21 Sep 2023 Wild Rift: DRAVEN - Build Guide (Items, Runes, COMBOS, SKILLS ORDER)
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Adc DRAVEN's Build items and runes for LoL Wild Rift

Long Sword +12 Attack Damage
500

Bloodthirster
Physical Vamp generates a shield +55 Attack Damage
+25% Critical Rate
Bloody: +12% Physical Vamp.
Bloodsworn: Physical Vamp overheals you, generating a shield that absorbs 40-320 Damage. This shield decays out of combat over 10 seconds.
3300

The Collector
Execute low health champions +40 Attack Damage
+25% Critical Rate
Killer: +10 Armor Penetration.
Death and Taxes: Dealing damage that would leave an enemy champion below 5% of their maximum Health executes them. Champion kills grant an additional 25 gold.
Limited to 1 The Collector. 2900

Immortal Shieldbow
Gain a Shield and Physical Vamp when health is low +40 Attack Damage
+25% Critical Rate
+15% Attack Speed
+5% Physical Vamp
Lifeline: Damage that puts you under 35% Health grants a shield that absorbs 200 + 3 per 1% Critical Rate (200-500) damage for 5 seconds. (90s Cooldown).
Buttle Furor: Triggering Lifeline grants +5% Physical Vamp. for 8 seconds.
3200

Berserker's Greaves
Attack Speed +15 Attack Damage
+30% Attack Speed
+45 Move Speed.
1400

Gluttonous Greaves
Attack Damage, Omnivamp +35 Attack Damage
+45 Move Speed.
Conversion: +7% Omnivamp.
1400

Stasis Enchant
Turn invulnerable
Stasis (Active): Become invulnerable and untargetable for 2.5 seconds, but unable to move, attack, cast abilities or use items. (120s Cooldown) 1000

Quicksilver Enchant
Dispels crowd control
Quicksilver (Active): Removes all crowd control effects currently affecting you, and become immune to crowd control effects for 0.75 seconds.
Perseverance (Passive): After the Quicksilver effects ends, grant 30% Tenacity and 30% Slow Resist for 1.5 seconds. (60s Cooldown)
Cannot be used during knock up or knock back effects. 800

Bloodthirster
Physical Vamp generates a shield +55 Attack Damage
+25% Critical Rate
Bloody: +12% Physical Vamp.
Bloodsworn: Physical Vamp overheals you, generating a shield that absorbs 40-320 Damage. This shield decays out of combat over 10 seconds.
3300

Immortal Shieldbow
Gain a Shield and Physical Vamp when health is low +40 Attack Damage
+25% Critical Rate
+15% Attack Speed
+5% Physical Vamp
Lifeline: Damage that puts you under 35% Health grants a shield that absorbs 200 + 3 per 1% Critical Rate (200-500) damage for 5 seconds. (90s Cooldown).
Buttle Furor: Triggering Lifeline grants +5% Physical Vamp. for 8 seconds.
3200

Infinity Edge
Increases Critical Strike Damage +55 Attack Damage
+25% Critical Rate
Infinity: Critical Strikes deal 205% damage instead of 175%. 3400

Lord Dominik's Regard
Armor Penetration, Critical Strike Chance +35 Attack Damage
+25% Critical Rate
Last Whisper: +16-30% Armor Penetration.
Adrenaline: If not engaged in champion combat, your next attack on champion gains 80% increased Attack Speed. 3200

Guardian Angel
Revives at death +40 Attack Damage
+40 Armor
Resurrect: Upon taking lethal damage, restores 50% and Health и 30% Mana after 4 seconds of stasis. (210s Cooldown) 3400

The Collector
Execute low health champions +40 Attack Damage
+25% Critical Rate
Killer: +10 Armor Penetration.
Death and Taxes: Dealing damage that would leave an enemy champion below 5% of their maximum Health executes them. Champion kills grant an additional 25 gold.
Limited to 1 The Collector. 2900

Immortal Shieldbow
Gain a Shield and Physical Vamp when health is low +40 Attack Damage
+25% Critical Rate
+15% Attack Speed
+5% Physical Vamp
Lifeline: Damage that puts you under 35% Health grants a shield that absorbs 200 + 3 per 1% Critical Rate (200-500) damage for 5 seconds. (90s Cooldown).
Buttle Furor: Triggering Lifeline grants +5% Physical Vamp. for 8 seconds.
3200

Infinity Edge
Increases Critical Strike Damage +55 Attack Damage
+25% Critical Rate
Infinity: Critical Strikes deal 205% damage instead of 175%. 3400

Mortal Reminder
Armor Penetration (%) +45 Attack Damage
Last Whisper: +16-30% Armor Penetration.
Sepsis: Dealing physical damage applies a 40% Grievous Wounds to enemy champions for 3 seconds. If the enemy is below 50% Health, this effect is increased to 60% Grievous Wounds.
Grievous Wounds reduces the effectiveness of Healing and Regeneration effects. 3000

Solari Chargeblade
Abilities enchance your attacks +25% Critical Rate
+40% Attack Speed
+20 Ability Haste
Sunbust: Using an ability gathers Radiance (max 3 charges) for up to 10 seconds. Attacks that hit expend a charge to deal 38–80 bonus magic damage on-hit; this bonus damage can critically strike.
Each unique ability can only generate a charge every 2 seconds. 3100

Lord Dominik's Regard
Armor Penetration, Critical Strike Chance +35 Attack Damage
+25% Critical Rate
Last Whisper: +16-30% Armor Penetration.
Adrenaline: If not engaged in champion combat, your next attack on champion gains 80% increased Attack Speed. 3200

Mortal Reminder
Armor Penetration (%) +45 Attack Damage
Last Whisper: +16-30% Armor Penetration.
Sepsis: Dealing physical damage applies a 40% Grievous Wounds to enemy champions for 3 seconds. If the enemy is below 50% Health, this effect is increased to 60% Grievous Wounds.
Grievous Wounds reduces the effectiveness of Healing and Regeneration effects. 3000

Guardian Angel
Revives at death +40 Attack Damage
+40 Armor
Resurrect: Upon taking lethal damage, restores 50% and Health и 30% Mana after 4 seconds of stasis. (210s Cooldown) 3400

Solari Chargeblade
Abilities enchance your attacks +25% Critical Rate
+40% Attack Speed
+20 Ability Haste
Sunbust: Using an ability gathers Radiance (max 3 charges) for up to 10 seconds. Attacks that hit expend a charge to deal 38–80 bonus magic damage on-hit; this bonus damage can critically strike.
Each unique ability can only generate a charge every 2 seconds. 3100

Guardian Angel
Revives at death +40 Attack Damage
+40 Armor
Resurrect: Upon taking lethal damage, restores 50% and Health и 30% Mana after 4 seconds of stasis. (210s Cooldown) 3400

Edge of Night
Blocks an enemy ability +250 Max Health
+50 Attack Damage
Gouge: +8 Armor Penetration.
Annul: Grants a spell shield that blocks the next hostile ability. This spell shield refreshes upon leaving combat with enemy champions. (35 second cooldown) 3150

Guardian Angel
Revives at death +40 Attack Damage
+40 Armor
Resurrect: Upon taking lethal damage, restores 50% and Health и 30% Mana after 4 seconds of stasis. (210s Cooldown) 3400

Serpent's Fang
Anti-Shielding +50 Attack Damage
+10 Ability Haste
Stab: +15 Armor Penetration.
Shield Reaver: Dealing damage to an enemy champion reduces any shields they gain by (50% for Melee Champions | 35% for Ranged Champions) for 3 seconds. When you damage an enemy who is unaffected by Shield Reaver, reduce all shields on them by (50% for Melee Champions 35% for Ranged Champions).
Shield reduction is not applied to targets with shields that only block magic damage. 2800

Kraken Slayer
True Damage
Gain stacks when hitting a champion with attacks. When reaching 3 stacks, deal bonus true damage on that attack.
When not attacking a champion for 3 seconds, the stacks will reset.
Damage 28-84 () + 30% bonus
+ 20%
.


Brutal
On-hit Damage
Basic attacks deal 12-19 bonus adaptive damage on-hit against champions.

Coup de Grace
Bonus Damage
When an enemy champion has less than 40% Health, deals 7% bonus adaptive damage.

Legend: Bloodline
Omnivamp
Gains 1% Omnivamp . Takedown monsters, enemy champions, or minions to gain up to an additional 7% Omnivamp
.


Bone Plating
Block Combo-damage
When taking damage from a champion, the current and next 3 champion abilities or attacks against you and within 1.5s deal 30-60 () less damage.
Cooldown: 30s

Flash
Teleport a short distance forward or towards the aimed direction.
Cooldown: 150s

Exhaust
Exhausts target enemy champion, reducing their Movement Speed by 60% and their damage dealt by 40% for 2.5 seconds.
Cooldown: 100s

(Q) SPINNING AXE

(W) BLOOD RUSH

(E) STAND ASIDE

(R) WHIRLING DEATH
Wild Rift DRAVEN's COMBOS + VIDEO GUIDE












Use this combo to engage a teamfight.
Use (R) WHIRLING DEATH towards a group of enemies, activate (W) BLOOD RUSH to speed up while approaching the teamfight. Once in range, use (E) STAND ASIDE then FLASH immediately to break apart the enemy team formation. Upon landing, activate your (Q) SPINNING AXE then continue to loop AA and (W) while catching your Spinning Axe.
Wild Rift DRAVEN's ABILITIES

(PASSIVE) LEAGUE OF DRAVEN
Killing a unit or catching a Spinning Axe grants a stack of Adoration.
Killing champions grant 80 bonus gold, plus 4 per stack of Adoration.
When Draven dies, half of Adoration stacks are lost.
Open video

(Q) SPINNING AXE
10/9/8/7s
45
Gains a Spinning Axe, causing next attack to deal an additional 45 physical damage (45/50/55/60 + 90/100/110/120% bonus ).
The Spinning Axe bounces off the target, allowing Draven to catch and regain it.
Draven can hold two Spinning Axes at once.
Open video

(W) BLOOD RUSH
10s
40/35/30/25
Gains 20/25/30/35% Attack Speed for 3 seconds and 50/55/60/65% decaying Movement Speed for 1.5 seconds.
Catching a Spinning Axe refreshes Blood Rush's cooldown.
Open video

(E) STAND ASIDE
15/14/13/12s
70
Throws his axes, dealing 75 physical damage (75/120/165/210 + 50% bonus ) and knock enemies aside, slowing them by 25/30/35/40% for 2 seconds.
Open video

(R) WHIRLING DEATH
70/65/60s
100
Hurls two massive axes, dealing 200 physical damage (200/300/400 + 130% bonus ).
The axes return to Draven when they reach the edge of the map, hit a champion or upon reactivation.Deals 8% less damage as it damages targets, minimum 40%. Upon reversal, the reduction is reset to deal full damage.
Open video
DRAVEN: champion change history (buffs and nerfs)
BASE STATS
Attack Damage: 70 → 66.
Attack Damage per level: 4 → 4.5.
BASE STATS
Base movement speed +10.
Crit damage rate:200% → 175%.
Attack range: 550 → 575.
Base attack speed: 20% → 30%.
Attack speed per level: 2.2% → 3.2%.
Attack Damage per level: 3.6 → 4.
(Q) SPINNING AXE
Bonus Attack Damage ratio: 100/110/120/130% → 90/100/110/120%.
BASE STATS
Base Attack Speed: 10% → 20%.
LEAGUE OF DRAVEN (PASSIVE)
Gold reward: 50g + 4 × stacks → 80g + 4 × stacks.
(W) BLOOD RUSH
Cooldown: 12s → 10s.
(R) WHIRLING DEATH
Bonus AD ratio: 110% → 130%.
(W) BLOOD RUSH
Movement speed: 40/45/50/55% → 50/55/60/65%.
#3 STAND ASIDE
Cooldown: 18/16/14/12s → 15/14/13/12s.
(Q) SPINNING AXE
Damage: 55/60/65/70 → 45/50/55/60.
DRAVEN's Lore
Wild Rift DRAVEN Video
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