JANNA Wild Rift
S
Wild Rift Support
110
43 395

24 Jul 2024
Wild Rift: JANNA - Build Guide (Items, Runes, COMBOS, SKILLS ORDER) Wild Rift Mages Wild Rift Support
NERF

Damage
3.3
Toughness
3.3
Utility
10
Difficulty
3.3
League of Legends: Wild Rift JANNA, role - Mage / Support. Use the guidelines to take your JANNA Wild Rift champion play style to the next level. Study in detail the build of items, runes, spells, skills that need to be developed in the first place. In order to find out what position JANNA is in the rating table, go to the - Tier List page.
attackdamage 52 (2.71)
heal 570 (95)
healthregeneration 6 (0.57)
attackspeed 0.75 (0)
mana 435 (57)
mpreg 21 (0.71)
movementspeed 340 (0)
armor 42 (4.36)
magicresistance 35 (0.86)
criticalstrike 175 (0)


Wild Rift Support Support JANNA's Build items and runes for LoL Wild Rift

Key items
Starting
LoL Wild Rift: Relic Shield
Relic Shield

Relic Shield
Kill minions to earn bonus gold

+100 Max Health

This item is for support players. When equipped, it will reduce the gold you receive from killing minions and monsters. If there are multiples of this item within the party, only one of them can take effect at any given time.

Spoils of War: Gains 1 charge(s) every 30 seconds (up to 3 times). Attacking enemy minions consumes 1 charge(s) and executes minions whose Health are below 65%, granting your teammates the entire bounty, while granting you 65 bonus gold and restoring your Health by 15-65.

While you will not participate in the resulting minion bounty sharing, you will personally receive gold equal to 50% of the bounty. Your share of the bounty from the minion kill will be entirely given to nearby teammates.
Also reduces monster bounties by 50%.

Quest: Earn 750 gold with this item to transform it into Bulwark of the Mountain.

500

Core
LoL Wild Rift: Bulwark of the Mountain
Bulwark of the Mountain

Bulwark of the Mountain
Kill minions to earn bonus gold

+175 Max Health
+10 Ability Haste

Every 60 seconds, gains 75 gold and 1 stacks of soulforce (up to 10 stacks). Each stack of soulforce grants 25 Health, 2 Attack Damage, or 4 Ability Power (Adaptive).

0

Harmonic Echo Wild Rift
Harmonic Echo

Harmonic Echo
Abilities grant healing effects

+75 Ability Power
+300 Max Mana
+10 Ability Haste

Harmonic Echo: Moving and casting abilities builds Harmony. At 100 Harmony your next healing or shielding ability on an ally other than yourself restores Health equal to 130 (+ 10% AP ) to your target and up to 3 nearby allied champions. Every 10 Ability Haste you have increases healing by 3%.

3000

Ardent Censer Wild Rift
Ardent Censer

Ardent Censer
Increases allies Attack Speed

+250 Max Health
+60 Ability Power
+10 Ability Haste

Ardent: +5% Move Speed.
Censer: When you heal or shield, an allied champion, both of you gain +10-30 Attack Speed and your attacks deal 16-30 bonus magic damage for 6 seconds. Regem effects do not trigger Censer.

2800

Boots and Enchant
Boots of Mana Wild Rift
Boots of Mana

Boots of Mana
Ability Power, Magic Penetration, Mana Regeneration

+55 Ability Power
+150% Mana Regeneration

Magic Break:  +8% Magic Penetration.

1400

Ionian Boots of Lucidity Wild Rift
Ionian Boots of Lucidity

Ionian Boots of Lucidity
Cooldown

+150 Max Health
  +30 Ability Haste.
+45 Move Speed.

Summoned: Reduces spell cooldowns by 15%.

1400

Locket Enchant Wild Rift
Locket Enchant

Locket Enchant
Area of effect magic shield

Locket (Active):  Grants a shield to yourself and nearby allied champions that each absorbs 60-390 damage for 2.5 seconds. (60s cooldown)

This effect is reduced by 50% if the target has been affected by another Locket in the last 20 seconds.

500

Е
Dynamic Revival Wild Rift
Dynamic Revival

Dynamic Revival
Increase Heal and Shield strength

Blessed: Effect increases by a bonus 20% when healing or shilding allied champions.

500

Е
Defense options
Crown of the Shattered Queen Wild Rift
Crown of the Shattered Queen

Crown of the Shattered Queen
Blocks an enemy ability

+60 Ability Power
+7% Magic Penetration
+200 Max Mana
+20 Ability Haste

Safeguard: Grant a spell shield that blocks the next hostile ability, reduce incoming damage by 50% for 1.5s (40s Cooldown).
Poise: AP increases by 20 while Safeguarded. Dealing magic damage to enemy champions using an active ability reduces Safeguard's cooldown by 4s.

3000

Frozen Heart Wild Rift
Frozen Heart

Frozen Heart
Reduces all nerby enemies Attack Speed

+80 Armor
+200 Max Mana
+25 Ability Haste

Winter's Caress: Basic attacks and magic damage caused by you or inflicted upon you and nearby allies, will apply stacks of Chill to the enemy champion for 3 seconds. Each stack of Chill slows enemy attack speed by 9%, up to a maximum of 4 stacks or 36% attack speed reduction. Each individual ability has a 3 seconds cooldown on applying Chill stacks.

2700

Build items options
JANNA - Main Build 👑
LoL Wild Rift: Bulwark of the Mountain
Bulwark of the Mountain

Bulwark of the Mountain
Kill minions to earn bonus gold

+175 Max Health
+10 Ability Haste

Every 60 seconds, gains 75 gold and 1 stacks of soulforce (up to 10 stacks). Each stack of soulforce grants 25 Health, 2 Attack Damage, or 4 Ability Power (Adaptive).

0

Harmonic Echo Wild Rift
Harmonic Echo

Harmonic Echo
Abilities grant healing effects

+75 Ability Power
+300 Max Mana
+10 Ability Haste

Harmonic Echo: Moving and casting abilities builds Harmony. At 100 Harmony your next healing or shielding ability on an ally other than yourself restores Health equal to 130 (+ 10% AP ) to your target and up to 3 nearby allied champions. Every 10 Ability Haste you have increases healing by 3%.

3000

Ardent Censer Wild Rift
Ardent Censer

Ardent Censer
Increases allies Attack Speed

+250 Max Health
+60 Ability Power
+10 Ability Haste

Ardent: +5% Move Speed.
Censer: When you heal or shield, an allied champion, both of you gain +10-30 Attack Speed and your attacks deal 16-30 bonus magic damage for 6 seconds. Regem effects do not trigger Censer.

2800

LoL Wild Rift Staff of Flowing Water
Staff of Flowing Water

Staff of Flowing Water
Enhance allies Ability Power and Ability Haste

+65 Ability Power
+350 Max Mana
+15 Ability Haste

Rapids: Healing or shielding an ally grants you both +20 Ability Haste and 20-40 (based on target's level) Ability Power for 6 seconds.

2500

Rabadon's Deathcap Wild Rift
Rabadon's Deathcap

Rabadon's Deathcap
Boosts Ability Power

+100 Ability Power
+7% Magic Penetration

Overkill: Increases Ability Power by 20-45%.

3400

JANNA - Alternative Build
LoL Wild Rift: Bulwark of the Mountain
Bulwark of the Mountain

Bulwark of the Mountain
Kill minions to earn bonus gold

+175 Max Health
+10 Ability Haste

Every 60 seconds, gains 75 gold and 1 stacks of soulforce (up to 10 stacks). Each stack of soulforce grants 25 Health, 2 Attack Damage, or 4 Ability Power (Adaptive).

0

Harmonic Echo Wild Rift
Harmonic Echo

Harmonic Echo
Abilities grant healing effects

+75 Ability Power
+300 Max Mana
+10 Ability Haste

Harmonic Echo: Moving and casting abilities builds Harmony. At 100 Harmony your next healing or shielding ability on an ally other than yourself restores Health equal to 130 (+ 10% AP ) to your target and up to 3 nearby allied champions. Every 10 Ability Haste you have increases healing by 3%.

3000

Ardent Censer Wild Rift
Ardent Censer

Ardent Censer
Increases allies Attack Speed

+250 Max Health
+60 Ability Power
+10 Ability Haste

Ardent: +5% Move Speed.
Censer: When you heal or shield, an allied champion, both of you gain +10-30 Attack Speed and your attacks deal 16-30 bonus magic damage for 6 seconds. Regem effects do not trigger Censer.

2800

LoL Wild Rift: Imperial Mandate
Imperial Mandate

Imperial Mandate
Crowd control grants additional ally damage

+200 Max Health
+40 Ability Power
+20 Ability Haste

Coordinated Fire: Abilities that Slow or Immobilize a champion deal 47-75 bonus magic damage and marks them for 4 seconds (6 seconds cooldown per enemy champion). Allied champion damage detonates the mark, dealing an additional 94-150 magic damage (based on ally level) and granting you both 20% Move Speed, for 2 seconds.

2500

LoL Wild Rift Staff of Flowing Water
Staff of Flowing Water

Staff of Flowing Water
Enhance allies Ability Power and Ability Haste

+65 Ability Power
+350 Max Mana
+15 Ability Haste

Rapids: Healing or shielding an ally grants you both +20 Ability Haste and 20-40 (based on target's level) Ability Power for 6 seconds.

2500

Situational Changes
vs Attack Speed
Rabadon's Deathcap Wild Rift
Rabadon's Deathcap

Rabadon's Deathcap
Boosts Ability Power

+100 Ability Power
+7% Magic Penetration

Overkill: Increases Ability Power by 20-45%.

3400

Frozen Heart Wild Rift
Frozen Heart

Frozen Heart
Reduces all nerby enemies Attack Speed

+80 Armor
+200 Max Mana
+25 Ability Haste

Winter's Caress: Basic attacks and magic damage caused by you or inflicted upon you and nearby allies, will apply stacks of Chill to the enemy champion for 3 seconds. Each stack of Chill slows enemy attack speed by 9%, up to a maximum of 4 stacks or 36% attack speed reduction. Each individual ability has a 3 seconds cooldown on applying Chill stacks.

2700

vs Shield
Rabadon's Deathcap Wild Rift
Rabadon's Deathcap

Rabadon's Deathcap
Boosts Ability Power

+100 Ability Power
+7% Magic Penetration

Overkill: Increases Ability Power by 20-45%.

3400

Oceanid's Trident Wild Rift
Oceanid's Trident

Oceanid's Trident
Anti-Shielding

+200 Max Health
+80 Ability Power
+7% Magic Penetration
+10 Ability Haste

Lethal Weapon: Dealing ability damage to an enemy champion reduces any shields they gain for 3 seconds. Area of effect abilities apply (5% of bonus AP + 25)% shield reduction, capped at 45%; while single target abilities apply (5% of bonus AP + 40)% shield reduction, capped at 60%. When you damage an enemy who is unaffected by Lethal Weapon, all shields on them are reduced by the same values.

2600

Blocks Ability
Rabadon's Deathcap Wild Rift
Rabadon's Deathcap

Rabadon's Deathcap
Boosts Ability Power

+100 Ability Power
+7% Magic Penetration

Overkill: Increases Ability Power by 20-45%.

3400

Crown of the Shattered Queen Wild Rift
Crown of the Shattered Queen

Crown of the Shattered Queen
Blocks an enemy ability

+60 Ability Power
+7% Magic Penetration
+200 Max Mana
+20 Ability Haste

Safeguard: Grant a spell shield that blocks the next hostile ability, reduce incoming damage by 50% for 1.5s (40s Cooldown).
Poise: AP increases by 20 while Safeguarded. Dealing magic damage to enemy champions using an active ability reduces Safeguard's cooldown by 4s.

3000

vs Healing
Rabadon's Deathcap Wild Rift
Rabadon's Deathcap

Rabadon's Deathcap
Boosts Ability Power

+100 Ability Power
+7% Magic Penetration

Overkill: Increases Ability Power by 20-45%.

3400

Morellonomicon Wild Rift
Morellonomicon

Morellonomicon
Magic damage reduces enemy healing

+150 Max Health
+70 Ability Power
+7% Magic Penetration
+20 Ability Haste

Affliction: Dealing magic damage to enemy champions inflicts 50% Grievous Wounds for 3 seconds.

Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

2500

Runes BUILD
Glacial Augment Wild Rift

Glacial Augment
Applies Slow

Landing an attack on an enemy champion reduces their Movement Speed by 20% for 1.5s. This effect only affects each champion up to a maximum of 1 time(s) within 10s. Immobilizing an enemy champion triggers 3 glacial rays that radiate toward you, creating a frozen region that lasts for 3s. The region slows enemies within it by (1.5% of your bonus Health + 20%). and reduces the damage that they deal by 12%. The slow effect will persist for 1.5s even after they leave the frozen region.

Cooldown: 20s

Glacial Augment
Applies Slow
After immobilizing an enemy champion, fires a beam that reduces their Movement Speed.
Font of Life Wild Rift

Font of Life
Team Heal

Hitting an enemy champion with an attack or ability marks them. When allies or you damage marked champions, heal those allies and yourself.  Each ally can trigger this healing once per mark.

Ally Heal: 3% of your max + 15% of your.
Self Heal: 1% of your max + 5% of your.
Mark duration: 3s

Cooldown: 15s for Melee champions, 20s for Ranged champions.

Subsequent heals from other ally's marks are reduced to 25%.

Font of Life
Team Heal
Marks an enemy champion and grants healing upon attack.
Bone Plating Wild Rift

Bone Plating
Block Combo-damage

When taking damage from a champion, the current and next 3 champion abilities or attacks against you and within 1.5s deal 30-60 () less damage.

Cooldown: 30s

Bone Plating
Block Combo-damage
Reduces incoming damage.
Revitalize Wild Rift

Revitalize
Buff Heal, Shield

Gains a 5% amplification effect when casting Heal or Shield. If the target's Health is lower than 40%, amplifies its effect by an additional 10%.
Increases healing and shielding effects.

Revitalize
Buff Heal, Shield
Increases healing and shielding effects.
Transcendence Wild Rift

Transcendence
CDR

Gain a bonus when reaching the following levels:
At level 1, gain 6 Ability Haste;
at level 6, gain bonus 6 Ability Haste;
at level 11, after Basic Ability hit the target, redue 15% the ability's cooldown time.

Cooldown: 8s

Transcendence
CDR
Grants more Ability Haste the higher your level is and also returns ability cooldown duration.
Spells
Flash Wild Rift
Flash

Flash

Teleport a short distance forward or towards the aimed direction.

Cooldown: 150s

Heal Wild Rift
Heal

Heal

Restore 100 Health (90–390 ) to you and the most wounded nearby ally champion, and grants both of you 30% bonus Movement Speed for 1 second(s).

Healing is halved for champions recently affected by Heal.

Cooldown: 110s

Ignite Wild Rift
Ignite

Ignite

Ignites target enemy champion, dealing 72 true damage (72–380 ) over 5 and applying 60% Grievous Wounds for the duration.

Grievous Wound reduces the effectiveness of Healing and Regeneration effects.

Cooldown: 100s

Skills Order
HOWLING GALE

1s 50

Charges up for 0.75 seconds and summons a powerful whirlwind that deals 60 magic damage (60/100/140/180 + 50% abilitypower ) and knocks up enemies in its path. The whirlwind always reaches its destination in 0.5 seconds.

This ability's charges are stored once every 12 seconds, up to a maximum of 2 charges.

(Q) HOWLING GALE
















ZEPHYR

9/8/7/6s 50/55/60/65

Gains 10/25/20/25% Movement Speed for 2 seconds. The wind spirit automatically searches for the nearest 3 campions within range, granting Movement Speed bonuses to allies and dealing 50 magic damage (50/90/130/170 + 50% abilitypower + 20% bonus movementspeed ) to enemies.

(W) ZEPHYR
















EYE OF THE STORM

13/12/11/10s 70/80/90/100

Blesses herself and the allied champion with the lowers Health with a shield that absorbs 65 damage (65/90/115/140 + 45% abilitypower) and grants 10 Attack Damage (10/20/30/40 + 10% abilitypower) while it holds. Lasts for 3 seconds.

If there is a turret within range, applies a shield to the turret as well.

(E) EYE OF THE STORM
















MONSOON

80/75/70s 100

Calls forth mighty winds of salvation to knock back surrounding enemies and restore 50 Health (50/100/150 + 30% abilitypower) to nearby allies each second for 3 seconds.

(R) MONSOON
















Wild Rift Support Support JANNA Counters, Synergys, Tips, Tactics

CHAMPIONS ITEMS TIPS ABILITIE'S TIPS STRENGTHS & WEAKNESSES GAME PLAN POWER SPIKES
Threats
Extreme Major Even Minor

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JANNA Wild Rift
Synergies
Ideal Strong Ok Low
Low Ok Strong Ideal

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Magic Resist
Items with magic resistance can help you to survive against JANNA combo.
Mercury's Treads Wild Rift
Mercury's Treads

Mercury's Treads
Reduces Magic Damage

+200 Max Health
+100% Health Regen
+35 Magic Resistance
+45 Move Speed.

Dissolve: Reduces magic damage taken by 7-12% ().

1350

Maw of Malmortius Wild Rift
Maw of Malmortius

Maw of Malmortius
Converts damage from attacks into a magic shield

+55 Attack Damage
+45 Magic Resistance
+10 Ability Haste

Demonbane: 20% of the damage that your attack deals, or 15% of the physical damage that your abilities deal is converted into a magic shield that absorbs up to 60-400 magic damage. The shield decays by 5% per second.

3000

Reduced Healing
Items with Grievous Wounds that can reduce JANNA Healing effects.
Ignite Wild Rift
Ignite

Ignite

Ignites target enemy champion, dealing 72 true damage (72–380 ) over 5 and applying 60% Grievous Wounds for the duration.

Grievous Wound reduces the effectiveness of Healing and Regeneration effects.

Cooldown: 100s

Executioner's Calling Wild Rift
Executioner's Calling

Executioner's Calling
Physical Damage reduces enemy healing

+15 Attack Damage

Rend: Physical Damage inflicts 40% Grievous Wounds to enemy champions for 3 seconds. Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

800

Oblivion Orb Wild Rift
Oblivion Orb

Oblivion Orb
Magic damage reduces enemy healing

+30 Ability Power

Cursed: Magic damage inflicts 40% Grievous Wounds to enemy champions for 3 seconds.

Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

800

Mortal Reminder Wild Rift
Mortal Reminder

Mortal Reminder
Armor Penetration (%) and reduced enemy healing

+30 Attack Damage
+25% Critical Rate

Last Whisper:  +16-30% Armor Penetration.
Sepsis: Dealing physical damage to enemy champions applies 50% Grievous Wounds for 3 seconds.

Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

3300

Chempunk Chainsword Wild Rift
Chempunk Chainsword

Chempunk Chainsword
Reduces enemy healing

+250 Max Health
+45 Attack Damage
+15 Ability Haste

Punishment: Dealing physical damage to enemy champions applies 50% Grievous Wounds for 3 seconds.

Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

2800

Morellonomicon Wild Rift
Morellonomicon

Morellonomicon
Magic damage reduces enemy healing

+150 Max Health
+70 Ability Power
+7% Magic Penetration
+20 Ability Haste

Affliction: Dealing magic damage to enemy champions inflicts 50% Grievous Wounds for 3 seconds.

Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

2500

Cleanse or Block Spells
Items with ability or property to cleanse or block negative spells.
Stasis Enchant Wild Rift
Stasis Enchant

Stasis Enchant
Turn invulnerable

Stasis (Active): Become invulnerable and untargetable for 2.5 seconds, but unable to move, attack, cast abilities or use items. (120s Cooldown)

1000

Е
Quicksilver Enchant Wild Rift
Quicksilver Enchant

Quicksilver Enchant
Dispels crowd control

Quicksilver (Active): Removes all crowd control effects currently affecting you, and become immune to crowd control effects for 0.75 seconds.
Perseverance (Passive): After the Quicksilver effects ends, grant 30% Tenacity and 30% Slow Resist for 1.5 seconds. (60s Cooldown)

Cannot be used during knock up or knock back effects.

800

Е
LoL Wild Rift: Edge of Night
Edge of Night

Edge of Night
Blocks an enemy ability

+250 Max Health
+50 Attack Damage

Gouge:  +8 Armor Penetration.
Annul: Grants a spell shield that blocks the next hostile ability. This spell shield refreshes upon leaving combat with enemy champions. (35 second cooldown)

3150

Crown of the Shattered Queen Wild Rift
Crown of the Shattered Queen

Crown of the Shattered Queen
Blocks an enemy ability

+60 Ability Power
+7% Magic Penetration
+200 Max Mana
+20 Ability Haste

Safeguard: Grant a spell shield that blocks the next hostile ability, reduce incoming damage by 50% for 1.5s (40s Cooldown).
Poise: AP increases by 20 while Safeguarded. Dealing magic damage to enemy champions using an active ability reduces Safeguard's cooldown by 4s.

3000

Reduces Any Shield
Items with reduces any Shield.
LoL Wild Rift: Serpent's Fang
Serpent's Fang

Serpent's Fang
Anti-Shielding

+50 Attack Damage
+10 Ability Haste

Stab:  +15 Armor Penetration.
Shield Reaver: Dealing damage to an enemy champion reduces any shields they gain for 3s. Melee champions apply (10% of bonus AD + 40)% shield reduction, capped at 60%; while ranged champions apply (10% of bonus AD + 25)% shield reduction, capped at 45%. When you damage an enemy who is unaffected by Shield Reaver, all shields on them are reduced by the same values.


2800

Oceanid's Trident Wild Rift
Oceanid's Trident

Oceanid's Trident
Anti-Shielding

+200 Max Health
+80 Ability Power
+7% Magic Penetration
+10 Ability Haste

Lethal Weapon: Dealing ability damage to an enemy champion reduces any shields they gain for 3 seconds. Area of effect abilities apply (5% of bonus AP + 25)% shield reduction, capped at 45%; while single target abilities apply (5% of bonus AP + 40)% shield reduction, capped at 60%. When you damage an enemy who is unaffected by Lethal Weapon, all shields on them are reduced by the same values.

2600

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Wild Rift JANNA's COMBOS + VIDEO GUIDE

🥇HARD 🥈MEDIUM 🥉EASY
Janna Flash Engage
F
Q1
Q2
E
AA
W
AA

Use this combo to engage a teamfight from a distance.

FLASH into range, then use (Q) HOWLING GALE to knock up multiple enemies. (E) EYE OF THE STORM to shield yourself or an ally. Finish with AA, (W) ZEPHYR and AA.
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Our has already collected more than 1000+ different skill combinations for all LoL Wild Rift champions!
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Our has already collected more than 1000+ different skill combinations for all LoL Wild Rift champions!
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Join our community and unlock the all combos + video!
Our has already collected more than 1000+ different skill combinations for all LoL Wild Rift champions!

Wild Rift JANNA's ABILITIES

TAILWIND P HOWLING GALE Q ZEPHYR W EYE OF THE STORM E MONSOON R
TAILWIND

(PASSIVE) TAILWIND

Passively gains 5% Movement Speed. Nearby allied champions also gain this bonus.

Open Video

HOWLING GALE

(Q) HOWLING GALE

1s 50

Charges up for 0.75 seconds and summons a powerful whirlwind that deals 60 magic damage (60/100/140/180 + 50% abilitypower ) and knocks up enemies in its path. The whirlwind always reaches its destination in 0.5 seconds.

This ability's charges are stored once every 12 seconds, up to a maximum of 2 charges.

Open Video

ZEPHYR

(W) ZEPHYR

9/8/7/6s 50/55/60/65

Gains 10/25/20/25% Movement Speed for 2 seconds. The wind spirit automatically searches for the nearest 3 campions within range, granting Movement Speed bonuses to allies and dealing 50 magic damage (50/90/130/170 + 50% abilitypower + 20% bonus movementspeed ) to enemies.

Open Video

EYE OF THE STORM

(E) EYE OF THE STORM

13/12/11/10s 70/80/90/100

Blesses herself and the allied champion with the lowers Health with a shield that absorbs 65 damage (65/90/115/140 + 45% abilitypower) and grants 10 Attack Damage (10/20/30/40 + 10% abilitypower) while it holds. Lasts for 3 seconds.

If there is a turret within range, applies a shield to the turret as well.

Open Video

MONSOON

(R) MONSOON

80/75/70s 100

Calls forth mighty winds of salvation to knock back surrounding enemies and restore 50 Health (50/100/150 + 30% abilitypower) to nearby allies each second for 3 seconds.

Open Video

JANNA: champion change history (buffs and nerfs)

▼ NERF 09.11.2023 (PATCH 4.4A)

(W) ZEPHYR
Bonus movement speed: 15%/20%/25%/30% → 10%/15%/20%/25%.

(E) EYE OF THE STORM
Shield value: 65/90/115/140 + 60% Ability Power → 65/90/115/140 + 45% Ability Power.
✱ ADJUST 25.10.2023 (PATCH 4.4)

BASE STATS
Movement speed: 335 → 340.
✱ ADJUST 11.10.2023 (PATCH 4.3D)

(PASSIVE) TAILWIND
Bonus movement speed gained: 8% → 5%.
[REMOVED] Ally champions gain 8% movement speed bonus when moving towards Janna.
[NEW] Nearby ally champions gain 5% movement speed bonus.

(Q) HOWLING GALE
Magic damage: 60/90/120/150+40% Ability Power → 60/100/140/180 + 50% Ability Power.
Time it takes for the storm to reach its destination: 1s → 0.5s.
[REMOVED] Damage from the storm, knockup effect and range depend on its charging time, reaching maximum potency at 3s.
[NEW] Charging time for the storm is fixed as 0.75s. Howling Gale gains 1 charge every 12s to cast, with maximum 2 charging stacks.

(W) ZEPHYR
Magic damage: 55/105/155/205 + 60% Ability Power +25% Bonus movement speed → 50/90/130/170+50% Ability Power + 20% Bonus movement speed.
Cooldown: 7.5/7/6.5/6s → 9/8.5/8/7.5s
[REMOVED] Passive: After ability cooldown, Janna gains 6% bonus movement speed, dealing bonus magic damage when attacking the enemies.
[REMOVED] Dealing damage and slowing down the chosen target for 2s.
[NEW] Increasing Janna’s movement speed by 15%/20%/25%/30% for 2s.
[NEW] Automatically searching 3 nearby allies or enemies. Janna will increase her ally champions movement speed by 15%/20%/25%/30%, or deal magic damage to the enemies.

(E) EYE OF THE STORM'
Shield value: 90/140/190/240 + 80% Ability Power → 65/90/115/140 + 60% Ability Power.
[REMOVED] Janna provides a shield to an ally champion or turret that absorbs damage, the shield decays over 5s.
[NEW] Janna now provides a shield that absorbs damage to herself and an ally champion with lowest health, if there is a turret nearby, the same shield will also be provided to the turret. The shield lasts for 3s without any decay.

(R) MONSOON
Health regeneration per second: 100/150/200 + 50% Ability Power → 50/75/100 + 30% Ability Power.
[REMOVED] During the Monsoon, Janna needs to continuously channel it.
[NEW] Janna can now move freely after casting the Monsoon.
✱ ADJUST 25.05.2023 (PATCH 4.2)

BASE STATS
Base movement speed +10.
Crit damage rate:200% → 175%.
▼ NERF 16.11.2022 (PATCH 3.5)

(Q) HOWLING GALE
Bonus damage per second charged: 20/25/30/35 + 15% Ability Power → 15/20/25/30 + 15% Ability Power.

(W) ZEPHYR
Passive movement speed bonus: 6/8/10/12% → 6/7/8/9%.
▲ BUFF 29.06.2022 (PATCH 3.2C)

(Q) HOWLING GALE
Time required for the whirlwind to reach its destination: 1.25s → 1s.

(W) ZEPHYR
Projectile speed increased..
▼ NERF 14.07.2021 (PATCH 2.3С)

(W) ZEPHYR
Bonus movement speed while on cooldown: 6/9/12/15% → 6/8/10/12%.
▼ NERF 16.06.2021 (PATCH 2.3A)

(W) ZEPHYR
Base Damage: 65/125/185/245 → 55/105/155/205.
▲ BUFF 06.12.2020 (PATCH 1.1)

BASE STATS
Attack Damage: 46 → 52.

(W) ZEPHYR
Damage: 55/115/175/235 + 50% AP + 25% MS → 65/125/185/245 + 60% AP + 25% MS.

(E) EYE OF THE STORM
Base shield: 80/130/180/230 HP → 90/140/190/240 HP.
Cooldown: 16/14/12/10s → 13/12/11/10s.
▼ NERF 06.12.2020 (PATCH 1.1)

BASE STATS
Mana regen: 24 → 21.
See More

JANNA's Lore

Armed with the power of Runeterra's gales, Janna is a mysterious, elemental wind spirit who protects the dispossessed of Zaun. Some believe she was brought into existence by the pleas of Runeterra's sailors who prayed for fair winds as they navigated treacherous waters and braved rough tempests. Her favor and protection has since been called into the depths of Zaun, where Janna has become a beacon of hope to those in need. No one knows where or when she will appear, but more often than not, she's come to help.
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