Wild Rift: JANNA Build Guide

JANNA Wild Rift
S
NERFED
116
51 748
5 Feb 2025
Damage
Toughness
Utility
Difficulty

League of Legends: Wild Rift JANNA, role - Mage / Support. Use the guidelines to take your JANNA Wild Rift champion play style to the next level. Study in detail the build of items, runes, spells, skills that need to be developed in the first place. In order to find out what position JANNA is in the rating table, go to the - Tier List page.

attackdamage 52 (2.71)
heal 630 (104)
healthregeneration 6 (0.57)
attackspeed 0.75 (0)
mana 435 (57)
mpreg 21 (0.71)
movementspeed 340 (0)
armor 45 (4.36)
magicresistance 35 (1.2)
criticalstrike 175 (0)


TAILWIND
P

(PASSIVE) TAILWIND

Passively gains 5% Movement Speed. Nearby allied champions also gain this bonus.

HOWLING GALE
Q

(Q) HOWLING GALE

1s 50

Charges up for 0.75 seconds and summons a powerful whirlwind that deals 50 magic damage (50/90/130/170 + 50% abilitypower ) and knocks up enemies in its path. The whirlwind always reaches its destination in 0.5 seconds.

This ability's charges are stored once every 14 seconds, up to a maximum of 2 charges.

ZEPHYR
W

(W) ZEPHYR

9/8/7/6s 50/55/60/65

Gains 10/25/20/25% Movement Speed for 2 seconds. The wind spirit automatically searches for the nearest 3 campions within range, granting Movement Speed bonuses to allies and dealing 50 magic damage (50/90/130/170 + 50% abilitypower + 20% bonus movementspeed ) to enemies.

EYE OF THE STORM
E

(E) EYE OF THE STORM

16/14/12/10s 70/80/90/100

Blesses herself and the allied champion with the lowers Health with a shield that absorbs 65 damage (65/90/115/140 + 45% abilitypower) and grants 10 Attack Damage (10/20/30/40 + 10% abilitypower) while it holds. Lasts for 3 seconds.

If there is a turret within range, applies a shield to the turret as well.

MONSOON
R

(R) MONSOON

80/75/70s 100

Calls forth mighty winds of salvation to knock back surrounding enemies and restore 50 Health (50/100/150 + 30% abilitypower) to nearby allies each second for 3 seconds.

Build Counters Counter Items Tips Con Game Plan Power Spikes

Support JANNA Build items and runes

The information below will help you get familiar with the game on the Support Line JANNA. We have prepared a items builds, runes, summoner spells and ability order for a comfortable game. Situational options for replacing items and runes are also available to you.

Key items

TIPS: Start your build with Relic Shield Relic Shield (Kill minions to earn bonus gold). Next, you should pay attention to whether your mobility champion is enough, our further actions will depend on this. If it is hard for you to dodge the enemy's skills or you want to roam on neighboring lines, then it is better to buy Boots of Speed Boots of Speed at an early stage.
Start
LoL Wild Rift: Relic Shield
Relic Shield

Relic Shield
Kill minions to earn bonus gold

+100 Max Health

This item is for support players. When equipped, it will reduce the gold you receive from killing minions and monsters. If there are multiples of this item within the party, only one of them can take effect at any given time.

Spoils of War: Gains 1 charge(s) every 30 seconds (up to 3 times). Attacking enemy minions consumes 1 charge(s) and executes minions whose Health are below 65%, granting your teammates the entire bounty, while granting you 65 bonus gold and restoring your Health by 15-65.

While you will not participate in the resulting minion bounty sharing, you will personally receive gold equal to 50% of the bounty. Your share of the bounty from the minion kill will be entirely given to nearby teammates.
Also reduces monster bounties by 50%.

Deal 1 more damage to Sight Wards revealed by Sweeping Lens, Control Ward, and Scryer's Bloom.

Quest: Earn 750 gold with this item to transform it into Bulwark of the Mountain.

500

Core
LoL Wild Rift: Bulwark of the Mountain
Bulwark of the Mountain

Bulwark of the Mountain
Kill minions to earn bonus gold

+175 Max Health
+10 Ability Haste

Every 60 seconds, gains 75 gold and 1 stacks of soulforce (up to 10 stacks). Each stack of soulforce grants 25 Health, 2 Attack Damage, or 4 Ability Power (Adaptive).

Deal 2 more damage to Sight Wards revealed by Sweeping Lens, Control Ward, and Scryer's Bloom.

0

Boots of Mana Wild Rift
Boots of Mana

Boots of Mana
Ability Power, Magic Penetration, Mana Regeneration

+55 Ability Power
+45 Move Speed.
+150% Mana Regeneration

Magic Break:  +8% Magic Penetration.

1400

Harmonic Echo Wild Rift
Harmonic Echo

Harmonic Echo
Abilities grant healing effects

+100 Max Health
+55 Ability Power
+300 Max Mana
+10 Ability Haste
+10% Heal and Shield Strength

Harmonic Echo: Moving and casting abilities builds Harmony. At 100 Harmony your next healing or shielding ability on an ally other than yourself restores Health equal to 150 (+ 15% AP ) to your target and up to the target. Every 10 Ability Haste you have increases healing by 3%. If the target's Health is below 40%, healing potency is increased to 150% of the original.

2700

Harmonic Echo TIPS: Greatly increases healing for allies. Stay on the move!

Boots/Enchant
Boots of Mana Wild Rift
Boots of Mana

Boots of Mana
Ability Power, Magic Penetration, Mana Regeneration

+55 Ability Power
+45 Move Speed.
+150% Mana Regeneration

Magic Break:  +8% Magic Penetration.

1400

Ionian Boots of Lucidity Wild Rift
Ionian Boots of Lucidity

Ionian Boots of Lucidity
Cooldown

+150 Max Health
  +30 Ability Haste.
+45 Move Speed.

Summoned: Reduces spell cooldowns by 15%.

1400

Locket Enchant Wild Rift
Locket Enchant

Locket Enchant
Area of effect magic shield

Locket (Active):  Grants a shield to yourself and nearby allied champions that each absorbs 60-390 damage for 2.5 seconds. (60s cooldown)

This effect is reduced by 50% if the target has been affected by another Locket in the last 20 seconds.

500

Locket Enchant TIPS: Is great on tanks who are good in team fights.

Е
Dream Maker Wild Rift
Dream Maker

Dream Maker
Empowers your teammates next hit and reduces their next incoming damage

Dreamer: Gain a Blue Dream Bubble and a Purple Dream Bubble every 8 seconds. Healing or shielding an ally blows both Dream Bubbles to them, empowering them for 3 seconds. Blue Bubble reduces the next incoming damage by 70-140 (), while Purple Bubble grants 20-90 () bonus magic damage on the next hit.

500

Е
TIPS: Finally, for your items, you should build Bulwark of the Mountain Bulwark of the Mountain (Kill minions to earn bonus gold) as your first item, followed by Boots of Mana Boots of Mana (Grants Ability Power, Magic Penetration and Mana Regeneration) or Ionian Boots of Lucidity Ionian Boots of Lucidity (Grants Ability Haste) depending on the situation. (sometimes it will still be better to build a boot as the first item, which significantly increases the mobility of your champion) the third key element in our build is Harmonic Echo Harmonic Echo (Abilities grant healing effects).

Maybe now it's time to think about upgrading your boot, invest in Locket Enchant Locket Enchant (Area of effect magic shield). You may want to replace it with Dream Maker Dream Maker (Empowers your teammates next hit and reduces their next incoming damage), it all depends on your playstyle and the situation on the battlefield.

The remaining last three items are situational, of course you can use the example builds above. But for a more effective game you will need to pay attention to the situation on the battlefield.
Example build
LoL Wild Rift: Bulwark of the Mountain
Bulwark of the Mountain

Bulwark of the Mountain
Kill minions to earn bonus gold

+175 Max Health
+10 Ability Haste

Every 60 seconds, gains 75 gold and 1 stacks of soulforce (up to 10 stacks). Each stack of soulforce grants 25 Health, 2 Attack Damage, or 4 Ability Power (Adaptive).

Deal 2 more damage to Sight Wards revealed by Sweeping Lens, Control Ward, and Scryer's Bloom.

0

Boots of Mana Wild Rift
Boots of Mana

Boots of Mana
Ability Power, Magic Penetration, Mana Regeneration

+55 Ability Power
+45 Move Speed.
+150% Mana Regeneration

Magic Break:  +8% Magic Penetration.

1400

Harmonic Echo Wild Rift
Harmonic Echo

Harmonic Echo
Abilities grant healing effects

+100 Max Health
+55 Ability Power
+300 Max Mana
+10 Ability Haste
+10% Heal and Shield Strength

Harmonic Echo: Moving and casting abilities builds Harmony. At 100 Harmony your next healing or shielding ability on an ally other than yourself restores Health equal to 150 (+ 15% AP ) to your target and up to the target. Every 10 Ability Haste you have increases healing by 3%. If the target's Health is below 40%, healing potency is increased to 150% of the original.

2700

Harmonic Echo TIPS: Greatly increases healing for allies. Stay on the move!

Ardent Censer Wild Rift
Ardent Censer

Ardent Censer
Increases allies Attack Speed

+250 Max Health
+35 Ability Power
+20 Ability Haste
+10% Heal and Shield Strength

Ardent: +5% Move Speed.
Censer: When you heal or shield, an allied champion other than yourself, they gain 10-40% Attack Speed and their attacks deal 20-40 bonus magic damage. for 6 seconds.

2800

Ardent Censer TIPS: Amplifies the power of healing and shielding abilities. When you have a hyper-carry ADC or an auto-attack based champion on your team; multiple champions with healing or shielding abilities on your team.

Redeeming Wild Rift
Redeeming

Redeeming
Heal nearby allies periodically

+350 Max Health
+300 Max Mana
+20 Ability Haste
+5% Heal and Shield Strength

Eternity: Restore Mana equal to 15% of the damage taken from champions. When consuming Mana, restore Health equal to 20% of Mana consumed. Capped at 15 Health per cast.
Salvation: Every 8 seconds, restore Health (50 + 6% bonus) to all allied champions within 350 units. This effect does not trigger if there are no allied champions nearby.

2600

Redeeming TIPS: Good for champions who have healing or shielding abilities.

Rabadon's Deathcap Wild Rift
Rabadon's Deathcap

Rabadon's Deathcap
Boosts Ability Power

+100 Ability Power
+7% Magic Penetration

Overkill: Increases Ability Power by 20-45%.

3400

Rabadon's Deathcap TIPS: A huge power spike for champions with high AP ratios to increase AP by 20-45% and significantly increase their damage. Most effective against enemy teams that lack magic resistance or have squishy targets.

Situational items

Buy items that will effectively counter your opponents, help you and your allies. Use this section to find out which items will be useful to you in a particular situation.
Сhange
Frozen Heart Wild Rift
Oceanid's Trident Wild Rift
Crown of the Shattered Queen Wild Rift
Morellonomicon Wild Rift
Reduces all nearby enemies Attack Speed
Rabadon's Deathcap Wild Rift
Rabadon's Deathcap

Rabadon's Deathcap
Boosts Ability Power

+100 Ability Power
+7% Magic Penetration

Overkill: Increases Ability Power by 20-45%.

3400

Rabadon's Deathcap TIPS: A huge power spike for champions with high AP ratios to increase AP by 20-45% and significantly increase their damage. Most effective against enemy teams that lack magic resistance or have squishy targets.

Frozen Heart Wild Rift
Frozen Heart

Frozen Heart
Reduces all nearby enemies Attack Speed

+80 Armor
+200 Max Mana
+25 Ability Haste

Winter's Caress: Basic attacks and magic damage caused by you or inflicted upon you and nearby allies, will apply stacks of Chill to the enemy champion for 3 seconds. Each stack of Chill slows enemy attack speed by 9%, up to a maximum of 4 stacks or 36% attack speed reduction. Each individual ability has a 3 seconds cooldown on applying Chill stacks.

2700

Frozen Heart TIPS: Recommended whenever you need to increase mana usage; reduce enemy attack speed. It's effective against AD champions who rely on basic attacks (Jinx, Tristana, Vayne) or use their abilities frequently (Yasuo, Riven, Zed).

Recommended whenever you need to increase mana usage; reduce enemy attack speed. It's effective against AD champions who rely on basic attacks (Jinx, Tristana, Vayne) or use their abilities frequently (Yasuo, Riven, Zed).
Anti-Shielding
Rabadon's Deathcap Wild Rift
Rabadon's Deathcap

Rabadon's Deathcap
Boosts Ability Power

+100 Ability Power
+7% Magic Penetration

Overkill: Increases Ability Power by 20-45%.

3400

Rabadon's Deathcap TIPS: A huge power spike for champions with high AP ratios to increase AP by 20-45% and significantly increase their damage. Most effective against enemy teams that lack magic resistance or have squishy targets.

Oceanid's Trident Wild Rift
Oceanid's Trident

Oceanid's Trident
Anti-Shielding

+200 Max Health
+80 Ability Power
+7% Magic Penetration
+10 Ability Haste

Lethal Weapon: Dealing ability damage to an enemy champion reduces any shields they gain for 3 seconds. Area of effect abilities apply (5% of bonus AP + 25)% shield reduction, capped at 45%; while single target abilities apply (5% of bonus AP + 40)% shield reduction, capped at 60%. When you damage an enemy who is unaffected by Lethal Weapon, all shields on them are reduced by the same values.

2600

Oceanid's Trident TIPS: If you're an mage-assassin and the enemy has a lot of shields, pick this item up to make destroying their shields easier.

If you're an mage-assassin and the enemy has a lot of shields, pick this item up to make destroying their shields easier.
Blocks an enemy ability
Rabadon's Deathcap Wild Rift
Rabadon's Deathcap

Rabadon's Deathcap
Boosts Ability Power

+100 Ability Power
+7% Magic Penetration

Overkill: Increases Ability Power by 20-45%.

3400

Rabadon's Deathcap TIPS: A huge power spike for champions with high AP ratios to increase AP by 20-45% and significantly increase their damage. Most effective against enemy teams that lack magic resistance or have squishy targets.

Crown of the Shattered Queen Wild Rift
Crown of the Shattered Queen

Crown of the Shattered Queen
Blocks an enemy ability

+60 Ability Power
+7% Magic Penetration
+200 Max Mana
+20 Ability Haste

Safeguard: Grant a spell shield that blocks the next hostile ability, reduce incoming damage by 40% for 1s (40s Cooldown).
Poise: AP increases by 20 while Safeguarded. Dealing magic damage to enemy champions using an active ability reduces Safeguard's cooldown by 4s.

3000

Crown of the Shattered Queen TIPS: Defensive and offensive item, great for champions that need to engage and protect themselves from crowd control. It's most effective against champions with crucial abilities that can be blocked by its active shield, such as Ashe, Lux, Morgana.

Defensive and offensive item, great for champions that need to engage and protect themselves from crowd control. It's most effective against champions with crucial abilities that can be blocked by its active shield, such as Ashe, Lux, Morgana.
Magic damage reduces enemy healing
Rabadon's Deathcap Wild Rift
Rabadon's Deathcap

Rabadon's Deathcap
Boosts Ability Power

+100 Ability Power
+7% Magic Penetration

Overkill: Increases Ability Power by 20-45%.

3400

Rabadon's Deathcap TIPS: A huge power spike for champions with high AP ratios to increase AP by 20-45% and significantly increase their damage. Most effective against enemy teams that lack magic resistance or have squishy targets.

Morellonomicon Wild Rift
Morellonomicon

Morellonomicon
Magic damage reduces enemy healing

+150 Max Health
+70 Ability Power
+7% Magic Penetration
+20 Ability Haste

Affliction: Dealing magic damage to enemy champions inflicts 50% Grievous Wounds for 3 seconds.

Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

2500

Morellonomicon TIPS: Mage’s grievous wounds option for tackling enemy comps with heavy healing & sustain. Perfect against champions like Soraka, Dr. Mundo & Vladimir.

Mage’s grievous wounds option for tackling enemy comps with heavy healing & sustain. Perfect against champions like Soraka, Dr. Mundo & Vladimir.

Summoner Spells

If you want to use this JANNA Support build, you should take Flash Flash (Teleport a short distance) and Heal Heal (Restore Health to you and the most wounded nearby ally champion) as your Summoner Spells.
Flash Wild Rift
Flash

Flash

Teleport a short distance forward or towards the aimed direction.

Cooldown: 150s

Heal Wild Rift
Heal

Heal

Restore 110 Health (110–400 ) to you and the most wounded nearby ally champion, and grants both of you 30% bonus Movement Speed for 2 second(s).

Healing is halved for champions recently affected by Heal.

Cooldown: 100s

Ignite Wild Rift
Ignite

Ignite

Ignites target enemy champion, dealing 72 true damage (72–380 ) over 5 and applying 60% Grievous Wounds for the duration.

Grievous Wound reduces the effectiveness of Healing and Regeneration effects.

Cooldown: 100s

Runes BUILD

For runes, you should pick Glacial Augment Glacial Augment (After immobilizing an enemy champion, fires a beam that reduces their Movement Speed.) as your keystone, followed by Font of Life Font of Life (Marks an enemy champion and grants healing upon attack.), Bone Plating Bone Plating (Reduces incoming damage.) and Revitalize Revitalize (Increases healing and shielding effects.) in the primary tree, as well as Transcendence Transcendence (Grants more Ability Haste the higher your level is and also returns ability cooldown duration.) in the secondary tree. Below you can see possible options for replacing runes.
Glacial Augment Wild Rift

Glacial Augment
Applies Slow

Landing an attack on an enemy champion reduces their Movement Speed by 20% for 1.5s. This effect only affects each champion up to a maximum of 1 time(s) within 10s. Immobilizing an enemy champion triggers 3 glacial rays that radiate toward you, creating a frozen region that lasts for 3s. The region slows enemies within it by (1.5% of your bonus Health + 20%). and reduces the damage that they deal by 12%. The slow effect will persist for 1.5s even after they leave the frozen region.

Cooldown: 20s

Glacial Augment
Applies Slow
After immobilizing an enemy champion, fires a beam that reduces their Movement Speed.
Font of Life Wild Rift

Font of Life
Team Heal

Hitting an enemy champion with an attack or ability marks them. When allies or you damage marked champions, heal those allies and yourself.  Each ally can trigger this healing once per mark.

Ally Heal: 3% of your max + 15% of your.
Self Heal: 1% of your max + 5% of your.
Mark duration: 3s

Cooldown: 15s for Melee champions, 20s for Ranged champions.

Subsequent heals from other ally's marks are reduced to 25%.

Font of Life
Team Heal
Marks an enemy champion and grants healing upon attack.
Bone Plating Wild Rift

Bone Plating
Block Combo-damage

When taking damage from a champion, the current and next 3 champion abilities or attacks against you and within 1.5s deal 30-60 () less damage.

Cooldown: 30s

Bone Plating
Block Combo-damage
Reduces incoming damage.
Revitalize Wild Rift

Revitalize
Buff Heal, Shield

Gains a 5% amplification effect when casting Heal or Shield. If the target's Health is lower than 40%, amplifies its effect by an additional 10%.
Increases healing and shielding effects.

Revitalize
Buff Heal, Shield
Increases healing and shielding effects.
Transcendence Wild Rift

Transcendence
CDR

Gain a bonus when reaching the following levels:
At level 1, gain 6 Ability Haste;
at level 6, gain bonus 6 Ability Haste;
at level 11, after Basic Ability hit the target, redue 15% the ability's cooldown time.

Cooldown: 8s

Transcendence
CDR
Grants more Ability Haste the higher your level is and also returns ability cooldown duration.

Skills Order

For the skill order, you want to stick with (W) (E) (Q). You can learn more about abilities order at all levels by studying the diagram below.
HOWLING GALE

(Q) HOWLING GALE

1s 50

Charges up for 0.75 seconds and summons a powerful whirlwind that deals 50 magic damage (50/90/130/170 + 50% abilitypower ) and knocks up enemies in its path. The whirlwind always reaches its destination in 0.5 seconds.

This ability's charges are stored once every 14 seconds, up to a maximum of 2 charges.

(Q) HOWLING GALE
















ZEPHYR

(W) ZEPHYR

9/8/7/6s 50/55/60/65

Gains 10/25/20/25% Movement Speed for 2 seconds. The wind spirit automatically searches for the nearest 3 campions within range, granting Movement Speed bonuses to allies and dealing 50 magic damage (50/90/130/170 + 50% abilitypower + 20% bonus movementspeed ) to enemies.

(W) ZEPHYR
















EYE OF THE STORM

(E) EYE OF THE STORM

16/14/12/10s 70/80/90/100

Blesses herself and the allied champion with the lowers Health with a shield that absorbs 65 damage (65/90/115/140 + 45% abilitypower) and grants 10 Attack Damage (10/20/30/40 + 10% abilitypower) while it holds. Lasts for 3 seconds.

If there is a turret within range, applies a shield to the turret as well.

(E) EYE OF THE STORM
















MONSOON

(R) MONSOON

80/75/70s 100

Calls forth mighty winds of salvation to knock back surrounding enemies and restore 50 Health (50/100/150 + 30% abilitypower) to nearby allies each second for 3 seconds.

(R) MONSOON
















Support JANNA Counters

We have prepared lists of champions that can really annoy you during a match with the game on the Support JANNA. We have also prepared a list of champions with whom you will be comfortable being on the same team. These lists are relative and depend greatly on your level of play, the skills of your allies and opponents. Do not forget that each situation is individual!

JANNA Wild Rift

Threats

Extreme
[4]
Major
[5]
Even
[10]
Minor
[7]

Only for Premium members.
Join our community and unlock the all premium content!

Only for Premium members.
Join our community and unlock the all premium content!

Only for Premium members.
Join our community and unlock the all premium content!

Synergies

Ideal
[4]
Strong
[6]
Ok
[6]
Low
[6]

Only for Premium members.
Join our community and unlock the all premium content!

Only for Premium members.
Join our community and unlock the all premium content!

Only for Premium members.
Join our community and unlock the all premium content!

Support JANNA Counter Items

We have prepared a list of items and spells that will help counter Support JANNA in a given situation. Buy items wisely, only if it is really necessary for a specific situation!

Magic Resist

Items with magic resistance can help you to survive against JANNA combo.
Mercury's Treads Wild Rift
Mercury's Treads

Mercury's Treads
Reduces Magic Damage

+200 Max Health
+100% Health Regen
+35 Magic Resistance
+45 Move Speed.

Dissolve: Reduces magic damage taken by 7-12% ().

1350

Maw of Malmortius Wild Rift
Maw of Malmortius

Maw of Malmortius
Converts damage from attacks into a magic shield

+55 Attack Damage
+45 Magic Resistance
+10 Ability Haste

Demonbane: 20% of the damage that your attack deals, or 15% of the physical damage that your abilities deal is converted into a magic shield that absorbs up to 60-400 magic damage. The shield decays by 5% per second.

3000

Maw of Malmortius TIPS: Good choice against burst mages like Vex, Syndra, and Annie who can quickly take you down. It's also effective against sustained damage mages like Vladimir and Swain who rely on consistent damage over time.

Reduced Healing

Items with Grievous Wounds that can reduce JANNA Healing effects.
Ignite Wild Rift
Ignite

Ignite

Ignites target enemy champion, dealing 72 true damage (72–380 ) over 5 and applying 60% Grievous Wounds for the duration.

Grievous Wound reduces the effectiveness of Healing and Regeneration effects.

Cooldown: 100s

Executioner's Calling Wild Rift
Executioner's Calling

Executioner's Calling
Physical Damage reduces enemy healing

+15 Attack Damage

Rend: Physical Damage inflicts 40% Grievous Wounds to enemy champions for 3 seconds. Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

800

Oblivion Orb Wild Rift
Oblivion Orb

Oblivion Orb
Magic damage reduces enemy healing

+30 Ability Power

Cursed: Magic damage inflicts 40% Grievous Wounds to enemy champions for 3 seconds.

Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

800

Mortal Reminder Wild Rift
Mortal Reminder

Mortal Reminder
Armor Penetration (%) and reduced enemy healing

+30 Attack Damage
+25% Critical Rate

Last Whisper:  +33% Armor Penetration.
Sepsis: Dealing physical damage to enemy champions applies 50% Grievous Wounds for 3 seconds.

Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

3300

Mortal Reminder TIPS: Must have item versus champions with a lot of healing such as Soraka, Yuumi, Dr. Mundo or Vladimir.

Chempunk Chainsword Wild Rift
Chempunk Chainsword

Chempunk Chainsword
Reduces enemy healing

+250 Max Health
+45 Attack Damage
+15 Ability Haste

Punishment: Dealing physical damage to enemy champions applies 50% Grievous Wounds for 3 seconds.

Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

2800

Chempunk Chainsword TIPS: Strong item to build when facing enemy champions with high sustain like Mundo, Soraka and Yuumi who have significant healing abilities. It can also be useful against champions who rely on lifesteal like Aatrox, Darius, and Fiora.

Morellonomicon Wild Rift
Morellonomicon

Morellonomicon
Magic damage reduces enemy healing

+150 Max Health
+70 Ability Power
+7% Magic Penetration
+20 Ability Haste

Affliction: Dealing magic damage to enemy champions inflicts 50% Grievous Wounds for 3 seconds.

Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

2500

Morellonomicon TIPS: Mage’s grievous wounds option for tackling enemy comps with heavy healing & sustain. Perfect against champions like Soraka, Dr. Mundo & Vladimir.

Cleanse or Block Spells

Items with ability or property to cleanse or block negative spells.
Stasis Enchant Wild Rift
Stasis Enchant

Stasis Enchant
Turn invulnerable

Stasis (Active): Become invulnerable and untargetable for 2.5 seconds, but unable to move, attack, cast abilities or use items. (120s Cooldown)

1000

Stasis Enchant TIPS: Good against assassins and burst damage.

Е
Quicksilver Enchant Wild Rift
Quicksilver Enchant

Quicksilver Enchant
Dispels crowd control

Quicksilver (Active): Removes all crowd control effects currently affecting you, and become immune to crowd control effects for 0.75 seconds.
Perseverance (Passive): After the Quicksilver effects ends, grant 30% Tenacity and 30% Slow Resist for 1.5 seconds. (60s Cooldown)

Cannot be used during knock up or knock back effects.

800

Е
LoL Wild Rift: Edge of Night
Edge of Night

Edge of Night
Blocks an enemy ability

+250 Max Health
+50 Attack Damage

Gouge:  +8 Armor Penetration.
Annul: Grants a spell shield that blocks the next hostile ability. This spell shield refreshes upon leaving combat with enemy champions. (35 second cooldown)

3150

Edge of Night TIPS: Defensive and offensive item, great for champions that need to engage and protect themselves from crowd control. It's most effective against champions with crucial abilities that can be blocked by its active shield, such as Ashe, Lux, Morgana.

Crown of the Shattered Queen Wild Rift
Crown of the Shattered Queen

Crown of the Shattered Queen
Blocks an enemy ability

+60 Ability Power
+7% Magic Penetration
+200 Max Mana
+20 Ability Haste

Safeguard: Grant a spell shield that blocks the next hostile ability, reduce incoming damage by 40% for 1s (40s Cooldown).
Poise: AP increases by 20 while Safeguarded. Dealing magic damage to enemy champions using an active ability reduces Safeguard's cooldown by 4s.

3000

Crown of the Shattered Queen TIPS: Defensive and offensive item, great for champions that need to engage and protect themselves from crowd control. It's most effective against champions with crucial abilities that can be blocked by its active shield, such as Ashe, Lux, Morgana.

Cleanse Wild Rift
Cleanse

Cleanse

Removes disables (including spell debuffs) affecting your champion and grants immunity to disables for 0.75 seconds.

Cooldown: 100s

Reduces Any Shield

Items with reduces any Shield.
LoL Wild Rift: Serpent's Fang
Serpent's Fang

Serpent's Fang
Anti-Shielding

+50 Attack Damage
+10 Ability Haste

Stab:  +15 Armor Penetration.
Shield Reaver: Dealing damage to an enemy champion reduces any shields they gain for 3s. Melee champions apply (10% of bonus AD + 40)% shield reduction, capped at 60%; while ranged champions apply (10% of bonus AD + 25)% shield reduction, capped at 45%. When you damage an enemy who is unaffected by Shield Reaver, all shields on them are reduced by the same values.


2800

Serpent's Fang TIPS: If you're an assassin and the enemy has a lot of shields, pick this item up to make destroying their shields easier.

Oceanid's Trident Wild Rift
Oceanid's Trident

Oceanid's Trident
Anti-Shielding

+200 Max Health
+80 Ability Power
+7% Magic Penetration
+10 Ability Haste

Lethal Weapon: Dealing ability damage to an enemy champion reduces any shields they gain for 3 seconds. Area of effect abilities apply (5% of bonus AP + 25)% shield reduction, capped at 45%; while single target abilities apply (5% of bonus AP + 40)% shield reduction, capped at 60%. When you damage an enemy who is unaffected by Lethal Weapon, all shields on them are reduced by the same values.

2600

Oceanid's Trident TIPS: If you're an mage-assassin and the enemy has a lot of shields, pick this item up to make destroying their shields easier.

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Wild Rift JANNA Ability and Tips

TAILWINDTAILWIND
P
HOWLING GALEHOWLING GALE
Q
ZEPHYRZEPHYR
W
EYE OF THE STORMEYE OF THE STORM
E
MONSOONMONSOON
R

(PASSIVE) TAILWIND

TAILWIND

Passively gains 5% Movement Speed. Nearby allied champions also gain this bonus.

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Video

(Q) HOWLING GALE

HOWLING GALE

1s 50

Charges up for 0.75 seconds and summons a powerful whirlwind that deals 50 magic damage (50/90/130/170 + 50% abilitypower ) and knocks up enemies in its path. The whirlwind always reaches its destination in 0.5 seconds.

This ability's charges are stored once every 14 seconds, up to a maximum of 2 charges.

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Video

(W) ZEPHYR

ZEPHYR

9/8/7/6s 50/55/60/65

Gains 10/25/20/25% Movement Speed for 2 seconds. The wind spirit automatically searches for the nearest 3 campions within range, granting Movement Speed bonuses to allies and dealing 50 magic damage (50/90/130/170 + 50% abilitypower + 20% bonus movementspeed ) to enemies.

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(E) EYE OF THE STORM

EYE OF THE STORM

16/14/12/10s 70/80/90/100

Blesses herself and the allied champion with the lowers Health with a shield that absorbs 65 damage (65/90/115/140 + 45% abilitypower) and grants 10 Attack Damage (10/20/30/40 + 10% abilitypower) while it holds. Lasts for 3 seconds.

If there is a turret within range, applies a shield to the turret as well.

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(R) MONSOON

MONSOON

80/75/70s 100

Calls forth mighty winds of salvation to knock back surrounding enemies and restore 50 Health (50/100/150 + 30% abilitypower) to nearby allies each second for 3 seconds.

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Wild Rift JANNA Skills Combo

🥇HARD 🥈MEDIUM 🥉EASY

Janna Flash Engage

Execution

F
Q1
Q2
E
AA
W
AA

Use this combo to engage a teamfight from a distance.

FLASH into range, then use (Q) HOWLING GALE to knock up multiple enemies. (E) EYE OF THE STORM to shield yourself or an ally. Finish with AA, (W) ZEPHYR and AA.

Combo Video

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Our has already collected more than 1000+ different skill combinations for all LoL Wild Rift champions!

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Our has already collected more than 1000+ different skill combinations for all LoL Wild Rift champions!

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Our has already collected more than 1000+ different skill combinations for all LoL Wild Rift champions!

JANNA Change history

 ADJUSTED 09 JAN 2025 (PATCH 6.0)

BASE STATS
Base Health: 570 → 630.
Health per level: 95 → 104.
Base Armor: 40 → 45.
Magic Resist per level: 0.8 → 1.2.
NERFED 14 NOV 2024 (PATCH 5.3B)

(Q) HOWLING GALE
Charging time: full level 12s → full level 14s.
Damage: 60/100/140/180 + 50% Ability Power → 50/90/130/170 + 50% Ability Power.

(E) EYE OF THE STORM
Cooldown: 13/12/11/10s → 16/14/12/10s.
NERFED 09 NOV 2023 (PATCH 4.4A)

(W) ZEPHYR
Bonus movement speed: 15%/20%/25%/30% → 10%/15%/20%/25%.

(E) EYE OF THE STORM
Shield value: 65/90/115/140 + 60% Ability Power → 65/90/115/140 + 45% Ability Power.
 ADJUSTED 25 OCT 2023 (PATCH 4.4)

BASE STATS
Movement speed: 335 → 340.
 ADJUSTED 11 OCT 2023 (PATCH 4.3D)

(PASSIVE) TAILWIND
Bonus movement speed gained: 8% → 5%.
[REMOVED] Ally champions gain 8% movement speed bonus when moving towards Janna.
[NEW] Nearby ally champions gain 5% movement speed bonus.

(Q) HOWLING GALE
Magic damage: 60/90/120/150+40% Ability Power → 60/100/140/180 + 50% Ability Power.
Time it takes for the storm to reach its destination: 1s → 0.5s.
[REMOVED] Damage from the storm, knockup effect and range depend on its charging time, reaching maximum potency at 3s.
[NEW] Charging time for the storm is fixed as 0.75s. Howling Gale gains 1 charge every 12s to cast, with maximum 2 charging stacks.

(W) ZEPHYR
Magic damage: 55/105/155/205 + 60% Ability Power +25% Bonus movement speed → 50/90/130/170+50% Ability Power + 20% Bonus movement speed.
Cooldown: 7.5/7/6.5/6s → 9/8.5/8/7.5s
[REMOVED] Passive: After ability cooldown, Janna gains 6% bonus movement speed, dealing bonus magic damage when attacking the enemies.
[REMOVED] Dealing damage and slowing down the chosen target for 2s.
[NEW] Increasing Janna’s movement speed by 15%/20%/25%/30% for 2s.
[NEW] Automatically searching 3 nearby allies or enemies. Janna will increase her ally champions movement speed by 15%/20%/25%/30%, or deal magic damage to the enemies.

(E) EYE OF THE STORM'
Shield value: 90/140/190/240 + 80% Ability Power → 65/90/115/140 + 60% Ability Power.
[REMOVED] Janna provides a shield to an ally champion or turret that absorbs damage, the shield decays over 5s.
[NEW] Janna now provides a shield that absorbs damage to herself and an ally champion with lowest health, if there is a turret nearby, the same shield will also be provided to the turret. The shield lasts for 3s without any decay.

(R) MONSOON
Health regeneration per second: 100/150/200 + 50% Ability Power → 50/75/100 + 30% Ability Power.
[REMOVED] During the Monsoon, Janna needs to continuously channel it.
[NEW] Janna can now move freely after casting the Monsoon.
 ADJUSTED 25 MAY 2023 (PATCH 4.2)

BASE STATS
Base movement speed +10.
Crit damage rate:200% → 175%.
NERFED 16 NOV 2022 (PATCH 3.5)

(Q) HOWLING GALE
Bonus damage per second charged: 20/25/30/35 + 15% Ability Power → 15/20/25/30 + 15% Ability Power.

(W) ZEPHYR
Passive movement speed bonus: 6/8/10/12% → 6/7/8/9%.
BUFFED 29 JUN 2022 (PATCH 3.2C)

(Q) HOWLING GALE
Time required for the whirlwind to reach its destination: 1.25s → 1s.

(W) ZEPHYR
Projectile speed increased..
NERFED 14 JUL 2021 (PATCH 2.3С)

(W) ZEPHYR
Bonus movement speed while on cooldown: 6/9/12/15% → 6/8/10/12%.
NERFED 16 JUN 2021 (PATCH 2.3A)

(W) ZEPHYR
Base Damage: 65/125/185/245 → 55/105/155/205.
BUFFED 06 DEC 2020 (PATCH 1.1)

BASE STATS
Attack Damage: 46 → 52.

(W) ZEPHYR
Damage: 55/115/175/235 + 50% AP + 25% MS → 65/125/185/245 + 60% AP + 25% MS.

(E) EYE OF THE STORM
Base shield: 80/130/180/230 HP → 90/140/190/240 HP.
Cooldown: 16/14/12/10s → 13/12/11/10s.
NERFED 06 DEC 2020 (PATCH 1.1)

BASE STATS
Mana regen: 24 → 21.
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