17 Apr 2024 Wild Rift: ZIGGS - Build Guide (Items, Runes, COMBOS, SKILLS ORDER)
BUFF
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Mid ZIGGS's Build items and runes for LoL Wild Rift
![Amplifying Tome Wild Rift](/uploads/posts/2021-03/1616984688_1052.png)
Amplifying Tome +25 Ability Power
500
![Luden's Echo Wild Rift](/uploads/posts/2021-03/1616982673_6655.png)
Luden's Echo
Abilities deal bonus damage +85 Ability Power
+7% Magic Penetration
+300 Max Mana
+20 Ability Haste
Discordic Echo: Moving and casting abilities builds Discord. At 100 Discord your next damaging active ability or empowered attack deals 110 (+ 10% AP) bonus magic damage to your target and up to 3 nearby enemies.
3000
![Rabadon's Deathcap Wild Rift](/uploads/posts/2024-07/1721253582_3089_11zon.png)
Rabadon's Deathcap
Boosts Ability Power +100 Ability Power
+7% Magic Penetration
Overkill: Increases Ability Power by 20-45%.
3400
![Infinity Orb Wild Rift](/uploads/posts/2024-07/1721254072_wdp7mqj1nptc1.png)
Infinity Orb
Abilities deal bonus damage +85 Ability Power
+7% Magic Penetration
Destiny: +5% Move Speed.
Balanced: +15 Magic Penetration.
Inevitable Demise: Abilities and empowered attacks Critically Strike for 20% bonus damage against enemies below 35% Health. 3200
![Boots of Mana Wild Rift](/uploads/posts/2023-07/1690225596_boots-of-mana-wild-rift-items.png)
Boots of Mana
Ability Power, Magic Penetration, Mana Regeneration +55 Ability Power
+150% Mana Regeneration
Magic Break: +8% Magic Penetration.
1400
![Stasis Enchant Wild Rift](/uploads/posts/2021-03/1616984230_3157.png)
Stasis Enchant
Turn invulnerable
Stasis (Active): Become invulnerable and untargetable for 2.5 seconds, but unable to move, attack, cast abilities or use items. (120s Cooldown) 1000
![Protobelt Enchant Wild Rift](/uploads/posts/2021-03/1616984315_3152.png)
Protobelt Enchant
Small dash
Protobelt (Active): Dash forward and unleash a cone of missiles that deal 70 magic damage. (60s Cooldown)
If champions or monsters are hit by more than one missile, the additional missiles deal only 10% damage. 500
![Crown of the Shattered Queen Wild Rift](/uploads/posts/2023-10/1698169540_crown_of_the_shattered_queen_item_hd-1.webp)
Crown of the Shattered Queen
Blocks an enemy ability +60 Ability Power
+7% Magic Penetration
+200 Max Mana
+20 Ability Haste
Safeguard: Grant a spell shield that blocks the next hostile ability, reduce incoming damage by 50% for 1.5s (40s Cooldown).
Poise: AP increases by 20 while Safeguarded. Dealing magic damage to enemy champions using an active ability reduces Safeguard's cooldown by 4s.
3000
![LoL Wild Rift Crystalline Reflector](/uploads/posts/2022-01/1641808144_crystalline-reflector.png)
Crystalline Reflector
Reduce physical damage and deals magic damage back +200 Max Health
+45 Armor
+60 Ability Power
+7% Magic Penetration
Mirroed Force: Each ability cast grants a mirror shard that lasts 3 second(s). The shard blocks 8-25 incoming physical damage from enemy champions and deals magic damage equal to 10 + 3% AP
+ 1% bonus Health
to them. Shard durations do not stack.
3000
![Luden's Echo Wild Rift](/uploads/posts/2021-03/1616982673_6655.png)
Luden's Echo
Abilities deal bonus damage +85 Ability Power
+7% Magic Penetration
+300 Max Mana
+20 Ability Haste
Discordic Echo: Moving and casting abilities builds Discord. At 100 Discord your next damaging active ability or empowered attack deals 110 (+ 10% AP) bonus magic damage to your target and up to 3 nearby enemies.
3000
![Rabadon's Deathcap Wild Rift](/uploads/posts/2024-07/1721253582_3089_11zon.png)
Rabadon's Deathcap
Boosts Ability Power +100 Ability Power
+7% Magic Penetration
Overkill: Increases Ability Power by 20-45%.
3400
![Infinity Orb Wild Rift](/uploads/posts/2024-07/1721254072_wdp7mqj1nptc1.png)
Infinity Orb
Abilities deal bonus damage +85 Ability Power
+7% Magic Penetration
Destiny: +5% Move Speed.
Balanced: +15 Magic Penetration.
Inevitable Demise: Abilities and empowered attacks Critically Strike for 20% bonus damage against enemies below 35% Health. 3200
![Horizon Focus Wild Rift](/uploads/posts/2024-07/1721253540_4628_11zon.png)
Horizon Focus
Deals bonus damage to marked targets +90 Ability Power
+7% Magic Penetration
+20 Ability Haste
Hypershot: Damaging an enemy champion with an ability from 600 units away reveals them for 6 seconds and increases damage dealt to them by 12%.
Focus: When Hypershot is triggered, it reveals all enemy champions within 1,200 units of the target for 2s. (15s Cooldown) 3100
![Crown of the Shattered Queen Wild Rift](/uploads/posts/2023-10/1698169540_crown_of_the_shattered_queen_item_hd-1.webp)
Crown of the Shattered Queen
Blocks an enemy ability +60 Ability Power
+7% Magic Penetration
+200 Max Mana
+20 Ability Haste
Safeguard: Grant a spell shield that blocks the next hostile ability, reduce incoming damage by 50% for 1.5s (40s Cooldown).
Poise: AP increases by 20 while Safeguarded. Dealing magic damage to enemy champions using an active ability reduces Safeguard's cooldown by 4s.
3000
![Horizon Focus Wild Rift](/uploads/posts/2024-07/1721253540_4628_11zon.png)
Horizon Focus
Deals bonus damage to marked targets +90 Ability Power
+7% Magic Penetration
+20 Ability Haste
Hypershot: Damaging an enemy champion with an ability from 600 units away reveals them for 6 seconds and increases damage dealt to them by 12%.
Focus: When Hypershot is triggered, it reveals all enemy champions within 1,200 units of the target for 2s. (15s Cooldown) 3100
![Morellonomicon Wild Rift](/uploads/posts/2021-03/1616982692_3165.png)
Morellonomicon
Magic damage reduces enemy healing +150 Max Health
+70 Ability Power
+7% Magic Penetration
+20 Ability Haste
Affliction: Dealing magic damage to enemy champions inflicts 50% Grievous Wounds for 3 seconds.
Grievous Wounds reduces the effectiveness of Healing and Regeneration effects. 2500
![Horizon Focus Wild Rift](/uploads/posts/2024-07/1721253540_4628_11zon.png)
Horizon Focus
Deals bonus damage to marked targets +90 Ability Power
+7% Magic Penetration
+20 Ability Haste
Hypershot: Damaging an enemy champion with an ability from 600 units away reveals them for 6 seconds and increases damage dealt to them by 12%.
Focus: When Hypershot is triggered, it reveals all enemy champions within 1,200 units of the target for 2s. (15s Cooldown) 3100
![Liandry's Torment Wild Rift](/uploads/posts/2021-03/1616982978_6653.png)
Liandry's Torment
Abilities deal bonus damage +250 Max Health
+75 Ability Power
+7% Magic Penetration
Torment: Damaging abilities or empowered attacks deal 20 + 0.5%+ 0.5% of enemy's max Health as bonus magic damage over 3 seconds.
3000
![Horizon Focus Wild Rift](/uploads/posts/2024-07/1721253540_4628_11zon.png)
Horizon Focus
Deals bonus damage to marked targets +90 Ability Power
+7% Magic Penetration
+20 Ability Haste
Hypershot: Damaging an enemy champion with an ability from 600 units away reveals them for 6 seconds and increases damage dealt to them by 12%.
Focus: When Hypershot is triggered, it reveals all enemy champions within 1,200 units of the target for 2s. (15s Cooldown) 3100
![Oceanid's Trident Wild Rift](/uploads/posts/2023-10/1698170553_oceanid_s_trident_11zon.webp)
Oceanid's Trident
Anti-Shielding +200 Max Health
+80 Ability Power
+7% Magic Penetration
+10 Ability Haste
Lethal Weapon: Dealing ability damage to an enemy champion reduces any shields they gain for 3 seconds. Area of effect abilities apply (5% of bonus AP + 25)% shield reduction, capped at 45%; while single target abilities apply (5% of bonus AP
+ 40)% shield reduction, capped at 60%. When you damage an enemy who is unaffected by Lethal Weapon, all shields on them are reduced by the same values.
2600
![Horizon Focus Wild Rift](/uploads/posts/2024-07/1721253540_4628_11zon.png)
Horizon Focus
Deals bonus damage to marked targets +90 Ability Power
+7% Magic Penetration
+20 Ability Haste
Hypershot: Damaging an enemy champion with an ability from 600 units away reveals them for 6 seconds and increases damage dealt to them by 12%.
Focus: When Hypershot is triggered, it reveals all enemy champions within 1,200 units of the target for 2s. (15s Cooldown) 3100
![LoL Wild Rift Crystalline Reflector](/uploads/posts/2022-01/1641808144_crystalline-reflector.png)
Crystalline Reflector
Reduce physical damage and deals magic damage back +200 Max Health
+45 Armor
+60 Ability Power
+7% Magic Penetration
Mirroed Force: Each ability cast grants a mirror shard that lasts 3 second(s). The shard blocks 8-25 incoming physical damage from enemy champions and deals magic damage equal to 10 + 3% AP
+ 1% bonus Health
to them. Shard durations do not stack.
3000
![Arcane Comet Wild Rift](/uploads/posts/2024-04/1712486480_8229.png)
Arcane Comet
Poke, Stack Amplification
Damaging a champion with an ability hurls a comet at their location. When a comet hits an enemy champion, the next comet's damage increases.
Damage: (30 to 100) + (1 x total hits on enemy champions) + 35% bonus + 20%
.
Cooldown: 16-8s ()
![](/templates/wrw-v2/images/runes/domination.png)
![Scorch Wild Rift](/uploads/posts/2023-07/1689878766_scorch.png)
Scorch
Poke
Damaging an enemy champion with an ability burns them, dealing 28-42 bonus magic damage () after 1 seconds.
Cooldown: 8s
![Mark of the Weak Wild Rift](/uploads/posts/2023-07/1689879944_markoftheweak.png)
Mark of the Weak
Increase damage taken
Using abilities to deal damage to enemy champions will mark them as weak, increasing damage taken by them by 4-7% (). The mark disappears after they take ability damage 3 times, or after 7s have passed.
Cooldown: 15s
![Zombie Ward Wild Rift](/uploads/posts/2023-07/1689880760_zombieward.png)
Zombie Ward
Vision, Adaptive Force
Removing an enemy ward spawns a Zombie Ward in its place, granting vision of the surrounding area for 120 seconds. Also gains 3 or 6
. Stacks up to 5 times.
Gains a bonus 10 or 20
upon reaching 5 stacks.
![](/templates/wrw-v2/images/runes/inspiration.png)
![Transcendence Wild Rift](/uploads/posts/2023-07/1689884179_transcendence.png)
Transcendence
CDR
Gain a bonus when reaching the following levels:
At level 1, gain 6 Ability Haste;
at level 6, gain bonus 6 Ability Haste;
at level 11, after Basic Ability hit the target, redue 15% the ability's cooldown time.
Cooldown: 8s
![Flash Wild Rift](/uploads/posts/2023-08/1691694210_flash.webp)
Flash
Teleport a short distance forward or towards the aimed direction.
Cooldown: 150s
![Barrier Wild Rift](/uploads/posts/2023-08/1691695152_barrier.webp)
Barrier
Gain a shield that absorbs 110 (110–450 ) damage for 2 seconds.
Cooldown: 100s
![Ignite Wild Rift](/uploads/posts/2023-08/1691695236_ignite.webp)
Ignite
Ignites target enemy champion, dealing 72 true damage (72–380 ) over 5 and applying 60% Grievous Wounds for the duration.
Grievous Wound reduces the effectiveness of Healing and Regeneration effects.
Cooldown: 100s
![BOUNCING BOMB](/uploads/posts/2020-11/1606425226_ziggs_1.jpg)
6/5.5/5/4.5s
55/60/65/70
Throws a bouncing bomb that deals 70 magic damage (70/135/200/265 + 65% ).
(Q) BOUNCING BOMB
![SATCHEL CHARGE](/uploads/posts/2020-11/1606425149_ziggs_2.jpg)
18/16/14/12s
65
Flings an explosive charge that can be detonated within 4 seconds to deal 70 magic damage (70/115/160/205 + 50% ) to enemies and knock them away. Ziggs is also knocked away without taking damage.
Damages turrets and demolishes them if they are below 10/15/20/25% Health.
(W) SATCHEL CHARGE
![HEXPLOSIVE MINEFIELD](/uploads/posts/2020-11/1606425187_ziggs_3.jpg)
18s
70/80/90/100
Scatters proximity mines that deal 50 magic damage (50/105/160/215 + 35% ) on contact and slow by 35/40/45/50% for 2 seconds.
Enemies detonating multiple mines take 40% damage from subsequent mines. Mines last 5 seconds.
(E) HEXPLOSIVE MINEFIELD
![MEGA INFERNO BOMB](/uploads/posts/2020-11/1606425243_ziggs_4.jpg)
85/75/65s
100
Catapults the Mega Inferno Bomb an enormous to the target location.
The bomb explodes upon arrival, dealing 270 magic damage (270/375/480 + 85% ) to enemies in the blast zone.
When auto-aiming, the ability automatically selects and hurls the bomb at a target within range (based on Targeting Priority settings).
(R) MEGA INFERNO BOMB
Wild Rift ZIGGS's COMBOS + VIDEO GUIDE
![](/uploads/posts/2020-11/1606425149_ziggs_2.jpg)
![](/templates/wrw-v2/images/summoner/Flash.png)
![](/uploads/posts/2020-11/1606425149_ziggs_2.jpg)
![](/uploads/posts/2020-11/1606425243_ziggs_4.jpg)
![](/uploads/posts/2020-11/1606425187_ziggs_3.jpg)
![](/uploads/posts/2020-11/1606425226_ziggs_1.jpg)
![](/uploads/eaa.png)
Use this combo to quickly close the distance and burst a target.
(W1) SATCHEL CHARGE between you and your target. FLASH towards the end of the explosive charge and immediately (W2) to close the distance. Quickly use (R) MEGA INFERNO BOMB, (E) HEXPLOSIVE MINEFIELD, and (Q) BOUNCING BOMB one after another mid-air to burst down the enemy. Finish with AA once you land.
Wild Rift ZIGGS's ABILITIES
![SHORT FUSE](/uploads/posts/2020-11/1606425187_ziggs_0.jpg)
![BOUNCING BOMB](/uploads/posts/2020-11/1606425226_ziggs_1.jpg)
![SATCHEL CHARGE](/uploads/posts/2020-11/1606425149_ziggs_2.jpg)
![HEXPLOSIVE MINEFIELD](/uploads/posts/2020-11/1606425187_ziggs_3.jpg)
![MEGA INFERNO BOMB](/uploads/posts/2020-11/1606425243_ziggs_4.jpg)
![SHORT FUSE](/uploads/posts/2020-11/1606425187_ziggs_0.jpg)
(PASSIVE) SHORT FUSE
Zigg's abilities deal 24% damage to turrets.
Empowers Boucing Bomb to deal 20 magic damage (17 + 3 + 20%
) and 32% damage to turrets.
Short Fuse's cooldown is reduced by 4 (-1s per 5 lvl) seconds whenever Ziggs casts an ability.
Open Video
![BOUNCING BOMB](/uploads/posts/2020-11/1606425226_ziggs_1.jpg)
(Q) BOUNCING BOMB
6/5.5/5/4.5s
55/60/65/70
Throws a bouncing bomb that deals 70 magic damage (70/135/200/265 + 65% ).
Open Video
![SATCHEL CHARGE](/uploads/posts/2020-11/1606425149_ziggs_2.jpg)
(W) SATCHEL CHARGE
18/16/14/12s
65
Flings an explosive charge that can be detonated within 4 seconds to deal 70 magic damage (70/115/160/205 + 50% ) to enemies and knock them away. Ziggs is also knocked away without taking damage.
Damages turrets and demolishes them if they are below 10/15/20/25% Health.
Open Video
![HEXPLOSIVE MINEFIELD](/uploads/posts/2020-11/1606425187_ziggs_3.jpg)
(E) HEXPLOSIVE MINEFIELD
18s
70/80/90/100
Scatters proximity mines that deal 50 magic damage (50/105/160/215 + 35% ) on contact and slow by 35/40/45/50% for 2 seconds.
Enemies detonating multiple mines take 40% damage from subsequent mines. Mines last 5 seconds.
Open Video
![MEGA INFERNO BOMB](/uploads/posts/2020-11/1606425243_ziggs_4.jpg)
(R) MEGA INFERNO BOMB
85/75/65s
100
Catapults the Mega Inferno Bomb an enormous to the target location.
The bomb explodes upon arrival, dealing 270 magic damage (270/375/480 + 85% ) to enemies in the blast zone.
When auto-aiming, the ability automatically selects and hurls the bomb at a target within range (based on Targeting Priority settings).
Open Video
ZIGGS: champion change history (buffs and nerfs)
(PASSIVE) SHORT FUSE
Damage to turret: 15% → 24%.
Empowered damage of Bouncing Bomb to turret: 20% → 32%.
(Q) BOUNCING BOMB
Damage: 65/130/195/260 + 65% Ability Power → 70/135/200/265 + 65% Ability Power.
Cooldown: 7.5/6.5/5.5/4.5s → 6/5.5/5/4.5s.
(PASSIVE) SHORT FUSE
[Removed] Enhances Ziggs’ next attack to deal an additional 30 + 30% Ability Power ~ 170 + 50% Ability Power magic damage. The enhanced attack deals 150% damage to turrets.
[New] Passive: all of Ziggs’ abilities can deal 15% damage to turrets.
[New] Enhanced Bouncing Bomb, deal 17+ 3 per level + 20% Ability Power additional magic damage, 20% to turrets.
(W) SATCHEL CHARGE
[New] The icon indicator to demolish turrets will be visible on the whole map, as well as in the Fog of War.
[New] Will now display an execution line on turrets when they can be demolished.
[New] The charge can be detonated while in the air.
(R) MEGA INFERNO BOMB
[Removed] Mega Inferno Bomb will deal (300/450/600 + 105% Ability Power) magic damage to enemies in the center blast zone, while enemies outside of the center take 66.7% damage.
[New] Mega Inferno Bomb will deal (270/375/480 + 85% Ability Power) magic damage to enemies in the blast zone.
[New] Smart cast expands the range of searching targets to the full range of the ability.
BASE STATS
Movement speed: 340 → 345.
(PASSIVE) SHORT FUSE
Base damage: 20~160 → 30~170.
(W) SATCHEL CHARGE
Cooldown: 21/18/15/12s → 18/16/14/12s.
(E) HEXPLOSIVE MINEFIELD
Movement speed reduction duration: 1.5s → 2s.
BASE STATS
Base movement speed +10.
Crit damage rate:200% → 175%.
(Q) BOUNCING BOMB
Magic damage: 75/135/195/255 → 85/145/205/265.
(W) SATCHEL CHARGE
Demolition threshold: 15/20/25/30% → 10/15/20/25%.
BASE STATS
Base mana: 435 → 460.
Base mana regeneration: 12 → 16.
(E) HEXPLOSIVE MINEFIELD
Cooldown: 16s → 18s.
Mine duration: 7s → 5s.
(E) HEXPLOSIVE MINEFIELD
Mine duration: 10s → 7s.
BASE STATS
Health per level: 115 → 105.
Health at level 15: 2180 → 2040.
Base Mana: 480 → 435.
(Q) BOUNCING BOMB
Mana cost: 45/50/55/60 → 55/60/65/70.
(R) MEGA INFERNO BOMB
Cooldown: 80/65/50s → 95/80/65s.
(PASSIVE) SHORT FUSE
Base damage: 20/30/40/50/60/70
(W) SATCHEL CHARGE
Tower execution threshold: 20/25/30/35% → 15/20/25/30%.
BASE STATS
Armor: 35 → 30.
(PASSIVE) SHORT FUSE
Passive Damage to Structures: 200% → 150%.
(Q) BOUNCING BOMB
Cooldown: 6/5,5/5/4,5s → 7,5/6,5/5,5/4,5s.
(W) SATCHEL CHARGE
Tower destroy threshold: 25/30/35/40% tower HP → 20/25/30/35% tower HP.
(R) MEGA INFERNO BOMB
Outer AoE size radius: 4 → 5.
Inner AoE size radius: 2 → 2,5.
ZIGGS's Lore
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