24 May 2024 Wild Rift: SAMIRA - Build Guide (Items, Runes, COMBOS, SKILLS ORDER)
NERF
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Adc SAMIRA's Build items and runes for LoL Wild Rift
![Long Sword Wild Rift](/uploads/posts/2021-03/1616984608_1036.png)
Long Sword +12 Attack Damage
500
![Immortal Shieldbow Wild Rift](/uploads/posts/2023-05/1682985922_immortal_shieldbow_item.webp)
Immortal Shieldbow
Gain a Shield and Physical Vamp when health is low +40 Attack Damage
+25% Critical Rate
+15% Attack Speed
+5% Physical Vamp
Lifeline: Damage that puts you under 35% Health grants a shield that absorbs 300 + 3 per 1% Critical Rate (300-600) damage for 5 seconds. (90s Cooldown).
Buttle Furor: Triggering Lifeline grants +8% Physical Vamp for 8 seconds.
3200
![The Collector Wild Rift](/uploads/posts/2023-05/1683034280_the_collector_item.webp)
The Collector
Execute low health champions +40 Attack Damage
+25% Critical Rate
Killer: +10 Armor Penetration.
Death and Taxes: Dealing damage that would leave an enemy champion below 5% of their maximum Health executes them. Champion kills grant an additional 25 gold.
Limited to 1 The Collector. 2900
![Bloodthirster Wild Rift](/uploads/posts/2021-03/1616981867_itemsquarebloodthirster.png)
Bloodthirster
Grants bonus AD and Attack Speed +50 Attack Damage
+25% Critical Rate
Bloody: +12% Physical Vamp.
Bloodsworn: Gain 11-25 AD and 10% Attack Speed when your Health is above 50%.
3300
![Gluttonous Greaves Wild Rift](/uploads/posts/2021-01/1611110454_gluttonous-greaves.jpg)
Gluttonous Greaves
Attack Damage, Omnivamp +35 Attack Damage
+45 Move Speed.
Conversion: +7% Omnivamp.
1400
![Stasis Enchant Wild Rift](/uploads/posts/2021-03/1616984230_3157.png)
Stasis Enchant
Turn invulnerable
Stasis (Active): Become invulnerable and untargetable for 2.5 seconds, but unable to move, attack, cast abilities or use items. (120s Cooldown) 1000
![Quicksilver Enchant Wild Rift](/uploads/posts/2021-03/1616984293_3140.png)
Quicksilver Enchant
Dispels crowd control
Quicksilver (Active): Removes all crowd control effects currently affecting you, and become immune to crowd control effects for 0.75 seconds.
Perseverance (Passive): After the Quicksilver effects ends, grant 30% Tenacity and 30% Slow Resist for 1.5 seconds. (60s Cooldown)
Cannot be used during knock up or knock back effects. 800
![Guardian Angel Wild Rift](/uploads/posts/2021-03/1616983372_3026.png)
Guardian Angel
Revives at death +40 Attack Damage
+40 Armor
Resurrect: Upon taking lethal damage, restores 50% and Health и 30% Mana after 4 seconds of stasis. (210s Cooldown) 3400
![Maw of Malmortius Wild Rift](/uploads/posts/2021-03/1616982557_3156.png)
Maw of Malmortius
Converts damage from attacks into a magic shield +55 Attack Damage
+45 Magic Resistance
+10 Ability Haste
Demonbane: 20% of the damage that your attack deals, or 15% of the physical damage that your abilities deal is converted into a magic shield that absorbs up to 60-400 magic damage. The shield decays by 5% per second.
3000
![Death's Dance Wild Rift](/uploads/posts/2021-01/1611108426_deaths-dance.jpg)
Death's Dance
Delays damage taken +35 Attack Damage
+40 Armor
+15 Ability Haste
Dance: Champion takedowns cleanse Cauterize's remaining damage pool and restores 12% of your maximum health over 2 seconds.
Cauterize: 35% of physical damage received (15% if the equipped champion is ranged) is dealt to you over 3 seconds as true damage instead. 3000
![Immortal Shieldbow Wild Rift](/uploads/posts/2023-05/1682985922_immortal_shieldbow_item.webp)
Immortal Shieldbow
Gain a Shield and Physical Vamp when health is low +40 Attack Damage
+25% Critical Rate
+15% Attack Speed
+5% Physical Vamp
Lifeline: Damage that puts you under 35% Health grants a shield that absorbs 300 + 3 per 1% Critical Rate (300-600) damage for 5 seconds. (90s Cooldown).
Buttle Furor: Triggering Lifeline grants +8% Physical Vamp for 8 seconds.
3200
![The Collector Wild Rift](/uploads/posts/2023-05/1683034280_the_collector_item.webp)
The Collector
Execute low health champions +40 Attack Damage
+25% Critical Rate
Killer: +10 Armor Penetration.
Death and Taxes: Dealing damage that would leave an enemy champion below 5% of their maximum Health executes them. Champion kills grant an additional 25 gold.
Limited to 1 The Collector. 2900
![Bloodthirster Wild Rift](/uploads/posts/2021-03/1616981867_itemsquarebloodthirster.png)
Bloodthirster
Grants bonus AD and Attack Speed +50 Attack Damage
+25% Critical Rate
Bloody: +12% Physical Vamp.
Bloodsworn: Gain 11-25 AD and 10% Attack Speed when your Health is above 50%.
3300
![Infinity Edge Wild Rift](/uploads/posts/2024-07/1721253826_3031_11zon.png)
Infinity Edge
Increases Critical Strike Damage +55 Attack Damage
+25% Critical Rate
Infinity: Critical Strikes deal 205% damage instead of 175%. 3200
![Amaranth's Twinguard Wild Rift](/uploads/posts/2024-07/1721657360_a206f3b85370f60856726dd46378c759ea495287-512x512.png)
Amaranth's Twinguard
In-combat durability +60 Armor
+60 Magic Resistance
Endurance: Gain 1 stacks of Endurance every 1 seconds while in combat with enemy champions (max 5 stacks). At maximum stacks, gain 20% size, 20% Tenacity, and increase Armor by 30% and Magic Resistance
by 30% until out of combat with champion.
3100
![Amaranth's Twinguard Wild Rift](/uploads/posts/2024-07/1721657360_a206f3b85370f60856726dd46378c759ea495287-512x512.png)
Amaranth's Twinguard
In-combat durability +60 Armor
+60 Magic Resistance
Endurance: Gain 1 stacks of Endurance every 1 seconds while in combat with enemy champions (max 5 stacks). At maximum stacks, gain 20% size, 20% Tenacity, and increase Armor by 30% and Magic Resistance
by 30% until out of combat with champion.
3100
![Guardian Angel Wild Rift](/uploads/posts/2021-03/1616983372_3026.png)
Guardian Angel
Revives at death +40 Attack Damage
+40 Armor
Resurrect: Upon taking lethal damage, restores 50% and Health и 30% Mana after 4 seconds of stasis. (210s Cooldown) 3400
![Amaranth's Twinguard Wild Rift](/uploads/posts/2024-07/1721657360_a206f3b85370f60856726dd46378c759ea495287-512x512.png)
Amaranth's Twinguard
In-combat durability +60 Armor
+60 Magic Resistance
Endurance: Gain 1 stacks of Endurance every 1 seconds while in combat with enemy champions (max 5 stacks). At maximum stacks, gain 20% size, 20% Tenacity, and increase Armor by 30% and Magic Resistance
by 30% until out of combat with champion.
3100
![Maw of Malmortius Wild Rift](/uploads/posts/2021-03/1616982557_3156.png)
Maw of Malmortius
Converts damage from attacks into a magic shield +55 Attack Damage
+45 Magic Resistance
+10 Ability Haste
Demonbane: 20% of the damage that your attack deals, or 15% of the physical damage that your abilities deal is converted into a magic shield that absorbs up to 60-400 magic damage. The shield decays by 5% per second.
3000
![Amaranth's Twinguard Wild Rift](/uploads/posts/2024-07/1721657360_a206f3b85370f60856726dd46378c759ea495287-512x512.png)
Amaranth's Twinguard
In-combat durability +60 Armor
+60 Magic Resistance
Endurance: Gain 1 stacks of Endurance every 1 seconds while in combat with enemy champions (max 5 stacks). At maximum stacks, gain 20% size, 20% Tenacity, and increase Armor by 30% and Magic Resistance
by 30% until out of combat with champion.
3100
![Death's Dance Wild Rift](/uploads/posts/2021-01/1611108426_deaths-dance.jpg)
Death's Dance
Delays damage taken +35 Attack Damage
+40 Armor
+15 Ability Haste
Dance: Champion takedowns cleanse Cauterize's remaining damage pool and restores 12% of your maximum health over 2 seconds.
Cauterize: 35% of physical damage received (15% if the equipped champion is ranged) is dealt to you over 3 seconds as true damage instead. 3000
![Amaranth's Twinguard Wild Rift](/uploads/posts/2024-07/1721657360_a206f3b85370f60856726dd46378c759ea495287-512x512.png)
Amaranth's Twinguard
In-combat durability +60 Armor
+60 Magic Resistance
Endurance: Gain 1 stacks of Endurance every 1 seconds while in combat with enemy champions (max 5 stacks). At maximum stacks, gain 20% size, 20% Tenacity, and increase Armor by 30% and Magic Resistance
by 30% until out of combat with champion.
3100
![Mortal Reminder Wild Rift](/uploads/posts/2021-03/1616982383_3033.png)
Mortal Reminder
Armor Penetration (%) and reduced enemy healing +30 Attack Damage
+25% Critical Rate
Last Whisper: +16-30% Armor Penetration.
Sepsis: Dealing physical damage to enemy champions applies 50% Grievous Wounds for 3 seconds.
Grievous Wounds reduces the effectiveness of Healing and Regeneration effects. 3300
![Conqueror Wild Rift](/uploads/posts/2023-07/1689875662_conqueror_rune.png)
Conqueror
Stacking Damage, Vamp
Gain stacks of Adaptive Force when hitting a champion with separate attacks or abilities. Stacks up to 6 times. When fully stacked, gain bonus omnivamp.
Per stack: 2-6 bonus or 3-9
for 6s.
Fully stacked bonus: Melee - 8%, Ranged - 5% bonus Omnivamp .
![](/templates/wrw-v2/images/runes/precision.png)
![Triumph Wild Rift](/uploads/posts/2023-07/1689881369_triumph.png)
Triumph
Execute, Heal
Champion takedowns restore 10% of lost health and 10% of maximum mana and energy.
![Last Stand Wild Rift](/uploads/posts/2023-07/1689881562_laststand.png)
Last Stand
Bonus Damage
When health is lower than 60%, attacks launched at enemy champions deal 5-11% bonus adaptive damage.
Grants maximum bonus damage when Health is lower than 30%.
![Legend: Bloodline Wild rift](/uploads/posts/2023-07/1689882110_legendbloodline.png)
Legend: Bloodline
Omnivamp
Gains 1% Omnivamp . Takedown monsters, enemy champions, or minions to gain up to an additional 7% Omnivamp
.
![](/templates/wrw-v2/images/runes/domination.png)
![Sudden Impact Wild Rift](/uploads/posts/2023-07/1689879379_suddenimpact.png)
Sudden Impact
Armor Penetration, Magic Penetration
After exiting stealth or using a dash, leap, blink or teleport effect, damaging an enemy champion grants 13 Armor Penetration and 10 Magic penetration for 4 seconds.
Cooldown: 4s
![Flash Wild Rift](/uploads/posts/2023-08/1691694210_flash.webp)
Flash
Teleport a short distance forward or towards the aimed direction.
Cooldown: 150s
![Exhaust Wild Rift](/uploads/posts/2023-08/1691695333_exhaust.webp)
Exhaust
Exhausts target enemy champion, reducing their Movement Speed by 60% and their damage dealt by 40% for 2.5 seconds.
Cooldown: 100s
![FLAIR](/uploads/posts/2022-06/1656270709_samira_flair.webp)
6.5/5/3.5/2s
30
Samira fires a shot, dealing 71 physical damage (15/20/25/30 + 90/105/120/135% ) to the fist enemy hit.
If this ability is cast towards an enemy in melee range, Samira will instead slash with her blade in a cone instead, dealing the same damage to all enemies within.
Either hit can critically strike for 25% bonus damage.
If cast during Wild Rush Samira will strike all enemies in fer path upon completion.
(Q) FLAIR
![BLADE WHIRL](/uploads/posts/2022-06/1656270750_samira_blade_whirl.webp)
26/23.5/21/18.5s
60
Samira slashes around her for 0.75 seconds, damaging enemies twice for 20 physical damage (20/40/60/80 + 80% bonus ) each and destroying any enemy missiles that enter the area.
(W) BLADE WHIRL
![WILD RUSH](/uploads/posts/2022-06/1656270750_samira_wild_rush.webp)
20/17/14/11s
40
Samira dashes through an enemy (including structures), slashing enemies she passes through dealing 45 magic damage (45/60/75/90 + 20% bonus ) and gaining 25/30/35/40% attack speed for 3 seconds.
If Samira scores a takedown, Wild Rush's cooldown is reset.
Tapping this ability mid-dash will cast Flair.
(E) WILD RUSH
![INFERNO TRIGGER](/uploads/posts/2022-06/1656270785_samira_inferno_trigger_2.webp)
8s
60/30/0
Samira can only use this ability if her current Style rating is S.
Samira unleashes a torrent of shots from her weapons, reducing her Movement Speed by 30% while wildly shooting up 5 enemies around 10 times over 2.23 seconds, each shot dealing 36 physical damage (5/15/25 + 50% ). Each shot can critically strike.
Deals 25% damage minions.
(R) INFERNO TRIGGER
Wild Rift SAMIRA's COMBOS + VIDEO GUIDE
![](/uploads/aa.png)
![](/uploads/posts/2022-06/1656270750_samira_blade_whirl.webp)
![](/uploads/posts/2022-06/1656270750_samira_wild_rush.webp)
![](/uploads/posts/2022-06/1656270709_samira_flair.webp)
![](/uploads/aa.png)
![](/uploads/posts/2022-06/1656270785_samira_inferno_trigger_2.webp)
The fastest combo to get to "S" rank and burst down your enemy, but it requires staying in melee range.
While staying close to your enemy, AA, then immediately (W) BLADE WHIRL, (E) WILD RUSH, (Q) FLAIR at the same time to engage and quickly build up your Style point. Once you land, AA once to get to "S" and (R) INFERNO TRIGGER to finish the enemies.
Wild Rift SAMIRA's ABILITIES
![DAREDEVIL IMPULSE](/uploads/posts/2022-06/1656270689_samira_daredevil_impulse.webp)
![FLAIR](/uploads/posts/2022-06/1656270709_samira_flair.webp)
![BLADE WHIRL](/uploads/posts/2022-06/1656270750_samira_blade_whirl.webp)
![WILD RUSH](/uploads/posts/2022-06/1656270750_samira_wild_rush.webp)
![INFERNO TRIGGER](/uploads/posts/2022-06/1656270785_samira_inferno_trigger_2.webp)
![DAREDEVIL IMPULSE](/uploads/posts/2022-06/1656270689_samira_daredevil_impulse.webp)
(PASSIVE) DAREDEVIL IMPULSE
Samira builds a combo by dealing damage with attacks or abilities against enemy champions unique from the previous one. Each one increases her Style from "E" to "S" grade 6 (total). Samira gains 3.5% (15% at max grade) Movement Speed per grade.
Samira's attacks and abilities in milee range deal an additional 9 magic damage (6 + 3.5% ) increased to 17 magic damage (12+ 7%
) based on the target's missing health.
Samira's attack against enemies affected by Immobilizing effects will dash her to her attack range. If the enemy is Knocked Up, she also keeps them Knocked Up for at least 0.5 seconds.
Open Video
![FLAIR](/uploads/posts/2022-06/1656270709_samira_flair.webp)
(Q) FLAIR
6.5/5/3.5/2s
30
Samira fires a shot, dealing 71 physical damage (15/20/25/30 + 90/105/120/135% ) to the fist enemy hit.
If this ability is cast towards an enemy in melee range, Samira will instead slash with her blade in a cone instead, dealing the same damage to all enemies within.
Either hit can critically strike for 25% bonus damage.
If cast during Wild Rush Samira will strike all enemies in fer path upon completion.
Open Video
![BLADE WHIRL](/uploads/posts/2022-06/1656270750_samira_blade_whirl.webp)
(W) BLADE WHIRL
26/23.5/21/18.5s
60
Samira slashes around her for 0.75 seconds, damaging enemies twice for 20 physical damage (20/40/60/80 + 80% bonus ) each and destroying any enemy missiles that enter the area.
Open Video
![WILD RUSH](/uploads/posts/2022-06/1656270750_samira_wild_rush.webp)
(E) WILD RUSH
20/17/14/11s
40
Samira dashes through an enemy (including structures), slashing enemies she passes through dealing 45 magic damage (45/60/75/90 + 20% bonus ) and gaining 25/30/35/40% attack speed for 3 seconds.
If Samira scores a takedown, Wild Rush's cooldown is reset.
Tapping this ability mid-dash will cast Flair.
Open Video
![INFERNO TRIGGER](/uploads/posts/2022-06/1656270785_samira_inferno_trigger_2.webp)
(R) INFERNO TRIGGER
8s
60/30/0
Samira can only use this ability if her current Style rating is S.
Samira unleashes a torrent of shots from her weapons, reducing her Movement Speed by 30% while wildly shooting up 5 enemies around 10 times over 2.23 seconds, each shot dealing 36 physical damage (5/15/25 + 50% ). Each shot can critically strike.
Deals 25% damage minions.
Open Video
SAMIRA: champion change history (buffs and nerfs)
BASE STATS
Base Attack Damage: 64 → 62.
(Q) FLAIR
Damage: 20/25/30/35 + 95/110/125/140% Attack Damage → 15/20/25/30 + 90/105/120/135% Attack Damage.
(R) INFERNO TRIGGER
Damage: 5/20/35 + 60% Attack Damage → 5/15/25 + 50% Attack Damage.
(R) INFERNO TRIGGER
Movement Speed reduction: 40% → 30%.
Damage of per shot: 5/15/25 + 55% Attack Damage → 5/20/35 + 60% Attack Damage.
BASE STATS
Armor per Level: 3.9 → 4.5.
Magic Resistance per Level: 0.8 → 1.
(Q) FLAIR
Damage: 15/20/25/30 + 90/105/120/135% Attack Damage → 20/25/30/35 + 95/110/125/140% Attack Damage.
(PASSIVE) DAREDEVIL IMPULSE
Bonus movement speed of each stack: 2.5% → 3.5%.
(Q) FLAIR
Base damage: 10/15/20/25 → 15/20/25/30.
Attack Damage: 80/95/110/125% → 90/105/120/135%.
(R) INFERNO TRIGGER
Mana consumption: 100/50/0 → 60/30/0.
Attack Damage: 50% → 55%.
(Q) FLAIR
Bonus Attack Damage: 75/90/105/120% → 80/95/110/125%.
(W) BLADE WHIRL
Cooldown: 30/27/24/21s → 26/23.5/21/18.5s.
BASE STATS
Base movement speed +10.
Crit damage rate:200% → 175%.
Attack range: 500 → 525.
Base attack speed: 20% → 30%.
Attack speed per level: 2.2% → 3.2%.
Attack Damage per level: 3.6 → 4.
(Q) FLAIR
Base Damage: 5/10/15/20 → 10/15/20/25.
(PASSIVE) DAREDEVIL IMPULSE
Movement Speed per Grade: 3.5% → 2.5%.
21% → 15% at max grade.
(R) INFERNO TRIGGER
Movement Speed Reduction: Increased from 30% → 40%.
BASE STATS
Base health: 570 → 610.
Health per level: 105 → 115.
Health at level 15: 2080 → 2220.
(PASSIVE) DAREDEVIL IMPULSE
Base bonus magic damage: 2 - 14 (Based on level) → 6 - 20 (Based on level).
(Q) FLAIR
Attack Damage ratio: 75/85/95/105% → 75/90/105/120%.
SAMIRA's Lore
Wild Rift SAMIRA Video
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