SAMIRA Wild Rift
S+
Wild Rift ADC
117
68 033

24 May 2024
Wild Rift: SAMIRA - Build Guide (Items, Runes, COMBOS, SKILLS ORDER) Wild Rift Marksmans
NERF

Damage
10
Toughness
6.6
Utility
3.3
Difficulty
6.6
League of Legends: Wild Rift SAMIRA, role - Marksman. Use the guidelines to take your SAMIRA Wild Rift champion play style to the next level. Study in detail the build of items, runes, spells, skills that need to be developed in the first place. In order to find out what position SAMIRA is in the rating table, go to the - Tier List page.
attackdamage 62 (4) 
heal 610 (115)
healthregeneration 8 (0.71)
attackspeed 0.81 (0.02)
mana 345 (49)
mpreg 15 (0.5)
movementspeed 340 (0)
armor 37 (4.5)
magicresistance 35 (1)
criticalstrike 175 (0)


Wild Rift ADC Adc SAMIRA's Build items and runes for LoL Wild Rift

Key items
Starting
Long Sword Wild Rift
Long Sword

Long Sword

+12 Attack Damage

500

Core
Immortal Shieldbow Wild Rift
Immortal Shieldbow

Immortal Shieldbow
Gain a Shield and Physical Vamp when health is low

+40 Attack Damage
+25% Critical Rate
+15% Attack Speed
+5% Physical Vamp

Lifeline: Damage that puts you under 35% Health grants a shield that absorbs 300 + 3 per 1% Critical Rate (300-600) damage for 5 seconds. (90s Cooldown).

Buttle Furor: Triggering Lifeline grants  +8% Physical Vamp for 8 seconds.

3200

The Collector Wild Rift
The Collector

The Collector
Execute low health champions

+40 Attack Damage
+25% Critical Rate

Killer:  +10 Armor Penetration.
Death and Taxes: Dealing damage that would leave an enemy champion below 5% of their maximum Health executes them. Champion kills grant an additional 25 gold.

Limited to 1 The Collector.

2900

Bloodthirster Wild Rift
Bloodthirster

Bloodthirster
Grants bonus AD and Attack Speed

+50 Attack Damage
+25% Critical Rate

Bloody:  +12% Physical Vamp.
Bloodsworn: Gain 11-25 AD and 10% Attack Speed when your Health is above 50%.

3300

Boots and Enchant
Gluttonous Greaves Wild Rift
Gluttonous Greaves

Gluttonous Greaves
Attack Damage, Omnivamp

+35 Attack Damage
+45 Move Speed.

Conversion: +7% Omnivamp.

1400

Stasis Enchant Wild Rift
Stasis Enchant

Stasis Enchant
Turn invulnerable

Stasis (Active): Become invulnerable and untargetable for 2.5 seconds, but unable to move, attack, cast abilities or use items. (120s Cooldown)

1000

Е
Quicksilver Enchant Wild Rift
Quicksilver Enchant

Quicksilver Enchant
Dispels crowd control

Quicksilver (Active): Removes all crowd control effects currently affecting you, and become immune to crowd control effects for 0.75 seconds.
Perseverance (Passive): After the Quicksilver effects ends, grant 30% Tenacity and 30% Slow Resist for 1.5 seconds. (60s Cooldown)

Cannot be used during knock up or knock back effects.

800

Е
Defense options
Guardian Angel Wild Rift
Guardian Angel

Guardian Angel
Revives at death

+40 Attack Damage
+40 Armor

Resurrect: Upon taking lethal damage, restores 50% and Health и 30% Mana after 4 seconds of stasis. (210s Cooldown)

3400

Maw of Malmortius Wild Rift
Maw of Malmortius

Maw of Malmortius
Converts damage from attacks into a magic shield

+55 Attack Damage
+45 Magic Resistance
+10 Ability Haste

Demonbane: 20% of the damage that your attack deals, or 15% of the physical damage that your abilities deal is converted into a magic shield that absorbs up to 60-400 magic damage. The shield decays by 5% per second.

3000

Death's Dance Wild Rift
Death's Dance

Death's Dance
Delays damage taken

+35 Attack Damage
+40 Armor
+15 Ability Haste

Dance: Champion takedowns cleanse Cauterize's remaining damage pool and restores 12% of your maximum health over 2 seconds.
Cauterize: 35% of physical damage received (15% if the equipped champion is ranged) is dealt to you over 3 seconds as true damage instead.

3000

Build items options
SAMIRA - Main Build 👑
Immortal Shieldbow Wild Rift
Immortal Shieldbow

Immortal Shieldbow
Gain a Shield and Physical Vamp when health is low

+40 Attack Damage
+25% Critical Rate
+15% Attack Speed
+5% Physical Vamp

Lifeline: Damage that puts you under 35% Health grants a shield that absorbs 300 + 3 per 1% Critical Rate (300-600) damage for 5 seconds. (90s Cooldown).

Buttle Furor: Triggering Lifeline grants  +8% Physical Vamp for 8 seconds.

3200

The Collector Wild Rift
The Collector

The Collector
Execute low health champions

+40 Attack Damage
+25% Critical Rate

Killer:  +10 Armor Penetration.
Death and Taxes: Dealing damage that would leave an enemy champion below 5% of their maximum Health executes them. Champion kills grant an additional 25 gold.

Limited to 1 The Collector.

2900

Bloodthirster Wild Rift
Bloodthirster

Bloodthirster
Grants bonus AD and Attack Speed

+50 Attack Damage
+25% Critical Rate

Bloody:  +12% Physical Vamp.
Bloodsworn: Gain 11-25 AD and 10% Attack Speed when your Health is above 50%.

3300

Ruin - Infinity Edge Wild Rift
Ruin - Infinity Edge

Ruin - Infinity Edge
Increases Critical Strike Damage

+55 Attack Damage
+25% Critical Rate

Self-Destruction: Reduces your base Health by 5-80.
Infinity: Critical Strikes deal 220% damage instead of 175%.

3200

Ruin - Amaranth's Twinguard Wild Rift
Ruin - Amaranth's Twinguard

Ruin - Amaranth's Twinguard
In-combat durability

+60 Armor
+55 Magic Resistance

Withering: Reduces your Attack Damage by 1-15.
Endurance: Gain 1 stacks of Endurance every 1 seconds while in combat with enemy champions (max 3 stacks). At maximum stacks, gain 30% size, 20% Tenacity, and increase Armor by 35% and Magic Resistance by 35% until out of combat with champion.

3100

Situational Changes
vs Assassin
Ruin - Amaranth's Twinguard Wild Rift
Ruin - Amaranth's Twinguard

Ruin - Amaranth's Twinguard
In-combat durability

+60 Armor
+55 Magic Resistance

Withering: Reduces your Attack Damage by 1-15.
Endurance: Gain 1 stacks of Endurance every 1 seconds while in combat with enemy champions (max 3 stacks). At maximum stacks, gain 30% size, 20% Tenacity, and increase Armor by 35% and Magic Resistance by 35% until out of combat with champion.

3100

Guardian Angel Wild Rift
Guardian Angel

Guardian Angel
Revives at death

+40 Attack Damage
+40 Armor

Resurrect: Upon taking lethal damage, restores 50% and Health и 30% Mana after 4 seconds of stasis. (210s Cooldown)

3400

vs Ability Power
Ruin - Amaranth's Twinguard Wild Rift
Ruin - Amaranth's Twinguard

Ruin - Amaranth's Twinguard
In-combat durability

+60 Armor
+55 Magic Resistance

Withering: Reduces your Attack Damage by 1-15.
Endurance: Gain 1 stacks of Endurance every 1 seconds while in combat with enemy champions (max 3 stacks). At maximum stacks, gain 30% size, 20% Tenacity, and increase Armor by 35% and Magic Resistance by 35% until out of combat with champion.

3100

Maw of Malmortius Wild Rift
Maw of Malmortius

Maw of Malmortius
Converts damage from attacks into a magic shield

+55 Attack Damage
+45 Magic Resistance
+10 Ability Haste

Demonbane: 20% of the damage that your attack deals, or 15% of the physical damage that your abilities deal is converted into a magic shield that absorbs up to 60-400 magic damage. The shield decays by 5% per second.

3000

Delays damage
Ruin - Amaranth's Twinguard Wild Rift
Ruin - Amaranth's Twinguard

Ruin - Amaranth's Twinguard
In-combat durability

+60 Armor
+55 Magic Resistance

Withering: Reduces your Attack Damage by 1-15.
Endurance: Gain 1 stacks of Endurance every 1 seconds while in combat with enemy champions (max 3 stacks). At maximum stacks, gain 30% size, 20% Tenacity, and increase Armor by 35% and Magic Resistance by 35% until out of combat with champion.

3100

Death's Dance Wild Rift
Death's Dance

Death's Dance
Delays damage taken

+35 Attack Damage
+40 Armor
+15 Ability Haste

Dance: Champion takedowns cleanse Cauterize's remaining damage pool and restores 12% of your maximum health over 2 seconds.
Cauterize: 35% of physical damage received (15% if the equipped champion is ranged) is dealt to you over 3 seconds as true damage instead.

3000

vs Healing
Ruin - Amaranth's Twinguard Wild Rift
Ruin - Amaranth's Twinguard

Ruin - Amaranth's Twinguard
In-combat durability

+60 Armor
+55 Magic Resistance

Withering: Reduces your Attack Damage by 1-15.
Endurance: Gain 1 stacks of Endurance every 1 seconds while in combat with enemy champions (max 3 stacks). At maximum stacks, gain 30% size, 20% Tenacity, and increase Armor by 35% and Magic Resistance by 35% until out of combat with champion.

3100

Mortal Reminder Wild Rift
Mortal Reminder

Mortal Reminder
Armor Penetration (%) and reduced enemy healing

+30 Attack Damage
+25% Critical Rate

Last Whisper:  +16-30% Armor Penetration.
Sepsis: Dealing physical damage to enemy champions applies 50% Grievous Wounds for 3 seconds.

Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

3300

Runes BUILD
Conqueror Wild Rift

Conqueror
Stacking Damage, Vamp

Gain stacks of Adaptive Force when hitting a champion with separate attacks or abilities. Stacks up to 6 times. When fully stacked, gain bonus omnivamp.

Per stack: 2-6 bonus or 3-9 for 6s.

Fully stacked bonus: Melee - 8%, Ranged - 5% bonus Omnivamp .

Conqueror
Stacking Damage, Vamp
Gain stacks of AD or AP when hitting a champion with separate attacks or abilities. Stacks up to 6 times. When fully stacked, gain bonus Omnivamp (Adaptive).
Triumph Wild Rift

Triumph
Execute, Heal

Champion takedowns restore 10% of lost health and 10% of maximum mana and energy.

Triumph
Execute, Heal
Champion takedowns restore lost resources.
Last Stand Wild Rift

Last Stand
Bonus Damage

When health is lower than 60%, attacks launched at enemy champions deal 5-11% bonus adaptive damage.

Grants maximum bonus damage when Health is lower than 30%.

Last Stand
Bonus Damage
Deals more damage to enemy champions the lower your Health is.
Legend: Bloodline Wild rift

Legend: Bloodline
Omnivamp

Gains 1% Omnivamp . Takedown monsters, enemy champions, or minions to gain up to an additional 7% Omnivamp .

Legend: Bloodline
Omnivamp
Gains Omnivamp.
Sudden Impact Wild Rift

Sudden Impact
Armor Penetration, Magic Penetration

After exiting stealth or using a dash, leap, blink or teleport effect, damaging an enemy champion grants 13 Armor Penetration and 10 Magic penetration for 4 seconds.

Cooldown: 4s

Sudden Impact
Armor Penetration, Magic Penetration
Gains Armor and Magic Pen after dashing or after exiting invisibility/stealth.
Spells
Flash Wild Rift
Flash

Flash

Teleport a short distance forward or towards the aimed direction.

Cooldown: 150s

Exhaust Wild Rift
Exhaust

Exhaust

Exhausts target enemy champion, reducing their Movement Speed by 60% and their damage dealt by 40% for 2.5 seconds.

Cooldown: 100s

Skills Order
FLAIR

6.5/5/3.5/2s 30

Samira fires a shot, dealing 71 physical damage (15/20/25/30 + 90/105/120/135% attackdamage) to the fist enemy hit.

If this ability is cast towards an enemy in melee range, Samira will instead slash with her blade in a cone instead, dealing the same damage to all enemies within.

Either hit can critically strike for 25% bonus damage.

If cast during Wild Rush Samira will strike all enemies in fer path upon completion.

(Q) FLAIR
















BLADE WHIRL

26/23.5/21/18.5s 60

Samira slashes around her for 0.75 seconds, damaging enemies twice for 20 physical damage (20/40/60/80 + 80% bonus attackdamage) each and destroying any enemy missiles that enter the area.

(W) BLADE WHIRL
















WILD RUSH

20/17/14/11s 40

Samira dashes through an enemy (including structures), slashing enemies she passes through dealing 45 magic damage (45/60/75/90 + 20% bonus attackdamage) and gaining 25/30/35/40% attack speed for 3 seconds.

If Samira scores a takedown, Wild Rush's cooldown is reset.

Tapping this ability mid-dash will cast Flair.

(E) WILD RUSH
















INFERNO TRIGGER

8s 60/30/0

Samira can only use this ability if her current Style rating is S.

Samira unleashes a torrent of shots from her weapons, reducing her Movement Speed by 30% while wildly shooting up 5 enemies around 10 times over 2.23 seconds, each shot dealing 36 physical damage (5/15/25 + 50% attackdamage). Each shot can critically strike.

Deals 25% damage minions.

(R) INFERNO TRIGGER
















SAMIRA Counters, Synergys, Tips

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Join our community and unlock the all premium content!

Wild Rift SAMIRA's COMBOS + VIDEO GUIDE

🥇HARD 🥈MEDIUM 🥉EASY
Samira Fast S
AA
W
E
Q
AA
R

The fastest combo to get to "S" rank and burst down your enemy, but it requires staying in melee range.

While staying close to your enemy, AA, then immediately (W) BLADE WHIRL, (E) WILD RUSH, (Q) FLAIR at the same time to engage and quickly build up your Style point. Once you land, AA once to get to "S" and (R) INFERNO TRIGGER to finish the enemies.
Only for 💎Premium members.
Join our community and unlock the all combos + video!
Our has already collected more than 1000+ different skill combinations for all LoL Wild Rift champions!
Only for 💎Premium members.
Join our community and unlock the all combos + video!
Our has already collected more than 1000+ different skill combinations for all LoL Wild Rift champions!
Only for 💎Premium members.
Join our community and unlock the all combos + video!
Our has already collected more than 1000+ different skill combinations for all LoL Wild Rift champions!

Wild Rift SAMIRA's ABILITIES

DAREDEVIL IMPULSE P FLAIR Q BLADE WHIRL W WILD RUSH E INFERNO TRIGGER R
DAREDEVIL IMPULSE

(PASSIVE) DAREDEVIL IMPULSE

Samira builds a combo by dealing damage with attacks or abilities against enemy champions unique from the previous one. Each one increases her Style from "E" to "S" grade 6 (total). Samira  gains 3.5% (15% at max grade) Movement Speed per grade.

Samira's attacks and abilities in milee range deal an additional 9 magic damage (6 + 3.5% attackdamage) increased to 17 magic damage (12+ 7% attackdamage) based on the target's missing health.

Samira's attack against enemies affected by Immobilizing effects will dash her to her attack range. If the enemy is Knocked Up, she also keeps them Knocked Up for at least 0.5 seconds.

Open Video

FLAIR

(Q) FLAIR

6.5/5/3.5/2s 30

Samira fires a shot, dealing 71 physical damage (15/20/25/30 + 90/105/120/135% attackdamage) to the fist enemy hit.

If this ability is cast towards an enemy in melee range, Samira will instead slash with her blade in a cone instead, dealing the same damage to all enemies within.

Either hit can critically strike for 25% bonus damage.

If cast during Wild Rush Samira will strike all enemies in fer path upon completion.

Open Video

BLADE WHIRL

(W) BLADE WHIRL

26/23.5/21/18.5s 60

Samira slashes around her for 0.75 seconds, damaging enemies twice for 20 physical damage (20/40/60/80 + 80% bonus attackdamage) each and destroying any enemy missiles that enter the area.

Open Video

WILD RUSH

(E) WILD RUSH

20/17/14/11s 40

Samira dashes through an enemy (including structures), slashing enemies she passes through dealing 45 magic damage (45/60/75/90 + 20% bonus attackdamage) and gaining 25/30/35/40% attack speed for 3 seconds.

If Samira scores a takedown, Wild Rush's cooldown is reset.

Tapping this ability mid-dash will cast Flair.

Open Video

INFERNO TRIGGER

(R) INFERNO TRIGGER

8s 60/30/0

Samira can only use this ability if her current Style rating is S.

Samira unleashes a torrent of shots from her weapons, reducing her Movement Speed by 30% while wildly shooting up 5 enemies around 10 times over 2.23 seconds, each shot dealing 36 physical damage (5/15/25 + 50% attackdamage). Each shot can critically strike.

Deals 25% damage minions.

Open Video

SAMIRA: champion change history (buffs and nerfs)

▼ NERF 25.04.2024 (PATCH 5.1A)

BASE STATS
Base Attack Damage: 64 → 62.

(Q) FLAIR
Damage: 20/25/30/35 + 95/110/125/140% Attack Damage → 15/20/25/30 + 90/105/120/135% Attack Damage.

(R) INFERNO TRIGGER
Damage: 5/20/35 + 60% Attack Damage → 5/15/25 + 50% Attack Damage.
▲ BUFF 22.02.2024 (PATCH 5.0B)

(R) INFERNO TRIGGER
Movement Speed reduction: 40% → 30%.
Damage of per shot: 5/15/25 + 55% Attack Damage → 5/20/35 + 60% Attack Damage.
▲ BUFF 27.12.2023 (PATCH 4.4D)

BASE STATS
Armor per Level: 3.9 → 4.5.
Magic Resistance per Level: 0.8 → 1.

(Q) FLAIR
Damage: 15/20/25/30 + 90/105/120/135% Attack Damage → 20/25/30/35 + 95/110/125/140% Attack Damage.
▲ BUFF 13.09.2023 (PATCH 4.3С)

(PASSIVE) DAREDEVIL IMPULSE
Bonus movement speed of each stack: 2.5% → 3.5%.

(Q) FLAIR
Base damage: 10/15/20/25 → 15/20/25/30.
Attack Damage: 80/95/110/125% → 90/105/120/135%.

(R) INFERNO TRIGGER
Mana consumption: 100/50/0 → 60/30/0.
Attack Damage: 50% → 55%.
▲ BUFF 02.08.2023 (PATCH 4.3A)

(Q) FLAIR
Bonus Attack Damage: 75/90/105/120% → 80/95/110/125%.

(W) BLADE WHIRL
Cooldown: 30/27/24/21s → 26/23.5/21/18.5s.
✱ ADJUST 25.05.2023 (PATCH 4.2)

BASE STATS
Base movement speed +10.
Crit damage rate:200% → 175%.
Attack range: 500 → 525.
Base attack speed: 20% → 30%.
Attack speed per level: 2.2% → 3.2%.
Attack Damage per level: 3.6 → 4.
▲ BUFF 12.01.2023 (PATCH 4.0)

(Q) FLAIR
Base Damage: 5/10/15/20 → 10/15/20/25.
▼ NERF 19.10.2022 (PATCH 3.4B)

(PASSIVE) DAREDEVIL IMPULSE
Movement Speed per Grade: 3.5% → 2.5%.
21% → 15% at max grade.

(R) INFERNO TRIGGER
Movement Speed Reduction: Increased from 30% → 40%.
▲ BUFF 14.09.2022 (PATCH 3.4)

BASE STATS
Base health: 570 → 610.
Health per level: 105 → 115.
Health at level 15: 2080 → 2220.

(PASSIVE) DAREDEVIL IMPULSE
Base bonus magic damage: 2 - 14 (Based on level) → 6 - 20 (Based on level).

(Q) FLAIR
Attack Damage ratio: 75/85/95/105% → 75/90/105/120%.
See More

SAMIRA's Lore

Samira stares death in the eye with unyielding confidence, seeking thrill wherever she goes. After her Shuriman home was destroyed as a child, Samira found her true calling in Noxus, where she built a reputation as a stylish daredevil taking on dangerous missions of the highest caliber. Wielding black-powder pistols and a custom-engineered blade, Samira thrives in life-or-death circumstances, eliminating any who stand in her way with flash and flair.

Wild Rift SAMIRA Video

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