DRAVEN Wild Rift
S
Wild Rift ADC
124
38 542

Wild Rift: DRAVEN - Build Guide (Items, Runes, Skills Leveling) Wild Rift Marksmans
ADJUST

Damage
10
Toughness
3.3
Utility
3.3
Difficulty
10
League of Legends: Wild Rift DRAVEN, role - Marksman. Use the guidelines to take your DRAVEN Wild Rift champion play style to the next level. Study in detail the build of items, runes, spells, skills that need to be developed in the first place. In order to find out what position DRAVEN is in the rating table, go to the - Tier List page.
attackdamage 74 (4)
heal 660 (115)
healthregeneration 8 (0.7)
attackspeed 0.81 (0.02)
mana 480 (65)
mpreg 15 (1.1)
movementspeed 340 (0)
armor 45 (4.4)
magicresistance 30 (0.9)
criticalstrike 175 (0)


Wild Rift ADC Adc DRAVEN's Build items and runes for LoL Wild Rift

Key items
Starting
Long Sword Wild Rift

Long Sword

+12 Attack Damage

500

Core
LoL Wild Rift: Stormrazor

Stormrazor
Energized attacks deal bonus damage and slow

+40 Attack Damage
+25% Critical Rate
+20% Attack Speed

Energized: Moving and attacking generates Energized Attack.
Paralyze: Energized Attack gain 50-120 bonus magic damage and slow by 75% for 0.5 second.

3100

Bloodthirster Wild Rift

Bloodthirster
Physical Vamp generates a shield

+50 Attack Damage
+25% Critical Rate

Bloody:  +15% Physical Vamp.
Bloodsworn: Physical Vamp overheals you, generating a shield that absorbs 40-320 Damage. This shield decays out of combat over 10 seconds.

3300

Boots
Gluttonous Greaves Wild Rift

Gluttonous Greaves
Omnivamp

Footwear: +45 Move Speed.
+8% Omnivamp

1000

Mercury's Treads Wild Rift

Mercury's Treads
Tenacity

Footwear: +45 Move Speed.
Enhanced:  +10 Magic Resist.
Tenacity: Reduces the duration of stuns, slows, taunts, fears, silences, blinds, and immobilizes by 35%.

1000

Quicksilver Enchant Wild Rift

Quicksilver Enchant
Dispels crowd control

Quicksilver (Active): Removes all crowd control effects currently affecting you, and become immune to crowd control effects for 0.75 seconds.
Perseverance (Passive): After the Quicksilver effects ends, grant 30% Tenacity and 30% Slow Resist for 1.5 seconds. (60s Cooldown)

Cannot be used during knock up or knock back effects.

800

Е
Stasis Enchant Wild Rift

Stasis Enchant
Turn invulnerable

Stasis (Active): Become invulnerable and untargetable for 2.5 seconds, but unable to move, attack, cast abilities or use items. (120s Cooldown)

1000

Е
Build items options
DRAVEN - Main Build 👑
LoL Wild Rift: Stormrazor

Stormrazor
Energized attacks deal bonus damage and slow

+40 Attack Damage
+25% Critical Rate
+20% Attack Speed

Energized: Moving and attacking generates Energized Attack.
Paralyze: Energized Attack gain 50-120 bonus magic damage and slow by 75% for 0.5 second.

3100

Bloodthirster Wild Rift

Bloodthirster
Physical Vamp generates a shield

+50 Attack Damage
+25% Critical Rate

Bloody:  +15% Physical Vamp.
Bloodsworn: Physical Vamp overheals you, generating a shield that absorbs 40-320 Damage. This shield decays out of combat over 10 seconds.

3300

Infinity Edge Wild Rift

Infinity Edge
Increases Critical Strike Damage

+55 Attack Damage
+25% Critical Rate

Infinity: Critical Strikes deal 205% damage instead of 175%.

3400

Lord Dominik's Regard Wild Rift

Lord Dominik's Regard
Armor Penetration, Critical Strike Chance

+35 Attack Damage
+25% Critical Rate

Last Whisper:  +16-30% Armor Penetration.
Adrenaline: If not engaged in champion combat, your next attack on champion gains 80% increased Attack Speed.

3200

Guardian Angel Wild Rift

Guardian Angel
Revives at death

+40 Attack Damage
+40 Armor

Resurrect: Upon taking lethal damage, restores 50% and Health и 30% Mana after 4 seconds of stasis. (210s Cooldown)

3400

DRAVEN - Alternative Build #1
LoL Wild Rift: Stormrazor

Stormrazor
Energized attacks deal bonus damage and slow

+40 Attack Damage
+25% Critical Rate
+20% Attack Speed

Energized: Moving and attacking generates Energized Attack.
Paralyze: Energized Attack gain 50-120 bonus magic damage and slow by 75% for 0.5 second.

3100

Bloodthirster Wild Rift

Bloodthirster
Physical Vamp generates a shield

+50 Attack Damage
+25% Critical Rate

Bloody:  +15% Physical Vamp.
Bloodsworn: Physical Vamp overheals you, generating a shield that absorbs 40-320 Damage. This shield decays out of combat over 10 seconds.

3300

Infinity Edge Wild Rift

Infinity Edge
Increases Critical Strike Damage

+55 Attack Damage
+25% Critical Rate

Infinity: Critical Strikes deal 205% damage instead of 175%.

3400

Rapid Firecannon Wild Rift

Rapid Firecannon
Increases Attack Range

+25% Critical Rate
+35% Attack Speed

Hunter's Swiftness: +5% Move Speed.
Energized: Moving and attacking will generate an Energized Attack.
Sharpshooter: Energized Attack generate 25% faster, gain 50-120 bonus magic damage and gain 125 attack range. Melee attacks gain only 50 range.

2800

Mortal Reminder Wild Rift

Mortal Reminder
Armor Penetration (%)

+45 Attack Damage

Last Whisper:  +16-30% Armor Penetration.
Sepsis: Dealing physical damage applies a 40% Grievous Wounds to enemy champions for 3 seconds. If the enemy is below 50%  Health, this effect is increased to 60% Grievous Wounds.

Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

3000

DRAVEN - Alternative Build #2
LoL Wild Rift: Stormrazor

Stormrazor
Energized attacks deal bonus damage and slow

+40 Attack Damage
+25% Critical Rate
+20% Attack Speed

Energized: Moving and attacking generates Energized Attack.
Paralyze: Energized Attack gain 50-120 bonus magic damage and slow by 75% for 0.5 second.

3100

Bloodthirster Wild Rift

Bloodthirster
Physical Vamp generates a shield

+50 Attack Damage
+25% Critical Rate

Bloody:  +15% Physical Vamp.
Bloodsworn: Physical Vamp overheals you, generating a shield that absorbs 40-320 Damage. This shield decays out of combat over 10 seconds.

3300

Infinity Edge Wild Rift

Infinity Edge
Increases Critical Strike Damage

+55 Attack Damage
+25% Critical Rate

Infinity: Critical Strikes deal 205% damage instead of 175%.

3400

Solari Chargeblade Wild Rift

Solari Chargeblade
Abilities enchance your attacks

+25% Critical Rate
+40% Attack Speed
+20 Ability Haste

Sunbust: Using an ability gathers Radiance (max 3 charges) for up to 10 seconds. Attacks that hit expend a charge to deal 38–80 bonus magic damage on-hit; this bonus damage can critically strike.

Each unique ability can only generate a charge every 2 seconds.

3100

Mortal Reminder Wild Rift

Mortal Reminder
Armor Penetration (%)

+45 Attack Damage

Last Whisper:  +16-30% Armor Penetration.
Sepsis: Dealing physical damage applies a 40% Grievous Wounds to enemy champions for 3 seconds. If the enemy is below 50%  Health, this effect is increased to 60% Grievous Wounds.

Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

3000

Keystone Runes
Electrocute

Electrocute
Burst Damage

Hitting a champion with 3 separate attacks or abilities in 3s deals bonus adaptive damage.

Damage: 40-194 () + 40% bonus AD + 25% AP.

Cooldown: 20-13s

Summon Aery

Aery
Poke, Protect

Your attacks and abilities send Aery to a target, damaging enemies or shielding allies.

Damage: 10-60 () + 20% bonus AD + 10% AP.
Shield: 20-120 () + 40% bonus AD + 20% AP.

Aery cannot be sent out again until she returns to you.

Phase Rush

Phase Rush
Mobility, Ability Haste

Using 3 basic attacks or basic abilities on an enemy champion within 4s grants Ability Haste, Movement Speed and reduces the remaining cooldown of basic abilities by 20%.

Duration: 3s.

Movement Speed bonus: Melee - 40%-60% () | Ranged - 30-50% ().

Ability Haste: 25.

Cooldown: 12s

Conqueror

Conqueror
Stacking Damage, Vamp

Gain stacks of Adaptive Force when hitting a champion with separate attacks or abilities. Stacks up to 6 times. When fully stacked, gain bonus omnivamp.

Per stack: 2-6 bonus AD or 3-9 AP for 6s.

Fully stacked bonus: Melee - 8%, Ranged - 5% bonus omnivamp.

Fleet Footwork

Fleet Footwork
Mobility, Heal

Moving, attacking and casting builds Energy stacks. At 100 stacks, your next attack heals you, grants increased Movement Speed, and restores mana or energy if attack a champion.

Heal: 15-85 () + 30% bonus + 30%.

Movement Speed bonus: 20% for 1s.

When attacking a champion, restore 8% missing mana or 8% missing energy.

Heals for: Melee 60% | Ranged 20% when attacking minions or monsters.

Grasp Of The Undying

Grasp of Undying
Tank, Heal

Every 3s in combat, your next attack on a champion will be enhanced.

Bonus magic damage: 3% + 20% bonus + 10%.

Heal: 2%.

Permanently health increase: 5.

On Ranged champions, the effects are reduced by 60%.

Aftershock

Aftershock
Control, Offense

After immobilizing an enemy champion, gain defenses and later deal a burst of magic damage around you.

Defenses: 35 AR + 60% bonus and 35 MR + 60% bonus for 2.5s.

Damage: 12-110 () + 3% max, magic damage.

Cooldown: 20s

Font Of Life

Font of Life
Team Heal

Hitting an enemy champion with an attack or ability marks them. When allies or you damage marked champions, heal those allies and yourself. Each ally can trigger this healing once per mark.

Ally Heal: 6% of your max + 30% of your.
Self Heal: 2% of your max + 10% of your.

Mark duration: 3s

Cooldown: 10s for Melee champions, 15s for Ranged champions.

Subsequent heals from other ally's marks are reduced to 25%.

Kraken Slayer

Kraken Slayer
True Damage

Gain stacks when hitting a champion with attacks. When reaching 3 stacks, deal bonus true damage on that attack.

When not attacking a champion for 3 seconds, the stacks will reset.

Damage 28-84 () + 30% bonus + 20%.

Lethal Tempo

Lethal Tempo
Attack Speed

Gain stacks of attack speed when attacking enemy champions. Stacks up to 6 times.

When fully stacked, gain additional Attack Speed.

Each stak: increase 7-13% (Melee) or 4-10% (Ranged) Attack Speed for 6 seconds.

Full stack bonus: Gain 40% Attack Speed.

Domination Runes
Brutal

Brutal
On-hit Damage

Basic attacks deal 12-19 bonus adaptive damage on-hit against champions.

Gathering Storm

Gathering storm
Increasing AD/AP

Every 3 minutes, gain increasing Adaptive AD or AP. Totaling: 2, 5, 9, 14, ect AD или 4, 10, 18, 28, ect AP based on game time.

Hunter Vampirism

Hunter - Vampirism
AD/AP, Vamp

Gain 2% physical vamp or 2% magic vamp. Unique champion takedowns grant 2 AD with 1% physical vamp or 4 AP with 1% magic vamp. (Adaptive).

Triumph

Triumph
Execute, Heal

Champion takedowns restore 10% missing health. Deal 5% more damage to champion below 35% health.

Champion

Sudden Impact
Armor Penetration, Magic Penetration

After exiting stealth or using a dash, leap, blink or teleport effect, damaging an enemy champion grants 13 Armor Penetration and 10 Magic penetration for 4 seconds.

Cooldown: 4s

Weakness

Weakness
Control, Bonus damage

Imparing the movement of enemy champions makes them take 5% more damage in the following 5s.

Scorch

Scorch
Poke

Damaging an enemy champion with an ability burns them, dealing 28-42 bonus magic damage () after 1 seconds.

Cooldown: 8s

Giant Slayer

Giant Slayer
Takedown high health champions

Deal bonus damage based on the enemy champion’s bonus health, up to 14% bonus damage when the enemy champion has 700 bonus health.

Resolve Runes
Adaptive Сarapace

Adaptive Carapace
Health, AR/MR

Gain 50 Health. While below 50% Health, gain 16 AR or 16 MR based on damage type you took more of over the last 60s. (Physical grants AR | Magic grants MR).

Conditioning

Conditioning
Delayed AR/MR

Gain 5 bonus AR and MR after 3 minutes of game time. Every 2 minutes after this gain 2 bonus AR and MR.

Perseverance

Perseverance
Armor and Magic Resistance, Tenacity

Gain 10% tenacity. When immobilized, gain 16-30 Armor and Magic Resistance () for 1.5 seconds. Refresh duration time when immobilized multiple times.

Second Wind

Second Wind
Heal after taking damage

Gain 5 Health every 5 seconds.
After taking damage from an enemy champion, regenerate 6 + (2% of your missing health) over the next 5 seconds. This effect is doubled for melee champions.

Loyalty

Loyalty
Shared Bonus AR/MR

You gain 2 AR and 5 MR. Your closest ally champion gains 5 AR and 2 MR.

Bone Plating

Bone Plating
Block Combo-damage

When taking damage from a champion, the current and next 3 champion abilities or attacks against you and within 1.5s deal 30-60 () less damage.

Cooldown: 30s

Ultimate Shield

Ultimate Shield
Shield

Gain a shield 90-300 after casting your ultimate for 3 seconds. Shield amount is (75 + level × 15 ).

Cooldown: 45s

Nullifying Orb

Nullifying Orb
Shield when low health

If you would take damage from a champion that causes you to fall below 35% of your maximum health, gaina shield for 4 seconds.

Shield: 60 + 50% bonus + 30%.

Cooldown: 60s

Inspiration Runes
Pathfinde

Pathfinder
Mobility, Restore Health, Restore Mana

Gain 30 bonus movement speed in the river. When in the river while out of combat, restore 1.5% missing health or 1.5% missing mana (based on the lowest value) every 1 seconds and gain an additional 20 bonus movement speed.

Mastermind

Mastermind
Objectives, Gold

Deal 10% bonus true damage to epic monsters. Participate in defeating epic monsters to get 100 bonus gold.

Transcendence

Transcendence
CDR

Gain a bonus when reaching the following levels:
At level 1, gain 6 Ability Haste;
at level 6, gain bonus 6 Ability Haste;
at level 11, after Basic Ability hit the target, redue 15% the ability's cooldown time.

Cooldown: 8s

Sweet Tooth

Sweet Tooth
Honeyfruit, Gold

Increases Honeyfruit healing by 20%. Whenever you or a nearby ally eats a Honeyfruit gain 15 gold.

Pack Hunter

Pack Hunter
Mobility, Team Gold

While near ally champions, gain 2% Movement Speeed. For each unique ally you participate in a takedown with, you gain 50 gold and the ally gains 50 gold.

Manaflow Band

Manaflow Band
Mana

Hitting an enemy champion with and ability or empowered attack permanently increases your max mana by 30, up to 300 mana.

Nimbus Cloak

Nimbus Cloak
Movement Speed

After casting a Summoner Spell, gain 10% - 40% movement bonus for 3 seconds. The speedup effectiveness depends onthe Summoner Spell's cooldown.

Demolish

Demolish
Destroy Turrets

When within 5.5 range of the enemy turret, gain a charge every 0.5 seconds, up to 6 times. When fully charged, your next basic attack against the turret deals an additional (200 + 30% max ) Physical Damage.

Cooldown: 30s

Spells
Flash

Flash

Teleport a short distance forward or towards the aimed direction.

Cooldown: 150s

Exhaust

Exhaust

Exhausts target enemy champion, reducing their Movement Speed by 60% and their damage dealt by 40% for 2.5 seconds.

Cooldown: 100s

Wild Rift DRAVEN's COMBOS

🥇HARD 🥈MEDIUM 🥉EASY
Draven Teamfight Engage
R
W
E
F
Q
AA
AA
W
AA
W
AA
W

Use this combo to engage a teamfight.

Use (R) WHIRLING DEATH towards a group of enemies, activate (W) BLOOD RUSH to speed up while approaching the teamfight. Once in range, use (E) STAND ASIDE then FLASH immediately to break apart the enemy team formation. Upon landing, activate your (Q) SPINNING AXE then continue to loop AA and (W) while catching your Spinning Axe.
Only for 💎Premium members. Join our community and unlock the all combos!
Draven Standard All-In
Q
W
AA
R
AA
E
W
AA
W
AA
W

Use this combo to All-In an enemy.

Activate your (Q) SPINNING AXE, then (W) BLOOD RUSH while approaching the enemy. Follow up with AA and (R) WHIRLING DEATH. Catch your Spinning Axe, then AA and (E) STAND ASIDE to slow the enemy. Finish by looping AA and (W) while catching your Spinning Axe.
Only for 💎Premium members. Join our community and unlock the all combos!
Draven Extended Trade
Q
W
AA
E
AA

Use this combo to trade with the enemy in lane.

Activate your (Q) SPINNING AXE, then (W) BLOOD RUSH to speed up while approaching the enemy. Follow up with AA and (E) STAND ASIDE when in range. Finish by catching your Spinning Axe and AA once more.
Only for 💎Premium members. Join our community and unlock the all combos!

Wild Rift DRAVEN's SKILLS LEVELING

SPINNING AXE

(Q) SPINNING AXE
















BLOOD RUSH

(W) BLOOD RUSH
















STAND ASIDE

(E) STAND ASIDE
















WHIRLING DEATH

(R) WHIRLING DEATH
















Wild Rift DRAVEN's ABILITIES

P Q W E R
LEAGUE OF DRAVEN

(PASSIVE) LEAGUE OF DRAVEN

Killing a unit or catching a Spinning Axe grants a stack of Adoration.

Killing champions grant 80 bonus gold, plus 4 per stack of Adoration.

When Draven dies, half of Adoration stacks are lost.

Open video

SPINNING AXE

(Q) SPINNING AXE

10/9/8/7s 45

Gains a Spinning Axe, causing next attack to deal an additional 45 physical damage (45/50/55/60 + 90/100/110/120% bonus attackdamage).

Spinning AxeThe Spinning Axe bounces off the target, allowing Draven to catch and regain it.
Draven can hold two Spinning Axes at once.

Open video

BLOOD RUSH

(W) BLOOD RUSH

10s 40/35/30/25

Gains 20/25/30/35% Attack Speed for 3 seconds and 50/55/60/65% decaying Movement Speed for 1.5 seconds.

Catching a Spinning Axe refreshes Blood Rush's cooldown.

Open video

STAND ASIDE

(E) STAND ASIDE

15/14/13/12s 70

Throws his axes, dealing 75 physical damage (75/120/165/210 + 50% bonus attackdamage) and knock enemies aside, slowing them by 25/30/35/40% for 2 seconds.

Open video

WHIRLING DEATH

(R) WHIRLING DEATH

70/65/60s 100

Hurls two massive axes, dealing 200 physical damage (200/300/400 + 130% bonus attackdamage).

WHIRLING DEATH reactivationThe axes return to Draven when they reach the edge of the map, hit a champion or upon reactivation.Deals 8% less damage as it damages targets, minimum 40%. Upon reversal, the reduction is reset to deal full damage.

Open video

Wild Rift DRAVEN's Counter pick

We propose to consider a list of champions that will be weaker against DRAVEN and, on the contrary, will greatly annoy you while playing LoL Wild Rift.

Worst vs DRAVEN

These picks are weak against DRAVEN at many stages of the game. Champs listed by lowest win rate matchups vs DRAVEN.

Best vs DRAVEN

These picks are strong against DRAVEN at many stages of the game. Champs listed by highest win rate matchups vs DRAVEN.

Best Line Counters vs DRAVEN

These picks counter DRAVEN during early game laning phase and outperform gold farm.

Only for 💎Premium members. Join our community and unlock Best Line Counters!

DRAVEN Best Line Allies

DRAVEN's best duo Line allies as support or ADC.

Only for 💎Premium members. Join our community and unlock Best Line Allies!

DRAVEN: champion change history (buffs and nerfs)

 ADJUST 25.05.2023 (PATCH 4.2)

BASE STATS
Base movement speed +10.
Crit damage rate:200% → 175%.
Attack range: 550 → 575.
Base attack speed: 20% → 30%.
Attack speed per level: 2.2% → 3.2%.
Attack Damage per level: 3.6 → 4.
▼ NERF 28.07.2022 (PATCH 3.3A)

(Q) SPINNING AXE
Bonus Attack Damage ratio: 100/110/120/130% → 90/100/110/120%.
▲ BUFF 08.06.2022 (PATCH 3.2B)

BASE STATS
Base Attack Speed: 10% → 20%.

LEAGUE OF DRAVEN (PASSIVE)
Gold reward: 50g + 4 × stacks → 80g + 4 × stacks.

(W) BLOOD RUSH
Cooldown: 12s → 10s.
▲ BUFF 16.02.2022 (PATCH 3.0a)

(R) WHIRLING DEATH
Bonus AD ratio: 110% → 130%.
▲ BUFF 30.06.2021 (PATCH 2.3B)

(W) BLOOD RUSH
Movement speed: 40/45/50/55% → 50/55/60/65%.

#3 STAND ASIDE
Cooldown: 18/16/14/12s → 15/14/13/12s.
▼ NERF 28.04.2021 (PATCH 2.2B)

(Q) SPINNING AXE
Damage: 55/60/65/70 → 45/50/55/60.
More

DRAVEN's Lore

In Noxus, warriors known as Reckoners face one another in arenas where blood is spilled and strength tested—but none has ever been as celebrated as Draven. A former soldier, he found that the crowds uniquely appreciated his flair for the dramatic, and his unparalleled skill with his spinning axes. Addicted to the spectacle of his own brash perfection, Draven has sworn to defeat whomever he must to ensure that his name is chanted throughout the empire forever more.

Wild Rift DRAVEN Video

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Comments (2)
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10+12=
  1. Long
    +1
    Long Poro 15 Apr 2023 в 03:39
    Can you make build high winrate for aram by Riot API
    1. Gabøx
      +3
      Gabøx Summoner 8 May 2023 в 01:21
      Pls, Spanish page