: Edge of Night
Edge of Night

Edge of Night
Blocks an enemy ability

+250 Max Health
+50 Attack Damage

Gouge:  +8 Armor Penetration.
Annul: Grants a spell shield that blocks the next hostile ability. This spell shield refreshes upon leaving combat with enemy champions. (35 second cooldown)

3150

Edge of Night TIPS: This item is perfect for champions who need a mix of offense and defense. It provides bonuses to maximum health and attack damage, along with increased armor penetration to help you shred through enemy defenses. The "Annul" effect grants you a spell shield, blocking the next enemy ability. This spell shield refreshes when leaving combat with enemy champions, making the item a great choice for champions who need protection from crowd control and to engage in fights, such as Ashe, Lux, or Morgana.

Crown of the Shattered Queen Wild Rift
Crown of the Shattered Queen

Crown of the Shattered Queen
Blocks an enemy ability

+60 Ability Power
+7% Magic Penetration
+200 Max Mana
+20 Ability Haste

Safeguard: Grant a spell shield that blocks the next hostile ability, reduce incoming damage by 40% for 1s (40s Cooldown).
Poise: AP increases by 20 while Safeguarded. Dealing magic damage to enemy champions using an active ability reduces Safeguard's cooldown by 4s.

3000

Crown of the Shattered Queen TIPS: This item is perfect for champions who need both defense and offense. It provides bonuses to ability power, magic penetration, maximum mana, and ability haste. The "Safeguard" effect grants a spell shield that blocks the next enemy ability and reduces incoming damage by 40% for 1 second. "Poise" increases your ability power while safeguarded and reduces the cooldown of Safeguard by 4 seconds when you deal magic damage using an active ability. This item is especially useful for champions who need to protect themselves from crowd control while engaging in fights, particularly against champions with key abilities that can be blocked, such as Ashe, Lux, or Morgana.

Gain a Shield

Gives you a shield that increases your chances of survival against ZIGGS.
Maw of Malmortius Wild Rift
Maw of Malmortius

Maw of Malmortius
Converts damage from attacks into a magic shield

+55 Attack Damage
+45 Magic Resistance
+10 Ability Haste

Demonbane: 20% of the damage that your attack deals, or 15% of the physical damage that your abilities deal is converted into a magic shield that absorbs up to 60-400 magic damage. The shield decays by 5% per second.

3000

Maw of Malmortius TIPS: This item is a great choice against burst mages like Vex, Syndra, and Annie, who can quickly take you down. It provides bonuses to attack damage, magic resistance, and ability haste, helping you resist magic damage. The "Demonbane" effect converts a portion of the physical damage you deal into a magic shield that absorbs magic damage, making it especially effective against both burst and sustained damage mages like Vladimir and Swain who rely on consistent damage over time.

Locket Enchant Wild Rift
Locket Enchant

Locket Enchant
Area of effect magic shield

Locket (Active):  Grants a shield to yourself and nearby allied champions that each absorbs 60-330 damage for 2.5 seconds. (60s cooldown)

This effect is reduced by 50% if the target has been affected by another Locket in the last 20 seconds.

500

Locket Enchant TIPS: This enchant grants a magic shield to you and nearby allies, absorbing damage for a brief duration. The shield is ideal in large teamfights, providing extra protection and opportunities for counterplay. Perfect for tanks who frequently stand in the thick of battle and want to safeguard their team during critical moments.

Е
Stoneplate Enchant Wild Rift
Stoneplate Enchant

Stoneplate Enchant
Shield

Stoneplate (Active): Gain a shield that absorbs 28% of your max Health. The shield decays over 4 seconds. (60s Cooldown) Fore every enemy nearby, gain an additional shield that absorbs damage equal to 10% of max Health, capped at 3 shields. Damage dealt is reduced by 40% for 4 seconds. If the shield breaks early, damage reduction will end. 

500

Stoneplate Enchant TIPS: This enchant grants you a substantial shield based on your max health, growing stronger for each nearby enemy, and significantly reduces incoming damage while active. Perfect for tanks looking to initiate fights and absorb heavy damage in the midst of multiple foes.

Е

Mid ZIGGS Tips

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Mid ZIGGS Strengths and Weaknesses

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Mid ZIGGS Strategy and Tactics

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Mid ZIGGS Power Spikes

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Wild Rift ZIGGS Ability and Tips

SHORT FUSESHORT FUSE
P
BOUNCING BOMBBOUNCING BOMB
Q
SATCHEL CHARGESATCHEL CHARGE
W
HEXPLOSIVE MINEFIELDHEXPLOSIVE MINEFIELD
E
MEGA INFERNO BOMBMEGA INFERNO BOMB
R

(PASSIVE) SHORT FUSE

SHORT FUSE

Zigg's abilities deal 24% damage to turrets.

Empowers Boucing Bomb to deal 20 magic damage (17 + 3 perlevel + 25% abilitypower) and 32% damage to turrets.

Short Fuse's cooldown is reduced by 4 (-1s per 5 lvl) seconds whenever Ziggs casts an ability.

Ability Tips

Coming soon..

This section is currently empty, but we assure you that we are working tirelessly to fill this section!

Video

(Q) BOUNCING BOMB

BOUNCING BOMB

6/5.5/5/4.5s 55/60/65/70

Throws a bouncing bomb that deals 70 magic damage (70/135/200/265 + 65% abilitypower).

Ability Tips

Coming soon..

This section is currently empty, but we assure you that we are working tirelessly to fill this section!

Video

(W) SATCHEL CHARGE

SATCHEL CHARGE

18/16/14/12s 65

Flings an explosive charge that can be detonated within 4 seconds to deal 70 magic damage (70/115/160/205 + 50% abilitypower) to enemies and knock them away. Ziggs is also knocked away without taking damage.

SATCHEL CHARGEDamages turrets and demolishes them if they are below 20/22.5/25/27.5% Health.

Ability Tips

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This section is currently empty, but we assure you that we are working tirelessly to fill this section!

Video

(E) HEXPLOSIVE MINEFIELD

HEXPLOSIVE MINEFIELD

16s 70/80/90/100

Scatters proximity mines that deal 50 magic damage (50/105/160/215 + 35% abilitypower) on contact and slow by 35/40/45/50% for 2 seconds.

Enemies detonating multiple mines take 40% damage from subsequent mines. Mines last 5 seconds.

Ability Tips

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This section is currently empty, but we assure you that we are working tirelessly to fill this section!

Video

(R) MEGA INFERNO BOMB

MEGA INFERNO BOMB

85/75/65s 100

Catapults the Mega Inferno Bomb an enormous to the target location. 

The bomb explodes upon arrival, dealing 270 magic damage (270/375/480 + 85% abilitypower) to enemies in the blast zone.

When auto-aiming, the ability automatically selects and hurls the bomb at a target within range (based on Targeting Priority settings).

Ability Tips

Coming soon..

This section is currently empty, but we assure you that we are working tirelessly to fill this section!

Video

Wild Rift ZIGGS Skills Combo

🥇HARD 🥈MEDIUM 🥉EASY

Ziggs Surprise All-In

Execution

W1
F
W2
R
E
Q
eAA

Use this combo to quickly close the distance and burst a target.

(W1) SATCHEL CHARGE between you and your target. FLASH towards the end of the explosive charge and immediately (W2) to close the distance. Quickly use (R) MEGA INFERNO BOMB, (E) HEXPLOSIVE MINEFIELD, and (Q) BOUNCING BOMB one after another mid-air to burst down the enemy. Finish with AA once you land.

Combo Video

Join our community and unlock the all Combos + Video!
Our has already collected more than 1000+ different skill combinations for all LoL Wild Rift champions!

Join our community and unlock the all Combos + Video!
Our has already collected more than 1000+ different skill combinations for all LoL Wild Rift champions!

Join our community and unlock the all Combos + Video!
Our has already collected more than 1000+ different skill combinations for all LoL Wild Rift champions!

ZIGGS Change history

BUFFED 17 APR 2025 (PATCH 6.1)

BASE STATS
Base Movement Speed: 345 → 355.

(PASSIVE) SHORT FUSE
Empowered Bouncing Bomb bonus damage: 17 + (Champion Level × 3) + 20% Ability Power → 17 + (Champion Level × 3) + 25% Ability Power.

(W) SATCHEL CHARGE
Turret destruction threshold: 10/15/20/25% of turret's max Health → 20/22.5/25/27.5% of turret's max Health.

(E) HEXPLOSIVE MINEFIELD
Cooldown: 18s at all levels → 16s at all levels.
 ADJUSTED 09 JAN 2025 (PATCH 6.0)

BASE STATS
Base Health: 570 → 630.
Health per level: 105 → 120.
Base Armor: 30 → 34.
Armor per level: 3.5 → 4.
Base Magic Resist: 30 → 36.
Magic Resist per level: 0.8 → 1.2.
BUFFED 01 FEB 2024 (PATCH 5.0A)

(PASSIVE) SHORT FUSE
Damage to turret: 15% → 24%.
Empowered damage of Bouncing Bomb to turret: 20% → 32%.

(Q) BOUNCING BOMB
Damage: 65/130/195/260 + 65% Ability Power → 70/135/200/265 + 65% Ability Power.
Cooldown: 7.5/6.5/5.5/4.5s → 6/5.5/5/4.5s.
 ADJUSTED 04 JAN 2024 (PATCH 4.4D)

(PASSIVE) SHORT FUSE
[Removed] Enhances Ziggs’ next attack to deal an additional 30 + 30% Ability Power ~ 170 + 50% Ability Power magic damage. The enhanced attack deals 150% damage to turrets.
[New] Passive: all of Ziggs’ abilities can deal 15% damage to turrets.
[New] Enhanced Bouncing Bomb, deal 17+ 3 per level + 20% Ability Power additional magic damage, 20% to turrets.

(W) SATCHEL CHARGE
[New] The icon indicator to demolish turrets will be visible on the whole map, as well as in the Fog of War.
[New] Will now display an execution line on turrets when they can be demolished.
[New] The charge can be detonated while in the air.

(R) MEGA INFERNO BOMB
[Removed] Mega Inferno Bomb will deal (300/450/600 + 105% Ability Power) magic damage to enemies in the center blast zone, while enemies outside of the center take 66.7% damage.
[New] Mega Inferno Bomb will deal (270/375/480 + 85% Ability Power) magic damage to enemies in the blast zone.
[New] Smart cast expands the range of searching targets to the full range of the ability.
 ADJUSTED 25 OCT 2023 (PATCH 4.4)

BASE STATS
Movement speed: 340 → 345.
BUFFED 28 JUN 2023 (PATCH 4.2B)

(PASSIVE) SHORT FUSE
Base damage: 20~160 → 30~170.

(W) SATCHEL CHARGE
Cooldown: 21/18/15/12s → 18/16/14/12s.

(E) HEXPLOSIVE MINEFIELD
Movement speed reduction duration: 1.5s → 2s.
 ADJUSTED 25 MAY 2023 (PATCH 4.2)

BASE STATS
Base movement speed +10.
Crit damage rate:200% → 175%.
 ADJUSTED 10 MAY 2023 (PATCH 4.1C)

(Q) BOUNCING BOMB
Magic damage: 75/135/195/255 → 85/145/205/265.

(W) SATCHEL CHARGE
Demolition threshold: 15/20/25/30% → 10/15/20/25%.
BUFFED 16 NOV 2022 (PATCH 3.5)

BASE STATS
Base mana: 435 → 460.
Base mana regeneration: 12 → 16.
NERFED 25 MAY 2022 (PATCH 3.2A)

(E) HEXPLOSIVE MINEFIELD
Cooldown: 16s → 18s.
Mine duration: 7s → 5s.
NERFED 23 MAR 2022 (PATCH 3.1)

(E) HEXPLOSIVE MINEFIELD
Mine duration: 10s → 7s.
NERFED 02 DEC 2021 (PATCH 2.6)

BASE STATS
Health per level: 115 → 105.
Health at level 15: 2180 → 2040.
Base Mana: 480 → 435.

(Q) BOUNCING BOMB
Mana cost: 45/50/55/60 → 55/60/65/70.

(R) MEGA INFERNO BOMB
Cooldown: 80/65/50s → 95/80/65s.
 Изменение от 14 OCT 2021 (PATCH 2.5)

(PASSIVE) SHORT FUSE
Base damage: 20/30/40/50/60/70 /80/90/100/110/120/ 130/140/150/160 → 20/25/30/35/43/51/59/67/79/91/103/115/130/145/160.
NERFED 27 JUL 2021 (PATCH 2.4)

(W) SATCHEL CHARGE
Tower execution threshold: 20/25/30/35% → 15/20/25/30%.
NERFED 30 JUN 2021 (PATCH 2.3B)

BASE STATS
Armor: 35 → 30.
NERFED 02 JUN 2021 (PATCH 2.3)

(PASSIVE) SHORT FUSE
Passive Damage to Structures: 200% → 150%.
NERFED 28 APR 2021 (PATCH 2.2B)

(Q) BOUNCING BOMB
Cooldown: 6/5,5/5/4,5s → 7,5/6,5/5,5/4,5s.
NERFED 16 MAR 2021 (PATCH 2.1B)

(W) SATCHEL CHARGE
Tower destroy threshold: 25/30/35/40% tower HP → 20/25/30/35% tower HP.
BUFFED 16 MAR 2021 (PATCH 2.1B)

(R) MEGA INFERNO BOMB
Outer AoE size radius: 4 → 5.
Inner AoE size radius: 2 → 2,5.
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