Wild Rift: DRAVEN Build Guide

DRAVEN Wild Rift
S
BUFFED
200
107 877
19 Aug 2025
Damage
Toughness
Utility
Difficulty

League of Legends: Wild Rift DRAVEN, role - Marksman. Use the guidelines to take your DRAVEN Wild Rift champion play style to the next level. Study in detail the build of items, runes, spells, skills that need to be developed in the first place. In order to find out what position DRAVEN is in the rating table, go to the - Tier List page.

attackdamage 66 (4.5)
heal 630 (128)
healthregeneration 8 (0.7)
attackspeed 0.81 (0.02)
mana 480 (65)
mpreg 15 (1.1)
movementspeed 340 (0)
armor 45 (5)
magicresistance 30 (1.4)
criticalstrike 175 (0)


LEAGUE OF DRAVEN
P

(PASSIVE) LEAGUE OF DRAVEN

Killing a unit or catching a Spinning Axe grants a stack of Adoration.

Killing champions grant 80 bonus gold, plus 4 per stack of Adoration.

When Draven dies, half of Adoration stacks are lost.

SPINNING AXE
Q

(Q) SPINNING AXE

10/9/8/7s 45

Gains a Spinning Axe, causing next attack to deal an additional 45 physical damage (45/50/55/60 + 100/110/120/130% bonus attackdamage).

Spinning AxeThe Spinning Axe bounces off the target, allowing Draven to catch and regain it.
Draven can hold two Spinning Axes at once.

BLOOD RUSH
W

(W) BLOOD RUSH

10s 40/35/30/25

Gains 20/25/30/35% Attack Speed for 3 seconds and 50/55/60/65% decaying Movement Speed for 1.5 seconds.

Catching a Spinning Axe refreshes Blood Rush's cooldown.

STAND ASIDE
E

(E) STAND ASIDE

15/14/13/12s 70

Throws his axes, dealing 75 physical damage (75/120/165/210 + 50% bonus attackdamage) and knock enemies aside, slowing them by 25/30/35/40% for 2 seconds.

WHIRLING DEATH
R

(R) WHIRLING DEATH

70/65/60s 100

Hurls two massive axes, dealing 200 physical damage (200/300/400 + 130% bonus attackdamage).

WHIRLING DEATH reactivationThe axes return to Draven when they reach the edge of the map, hit a champion or upon reactivation.Deals 8% less damage as it damages targets, minimum 40%. Upon reversal, the reduction is reset to deal full damage.

Build Counters Counter Items Tips Con Game Plan Power Spikes

Adc DRAVEN Build items and runes

The information below will help you get familiar with the game on the Adc Line DRAVEN. We have prepared a items builds, runes, summoner spells and ability order for a comfortable game. Situational options for replacing items and runes are also available to you.

Key items

TIPS: Start your build with Long Sword Long Sword. Next, you should pay attention to whether your mobility champion is enough, our further actions will depend on this. If it is hard for you to dodge the enemy's skills or you want to roam on neighboring lines, then it is better to buy Boots of Speed Boots of Speed at an early stage.
Start
Wild Rift Items: Long Sword
Long Sword

Long Sword

+12 Attack Damage

500

Core
Wild Rift Items: Bloodthirster
Bloodthirster

Bloodthirster
Gain shields, Armor and Magic Resist at low Health

+45 Attack Damage
+25% Critical Rate
+15% Attack Speed

Lifeline: Damage that puts you under 35% Health preemptively grants a shield that absorbs 220-530 damage (), 10 Armor and 10 Magic Resist for 5s. (90s Cooldown)
Bloody: +8% Physical Vamp, Attacks that Critically Strike gain an additional 4% Physical Vamp.

3100

Bloodthirster TIPS: This item is a core pick for auto‑attackers who value both damage and durability. It greatly boosts your attack power, critical chance, and attack speed, turning every hit into self‑heal, and at low health provides a powerful shield with extra defensive bonuses. — Perfect for marksmen and auto‑attack fighters who need to dish out damage and survive clutch moments.

Wild Rift Items: Gluttonous Greaves
Gluttonous Greaves

Gluttonous Greaves
Attack Damage, Omnivamp

+35 Attack Damage
+45 Move Speed.

Conversion: +7% Omnivamp.

1400

Gluttonous Greaves TIPS: These boots are perfect for champions who rely on auto-attacks and need constant sustain. They provide bonuses to attack damage and movement speed, while the “Conversion” passive turns a portion of your damage into omnivamp, allowing you to stay in fights longer. Especially useful for marksmen, fighters, and junglers who frequently skirmish and require extra healing from their attacks.

Wild Rift Items: Essence Reaver
Essence Reaver

Essence Reaver
Attacks grant Mana Regen, and damage amplification

+35 Attack Damage
+25% Critical Rate
+20 Ability Haste

Spellblade: Casting an ability generates a Spellblade charge (max 3 charges) that lasts up to 10 second(s). Hitting an enemy with an attack consumes a charge, dealing 90 bonusas physical damage and granting 40 Movement Speed for 2 second(s). This bonus damage can Critically Strike. Each ability generates only one charge per 2 second(s).
Mana Siphon: Attacks restore 3% missingMana on-hit.

3000

Essence Reaver TIPS: This item is perfect for hybrid auto‑attack champions who need mana sustain and enhanced damage after casting abilities. It boosts ability haste, and after using a skill, your next basic attack hits harder and grants a burst of movement speed. Additionally, auto‑attacks restore a portion of your missing mana, keeping you in fights longer. — A great pick for marksmen and fighters who weave spells into their auto‑attack rotations for maximum DPS and mana sustainability.

Boots/Enchant
Wild Rift Items: Gluttonous Greaves
Gluttonous Greaves

Gluttonous Greaves
Attack Damage, Omnivamp

+35 Attack Damage
+45 Move Speed.

Conversion: +7% Omnivamp.

1400

Gluttonous Greaves TIPS: These boots are perfect for champions who rely on auto-attacks and need constant sustain. They provide bonuses to attack damage and movement speed, while the “Conversion” passive turns a portion of your damage into omnivamp, allowing you to stay in fights longer. Especially useful for marksmen, fighters, and junglers who frequently skirmish and require extra healing from their attacks.

Wild Rift Items: Berserker's Greaves
Berserker's Greaves

Berserker's Greaves
Attack Speed

+20 Attack Damage
+35% Attack Speed
+45 Move Speed.

Blessed Blade: Reduces Attacks restore 8 Health on hit.

1400

Berserker's Greaves TIPS: These boots grant a significant boost to attack speed and movement speed, while empowering your basic attacks with on‑hit life steal. — A great pick for marksmen and auto‑attack bruisers who need mobility, rapid attack cadence, and constant sustain in fights.

Wild Rift Items: Galeforce
Galeforce

Galeforce
Grants a dash and damage bonus

Cloudburst (Active): Dash in a target direction and fire 3 missile(s) at the lowest Health enemy near your destination, prioritizing champions. Deal physical damage equal to 50-150 () plus 45% bonus. (50s cooldown)

500

Galeforce TIPS: This enchant is perfect for marksmen and assassins who need both mobility and execution damage. The active dash closes gaps instantly, then a volley of missiles locks onto the lowest-health target, securing kills or enabling a swift escape.

Е
Wild Rift Items: Quicksilver Enchant
Quicksilver Enchant

Quicksilver Enchant
Dispels crowd control

Quicksilver (Active): Removes all crowd control effects currently affecting you, and become immune to crowd control effects for 0.75 seconds.
Perseverance (Passive): After the Quicksilver effects ends, grant 30% Tenacity and 30% Slow Resist for 1.5 seconds. (60s Cooldown)

Cannot be used during knock up or knock back effects.

800

Quicksilver Enchant TIPS: This enchant cleanses all crowd control effects, grants brief CC immunity, then boosts your tenacity and slow resist. Perfect for champions who need to quickly purge control to stay in the fight.

Е
TIPS: Finally, for your items, you should build Bloodthirster Bloodthirster (Gain shields, Armor and Magic Resist at low Health) as your first item, followed by Gluttonous Greaves Gluttonous Greaves (Grants Attack Damage and Omnivamp) or Berserker's Greaves Berserker's Greaves (Grants Attack Speed) depending on the situation. (sometimes it will still be better to build a boot as the first item, which significantly increases the mobility of your champion) the third key element in our build is Essence Reaver Essence Reaver (Attacks grant Mana Regen, and damage amplification).

Maybe now it's time to think about upgrading your boot, invest in Galeforce Galeforce (Grants a dash and damage bonus). You may want to replace it with Quicksilver Enchant Quicksilver Enchant (Dispels crowd control), it all depends on your playstyle and the situation on the battlefield.

The remaining last three items are situational, of course you can use the example builds above. But for a more effective game you will need to pay attention to the situation on the battlefield.
Example build
Wild Rift Items: Bloodthirster
Bloodthirster

Bloodthirster
Gain shields, Armor and Magic Resist at low Health

+45 Attack Damage
+25% Critical Rate
+15% Attack Speed

Lifeline: Damage that puts you under 35% Health preemptively grants a shield that absorbs 220-530 damage (), 10 Armor and 10 Magic Resist for 5s. (90s Cooldown)
Bloody: +8% Physical Vamp, Attacks that Critically Strike gain an additional 4% Physical Vamp.

3100

Bloodthirster TIPS: This item is a core pick for auto‑attackers who value both damage and durability. It greatly boosts your attack power, critical chance, and attack speed, turning every hit into self‑heal, and at low health provides a powerful shield with extra defensive bonuses. — Perfect for marksmen and auto‑attack fighters who need to dish out damage and survive clutch moments.

Wild Rift Items: Gluttonous Greaves
Gluttonous Greaves

Gluttonous Greaves
Attack Damage, Omnivamp

+35 Attack Damage
+45 Move Speed.

Conversion: +7% Omnivamp.

1400

Gluttonous Greaves TIPS: These boots are perfect for champions who rely on auto-attacks and need constant sustain. They provide bonuses to attack damage and movement speed, while the “Conversion” passive turns a portion of your damage into omnivamp, allowing you to stay in fights longer. Especially useful for marksmen, fighters, and junglers who frequently skirmish and require extra healing from their attacks.

Wild Rift Items: Essence Reaver
Essence Reaver

Essence Reaver
Attacks grant Mana Regen, and damage amplification

+35 Attack Damage
+25% Critical Rate
+20 Ability Haste

Spellblade: Casting an ability generates a Spellblade charge (max 3 charges) that lasts up to 10 second(s). Hitting an enemy with an attack consumes a charge, dealing 90 bonusas physical damage and granting 40 Movement Speed for 2 second(s). This bonus damage can Critically Strike. Each ability generates only one charge per 2 second(s).
Mana Siphon: Attacks restore 3% missingMana on-hit.

3000

Essence Reaver TIPS: This item is perfect for hybrid auto‑attack champions who need mana sustain and enhanced damage after casting abilities. It boosts ability haste, and after using a skill, your next basic attack hits harder and grants a burst of movement speed. Additionally, auto‑attacks restore a portion of your missing mana, keeping you in fights longer. — A great pick for marksmen and fighters who weave spells into their auto‑attack rotations for maximum DPS and mana sustainability.

Wild Rift Items: Mortal Reminder
Mortal Reminder

Mortal Reminder
Armor Penetration (%) and reduced enemy healing

+25 Attack Damage
+25% Critical Rate
+15% Attack Speed

Last Whisper:  +30% Armor Penetration. Attacks that Critically Strike gain an additional  6% Armor Penetration.
Sepsis: Dealing physical damage to enemy champions applies 50% Grievous Wounds for 3 seconds.

Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

3300

Mortal Reminder TIPS: This item is perfect for auto‑attackers who need to shred through armor and cut down enemy healing. It boosts your penetration to deal more damage against tanky targets and applies grievous wounds on hit, reducing all healing and regen effects. — Ideal against tanks and high‑heal champions, and for marksmen and auto‑attack fighters who need to pierce defenses and curb enemy sustain.

Wild Rift Items: Magnetic Blaster
Magnetic Blaster

Magnetic Blaster
Increases attack range and damage

+25% Critical Rate
+35% Attack Speed

Fervor: +5% Move Speed.
Energized: Moving and attacking will generate an Energized Attack.
Power Blitz: Energized Attacks gain 100 range (50 range for melee attacks), deal 50-120 bonus magic damage, and grant 60 Movement Speed for 0.75 seconds. This damage bounces to 5 nearby enemies and can Critically Strike.
(Deals 20-50% bonus damage against minions.)

2900

Magnetic Blaster TIPS: This item extends your attack range and adds hybrid damage by empowering every fourth attack with a magic burst that can bounce to multiple targets and critically strike. Moving and attacking charges the empowered strike, and upon activation you gain a hefty movement speed boost, aiding both chase and retreat. — Perfect for marksmen and auto‑attack bruisers who want more reach, multi‑target damage, and extra mobility in skirmishes.

Wild Rift Items: Infinity Edge
Infinity Edge

Infinity Edge
Increases Critical Strike Damage

+60 Attack Damage
+25% Critical Rate

Infinity: Critical Strikes deal 205% damage instead of 175%.
Limit Break: When your totalgain from items exceeds 100%, every 1% excessgrants 0.6 bonus Critical Damage.

3400

Infinity Edge TIPS: This item greatly amplifies your auto‑attack power by boosting the base damage of critical strikes and granting extra critical damage when your total crit chance from items is capped. — Perfect for marksmen and auto‑attack fighters looking to maximize their crit damage and squeeze even more value out of high crit chance builds.

Situational items

Buy items that will effectively counter your opponents, help you and your allies. Use this section to find out which items will be useful to you in a particular situation.
Сhange
Wild Rift Items: Serpent's Fang
Wild Rift Items: Guardian Angel
Wild Rift Items: Maw of Malmortius
Wild Rift Items: Trinity Force
Anti-Shielding
Wild Rift Items: Infinity Edge
Infinity Edge

Infinity Edge
Increases Critical Strike Damage

+60 Attack Damage
+25% Critical Rate

Infinity: Critical Strikes deal 205% damage instead of 175%.
Limit Break: When your totalgain from items exceeds 100%, every 1% excessgrants 0.6 bonus Critical Damage.

3400

Infinity Edge TIPS: This item greatly amplifies your auto‑attack power by boosting the base damage of critical strikes and granting extra critical damage when your total crit chance from items is capped. — Perfect for marksmen and auto‑attack fighters looking to maximize their crit damage and squeeze even more value out of high crit chance builds.

Wild Rift Items: Serpent's Fang
Serpent's Fang

Serpent's Fang
Anti-Shielding

+50 Attack Damage
+10 Ability Haste

Stab:  +15 Armor Penetration.
Shield Reaver: Dealing damage to an enemy champion reduces any shields they gain for 3s. Melee champions apply (10% of bonus AD + 40)% shield reduction, capped at 60%; while ranged champions apply (10% of bonus AD + 25)% shield reduction, capped at 45%. When you damage an enemy who is unaffected by Shield Reaver, all shields on them are reduced by the same values.


2800

Serpent's Fang TIPS: This item is perfect for assassins and champions who face enemies with a lot of shields. It provides bonuses to attack damage and ability haste, along with increased armor penetration, making it effective against well-protected enemies. The "Shield Reaver" effect allows you to reduce the effectiveness of shields gained by enemy champions, depending on your bonus attack damage, helping to quickly break through shields. This item is especially useful against champions who rely on shields for defense, such as Lux, Braum, and others.

Serpent's Fang Serpent's Fang — This item is perfect for assassins and champions who face enemies with a lot of shields. It provides bonuses to attack damage and ability haste, along with increased armor penetration, making it effective against well-protected enemies. The "Shield Reaver" effect allows you to reduce the effectiveness of shields gained by enemy champions, depending on your bonus attack damage, helping to quickly break through shields. This item is especially useful against champions who rely on shields for defense, such as Lux, Braum, and others.
Revives at death
Wild Rift Items: Infinity Edge
Infinity Edge

Infinity Edge
Increases Critical Strike Damage

+60 Attack Damage
+25% Critical Rate

Infinity: Critical Strikes deal 205% damage instead of 175%.
Limit Break: When your totalgain from items exceeds 100%, every 1% excessgrants 0.6 bonus Critical Damage.

3400

Infinity Edge TIPS: This item greatly amplifies your auto‑attack power by boosting the base damage of critical strikes and granting extra critical damage when your total crit chance from items is capped. — Perfect for marksmen and auto‑attack fighters looking to maximize their crit damage and squeeze even more value out of high crit chance builds.

Wild Rift Items: Guardian Angel
Guardian Angel

Guardian Angel
Revives at death

+40 Attack Damage
+40 Armor

Resurrect: Upon taking lethal damage, restores 50% Health and 30% Mana after 4 seconds of stasis. (210s Cooldown)

3400

Guardian Angel TIPS: This item is perfect for champions who need a second chance in teamfights. It is especially effective against champions with high burst damage, such as Zed, Syndra, or Zoe, as well as against strong diving champions like Camille, Kha'Zix, or Lee Sin. The Resurrection effect allows you to return to the fight after taking lethal damage, restoring health and mana, giving you a chance to continue fighting and assist your team even in critical moments.

Guardian Angel Guardian Angel — This item is perfect for champions who need a second chance in teamfights. It is especially effective against champions with high burst damage, such as Zed, Syndra, or Zoe, as well as against strong diving champions like Camille, Kha'Zix, or Lee Sin. The Resurrection effect allows you to return to the fight after taking lethal damage, restoring health and mana, giving you a chance to continue fighting and assist your team even in critical moments.
Converts damage from attacks into a magic shield
Wild Rift Items: Infinity Edge
Infinity Edge

Infinity Edge
Increases Critical Strike Damage

+60 Attack Damage
+25% Critical Rate

Infinity: Critical Strikes deal 205% damage instead of 175%.
Limit Break: When your totalgain from items exceeds 100%, every 1% excessgrants 0.6 bonus Critical Damage.

3400

Infinity Edge TIPS: This item greatly amplifies your auto‑attack power by boosting the base damage of critical strikes and granting extra critical damage when your total crit chance from items is capped. — Perfect for marksmen and auto‑attack fighters looking to maximize their crit damage and squeeze even more value out of high crit chance builds.

Wild Rift Items: Maw of Malmortius
Maw of Malmortius

Maw of Malmortius
Converts damage from attacks into a magic shield

+55 Attack Damage
+45 Magic Resistance
+10 Ability Haste

Demonbane: 20% of the damage that your attack deals, or 15% of the physical damage that your abilities deal is converted into a magic shield that absorbs up to 60-400 magic damage. The shield decays by 5% per second.

3000

Maw of Malmortius TIPS: This item is a great choice against burst mages like Vex, Syndra, and Annie, who can quickly take you down. It provides bonuses to attack damage, magic resistance, and ability haste, helping you resist magic damage. The "Demonbane" effect converts a portion of the physical damage you deal into a magic shield that absorbs magic damage, making it especially effective against both burst and sustained damage mages like Vladimir and Swain who rely on consistent damage over time.

Maw of Malmortius Maw of Malmortius — This item is a great choice against burst mages like Vex, Syndra, and Annie, who can quickly take you down. It provides bonuses to attack damage, magic resistance, and ability haste, helping you resist magic damage. The "Demonbane" effect converts a portion of the physical damage you deal into a magic shield that absorbs magic damage, making it especially effective against both burst and sustained damage mages like Vladimir and Swain who rely on consistent damage over time.
Well-Rounded
Wild Rift Items: Infinity Edge
Infinity Edge

Infinity Edge
Increases Critical Strike Damage

+60 Attack Damage
+25% Critical Rate

Infinity: Critical Strikes deal 205% damage instead of 175%.
Limit Break: When your totalgain from items exceeds 100%, every 1% excessgrants 0.6 bonus Critical Damage.

3400

Infinity Edge TIPS: This item greatly amplifies your auto‑attack power by boosting the base damage of critical strikes and granting extra critical damage when your total crit chance from items is capped. — Perfect for marksmen and auto‑attack fighters looking to maximize their crit damage and squeeze even more value out of high crit chance builds.

Wild Rift Items: Trinity Force
Trinity Force

Trinity Force
Well-Rounded

+250 Max Health
+30 Attack Damage
+30% Attack Speed
+25 Ability Haste

Fervor: +5% Move Speed.
Spellblade: Using an ability causes the next attack used within 10 seconds to deal bonus physical damage equal to 200% base AD(1.5s Cooldown). Damage is reduced vs structures.
Valor: Attacks grant 20 Move Speed and kills grant 60 Move Speed for 2 seconds. Bonuses do not stack. Ranged champions gain halved values.

3333

Trinity Force TIPS: This item is perfect for champions who frequently use both abilities and auto-attacks in combat. It provides bonuses to health, attack damage, attack speed, and ability haste, making it a versatile choice for fighters who are in the thick of the action. The "Spellblade" effect allows you to deal bonus physical damage after using an ability, enhancing your auto-attacks. The "Valor" effect grants bonus movement speed after attacks, making you more mobile in fights. This item is especially useful for champions who frequently use their abilities but also rely on auto-attacks to deal damage.

Trinity Force Trinity Force — This item is perfect for champions who frequently use both abilities and auto-attacks in combat. It provides bonuses to health, attack damage, attack speed, and ability haste, making it a versatile choice for fighters who are in the thick of the action. The "Spellblade" effect allows you to deal bonus physical damage after using an ability, enhancing your auto-attacks. The "Valor" effect grants bonus movement speed after attacks, making you more mobile in fights. This item is especially useful for champions who frequently use their abilities but also rely on auto-attacks to deal damage.

Summoner Spells

If you want to use this DRAVEN Adc build, you should take Flash Flash (Teleport a short distance) and Exhaust Exhaust (Exhausts target enemy champion, reducing their Movement Speed and their damage dealt) as your Summoner Spells.
Flash Wild Rift
Flash

Flash

Teleport a short distance forward or towards the aimed direction.

Cooldown: 150s

Exhaust Wild Rift
Exhaust

Exhaust

Exhausts target enemy champion, reducing their Movement Speed by 35% and their damage dealt by 40% for 2.5 seconds.

Cooldown: 100s

Cleanse Wild Rift
Cleanse

Cleanse

Removes disables (including spell debuffs) affecting your champion and grants immunity to disables for 0.25 seconds.

Cooldown: 110s

Runes BUILD

For runes, you should pick Conqueror Conqueror (Gain stacks of AD or AP when hitting a champion with separate attacks or abilities. Stacks up to 6 times. When fully stacked, gain bonus Omnivamp (Adaptive).) as your keystone, followed by Brutal Brutal (Attacks deal bonus damage to enemy champions.), Coup de Grace Coup de Grace (Increases damage dealt to enemy champions with low Health.) and Legend: Alacrity Legend: Alacrity (Gains Attack Speed.) in the primary tree, as well as Bone Plating Bone Plating (Reduces incoming damage.) in the secondary tree. Below you can see possible options for replacing runes.
Wild Rift Keystone Runes: Conqueror

Conqueror
Stacking Damage, Vamp

Gain stacks of Adaptive Force when hitting a champion with separate attacks or abilities. Stacks up to 6 times. When fully stacked, gain bonus omnivamp.

Per stack: 3-7 bonus or 4-11  for 6s.

Fully stacked bonus: Melee - 9%, Ranged - 5% bonus Omnivamp .

Conqueror
Stacking Damage, Vamp
Gain stacks of AD or AP when hitting a champion with separate attacks or abilities. Stacks up to 6 times. When fully stacked, gain bonus Omnivamp (Adaptive).
Wild Rift Precision Runes: Brutal

Brutal
On-hit Damage

Basic attacks deal 7-21 bonus adaptive damage on-hit against champions.

Brutal
On-hit Damage
Attacks deal bonus damage to enemy champions.
Wild Rift Precision Runes: Coup de Grace

Coup de Grace
Bonus Damage

When an enemy champion has less than 40% Health, deals 8% bonus adaptive damage.

Coup de Grace
Bonus Damage
Increases damage dealt to enemy champions with low Health.
Wild Rift Precision Runes: Legend Alacrity

Legend: Alacrity
Bonus Attack Speed

Gains 3% Attack Speed. Takedown monsters, enemy champions, or minions to gain up to an additional 20% Attack Speed.

Legend: Alacrity
Bonus Attack Speed
Gains Attack Speed.
Wild Rift Resolve Runes: Bone Plating

Bone Plating
Block Combo-damage

When taking damage from a champion, the current and next 3 champion abilities or attacks against you and within 1.5s deal 30-60 () less damage.

Cooldown: 30s

Bone Plating
Block Combo-damage
Reduces incoming damage.

Situational Runes

Сhange
Giant Slayer
Legend: Bloodline
Takedown high health champions
Coup de Grace
Coup de Grace

Coup de Grace
Bonus Damage

When an enemy champion has less than 40% Health, deals 8% bonus adaptive damage.

Giant Slayer
Giant Slayer

Giant Slayer
Takedown high health champions

Deal bonus damage based on the enemy champion’s bonus health, up to 16% bonus damage when the enemy champion has 1600 bonus health.

Giant Slayer Giant Slayer — The rune deals bonus damage based on the enemy champion's bonus health, up to 16% bonus damage when the enemy champion has 1600 or more bonus health. It is perfect for champions who face enemies with high amounts of health, such as tanks. The rune helps effectively break through high health opponents, making it an excellent choice for damage-focused champions.
Omnivamp
Legend: Alacrity
Legend: Alacrity

Legend: Alacrity
Bonus Attack Speed

Gains 3% Attack Speed. Takedown monsters, enemy champions, or minions to gain up to an additional 20% Attack Speed.

Legend: Bloodline
Legend: Bloodline

Legend: Bloodline
Omnivamp

Gains 1% Omnivamp . Takedown monsters, enemy champions, or minions to gain up to an additional 7% Omnivamp .

Legend: Bloodline Legend: Bloodline — The rune increases your omnivamp by 1%, allowing you to restore health when dealing damage to both enemies and allies. By taking down monsters, enemy champions, or minions, you gain additional bonuses, increasing your omnivamp up to 7%. This rune is suitable for champions such as fighters, junglers, and marksmen who actively engage in battles. Marksmen, who are often in the heart of the action, can effectively sustain themselves with omnivamp, enhancing their survivability in fights.

Skills Order

For the skill order, you want to stick with (Q) (W) (E). You can learn more about abilities order at all levels by studying the diagram below.
SPINNING AXE

(Q) SPINNING AXE

10/9/8/7s 45

Gains a Spinning Axe, causing next attack to deal an additional 45 physical damage (45/50/55/60 + 100/110/120/130% bonus attackdamage).

Spinning AxeThe Spinning Axe bounces off the target, allowing Draven to catch and regain it.
Draven can hold two Spinning Axes at once.

(Q) SPINNING AXE
















BLOOD RUSH

(W) BLOOD RUSH

10s 40/35/30/25

Gains 20/25/30/35% Attack Speed for 3 seconds and 50/55/60/65% decaying Movement Speed for 1.5 seconds.

Catching a Spinning Axe refreshes Blood Rush's cooldown.

(W) BLOOD RUSH
















STAND ASIDE

(E) STAND ASIDE

15/14/13/12s 70

Throws his axes, dealing 75 physical damage (75/120/165/210 + 50% bonus attackdamage) and knock enemies aside, slowing them by 25/30/35/40% for 2 seconds.

(E) STAND ASIDE
















WHIRLING DEATH

(R) WHIRLING DEATH

70/65/60s 100

Hurls two massive axes, dealing 200 physical damage (200/300/400 + 130% bonus attackdamage).

WHIRLING DEATH reactivationThe axes return to Draven when they reach the edge of the map, hit a champion or upon reactivation.Deals 8% less damage as it damages targets, minimum 40%. Upon reversal, the reduction is reset to deal full damage.

(R) WHIRLING DEATH
















Adc DRAVEN Counters

We have prepared lists of champions that can really annoy you during a match with the game on the Adc DRAVEN. We have also prepared a list of champions with whom you will be comfortable being on the same team. These lists are relative and depend greatly on your level of play, the skills of your allies and opponents. Do not forget that each situation is individual!

DRAVEN Wild Rift

Threats

Extreme
[6]
Major
[12]
Even
[16]
Minor
[10]

Only for Premium members.
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Only for Premium members.
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Only for Premium members.
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Synergies

Ideal
[7]
Strong
[5]
Ok
[8]
Low
[6]

Only for Premium members.
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Only for Premium members.
Join our community and unlock the all premium content!

Only for Premium members.
Join our community and unlock the all premium content!

Adc DRAVEN Counter Items

We have prepared a list of items and spells that will help counter Adc DRAVEN in a given situation. Buy items wisely, only if it is really necessary for a specific situation!

Armor

Items that reduce Auto Attacks (AA) / Physical Damage.
Wild Rift Items: Plated Steelcaps
Plated Steelcaps

Plated Steelcaps
Reduces Physical Damage

+150 Max Health
+100% Health Regen
+35 Armor
+45 Move Speed.

Block: Reduces physical damage taken from champions by 7-10% ().

1350

Plated Steelcaps TIPS: These boots provide solid protection against physical damage, boosting your durability and movement speed. The “Block” passive further reduces incoming basic attacks and physical damage from enemy champions. — The perfect pick for tanks, bruisers, and supports who need to soak up auto‑attacks while staying mobile in fights.

Wild Rift Items: Guardian Angel
Guardian Angel

Guardian Angel
Revives at death

+40 Attack Damage
+40 Armor

Resurrect: Upon taking lethal damage, restores 50% Health and 30% Mana after 4 seconds of stasis. (210s Cooldown)

3400

Guardian Angel TIPS: This item is perfect for champions who need a second chance in teamfights. It is especially effective against champions with high burst damage, such as Zed, Syndra, or Zoe, as well as against strong diving champions like Camille, Kha'Zix, or Lee Sin. The Resurrection effect allows you to return to the fight after taking lethal damage, restoring health and mana, giving you a chance to continue fighting and assist your team even in critical moments.

Wild Rift Items: Randuin's Omen
Randuin's Omen

Randuin's Omen
Attack to heal from enemy Critical Strikes

+400 Max Health
+75 Armor

Countercurrent: When you are Critically Struck or take physical damage, gain 1 stack of Countercurrent. Each stack of Countercurrent grants 5% Critical Strike damage reduction. Stacks up to 4 times. Upon reaching full stacks, grants 20% bonus Movement Speed and slow resist equal to 20% plus 0.5% of bonus Health.

2800

Randuin's Omen TIPS: Randuin's Omen Attack to heal from enemy Critical Strikes +400 Max Health +75 Armor Countercurrent: When you are Critically Struck or take physical damage, gain 1 stack of Countercurrent. Each stack of Countercurrent grants 5% Critical Strike damage reduction. Stacks up to 4 times. Upon reaching full stacks, grants 20% bonus Movement Speed and slow resist equal to 20% plus 0.5% of bonus Health. 2800 Randuin's Omen TIPS: Pick the item if enemy team has a lot of physical damage, you need increased armor and you want to get an additional bonus to movement speed and resistance to slowdowns.. Effective against champions who deal consistent crit based damage like Jinx, Yasuo or Tryndamere.

Wild Rift Items: Thornmail
Thornmail

Thornmail
Reflects damage and reduces enemy healing

+200 Max Health
+75 Armor

Thorns: When struck by an enemy champion's attack, deal 20 + 6% bonus Armor + 2% bonus Health magic damage to the attacker and inflict 50% Grievous Wounds for 3 second(s).

Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

2700

Thornmail TIPS: This item provides a large boost to health and armor, and its “Thorns” passive reflects magic damage when hit by basic attacks, applying Grievous Wounds to reduce enemy healing. It’s ideal against multiple auto-attack or strong heal champions, and helps you soak damage for your team. Pick this up when the enemy team has many auto-attack reliant champions (e.g., Yasuo, Tryndamere, Jinx) or heavy healing (e.g., Soraka, Vladimir, Samira), and you need to absorb incoming damage.

Wild Rift Items: Frozen Heart
Frozen Heart

Frozen Heart
Reduces all nearby enemies Attack Speed

+80 Armor
+200 Max Mana
+25 Ability Haste

Winter's Caress: Basic attacks and magic damage caused by you or inflicted upon you and nearby allies, will apply stacks of Chill to the enemy champion for 3 seconds. Each stack of Chill slows enemy attack speed by 9%, up to a maximum of 4 stacks or 36% attack speed reduction. Each individual ability has a 3 seconds cooldown on applying Chill stacks.

2700

Frozen Heart TIPS: This item is ideal for tanks and support champions who need to slow enemy attack speed and maintain a healthy mana pool. It provides substantial bonuses to armor, mana, and ability haste. The “Winter’s Caress” passive applies up to four stacks of Chill on enemy champions through your basic attacks, abilities, or any magic damage they take—each stack slows their attack speed by 9%, up to 36% at full stacks. This weakens enemy marksmen and fighters, making it harder for them to deal sustained damage in fights.

Reduce Attack Speed

Items that reduce DRAVEN Attack Speed.
Warden's Mail Wild Rift
Warden's Mail

Warden's Mail
Reduces enemy's Attack Speed

+35 Armor

Cold Steel: Reduce the Attack Speed of enemies by 15% for 1.5 seconds when struck by an attack.

1050

Wild Rift Items: Frozen Heart
Frozen Heart

Frozen Heart
Reduces all nearby enemies Attack Speed

+80 Armor
+200 Max Mana
+25 Ability Haste

Winter's Caress: Basic attacks and magic damage caused by you or inflicted upon you and nearby allies, will apply stacks of Chill to the enemy champion for 3 seconds. Each stack of Chill slows enemy attack speed by 9%, up to a maximum of 4 stacks or 36% attack speed reduction. Each individual ability has a 3 seconds cooldown on applying Chill stacks.

2700

Frozen Heart TIPS: This item is ideal for tanks and support champions who need to slow enemy attack speed and maintain a healthy mana pool. It provides substantial bonuses to armor, mana, and ability haste. The “Winter’s Caress” passive applies up to four stacks of Chill on enemy champions through your basic attacks, abilities, or any magic damage they take—each stack slows their attack speed by 9%, up to 36% at full stacks. This weakens enemy marksmen and fighters, making it harder for them to deal sustained damage in fights.

Reduced Healing

Items with Grievous Wounds that can reduce DRAVEN Healing effects.
Ignite Wild Rift
Ignite

Ignite

Ignites target enemy champion, dealing 72 true damage (72–380 ) over 5 and applying 60% Grievous Wounds for the duration.

Grievous Wound reduces the effectiveness of Healing and Regeneration effects.

Cooldown: 100s

Executioner's Calling Wild Rift
Executioner's Calling

Executioner's Calling
Physical Damage reduces enemy healing

+15 Attack Damage

Rend: Physical Damage inflicts 40% Grievous Wounds to enemy champions for 3 seconds. Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

800

Oblivion Orb Wild Rift
Oblivion Orb

Oblivion Orb
Magic damage reduces enemy healing

+30 Ability Power

Cursed: Magic damage inflicts 40% Grievous Wounds to enemy champions for 3 seconds.

Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

800

Bramble Vest Wild Rift
Bramble Vest

Bramble Vest
Reflects damage and reduces enemy healing

+30 Armor

Thorns: When struck by an attack, deal 4 magic damage + 6% bonus armor to the attacker and inflict 40% Grievous Wounds for 3 seconds if they are a champion.

Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

1000

Wild Rift Items: Mortal Reminder
Mortal Reminder

Mortal Reminder
Armor Penetration (%) and reduced enemy healing

+25 Attack Damage
+25% Critical Rate
+15% Attack Speed

Last Whisper:  +30% Armor Penetration. Attacks that Critically Strike gain an additional  6% Armor Penetration.
Sepsis: Dealing physical damage to enemy champions applies 50% Grievous Wounds for 3 seconds.

Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

3300

Mortal Reminder TIPS: This item is perfect for auto‑attackers who need to shred through armor and cut down enemy healing. It boosts your penetration to deal more damage against tanky targets and applies grievous wounds on hit, reducing all healing and regen effects. — Ideal against tanks and high‑heal champions, and for marksmen and auto‑attack fighters who need to pierce defenses and curb enemy sustain.

Wild Rift Items: Chempunk Chainsword
Chempunk Chainsword

Chempunk Chainsword
Reduces enemy healing

+250 Max Health
+45 Attack Damage
+15 Ability Haste

Punishment: Dealing physical damage to enemy champions applies 50% Grievous Wounds for 3 seconds.

Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

2800

Chempunk Chainsword TIPS: This item is perfect for champions who face enemies with high sustain, such as Dr. Mundo, Soraka, and Yuumi, who have significant healing abilities. The "Punishment" effect applies Grievous Wounds, reducing the effectiveness of healing and regeneration by 50%, making this item effective against champions who rely on healing. It’s also useful against champions who rely on lifesteal, such as Aatrox, Darius, and Fiora, as it helps reduce the effectiveness of their healing.

Wild Rift Items: Morellonomicon
Morellonomicon

Morellonomicon
Magic damage reduces enemy healing

+150 Max Health
+70 Ability Power
+7% Magic Penetration
+20 Ability Haste

Affliction: Dealing magic damage to enemy champions inflicts 50% Grievous Wounds for 3 seconds.

Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

2500

Morellonomicon TIPS: This item is perfect for mages who need to reduce the effectiveness of healing and regeneration on enemies. It provides bonuses to maximum health, ability power, magic penetration, and ability haste. The "Affliction" effect applies Grievous Wounds on enemy champions when you deal magic damage, reducing their healing and regeneration effectiveness by 50% for 3 seconds. This item is especially useful against champions who rely on healing, such as Soraka, Dr. Mundo, and Vladimir.

Wild Rift Items: Thornmail
Thornmail

Thornmail
Reflects damage and reduces enemy healing

+200 Max Health
+75 Armor

Thorns: When struck by an enemy champion's attack, deal 20 + 6% bonus Armor + 2% bonus Health magic damage to the attacker and inflict 50% Grievous Wounds for 3 second(s).

Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

2700

Thornmail TIPS: This item provides a large boost to health and armor, and its “Thorns” passive reflects magic damage when hit by basic attacks, applying Grievous Wounds to reduce enemy healing. It’s ideal against multiple auto-attack or strong heal champions, and helps you soak damage for your team. Pick this up when the enemy team has many auto-attack reliant champions (e.g., Yasuo, Tryndamere, Jinx) or heavy healing (e.g., Soraka, Vladimir, Samira), and you need to absorb incoming damage.

Cleanse or Block Spells

Items with ability or property to cleanse or block negative spells.
Wild Rift Items: Stasis Enchant
Stasis Enchant

Stasis Enchant
Turn invulnerable

Stasis (Active): Become invulnerable and untargetable for 2.5 seconds, but unable to move, attack, cast abilities or use items. (120s Cooldown)

1000

Stasis Enchant TIPS: This Enchant renders you invulnerable and untargetable for 2.5 s, but prevents movement, attacks, and ability or item use. Perfect for surviving critical moments against assassins and high burst damage.

Е

Gain a Shield

Gives you a shield that increases your chances of survival against DRAVEN.
Wild Rift Items: Sterak's Gage
Sterak's Gage

Sterak's Gage
Taking damage triggers a shield

+400 Max Health

Heavy Handed: +50% base Attack Damage as bonus Attack Damage.
Lifeline: Damage that puts you under 35% Health grants a shield that equal to 75% of your bonus health that decays over 3 seconds (90s Cooldown).
Sterak's Fury: Triggering Lifeline increases size, empowers you, removes all crowd control effects on you (except Airborne), and grants 30% Tenacity for 4 seconds.

3200

Sterak's Gage TIPS: This item is perfect for champions who need survivability in team fights, especially for tanks and fighters who take frontline positions. It provides bonuses to maximum health, attack damage, and helps increase your survivability. The "Lifeline" effect activates when your health drops below 35%, granting a shield that absorbs damage, helping you survive heavy hits. "Sterak's Fury" empowers you, increases your size, removes crowd control effects (except airborne), and grants 30% tenacity for 4 seconds, allowing you to survive and continue fighting through heavy crowd control and burst damage from enemies. This item is especially useful against champions with burst damage, such as Zed and Talon, and against champions with heavy CC, like Lissandra and Nautilus.

Immortal Shieldbow Wild Rift
Immortal Shieldbow

Immortal Shieldbow
Gain a Shield and Physical Vamp when health is low

+40 Attack Damage
+25% Critical Rate
+15% Attack Speed
+5% Physical Vamp

Lifeline: Damage that puts you under 35% Health preemptively grants a shield that absorbs 250-550 damage () for 5 seconds. (90s Cooldown).

Buttle Furor: Triggering Lifeline grants  +8% Physical Vamp for 8 seconds.

3000

Immortal Shieldbow TIPS: This item is perfect for champions who need a lot of sustain in fights. It provides bonuses to attack damage, critical strike chance, attack speed, and physical vamp, helping you sustain and deal damage. The "Lifeline" effect activates when your health drops below 35%, granting a shield that absorbs damage for 5 seconds, giving you a chance to survive dangerous moments in a fight. "Buttle Furor" adds physical vamp when the shield is triggered, enhancing your sustain. This item is especially useful for champions who rely on high AD, such as Draven and Jhin, and when facing champions who deal a lot of physical damage, such as Master Yi, and Tryndamere.

Wild Rift Items: Locket Enchant
Locket Enchant

Locket Enchant
Area of effect magic shield

Locket (Active):  Grants a shield to yourself and nearby allied champions that each absorbs 60-330 damage for 2.5 seconds. (60s cooldown)

This effect is reduced by 50% if the target has been affected by another Locket in the last 20 seconds.

500

Locket Enchant TIPS: This enchant grants a magic shield to you and nearby allies, absorbing damage for a brief duration. The shield is ideal in large teamfights, providing extra protection and opportunities for counterplay. Perfect for tanks who frequently stand in the thick of battle and want to safeguard their team during critical moments.

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Wild Rift Items: Stoneplate Enchant
Stoneplate Enchant

Stoneplate Enchant
Shield

Stoneplate (Active): Gain a base shield that absorbs damage equal to 20% of max Health. Every 1 bonus Armor or Magic Resistance you have increases the shield by 0.1%, up to 35%. The shield decays over 4s. (60s Cooldown) For every enemy nearby, gain an additional shield that absorbs damage equal to 5% of max Health, capped at 3 enemies. Every 1 bonus Armor or Magic Resistance you have increases the shield by 0.1%, up to 12%. Damage dealt is reduced by 40% for 4s.

500

Stoneplate Enchant TIPS: This enchant grants a strong shield based on your max health, further boosted by your armor and magic resist. The shield grows stronger per nearby enemy and decays over time, reducing incoming damage. — Perfect for tank initiators who need reliable mitigation to withstand initial bursts and control teamfights.

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Adc DRAVEN Tips

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Adc DRAVEN Strengths and Weaknesses

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Wild Rift DRAVEN Ability and Tips

LEAGUE OF DRAVENLEAGUE OF DRAVEN
P
SPINNING AXESPINNING AXE
Q
BLOOD RUSHBLOOD RUSH
W
STAND ASIDESTAND ASIDE
E
WHIRLING DEATHWHIRLING DEATH
R

(PASSIVE) LEAGUE OF DRAVEN

LEAGUE OF DRAVEN

Killing a unit or catching a Spinning Axe grants a stack of Adoration.

Killing champions grant 80 bonus gold, plus 4 per stack of Adoration.

When Draven dies, half of Adoration stacks are lost.

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Video

(Q) SPINNING AXE

SPINNING AXE

10/9/8/7s 45

Gains a Spinning Axe, causing next attack to deal an additional 45 physical damage (45/50/55/60 + 100/110/120/130% bonus attackdamage).

Spinning AxeThe Spinning Axe bounces off the target, allowing Draven to catch and regain it.
Draven can hold two Spinning Axes at once.

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Video

(W) BLOOD RUSH

BLOOD RUSH

10s 40/35/30/25

Gains 20/25/30/35% Attack Speed for 3 seconds and 50/55/60/65% decaying Movement Speed for 1.5 seconds.

Catching a Spinning Axe refreshes Blood Rush's cooldown.

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(E) STAND ASIDE

STAND ASIDE

15/14/13/12s 70

Throws his axes, dealing 75 physical damage (75/120/165/210 + 50% bonus attackdamage) and knock enemies aside, slowing them by 25/30/35/40% for 2 seconds.

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(R) WHIRLING DEATH

WHIRLING DEATH

70/65/60s 100

Hurls two massive axes, dealing 200 physical damage (200/300/400 + 130% bonus attackdamage).

WHIRLING DEATH reactivationThe axes return to Draven when they reach the edge of the map, hit a champion or upon reactivation.Deals 8% less damage as it damages targets, minimum 40%. Upon reversal, the reduction is reset to deal full damage.

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Wild Rift DRAVEN Skills Combo

🥇HARD 🥈MEDIUM 🥉EASY

Draven Teamfight Engage

Execution

R
W
E
F
Q
AA
AA
W
AA
W
AA
W

Use this combo to engage a teamfight.

Use (R) WHIRLING DEATH towards a group of enemies, activate (W) BLOOD RUSH to speed up while approaching the teamfight. Once in range, use (E) STAND ASIDE then FLASH immediately to break apart the enemy team formation. Upon landing, activate your (Q) SPINNING AXE then continue to loop AA and (W) while catching your Spinning Axe.

Combo Video

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Wild Rift DRAVEN Video

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In Noxus, warriors known as Reckoners face one another in arenas where blood is spilled and strength tested—but none has ever been as celebrated as Draven. A former soldier, he found that the crowds uniquely appreciated his flair for the dramatic, and his unparalleled skill with his spinning axes. Addicted to the spectacle of his own brash perfection, Draven has sworn to defeat whomever he must to ensure that his name is chanted throughout the empire forever more.

DRAVEN Change history

BUFFED 12 JUN 2025 (PATCH 6.1D)

(Q) SPINNING AXE
Damage bonus: 90/100/110/120%bonus Attack Damage → 100/110/120/130%bonus Attack Damage.
 ADJUSTED 09 JAN 2025 (PATCH 6.0)

BASE STATS
Base Health: 610 → 630.
Health per level: 115 → 128.
Armor per level: 4.3 → 5.
Magic Resist per level: 0.8 → 1.4.
 ADJUSTED 28 JUN 2023 (PATCH 4.2B)

BASE STATS
Attack Damage: 70 → 66.
Attack Damage per level: 4 → 4.5.
 ADJUSTED 25 MAY 2023 (PATCH 4.2)

BASE STATS
Base movement speed +10.
Crit damage rate:200% → 175%.
Attack range: 550 → 575.
Base attack speed: 20% → 30%.
Attack speed per level: 2.2% → 3.2%.
Attack Damage per level: 3.6 → 4.
NERFED 28 JUL 2022 (PATCH 3.3A)

(Q) SPINNING AXE
Bonus Attack Damage ratio: 100/110/120/130% → 90/100/110/120%.
BUFFED 08 JUN 2022 (PATCH 3.2B)

BASE STATS
Base Attack Speed: 10% → 20%.

(PASSIVE) LEAGUE OF DRAVEN
Gold reward: 50g + 4 × stacks → 80g + 4 × stacks.

(W) BLOOD RUSH
Cooldown: 12s → 10s.
BUFFED 16 FEB 2022 (PATCH 3.0a)

(R) WHIRLING DEATH
Bonus AD ratio: 110% → 130%.
BUFFED 30 JUN 2021 (PATCH 2.3B)

(W) BLOOD RUSH
Movement speed: 40/45/50/55% → 50/55/60/65%.

(E) STAND ASIDE
Cooldown: 18/16/14/12s → 15/14/13/12s.
NERFED 28 APR 2021 (PATCH 2.2B)

(Q) SPINNING AXE
Damage: 55/60/65/70 → 45/50/55/60.
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Comments (6)

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2+2+1=
  1. Long
    0
    Long Poro 15 Apr 2023
    Can you make build high winrate for aram by Riot API
    1. Gabøx
      +2
      Gabøx Summoner 8 May 2023
      Pls, Spanish page
  2. dropchat
    +1
    Iron
    dropchat
    💎Premium 15 Dec 2023
    How to counter Draven?
    1. shaw
      +2
      shaw Poro 25 Dec 2023
      Don't pick fights with Draven early on, he's too strong then. In team battles, focus on taking him out first. And when you're in the lane, keep an eye out for when he's catching his axes - that's when you can poke him.
  3. Luca Risaliti
    +3
    Iron
    Luca Risaliti
    Summoner 21 May 2024
    Guys please update the build of draven
    1. Mundo
      +2
      Master
      Mundo
      👑Admin 9 Jun 2024
      Hey! We've updated the build for Draven. Sorry for the delay, we were busy with other work.😊