JANNA Wild Rift
S
Wild Rift Support
99
29 965

21 Sep 2023
Wild Rift: JANNA - Build Guide (Items, Runes, COMBOS, SKILLS ORDER) Wild Rift Mages Wild Rift Support
ADJUST

Damage
3.3
Toughness
3.3
Utility
10
Difficulty
3.3
League of Legends: Wild Rift JANNA, role - Mage / Support. Use the guidelines to take your JANNA Wild Rift champion play style to the next level. Study in detail the build of items, runes, spells, skills that need to be developed in the first place. In order to find out what position JANNA is in the rating table, go to the - Tier List page.
attackdamage 52 (2.71)
heal 570 (95)
healthregeneration 6 (0.57)
attackspeed 0.75 (0)
mana 435 (57)
mpreg 21 (0.71)
movementspeed 350 (0)
armor 42 (4.36)
magicresistance 35 (0.86)
criticalstrike 175 (0)


Wild Rift Support Support JANNA's Build items and runes for LoL Wild Rift

Key items
Starting
LoL Wild Rift: Relic Shield
Relic Shield

Relic Shield
Kill minions to earn bonus gold

+100 Max Health

This item is for support players. When equipped, it will reduce the gold you receive from killing minions and monsters. If there are multiples of this item within the party, only one of them can take effect at any given time.

Gains 1 charge(s) every 30 seconds (up to 3 times). Attacking enemy minions consumes 1 charge(s) and executes minions whose Health are below 65%, granting your teammates the entire bounty, while granting you 65 bonus gold and restoring your Health by 20-80.

While you will not participate in the resulting minion bounty sharing, you will personally receive gold equal to 50% of the bounty. Your share of the bounty from the minion kill will be entirely given to nearby teammates.
Also reduces monster bounties by 50%.

Quest: Earn 500 gold with this item to transform it into Bulwark of the Mountain.

500

Core
LoL Wild Rift: Bulwark of the Mountain
Bulwark of the Mountain

Bulwark of the Mountain
Kill minions to earn bonus gold

+175 Max Health
+10 Ability Haste

Every 60 seconds, gains 75 gold and 1 stacks of soulforce (up to 10 stacks). Each stack of soulforce grants 25 Health, 2 Attack Damage, or 4 Ability Power (Adaptive).

0

LoL Wild Rift: Imperial Mandate
Imperial Mandate

Imperial Mandate
Crowd control grants additional ally damage

+200 Max Health
+40 Ability Power
+20 Ability Haste

Coordinated Fire: Abilities that Slow or Immobilize a champion deal 47-75 bonus magic damage and marks them for 4 seconds (6 seconds cooldown per enemy champion). Allied champion damage detonates the mark, dealing an additional 94-150 magic damage (based on ally level) and granting you both 20% Move Speed, for 2 seconds.

2500

LoL Wild Rift Staff of Flowing Water
Staff of Flowing Water

Staff of Flowing Water
Enhance allies Ability Power and Ability Haste

+65 Ability Power
+350 Max Mana
+15 Ability Haste

Rapids: Healing or shielding an ally grants you both +20 Ability Haste and 20-40 (based on target's level) Ability Power for 6 seconds.

2500

Boots and Enchant
Boots of Mana Wild Rift
Boots of Mana

Boots of Mana
Ability Power, Magic Penetration, Mana Regeneration

+55 Ability Power
+150% Mana Regeneration

Magic Break:  +8% Magic Penetration.

1400

Ionian Boots of Lucidity Wild Rift
Ionian Boots of Lucidity

Ionian Boots of Lucidity
Cooldown

+150 Max Health
  +30 Ability Haste.
+45 Move Speed.

Summoned: Reduces spell cooldowns by 15%.

1400

Dynamic Revival Wild Rift
Dynamic Revival

Dynamic Revival
Increase Heal and Shield strength

Blessed: Effect increases by a bonus 20% when healing or shilding allied champions.

500

Е
Redeeming Enchant Wild Rift
Redeeming Enchant

Redeeming Enchant
Heal

Redeem (Active): Lights up an area and summons a beam of light after 1.5 seconds to heal ally units in the area for 25 to 375. (60s Cooldown)

Can be used while dead. If no allied champions were healed, 50% of cooldown duration is refunded. This effect is reduced by 50% if the target has been affected by another Redemption in the last 20 seconds.

500

Е
Defense options
Frozen Heart Wild Rift
Frozen Heart

Frozen Heart
Reduces all nerby enemies Attack Speed

+80 Armor
+200 Max Mana
+25 Ability Haste

Winter's Caress: Basic attacks and magic damage caused by you or inflicted upon you and nearby allies, will apply stacks of Chill to the enemy champion for 3 seconds. Each stack of Chill slows enemy attack speed by 9%, up to a maximum of 4 stacks or 36% attack speed reduction. Each individual ability has a 3 seconds cooldown on applying Chill stacks.

2700

LoL Wild Rift Banshee's Veil
Banshee's Veil

Banshee's Veil
Block an enemy ability

+75 Ability Power
+40 Magic Resistance
+15 Ability Haste

Annul: Grants a spell shield that blocks the next hostile ability. This spell shield refreshes upon leaving combat with enemy champions. (35 second cooldown)

2800

LoL Wild Rift Crystalline Reflector
Crystalline Reflector

Crystalline Reflector
Reduce physical damage and deals magic damage back

+45 Armor
+60 Ability Power
+15 Ability Haste

Mirroed Force: Ability casts grant a mirrow shard (up to 3) that each block 10 physical damage5% AP from an enemy champion and deal 20 magic damage + 10% AP to them.

2900

Build items options
JANNA - Main Build 👑
LoL Wild Rift: Bulwark of the Mountain
Bulwark of the Mountain

Bulwark of the Mountain
Kill minions to earn bonus gold

+175 Max Health
+10 Ability Haste

Every 60 seconds, gains 75 gold and 1 stacks of soulforce (up to 10 stacks). Each stack of soulforce grants 25 Health, 2 Attack Damage, or 4 Ability Power (Adaptive).

0

LoL Wild Rift: Imperial Mandate
Imperial Mandate

Imperial Mandate
Crowd control grants additional ally damage

+200 Max Health
+40 Ability Power
+20 Ability Haste

Coordinated Fire: Abilities that Slow or Immobilize a champion deal 47-75 bonus magic damage and marks them for 4 seconds (6 seconds cooldown per enemy champion). Allied champion damage detonates the mark, dealing an additional 94-150 magic damage (based on ally level) and granting you both 20% Move Speed, for 2 seconds.

2500

LoL Wild Rift Staff of Flowing Water
Staff of Flowing Water

Staff of Flowing Water
Enhance allies Ability Power and Ability Haste

+65 Ability Power
+350 Max Mana
+15 Ability Haste

Rapids: Healing or shielding an ally grants you both +20 Ability Haste and 20-40 (based on target's level) Ability Power for 6 seconds.

2500

Ardent Censer Wild Rift
Ardent Censer

Ardent Censer
Increases allies Attack Speed

+250 Max Health
+60 Ability Power
+10 Ability Haste

Ardent: +5% Move Speed.
Censer: When you heal or shield, an allied champion, both of you gain +10-30 Attack Speed and your attacks deal 16-30 bonus magic damage for 6 seconds. Regem effects do not trigger Censer.

2800

Rabadon's Deathcap Wild Rift
Rabadon's Deathcap

Rabadon's Deathcap
Boosts Ability Power

+110 Ability Power

Overkill: Increases Ability Power by 40%.

3400

JANNA - Alternative Build
LoL Wild Rift: Bulwark of the Mountain
Bulwark of the Mountain

Bulwark of the Mountain
Kill minions to earn bonus gold

+175 Max Health
+10 Ability Haste

Every 60 seconds, gains 75 gold and 1 stacks of soulforce (up to 10 stacks). Each stack of soulforce grants 25 Health, 2 Attack Damage, or 4 Ability Power (Adaptive).

0

LoL Wild Rift: Imperial Mandate
Imperial Mandate

Imperial Mandate
Crowd control grants additional ally damage

+200 Max Health
+40 Ability Power
+20 Ability Haste

Coordinated Fire: Abilities that Slow or Immobilize a champion deal 47-75 bonus magic damage and marks them for 4 seconds (6 seconds cooldown per enemy champion). Allied champion damage detonates the mark, dealing an additional 94-150 magic damage (based on ally level) and granting you both 20% Move Speed, for 2 seconds.

2500

Ardent Censer Wild Rift
Ardent Censer

Ardent Censer
Increases allies Attack Speed

+250 Max Health
+60 Ability Power
+10 Ability Haste

Ardent: +5% Move Speed.
Censer: When you heal or shield, an allied champion, both of you gain +10-30 Attack Speed and your attacks deal 16-30 bonus magic damage for 6 seconds. Regem effects do not trigger Censer.

2800

LoL Wild Rift Staff of Flowing Water
Staff of Flowing Water

Staff of Flowing Water
Enhance allies Ability Power and Ability Haste

+65 Ability Power
+350 Max Mana
+15 Ability Haste

Rapids: Healing or shielding an ally grants you both +20 Ability Haste and 20-40 (based on target's level) Ability Power for 6 seconds.

2500

Rabadon's Deathcap Wild Rift
Rabadon's Deathcap

Rabadon's Deathcap
Boosts Ability Power

+110 Ability Power

Overkill: Increases Ability Power by 40%.

3400

Situational Changes
vs Attack Speed
Rabadon's Deathcap Wild Rift
Rabadon's Deathcap

Rabadon's Deathcap
Boosts Ability Power

+110 Ability Power

Overkill: Increases Ability Power by 40%.

3400

Frozen Heart Wild Rift
Frozen Heart

Frozen Heart
Reduces all nerby enemies Attack Speed

+80 Armor
+200 Max Mana
+25 Ability Haste

Winter's Caress: Basic attacks and magic damage caused by you or inflicted upon you and nearby allies, will apply stacks of Chill to the enemy champion for 3 seconds. Each stack of Chill slows enemy attack speed by 9%, up to a maximum of 4 stacks or 36% attack speed reduction. Each individual ability has a 3 seconds cooldown on applying Chill stacks.

2700

vs Ability Power
Rabadon's Deathcap Wild Rift
Rabadon's Deathcap

Rabadon's Deathcap
Boosts Ability Power

+110 Ability Power

Overkill: Increases Ability Power by 40%.

3400

LoL Wild Rift Banshee's Veil
Banshee's Veil

Banshee's Veil
Block an enemy ability

+75 Ability Power
+40 Magic Resistance
+15 Ability Haste

Annul: Grants a spell shield that blocks the next hostile ability. This spell shield refreshes upon leaving combat with enemy champions. (35 second cooldown)

2800

vs Attack Damage
Rabadon's Deathcap Wild Rift
Rabadon's Deathcap

Rabadon's Deathcap
Boosts Ability Power

+110 Ability Power

Overkill: Increases Ability Power by 40%.

3400

LoL Wild Rift Crystalline Reflector
Crystalline Reflector

Crystalline Reflector
Reduce physical damage and deals magic damage back

+45 Armor
+60 Ability Power
+15 Ability Haste

Mirroed Force: Ability casts grant a mirrow shard (up to 3) that each block 10 physical damage5% AP from an enemy champion and deal 20 magic damage + 10% AP to them.

2900

Runes BUILD
Glacial Augment Wild Rift

Glacial Augment
Applies Slow

Landing an attack on an enemy champion reduces their Movement Speed by 20% for 1.5s. This effect only affects each champion up to a maximum of 1 time(s) within 10s. Immobilizing an enemy champion triggers 3 glacial rays that radiate toward you, creating a frozen region that lasts for 3s. The region slows enemies within it by (1.5% of your bonus Health + 20%). and reduces the damage that they deal by 12%. The slow effect will persist for 1.5s even after they leave the frozen region.

Cooldown: 20s

Glacial Augment
Applies Slow
After immobilizing an enemy champion, fires a beam that reduces their Movement Speed.
Font of Life Wild Rift

Font of Life
Team Heal

Hitting an enemy champion with an attack or ability marks them. When allies or you damage marked champions, heal those allies and yourself.  Each ally can trigger this healing once per mark.

Ally Heal: 3% of your max + 15% of your.
Self Heal: 1% of your max + 5% of your.
Mark duration: 3s

Cooldown: 15s for Melee champions, 20s for Ranged champions.

Subsequent heals from other ally's marks are reduced to 25%.

Font of Life
Team Heal
Marks an enemy champion and grants healing upon attack.
Bone Plating Wild Rift

Bone Plating
Block Combo-damage

When taking damage from a champion, the current and next 3 champion abilities or attacks against you and within 1.5s deal 30-60 () less damage.

Cooldown: 30s

Bone Plating
Block Combo-damage
Reduces incoming damage.
Revitalize Wild Rift

Revitalize
Buff Heal, Shield

Gains a 5% amplification effect when casting Heal or Shield. If the target's Health is lower than 40%, amplifies its effect by an additional 10%.
Increases healing and shielding effects.

Revitalize
Buff Heal, Shield
Increases healing and shielding effects.
Transcendence Wild Rift

Transcendence
CDR

Gain a bonus when reaching the following levels:
At level 1, gain 6 Ability Haste;
at level 6, gain bonus 6 Ability Haste;
at level 11, after Basic Ability hit the target, redue 15% the ability's cooldown time.

Cooldown: 8s

Transcendence
CDR
Grants more Ability Haste the higher your level is and also returns ability cooldown duration.
Spells
Flash Wild Rift
Flash

Flash

Teleport a short distance forward or towards the aimed direction.

Cooldown: 150s

Heal Wild Rift
Heal

Heal

Restore 60 Health (60–242 ) and grants 20% bonus Movement Speed for 1 second(s) to you and the most wounded nearby ally champion (effects are increased by 100% on the ally champion)

Cooldown: 130s

Ignite Wild Rift
Ignite

Ignite

Ignites target enemy champion, dealing 72 true damage (72–380 ) over 5 and applying 60% Grievous Wounds for the duration.

Grievous Wound reduces the effectiveness of Healing and Regeneration effects.

Cooldown: 100s

Skills Order
HOWLING GALE

(Q) HOWLING GALE
















ZEPHYR

(W) ZEPHYR
















EYE OF THE STORM

(E) EYE OF THE STORM
















MONSOON

(R) MONSOON
















JANNA Counters, Synergys, Tips

We propose to consider a list of champions that will be weaker against JANNA and, on the contrary, will greatly annoy you while playing LoL Wild Rift.

Worst vs JANNA
Best vs JANNA

Wild Rift JANNA's COMBOS + VIDEO GUIDE

🥇HARD 🥈MEDIUM 🥉EASY
Janna Flash Engage
F
Q1
Q2
E
AA
W
AA

Use this combo to engage a teamfight from a distance.

FLASH into range, then use (Q) HOWLING GALE to knock up multiple enemies. (E) EYE OF THE STORM to shield yourself or an ally. Finish with AA, (W) ZEPHYR and AA.
Only for 💎Premium members. Join our community and unlock the all combos + video!
Our has already collected more than 1000+ different skill combinations for all LoL Wild Rift champions!
Only for 💎Premium members. Join our community and unlock the all combos + video!
Our has already collected more than 1000+ different skill combinations for all LoL Wild Rift champions!
Only for 💎Premium members. Join our community and unlock the all combos + video!
Our has already collected more than 1000+ different skill combinations for all LoL Wild Rift champions!

Wild Rift JANNA's ABILITIES

P Q W E R
TAILWIND

(PASSIVE) TAILWIND

Passively gain 8% Movement Speed. Nearby allied champions also gain this bonus when moving towards Janna.

Open video

HOWLING GALE

(Q) HOWLING GALE

12s 60/80/100/120

Summons a whirlwind that gains damage, range, and knock-up duration as it charges up (max charge at 3 seconds).

Re-cast: Launches a whirlwind, dealing 60 to 120 magic damage (60/90/120/150 + 40% abilitypower to 120/180/240/300 + 85% abilitypower) and knocking up enemies in its path for 0.5 to 1.25 seconds. Each second charged increases damage by 15 (15/20/25/30 + 15% abilitypower), knock up duration by 0.25 seconds and travel range by 25%.

The whirlwind always reaches its destination in 1.25 seconds.

Open video

ZEPHYR

(W) ZEPHYR

7.5/7/6.5/6s 50/55/60/65

Passive: While Zephyr is not on cooldown, gain 6/7/8/9% Movement Speed and deal an additional 0 magic damage (25% bonus movementspeed) with attacks.

Active: Deals 55 magic damage (55/105/155/205 + 60% abilitypower + 25% bonus movementspeed) and slows the target by 30% (30/35/40/45% + 0.06% abilitypower) for 2 seconds.

Open video

EYE OF THE STORM

(E) EYE OF THE STORM

13/12/11/10s 70/80/90/100

Blesses an allied champion or turret with a shield that absorbs 90 damage (90/140/190/240 + 80% abilitypower) and grants 10 Attack Damage (10/20/30/40 + 10% abilitypower) while it holds. The shield decays over 5 seconds.

Open video

MONSOON

(R) MONSOON

80/75/70s 100

Calls forth mighty winds of salvation to knock back surrounding enemies and restore 100 Health (100/150/200 + 50% abilitypower) to nearby allies each second for 3 seconds.

Open video

JANNA: champion change history (buffs and nerfs)

 ADJUST 25.05.2023 (PATCH 4.2)

BASE STATS
Base movement speed +10.
Crit damage rate:200% → 175%.
▼ NERF 16.11.2022 (PATCH 3.5)

(Q) HOWLING GALE
Bonus damage per second charged: 20/25/30/35 + 15% Ability Power → 15/20/25/30 + 15% Ability Power.

(W) ZEPHYR
Passive movement speed bonus: 6/8/10/12% → 6/7/8/9%.
▲ BUFF 29.06.2022 (PATCH 3.2C)

(Q) HOWLING GALE
Time required for the whirlwind to reach its destination: 1.25s → 1s.

(W) ZEPHYR
Projectile speed increased..
▼ NERF 14.07.2021 (PATCH 2.3С)

(W) ZEPHYR
Bonus movement speed while on cooldown: 6/9/12/15% → 6/8/10/12%.
▼ NERF 16.06.2021 (PATCH 2.3A)

(W) ZEPHYR
Base Damage: 65/125/185/245 → 55/105/155/205.
▲ BUFF 06.12.2020 (PATCH 1.1)

BASE STATS
Attack Damage: 46 → 52.

(W) ZEPHYR
Damage: 55/115/175/235 + 50% AP + 25% MS → 65/125/185/245 + 60% AP + 25% MS.

(E) EYE OF THE STORM
Base shield: 80/130/180/230 HP → 90/140/190/240 HP.
Cooldown: 16/14/12/10s → 13/12/11/10s.
▼ NERF 06.12.2020 (PATCH 1.1)

BASE STATS
Mana regen: 24 → 21.
More

JANNA's Lore

Armed with the power of Runeterra's gales, Janna is a mysterious, elemental wind spirit who protects the dispossessed of Zaun. Some believe she was brought into existence by the pleas of Runeterra's sailors who prayed for fair winds as they navigated treacherous waters and braved rough tempests. Her favor and protection has since been called into the depths of Zaun, where Janna has become a beacon of hope to those in need. No one knows where or when she will appear, but more often than not, she's come to help.
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