Wild Rift: KAI'SA Build Guide

KAI'SA Wild Rift
SP
NERFED
390
245 779
30 Jun 2025
Damage
Toughness
Utility
Difficulty

League of Legends: Wild Rift KAI'SA, role - Assassin / Marksman. Use the guidelines to take your KAI'SA Wild Rift champion play style to the next level. Study in detail the build of items, runes, spells, skills that need to be developed in the first place. In order to find out what position KAI'SA is in the rating table, go to the - Tier List page.

attackdamage 62 (3.5)
heal 600 (128)
healthregeneration 6 (0.6)
attackspeed 0.75 (0.01)
mana 435 (41)
mpreg 15 (0.7)
movementspeed 340 (0)
armor 35 (4)
magicresistance 30 (1.4)
criticalstrike 175 (0)


SECOND SKIN
P

(PASSIVE) SECOND SKIN

Living Weapon: Kai'Sa's abilities evolve based upon the permanent stats she gains from Items and Levels.

Едкая плазмаCaustic Wounds: Kai'sa's attacks and allies immobilizing effects stack Plasma for 4 seconds and deal 5 bonus magic damage (5 (+0,5 perlevel) + 15% abilitypower). Plasma detonates at 5 stacks, dealing bonus magic damage equal to 15% (15% + 0.025% abilitypower) of their missing Health.

Plasma detonation deal a max of 400 damage to monsters.

ICATHIAN RAIN
Q

(Q) ICATHIAN RAIN

9/8/7/6s 55

Launches 6 missiles that split evenly among nearby enemies, each dealing 40 physical damage (40/60/80/100 + 50% bonus attackdamage + 30% abilitypower). Additional hits on champions or monsters deal 25% damage.

Живое оружиеLiving Weapon: 70 Attack Damage (current: 0) - Fires 12 missiles.

Minions below 35% Health take 150% damage.

VOID SEEKER
W

(W) VOID SEEKER

20/18/16/14s 60/65/70/75

Fires a blast that reveals the first enemy hit, adds 2 Plasma stacks, and deals 99 magic damage (30/60/90/120 + 110% attackdamage + 60% abilitypower).

Живое оружиеLiving Weapon: 80 Ability Power (current: 0) - Adds 3 stacks and refunds 70% Cooldown on champion hits.

SUPERCHARGE
E

(E) SUPERCHARGE

16/14/12/10s 30

Charges up for 1 seconds, gaining 60% Movement Speed (50/55/60/65% + 80% attackspeed). For 4 seconds after charging, gain 40/50/60/70% Attack Speed.

Живое оружиеLiving Weapon: 65% Attack Speed (current: 0%) - Grants invisibility during the charge up.

Attacks reduce Supercharge's Cooldown by 0.5 seconds.
Charge time and Movement Speed scale with Attack Speed.

KILLER INSTINCT
R

(R) KILLER INSTINCT

80/70/60s 100

Dash to a location near an enemy champion marked by Plasma, gaining a shield that absorbs 133 damage (75/100/125 + 100% attackdamage + 75% abilitypower) for 2 seconds.

Build Counters Counter Items Tips Con Game Plan Power Spikes

Adc KAI'SA Build items and runes

The information below will help you get familiar with the game on the Adc Line KAI'SA. We have prepared a items builds, runes, summoner spells and ability order for a comfortable game. Situational options for replacing items and runes are also available to you.

Key items

TIPS: Start your build with Long Sword Long Sword. Next, you should pay attention to whether your mobility champion is enough, our further actions will depend on this. If it is hard for you to dodge the enemy's skills or you want to roam on neighboring lines, then it is better to buy Boots of Speed Boots of Speed at an early stage.
Start
Long Sword Wild Rift
Long Sword

Long Sword

+12 Attack Damage

500

Core
Terminus Wild Rift
Terminus

Terminus
Increases Armor Pen, Megic Pen, Armor, and Magic Resist

+35 Attack Damage
+30% Attack Speed

Shadow: Attacks deal 35 bonus magic damage on-hit.
Juxtaposition: Alternate between Light and Dark on-hits when attacking. Light attacks grant 5-8 Armor and Magic Resist for 5 seconds on hit. Dark attacks grant 11% Armor Penetration and 11% Magic Penetration for 5 seconds on hit. Each on-hit effect stacks up to 3 times. The upper limit of armor and magic penetration rates is 40% when equipped with Terminus.

3400

Terminus TIPS: This item is perfect for champions who rely heavily on auto-attacks and can benefit from mixed penetration effects and stacking resistances. It provides bonuses to attack damage and attack speed, and adds bonus magic damage to your auto-attacks. The "Juxtaposition" effect alternates between Light and Dark on-hits, granting you bonuses to resistances or penetration depending on which effect is triggered. Light attacks grant armor and magic resist, while Dark attacks grant armor and magic penetration. This item is especially useful for champions who auto-attack frequently and can take advantage of the stacking resistances and penetration effects.

Gluttonous Greaves Wild Rift
Gluttonous Greaves

Gluttonous Greaves
Attack Damage, Omnivamp

+35 Attack Damage
+45 Move Speed.

Conversion: +7% Omnivamp.

1400

Gluttonous Greaves TIPS: These boots are perfect for champions who rely on auto-attacks and need constant sustain. They provide bonuses to attack damage and movement speed, while the “Conversion” passive turns a portion of your damage into omnivamp, allowing you to stay in fights longer. Especially useful for marksmen, fighters, and junglers who frequently skirmish and require extra healing from their attacks.

Blade of the Ruined King
Blade of the Ruined King

Blade of the Ruined King
Attacks deal bonus damage

+25 Attack Damage
+35% Attack Speed

Thirst:+10% Physical Vamp.
Ruined Strikes: Attacks deal bonus physical damage equal to 6% of the enemy's current Health on-hit. (Melee attacks deal 9%). Minion damage: 15. Max damage vs monsters: 60.
Drain: Hitting a champion with 3 attacks or abilities deals 30-100 bonus magic damage and steals 25% of their Move Speed for 2 seconds. (60s Cooldown)

3000

Blade of the Ruined King TIPS: This item is a great source of sustain with its lifesteal, but it is mostly picked for its ability to cut through tanks or champions who heavily stack health, like Dr. Mundo. "Ruined Strikes" deals bonus physical damage based on the enemy's current health, which helps break through high health pools. The "Drain" effect reduces the enemy's movement speed, deals bonus magic damage, and steals part of their speed, making it useful for maneuvering in fights and reducing the mobility of enemies.

Boots/Enchant
Gluttonous Greaves Wild Rift
Gluttonous Greaves

Gluttonous Greaves
Attack Damage, Omnivamp

+35 Attack Damage
+45 Move Speed.

Conversion: +7% Omnivamp.

1400

Gluttonous Greaves TIPS: These boots are perfect for champions who rely on auto-attacks and need constant sustain. They provide bonuses to attack damage and movement speed, while the “Conversion” passive turns a portion of your damage into omnivamp, allowing you to stay in fights longer. Especially useful for marksmen, fighters, and junglers who frequently skirmish and require extra healing from their attacks.

Berserker's Greaves Wild Rift
Berserker's Greaves

Berserker's Greaves
Attack Speed

+20 Attack Damage
+35% Attack Speed
+45 Move Speed.

1400

Berserker's Greaves TIPS: These boots are perfect for champions who rely on attack speed and mobility to maximize their damage output. They provide bonuses to attack damage, a substantial boost to attack speed, and increased movement speed, helping you maintain distance and keep up a high auto-attack tempo. Especially useful for marksmen and fighters who need to continuously attack and reposition on the battlefield to avoid counterattacks and secure kills.

Stasis Enchant Wild Rift
Stasis Enchant

Stasis Enchant
Turn invulnerable

Stasis (Active): Become invulnerable and untargetable for 2.5 seconds, but unable to move, attack, cast abilities or use items. (120s Cooldown)

1000

Stasis Enchant TIPS: This Enchant renders you invulnerable and untargetable for 2.5 s, but prevents movement, attacks, and ability or item use. Perfect for surviving critical moments against assassins and high burst damage.

Е
Quicksilver Enchant Wild Rift
Quicksilver Enchant

Quicksilver Enchant
Dispels crowd control

Quicksilver (Active): Removes all crowd control effects currently affecting you, and become immune to crowd control effects for 0.75 seconds.
Perseverance (Passive): After the Quicksilver effects ends, grant 30% Tenacity and 30% Slow Resist for 1.5 seconds. (60s Cooldown)

Cannot be used during knock up or knock back effects.

800

Quicksilver Enchant TIPS: This enchant cleanses all crowd control effects, grants brief CC immunity, then boosts your tenacity and slow resist. Perfect for champions who need to quickly purge control to stay in the fight.

Е
TIPS: Finally, for your items, you should build Terminus Terminus (Increases Armor Pen, Megic Pen, Armor, and Magic Resist) as your first item, followed by Gluttonous Greaves Gluttonous Greaves (Grants Attack Damage and Omnivamp) or Berserker's Greaves Berserker's Greaves (Grants Attack Speed) depending on the situation. (sometimes it will still be better to build a boot as the first item, which significantly increases the mobility of your champion) the third key element in our build is Blade of the Ruined King Blade of the Ruined King (Attacks deal bonus damage).

Maybe now it's time to think about upgrading your boot, invest in Stasis Enchant Stasis Enchant (Turn invulnerable). You may want to replace it with Quicksilver Enchant Quicksilver Enchant (Dispels crowd control), it all depends on your playstyle and the situation on the battlefield.

The remaining last three items are situational, of course you can use the example builds above. But for a more effective game you will need to pay attention to the situation on the battlefield.
Example build
Terminus Wild Rift
Terminus

Terminus
Increases Armor Pen, Megic Pen, Armor, and Magic Resist

+35 Attack Damage
+30% Attack Speed

Shadow: Attacks deal 35 bonus magic damage on-hit.
Juxtaposition: Alternate between Light and Dark on-hits when attacking. Light attacks grant 5-8 Armor and Magic Resist for 5 seconds on hit. Dark attacks grant 11% Armor Penetration and 11% Magic Penetration for 5 seconds on hit. Each on-hit effect stacks up to 3 times. The upper limit of armor and magic penetration rates is 40% when equipped with Terminus.

3400

Terminus TIPS: This item is perfect for champions who rely heavily on auto-attacks and can benefit from mixed penetration effects and stacking resistances. It provides bonuses to attack damage and attack speed, and adds bonus magic damage to your auto-attacks. The "Juxtaposition" effect alternates between Light and Dark on-hits, granting you bonuses to resistances or penetration depending on which effect is triggered. Light attacks grant armor and magic resist, while Dark attacks grant armor and magic penetration. This item is especially useful for champions who auto-attack frequently and can take advantage of the stacking resistances and penetration effects.

Gluttonous Greaves Wild Rift
Gluttonous Greaves

Gluttonous Greaves
Attack Damage, Omnivamp

+35 Attack Damage
+45 Move Speed.

Conversion: +7% Omnivamp.

1400

Gluttonous Greaves TIPS: These boots are perfect for champions who rely on auto-attacks and need constant sustain. They provide bonuses to attack damage and movement speed, while the “Conversion” passive turns a portion of your damage into omnivamp, allowing you to stay in fights longer. Especially useful for marksmen, fighters, and junglers who frequently skirmish and require extra healing from their attacks.

Blade of the Ruined King
Blade of the Ruined King

Blade of the Ruined King
Attacks deal bonus damage

+25 Attack Damage
+35% Attack Speed

Thirst:+10% Physical Vamp.
Ruined Strikes: Attacks deal bonus physical damage equal to 6% of the enemy's current Health on-hit. (Melee attacks deal 9%). Minion damage: 15. Max damage vs monsters: 60.
Drain: Hitting a champion with 3 attacks or abilities deals 30-100 bonus magic damage and steals 25% of their Move Speed for 2 seconds. (60s Cooldown)

3000

Blade of the Ruined King TIPS: This item is a great source of sustain with its lifesteal, but it is mostly picked for its ability to cut through tanks or champions who heavily stack health, like Dr. Mundo. "Ruined Strikes" deals bonus physical damage based on the enemy's current health, which helps break through high health pools. The "Drain" effect reduces the enemy's movement speed, deals bonus magic damage, and steals part of their speed, making it useful for maneuvering in fights and reducing the mobility of enemies.

LoL Wild Rift: Wit's End
Wit's End

Wit's End
Basic Attack deals Bonus Damage

+45% Attack Speed
+45 Magic Resistance

At Wit's End: Basic attacks deal 15-65 bonus magic damage. While below 50%  Health, dealing damage to an enemy champion heals you for (Melee 100%/Range 33%) of this effect's post-mitigation damage.

2700

Wit's End TIPS: This item is perfect for champions who want to deal sustained damage and have some defensive stats against magic damage threats. It provides bonuses to attack speed and magic resistance, as well as adding magic damage to your auto-attacks, making it effective against magic-based threats. The "While below 50% Health" effect heals you when dealing damage to an enemy champion, increasing survivability in fights. This item is especially useful for champions like Vayne, Irelia, or Master Yi, who can benefit from its on-hit magic damage and health restoration effect.

Riftmaker Wild Rift
Riftmaker

Riftmaker
Ramping Damage

+150 Max Health
+80 Ability Power
+7% Magic Penetration
+15 Ability Haste

Assimilation: +11% Omnivamp.
Void Corruption: When in combat with champions, gain 1 stack(s) of Corruption every 1 second(s). Each stack increases the damage you deal by 2.5%, up to 3 stacks. At maximum stacks, the additional damage provided by Corruption becomes true damage.

3300

Riftmaker TIPS: This item is perfect for mages and champions who need to increase damage over time while fighting. It provides bonuses to maximum health, ability power, magic penetration, and ability haste. The "Void Corruption" effect allows you to gain stacks of Corruption every second while in combat with champions, increasing your damage with each stack. At maximum stacks, the additional damage becomes true damage, making this item very powerful in prolonged fights. This item is especially useful for champions who can sustain in long battles, dealing damage while healing.

Runaan's Hurricane Wild Rift
Runaan's Hurricane

Runaan's Hurricane
Ranged Attacks hit 3 targets

+45% Attack Speed

Wind's Fury: Attacks strike 2 additional nearby enemies, each dealing 55%. These strikes can Critically Strike and trigger on-hit effects.
Wind’s Favor: Gain 20 AD or 40 AP(Adaptive).
Wind Blade: Attacks deal 15 bonus physical damage on-hit against targets.

This item cannot only be used by melee champions.

2900

Runaan's Hurricane TIPS: This item is perfect for champions who rely on auto-attacks to deal damage, such as marksmen. It allows you to attack two additional nearby enemies, dealing 55% of your main damage to each, and these strikes can critically hit and trigger on-hit effects. It also grants bonus attack damage or ability power, making it a great choice for champions who need to enhance their attacks. The "Wind Blade" effect adds bonus physical damage on-hit, significantly boosting overall damage in fights with multiple targets.

Situational items

Buy items that will effectively counter your opponents, help you and your allies. Use this section to find out which items will be useful to you in a particular situation.
Сhange
LoL Wild Rift: Edge of Night
Guardian Angel Wild Rift
LoL Wild Rift: Serpent's Fang
Maw of Malmortius Wild Rift
Blocks an enemy ability
Runaan's Hurricane Wild Rift
Runaan's Hurricane

Runaan's Hurricane
Ranged Attacks hit 3 targets

+45% Attack Speed

Wind's Fury: Attacks strike 2 additional nearby enemies, each dealing 55%. These strikes can Critically Strike and trigger on-hit effects.
Wind’s Favor: Gain 20 AD or 40 AP(Adaptive).
Wind Blade: Attacks deal 15 bonus physical damage on-hit against targets.

This item cannot only be used by melee champions.

2900

Runaan's Hurricane TIPS: This item is perfect for champions who rely on auto-attacks to deal damage, such as marksmen. It allows you to attack two additional nearby enemies, dealing 55% of your main damage to each, and these strikes can critically hit and trigger on-hit effects. It also grants bonus attack damage or ability power, making it a great choice for champions who need to enhance their attacks. The "Wind Blade" effect adds bonus physical damage on-hit, significantly boosting overall damage in fights with multiple targets.

LoL Wild Rift: Edge of Night
Edge of Night

Edge of Night
Blocks an enemy ability

+250 Max Health
+50 Attack Damage

Gouge:  +8 Armor Penetration.
Annul: Grants a spell shield that blocks the next hostile ability. This spell shield refreshes upon leaving combat with enemy champions. (35 second cooldown)

3150

Edge of Night TIPS: This item is perfect for champions who need a mix of offense and defense. It provides bonuses to maximum health and attack damage, along with increased armor penetration to help you shred through enemy defenses. The "Annul" effect grants you a spell shield, blocking the next enemy ability. This spell shield refreshes when leaving combat with enemy champions, making the item a great choice for champions who need protection from crowd control and to engage in fights, such as Ashe, Lux, or Morgana.

Edge of Night Edge of Night — This item is perfect for champions who need a mix of offense and defense. It provides bonuses to maximum health and attack damage, along with increased armor penetration to help you shred through enemy defenses. The "Annul" effect grants you a spell shield, blocking the next enemy ability. This spell shield refreshes when leaving combat with enemy champions, making the item a great choice for champions who need protection from crowd control and to engage in fights, such as Ashe, Lux, or Morgana.
Revives at death
Runaan's Hurricane Wild Rift
Runaan's Hurricane

Runaan's Hurricane
Ranged Attacks hit 3 targets

+45% Attack Speed

Wind's Fury: Attacks strike 2 additional nearby enemies, each dealing 55%. These strikes can Critically Strike and trigger on-hit effects.
Wind’s Favor: Gain 20 AD or 40 AP(Adaptive).
Wind Blade: Attacks deal 15 bonus physical damage on-hit against targets.

This item cannot only be used by melee champions.

2900

Runaan's Hurricane TIPS: This item is perfect for champions who rely on auto-attacks to deal damage, such as marksmen. It allows you to attack two additional nearby enemies, dealing 55% of your main damage to each, and these strikes can critically hit and trigger on-hit effects. It also grants bonus attack damage or ability power, making it a great choice for champions who need to enhance their attacks. The "Wind Blade" effect adds bonus physical damage on-hit, significantly boosting overall damage in fights with multiple targets.

Guardian Angel Wild Rift
Guardian Angel

Guardian Angel
Revives at death

+40 Attack Damage
+40 Armor

Resurrect: Upon taking lethal damage, restores 50% Health and 30% Mana after 4 seconds of stasis. (210s Cooldown)

3400

Guardian Angel TIPS: This item is perfect for champions who need a second chance in teamfights. It is especially effective against champions with high burst damage, such as Zed, Syndra, or Zoe, as well as against strong diving champions like Camille, Kha'Zix, or Lee Sin. The Resurrection effect allows you to return to the fight after taking lethal damage, restoring health and mana, giving you a chance to continue fighting and assist your team even in critical moments.

Guardian Angel Guardian Angel — This item is perfect for champions who need a second chance in teamfights. It is especially effective against champions with high burst damage, such as Zed, Syndra, or Zoe, as well as against strong diving champions like Camille, Kha'Zix, or Lee Sin. The Resurrection effect allows you to return to the fight after taking lethal damage, restoring health and mana, giving you a chance to continue fighting and assist your team even in critical moments.
Anti-Shielding
Runaan's Hurricane Wild Rift
Runaan's Hurricane

Runaan's Hurricane
Ranged Attacks hit 3 targets

+45% Attack Speed

Wind's Fury: Attacks strike 2 additional nearby enemies, each dealing 55%. These strikes can Critically Strike and trigger on-hit effects.
Wind’s Favor: Gain 20 AD or 40 AP(Adaptive).
Wind Blade: Attacks deal 15 bonus physical damage on-hit against targets.

This item cannot only be used by melee champions.

2900

Runaan's Hurricane TIPS: This item is perfect for champions who rely on auto-attacks to deal damage, such as marksmen. It allows you to attack two additional nearby enemies, dealing 55% of your main damage to each, and these strikes can critically hit and trigger on-hit effects. It also grants bonus attack damage or ability power, making it a great choice for champions who need to enhance their attacks. The "Wind Blade" effect adds bonus physical damage on-hit, significantly boosting overall damage in fights with multiple targets.

LoL Wild Rift: Serpent's Fang
Serpent's Fang

Serpent's Fang
Anti-Shielding

+50 Attack Damage
+10 Ability Haste

Stab:  +15 Armor Penetration.
Shield Reaver: Dealing damage to an enemy champion reduces any shields they gain for 3s. Melee champions apply (10% of bonus AD + 40)% shield reduction, capped at 60%; while ranged champions apply (10% of bonus AD + 25)% shield reduction, capped at 45%. When you damage an enemy who is unaffected by Shield Reaver, all shields on them are reduced by the same values.


2800

Serpent's Fang TIPS: This item is perfect for assassins and champions who face enemies with a lot of shields. It provides bonuses to attack damage and ability haste, along with increased armor penetration, making it effective against well-protected enemies. The "Shield Reaver" effect allows you to reduce the effectiveness of shields gained by enemy champions, depending on your bonus attack damage, helping to quickly break through shields. This item is especially useful against champions who rely on shields for defense, such as Lux, Braum, and others.

Serpent's Fang Serpent's Fang — This item is perfect for assassins and champions who face enemies with a lot of shields. It provides bonuses to attack damage and ability haste, along with increased armor penetration, making it effective against well-protected enemies. The "Shield Reaver" effect allows you to reduce the effectiveness of shields gained by enemy champions, depending on your bonus attack damage, helping to quickly break through shields. This item is especially useful against champions who rely on shields for defense, such as Lux, Braum, and others.
Converts damage from attacks into a magic shield
Runaan's Hurricane Wild Rift
Runaan's Hurricane

Runaan's Hurricane
Ranged Attacks hit 3 targets

+45% Attack Speed

Wind's Fury: Attacks strike 2 additional nearby enemies, each dealing 55%. These strikes can Critically Strike and trigger on-hit effects.
Wind’s Favor: Gain 20 AD or 40 AP(Adaptive).
Wind Blade: Attacks deal 15 bonus physical damage on-hit against targets.

This item cannot only be used by melee champions.

2900

Runaan's Hurricane TIPS: This item is perfect for champions who rely on auto-attacks to deal damage, such as marksmen. It allows you to attack two additional nearby enemies, dealing 55% of your main damage to each, and these strikes can critically hit and trigger on-hit effects. It also grants bonus attack damage or ability power, making it a great choice for champions who need to enhance their attacks. The "Wind Blade" effect adds bonus physical damage on-hit, significantly boosting overall damage in fights with multiple targets.

Maw of Malmortius Wild Rift
Maw of Malmortius

Maw of Malmortius
Converts damage from attacks into a magic shield

+55 Attack Damage
+45 Magic Resistance
+10 Ability Haste

Demonbane: 20% of the damage that your attack deals, or 15% of the physical damage that your abilities deal is converted into a magic shield that absorbs up to 60-400 magic damage. The shield decays by 5% per second.

3000

Maw of Malmortius TIPS: This item is a great choice against burst mages like Vex, Syndra, and Annie, who can quickly take you down. It provides bonuses to attack damage, magic resistance, and ability haste, helping you resist magic damage. The "Demonbane" effect converts a portion of the physical damage you deal into a magic shield that absorbs magic damage, making it especially effective against both burst and sustained damage mages like Vladimir and Swain who rely on consistent damage over time.

Maw of Malmortius Maw of Malmortius — This item is a great choice against burst mages like Vex, Syndra, and Annie, who can quickly take you down. It provides bonuses to attack damage, magic resistance, and ability haste, helping you resist magic damage. The "Demonbane" effect converts a portion of the physical damage you deal into a magic shield that absorbs magic damage, making it especially effective against both burst and sustained damage mages like Vladimir and Swain who rely on consistent damage over time.

Summoner Spells

If you want to use this KAI'SA Adc build, you should take Flash Flash (Teleport a short distance) and Exhaust Exhaust (Exhausts target enemy champion, reducing their Movement Speed and their damage dealt) as your Summoner Spells.
Flash Wild Rift
Flash

Flash

Teleport a short distance forward or towards the aimed direction.

Cooldown: 150s

Exhaust Wild Rift
Exhaust

Exhaust

Exhausts target enemy champion, reducing their Movement Speed by 35% and their damage dealt by 40% for 2.5 seconds.

Cooldown: 100s

Runes BUILD

For runes, you should pick Lethal Tempo Lethal Tempo (Attack faster with each consecutive attack.) as your keystone, followed by Brutal Brutal (Attacks deal bonus damage to enemy champions.), Coup de Grace Coup de Grace (Increases damage dealt to enemy champions with low Health.) and Legend: Bloodline Legend: Bloodline (Gains Omnivamp.) in the primary tree, as well as Bone Plating Bone Plating (Reduces incoming damage.) in the secondary tree. Below you can see possible options for replacing runes.
Lethal Tempo Wild Rift

Lethal Tempo
Attack Speed

Gain stacks of Attack Speed when attacking enemy champions. Stacks up to 6 times. At max stacks, you gain bonus range and can exceed the Attack Speed cap.

Each stack: increase 10-18% (Melee) or 4-13% (Ranged) Attack Speed for 6 seconds.

At max stack bonus: Gain 50 (Melee) or 75 (Ranged) Attack Distance.

Lethal Tempo
Attack Speed
Attack faster with each consecutive attack.
Brutal Wild Rift

Brutal
On-hit Damage

Basic attacks deal 7-21 bonus adaptive damage on-hit against champions.

Brutal
On-hit Damage
Attacks deal bonus damage to enemy champions.
Coup de Grace Wild Rift

Coup de Grace
Bonus Damage

When an enemy champion has less than 40% Health, deals 8% bonus adaptive damage.

Coup de Grace
Bonus Damage
Increases damage dealt to enemy champions with low Health.
Legend: Bloodline Wild rift

Legend: Bloodline
Omnivamp

Gains 1% Omnivamp . Takedown monsters, enemy champions, or minions to gain up to an additional 7% Omnivamp .

Legend: Bloodline
Omnivamp
Gains Omnivamp.
Bone Plating Wild Rift

Bone Plating
Block Combo-damage

When taking damage from a champion, the current and next 3 champion abilities or attacks against you and within 1.5s deal 30-60 () less damage.

Cooldown: 30s

Bone Plating
Block Combo-damage
Reduces incoming damage.

Skills Order

For the skill order, you want to stick with (Q) (E) (W). You can learn more about abilities order at all levels by studying the diagram below.
ICATHIAN RAIN

(Q) ICATHIAN RAIN

9/8/7/6s 55

Launches 6 missiles that split evenly among nearby enemies, each dealing 40 physical damage (40/60/80/100 + 50% bonus attackdamage + 30% abilitypower). Additional hits on champions or monsters deal 25% damage.

Живое оружиеLiving Weapon: 70 Attack Damage (current: 0) - Fires 12 missiles.

Minions below 35% Health take 150% damage.

(Q) ICATHIAN RAIN
















VOID SEEKER

(W) VOID SEEKER

20/18/16/14s 60/65/70/75

Fires a blast that reveals the first enemy hit, adds 2 Plasma stacks, and deals 99 magic damage (30/60/90/120 + 110% attackdamage + 60% abilitypower).

Живое оружиеLiving Weapon: 80 Ability Power (current: 0) - Adds 3 stacks and refunds 70% Cooldown on champion hits.

(W) VOID SEEKER
















SUPERCHARGE

(E) SUPERCHARGE

16/14/12/10s 30

Charges up for 1 seconds, gaining 60% Movement Speed (50/55/60/65% + 80% attackspeed). For 4 seconds after charging, gain 40/50/60/70% Attack Speed.

Живое оружиеLiving Weapon: 65% Attack Speed (current: 0%) - Grants invisibility during the charge up.

Attacks reduce Supercharge's Cooldown by 0.5 seconds.
Charge time and Movement Speed scale with Attack Speed.

(E) SUPERCHARGE
















KILLER INSTINCT

(R) KILLER INSTINCT

80/70/60s 100

Dash to a location near an enemy champion marked by Plasma, gaining a shield that absorbs 133 damage (75/100/125 + 100% attackdamage + 75% abilitypower) for 2 seconds.

(R) KILLER INSTINCT
















Adc KAI'SA Counters

We have prepared lists of champions that can really annoy you during a match with the game on the Adc KAI'SA. We have also prepared a list of champions with whom you will be comfortable being on the same team. These lists are relative and depend greatly on your level of play, the skills of your allies and opponents. Do not forget that each situation is individual!

KAI'SA Wild Rift

Threats

Extreme
[11]
Major
[10]
Even
[8]
Minor
[3]

Only for Premium members.
Join our community and unlock the all premium content!

Only for Premium members.
Join our community and unlock the all premium content!

Only for Premium members.
Join our community and unlock the all premium content!

Synergies

Ideal
[6]
Strong
[11]
Ok
[11]
Low
[4]

Only for Premium members.
Join our community and unlock the all premium content!

Only for Premium members.
Join our community and unlock the all premium content!

Only for Premium members.
Join our community and unlock the all premium content!

Adc KAI'SA Counter Items

We have prepared a list of items and spells that will help counter Adc KAI'SA in a given situation. Buy items wisely, only if it is really necessary for a specific situation!

Magic Resist

Items with magic resistance can help you to survive against KAI'SA combo.
Mercury's Treads Wild Rift
Mercury's Treads

Mercury's Treads
Reduces Magic Damage

+200 Max Health
+100% Health Regen
+35 Magic Resistance
+45 Move Speed.

Dissolve: Reduces magic damage taken by 7-12% ().

1350

Mercury's Treads TIPS: These boots are perfect for champions who need protection against magic damage and crowd control. They grant bonuses to health, regeneration, and magic resistance, along with increased movement speed. The “Dissolve” passive further reduces incoming magic damage, helping you survive against teams heavy in AP damage. Especially useful for tanks, fighters, and supports who often face crowd control and magic damage sources.

Spirit Visage Wild Rift
Spirit Visage

Spirit Visage
Increases healing and shielding received

+350 Max Health
+100% Health Regen
+50 Magic Resistance
+20 Ability Haste

Blessed: Increases all healing, regen, drain effects and shields on yourself by 30%.

2800

Spirit Visage TIPS: This item greatly boosts your health, regeneration, magic resistance, and ability haste. Its “Blessed” passive amplifies all healing, regen, drain effects, and shields on you by 30%, allowing you to recover more quickly in fights. It’s an excellent choice against champions who deal sustained magic damage, like Vladimir and Swain, as well as burst mages like Syndra or Veigar, helping you survive initial bursts and heal up rapidly.

Force of Nature Wild Rift
Force of Nature

Force of Nature
Stacking Magic Resist and Move Speed

+350 Max Health
+55 Magic Resistance

Storm: +5% Move Speed.
Absorb: Taking ability damage from enemy champions grants 1 stack(s) of Steadfast for 7 seconds, max 4 stacks. Receiving damage from an enemy Champion will refresh the duration of the stacks. At maximum stacks, gain 10% Movement Speed and reduce all incoming magic damage by 25%.

2750

Force of Nature TIPS: This item provides a substantial boost to health and magic resistance, and its “Absorb” passive stacks up when you take ability damage from enemy champions, reducing all incoming magic damage and granting bonus movement speed at max stacks. It’s perfect for tanks who need to withstand teams heavy in magic damage and maintain mobility to be in the right position during fights. Pick this up when the enemy team builds magic damage (e.g., Syndra, Brand) and you need extra movement speed to initiate effectively or escape dangerous situations.

Maw of Malmortius Wild Rift
Maw of Malmortius

Maw of Malmortius
Converts damage from attacks into a magic shield

+55 Attack Damage
+45 Magic Resistance
+10 Ability Haste

Demonbane: 20% of the damage that your attack deals, or 15% of the physical damage that your abilities deal is converted into a magic shield that absorbs up to 60-400 magic damage. The shield decays by 5% per second.

3000

Maw of Malmortius TIPS: This item is a great choice against burst mages like Vex, Syndra, and Annie, who can quickly take you down. It provides bonuses to attack damage, magic resistance, and ability haste, helping you resist magic damage. The "Demonbane" effect converts a portion of the physical damage you deal into a magic shield that absorbs magic damage, making it especially effective against both burst and sustained damage mages like Vladimir and Swain who rely on consistent damage over time.

LoL Wild Rift: Wit's End
Wit's End

Wit's End
Basic Attack deals Bonus Damage

+45% Attack Speed
+45 Magic Resistance

At Wit's End: Basic attacks deal 15-65 bonus magic damage. While below 50%  Health, dealing damage to an enemy champion heals you for (Melee 100%/Range 33%) of this effect's post-mitigation damage.

2700

Wit's End TIPS: This item is perfect for champions who want to deal sustained damage and have some defensive stats against magic damage threats. It provides bonuses to attack speed and magic resistance, as well as adding magic damage to your auto-attacks, making it effective against magic-based threats. The "While below 50% Health" effect heals you when dealing damage to an enemy champion, increasing survivability in fights. This item is especially useful for champions like Vayne, Irelia, or Master Yi, who can benefit from its on-hit magic damage and health restoration effect.

Armor

Items that reduce Auto Attacks (AA) / Physical Damage.
Plated Steelcaps Wild Rift
Plated Steelcaps

Plated Steelcaps
Reduces Physical Damage

+150 Max Health
+100% Health Regen
+35 Armor
+45 Move Speed.

Block: Reduces physical damage taken by 7-10% ().

1350

Plated Steelcaps TIPS: These boots are perfect for champions who need protection against physical damage and extra durability. They provide bonuses to health, regeneration, and armor, along with increased movement speed. The “Block” passive reduces incoming physical damage, helping you stay in fights longer and fulfill your frontline role. Especially useful for tanks, fighters, and supports who often absorb basic attacks and physical damage from enemies.

LoL Wild Rift Crystalline Reflector
Crystalline Reflector

Crystalline Reflector
Reduce physical damage and deals magic damage back

+200 Max Health
+45 Armor
+60 Ability Power
+7% Magic Penetration

Mirroed Force: Each ability cast grants a mirror shard that lasts 3 second(s). The shard blocks 8-25 incoming physical damage from enemy champions and deals magic damage equal to 10 + 3% AP + 1% bonus Health to them. Shard durations do not stack.

3000

Crystalline Reflector TIPS: This item is perfect for mage assassins who need to enhance their survivability against champions dealing physical damage. It provides bonuses to maximum health, armor, ability power, and magic penetration, making it valuable for both defense and damage. The "Mirrored Force" effect creates a mirror shard with each ability cast, blocking incoming physical damage from enemy champions and reflecting it as magic damage back to the attacker. This item is ideal for champions facing physical attackers and wanting to increase their survivability while dealing damage in return.

Guardian Angel Wild Rift
Guardian Angel

Guardian Angel
Revives at death

+40 Attack Damage
+40 Armor

Resurrect: Upon taking lethal damage, restores 50% Health and 30% Mana after 4 seconds of stasis. (210s Cooldown)

3400

Guardian Angel TIPS: This item is perfect for champions who need a second chance in teamfights. It is especially effective against champions with high burst damage, such as Zed, Syndra, or Zoe, as well as against strong diving champions like Camille, Kha'Zix, or Lee Sin. The Resurrection effect allows you to return to the fight after taking lethal damage, restoring health and mana, giving you a chance to continue fighting and assist your team even in critical moments.

Randuin's Omen Wild Rift
Randuin's Omen

Randuin's Omen
Attack to heal from enemy Critical Strikes

+400 Max Health
+75 Armor

Countercurrent: When you are Critically Struck or take physical damage, gain 1 stack of Countercurrent. Each stack of Countercurrent grants 5% Critical Strike damage reduction. Stacks up to 4 times. Upon reaching full stacks, grants 20% bonus Movement Speed and slow resist equal to 20% plus 0.5% of bonus Health.

2800

Randuin's Omen TIPS: Randuin's Omen Attack to heal from enemy Critical Strikes +400 Max Health +75 Armor Countercurrent: When you are Critically Struck or take physical damage, gain 1 stack of Countercurrent. Each stack of Countercurrent grants 5% Critical Strike damage reduction. Stacks up to 4 times. Upon reaching full stacks, grants 20% bonus Movement Speed and slow resist equal to 20% plus 0.5% of bonus Health. 2800 Randuin's Omen TIPS: Pick the item if enemy team has a lot of physical damage, you need increased armor and you want to get an additional bonus to movement speed and resistance to slowdowns.. Effective against champions who deal consistent crit based damage like Jinx, Yasuo or Tryndamere.

Thornmail Wild Rift
Thornmail

Thornmail
Reflects damage and reduces enemy healing

+200 Max Health
+75 Armor

Thorns: When struck by an enemy champion's attack, deal 20 + 6% bonus Armor + 2% bonus Health magic damage to the attacker and inflict 50% Grievous Wounds for 3 second(s).

Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

2700

Thornmail TIPS: This item provides a large boost to health and armor, and its “Thorns” passive reflects magic damage when hit by basic attacks, applying Grievous Wounds to reduce enemy healing. It’s ideal against multiple auto-attack or strong heal champions, and helps you soak damage for your team. Pick this up when the enemy team has many auto-attack reliant champions (e.g., Yasuo, Tryndamere, Jinx) or heavy healing (e.g., Soraka, Vladimir, Samira), and you need to absorb incoming damage.

Frozen Heart Wild Rift
Frozen Heart

Frozen Heart
Reduces all nearby enemies Attack Speed

+80 Armor
+200 Max Mana
+25 Ability Haste

Winter's Caress: Basic attacks and magic damage caused by you or inflicted upon you and nearby allies, will apply stacks of Chill to the enemy champion for 3 seconds. Each stack of Chill slows enemy attack speed by 9%, up to a maximum of 4 stacks or 36% attack speed reduction. Each individual ability has a 3 seconds cooldown on applying Chill stacks.

2700

Frozen Heart TIPS: This item is ideal for tanks and support champions who need to slow enemy attack speed and maintain a healthy mana pool. It provides substantial bonuses to armor, mana, and ability haste. The “Winter’s Caress” passive applies up to four stacks of Chill on enemy champions through your basic attacks, abilities, or any magic damage they take—each stack slows their attack speed by 9%, up to 36% at full stacks. This weakens enemy marksmen and fighters, making it harder for them to deal sustained damage in fights.

Reduce Attack Speed

Items that reduce KAI'SA Attack Speed.
Warden's Mail Wild Rift
Warden's Mail

Warden's Mail
Reduces enemy's Attack Speed

+35 Armor

Cold Steel: Reduce the Attack Speed of enemies by 15% for 1.5 seconds when struck by an attack.

1050

Frozen Heart Wild Rift
Frozen Heart

Frozen Heart
Reduces all nearby enemies Attack Speed

+80 Armor
+200 Max Mana
+25 Ability Haste

Winter's Caress: Basic attacks and magic damage caused by you or inflicted upon you and nearby allies, will apply stacks of Chill to the enemy champion for 3 seconds. Each stack of Chill slows enemy attack speed by 9%, up to a maximum of 4 stacks or 36% attack speed reduction. Each individual ability has a 3 seconds cooldown on applying Chill stacks.

2700

Frozen Heart TIPS: This item is ideal for tanks and support champions who need to slow enemy attack speed and maintain a healthy mana pool. It provides substantial bonuses to armor, mana, and ability haste. The “Winter’s Caress” passive applies up to four stacks of Chill on enemy champions through your basic attacks, abilities, or any magic damage they take—each stack slows their attack speed by 9%, up to 36% at full stacks. This weakens enemy marksmen and fighters, making it harder for them to deal sustained damage in fights.

Cleanse or Block Spells

Items with ability or property to cleanse or block negative spells.
Stasis Enchant Wild Rift
Stasis Enchant

Stasis Enchant
Turn invulnerable

Stasis (Active): Become invulnerable and untargetable for 2.5 seconds, but unable to move, attack, cast abilities or use items. (120s Cooldown)

1000

Stasis Enchant TIPS: This Enchant renders you invulnerable and untargetable for 2.5 s, but prevents movement, attacks, and ability or item use. Perfect for surviving critical moments against assassins and high burst damage.

Е

Reduce magicresistance Hybrid Damage

Items that reduce Physical and Magic Damage.
Amaranth's Twinguard Wild Rift
Amaranth's Twinguard

Amaranth's Twinguard
In-combat durability

+60 Armor
+60 Magic Resistance

Endurance: Gain 1 stacks of Endurance every 1 seconds while in combat with enemy champions (max 5 stacks). At maximum stacks, gain 20% size, 20% Tenacity, and increase Armor by 30% and Magic Resistance by 30% until out of combat with champion.

3100

Amaranth's Twinguard TIPS: This item is perfect for champions who spend a lot of time in the thick of fights and need extra durability and crowd control resistance. It provides bonuses to armor and magic resistance. The “Endurance” passive stacks up to five times during combat, and at full stacks you increase in size, gain enhanced tenacity, and receive bonus armor and magic resistance until you exit combat. This allows you to stay in the frontline longer and withstand enemy attacks more effectively. Due to its versatile utility, this item is one of the most popular defensive choices in the game and is used by the majority of tanks, fighters, and other classes.

MANTLE OF THE TWELFTH HOUR WILD RIFT ITEM
Mantle of the Twelfth Hour

Mantle of the Twelfth Hour
Recover health when you are low on health

+200 Max Health
+40 Armor
+40 Magic Resistance

Lifeline: Damage that puts you under 35%, grants bonus max Health equal to 180 + 45% bonus health for 3 seconds, and provides 50% Slow Resistance and 30 Movement Speed for 3 seconds. (90 second cooldown)

2900

Mantle of the Twelfth Hour TIPS: This item is perfect for champions who find themselves on the brink of death and need an instant survivability boost. When you take damage that drops you below 35% health, you gain bonus maximum health, significant movement speed, and high slow resistance for a short duration. This gives you the chance to escape danger or stay in the fight. The item is especially effective for tanks and bruisers who need to endure critical moments while retaining mobility at low health.

Gain a Shield

Gives you a shield that increases your chances of survival against KAI'SA.
Sterak's Gage Wild Rift
Sterak's Gage

Sterak's Gage
Taking damage triggers a shield

+400 Max Health

Heavy Handed: +50% base Attack Damage as bonus Attack Damage.
Lifeline: Damage that puts you under 35% Health grants a shield that equal to 75% of your bonus health that decays over 3 seconds (90s Cooldown).
Sterak's Fury: Triggering Lifeline increases size, empowers you, removes all crowd control effects on you (except Airborne), and grants 30% Tenacity for 4 seconds.

3200

Sterak's Gage TIPS: This item is perfect for champions who need survivability in team fights, especially for tanks and fighters who take frontline positions. It provides bonuses to maximum health, attack damage, and helps increase your survivability. The "Lifeline" effect activates when your health drops below 35%, granting a shield that absorbs damage, helping you survive heavy hits. "Sterak's Fury" empowers you, increases your size, removes crowd control effects (except airborne), and grants 30% tenacity for 4 seconds, allowing you to survive and continue fighting through heavy crowd control and burst damage from enemies. This item is especially useful against champions with burst damage, such as Zed and Talon, and against champions with heavy CC, like Lissandra and Nautilus.

Maw of Malmortius Wild Rift
Maw of Malmortius

Maw of Malmortius
Converts damage from attacks into a magic shield

+55 Attack Damage
+45 Magic Resistance
+10 Ability Haste

Demonbane: 20% of the damage that your attack deals, or 15% of the physical damage that your abilities deal is converted into a magic shield that absorbs up to 60-400 magic damage. The shield decays by 5% per second.

3000

Maw of Malmortius TIPS: This item is a great choice against burst mages like Vex, Syndra, and Annie, who can quickly take you down. It provides bonuses to attack damage, magic resistance, and ability haste, helping you resist magic damage. The "Demonbane" effect converts a portion of the physical damage you deal into a magic shield that absorbs magic damage, making it especially effective against both burst and sustained damage mages like Vladimir and Swain who rely on consistent damage over time.

Immortal Shieldbow Wild Rift
Immortal Shieldbow

Immortal Shieldbow
Gain a Shield and Physical Vamp when health is low

+40 Attack Damage
+25% Critical Rate
+15% Attack Speed
+5% Physical Vamp

Lifeline: Damage that puts you under 35% Health preemptively grants a shield that absorbs 250-550 damage () for 5 seconds. (90s Cooldown).

Buttle Furor: Triggering Lifeline grants  +8% Physical Vamp for 8 seconds.

3000

Immortal Shieldbow TIPS: This item is perfect for champions who need a lot of sustain in fights. It provides bonuses to attack damage, critical strike chance, attack speed, and physical vamp, helping you sustain and deal damage. The "Lifeline" effect activates when your health drops below 35%, granting a shield that absorbs damage for 5 seconds, giving you a chance to survive dangerous moments in a fight. "Buttle Furor" adds physical vamp when the shield is triggered, enhancing your sustain. This item is especially useful for champions who rely on high AD, such as Draven and Jhin, and when facing champions who deal a lot of physical damage, such as Master Yi, and Tryndamere.

Locket Enchant Wild Rift
Locket Enchant

Locket Enchant
Area of effect magic shield

Locket (Active):  Grants a shield to yourself and nearby allied champions that each absorbs 60-330 damage for 2.5 seconds. (60s cooldown)

This effect is reduced by 50% if the target has been affected by another Locket in the last 20 seconds.

500

Locket Enchant TIPS: This enchant grants a magic shield to you and nearby allies, absorbing damage for a brief duration. The shield is ideal in large teamfights, providing extra protection and opportunities for counterplay. Perfect for tanks who frequently stand in the thick of battle and want to safeguard their team during critical moments.

Е
Stoneplate Enchant Wild Rift
Stoneplate Enchant

Stoneplate Enchant
Shield

Stoneplate (Active): Gain a shield that absorbs 28% of your max Health. The shield decays over 4 seconds. (60s Cooldown) Fore every enemy nearby, gain an additional shield that absorbs damage equal to 10% of max Health, capped at 3 shields. Damage dealt is reduced by 40% for 4 seconds. If the shield breaks early, damage reduction will end. 

500

Stoneplate Enchant TIPS: This enchant grants you a substantial shield based on your max health, growing stronger for each nearby enemy, and significantly reduces incoming damage while active. Perfect for tanks looking to initiate fights and absorb heavy damage in the midst of multiple foes.

Е

Reduces Any Shield

Items with reduces any Shield.
LoL Wild Rift: Serpent's Fang
Serpent's Fang

Serpent's Fang
Anti-Shielding

+50 Attack Damage
+10 Ability Haste

Stab:  +15 Armor Penetration.
Shield Reaver: Dealing damage to an enemy champion reduces any shields they gain for 3s. Melee champions apply (10% of bonus AD + 40)% shield reduction, capped at 60%; while ranged champions apply (10% of bonus AD + 25)% shield reduction, capped at 45%. When you damage an enemy who is unaffected by Shield Reaver, all shields on them are reduced by the same values.


2800

Serpent's Fang TIPS: This item is perfect for assassins and champions who face enemies with a lot of shields. It provides bonuses to attack damage and ability haste, along with increased armor penetration, making it effective against well-protected enemies. The "Shield Reaver" effect allows you to reduce the effectiveness of shields gained by enemy champions, depending on your bonus attack damage, helping to quickly break through shields. This item is especially useful against champions who rely on shields for defense, such as Lux, Braum, and others.

Oceanid's Trident Wild Rift
Oceanid's Trident

Oceanid's Trident
Anti-Shielding

+200 Max Health
+80 Ability Power
+7% Magic Penetration
+10 Ability Haste

Lethal Weapon: Dealing ability damage to an enemy champion reduces any shields they gain for 3 seconds. Area of effect abilities apply (5% of bonus AP + 25)% shield reduction, capped at 45%; while single target abilities apply (5% of bonus AP + 40)% shield reduction, capped at 60%. When you damage an enemy who is unaffected by Lethal Weapon, all shields on them are reduced by the same values.

2600

Oceanid's Trident TIPS: This item is perfect for mage-assassins who face enemies with a lot of shields. It provides bonuses to maximum health, ability power, magic penetration, and ability haste, helping you deal damage and more effectively break through enemy shields. The "Lethal Weapon" effect reduces the effectiveness of shields that enemies gain based on the type of ability you use. Area of effect abilities apply up to 45% shield reduction, while single target abilities apply up to 60%, allowing you to significantly reduce enemy defenses. This item is especially useful when the enemy team relies on shields for protection.

Adc KAI'SA Tips

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Adc KAI'SA Strengths and Weaknesses

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Wild Rift KAI'SA Ability and Tips

SECOND SKINSECOND SKIN
P
ICATHIAN RAINICATHIAN RAIN
Q
VOID SEEKERVOID SEEKER
W
SUPERCHARGESUPERCHARGE
E
KILLER INSTINCTKILLER INSTINCT
R

(PASSIVE) SECOND SKIN

SECOND SKIN

Living Weapon: Kai'Sa's abilities evolve based upon the permanent stats she gains from Items and Levels.

Едкая плазмаCaustic Wounds: Kai'sa's attacks and allies immobilizing effects stack Plasma for 4 seconds and deal 5 bonus magic damage (5 (+0,5 perlevel) + 15% abilitypower). Plasma detonates at 5 stacks, dealing bonus magic damage equal to 15% (15% + 0.025% abilitypower) of their missing Health.

Plasma detonation deal a max of 400 damage to monsters.

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Video

(Q) ICATHIAN RAIN

ICATHIAN RAIN

9/8/7/6s 55

Launches 6 missiles that split evenly among nearby enemies, each dealing 40 physical damage (40/60/80/100 + 50% bonus attackdamage + 30% abilitypower). Additional hits on champions or monsters deal 25% damage.

Живое оружиеLiving Weapon: 70 Attack Damage (current: 0) - Fires 12 missiles.

Minions below 35% Health take 150% damage.

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(W) VOID SEEKER

VOID SEEKER

20/18/16/14s 60/65/70/75

Fires a blast that reveals the first enemy hit, adds 2 Plasma stacks, and deals 99 magic damage (30/60/90/120 + 110% attackdamage + 60% abilitypower).

Живое оружиеLiving Weapon: 80 Ability Power (current: 0) - Adds 3 stacks and refunds 70% Cooldown on champion hits.

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(E) SUPERCHARGE

SUPERCHARGE

16/14/12/10s 30

Charges up for 1 seconds, gaining 60% Movement Speed (50/55/60/65% + 80% attackspeed). For 4 seconds after charging, gain 40/50/60/70% Attack Speed.

Живое оружиеLiving Weapon: 65% Attack Speed (current: 0%) - Grants invisibility during the charge up.

Attacks reduce Supercharge's Cooldown by 0.5 seconds.
Charge time and Movement Speed scale with Attack Speed.

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(R) KILLER INSTINCT

KILLER INSTINCT

80/70/60s 100

Dash to a location near an enemy champion marked by Plasma, gaining a shield that absorbs 133 damage (75/100/125 + 100% attackdamage + 75% abilitypower) for 2 seconds.

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Wild Rift KAI'SA Skills Combo

🥇HARD 🥈MEDIUM 🥉EASY

Kai'Sa Long Distance All-In

Execution

W
E
R
AA
Q
AA
AA

Use this combo to All-In an enemy from a long distance.

(W) VOID SEEKER an enemy from afar, charge your (E) SUPERCHARGE instantly after. Use (R) KILLER INSTINCT to gap close as your (W) connects. Follow up with AA, then (Q) ICATHIAN RAIN. Finish with more AA's to detonate your Plasma stacks.

Combo Video

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Our has already collected more than 1000+ different skill combinations for all LoL Wild Rift champions!

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Our has already collected more than 1000+ different skill combinations for all LoL Wild Rift champions!

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Wild Rift KAI'SA Video

Watch here!

Claimed by the Void when she was only a child, Kai'Sa managed to survive through sheer tenacity and strength of will. Her experiences have made her a deadly hunter and, to some, the harbinger of a future they would rather not live to see. Having entered into an uneasy symbiosis with a living Void carapace, the time will soon come when she must decide whether to forgive those mortals who would call her a monster, and defeat the coming darkness together… or simply to forget, as the Void consumes the world that left her behind.

KAI'SA Change history

 ADJUSTED 09 JAN 2025 (PATCH 6.0)

BASE STATS
Base Health: 570 → 600.
Health per level: 115 → 128.
Armor per level: 3.5 → 4.
Magic Resist per level: 0.8 → 1.4.
NERFED 27 JUN 2024 (PATCH 5.1D)

(E) SUPERCHARGE
Additional Movement Speed: 60/65/70/75% + 100% Attack Speed → 50/55/60/65% + 80% Attack Speed.
Additional Attack Speed: 45/55/65/75% → 40/50/60/70%.
NERFED 08 JUN 2023 (PATCH 4.2A)

BASE STATS
Base attack speed: 30% → 20%.

(Q) ICATHIAN RAIN
[NEW] Damage factor to monsters: 50%.

(W) VOID SEEKER
Attack Damage bonus: 130% → 110%.
Ability Power bonus: 70% → 60%.
 ADJUSTED 25 MAY 2023 (PATCH 4.2)

BASE STATS
Base movement speed +10.
Crit damage rate:200% → 175%.
Attack range: 550 → 575.
Base attack speed: 20% → 30%.
Attack speed per level: 2.2% → 3.2%.
Attack Damage per level: 3 → 3.5.

SKILL EVOLUTION MECHANISM
Skills can be evolved by purchasing equipment → Skills can be evolved by purchasing advanced equipment.
Skill upgrade requires XX attribute → Skill upgrade needs to buy a piece of advanced equipment (except auxiliary equipment and shoes).
After purchasing a Tier 3 item, you can choose one of the 3 skills to upgrade except for her ultimate
BUFFED 12 JAN 2023 (PATCH 4.0)

BASE STATS
Base Attack Damage: 58 → 62.
Attack Damage per level: 2.65 → 3.
Attack Damage at level 15: 99 → 104.

(Q) ICATHIAN RAIN
Attack Damage ratio: 45% → 50%.

(W) VOID SEEKER
Cast Time: 0.34 → 0.34 ~ 0.227 (Scales with attack speed).
BUFFED 19 OCT 2022 (PATCH 3.4B)

(Q) ICATHIAN RAIN
Attack Damage ratio per missile: 40% → 45%.
Ability Power ratio per missile: 25% → 30%.
Attack Damage ratio on isolated champion: 90% → 101.25%.
Ability Power ratio on isolated champion: 56.25% → 67.5%.
Evolved Attack Damage ratio on isolated champion: 150% → 168.75%.
Evolved Ability Power ratio on isolated champion: 93.75% → 112.5%.
BUFFED 08 APR 2022 (PATCH 3.1B)

(E) SUPERCHARGE
Cooldown: 16/15/14/13s → 16/14/12/10s.
BUFFED 15 DEC 2021 (PATCH 2.6a)

(Q) ICATHIAN RAIN
Bonus AD ratio: 35% → 40%.

(E) SUPERCHARGE
Bonus attack speed: 45/50/55/60% → 45/55/65/75%.
NERFED 27 OCT 2021 (PATCH 2.5а)

(Q) ICATHIAN RAIN
Base damage per missile: 50/70/90/110 → 40/60/80/100.
Max single-target damage: 112,5/157,5/202,5/247,5 → 90/135/180/225.
NERFED 12 MAY 2021 (PATCH 2.2C)

(Q) ICATHIAN RAIN
Bonus Damage to minions below 35% HP: 200% → 150%.

(R) KILLER INSTINCT
Cooldown: 80/70/60s → 100/80/60s.
 ADJUSTED 2 FEB 2021 (PATCH 2.1)

(W) VOID SEEKER
Correctly applies Caustic Wounds’ damage to the target hit.
NERFED 06 DEC 2020 (PATCH 1.1)

BASE STATS
Mana regen: 18 → 15.
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Comments (6)

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10+1+3=
  1. Alcides
    +13
    Alcides Poro 21 Jun 2023
    Kai'sa guide not updated
  2. Yishar
    +4
    Diamond
    Yishar
    💎Premium 1 Aug 2023
    Outdated Build and Kaisa is now playable at Mid lane too
    1. Mundo
      +4
      Master
      Mundo
      👑Admin 2 Aug 2023
      Updated ADC build and added guide to mid lane. Thank you for your comment!
  3. ZEREF
    +1
    Iron
    ZEREF
    Summoner 23 Mar 2024
    It s not update since patch of marsh 2024
  4. Max Kurty
    +4
    Platinum
    Max Kurty (iPhone Pro Max)
    Summoner 17 Apr 2024
    On Hit:
    berserkers-greaves blade-of-the-ruined-king terminus runaans-hurricane wits-end guardian-angel

    APC:
    berserkers-greaves nashors-tooth terminus riftmaker crown-of-the-shattered-queen guardian-angel
  5. Sonic Reaper
    +1
    Diamond
    Sonic Reaper (Izumi Kent)
    Summoner 31 Oct 2024
    I'm not sure if you know... But you can't build black-cleaver , mortal-reminder and seryldas-grudge get locked away by building terminus , making it impossible to use mortal-reminder and terminus on the same build.