Wild Rift Champion Buffs & Nerfs by Patch
Select a recorded patch to browse champion buffs, nerfs, adjustments and reworks. Filter balance changes or open a champion guide for more detail.
No champion changes are recorded for the selected patch.
HWEINERFED
Damage: 40-285 (based on level) + 30% Ability Power → 30-280 (based on level) + 25% Ability Power.
(WW) SUBJECT: SERENITY - POOL OF REFLECTION
Initial Shield: 60/80/100/120 + 35% Ability Power → 50/70/90/110 + 30% Ability Power.
Maximum Shield: 108/128/148/168 + 71% Ability Power → 98/118/138/158 + 60% Ability Power.
(WE) SUBJECT: SERENITY - STIRRING LIGHTS
Bonus Base Damage: 30/40/50/60 → 20/30/40/50.
(EE) SUBJECT: TORMENT - CRUSHING MAW
Hitbox of the jaws: Optimized.
Cast Range: 7.5 → 7.
Damage: 70/120/170/220 + 70% Ability Power → 60/110/160/210 + 60% Ability Power.
JHINBUFFED
Standard Critical Strike Damage: 80% → 85%.
Damage based on Missing Health: 11%-25% (reaches the cap at level 15) → 11.5%-25% (reaches the cap at level 10).
NOCTURNENERFED
Health per Level: 134 → 128.
(Q) DUSKBRINGER
Attack Damage: 20/30/40/50 → 10/25/40/55.
Base Damage: 70/125/180/235 → 60/115/170/225.
(R) PARANOIA
Cooldown: 110/90/70s → 120/100/80s.
SENNANERFED
Standard Critical Strike Damage: 90% → 80%.
Attack Damage per Black Mist stack: 1.25 → 0.9.
(Q) PIERCING DARKNESS
Base Damage: 50/80/110/140 → 30/60/90/120.
TRYNDAMEREBUFFED
Critical Strike Chance per Fury: 0.3%-0.5% (based on level) → 0.5%.
(E) SPINNING SLASH
Damage: 80/120/160/200 + 100% Bonus Attack Damage + 80% Ability Power → 80/130/180/230 + 110% Bonus Attack Damage + 80% Ability Power.
VOLIBEARBUFFED
Damage Attack Damage ratio: 100% → 110%.
Empowered Damage Attack Damage ratio: 160% → 176%.
Empowered Healing based on Missing Health: 5/6/7/8% → 5/8/11/14%.
YASUOBUFFED
Standard Critical Strike Damage: 90% → 95%.
Shield Value: 77-529 (based on level) → 77-630 (based on level).
YUNARANERFED
Passive Damage: 10/15/20/25 → 5/10/15/20.
Active Damage: 10/15/20/25 → 5/10/15/20.
(R) TRANSCEND ONE'S SELF
Cooldown: 70/60/50s → 70/65/60s.
Champion Balance Changes in Wild Rift
Wild Rift patches can change how champions deal damage, survive fights and use their abilities. This WR-META page brings together champion buffs, nerfs, adjustments and reworks recorded in our champion guides. Choose a patch from the selector above to review the available changes, then filter by change type to focus on what matters for your next match.
How to Browse Buffs, Nerfs and Reworks
A buff generally strengthens a champion, while a nerf reduces part of their effectiveness. Adjustments can move power between abilities or situations, and a rework can make larger changes to a champion's kit. Select a patch and use the status filters to narrow down the entries. Each listed champion links to a detailed guide for more context. You can also browse Assassin champions or Mage champions to compare different playstyles; the list above includes only champions with recorded changes for the selected patch.
Check Your Build After a Balance Update
An ability or stat adjustment does not automatically mean that a champion needs a completely new build. Review the champion guide and compare community builds before changing items or runes. For a wider view, check the Wild Rift Tier List, ranked statistics and the items and runes reference. Some ranked and historical tools on WR-META require PRO access.
Recorded Champion History and Official Patch Notes
This tool reflects changes saved in WR-META's champion guide data; it is not a guaranteed complete archive of every game update. Some patches may have fewer entries or no recorded champion changes. For the full game update announcements, including changes outside champion balance, consult Riot Games' official Wild Rift patch notes. WR-META is an independent community resource and is not endorsed by Riot Games.
