Wild Rift: MISS FORTUNE Build Guide (7.2)

MISS FORTUNE Wild Rift
NERFED
214
221 114
Yesterday, 21:00
Damage
Toughness
Utility
Difficulty

League of Legends: Wild Rift MISS FORTUNE, role - Mage / Marksman. Use the guidelines to take your MISS FORTUNE Wild Rift champion play style to the next level. Study in detail the build of items, runes, spells, skills that need to be developed in the first place. In order to find out what position MISS FORTUNE is in the rating table, go to the - Tier List page.

attackdamage 58 (3)
heal 600 (128)
healthregeneration 6 (0.6)
attackspeed 0.75 (0.02)
mana 420 (50)
mpreg 12 (0.9)
movementspeed 335 (0)
armor 34 (4.5)
magicresistance 30 (1.4)
criticalstrike 175 (0)


LOVE TAP
P

(PASSIVE) LOVE TAP

Applies Love Tap when attacking enemy champions or epic monsters: 

Deals 15 physical damage (15 + 40% bonus attackdamage) x (1 + 0% current criticalstrike) at 3 stacks.
Increases Miss Fortune's damage to the target by 6~10.9% (perlevel).

DOUBLE UP
Q

(Q) DOUBLE UP

6/5/4/3s 35

Fires a shot that ricochets behind the first enemy hit, dealing 125 physical damage (60/90/120/150 + 112/120/128/136 % attackdamage + 35% abilitypower) to all enemies hit. The second hit will Critically Strike for 130/140/150/160% damage and apply 3 stacks of Love Tap.

On-hits are applied to both targets.

STRUT
W

(W) STRUT

12s 30

Passive: After 4 seconds of not taking damage, gain 30/35/40/45 Movement Speed. After another 3 seconds, this bonus increases to 80/90/100/110.

STRUTActive: Fully activates Strut's Movement Speed and grants 45/60/75/90% Attack Speed for 4 seconds. Attacking targets with full stacks of Love Taps reduces the remaining cooldown of Strut by 2 seconds.

MAKE IT RAIN
E

(E) MAKE IT RAIN

14.5/13/11.5/10s 65/70/75/80

Rains down bullets on an area for 2 seconds, dealing 15 magic damage (15/20/25/30 + 10/12/14/16% abilitypower) every quarter second and slowing enemies by 30/40/50/60%.

Total Ability Power ratio: 80/96/112/128% abilitypower

BULLET TIME
R

(R) BULLET TIME

70/65/60s 100

Channels a 3 second barrage of bullets, with 12/14/16 waves that each deal 50 physical damage (85% attackdamage + 20% abilitypower). Each wave can Crit for 130% damage.

Total Attack Damage ratio: 900% attackdamage
Total Ability Power ratio: 360/420/480% abilitypower

Re-activate: Cancel the barrage.

MISS FORTUNE Meta Overview — Ranks & Performance Analytics

This meta overview presents MISS FORTUNE’s ranked performance across different roles and skill tiers. The data includes tier placement, win rate, pick rate, ban rate, and short-term trends, allowing you to evaluate her current strength and draft priority. Statistics are synced with rank buckets and role selection, helping you understand where MISS FORTUNE performs best and how her impact changes in the evolving Wild Rift meta.

Updated: 12 JUL 2026 UTC 00:00
Last 7 days analytics
Build Counters Counter Items Tips Con Game Plan Power Spikes

Adc MISS FORTUNE Build items and runes

The information below will help you get familiar with the game on the Adc Line MISS FORTUNE. We have prepared a items builds, runes, summoner spells and ability order for a comfortable game. Situational options for replacing items and runes are also available to you.

Key items

TIPS: Start your build with Long Sword Long Sword. Next, you should pay attention to whether your mobility champion is enough, our further actions will depend on this. If it is hard for you to dodge the enemy's skills or you want to roam on neighboring lines, then it is better to buy Boots of Speed Boots of Speed at an early stage.
Start
Wild Rift Items: Long Sword
Long Sword

Long Sword

+12 Attack Damage

500

Core
Wild Rift Items: The Collector
The Collector

The Collector
Execute low health champions

+45 Attack Damage
+25% Critical Rate

Killer:  +10 Armor Penetration.
Death and Taxes: Dealing damage that would leave an enemy champion below (4% + 2% Critical Rate) of their max Health executes them, permanently increases the max Health percentage execution threshold by 0.1%, and grants 25 bonus gold.

Limited to 1 The Collector.

3000

The Collector TIPS: This item turns your auto‑attacks into a finisher: it boosts your penetration for shredding armor and automatically executes low‑health enemies, rewarding you with extra gold. — Perfect for marksmen and assassins who need reliable executes on vulnerable targets while snowballing their gold income.

Wild Rift Items: Gluttonous Greaves
Gluttonous Greaves

Gluttonous Greaves
Attack Damage, Omnivamp

+45 Move Speed

Balance of Power: Gain 12 Attack Damage or 20 Ability Power (Adaptive).
Conversion: Gain 5% Omnivamp. Champion takedowns grant an additional 0.5% Omnivamp, up to 5%.

1000

Gluttonous Greaves TIPS: These boots combine mobility, adaptive offensive power, and sustained healing. They increase your damage while Omnivamp restores health from all damage you deal. Champion takedowns further increase your Omnivamp, making them an excellent choice for champions who want to balance high damage output with strong sustain during extended fights.

Wild Rift Items: Bloodthirster
Bloodthirster

Bloodthirster
Increases Physical Vamp

+55 Attack Damage
+250 Max Health
+25% Critical Rate

Bloody: +8% Physical Vamp, Attacks that Critically Strike gain an additional 4% Physical Vamp.

3000

Bloodthirster TIPS: This item is a staple for auto-attack carries, providing a strong boost to damage, critical chance, and attack speed. Its passive converts critical strikes into enhanced lifesteal, making extended trades and sustained fights lean in your favor. When you fall into critical health, a lifesaving shield activates, granting extra defenses and a chance to survive clutch moments. Ideal for marksmen and auto-attack fighters who need both high DPS and reliable sustain.

Boots
Wild Rift Items: Gluttonous Greaves
Gluttonous Greaves

Gluttonous Greaves
Attack Damage, Omnivamp

+45 Move Speed

Balance of Power: Gain 12 Attack Damage or 20 Ability Power (Adaptive).
Conversion: Gain 5% Omnivamp. Champion takedowns grant an additional 0.5% Omnivamp, up to 5%.

1000

Gluttonous Greaves TIPS: These boots combine mobility, adaptive offensive power, and sustained healing. They increase your damage while Omnivamp restores health from all damage you deal. Champion takedowns further increase your Omnivamp, making them an excellent choice for champions who want to balance high damage output with strong sustain during extended fights.

Wild Rift Items: Boots of Dynamism
Boots of Dynamism

Boots of Dynamism
Attack Damage, Armor Pen

+15 Attack Damage
+10 Armor Penetration
+45 Move Speed

1200

Boots of Dynamism TIPS: These boots increase your physical damage by providing bonus Attack Damage and armor penetration. They are especially effective during the early stages of the game, allowing you to cut through enemy defenses and win trades more easily. They are an excellent choice for marksmen, assassins, and fighters looking to maximize their damage output and eliminate enemies more efficiently.

Wild Rift Items: Immortal Treds
Immortal Treds

Immortal Treds
Deal bonus damage or gain increased healing and shielding

+45 Move Speed

Balance of Power: Gain 12 Attack Damage or 20 Ability Power (Adaptive).
Conversion: Gain 5% Omnivamp. Champion takedowns grant an additional 0.5% Omnivamp, up to 5%.

Now and Forever: When you have more than 50% Health, deal 5% bonus damage. When below 50% Health, gain 12% increased healing and shielding.

2000

Immortal Treds TIPS: These boots combine adaptive offensive power, sustain, and increased combat effectiveness. While above 50% Health, you deal increased damage, and when below 50% Health, you benefit from stronger healing and shielding to improve your survivability. The additional Omnivamp further restores Health from all damage you deal. They are an excellent choice for fighters, AP bruisers, and champions who want to balance offensive power with sustained durability throughout extended fights.

T3
Wild Rift Items: Gunmetal Greaves
Gunmetal Greaves

Gunmetal Greaves
Increases Attack Speed and Movement Speed

+50% Attack Speed
+5% Physical Vamp
+45 Move Speed

Noxian Gait: Attacks against enemy champions grant Movement Speed (15% for melee champions / 12% for ranged champions) decaying over 2 seconds.
Blessed Blade: Attacks restore 12 Health on hit.

2200

Gunmetal Greaves TIPS: These boots greatly increase your attack speed while improving your mobility in combat. Attacking enemy champions grants a burst of movement speed, making it easier to chase opponents or kite effectively, while Physical Vamp and on-hit healing provide valuable sustain during extended fights. They are an excellent choice for marksmen and champions who rely on frequent basic attacks to deal damage.

T3
TIPS: Finally, for your items, you should build The Collector The Collector (Execute low health champions) as your first item, followed by Gluttonous Greaves Gluttonous Greaves (Grants Attack Damage and Omnivamp) or Boots of Dynamism Boots of Dynamism (Grants Attack Damage and Armor Penetration) depending on the situation. (sometimes it will still be better to build a boot as the first item, which significantly increases the mobility of your champion) the third key element in our build is Bloodthirster Bloodthirster (Increases Physical Vamp).

Maybe now it's time to think about upgrading your boot, invest in Immortal Treds Immortal Treds (Deal bonus damage or gain increased healing and shielding). You may want to replace it with Gunmetal Greaves Gunmetal Greaves (Increases Attack Speed and Movement Speed), it all depends on your playstyle and the situation on the battlefield.

The remaining last three items are situational, of course you can use the example builds above. But for a more effective game you will need to pay attention to the situation on the battlefield.
Example build
Wild Rift Items: The Collector
The Collector

The Collector
Execute low health champions

+45 Attack Damage
+25% Critical Rate

Killer:  +10 Armor Penetration.
Death and Taxes: Dealing damage that would leave an enemy champion below (4% + 2% Critical Rate) of their max Health executes them, permanently increases the max Health percentage execution threshold by 0.1%, and grants 25 bonus gold.

Limited to 1 The Collector.

3000

The Collector TIPS: This item turns your auto‑attacks into a finisher: it boosts your penetration for shredding armor and automatically executes low‑health enemies, rewarding you with extra gold. — Perfect for marksmen and assassins who need reliable executes on vulnerable targets while snowballing their gold income.

Wild Rift Items: Gluttonous Greaves
Gluttonous Greaves

Gluttonous Greaves
Attack Damage, Omnivamp

+45 Move Speed

Balance of Power: Gain 12 Attack Damage or 20 Ability Power (Adaptive).
Conversion: Gain 5% Omnivamp. Champion takedowns grant an additional 0.5% Omnivamp, up to 5%.

1000

Gluttonous Greaves TIPS: These boots combine mobility, adaptive offensive power, and sustained healing. They increase your damage while Omnivamp restores health from all damage you deal. Champion takedowns further increase your Omnivamp, making them an excellent choice for champions who want to balance high damage output with strong sustain during extended fights.

Wild Rift Items: Bloodthirster
Bloodthirster

Bloodthirster
Increases Physical Vamp

+55 Attack Damage
+250 Max Health
+25% Critical Rate

Bloody: +8% Physical Vamp, Attacks that Critically Strike gain an additional 4% Physical Vamp.

3000

Bloodthirster TIPS: This item is a staple for auto-attack carries, providing a strong boost to damage, critical chance, and attack speed. Its passive converts critical strikes into enhanced lifesteal, making extended trades and sustained fights lean in your favor. When you fall into critical health, a lifesaving shield activates, granting extra defenses and a chance to survive clutch moments. Ideal for marksmen and auto-attack fighters who need both high DPS and reliable sustain.

Wild Rift Items: Dominik’s Regards
Dominik’s Regards

Dominik’s Regards
Already equipped with percentage armor penetration and bonus damage, but lacks durability

+25 Attack Damage
+36% Armor Penetration
+25% Critical Rate

Giant Slayer: Deal bonus damage based on the target’s bonus Health. At 1500 bonus Health, the bonus damage is increased up to 15%.

3300

Dominik’s Regards TIPS: Is built to punish bulky foes. It converts a chunk of your offensive power into armor penetration and adds bonus damage that scales with the enemy’s extra health, making it a go-to pick when the enemy team stacks HP and armor. Because it focuses on penetration and damage rather than survivability, use it when you need to cut through tanky targets quickly while relying on positioning or teammates for protection.

Wild Rift Items: Infinity Edge
Infinity Edge

Infinity Edge
Increases Critical Strike Damage

+65 Attack Damage
+25% Critical Rate

Infinity: Critical Strikes deal 205% damage instead of 175%.
Limit Break: When your total gain from items exceeds 100%, every 1% excess grants 0.6 bonus Critical Damage.

3400

Infinity Edge TIPS: This item greatly amplifies your auto‑attack power by boosting the base damage of critical strikes and granting extra critical damage when your total crit chance from items is capped. — Perfect for marksmen and auto‑attack fighters looking to maximize their crit damage and squeeze even more value out of high crit chance builds.

Wild Rift Items: Serpent's Fang
Serpent's Fang

Serpent's Fang
Anti-Shielding

+50 Attack Damage
+10 Ability Haste

Stab:  +15 Armor Penetration.
Shield Reaver: Dealing damage to an enemy champion reduces any shields they gain for 3s. Melee champions apply (10% of bonus AD + 40)% shield reduction, capped at 60%; while ranged champions apply (10% of bonus AD + 25)% shield reduction, capped at 45%. When you damage an enemy who is unaffected by Shield Reaver, all shields on them are reduced by the same values.


2800

Serpent's Fang TIPS: This item is perfect for assassins and champions who face enemies with a lot of shields. It provides bonuses to attack damage and ability haste, along with increased armor penetration, making it effective against well-protected enemies. The "Shield Reaver" effect allows you to reduce the effectiveness of shields gained by enemy champions, depending on your bonus attack damage, helping to quickly break through shields. This item is especially useful against champions who rely on shields for defense, such as Lux, Braum, and others.

Situational items

Buy items that will effectively counter your opponents, help you and your allies. Use this section to find out which items will be useful to you in a particular situation.
Сhange
Wild Rift Items: Mortal Reminder
Wild Rift Items: Serylda’s Grudge
Wild Rift Items: Edge of Night
Wild Rift Items: Guardian Angel
Wild Rift Items: Mercurial Scimitar
Armor Penetration (%) and reduced enemy healing
Wild Rift Items: Dominik’s Regards
Dominik’s Regards

Dominik’s Regards
Already equipped with percentage armor penetration and bonus damage, but lacks durability

+25 Attack Damage
+36% Armor Penetration
+25% Critical Rate

Giant Slayer: Deal bonus damage based on the target’s bonus Health. At 1500 bonus Health, the bonus damage is increased up to 15%.

3300

Dominik’s Regards TIPS: Is built to punish bulky foes. It converts a chunk of your offensive power into armor penetration and adds bonus damage that scales with the enemy’s extra health, making it a go-to pick when the enemy team stacks HP and armor. Because it focuses on penetration and damage rather than survivability, use it when you need to cut through tanky targets quickly while relying on positioning or teammates for protection.

Wild Rift Items: Mortal Reminder
Mortal Reminder

Mortal Reminder
Armor Penetration (%) and reduced enemy healing

+25 Attack Damage
+25% Critical Rate
+15% Attack Speed

Last Whisper:  +30% Armor Penetration. Attacks that Critically Strike gain an additional  6% Armor Penetration.
Sepsis: Dealing physical damage to enemy champions applies 50% Grievous Wounds for 3 seconds.

Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

3300

Mortal Reminder TIPS: This item is perfect for auto‑attackers who need to shred through armor and cut down enemy healing. It boosts your penetration to deal more damage against tanky targets and applies grievous wounds on hit, reducing all healing and regen effects. — Ideal against tanks and high‑heal champions, and for marksmen and auto‑attack fighters who need to pierce defenses and curb enemy sustain.

Mortal Reminder Mortal Reminder — This item is perfect for auto‑attackers who need to shred through armor and cut down enemy healing. It boosts your penetration to deal more damage against tanky targets and applies grievous wounds on hit, reducing all healing and regen effects. — Ideal against tanks and high‑heal champions, and for marksmen and auto‑attack fighters who need to pierce defenses and curb enemy sustain.
Armor Penetration (%) and apply slows
Wild Rift Items: Dominik’s Regards
Dominik’s Regards

Dominik’s Regards
Already equipped with percentage armor penetration and bonus damage, but lacks durability

+25 Attack Damage
+36% Armor Penetration
+25% Critical Rate

Giant Slayer: Deal bonus damage based on the target’s bonus Health. At 1500 bonus Health, the bonus damage is increased up to 15%.

3300

Dominik’s Regards TIPS: Is built to punish bulky foes. It converts a chunk of your offensive power into armor penetration and adds bonus damage that scales with the enemy’s extra health, making it a go-to pick when the enemy team stacks HP and armor. Because it focuses on penetration and damage rather than survivability, use it when you need to cut through tanky targets quickly while relying on positioning or teammates for protection.

Wild Rift Items: Serylda’s Grudge
Serylda’s Grudge

Serylda’s Grudge
Armor Penetration (%) and apply slows

+40 Attack Damage
+15 Ability Haste

Last Whisper: Gain  +33% Armor Penetration.
Icy: Damaging active abilities and empowered attacks slow enemies by 30% for 1 second.
Frostbite: Apply Frostbite to enemies slowed by Icy for 6s. At 3 Frostbite stacks, all stacks are consumed to apply bleed, dealing (5 + 1-15 () + 15% bonus) physical damage over 2s. Also applies 50% Grievous Wounds for 3s. (5s cooldown per target)

3300

Serylda’s Grudge TIPS: This item blends heavy armor penetration with crowd control: your active abilities and empowered hits slow targets, and repeated slows trigger a bleed that also applies grievous wounds. Perfect for champions who need to kite, execute priority targets, and curb their healing.

Serylda’s Grudge Serylda’s Grudge — This item blends heavy armor penetration with crowd control: your active abilities and empowered hits slow targets, and repeated slows trigger a bleed that also applies grievous wounds. Perfect for champions who need to kite, execute priority targets, and curb their healing.
Blocks an enemy ability
Wild Rift Items: Serpent's Fang
Serpent's Fang

Serpent's Fang
Anti-Shielding

+50 Attack Damage
+10 Ability Haste

Stab:  +15 Armor Penetration.
Shield Reaver: Dealing damage to an enemy champion reduces any shields they gain for 3s. Melee champions apply (10% of bonus AD + 40)% shield reduction, capped at 60%; while ranged champions apply (10% of bonus AD + 25)% shield reduction, capped at 45%. When you damage an enemy who is unaffected by Shield Reaver, all shields on them are reduced by the same values.


2800

Serpent's Fang TIPS: This item is perfect for assassins and champions who face enemies with a lot of shields. It provides bonuses to attack damage and ability haste, along with increased armor penetration, making it effective against well-protected enemies. The "Shield Reaver" effect allows you to reduce the effectiveness of shields gained by enemy champions, depending on your bonus attack damage, helping to quickly break through shields. This item is especially useful against champions who rely on shields for defense, such as Lux, Braum, and others.

Wild Rift Items: Edge of Night
Edge of Night

Edge of Night
Blocks an enemy ability

+250 Max Health
+50 Attack Damage

Gouge:  +8 Armor Penetration.
Annul: Grants a spell shield that blocks the next hostile ability. This spell shield refreshes upon leaving combat with enemy champions. (35 second cooldown)

3000

Edge of Night TIPS: This item is perfect for champions who need a mix of offense and defense. It provides bonuses to maximum health and attack damage, along with increased armor penetration to help you shred through enemy defenses. The "Annul" effect grants you a spell shield, blocking the next enemy ability. This spell shield refreshes when leaving combat with enemy champions, making the item a great choice for champions who need protection from crowd control and to engage in fights, such as Ashe, Lux, or Morgana.

Edge of Night Edge of Night — This item is perfect for champions who need a mix of offense and defense. It provides bonuses to maximum health and attack damage, along with increased armor penetration to help you shred through enemy defenses. The "Annul" effect grants you a spell shield, blocking the next enemy ability. This spell shield refreshes when leaving combat with enemy champions, making the item a great choice for champions who need protection from crowd control and to engage in fights, such as Ashe, Lux, or Morgana.
Revives at death
Wild Rift Items: Serpent's Fang
Serpent's Fang

Serpent's Fang
Anti-Shielding

+50 Attack Damage
+10 Ability Haste

Stab:  +15 Armor Penetration.
Shield Reaver: Dealing damage to an enemy champion reduces any shields they gain for 3s. Melee champions apply (10% of bonus AD + 40)% shield reduction, capped at 60%; while ranged champions apply (10% of bonus AD + 25)% shield reduction, capped at 45%. When you damage an enemy who is unaffected by Shield Reaver, all shields on them are reduced by the same values.


2800

Serpent's Fang TIPS: This item is perfect for assassins and champions who face enemies with a lot of shields. It provides bonuses to attack damage and ability haste, along with increased armor penetration, making it effective against well-protected enemies. The "Shield Reaver" effect allows you to reduce the effectiveness of shields gained by enemy champions, depending on your bonus attack damage, helping to quickly break through shields. This item is especially useful against champions who rely on shields for defense, such as Lux, Braum, and others.

Wild Rift Items: Guardian Angel
Guardian Angel

Guardian Angel
Revives at death

+45 Attack Damage
+40 Armor

Resurrect: Upon taking lethal damage, restores 50% Health and 100% Mana after 4 seconds of stasis. (180s Cooldown)

3200

Guardian Angel TIPS: This item is perfect for champions who need a second chance in teamfights. It is especially effective against champions with high burst damage, such as Zed, Syndra, or Zoe, as well as against strong diving champions like Camille, Kha'Zix, or Lee Sin. The Resurrection effect allows you to return to the fight after taking lethal damage, restoring health and mana, giving you a chance to continue fighting and assist your team even in critical moments.

Guardian Angel Guardian Angel — This item is perfect for champions who need a second chance in teamfights. It is especially effective against champions with high burst damage, such as Zed, Syndra, or Zoe, as well as against strong diving champions like Camille, Kha'Zix, or Lee Sin. The Resurrection effect allows you to return to the fight after taking lethal damage, restoring health and mana, giving you a chance to continue fighting and assist your team even in critical moments.
Dispels crowd control
Wild Rift Items: Serpent's Fang
Serpent's Fang

Serpent's Fang
Anti-Shielding

+50 Attack Damage
+10 Ability Haste

Stab:  +15 Armor Penetration.
Shield Reaver: Dealing damage to an enemy champion reduces any shields they gain for 3s. Melee champions apply (10% of bonus AD + 40)% shield reduction, capped at 60%; while ranged champions apply (10% of bonus AD + 25)% shield reduction, capped at 45%. When you damage an enemy who is unaffected by Shield Reaver, all shields on them are reduced by the same values.


2800

Serpent's Fang TIPS: This item is perfect for assassins and champions who face enemies with a lot of shields. It provides bonuses to attack damage and ability haste, along with increased armor penetration, making it effective against well-protected enemies. The "Shield Reaver" effect allows you to reduce the effectiveness of shields gained by enemy champions, depending on your bonus attack damage, helping to quickly break through shields. This item is especially useful against champions who rely on shields for defense, such as Lux, Braum, and others.

Wild Rift Items: Mercurial Scimitar
Mercurial Scimitar

Mercurial Scimitar
Dispels crowd control

+45 Attack Damage
+10% Physical Vamp
+40 Magic Resistance

Quicksilver Sash (Active): Removes all crowd control debuffs from you and grants immunity to crowd control for 0.25s.
Perseverance (Passive): When the Quicksilver effects ends, grant 30% Tenacity and 30% Slow Resist for 1.5 seconds. (60s Cooldown)

Cannot be used during knock up or knock back effects.

3100

Mercurial Scimitar TIPS: This item is designed to counter crowd control. Its active removes most disabling effects and briefly grants immunity to follow-up control, while the passive provides additional resistance to crowd control and slows once the effect ends. It is an excellent choice for marksmen, fighters, and assassins who need to maintain their mobility and keep dealing damage against heavy-CC team compositions.

Mercurial Scimitar Mercurial Scimitar — This item is designed to counter crowd control. Its active removes most disabling effects and briefly grants immunity to follow-up control, while the passive provides additional resistance to crowd control and slows once the effect ends. It is an excellent choice for marksmen, fighters, and assassins who need to maintain their mobility and keep dealing damage against heavy-CC team compositions.

Summoner Spells

If you want to use this MISS FORTUNE Adc build, you should take Flash Flash (Teleport a short distance) and Ghost Ghost (Gain a large burst of movement speed) as your Summoner Spells.
Flash Wild Rift
Flash

Flash

Teleport a short distance forward or towards the aimed direction.

Cooldown: 150s

Ghost Wild Rift
Ghost

Ghost

Gain a large burst of movement speed, that decays to 25% bonus movement speed for 8 seconds. With each takedown, Ghost's duration is extended by 6 seconds, refreshing its effects, up to the original amount.

Cooldown: 90s

Cleanse Wild Rift
Cleanse

Cleanse

Removes disables (including spell debuffs) affecting your champion and grants immunity to disables for 0.25 seconds.

Cooldown: 110s

Runes BUILD

For runes, you should pick Empowerment Empowerment (Gain damage amplification after every third consecutive attack on the enemy.) as your keystone, followed by Brutal Brutal (Attacks deal bonus damage to enemy champions.), Coup de Grace Coup de Grace (Increases damage dealt to enemy champions with low Health.) and Legend: Alacrity Legend: Alacrity (Gains Attack Speed.) in the primary tree, as well as Bone Plating Bone Plating (Reduces incoming damage.) in the secondary tree. Below you can see possible options for replacing runes.
Wild Rift Keystone Runes: Empowerment

Empowerment
Increased damage against champions

Hitting an enemy champion with 3 consecutive attacks deals bonus adaptive damage and amplifies your damage dealt by 8% until you leave combat with champions.

Adaptive Damage: 40-165 ()
Cooldown: 4s.
Damage amplification will only take effect against champions.

Empowerment
Increased damage against champions
Gain damage amplification after every third consecutive attack on the enemy.
Wild Rift Precision Runes: Brutal

Brutal
Attacks deal on-hit damage

Attacks deal (5 + 6% bonus + 3% ) bonus adaptive damage to enemy champions.

Brutal
Attacks deal on-hit damage
Attacks deal bonus damage to enemy champions.
Wild Rift Precision Runes: Coup de Grace

Coup de Grace
Increase damage to low Health enemies

Your attacks deal 8% bonus adaptive damage to enemy champions with less than 40% Health.

Coup de Grace
Increase damage to low Health enemies
Increases damage dealt to enemy champions with low Health.
Wild Rift Precision Runes: Legend Alacrity

Legend: Alacrity
Increase bonus Attack Speed

Gains 3% Attack Speed. Takedown monsters, enemy champions, or minions to gain up to an additional 18% Attack Speed.

Legend: Alacrity
Increase bonus Attack Speed
Gains Attack Speed.
Wild Rift Resolve Runes: Bone Plating

Bone Plating
Anti-Burst Damage

When taking damage from a champion, the current and next 3 champion abilities or attacks against you and within 1.5s deal 30-60 () less damage.

Cooldown: 40s

Bone Plating
Anti-Burst Damage
Reduces incoming damage.

Situational Runes

Сhange
Cut Down
Legend: Bloodline
Deal more damage to high Health enemies
Coup de Grace
Coup de Grace

Coup de Grace
Increase damage to low Health enemies

Your attacks deal 8% bonus adaptive damage to enemy champions with less than 40% Health.

Cut Down
Cut Down

Cut Down
Deal more damage to high Health enemies

Your attacks deal 6.57% bonus adaptive damage to enemy champions with more than 60% Health.

Cut Down Cut Down — This rune increases damage against high-health targets, helping you deal with tanky enemies more effectively. It is ideal for champions who rely on consistent damage output, especially against tanks and durable fighters. It works best on marksmen and some fighters where efficiently shredding high-health targets is important.
Increase Omnivamp
Legend: Alacrity
Legend: Alacrity

Legend: Alacrity
Increase bonus Attack Speed

Gains 3% Attack Speed. Takedown monsters, enemy champions, or minions to gain up to an additional 18% Attack Speed.

Legend: Bloodline
Legend: Bloodline

Legend: Bloodline
Increase Omnivamp

Gains 1% Omnivamp . Takedown monsters, enemy champions, or minions to gain up to an additional 7% Omnivamp .

Legend: Bloodline Legend: Bloodline — The rune increases your omnivamp by 1%, allowing you to restore health when dealing damage to both enemies and allies. By taking down monsters, enemy champions, or minions, you gain additional bonuses, increasing your omnivamp up to 7%. This rune is suitable for champions such as fighters, junglers, and marksmen who actively engage in battles. Marksmen, who are often in the heart of the action, can effectively sustain themselves with omnivamp, enhancing their survivability in fights.

Skills Order

For the skill order, you want to stick with (Q) (W) (E). You can learn more about abilities order at all levels by studying the diagram below.
DOUBLE UP

(Q) DOUBLE UP

6/5/4/3s 35

Fires a shot that ricochets behind the first enemy hit, dealing 125 physical damage (60/90/120/150 + 112/120/128/136 % attackdamage + 35% abilitypower) to all enemies hit. The second hit will Critically Strike for 130/140/150/160% damage and apply 3 stacks of Love Tap.

On-hits are applied to both targets.

(Q) DOUBLE UP
















STRUT

(W) STRUT

12s 30

Passive: After 4 seconds of not taking damage, gain 30/35/40/45 Movement Speed. After another 3 seconds, this bonus increases to 80/90/100/110.

STRUTActive: Fully activates Strut's Movement Speed and grants 45/60/75/90% Attack Speed for 4 seconds. Attacking targets with full stacks of Love Taps reduces the remaining cooldown of Strut by 2 seconds.

(W) STRUT
















MAKE IT RAIN

(E) MAKE IT RAIN

14.5/13/11.5/10s 65/70/75/80

Rains down bullets on an area for 2 seconds, dealing 15 magic damage (15/20/25/30 + 10/12/14/16% abilitypower) every quarter second and slowing enemies by 30/40/50/60%.

Total Ability Power ratio: 80/96/112/128% abilitypower

(E) MAKE IT RAIN
















BULLET TIME

(R) BULLET TIME

70/65/60s 100

Channels a 3 second barrage of bullets, with 12/14/16 waves that each deal 50 physical damage (85% attackdamage + 20% abilitypower). Each wave can Crit for 130% damage.

Total Attack Damage ratio: 900% attackdamage
Total Ability Power ratio: 360/420/480% abilitypower

Re-activate: Cancel the barrage.

(R) BULLET TIME
















Adc MISS FORTUNE Counters

We have prepared lists of champions that can really annoy you during a match with the game on the Adc MISS FORTUNE. We have also prepared a list of champions with whom you will be comfortable being on the same team. These lists are relative and depend greatly on your level of play, the skills of your allies and opponents. Do not forget that each situation is individual!

MISS FORTUNE Wild Rift

Threats

Extreme
[7]
Major
[12]
Even
[12]
Minor
[14]

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Synergies

Ideal
[11]
Strong
[7]
Ok
[10]
Low
[3]

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Adc MISS FORTUNE Counter Items

We have prepared a list of items and spells that will help counter Adc MISS FORTUNE in a given situation. Buy items wisely, only if it is really necessary for a specific situation!

Armor

Items that reduce Auto Attacks (AA) / Physical Damage.
Wild Rift Items: Plated Steelcaps
Plated Steelcaps

Plated Steelcaps
Reduces damage from champion attacks

+150 Max Health
+20 Armor
+45 Move Speed

1200

Plated Steelcaps TIPS: These boots provide reliable protection against physical damage, especially from enemy basic attacks. The bonus Armor, Health, and movement speed improve your durability, allowing you to survive longer against marksmen and AD fighters. They are an excellent choice against teams that rely heavily on auto attacks for their damage.

Wild Rift Items: Randuin's Omen
Randuin's Omen

Randuin's Omen
Counters Critical Strike Damage

+400 Max Health
+75 Armor

Resilience: Critically Struck deal 30% less damage to you.
Countercurrent: Gain 1 stacks of Countercurrent when Critically Struck by physical damage. Each stuck grants 5% Movement Speed and 5% slow resist. Max 4 stacks.

2800

Randuin's Omen TIPS: This item is built to counter crit-heavy builds. It provides a large health pool and armor while reducing damage from critical strikes, making you much tougher in head-on engagements. When you are critically struck, you gain stacks that boost your movement and slow resistance, helping you hold position and control fight spacing. — Perfect for tanks and bruisers who need to stand up to high-crit auto-attackers and survive extended teamfights.

Wild Rift Items: Thornmail
Thornmail

Thornmail
Reflects damage and reduces enemy healing

+200 Max Health
+75 Armor

Thorns: When struck by an attack, deal 20 + 6% bonus Armor + 1% bonus Health magic damage to the attacker.
Entwine: Apply 50% Grievous Wounds to enemy champions for 3 second(s) when stuck by their attacks or dealing damage to them.

Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

2700

Thornmail TIPS: This item reflects a portion of incoming physical damage back to attackers as magic damage and applies an effect that reduces enemy healing effectiveness. A strong pick versus teams with heavy auto-attack damage and sustain — ideal for tanks and bruisers who need to absorb focus and cut down opponent healing.

Wild Rift Items: Dead Man's Plate
Dead Man's Plate

Dead Man's Plate
Increases Movement Speed

+350 Max Health
+70 Armor

Relentless: +5% Move Speed.
Momentum: Moving builds Momentum, granting up to 40 Move Speed at 100 stacks. Attacking removes all Momentum. Stacks decay when movement is impaired.
Crushing Blow: Attacks deal up to 100 bonus magic damage based on Momentum removed. Melee attacks with max Momentum slows by 75% for 1 second.

2800

Dead Man's Plate TIPS: This item provides a substantial boost to health and armor, and its “Momentum” passive builds movement speed as you move—up to a cap—until you land an attack, which then triggers “Crushing Blow”, dealing bonus magic damage based on the momentum removed and slowing enemies at full stacks. This makes it an excellent choice for tanks and bruisers who need extra mobility to engage quickly and sustain through fights. Tips: ideal for champions who need to close distance and absorb damage; pairs extremely well with Spellblade items (e.g., Divine Sunderer) for additional burst damage on engage.

Wild Rift Items: Frozen Heart
Frozen Heart

Frozen Heart
Reduces all nearby enemies Attack Speed

+80 Armor
+250 Max Mana
+20 Ability Haste

Winter's Caress: Basic attacks and magic damage caused by you or inflicted upon you and nearby allies, will apply stacks of Chill to the enemy champion for 3 seconds. Each stack of Chill slows enemy attack speed by 9%, up to a maximum of 4 stacks or 36% attack speed reduction. Each individual ability has a 3 seconds cooldown on applying Chill stacks.

2650

Frozen Heart TIPS: This item is ideal for tanks and support champions who need to slow enemy attack speed and maintain a healthy mana pool. It provides substantial bonuses to armor, mana, and ability haste. The “Winter’s Caress” passive applies up to four stacks of Chill on enemy champions through your basic attacks, abilities, or any magic damage they take—each stack slows their attack speed by 9%, up to 36% at full stacks. This weakens enemy marksmen and fighters, making it harder for them to deal sustained damage in fights.

Reduce Attack Speed

Items that reduce MISS FORTUNE Attack Speed.
Warden's Mail Wild Rift
Warden's Mail

Warden's Mail
Reduces enemy's Attack Speed

+35 Armor

Cold Steel: Reduce the Attack Speed of enemies by 15% for 1.5 seconds when struck by an attack.

1050

Wild Rift Items: Frozen Heart
Frozen Heart

Frozen Heart
Reduces all nearby enemies Attack Speed

+80 Armor
+250 Max Mana
+20 Ability Haste

Winter's Caress: Basic attacks and magic damage caused by you or inflicted upon you and nearby allies, will apply stacks of Chill to the enemy champion for 3 seconds. Each stack of Chill slows enemy attack speed by 9%, up to a maximum of 4 stacks or 36% attack speed reduction. Each individual ability has a 3 seconds cooldown on applying Chill stacks.

2650

Frozen Heart TIPS: This item is ideal for tanks and support champions who need to slow enemy attack speed and maintain a healthy mana pool. It provides substantial bonuses to armor, mana, and ability haste. The “Winter’s Caress” passive applies up to four stacks of Chill on enemy champions through your basic attacks, abilities, or any magic damage they take—each stack slows their attack speed by 9%, up to 36% at full stacks. This weakens enemy marksmen and fighters, making it harder for them to deal sustained damage in fights.

Cleanse or Block Spells

Items with ability or property to cleanse or block negative spells.
LoL Wild Rift Seeker's Armguard
Seeker's Armguard

Seeker's Armguard
Turn invulnerable

+20 Armor
+35 Ability Power

Stasis (Active): Become invulnerable and untargetable for 2.5 seconds, but unable to move, attack, cast abilities or use items. (120s Cooldown)

1200

Seeker's Armguard TIPS: This item combines Ability Power with extra defense, but its defining feature is the ability to become temporarily invulnerable. Its active effect lets you completely avoid lethal damage, dodge crucial enemy abilities, or buy time for your cooldowns to return. It is an excellent choice for mages and AP assassins who need to survive burst damage and outplay opponents in critical teamfights.

Wild Rift Items: Zhonya's Hourglass
Zhonya's Hourglass

Zhonya's Hourglass
Turn invulnerable

+40 Armor
+110 Ability Power

Stasis (Active): Become invulnerable and untargetable for 2.5 seconds, but unable to move, attack, cast abilities or use items. (90s Cooldown)

3300

Zhonya's Hourglass TIPS: This item combines high Ability Power with extra armor, while its defining feature is the ability to become completely invulnerable for a short time. Its active effect allows you to survive lethal damage, avoid crucial enemy abilities, or buy time for your cooldowns to recover. It is an excellent choice for mages and AP assassins who need to outlive enemy focus and turn the tide of a teamfight.

Reduces Mobility

Items that can decrease MISS FORTUNE mobility.
Exhaust Wild Rift
Exhaust

Exhaust

Exhausts target enemy champion, reducing their Movement Speed by 35% and their damage dealt by 40% for 2.5 seconds.

Cooldown: 100s

Wild Rift Items: Serylda’s Grudge
Serylda’s Grudge

Serylda’s Grudge
Armor Penetration (%) and apply slows

+40 Attack Damage
+15 Ability Haste

Last Whisper: Gain  +33% Armor Penetration.
Icy: Damaging active abilities and empowered attacks slow enemies by 30% for 1 second.
Frostbite: Apply Frostbite to enemies slowed by Icy for 6s. At 3 Frostbite stacks, all stacks are consumed to apply bleed, dealing (5 + 1-15 () + 15% bonus) physical damage over 2s. Also applies 50% Grievous Wounds for 3s. (5s cooldown per target)

3300

Serylda’s Grudge TIPS: This item blends heavy armor penetration with crowd control: your active abilities and empowered hits slow targets, and repeated slows trigger a bleed that also applies grievous wounds. Perfect for champions who need to kite, execute priority targets, and curb their healing.

Wild Rift Items: Rylai's Crystal Scepter
Rylai's Crystal Scepter

Rylai's Crystal Scepter
Abilities apply slows

+350 Max Health
+65 Ability Power

Icy: Damaging abilities and empowered attacks slow enemies by 30% for 0.75 second.

2700

Rylai's Crystal Scepter TIPS: This item enhances your crowd control by causing your abilities and empowered attacks to slow enemies with every hit. The bonus health improves your durability, while the consistent slow makes it much easier to land follow-up abilities, chase fleeing targets, and support your teammates. It is an excellent choice for damage-over-time mages and champions who rely on keeping enemies within the range of their abilities.

Wild Rift Items: Iceborn Gauntlet
Iceborn Gauntlet

Iceborn Gauntlet
Attacks create a slowing field

+250 Max Health
+50 Armor
+250 Max Mana
+30 Ability Haste

Spellblade: Using an ability causes your next attack within 10 seconds to deal bonus physical damage equal to (100% base AD + 25% Bonus Armor ) in an area and creates an icy field for 2 seconds that slows by 30%. Armor increases the size of the icy field. (1.5s Cooldown)

Damage is reduced vs structures.

3100

Iceborn Gauntlet TIPS: This item greatly boosts your health, armor, mana, and ability haste, making you much tankier. After casting an ability, your next attack in an area deals bonus physical damage and creates an icy field that slows enemies inside by 30%. The field’s size scales with your armor. This makes the item a great choice for champions who want to combine high survivability with crowd control and extra AOE damage.

Wild Rift Items: Stridebreaker
Stridebreaker

Stridebreaker
Slows enemies nearby after a short dash

+400 Max Health
+40 Attack Damage
+15% Attack Speed

Breaking Shockwave (Active): Activate to dash a short distance, dealing 100% AD as Physical Damage to nearby enemies and slowing them by 40% for 3s (25s cooldown)
Stride (Passive): Gain 20 Movement Speed for 2 second(s) when you deal physical damage.

3100

Stridebreaker TIPS: This item combines mobility, damage, and crowd control, making it easier to stick to your targets. Its active lets you dash a short distance, damage nearby enemies, and heavily slow them, while the passive grants bonus movement speed whenever you deal physical damage. It is an excellent choice for fighters and bruisers who want to engage quickly, chase down opponents, and keep enemies within melee range.

Gain a Shield

Gives you a shield that increases your chances of survival against MISS FORTUNE.
Wild Rift Items: Sterak's Gage
Sterak's Gage

Sterak's Gage
Taking damage triggers a shield

+400 Max Health

Heavy Handed: +50% base Attack Damage as bonus Attack Damage.
Lifeline: Damage that puts you under 35% Health grants a shield that equal to 75% of your bonus health that decays over 3 seconds (75s Cooldown).
Sterak's Fury: Triggering Lifeline increases size, empowers you, removes all crowd control effects on you (except Airborne), and grants 30% Tenacity for 4 seconds.

3200

Sterak's Gage TIPS: This item is perfect for champions who need survivability in team fights, especially for tanks and fighters who take frontline positions. It provides bonuses to maximum health, attack damage, and helps increase your survivability. The "Lifeline" effect activates when your health drops below 35%, granting a shield that absorbs damage, helping you survive heavy hits. "Sterak's Fury" empowers you, increases your size, removes crowd control effects (except airborne), and grants 30% tenacity for 4 seconds, allowing you to survive and continue fighting through heavy crowd control and burst damage from enemies. This item is especially useful against champions with burst damage, such as Zed and Talon, and against champions with heavy CC, like Lissandra and Nautilus.

Wild Rift Items: Locket of the Iron Solari
Locket of the Iron Solari

Locket of the Iron Solari
Team shield

+200 Max Health
+30 Armor
+30 Magic Resistance
+10 Ability Haste

Locket (Active):  Grants a shield to yourself and nearby allied champions that each absorbs 250-370 damage for 2.5 seconds. (60s Cooldown)

This effect is reduced by 50% if the target has been affected by another Locket in the last 20 seconds.

2600

Locket of the Iron Solari TIPS: This item provides powerful team-wide protection during fights. Its active grants a shield to you and nearby allies, helping your team survive burst damage and reducing the impact of enemy engages. It is an excellent choice for tanks and supports who stay close to their teammates and want to maximize their team's survivability in teamfights.

Wild Rift Items: Gargoyle Stoneplate
Gargoyle Stoneplate

Gargoyle Stoneplate
Shield

+200 Max Health
+45 Armor
+45 Magic Resistance
+10 Ability Haste

Stoneplate (Active): Gain a base shield that absorbs damage equal to 100 plus 90% bonusand gain size, decayng over 2.5s. (60s Cooldown)

2900

Gargoyle Stoneplate TIPS: This item greatly increases your survivability during teamfights. Its active grants a powerful shield that scales with your bonus Health, allowing you to withstand heavy focus fire and remain on the frontline longer. It is an excellent choice for tanks and bruisers who need to absorb large amounts of damage while protecting their team.

Adc MISS FORTUNE Tips

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Adc MISS FORTUNE Strengths and Weaknesses

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Adc MISS FORTUNE Strategy and Tactics

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Adc MISS FORTUNE Power Spikes

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Wild Rift MISS FORTUNE Ability and Tips

LOVE TAPLOVE TAP
P
DOUBLE UPDOUBLE UP
Q
STRUTSTRUT
W
MAKE IT RAINMAKE IT RAIN
E
BULLET TIMEBULLET TIME
R

(PASSIVE) LOVE TAP

LOVE TAP

Applies Love Tap when attacking enemy champions or epic monsters: 

Deals 15 physical damage (15 + 40% bonus attackdamage) x (1 + 0% current criticalstrike) at 3 stacks.
Increases Miss Fortune's damage to the target by 6~10.9% (perlevel).

Ability Tips

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Video

(Q) DOUBLE UP

DOUBLE UP

6/5/4/3s 35

Fires a shot that ricochets behind the first enemy hit, dealing 125 physical damage (60/90/120/150 + 112/120/128/136 % attackdamage + 35% abilitypower) to all enemies hit. The second hit will Critically Strike for 130/140/150/160% damage and apply 3 stacks of Love Tap.

On-hits are applied to both targets.

Ability Tips

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Video

(W) STRUT

STRUT

12s 30

Passive: After 4 seconds of not taking damage, gain 30/35/40/45 Movement Speed. After another 3 seconds, this bonus increases to 80/90/100/110.

STRUTActive: Fully activates Strut's Movement Speed and grants 45/60/75/90% Attack Speed for 4 seconds. Attacking targets with full stacks of Love Taps reduces the remaining cooldown of Strut by 2 seconds.

Ability Tips

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Video

(E) MAKE IT RAIN

MAKE IT RAIN

14.5/13/11.5/10s 65/70/75/80

Rains down bullets on an area for 2 seconds, dealing 15 magic damage (15/20/25/30 + 10/12/14/16% abilitypower) every quarter second and slowing enemies by 30/40/50/60%.

Total Ability Power ratio: 80/96/112/128% abilitypower

Ability Tips

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Video

(R) BULLET TIME

BULLET TIME

70/65/60s 100

Channels a 3 second barrage of bullets, with 12/14/16 waves that each deal 50 physical damage (85% attackdamage + 20% abilitypower). Each wave can Crit for 130% damage.

Total Attack Damage ratio: 900% attackdamage
Total Ability Power ratio: 360/420/480% abilitypower

Re-activate: Cancel the barrage.

Ability Tips

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Video

Wild Rift MISS FORTUNE Skills Combo

🥇HARD 🥈MEDIUM 🥉EASY

Miss Fortune Duel

Execution

W
AA
Q
AA
E
F
R

Use this combo to constantly deal damage while maintaining a good distance away from the enemy. Best used in a 1v1 situation.

Start with (W) STRUT to buff your attackspeed Attack Speed. Follow up quickly with AA, (Q) DOUBLE UP and AA one after another. Use (E) MAKE IT RAIN, then immediately FLASH mid-animation away from your target to create some distance and (R) BULLET TIME them safely from range.

Combo Video

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Our has already collected more than 1000+ different skill combinations for all LoL Wild Rift champions!

Join our community and unlock the all Combos + Video!
Our has already collected more than 1000+ different skill combinations for all LoL Wild Rift champions!

Join our community and unlock the all Combos + Video!
Our has already collected more than 1000+ different skill combinations for all LoL Wild Rift champions!

MISS FORTUNE Change history

NERFED 18 DEC 2025 (PATCH 6.3F)

(Q) DOUBLE UP
Damage: 60/95/130/165 + 120/125/130/135% Attack Damage + 35% Ability Power → 60/90/120/150+112/120/128/136%Attack Damage + 35% Ability Power.
NERFED 25 JUL 2025 (PATCH 6.2A)

(PASSIVE) LOVE TAP
Damage when at 3 Stacks (max stacks): 30 + 75% Bonus Attack Damage → 15 + 40% Bonus Attack Damage.
Miss Fortune’s Damage to the target increase: 8~13.6% → 6~10.9%.

(Q) DOUBLE UP
Ricochet Bullet Damage: 130% → 120%.
 REWORKED 17 JUL 2025 (PATCH 6.2)

(PASSIVE) LOVE TAP
[New] At 3 stacks, deal (30+75% Bonus Attack Damage) × (1+100%Critical Rate) Physical Damage to the target..
 ADJUSTED 09 JAN 2025 (PATCH 6.0)

BASE STATS
Base Health: 570 → 600.
Health per level: 115 → 128.
Armor per level: 4 → 4.5.
Magic Resist per level: 0.8 → 1.4.
BUFFED 31 OCT 2024 (PATCH 5.3A)

(Q) DOUBLE UP
Mana cost: 45 at all Levels → 35 at all Levels.
On-hit damage: 60/95/130/165 + 115/120/125/130% Attack Damage + 35% Ability Power → 60/95/130/165 + 120/125/130/135% Attack Damage + 35% Ability Power.

(R) BULLET TIME
Damage of each wave: 75% Attack Damage + 20% Ability Power → 85% Attack Damage + 20% Ability Power.
Critical strike damage: 120% → 130%.
NERFED 01 AUG 2024 (PATCH 5.2A)

(PASSIVE) LOVE TAP
Damage increased: (7.75 + 0.25* per level)% → (7.6 + 0.4* per level)%.

(W) STRUT
Movement speed increased by when not taking damage in 4s: full level 25 → 30/35/40/45.
Full level Movement speed increase: 80/85/90/95 → 80/90/100/110.
BUFFED 06 JUN 2024 (PATCH 5.1C)

(Q) DOUBLE UP
Damage: 40/80/120/160 + 110/115/120/125% Attack Damage + 35% Ability Power → 60/95/130/165 + 115/120/125/130% Attack Damage + 35% Ability Power.

(W) STRUT
Cooldown reduction after activating full stack of Love Tap: 1s → 2s.

(E) MAKE IT RAIN
Damage per 0.25s: 10/16/22/28 + 10% Ability Power → 15/20/25/30 + 10% Ability Power.
Cooldown: 16/14/12/10s → 14.5/13/11.5/10s.
Mana: 80/80/80/80 → 65/70/75/80.
 REWORKED 30 MAY 2024 (PATCH 5.1B)

(PASSIVE) LOVE TAP
[Removed] Deals bonus physical damage when attacking a new enemy target.
[New] Applies Love Tap when attacking enemy champions or epic monsters. At 3 stacks, increases Miss Fortune's damage to the target by 8% (increasing with champion level).

(Q) DOUBLE UP
[New] The second hit from Double Up will Critically Strike and apply 3 stacks of Love Tap.

(W) STRUT
[Removed] Active: Triggering Love Tap during the cooldown of Strut reduces the cooldown by 2s.
[New] Active: Attacking targets with full stacks of Love Tap reduces the remaining cooldown of Strut by 1s.
BUFFED 27 DEC 2023 (PATCH 4.4D)

BASE STATS
Base Attack Damage: 54 → 58.
Base Mana: 390 → 420.
Mana per Level: 41 → 50.
BUFFED 24 AUG 2023 (PATCH 4.3B)

BASE STATS
Base armor: 30 → 34.
Armor per level: 3.5 → 4.

(Q) DOUBLE UP
Critical hit damage after doubling up: 150% → 130/140/150/160%.

(W) STRUT
[OLD] Passive: If Miss Fortune does not take damage for 5s, she gains 25 bonus movement speed. Then, 5s later movement speed bonus increases to 60/70/80/90 → [NEW] Passive: If Miss Fortune does not take damage for 4s, she gains 25 bonus movement speed. 3s later, movement speed bonus increases to 80/85/90/95.
Active bonus attack speed: 30/50/70/90% → 45/60/75/90%.
BUFFED 08 JUN 2023 (PATCH 4.2A)

BASE STATS
Base Attack Damage: 52 → 54.

(PASSIVE) LOVE TAP
Bonus damage when attacking a new target: 44% - 100% Attack Damage → 49% - 105% Attack Damage.
 ADJUSTED 25 MAY 2023 (PATCH 4.2)

BASE STATS
Base movement speed +10.
Crit damage rate:200% → 175%.
Attack range: 550 → 575.
Base attack speed: 20% → 30%.
Attack speed per level: 2.2% → 3.2%.
Attack Damage per level: 2.65 → 3.
BUFFED 15 FEB 2023 (PATCH 4.0B)

(Q) DOUBLE UP
Base damage: 20/50/80/110 → 30/60/90/120.
BUFFED 12 JAN 2023 (PATCH 4.0)

(E) MAKE IT RAIN
Ability Power ratio: 10% → 10/12/14/16%.
Total Ability Power ratio: 80% → 80/96/112/128%.

(R) BULLET TIME
Ability Power ratio: 25% → 30%.
Total Ability Power ratio: 300/350/400% → 360/420/480%.
NERFED 19 OCT 2022 (PATCH 3.4B)

(R) BULLET TIME
Attack Damage ratio: 85% → 75%.
Total Attack Damage ratio: 1020% → 900%.
 ADJUSTED 29 JUN 2022 (PATCH 3.2C)

(Q) DOUBLE UP
Projectile speed increase.
NERFED 18 JAN 2022 (PATCH 3.0)

(W) STRUT
Bonus movement speed gained over time: 45/55/65/75 → 35/45/55/65.
Total bonus movement speed: 70/80/90/100 → 60/70/80/90.
BUFFED 02 DEC 2021 (PATCH 2.6)

(W) STRUT
Bonus movement speed gained over time: 35/45/55/65 → 50/60/70/80.

(R) BULLET TIME
AD ratio: 75% → 85%.
AP ratio: 20% → 25%.
NERFED 02 MAR 2021 (PATCH 2.1A)

BASE STATS
Base armor: 35 → 30.
Base health regen: 9 → 6.
Base health regen per level: 0,81 → 0,55.
Base health regen per level: 21 at level 15 → 14 at level 15.

(PASSIVE) LOVE TAP
Love Tap Damage vs minions: 100% → 50%.
[BUGFIX] Love Tap Damage vs monsters: 50% (Unchanged - now in tooltip).
NERFED 19 JAN 2021 (PATCH 2.0A)

(Q) DOUBLE UP
Base damage: 30/60/90/120 → 20/50/80/110.

(W) STRUT
Attack speed: 40/60/80/100% → 30/50/70/90%.
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Comments (1)

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1+2+5=
  1. Jaime
    -3
    Jaime Poro 22 Jul 2025
    Top, concordo plenamente.