5 Nov 2023 Wild Rift: LUX - Build Guide (Items, Runes, COMBOS, SKILLS ORDER)
ADJUST
![]() | ![]() | ![]() |
![]() | ![]() | ![]() |
![]() | ![]() | ![]() |
![]() |
Support LUX's Build items and runes for LoL Wild Rift

Relic Shield
Kill minions to earn bonus gold +100 Max Health
This item is for support players. When equipped, it will reduce the gold you receive from killing minions and monsters. If there are multiples of this item within the party, only one of them can take effect at any given time.
Gains 1 charge(s) every 30 seconds (up to 3 times). Attacking enemy minions consumes 1 charge(s) and executes minions whose Health are below 65%, granting your teammates the entire bounty, while granting you 65 bonus gold and restoring your Health by 15-65.
While you will not participate in the resulting minion bounty sharing, you will personally receive gold equal to 50% of the bounty. Your share of the bounty from the minion kill will be entirely given to nearby teammates.
Also reduces monster bounties by 50%.
Quest: Earn 500 gold with this item to transform it into Bulwark of the Mountain. 500

Bulwark of the Mountain
Kill minions to earn bonus gold +175 Max Health
+10 Ability Haste
Every 60 seconds, gains 75 gold and 1 stacks of soulforce (up to 10 stacks). Each stack of soulforce grants 25 Health, 2 Attack Damage, or 4 Ability Power (Adaptive). 0

Staff of Flowing Water
Enhance allies Ability Power and Ability Haste +65 Ability Power
+350 Max Mana
+15 Ability Haste
Rapids: Healing or shielding an ally grants you both +20 Ability Haste and 20-40
(based on target's level) Ability Power for 6 seconds.
2500

Imperial Mandate
Crowd control grants additional ally damage +200 Max Health
+40 Ability Power
+20 Ability Haste
Coordinated Fire: Abilities that Slow or Immobilize a champion deal 47-75 bonus magic damage and marks them for 4 seconds (6 seconds cooldown per enemy champion). Allied champion damage detonates the mark, dealing an additional 94-150 magic damage (based on ally level) and granting you both 20% Move Speed, for 2 seconds. 2500

Boots of Mana
Ability Power, Magic Penetration, Mana Regeneration +55 Ability Power
+150% Mana Regeneration
Magic Break: +8% Magic Penetration.
1400

Dynamic Revival
Increase Heal and Shield strength
Blessed: Effect increases by a bonus 20% when healing or shilding allied champions. 500

Redeeming Enchant
Heal
Redeem (Active): Lights up an area and summons a beam of light after 1.5 seconds to heal ally units in the area for 25 to 375. (60s Cooldown)
Can be used while dead. If no allied champions were healed, 50% of cooldown duration is refunded. This effect is reduced by 50% if the target has been affected by another Redemption in the last 20 seconds. 500

Bulwark of the Mountain
Kill minions to earn bonus gold +175 Max Health
+10 Ability Haste
Every 60 seconds, gains 75 gold and 1 stacks of soulforce (up to 10 stacks). Each stack of soulforce grants 25 Health, 2 Attack Damage, or 4 Ability Power (Adaptive). 0

Staff of Flowing Water
Enhance allies Ability Power and Ability Haste +65 Ability Power
+350 Max Mana
+15 Ability Haste
Rapids: Healing or shielding an ally grants you both +20 Ability Haste and 20-40
(based on target's level) Ability Power for 6 seconds.
2500

Imperial Mandate
Crowd control grants additional ally damage +200 Max Health
+40 Ability Power
+20 Ability Haste
Coordinated Fire: Abilities that Slow or Immobilize a champion deal 47-75 bonus magic damage and marks them for 4 seconds (6 seconds cooldown per enemy champion). Allied champion damage detonates the mark, dealing an additional 94-150 magic damage (based on ally level) and granting you both 20% Move Speed, for 2 seconds. 2500

Rabadon's Deathcap
Boosts Ability Power +100 Ability Power
+7% Magic Penetration
Overkill: Increases Ability Power by 20-40%.
3400

Crown of the Shattered Queen
Blocks an enemy ability +60 Ability Power
+7% Magic Penetration
+200 Max Mana
+20 Ability Haste
Safeguard: Grant a spell shield that blocks the next hostile ability, reduce incoming damage by 70% for 1.5s (40s Cooldown).
Poise: AP increases by 20 while Safeguarded. Dealing magic damage to enemy champions using an active ability reduces Safeguard's cooldown by 4s.
3000

Crown of the Shattered Queen
Blocks an enemy ability +60 Ability Power
+7% Magic Penetration
+200 Max Mana
+20 Ability Haste
Safeguard: Grant a spell shield that blocks the next hostile ability, reduce incoming damage by 70% for 1.5s (40s Cooldown).
Poise: AP increases by 20 while Safeguarded. Dealing magic damage to enemy champions using an active ability reduces Safeguard's cooldown by 4s.
3000

Morellonomicon
Magic damage reduces enemy healing +150 Max Health
+70 Ability Power
+7% Magic Penetration
+20 Ability Haste
Affliction: Dealing magic damage to enemy champions inflicts 50% Grievous Wounds for 3 seconds.
Grievous Wounds reduces the effectiveness of Healing and Regeneration effects. 2500

Crown of the Shattered Queen
Blocks an enemy ability +60 Ability Power
+7% Magic Penetration
+200 Max Mana
+20 Ability Haste
Safeguard: Grant a spell shield that blocks the next hostile ability, reduce incoming damage by 70% for 1.5s (40s Cooldown).
Poise: AP increases by 20 while Safeguarded. Dealing magic damage to enemy champions using an active ability reduces Safeguard's cooldown by 4s.
3000

Oceanid's Trident
Anti-Shielding +200 Max Health
+80 Ability Power
+7% Magic Penetration
+10 Ability Haste
Lethal Weapon: Dealing ability damage to an enemy champion reduces any shields they gain for 3 seconds. Area of effect abilities apply (5% of bonus AP + 25)% shield reduction, capped at 45%; while single target abilities apply (5% of bonus AP
+ 40)% shield reduction, capped at 60%. When you damage an enemy who is unaffected by Lethal Weapon, all shields on them are reduced by the same values.
2600

Crown of the Shattered Queen
Blocks an enemy ability +60 Ability Power
+7% Magic Penetration
+200 Max Mana
+20 Ability Haste
Safeguard: Grant a spell shield that blocks the next hostile ability, reduce incoming damage by 70% for 1.5s (40s Cooldown).
Poise: AP increases by 20 while Safeguarded. Dealing magic damage to enemy champions using an active ability reduces Safeguard's cooldown by 4s.
3000

Crystalline Reflector
Reduce physical damage and deals magic damage back +200 Max Health
+45 Armor
+60 Ability Power
+7% Magic Penetration
Mirroed Force: Each ability cast grants a mirror shard that lasts 3 second(s). The shard blocks 8-25 incoming physical damage from enemy champions and deals magic damage equal to 10 + 3%
+ 1% bonus Health
to them. Shard durations do not stack.
3000

Glacial Augment
Applies Slow
Landing an attack on an enemy champion reduces their Movement Speed by 20% for 1.5s. This effect only affects each champion up to a maximum of 1 time(s) within 10s. Immobilizing an enemy champion triggers 3 glacial rays that radiate toward you, creating a frozen region that lasts for 3s. The region slows enemies within it by (1.5% of your bonus Health + 20%). and reduces the damage that they deal by 12%. The slow effect will persist for 1.5s even after they leave the frozen region.
Cooldown: 20s


Font of Life
Team Heal
Hitting an enemy champion with an attack or ability marks them. When allies or you damage marked champions, heal those allies and yourself. Each ally can trigger this healing once per mark.
Ally Heal: 3% of your max + 15% of your
.
Self Heal: 1% of your max + 5% of your
.
Mark duration: 3s
Cooldown: 15s for Melee champions, 20s for Ranged champions.
Subsequent heals from other ally's marks are reduced to 25%.

Bone Plating
Block Combo-damage
When taking damage from a champion, the current and next 3 champion abilities or attacks against you and within 1.5s deal 30-60 () less damage.
Cooldown: 30s

Perseverance
Armor and Magic Resistance, Tenacity
Gain 10% tenacity. When immobilized, gain 16-30 Armor and Magic Resistance () for 1.5 seconds. Refresh duration time when immobilized multiple times.


Mark of the Weak
Increase damage taken
Using abilities to deal damage to enemy champions will mark them as weak, increasing damage taken by them by 4-7% (). The mark disappears after they take ability damage 3 times, or after 7s have passed.
Cooldown: 15s

Flash
Teleport a short distance forward or towards the aimed direction.
Cooldown: 150s

Heal
Restore 90 Health (90–370 ) to you and the most wounded nearby ally champion, and grants both of you 30% bonus Movement Speed for 1 second(s).
Healing is halved for champions recently affected by Heal.
Cooldown: 130s

(Q) LIGHT BINDING

(W) PRISMATIC BARRIER

(E) LUCENT SINGULARITY

(R) FINAL SPARK
Mid LUX's Build items and runes for LoL Wild Rift

Amplifying Tome +25 Ability Power
500

Luden's Echo
Abilities deal bonus damage +85 Ability Power
+7% Magic Penetration
+300 Max Mana
+20 Ability Haste
Discordic Echo: Moving and casting abilities builds Discord. At 100 Discord your next damaging active ability or empowered attack deals 110 (+ 10% AP) bonus magic damage to your target and up to 3 nearby enemies.
3000

Rabadon's Deathcap
Boosts Ability Power +100 Ability Power
+7% Magic Penetration
Overkill: Increases Ability Power by 20-40%.
3400

Crown of the Shattered Queen
Blocks an enemy ability +60 Ability Power
+7% Magic Penetration
+200 Max Mana
+20 Ability Haste
Safeguard: Grant a spell shield that blocks the next hostile ability, reduce incoming damage by 70% for 1.5s (40s Cooldown).
Poise: AP increases by 20 while Safeguarded. Dealing magic damage to enemy champions using an active ability reduces Safeguard's cooldown by 4s.
3000

Boots of Mana
Ability Power, Magic Penetration, Mana Regeneration +55 Ability Power
+150% Mana Regeneration
Magic Break: +8% Magic Penetration.
1400

Stasis Enchant
Turn invulnerable
Stasis (Active): Become invulnerable and untargetable for 2.5 seconds, but unable to move, attack, cast abilities or use items. (120s Cooldown) 1000

Meteor Enchant
Large Area Damage
Starfall (Active): Lights up an area and summons a meteor after 2.5 seconds, dealing 25% of each enemy's maximum health as magic damage. (90s Cooldown)
Minions and Monsters cannot take more than 500 damage. 500

Crown of the Shattered Queen
Blocks an enemy ability +60 Ability Power
+7% Magic Penetration
+200 Max Mana
+20 Ability Haste
Safeguard: Grant a spell shield that blocks the next hostile ability, reduce incoming damage by 70% for 1.5s (40s Cooldown).
Poise: AP increases by 20 while Safeguarded. Dealing magic damage to enemy champions using an active ability reduces Safeguard's cooldown by 4s.
3000

Crystalline Reflector
Reduce physical damage and deals magic damage back +200 Max Health
+45 Armor
+60 Ability Power
+7% Magic Penetration
Mirroed Force: Each ability cast grants a mirror shard that lasts 3 second(s). The shard blocks 8-25 incoming physical damage from enemy champions and deals magic damage equal to 10 + 3%
+ 1% bonus Health
to them. Shard durations do not stack.
3000

Luden's Echo
Abilities deal bonus damage +85 Ability Power
+7% Magic Penetration
+300 Max Mana
+20 Ability Haste
Discordic Echo: Moving and casting abilities builds Discord. At 100 Discord your next damaging active ability or empowered attack deals 110 (+ 10% AP) bonus magic damage to your target and up to 3 nearby enemies.
3000

Rabadon's Deathcap
Boosts Ability Power +100 Ability Power
+7% Magic Penetration
Overkill: Increases Ability Power by 20-40%.
3400

Crown of the Shattered Queen
Blocks an enemy ability +60 Ability Power
+7% Magic Penetration
+200 Max Mana
+20 Ability Haste
Safeguard: Grant a spell shield that blocks the next hostile ability, reduce incoming damage by 70% for 1.5s (40s Cooldown).
Poise: AP increases by 20 while Safeguarded. Dealing magic damage to enemy champions using an active ability reduces Safeguard's cooldown by 4s.
3000

Infinity Orb
Abilities deal bonus damage +85 Ability Power
+7% Magic Penetration
Destiny: +5% Move Speed.
Balanced: +15 Magic Penetration.
Inevitable Demise: Abilities and empowered attacks Critically Strike for 20% bonus damage against enemies below 35% Health. 2900

Horizon Focus
Stacking ranged and imobilizing abilities deals bonus damage +80 Ability Power
+7% Magic Penetration
+150 Max Health
+15 Ability Haste
Hypershot: Apply 1 mark and enemy champion when you damage them with a non-target ability from 500 units away. Apply 2 marks for imobilizing theme, regardless of distance. Marked enemies are reveled and detonate at 3 stacks, inflicting a new mark and dealing 90 + 25% magic damage to the target.
2800

Horizon Focus
Stacking ranged and imobilizing abilities deals bonus damage +80 Ability Power
+7% Magic Penetration
+150 Max Health
+15 Ability Haste
Hypershot: Apply 1 mark and enemy champion when you damage them with a non-target ability from 500 units away. Apply 2 marks for imobilizing theme, regardless of distance. Marked enemies are reveled and detonate at 3 stacks, inflicting a new mark and dealing 90 + 25% magic damage to the target.
2800

Morellonomicon
Magic damage reduces enemy healing +150 Max Health
+70 Ability Power
+7% Magic Penetration
+20 Ability Haste
Affliction: Dealing magic damage to enemy champions inflicts 50% Grievous Wounds for 3 seconds.
Grievous Wounds reduces the effectiveness of Healing and Regeneration effects. 2500

Horizon Focus
Stacking ranged and imobilizing abilities deals bonus damage +80 Ability Power
+7% Magic Penetration
+150 Max Health
+15 Ability Haste
Hypershot: Apply 1 mark and enemy champion when you damage them with a non-target ability from 500 units away. Apply 2 marks for imobilizing theme, regardless of distance. Marked enemies are reveled and detonate at 3 stacks, inflicting a new mark and dealing 90 + 25% magic damage to the target.
2800

Oceanid's Trident
Anti-Shielding +200 Max Health
+80 Ability Power
+7% Magic Penetration
+10 Ability Haste
Lethal Weapon: Dealing ability damage to an enemy champion reduces any shields they gain for 3 seconds. Area of effect abilities apply (5% of bonus AP + 25)% shield reduction, capped at 45%; while single target abilities apply (5% of bonus AP
+ 40)% shield reduction, capped at 60%. When you damage an enemy who is unaffected by Lethal Weapon, all shields on them are reduced by the same values.
2600

Horizon Focus
Stacking ranged and imobilizing abilities deals bonus damage +80 Ability Power
+7% Magic Penetration
+150 Max Health
+15 Ability Haste
Hypershot: Apply 1 mark and enemy champion when you damage them with a non-target ability from 500 units away. Apply 2 marks for imobilizing theme, regardless of distance. Marked enemies are reveled and detonate at 3 stacks, inflicting a new mark and dealing 90 + 25% magic damage to the target.
2800

Crystalline Reflector
Reduce physical damage and deals magic damage back +200 Max Health
+45 Armor
+60 Ability Power
+7% Magic Penetration
Mirroed Force: Each ability cast grants a mirror shard that lasts 3 second(s). The shard blocks 8-25 incoming physical damage from enemy champions and deals magic damage equal to 10 + 3%
+ 1% bonus Health
to them. Shard durations do not stack.
3000

Horizon Focus
Stacking ranged and imobilizing abilities deals bonus damage +80 Ability Power
+7% Magic Penetration
+150 Max Health
+15 Ability Haste
Hypershot: Apply 1 mark and enemy champion when you damage them with a non-target ability from 500 units away. Apply 2 marks for imobilizing theme, regardless of distance. Marked enemies are reveled and detonate at 3 stacks, inflicting a new mark and dealing 90 + 25% magic damage to the target.
2800

Awakened Soulstealer
Takedown refund cooldowns +150 Max Health
+65 Ability Power
+7% Magic Penetration
+20 Ability Haste
Soul Hunt: +15% Magic Penetration.
Soulflare: Takedowns on enemy champions within 3 seconds of dealing damage to them reduce the remaining cooldowns of your abilities (including ultimates) by 25%. 2500

First Strike
Bonus Gold, Bonus Damage
0.25s after engaging an enemy champion in combat, dealing damage to them grants 5 gold and a First Strike effect that lasts 3s to you, allowing you to deal 9% bonus true damage to the enemy champion. Once the effect has ended, gain gold according to the bonus damage dealt (melee: 100% /ranged: 85%) during the effect.
Cooldown: 20s


Scorch
Poke
Damaging an enemy champion with an ability burns them, dealing 28-42 bonus magic damage () after 1 seconds.
Cooldown: 8s

Cheap Shot
Bonus Damage
Deals 10-45 bonus true damage to enemies whose movement is impaired.
Cooldown: 7s

Eyeball Collector
Adaptive Force
Gains 1 or 2
after each unique enemy champion takedown, stacking up to 10 times.
At 10 stacks, gain bonus 10 or 20
.


Gathering storm
Increasing AD/AP
Every 3 minutes, gain increasing Adaptive or
. Totaling: 2/5/9/14
or 4/10/18/28
based on game time.

Flash
Teleport a short distance forward or towards the aimed direction.
Cooldown: 150s

Ignite
Ignites target enemy champion, dealing 72 true damage (72–380 ) over 5 and applying 60% Grievous Wounds for the duration.
Grievous Wound reduces the effectiveness of Healing and Regeneration effects.
Cooldown: 100s

(Q) LIGHT BINDING

(W) PRISMATIC BARRIER

(E) LUCENT SINGULARITY

(R) FINAL SPARK
Wild Rift LUX's COMBOS + VIDEO GUIDE






Use this combo to unexpectedly All-In an enemy from a long distance.
Use (Q) LIGHT BINDING, then immediately FLASH forward to root the enemy from a long range. From there, AA, (E) LUCENT SINGULARITY, (R) FINAL SPARK one after another. Reactivating your (E) right as your (R) finished to burst the enemy. Finish with AA.
Wild Rift LUX's ABILITIES

(PASSIVE) ILLUMINATION
Damaging abilities afflict enemies with Illumination for 5 seconds. Lux's next attack or damaging ability against that target empowers Illumination, dealing 32 magic damage (32 () + 25%
).
Open video

(Q) LIGHT BINDING
9s
45/50/55/60
Cast out a ball of light that roots 2 enemies for 2 seconds and deals 70 magic damage (70/130/190/250 + 70% ) to both targets.
Open video

(W) PRISMATIC BARRIER
12/11/10/9s
60
Throws Lux's wand in a direction, shielding allied champions it passes through from 30 damage (30/55/80/105 + 10% ) for 3 seconds.
After reaching its apex it returns to Lux, shielding allied champions for an additional 48 damage (48/88/128/168 + 24% ).
Open video

(E) LUCENT SINGULARITY
9.5/9/8.5/8s
70/80/90/100
Creates a zone of light that slows nearby enemies by 30/35/40/45%. After 5 seconds the zone detonates, dealing 60 magic damage (65/130/195/260 + 55% ).
Re-cast: Detonate the zone.
Open video

(R) FINAL SPARK
55/45/40s
100
Fires a beam of light dealing 300 magic damage (300/400/500 + 75% ) to all enemies in a line.
Final Spark ignites and refreshes Illumination.
Open video
LUX: champion change history (buffs and nerfs)
BASE STATS
Movement speed: 340 → 350.
(PASSIVE) ILLUMINATION
Damage: 32 + Level × 8 + 25% Ability Power → 25 + Level × 7 + 25% Ability Power.
(W) PRISMATIC BARRIER
Cooldown: 11/10/9/8s → 12/11/10/9s.
Shield gained from first cast: 40/75/110/145 + 10% Ability Power → 30/55/80/105 + 15% Ability Power.
Shield gained from second cast: 80/150/220/290 + 20% Ability Power → 48/88/128/168 + 24% Ability Power.
BASE STATS
Base movement speed +10.
Crit damage rate:200% → 175%.
(W) PRISMATIC BARRIER
Cooldown: 13/12/11/10s → 11/10/9/8s.
(W) PRISMATIC BARRIER
Shield: 40/70/100/130 + 15% Ability Power → 40/75/110/145 + 10% Ability Power.
Return shield: 80/140/200/260 + 30% Ability Power → 80/150/220/290 + 20% Ability Power.
(E) LUCENT SINGULARITY
Damage: 60/120/180/240 + 60% Ability Power → 65/130/195/260 + 55% Ability Power.
(W) PRISMATIC BARRIER
Shield: 50/70/90/110 + 20% Ability Power → 40/70/100/130 + 15% Ability Power.
Double shield: 100/140/180/220 + 40% Ability Power → 80/140/200/260 + 30% Ability Power.
(R) FINAL SPARK
Ability Power ratio: 85% → 75%.
(W) PRISMATIC BARRIER
Second shield value: 75/105/135/165 + 30% Ability Power → 100/140/180/220 + 40% Ability Power.
FINAL SPARK (ULTIMATE)
AP ratio: 0.75 → 0.85.
(W) PRISMATIC BARRIER
Shield amount on return: 100/140/180/220 → 75/105/135/165.
Shield AP ratio on return: 0,4 → 0,3.
BASE STATS
Mana regen: 12 → 9.
LUX's Lore
If you want to help the site/app in promotion and you have something to say, then put your comment about the champion, assembly. Leave your comments, suggestions, etc. - this will help a lot in the development of the project. Don't forget to share the site on social media networks with your friends!