Solo Baron GAREN's Build items and runes for LoL Wild Rift
Solo Baron GAREN Counters, Synergys, Tips, Tactics
![](/templates/wrw-v2/images/threat-sword.png)
![GAREN Wild Rift](/uploads/posts/2023-01/1675026104_1644095831_garen_13_11zon.webp)
![](/engine/data/emoticons/armor.png)
![Plated Steelcaps Wild Rift](/uploads/posts/2021-03/1616983981_3047.png)
Plated Steelcaps
Reduces Physical Damage +150 Max Health
+100% Health Regen
+35 Armor
+45 Move Speed.
Block: Reduces physical damage taken by 7-10% ().
1350
![Guardian Angel Wild Rift](/uploads/posts/2021-03/1616983372_3026.png)
Guardian Angel
Revives at death +40 Attack Damage
+40 Armor
Resurrect: Upon taking lethal damage, restores 50% and Health и 30% Mana after 4 seconds of stasis. (210s Cooldown) 3400
![Randuin's Omen Wild Rift](/uploads/posts/2021-03/1616983598_3143.png)
Randuin's Omen
Attack to heal from enemy Critical Strikes +400 Max Health
+65 Armor
Cold Steel: Reduce the Attack Speed of enemies by 15% for 1.5 second(s) when struck by basic attack.
Determination: When you are critically struck, gain Determination equal to 25% (melee) / 18% (ranged) of the pre-mitigation damage for 5 seconds, up to a maximum of 500. When you attack a champion, consume all Determination and heal yourself for the same amount. If you still have unconsumed Determination after 5 second(s), automatically consume all Determination to heal yourself for half of the amount. 2800
![Thornmail Wild Rift](/uploads/posts/2021-03/1616983632_3075.png)
Thornmail
Reflects damage and reduces enemy healing +200 Max Health
+75 Armor
Thorns: When struck by an enemy champion's attack, deal 20 + 6% bonus Armor + 2% bonus Health
magic damage to the attacker and inflict 50% Grievous Wounds for 3 second(s).
Grievous Wounds reduces the effectiveness of Healing and Regeneration effects. 2700
![Iceborn Gauntlet Wild Rift](/uploads/posts/2021-03/1616983682_6662.png)
Iceborn Gauntlet
Attacks create a slowing field +250 Max Health
+50 Armor
+250 Max Mana
+30 Ability Haste
Spellblade: Using an ability causes your next attack within 10 seconds to deal bonus physical damage equal to (100% base AD + 25% Bonus Armor
) in an area. It also creates an icy field for 2 seconds that slows enemies inside by 30%. Armor increases the size of the icy field. (1.5s Cooldown)
Damage is reduced vs structures. 3100
![Dead Man's Plate Wild Rift](/uploads/posts/2021-03/1616983728_3742.png)
Dead Man's Plate
Increases Movement Speed +250 Max Health
+50 Armor
Relentless: +5% Move Speed.
Momentum: Moving builds Momentum, granting up to 40 Move Speed at 100 stacks. Attacking removes all Momentum. Stacks decay when movement is impaired.
Crushing Blow: Attacks deal up to 100 bonus magic damage based on Momentum removed. Melee attacks with max Momentum slows by 50% for 1 second. 2800
![](/engine/data/emoticons/heal.png)
![Divine Sunderer Wild Rift](/uploads/posts/2022-03/1648417575_divine_sunderer_item.png)
Divine Sunderer
Anti-Health attacks +425 Max Health
+25 Attack Damage
+25 Ability Haste
Spellblade: After using an ability, your next basic attack within 10 seconds deals (10% melee / 7% ranged) of target’s maximum health as bonus physical damage on-hit, with a minimum damage equal to 125% base AD and a maximum damage against monsters equal to 225% base AD.
If the target is a champion, heal for (7% melee / 3% ranged) of the target's maximum health and a minimum heal equal to (90% melee / 50% ranged) base AD (1.5 second cooldown, begins after using the empowered attack).
Limitations: Limited to 1 sheen item. 3400
![Liandry's Torment Wild Rift](/uploads/posts/2021-03/1616982978_6653.png)
Liandry's Torment
Abilities deal bonus damage +250 Max Health
+75 Ability Power
+7% Magic Penetration
Torment: Damaging abilities or empowered attacks deal 20 + 0.5%+ 0.5% of enemy's max Health as bonus magic damage over 3 seconds.
3000
![Blade of the Ruined King](/uploads/posts/2024-07/1721253462_3153_11zon.png)
Blade of the Ruined King
Attacks deal bonus damage +20 Attack Damage
+35% Attack Speed
Thirst:+12% Physical Vamp.
Ruined Strikes: Attacks deal bonus physical damage equal to 6% of the enemy's current Health
on-hit. (Melee attacks deal 9%). Minion damage: 15. Max damage vs monsters: 60.
Drain: Hitting a champion with 3 attacks or abilities deals 30-100 bonus magic damage and steals 25% of their Move Speed for 2 seconds. (60s Cooldown)
3000
![](/engine/data/emoticons/movementspeed.png)
![Exhaust Wild Rift](/uploads/posts/2023-08/1691695333_exhaust.webp)
Exhaust
Exhausts target enemy champion, reducing their Movement Speed by 60% and their damage dealt by 40% for 2.5 seconds.
Cooldown: 100s
![LoL Wild Rift: Serylda's Grudge](/uploads/posts/2022-01/1641835852_seryldas-grudge.png)
Serylda's Grudge
Armor Penetration (%) and apply slows +40 Attack Damage
+15 Ability Haste
Last Whisper: +16-30% Armor Penetration
.
Icy: Damaging active abilities and empowered attacks slow enemies by 30% for 1 second. 3100
![Rylai's Crystal Scepter Wild Rift](/uploads/posts/2021-03/1616982924_3116.png)
Rylai's Crystal Scepter
Abilities apply slows +350 Max Health
+70 Ability Power
Icy: Damaging active abilities and empowered attacks slow enemies by 30% for 1 second. 2700
![Iceborn Gauntlet Wild Rift](/uploads/posts/2021-03/1616983682_6662.png)
Iceborn Gauntlet
Attacks create a slowing field +250 Max Health
+50 Armor
+250 Max Mana
+30 Ability Haste
Spellblade: Using an ability causes your next attack within 10 seconds to deal bonus physical damage equal to (100% base AD + 25% Bonus Armor
) in an area. It also creates an icy field for 2 seconds that slows enemies inside by 30%. Armor increases the size of the icy field. (1.5s Cooldown)
Damage is reduced vs structures. 3100
![Sterak's Gage Wild Rift](/uploads/posts/2024-07/1721253752_3053_11zon.png)
Sterak's Gage
Taking damage triggers a shield +400 Max Health
Heavy Handed: +50% base Attack Damage as bonus Attack Damage.
Lifeline: Damage that puts you under 35% Health grants a shield that equal to 75% of your bonus health
that decays over 3 seconds (90s Cooldown).
Sterak's Fury: Triggering Lifeline increases size, empowers you, removes all crowd control effects on you (except Airborne), and grants 30% Tenacity for 4 seconds. 3200
![Maw of Malmortius Wild Rift](/uploads/posts/2021-03/1616982557_3156.png)
Maw of Malmortius
Converts damage from attacks into a magic shield +55 Attack Damage
+45 Magic Resistance
+10 Ability Haste
Demonbane: 20% of the damage that your attack deals, or 15% of the physical damage that your abilities deal is converted into a magic shield that absorbs up to 60-400 magic damage. The shield decays by 5% per second.
3000
![Immortal Shieldbow Wild Rift](/uploads/posts/2023-05/1682985922_immortal_shieldbow_item.webp)
Immortal Shieldbow
Gain a Shield and Physical Vamp when health is low +40 Attack Damage
+25% Critical Rate
+15% Attack Speed
+5% Physical Vamp
Lifeline: Damage that puts you under 35% Health grants a shield that absorbs 300 + 3 per 1% Critical Rate (300-600) damage for 5 seconds. (90s Cooldown).
Buttle Furor: Triggering Lifeline grants +8% Physical Vamp for 8 seconds.
3200
![Locket Enchant Wild Rift](/uploads/posts/2021-03/1616984289_3190.png)
Locket Enchant
Area of effect magic shield
Locket (Active): Grants a shield to yourself and nearby allied champions that each absorbs 60-390 damage for 2.5 seconds. (60s cooldown)
This effect is reduced by 50% if the target has been affected by another Locket in the last 20 seconds. 500
![Gargoyle Enchant Wild Rift](/uploads/posts/2021-03/1616984372_3193.png)
Gargoyle Enchant
Shield
Stoneplate (Active): Gain a shield that absorbs 25% of your maximum health that decays over 4 seconds. If there are 3 or more enemies nearby, the shield value increases by 300%. Damage dealt is reduced by 40% for 4 seconds. If the shield breaks early, damage reduction will end. (60s Cooldown) 500
GAREN: champion change history (buffs and nerfs)
GAREN's Lore
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