Wild Rift: VAYNE Build Guide

VAYNE Wild Rift
VAYNE Wild Rift
S
A
ADJUSTED
193
129 317
30 Jun 2025
Damage
Toughness
Utility
Difficulty

League of Legends: Wild Rift VAYNE, role - Assassin / Marksman. Use the guidelines to take your VAYNE Wild Rift champion play style to the next level. Study in detail the build of items, runes, spells, skills that need to be developed in the first place. In order to find out what position VAYNE is in the rating table, go to the - Tier List page.

attackdamage 54 (3)
heal 570 (120)
healthregeneration 8 (0.6)
attackspeed 0.81 (0.02)
mana 300 (41)
mpreg 9 (0.5)
movementspeed 335 (0)
armor 31 (4.5)
magicresistance 30 (1.4)
criticalstrike 175 (0)


NIGHT HUNTER
P

(PASSIVE) NIGHT HUNTER

Gains 10/15/20 Movement Speed when moving towards enemy champions.

Final Hour: Gains 70 Movement Speed instead.

TUMBLE
Q

(Q) TUMBLE

4.4/3.6/2.8/2s 30

Dashes forward and empowers her next attack to deal an additional 24 physical damage (40/50/60/70% attackdamage).

Final Hour: Gains 1 second of invisibility on cast.

Tumble does not go through walls.

SILVER BOLTS
W

(W) SILVER BOLTS

18/17/16/15s 45

Passive: Every third consecutive attack or ability on the same target deals additional true damage equal to 3/6/9/12% of the enemy's maximum Health.

Active: Gains 40/45/50/55% Attack Speed for the next 3 attacks within 5 seconds and heals for 40% of the damage Silver Bolts dealt.

Passive deals least 50/65/80/95 true damage.
Passive damage is capped at 200 against monsters.

CONDEMN
E

(E) CONDEMN

21/18/15/12s 90

Fires a bolt that deals 50 physical damage (50/80/110/140 + 55% bonus attackdamage) and knocks back. If enemies are knocked into a wall, they take an additional 105 physical damage (105/145/185/225 + 75% bonus attackdamage) and are stunned for 1.5 seconds.

FINAL HOUR
R

(R) FINAL HOUR

65/60/55s 100

Gains 20/30/40 Attack Damage and strengthens Night Hunter and Tumble for 8/10/12 seconds.

When an enemy champion damaged by Vayne dies within 3 seconds, Final Hour's duration is extended by 4 seconds, up to an additional 8 seconds.

Build Counters Counter Items Tips Con Game Plan Power Spikes

Adc VAYNE Build items and runes

The information below will help you get familiar with the game on the Adc Line VAYNE. We have prepared a items builds, runes, summoner spells and ability order for a comfortable game. Situational options for replacing items and runes are also available to you.

Key items

TIPS: Start your build with Long Sword Long Sword. Next, you should pay attention to whether your mobility champion is enough, our further actions will depend on this. If it is hard for you to dodge the enemy's skills or you want to roam on neighboring lines, then it is better to buy Boots of Speed Boots of Speed at an early stage.
Start
Long Sword Wild Rift
Long Sword

Long Sword

+12 Attack Damage

500

Core
Blade of the Ruined King
Blade of the Ruined King

Blade of the Ruined King
Attacks deal bonus damage

+25 Attack Damage
+35% Attack Speed

Thirst:+10% Physical Vamp.
Ruined Strikes: Attacks deal bonus physical damage equal to 6% of the enemy's current Health on-hit. (Melee attacks deal 9%). Minion damage: 15. Max damage vs monsters: 60.
Drain: Hitting a champion with 3 attacks or abilities deals 30-100 bonus magic damage and steals 25% of their Move Speed for 2 seconds. (60s Cooldown)

3000

Blade of the Ruined King TIPS: This item is a great source of sustain with its lifesteal, but it is mostly picked for its ability to cut through tanks or champions who heavily stack health, like Dr. Mundo. "Ruined Strikes" deals bonus physical damage based on the enemy's current health, which helps break through high health pools. The "Drain" effect reduces the enemy's movement speed, deals bonus magic damage, and steals part of their speed, making it useful for maneuvering in fights and reducing the mobility of enemies.

Berserker's Greaves Wild Rift
Berserker's Greaves

Berserker's Greaves
Attack Speed

+20 Attack Damage
+35% Attack Speed
+45 Move Speed.

1400

Berserker's Greaves TIPS: These boots are perfect for champions who rely on attack speed and mobility to maximize their damage output. They provide bonuses to attack damage, a substantial boost to attack speed, and increased movement speed, helping you maintain distance and keep up a high auto-attack tempo. Especially useful for marksmen and fighters who need to continuously attack and reposition on the battlefield to avoid counterattacks and secure kills.

Trinity Force Wild Rift
Trinity Force

Trinity Force
Well-Rounded

+250 Max Health
+30 Attack Damage
+30% Attack Speed
+25 Ability Haste

Fervor: +5% Move Speed.
Spellblade: Using an ability causes the next attack used within 10 seconds to deal bonus physical damage equal to 200% base AD(1.5s Cooldown). Damage is reduced vs structures.
Valor: Attacks grant 20 Move Speed and kills grant 60 Move Speed for 2 seconds. Bonuses do not stack. Ranged champions gain halved values.

3333

Trinity Force TIPS: This item is perfect for champions who frequently use both abilities and auto-attacks in combat. It provides bonuses to health, attack damage, attack speed, and ability haste, making it a versatile choice for fighters who are in the thick of the action. The "Spellblade" effect allows you to deal bonus physical damage after using an ability, enhancing your auto-attacks. The "Valor" effect grants bonus movement speed after attacks, making you more mobile in fights. This item is especially useful for champions who frequently use their abilities but also rely on auto-attacks to deal damage.

Boots/Enchant
Berserker's Greaves Wild Rift
Berserker's Greaves

Berserker's Greaves
Attack Speed

+20 Attack Damage
+35% Attack Speed
+45 Move Speed.

1400

Berserker's Greaves TIPS: These boots are perfect for champions who rely on attack speed and mobility to maximize their damage output. They provide bonuses to attack damage, a substantial boost to attack speed, and increased movement speed, helping you maintain distance and keep up a high auto-attack tempo. Especially useful for marksmen and fighters who need to continuously attack and reposition on the battlefield to avoid counterattacks and secure kills.

Quicksilver Enchant Wild Rift
Quicksilver Enchant

Quicksilver Enchant
Dispels crowd control

Quicksilver (Active): Removes all crowd control effects currently affecting you, and become immune to crowd control effects for 0.75 seconds.
Perseverance (Passive): After the Quicksilver effects ends, grant 30% Tenacity and 30% Slow Resist for 1.5 seconds. (60s Cooldown)

Cannot be used during knock up or knock back effects.

800

Quicksilver Enchant TIPS: This enchant cleanses all crowd control effects, grants brief CC immunity, then boosts your tenacity and slow resist. Perfect for champions who need to quickly purge control to stay in the fight.

Е
Stasis Enchant Wild Rift
Stasis Enchant

Stasis Enchant
Turn invulnerable

Stasis (Active): Become invulnerable and untargetable for 2.5 seconds, but unable to move, attack, cast abilities or use items. (120s Cooldown)

1000

Stasis Enchant TIPS: This Enchant renders you invulnerable and untargetable for 2.5 s, but prevents movement, attacks, and ability or item use. Perfect for surviving critical moments against assassins and high burst damage.

Е
TIPS: Finally, for your items, you should build Blade of the Ruined King Blade of the Ruined King (Attacks deal bonus damage) as your first item, followed by Berserker's Greaves Berserker's Greaves (Grants Attack Speed) (sometimes it will still be better to build a boot as the first item, which significantly increases the mobility of your champion) the third key element in our build is Trinity Force Trinity Force (Well-Rounded).

Maybe now it's time to think about upgrading your boot, invest in Quicksilver Enchant Quicksilver Enchant (Dispels crowd control). You may want to replace it with Stasis Enchant Stasis Enchant (Turn invulnerable), it all depends on your playstyle and the situation on the battlefield.

The remaining last three items are situational, of course you can use the example builds above. But for a more effective game you will need to pay attention to the situation on the battlefield.
Example build
Blade of the Ruined King
Blade of the Ruined King

Blade of the Ruined King
Attacks deal bonus damage

+25 Attack Damage
+35% Attack Speed

Thirst:+10% Physical Vamp.
Ruined Strikes: Attacks deal bonus physical damage equal to 6% of the enemy's current Health on-hit. (Melee attacks deal 9%). Minion damage: 15. Max damage vs monsters: 60.
Drain: Hitting a champion with 3 attacks or abilities deals 30-100 bonus magic damage and steals 25% of their Move Speed for 2 seconds. (60s Cooldown)

3000

Blade of the Ruined King TIPS: This item is a great source of sustain with its lifesteal, but it is mostly picked for its ability to cut through tanks or champions who heavily stack health, like Dr. Mundo. "Ruined Strikes" deals bonus physical damage based on the enemy's current health, which helps break through high health pools. The "Drain" effect reduces the enemy's movement speed, deals bonus magic damage, and steals part of their speed, making it useful for maneuvering in fights and reducing the mobility of enemies.

Berserker's Greaves Wild Rift
Berserker's Greaves

Berserker's Greaves
Attack Speed

+20 Attack Damage
+35% Attack Speed
+45 Move Speed.

1400

Berserker's Greaves TIPS: These boots are perfect for champions who rely on attack speed and mobility to maximize their damage output. They provide bonuses to attack damage, a substantial boost to attack speed, and increased movement speed, helping you maintain distance and keep up a high auto-attack tempo. Especially useful for marksmen and fighters who need to continuously attack and reposition on the battlefield to avoid counterattacks and secure kills.

Trinity Force Wild Rift
Trinity Force

Trinity Force
Well-Rounded

+250 Max Health
+30 Attack Damage
+30% Attack Speed
+25 Ability Haste

Fervor: +5% Move Speed.
Spellblade: Using an ability causes the next attack used within 10 seconds to deal bonus physical damage equal to 200% base AD(1.5s Cooldown). Damage is reduced vs structures.
Valor: Attacks grant 20 Move Speed and kills grant 60 Move Speed for 2 seconds. Bonuses do not stack. Ranged champions gain halved values.

3333

Trinity Force TIPS: This item is perfect for champions who frequently use both abilities and auto-attacks in combat. It provides bonuses to health, attack damage, attack speed, and ability haste, making it a versatile choice for fighters who are in the thick of the action. The "Spellblade" effect allows you to deal bonus physical damage after using an ability, enhancing your auto-attacks. The "Valor" effect grants bonus movement speed after attacks, making you more mobile in fights. This item is especially useful for champions who frequently use their abilities but also rely on auto-attacks to deal damage.

Terminus Wild Rift
Terminus

Terminus
Increases Armor Pen, Megic Pen, Armor, and Magic Resist

+35 Attack Damage
+30% Attack Speed

Shadow: Attacks deal 35 bonus magic damage on-hit.
Juxtaposition: Alternate between Light and Dark on-hits when attacking. Light attacks grant 5-8 Armor and Magic Resist for 5 seconds on hit. Dark attacks grant 11% Armor Penetration and 11% Magic Penetration for 5 seconds on hit. Each on-hit effect stacks up to 3 times. The upper limit of armor and magic penetration rates is 40% when equipped with Terminus.

3400

Terminus TIPS: This item is perfect for champions who rely heavily on auto-attacks and can benefit from mixed penetration effects and stacking resistances. It provides bonuses to attack damage and attack speed, and adds bonus magic damage to your auto-attacks. The "Juxtaposition" effect alternates between Light and Dark on-hits, granting you bonuses to resistances or penetration depending on which effect is triggered. Light attacks grant armor and magic resist, while Dark attacks grant armor and magic penetration. This item is especially useful for champions who auto-attack frequently and can take advantage of the stacking resistances and penetration effects.

LoL Wild Rift: Wit's End
Wit's End

Wit's End
Basic Attack deals Bonus Damage

+45% Attack Speed
+45 Magic Resistance

At Wit's End: Basic attacks deal 15-65 bonus magic damage. While below 50%  Health, dealing damage to an enemy champion heals you for (Melee 100%/Range 33%) of this effect's post-mitigation damage.

2700

Wit's End TIPS: This item is perfect for champions who want to deal sustained damage and have some defensive stats against magic damage threats. It provides bonuses to attack speed and magic resistance, as well as adding magic damage to your auto-attacks, making it effective against magic-based threats. The "While below 50% Health" effect heals you when dealing damage to an enemy champion, increasing survivability in fights. This item is especially useful for champions like Vayne, Irelia, or Master Yi, who can benefit from its on-hit magic damage and health restoration effect.

Bloodthirster Wild Rift
Bloodthirster

Bloodthirster
Grants bonus AD and Attack Speed

+50 Attack Damage
+25% Critical Rate

Bloody:  +10% Physical Vamp.
Bloodsworn: Gain 11-25 AD and 10% Attack Speed when your Health is above 50%.

3300

Bloodthirster TIPS: This item is perfect for champions who rely on auto-attacks and want to boost damage with critical hits. It provides bonuses to attack damage and critical strike chance, as well as physical vamp for health regeneration. The "Bloodsworn" effect increases attack damage and attack speed when your health is above 50%, making it an excellent choice for champions who actively engage in fights and need sustain during combat.

Situational items

Buy items that will effectively counter your opponents, help you and your allies. Use this section to find out which items will be useful to you in a particular situation.
Сhange
Guardian Angel Wild Rift
Mortal Reminder Wild Rift
Immortal Shieldbow Wild Rift
Phantom Dancer Wild Rift
Revives at death
Bloodthirster Wild Rift
Bloodthirster

Bloodthirster
Grants bonus AD and Attack Speed

+50 Attack Damage
+25% Critical Rate

Bloody:  +10% Physical Vamp.
Bloodsworn: Gain 11-25 AD and 10% Attack Speed when your Health is above 50%.

3300

Bloodthirster TIPS: This item is perfect for champions who rely on auto-attacks and want to boost damage with critical hits. It provides bonuses to attack damage and critical strike chance, as well as physical vamp for health regeneration. The "Bloodsworn" effect increases attack damage and attack speed when your health is above 50%, making it an excellent choice for champions who actively engage in fights and need sustain during combat.

Guardian Angel Wild Rift
Guardian Angel

Guardian Angel
Revives at death

+40 Attack Damage
+40 Armor

Resurrect: Upon taking lethal damage, restores 50% Health and 30% Mana after 4 seconds of stasis. (210s Cooldown)

3400

Guardian Angel TIPS: This item is perfect for champions who need a second chance in teamfights. It is especially effective against champions with high burst damage, such as Zed, Syndra, or Zoe, as well as against strong diving champions like Camille, Kha'Zix, or Lee Sin. The Resurrection effect allows you to return to the fight after taking lethal damage, restoring health and mana, giving you a chance to continue fighting and assist your team even in critical moments.

Guardian Angel Guardian Angel — This item is perfect for champions who need a second chance in teamfights. It is especially effective against champions with high burst damage, such as Zed, Syndra, or Zoe, as well as against strong diving champions like Camille, Kha'Zix, or Lee Sin. The Resurrection effect allows you to return to the fight after taking lethal damage, restoring health and mana, giving you a chance to continue fighting and assist your team even in critical moments.
Armor Penetration (%) and reduced enemy healing
Terminus Wild Rift
Terminus

Terminus
Increases Armor Pen, Megic Pen, Armor, and Magic Resist

+35 Attack Damage
+30% Attack Speed

Shadow: Attacks deal 35 bonus magic damage on-hit.
Juxtaposition: Alternate between Light and Dark on-hits when attacking. Light attacks grant 5-8 Armor and Magic Resist for 5 seconds on hit. Dark attacks grant 11% Armor Penetration and 11% Magic Penetration for 5 seconds on hit. Each on-hit effect stacks up to 3 times. The upper limit of armor and magic penetration rates is 40% when equipped with Terminus.

3400

Terminus TIPS: This item is perfect for champions who rely heavily on auto-attacks and can benefit from mixed penetration effects and stacking resistances. It provides bonuses to attack damage and attack speed, and adds bonus magic damage to your auto-attacks. The "Juxtaposition" effect alternates between Light and Dark on-hits, granting you bonuses to resistances or penetration depending on which effect is triggered. Light attacks grant armor and magic resist, while Dark attacks grant armor and magic penetration. This item is especially useful for champions who auto-attack frequently and can take advantage of the stacking resistances and penetration effects.

Mortal Reminder Wild Rift
Mortal Reminder

Mortal Reminder
Armor Penetration (%) and reduced enemy healing

+30 Attack Damage
+25% Critical Rate

Last Whisper:  +33% Armor Penetration.
Sepsis: Dealing physical damage to enemy champions applies 50% Grievous Wounds for 3 seconds.

Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

3300

Mortal Reminder TIPS: This item is a must-have against champions who rely heavily on healing or regeneration, such as Soraka, Yuumi, Dr. Mundo, or Vladimir. It provides bonuses to attack damage, critical strike chance, and armor penetration, making it effective against tanks and champions with high healing. The Sepsis effect applies Grievous Wounds to enemy champions, reducing the effectiveness of their healing and regeneration, giving you a significant advantage in fights against those champions.

Mortal Reminder Mortal Reminder — This item is a must-have against champions who rely heavily on healing or regeneration, such as Soraka, Yuumi, Dr. Mundo, or Vladimir. It provides bonuses to attack damage, critical strike chance, and armor penetration, making it effective against tanks and champions with high healing. The Sepsis effect applies Grievous Wounds to enemy champions, reducing the effectiveness of their healing and regeneration, giving you a significant advantage in fights against those champions.
Gain a Shield and Physical Vamp when health is low
Bloodthirster Wild Rift
Bloodthirster

Bloodthirster
Grants bonus AD and Attack Speed

+50 Attack Damage
+25% Critical Rate

Bloody:  +10% Physical Vamp.
Bloodsworn: Gain 11-25 AD and 10% Attack Speed when your Health is above 50%.

3300

Bloodthirster TIPS: This item is perfect for champions who rely on auto-attacks and want to boost damage with critical hits. It provides bonuses to attack damage and critical strike chance, as well as physical vamp for health regeneration. The "Bloodsworn" effect increases attack damage and attack speed when your health is above 50%, making it an excellent choice for champions who actively engage in fights and need sustain during combat.

Immortal Shieldbow Wild Rift
Immortal Shieldbow

Immortal Shieldbow
Gain a Shield and Physical Vamp when health is low

+40 Attack Damage
+25% Critical Rate
+15% Attack Speed
+5% Physical Vamp

Lifeline: Damage that puts you under 35% Health preemptively grants a shield that absorbs 250-550 damage () for 5 seconds. (90s Cooldown).

Buttle Furor: Triggering Lifeline grants  +8% Physical Vamp for 8 seconds.

3000

Immortal Shieldbow TIPS: This item is perfect for champions who need a lot of sustain in fights. It provides bonuses to attack damage, critical strike chance, attack speed, and physical vamp, helping you sustain and deal damage. The "Lifeline" effect activates when your health drops below 35%, granting a shield that absorbs damage for 5 seconds, giving you a chance to survive dangerous moments in a fight. "Buttle Furor" adds physical vamp when the shield is triggered, enhancing your sustain. This item is especially useful for champions who rely on high AD, such as Draven and Jhin, and when facing champions who deal a lot of physical damage, such as Master Yi, and Tryndamere.

Immortal Shieldbow Immortal Shieldbow — This item is perfect for champions who need a lot of sustain in fights. It provides bonuses to attack damage, critical strike chance, attack speed, and physical vamp, helping you sustain and deal damage. The "Lifeline" effect activates when your health drops below 35%, granting a shield that absorbs damage for 5 seconds, giving you a chance to survive dangerous moments in a fight. "Buttle Furor" adds physical vamp when the shield is triggered, enhancing your sustain. This item is especially useful for champions who rely on high AD, such as Draven and Jhin, and when facing champions who deal a lot of physical damage, such as Master Yi, and Tryndamere.
Movement speed and attack speed
LoL Wild Rift: Wit's End
Wit's End

Wit's End
Basic Attack deals Bonus Damage

+45% Attack Speed
+45 Magic Resistance

At Wit's End: Basic attacks deal 15-65 bonus magic damage. While below 50%  Health, dealing damage to an enemy champion heals you for (Melee 100%/Range 33%) of this effect's post-mitigation damage.

2700

Wit's End TIPS: This item is perfect for champions who want to deal sustained damage and have some defensive stats against magic damage threats. It provides bonuses to attack speed and magic resistance, as well as adding magic damage to your auto-attacks, making it effective against magic-based threats. The "While below 50% Health" effect heals you when dealing damage to an enemy champion, increasing survivability in fights. This item is especially useful for champions like Vayne, Irelia, or Master Yi, who can benefit from its on-hit magic damage and health restoration effect.

Phantom Dancer Wild Rift
Phantom Dancer

Phantom Dancer
Movement speed and attack speed

+25 Attack Damage
+25% Critical Rate
+30% Attack Speed

Shadowwalk: +5% Movement Speed.
Spectral Waltz: Gain +7% bonus Movement Speed when you attack for 3 seconds. After attacking 4 times, gain 25% Attack Speed for the same duration.

3000

Phantom Dancer TIPS: This item is perfect for champions who rely on attack speed and critical strike damage. It provides bonuses to attack damage, critical strike chance, and attack speed, while also boosting movement speed, making it an excellent choice for kiting, chasing, and bursting down enemies. The "Spectral Waltz" effect grants bonus movement speed and attack speed after attacking a few times, helping you attack faster and maneuver better in fights. It's an ideal choice for champions like Ashe, Tryndamere, and Tristana, who rely on auto-attacks and need mobility.

Phantom Dancer Phantom Dancer — This item is perfect for champions who rely on attack speed and critical strike damage. It provides bonuses to attack damage, critical strike chance, and attack speed, while also boosting movement speed, making it an excellent choice for kiting, chasing, and bursting down enemies. The "Spectral Waltz" effect grants bonus movement speed and attack speed after attacking a few times, helping you attack faster and maneuver better in fights. It's an ideal choice for champions like Ashe, Tryndamere, and Tristana, who rely on auto-attacks and need mobility.

Summoner Spells

If you want to use this VAYNE Adc build, you should take Flash Flash (Teleport a short distance) and Exhaust Exhaust (Exhausts target enemy champion, reducing their Movement Speed and their damage dealt) as your Summoner Spells.
Flash Wild Rift
Flash

Flash

Teleport a short distance forward or towards the aimed direction.

Cooldown: 150s

Exhaust Wild Rift
Exhaust

Exhaust

Exhausts target enemy champion, reducing their Movement Speed by 35% and their damage dealt by 40% for 2.5 seconds.

Cooldown: 100s

Runes BUILD

For runes, you should pick Lethal Tempo Lethal Tempo (Attack faster with each consecutive attack.) as your keystone, followed by Brutal Brutal (Attacks deal bonus damage to enemy champions.), Coup de Grace Coup de Grace (Increases damage dealt to enemy champions with low Health.) and Legend: Alacrity Legend: Alacrity (Gains Attack Speed.) in the primary tree, as well as Bone Plating Bone Plating (Reduces incoming damage.) in the secondary tree. Below you can see possible options for replacing runes.
Lethal Tempo Wild Rift

Lethal Tempo
Attack Speed

Gain stacks of Attack Speed when attacking enemy champions. Stacks up to 6 times. At max stacks, you gain bonus range and can exceed the Attack Speed cap.

Each stack: increase 10-18% (Melee) or 4-13% (Ranged) Attack Speed for 6 seconds.

At max stack bonus: Gain 50 (Melee) or 75 (Ranged) Attack Distance.

Lethal Tempo
Attack Speed
Attack faster with each consecutive attack.
Brutal Wild Rift

Brutal
On-hit Damage

Basic attacks deal 7-21 bonus adaptive damage on-hit against champions.

Brutal
On-hit Damage
Attacks deal bonus damage to enemy champions.
Coup de Grace Wild Rift

Coup de Grace
Bonus Damage

When an enemy champion has less than 40% Health, deals 8% bonus adaptive damage.

Coup de Grace
Bonus Damage
Increases damage dealt to enemy champions with low Health.
Legend: Alacrity Wild Rift

Legend: Alacrity
Bonus Attack Speed

Gains 3% Attack Speed. Takedown monsters, enemy champions, or minions to gain up to an additional 20% Attack Speed.

Legend: Alacrity
Bonus Attack Speed
Gains Attack Speed.
Bone Plating Wild Rift

Bone Plating
Block Combo-damage

When taking damage from a champion, the current and next 3 champion abilities or attacks against you and within 1.5s deal 30-60 () less damage.

Cooldown: 30s

Bone Plating
Block Combo-damage
Reduces incoming damage.

Situational Runes

Сhange
Triumph
Giant Slayer
Legend: Bloodline
Sudden Impact
Execute, Heal
Brutal
Brutal

Brutal
On-hit Damage

Basic attacks deal 7-21 bonus adaptive damage on-hit against champions.

Triumph
Triumph

Triumph
Execute, Heal

Champion takedowns restore 10% of lost health and 10% of maximum mana and energy.

Triumph Triumph — The rune restores 10% of lost health and 10% of maximum mana or energy after a champion takedown. It is perfect for champions who actively participate in fights and frequently secure kills, such as fighters or assassins. The rune helps sustain survivability in prolonged battles by restoring health and mana or energy, providing an advantage in fights.
Takedown high health champions
Coup de Grace
Coup de Grace

Coup de Grace
Bonus Damage

When an enemy champion has less than 40% Health, deals 8% bonus adaptive damage.

Giant Slayer
Giant Slayer

Giant Slayer
Takedown high health champions

Deal bonus damage based on the enemy champion’s bonus health, up to 16% bonus damage when the enemy champion has 1600 bonus health.

Giant Slayer Giant Slayer — The rune deals bonus damage based on the enemy champion's bonus health, up to 16% bonus damage when the enemy champion has 1600 or more bonus health. It is perfect for champions who face enemies with high amounts of health, such as tanks. The rune helps effectively break through high health opponents, making it an excellent choice for damage-focused champions.
Omnivamp
Legend: Alacrity
Legend: Alacrity

Legend: Alacrity
Bonus Attack Speed

Gains 3% Attack Speed. Takedown monsters, enemy champions, or minions to gain up to an additional 20% Attack Speed.

Legend: Bloodline
Legend: Bloodline

Legend: Bloodline
Omnivamp

Gains 1% Omnivamp . Takedown monsters, enemy champions, or minions to gain up to an additional 7% Omnivamp .

Legend: Bloodline Legend: Bloodline — The rune increases your omnivamp by 1%, allowing you to restore health when dealing damage to both enemies and allies. By taking down monsters, enemy champions, or minions, you gain additional bonuses, increasing your omnivamp up to 7%. This rune is suitable for champions such as fighters, junglers, and marksmen who actively engage in battles. Marksmen, who are often in the heart of the action, can effectively sustain themselves with omnivamp, enhancing their survivability in fights.
Bonus Damage
Bone Plating
Bone Plating

Bone Plating
Block Combo-damage

When taking damage from a champion, the current and next 3 champion abilities or attacks against you and within 1.5s deal 30-60 () less damage.

Cooldown: 30s

Sudden Impact
Sudden Impact

Sudden Impact
Bonus Damage

Damaging an enemy champion deals a bonus 10-80 true damage after using a dash, leap, blink, teleport, or when exiting stealth for 4s.

The damaging attack/ability gains bonuses at higher levels:
Level 5: Deal an additional 10 true damage.
Level 9: Deal an additional 20 true damage and gain 10% Movement Speed for 1.5s after dealing the damage.

Cooldown: 10s

Sudden Impact Sudden Impact — The rune that activates after using dashes, teleports, leaps, or exiting stealth deals bonus true damage to the enemy. This mechanic enhances aggressive play by allowing fast movement across the map and delivering powerful strikes. At higher levels, it provides additional damage and movement speed bonuses, increasing mobility and effectiveness in fights. This makes it a great choice for champions who rely on mobility and want to enhance their attacks after quick movements or stealth.

Skills Order

For the skill order, you want to stick with (Q) (W) (E). You can learn more about abilities order at all levels by studying the diagram below.
TUMBLE

(Q) TUMBLE

4.4/3.6/2.8/2s 30

Dashes forward and empowers her next attack to deal an additional 24 physical damage (40/50/60/70% attackdamage).

Final Hour: Gains 1 second of invisibility on cast.

Tumble does not go through walls.

(Q) TUMBLE
















SILVER BOLTS

(W) SILVER BOLTS

18/17/16/15s 45

Passive: Every third consecutive attack or ability on the same target deals additional true damage equal to 3/6/9/12% of the enemy's maximum Health.

Active: Gains 40/45/50/55% Attack Speed for the next 3 attacks within 5 seconds and heals for 40% of the damage Silver Bolts dealt.

Passive deals least 50/65/80/95 true damage.
Passive damage is capped at 200 against monsters.

(W) SILVER BOLTS
















CONDEMN

(E) CONDEMN

21/18/15/12s 90

Fires a bolt that deals 50 physical damage (50/80/110/140 + 55% bonus attackdamage) and knocks back. If enemies are knocked into a wall, they take an additional 105 physical damage (105/145/185/225 + 75% bonus attackdamage) and are stunned for 1.5 seconds.

(E) CONDEMN
















FINAL HOUR

(R) FINAL HOUR

65/60/55s 100

Gains 20/30/40 Attack Damage and strengthens Night Hunter and Tumble for 8/10/12 seconds.

When an enemy champion damaged by Vayne dies within 3 seconds, Final Hour's duration is extended by 4 seconds, up to an additional 8 seconds.

(R) FINAL HOUR
















Adc VAYNE Counters

We have prepared lists of champions that can really annoy you during a match with the game on the Adc VAYNE. We have also prepared a list of champions with whom you will be comfortable being on the same team. These lists are relative and depend greatly on your level of play, the skills of your allies and opponents. Do not forget that each situation is individual!

VAYNE Wild Rift

Threats

Extreme
[3]
Major
[6]
Even
[10]
Minor
[2]

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Synergies

Ideal
[9]
Strong
[10]
Ok
[7]
Low
[6]

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Adc VAYNE Counter Items

We have prepared a list of items and spells that will help counter Adc VAYNE in a given situation. Buy items wisely, only if it is really necessary for a specific situation!

Armor

Items that reduce Auto Attacks (AA) / Physical Damage.
Plated Steelcaps Wild Rift
Plated Steelcaps

Plated Steelcaps
Reduces Physical Damage

+150 Max Health
+100% Health Regen
+35 Armor
+45 Move Speed.

Block: Reduces physical damage taken by 7-10% ().

1350

Plated Steelcaps TIPS: These boots are perfect for champions who need protection against physical damage and extra durability. They provide bonuses to health, regeneration, and armor, along with increased movement speed. The “Block” passive reduces incoming physical damage, helping you stay in fights longer and fulfill your frontline role. Especially useful for tanks, fighters, and supports who often absorb basic attacks and physical damage from enemies.

Guardian Angel Wild Rift
Guardian Angel

Guardian Angel
Revives at death

+40 Attack Damage
+40 Armor

Resurrect: Upon taking lethal damage, restores 50% Health and 30% Mana after 4 seconds of stasis. (210s Cooldown)

3400

Guardian Angel TIPS: This item is perfect for champions who need a second chance in teamfights. It is especially effective against champions with high burst damage, such as Zed, Syndra, or Zoe, as well as against strong diving champions like Camille, Kha'Zix, or Lee Sin. The Resurrection effect allows you to return to the fight after taking lethal damage, restoring health and mana, giving you a chance to continue fighting and assist your team even in critical moments.

Randuin's Omen Wild Rift
Randuin's Omen

Randuin's Omen
Attack to heal from enemy Critical Strikes

+400 Max Health
+75 Armor

Countercurrent: When you are Critically Struck or take physical damage, gain 1 stack of Countercurrent. Each stack of Countercurrent grants 5% Critical Strike damage reduction. Stacks up to 4 times. Upon reaching full stacks, grants 20% bonus Movement Speed and slow resist equal to 20% plus 0.5% of bonus Health.

2800

Randuin's Omen TIPS: Randuin's Omen Attack to heal from enemy Critical Strikes +400 Max Health +75 Armor Countercurrent: When you are Critically Struck or take physical damage, gain 1 stack of Countercurrent. Each stack of Countercurrent grants 5% Critical Strike damage reduction. Stacks up to 4 times. Upon reaching full stacks, grants 20% bonus Movement Speed and slow resist equal to 20% plus 0.5% of bonus Health. 2800 Randuin's Omen TIPS: Pick the item if enemy team has a lot of physical damage, you need increased armor and you want to get an additional bonus to movement speed and resistance to slowdowns.. Effective against champions who deal consistent crit based damage like Jinx, Yasuo or Tryndamere.

Thornmail Wild Rift
Thornmail

Thornmail
Reflects damage and reduces enemy healing

+200 Max Health
+75 Armor

Thorns: When struck by an enemy champion's attack, deal 20 + 6% bonus Armor + 2% bonus Health magic damage to the attacker and inflict 50% Grievous Wounds for 3 second(s).

Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

2700

Thornmail TIPS: This item provides a large boost to health and armor, and its “Thorns” passive reflects magic damage when hit by basic attacks, applying Grievous Wounds to reduce enemy healing. It’s ideal against multiple auto-attack or strong heal champions, and helps you soak damage for your team. Pick this up when the enemy team has many auto-attack reliant champions (e.g., Yasuo, Tryndamere, Jinx) or heavy healing (e.g., Soraka, Vladimir, Samira), and you need to absorb incoming damage.

Iceborn Gauntlet Wild Rift
Iceborn Gauntlet

Iceborn Gauntlet
Attacks create a slowing field

+250 Max Health
+50 Armor
+250 Max Mana
+30 Ability Haste

Spellblade: Using an ability causes your next attack within 10 seconds to deal bonus physical damage equal to (100% base AD + 25% Bonus Armor ) in an area. It also creates an icy field for 2 seconds that slows enemies inside by 30%. Armor increases the size of the icy field. (1.5s Cooldown)

Damage is reduced vs structures.

3100

Iceborn Gauntlet TIPS: This item greatly boosts your health, armor, mana, and ability haste, making you much tankier. After casting an ability, your next attack in an area deals bonus physical damage and creates an icy field that slows enemies inside by 30%. The field’s size scales with your armor. This makes the item a great choice for champions who want to combine high survivability with crowd control and extra AOE damage.

Dead Man's Plate Wild Rift
Dead Man's Plate

Dead Man's Plate
Increases Movement Speed

+250 Max Health
+50 Armor

Relentless: +5% Move Speed.
Momentum: Moving builds Momentum, granting up to 40 Move Speed at 100 stacks. Attacking removes all Momentum. Stacks decay when movement is impaired.
Crushing Blow: Attacks deal up to 100 bonus magic damage based on Momentum removed. Melee attacks with max Momentum slows by 50% for 1 second.

2800

Dead Man's Plate TIPS: This item provides a substantial boost to health and armor, and its “Momentum” passive builds movement speed as you move—up to a cap—until you land an attack, which then triggers “Crushing Blow”, dealing bonus magic damage based on the momentum removed and slowing enemies at full stacks. This makes it an excellent choice for tanks and bruisers who need extra mobility to engage quickly and sustain through fights. Tips: ideal for champions who need to close distance and absorb damage; pairs extremely well with Spellblade items (e.g., Divine Sunderer) for additional burst damage on engage.

Frozen Heart Wild Rift
Frozen Heart

Frozen Heart
Reduces all nearby enemies Attack Speed

+80 Armor
+200 Max Mana
+25 Ability Haste

Winter's Caress: Basic attacks and magic damage caused by you or inflicted upon you and nearby allies, will apply stacks of Chill to the enemy champion for 3 seconds. Each stack of Chill slows enemy attack speed by 9%, up to a maximum of 4 stacks or 36% attack speed reduction. Each individual ability has a 3 seconds cooldown on applying Chill stacks.

2700

Frozen Heart TIPS: This item is ideal for tanks and support champions who need to slow enemy attack speed and maintain a healthy mana pool. It provides substantial bonuses to armor, mana, and ability haste. The “Winter’s Caress” passive applies up to four stacks of Chill on enemy champions through your basic attacks, abilities, or any magic damage they take—each stack slows their attack speed by 9%, up to 36% at full stacks. This weakens enemy marksmen and fighters, making it harder for them to deal sustained damage in fights.

Reduce Attack Speed

Items that reduce VAYNE Attack Speed.
Warden's Mail Wild Rift
Warden's Mail

Warden's Mail
Reduces enemy's Attack Speed

+35 Armor

Cold Steel: Reduce the Attack Speed of enemies by 15% for 1.5 seconds when struck by an attack.

1050

Frozen Heart Wild Rift
Frozen Heart

Frozen Heart
Reduces all nearby enemies Attack Speed

+80 Armor
+200 Max Mana
+25 Ability Haste

Winter's Caress: Basic attacks and magic damage caused by you or inflicted upon you and nearby allies, will apply stacks of Chill to the enemy champion for 3 seconds. Each stack of Chill slows enemy attack speed by 9%, up to a maximum of 4 stacks or 36% attack speed reduction. Each individual ability has a 3 seconds cooldown on applying Chill stacks.

2700

Frozen Heart TIPS: This item is ideal for tanks and support champions who need to slow enemy attack speed and maintain a healthy mana pool. It provides substantial bonuses to armor, mana, and ability haste. The “Winter’s Caress” passive applies up to four stacks of Chill on enemy champions through your basic attacks, abilities, or any magic damage they take—each stack slows their attack speed by 9%, up to 36% at full stacks. This weakens enemy marksmen and fighters, making it harder for them to deal sustained damage in fights.

Reduced Healing

Items with Grievous Wounds that can reduce VAYNE Healing effects.
Ignite Wild Rift
Ignite

Ignite

Ignites target enemy champion, dealing 72 true damage (72–380 ) over 5 and applying 60% Grievous Wounds for the duration.

Grievous Wound reduces the effectiveness of Healing and Regeneration effects.

Cooldown: 100s

Bramble Vest Wild Rift
Bramble Vest

Bramble Vest
Reflects damage and reduces enemy healing

+30 Armor

Thorns: When struck by an attack, deal 4 magic damage + 6% bonus armor to the attacker and inflict 40% Grievous Wounds for 3 seconds if they are a champion.

Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

1000

Thornmail Wild Rift
Thornmail

Thornmail
Reflects damage and reduces enemy healing

+200 Max Health
+75 Armor

Thorns: When struck by an enemy champion's attack, deal 20 + 6% bonus Armor + 2% bonus Health magic damage to the attacker and inflict 50% Grievous Wounds for 3 second(s).

Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

2700

Thornmail TIPS: This item provides a large boost to health and armor, and its “Thorns” passive reflects magic damage when hit by basic attacks, applying Grievous Wounds to reduce enemy healing. It’s ideal against multiple auto-attack or strong heal champions, and helps you soak damage for your team. Pick this up when the enemy team has many auto-attack reliant champions (e.g., Yasuo, Tryndamere, Jinx) or heavy healing (e.g., Soraka, Vladimir, Samira), and you need to absorb incoming damage.

Cleanse or Block Spells

Items with ability or property to cleanse or block negative spells.
Stasis Enchant Wild Rift
Stasis Enchant

Stasis Enchant
Turn invulnerable

Stasis (Active): Become invulnerable and untargetable for 2.5 seconds, but unable to move, attack, cast abilities or use items. (120s Cooldown)

1000

Stasis Enchant TIPS: This Enchant renders you invulnerable and untargetable for 2.5 s, but prevents movement, attacks, and ability or item use. Perfect for surviving critical moments against assassins and high burst damage.

Е
Quicksilver Enchant Wild Rift
Quicksilver Enchant

Quicksilver Enchant
Dispels crowd control

Quicksilver (Active): Removes all crowd control effects currently affecting you, and become immune to crowd control effects for 0.75 seconds.
Perseverance (Passive): After the Quicksilver effects ends, grant 30% Tenacity and 30% Slow Resist for 1.5 seconds. (60s Cooldown)

Cannot be used during knock up or knock back effects.

800

Quicksilver Enchant TIPS: This enchant cleanses all crowd control effects, grants brief CC immunity, then boosts your tenacity and slow resist. Perfect for champions who need to quickly purge control to stay in the fight.

Е
Cleanse Wild Rift
Cleanse

Cleanse

Removes disables (including spell debuffs) affecting your champion and grants immunity to disables for 0.25 seconds.

Cooldown: 110s

Adc VAYNE Tips

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Adc VAYNE Strengths and Weaknesses

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Adc VAYNE Strategy and Tactics

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Adc VAYNE Power Spikes

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Build Counters Counter Items Tips Con Game Plan Power Spikes

Solo Baron VAYNE Build items and runes

The information below will help you get familiar with the game on the Solo Baron Line VAYNE. We have prepared a items builds, runes, summoner spells and ability order for a comfortable game. Situational options for replacing items and runes are also available to you.

Key items

TIPS: Start your build with Long Sword Long Sword. Next, you should pay attention to whether your mobility champion is enough, our further actions will depend on this. If it is hard for you to dodge the enemy's skills or you want to roam on neighboring lines, then it is better to buy Boots of Speed Boots of Speed at an early stage.
Start
Long Sword Wild Rift
Long Sword

Long Sword

+12 Attack Damage

500

Core
Blade of the Ruined King
Blade of the Ruined King

Blade of the Ruined King
Attacks deal bonus damage

+25 Attack Damage
+35% Attack Speed

Thirst:+10% Physical Vamp.
Ruined Strikes: Attacks deal bonus physical damage equal to 6% of the enemy's current Health on-hit. (Melee attacks deal 9%). Minion damage: 15. Max damage vs monsters: 60.
Drain: Hitting a champion with 3 attacks or abilities deals 30-100 bonus magic damage and steals 25% of their Move Speed for 2 seconds. (60s Cooldown)

3000

Blade of the Ruined King TIPS: This item is a great source of sustain with its lifesteal, but it is mostly picked for its ability to cut through tanks or champions who heavily stack health, like Dr. Mundo. "Ruined Strikes" deals bonus physical damage based on the enemy's current health, which helps break through high health pools. The "Drain" effect reduces the enemy's movement speed, deals bonus magic damage, and steals part of their speed, making it useful for maneuvering in fights and reducing the mobility of enemies.

Berserker's Greaves Wild Rift
Berserker's Greaves

Berserker's Greaves
Attack Speed

+20 Attack Damage
+35% Attack Speed
+45 Move Speed.

1400

Berserker's Greaves TIPS: These boots are perfect for champions who rely on attack speed and mobility to maximize their damage output. They provide bonuses to attack damage, a substantial boost to attack speed, and increased movement speed, helping you maintain distance and keep up a high auto-attack tempo. Especially useful for marksmen and fighters who need to continuously attack and reposition on the battlefield to avoid counterattacks and secure kills.

Trinity Force Wild Rift
Trinity Force

Trinity Force
Well-Rounded

+250 Max Health
+30 Attack Damage
+30% Attack Speed
+25 Ability Haste

Fervor: +5% Move Speed.
Spellblade: Using an ability causes the next attack used within 10 seconds to deal bonus physical damage equal to 200% base AD(1.5s Cooldown). Damage is reduced vs structures.
Valor: Attacks grant 20 Move Speed and kills grant 60 Move Speed for 2 seconds. Bonuses do not stack. Ranged champions gain halved values.

3333

Trinity Force TIPS: This item is perfect for champions who frequently use both abilities and auto-attacks in combat. It provides bonuses to health, attack damage, attack speed, and ability haste, making it a versatile choice for fighters who are in the thick of the action. The "Spellblade" effect allows you to deal bonus physical damage after using an ability, enhancing your auto-attacks. The "Valor" effect grants bonus movement speed after attacks, making you more mobile in fights. This item is especially useful for champions who frequently use their abilities but also rely on auto-attacks to deal damage.

Boots/Enchant
Berserker's Greaves Wild Rift
Berserker's Greaves

Berserker's Greaves
Attack Speed

+20 Attack Damage
+35% Attack Speed
+45 Move Speed.

1400

Berserker's Greaves TIPS: These boots are perfect for champions who rely on attack speed and mobility to maximize their damage output. They provide bonuses to attack damage, a substantial boost to attack speed, and increased movement speed, helping you maintain distance and keep up a high auto-attack tempo. Especially useful for marksmen and fighters who need to continuously attack and reposition on the battlefield to avoid counterattacks and secure kills.

Stasis Enchant Wild Rift
Stasis Enchant

Stasis Enchant
Turn invulnerable

Stasis (Active): Become invulnerable and untargetable for 2.5 seconds, but unable to move, attack, cast abilities or use items. (120s Cooldown)

1000

Stasis Enchant TIPS: This Enchant renders you invulnerable and untargetable for 2.5 s, but prevents movement, attacks, and ability or item use. Perfect for surviving critical moments against assassins and high burst damage.

Е
Quicksilver Enchant Wild Rift
Quicksilver Enchant

Quicksilver Enchant
Dispels crowd control

Quicksilver (Active): Removes all crowd control effects currently affecting you, and become immune to crowd control effects for 0.75 seconds.
Perseverance (Passive): After the Quicksilver effects ends, grant 30% Tenacity and 30% Slow Resist for 1.5 seconds. (60s Cooldown)

Cannot be used during knock up or knock back effects.

800

Quicksilver Enchant TIPS: This enchant cleanses all crowd control effects, grants brief CC immunity, then boosts your tenacity and slow resist. Perfect for champions who need to quickly purge control to stay in the fight.

Е
TIPS: Finally, for your items, you should build Blade of the Ruined King Blade of the Ruined King (Attacks deal bonus damage) as your first item, followed by Berserker's Greaves Berserker's Greaves (Grants Attack Speed) (sometimes it will still be better to build a boot as the first item, which significantly increases the mobility of your champion) the third key element in our build is Trinity Force Trinity Force (Well-Rounded).

Maybe now it's time to think about upgrading your boot, invest in Stasis Enchant Stasis Enchant (Turn invulnerable). You may want to replace it with Quicksilver Enchant Quicksilver Enchant (Dispels crowd control), it all depends on your playstyle and the situation on the battlefield.

The remaining last three items are situational, of course you can use the example builds above. But for a more effective game you will need to pay attention to the situation on the battlefield.
Example build
Blade of the Ruined King
Blade of the Ruined King

Blade of the Ruined King
Attacks deal bonus damage

+25 Attack Damage
+35% Attack Speed

Thirst:+10% Physical Vamp.
Ruined Strikes: Attacks deal bonus physical damage equal to 6% of the enemy's current Health on-hit. (Melee attacks deal 9%). Minion damage: 15. Max damage vs monsters: 60.
Drain: Hitting a champion with 3 attacks or abilities deals 30-100 bonus magic damage and steals 25% of their Move Speed for 2 seconds. (60s Cooldown)

3000

Blade of the Ruined King TIPS: This item is a great source of sustain with its lifesteal, but it is mostly picked for its ability to cut through tanks or champions who heavily stack health, like Dr. Mundo. "Ruined Strikes" deals bonus physical damage based on the enemy's current health, which helps break through high health pools. The "Drain" effect reduces the enemy's movement speed, deals bonus magic damage, and steals part of their speed, making it useful for maneuvering in fights and reducing the mobility of enemies.

Berserker's Greaves Wild Rift
Berserker's Greaves

Berserker's Greaves
Attack Speed

+20 Attack Damage
+35% Attack Speed
+45 Move Speed.

1400

Berserker's Greaves TIPS: These boots are perfect for champions who rely on attack speed and mobility to maximize their damage output. They provide bonuses to attack damage, a substantial boost to attack speed, and increased movement speed, helping you maintain distance and keep up a high auto-attack tempo. Especially useful for marksmen and fighters who need to continuously attack and reposition on the battlefield to avoid counterattacks and secure kills.

Trinity Force Wild Rift
Trinity Force

Trinity Force
Well-Rounded

+250 Max Health
+30 Attack Damage
+30% Attack Speed
+25 Ability Haste

Fervor: +5% Move Speed.
Spellblade: Using an ability causes the next attack used within 10 seconds to deal bonus physical damage equal to 200% base AD(1.5s Cooldown). Damage is reduced vs structures.
Valor: Attacks grant 20 Move Speed and kills grant 60 Move Speed for 2 seconds. Bonuses do not stack. Ranged champions gain halved values.

3333

Trinity Force TIPS: This item is perfect for champions who frequently use both abilities and auto-attacks in combat. It provides bonuses to health, attack damage, attack speed, and ability haste, making it a versatile choice for fighters who are in the thick of the action. The "Spellblade" effect allows you to deal bonus physical damage after using an ability, enhancing your auto-attacks. The "Valor" effect grants bonus movement speed after attacks, making you more mobile in fights. This item is especially useful for champions who frequently use their abilities but also rely on auto-attacks to deal damage.

Terminus Wild Rift
Terminus

Terminus
Increases Armor Pen, Megic Pen, Armor, and Magic Resist

+35 Attack Damage
+30% Attack Speed

Shadow: Attacks deal 35 bonus magic damage on-hit.
Juxtaposition: Alternate between Light and Dark on-hits when attacking. Light attacks grant 5-8 Armor and Magic Resist for 5 seconds on hit. Dark attacks grant 11% Armor Penetration and 11% Magic Penetration for 5 seconds on hit. Each on-hit effect stacks up to 3 times. The upper limit of armor and magic penetration rates is 40% when equipped with Terminus.

3400

Terminus TIPS: This item is perfect for champions who rely heavily on auto-attacks and can benefit from mixed penetration effects and stacking resistances. It provides bonuses to attack damage and attack speed, and adds bonus magic damage to your auto-attacks. The "Juxtaposition" effect alternates between Light and Dark on-hits, granting you bonuses to resistances or penetration depending on which effect is triggered. Light attacks grant armor and magic resist, while Dark attacks grant armor and magic penetration. This item is especially useful for champions who auto-attack frequently and can take advantage of the stacking resistances and penetration effects.

LoL Wild Rift: Wit's End
Wit's End

Wit's End
Basic Attack deals Bonus Damage

+45% Attack Speed
+45 Magic Resistance

At Wit's End: Basic attacks deal 15-65 bonus magic damage. While below 50%  Health, dealing damage to an enemy champion heals you for (Melee 100%/Range 33%) of this effect's post-mitigation damage.

2700

Wit's End TIPS: This item is perfect for champions who want to deal sustained damage and have some defensive stats against magic damage threats. It provides bonuses to attack speed and magic resistance, as well as adding magic damage to your auto-attacks, making it effective against magic-based threats. The "While below 50% Health" effect heals you when dealing damage to an enemy champion, increasing survivability in fights. This item is especially useful for champions like Vayne, Irelia, or Master Yi, who can benefit from its on-hit magic damage and health restoration effect.

Bloodthirster Wild Rift
Bloodthirster

Bloodthirster
Grants bonus AD and Attack Speed

+50 Attack Damage
+25% Critical Rate

Bloody:  +10% Physical Vamp.
Bloodsworn: Gain 11-25 AD and 10% Attack Speed when your Health is above 50%.

3300

Bloodthirster TIPS: This item is perfect for champions who rely on auto-attacks and want to boost damage with critical hits. It provides bonuses to attack damage and critical strike chance, as well as physical vamp for health regeneration. The "Bloodsworn" effect increases attack damage and attack speed when your health is above 50%, making it an excellent choice for champions who actively engage in fights and need sustain during combat.

Situational items

Buy items that will effectively counter your opponents, help you and your allies. Use this section to find out which items will be useful to you in a particular situation.
Сhange
Guardian Angel Wild Rift
Immortal Shieldbow Wild Rift
Mortal Reminder Wild Rift
Phantom Dancer Wild Rift
Revives at death
Bloodthirster Wild Rift
Bloodthirster

Bloodthirster
Grants bonus AD and Attack Speed

+50 Attack Damage
+25% Critical Rate

Bloody:  +10% Physical Vamp.
Bloodsworn: Gain 11-25 AD and 10% Attack Speed when your Health is above 50%.

3300

Bloodthirster TIPS: This item is perfect for champions who rely on auto-attacks and want to boost damage with critical hits. It provides bonuses to attack damage and critical strike chance, as well as physical vamp for health regeneration. The "Bloodsworn" effect increases attack damage and attack speed when your health is above 50%, making it an excellent choice for champions who actively engage in fights and need sustain during combat.

Guardian Angel Wild Rift
Guardian Angel

Guardian Angel
Revives at death

+40 Attack Damage
+40 Armor

Resurrect: Upon taking lethal damage, restores 50% Health and 30% Mana after 4 seconds of stasis. (210s Cooldown)

3400

Guardian Angel TIPS: This item is perfect for champions who need a second chance in teamfights. It is especially effective against champions with high burst damage, such as Zed, Syndra, or Zoe, as well as against strong diving champions like Camille, Kha'Zix, or Lee Sin. The Resurrection effect allows you to return to the fight after taking lethal damage, restoring health and mana, giving you a chance to continue fighting and assist your team even in critical moments.

Guardian Angel Guardian Angel — This item is perfect for champions who need a second chance in teamfights. It is especially effective against champions with high burst damage, such as Zed, Syndra, or Zoe, as well as against strong diving champions like Camille, Kha'Zix, or Lee Sin. The Resurrection effect allows you to return to the fight after taking lethal damage, restoring health and mana, giving you a chance to continue fighting and assist your team even in critical moments.
Gain a Shield and Physical Vamp when health is low
Bloodthirster Wild Rift
Bloodthirster

Bloodthirster
Grants bonus AD and Attack Speed

+50 Attack Damage
+25% Critical Rate

Bloody:  +10% Physical Vamp.
Bloodsworn: Gain 11-25 AD and 10% Attack Speed when your Health is above 50%.

3300

Bloodthirster TIPS: This item is perfect for champions who rely on auto-attacks and want to boost damage with critical hits. It provides bonuses to attack damage and critical strike chance, as well as physical vamp for health regeneration. The "Bloodsworn" effect increases attack damage and attack speed when your health is above 50%, making it an excellent choice for champions who actively engage in fights and need sustain during combat.

Immortal Shieldbow Wild Rift
Immortal Shieldbow

Immortal Shieldbow
Gain a Shield and Physical Vamp when health is low

+40 Attack Damage
+25% Critical Rate
+15% Attack Speed
+5% Physical Vamp

Lifeline: Damage that puts you under 35% Health preemptively grants a shield that absorbs 250-550 damage () for 5 seconds. (90s Cooldown).

Buttle Furor: Triggering Lifeline grants  +8% Physical Vamp for 8 seconds.

3000

Immortal Shieldbow TIPS: This item is perfect for champions who need a lot of sustain in fights. It provides bonuses to attack damage, critical strike chance, attack speed, and physical vamp, helping you sustain and deal damage. The "Lifeline" effect activates when your health drops below 35%, granting a shield that absorbs damage for 5 seconds, giving you a chance to survive dangerous moments in a fight. "Buttle Furor" adds physical vamp when the shield is triggered, enhancing your sustain. This item is especially useful for champions who rely on high AD, such as Draven and Jhin, and when facing champions who deal a lot of physical damage, such as Master Yi, and Tryndamere.

Immortal Shieldbow Immortal Shieldbow — This item is perfect for champions who need a lot of sustain in fights. It provides bonuses to attack damage, critical strike chance, attack speed, and physical vamp, helping you sustain and deal damage. The "Lifeline" effect activates when your health drops below 35%, granting a shield that absorbs damage for 5 seconds, giving you a chance to survive dangerous moments in a fight. "Buttle Furor" adds physical vamp when the shield is triggered, enhancing your sustain. This item is especially useful for champions who rely on high AD, such as Draven and Jhin, and when facing champions who deal a lot of physical damage, such as Master Yi, and Tryndamere.
Armor Penetration (%) and reduced enemy healing
Terminus Wild Rift
Terminus

Terminus
Increases Armor Pen, Megic Pen, Armor, and Magic Resist

+35 Attack Damage
+30% Attack Speed

Shadow: Attacks deal 35 bonus magic damage on-hit.
Juxtaposition: Alternate between Light and Dark on-hits when attacking. Light attacks grant 5-8 Armor and Magic Resist for 5 seconds on hit. Dark attacks grant 11% Armor Penetration and 11% Magic Penetration for 5 seconds on hit. Each on-hit effect stacks up to 3 times. The upper limit of armor and magic penetration rates is 40% when equipped with Terminus.

3400

Terminus TIPS: This item is perfect for champions who rely heavily on auto-attacks and can benefit from mixed penetration effects and stacking resistances. It provides bonuses to attack damage and attack speed, and adds bonus magic damage to your auto-attacks. The "Juxtaposition" effect alternates between Light and Dark on-hits, granting you bonuses to resistances or penetration depending on which effect is triggered. Light attacks grant armor and magic resist, while Dark attacks grant armor and magic penetration. This item is especially useful for champions who auto-attack frequently and can take advantage of the stacking resistances and penetration effects.

Mortal Reminder Wild Rift
Mortal Reminder

Mortal Reminder
Armor Penetration (%) and reduced enemy healing

+30 Attack Damage
+25% Critical Rate

Last Whisper:  +33% Armor Penetration.
Sepsis: Dealing physical damage to enemy champions applies 50% Grievous Wounds for 3 seconds.

Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

3300

Mortal Reminder TIPS: This item is a must-have against champions who rely heavily on healing or regeneration, such as Soraka, Yuumi, Dr. Mundo, or Vladimir. It provides bonuses to attack damage, critical strike chance, and armor penetration, making it effective against tanks and champions with high healing. The Sepsis effect applies Grievous Wounds to enemy champions, reducing the effectiveness of their healing and regeneration, giving you a significant advantage in fights against those champions.

Mortal Reminder Mortal Reminder — This item is a must-have against champions who rely heavily on healing or regeneration, such as Soraka, Yuumi, Dr. Mundo, or Vladimir. It provides bonuses to attack damage, critical strike chance, and armor penetration, making it effective against tanks and champions with high healing. The Sepsis effect applies Grievous Wounds to enemy champions, reducing the effectiveness of their healing and regeneration, giving you a significant advantage in fights against those champions.
Movement speed and attack speed
LoL Wild Rift: Wit's End
Wit's End

Wit's End
Basic Attack deals Bonus Damage

+45% Attack Speed
+45 Magic Resistance

At Wit's End: Basic attacks deal 15-65 bonus magic damage. While below 50%  Health, dealing damage to an enemy champion heals you for (Melee 100%/Range 33%) of this effect's post-mitigation damage.

2700

Wit's End TIPS: This item is perfect for champions who want to deal sustained damage and have some defensive stats against magic damage threats. It provides bonuses to attack speed and magic resistance, as well as adding magic damage to your auto-attacks, making it effective against magic-based threats. The "While below 50% Health" effect heals you when dealing damage to an enemy champion, increasing survivability in fights. This item is especially useful for champions like Vayne, Irelia, or Master Yi, who can benefit from its on-hit magic damage and health restoration effect.

Phantom Dancer Wild Rift
Phantom Dancer

Phantom Dancer
Movement speed and attack speed

+25 Attack Damage
+25% Critical Rate
+30% Attack Speed

Shadowwalk: +5% Movement Speed.
Spectral Waltz: Gain +7% bonus Movement Speed when you attack for 3 seconds. After attacking 4 times, gain 25% Attack Speed for the same duration.

3000

Phantom Dancer TIPS: This item is perfect for champions who rely on attack speed and critical strike damage. It provides bonuses to attack damage, critical strike chance, and attack speed, while also boosting movement speed, making it an excellent choice for kiting, chasing, and bursting down enemies. The "Spectral Waltz" effect grants bonus movement speed and attack speed after attacking a few times, helping you attack faster and maneuver better in fights. It's an ideal choice for champions like Ashe, Tryndamere, and Tristana, who rely on auto-attacks and need mobility.

Phantom Dancer Phantom Dancer — This item is perfect for champions who rely on attack speed and critical strike damage. It provides bonuses to attack damage, critical strike chance, and attack speed, while also boosting movement speed, making it an excellent choice for kiting, chasing, and bursting down enemies. The "Spectral Waltz" effect grants bonus movement speed and attack speed after attacking a few times, helping you attack faster and maneuver better in fights. It's an ideal choice for champions like Ashe, Tryndamere, and Tristana, who rely on auto-attacks and need mobility.

Summoner Spells

If you want to use this VAYNE Solo Baron build, you should take Flash Flash (Teleport a short distance) and Barrier Barrier (Gain a shield) as your Summoner Spells.
Flash Wild Rift
Flash

Flash

Teleport a short distance forward or towards the aimed direction.

Cooldown: 150s

Barrier Wild Rift
Barrier

Barrier

Gain a shield that absorbs 120 (120–560 ) damage for 2.5 seconds.

Cooldown: 100s

Exhaust Wild Rift
Exhaust

Exhaust

Exhausts target enemy champion, reducing their Movement Speed by 35% and their damage dealt by 40% for 2.5 seconds.

Cooldown: 100s

Runes BUILD

For runes, you should pick Lethal Tempo Lethal Tempo (Attack faster with each consecutive attack.) as your keystone, followed by Brutal Brutal (Attacks deal bonus damage to enemy champions.), Giant Slayer Giant Slayer (Deals more damage to an enemy champions the more bonus Health they have.) and Legend: Bloodline Legend: Bloodline (Gains Omnivamp.) in the primary tree, as well as Bone Plating Bone Plating (Reduces incoming damage.) in the secondary tree. Below you can see possible options for replacing runes.
Lethal Tempo Wild Rift

Lethal Tempo
Attack Speed

Gain stacks of Attack Speed when attacking enemy champions. Stacks up to 6 times. At max stacks, you gain bonus range and can exceed the Attack Speed cap.

Each stack: increase 10-18% (Melee) or 4-13% (Ranged) Attack Speed for 6 seconds.

At max stack bonus: Gain 50 (Melee) or 75 (Ranged) Attack Distance.

Lethal Tempo
Attack Speed
Attack faster with each consecutive attack.
Brutal Wild Rift

Brutal
On-hit Damage

Basic attacks deal 7-21 bonus adaptive damage on-hit against champions.

Brutal
On-hit Damage
Attacks deal bonus damage to enemy champions.
Giant Slayer Wild Rift

Giant Slayer
Takedown high health champions

Deal bonus damage based on the enemy champion’s bonus health, up to 16% bonus damage when the enemy champion has 1600 bonus health.

Giant Slayer
Takedown high health champions
Deals more damage to an enemy champions the more bonus Health they have.
Legend: Bloodline Wild rift

Legend: Bloodline
Omnivamp

Gains 1% Omnivamp . Takedown monsters, enemy champions, or minions to gain up to an additional 7% Omnivamp .

Legend: Bloodline
Omnivamp
Gains Omnivamp.
Bone Plating Wild Rift

Bone Plating
Block Combo-damage

When taking damage from a champion, the current and next 3 champion abilities or attacks against you and within 1.5s deal 30-60 () less damage.

Cooldown: 30s

Bone Plating
Block Combo-damage
Reduces incoming damage.

Situational Runes

Сhange
Triumph
Coup de Grace
Legend: Alacrity
Sudden Impact
Execute, Heal
Brutal
Brutal

Brutal
On-hit Damage

Basic attacks deal 7-21 bonus adaptive damage on-hit against champions.

Triumph
Triumph

Triumph
Execute, Heal

Champion takedowns restore 10% of lost health and 10% of maximum mana and energy.

Triumph Triumph — The rune restores 10% of lost health and 10% of maximum mana or energy after a champion takedown. It is perfect for champions who actively participate in fights and frequently secure kills, such as fighters or assassins. The rune helps sustain survivability in prolonged battles by restoring health and mana or energy, providing an advantage in fights.
Bonus Damage
Giant Slayer
Giant Slayer

Giant Slayer
Takedown high health champions

Deal bonus damage based on the enemy champion’s bonus health, up to 16% bonus damage when the enemy champion has 1600 bonus health.

Coup de Grace
Coup de Grace

Coup de Grace
Bonus Damage

When an enemy champion has less than 40% Health, deals 8% bonus adaptive damage.

Coup de Grace Coup de Grace — The rune increases the damage dealt to enemy champions with less than 40% health, dealing 8% bonus adaptive damage. This makes it a great choice for champions who can quickly finish off weakened enemies, such as assassins or high-damage champions in the late game. The rune helps deal extra damage in critical moments, enhancing effectiveness when finishing off fights.
Bonus Attack Speed
Legend: Bloodline
Legend: Bloodline

Legend: Bloodline
Omnivamp

Gains 1% Omnivamp . Takedown monsters, enemy champions, or minions to gain up to an additional 7% Omnivamp .

Legend: Alacrity
Legend: Alacrity

Legend: Alacrity
Bonus Attack Speed

Gains 3% Attack Speed. Takedown monsters, enemy champions, or minions to gain up to an additional 20% Attack Speed.

Legend: Alacrity Legend: Alacrity — The rune increases your attack speed by 3% and grants additional attack speed for each takedown of monsters, enemy champions, or minions, up to 20%. This makes it a great choice for champions who actively engage in fights and farm, such as fighters or junglers. The rune helps quickly ramp up attack speed, enhancing your aggressive playstyle and effectiveness in extended fights.
Bonus Damage
Bone Plating
Bone Plating

Bone Plating
Block Combo-damage

When taking damage from a champion, the current and next 3 champion abilities or attacks against you and within 1.5s deal 30-60 () less damage.

Cooldown: 30s

Sudden Impact
Sudden Impact

Sudden Impact
Bonus Damage

Damaging an enemy champion deals a bonus 10-80 true damage after using a dash, leap, blink, teleport, or when exiting stealth for 4s.

The damaging attack/ability gains bonuses at higher levels:
Level 5: Deal an additional 10 true damage.
Level 9: Deal an additional 20 true damage and gain 10% Movement Speed for 1.5s after dealing the damage.

Cooldown: 10s

Sudden Impact Sudden Impact — The rune that activates after using dashes, teleports, leaps, or exiting stealth deals bonus true damage to the enemy. This mechanic enhances aggressive play by allowing fast movement across the map and delivering powerful strikes. At higher levels, it provides additional damage and movement speed bonuses, increasing mobility and effectiveness in fights. This makes it a great choice for champions who rely on mobility and want to enhance their attacks after quick movements or stealth.

Skills Order

For the skill order, you want to stick with (Q) (W) (E). You can learn more about abilities order at all levels by studying the diagram below.
TUMBLE

(Q) TUMBLE

4.4/3.6/2.8/2s 30

Dashes forward and empowers her next attack to deal an additional 24 physical damage (40/50/60/70% attackdamage).

Final Hour: Gains 1 second of invisibility on cast.

Tumble does not go through walls.

(Q) TUMBLE
















SILVER BOLTS

(W) SILVER BOLTS

18/17/16/15s 45

Passive: Every third consecutive attack or ability on the same target deals additional true damage equal to 3/6/9/12% of the enemy's maximum Health.

Active: Gains 40/45/50/55% Attack Speed for the next 3 attacks within 5 seconds and heals for 40% of the damage Silver Bolts dealt.

Passive deals least 50/65/80/95 true damage.
Passive damage is capped at 200 against monsters.

(W) SILVER BOLTS
















CONDEMN

(E) CONDEMN

21/18/15/12s 90

Fires a bolt that deals 50 physical damage (50/80/110/140 + 55% bonus attackdamage) and knocks back. If enemies are knocked into a wall, they take an additional 105 physical damage (105/145/185/225 + 75% bonus attackdamage) and are stunned for 1.5 seconds.

(E) CONDEMN
















FINAL HOUR

(R) FINAL HOUR

65/60/55s 100

Gains 20/30/40 Attack Damage and strengthens Night Hunter and Tumble for 8/10/12 seconds.

When an enemy champion damaged by Vayne dies within 3 seconds, Final Hour's duration is extended by 4 seconds, up to an additional 8 seconds.

(R) FINAL HOUR
















Solo Baron VAYNE Counters

We have prepared lists of champions that can really annoy you during a match with the game on the Solo Baron VAYNE. We have also prepared a list of champions with whom you will be comfortable being on the same team. These lists are relative and depend greatly on your level of play, the skills of your allies and opponents. Do not forget that each situation is individual!

VAYNE Wild Rift

Threats

Extreme
[7]
Major
[13]
Even
[16]
Minor
[3]

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Synergies

Ideal
[10]
Strong
[13]
Ok
[15]
Low
[4]

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Solo Baron VAYNE Counter Items

We have prepared a list of items and spells that will help counter Solo Baron VAYNE in a given situation. Buy items wisely, only if it is really necessary for a specific situation!

Armor

Items that reduce Auto Attacks (AA) / Physical Damage.
Plated Steelcaps Wild Rift
Plated Steelcaps

Plated Steelcaps
Reduces Physical Damage

+150 Max Health
+100% Health Regen
+35 Armor
+45 Move Speed.

Block: Reduces physical damage taken by 7-10% ().

1350

Plated Steelcaps TIPS: These boots are perfect for champions who need protection against physical damage and extra durability. They provide bonuses to health, regeneration, and armor, along with increased movement speed. The “Block” passive reduces incoming physical damage, helping you stay in fights longer and fulfill your frontline role. Especially useful for tanks, fighters, and supports who often absorb basic attacks and physical damage from enemies.

Guardian Angel Wild Rift
Guardian Angel

Guardian Angel
Revives at death

+40 Attack Damage
+40 Armor

Resurrect: Upon taking lethal damage, restores 50% Health and 30% Mana after 4 seconds of stasis. (210s Cooldown)

3400

Guardian Angel TIPS: This item is perfect for champions who need a second chance in teamfights. It is especially effective against champions with high burst damage, such as Zed, Syndra, or Zoe, as well as against strong diving champions like Camille, Kha'Zix, or Lee Sin. The Resurrection effect allows you to return to the fight after taking lethal damage, restoring health and mana, giving you a chance to continue fighting and assist your team even in critical moments.

Randuin's Omen Wild Rift
Randuin's Omen

Randuin's Omen
Attack to heal from enemy Critical Strikes

+400 Max Health
+75 Armor

Countercurrent: When you are Critically Struck or take physical damage, gain 1 stack of Countercurrent. Each stack of Countercurrent grants 5% Critical Strike damage reduction. Stacks up to 4 times. Upon reaching full stacks, grants 20% bonus Movement Speed and slow resist equal to 20% plus 0.5% of bonus Health.

2800

Randuin's Omen TIPS: Randuin's Omen Attack to heal from enemy Critical Strikes +400 Max Health +75 Armor Countercurrent: When you are Critically Struck or take physical damage, gain 1 stack of Countercurrent. Each stack of Countercurrent grants 5% Critical Strike damage reduction. Stacks up to 4 times. Upon reaching full stacks, grants 20% bonus Movement Speed and slow resist equal to 20% plus 0.5% of bonus Health. 2800 Randuin's Omen TIPS: Pick the item if enemy team has a lot of physical damage, you need increased armor and you want to get an additional bonus to movement speed and resistance to slowdowns.. Effective against champions who deal consistent crit based damage like Jinx, Yasuo or Tryndamere.

Thornmail Wild Rift
Thornmail

Thornmail
Reflects damage and reduces enemy healing

+200 Max Health
+75 Armor

Thorns: When struck by an enemy champion's attack, deal 20 + 6% bonus Armor + 2% bonus Health magic damage to the attacker and inflict 50% Grievous Wounds for 3 second(s).

Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

2700

Thornmail TIPS: This item provides a large boost to health and armor, and its “Thorns” passive reflects magic damage when hit by basic attacks, applying Grievous Wounds to reduce enemy healing. It’s ideal against multiple auto-attack or strong heal champions, and helps you soak damage for your team. Pick this up when the enemy team has many auto-attack reliant champions (e.g., Yasuo, Tryndamere, Jinx) or heavy healing (e.g., Soraka, Vladimir, Samira), and you need to absorb incoming damage.

Iceborn Gauntlet Wild Rift
Iceborn Gauntlet

Iceborn Gauntlet
Attacks create a slowing field

+250 Max Health
+50 Armor
+250 Max Mana
+30 Ability Haste

Spellblade: Using an ability causes your next attack within 10 seconds to deal bonus physical damage equal to (100% base AD + 25% Bonus Armor ) in an area. It also creates an icy field for 2 seconds that slows enemies inside by 30%. Armor increases the size of the icy field. (1.5s Cooldown)

Damage is reduced vs structures.

3100

Iceborn Gauntlet TIPS: This item greatly boosts your health, armor, mana, and ability haste, making you much tankier. After casting an ability, your next attack in an area deals bonus physical damage and creates an icy field that slows enemies inside by 30%. The field’s size scales with your armor. This makes the item a great choice for champions who want to combine high survivability with crowd control and extra AOE damage.

Dead Man's Plate Wild Rift
Dead Man's Plate

Dead Man's Plate
Increases Movement Speed

+250 Max Health
+50 Armor

Relentless: +5% Move Speed.
Momentum: Moving builds Momentum, granting up to 40 Move Speed at 100 stacks. Attacking removes all Momentum. Stacks decay when movement is impaired.
Crushing Blow: Attacks deal up to 100 bonus magic damage based on Momentum removed. Melee attacks with max Momentum slows by 50% for 1 second.

2800

Dead Man's Plate TIPS: This item provides a substantial boost to health and armor, and its “Momentum” passive builds movement speed as you move—up to a cap—until you land an attack, which then triggers “Crushing Blow”, dealing bonus magic damage based on the momentum removed and slowing enemies at full stacks. This makes it an excellent choice for tanks and bruisers who need extra mobility to engage quickly and sustain through fights. Tips: ideal for champions who need to close distance and absorb damage; pairs extremely well with Spellblade items (e.g., Divine Sunderer) for additional burst damage on engage.

Frozen Heart Wild Rift
Frozen Heart

Frozen Heart
Reduces all nearby enemies Attack Speed

+80 Armor
+200 Max Mana
+25 Ability Haste

Winter's Caress: Basic attacks and magic damage caused by you or inflicted upon you and nearby allies, will apply stacks of Chill to the enemy champion for 3 seconds. Each stack of Chill slows enemy attack speed by 9%, up to a maximum of 4 stacks or 36% attack speed reduction. Each individual ability has a 3 seconds cooldown on applying Chill stacks.

2700

Frozen Heart TIPS: This item is ideal for tanks and support champions who need to slow enemy attack speed and maintain a healthy mana pool. It provides substantial bonuses to armor, mana, and ability haste. The “Winter’s Caress” passive applies up to four stacks of Chill on enemy champions through your basic attacks, abilities, or any magic damage they take—each stack slows their attack speed by 9%, up to 36% at full stacks. This weakens enemy marksmen and fighters, making it harder for them to deal sustained damage in fights.

Reduce Attack Speed

Items that reduce VAYNE Attack Speed.
Warden's Mail Wild Rift
Warden's Mail

Warden's Mail
Reduces enemy's Attack Speed

+35 Armor

Cold Steel: Reduce the Attack Speed of enemies by 15% for 1.5 seconds when struck by an attack.

1050

Frozen Heart Wild Rift
Frozen Heart

Frozen Heart
Reduces all nearby enemies Attack Speed

+80 Armor
+200 Max Mana
+25 Ability Haste

Winter's Caress: Basic attacks and magic damage caused by you or inflicted upon you and nearby allies, will apply stacks of Chill to the enemy champion for 3 seconds. Each stack of Chill slows enemy attack speed by 9%, up to a maximum of 4 stacks or 36% attack speed reduction. Each individual ability has a 3 seconds cooldown on applying Chill stacks.

2700

Frozen Heart TIPS: This item is ideal for tanks and support champions who need to slow enemy attack speed and maintain a healthy mana pool. It provides substantial bonuses to armor, mana, and ability haste. The “Winter’s Caress” passive applies up to four stacks of Chill on enemy champions through your basic attacks, abilities, or any magic damage they take—each stack slows their attack speed by 9%, up to 36% at full stacks. This weakens enemy marksmen and fighters, making it harder for them to deal sustained damage in fights.

Reduced Healing

Items with Grievous Wounds that can reduce VAYNE Healing effects.
Ignite Wild Rift
Ignite

Ignite

Ignites target enemy champion, dealing 72 true damage (72–380 ) over 5 and applying 60% Grievous Wounds for the duration.

Grievous Wound reduces the effectiveness of Healing and Regeneration effects.

Cooldown: 100s

Bramble Vest Wild Rift
Bramble Vest

Bramble Vest
Reflects damage and reduces enemy healing

+30 Armor

Thorns: When struck by an attack, deal 4 magic damage + 6% bonus armor to the attacker and inflict 40% Grievous Wounds for 3 seconds if they are a champion.

Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

1000

Thornmail Wild Rift
Thornmail

Thornmail
Reflects damage and reduces enemy healing

+200 Max Health
+75 Armor

Thorns: When struck by an enemy champion's attack, deal 20 + 6% bonus Armor + 2% bonus Health magic damage to the attacker and inflict 50% Grievous Wounds for 3 second(s).

Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

2700

Thornmail TIPS: This item provides a large boost to health and armor, and its “Thorns” passive reflects magic damage when hit by basic attacks, applying Grievous Wounds to reduce enemy healing. It’s ideal against multiple auto-attack or strong heal champions, and helps you soak damage for your team. Pick this up when the enemy team has many auto-attack reliant champions (e.g., Yasuo, Tryndamere, Jinx) or heavy healing (e.g., Soraka, Vladimir, Samira), and you need to absorb incoming damage.

Cleanse or Block Spells

Items with ability or property to cleanse or block negative spells.
Stasis Enchant Wild Rift
Stasis Enchant

Stasis Enchant
Turn invulnerable

Stasis (Active): Become invulnerable and untargetable for 2.5 seconds, but unable to move, attack, cast abilities or use items. (120s Cooldown)

1000

Stasis Enchant TIPS: This Enchant renders you invulnerable and untargetable for 2.5 s, but prevents movement, attacks, and ability or item use. Perfect for surviving critical moments against assassins and high burst damage.

Е
Quicksilver Enchant Wild Rift
Quicksilver Enchant

Quicksilver Enchant
Dispels crowd control

Quicksilver (Active): Removes all crowd control effects currently affecting you, and become immune to crowd control effects for 0.75 seconds.
Perseverance (Passive): After the Quicksilver effects ends, grant 30% Tenacity and 30% Slow Resist for 1.5 seconds. (60s Cooldown)

Cannot be used during knock up or knock back effects.

800

Quicksilver Enchant TIPS: This enchant cleanses all crowd control effects, grants brief CC immunity, then boosts your tenacity and slow resist. Perfect for champions who need to quickly purge control to stay in the fight.

Е
Cleanse Wild Rift
Cleanse

Cleanse

Removes disables (including spell debuffs) affecting your champion and grants immunity to disables for 0.25 seconds.

Cooldown: 110s

Solo Baron VAYNE Tips

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Solo Baron VAYNE Strengths and Weaknesses

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Solo Baron VAYNE Strategy and Tactics

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Solo Baron VAYNE Power Spikes

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Wild Rift VAYNE Ability and Tips

NIGHT HUNTERNIGHT HUNTER
P
TUMBLETUMBLE
Q
SILVER BOLTSSILVER BOLTS
W
CONDEMNCONDEMN
E
FINAL HOURFINAL HOUR
R

(PASSIVE) NIGHT HUNTER

NIGHT HUNTER

Gains 10/15/20 Movement Speed when moving towards enemy champions.

Final Hour: Gains 70 Movement Speed instead.

Ability Tips

Coming soon..

This section is currently empty, but we assure you that we are working tirelessly to fill this section!

Video

(Q) TUMBLE

TUMBLE

4.4/3.6/2.8/2s 30

Dashes forward and empowers her next attack to deal an additional 24 physical damage (40/50/60/70% attackdamage).

Final Hour: Gains 1 second of invisibility on cast.

Tumble does not go through walls.

Ability Tips

Coming soon..

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Video

(W) SILVER BOLTS

SILVER BOLTS

18/17/16/15s 45

Passive: Every third consecutive attack or ability on the same target deals additional true damage equal to 3/6/9/12% of the enemy's maximum Health.

Active: Gains 40/45/50/55% Attack Speed for the next 3 attacks within 5 seconds and heals for 40% of the damage Silver Bolts dealt.

Passive deals least 50/65/80/95 true damage.
Passive damage is capped at 200 against monsters.

Ability Tips

Coming soon..

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Video

(E) CONDEMN

CONDEMN

21/18/15/12s 90

Fires a bolt that deals 50 physical damage (50/80/110/140 + 55% bonus attackdamage) and knocks back. If enemies are knocked into a wall, they take an additional 105 physical damage (105/145/185/225 + 75% bonus attackdamage) and are stunned for 1.5 seconds.

Ability Tips

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Video

(R) FINAL HOUR

FINAL HOUR

65/60/55s 100

Gains 20/30/40 Attack Damage and strengthens Night Hunter and Tumble for 8/10/12 seconds.

When an enemy champion damaged by Vayne dies within 3 seconds, Final Hour's duration is extended by 4 seconds, up to an additional 8 seconds.

Ability Tips

Coming soon..

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Video

Wild Rift VAYNE Skills Combo

🥇HARD 🥈MEDIUM 🥉EASY

Vayne Condemn Redirect All-In

Execution

R
Q
eAA
E
F
W
AA
AA
AA
Q
eAA
AA

Use this combo to unexpectedly CC and kill lone enemies.

Use (R) FINAL HOUR and (Q) TUMBLE to gap close. eAA once, then (E) CONDEMN and instantly FLASH to knock the enemy into a wall and stun them. Activate (W) SILVER BOLTS to boost your attackspeed Attack Speed. From there, continue to AA and use (Q) to reset your eAA / AA whenever possible.

Combo Video

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Our has already collected more than 1000+ different skill combinations for all LoL Wild Rift champions!

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Our has already collected more than 1000+ different skill combinations for all LoL Wild Rift champions!

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Our has already collected more than 1000+ different skill combinations for all LoL Wild Rift champions!

VAYNE Change history

 ADJUSTED 09 JAN 2025 (PATCH 6.0)

BASE STATS
Base Health: 540 → 570.
Health per level: 105 → 120.
Armor per level: 4.3 → 4.5.
Magic Resist per level: 0.8 → 1.4.
 ADJUSTED 26 DEC 2024 (PATCH 5.3C)

BASE STATS
Growth attack damage: 2.65 → 3.

(Q) TUMBLE
Cooldown: 3.5/3/2.5/2 s → 4.4/3.6/2.8/2s
 ADJUSTED 17 OCT 2024 (PATCH 5.3)

Base Attack Damage: 58 → 54.
Attack Speed per level: 2.2% → 2.7%.
NERFED 13 SEP 2023 (PATCH 4.3С)

BASE STATS
Attack speed per level: 3.2% → 2.2%.

(PASSIVE) NIGHT HUNTER
Bonus movement speed when moving towards enemy champions: 15/20/30 → 10/15/20.

(E) CONDEMN
Cooldown: 18/16/14/12s → 21/18/15/12s.
 ADJUSTED 28 JUN 2023 (PATCH 4.2B)

BASE STATS
Health: 570 → 540.
Armor: 35 → 31.

(E) CONDEMN
Attack Damage bonus: 50% → 55%.
BUFFED 08 JUN 2023 (PATCH 4.2A)

BASE STATS
Base attack speed: 20% → 30%.
Attack speed per level: 2.2% → 3.2%.
 ADJUSTED 25 MAY 2023 (PATCH 4.2)

BASE STATS
Base movement speed +10.
Crit damage rate:200% → 175%.
Attack range: 550 → 575.

(E) CONDEMN
Cast range: 550 → 575.
No longer deals bonus wall hit damage with Infinity Edge: Always deals 105/145/185/225 + 75% bonus Attack Damage.
NERFED 08 APR 2022 (PATCH 3.1A)

(PASSIVE) NIGHT HUNTER
Final Hour bonus movement speed: 90 → 70.

(R) FINAL HOUR
Bonus Attack Damage: 30/40/50 → 20/30/40.
NERFED 16 FEB 2022 (PATCH 3.0A)

(W) SILVER BOLTS
Active healing: 60% of damage dealt → 40% of damage dealt.
Active cooldown: 16/15/14/13s → 18/17/16/15s.
BUFFED 30 JUN 2021 (PATCH 2.3B)

(W) SILVER BOLTS
Base damage: 30/50/70/90 → 50/65/80/95.

(R) FINAL HOUR
Cooldown: 80/70/60s → 75/65/55s.
BUFFED 28 APR 2021 (PATCH 2.2B)

(R) FINAL HOUR
Bonus AD: 20/30/40 → 30/40/50.
Cooldown: 90/75/60s → 80/70/60s.
BUFFED 02 MAR 2021 (PATCH 2.1A)

(E) CONDEMN
Damage on terrain stun: 75/120/165/210 → 105/145/185/225.

(R) FINAL HOUR
Cooldown: 100/80/60s → 90/75/60s.
NERFED 06 DEC 2020 (PATCH 1.1)

BASE STATS
Mana regen: 12 → 9.

(R) FINAL HOUR
Mana: 80/80/80 → 100/100/100.
NERFED 09 NOV 2020 (PATCH 1.0A)

BASE STATS
Movement Speed: 330 → 325.

(PASSIVE) NIGHT HUNTER
Movement Speed bonus: 30 on 1 lvl → 15/20/30 on 1/5/9 lvl.

(W) SILVER BOLTS
Damage: 50/70/90/110 → 30/50/70/90.
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    lich-bane ludens-echo morellonomicon nashors-tooth rod-of-ages rylais-crystal-scepter crystalline-reflector rabadons-deathcap
    staff-of-flowing-water imperial-mandate riftmaker horizon-focus runaans-hurricane crown-of-the-shattered-queen oceanids-trident psychic-projector
    black-cleaver blade-of-the-ruined-king bloodthirster deaths-dance duskblade-of-draktharr infinity-edge manamune maw-of-malmortius
    mortal-reminder muramana phantom-dancer runaans-hurricane trinity-force serpents-fang divine-sunderer youmuus-ghostblade
    essence-reaver navori-quickblades seryldas-grudge solari-chargeblade stormrazor wits-end edge-of-night guardian-angel
    chempunk-chainsword immortal-shieldbow magnetic-blaster the-collector spear-of-shojin titanic-hydra terminus sundered-sky
    eclipse
    force-of-nature frozen-heart winters-approach fimbulwinter guardian-angel iceborn-gauntlet protectors-vow randuins-omen
    abyssal-mask spirit-visage steraks-gage sunfire-cape thornmail warmogs-armor zekes-convergence dead-mans-plate
    ixtali-seedjar dawnshroud amaranths-twinguard mantle-of-the-twelfth-hour searing-crown heartsteel
    boots-of-mana gluttonous-greaves ionian-boots-of-lucidity mercurys-treads ninja-tabi boots-of-dynamism berserkers-greaves quicksilver-enchant
    teleport-enchant gargoyle-enchant glorious-enchant locket-enchant protobelt-enchant magnetron-enchants repulser-enchants veil-enchants
    meteor-enchant revitalizing-grail redeeming-enchant stasis-enchant ravenous-hydra
    black-mist-scythe bulwark-of-the-mountain talisman-of-ascension
2+3+2=
  1. Stein Vox
    +1
    Stein Vox Poro 6 Dec 2024
    "Tank" Vayne Build:

    First, leave base with :boots-of-speed: Boots of Speed, because you need to reach lane before the enemy ADC.
    At your first back, get :recurve-bow: Recurve Bow for extra attack speed and on-hit damage.
    Your first item will be blade-of-the-ruined-king Blade of the Ruined King, a core item that makes up for Vayne, as her early game is terrible. Then, get the berserkers-greaves Berserker's Greaves and let's start the party.
    Your second item must be frozen-heart Frozen Heart because the short-rangered Vayne can make some use for the on-hit slow, followed by thornmail Thornmail for the antiheal and damage against another ADCs.
    Then, there's a lot of items that can be useful, like terminus, wits-end, amaranths-twinguard, force-of-nature, etc. I recommend wits-end Wit's End and amaranths-twinguard Amaranth's Twinguard .

    Runes MUST be: :lethal-tempo: Lethal Tempo, :brutal: Brutal, :last-stand: Last Stand, :legend-alacrity: Legend: Alacrity and :second-wind: Second Wind (:bone-plating: Bone Plating can also be useful)
    1. Stein Vox
      0
      Stein Vox Poro 6 Dec 2024
      Sorry for the item and rune names being duplicated, I was testing something.
  2. IcedEarth
    0
    Iron
    IcedEarth
    💎Premium 20 Jan 2025
    Can we get counters & synergies please?
    1. Mundo
      +1
      Master
      Mundo
      👑Admin 22 Jan 2025
      Hello! Today the whole guide was updated!