CHAMPION GUIDE / BUILD
Mid IRELIA Build
Recommended items, runes and spells for playing IRELIA in the Mid lane.
No published build has been assigned to this lane.
Solo Baron Item Build & Spells
TIPS: Start your build with
Long Sword. Next, you should pay attention to whether your mobility champion is enough, our further actions will depend on this. If it is hard for you to dodge the enemy's skills or you want to roam on neighboring lines, then it is better to buy
Boots of Speed at an early stage.
SUMMONER SPELLS
START
CORE
BOOTS
TIPS: Finally, for your items, you should build
Blade of the Ruined King (Attacks deal bonus damage) as your first item, followed by
Gluttonous Greaves (Grants Attack Damage and Omnivamp) (sometimes it will still be better to build a boot as the first item, which significantly increases the mobility of your champion) the third key element in our build is
Hullbreaker (Split-pushing power).
Maybe now it's time to think about upgrading your boot, invest in
Immortal Treds (Deal bonus damage or gain increased healing and shielding).
The remaining last three items are situational, of course you can use the example builds above. But for a more effective game you will need to pay attention to the situation on the battlefield.
EXAMPLE BUILD
Instead of Wit's End
Instead of Death's Dance
Instead of Guardian Angel
Solo Baron Rune Build
For runes, you should pick
Conqueror (Gain stacks of AD or AP when hitting a champion with separate attacks or abilities. Stacks up to 6 times. When fully stacked, gain bonus Omnivamp (Adaptive).) as your keystone, followed by
Demolish (Your third attack against a turret deals bonus damage),
Bone Plating (Reduces incoming damage.) and
Overgrowth (Gains bonus scalable max Health.) in the primary tree, as well as
Sudden Impact (After dashing or exiting invisibility/stealth, your next damaging attack or ability deals true damage on hit. The attack/ability gains bonus effects at higher levels.) in the secondary tree. Below you can see possible options for replacing runes.
Gain stacks of AD or AP when hitting a champion with separate attacks or abilities. Stacks up to 6 times. When fully stacked, gain bonus Omnivamp (Adaptive).
Your third attack against a turret deals bonus damage
Reduces incoming damage.
Gains bonus scalable max Health.
After dashing or exiting invisibility/stealth, your next damaging attack or ability deals true damage on hit. The attack/ability gains bonus effects at higher levels.
Solo Baron Ability Order
Max: Q→W→EMid Item Build & Spells
TIPS: Start your build with
Long Sword. Next, you should pay attention to whether your mobility champion is enough, our further actions will depend on this. If it is hard for you to dodge the enemy's skills or you want to roam on neighboring lines, then it is better to buy
Boots of Speed at an early stage.
SUMMONER SPELLS
START
CORE
BOOTS
TIPS: Finally, for your items, you should build
Blade of the Ruined King (Attacks deal bonus damage) as your first item, followed by
Gluttonous Greaves (Grants Attack Damage and Omnivamp) (sometimes it will still be better to build a boot as the first item, which significantly increases the mobility of your champion) the third key element in our build is
Kraken Slayer (Deal bonus physical damage).
Maybe now it's time to think about upgrading your boot, invest in
Immortal Treds (Deal bonus damage or gain increased healing and shielding).
The remaining last three items are situational, of course you can use the example builds above. But for a more effective game you will need to pay attention to the situation on the battlefield.
EXAMPLE BUILD
Instead of Death's Dance
Instead of Terminus
Instead of Guardian Angel
Mid Rune Build
For runes, you should pick
Conqueror (Gain stacks of AD or AP when hitting a champion with separate attacks or abilities. Stacks up to 6 times. When fully stacked, gain bonus Omnivamp (Adaptive).) as your keystone, followed by
Brutal (Attacks deal bonus damage to enemy champions.),
Coup de Grace (Increases damage dealt to enemy champions with low Health.) and
Legend: Bloodline (Gains Omnivamp.) in the primary tree, as well as
Sudden Impact (After dashing or exiting invisibility/stealth, your next damaging attack or ability deals true damage on hit. The attack/ability gains bonus effects at higher levels.) in the secondary tree. Below you can see possible options for replacing runes.
Gain stacks of AD or AP when hitting a champion with separate attacks or abilities. Stacks up to 6 times. When fully stacked, gain bonus Omnivamp (Adaptive).
Attacks deal bonus damage to enemy champions.
Increases damage dealt to enemy champions with low Health.
Gains Omnivamp.
After dashing or exiting invisibility/stealth, your next damaging attack or ability deals true damage on hit. The attack/ability gains bonus effects at higher levels.
Mid Ability Order
Max: Q→W→ECHAMPION GUIDE / COMMUNITY BUILDS
Mid IRELIA Community Builds
Explore published community builds for playing IRELIA in the Mid lane.
0 COMMUNITY BUILDSBe the first to share a IRELIA build with the WR-META community.
CREATE BUILDCHAMPION PROFILE / BASE STATISTICS
IRELIA Champion DNA
Explore the champion’s playstyle and base statistics. Select a level to preview how recorded starting values and growth change from level 1 to 15.
01 / BASE STATS / LEVEL SCALING
CHAMPION STATISTICS
Recorded attributes at the selected level. Numbers below the chart remain in their original units.
02 / CHAMPION IDENTITY / PLAYSTYLE
PLAYSTYLE PROFILE
Damage, toughness, utility and difficulty use the champion’s stored profile and do not change with level.
CHAMPION PROFILE / BALANCE HISTORY
IRELIA Patch Changes
Explore the buffs, nerfs, adjustments and reworks recorded across previous Wild Rift patches. Expand a patch to see its detailed changes.
BASE STATS
Critical Strike Damage: 175% → 200%.
Attack Speed cap: 2.5 → 3 attacks per second.
Attack Speed Ratio: 0.656.
Base Attack Speed: 0.656.
Base Bonus Attack Speed: 0.22.
Attack Speed per Level: 0.016.
Base Health: 690 → 660.
Health per Level: 128 → 138.
(Q) BLADESURGE
Healing: 16/20/24/28% Attack Damage → 11/14/17/20% Attack Damage.
BASE STATS
Health per level: 120 → 128.
Armor per level: 4.5 → 5.
(PASSIVE) IONIAN FERVOR
Bonus damage at max stacks: 10 to 150 + 30% bonus Attack Damage → 25 to 150 + 30% bonus Attack Damage.
(R) VANGUARD'S EDGE
Blade wall base damage: 100/175/250 → 100/225/350.
(PASSIVE) IONIAN FERVOR
Damage: 30~120 + 30% bonus Attack Damage → 10~150 + 30% bonus Attack Damage.
(Q) BLADESURGE
Damage: 15/45/75/105 + 60% Attack Damage → 10/40/70/100 + 65% Attack Damage.
Health regeneration: 19/21/23/25% Attack Damage → 16/20/24/28% Attack Damage.
BASE STATS
Base Health: 650 → 690.
Health per level: 115 → 120.
Base Armor: 40 → 46.
Magic Resist per level: 1.6 → 2.
BASE STATS
Armor per Level: 3.9 → 4.5.
(R) VANGUARD'S EDGE
Bladewall Damage: 100/150/200 + 70% Ability Power → 100/175/250 + 70% Ability Power.
(PASSIVE) IONIAN FERVOR
Bonus damage at max stacks: 30~100 + 25% bonus Attack Damage → 30~120 + 30% bonus Attack Damage.
(E) FLAWLESS DUET
Cooldown: 13/12/11/10s → 12/11/10/9s.
(W) DEFIANT DANCE
Damage reduction: (50 + 7% Ability Power)% → (60 + 7% Ability Power)%.
Base damage: 10/30/50/70 → 20/35/50/65.
BASE STATS
Base movement speed +10.
Crit damage rate:200% → 175%.
BASE STATS
Attack Damage: 64 → 58.
(PASSIVE) IONIAN FERVOR
Bonus attack speed per 1 stack: 5 ~ 20% → 3% ~ 17%.
Bonus magic damage: 14~70 → 30~100.
(PASSIVE) IONIAN FERVOR
Monster mod: 50% → 0%.
Base damage: 10~66 → 14~70.
(Q) BLADESURGE
Dash no longer follows enemy Flashes and similar effects.
(E) FLAWLESS DUET
Base damage: 100/150/200/250 → 80/130/180/230.
(R) VANGUARD'S EDGE
Wall slow duration: 1.5s → 1s.
(PASSIVE) IONIAN FERVOR
Damage to monsters: 100% → 50%.
(PASSIVE) IONIAN FERVOR
Base Attack Speed: 8~15% → 5~20%.
(Q) BLADESURGE
Cooldown: 11/10/9/8s → 9/8/7/6s.
(PASSIVE) IONIAN FERVOR
On-hit damage: 14-70 scaling with level (10 + 4/level) → 10-66 scaling with level (6 + 4/level).
(R) VANGUARD'S EDGE
[BUGFIX] Fixed a bug in tooltips where the wall duration was increasing with ability rank. It has always been constant at 3 seconds.
BASE STATS
Base Mana Regen: 15 → 18.
(Q) BLADESURGE
Base damage: 10/40/70/100 → 15/45/75/105.
Healing Attack Damage ratio: 0,14/0,16/0,18/0,2 → 0,19/0,21/0,23/0,25.
(E) FLAWLESS DUET
Base damage: 70/120/170/220 → 100/150/200/250.
(R) VANGUARD'S EDGE
Barrage base damage: 125/225/325 → 125/250/375.
Bladewall damage: 75/125/175 → 100/150/200.
CHAMPION GUIDE / COUNTERS
Mid IRELIA Counters
Explore champion matchups and synergies for IRELIA in the Mid lane.
THREATS
Champions that can make this matchup difficult.
SYNERGIES
Champions that work well alongside this pick.
THREATS
Champions that can make this matchup difficult.
SYNERGIES
Champions that work well alongside this pick.
No champion matchups have been added for this lane.
CHAMPION GUIDE / COUNTER ITEMS
Mid IRELIA Counter Items
Discover items that help counter IRELIA in the Mid lane.
ARMOR
Armor helps against basic attacks and physical damage.
REDUCE ATTACK SPEED
Items that reduce this champion's attack speed.
CLEANSE OR BLOCK SPELLS
Items that cleanse or block negative spell effects.
REDUCE MOBILITY
Items that decrease this champion's mobility.
HYBRID RESISTANCES
Items that reduce physical and magic damage.
CHAMPION GUIDE / COMBOS
IRELIA Skill Combos
Learn skill combinations from beginner to advanced. Choose a difficulty to explore execution steps, tips and videos.
SEVEREADVANCED EXECUTION
HARDADVANCED COMBOS
COMBO 1 / HARD
Irelia Assassination
Irelia Assassination
E1
R
Q
E2
AA
W
Q
AA
Q
AAStart with (E1) FLAWLESS DUET, then immediately (R) VANGUARD'S EDGE and (Q) BLADESURGE. Use (E2) while dashing. Immediately AA, (W) DEFIANT DANCE, (Q) one after another once you land. Finish with AA, (Q) and AA.
MEDIUMINTERMEDIATE COMBOS
CHAMPION GUIDE / TIPS
Mid IRELIA Tips
Practical laning tips, matchup decisions and tactical advice for playing IRELIA in the Mid lane.
Advice for this lane has not been added.
CHAMPION GUIDE / STRENGTHS & WEAKNESSES
Mid IRELIA Strengths and Weaknesses
Explore the strengths and weaknesses of IRELIA in the Mid lane and prepare for favorable and difficult matchups.
Advice for this lane has not been added.
CHAMPION GUIDE / GAME PLAN
Mid IRELIA Strategy and Tactics
Plan your early, mid and late game decisions for IRELIA in the Mid lane.
Advice for this lane has not been added.
CHAMPION GUIDE / POWER SPIKES
Mid IRELIA Power Spikes
Learn when IRELIA is strongest in the Mid lane across early, mid and late game.
Advice for this lane has not been added.
CHAMPION GUIDE / JUNGLE PATH
IRELIA Jungle Path
Explore IRELIA jungle clear routes, camp orders and pathing tips for Wild Rift.
No jungle route has been published for this champion.




















































































