BLITZCRANK Wild Rift
S
Wild Rift Support
110
35 938

22 Nov 2023
Wild Rift: BLITZCRANK - Build Guide (Items, Runes, COMBOS, SKILLS ORDER) Wild Rift Support Wild Rift Tank
ADJUST

Damage
3.3
Toughness
6.6
Utility
6.6
Difficulty
3.3
League of Legends: Wild Rift BLITZCRANK, role - Support / Tank. Use the guidelines to take your BLITZCRANK Wild Rift champion play style to the next level. Study in detail the build of items, runes, spells, skills that need to be developed in the first place. In order to find out what position BLITZCRANK is in the rating table, go to the - Tier List page.
attackdamage 58 (1.7)
heal 650 (115)
healthregeneration 9 (0.9)
attackspeed 0.8 (0.015)
mana 300 (41)
mpreg 12 (1.1)
movementspeed 335 (0)
armor 50 (5.1)
magicresistance 38 (1.6)
criticalstrike 175 (0)


Wild Rift Support Support BLITZCRANK's Build items and runes for LoL Wild Rift

Key items
Starting
LoL Wild Rift: Relic Shield
Relic Shield

Relic Shield
Kill minions to earn bonus gold

+100 Max Health

This item is for support players. When equipped, it will reduce the gold you receive from killing minions and monsters. If there are multiples of this item within the party, only one of them can take effect at any given time.

Gains 1 charge(s) every 30 seconds (up to 3 times). Attacking enemy minions consumes 1 charge(s) and executes minions whose Health are below 65%, granting your teammates the entire bounty, while granting you 65 bonus gold and restoring your Health by 15-65.

While you will not participate in the resulting minion bounty sharing, you will personally receive gold equal to 50% of the bounty. Your share of the bounty from the minion kill will be entirely given to nearby teammates.
Also reduces monster bounties by 50%.

Quest: Earn 500 gold with this item to transform it into Bulwark of the Mountain.

500

Core
LoL Wild Rift: Bulwark of the Mountain
Bulwark of the Mountain

Bulwark of the Mountain
Kill minions to earn bonus gold

+175 Max Health
+10 Ability Haste

Every 60 seconds, gains 75 gold and 1 stacks of soulforce (up to 10 stacks). Each stack of soulforce grants 25 Health, 2 Attack Damage, or 4 Ability Power (Adaptive).

0

Talisman of Ascension Wild Rift
Talisman of Ascension

Talisman of Ascension
Kill enemy minions to earn bonus gold

+125 Max Health
+15 Ability Haste

Every 60 seconds, gains 75 gold and 1 stacks of soulforce (up to 10 stacks). Each stack of soulforce grants 25 Health, 2 Attack Damage, or 4 Ability Power (Adaptive).

0

Winter's Approach Wild Rift
Winter's Approach

Winter's Approach
Converts Mana to Health

+350 Max Health
+500 Max Mana
+15 Ability Haste

Awe: Grants bonus health equal to 8% of max Mana and refunds 15% of all Mana spent.
Mana Charge: Increases max Mana by 12. every attack, when Mana is spent or when taking damage from champions, epic monsters, or towers. Caps at 700 bonus Mana, transforming Winter's Approach into Fimbulwinter. Triggers up to 3 times every 12 seconds. You may only carry one Tear of the Goddess item at a time.

2600

Boots and Enchant
Plated Steelcaps Wild Rift
Plated Steelcaps

Plated Steelcaps
Reduces Physical Damage

+150 Max Health
+100% Health Regen
+35 Armor
+45 Move Speed.

Block: Reduces physical damage taken by 10%.

1350

Mercury's Treads Wild Rift
Mercury's Treads

Mercury's Treads
Reduces Magic Damage

+200 Max Health
+100% Health Regen
+35 Magic Resistance
+45 Move Speed.

Dissolve: Reduces magic damage taken by 12%.

1350

Locket Enchant Wild Rift
Locket Enchant

Locket Enchant
Area of effect magic shield

Locket (Active):  Grants a shield to yourself and nearby allied champions that each absorbs 60-390 damage for 2.5 seconds. (60s cooldown)

This effect is reduced by 50% if the target has been affected by another Locket in the last 20 seconds.

500

Е
LoL Wild Rift Veil Enchant
Veil Enchant

Veil Enchant
Block an ability for an ally

Veil (Active): Grant a spell shield to a nearby ally for 3 seconds, blocking the next hostile ability. (45s Cooldown)

500

Е
Defense options
Dead Man's Plate Wild Rift
Dead Man's Plate

Dead Man's Plate
Increases Movement Speed

+250 Max Health
+50 Armor

Relentless: +5% Move Speed.
Momentum: Moving builds Momentum, granting up to 40 Move Speed at 100 stacks. Attacking removes all Momentum. Stacks decay when movement is impaired.
Crushing Blow: Attacks deal up to 100 bonus magic damage based on Momentum removed. Melee attacks with max Momentum slows by 50% for 1 second.

2800

Spirit Visage Wild Rift
Spirit Visage

Spirit Visage
Increases healing and shielding received

+350 Max Health
+100% Health Regen
+50 Magic Resistance
+20 Ability Haste

Blessed: Increases all healing, regen, drain effects and shields on yourself by 30%.

2800

Randuin's Omen Wild Rift
Randuin's Omen

Randuin's Omen
Attack to heal from enemy Critical Strikes

+400 Max Health
+65 Armor

Cold Steel: Reduce the Attack Speed of enemies by 15% for 1.5 second(s) when struck by basic attack.
Determination: When you are critically struck, gain stacks of Determination for 5 seconds equal to (melee 25% / ranged 18%) of the pre-mitigation, consume all Determination and heal yourself for the same amount.

2800

Thornmail Wild Rift
Thornmail

Thornmail
Reflects damage and deduces enemy healing

+100 Max Health
+75 Armor

Thorns: When struck by an enemy champion's attack, deal 20 + 6% bonus Armor + 1% bonus Health magic damage to the attacker and inflict 50% Grievous Wounds for 3 second(s).

Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

2700

Abyssal Mask Wild Rift
Abyssal Mask

Abyssal Mask
After taking magic damage, immobilize enemies to deal additional damage

+300 Max Health
+40 Magic Resistance
+300 Max Mana
+10 Ability Haste

Eternity: Restore Mana equal to 15% of the damage taken from champions. Regen Health equal to 20% of Mana spent. Capped at 25 Health per cast.
Passive: When you take magic damage, gain 20% of the damage taken as remaining charges for 5 seconds. When you root an enemy Champion, consume your remaining charges to cause a 400 yard explosion near the first rooted target, dealing magic damage which is equal to the remaining charge.

2800

Build items options
BLITZCRANK - Main Build 👑
LoL Wild Rift: Bulwark of the Mountain
Bulwark of the Mountain

Bulwark of the Mountain
Kill minions to earn bonus gold

+175 Max Health
+10 Ability Haste

Every 60 seconds, gains 75 gold and 1 stacks of soulforce (up to 10 stacks). Each stack of soulforce grants 25 Health, 2 Attack Damage, or 4 Ability Power (Adaptive).

0

Fimbulwinter Wild Rift
Fimbulwinter

Fimbulwinter
Converts Mana to Health

+350 Max Health
+1200 Max Mana
+15 Ability Haste

Awe: Grants bonus health equal to 8% of max Mana and refunds 15% of all Mana spent.
Frozen Colossus: Immobilizing or slowing an enemy champion consumes 3% current mana and grants a shield for 3 seconds, absorbing 100-200 +5% current Mana, increased by 80% if there is more than 1 enemy champion nearby.

Only triggers when above 20% max Mana. (8s cooldown).
Shield is 50% effective for ranged champions.

2600

Zeke's Convergence Wild Rift
Zeke's Convergence

Zeke's Convergence
Boosts allies Attack Damage

+40 Armor
+40 Magic Resistance
+150 Max Mana
+10 Ability Haste

Harbinger: Casting your ultimate surrounds you with a blizzard and ignites a nearby ally's attacks for 10 seconds. Your blizzard slows enemies by 20% and your ally's attacks burn for 30% bonus magic damage over 2 seconds. Prioritizes highest Attack Damage ally.
Frostfire Covenant: Your blizzard ignites if it slows a burning enemy, dealing 60 magic damage per second and slowing by 50% for 3 seconds.

2700

Frozen Heart Wild Rift
Frozen Heart

Frozen Heart
Reduces all nerby enemies Attack Speed

+80 Armor
+200 Max Mana
+25 Ability Haste

Winter's Caress: Basic attacks and magic damage caused by you or inflicted upon you and nearby allies, will apply stacks of Chill to the enemy champion for 3 seconds. Each stack of Chill slows enemy attack speed by 9%, up to a maximum of 4 stacks or 36% attack speed reduction. Each individual ability has a 3 seconds cooldown on applying Chill stacks.

2700

Amaranth's Twinguard Wild Rift
Amaranth's Twinguard

Amaranth's Twinguard
In-combat durability

+55 Armor
+55 Magic Resistance

Endurance: Gain 1 stacks of Endurance every 1 seconds while in combat with enemy champions (max 5 stacks). At maximum stacks, gain 30% size, 20% Tenacity, and increase Armor by 30% and Magic Resistance by 30% until out of combat with champion.

3200

BLITZCRANK - Alternative Build
Talisman of Ascension Wild Rift
Talisman of Ascension

Talisman of Ascension
Kill enemy minions to earn bonus gold

+125 Max Health
+15 Ability Haste

Every 60 seconds, gains 75 gold and 1 stacks of soulforce (up to 10 stacks). Each stack of soulforce grants 25 Health, 2 Attack Damage, or 4 Ability Power (Adaptive).

0

Fimbulwinter Wild Rift
Fimbulwinter

Fimbulwinter
Converts Mana to Health

+350 Max Health
+1200 Max Mana
+15 Ability Haste

Awe: Grants bonus health equal to 8% of max Mana and refunds 15% of all Mana spent.
Frozen Colossus: Immobilizing or slowing an enemy champion consumes 3% current mana and grants a shield for 3 seconds, absorbing 100-200 +5% current Mana, increased by 80% if there is more than 1 enemy champion nearby.

Only triggers when above 20% max Mana. (8s cooldown).
Shield is 50% effective for ranged champions.

2600

Zeke's Convergence Wild Rift
Zeke's Convergence

Zeke's Convergence
Boosts allies Attack Damage

+40 Armor
+40 Magic Resistance
+150 Max Mana
+10 Ability Haste

Harbinger: Casting your ultimate surrounds you with a blizzard and ignites a nearby ally's attacks for 10 seconds. Your blizzard slows enemies by 20% and your ally's attacks burn for 30% bonus magic damage over 2 seconds. Prioritizes highest Attack Damage ally.
Frostfire Covenant: Your blizzard ignites if it slows a burning enemy, dealing 60 magic damage per second and slowing by 50% for 3 seconds.

2700

Frozen Heart Wild Rift
Frozen Heart

Frozen Heart
Reduces all nerby enemies Attack Speed

+80 Armor
+200 Max Mana
+25 Ability Haste

Winter's Caress: Basic attacks and magic damage caused by you or inflicted upon you and nearby allies, will apply stacks of Chill to the enemy champion for 3 seconds. Each stack of Chill slows enemy attack speed by 9%, up to a maximum of 4 stacks or 36% attack speed reduction. Each individual ability has a 3 seconds cooldown on applying Chill stacks.

2700

Amaranth's Twinguard Wild Rift
Amaranth's Twinguard

Amaranth's Twinguard
In-combat durability

+55 Armor
+55 Magic Resistance

Endurance: Gain 1 stacks of Endurance every 1 seconds while in combat with enemy champions (max 5 stacks). At maximum stacks, gain 30% size, 20% Tenacity, and increase Armor by 30% and Magic Resistance by 30% until out of combat with champion.

3200

Situational Changes
vs Critical Strike
Amaranth's Twinguard Wild Rift
Amaranth's Twinguard

Amaranth's Twinguard
In-combat durability

+55 Armor
+55 Magic Resistance

Endurance: Gain 1 stacks of Endurance every 1 seconds while in combat with enemy champions (max 5 stacks). At maximum stacks, gain 30% size, 20% Tenacity, and increase Armor by 30% and Magic Resistance by 30% until out of combat with champion.

3200

Randuin's Omen Wild Rift
Randuin's Omen

Randuin's Omen
Attack to heal from enemy Critical Strikes

+400 Max Health
+65 Armor

Cold Steel: Reduce the Attack Speed of enemies by 15% for 1.5 second(s) when struck by basic attack.
Determination: When you are critically struck, gain stacks of Determination for 5 seconds equal to (melee 25% / ranged 18%) of the pre-mitigation, consume all Determination and heal yourself for the same amount.

2800

vs Healing
Frozen Heart Wild Rift
Frozen Heart

Frozen Heart
Reduces all nerby enemies Attack Speed

+80 Armor
+200 Max Mana
+25 Ability Haste

Winter's Caress: Basic attacks and magic damage caused by you or inflicted upon you and nearby allies, will apply stacks of Chill to the enemy champion for 3 seconds. Each stack of Chill slows enemy attack speed by 9%, up to a maximum of 4 stacks or 36% attack speed reduction. Each individual ability has a 3 seconds cooldown on applying Chill stacks.

2700

Thornmail Wild Rift
Thornmail

Thornmail
Reflects damage and deduces enemy healing

+100 Max Health
+75 Armor

Thorns: When struck by an enemy champion's attack, deal 20 + 6% bonus Armor + 1% bonus Health magic damage to the attacker and inflict 50% Grievous Wounds for 3 second(s).

Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

2700

vs Ability
Zeke's Convergence Wild Rift
Zeke's Convergence

Zeke's Convergence
Boosts allies Attack Damage

+40 Armor
+40 Magic Resistance
+150 Max Mana
+10 Ability Haste

Harbinger: Casting your ultimate surrounds you with a blizzard and ignites a nearby ally's attacks for 10 seconds. Your blizzard slows enemies by 20% and your ally's attacks burn for 30% bonus magic damage over 2 seconds. Prioritizes highest Attack Damage ally.
Frostfire Covenant: Your blizzard ignites if it slows a burning enemy, dealing 60 magic damage per second and slowing by 50% for 3 seconds.

2700

Abyssal Mask Wild Rift
Abyssal Mask

Abyssal Mask
After taking magic damage, immobilize enemies to deal additional damage

+300 Max Health
+40 Magic Resistance
+300 Max Mana
+10 Ability Haste

Eternity: Restore Mana equal to 15% of the damage taken from champions. Regen Health equal to 20% of Mana spent. Capped at 25 Health per cast.
Passive: When you take magic damage, gain 20% of the damage taken as remaining charges for 5 seconds. When you root an enemy Champion, consume your remaining charges to cause a 400 yard explosion near the first rooted target, dealing magic damage which is equal to the remaining charge.

2800

vs Ability 2
Amaranth's Twinguard Wild Rift
Amaranth's Twinguard

Amaranth's Twinguard
In-combat durability

+55 Armor
+55 Magic Resistance

Endurance: Gain 1 stacks of Endurance every 1 seconds while in combat with enemy champions (max 5 stacks). At maximum stacks, gain 30% size, 20% Tenacity, and increase Armor by 30% and Magic Resistance by 30% until out of combat with champion.

3200

Spirit Visage Wild Rift
Spirit Visage

Spirit Visage
Increases healing and shielding received

+350 Max Health
+100% Health Regen
+50 Magic Resistance
+20 Ability Haste

Blessed: Increases all healing, regen, drain effects and shields on yourself by 30%.

2800

Runes BUILD
Glacial Augment Wild Rift

Glacial Augment
Applies Slow

Landing an attack on an enemy champion reduces their Movement Speed by 20% for 1.5s. This effect only affects each champion up to a maximum of 1 time(s) within 10s. Immobilizing an enemy champion triggers 3 glacial rays that radiate toward you, creating a frozen region that lasts for 3s. The region slows enemies within it by (1.5% of your bonus Health + 20%). and reduces the damage that they deal by 12%. The slow effect will persist for 1.5s even after they leave the frozen region.

Cooldown: 20s

Glacial Augment
Applies Slow
After immobilizing an enemy champion, fires a beam that reduces their Movement Speed.
Font of Life Wild Rift

Font of Life
Team Heal

Hitting an enemy champion with an attack or ability marks them. When allies or you damage marked champions, heal those allies and yourself.  Each ally can trigger this healing once per mark.

Ally Heal: 3% of your max + 15% of your.
Self Heal: 1% of your max + 5% of your.
Mark duration: 3s

Cooldown: 15s for Melee champions, 20s for Ranged champions.

Subsequent heals from other ally's marks are reduced to 25%.

Font of Life
Team Heal
Marks an enemy champion and grants healing upon attack.
Loyalty Wild Rift

Loyalty
Shared Bonus AR/MR

You gain 2 and  5. Your closest ally champion gains 5 and 2.

Loyalty
Shared Bonus AR/MR
Grants Armor and Magic Resist to you and your teammates.
Overgrowth Wild Rift

Overgrowth
Bonus HP

When 2 minions or 1 monsters are killed nearby, permanently gains 3 max Health. Max Health can be increased indefinitely. Gains a bonus 3.5% max Health upon reaching 30 stacks.

Overgrowth
Bonus HP
Gains bonus scalable max Health.
Hextech Flashtraption Wild rift

Hextech Flashtraption
Dash

Replaces this item with Hexflash while Flash is still on cooldown. You can blink to a new location after channeling for 2s.

Cooldown: 20s

Hextech Flashtraption
Dash
Able to dash multiple times even after using Flash.
Spells
Flash Wild Rift
Flash

Flash

Teleport a short distance forward or towards the aimed direction.

Cooldown: 150s

Heal Wild Rift
Heal

Heal

Restore 90 Health (90–370 ) to you and the most wounded nearby ally champion, and grants both of you 30% bonus Movement Speed for 1 second(s).

Healing is halved for champions recently affected by Heal.

Cooldown: 130s

Ignite Wild Rift
Ignite

Ignite

Ignites target enemy champion, dealing 72 true damage (72–380 ) over 5 and applying 60% Grievous Wounds for the duration.

Grievous Wound reduces the effectiveness of Healing and Regeneration effects.

Cooldown: 100s

Skills Order
ROCKET GRAB

(Q) ROCKET GRAB
















OVERDRIVE

(W) OVERDRIVE
















POWER FIST

(E) POWER FIST
















STATIC FIELD

(R) STATIC FIELD
















BLITZCRANK Counters, Synergys, Tips

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Wild Rift BLITZCRANK's COMBOS + VIDEO GUIDE

🥇HARD 🥈MEDIUM 🥉EASY
Blitzcrank CC Layering
W
R
F
Q
E
AA

Use this combo to catch a priority target with very little counterplay.

Use (W) OVERDRIVE to speed up and close the distance. Use (R) STATIC FIELD, then FLASH immediately to redirect the hitbox and Silence the enemy. Follow up with (Q) ROCKET GRAB and prep up your (E) POWER FIST to knock up when they land.
Only for 💎Premium members.
Join our community and unlock the all combos + video!
Our has already collected more than 1000+ different skill combinations for all LoL Wild Rift champions!
Only for 💎Premium members.
Join our community and unlock the all combos + video!
Our has already collected more than 1000+ different skill combinations for all LoL Wild Rift champions!
Only for 💎Premium members.
Join our community and unlock the all combos + video!
Our has already collected more than 1000+ different skill combinations for all LoL Wild Rift champions!

Wild Rift BLITZCRANK's ABILITIES

P Q W E R
MANA BARRIER

(PASSIVE) MANA BARRIER

Gains a shield that absorbs 90 damage (30% mana) for 10 seconds upon falling below 35% Health.

(Cooldown 50s.)

Open video

ROCKET GRAB

(Q) ROCKET GRAB

18/17/16/15s 100

Fires his right hand to deal 100 magic damage (100/160/220/280 + 100% abilitypower) and pull the target to Blitzcrank.

Open video

OVERDRIVE

(W) OVERDRIVE

12s 50

Gains 50/55/60/65% decaying Movement Speed for 2.5 seconds.

Blitzcrank may reactivate Overdrive to gain 140/150/160/170% decaying Movement Speed for 1.5 seconds

When Overdrive ends, Blitzcrank is slowed by 33% for 1.5 seconds. This is increased to 99% for 2 seconds if Overdrive was recast.

Open video

POWER FIST

(E) POWER FIST

8/7/6/5s 25

Empowers his next attack to critically strike for 105 physical damage (180/200/220/240% attackdamage) and knock up the target.

Open video

STATIC FIELD

(R) STATIC FIELD

55/35/15s 100

Passive: While Static Field is off cooldown, attacks mark enemies to deal 40 magic damage (40/80/120 + 15% abilitypower) after 1 second.

Active: Deals 200 magic damage (200/325/450 + 80% abilitypower) to nearby enemies and silences them for 0.5 second.

Open video

Wild Rift BLITZCRANK's game tactics

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BLITZCRANK: champion change history (buffs and nerfs)

✱ ADJUST 25.05.2023 (PATCH 4.2)

BASE STATS
Base movement speed +10.
Crit damage rate:200% → 175%.
▲ BUFF 01.02.2023 (PATCH 4.0A)

(W) OVERDRIVE
Movement speed after the first acceleration decay: 10% → 25%.
Movement speed after the second acceleration decay: 25% → 50%.
▲ BUFF 18.08.2022 (PATCH 3.3B)

1 ROCKET GRAB
Cooldown: 20/19/18/17s → 18/17/16/15s.
▲ BUFF 11.05.2022 (PATCH 3.2)

BASE STATS
Mana regen: 9 → 12.
Mana regen per level: 0.7 → 1.1.
Attack Speed per level: 1.2% → 2.2%.
Attack Speed at level 15: 0.91 attacks per second → 1 attack per second.

#3 POWER FIST
Cooldown: 10/9/8/7s → 8/7/6/5s.
✱ ADJUST 08.04.2022 (PATCH 3.1B)

BASE STATS
Armor: 45 → 50.
Armor per level: 4.7 → 5.1.
Total armor at level 15: 111 → 122.
✱ ADJUST 23.03.2022 (PATCH 3.1)

BASE STATS
Armor: 50 → 45.
Armor per level: 5.1 → 4.7.
Total armor at level 15: 122 → 111.

#2 OVERDRIVE
First cast: Gains 50/55/60/65% movement speed, decaying to 10% over 1.5 seconds, the total duration of the cast is 2.5 seconds.
There is a 1 second cooldown before you can cast this ability again.

Second cast: Gains 140/150/160/170% movement speed, decaying to 25% over 1.5 seconds. Decaying starts after 0.5 seconds.
When overdrive ends, Blitzcrank is slowed by 33% for 1.5 seconds. If this was pressed a second time, Blitzcrank is instead slowed by 99% for 2 seconds.
▲ BUFF 29.09.2021 (PATCH 2.4d)

#2 OVERDRIVE
Mana: 75 → 50.
Movement speed bonus: 70/75/80/85% → 75/80/85/90%.
▲ BUFF 18.08.2021 (PATCH 2.4a)

1 ROCKET GRAB
Base damage: 80/140/200/260 → 100/160/220/280. 
▲ BUFF 02.06.2021 (PATCH 2.3)

MANA SHIELD (PASSIVE)
Cooldown: 80s → 50s.

#2 OVERDRIVE
Cooldown: 15s → 12s.
▲ BUFF 13.04.2021 (PATCH 2.2а)

#1 ROCKET GRAB
Damage: 60/120/180/240 → 80/140/200/260.

#2 OVERDRIVE
Self-slow duration: 1,5s → 1s.
▼ NERF 08.12.2020 (PATCH 1.1)

BASE STATS

Base mana: 345 → 300.
Base mana regen: 15 → 9.
Mana regen per level: 1,1 → 0,7.

MANA SHIELD (PASSIVE)
Cooldown: 50s → 80s.

#1 ROCKET GRAB
Projectile width: 1,5 → 1.
Damage: 80/140/200/260 → 60/120/180/240.

#2 OVERDRIVE
Self-slow duration: 1s → 1,5s.
▼ NERF 06.12.2020 (PATCH 1.1)

BASE STATS
Mana regen: 18 → 15.
▼ NERF 09.11.2020 (PATCH 1.0A)

BASE STATS
Health: 690 → 650.
Health Regen per level: 1,07 → 0,81.

STATIC FIELD (ULTIMATE)
Damage: 250/375/500 → 200/325/450.
Silence duration: 1s → 0,5s.
More

BLITZCRANK's Lore

Blitzcrank is an enormous, near-indestructible automaton from Zaun, originally built to dispose of hazardous waste. However, he found this primary purpose too restricting, and modified his own form to better serve the fragile people of the Sump. Blitzcrank selflessly uses his strength and durability to protect others, extending a helpful metal fist or burst of energy to subdue any troublemakers.
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