22 Nov 2023 Wild Rift: LEONA - Build Guide (Items, Runes, COMBOS, SKILLS ORDER)
BUFF
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Support LEONA's Build items and runes for LoL Wild Rift

Relic Shield
Kill minions to earn bonus gold +100 Max Health
This item is for support players. When equipped, it will reduce the gold you receive from killing minions and monsters. If there are multiples of this item within the party, only one of them can take effect at any given time.
Gains 1 charge(s) every 30 seconds (up to 3 times). Attacking enemy minions consumes 1 charge(s) and executes minions whose Health are below 65%, granting your teammates the entire bounty, while granting you 65 bonus gold and restoring your Health by 15-65.
While you will not participate in the resulting minion bounty sharing, you will personally receive gold equal to 50% of the bounty. Your share of the bounty from the minion kill will be entirely given to nearby teammates.
Also reduces monster bounties by 50%.
Quest: Earn 500 gold with this item to transform it into Bulwark of the Mountain. 500

Bulwark of the Mountain
Kill minions to earn bonus gold +175 Max Health
+10 Ability Haste
Every 60 seconds, gains 75 gold and 1 stacks of soulforce (up to 10 stacks). Each stack of soulforce grants 25 Health, 2 Attack Damage, or 4 Ability Power (Adaptive). 0

Iceborn Gauntlet
Attacks create a slowing field +250 Max Health
+50 Armor
+250 Max Mana
+30 Ability Haste
Spellblade: Using an ability causes your next attack within 10 seconds to deal bonus physical damage equal to (100% base AD + 25% Bonus Armor
) in an area. It also creates an icy field for 2 seconds that slows enemies inside by 30%. Armor increases the size of the icy field. (1.5s Cooldown)
Damage is reduced vs structures. 3100

Abyssal Mask
After taking magic damage, immobilize enemies to deal additional damage +300 Max Health
+40 Magic Resistance
+300 Max Mana
+10 Ability Haste
Eternity: Restore Mana equal to 15% of the damage taken from champions. Regen Health equal to 20% of Mana spent. Capped at 25 Health per cast.
Passive: When you take magic damage, gain 20% of the damage taken as remaining charges for 5 seconds. When you root an enemy Champion, consume your remaining charges to cause a 400 yard explosion near the first rooted target, dealing magic damage which is equal to the remaining charge. 2800

Plated Steelcaps
Reduces Physical Damage +150 Max Health
+100% Health Regen
+35 Armor
+45 Move Speed.
Block: Reduces physical damage taken by 10%. 1350

Mercury's Treads
Reduces Magic Damage +200 Max Health
+100% Health Regen
+35 Magic Resistance
+45 Move Speed.
Dissolve: Reduces magic damage taken by 12%. 1350

Gargoyle Enchant
Shield
Stoneplate (Active): Gain a shield that absorbs 20% of your maximum health that decays over 4 seconds. If there are 3 or more enemies nearby, the shield value increases by 300%. Damage dealt is reduced by 40% for 4 seconds. (75s Cooldown) 500

Spirit Visage
Increases healing and shielding received +350 Max Health
+100% Health Regen
+50 Magic Resistance
+20 Ability Haste
Blessed: Increases all healing, regen, drain effects and shields on yourself by 30%. 2800

Thornmail
Reflects damage and deduces enemy healing +100 Max Health
+75 Armor
Thorns: When struck by an enemy champion's attack, deal 20 + 6% bonus Armor + 1% bonus Health
magic damage to the attacker and inflict 50% Grievous Wounds for 3 second(s).
Grievous Wounds reduces the effectiveness of Healing and Regeneration effects. 2700

Randuin's Omen
Attack to heal from enemy Critical Strikes +400 Max Health
+65 Armor
Cold Steel: Reduce the Attack Speed of enemies by 15% for 1.5 second(s) when struck by basic attack.
Determination: When you are critically struck, gain stacks of Determination for 5 seconds equal to (melee 25% / ranged 18%) of the pre-mitigation, consume all Determination and heal yourself for the same amount. 2800

Zeke's Convergence
Boosts allies Attack Damage +40 Armor
+40 Magic Resistance
+150 Max Mana
+10 Ability Haste
Harbinger: Casting your ultimate surrounds you with a blizzard and ignites a nearby ally's attacks for 10 seconds. Your blizzard slows enemies by 20% and your ally's attacks burn for 30% bonus magic damage over 2 seconds. Prioritizes highest Attack Damage ally.
Frostfire Covenant: Your blizzard ignites if it slows a burning enemy, dealing 60 magic damage per second and slowing by 50% for 3 seconds. 2700

Protector's Vow
Protects allies +350 Max Health
+40 Armor
+10 Ability Haste
Protector: Raise your Guard when next to an allied champion. If you or your ally take damage from a champion, monster, or turret, both of you receive a 125 (125 + 30% bonus health) shield for 1.5 seconds. (20s Cooldown).
2700

Bulwark of the Mountain
Kill minions to earn bonus gold +175 Max Health
+10 Ability Haste
Every 60 seconds, gains 75 gold and 1 stacks of soulforce (up to 10 stacks). Each stack of soulforce grants 25 Health, 2 Attack Damage, or 4 Ability Power (Adaptive). 0

Iceborn Gauntlet
Attacks create a slowing field +250 Max Health
+50 Armor
+250 Max Mana
+30 Ability Haste
Spellblade: Using an ability causes your next attack within 10 seconds to deal bonus physical damage equal to (100% base AD + 25% Bonus Armor
) in an area. It also creates an icy field for 2 seconds that slows enemies inside by 30%. Armor increases the size of the icy field. (1.5s Cooldown)
Damage is reduced vs structures. 3100

Abyssal Mask
After taking magic damage, immobilize enemies to deal additional damage +300 Max Health
+40 Magic Resistance
+300 Max Mana
+10 Ability Haste
Eternity: Restore Mana equal to 15% of the damage taken from champions. Regen Health equal to 20% of Mana spent. Capped at 25 Health per cast.
Passive: When you take magic damage, gain 20% of the damage taken as remaining charges for 5 seconds. When you root an enemy Champion, consume your remaining charges to cause a 400 yard explosion near the first rooted target, dealing magic damage which is equal to the remaining charge. 2800

SEARING CROWN
Attacks and damaging abilities burn enemies +300 Max Health
+50 Armor
Fiery Touch: After dealing damage with an attack or ability, burn target for 3 seconds, dealing 1.4% of the target’s maximum health as magic damage per second (damage reduced to 0.8% for ranged users).
Deals 150% damage to minions and monsters.
Maximum 125 damage to monsters. 2700

Amaranth's Twinguard
In-combat durability +55 Armor
+55 Magic Resistance
Endurance: Gain 1 stacks of Endurance every 1 seconds while in combat with enemy champions (max 5 stacks). At maximum stacks, gain 30% size, 20% Tenacity, and increase Armor by 30% and Magic Resistance
by 30% until out of combat with champion.
3200

Amaranth's Twinguard
In-combat durability +55 Armor
+55 Magic Resistance
Endurance: Gain 1 stacks of Endurance every 1 seconds while in combat with enemy champions (max 5 stacks). At maximum stacks, gain 30% size, 20% Tenacity, and increase Armor by 30% and Magic Resistance
by 30% until out of combat with champion.
3200

Spirit Visage
Increases healing and shielding received +350 Max Health
+100% Health Regen
+50 Magic Resistance
+20 Ability Haste
Blessed: Increases all healing, regen, drain effects and shields on yourself by 30%. 2800

Amaranth's Twinguard
In-combat durability +55 Armor
+55 Magic Resistance
Endurance: Gain 1 stacks of Endurance every 1 seconds while in combat with enemy champions (max 5 stacks). At maximum stacks, gain 30% size, 20% Tenacity, and increase Armor by 30% and Magic Resistance
by 30% until out of combat with champion.
3200

Thornmail
Reflects damage and deduces enemy healing +100 Max Health
+75 Armor
Thorns: When struck by an enemy champion's attack, deal 20 + 6% bonus Armor + 1% bonus Health
magic damage to the attacker and inflict 50% Grievous Wounds for 3 second(s).
Grievous Wounds reduces the effectiveness of Healing and Regeneration effects. 2700

Amaranth's Twinguard
In-combat durability +55 Armor
+55 Magic Resistance
Endurance: Gain 1 stacks of Endurance every 1 seconds while in combat with enemy champions (max 5 stacks). At maximum stacks, gain 30% size, 20% Tenacity, and increase Armor by 30% and Magic Resistance
by 30% until out of combat with champion.
3200

Randuin's Omen
Attack to heal from enemy Critical Strikes +400 Max Health
+65 Armor
Cold Steel: Reduce the Attack Speed of enemies by 15% for 1.5 second(s) when struck by basic attack.
Determination: When you are critically struck, gain stacks of Determination for 5 seconds equal to (melee 25% / ranged 18%) of the pre-mitigation, consume all Determination and heal yourself for the same amount. 2800

Glacial Augment
Applies Slow
Landing an attack on an enemy champion reduces their Movement Speed by 20% for 1.5s. This effect only affects each champion up to a maximum of 1 time(s) within 10s. Immobilizing an enemy champion triggers 3 glacial rays that radiate toward you, creating a frozen region that lasts for 3s. The region slows enemies within it by (1.5% of your bonus Health + 20%). and reduces the damage that they deal by 12%. The slow effect will persist for 1.5s even after they leave the frozen region.
Cooldown: 20s


Courage of the Colossus
Shield
Gains a shield that absorbs up to 25-45 () + 1% of max Health
for 3s when immobilizing an enemy champion.
Cooldown: 10s

Second Wind
Heal after taking damage
Gain 5 Health every 5 seconds.
After taking damage from an enemy champion, regenerate 6 + (2% of your missing health) over the next 5 seconds. This effect is doubled for melee champions.

Overgrowth
Bonus HP
When 2 minions or 1 monsters are killed nearby, permanently gains 3 max Health. Max Health can be increased indefinitely. Gains a bonus 3.5% max Health upon reaching 30 stacks.


Demolish
Destroy Turrets
When within 5.5 range of the enemy turret, gain a charge every 0.5 seconds, up to 6 times. When fully charged, your next basic attack against the turret deals an additional (200 + 30% max ) Physical Damage.
Cooldown: 30s

Flash
Teleport a short distance forward or towards the aimed direction.
Cooldown: 150s

Heal
Restore 90 Health (90–370 ) to you and the most wounded nearby ally champion, and grants both of you 30% bonus Movement Speed for 1 second(s).
Healing is halved for champions recently affected by Heal.
Cooldown: 130s

Ignite
Ignites target enemy champion, dealing 72 true damage (72–380 ) over 5 and applying 60% Grievous Wounds for the duration.
Grievous Wound reduces the effectiveness of Healing and Regeneration effects.
Cooldown: 100s

(Q) SHIELD OF DAYBREAK

(W) ECLIPSE

(E) ZENITH BLADE

(R) SOLAR FLARE
Wild Rift LEONA's COMBOS + VIDEO GUIDE







Use this combo to engage on an enemy from a long distance.
Use (E) ZENITH BLADE, then FLASH immediately towards a target from afar. Cast your (W) ECLIPSE and (Q) SHIELD OF DAYBREAK mid-air. Upon landing, use (R) SOLAR FLARE on the stunned target. Finish with more AA's.
Wild Rift LEONA's ABILITIES

(PASSIVE) SUNLIGHT
Abilities apply Sunlight for 1.5 seconds. Other allied champions consume Sunlight when damaging enemies, dealing 34 bonus magic damage (+9 160 max).

(Q) SHIELD OF DAYBREAK
5s
45/50/55/60
Empowers the next attack to stun for 1 second and deal 15 bonus magic damage (15/50/85/120 + 15% ).
Open video

(W) ECLIPSE
14/13/12/11s
60
For 3 seconds gain 35 Armor (35/50/65/80 + 20% ) and 35 Magic Resist (35/50/65/80 + 20%
).
After the effects ends nearby enemies take 60 magic damage (60/95/130/165 + 40% ). If an enemy is hit, Leona retains her defensive bonuses for 3 seconds.
Open video

(E) ZENITH BLADE
12/10/8/6s
60
Deals 60 magic damage (60/115/170/225 + 40% ) to enemies in a line.
Leona roots the last champion hit for 0.5 seconds and dashes to them.
Range: 9.
Open video

(R) SOLAR FLARE
55/45/35s
100
Calls down a beam of light, dealing 150 magic damage (150/225/300 + 80% ) and slowing by 80% for 1.5 seconds. Enemies in the center are stunned instead of slowed.
Range: 10.5.
Open video
LEONA: champion change history (buffs and nerfs)
BASE STATS
Base attack: 58 → 62
Attack per level: 1.7 → 3
(R) SOLAR FLARE
Base damage: 100/175/250 → 150/225/300
BASE STATS
Base movement speed +10.
Crit damage rate:200% → 175%.
(R) SOLAR FLARE
Slow and Stun duration: 1.5s → 1.75s.
(E) ZENITH BLADE
Range: 8 → 8.5.
(R) SOLAR FLARE
Range: 9.5 → 10.5.
SUNLIGHT (PASSIVE)
Base damage: 33 to 145 → 34 to 160.
(W) ECLIPSE
Armor: 25/35/45/55 + 20% bonus armor → 35/50/65/80 + 20% bonus armor.
Magic Resist: 25/35/45/55 + 20% bonus MR → 35/50/65/80 + 20% bonus MR.
(E) ZENITH BLADE
Range: 7,5 → 8.
BASE STATS
Base health regen: 7,5 → 9.
SUNLIGHT (PASSIVE)
Damage: 25 to 137 → 33 to 145.
(E) ZENITH BLADE
Range: 7 → 7,5.
(Q) SHIELD OF DAYBREAK
Cooldown: 6s → 5s at all ranks.
(E) ZENITH BLADE
Cooldown: 13/12/11/10s → 12/10/8/6s.
LEONA's Lore
Wild Rift LEONA Video
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