The information below will help you get familiar with the game on the Adc Line CAITLYN. We have prepared a items builds, runes, summoner spells and ability order for a comfortable game. Situational options for replacing items and runes are also available to you.
Long Sword
+12 Attack Damage
500
Stormrazor
Gain Movement Speed, deal damage, and slow enemies
+40 Attack Damage
+25% Critical Rate
+20% Attack Speed
Energized: Moving and attacking generates Energized Attack.
Stormarrow: An Energized Attack gain 65-135 bonus magic damage, slows the target by 50% for 0.75s, and grants you 45 Movement Speed for 0.75s.
3000
Gluttonous Greaves
Attack Damage, Omnivamp
+35 Attack Damage
+45 Move Speed.
Conversion: +7% Omnivamp.
1400
Magnetic Blaster
Attacks increase in range and deal bonus damage
+25% Critical Rate
+35% Attack Speed
Fervor: +5% Move Speed.
Energized: Moving and attacking will generate an Energized Attack.
Power Blitz: Energized Attacks generate 25% faster, gain 125 range (50 range for melee attacks), and deal 50-120 bonus magic damage. Damage bounces to 5 nearby enemies and can Critically Strike.
2900
Magnetic Blaster TIPS: This is fantastic on certain champions whenever you want to abuse this passive to deal more damage from afar in fights (Jhin, Jinx).
Gluttonous Greaves
Attack Damage, Omnivamp
+35 Attack Damage
+45 Move Speed.
Conversion: +7% Omnivamp.
1400
Berserker's Greaves
Attack Speed
+20 Attack Damage
+35% Attack Speed
+45 Move Speed.
1400
Stasis Enchant
Turn invulnerable
Stasis (Active): Become invulnerable and untargetable for 2.5 seconds, but unable to move, attack, cast abilities or use items. (120s Cooldown)
1000
Stasis Enchant TIPS: Good against assassins and burst damage.
Quicksilver Enchant
Dispels crowd control
Quicksilver (Active): Removes all crowd control effects currently affecting you, and become immune to crowd control effects for 0.75 seconds.
Perseverance (Passive): After the Quicksilver effects ends, grant 30% Tenacity and 30% Slow Resist for 1.5 seconds. (60s Cooldown)
Cannot be used during knock up or knock back effects.
800
Stormrazor
Gain Movement Speed, deal damage, and slow enemies
+40 Attack Damage
+25% Critical Rate
+20% Attack Speed
Energized: Moving and attacking generates Energized Attack.
Stormarrow: An Energized Attack gain 65-135 bonus magic damage, slows the target by 50% for 0.75s, and grants you 45 Movement Speed for 0.75s.
3000
Gluttonous Greaves
Attack Damage, Omnivamp
+35 Attack Damage
+45 Move Speed.
Conversion: +7% Omnivamp.
1400
Magnetic Blaster
Attacks increase in range and deal bonus damage
+25% Critical Rate
+35% Attack Speed
Fervor: +5% Move Speed.
Energized: Moving and attacking will generate an Energized Attack.
Power Blitz: Energized Attacks generate 25% faster, gain 125 range (50 range for melee attacks), and deal 50-120 bonus magic damage. Damage bounces to 5 nearby enemies and can Critically Strike.
2900
Magnetic Blaster TIPS: This is fantastic on certain champions whenever you want to abuse this passive to deal more damage from afar in fights (Jhin, Jinx).
Bloodthirster
Grants bonus AD and Attack Speed
+50 Attack Damage
+25% Critical Rate
Bloody: +10% Physical Vamp.
Bloodsworn: Gain 11-25 AD and 10% Attack Speed when your Health is above 50%.
3300
Mortal Reminder
Armor Penetration (%) and reduced enemy healing
+30 Attack Damage
+25% Critical Rate
Last Whisper: +33% Armor Penetration.
Sepsis: Dealing physical damage to enemy champions applies 50% Grievous Wounds for 3 seconds.
Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.
3300
Mortal Reminder TIPS: Must have item versus champions with a lot of healing such as Soraka, Yuumi, Dr. Mundo or Vladimir.
Guardian Angel
Revives at death
+40 Attack Damage
+40 Armor
Resurrect: Upon taking lethal damage, restores 50% and Health и 30% Mana after 4 seconds of stasis. (210s Cooldown)
3400
Guardian Angel TIPS: Second chance in teamfights. Effective against high burst damage champions (Zed, Syndra, Zoe, etc.) and strong diving potential (Camille, Kha’Zix, Lee Sin, etc.).
Guardian Angel
Revives at death
+40 Attack Damage
+40 Armor
Resurrect: Upon taking lethal damage, restores 50% and Health и 30% Mana after 4 seconds of stasis. (210s Cooldown)
3400
Guardian Angel TIPS: Second chance in teamfights. Effective against high burst damage champions (Zed, Syndra, Zoe, etc.) and strong diving potential (Camille, Kha’Zix, Lee Sin, etc.).
Maw of Malmortius
Converts damage from attacks into a magic shield
+55 Attack Damage
+45 Magic Resistance
+10 Ability Haste
Demonbane: 20% of the damage that your attack deals, or 15% of the physical damage that your abilities deal is converted into a magic shield that absorbs up to 60-400 magic damage. The shield decays by 5% per second.
3000
Maw of Malmortius TIPS: Good choice against burst mages like Vex, Syndra, and Annie who can quickly take you down. It's also effective against sustained damage mages like Vladimir and Swain who rely on consistent damage over time.
Guardian Angel
Revives at death
+40 Attack Damage
+40 Armor
Resurrect: Upon taking lethal damage, restores 50% and Health и 30% Mana after 4 seconds of stasis. (210s Cooldown)
3400
Guardian Angel TIPS: Second chance in teamfights. Effective against high burst damage champions (Zed, Syndra, Zoe, etc.) and strong diving potential (Camille, Kha’Zix, Lee Sin, etc.).
Blade of the Ruined King
Attacks deal bonus damage
+25 Attack Damage
+35% Attack Speed
Thirst:+10% Physical Vamp.
Ruined Strikes: Attacks deal bonus physical damage equal to 6% of the enemy's current Health on-hit. (Melee attacks deal 9%). Minion damage: 15. Max damage vs monsters: 60.
Drain: Hitting a champion with 3 attacks or abilities deals 30-100 bonus magic damage and steals 25% of their Move Speed for 2 seconds. (60s Cooldown)
3000
Blade of the Ruined King TIPS: Is a great source of sustain with it’s lifesteal but mostly picked for it’s ability to cut through tanks or champions who heavily stack health like Dr. Mundo.
Guardian Angel
Revives at death
+40 Attack Damage
+40 Armor
Resurrect: Upon taking lethal damage, restores 50% and Health и 30% Mana after 4 seconds of stasis. (210s Cooldown)
3400
Guardian Angel TIPS: Second chance in teamfights. Effective against high burst damage champions (Zed, Syndra, Zoe, etc.) and strong diving potential (Camille, Kha’Zix, Lee Sin, etc.).
Immortal Shieldbow
Gain a Shield and Physical Vamp when health is low
+40 Attack Damage
+25% Critical Rate
+15% Attack Speed
+5% Physical Vamp
Lifeline: Damage that puts you under 35% Health preemptively grants a shield that absorbs 250-550 damage () for 5 seconds. (90s Cooldown).
Buttle Furor: Triggering Lifeline grants +8% Physical Vamp for 8 seconds.
3000
Immortal Shieldbow TIPS: Recommended when you need a lot of sustain in fights; play a champion that benefits from high AD, (i.e. Draven, Jhin) or facing champions that deal a lot of physical damage (i.e. Zed, Master Yi, Tryndamere).
Flash
Teleport a short distance forward or towards the aimed direction.
Cooldown: 150s
Exhaust
Exhausts target enemy champion, reducing their Movement Speed by 35% and their damage dealt by 40% for 2.5 seconds.
Cooldown: 100s
Lethal Tempo
Attack Speed
Gain stacks of Attack Speed when attacking enemy champions. Stacks up to 6 times. At max stacks, you gain bonus range and can exceed the Attack Speed cap.
Each stack: increase 10-18% (Melee) or 4-13% (Ranged) Attack Speed for 6 seconds.
At max stack bonus: Gain 50 (Melee) or 75 (Ranged) Attack Distance.
Brutal
On-hit Damage
Basic attacks deal 7-21 bonus adaptive damage on-hit against champions.
Coup de Grace
Bonus Damage
When an enemy champion has less than 40% Health, deals 8% bonus adaptive damage.
Legend: Alacrity
Bonus Attack Speed
Gains 3% Attack Speed. Takedown monsters, enemy champions, or minions to gain up to an additional 20% Attack Speed.
Bone Plating
Block Combo-damage
When taking damage from a champion, the current and next 3 champion abilities or attacks against you and within 1.5s deal 30-60 () less damage.
Cooldown: 30s
Coup de Grace
Bonus Damage
When an enemy champion has less than 40% Health, deals 8% bonus adaptive damage.
Giant Slayer
Takedown high health champions
Deal bonus damage based on the enemy champion’s bonus health, up to 16% bonus damage when the enemy champion has 1600 bonus health.
Legend: Alacrity
Bonus Attack Speed
Gains 3% Attack Speed. Takedown monsters, enemy champions, or minions to gain up to an additional 20% Attack Speed.
Legend: Bloodline
Omnivamp
Gains 1% Omnivamp . Takedown monsters, enemy champions, or minions to gain up to an additional 7% Omnivamp .
(Q) PILTOVER PEACEMAKER
9/8/7/6s 50/60/70/80
Fires a narrow piercing bullet that deals 133 physical damage (60/110/160/210 + 125/140/155/170% ). Hitting an enemy expands the bullet, but reduces subsequent damage by 40%.
Always deal full damage to trapped or netted enemies.
(W) YORDLE SNAP TRAP
0,5s 20
Sets a trap that enemy champions can spring, immobilizing them for 1.5 seconds and Revealing them for a short duration.
Traps last for 27/22/17/12 seconds and 2/3/4/5 can be active at once.
(E) 90 CALIBER NET
16/14/12/10s 75
Launches a net, knocking Caitlyn backwards. The net deals 70 magic damage (70/120/170/220 + 80% ) and slows by 50% for 1.5 seconds.
(R) ACE IN THE HOLE
65/55/45s 100
Lines up a perfect shot, Revealing an enemy champion for 1.5 seconds before dealing physical damage equal to 200 (200/375/550 + 200% ) plus 20% of their missing Health.
Enemy champions can intercept the bullet before it hits their ally.
We have prepared lists of champions that can really annoy you during a match with the game on the Adc CAITLYN. We have also prepared a list of champions with whom you will be comfortable being on the same team. These lists are relative and depend greatly on your level of play, the skills of your allies and opponents. Do not forget that each situation is individual!
We have prepared a list of items and spells that will help counter Adc CAITLYN in a given situation. Buy items wisely, only if it is really necessary for a specific situation!
Plated Steelcaps
Reduces Physical Damage
+150 Max Health
+100% Health Regen
+35 Armor
+45 Move Speed.
Block: Reduces physical damage taken by 7-10% ().
1350
Guardian Angel
Revives at death
+40 Attack Damage
+40 Armor
Resurrect: Upon taking lethal damage, restores 50% and Health и 30% Mana after 4 seconds of stasis. (210s Cooldown)
3400
Guardian Angel TIPS: Second chance in teamfights. Effective against high burst damage champions (Zed, Syndra, Zoe, etc.) and strong diving potential (Camille, Kha’Zix, Lee Sin, etc.).
Randuin's Omen
Attack to heal from enemy Critical Strikes
+400 Max Health
+75 Armor
Countercurrent: When you are Critically Struck or take physical damage, gain 1 stack of Countercurrent. Each stack of Countercurrent grants 5% Critical Strike damage reduction. Stacks up to 4 times. Upon reaching full stacks, grants 20% bonus Movement Speed and slow resist equal to 20% plus 0.5% of bonus Health.
2800
Randuin's Omen TIPS: Pick the item if enemy team has a lot of physical damage, you need increased armor and you want to get an additional bonus to movement speed and resistance to slowdowns.. Effective against champions who deal consistent crit based damage like Jinx, Yasuo or Tryndamere.
Thornmail
Reflects damage and reduces enemy healing
+200 Max Health
+75 Armor
Thorns: When struck by an enemy champion's attack, deal 20 + 6% bonus Armor + 2% bonus Health magic damage to the attacker and inflict 50% Grievous Wounds for 3 second(s).
Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.
2700
Thornmail TIPS: Consider in the following situations: 1) when facing multiple auto-attack reliant champions on the enemy team, such as Tryndamere, Yasuo, and Jinx; 2) reduce the effectiveness of healing when playing against Soraka, Vladimir or Samira; 3) soak up damage.
Frozen Heart
Reduces all nearby enemies Attack Speed
+80 Armor
+200 Max Mana
+25 Ability Haste
Winter's Caress: Basic attacks and magic damage caused by you or inflicted upon you and nearby allies, will apply stacks of Chill to the enemy champion for 3 seconds. Each stack of Chill slows enemy attack speed by 9%, up to a maximum of 4 stacks or 36% attack speed reduction. Each individual ability has a 3 seconds cooldown on applying Chill stacks.
2700
Frozen Heart TIPS: Recommended whenever you need to increase mana usage; reduce enemy attack speed. It's effective against AD champions who rely on basic attacks (Jinx, Tristana, Vayne) or use their abilities frequently (Yasuo, Riven, Zed).
Warden's Mail
Reduces enemy's Attack Speed
+35 Armor
Cold Steel: Reduce the Attack Speed of enemies by 15% for 1.5 seconds when struck by an attack.
1050
Frozen Heart
Reduces all nearby enemies Attack Speed
+80 Armor
+200 Max Mana
+25 Ability Haste
Winter's Caress: Basic attacks and magic damage caused by you or inflicted upon you and nearby allies, will apply stacks of Chill to the enemy champion for 3 seconds. Each stack of Chill slows enemy attack speed by 9%, up to a maximum of 4 stacks or 36% attack speed reduction. Each individual ability has a 3 seconds cooldown on applying Chill stacks.
2700
Frozen Heart TIPS: Recommended whenever you need to increase mana usage; reduce enemy attack speed. It's effective against AD champions who rely on basic attacks (Jinx, Tristana, Vayne) or use their abilities frequently (Yasuo, Riven, Zed).
Stasis Enchant
Turn invulnerable
Stasis (Active): Become invulnerable and untargetable for 2.5 seconds, but unable to move, attack, cast abilities or use items. (120s Cooldown)
1000
Stasis Enchant TIPS: Good against assassins and burst damage.
Quicksilver Enchant
Dispels crowd control
Quicksilver (Active): Removes all crowd control effects currently affecting you, and become immune to crowd control effects for 0.75 seconds.
Perseverance (Passive): After the Quicksilver effects ends, grant 30% Tenacity and 30% Slow Resist for 1.5 seconds. (60s Cooldown)
Cannot be used during knock up or knock back effects.
800
Cleanse
Removes disables (including spell debuffs) affecting your champion and grants immunity to disables for 0.75 seconds.
Cooldown: 100s
Every 6 attacks fires a Headshot, dealing 29 bonus physical damage (50% + 125% ).
Trapped or netted enemies trigger a Headshot that has double range.
Attacking from brush builds Headshot twice as fast.
9/8/7/6s 50/60/70/80
Fires a narrow piercing bullet that deals 133 physical damage (60/110/160/210 + 125/140/155/170% ). Hitting an enemy expands the bullet, but reduces subsequent damage by 40%.
Always deal full damage to trapped or netted enemies.
0,5s 20
Sets a trap that enemy champions can spring, immobilizing them for 1.5 seconds and Revealing them for a short duration.
Traps last for 27/22/17/12 seconds and 2/3/4/5 can be active at once.
65/55/45s 100
Lines up a perfect shot, Revealing an enemy champion for 1.5 seconds before dealing physical damage equal to 200 (200/375/550 + 200% ) plus 20% of their missing Health.
Enemy champions can intercept the bullet before it hits their ally.
Use this combo to unexpectedly All-In an enemy. Best used on immobile targets.
AA when your headshot is available. Immediately FLASH forward to (E) 90 CALIBER NET and (W) YORDLE SNAP TRAP while dashing. (E's) slow will keep the enemy in place for the trap. Once you land, (Q) PILTOVER PEACEMAKER and AA to headshot the enemy. AA to headshot again when the trap is activated. Use (R) ACE IN THE HOLE to finish the kill.
Renowned as its finest peacekeeper, Caitlyn is also Piltover's best shot at ridding the city of its elusive criminal elements. She is often paired with Vi, acting as a cool counterpoint to her partner's more impetuous nature. Even though she carries a one-of-a-kind hextech rifle, Caitlyn's most powerful weapon is her superior intellect, allowing her to lay elaborate traps for any lawbreakers foolish enough to operate in the City of Progress.