
Bloodthirster
Physical Vamp generates a shield +50 Attack Damage
+25% Critical Rate
Bloody: +15% Physical Vamp.
Bloodsworn: Physical Vamp overheals you, generating a shield that absorbs 40-320 Damage. This shield decays out of combat over 10 seconds.
3300

Guardian Angel
Revives at death +40 Attack Damage
+40 Armor
Resurrect: Upon taking lethal damage, restores 50% and Health и 30% Mana after 4 seconds of stasis. (210s Cooldown) 3400

Statikk Shiv
Attacks deal bonus damage +25% Critical Rate
+35% Attack Speed
Electric: +5% Move Speed.
Energized: Moving and attacking generates Energy stacks. At max stacks your next attack deals 50-120 bonus magic damage and activates all Energized effects.
Lighting: Energized attacks bounce up to 5 nearby enemies, and each hit can Crit.
2600

Blade of the Ruined King
Attacks deal bonus damage +20 Attack Damage
+35% Attack Speed
Thirst:+10% Physical Vamp.
Ruined Strikes: Attacks deal bonus physical damage equal to 6% of the enemy's current Health
on-hit. (Melee attacks deal 9%). Minion damage: 15. Max damage vs monsters: 60.
Drain: Hitting a champion with 3 attacks or abilities deals 30-100 bonus magic damage and steals 25% of their Move Speed for 2 seconds. (60s Cooldown)
3200

Rapid Firecannon
Increases Attack Range +25% Critical Rate
+35% Attack Speed
Hunter's Swiftness: +5% Move Speed.
Energized: Moving and attacking will generate an Energized Attack.
Sharpshooter: Energized Attack generate 25% faster, gain 50-120 bonus magic damage and gain 125 attack range. Melee attacks gain only 50 range. 2800

Runaan's Hurricane
Ranged Attacks hit 3 targets +25% Critical Rate
+45% Attack Speed
Wind's Fury: Attacks strike 2 additional nearby enemies, each dealing 55%. These strikes can Critically Strike and trigger on-hit effects.
Can only be purchased on ranged champions. 2800

Youmuu's Ghostblade
Increases Movement Speed +50 Attack Damage
+15 Ability Haste
Slice: +15 Armor Penetration.
Momentum: Moving builds Momentum, granting up to 40 Move Speed at 100 stacks. Attacks removes all Momentum. Stacks decay when movement is impaired.
Haste: Attacking with max Momentum grants 25% Attack Speed for 4 seconds. 2900

Duskblade of Draktharr
Attacks deal bonus damage +55 Attack Damage
+10 Ability Haste
Razor: +15 Armor Penetration.
Nightstalker: Being unseen for 1 second causes your next attack against a champion to deal 20-125 bonus physical damage and slows them by 99% for 0.25 seconds. Buff last for 5 seconds and ranged attacks do not slow. 3000

Infinity Edge
Increases Critical Strike Damage +55 Attack Damage
+25% Critical Rate
Infinity: Critical Strikes deal 205% damage instead of 175%. 3400

Mortal Reminder
Armor Penetration (%) +45 Attack Damage
Last Whisper: +16-30% Armor Penetration.
Sepsis: Dealing physical damage applies a 40% Grievous Wounds to enemy champions for 3 seconds. If the enemy is below 50% Health, this effect is increased to 60% Grievous Wounds.
Grievous Wounds reduces the effectiveness of Healing and Regeneration effects. 3000

Black Cleaver
Physical Damage reduces Armor +350 Max Health
+40 Attack Damage
+20 Ability Haste
Sunder: Dealing physical damage to a champion reduces their Armor by 4% for 6 seconds, stacking 6 times for 25% reduction.
Rage: Dealing physical damage, grants 20 Move Speed and kills grant 60 Move Speed for 2 seconds. Bonuses do not stack. Ranged champions gain halved values. 3000

Manamune / Muramana
Converts Mana to Attack Damage +25 Attack Damage
+300 Max Mana / Muramana +1000
+20 Ability Haste
Manamune
Awe: Grants Attack Damage equal to 1.5% of max Mana and refunds 15%
of all Mana spent.
Mana Charge: Increases max Mana by 10 every attack or when Mana is spent. Caps at 700, bonus Mana, transforming Manamune into Muramana. Triggers up to 3 times every 12 seconds. You may only carry one Tear of the Goddess item at a time.
Muramana
Keeps "Awe" and replaces "Mana Charge" with "Shock"
Shock: When you hit an enemy champion with auto attack, it drains 2.5% of current Mana and deals bonus physical damage equal to the amount consumed. When dealing ability damage to enemy champion drains 4% of current mana and deals an additional physical damage equal to the amount consumed + 6%. This effect only triggers when remaining mana is above 20%. A single attack or ability will only trigger this effect once on the same champion.
2700

Trinity Force
Well-Rounded +250 Max Health
+25 Attack Damage
+30% Attack Speed
+25 Ability Haste
Fervor: +5% Move Speed.
Spellblade: Using an ability causes the next attack used within 10 seconds to deal bonus physical damage equal to 200% base AD(1.5s Cooldown). Damage is reduced vs structures.
Rage: Attacks grant 20 Move Speed and kills grant 60 Move Speed for 2 seconds. Bonuses do not stack. Ranged champions gain halved values. 3533

Maw of Malmortius
Taking magic damage triggers a shield +45 Attack Damage
+45 Magic Resistance
+10 Ability Haste
Lifeline: Magic damage that puts you under 35% Health grants a shield that absorbs 350 bonus magic damage for 5 seconds. (90s Cooldown)
Lifegrip: Triggering Lifeline grants 30 Attack Damage, 10% Omnivamp until exiting combat. 2800

Death's Dance
Delays damage taken +35 Attack Damage
+40 Armor
+15 Ability Haste
Dance: Champion takedowns cleanse Cauterize's remaining damage pool and restores 10% of your maximum health over 2 seconds.
Cauterize: 35% of physical damage received (15% if the equipped champion is ranged) is dealt to you over 3 seconds as true damage instead. 3000

Phantom Dancer
Movement speed and attack speed +25 Attack Damage
+25% Critical Rate
+30% Attack Speed
Shadowwalk: +5% Movement Speed.
Spectral Waltz: Gain +7% bonus Movement Speed when you attack for 3 seconds. After attacking 4 times, gain 30% Attack Speed for the same duration.
2900

Nashor's Tooth
Attacks deal bonus damage +45% Attack Speed
+20 Ability Haste
Magic Fang: Obtain 30 Attack Damage or 60 Ability Power (adaptive).
Gnaw: When basic attack hits enemy champions, it will cause 15 + 25% bonus + 25%
bonus Magic Damage.
3000

Wit's End
Basic Attack deals Bonus Damage +45% Attack Speed
+50 Magic Resistance
At Wit's End: Basic attacks deal 15-80 bonus magic damage. While below 50% Health, dealing damage to an enemy champion heals you for (Melee 100%/Range 33%) of this effect's post-mitigation damage.
2700

Essence Reaver
Attacks restore Mana, Crit Rate increases Ability Damage +40 Attack Damage
+25% Critical Rate
+20 Ability Haste
Essence Flare: After attacking a champion, enhanced your next damaging ability or empowered attack up to 30% based on, with a 6 seconds cooldown. Reduces 1 seconds cooldown on champion hits with Basic Attacks.
Mana Siphon: Attacks restore 3% missing Mana on-hit.
3050

Stormrazor
Energized attacks deal bonus damage and slow +40 Attack Damage
+25% Critical Rate
+20% Attack Speed
Energized: Moving and attacking generates Energized Attack.
Paralyze: Energized Attack gain 50-120 bonus magic damage and slow by 75% for 0.5 second. 3100

Serylda's Grudge
Armor Penetration (%) +40 Attack Damage
+15 Ability Haste
Last Whisper: +16-30% Armor Penetration.
Icy: Damaging active abilities and empowered attacks slow enemies by 30% for 1 second. 3100

Solari Chargeblade
Abilities enchance your attacks +25% Critical Rate
+40% Attack Speed
+20 Ability Haste
Sunbust: Using an ability gathers Radiance (max 3 charges) for up to 10 seconds. Attacks that hit expend a charge to deal 38–80 bonus magic damage on-hit; this bonus damage can critically strike.
Each unique ability can only generate a charge every 2 seconds. 3100

Navori Quickblades
Critical attacks reduce non-ultimate cooldowns +45 Attack Damage
+25% Critical Rate
+15 Ability Haste
Deft Strikes: Critical Attacks reduce your non-ultimate ability cooldowns by 20% of their remaining cooldown. 3000

Edge of Night
Blocks an enemy ability +250 Max Health
+50 Attack Damage
Gouge: +8 Armor Penetration.
Annul: Grants a spell shield that blocks the next hostile ability. This spell shield refreshes upon leaving combat with enemy champions. (35 second cooldown) 3150

Hullbreaker
Split-pushing power +300 Max Health
+55 Attack Damage
Boarding Party: While no allied champions are nearby, you gain 10-50 (5-25 if ranged) Armor and Magic Resistance (based on level), and deal 20% additional damage to Structures. Nearby large minions gain 50-170 (25-85 if ranged) Armor and Magic Resistance (based on level) and deal 200% increased damage to structures. 3000

Divine Sunderer
Anti-Health attacks +400 Max Health
+25 Attack Damage
+25 Ability Haste
Spellblade: After using an ability, your next basic attack within 10 seconds deals (10% melee / 7% ranged) of target’s maximum health as bonus physical damage on-hit, with a minimum damage equal to 125% base AD and a maximum damage against monsters equal to 225% base AD.
If the target is a champion, heal for (7% melee / 3% ranged) of the target's maximum health and a minimum heal equal to (90% melee / 50% ranged) base AD (1.5 second cooldown, begins after using the empowered attack).
Limitations: Limited to 1 sheen item. 3450

Black Mist Scythe
Attack champions and structures to gain bonus gold +10 Ability Haste
Versatile: Gain 20 Attack Damage or 40 Ability Power. (Adaptive)
Tribute: Earn 2 gold per 3 seconds.
Spellcraft: Kills and assists against enemy champions refresh the total cooldown of your enchantments by 40%. 500

Serpent's Fang
Anti-Shielding +50 Attack Damage
+10 Ability Haste
Stab: +12 Armor Penetration.
Shield Reaver: Dealing damage to an enemy champion reduces any shields they gain by (50% for Melee Champions | 35% for Ranged Champions) for 3 seconds. When you damage an enemy who is unaffected by Shield Reaver, reduce all shields on them by (50% for Melee Champions 35% for Ranged Champions).
Shield reduction is not applied to targets with shields that only block magic damage. 2800

Lord Dominik's Regard
Armor Penetration, Critical Strike Chance +35 Attack Damage
+25% Critical Rate
Last Whisper: +16-30% Armor Penetration.
Adrenaline: If not engaged in champion combat, your next attack on champion gains 80% increased Attack Speed. 3200

Immortal Shieldbow
Gain a Shield and Physical Vamp when health is low +40 Attack Damage
+25% Critical Rate
+15% Attack Speed
+5% Physical Vamp
Lifeline: Damage that puts you under 35% Health grants a shield that absorbs 200 + 5 per 1% Critical Rate damage for 5 seconds. (90s Cooldown).
Buttle Furor: Triggering Lifeline grants +10% Physical Vamp. for 8 seconds.
3200

The Collector
Execute low health champions +40 Attack Damage
+25% Critical Rate
Killer: +10 Armor Penetration.
Death and Taxes: Dealing damage that would leave an enemy champion below 5% of their maximum Health executes them. Champion kills grant an additional 25 gold.
Limited to 1 The Collector. 2900

Luden's Echo
Abilities deal bonus damage +85 Ability Power
+300 Max Mana
+20 Ability Haste
Discordic Echo: Moving and casting abilities builds Discord. At 100 Discord your next damaging active ability or empowered attack deals 110 (+ 10% ) bonus magic damage to your target and up to 3 nearby enemies.
3000

Morellonomicon
Magic damage reduces enemy healing +70 Ability Power
+20 Ability Haste
Affliction: Dealing Magic damage applies 40% Grievous Wounds to enemy champions for 3 seconds. If the target is below 50% Health, this effect is increased to 60% Grievous Wounds instead.
Grievous Wounds reduces the effectiveness of Healing and Regeneration effects. 2500

Void Staff
Magic Penetration (%) +70 Ability Power
Dissolve: +45% Magic Penetration.
2900

Rabadon's Deathcap
Boosts Ability Power +110 Ability Power
Overkill: Increases Ability Power by 40%. 3400

Rylai's Crystal Scepter
Abilities apply slows +350 Max Health
+70 Ability Power
Icy: Damaging active abilities and empowered attacks slow enemies by 30% for 1 second. 2700

Liandry's Torment
Abilities deal bonus damage +200 Max Health
+75 Ability Power
Torment: Damaging abilities or empowered attacks deal 20 + 0.5%+ 0.5% of enemy's max Health as bonus magic damage over 3 seconds.
3000

Rod of Ages
Stats grow over time +250 Max Health
+60 Ability Power
+300 Max Mana
Eternity: Restore Mana equal to 15% of the damage taken from champions. Restore Health equal to 20% Mana spent. Capped at 25 Health per cast.
Veteran: Each stack provides 20 Health, 10 Mana and 6 Ability Power, stacking at a rate of 1 every 45 seconds. Max of 10 stacks, providing 200 Health, 100 Mana, and 60 Ability Power. 2800

Lich Bane
Attacks deal bonus damage aster ability casts +80 Ability Power
+10 Ability Haste
Bane: +5% Move Speed.
Spellblade: Using an ability causes the next attack used within 10 seconds to deal bonus magic damage equal to 75% base AD + 50% AP
. (1.5s Cooldown) Damage is reduced vs structures.
2950

Nashor's Tooth
Attacks deal bonus damage +45% Attack Speed
+20 Ability Haste
Magic Fang: Obtain 30 Attack Damage or 60 Ability Power (adaptive).
Gnaw: When basic attack hits enemy champions, it will cause 15 + 25% bonus + 25%
bonus Magic Damage.
3000

Archangel's Staff / Seraph's Embrace
Converts Mana to Ability Power +35 Ability Power
+500 Max Mana / +1200
+20 Ability Haste
Archangel's Staff
Awe: Grants Ability Power equal to 1% (3% Seraph's Embrace) max Mana and refunds 25%
of all Mana spent.
Mana Charge: Increases max Mana by 15 every time Mana is spent. Caps at 700 bonus Mana, transforming Archangel's Staff into Seraph's Embrace. Triggers up to 3 times every 12 seconds. You may only carry one Tear of the Goddess item at a time.
Seraph's Embrace
Upgrades "Awe" and replaces "Mana Charge" with "Lifeline".
Lifeline: Damage that puts you under 35% Health consumes 15% of your current Mana to grant a shield, equal to that amount +100 for 2 seconds. (90s cooldown).
2950

Ardent Censer
Increases allies Attack Speed +250 Max Health
+60 Ability Power
+10 Ability Haste
Ardent: +5% Move Speed.
Censer: When you heal or shield, an allied champion, both of you gain +10-30 Attack Speed and your attacks deal 16-30 bonus magic damage for 6 seconds. Regem effects do not trigger Censer. 2800

Harmonic Echo
Abilities grant healing effects +75 Ability Power
+300 Max Mana
+10 Ability Haste
Harmonic Echo: Moving and casting abilities builds Harmony. At 100 Harmony your next healing or shielding ability on an ally other than yourself restores 70 (+ 10% AP ) Health to your target and up to 3 nearby allied champions.
2900

Awakened Soulstealer
Takedown refund cooldowns +150 Max Health
+65 Ability Power
+20 Ability Haste
Soul Hunt: +15% Magic Penetration.
Soulflare: Takedowns on enemy champions within 3 seconds of dealing damage to them reduce the remaining cooldowns of your abilities (including ultimates) by 25%. 2500

Infinity Orb
Abilities deal bonus damage +85 Ability Power
Destiny: +5% Move Speed.
Balanced: +15 Magic Penetration.
Inevitable Demise: Abilities and empowered attacks Critically Strike for 20% bonus damage against enemies below 35% Health. 2900

Crystalline Reflector
Reduce physical damage and deals magic damage back +45 Armor
+60 Ability Power
+15 Ability Haste
Mirroed Force: Ability casts grant a mirrow shard (up to 3) that each block 10 physical damage + 5% AP from an enemy champion and deal 20 magic damage + 10% AP
to them.
2900

Staff of Flowing Water
Enhance allies Ability Power and Ability Haste +65 Ability Power
+350 Max Mana
+15 Ability Haste
Rapids: Healing or shielding an ally grants you both +20 Ability Haste and 20-40
(based on target's level) Ability Power for 6 seconds.
2500

Banshee's Veil
Block an enemy ability +75 Ability Power
+40 Magic Resistance
+15 Ability Haste
Annul: Grants a spell shield that blocks the next hostile ability. This spell shield refreshes upon leaving combat with enemy champions. (35 second cooldown) 2800

Black Mist Scythe
Attack champions and structures to gain bonus gold +10 Ability Haste
Versatile: Gain 20 Attack Damage or 40 Ability Power. (Adaptive)
Tribute: Earn 2 gold per 3 seconds.
Spellcraft: Kills and assists against enemy champions refresh the total cooldown of your enchantments by 40%. 500

Imperial Mandate
Crowd control grants additional ally damage +200 Max Health
+40 Ability Power
+20 Ability Haste
Coordinated Fire: Abilities that Slow or Immobilize a champion deal 47-75 bonus magic damage and marks them for 4 seconds (6 seconds cooldown per enemy champion). Allied champion damage detonates the mark, dealing an additional 94-150 magic damage (based on ally level) and granting you both 20% Move Speed, for 2 seconds. 2500

Cosmic Drive
Dealing ability damage grants movement speed +75 Ability Power
+30 Ability Haste
Hyperdrive: +5% Move Speed.
Spellweaving: Active abilities and empowered attacks grant 30 +70% Ability Haste as Movement Speed after dealing damage to an enemy champion. This Movement Speed decays over 2 seconds.
Each source has an individual 1s cooldown for triggering Spellweaving.
Only Haste from items contributes to Spellweaving's movement speed. 2800

Riftmaker
Ramping Damage +150 Max Health
+80 Ability Power
+15 Ability Haste
Assimilation: +12% Omnivamp ().
Void Corruption: When in combat with champions, gain 1 stack(s) of Corruption every 1 second(s). Each stack increases the damage you deal by 3%, up to 3 stacks. At maximum stacks, the additional damage provided by Corruption becomes true damage. 3200

Horizon Focus
Stacking ranged and imobilizing abilities deals bonus damage +80 Ability Power
+150 Max Health
+15 Ability Haste
Hypershot: Apply 1 mark and enemy champion when you damage them with a non-target ability from 500 units away. Apply 2 marks for imobilizing theme, regardless of distance. Marked enemies are reveled and detonate at 3 stacks, inflicting a new mark and dealing 90 + 25% magic damage to the target.
2800

Guardian Angel
Revives at death +40 Attack Damage
+40 Armor
Resurrect: Upon taking lethal damage, restores 50% and Health и 30% Mana after 4 seconds of stasis. (210s Cooldown) 3400

Sunfire Aegis
Burns nearby emenies +500 Max Health
+15 Ability Haste
Immolate: Deals 16-25 magic damage + 0.8% bonus HP per second to nearby enemies. Damaging champions or epic monsters with Immolate increases its damage by 7% for 5s, stacking up to 6 times.
Flametouch: At max Immolate stacks, attacks burn enemies around you for 50% of Immolate's damage over 3 seconds. Immolate deals 130% damage to monsters and 175-250% () damage to minions.
3000

Spirit Visage
Increases healing received +350 Max Health
+100% Health Regen
+50 Magic Resistance
+20 Ability Haste
Blessed: Increases all healing, regen, drain effects and shields on yourself by 30%. 2800

Randuin's Omen
Attack to heal from enemy Critical Strikes +400 Max Health
+55 Armor
Cold Steel: Reduce the Attack Speed of enemies by 15% for 1.5 second(s) when struck by basic attack.
Determination: When you are critically struck, gain stacks of Determination for 5 seconds equal to (melee 16% / ranged 10%) of the pre-mitigation, consume all Determination and heal yourself for the same amount. 2800

Thornmail
Reflects damage and deduces enemy healing +100 Max Health
+75 Armor
Thorns: When struck by an attack, deal 20 magic damage + 6% bonus armor + 1% bonus health
to the attacker and inflict 40% Grievous Wounds for 3 seconds if they are a champion. Immobilizing enemy champions also inflicts 60% Grievous Wounds for 3 seconds.
Grievous Wounds reduces the effectiveness of Healing and Regeneration effects. 2700

Warmog's Armor
Out of combat Heath Regen +700 Max Health
+200% Health Regen
+10 Ability Haste
Warmog's Heart: If you have at least 950 bonus Health, restore 5% Health per second if you haven't taken damage within the last 6 seconds. 2850

Sterak's Gage
Taking damage triggers a shield +400 Max Health
Heavy Handed: +50% base Attack Damage. Only applies to melee champions.
Lifeline: Damage that puts you under 35% Health grants a shield that equal to 75% of your bonus health
that decays over 3 seconds (90s Cooldown).
Sterak's Fury: Triggering Lifeline increases size and grants 30% Tenacity for 8 seconds. 3000

Iceborn Gauntlet
Attacks create a slowing field +250 Max Health
+50 Armor
+250 Max Mana
+30 Ability Haste
Spellblade: Using an ability causes your next attack within 10 seconds to deal bonus physical damage equal to (100% base AD + 25% Bonus Armor
) in an area. It also creates an icy field for 2 seconds that slows enemies inside by 30%. Armor increases the size of the icy field. (1.5s Cooldown)
Damage is reduced vs structures. 3100

Dead Man's Plate
Increases Movement Speed +250 Max Health
+50 Armor
Relentless: +5% Move Speed.
Momentum: Moving builds Momentum, granting up to 40 Move Speed at 100 stacks. Attacking removes all Momentum. Stacks decay when movement is impaired.
Crushing Blow: Attacks deal up to 100 bonus magic damage based on Momentum removed. Melee attacks with max Momentum lows by 50% for 1 second. 2900

Abyssal Mask
Enemies are vulnerable to Magic Damage +300 Max Health
+40 Magic Resistance
+300 Max Mana
+10 Ability Haste
Eternity: Restore Mana equal to 15% of the damage taken from champions. Regen Health equal to 20% of Mana spent. Capped at 25 Health per cast.
Passive: When you take magic damage, gain 20% of the damage taken as remaining charges for 5 seconds. When you root an enemy Champion, consume your remaining charges to cause a 400 yard explosion near the first rooted target, dealing magic damage which is equal to the remaining charge. 2800

Zeke's Convergence
Boosts allies Attack Damage +40 Armor
+40 Magic Resistance
+150 Max Mana
+10 Ability Haste
Harbinger: Casting your ultimate surrounds you with a blizzard and ignites a nearby ally's attacks for 10 seconds. Your blizzard slows enemies by 20% and your ally's attacks burn for 30% bonus magic damage over 2 seconds. Prioritizes highest Attack Damage ally.
Frostfire Covenant: Your blizzard ignites if it slows a burning enemy, dealing 60 magic damage per second and slowing by 50% for 3 seconds. 2700

Death's Dance
Delays damage taken +35 Attack Damage
+40 Armor
+15 Ability Haste
Dance: Champion takedowns cleanse Cauterize's remaining damage pool and restores 10% of your maximum health over 2 seconds.
Cauterize: 35% of physical damage received (15% if the equipped champion is ranged) is dealt to you over 3 seconds as true damage instead. 3000

Protector's Vow
Protects allies +350 Max Health
+40 Armor
+10 Ability Haste
Protector: Raise your Guard when next to an allied champion. If you or your ally take damage from a champion, monster, or turret, both of you receive a 125 (125 + 30% bonus health) shield for 1.5 seconds. (20s Cooldown).
2700

Winter's Approach / Fimbulwinter
Converts Mana to Health +350 Max Health
+500 Max Mana / +1200
+15 Ability Haste
Winter's Approach
Awe: Grants bonus health equal to 8% of max Mana and refunds 15% of all Mana spent.
Mana Charge: Increases max Mana by 12. every attack, when Mana is spent or when taking damage from champions, epic monsters, or towers. Caps at 700 bonus Mana, transforming Winter's Approach into Fimbulwinter. Triggers up to 3 times every 12 seconds. You may only carry one Tear of the Goddess item at a time.
Fimbulwinter
Improves the effect of "Awe" and replaces "Mana Charge" with "Frozen Colossus"
Frozen Colossus: Immobilizing or slowing an enemy champion consumes 3% current mana and grants a shield for 3 seconds, absorbing 100-200+5% current Mana, increased by 80% if there is more than 1 enemy champion nearby.
Only triggers when above 20% max Mana. (8s cooldown).
Shield is 50% effective for ranged champions. 2600

Force of Nature
Stacking Magic Resist and Move Speed +350 Max Health
+50 Magic Resistance
Storm: +5% Move Speed.
Absorb: Taking ability damage from enemy champions grants 1 stack(s) of Steadfast for 7 seconds, max 6 stacks. Receiving damage from an enemy Champion will refresh the duration of the stacks. At maximum stacks, gain 10% Movement Speed and reduce all incoming magic damage by 25%. 2850

Frozen Heart
Reduces all nerby enemies Attack Speed +80 Armor
+200 Max Mana
+25 Ability Haste
Winter's Caress: Basic attacks and magic damage caused by you or inflicted upon you and nearby allies, will apply stacks of Chill to the enemy champion for 3 seconds. Each stack of Chill slows enemy attack speed by 9%, up to a maximum of 4 stacks or 36% attack speed reduction. Each individual ability has a 3 seconds cooldown on applying Chill stacks. 2700

Ixtali Seedjar
Collect seeds and grow plants +425 Health
+25 Ability Haste
Spring: +5% Move Speed.
Harvester: Plants hit by you or your allies drop a seed. Picking up the seed replaces your trinket for 60 seconds, and grants you 40% Movement Speed decaying over 2.5 seconds.
Propagation: Plant your held seed at target location. Causing it to grow to full size over 1s.
Each plant type has its own 30 second cooldown. 2400

Bulwark of the Mountain
Kill minions to earn bonus gold +200 Max Health
+10 Ability Haste
Spoils of War: Earn 2 gold per 3 seconds.
Spellcraft: Kills and assists against enemy champions refresh the total cooldown of your enchantments by 40%. 500

Dawnshroud
Immobilize effects damage and reveal around you +250 Max Health
+50 Armor
+30 Magic Resistance
Dawnbringer: If you are within 400 units of an enemy champion, and you immobilize a champion or are immobilized, reveal all nearby enemy champions for 3 seconds and deal 80 + 5% bonus as magic damage.
2700

AMARANTH TWINGUARD
In-combat durability +55 Armor
+55 Magic Resistance
Endurance: Gain 1 stacks of Endurance every 1 seconds while in combat with enemy champions (max 5 stacks). At maximum stacks, gain 30% size, 20% Tenacity, and increase Armor by 30% and Magic Resistance by 30% until out of combat with champion. 3200

MANTLE OF THE TWELFTH HOUR
Recover health when you are low on health +200 Max Health
+40 Armor
+40 Magic Resistance
Lifeline: Damage that puts you under 35%, grants a heal for 200 + 50% bonus health
over 3 seconds, and provides 50% Slow Resistance and 30 Movement Speed for 3 seconds. (90 second cooldown)
2900

SEARING CROWN
Attacks and damaging abilities burn enemies +300 Max Health
+50 Armor
Fiery Touch: After dealing damage with an attack or ability, burn target for 3 seconds, dealing 1.4% of the target’s maximum health as magic damage per second (damage reduced to 0.8% for ranged users).
Deals 150% damage to minions and monsters.
Maximum 125 damage to monsters. 2700

Boots of Furor
Attacking grants Movement Speed
Footwear: +45 Move Speed.
Rage: Attak grant 30 Move Speed for 2 seconds. 1000

Mercury's Treads
Tenacity
Footwear: +45 Move Speed.
Enhanced: +10 Magic Resist.
Tenacity: Reduces the duration of stuns, slows, taunts, fears, silences, blinds, and immobilizes by 35%. 1000

Ionian Boots of Lucidity
Cooldown
Footwear: +45 Move Speed.
Lucidity: +15 Ability Haste.
Summoned: Reduces spell cooldowns by 15%. 1000

Plated Steelcaps
Armor
Footwear: +45 Move Speed.
Enhanced: +15 Armor.
Block: Blocks 15% of damage from attacks. 1000

Gluttonous Greaves
Omnivamp
Footwear: +45 Move Speed.
+8% Omnivamp 1000

Stasis Enchant
Turn invulnerable
Stasis (Active): Become invulnerable and untargetable for 2.5 seconds, but unable to move, attack, cast abilities or use items. (120s Cooldown) 1000

Locket Enchant
Area of effect magic shield
Locket (Active): Provide yourself and nearby teammates with a magic shield that absorbs 70-420 magic damage for 2.5 seconds. (60s cooldown)
This effect is reduced by 50% if the target has been affected by another Locket in the last 20 seconds. 500

Glorious Enchant
Increases Movement Speed
Glory (Active): Gain +15% Move Speed for 4 seconds, increasing to 75% towards enemy champions or towers. After 4 seconds or reaching an enemy champion emits a shockwave that slows nearby enemies by 50% for 2 seconds. (45s Cooldown) 500

Protobelt Enchant
Small dash
Protobelt (Active): Dash forward and unleash a cone of missiles that deal 75-145 magic damage. If champions or monsters are hit by more than one missile, the additional missiles deal only 10% damage. (60s Cooldown) 800

Quicksilver Enchant
Dispels crowd control
Quicksilver (Active): Removes all crowd control effects currently affecting you, and become immune to crowd control effects for 0.75 seconds.
Perseverance (Passive): After the Quicksilver effects ends, grant 30% Tenacity and 30% Slow Resist for 1.5 seconds. (60s Cooldown)
Cannot be used during knock up or knock back effects. 800

Gargoyle Enchant
Shield
Stoneplate (Active): Gain a shield that absorbs 20% of your maximum health that decays over 4 seconds. If there are 3 or more enemies nearby, the shield value increases by 300%. Damage dealt is reduced by 40% for 4 seconds. (75s Cooldown) 500

Redeeming Enchant
Heal
Redeem (Active): Lights up an area and summons a beam of light after 1.5 seconds to heal ally units in the area for 25 to 375. (60s Cooldown)
Can be used while dead.
This effect is reduced by 50% if the target has been affected by another Redemption in the last 20 seconds. 500

Teleport Enchant
Teleport across the map
Teleport (Active): After channeling for 3.5 seconds, teleport your champion to an allied champion, structure, or ward. (180s Cooldown) 800

Magnetron Enchant
Aid allies and Taunt enemies
Magnetron (Active): Target a nearby ally champion and dash towards them, then taunt the closest enemy champion within a small range for 1 seconds. (60s Cooldown)
If the affected enemy champion has been taunted by another Magnetron in the past 10 seconds, the taunt duration is reduced to 0.5 seconds. 500

Repulsor Enchant
Knock back nearby enemies and gain Movement Speed
Repulsor (Active): Knock back nearby enemies. After knocking back a champion, gain 30% Movement Speed for 3 second(s). (60s Cooldown) 500

Veil Enchant
Block an ability for an ally
Veil (Active): Grant a spell shield to a nearby ally for 3 seconds, blocking the next hostile ability. (45s Cooldown) 500

Meteor Enchant
Large Area Damage
Starfall (Active): Lights up an area and summons a meteor after 2.5 seconds, dealing 25% of each enemy's maximum health as magic damage. (90s cooldown)
Minions and Monsters cannot take more than 500 damage. 500

Protect Enchant
Single Heal or Shield boost
Protection (Active): For 3 seconds, the power of the next heal or shield ability you use is increased by 25%-150% (based on the ability's cooldown; the shorter the cooldown, the stronger the amplification). (90s cooldown)
This Enchantment does not affect heals or shields from Items or Runes. 500

Vampiric Scepter +20 Attack Damage
+10% Physical Vamp
1200

Zeal
Increases Movement Speed +10% Critical Rate
+15% Attack Speed
Fervor: +5% Move Speed.
1300

Kircheis Shard
Attacks deal bonus damage +20% Attack Speed
Energized: Moving and attacking generates Energy stacks. At max stacks your next attack deals 50 bonus magic damage and activates all Energized effects. 900

Serrated Dirk +20 Attack Damage
Sharp: +8 Armor Penetration.
1000

Recurve Bow +30% Attack Speed
900

B. F. Sword +40 Attack Damage
1500

Cloak of Agility +20% Critical Rate
1000

Last Whisper
Armor Penetration (%) +15 Attack Damage
Last Whisper: +10% Armor Penetration.
1100

Executioner's Calling
Physical Damage reduces enemy healing +15 Attack Damage
Rend: Physical Damage inflicts 40% Grievous Wounds to enemy champions for 3 seconds. Grievous Wounds reduces the effectiveness of Healing and Regeneration effects. 800

Phage
Attacks increases Movement Speed +175 Max Health
+15 Attack Damage
Rage: Attacks grant 20 Move Speed and kills grant 60 Move Speed for 2 seconds. Bonuses do not stack. Ranged champions gain halved values. 1100

Stinger +30% Attack Speed
+10 Ability Haste
1200

Caulfield's Warhammer +25 Attack Damage
+10 Ability Haste
1200

Jaurim's Fist +200 Max Health
+15 Attack Damage
1200

Tear of the Goddess
Increases Mana +300 Max Mana
+10 Ability Haste
Awe: 10% of Mana spent is refunded.
Mana Charge: Increases max Mana by 7 every time Mana is spent. Caps at 700 bonus Mana. Triggers up to 3 times every 12 seconds. You may only carry one Tear of the Goddess item at a time. 900

Aether Wisp
Increases Movement Speed +35 Ability Power
Wisp: +5% Move Speed.
950

Lost Chapter
Reduces ability cooldowns +30 Ability Power
+150 Max Mana
Insight: +10 Ability Haste.
1050

Fiendish Codex +35 Ability Power
+10 Ability Haste
1000

Blasting Wand +45 Ability Power
900

Needlessly Large Rod +60 Ability Power
1300

Haunting Guise +150 Max Health
+30 Ability Power
1100

Sheen
Attacks deal bonus damage after ability casts +10 Ability Haste
Spellblade: Using an ability causes the next attack used within 10 seconds to deal bonus physical damage equal to 100% base attack damage . (1.5s Cooldown) Damage is reduced vs structures.
900

Oblivion Orb
Magic damage reduces enemy healing +30 Ability Power
Cursed: Magic damage inflicts 40% Grievous Wounds to enemy champions for 3 seconds.
Grievous Wounds reduces the effectiveness of Healing and Regeneration effects. 800

Void Amethyst +25 Ability Power
Dissolve: +20% Magic Penetration.
1200

Prophet's Pendant
Magic Penetration (%) +30 Ability Power
Doomsayer: +12% Magic Penetration.
1000

Bami's Cinder
Burns nearby emenies +250 Max Health
Immolate: Deals 10-20 magic damage per second to nearby enemies. Deals 15% bonus damage to minions and monsters. 1300

Spectre's Cowl
Boosts Health Regen when tacking damage +175 Max Health
+20 Magic Resistance
Spectral Visit: Grants 150% Health Regen for 10 seconds after taking damage from an enemy champion. 1100

Kindlegem +175 Max Health
+10 Ability Haste
1000

Giant's Belt +300 Max Health
1000

Warden's Mail
Reduces enemy's Attack Speed +35 Armor
Cold Steel: Reduce the Attack Speed of enemies by 15% for 1.5 seconds when struck by an attack. 1050

Catalyst of Aeons
Consumes Mana to heal +200 Max Health
+300 Max Mana
Eternity: Restore Mana equal to 15% of the damage taken from champions. Regen Health equal to 20% of Mana spent. Capped at 15 Health per cast. 1100

Chain Vest +40 Armor
900

Bramble Vest
Reflects damage and reduces enemy healing +30 Armor
Thorns: When struck by an attack, deal 4 magic damage + 6% bonus armor to the attacker and inflict 40% Grievous Wounds for 3 seconds if they are a champion.
Grievous Wounds reduces the effectiveness of Healing and Regeneration effects. 1000

Hexdrinker
Taking magic damage triggers a shield +15 Attack Damage
+30 Magic Resistance
Lifeline: Magic damage that puts you under 35% Health grants a shield that absorbs 350 bonus magic damage for 5 seconds. (90s Cooldown)
1200

Negatron Cloak +40 Magic Resistance
900

Glacial Shroud +20 Armor
+150 Max Mana
+10 Ability Haste
1000

Winged Moonplate
Increaces Move Speed +150 Max Health
Flight: +5% Move Speed.
900

Seeker's Armguard +30 Armor
+25 Ability Power
1200

Harrowing Crescent
Attack champions and structures to gain bonus gold +5 Ability Haste
This item is for support players and will reduce the gold you receive from killing minions and monsters. Quest item owners cannot make progress toward Quests while near an ally with a Quest item.
Versatile: Gain 6 Attack Damage or 12 Ability Power. (Adaptive)
Tribute: While near an allied champion, damaging abilities and attacks against champions or structures grant 40 gold. These effects recharge every 15 seconds (Max 3 charges). Additionally, earn 50% less gold from killing minions and monsters, earn 100% bonus gold from nearby minions not killed by allies, and earn 1 bonus gold per 3 seconds.
Quest: Earn 500 gold with this item to transform it into Black Mist Scythe. 500

Targon's Buckler
Kill minions to earn bonus gold +150 Max Health
+5 Ability Haste
This item is for support players and will reduce the gold you receive from killing minions and monsters. Quest item owners cannot make progress toward Quests while near an ally with a Quest item.
Spoils of War: While near an ally, attacks consume a charge to execute minions below 75% health; granting your nearest ally kill gold, granting you 75 bonus Quest gold, and healing you for 15-65. Gain charges every 30 seconds (max 3 charges). Earn 50% less gold from killing minions and monsters, earn bonus gold from nearby minions your allies don't kill, and earn 1 bonus gold per 3 seconds.
Quest: Earn 500 gold with this item to transform it into Bulwark of the Mountain. 500

Nashor's Talon
Gain Attack Damage or Ability Power
Magic Needle: Gain 20 Attack Damage or 40 Ability Power (adaptive). 800

Noonquiver +25 Attack Damage
+10% Attack Speed
1200

Boots of Speed +25 Move Speed.
400

Long Sword +12 Attack Damage
500

Brawler's Gloves +10% Critical Rate
500

Dagger +15% Attack Speed
500

Sapphire Crystal +100 Max Mana
+5 Ability Haste
Mana Charge: Increases max Mana by 5 every time Mana is spent. Caps at 250 bonus mana. Triggers up to 3 times every 12 seconds. You may only carry one Tear of the Goddess item at a time. 500

Amplifying Tome +25 Ability Power
500

Ruby Crystal +150 Max Health
500

Cloth Armor +20 Armor
500

Null-Magic Mantle +20 Magic Resistance
500

Spectral Sickle
Attack champions and structures to gain bonus gold
This item is for support players and will reduce the gold you receive from killing minions and monsters. Quest item owners cannot make progress toward Quests while near an ally with a Quest item.
Versatile: Gain 6 Attack Damage or 12 Ability Power. (Adaptive)
Tribute: While near an allied champion, damaging abilities and attacks against champions or structures grant 40 gold. These effects recharge every 15 seconds (Max 3 charges). Additionally, earn 50% less gold from killing minions and monsters, earn 100% bonus gold from nearby minions not killed by allies, and earn 1 bonus gold per 3 seconds.
Quest: Earn 500 gold from this Item to transform it into Harrowing Crescent. 500

Relic Shield
Kill minions to earn bonus gold +100 Max Health
This item is for support players and will reduce the gold you receive from killing minions and monsters. Quest item owners cannot make progress toward Quests while near an ally with a Quest item.
Spoils of War: While near an ally, attacks consume a charge to execute minions below 75% health; granting your nearest ally kill gold, granting you 75 bonus Quest gold, and healing you for 15-65. Gain charges every 30 seconds (max 3 charges). Earn 50% less gold from killing minions and monsters, earn bonus gold from nearby minions your allies don't kill, and earn 1 bonus gold per 3 seconds.
Quest: Earn500 gold from this item to transform it into Targon's Buckler. 500