SENNA Wild Rift
S+
Wild Rift Support
A
Wild Rift ADC
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Wild Rift: SENNA - Build Guide (Items, Runes, COMBOS, SKILLS ORDER) Wild Rift Marksmans Wild Rift Support
ADJUST

Damage
6.6
Toughness
3.3
Utility
10
Difficulty
6.6
League of Legends: Wild Rift SENNA, role - Marksman / Support. Use the guidelines to take your SENNA Wild Rift champion play style to the next level. Study in detail the build of items, runes, spells, skills that need to be developed in the first place. In order to find out what position SENNA is in the rating table, go to the - Tier List page.
attackdamage 52 (0) 
heal 550 (105)
healthregeneration 6 (0.6)
attackspeed 0.62 (0.014)
mana 345 (65)
mpreg 21 (0.5)
movementspeed 340 (0)
armor 35 (3.9)
magicresistance 30 (0.9)
criticalstrike 175 (0)


Support Adc

Wild Rift Support Support SENNA's Build items and runes for LoL Wild Rift

Key items
Starting
LoL Wild Rift: Spectral Sickle
Spectral Sickle

Spectral Sickle
Attack champions and structures to gain bonus gold

This item is for support players. When equipped, it will reduce the gold you receive from killing minions and monsters. If there are multiples of this item within the party, only one of them can take effect at any given time.

Versatile: Gain 10 Attack Damage or 20 Ability Power (Adaptive).
Tribute: Gains 1 charge(s) every 30 seconds (up to 3 times). When a teammate is nearby, using abilities or attacks to deal damage to enemy champions or structures consumes 1 charges to grant 65 gold and restore 20-80 Health.

While you will not participate in the resulting minion bounty sharing, you will personally receive gold equal to 50% of the bounty. Your share of the bounty from the minion kill will be entirely given to nearby teammates.
Also reduces monster bounties by 50%.

Quest: Earn 750 gold with this item to transform it into Black Mist Scythe.

500

Core
LoL Wild Rift: Black Mist Scythe
Black Mist Scythe

Black Mist Scythe
Attack champions and structures to gain bonus gold

+10 Ability Haste

Versatile: Gain 14 Attack Damage or 28 Ability Power (Adaptive).

Every 60 seconds, gains 75 gold and 1 stacks of soulforce (up to 10 stacks). Each stack of soulforce grants 25 Health, 2 Attack Damage, or 4 Ability Power (Adaptive).

0

Manamune Wild Rift
Manamune

Manamune
Converts Mana to Attack Damage

+25 Attack Damage
+300 Max Mana
+20 Ability Haste

Manamune

Awe: Grants Attack Damage equal to 1.5% of max Mana and refunds 15% of all Mana spent.
Mana Charge: Increases max Mana by 10 every attack or when Mana is spent. Caps at 700, bonus Mana, transforming Manamune into Muramana. Triggers up to 3 times every 12 seconds. You may only carry one Tear of the Goddess item at a time.

2700

Iceborn Gauntlet Wild Rift
Iceborn Gauntlet

Iceborn Gauntlet
Attacks create a slowing field

+250 Max Health
+50 Armor
+250 Max Mana
+30 Ability Haste

Spellblade: Using an ability causes your next attack within 10 seconds to deal bonus physical damage equal to (100% base AD + 25% Bonus Armor ) in an area. It also creates an icy field for 2 seconds that slows enemies inside by 30%. Armor increases the size of the icy field. (1.5s Cooldown)

Damage is reduced vs structures.

3100

Boots and Enchant
Plated Steelcaps Wild Rift
Plated Steelcaps

Plated Steelcaps
Reduces Physical Damage

+150 Max Health
+100% Health Regen
+35 Armor
+45 Move Speed.

Block: Reduces physical damage taken by 10%.

1350

Mercury's Treads Wild Rift
Mercury's Treads

Mercury's Treads
Reduces Magic Damage

+200 Max Health
+100% Health Regen
+35 Magic Resistance
+45 Move Speed.

Dissolve: Reduces magic damage taken by 12%.

1350

Dynamic Revival Wild Rift
Dynamic Revival

Dynamic Revival
Increase Heal and Shield strength

Blessed: Effect increases by a bonus 20% when healing or shilding allied champions.

500

Е
Defense options
Maw of Malmortius Wild Rift
Maw of Malmortius

Maw of Malmortius
Converts damage from attacks into a magic shield

+55 Attack Damage
+45 Magic Resistance
+10 Ability Haste

Demonbane: 20% of the damage that your attack deals, or 15% of the physical damage that your abilities deal is converted into a magic shield that absorbs up to 60-400 magic damage. The shield decays by 5% per second.

3000

Guardian Angel Wild Rift
Guardian Angel

Guardian Angel
Revives at death

+40 Attack Damage
+40 Armor

Resurrect: Upon taking lethal damage, restores 50% and Health и 30% Mana after 4 seconds of stasis. (210s Cooldown)

3400

LoL Wild Rift: Edge of Night
Edge of Night

Edge of Night
Blocks an enemy ability

+250 Max Health
+50 Attack Damage

Gouge:  +8 Armor Penetration.
Annul: Grants a spell shield that blocks the next hostile ability. This spell shield refreshes upon leaving combat with enemy champions. (35 second cooldown)

3150

Build items options
SENNA - Main Build 👑
LoL Wild Rift: Black Mist Scythe
Black Mist Scythe

Black Mist Scythe
Attack champions and structures to gain bonus gold

+10 Ability Haste

Versatile: Gain 14 Attack Damage or 28 Ability Power (Adaptive).

Every 60 seconds, gains 75 gold and 1 stacks of soulforce (up to 10 stacks). Each stack of soulforce grants 25 Health, 2 Attack Damage, or 4 Ability Power (Adaptive).

0

Muramana Wild Rift
Muramana

Muramana
Converts Mana to Attack Damage

+25 Attack Damage
+1000 Max Mana
+20 Ability Haste

Awe: Grants Attack Damage equal to 2% of max Mana and refunds 15% of all Mana spent.
Shock: When you hit an enemy champion with auto attack, it drains 2.5% of current Mana and deals bonus physical damage equal to the amount consumed. When dealing ability damage to enemy champion drains 4% of current mana and deals an additional physical damage equal to the amount consumed + 6%. This effect only triggers when remaining mana is above 20%. A single attack or ability will only trigger this effect once on the same champion.

2700

Iceborn Gauntlet Wild Rift
Iceborn Gauntlet

Iceborn Gauntlet
Attacks create a slowing field

+250 Max Health
+50 Armor
+250 Max Mana
+30 Ability Haste

Spellblade: Using an ability causes your next attack within 10 seconds to deal bonus physical damage equal to (100% base AD + 25% Bonus Armor ) in an area. It also creates an icy field for 2 seconds that slows enemies inside by 30%. Armor increases the size of the icy field. (1.5s Cooldown)

Damage is reduced vs structures.

3100

Black Cleaver Wild Rift
Black Cleaver

Black Cleaver
Physical Damage reduces Armor

+350 Max Health
+40 Attack Damage
+20 Ability Haste

Sunder: Dealing physical damage to a champion reduces their Armor by 4% for 6 seconds, stacking 6 times for 25% reduction.
Rage: Dealing physical damage, grants 20 Move Speed and kills grant 60 Move Speed for 2 seconds. Bonuses do not stack. Ranged champions gain halved values.

3000

Mortal Reminder Wild Rift
Mortal Reminder

Mortal Reminder
Armor Penetration (%) and reduced enemy healing

+30 Attack Damage
+25% Critical Rate

Last Whisper:  +16-30% Armor Penetration.
Sepsis: Dealing physical damage to enemy champions applies 50% Grievous Wounds for 3 seconds.

Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

3300

Situational Changes
vs Shields
Mortal Reminder Wild Rift
Mortal Reminder

Mortal Reminder
Armor Penetration (%) and reduced enemy healing

+30 Attack Damage
+25% Critical Rate

Last Whisper:  +16-30% Armor Penetration.
Sepsis: Dealing physical damage to enemy champions applies 50% Grievous Wounds for 3 seconds.

Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

3300

LoL Wild Rift: Serpent's Fang
Serpent's Fang

Serpent's Fang
Anti-Shielding

+50 Attack Damage
+10 Ability Haste

Stab:  +15 Armor Penetration.
Shield Reaver: Dealing damage to an enemy champion reduces any shields they gain for 3s. Melee champions apply (10% of bonus AD + 40)% shield reduction, capped at 60%; while ranged champions apply (10% of bonus AD + 25)% shield reduction, capped at 45%. When you damage an enemy who is unaffected by Shield Reaver, all shields on them are reduced by the same values.


2800

vs Assassin
Mortal Reminder Wild Rift
Mortal Reminder

Mortal Reminder
Armor Penetration (%) and reduced enemy healing

+30 Attack Damage
+25% Critical Rate

Last Whisper:  +16-30% Armor Penetration.
Sepsis: Dealing physical damage to enemy champions applies 50% Grievous Wounds for 3 seconds.

Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

3300

Guardian Angel Wild Rift
Guardian Angel

Guardian Angel
Revives at death

+40 Attack Damage
+40 Armor

Resurrect: Upon taking lethal damage, restores 50% and Health и 30% Mana after 4 seconds of stasis. (210s Cooldown)

3400

vs Ability Power
Mortal Reminder Wild Rift
Mortal Reminder

Mortal Reminder
Armor Penetration (%) and reduced enemy healing

+30 Attack Damage
+25% Critical Rate

Last Whisper:  +16-30% Armor Penetration.
Sepsis: Dealing physical damage to enemy champions applies 50% Grievous Wounds for 3 seconds.

Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

3300

Maw of Malmortius Wild Rift
Maw of Malmortius

Maw of Malmortius
Converts damage from attacks into a magic shield

+55 Attack Damage
+45 Magic Resistance
+10 Ability Haste

Demonbane: 20% of the damage that your attack deals, or 15% of the physical damage that your abilities deal is converted into a magic shield that absorbs up to 60-400 magic damage. The shield decays by 5% per second.

3000

Blocks Ability
Mortal Reminder Wild Rift
Mortal Reminder

Mortal Reminder
Armor Penetration (%) and reduced enemy healing

+30 Attack Damage
+25% Critical Rate

Last Whisper:  +16-30% Armor Penetration.
Sepsis: Dealing physical damage to enemy champions applies 50% Grievous Wounds for 3 seconds.

Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

3300

LoL Wild Rift: Edge of Night
Edge of Night

Edge of Night
Blocks an enemy ability

+250 Max Health
+50 Attack Damage

Gouge:  +8 Armor Penetration.
Annul: Grants a spell shield that blocks the next hostile ability. This spell shield refreshes upon leaving combat with enemy champions. (35 second cooldown)

3150

Runes BUILD
Grasp of Undying Wild Rift

Grasp of Undying
Tank, Heal

Every 3s in combat, your next attack on a champion will be enhanced.

Bonus magic damage: 3% + 20% bonus + 10%.
Heal: 2%.
Permanently health increase: 5.

On Ranged champions, the effects are reduced by 60%.

Grasp of Undying
Tank, Heal
When in combat, your next attack on a champion will occasionally deal bonus magic damage, heal you, and permanently increase your health.
Font of Life Wild Rift

Font of Life
Team Heal

Hitting an enemy champion with an attack or ability marks them. When allies or you damage marked champions, heal those allies and yourself.  Each ally can trigger this healing once per mark.

Ally Heal: 3% of your max + 15% of your.
Self Heal: 1% of your max + 5% of your.
Mark duration: 3s

Cooldown: 15s for Melee champions, 20s for Ranged champions.

Subsequent heals from other ally's marks are reduced to 25%.

Font of Life
Team Heal
Marks an enemy champion and grants healing upon attack.
Bone Plating Wild Rift

Bone Plating
Block Combo-damage

When taking damage from a champion, the current and next 3 champion abilities or attacks against you and within 1.5s deal 30-60 () less damage.

Cooldown: 30s

Bone Plating
Block Combo-damage
Reduces incoming damage.
Overgrowth Wild Rift

Overgrowth
Bonus HP

When 2 minions or 1 monsters are killed nearby, permanently gains 3 max Health. Max Health can be increased indefinitely. Gains a bonus 3% max Health upon reaching 30 stacks.

Overgrowth
Bonus HP
Gains bonus scalable max Health.
Gathering storm Wild Rift

Gathering storm
Increasing AD/AP

Every 3 minutes, gain increasing Adaptive or . Totaling: 2/5/9/14 or 4/10/18/28 based on game time.

Gathering storm
Increasing AD/AP
Damage output increases over time.
Spells
Flash Wild Rift
Flash

Flash

Teleport a short distance forward or towards the aimed direction.

Cooldown: 150s

Heal Wild Rift
Heal

Heal

Restore 100 Health (90–390 ) to you and the most wounded nearby ally champion, and grants both of you 30% bonus Movement Speed for 1 second(s).

Healing is halved for champions recently affected by Heal.

Cooldown: 110s

Ignite Wild Rift
Ignite

Ignite

Ignites target enemy champion, dealing 72 true damage (72–380 ) over 5 and applying 60% Grievous Wounds for the duration.

Grievous Wound reduces the effectiveness of Healing and Regeneration effects.

Cooldown: 100s

Skills Order
PIERCING DARKNESS

15s 70/80/90/100

Shoots a bolt of piercing shadow through any object, dealing 50 physical damage (50/90/130/170 + 50% bonus attackdamage) to enemies, slowing by 15% (15% + 0.1% bonus attackdamage  + 0.06% abilitypower) for 0.75/1/1.25/1.5s  and restoring 40 Health (40/70/100/130 + 40% bonus attackdamage + 25% abilitypower) to ally champions.

Attack reduce Piercing Darkness's cooldown by 1 second(s).

This ability cast range matches Senna's attack range and its cast time is improved with Attack Speed. It applies on-hit effects to enemy champions.

(Q) PIERCING DARKNESS
















LAST EMBRACE

11s 55/60/65/70

Sends forth a wave of Black Mist, dealing 90 physical damage (90/155/220/285 + 70% bonus attackdamage) to the first enemy hit. After a 1 second delay the target and other nearby enemies are Rooted for 1.3/1.6/1.9/2.2 seconds.

(W) LAST EMBRACE
















CURSE OF THE BLACK MIST

22/20/18/16s 70

Dissolves into a cloud mist for 6/6.5/7/7.5 seconds, becoming a Wrath. Allied champions who enter the mist are Camouflaged and become Wraiths when they leave.

ФОРМА ПРИЗРАКАWraiths gain 20% Movement Speed, are Unselectable, and hide their identities as long as no enemy champions are nearby.

Camouflaged: These units are hidden from view. They are revealed by nearby enemy champions turrets, and True Sight.

(E) CURSE OF THE BLACK MIST
















DAWNING SHADOW

85/80/75s 100

СВЯТИЛИЩЕFires a global wave that shields allies from 120 damage (120/160/200 + 40% abilitypower + 4 per Mist) for 3 seconds, while dealing 250 physical damage (250/375/500 + 100% bonus attackdamage + 50% abilitypower) and applies Mist to enemies caught in the center.

(R) DAWNING SHADOW
















Wild Rift ADC Adc SENNA's Build items and runes for LoL Wild Rift

Key items
Starting
Long Sword Wild Rift
Long Sword

Long Sword

+12 Attack Damage

500

Core
Manamune Wild Rift
Manamune

Manamune
Converts Mana to Attack Damage

+25 Attack Damage
+300 Max Mana
+20 Ability Haste

Manamune

Awe: Grants Attack Damage equal to 1.5% of max Mana and refunds 15% of all Mana spent.
Mana Charge: Increases max Mana by 10 every attack or when Mana is spent. Caps at 700, bonus Mana, transforming Manamune into Muramana. Triggers up to 3 times every 12 seconds. You may only carry one Tear of the Goddess item at a time.

2700

Divine Sunderer Wild Rift
Divine Sunderer

Divine Sunderer
Anti-Health attacks

+425 Max Health
+25 Attack Damage
+25 Ability Haste

Spellblade: After using an ability, your next basic attack within 10 seconds deals (10% melee / 7% ranged) of target’s maximum health as bonus physical damage on-hit, with a minimum damage equal to 125% base AD and a maximum damage against monsters equal to 225% base AD.

If the target is a champion, heal for (7% melee / 3% ranged) of the target's maximum health and a minimum heal equal to (90% melee / 50% ranged) base AD (1.5 second cooldown, begins after using the empowered attack).

Limitations: Limited to 1 sheen item.

3400

Black Cleaver Wild Rift
Black Cleaver

Black Cleaver
Physical Damage reduces Armor

+350 Max Health
+40 Attack Damage
+20 Ability Haste

Sunder: Dealing physical damage to a champion reduces their Armor by 4% for 6 seconds, stacking 6 times for 25% reduction.
Rage: Dealing physical damage, grants 20 Move Speed and kills grant 60 Move Speed for 2 seconds. Bonuses do not stack. Ranged champions gain halved values.

3000

Boots and Enchant
Gluttonous Greaves Wild Rift
Gluttonous Greaves

Gluttonous Greaves
Attack Damage, Omnivamp

+35 Attack Damage
+45 Move Speed.

Conversion: +7% Omnivamp.

1400

Stasis Enchant Wild Rift
Stasis Enchant

Stasis Enchant
Turn invulnerable

Stasis (Active): Become invulnerable and untargetable for 2.5 seconds, but unable to move, attack, cast abilities or use items. (120s Cooldown)

1000

Е
Quicksilver Enchant Wild Rift
Quicksilver Enchant

Quicksilver Enchant
Dispels crowd control

Quicksilver (Active): Removes all crowd control effects currently affecting you, and become immune to crowd control effects for 0.75 seconds.
Perseverance (Passive): After the Quicksilver effects ends, grant 30% Tenacity and 30% Slow Resist for 1.5 seconds. (60s Cooldown)

Cannot be used during knock up or knock back effects.

800

Е
Defense options
Maw of Malmortius Wild Rift
Maw of Malmortius

Maw of Malmortius
Converts damage from attacks into a magic shield

+55 Attack Damage
+45 Magic Resistance
+10 Ability Haste

Demonbane: 20% of the damage that your attack deals, or 15% of the physical damage that your abilities deal is converted into a magic shield that absorbs up to 60-400 magic damage. The shield decays by 5% per second.

3000

Guardian Angel Wild Rift
Guardian Angel

Guardian Angel
Revives at death

+40 Attack Damage
+40 Armor

Resurrect: Upon taking lethal damage, restores 50% and Health и 30% Mana after 4 seconds of stasis. (210s Cooldown)

3400

LoL Wild Rift: Edge of Night
Edge of Night

Edge of Night
Blocks an enemy ability

+250 Max Health
+50 Attack Damage

Gouge:  +8 Armor Penetration.
Annul: Grants a spell shield that blocks the next hostile ability. This spell shield refreshes upon leaving combat with enemy champions. (35 second cooldown)

3150

Build items options
SENNA - Main Build 👑
Muramana Wild Rift
Muramana

Muramana
Converts Mana to Attack Damage

+25 Attack Damage
+1000 Max Mana
+20 Ability Haste

Awe: Grants Attack Damage equal to 2% of max Mana and refunds 15% of all Mana spent.
Shock: When you hit an enemy champion with auto attack, it drains 2.5% of current Mana and deals bonus physical damage equal to the amount consumed. When dealing ability damage to enemy champion drains 4% of current mana and deals an additional physical damage equal to the amount consumed + 6%. This effect only triggers when remaining mana is above 20%. A single attack or ability will only trigger this effect once on the same champion.

2700

Divine Sunderer Wild Rift
Divine Sunderer

Divine Sunderer
Anti-Health attacks

+425 Max Health
+25 Attack Damage
+25 Ability Haste

Spellblade: After using an ability, your next basic attack within 10 seconds deals (10% melee / 7% ranged) of target’s maximum health as bonus physical damage on-hit, with a minimum damage equal to 125% base AD and a maximum damage against monsters equal to 225% base AD.

If the target is a champion, heal for (7% melee / 3% ranged) of the target's maximum health and a minimum heal equal to (90% melee / 50% ranged) base AD (1.5 second cooldown, begins after using the empowered attack).

Limitations: Limited to 1 sheen item.

3400

Black Cleaver Wild Rift
Black Cleaver

Black Cleaver
Physical Damage reduces Armor

+350 Max Health
+40 Attack Damage
+20 Ability Haste

Sunder: Dealing physical damage to a champion reduces their Armor by 4% for 6 seconds, stacking 6 times for 25% reduction.
Rage: Dealing physical damage, grants 20 Move Speed and kills grant 60 Move Speed for 2 seconds. Bonuses do not stack. Ranged champions gain halved values.

3000

Navori Quickblades Wild Rift
Navori Quickblades

Navori Quickblades
Critical attacks reduce non-ultimate cooldowns

+45 Attack Damage
+25% Critical Rate
+15 Ability Haste

Deft Strikes: Critical Attacks reduce your non-ultimate ability cooldowns by 20% of their remaining cooldown.

3000

Mortal Reminder Wild Rift
Mortal Reminder

Mortal Reminder
Armor Penetration (%) and reduced enemy healing

+30 Attack Damage
+25% Critical Rate

Last Whisper:  +16-30% Armor Penetration.
Sepsis: Dealing physical damage to enemy champions applies 50% Grievous Wounds for 3 seconds.

Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

3300

Situational Changes
vs Shields
Mortal Reminder Wild Rift
Mortal Reminder

Mortal Reminder
Armor Penetration (%) and reduced enemy healing

+30 Attack Damage
+25% Critical Rate

Last Whisper:  +16-30% Armor Penetration.
Sepsis: Dealing physical damage to enemy champions applies 50% Grievous Wounds for 3 seconds.

Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

3300

LoL Wild Rift: Serpent's Fang
Serpent's Fang

Serpent's Fang
Anti-Shielding

+50 Attack Damage
+10 Ability Haste

Stab:  +15 Armor Penetration.
Shield Reaver: Dealing damage to an enemy champion reduces any shields they gain for 3s. Melee champions apply (10% of bonus AD + 40)% shield reduction, capped at 60%; while ranged champions apply (10% of bonus AD + 25)% shield reduction, capped at 45%. When you damage an enemy who is unaffected by Shield Reaver, all shields on them are reduced by the same values.


2800

vs Assassin
Mortal Reminder Wild Rift
Mortal Reminder

Mortal Reminder
Armor Penetration (%) and reduced enemy healing

+30 Attack Damage
+25% Critical Rate

Last Whisper:  +16-30% Armor Penetration.
Sepsis: Dealing physical damage to enemy champions applies 50% Grievous Wounds for 3 seconds.

Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

3300

Guardian Angel Wild Rift
Guardian Angel

Guardian Angel
Revives at death

+40 Attack Damage
+40 Armor

Resurrect: Upon taking lethal damage, restores 50% and Health и 30% Mana after 4 seconds of stasis. (210s Cooldown)

3400

vs Ability Power
Mortal Reminder Wild Rift
Mortal Reminder

Mortal Reminder
Armor Penetration (%) and reduced enemy healing

+30 Attack Damage
+25% Critical Rate

Last Whisper:  +16-30% Armor Penetration.
Sepsis: Dealing physical damage to enemy champions applies 50% Grievous Wounds for 3 seconds.

Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

3300

Maw of Malmortius Wild Rift
Maw of Malmortius

Maw of Malmortius
Converts damage from attacks into a magic shield

+55 Attack Damage
+45 Magic Resistance
+10 Ability Haste

Demonbane: 20% of the damage that your attack deals, or 15% of the physical damage that your abilities deal is converted into a magic shield that absorbs up to 60-400 magic damage. The shield decays by 5% per second.

3000

Blocks Ability
Mortal Reminder Wild Rift
Mortal Reminder

Mortal Reminder
Armor Penetration (%) and reduced enemy healing

+30 Attack Damage
+25% Critical Rate

Last Whisper:  +16-30% Armor Penetration.
Sepsis: Dealing physical damage to enemy champions applies 50% Grievous Wounds for 3 seconds.

Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

3300

LoL Wild Rift: Edge of Night
Edge of Night

Edge of Night
Blocks an enemy ability

+250 Max Health
+50 Attack Damage

Gouge:  +8 Armor Penetration.
Annul: Grants a spell shield that blocks the next hostile ability. This spell shield refreshes upon leaving combat with enemy champions. (35 second cooldown)

3150

Runes BUILD
Fleet Footwork Wild Rift

Fleet Footwork
Mobility, Heal

Moving, attacking and casting builds Energy stacks. At 100 stacks, your next attack heals you, grants increased Movement Speed, and restores mana or energy if attack a champion.

Heal: 15-85 () + 30% bonus + 30%.
Movement Speed bonus: 20% for 1s.

When attacking a champion, restore 8% missing mana or 8% missing energy.

Heals for: Melee 60% | Ranged 20% when attacking minions or monsters.

Fleet Footwork
Mobility, Heal
Moving, attacking and casting builds Energy stacks. At maximum stacks, your next attack heals and grants increased Movement Speed.
Brutal Wild Rift

Brutal
On-hit Damage

Basic attacks deal 12-19 bonus adaptive damage on-hit against champions.

Brutal
On-hit Damage
Attacks deal bonus damage to enemy champions.
Coup de Grace Wild Rift

Coup de Grace
Bonus Damage

When an enemy champion has less than 40% Health, deals 7% bonus adaptive damage.

Coup de Grace
Bonus Damage
Increases damage dealt to enemy champions with low Health.
Legend: Alacrity Wild Rift

Legend: Alacrity
Bonus Attack Speed

Gains 3% Attack Speed. Takedown monsters, enemy champions, or minions to gain up to an additional 20% Attack Speed.

Legend: Alacrity
Bonus Attack Speed
Gains Attack Speed.
Bone Plating Wild Rift

Bone Plating
Block Combo-damage

When taking damage from a champion, the current and next 3 champion abilities or attacks against you and within 1.5s deal 30-60 () less damage.

Cooldown: 30s

Bone Plating
Block Combo-damage
Reduces incoming damage.
Spells
Flash Wild Rift
Flash

Flash

Teleport a short distance forward or towards the aimed direction.

Cooldown: 150s

Exhaust Wild Rift
Exhaust

Exhaust

Exhausts target enemy champion, reducing their Movement Speed by 60% and their damage dealt by 40% for 2.5 seconds.

Cooldown: 100s

SKILLS ORDER
PIERCING DARKNESS

15s 70/80/90/100

Shoots a bolt of piercing shadow through any object, dealing 50 physical damage (50/90/130/170 + 50% bonus attackdamage) to enemies, slowing by 15% (15% + 0.1% bonus attackdamage  + 0.06% abilitypower) for 0.75/1/1.25/1.5s  and restoring 40 Health (40/70/100/130 + 40% bonus attackdamage + 25% abilitypower) to ally champions.

Attack reduce Piercing Darkness's cooldown by 1 second(s).

This ability cast range matches Senna's attack range and its cast time is improved with Attack Speed. It applies on-hit effects to enemy champions.

(Q) PIERCING DARKNESS
















LAST EMBRACE

11s 55/60/65/70

Sends forth a wave of Black Mist, dealing 90 physical damage (90/155/220/285 + 70% bonus attackdamage) to the first enemy hit. After a 1 second delay the target and other nearby enemies are Rooted for 1.3/1.6/1.9/2.2 seconds.

(W) LAST EMBRACE
















CURSE OF THE BLACK MIST

22/20/18/16s 70

Dissolves into a cloud mist for 6/6.5/7/7.5 seconds, becoming a Wrath. Allied champions who enter the mist are Camouflaged and become Wraiths when they leave.

ФОРМА ПРИЗРАКАWraiths gain 20% Movement Speed, are Unselectable, and hide their identities as long as no enemy champions are nearby.

Camouflaged: These units are hidden from view. They are revealed by nearby enemy champions turrets, and True Sight.

(E) CURSE OF THE BLACK MIST
















DAWNING SHADOW

85/80/75s 100

СВЯТИЛИЩЕFires a global wave that shields allies from 120 damage (120/160/200 + 40% abilitypower + 4 per Mist) for 3 seconds, while dealing 250 physical damage (250/375/500 + 100% bonus attackdamage + 50% abilitypower) and applies Mist to enemies caught in the center.

(R) DAWNING SHADOW
















SENNA Counters, Synergys, Tips

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Wild Rift SENNA's COMBOS + VIDEO GUIDE

🥇HARD 🥈MEDIUM 🥉EASY
Senna Flash All-In
W
F
AA
Q
AA
R
AA

Use this combo to quickly All-In an enemy that is out of range.

When further away, use (W) LAST EMBRACE, then FLASH immediately to extend its range. Follow up with AA, (Q) PIERCING DARKNESS, AA and (R) DAWNING SHADOW while the enemy is still rooted. Finish with more AA's.
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Join our community and unlock the all combos + video!
Our has already collected more than 1000+ different skill combinations for all LoL Wild Rift champions!
Only for 💎Premium members.
Join our community and unlock the all combos + video!
Our has already collected more than 1000+ different skill combinations for all LoL Wild Rift champions!
Only for 💎Premium members.
Join our community and unlock the all combos + video!
Our has already collected more than 1000+ different skill combinations for all LoL Wild Rift champions!

Wild Rift SENNA's ABILITIES

ABSOLUTION P PIERCING DARKNESS Q LAST EMBRACE W CURSE OF THE BLACK MIST E DAWNING SHADOW R
ABSOLUTION

(PASSIVE) ABSOLUTION

Senna can absorb Mist by attacking souls that spawn from dead enemies. She can also siphon Mist from enemy champions she hits twice within 4s, dealing 1.2-12% (perlevel) of their current health as bonus physical damage. (6 second cooldown per target)

Each stack of Mist grants 1 Attack Damage. Every 20 stacks of Mist grant 15 Attack Range and 15% Critical Strike Chance. 35% of excess Critical Strike Chance is converted to physical vamp.

Каменное оружиеRelic Cannon - Attacks take extra time to fire, dealing 11 bonus physical damage, and briefly grant Senna 10% of the target's Movement Speed.

Senna does not gain Attack Damage on level up. Her Critical Strikes deal 25% less damage.

Open Video

PIERCING DARKNESS

(Q) PIERCING DARKNESS

15s 70/80/90/100

Shoots a bolt of piercing shadow through any object, dealing 50 physical damage (50/90/130/170 + 50% bonus attackdamage) to enemies, slowing by 15% (15% + 0.1% bonus attackdamage  + 0.06% abilitypower) for 0.75/1/1.25/1.5s  and restoring 40 Health (40/70/100/130 + 40% bonus attackdamage + 25% abilitypower) to ally champions.

Attack reduce Piercing Darkness's cooldown by 1 second(s).

This ability cast range matches Senna's attack range and its cast time is improved with Attack Speed. It applies on-hit effects to enemy champions.

Open Video

LAST EMBRACE

(W) LAST EMBRACE

11s 55/60/65/70

Sends forth a wave of Black Mist, dealing 90 physical damage (90/155/220/285 + 70% bonus attackdamage) to the first enemy hit. After a 1 second delay the target and other nearby enemies are Rooted for 1.3/1.6/1.9/2.2 seconds.

Open Video

CURSE OF THE BLACK MIST

(E) CURSE OF THE BLACK MIST

22/20/18/16s 70

Dissolves into a cloud mist for 6/6.5/7/7.5 seconds, becoming a Wrath. Allied champions who enter the mist are Camouflaged and become Wraiths when they leave.

ФОРМА ПРИЗРАКАWraiths gain 20% Movement Speed, are Unselectable, and hide their identities as long as no enemy champions are nearby.

Camouflaged: These units are hidden from view. They are revealed by nearby enemy champions turrets, and True Sight.

Open Video

DAWNING SHADOW

(R) DAWNING SHADOW

85/80/75s 100

СВЯТИЛИЩЕFires a global wave that shields allies from 120 damage (120/160/200 + 40% abilitypower + 4 per Mist) for 3 seconds, while dealing 250 physical damage (250/375/500 + 100% bonus attackdamage + 50% abilitypower) and applies Mist to enemies caught in the center.

Open Video

SENNA: champion change history (buffs and nerfs)

✱ ADJUST 25.05.2023 (PATCH 4.2)

BASE STATS
Base movement speed +10.
Crit damage rate:200% → 175%.
Initial attack range: 600 → 625.

(PASSIVE) ABSOLUTION
Crit damage reduction: 50% → 25%.

(Q) PIERCING DARKNESS
Initial cast range: 600 → 625.
▲ BUFF 15.02.2023 (PATCH 4.0B)

(Q) PIERCING DARKNESS
[NEW] Enemies hit are slowed by 15% + 0.1% × Bonus Attack Damage + 0.06% × Ability Power for 0.75/1/1.25/1.5s.
▲ BUFF 16.11.2022 (PATCH 3.5)

(W) LAST EMBRACE
Damage: 70/130/190/250 → 90/155/220/285.

(E) CURSE OF THE BLACK MIST
Cooldown: 26/24/22/20 → 22/20/18/16.
▲ BUFF 19.10.2022 (PATCH 3.4B)

(Q) PIERCING DARKNESS
Damage: 40/80/120/160 + 40% Bonus Attack Damage → 50/90/130/170 + 50% Bonus Attack Damage.
▼ NERF 28.07.2022 (PATCH 3.3A)

BASE STATS
Attack Speed Growth: 2.2% → 1.2%.

(PASSIVE) ABSOLUTION
Mist trigger damage: 1.6%-16% current health (max at level 10) → 1.2%-12% current health (max at level 10).
▼ NERF 15.12.2021 (PATCH 2.6A)

(PASSIVE) ABSOLUTION
Additional attack range per 20 soul: 25 → 15.

(R) DAWNING SHADOW
Shield Amount: 3 shield health per soul → 4 shield health per soul.
▲ BUFF 02.12.2021 (PATCH 2.6)

(R) DAWNING SHADOW
Missile speed: 100 → 170.
▼ NERF 29.09.2021 (PATCH 2.4b)

(PASSIVE) ABSOLUTION
Mist Wraith spawn rate on minion kills: 7% → 3%.
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SENNA's Lore

Cursed from childhood to be haunted by the supernatural Black Mist, Senna joined a sacred order known as the Sentinels of Light, and fiercely fought back—only to be killed, her soul imprisoned in a lantern by the cruel wraith Thresh. But refusing to lose hope, within the lantern Senna learned to use the Mist, and reemerged to new life, forever changed. Now wielding darkness along with light, Senna seeks to end the Black Mist by turning it against itself—with every blast of her relic weapon, redeeming the souls lost within.

Wild Rift SENNA Video

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Comments (4)
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10+1+3=
  1. ZoroTsuma
    0
    ZoroTsuma Poro 9 Jun 2024
    Runes change. Patch 5.1c
    1. ZoroTsuma
      -1
      ZoroTsuma Poro 9 Jun 2024
      Overgrowth got nerfed so be careful thank you for your hard work!
    2. Guest Prince
      0
      Guest Prince Poro 22 Jun 2024
      Which runes to use ?
      1. Juiqk01
        0
        Juiqk01 Poro 10 Jul 2024
        You can use overgrowth regardless, or use revertalisation, that or preservation. Depending on enemy team combo. Best of luck! :)