MISS FORTUNE Wild Rift
A
Wild Rift ADC
126
44 576

Wild Rift: MISS FORTUNE - Build Guide (Items, Runes, Skills Leveling) Wild Rift Mages Wild Rift Marksmans
ADJUST

Damage
10
Toughness
3.3
Utility
3.3
Difficulty
3.3
League of Legends: Wild Rift MISS FORTUNE, role - Mage / Marksman. Use the guidelines to take your MISS FORTUNE Wild Rift champion play style to the next level. Study in detail the build of items, runes, spells, skills that need to be developed in the first place. In order to find out what position MISS FORTUNE is in the rating table, go to the - Tier List page.
attackdamage 52 (3)
heal 570 (115)
healthregeneration 6 (0.6)
attackspeed 0.75 (0.02)
mana 390 (41)
mpreg 12 (0.9)
movementspeed 335 (0)
armor 30 (3.5)
magicresistance 30 (0.9)
criticalstrike 175 (0)


Wild Rift ADC Adc MISS FORTUNE's Build items and runes for LoL Wild Rift

Key items
Starting
Long Sword Wild Rift

Long Sword

+12 Attack Damage

500

Core
LoL Wild Rift: Essence Reaver

Essence Reaver
Attacks restore Mana, Crit Rate increases Ability Damage

+40 Attack Damage
+25% Critical Rate
+20 Ability Haste

Essence Flare: After attacking a champion, enhanced your next damaging ability or empowered attack up to 30% based on, with a 6 seconds cooldown. Reduces 1 seconds cooldown on champion hits with Basic Attacks.
Mana Siphon: Attacks restore 3% missing Mana on-hit.

3050

Infinity Edge Wild Rift

Infinity Edge
Increases Critical Strike Damage

+55 Attack Damage
+25% Critical Rate

Infinity: Critical Strikes deal 205% damage instead of 175%.

3400

Boots
Gluttonous Greaves Wild Rift

Gluttonous Greaves
Omnivamp

Footwear: +45 Move Speed.
+8% Omnivamp

1000

Boots of Swiftness Wild Rift

Boots of Furor
Attacking grants Movement Speed

Footwear: +45 Move Speed.
Rage: Attak grant 30 Move Speed for 2 seconds.

1000

Protobelt Enchant Wild Rift

Protobelt Enchant
Small dash

Protobelt (Active): Dash forward and unleash a cone of missiles that deal 75-145 magic damage. If champions or monsters are hit by more than one missile, the additional missiles deal only 10% damage. (60s Cooldown)

800

Е
Stasis Enchant Wild Rift

Stasis Enchant
Turn invulnerable

Stasis (Active): Become invulnerable and untargetable for 2.5 seconds, but unable to move, attack, cast abilities or use items. (120s Cooldown)

1000

Е
Build items options
MISS FORTUNE - Main Build 👑
LoL Wild Rift: Essence Reaver

Essence Reaver
Attacks restore Mana, Crit Rate increases Ability Damage

+40 Attack Damage
+25% Critical Rate
+20 Ability Haste

Essence Flare: After attacking a champion, enhanced your next damaging ability or empowered attack up to 30% based on, with a 6 seconds cooldown. Reduces 1 seconds cooldown on champion hits with Basic Attacks.
Mana Siphon: Attacks restore 3% missing Mana on-hit.

3050

Infinity Edge Wild Rift

Infinity Edge
Increases Critical Strike Damage

+55 Attack Damage
+25% Critical Rate

Infinity: Critical Strikes deal 205% damage instead of 175%.

3400

The Collector Wild Rift

The Collector
Execute low health champions

+40 Attack Damage
+25% Critical Rate

Killer:  +10 Armor Penetration.
Death and Taxes: Dealing damage that would leave an enemy champion below 5% of their maximum Health executes them. Champion kills grant an additional 25 gold.

Limited to 1 The Collector.

2900

Bloodthirster Wild Rift

Bloodthirster
Physical Vamp generates a shield

+50 Attack Damage
+25% Critical Rate

Bloody:  +15% Physical Vamp.
Bloodsworn: Physical Vamp overheals you, generating a shield that absorbs 40-320 Damage. This shield decays out of combat over 10 seconds.

3300

Guardian Angel Wild Rift

Guardian Angel
Revives at death

+40 Attack Damage
+40 Armor

Resurrect: Upon taking lethal damage, restores 50% and Health и 30% Mana after 4 seconds of stasis. (210s Cooldown)

3400

MISS FORTUNE - Alternative Build #1
LoL Wild Rift: Essence Reaver

Essence Reaver
Attacks restore Mana, Crit Rate increases Ability Damage

+40 Attack Damage
+25% Critical Rate
+20 Ability Haste

Essence Flare: After attacking a champion, enhanced your next damaging ability or empowered attack up to 30% based on, with a 6 seconds cooldown. Reduces 1 seconds cooldown on champion hits with Basic Attacks.
Mana Siphon: Attacks restore 3% missing Mana on-hit.

3050

Infinity Edge Wild Rift

Infinity Edge
Increases Critical Strike Damage

+55 Attack Damage
+25% Critical Rate

Infinity: Critical Strikes deal 205% damage instead of 175%.

3400

The Collector Wild Rift

The Collector
Execute low health champions

+40 Attack Damage
+25% Critical Rate

Killer:  +10 Armor Penetration.
Death and Taxes: Dealing damage that would leave an enemy champion below 5% of their maximum Health executes them. Champion kills grant an additional 25 gold.

Limited to 1 The Collector.

2900

LoL Wild Rift: Serylda's Grudge

Serylda's Grudge
Armor Penetration (%)

+40 Attack Damage
+15 Ability Haste

Last Whisper:  +16-30% Armor Penetration.
Icy: Damaging active abilities and empowered attacks slow enemies by 30% for 1 second.

3100

Bloodthirster Wild Rift

Bloodthirster
Physical Vamp generates a shield

+50 Attack Damage
+25% Critical Rate

Bloody:  +15% Physical Vamp.
Bloodsworn: Physical Vamp overheals you, generating a shield that absorbs 40-320 Damage. This shield decays out of combat over 10 seconds.

3300

MISS FORTUNE - Alternative Build #2
LoL Wild Rift: Essence Reaver

Essence Reaver
Attacks restore Mana, Crit Rate increases Ability Damage

+40 Attack Damage
+25% Critical Rate
+20 Ability Haste

Essence Flare: After attacking a champion, enhanced your next damaging ability or empowered attack up to 30% based on, with a 6 seconds cooldown. Reduces 1 seconds cooldown on champion hits with Basic Attacks.
Mana Siphon: Attacks restore 3% missing Mana on-hit.

3050

Infinity Edge Wild Rift

Infinity Edge
Increases Critical Strike Damage

+55 Attack Damage
+25% Critical Rate

Infinity: Critical Strikes deal 205% damage instead of 175%.

3400

The Collector Wild Rift

The Collector
Execute low health champions

+40 Attack Damage
+25% Critical Rate

Killer:  +10 Armor Penetration.
Death and Taxes: Dealing damage that would leave an enemy champion below 5% of their maximum Health executes them. Champion kills grant an additional 25 gold.

Limited to 1 The Collector.

2900

LoL Wild Rift: Serylda's Grudge

Serylda's Grudge
Armor Penetration (%)

+40 Attack Damage
+15 Ability Haste

Last Whisper:  +16-30% Armor Penetration.
Icy: Damaging active abilities and empowered attacks slow enemies by 30% for 1 second.

3100

Guardian Angel Wild Rift

Guardian Angel
Revives at death

+40 Attack Damage
+40 Armor

Resurrect: Upon taking lethal damage, restores 50% and Health и 30% Mana after 4 seconds of stasis. (210s Cooldown)

3400

Keystone Runes
Electrocute

Electrocute
Burst Damage

Hitting a champion with 3 separate attacks or abilities in 3s deals bonus adaptive damage.

Damage: 40-194 () + 40% bonus AD + 25% AP.

Cooldown: 20-13s

Summon Aery

Aery
Poke, Protect

Your attacks and abilities send Aery to a target, damaging enemies or shielding allies.

Damage: 10-60 () + 20% bonus AD + 10% AP.
Shield: 20-120 () + 40% bonus AD + 20% AP.

Aery cannot be sent out again until she returns to you.

Phase Rush

Phase Rush
Mobility, Ability Haste

Using 3 basic attacks or basic abilities on an enemy champion within 4s grants Ability Haste, Movement Speed and reduces the remaining cooldown of basic abilities by 20%.

Duration: 3s.

Movement Speed bonus: Melee - 40%-60% () | Ranged - 30-50% ().

Ability Haste: 25.

Cooldown: 12s

Conqueror

Conqueror
Stacking Damage, Vamp

Gain stacks of Adaptive Force when hitting a champion with separate attacks or abilities. Stacks up to 6 times. When fully stacked, gain bonus omnivamp.

Per stack: 2-6 bonus AD or 3-9 AP for 6s.

Fully stacked bonus: Melee - 8%, Ranged - 5% bonus omnivamp.

Fleet Footwork

Fleet Footwork
Mobility, Heal

Moving, attacking and casting builds Energy stacks. At 100 stacks, your next attack heals you, grants increased Movement Speed, and restores mana or energy if attack a champion.

Heal: 15-85 () + 30% bonus + 30%.

Movement Speed bonus: 20% for 1s.

When attacking a champion, restore 8% missing mana or 8% missing energy.

Heals for: Melee 60% | Ranged 20% when attacking minions or monsters.

Grasp Of The Undying

Grasp of Undying
Tank, Heal

Every 3s in combat, your next attack on a champion will be enhanced.

Bonus magic damage: 3% + 20% bonus + 10%.

Heal: 2%.

Permanently health increase: 5.

On Ranged champions, the effects are reduced by 60%.

Aftershock

Aftershock
Control, Offense

After immobilizing an enemy champion, gain defenses and later deal a burst of magic damage around you.

Defenses: 35 AR + 60% bonus and 35 MR + 60% bonus for 2.5s.

Damage: 12-110 () + 3% max, magic damage.

Cooldown: 20s

Font Of Life

Font of Life
Team Heal

Hitting an enemy champion with an attack or ability marks them. When allies or you damage marked champions, heal those allies and yourself. Each ally can trigger this healing once per mark.

Ally Heal: 6% of your max + 30% of your.
Self Heal: 2% of your max + 10% of your.

Mark duration: 3s

Cooldown: 10s for Melee champions, 15s for Ranged champions.

Subsequent heals from other ally's marks are reduced to 25%.

Kraken Slayer

Kraken Slayer
True Damage

Gain stacks when hitting a champion with attacks. When reaching 3 stacks, deal bonus true damage on that attack.

When not attacking a champion for 3 seconds, the stacks will reset.

Damage 28-84 () + 30% bonus + 20%.

Lethal Tempo

Lethal Tempo
Attack Speed

Gain stacks of attack speed when attacking enemy champions. Stacks up to 6 times.

When fully stacked, gain additional Attack Speed.

Each stak: increase 7-13% (Melee) or 4-10% (Ranged) Attack Speed for 6 seconds.

Full stack bonus: Gain 40% Attack Speed.

Domination Runes
Brutal

Brutal
On-hit Damage

Basic attacks deal 12-19 bonus adaptive damage on-hit against champions.

Gathering Storm

Gathering storm
Increasing AD/AP

Every 3 minutes, gain increasing Adaptive AD or AP. Totaling: 2, 5, 9, 14, ect AD или 4, 10, 18, 28, ect AP based on game time.

Hunter Vampirism

Hunter - Vampirism
AD/AP, Vamp

Gain 2% physical vamp or 2% magic vamp. Unique champion takedowns grant 2 AD with 1% physical vamp or 4 AP with 1% magic vamp. (Adaptive).

Triumph

Triumph
Execute, Heal

Champion takedowns restore 10% missing health. Deal 5% more damage to champion below 35% health.

Champion

Sudden Impact
Armor Penetration, Magic Penetration

After exiting stealth or using a dash, leap, blink or teleport effect, damaging an enemy champion grants 13 Armor Penetration and 10 Magic penetration for 4 seconds.

Cooldown: 4s

Weakness

Weakness
Control, Bonus damage

Imparing the movement of enemy champions makes them take 5% more damage in the following 5s.

Scorch

Scorch
Poke

Damaging an enemy champion with an ability burns them, dealing 28-42 bonus magic damage () after 1 seconds.

Cooldown: 8s

Giant Slayer

Giant Slayer
Takedown high health champions

Deal bonus damage based on the enemy champion’s bonus health, up to 14% bonus damage when the enemy champion has 700 bonus health.

Resolve Runes
Adaptive Сarapace

Adaptive Carapace
Health, AR/MR

Gain 50 Health. While below 50% Health, gain 16 AR or 16 MR based on damage type you took more of over the last 60s. (Physical grants AR | Magic grants MR).

Conditioning

Conditioning
Delayed AR/MR

Gain 5 bonus AR and MR after 3 minutes of game time. Every 2 minutes after this gain 2 bonus AR and MR.

Perseverance

Perseverance
Armor and Magic Resistance, Tenacity

Gain 10% tenacity. When immobilized, gain 16-30 Armor and Magic Resistance () for 1.5 seconds. Refresh duration time when immobilized multiple times.

Second Wind

Second Wind
Heal after taking damage

Gain 5 Health every 5 seconds.
After taking damage from an enemy champion, regenerate 6 + (2% of your missing health) over the next 5 seconds. This effect is doubled for melee champions.

Loyalty

Loyalty
Shared Bonus AR/MR

You gain 2 AR and 5 MR. Your closest ally champion gains 5 AR and 2 MR.

Bone Plating

Bone Plating
Block Combo-damage

When taking damage from a champion, the current and next 3 champion abilities or attacks against you and within 1.5s deal 30-60 () less damage.

Cooldown: 30s

Ultimate Shield

Ultimate Shield
Shield

Gain a shield 90-300 after casting your ultimate for 3 seconds. Shield amount is (75 + level × 15 ).

Cooldown: 45s

Nullifying Orb

Nullifying Orb
Shield when low health

If you would take damage from a champion that causes you to fall below 35% of your maximum health, gaina shield for 4 seconds.

Shield: 60 + 50% bonus + 30%.

Cooldown: 60s

Inspiration Runes
Pathfinde

Pathfinder
Mobility, Restore Health, Restore Mana

Gain 30 bonus movement speed in the river. When in the river while out of combat, restore 1.5% missing health or 1.5% missing mana (based on the lowest value) every 1 seconds and gain an additional 20 bonus movement speed.

Mastermind

Mastermind
Objectives, Gold

Deal 10% bonus true damage to epic monsters. Participate in defeating epic monsters to get 100 bonus gold.

Transcendence

Transcendence
CDR

Gain a bonus when reaching the following levels:
At level 1, gain 6 Ability Haste;
at level 6, gain bonus 6 Ability Haste;
at level 11, after Basic Ability hit the target, redue 15% the ability's cooldown time.

Cooldown: 8s

Sweet Tooth

Sweet Tooth
Honeyfruit, Gold

Increases Honeyfruit healing by 20%. Whenever you or a nearby ally eats a Honeyfruit gain 15 gold.

Pack Hunter

Pack Hunter
Mobility, Team Gold

While near ally champions, gain 2% Movement Speeed. For each unique ally you participate in a takedown with, you gain 50 gold and the ally gains 50 gold.

Manaflow Band

Manaflow Band
Mana

Hitting an enemy champion with and ability or empowered attack permanently increases your max mana by 30, up to 300 mana.

Nimbus Cloak

Nimbus Cloak
Movement Speed

After casting a Summoner Spell, gain 10% - 40% movement bonus for 3 seconds. The speedup effectiveness depends onthe Summoner Spell's cooldown.

Demolish

Demolish
Destroy Turrets

When within 5.5 range of the enemy turret, gain a charge every 0.5 seconds, up to 6 times. When fully charged, your next basic attack against the turret deals an additional (200 + 30% max ) Physical Damage.

Cooldown: 30s

Spells
Flash

Flash

Teleport a short distance forward or towards the aimed direction.

Cooldown: 150s

Exhaust

Exhaust

Exhausts target enemy champion, reducing their Movement Speed by 60% and their damage dealt by 40% for 2.5 seconds.

Cooldown: 100s

Wild Rift MISS FORTUNE's COMBOS + VIDEO GUIDE

🥇HARD 🥈MEDIUM 🥉EASY
Miss Fortune Duel
W
AA
Q
AA
E
F
R

Use this combo to constantly deal damage while maintaining a good distance away from the enemy. Best used in a 1v1 situation.

Start with (W) STRUT to buff your attackspeed Attack Speed. Follow up quickly with AA, (Q) DOUBLE UP and AA one after another. Use (E) MAKE IT RAIN, then immediately FLASH mid-animation away from your target to create some distance and (R) BULLET TIME them safely from range.
Only for 💎Premium members. Join our community and unlock the all combos + video!
Miss Fortune Standard All-In
W
AA
Q
AA
E
R

Use this combo to deal maximum damage in an All-In.

Start with (W) STRUT to buff your attackspeed Attack Speed. Follow up quickly with AA, (Q) DOUBLE UP and AA one after another. Finish using (E) MAKE IT RAIN to slow down the target and (R) BULLET TIME.
Only for 💎Premium members. Join our community and unlock the all combos + video!
Miss Fortune Standard Trade
E
W
AA
Q
AA

Use this combo to trade in lane.

Use (E) MAKE IT RAIN, and (W) STRUT to get into range. Quickly AA, (Q) DOUBLE UP, AA one after another.
Only for 💎Premium members. Join our community and unlock the all combos + video!

Wild Rift MISS FORTUNE's SKILLS LEVELING

DOUBLE UP

(Q) DOUBLE UP
















STRUT

(W) STRUT
















MAKE IT RAIN

(E) MAKE IT RAIN
















BULLET TIME

(R) BULLET TIME
















Wild Rift MISS FORTUNE's ABILITIES

P Q W E R
LOVE TAP

(PASSIVE) LOVE TAP

When attacking a new enemy deal 23 bonus physical damage (44% (+4% perlevel) attackdamage).

Deals 50% damage to minions and monsters.

Open video

DOUBLE UP

(Q) DOUBLE UP

6/5/4/3s 50/55/60/65

Fires a shot that ricochets behind the first enemy hit, dealing 88 physical damage (30/60/90/120 + 110% attackdamage + 35% abilitypower). The second hit will Critically Strike for 150% damage.

On-hits are applied to both targets.

Open video

STRUT

(W) STRUT

12s 30

Passive: After 5 seconds of not taking damage, gain 35/45/55/65 Movement Speed. After another 5 seconds, this bonus increases to 60/70/80/90.

STRUTActive: Fully activates Strut's Movement Speed and grants 30/50/70/90% Attack Speed for 4 seconds. Love Taps reduce the cooldown of Strut by 2 seconds.

Open video

MAKE IT RAIN

(E) MAKE IT RAIN

16/14/12/10s 80

Rains down bullets on an area for 2 seconds, dealing 10 magic damage (10/16/22/28 + 10/12/14/16% abilitypower) every quarter second and slowing enemies by 30/40/50/60%.

Total Ability Power ratio: 80/96/112/128% abilitypower

Open video

BULLET TIME

(R) BULLET TIME

70/65/60s 100

Channels a 3 second barrage of bullets, with 12/14/16 waves that each deal 39 physical damage (75% attackdamage + 30% abilitypower). Each wave can Crit for 120% damage.

Total Attack Damage ratio: 900% attackdamage
Total Ability Power ratio: 360/420/480% abilitypower

Re-activate: Cancel the barrage.

Open video

Wild Rift MISS FORTUNE's Counter pick

We propose to consider a list of champions that will be weaker against MISS FORTUNE and, on the contrary, will greatly annoy you while playing LoL Wild Rift.

Worst vs MISS FORTUNE

These picks are weak against MISS FORTUNE at many stages of the game. Champs listed by lowest win rate matchups vs MISS FORTUNE.

Best vs MISS FORTUNE

These picks are strong against MISS FORTUNE at many stages of the game. Champs listed by highest win rate matchups vs MISS FORTUNE.

Best Line Counters vs MISS FORTUNE

These picks counter MISS FORTUNE during early game laning phase and outperform gold farm.

Only for 💎Premium members. Join our community and unlock Best Line Counters!

MISS FORTUNE Best Line Allies

MISS FORTUNE's best duo Line allies as support or ADC.

Only for 💎Premium members. Join our community and unlock Best Line Allies!

MISS FORTUNE: champion change history (buffs and nerfs)

 ADJUST 25.05.2023 (PATCH 4.2)

BASE STATS
Base movement speed +10.
Crit damage rate:200% → 175%.
Attack range: 550 → 575.
Base attack speed: 20% → 30%.
Attack speed per level: 2.2% → 3.2%.
Attack Damage per level: 2.65 → 3.
▲ BUFF 15.02.2023 (PATCH 4.0B)

(Q) DOUBLE UP
Base damage: 20/50/80/110 → 30/60/90/120.
▲ BUFF 12.01.2023 (PATCH 4.0)

(E) MAKE IT RAIN
Ability Power ratio: 10% → 10/12/14/16%.
Total Ability Power ratio: 80% → 80/96/112/128%.

(R) BULLET TIME
Ability Power ratio: 25% → 30%.
Total Ability Power ratio: 300/350/400% → 360/420/480%.
▼ NERF 19.10.2022 (PATCH 3.4B)

(R) BULLET TIME
Attack Damage ratio: 85% → 75%.
Total Attack Damage ratio: 1020% → 900%.
 ADJUST 29.06.2022 (PATCH 3.2C)

(Q) DOUBLE UP
Projectile speed increase.
▼ NERF 18.01.2022 (PATCH 3.0)

(W) STRUT
Bonus movement speed gained over time: 45/55/65/75 → 35/45/55/65.
Total bonus movement speed: 70/80/90/100 → 60/70/80/90.
▲ BUFF 02.12.2021 (PATCH 2.6)

(W) STRUT
Bonus movement speed gained over time: 35/45/55/65 → 50/60/70/80.

(R) BULLET TIME
AD ratio: 75% → 85%.
AP ratio: 20% → 25%.
▼ NERF 02.03.2021 (PATCH 2.1A)

BASE STATS
Base armor: 35 → 30.
Base health regen: 9 → 6.
Base health regen per level: 0,81 → 0,55.
Base health regen per level: 21 at level 15 → 14 at level 15.

LOVE TAP (PASSIVE)
Love Tap Damage vs minions: 100% → 50%.
[BUGFIX] Love Tap Damage vs monsters: 50% (Unchanged - now in tooltip).
▼ NERF 19.01.2021 (PATCH 2.0A)

(Q) DOUBLE UP
Base damage: 30/60/90/120 → 20/50/80/110.

(W) STRUT
Attack speed: 40/60/80/100% → 30/50/70/90%.
More

MISS FORTUNE's Lore

A Bilgewater captain famed for her looks but feared for her ruthlessness, Sarah Fortune paints a stark figure among the hardened criminals of the port city. As a child, she witnessed the reaver king Gangplank murder her family—an act she brutally avenged years later, blowing up his flagship while he was still aboard. Those who underestimate her will face a beguiling and unpredictable opponent… and, likely, a bullet or two in their guts.
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