Wild Rift: KAI'SA Build Guide (7.3A)

KAI'SA Wild Rift
ADJUSTED
426
340 742
23 Sep 2026
Damage
Toughness
Utility
Difficulty

League of Legends: Wild Rift KAI'SA, role - Assassin / Marksman. Use the guidelines to take your KAI'SA Wild Rift champion play style to the next level. Study in detail the build of items, runes, spells, skills that need to be developed in the first place. In order to find out what position KAI'SA is in the rating table, go to the - Tier List page.

attackdamage 59 (3.5)
heal 600 (128)
healthregeneration 6 (0.6)
attackspeed 0.8 (0.014)
mana 435 (41)
mpreg 15 (0.7)
movementspeed 340 (0)
armor 35 (4)
magicresistance 30 (1.4)
criticalstrike 200 (0)


SECOND SKIN
P

(PASSIVE) SECOND SKIN

Living Weapon: Kai'Sa evolves an ability for every fully upgraded item she buys.

Едкая плазмаCaustic Wounds: Attacks and Void Seeker deal 5 bonus magic damage (5 perlevel + 12% abilitypower) and apply Plasma for 4 seconds on hit. This bonus damage is increased by 2 (2 + 2% Ability Power) for every Plasma stack the target has. Plasma detonates at 5 stacks, dealing 15% of the target's missing Health (15% + 5% abilitypower) as bonus magic damage.
Nearby allied champions apply 1 Plasma stack to champions they immobilize.

Plasma detonation deal a max of 400 damage to monsters.

ICATHIAN RAIN
Q

(Q) ICATHIAN RAIN

9/8/7/6s 55

Launches 6 missiles that split evenly among nearby enemies, each dealing 40 physical damage (40/60/80/100 + 50% bonus attackdamage + 30% abilitypower). Additional hits on champions or monsters deal 25% damage.

Живое оружиеLiving Weapon: 70 Attack Damage (current: 0) - Fires 12 missiles.

Minions below 35% Health take 150% damage.

VOID SEEKER
W

(W) VOID SEEKER

20/18/16/14s 60/65/70/75

Fires a blast that reveals the first enemy hit, adds 2 Plasma stacks, and deals 107 magic damage (30/60/90/120 + 130% attackdamage + 50% abilitypower).

Живое оружиеLiving Weapon: Adds 3 stacks and refunds 70% Cooldown on champion hits.

SUPERCHARGE
E

(E) SUPERCHARGE

16/14/12/10s 30

Charges up for 0.92 second(s), gaining 59% Movement Speed (50/55/60/65% + 50/55/60/65% Attack Speed). For 4 second(s) after charging, gain 40/50/60/70% Attack Speed.

Живое оружиеLiving Weapon: Grants invisibility during the charge up.


Attacks reduce Supercharge's Cooldown by 0.5 seconds.
Charge time and Movement Speed scale with Attack Speed.

KILLER INSTINCT
R

(R) KILLER INSTINCT

80/70/60s 100

Dash to a location near an enemy champion marked by Plasma, gaining a shield that absorbs 148 damage (100/125/150 + 80/120/160% attackdamage + 100% abilitypower) for 2 seconds.

KAI'SA Meta Overview — Ranks & Performance Analytics

This meta overview presents KAI'SA’s ranked performance across different roles and skill tiers. The data includes tier placement, win rate, pick rate, ban rate, and short-term trends, allowing you to evaluate her current strength and draft priority. Statistics are synced with rank buckets and role selection, helping you understand where KAI'SA performs best and how her impact changes in the evolving Wild Rift meta.

Updated: 01 OCT 2026 UTC 00:00
Last 7 days analytics
Build Counters Counter Items Tips Con Game Plan Power Spikes

Adc KAI'SA Build items and runes

The information below will help you get familiar with the game on the Adc Line KAI'SA. We have prepared a items builds, runes, summoner spells and ability order for a comfortable game. Situational options for replacing items and runes are also available to you.

Key items

TIPS: Start your build with Long Sword Long Sword. Next, you should pay attention to whether your mobility champion is enough, our further actions will depend on this. If it is hard for you to dodge the enemy's skills or you want to roam on neighboring lines, then it is better to buy Boots of Speed Boots of Speed at an early stage.
Start
Wild Rift Items: Long Sword
Long Sword

Long Sword

+12 Attack Damage

500

Core
Wild Rift Items: Statikk Shiv
Statikk Shiv

Statikk Shiv
Energized Attacks deal chain damage

+40 Attack Damage
+30% Attack Speed
+40 Ability Power
+4% Move Speed

Electroshock: Attacks grant 5 extra Energized stacks.
Electrospark: Moving and attacking generate an Energized Attack that fires chain lightning to 4–7 targets (), dealing 60 magic damage (increased to 90 magic damage against minions and monsters) and applying on-hit effects to secondary bounce targets.

3000

Statikk Shiv TIPS: This item combines physical and magic damage, Attack Speed, and mobility, enhancing basic attacks and hybrid builds. Moving and attacking charges an empowered attack that releases chain lightning across multiple targets, dealing magic damage and applying on-hit effects to additional targets. An excellent choice for champions who need fast wave clear, multi-target damage, and effective use of on-hit effects.

Wild Rift Items: Berserker's Greaves
Berserker's Greaves

Berserker's Greaves
Attack Speed

+35% Attack Speed
+45 Move Speed

Blessed Blade: Attacks restore 10 Health on hit.

1200

Berserker's Greaves TIPS: These boots grant a significant boost to attack speed and movement speed, while empowering your basic attacks with on‑hit life steal. — A great pick for marksmen and auto‑attack bruisers who need mobility, rapid attack cadence, and constant sustain in fights.

Wild Rift Items: Guinsoo's Rageblade
Guinsoo's Rageblade

Guinsoo's Rageblade
Applies on-hit effects

+35 Attack Damage
+30% Attack Speed
+30 Ability Power

Wrath: Attacks deal 30 bonus magic damage on hit.
Seething Strike: Attacks grant 8% Attack Speed, stacking up to 4 times for a maximum of 32% Attack Speed. While fully stacked, every 3 attack(s) applies on-hit effects an additional 1 time(s).

3000

Guinsoo's Rageblade TIPS: This item combines physical and magic damage with Attack Speed, significantly empowering champions focused on on-hit effects. Attacks deal bonus magic damage and gradually increase Attack Speed, while at maximum stacks they periodically trigger on-hit effects an additional time. An excellent choice for champions who rely on frequent basic attacks and stacking multiple on-hit effects.

Boots
Wild Rift Items: Berserker's Greaves
Berserker's Greaves

Berserker's Greaves
Attack Speed

+35% Attack Speed
+45 Move Speed

Blessed Blade: Attacks restore 10 Health on hit.

1200

Berserker's Greaves TIPS: These boots grant a significant boost to attack speed and movement speed, while empowering your basic attacks with on‑hit life steal. — A great pick for marksmen and auto‑attack bruisers who need mobility, rapid attack cadence, and constant sustain in fights.

Wild Rift Items: Gunmetal Greaves
Gunmetal Greaves

Gunmetal Greaves
Increases Attack Speed and Movement Speed

+50% Attack Speed
+45 Move Speed
+5% Lifesteal

Noxian Gait: Attacks against enemy champions grant Movement Speed (10% for melee champions / 7% for ranged champions) decaying over 2 seconds.
Blessed Blade: Attacks restore 12 Health on hit.

2200

Gunmetal Greaves TIPS: These boots significantly increase Attack Speed while also providing Movement Speed and Lifesteal, making them well suited for champions who rely on frequent basic attacks. Attacking enemy champions temporarily increases Movement Speed, making it easier to chase and reposition, while each hit also restores Health. An excellent choice for auto-attackers who need mobility and consistent sustain in combat.

T3
TIPS: Finally, for your items, you should build Statikk Shiv Statikk Shiv (Energized Attacks deal chain damage) as your first item, followed by Berserker's Greaves Berserker's Greaves (Grants Attack Speed) (sometimes it will still be better to build a boot as the first item, which significantly increases the mobility of your champion) the third key element in our build is Guinsoo's Rageblade Guinsoo's Rageblade (Applies on-hit effects).

Maybe now it's time to think about upgrading your boot, invest in Gunmetal Greaves Gunmetal Greaves (Increases Attack Speed and Movement Speed).

The remaining last three items are situational, of course you can use the example builds above. But for a more effective game you will need to pay attention to the situation on the battlefield.
Example build
Wild Rift Items: Statikk Shiv
Statikk Shiv

Statikk Shiv
Energized Attacks deal chain damage

+40 Attack Damage
+30% Attack Speed
+40 Ability Power
+4% Move Speed

Electroshock: Attacks grant 5 extra Energized stacks.
Electrospark: Moving and attacking generate an Energized Attack that fires chain lightning to 4–7 targets (), dealing 60 magic damage (increased to 90 magic damage against minions and monsters) and applying on-hit effects to secondary bounce targets.

3000

Statikk Shiv TIPS: This item combines physical and magic damage, Attack Speed, and mobility, enhancing basic attacks and hybrid builds. Moving and attacking charges an empowered attack that releases chain lightning across multiple targets, dealing magic damage and applying on-hit effects to additional targets. An excellent choice for champions who need fast wave clear, multi-target damage, and effective use of on-hit effects.

Wild Rift Items: Berserker's Greaves
Berserker's Greaves

Berserker's Greaves
Attack Speed

+35% Attack Speed
+45 Move Speed

Blessed Blade: Attacks restore 10 Health on hit.

1200

Berserker's Greaves TIPS: These boots grant a significant boost to attack speed and movement speed, while empowering your basic attacks with on‑hit life steal. — A great pick for marksmen and auto‑attack bruisers who need mobility, rapid attack cadence, and constant sustain in fights.

Wild Rift Items: Guinsoo's Rageblade
Guinsoo's Rageblade

Guinsoo's Rageblade
Applies on-hit effects

+35 Attack Damage
+30% Attack Speed
+30 Ability Power

Wrath: Attacks deal 30 bonus magic damage on hit.
Seething Strike: Attacks grant 8% Attack Speed, stacking up to 4 times for a maximum of 32% Attack Speed. While fully stacked, every 3 attack(s) applies on-hit effects an additional 1 time(s).

3000

Guinsoo's Rageblade TIPS: This item combines physical and magic damage with Attack Speed, significantly empowering champions focused on on-hit effects. Attacks deal bonus magic damage and gradually increase Attack Speed, while at maximum stacks they periodically trigger on-hit effects an additional time. An excellent choice for champions who rely on frequent basic attacks and stacking multiple on-hit effects.

Wild Rift Items: Nashor's Tooth
Nashor's Tooth

Nashor's Tooth
Attacks deal bonus damage

+50% Attack Speed
+80 Ability Power
+15 Ability Haste

Gnaw: Attacks deal (15 + 20% bonus) magic damage as on-hit.

2900

Nashor's Tooth TIPS: This item combines Ability Power, high Attack Speed, and Ability Haste, significantly empowering champions who rely on both abilities and basic attacks. Each attack deals additional magic damage on hit that scales with Ability Power. An excellent choice for AP champions focused on frequent basic attacks and on-hit effects.

Wild Rift Items: Zhonya's Hourglass
Zhonya's Hourglass

Zhonya's Hourglass
Turn invulnerable

+40 Armor
+110 Ability Power

Stasis (Active): Become invulnerable and untargetable for 2.5 seconds, but unable to move, attack, cast abilities or use items. (90s Cooldown)

3300

Zhonya's Hourglass TIPS: This item combines high Ability Power with extra armor, while its defining feature is the ability to become completely invulnerable for a short time. Its active effect allows you to survive lethal damage, avoid crucial enemy abilities, or buy time for your cooldowns to recover. It is an excellent choice for mages and AP assassins who need to outlive enemy focus and turn the tide of a teamfight.

Wild Rift Items: Rabadon's Deathcap
Rabadon's Deathcap

Rabadon's Deathcap
Boosts Ability Power

+130 Ability Power

Overkill: Increases Ability Power by 30%.

3400

Rabadon's Deathcap TIPS: This item is the ultimate Ability Power amplifier for any mage. It not only provides a massive amount of AP but also increases your total Ability Power, dramatically boosting your spell damage, healing, and all other AP scaling effects. An essential late-game purchase for champions looking to maximize their spellcasting potential and unleash devastating burst damage.

Situational items

Buy items that will effectively counter your opponents, help you and your allies. Use this section to find out which items will be useful to you in a particular situation.
Сhange
Wild Rift Items: Dusk and Dawn
Wild Rift: Kraken Slayer
Wild Rift Items: Blade of the Ruined King
Wild Rift Items: Wit's End
Wild Rift Items: Banshee's Veil
Wild Rift Items: Mortal Reminder
Wild Rift Items: Terminus
Applies on-hit effects
Wild Rift Items: Nashor's Tooth
Nashor's Tooth

Nashor's Tooth
Attacks deal bonus damage

+50% Attack Speed
+80 Ability Power
+15 Ability Haste

Gnaw: Attacks deal (15 + 20% bonus) magic damage as on-hit.

2900

Nashor's Tooth TIPS: This item combines Ability Power, high Attack Speed, and Ability Haste, significantly empowering champions who rely on both abilities and basic attacks. Each attack deals additional magic damage on hit that scales with Ability Power. An excellent choice for AP champions focused on frequent basic attacks and on-hit effects.

Wild Rift Items: Dusk and Dawn
Dusk and Dawn

Dusk and Dawn
Applies on-hit effects

+300 Maximum Health
+20% Attack Speed
+60 Ability Power
+20 Ability Haste

Spellblade: After using an ability, your next attack deals (75% base+ 10%) bonus magic damage and restores (3% bonus + 10%) Htalth to you. After a brief delay, apply on-hits to the target 1 additional time. (1.5s Cooldown)
Deals reduced damage to structures.

3100

Dusk and Dawn TIPS: This item combines Health, Attack Speed, Ability Power, and Ability Haste, making it well suited for champions who weave abilities and basic attacks together. After casting an ability, the next attack deals bonus magic damage and restores Health, then applies on-hit effects to the target an additional time. An excellent choice for AP fighters and hybrid champions with strong on-hit synergy.

Dusk and Dawn Dusk and Dawn — This item combines Health, Attack Speed, Ability Power, and Ability Haste, making it well suited for champions who weave abilities and basic attacks together. After casting an ability, the next attack deals bonus magic damage and restores Health, then applies on-hit effects to the target an additional time. An excellent choice for AP fighters and hybrid champions with strong on-hit synergy.
Deal bonus physical damage
Wild Rift Items: Nashor's Tooth
Nashor's Tooth

Nashor's Tooth
Attacks deal bonus damage

+50% Attack Speed
+80 Ability Power
+15 Ability Haste

Gnaw: Attacks deal (15 + 20% bonus) magic damage as on-hit.

2900

Nashor's Tooth TIPS: This item combines Ability Power, high Attack Speed, and Ability Haste, significantly empowering champions who rely on both abilities and basic attacks. Each attack deals additional magic damage on hit that scales with Ability Power. An excellent choice for AP champions focused on frequent basic attacks and on-hit effects.

Wild Rift: Kraken Slayer
Kraken Slayer

Kraken Slayer
Deal bonus physical damage

+45 Attack Damage
+35% Attack Speed
+4% Move Speed

Bring it Down: Every third attack deals 150–210 bonus physical damage (120–168 for ranged champions), increased by 0.75% per 1% Health the target is missing, up to an increase of 75%.

2900

Kraken Slayer TIPS: This item combines Attack Damage, Attack Speed, and mobility, enhancing sustained basic attack damage. Every third attack deals bonus physical damage that increases as the enemy loses Health. An excellent choice for marksmen and other champions who rely on frequent basic attacks and want to finish off weakened targets more effectively.

Kraken Slayer Kraken Slayer — This item combines Attack Damage, Attack Speed, and mobility, enhancing sustained basic attack damage. Every third attack deals bonus physical damage that increases as the enemy loses Health. An excellent choice for marksmen and other champions who rely on frequent basic attacks and want to finish off weakened targets more effectively.
Attacks deal bonus damage
Wild Rift Items: Nashor's Tooth
Nashor's Tooth

Nashor's Tooth
Attacks deal bonus damage

+50% Attack Speed
+80 Ability Power
+15 Ability Haste

Gnaw: Attacks deal (15 + 20% bonus) magic damage as on-hit.

2900

Nashor's Tooth TIPS: This item combines Ability Power, high Attack Speed, and Ability Haste, significantly empowering champions who rely on both abilities and basic attacks. Each attack deals additional magic damage on hit that scales with Ability Power. An excellent choice for AP champions focused on frequent basic attacks and on-hit effects.

Wild Rift Items: Blade of the Ruined King
Blade of the Ruined King

Blade of the Ruined King
Attacks deal bonus damage

+40 Attack Damage
+35% Attack Speed
+12% Lifesteal

Ruined Strikes: Attacks deal bonus physical damage equal to 6% of the enemy's current Health on-hit. (Melee attacks deal 8%). Minimum damage: 15. Max damage vs monsters: 100.
Drain: Hitting a champion with 3 attacks or abilities slows them by 30% for 1.5s. (30s Cooldown)

3100

Blade of the Ruined King TIPS: This item combines Attack Damage, Attack Speed, and Lifesteal, providing strong sustained damage and additional survivability. Attacks deal bonus physical damage based on the target's current Health, making it especially effective against high-Health champions. Consecutive attacks or abilities also slow the target, helping you stick to enemies. An excellent choice for marksmen and fighters focused on extended fights and basic attacks.

Blade of the Ruined King Blade of the Ruined King — This item combines Attack Damage, Attack Speed, and Lifesteal, providing strong sustained damage and additional survivability. Attacks deal bonus physical damage based on the target's current Health, making it especially effective against high-Health champions. Consecutive attacks or abilities also slow the target, helping you stick to enemies. An excellent choice for marksmen and fighters focused on extended fights and basic attacks.
Basic Attack deals Bonus Damage
Wild Rift Items: Zhonya's Hourglass
Zhonya's Hourglass

Zhonya's Hourglass
Turn invulnerable

+40 Armor
+110 Ability Power

Stasis (Active): Become invulnerable and untargetable for 2.5 seconds, but unable to move, attack, cast abilities or use items. (90s Cooldown)

3300

Zhonya's Hourglass TIPS: This item combines high Ability Power with extra armor, while its defining feature is the ability to become completely invulnerable for a short time. Its active effect allows you to survive lethal damage, avoid crucial enemy abilities, or buy time for your cooldowns to recover. It is an excellent choice for mages and AP assassins who need to outlive enemy focus and turn the tide of a teamfight.

Wild Rift Items: Wit's End
Wit's End

Wit's End
Basic Attack deals Bonus Damage

+50% Attack Speed
+45 Magic Resistance
+20% Tenacity

At Wit's End: Attacks deal 40 bonus magic damage on hit.

2800

Wit's End TIPS: This item combines high Attack Speed, Magic Resistance, and Tenacity while empowering basic attacks with additional magic damage on hit. An excellent choice for champions focused on frequent attacks and on-hit effects, especially against teams with heavy magic damage and crowd control.

Wit's End Wit's End — This item combines high Attack Speed, Magic Resistance, and Tenacity while empowering basic attacks with additional magic damage on hit. An excellent choice for champions focused on frequent attacks and on-hit effects, especially against teams with heavy magic damage and crowd control.
Blocks an enemy ability
Wild Rift Items: Zhonya's Hourglass
Zhonya's Hourglass

Zhonya's Hourglass
Turn invulnerable

+40 Armor
+110 Ability Power

Stasis (Active): Become invulnerable and untargetable for 2.5 seconds, but unable to move, attack, cast abilities or use items. (90s Cooldown)

3300

Zhonya's Hourglass TIPS: This item combines high Ability Power with extra armor, while its defining feature is the ability to become completely invulnerable for a short time. Its active effect allows you to survive lethal damage, avoid crucial enemy abilities, or buy time for your cooldowns to recover. It is an excellent choice for mages and AP assassins who need to outlive enemy focus and turn the tide of a teamfight.

Wild Rift Items: Banshee's Veil
Banshee's Veil

Banshee's Veil
Blocks an enemy ability

+105 Ability Power
+40 Magic Resistance

Annul: Grants a spell shield that blocks the next hostile ability. (30s Cooldown)

3000

Banshee's Veil TIPS: This item provides strong protection against magic damage while granting a spell shield that blocks the next hostile ability. It is especially effective against champions who rely on landing a single key spell to start their combo or burst you down. A great choice for mages and AP fighters who need to maintain safe positioning and deny enemy engage or pick potential.

Banshee's Veil Banshee's Veil — This item provides strong protection against magic damage while granting a spell shield that blocks the next hostile ability. It is especially effective against champions who rely on landing a single key spell to start their combo or burst you down. A great choice for mages and AP fighters who need to maintain safe positioning and deny enemy engage or pick potential.
Armor Penetration (%) and reduced enemy healing
Wild Rift Items: Rabadon's Deathcap
Rabadon's Deathcap

Rabadon's Deathcap
Boosts Ability Power

+130 Ability Power

Overkill: Increases Ability Power by 30%.

3400

Rabadon's Deathcap TIPS: This item is the ultimate Ability Power amplifier for any mage. It not only provides a massive amount of AP but also increases your total Ability Power, dramatically boosting your spell damage, healing, and all other AP scaling effects. An essential late-game purchase for champions looking to maximize their spellcasting potential and unleash devastating burst damage.

Wild Rift Items: Mortal Reminder
Mortal Reminder

Mortal Reminder
Armor Penetration (%) and reduced enemy healing

+35 Attack Damage
+30% Armor Penetration
+25% Critical Rate

Sepsis: Dealing physical damage to enemy champions applies 50% Grievous Wounds for 3 seconds.

Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

3000

Mortal Reminder TIPS: This item combines Attack Damage, percentage Armor Penetration, and Critical Strike Chance, allowing you to effectively deal with armored enemies. Dealing physical damage to enemy champions applies Grievous Wounds, reducing the effectiveness of their healing and health regeneration. An excellent choice against teams with high Armor, healing, and regeneration.

Mortal Reminder Mortal Reminder — This item combines Attack Damage, percentage Armor Penetration, and Critical Strike Chance, allowing you to effectively deal with armored enemies. Dealing physical damage to enemy champions applies Grievous Wounds, reducing the effectiveness of their healing and health regeneration. An excellent choice against teams with high Armor, healing, and regeneration.
Increases Armor Pen, Megic Pen, Armor, and Magic Resist
Wild Rift Items: Rabadon's Deathcap
Rabadon's Deathcap

Rabadon's Deathcap
Boosts Ability Power

+130 Ability Power

Overkill: Increases Ability Power by 30%.

3400

Rabadon's Deathcap TIPS: This item is the ultimate Ability Power amplifier for any mage. It not only provides a massive amount of AP but also increases your total Ability Power, dramatically boosting your spell damage, healing, and all other AP scaling effects. An essential late-game purchase for champions looking to maximize their spellcasting potential and unleash devastating burst damage.

Wild Rift Items: Terminus
Terminus

Terminus
Increases Armor Pen, Megic Pen, Armor, and Magic Resist

+35 Attack Damage
+35% Attack Speed

Shadow: Attacks deal 30 bonus magic damage on-hit.
Juxtaposition: Alternate between Light and Dark on-hits when attacking. Light attacks grant 5-8 Armor and Magic Resist() for 5 seconds on hit. Dark attacks grant 10% Armor Pen and 10% Magic Pen for 5 seconds on hit. Each on-hit effect stacks up to 3 times. While you have this item, bonus Armor Pen and Magic Pen granted by it is capped at 40%.

You cannot own this item concurrently with Void Staff.

3000

Terminus TIPS: This item combines Attack Damage and Attack Speed while empowering basic attacks with additional magic damage. Consecutive attacks alternate between effects that gradually increase Armor and Magic Resistance or provide Armor and Magic Penetration. An excellent choice for champions focused on frequent basic attacks and on-hit effects who need both sustained damage and additional durability in extended fights.

Terminus Terminus — This item combines Attack Damage and Attack Speed while empowering basic attacks with additional magic damage. Consecutive attacks alternate between effects that gradually increase Armor and Magic Resistance or provide Armor and Magic Penetration. An excellent choice for champions focused on frequent basic attacks and on-hit effects who need both sustained damage and additional durability in extended fights.

Summoner Spells

If you want to use this KAI'SA Adc build, you should take Flash Flash (Teleport a short distance) and Ghost Ghost (Gain a large burst of movement speed) as your Summoner Spells.
Flash Wild Rift
Flash

Flash

Teleport a short distance forward or towards the aimed direction.

Cooldown: 150s

Ghost Wild Rift
Ghost

Ghost

Gain a large burst of movement speed, that decays to 25% bonus movement speed for 8 seconds. With each takedown, Ghost's duration is extended by 6 seconds, refreshing its effects, up to the original amount.

Cooldown: 90s

Cleanse Wild Rift
Cleanse

Cleanse

Removes disables (including spell debuffs) affecting your champion and grants immunity to disables for 0.25 seconds.

Cooldown: 110s

Runes BUILD

For runes, you should pick Lethal Tempo Lethal Tempo (Stack Attack Speed with each consecutive attack. At max stacks, gain additional Attack Speed and deal bonus damage with your attacks) as your keystone, followed by Brutal Brutal (Attacks deal bonus damage to enemy champions.), Coup de Grace Coup de Grace (Increases damage dealt to enemy champions with low Health.) and Legend: Bloodline Legend: Bloodline (Gains Omnivamp.) in the primary tree, as well as Bone Plating Bone Plating (Reduces incoming damage.) in the secondary tree. Below you can see possible options for replacing runes.
Wild Rift Keystone Runes: Lethal Tempo

Lethal Tempo
Attack Speed

Gain Attack Speed when attacking enemy champions. Stacks up to 6 times. At max stacks deal bonus damage with your attacks.

Each stack Attack Speed by 6% (4.8% for ranged champions) for 6 seconds.

Max stacks bonus: Attacks against non-turrets fire a bullet on hit, dealing 9–30 adaptive damage (6–20 for ranged champions). Every 1% bonus Attack Speed you have increases the damage by 0.5% (0.33% for ranged champions).

Lethal Tempo
Attack Speed
Stack Attack Speed with each consecutive attack. At max stacks, gain additional Attack Speed and deal bonus damage with your attacks
Wild Rift Precision Runes: Brutal

Brutal
Attacks deal on-hit damage

Attacks deal (5 + 6% bonus + 3% ) bonus adaptive damage to enemy champions.

Brutal
Attacks deal on-hit damage
Attacks deal bonus damage to enemy champions.
Wild Rift Precision Runes: Coup de Grace

Coup de Grace
Increase damage to low Health enemies

Your attacks deal 8% bonus adaptive damage to enemy champions with less than 40% Health.

Coup de Grace
Increase damage to low Health enemies
Increases damage dealt to enemy champions with low Health.
Wild Rift Precision Runes: Legend Bloodline

Legend: Bloodline
Increase Omnivamp

Gains 1% Omnivamp . Takedown monsters, enemy champions, or minions to gain up to an additional 7% Omnivamp .

Legend: Bloodline
Increase Omnivamp
Gains Omnivamp.
Wild Rift Resolve Runes: Bone Plating

Bone Plating
Anti-Burst Damage

When taking damage from a champion, the current and next 3 champion abilities or attacks against you and within 1.5s deal 30-60 () less damage.

Cooldown: 40s

Bone Plating
Anti-Burst Damage
Reduces incoming damage.

Situational Runes

Сhange
Cut Down
Legend: Alacrity
Deal more damage to high Health enemies
Coup de Grace
Coup de Grace

Coup de Grace
Increase damage to low Health enemies

Your attacks deal 8% bonus adaptive damage to enemy champions with less than 40% Health.

Cut Down
Cut Down

Cut Down
Deal more damage to high Health enemies

Your attacks deal 6.57% bonus adaptive damage to enemy champions with more than 60% Health.

Cut Down Cut Down — This rune increases damage against high-health targets, helping you deal with tanky enemies more effectively. It is ideal for champions who rely on consistent damage output, especially against tanks and durable fighters. It works best on marksmen and some fighters where efficiently shredding high-health targets is important.
Increase bonus Attack Speed
Legend: Bloodline
Legend: Bloodline

Legend: Bloodline
Increase Omnivamp

Gains 1% Omnivamp . Takedown monsters, enemy champions, or minions to gain up to an additional 7% Omnivamp .

Legend: Alacrity
Legend: Alacrity

Legend: Alacrity
Increase bonus Attack Speed

Gains 3% Attack Speed. Takedown monsters, enemy champions, or minions to gain up to an additional 18% Attack Speed.

Legend: Alacrity Legend: Alacrity — The rune increases your attack speed by 3% and grants additional attack speed for each takedown of monsters, enemy champions, or minions, up to 20%. This makes it a great choice for champions who actively engage in fights and farm, such as fighters or junglers. The rune helps quickly ramp up attack speed, enhancing your aggressive playstyle and effectiveness in extended fights.

Skills Order

For the skill order, you want to stick with (Q) (E) (W). You can learn more about abilities order at all levels by studying the diagram below.
ICATHIAN RAIN

(Q) ICATHIAN RAIN

9/8/7/6s 55

Launches 6 missiles that split evenly among nearby enemies, each dealing 40 physical damage (40/60/80/100 + 50% bonus attackdamage + 30% abilitypower). Additional hits on champions or monsters deal 25% damage.

Живое оружиеLiving Weapon: 70 Attack Damage (current: 0) - Fires 12 missiles.

Minions below 35% Health take 150% damage.

(Q) ICATHIAN RAIN
















VOID SEEKER

(W) VOID SEEKER

20/18/16/14s 60/65/70/75

Fires a blast that reveals the first enemy hit, adds 2 Plasma stacks, and deals 107 magic damage (30/60/90/120 + 130% attackdamage + 50% abilitypower).

Живое оружиеLiving Weapon: Adds 3 stacks and refunds 70% Cooldown on champion hits.

(W) VOID SEEKER
















SUPERCHARGE

(E) SUPERCHARGE

16/14/12/10s 30

Charges up for 0.92 second(s), gaining 59% Movement Speed (50/55/60/65% + 50/55/60/65% Attack Speed). For 4 second(s) after charging, gain 40/50/60/70% Attack Speed.

Живое оружиеLiving Weapon: Grants invisibility during the charge up.


Attacks reduce Supercharge's Cooldown by 0.5 seconds.
Charge time and Movement Speed scale with Attack Speed.

(E) SUPERCHARGE
















KILLER INSTINCT

(R) KILLER INSTINCT

80/70/60s 100

Dash to a location near an enemy champion marked by Plasma, gaining a shield that absorbs 148 damage (100/125/150 + 80/120/160% attackdamage + 100% abilitypower) for 2 seconds.

(R) KILLER INSTINCT
















Adc KAI'SA Counters

We have prepared lists of champions that can really annoy you during a match with the game on the Adc KAI'SA. We have also prepared a list of champions with whom you will be comfortable being on the same team. These lists are relative and depend greatly on your level of play, the skills of your allies and opponents. Do not forget that each situation is individual!

KAI'SA Wild Rift

Threats

Extreme
[11]
Major
[11]
Even
[9]
Minor
[3]

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Synergies

Ideal
[7]
Strong
[12]
Ok
[11]
Low
[5]

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Adc KAI'SA Counter Items

We have prepared a list of items and spells that will help counter Adc KAI'SA in a given situation. Buy items wisely, only if it is really necessary for a specific situation!

Magic Resist

Items with magic resistance can help you to survive against KAI'SA combo.
Wild Rift Items: Mercury's Treads
Mercury's Treads

Mercury's Treads
Increases Magic resist

+150 Max Health
+25 Magic Resistance
+30 Tenacity
+45 Move Speed

1200

Mercury's Treads TIPS: These boots increase your Magic Resistance while making you more resilient to crowd control through Tenacity. The bonus Health and movement speed improve both survivability and mobility, allowing you to perform more effectively against magic damage and heavy-CC team compositions. They are an excellent choice for tanks, fighters, and any champion who needs to stay in the fight longer.

Wild Rift Items: Maw of Malmortius
Maw of Malmortius

Maw of Malmortius
Converts damage from attacks into a magic shield

+55 Attack Damage
+45 Magic Resistance
+10 Ability Haste

Lifeline: Upon taking Magic Damage that would reduce your Health to below 35%, gain +10% Omni Vamp. until the end of combat and a magic shield that absorbs 220-530 Magic Damage for 3s. (70s Cooldown)

3000

Maw of Malmortius TIPS: This item provides a mix of damage, magic resistance and ability haste, but its core value is the anti-burst passive: when hit by a dangerous burst of magic damage, you instantly gain a strong protective shield and a temporary lifesteal/omnivamp effect that lasts through the fight. It lets you survive big AP detonations and re-enter skirmishes quickly. Best for assassins, bruisers and AD champions who need to survive enemy magic burst and power through fights.

Armor

Items that reduce Auto Attacks (AA) / Physical Damage.
Wild Rift Items: Plated Steelcaps
Plated Steelcaps

Plated Steelcaps
Reduces damage from champion attacks

+150 Max Health
+20 Armor
+45 Move Speed

Block: Reduces damage from champion attacks by 10%.

1200

Plated Steelcaps TIPS: These boots provide reliable protection against champions who rely heavily on basic attacks. They increase your Health and Armor, while the passive further reduces damage taken from enemy champion attacks. An excellent choice against marksmen, AD fighters, and other auto-attack-focused champions.

Wild Rift Items: Randuin's Omen
Randuin's Omen

Randuin's Omen
Counters Critical Strike Damage

+400 Max Health
+75 Armor

Resilience: Critically Struck deal 30% less damage to you.
Countercurrent: Gain 1 stacks of Countercurrent when Critically Struck by physical damage. Each stuck grants 5% Movement Speed and 5% slow resist. Max 4 stacks.

2800

Randuin's Omen TIPS: This item is built to counter crit-heavy builds. It provides a large health pool and armor while reducing damage from critical strikes, making you much tougher in head-on engagements. When you are critically struck, you gain stacks that boost your movement and slow resistance, helping you hold position and control fight spacing. — Perfect for tanks and bruisers who need to stand up to high-crit auto-attackers and survive extended teamfights.

Wild Rift Items: Thornmail
Thornmail

Thornmail
Reflects damage and reduces enemy healing

+200 Max Health
+75 Armor

Thorns: When struck by an attack, deal 20 + 6% bonus Armor + 1% bonus Health magic damage to the attacker.
Entwine: Apply 50% Grievous Wounds to enemy champions for 3 second(s) when stuck by their attacks or dealing damage to them.

Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

2700

Thornmail TIPS: This item reflects a portion of incoming physical damage back to attackers as magic damage and applies an effect that reduces enemy healing effectiveness. A strong pick versus teams with heavy auto-attack damage and sustain — ideal for tanks and bruisers who need to absorb focus and cut down opponent healing.

Wild Rift Items: Dead Man's Plate
Dead Man's Plate

Dead Man's Plate
Increases Movement Speed

+350 Max Health
+70 Armor
+4% Movement Speed

Momentum: Moving builds Momentum, granting up to 40 Move Speed at 100 stacks. Attacking removes all Momentum. Stacks decay when movement is impaired.
Crushing Blow: Attacks deal up to 100 bonus magic damage based on Momentum removed. Melee attacks with max Momentum slows by 75% for 1 second.

2800

Dead Man's Plate TIPS: This item provides a substantial boost to health and armor, and its “Momentum” passive builds movement speed as you move—up to a cap—until you land an attack, which then triggers “Crushing Blow”, dealing bonus magic damage based on the momentum removed and slowing enemies at full stacks. This makes it an excellent choice for tanks and bruisers who need extra mobility to engage quickly and sustain through fights. Tips: ideal for champions who need to close distance and absorb damage; pairs extremely well with Spellblade items (e.g., Divine Sunderer) for additional burst damage on engage.

Wild Rift Items: Frozen Heart
Frozen Heart

Frozen Heart
Reduces enemy Attack Speed

+80 Armor
+400 Max Mana
+20 Ability Haste

Winter's Caress: Reduce the Attack Speed of enemy champions within 650 units of you by 25%.

2550

Frozen Heart TIPS: This item combines a large amount of Armor, additional Mana, and Ability Haste, providing strong protection against physical damage. Nearby enemy champions have their Attack Speed reduced, making it especially effective against marksmen and other opponents who rely heavily on frequent basic attacks. An excellent choice for tanks and fighters against attack-focused team compositions.

Reduce Attack Speed

Items that reduce KAI'SA Attack Speed.
Warden's Mail Wild Rift
Warden's Mail

Warden's Mail
Reduces enemy's Attack Speed

+35 Armor

Cold Steel: Reduce the Attack Speed of enemies by 15% for 1.5 seconds when struck by an attack.

1050

Wild Rift Items: Frozen Heart
Frozen Heart

Frozen Heart
Reduces enemy Attack Speed

+80 Armor
+400 Max Mana
+20 Ability Haste

Winter's Caress: Reduce the Attack Speed of enemy champions within 650 units of you by 25%.

2550

Frozen Heart TIPS: This item combines a large amount of Armor, additional Mana, and Ability Haste, providing strong protection against physical damage. Nearby enemy champions have their Attack Speed reduced, making it especially effective against marksmen and other opponents who rely heavily on frequent basic attacks. An excellent choice for tanks and fighters against attack-focused team compositions.

Cleanse or Block Spells

Items with ability or property to cleanse or block negative spells.
LoL Wild Rift Seeker's Armguard
Seeker's Armguard

Seeker's Armguard
Turn invulnerable

+20 Armor
+35 Ability Power

Stasis (Active): Become invulnerable and untargetable for 2.5 seconds, but unable to move, attack, cast abilities or use items. (120s Cooldown)

1200

Seeker's Armguard TIPS: This item combines Ability Power with extra defense, but its defining feature is the ability to become temporarily invulnerable. Its active effect lets you completely avoid lethal damage, dodge crucial enemy abilities, or buy time for your cooldowns to return. It is an excellent choice for mages and AP assassins who need to survive burst damage and outplay opponents in critical teamfights.

Wild Rift Items: Zhonya's Hourglass
Zhonya's Hourglass

Zhonya's Hourglass
Turn invulnerable

+40 Armor
+110 Ability Power

Stasis (Active): Become invulnerable and untargetable for 2.5 seconds, but unable to move, attack, cast abilities or use items. (90s Cooldown)

3300

Zhonya's Hourglass TIPS: This item combines high Ability Power with extra armor, while its defining feature is the ability to become completely invulnerable for a short time. Its active effect allows you to survive lethal damage, avoid crucial enemy abilities, or buy time for your cooldowns to recover. It is an excellent choice for mages and AP assassins who need to outlive enemy focus and turn the tide of a teamfight.

Reduce magicresistance Hybrid Damage

Items that reduce Physical and Magic Damage.
Wild Rift Items: Amaranth's Twinguard
Amaranth's Twinguard

Amaranth's Twinguard
In-combat durability

+300 Max Health
+50 Armor
+50 Magic Resistance

Endurance: Gain 1 stacks of Endurance every 1 seconds while in combat with enemy champions (max 5 stacks). At maximum stacks, gain 20% size, 20% Tenacity, and increase Armor by 30% and Magic Resistance by 30% until out of combat with champion.

3200

Amaranth's Twinguard TIPS: This item is perfect for champions who spend a lot of time in the thick of fights and need extra durability and crowd control resistance. It provides bonuses to armor and magic resistance. The “Endurance” passive stacks up to five times during combat, and at full stacks you increase in size, gain enhanced tenacity, and receive bonus armor and magic resistance until you exit combat. This allows you to stay in the frontline longer and withstand enemy attacks more effectively. Due to its versatile utility, this item is one of the most popular defensive choices in the game and is used by the majority of tanks, fighters, and other classes.

Wild Rift Items: Mantle of the Twelfth Hour
Mantle of the Twelfth Hour

Mantle of the Twelfth Hour
Increases max Health when your Health is low

+600 Max Health
+20 Ability Haste

Lifeline: Damage that puts you under 30% grants bonus max Health equal to 200–300 bonus Health for 5s. Additionally gain 10% Movement Speed and 20% Tenacity and increase in size by 10% for 5s. During this time, restore (200–400 () + 120 Armor+ 120% Magic Resistance+ 15) Health. (70s Cooldown)

2550

Mantle of the Twelfth Hour TIPS: This item provides a large amount of Health and Ability Haste, significantly improving overall durability. When Health drops to a critical level, it temporarily increases maximum Health, restores Health, and grants additional Movement Speed and Tenacity, helping you survive dangerous situations and stay in the fight. Especially effective for tanks and fighters who spend extended periods in the middle of combat.

Gain a Shield

Gives you a shield that increases your chances of survival against KAI'SA.
Wild Rift Items: Sterak's Gage
Sterak's Gage

Sterak's Gage
Taking damage triggers a shield

+400 Max Health
+20% Tenacity

Heavy Handed: +50% base Attack Damage as bonus Attack Damage.
Lifeline: Damage that puts you under 35% Health grants a shield that equal to 75% of your bonus health that decays over 5 seconds (70s Cooldown).
Sterak's Fury: Triggering Lifeline increases size and grants 30% Tenacity for 8 seconds.

3200

Sterak's Gage TIPS: This item combines a large amount of Health, crowd control resistance, and additional Attack Damage based on the champion's base Attack Damage. When your Health drops to a critical level, it grants a powerful shield that scales with bonus Health and temporarily provides even more Tenacity. An excellent choice for fighters and other AD champions who need additional survivability in extended and intense fights.

Wild Rift Items: Maw of Malmortius
Maw of Malmortius

Maw of Malmortius
Converts damage from attacks into a magic shield

+55 Attack Damage
+45 Magic Resistance
+10 Ability Haste

Lifeline: Upon taking Magic Damage that would reduce your Health to below 35%, gain +10% Omni Vamp. until the end of combat and a magic shield that absorbs 220-530 Magic Damage for 3s. (70s Cooldown)

3000

Maw of Malmortius TIPS: This item provides a mix of damage, magic resistance and ability haste, but its core value is the anti-burst passive: when hit by a dangerous burst of magic damage, you instantly gain a strong protective shield and a temporary lifesteal/omnivamp effect that lasts through the fight. It lets you survive big AP detonations and re-enter skirmishes quickly. Best for assassins, bruisers and AD champions who need to survive enemy magic burst and power through fights.

Wild Rift Items: Locket of the Iron Solari
Locket of the Iron Solari

Locket of the Iron Solari
Team shield

+200 Max Health
+30 Armor
+30 Magic Resistance
+10 Ability Haste

Locket (Active):  Grants a shield to yourself and nearby allied champions that each absorbs 250-370 damage for 2.5 seconds. (60s Cooldown)

This effect is reduced by 50% if the target has been affected by another Locket in the last 20 seconds.

2600

Locket of the Iron Solari TIPS: This item provides powerful team-wide protection during fights. Its active grants a shield to you and nearby allies, helping your team survive burst damage and reducing the impact of enemy engages. It is an excellent choice for tanks and supports who stay close to their teammates and want to maximize their team's survivability in teamfights.

Wild Rift Items: Gargoyle Stoneplate
Gargoyle Stoneplate

Gargoyle Stoneplate
Shield

+200 Max Health
+45 Armor
+45 Magic Resistance
+10 Ability Haste

Stoneplate (Active): Gain a base shield that absorbs damage equal to 100 plus 90% bonusand gain size, decayng over 2.5s. (60s Cooldown)

2900

Gargoyle Stoneplate TIPS: This item greatly increases your survivability during teamfights. Its active grants a powerful shield that scales with your bonus Health, allowing you to withstand heavy focus fire and remain on the frontline longer. It is an excellent choice for tanks and bruisers who need to absorb large amounts of damage while protecting their team.

Reduces Any Shield

Items with reduces any Shield.
Wild Rift Items: Serpent's Fang
Serpent's Fang

Serpent's Fang
Anti-Shielding

+50 Attack Damage
+10 Ability Haste

Stab:  +15 Armor Penetration.
Shield Reaver: Dealing damage to an enemy champion reduces any shields they gain for 3s. Melee champions apply (10% of bonus AD + 40)% shield reduction, capped at 60%; while ranged champions apply (10% of bonus AD + 25)% shield reduction, capped at 45%. When you damage an enemy who is unaffected by Shield Reaver, all shields on them are reduced by the same values.


2800

Serpent's Fang TIPS: This item is perfect for assassins and champions who face enemies with a lot of shields. It provides bonuses to attack damage and ability haste, along with increased armor penetration, making it effective against well-protected enemies. The "Shield Reaver" effect allows you to reduce the effectiveness of shields gained by enemy champions, depending on your bonus attack damage, helping to quickly break through shields. This item is especially useful against champions who rely on shields for defense, such as Lux, Braum, and others.

Wild Rift Items: Oceanid's Trident
Oceanid's Trident

Oceanid's Trident
Anti-Shielding

+200 Max Health
+80 Ability Power
+10 Ability Haste

Lethal Weapon: Dealing ability damage to an enemy champion reduces any shields they gain for 3 seconds. Area of effect abilities apply (5% of bonus AP + 25)% shield reduction, capped at 45%; while single target abilities apply (5% of bonus AP + 40)% shield reduction, capped at 60%. When you damage an enemy who is unaffected by Lethal Weapon, all shields on them are reduced by the same values.

2600

Oceanid's Trident TIPS: This item is designed to counter shield-heavy champions. Your abilities significantly reduce the effectiveness of shields enemies receive, while the first hit can also weaken shields that are already active. It is an excellent choice for mages and AP supports against shield-reliant compositions, allowing your team to break through enemy defenses and eliminate priority targets more effectively.

Adc KAI'SA Tips

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Adc KAI'SA Strengths and Weaknesses

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Adc KAI'SA Strategy and Tactics

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Adc KAI'SA Power Spikes

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Wild Rift KAI'SA Ability and Tips

SECOND SKINSECOND SKIN
P
ICATHIAN RAINICATHIAN RAIN
Q
VOID SEEKERVOID SEEKER
W
SUPERCHARGESUPERCHARGE
E
KILLER INSTINCTKILLER INSTINCT
R

(PASSIVE) SECOND SKIN

SECOND SKIN

Living Weapon: Kai'Sa evolves an ability for every fully upgraded item she buys.

Едкая плазмаCaustic Wounds: Attacks and Void Seeker deal 5 bonus magic damage (5 perlevel + 12% abilitypower) and apply Plasma for 4 seconds on hit. This bonus damage is increased by 2 (2 + 2% Ability Power) for every Plasma stack the target has. Plasma detonates at 5 stacks, dealing 15% of the target's missing Health (15% + 5% abilitypower) as bonus magic damage.
Nearby allied champions apply 1 Plasma stack to champions they immobilize.

Plasma detonation deal a max of 400 damage to monsters.

Ability Tips

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Video

(Q) ICATHIAN RAIN

ICATHIAN RAIN

9/8/7/6s 55

Launches 6 missiles that split evenly among nearby enemies, each dealing 40 physical damage (40/60/80/100 + 50% bonus attackdamage + 30% abilitypower). Additional hits on champions or monsters deal 25% damage.

Живое оружиеLiving Weapon: 70 Attack Damage (current: 0) - Fires 12 missiles.

Minions below 35% Health take 150% damage.

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Video

(W) VOID SEEKER

VOID SEEKER

20/18/16/14s 60/65/70/75

Fires a blast that reveals the first enemy hit, adds 2 Plasma stacks, and deals 107 magic damage (30/60/90/120 + 130% attackdamage + 50% abilitypower).

Живое оружиеLiving Weapon: Adds 3 stacks and refunds 70% Cooldown on champion hits.

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Video

(E) SUPERCHARGE

SUPERCHARGE

16/14/12/10s 30

Charges up for 0.92 second(s), gaining 59% Movement Speed (50/55/60/65% + 50/55/60/65% Attack Speed). For 4 second(s) after charging, gain 40/50/60/70% Attack Speed.

Живое оружиеLiving Weapon: Grants invisibility during the charge up.


Attacks reduce Supercharge's Cooldown by 0.5 seconds.
Charge time and Movement Speed scale with Attack Speed.

Ability Tips

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Video

(R) KILLER INSTINCT

KILLER INSTINCT

80/70/60s 100

Dash to a location near an enemy champion marked by Plasma, gaining a shield that absorbs 148 damage (100/125/150 + 80/120/160% attackdamage + 100% abilitypower) for 2 seconds.

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Video

Wild Rift KAI'SA Skills Combo

🥇HARD 🥈MEDIUM 🥉EASY

Kai'Sa Long Distance All-In

Execution

W
E
R
AA
Q
AA
AA

Use this combo to All-In an enemy from a long distance.

(W) VOID SEEKER an enemy from afar, charge your (E) SUPERCHARGE instantly after. Use (R) KILLER INSTINCT to gap close as your (W) connects. Follow up with AA, then (Q) ICATHIAN RAIN. Finish with more AA's to detonate your Plasma stacks.

Combo Video

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Our has already collected more than 1000+ different skill combinations for all LoL Wild Rift champions!

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Our has already collected more than 1000+ different skill combinations for all LoL Wild Rift champions!

Wild Rift KAI'SA Video

Watch here!

Claimed by the Void when she was only a child, Kai'Sa managed to survive through sheer tenacity and strength of will. Her experiences have made her a deadly hunter and, to some, the harbinger of a future they would rather not live to see. Having entered into an uneasy symbiosis with a living Void carapace, the time will soon come when she must decide whether to forgive those mortals who would call her a monster, and defeat the coming darkness together… or simply to forget, as the Void consumes the world that left her behind.

KAI'SA Change history

 ADJUSTED 22 SEP 2026 (PATCH 7.3)

BASE STATS
Critical Strike Damage: 175% → 200%.
Attack Speed cap: 2.5 → 3 attacks per second.
Attack Speed Ratio: 0.644.
Base Attack Speed: 0.644.
Base Bonus Attack Speed: 0.17.
Attack Speed per Level: 0.022.
Base Attack Damage: 62 → 59.

(PASSIVE) SECOND SKIN
Plasma damage: 4.5 + 0.5 × level + 15% Ability Power → 4 + 1 × level + 12% Ability Power + current Plasma stacks × (1 + 0.2 × level + 2% Ability Power).
Missing Health damage: (15 + 2.5% Ability Power)% → (15 + 5% Ability Power)%.

(W) VOID SEEKER
Damage: 30/60/90/120 + 110% Attack Damage + 60% Ability Power → 30/60/90/120 + 130% Attack Damage + 50% Ability Power.

(E) SUPERCHARGE
Movement Speed: 50/55/60/65% + 80% × item Attack Speed × 50/55/60/65% (item Attack Speed capped at 90/99/108/117%) → 50/55/60/65% + bonus Attack Speed × 50/55/60/65% (maximum 100/110/120/130%).

(R) KILLER INSTINCT
Shield: 75/100/125 + 100/150/200% Attack Damage + 75% Ability Power → 100/125/150 + 80/120/160% Attack Damage + 100% Ability Power.
BUFFED 9 JUL 2026 (PATCH 7.2)

(R) KILLER INSTINCT
Maximum selectable landing range around the target: 4 → 5.5.
 ADJUSTED 09 JAN 2025 (PATCH 6.0)

BASE STATS
Base Health: 570 → 600.
Health per level: 115 → 128.
Armor per level: 3.5 → 4.
Magic Resist per level: 0.8 → 1.4.
NERFED 27 JUN 2024 (PATCH 5.1D)

(E) SUPERCHARGE
Additional Movement Speed: 60/65/70/75% + 100% Attack Speed → 50/55/60/65% + 80% Attack Speed.
Additional Attack Speed: 45/55/65/75% → 40/50/60/70%.
NERFED 08 JUN 2023 (PATCH 4.2A)

BASE STATS
Base attack speed: 30% → 20%.

(Q) ICATHIAN RAIN
[NEW] Damage factor to monsters: 50%.

(W) VOID SEEKER
Attack Damage bonus: 130% → 110%.
Ability Power bonus: 70% → 60%.
 ADJUSTED 25 MAY 2023 (PATCH 4.2)

BASE STATS
Base movement speed +10.
Crit damage rate:200% → 175%.
Attack range: 550 → 575.
Base attack speed: 20% → 30%.
Attack speed per level: 2.2% → 3.2%.
Attack Damage per level: 3 → 3.5.

SKILL EVOLUTION MECHANISM
Skills can be evolved by purchasing equipment → Skills can be evolved by purchasing advanced equipment.
Skill upgrade requires XX attribute → Skill upgrade needs to buy a piece of advanced equipment (except auxiliary equipment and shoes).
After purchasing a Tier 3 item, you can choose one of the 3 skills to upgrade except for her ultimate
BUFFED 12 JAN 2023 (PATCH 4.0)

BASE STATS
Base Attack Damage: 58 → 62.
Attack Damage per level: 2.65 → 3.
Attack Damage at level 15: 99 → 104.

(Q) ICATHIAN RAIN
Attack Damage ratio: 45% → 50%.

(W) VOID SEEKER
Cast Time: 0.34 → 0.34 ~ 0.227 (Scales with attack speed).
BUFFED 19 OCT 2022 (PATCH 3.4B)

(Q) ICATHIAN RAIN
Attack Damage ratio per missile: 40% → 45%.
Ability Power ratio per missile: 25% → 30%.
Attack Damage ratio on isolated champion: 90% → 101.25%.
Ability Power ratio on isolated champion: 56.25% → 67.5%.
Evolved Attack Damage ratio on isolated champion: 150% → 168.75%.
Evolved Ability Power ratio on isolated champion: 93.75% → 112.5%.
BUFFED 08 APR 2022 (PATCH 3.1B)

(E) SUPERCHARGE
Cooldown: 16/15/14/13s → 16/14/12/10s.
BUFFED 15 DEC 2021 (PATCH 2.6a)

(Q) ICATHIAN RAIN
Bonus AD ratio: 35% → 40%.

(E) SUPERCHARGE
Bonus attack speed: 45/50/55/60% → 45/55/65/75%.
NERFED 27 OCT 2021 (PATCH 2.5а)

(Q) ICATHIAN RAIN
Base damage per missile: 50/70/90/110 → 40/60/80/100.
Max single-target damage: 112,5/157,5/202,5/247,5 → 90/135/180/225.
NERFED 12 MAY 2021 (PATCH 2.2C)

(Q) ICATHIAN RAIN
Bonus Damage to minions below 35% HP: 200% → 150%.

(R) KILLER INSTINCT
Cooldown: 80/70/60s → 100/80/60s.
 ADJUSTED 2 FEB 2021 (PATCH 2.1)

(W) VOID SEEKER
Correctly applies Caustic Wounds’ damage to the target hit.
NERFED 06 DEC 2020 (PATCH 1.1)

BASE STATS
Mana regen: 18 → 15.
See More

Comments (7)

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100-90=
  1. Alcides
    +14
    Alcides Poro 21 Jun 2023
    Kai'sa guide not updated
  2. Yishar
    +2
    Diamond
    Yishar
    💎Premium 1 Aug 2023
    Outdated Build and Kaisa is now playable at Mid lane too
    1. Mundo
      +4
      Grandmaster
      Mundo
      👑Admin 2 Aug 2023
      Updated ADC build and added guide to mid lane. Thank you for your comment!
  3. ZEREF
    0
    Iron
    ZEREF
    Summoner 23 Mar 2024
    It s not update since patch of marsh 2024
  4. Max Kurty
    +3
    Platinum
    Max Kurty (iPhone Pro Max)
    Summoner 17 Apr 2024
    On Hit:
    berserkers-greaves blade-of-the-ruined-king terminus runaans-hurricane wits-end guardian-angel

    APC:
    berserkers-greaves nashors-tooth terminus riftmaker crown-of-the-shattered-queen guardian-angel
  5. Sonic Reaper
    0
    Diamond
    Sonic Reaper (Izumi Kent)
    Summoner 31 Oct 2024
    I'm not sure if you know... But you can't build black-cleaver , mortal-reminder and seryldas-grudge get locked away by building terminus , making it impossible to use mortal-reminder and terminus on the same build.
  6. SunJii
    -3
    SunJii Poro 24 Oct 2025
    Again, Patch 6.3 has already arrived and it seems though this build is outdated (most top players go with an AD Crit build bloodthirster , magnetic-blaster , mortal-reminder , :soul-transfer: , infinity-edge / runaans-hurricane / wits-end