CHAMPION GUIDE / BUILD
Mid ZIGGS Build
Recommended items, runes and spells for playing ZIGGS in the Mid lane.
No published build has been assigned to this lane.
Mid Item Build & Spells
TIPS: Start your build with
Amplifying Tome. Next, you should pay attention to whether your mobility champion is enough, our further actions will depend on this. If it is hard for you to dodge the enemy's skills or you want to roam on neighboring lines, then it is better to buy
Boots of Speed at an early stage.
SUMMONER SPELLS
START
CORE
BOOTS
TIPS: Finally, for your items, you should build
Luden's Echo (Abilities deal bonus damage) as your first item, followed by
Boots of Mana (Grants Ability Power, Magic Penetration and Mana Regeneration) (sometimes it will still be better to build a boot as the first item, which significantly increases the mobility of your champion) the third key element in our build is
Infinity Orb (Abilities deal bonus damage).
Maybe now it's time to think about upgrading your boot, invest in
Spellslinger's Shoes (Deal bonus damage to minions).
The remaining last three items are situational, of course you can use the example builds above. But for a more effective game you will need to pay attention to the situation on the battlefield.
EXAMPLE BUILD
Instead of Rabadon's Deathcap
Instead of Zhonya's Hourglass
Instead of Void Staff
Mid Rune Build
For runes, you should pick
Arcane Comet (Damaging a champion with an ability hurls a comet at their location. When a comet hits an enemy champion, the next comet's damage increases.) as your keystone, followed by
Botanist (When you destroy a plant, gain gold and empowered plant effects.),
Transcendence (Grants more Ability Haste the higher your level is and also returns ability cooldown duration.) and
Scorch (Deals bonus damage to champions on ability hit.) in the primary tree, as well as
Bone Plating (Reduces incoming damage.) in the secondary tree. Below you can see possible options for replacing runes.
Damaging a champion with an ability hurls a comet at their location. When a comet hits an enemy champion, the next comet's damage increases.
When you destroy a plant, gain gold and empowered plant effects.
Grants more Ability Haste the higher your level is and also returns ability cooldown duration.
Deals bonus damage to champions on ability hit.
Reduces incoming damage.
Mid Ability Order
Max: Q→E→WCHAMPION GUIDE / COMMUNITY BUILDS
Mid ZIGGS Community Builds
Explore published community builds for playing ZIGGS in the Mid lane.
0 COMMUNITY BUILDSBe the first to share a ZIGGS build with the WR-META community.
CREATE BUILDCHAMPION PROFILE / BASE STATISTICS
ZIGGS Champion DNA
Explore the champion’s playstyle and base statistics. Select a level to preview how recorded starting values and growth change from level 1 to 15.
01 / BASE STATS / LEVEL SCALING
CHAMPION STATISTICS
Recorded attributes at the selected level. Numbers below the chart remain in their original units.
02 / CHAMPION IDENTITY / PLAYSTYLE
PLAYSTYLE PROFILE
Damage, toughness, utility and difficulty use the champion’s stored profile and do not change with level.
CHAMPION PROFILE / BALANCE HISTORY
ZIGGS Patch Changes
Explore the buffs, nerfs, adjustments and reworks recorded across previous Wild Rift patches. Expand a patch to see its detailed changes.
BASE STATS
Critical Strike Damage: 175% → 200%.
Attack Speed cap: 2.5 → 3 attacks per second.
Attack Speed Ratio: 0.656.
Base Attack Speed: 0.656.
Base Bonus Attack Speed: 0.14.
Attack Speed per Level: 0.014.
(PASSIVE) SHORT FUSE
Ability Power ratio of the empowered damage: 25% → 15%.
(Q) BOUNCING BOMB
Cooldown: 6/5.5/5/4.5s → 5.5/5/4.5/4s.
(E) HEXPLOSIVE MINEFIELD
Cooldown: 16s → 15s.
BASE STATS
Base Movement Speed: 345 → 355.
(PASSIVE) SHORT FUSE
Empowered Bouncing Bomb bonus damage: 17 + (Champion Level × 3) + 20% Ability Power → 17 + (Champion Level × 3) + 25% Ability Power.
(W) SATCHEL CHARGE
Turret destruction threshold: 10/15/20/25% of turret's max Health → 20/22.5/25/27.5% of turret's max Health.
(E) HEXPLOSIVE MINEFIELD
Cooldown: 18s at all levels → 16s at all levels.
BASE STATS
Base Health: 570 → 630.
Health per level: 105 → 120.
Base Armor: 30 → 34.
Armor per level: 3.5 → 4.
Base Magic Resist: 30 → 36.
Magic Resist per level: 0.8 → 1.2.
(PASSIVE) SHORT FUSE
Damage to turret: 15% → 24%.
Empowered damage of Bouncing Bomb to turret: 20% → 32%.
(Q) BOUNCING BOMB
Damage: 65/130/195/260 + 65% Ability Power → 70/135/200/265 + 65% Ability Power.
Cooldown: 7.5/6.5/5.5/4.5s → 6/5.5/5/4.5s.
(PASSIVE) SHORT FUSE
[Removed] Enhances Ziggs’ next attack to deal an additional 30 + 30% Ability Power ~ 170 + 50% Ability Power magic damage. The enhanced attack deals 150% damage to turrets.
[New] Passive: all of Ziggs’ abilities can deal 15% damage to turrets.
[New] Enhanced Bouncing Bomb, deal 17+ 3 per level + 20% Ability Power additional magic damage, 20% to turrets.
(W) SATCHEL CHARGE
[New] The icon indicator to demolish turrets will be visible on the whole map, as well as in the Fog of War.
[New] Will now display an execution line on turrets when they can be demolished.
[New] The charge can be detonated while in the air.
(R) MEGA INFERNO BOMB
[Removed] Mega Inferno Bomb will deal (300/450/600 + 105% Ability Power) magic damage to enemies in the center blast zone, while enemies outside of the center take 66.7% damage.
[New] Mega Inferno Bomb will deal (270/375/480 + 85% Ability Power) magic damage to enemies in the blast zone.
[New] Smart cast expands the range of searching targets to the full range of the ability.
BASE STATS
Movement speed: 340 → 345.
(PASSIVE) SHORT FUSE
Base damage: 20~160 → 30~170.
(W) SATCHEL CHARGE
Cooldown: 21/18/15/12s → 18/16/14/12s.
(E) HEXPLOSIVE MINEFIELD
Movement speed reduction duration: 1.5s → 2s.
BASE STATS
Base movement speed +10.
Crit damage rate:200% → 175%.
(Q) BOUNCING BOMB
Magic damage: 75/135/195/255 → 85/145/205/265.
(W) SATCHEL CHARGE
Demolition threshold: 15/20/25/30% → 10/15/20/25%.
BASE STATS
Base mana: 435 → 460.
Base mana regeneration: 12 → 16.
(E) HEXPLOSIVE MINEFIELD
Cooldown: 16s → 18s.
Mine duration: 7s → 5s.
(E) HEXPLOSIVE MINEFIELD
Mine duration: 10s → 7s.
BASE STATS
Health per level: 115 → 105.
Health at level 15: 2180 → 2040.
Base Mana: 480 → 435.
(Q) BOUNCING BOMB
Mana cost: 45/50/55/60 → 55/60/65/70.
(R) MEGA INFERNO BOMB
Cooldown: 80/65/50s → 95/80/65s.
(PASSIVE) SHORT FUSE
Base damage: 20/30/40/50/60/70
(W) SATCHEL CHARGE
Tower execution threshold: 20/25/30/35% → 15/20/25/30%.
BASE STATS
Armor: 35 → 30.
(PASSIVE) SHORT FUSE
Passive Damage to Structures: 200% → 150%.
(Q) BOUNCING BOMB
Cooldown: 6/5,5/5/4,5s → 7,5/6,5/5,5/4,5s.
(W) SATCHEL CHARGE
Tower destroy threshold: 25/30/35/40% tower HP → 20/25/30/35% tower HP.
(R) MEGA INFERNO BOMB
Outer AoE size radius: 4 → 5.
Inner AoE size radius: 2 → 2,5.
CHAMPION GUIDE / COUNTERS
Mid ZIGGS Counters
Explore champion matchups and synergies for ZIGGS in the Mid lane.
THREATS
Champions that can make this matchup difficult.
No champions have been added to this category.
No champions have been added to this category.
No champions have been added to this category.
SYNERGIES
Champions that work well alongside this pick.
No champions have been added to this category.
No champions have been added to this category.
No champions have been added to this category.
No champions have been added to this category.
No champion matchups have been added for this lane.
CHAMPION GUIDE / COUNTER ITEMS
Mid ZIGGS Counter Items
Discover items that help counter ZIGGS in the Mid lane.
MAGIC RESIST
Magic resistance helps you survive this champion's magic damage.
CLEANSE OR BLOCK SPELLS
Items that cleanse or block negative spell effects.
GAIN A SHIELD
Shields increase your chance of survival against this champion.
CHAMPION GUIDE / COMBOS
ZIGGS Skill Combos
Learn skill combinations from beginner to advanced. Choose a difficulty to explore execution steps, tips and videos.
HARDADVANCED COMBOS
COMBO 1 / HARD
Ziggs Surprise All-In
Ziggs Surprise All-In
W1
F
W2
R
E
Q
eAA(W1) SATCHEL CHARGE between you and your target. FLASH towards the end of the explosive charge and immediately (W2) to close the distance. Quickly use (R) MEGA INFERNO BOMB, (E) HEXPLOSIVE MINEFIELD, and (Q) BOUNCING BOMB one after another mid-air to burst down the enemy. Finish with AA once you land.
MEDIUMINTERMEDIATE COMBOS
EASYBEGINNER COMBOS
CHAMPION GUIDE / TIPS
Mid ZIGGS Tips
Practical laning tips, matchup decisions and tactical advice for playing ZIGGS in the Mid lane.
Advice for this lane has not been added.
CHAMPION GUIDE / STRENGTHS & WEAKNESSES
Mid ZIGGS Strengths and Weaknesses
Explore the strengths and weaknesses of ZIGGS in the Mid lane and prepare for favorable and difficult matchups.
Advice for this lane has not been added.
CHAMPION GUIDE / GAME PLAN
Mid ZIGGS Strategy and Tactics
Plan your early, mid and late game decisions for ZIGGS in the Mid lane.
Advice for this lane has not been added.
CHAMPION GUIDE / POWER SPIKES
Mid ZIGGS Power Spikes
Learn when ZIGGS is strongest in the Mid lane across early, mid and late game.
Advice for this lane has not been added.
CHAMPION GUIDE / JUNGLE PATH
ZIGGS Jungle Path
Explore ZIGGS jungle clear routes, camp orders and pathing tips for Wild Rift.
No jungle route has been published for this champion.











Damages turrets and demolishes them if they are below 20/22.5/25/27.5% Health.









