Wild Rift: SAMIRA Build Guide (7.3A)

SAMIRA Wild Rift
BUFFED
163
137 647
29 Sep 2026
Damage
Toughness
Utility
Difficulty

League of Legends: Wild Rift SAMIRA, role - Marksman. Use the guidelines to take your SAMIRA Wild Rift champion play style to the next level. Study in detail the build of items, runes, spells, skills that need to be developed in the first place. In order to find out what position SAMIRA is in the rating table, go to the - Tier List page.

attackdamage 60 (3.5) 
heal 630 (136)
healthregeneration 8 (0.71)
attackspeed 0.8 (0.020)
mana 345 (49)
mpreg 15 (0.5)
movementspeed 340 (0)
armor 37 (5.5)
magicresistance 35 (2)
criticalstrike 200% (0)


DAREDEVIL IMPULSE
P

(PASSIVE) DAREDEVIL IMPULSE

Samira builds a combo by dealing damage with attacks or abilities against enemy champions unique from the previous one. Each one increases her Style from "E" to "S" grade 6 (total). Samira gains 3/3.25/3.5/3.75/4 Movement Speed per grade.

Samira's attacks and abilities in milee range deal an additional 9.5 magic damage (6 + 5.8%-17% attackdamage(perlevel)) increased to 19 magic damage (12 + 11.6%-34% attackdamage(perlevel)) based on the target's missing health.

Samira's attack against enemies affected by Immobilizing effects will dash her to her attack range. If the enemy is Knocked Up, she also keeps them Knocked Up for at least 0.5 seconds.

FLAIR
Q

(Q) FLAIR

6.5/5/3.5/2s 30

If cast during Wild Rush, Samira will strike all enemies in her path.Samira fires a shot, dealing 90 physical damage (15/20/25/30 + 125% attackdamage) to the fist enemy hit.

If this ability is cast towards an enemy in melee range, Samira will instead slash with her sword in a cone, dealing the same damage to all enemies hit.

Either hit can Critically Strike for an additional 50% damage (based on Critical Damage).

If cast during Wild Rush, Samira will strike all enemies in her path.

BLADE WHIRL
W

(W) BLADE WHIRL

22/20/18/16s 60

Samira slashes around her for 0.75 seconds, damaging enemies twice for 20 physical damage (20/40/60/80 + 50% bonus attackdamage) each and destroying any enemy missiles that enter the area.

WILD RUSH
E

(E) WILD RUSH

20/17/14/11s 40

Samira dashes through an enemy (including structures), slashing enemies she passes through dealing 45 magic damage (45/60/75/90 + 20% bonus attackdamage) and gaining 25/30/35/40% attack speed for 3 seconds.

If Samira scores a takedown, Wild Rush's cooldown is reset.

Tapping this ability mid-dash will cast Flair.

INFERNO TRIGGER
R

(R) INFERNO TRIGGER

6s 0

Samira can only use this ability if her current Style rating is S.

Samira unleashes a torrent of shots from her weapons, reducing her Movement Speed by 30% while wildly shooting up 5 enemies around 10 times over 2.23 seconds, each shot dealing 50 physical damage (20/40/60 + 50% attackdamage). Each shot can critically strike.

Deals 25% damage minions.

SAMIRA Meta Overview — Ranks & Performance Analytics

This meta overview presents SAMIRA’s ranked performance across different roles and skill tiers. The data includes tier placement, win rate, pick rate, ban rate, and short-term trends, allowing you to evaluate her current strength and draft priority. Statistics are synced with rank buckets and role selection, helping you understand where SAMIRA performs best and how her impact changes in the evolving Wild Rift meta.

Updated: 01 OCT 2026 UTC 00:00
Last 7 days analytics
Build Counters Counter Items Tips Con Game Plan Power Spikes

Adc SAMIRA Build items and runes

The information below will help you get familiar with the game on the Adc Line SAMIRA. We have prepared a items builds, runes, summoner spells and ability order for a comfortable game. Situational options for replacing items and runes are also available to you.

Key items

TIPS: Start your build with Long Sword Long Sword. Next, you should pay attention to whether your mobility champion is enough, our further actions will depend on this. If it is hard for you to dodge the enemy's skills or you want to roam on neighboring lines, then it is better to buy Boots of Speed Boots of Speed at an early stage.
Start
Wild Rift Items: Long Sword
Long Sword

Long Sword

+12 Attack Damage

500

Core
Wild Rift Items: The Collector
The Collector

The Collector
Execute low health champions

+50 Attack Damage
+10 Armor Penetration
+25% Critical Rate

Death and Taxes: Dealing damage that would leave an enemy champion below 5% of their max Health executes them, permanently increases the max Health percentage execution threshold by 0.1%, and grants 25 bonus gold.

Limited to 1 The Collector.

3000

The Collector TIPS: This item combines Attack Damage, Armor Penetration, and Critical Strike Chance, significantly improving your ability to finish off enemies. Champions at critically low Health are instantly executed when damaged, while each execution gradually increases the execution threshold and grants bonus gold. An excellent choice for marksmen, assassins, and other AD champions focused on quickly eliminating weakened targets.

Wild Rift Items: Berserker's Greaves
Berserker's Greaves

Berserker's Greaves
Attack Speed

+35% Attack Speed
+45 Move Speed

Blessed Blade: Attacks restore 10 Health on hit.

1200

Berserker's Greaves TIPS: These boots grant a significant boost to attack speed and movement speed, while empowering your basic attacks with on‑hit life steal. — A great pick for marksmen and auto‑attack bruisers who need mobility, rapid attack cadence, and constant sustain in fights.

Wild Rift Items: Infinity Edge
Infinity Edge

Infinity Edge
Increases Critical Strike Damage

+75 Attack Damage
+25% Critical Rate

Infinity: Critical Strikes deal 230% damage instead of 200%.

3400

Infinity Edge TIPS: This item significantly increases Attack Damage and Critical Strike Chance while also increasing the damage dealt by Critical Strikes. An excellent choice for marksmen and other AD champions focused on Critical Strike builds, especially in the later stages of the game when a high Critical Strike Chance allows you to make the most of its damage amplification.

Boots
Wild Rift Items: Berserker's Greaves
Berserker's Greaves

Berserker's Greaves
Attack Speed

+35% Attack Speed
+45 Move Speed

Blessed Blade: Attacks restore 10 Health on hit.

1200

Berserker's Greaves TIPS: These boots grant a significant boost to attack speed and movement speed, while empowering your basic attacks with on‑hit life steal. — A great pick for marksmen and auto‑attack bruisers who need mobility, rapid attack cadence, and constant sustain in fights.

Wild Rift Items: Gunmetal Greaves
Gunmetal Greaves

Gunmetal Greaves
Increases Attack Speed and Movement Speed

+50% Attack Speed
+45 Move Speed
+5% Lifesteal

Noxian Gait: Attacks against enemy champions grant Movement Speed (10% for melee champions / 7% for ranged champions) decaying over 2 seconds.
Blessed Blade: Attacks restore 12 Health on hit.

2200

Gunmetal Greaves TIPS: These boots significantly increase Attack Speed while also providing Movement Speed and Lifesteal, making them well suited for champions who rely on frequent basic attacks. Attacking enemy champions temporarily increases Movement Speed, making it easier to chase and reposition, while each hit also restores Health. An excellent choice for auto-attackers who need mobility and consistent sustain in combat.

T3
TIPS: Finally, for your items, you should build The Collector The Collector (Execute low health champions) as your first item, followed by Berserker's Greaves Berserker's Greaves (Grants Attack Speed) (sometimes it will still be better to build a boot as the first item, which significantly increases the mobility of your champion) the third key element in our build is Infinity Edge Infinity Edge (Increases Critical Strike Damage).

Maybe now it's time to think about upgrading your boot, invest in Gunmetal Greaves Gunmetal Greaves (Increases Attack Speed and Movement Speed).

The remaining last three items are situational, of course you can use the example builds above. But for a more effective game you will need to pay attention to the situation on the battlefield.
Example build
Wild Rift Items: The Collector
The Collector

The Collector
Execute low health champions

+50 Attack Damage
+10 Armor Penetration
+25% Critical Rate

Death and Taxes: Dealing damage that would leave an enemy champion below 5% of their max Health executes them, permanently increases the max Health percentage execution threshold by 0.1%, and grants 25 bonus gold.

Limited to 1 The Collector.

3000

The Collector TIPS: This item combines Attack Damage, Armor Penetration, and Critical Strike Chance, significantly improving your ability to finish off enemies. Champions at critically low Health are instantly executed when damaged, while each execution gradually increases the execution threshold and grants bonus gold. An excellent choice for marksmen, assassins, and other AD champions focused on quickly eliminating weakened targets.

Wild Rift Items: Berserker's Greaves
Berserker's Greaves

Berserker's Greaves
Attack Speed

+35% Attack Speed
+45 Move Speed

Blessed Blade: Attacks restore 10 Health on hit.

1200

Berserker's Greaves TIPS: These boots grant a significant boost to attack speed and movement speed, while empowering your basic attacks with on‑hit life steal. — A great pick for marksmen and auto‑attack bruisers who need mobility, rapid attack cadence, and constant sustain in fights.

Wild Rift Items: Infinity Edge
Infinity Edge

Infinity Edge
Increases Critical Strike Damage

+75 Attack Damage
+25% Critical Rate

Infinity: Critical Strikes deal 230% damage instead of 200%.

3400

Infinity Edge TIPS: This item significantly increases Attack Damage and Critical Strike Chance while also increasing the damage dealt by Critical Strikes. An excellent choice for marksmen and other AD champions focused on Critical Strike builds, especially in the later stages of the game when a high Critical Strike Chance allows you to make the most of its damage amplification.

Wild Rift Items: Dominik’s Regards
Dominik’s Regards

Dominik’s Regards
Armor Pen and bonus damage

+35 Attack Damage
+35% Armor Penetration
+25% Critical Rate

Giant Slayer: Deal bonus damage based on the enemy champion's bonus Health, up to 12% bonus damage when the enemy champion has 1.200 bonus Health.

3300

Dominik’s Regards TIPS: This item combines Attack Damage, percentage Armor Penetration, and Critical Strike Chance, allowing you to effectively deal with durable enemies. Your damage is further increased against champions with large amounts of bonus Health. An excellent choice for marksmen and other AD champions against tanks and fighters who stack Armor and Health.

Wild Rift Items: Immortal Shieldbow
Immortal Shieldbow

Immortal Shieldbow
Gain a shield when Health is low

+55 Attack Damage
+25% Critical Rate

Lifeline: Damage that puts you under 35% Health grants a shield for 3s. The shield absorbs 350–650 damage for melee champions and 300–550 damage for ranged champions. (70s cooldown)

3000

Immortal Shieldbow TIPS: This item combines high Attack Damage and Critical Strike Chance with additional protection in dangerous situations. When your Health drops to a critical level, it automatically grants a shield that helps you survive incoming damage and continue fighting. An excellent choice for marksmen and other AD champions who need extra protection against burst damage without sacrificing significant offensive power.

Wild Rift Items: Bloodthirster
Bloodthirster

Bloodthirster
Gain Lifesteal and convert excess healing into a shield

+75 Attack Damage
+15% Lifesteal

Ichorshield: Convert excess healing from your Lifesteal to a shield that absorbs up to 165–345 damage.

3200

Bloodthirster TIPS: This item significantly increases physical damage and Lifesteal, providing strong health recovery from attacks. Excess healing from Lifesteal is converted into a protective shield, allowing you to build additional protection before entering a fight. An excellent choice for marksmen and other AD champions who need high damage, sustained combat power, and extra survivability.

Situational items

Buy items that will effectively counter your opponents, help you and your allies. Use this section to find out which items will be useful to you in a particular situation.
Сhange
Wild Rift Items: Mortal Reminder
Wild Rift Items: Death's Dance
Wild Rift Items: Maw of Malmortius
Wild Rift Items: Serpent's Fang
Wild Rift Items: Mercurial Scimitar
Wild Rift Items: Guardian Angel
Wild Rift Items: Randuin's Omen
Wild Rift Items: Edge of Night
Armor Penetration (%) and reduced enemy healing
Wild Rift Items: Dominik’s Regards
Dominik’s Regards

Dominik’s Regards
Armor Pen and bonus damage

+35 Attack Damage
+35% Armor Penetration
+25% Critical Rate

Giant Slayer: Deal bonus damage based on the enemy champion's bonus Health, up to 12% bonus damage when the enemy champion has 1.200 bonus Health.

3300

Dominik’s Regards TIPS: This item combines Attack Damage, percentage Armor Penetration, and Critical Strike Chance, allowing you to effectively deal with durable enemies. Your damage is further increased against champions with large amounts of bonus Health. An excellent choice for marksmen and other AD champions against tanks and fighters who stack Armor and Health.

Wild Rift Items: Mortal Reminder
Mortal Reminder

Mortal Reminder
Armor Penetration (%) and reduced enemy healing

+35 Attack Damage
+30% Armor Penetration
+25% Critical Rate

Sepsis: Dealing physical damage to enemy champions applies 50% Grievous Wounds for 3 seconds.

Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

3000

Mortal Reminder TIPS: This item combines Attack Damage, percentage Armor Penetration, and Critical Strike Chance, allowing you to effectively deal with armored enemies. Dealing physical damage to enemy champions applies Grievous Wounds, reducing the effectiveness of their healing and health regeneration. An excellent choice against teams with high Armor, healing, and regeneration.

Mortal Reminder Mortal Reminder — This item combines Attack Damage, percentage Armor Penetration, and Critical Strike Chance, allowing you to effectively deal with armored enemies. Dealing physical damage to enemy champions applies Grievous Wounds, reducing the effectiveness of their healing and health regeneration. An excellent choice against teams with high Armor, healing, and regeneration.
Delays damage taken
Wild Rift Items: Immortal Shieldbow
Immortal Shieldbow

Immortal Shieldbow
Gain a shield when Health is low

+55 Attack Damage
+25% Critical Rate

Lifeline: Damage that puts you under 35% Health grants a shield for 3s. The shield absorbs 350–650 damage for melee champions and 300–550 damage for ranged champions. (70s cooldown)

3000

Immortal Shieldbow TIPS: This item combines high Attack Damage and Critical Strike Chance with additional protection in dangerous situations. When your Health drops to a critical level, it automatically grants a shield that helps you survive incoming damage and continue fighting. An excellent choice for marksmen and other AD champions who need extra protection against burst damage without sacrificing significant offensive power.

Wild Rift Items: Death's Dance
Death's Dance

Death's Dance
Delays damage taken

+50 Attack Damage
+45 Armor
+15 Ability Haste

Cauterize: 30% of all physical damage and magic damage received (12% for ranged champions) is dealt to you over 3 seconds as true damage instead.
Defy: When a champion that you damaged within 3 second(s) dies, cleanse Cauterize's remaining damage pool and restore Health equal to 90% bonus AD over 2 second(s).

3300

Death's Dance TIPS: This item combines Attack Damage, Armor, and Ability Haste, significantly improving survivability in extended fights. A portion of incoming physical and magic damage is delayed over time, reducing immediate burst damage. Participating in a champion takedown clears the remaining delayed damage and restores Health. An excellent choice for fighters and other AD champions who need to survive heavy damage and keep fighting after securing a takedown.

Death's Dance Death's Dance — This item combines Attack Damage, Armor, and Ability Haste, significantly improving survivability in extended fights. A portion of incoming physical and magic damage is delayed over time, reducing immediate burst damage. Participating in a champion takedown clears the remaining delayed damage and restores Health. An excellent choice for fighters and other AD champions who need to survive heavy damage and keep fighting after securing a takedown.
Converts damage from attacks into a magic shield
Wild Rift Items: Immortal Shieldbow
Immortal Shieldbow

Immortal Shieldbow
Gain a shield when Health is low

+55 Attack Damage
+25% Critical Rate

Lifeline: Damage that puts you under 35% Health grants a shield for 3s. The shield absorbs 350–650 damage for melee champions and 300–550 damage for ranged champions. (70s cooldown)

3000

Immortal Shieldbow TIPS: This item combines high Attack Damage and Critical Strike Chance with additional protection in dangerous situations. When your Health drops to a critical level, it automatically grants a shield that helps you survive incoming damage and continue fighting. An excellent choice for marksmen and other AD champions who need extra protection against burst damage without sacrificing significant offensive power.

Wild Rift Items: Maw of Malmortius
Maw of Malmortius

Maw of Malmortius
Converts damage from attacks into a magic shield

+55 Attack Damage
+45 Magic Resistance
+10 Ability Haste

Lifeline: Upon taking Magic Damage that would reduce your Health to below 35%, gain +10% Omni Vamp. until the end of combat and a magic shield that absorbs 220-530 Magic Damage for 3s. (70s Cooldown)

3000

Maw of Malmortius TIPS: This item provides a mix of damage, magic resistance and ability haste, but its core value is the anti-burst passive: when hit by a dangerous burst of magic damage, you instantly gain a strong protective shield and a temporary lifesteal/omnivamp effect that lasts through the fight. It lets you survive big AP detonations and re-enter skirmishes quickly. Best for assassins, bruisers and AD champions who need to survive enemy magic burst and power through fights.

Maw of Malmortius Maw of Malmortius — This item provides a mix of damage, magic resistance and ability haste, but its core value is the anti-burst passive: when hit by a dangerous burst of magic damage, you instantly gain a strong protective shield and a temporary lifesteal/omnivamp effect that lasts through the fight. It lets you survive big AP detonations and re-enter skirmishes quickly. Best for assassins, bruisers and AD champions who need to survive enemy magic burst and power through fights.
Anti-Shielding
Wild Rift Items: Bloodthirster
Bloodthirster

Bloodthirster
Gain Lifesteal and convert excess healing into a shield

+75 Attack Damage
+15% Lifesteal

Ichorshield: Convert excess healing from your Lifesteal to a shield that absorbs up to 165–345 damage.

3200

Bloodthirster TIPS: This item significantly increases physical damage and Lifesteal, providing strong health recovery from attacks. Excess healing from Lifesteal is converted into a protective shield, allowing you to build additional protection before entering a fight. An excellent choice for marksmen and other AD champions who need high damage, sustained combat power, and extra survivability.

Wild Rift Items: Serpent's Fang
Serpent's Fang

Serpent's Fang
Anti-Shielding

+50 Attack Damage
+10 Ability Haste

Stab:  +15 Armor Penetration.
Shield Reaver: Dealing damage to an enemy champion reduces any shields they gain for 3s. Melee champions apply (10% of bonus AD + 40)% shield reduction, capped at 60%; while ranged champions apply (10% of bonus AD + 25)% shield reduction, capped at 45%. When you damage an enemy who is unaffected by Shield Reaver, all shields on them are reduced by the same values.


2800

Serpent's Fang TIPS: This item is perfect for assassins and champions who face enemies with a lot of shields. It provides bonuses to attack damage and ability haste, along with increased armor penetration, making it effective against well-protected enemies. The "Shield Reaver" effect allows you to reduce the effectiveness of shields gained by enemy champions, depending on your bonus attack damage, helping to quickly break through shields. This item is especially useful against champions who rely on shields for defense, such as Lux, Braum, and others.

Serpent's Fang Serpent's Fang — This item is perfect for assassins and champions who face enemies with a lot of shields. It provides bonuses to attack damage and ability haste, along with increased armor penetration, making it effective against well-protected enemies. The "Shield Reaver" effect allows you to reduce the effectiveness of shields gained by enemy champions, depending on your bonus attack damage, helping to quickly break through shields. This item is especially useful against champions who rely on shields for defense, such as Lux, Braum, and others.
Dispels crowd control
Wild Rift Items: Bloodthirster
Bloodthirster

Bloodthirster
Gain Lifesteal and convert excess healing into a shield

+75 Attack Damage
+15% Lifesteal

Ichorshield: Convert excess healing from your Lifesteal to a shield that absorbs up to 165–345 damage.

3200

Bloodthirster TIPS: This item significantly increases physical damage and Lifesteal, providing strong health recovery from attacks. Excess healing from Lifesteal is converted into a protective shield, allowing you to build additional protection before entering a fight. An excellent choice for marksmen and other AD champions who need high damage, sustained combat power, and extra survivability.

Wild Rift Items: Mercurial Scimitar
Mercurial Scimitar

Mercurial Scimitar
Dispels crowd control

+45 Attack Damage
+12% Lifesteal
+40 Magic Resistance

Quicksilver Sash (Active): Removes all crowd control debuffs from you and grants immunity to crowd control for 0.25s.
Perseverance (Passive): When the Quicksilver effects ends, grant 30% Tenacity and 30% Slow Resist for 1.5 seconds. (60s Cooldown)

Cannot be used during knock up or knock back effects.

3100

Mercurial Scimitar TIPS: This item is designed to counter crowd control. Its active removes most disabling effects and briefly grants immunity to follow-up control, while the passive provides additional resistance to crowd control and slows once the effect ends. It is an excellent choice for marksmen, fighters, and assassins who need to maintain their mobility and keep dealing damage against heavy-CC team compositions.

Mercurial Scimitar Mercurial Scimitar — This item is designed to counter crowd control. Its active removes most disabling effects and briefly grants immunity to follow-up control, while the passive provides additional resistance to crowd control and slows once the effect ends. It is an excellent choice for marksmen, fighters, and assassins who need to maintain their mobility and keep dealing damage against heavy-CC team compositions.
Revives at death
Wild Rift Items: Bloodthirster
Bloodthirster

Bloodthirster
Gain Lifesteal and convert excess healing into a shield

+75 Attack Damage
+15% Lifesteal

Ichorshield: Convert excess healing from your Lifesteal to a shield that absorbs up to 165–345 damage.

3200

Bloodthirster TIPS: This item significantly increases physical damage and Lifesteal, providing strong health recovery from attacks. Excess healing from Lifesteal is converted into a protective shield, allowing you to build additional protection before entering a fight. An excellent choice for marksmen and other AD champions who need high damage, sustained combat power, and extra survivability.

Wild Rift Items: Guardian Angel
Guardian Angel

Guardian Angel
Revives at death

+45 Attack Damage
+40 Armor

Resurrect: Upon taking lethal damage, restores 50% Health and 100% Mana after 4 seconds of stasis. (180s Cooldown)

3200

Guardian Angel TIPS: This item is perfect for champions who need a second chance in teamfights. It is especially effective against champions with high burst damage, such as Zed, Syndra, or Zoe, as well as against strong diving champions like Camille, Kha'Zix, or Lee Sin. The Resurrection effect allows you to return to the fight after taking lethal damage, restoring health and mana, giving you a chance to continue fighting and assist your team even in critical moments.

Guardian Angel Guardian Angel — This item is perfect for champions who need a second chance in teamfights. It is especially effective against champions with high burst damage, such as Zed, Syndra, or Zoe, as well as against strong diving champions like Camille, Kha'Zix, or Lee Sin. The Resurrection effect allows you to return to the fight after taking lethal damage, restoring health and mana, giving you a chance to continue fighting and assist your team even in critical moments.
Counters Critical Strike Damage
Wild Rift Items: Bloodthirster
Bloodthirster

Bloodthirster
Gain Lifesteal and convert excess healing into a shield

+75 Attack Damage
+15% Lifesteal

Ichorshield: Convert excess healing from your Lifesteal to a shield that absorbs up to 165–345 damage.

3200

Bloodthirster TIPS: This item significantly increases physical damage and Lifesteal, providing strong health recovery from attacks. Excess healing from Lifesteal is converted into a protective shield, allowing you to build additional protection before entering a fight. An excellent choice for marksmen and other AD champions who need high damage, sustained combat power, and extra survivability.

Wild Rift Items: Randuin's Omen
Randuin's Omen

Randuin's Omen
Counters Critical Strike Damage

+400 Max Health
+75 Armor

Resilience: Critically Struck deal 30% less damage to you.
Countercurrent: Gain 1 stacks of Countercurrent when Critically Struck by physical damage. Each stuck grants 5% Movement Speed and 5% slow resist. Max 4 stacks.

2800

Randuin's Omen TIPS: This item is built to counter crit-heavy builds. It provides a large health pool and armor while reducing damage from critical strikes, making you much tougher in head-on engagements. When you are critically struck, you gain stacks that boost your movement and slow resistance, helping you hold position and control fight spacing. — Perfect for tanks and bruisers who need to stand up to high-crit auto-attackers and survive extended teamfights.

Randuin's Omen Randuin's Omen — This item is built to counter crit-heavy builds. It provides a large health pool and armor while reducing damage from critical strikes, making you much tougher in head-on engagements. When you are critically struck, you gain stacks that boost your movement and slow resistance, helping you hold position and control fight spacing. — Perfect for tanks and bruisers who need to stand up to high-crit auto-attackers and survive extended teamfights.
Blocks an enemy ability
Wild Rift Items: Bloodthirster
Bloodthirster

Bloodthirster
Gain Lifesteal and convert excess healing into a shield

+75 Attack Damage
+15% Lifesteal

Ichorshield: Convert excess healing from your Lifesteal to a shield that absorbs up to 165–345 damage.

3200

Bloodthirster TIPS: This item significantly increases physical damage and Lifesteal, providing strong health recovery from attacks. Excess healing from Lifesteal is converted into a protective shield, allowing you to build additional protection before entering a fight. An excellent choice for marksmen and other AD champions who need high damage, sustained combat power, and extra survivability.

Wild Rift Items: Edge of Night
Edge of Night

Edge of Night
Blocks an enemy ability

+250 Max Health
+50 Attack Damage

Gouge:  +12 Armor Penetration.
Annul: Grants a spell shield that blocks the next hostile ability. This spell shield refreshes upon leaving combat with enemy champions. (35 second cooldown)

3000

Edge of Night TIPS: This item is perfect for champions who need a mix of offense and defense. It provides bonuses to maximum health and attack damage, along with increased armor penetration to help you shred through enemy defenses. The "Annul" effect grants you a spell shield, blocking the next enemy ability. This spell shield refreshes when leaving combat with enemy champions, making the item a great choice for champions who need protection from crowd control and to engage in fights, such as Ashe, Lux, or Morgana.

Edge of Night Edge of Night — This item is perfect for champions who need a mix of offense and defense. It provides bonuses to maximum health and attack damage, along with increased armor penetration to help you shred through enemy defenses. The "Annul" effect grants you a spell shield, blocking the next enemy ability. This spell shield refreshes when leaving combat with enemy champions, making the item a great choice for champions who need protection from crowd control and to engage in fights, such as Ashe, Lux, or Morgana.

Summoner Spells

If you want to use this SAMIRA Adc build, you should take Flash Flash (Teleport a short distance) and Exhaust Exhaust (Exhausts target enemy champion, reducing their Movement Speed and their damage dealt) as your Summoner Spells.
Flash Wild Rift
Flash

Flash

Teleport a short distance forward or towards the aimed direction.

Cooldown: 150s

Exhaust Wild Rift
Exhaust

Exhaust

Exhausts target enemy champion, reducing their Movement Speed by 35% and their damage dealt by 40% for 2.5 seconds.

Cooldown: 100s

Cleanse Wild Rift
Cleanse

Cleanse

Removes disables (including spell debuffs) affecting your champion and grants immunity to disables for 0.25 seconds.

Cooldown: 110s

Runes BUILD

For runes, you should pick Conqueror Conqueror (Gain stacks of AD or AP when hitting a champion with separate attacks or abilities. Stacks up to 6 times. When fully stacked, gain bonus Omnivamp (Adaptive).) as your keystone, followed by Brutal Brutal (Attacks deal bonus damage to enemy champions.), Coup de Grace Coup de Grace (Increases damage dealt to enemy champions with low Health.) and Legend: Bloodline Legend: Bloodline (Gains Omnivamp.) in the primary tree, as well as Sudden Impact Sudden Impact (After dashing or exiting invisibility/stealth, your next damaging attack or ability deals true damage on hit. The attack/ability gains bonus effects at higher levels.) in the secondary tree. Below you can see possible options for replacing runes.
Wild Rift Keystone Runes: Conqueror

Conqueror
Stacking Damage, Vamp

Gain stacks of Adaptive Force when hitting a champion with separate attacks or abilities. Stacks up to 6 times. When fully stacked, gain bonus omnivamp.

Per stack: 3-5 bonus or 5-8  for 6s.

Fully stacked bonus: Melee - 9%, Ranged - 5% bonus Omnivamp .

Conqueror
Stacking Damage, Vamp
Gain stacks of AD or AP when hitting a champion with separate attacks or abilities. Stacks up to 6 times. When fully stacked, gain bonus Omnivamp (Adaptive).
Wild Rift Precision Runes: Brutal

Brutal
Attacks deal on-hit damage

Attacks deal (5 + 6% bonus + 3% ) bonus adaptive damage to enemy champions.

Brutal
Attacks deal on-hit damage
Attacks deal bonus damage to enemy champions.
Wild Rift Precision Runes: Coup de Grace

Coup de Grace
Increase damage to low Health enemies

Your attacks deal 8% bonus adaptive damage to enemy champions with less than 40% Health.

Coup de Grace
Increase damage to low Health enemies
Increases damage dealt to enemy champions with low Health.
Wild Rift Precision Runes: Legend Bloodline

Legend: Bloodline
Increase Omnivamp

Gains 1% Omnivamp . Takedown monsters, enemy champions, or minions to gain up to an additional 7% Omnivamp .

Legend: Bloodline
Increase Omnivamp
Gains Omnivamp.
Wild Rift Domination Runes: Sudden Impact

Sudden Impact
Triggers when in stealth or dashing

Damaging an enemy champion deals a bonus 15-65 true damage after using a dash, leap, blink, teleport, or when exiting stealth for 4s.

The damaging attack/ability gains bonuses at higher levels:
Level 5: Deal an additional 5 true damage.
Level 9: Deal an additional 5 true damage and gain 10% Movement Speed for 1.5s after dealing the damage.

Cooldown: 10s

Sudden Impact
Triggers when in stealth or dashing
After dashing or exiting invisibility/stealth, your next damaging attack or ability deals true damage on hit. The attack/ability gains bonus effects at higher levels.

Situational Runes

Сhange
Cut Down
Bone Plating
Deal more damage to high Health enemies
Coup de Grace
Coup de Grace

Coup de Grace
Increase damage to low Health enemies

Your attacks deal 8% bonus adaptive damage to enemy champions with less than 40% Health.

Cut Down
Cut Down

Cut Down
Deal more damage to high Health enemies

Your attacks deal 6.57% bonus adaptive damage to enemy champions with more than 60% Health.

Cut Down Cut Down — This rune increases damage against high-health targets, helping you deal with tanky enemies more effectively. It is ideal for champions who rely on consistent damage output, especially against tanks and durable fighters. It works best on marksmen and some fighters where efficiently shredding high-health targets is important.
Anti-Burst Damage
Sudden Impact
Sudden Impact

Sudden Impact
Triggers when in stealth or dashing

Damaging an enemy champion deals a bonus 15-65 true damage after using a dash, leap, blink, teleport, or when exiting stealth for 4s.

The damaging attack/ability gains bonuses at higher levels:
Level 5: Deal an additional 5 true damage.
Level 9: Deal an additional 5 true damage and gain 10% Movement Speed for 1.5s after dealing the damage.

Cooldown: 10s

Bone Plating
Bone Plating

Bone Plating
Anti-Burst Damage

When taking damage from a champion, the current and next 3 champion abilities or attacks against you and within 1.5s deal 30-60 () less damage.

Cooldown: 40s

Bone Plating Bone Plating — The rune reduces damage from enemy attacks and abilities when you take damage from an enemy champion. It lowers damage from the next few attacks or abilities for a short period, making it useful for most champions, including tanks, fighters, and even some mages. The rune helps improve survivability by mitigating damage in critical moments of the fight, making it suitable for heroes who find themselves in the heart of battles.

Skills Order

For the skill order, you want to stick with (Q) (E) (W). You can learn more about abilities order at all levels by studying the diagram below.
FLAIR

(Q) FLAIR

6.5/5/3.5/2s 30

If cast during Wild Rush, Samira will strike all enemies in her path.Samira fires a shot, dealing 90 physical damage (15/20/25/30 + 125% attackdamage) to the fist enemy hit.

If this ability is cast towards an enemy in melee range, Samira will instead slash with her sword in a cone, dealing the same damage to all enemies hit.

Either hit can Critically Strike for an additional 50% damage (based on Critical Damage).

If cast during Wild Rush, Samira will strike all enemies in her path.

(Q) FLAIR
















BLADE WHIRL

(W) BLADE WHIRL

22/20/18/16s 60

Samira slashes around her for 0.75 seconds, damaging enemies twice for 20 physical damage (20/40/60/80 + 50% bonus attackdamage) each and destroying any enemy missiles that enter the area.

(W) BLADE WHIRL
















WILD RUSH

(E) WILD RUSH

20/17/14/11s 40

Samira dashes through an enemy (including structures), slashing enemies she passes through dealing 45 magic damage (45/60/75/90 + 20% bonus attackdamage) and gaining 25/30/35/40% attack speed for 3 seconds.

If Samira scores a takedown, Wild Rush's cooldown is reset.

Tapping this ability mid-dash will cast Flair.

(E) WILD RUSH
















INFERNO TRIGGER

(R) INFERNO TRIGGER

6s 0

Samira can only use this ability if her current Style rating is S.

Samira unleashes a torrent of shots from her weapons, reducing her Movement Speed by 30% while wildly shooting up 5 enemies around 10 times over 2.23 seconds, each shot dealing 50 physical damage (20/40/60 + 50% attackdamage). Each shot can critically strike.

Deals 25% damage minions.

(R) INFERNO TRIGGER
















Adc SAMIRA Counters

We have prepared lists of champions that can really annoy you during a match with the game on the Adc SAMIRA. We have also prepared a list of champions with whom you will be comfortable being on the same team. These lists are relative and depend greatly on your level of play, the skills of your allies and opponents. Do not forget that each situation is individual!

SAMIRA Wild Rift

Threats

Extreme
[6]
Major
[8]
Even
[21]
Minor
[12]

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Synergies

Ideal
[5]
Strong
[9]
Ok
[14]
Low
[5]

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Adc SAMIRA Counter Items

We have prepared a list of items and spells that will help counter Adc SAMIRA in a given situation. Buy items wisely, only if it is really necessary for a specific situation!

Armor

Items that reduce Auto Attacks (AA) / Physical Damage.
Wild Rift Items: Plated Steelcaps
Plated Steelcaps

Plated Steelcaps
Reduces damage from champion attacks

+150 Max Health
+20 Armor
+45 Move Speed

Block: Reduces damage from champion attacks by 10%.

1200

Plated Steelcaps TIPS: These boots provide reliable protection against champions who rely heavily on basic attacks. They increase your Health and Armor, while the passive further reduces damage taken from enemy champion attacks. An excellent choice against marksmen, AD fighters, and other auto-attack-focused champions.

Wild Rift Items: Randuin's Omen
Randuin's Omen

Randuin's Omen
Counters Critical Strike Damage

+400 Max Health
+75 Armor

Resilience: Critically Struck deal 30% less damage to you.
Countercurrent: Gain 1 stacks of Countercurrent when Critically Struck by physical damage. Each stuck grants 5% Movement Speed and 5% slow resist. Max 4 stacks.

2800

Randuin's Omen TIPS: This item is built to counter crit-heavy builds. It provides a large health pool and armor while reducing damage from critical strikes, making you much tougher in head-on engagements. When you are critically struck, you gain stacks that boost your movement and slow resistance, helping you hold position and control fight spacing. — Perfect for tanks and bruisers who need to stand up to high-crit auto-attackers and survive extended teamfights.

Wild Rift Items: Thornmail
Thornmail

Thornmail
Reflects damage and reduces enemy healing

+200 Max Health
+75 Armor

Thorns: When struck by an attack, deal 20 + 6% bonus Armor + 1% bonus Health magic damage to the attacker.
Entwine: Apply 50% Grievous Wounds to enemy champions for 3 second(s) when stuck by their attacks or dealing damage to them.

Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

2700

Thornmail TIPS: This item reflects a portion of incoming physical damage back to attackers as magic damage and applies an effect that reduces enemy healing effectiveness. A strong pick versus teams with heavy auto-attack damage and sustain — ideal for tanks and bruisers who need to absorb focus and cut down opponent healing.

Wild Rift Items: Dead Man's Plate
Dead Man's Plate

Dead Man's Plate
Increases Movement Speed

+350 Max Health
+70 Armor
+4% Movement Speed

Momentum: Moving builds Momentum, granting up to 40 Move Speed at 100 stacks. Attacking removes all Momentum. Stacks decay when movement is impaired.
Crushing Blow: Attacks deal up to 100 bonus magic damage based on Momentum removed. Melee attacks with max Momentum slows by 75% for 1 second.

2800

Dead Man's Plate TIPS: This item provides a substantial boost to health and armor, and its “Momentum” passive builds movement speed as you move—up to a cap—until you land an attack, which then triggers “Crushing Blow”, dealing bonus magic damage based on the momentum removed and slowing enemies at full stacks. This makes it an excellent choice for tanks and bruisers who need extra mobility to engage quickly and sustain through fights. Tips: ideal for champions who need to close distance and absorb damage; pairs extremely well with Spellblade items (e.g., Divine Sunderer) for additional burst damage on engage.

Wild Rift Items: Frozen Heart
Frozen Heart

Frozen Heart
Reduces enemy Attack Speed

+80 Armor
+400 Max Mana
+20 Ability Haste

Winter's Caress: Reduce the Attack Speed of enemy champions within 650 units of you by 25%.

2550

Frozen Heart TIPS: This item combines a large amount of Armor, additional Mana, and Ability Haste, providing strong protection against physical damage. Nearby enemy champions have their Attack Speed reduced, making it especially effective against marksmen and other opponents who rely heavily on frequent basic attacks. An excellent choice for tanks and fighters against attack-focused team compositions.

Reduce Attack Speed

Items that reduce SAMIRA Attack Speed.
Warden's Mail Wild Rift
Warden's Mail

Warden's Mail
Reduces enemy's Attack Speed

+35 Armor

Cold Steel: Reduce the Attack Speed of enemies by 15% for 1.5 seconds when struck by an attack.

1050

Wild Rift Items: Frozen Heart
Frozen Heart

Frozen Heart
Reduces enemy Attack Speed

+80 Armor
+400 Max Mana
+20 Ability Haste

Winter's Caress: Reduce the Attack Speed of enemy champions within 650 units of you by 25%.

2550

Frozen Heart TIPS: This item combines a large amount of Armor, additional Mana, and Ability Haste, providing strong protection against physical damage. Nearby enemy champions have their Attack Speed reduced, making it especially effective against marksmen and other opponents who rely heavily on frequent basic attacks. An excellent choice for tanks and fighters against attack-focused team compositions.

Reduced Healing

Items with Grievous Wounds that can reduce SAMIRA Healing effects.
Ignite Wild Rift
Ignite

Ignite

Ignites target enemy champion, dealing 72 true damage (72–380 ) over 5 and applying 60% Grievous Wounds for the duration.

Grievous Wound reduces the effectiveness of Healing and Regeneration effects.

Cooldown: 100s

Executioner's Calling Wild Rift
Executioner's Calling

Executioner's Calling
Physical Damage reduces enemy healing

+15 Attack Damage

Rend: Physical Damage inflicts 40% Grievous Wounds to enemy champions for 3 seconds. Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

800

Oblivion Orb Wild Rift
Oblivion Orb

Oblivion Orb
Magic damage reduces enemy healing

+35 Ability Power

Cursed Wounds: Dealing magic damage to enemy champions applies 40% Grievous Wounds for 3 seconds.

Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

800

Bramble Vest Wild Rift
Bramble Vest

Bramble Vest
Reflects damage and reduces enemy healing

+30 Armor

Thorns: When struck by an attack, deal 4 magic damage + 6% bonus armor to the attacker and inflict 40% Grievous Wounds for 3 seconds if they are a champion.

Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

1000

Wild Rift Items: Mortal Reminder
Mortal Reminder

Mortal Reminder
Armor Penetration (%) and reduced enemy healing

+35 Attack Damage
+30% Armor Penetration
+25% Critical Rate

Sepsis: Dealing physical damage to enemy champions applies 50% Grievous Wounds for 3 seconds.

Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

3000

Mortal Reminder TIPS: This item combines Attack Damage, percentage Armor Penetration, and Critical Strike Chance, allowing you to effectively deal with armored enemies. Dealing physical damage to enemy champions applies Grievous Wounds, reducing the effectiveness of their healing and health regeneration. An excellent choice against teams with high Armor, healing, and regeneration.

Wild Rift Items: Chempunk Chainsword
Chempunk Chainsword

Chempunk Chainsword
Reduces enemy healing

+400 Max Health
+45 Attack Damage
+15 Ability Haste

Punishment: Dealing physical damage to enemy champions applies 50% Grievous Wounds for 3 seconds.

Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

2800

Chempunk Chainsword TIPS: This item is perfect for champions who face enemies with high sustain, such as Dr. Mundo, Soraka, and Yuumi, who have significant healing abilities. The "Punishment" effect applies Grievous Wounds, reducing the effectiveness of healing and regeneration by 50%, making this item effective against champions who rely on healing. It’s also useful against champions who rely on lifesteal, such as Aatrox, Darius, and Fiora, as it helps reduce the effectiveness of their healing.

Wild Rift Items: Morellonomicon
Morellonomicon

Morellonomicon
Magic damage reduces enemy healing

+300 Max Health
+75 Ability Power
+15 Ability Haste

Affliction: Dealing magic damage to enemy champions inflicts 50% Grievous Wounds for 3 seconds.

Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

2650

Morellonomicon TIPS: This item is designed to counter champions with strong healing and sustain. Any magic damage you deal applies Grievous Wounds, greatly reducing the effectiveness of enemy healing and regeneration. It is an excellent choice for mages and AP supports against teams that rely heavily on healing, lifesteal, or regeneration.

Wild Rift Items: Thornmail
Thornmail

Thornmail
Reflects damage and reduces enemy healing

+200 Max Health
+75 Armor

Thorns: When struck by an attack, deal 20 + 6% bonus Armor + 1% bonus Health magic damage to the attacker.
Entwine: Apply 50% Grievous Wounds to enemy champions for 3 second(s) when stuck by their attacks or dealing damage to them.

Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

2700

Thornmail TIPS: This item reflects a portion of incoming physical damage back to attackers as magic damage and applies an effect that reduces enemy healing effectiveness. A strong pick versus teams with heavy auto-attack damage and sustain — ideal for tanks and bruisers who need to absorb focus and cut down opponent healing.

Cleanse or Block Spells

Items with ability or property to cleanse or block negative spells.
LoL Wild Rift Seeker's Armguard
Seeker's Armguard

Seeker's Armguard
Turn invulnerable

+20 Armor
+35 Ability Power

Stasis (Active): Become invulnerable and untargetable for 2.5 seconds, but unable to move, attack, cast abilities or use items. (120s Cooldown)

1200

Seeker's Armguard TIPS: This item combines Ability Power with extra defense, but its defining feature is the ability to become temporarily invulnerable. Its active effect lets you completely avoid lethal damage, dodge crucial enemy abilities, or buy time for your cooldowns to return. It is an excellent choice for mages and AP assassins who need to survive burst damage and outplay opponents in critical teamfights.

Wild Rift Items: Zhonya's Hourglass
Zhonya's Hourglass

Zhonya's Hourglass
Turn invulnerable

+40 Armor
+110 Ability Power

Stasis (Active): Become invulnerable and untargetable for 2.5 seconds, but unable to move, attack, cast abilities or use items. (90s Cooldown)

3300

Zhonya's Hourglass TIPS: This item combines high Ability Power with extra armor, while its defining feature is the ability to become completely invulnerable for a short time. Its active effect allows you to survive lethal damage, avoid crucial enemy abilities, or buy time for your cooldowns to recover. It is an excellent choice for mages and AP assassins who need to outlive enemy focus and turn the tide of a teamfight.

Reduces Mobility

Items that can decrease SAMIRA mobility.
Exhaust Wild Rift
Exhaust

Exhaust

Exhausts target enemy champion, reducing their Movement Speed by 35% and their damage dealt by 40% for 2.5 seconds.

Cooldown: 100s

Wild Rift Items: Serylda’s Grudge
Serylda’s Grudge

Serylda’s Grudge
Armor Penetration (%) and apply slows

+50 Attack Damage
+35% Armor Penetration
+15 Ability Haste

Icy: Damaging active abilities and empowered attacks slow enemies below 60% current Health by 30% Movement Speed for 1 second.

3100

Serylda’s Grudge TIPS: This item significantly increases physical damage through percentage Armor Penetration while allowing you to use abilities more frequently. Damaging wounded enemies with active abilities or empowered attacks also slows them, making it easier to chase or keep targets at a distance. An excellent choice for AD champions who rely on abilities and need effective Armor Penetration combined with additional control.

Wild Rift Items: Rylai's Crystal Scepter
Rylai's Crystal Scepter

Rylai's Crystal Scepter
Abilities apply slows

+350 Max Health
+65 Ability Power

Icy: Damaging abilities and empowered attacks slow enemies by 30% for 0.75 second.

2700

Rylai's Crystal Scepter TIPS: This item enhances your crowd control by causing your abilities and empowered attacks to slow enemies with every hit. The bonus health improves your durability, while the consistent slow makes it much easier to land follow-up abilities, chase fleeing targets, and support your teammates. It is an excellent choice for damage-over-time mages and champions who rely on keeping enemies within the range of their abilities.

Wild Rift Items: Iceborn Gauntlet
Iceborn Gauntlet

Iceborn Gauntlet
Attacks create a slowing field

+300 Max Health
+50 Armor
+250 Max Mana
+30 Ability Haste

Spellblade: Using an ability causes your next attack within 10 seconds to deal bonus physical damage equal to (100% base AD + 25% Bonus Armor ) in an area and creates an icy field for 2 seconds that slows by 30%. Armor increases the size of the icy field. (1.5s Cooldown)

Damage is reduced vs structures.

3000

Iceborn Gauntlet TIPS: This item greatly boosts your health, armor, mana, and ability haste, making you much tankier. After casting an ability, your next attack in an area deals bonus physical damage and creates an icy field that slows enemies inside by 30%. The field’s size scales with your armor. This makes the item a great choice for champions who want to combine high survivability with crowd control and extra AOE damage.

Wild Rift Items: Stridebreaker
Stridebreaker

Stridebreaker
Slows enemies nearby after a short dash

+400 Max Health
+40 Attack Damage
+25% Attack Speed

Breaking Shockwave (Active): Activate to dash a short distance, dealing 100% AD as Physical Damage to nearby enemies and slowing them by 40% for 3s (25s cooldown)
Stride (Passive): Gain 20 Movement Speed for 2 second(s) when you deal physical damage.

3100

Stridebreaker TIPS: This item combines mobility, damage, and crowd control, making it easier to stick to your targets. Its active lets you dash a short distance, damage nearby enemies, and heavily slow them, while the passive grants bonus movement speed whenever you deal physical damage. It is an excellent choice for fighters and bruisers who want to engage quickly, chase down opponents, and keep enemies within melee range.

Adc SAMIRA Tips

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Adc SAMIRA Strengths and Weaknesses

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Adc SAMIRA Strategy and Tactics

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Adc SAMIRA Power Spikes

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Wild Rift SAMIRA Ability and Tips

DAREDEVIL IMPULSEDAREDEVIL IMPULSE
P
FLAIRFLAIR
Q
BLADE WHIRLBLADE WHIRL
W
WILD RUSHWILD RUSH
E
INFERNO TRIGGERINFERNO TRIGGER
R

(PASSIVE) DAREDEVIL IMPULSE

DAREDEVIL IMPULSE

Samira builds a combo by dealing damage with attacks or abilities against enemy champions unique from the previous one. Each one increases her Style from "E" to "S" grade 6 (total). Samira gains 3/3.25/3.5/3.75/4 Movement Speed per grade.

Samira's attacks and abilities in milee range deal an additional 9.5 magic damage (6 + 5.8%-17% attackdamage(perlevel)) increased to 19 magic damage (12 + 11.6%-34% attackdamage(perlevel)) based on the target's missing health.

Samira's attack against enemies affected by Immobilizing effects will dash her to her attack range. If the enemy is Knocked Up, she also keeps them Knocked Up for at least 0.5 seconds.

Ability Tips

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Video

(Q) FLAIR

FLAIR

6.5/5/3.5/2s 30

If cast during Wild Rush, Samira will strike all enemies in her path.Samira fires a shot, dealing 90 physical damage (15/20/25/30 + 125% attackdamage) to the fist enemy hit.

If this ability is cast towards an enemy in melee range, Samira will instead slash with her sword in a cone, dealing the same damage to all enemies hit.

Either hit can Critically Strike for an additional 50% damage (based on Critical Damage).

If cast during Wild Rush, Samira will strike all enemies in her path.

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Video

(W) BLADE WHIRL

BLADE WHIRL

22/20/18/16s 60

Samira slashes around her for 0.75 seconds, damaging enemies twice for 20 physical damage (20/40/60/80 + 50% bonus attackdamage) each and destroying any enemy missiles that enter the area.

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Video

(E) WILD RUSH

WILD RUSH

20/17/14/11s 40

Samira dashes through an enemy (including structures), slashing enemies she passes through dealing 45 magic damage (45/60/75/90 + 20% bonus attackdamage) and gaining 25/30/35/40% attack speed for 3 seconds.

If Samira scores a takedown, Wild Rush's cooldown is reset.

Tapping this ability mid-dash will cast Flair.

Ability Tips

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Video

(R) INFERNO TRIGGER

INFERNO TRIGGER

6s 0

Samira can only use this ability if her current Style rating is S.

Samira unleashes a torrent of shots from her weapons, reducing her Movement Speed by 30% while wildly shooting up 5 enemies around 10 times over 2.23 seconds, each shot dealing 50 physical damage (20/40/60 + 50% attackdamage). Each shot can critically strike.

Deals 25% damage minions.

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Video

Wild Rift SAMIRA Skills Combo

🥇HARD 🥈MEDIUM 🥉EASY

Samira Fast S

Execution

AA
W
E
Q
AA
R

The fastest combo to get to "S" rank and burst down your enemy, but it requires staying in melee range.

While staying close to your enemy, AA, then immediately (W) BLADE WHIRL, (E) WILD RUSH, (Q) FLAIR at the same time to engage and quickly build up your Style point. Once you land, AA once to get to "S" and (R) INFERNO TRIGGER to finish the enemies.

Combo Video

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Our has already collected more than 1000+ different skill combinations for all LoL Wild Rift champions!

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Our has already collected more than 1000+ different skill combinations for all LoL Wild Rift champions!

Wild Rift SAMIRA Video

Watch here!

Samira stares death in the eye with unyielding confidence, seeking thrill wherever she goes. After her Shuriman home was destroyed as a child, Samira found her true calling in Noxus, where she built a reputation as a stylish daredevil taking on dangerous missions of the highest caliber. Wielding black-powder pistols and a custom-engineered blade, Samira thrives in life-or-death circumstances, eliminating any who stand in her way with flash and flair.

SAMIRA Change history

BUFFED 30 SEP 2026 (PATCH 7.3A)

BASE STATS
Health per Level: 128 → 136.
Armor per Level: 5 → 5.5.
Magic Resistance per Level: 1.4 → 2.

(PASSIVE) DAREDEVIL IMPULSE
Minimum Attack Damage ratio for melee damage: 3.5%-10.5% (based on level) → 5.8%-17% (based on level).
Maximum Attack Damage ratio for melee damage: 7%-21% (based on level) → 11.6%-34% (based on level).

(Q) FLAIR
Attack Damage ratio: 110% → 125%.

(R) INFERNO TRIGGER
Attack Damage ratio per shot: 40% → 50%.
 ADJUSTED 22 SEP 2026 (PATCH 7.3)

BASE STATS
Critical Strike Damage: 175% → 200%.
Attack Speed cap: 2.5 → 3 attacks per second.
Attack Speed Ratio: 0.658.
Base Attack Speed: 0.658.
Base Bonus Attack Speed: 0.14.
Attack Speed per Level: 0.03.
Base Attack Damage: 62 → 60.
Attack Damage per Level: 4 → 3.5.

(PASSIVE) DAREDEVIL IMPULSE
Movement Speed bonus per Style grade: 4% → 3/3.25/3.5/3.75/4% (based on level).

(Q) FLAIR
Damage: 15/20/25/30 + 100/115/130/145% Attack Damage → 15/20/25/30 + 110% Attack Damage.
Critical Damage: current Critical Damage - 50% → 150%-165% (based on Critical Damage).
[New] Flair damage can no longer trigger Life Steal.

(W) BLADE WHIRL
Bonus Attack Damage ratio: 80% → 50%.

(E) WILD RUSH
Attack Speed: 35/40/45/50% → 25/30/35/40%.

(R) INFERNO TRIGGER
Cooldown: 8s → 6s.
Mana cost: 60/30/0 → 0.
Damage: 5/20/35 + 60% Attack Damage → 20/40/60 + 40% Attack Damage.
[New] Damage can now trigger 66.7% Life Steal.
BUFFED 12 JUN 2025 (PATCH 6.1D)

(PASSIVE) DAREDEVIL IMPULSE
Movement speed increased per level-up: 3.5% → 4%.

(Q) FLAIR
Damage bonus: 90/105/120/135% Attack Damage → 100/115/130/145% Attack Damage.

(E) WILD RUSH
Attack speed gained: 25%/30%/35%/40% → 35%/40%/45%/50%.
 ADJUSTED 09 JAN 2025 (PATCH 6.0)

BASE STATS
Base Health: 610 → 630.
Health per level: 115 → 128.
Armor per level: 4.5 → 5.
Magic Resist per level: 1 → 1.4.
BUFFED 14 NOV 2024 (PATCH 5.3B)

(R) INFERNO TRIGGER
Damage: 5/20/35 + 50% Attack Damage → 5/20/35 + 60% Attack Damage.
BUFFED 01 AUG 2024 (PATCH 5.2A)

(W) BLADE WHIRL
Cooldown: 26/23.5/21/18.5s → 22/20/18/16s.

(R) INFERNO TRIGGER
Damage of each shot: 5/15/25 + 50% Attack Damage → 5/20/35 + 50% Attack Damage.
NERFED 25 APR 2024 (PATCH 5.1A)

BASE STATS
Base Attack Damage: 64 → 62.

(Q) FLAIR
Damage: 20/25/30/35 + 95/110/125/140% Attack Damage → 15/20/25/30 + 90/105/120/135% Attack Damage.

(R) INFERNO TRIGGER
Damage: 5/20/35 + 60% Attack Damage → 5/15/25 + 50% Attack Damage.
BUFFED 22 FEB 2024 (PATCH 5.0B)

(R) INFERNO TRIGGER
Movement Speed reduction: 40% → 30%.
Damage of per shot: 5/15/25 + 55% Attack Damage → 5/20/35 + 60% Attack Damage.
BUFFED 27 DEC 2023 (PATCH 4.4D)

BASE STATS
Armor per Level: 3.9 → 4.5.
Magic Resistance per Level: 0.8 → 1.

(Q) FLAIR
Damage: 15/20/25/30 + 90/105/120/135% Attack Damage → 20/25/30/35 + 95/110/125/140% Attack Damage.
BUFFED 13 SEP 2023 (PATCH 4.3С)

(PASSIVE) DAREDEVIL IMPULSE
Bonus movement speed of each stack: 2.5% → 3.5%.

(Q) FLAIR
Base damage: 10/15/20/25 → 15/20/25/30.
Attack Damage: 80/95/110/125% → 90/105/120/135%.

(R) INFERNO TRIGGER
Mana consumption: 100/50/0 → 60/30/0.
Attack Damage: 50% → 55%.
BUFFED 02 AUG 2023 (PATCH 4.3A)

(Q) FLAIR
Bonus Attack Damage: 75/90/105/120% → 80/95/110/125%.

(W) BLADE WHIRL
Cooldown: 30/27/24/21s → 26/23.5/21/18.5s.
 ADJUSTED 25 MAY 2023 (PATCH 4.2)

BASE STATS
Base movement speed +10.
Crit damage rate:200% → 175%.
Attack range: 500 → 525.
Base attack speed: 20% → 30%.
Attack speed per level: 2.2% → 3.2%.
Attack Damage per level: 3.6 → 4.
BUFFED 12 JAN 2023 (PATCH 4.0)

(Q) FLAIR
Base Damage: 5/10/15/20 → 10/15/20/25.
NERFED 19 OCT 2022 (PATCH 3.4B)

(PASSIVE) DAREDEVIL IMPULSE
Movement Speed per Grade: 3.5% → 2.5%.
21% → 15% at max grade.

(R) INFERNO TRIGGER
Movement Speed Reduction: Increased from 30% → 40%.
BUFFED 14 SEP 2022 (PATCH 3.4)

BASE STATS
Base health: 570 → 610.
Health per level: 105 → 115.
Health at level 15: 2080 → 2220.

(PASSIVE) DAREDEVIL IMPULSE
Base bonus magic damage: 2 - 14 (Based on level) → 6 - 20 (Based on level).

(Q) FLAIR
Attack Damage ratio: 75/85/95/105% → 75/90/105/120%.
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  • bloodthirster guardian-angel blade-of-the-ruined-king runaans-hurricane youmuus-ghostblade duskblade-of-draktharr infinity-edge mortal-reminder
    black-cleaver manamune muramana trinity-force maw-of-malmortius deaths-dance phantom-dancer nashors-tooth
    wits-end essence-reaver seryldas-grudge navori-quickblades edge-of-night divine-sunderer serpents-fang chempunk-chainsword
    the-collector steraks-gage spear-of-shojin titanic-hydra terminus sundered-sky eclipse hullbreaker
    guinsoos-rageblade kraken-slayer overlords-bloodmail experimental-hexplate dominiks-regards stridebreaker goredrinker galeforce
    mercurial-scimitar hexoptics-c44 yun-tal-wildarrows stormrazor rapid-firecannon fiendhunter-bolts immortal-shieldbow statikk-shiv
    ludens-echo morellonomicon rabadons-deathcap rylais-crystal-scepter liandrys-torment rod-of-ages lich-bane archangels-staff
    seraphs-embrace infinity-orb oceanids-trident cosmic-drive riftmaker horizon-focus malignance blackfire-torch
    dusk-and-dawn stormsurge void-staff cryptbloom bloodletters-curse banshees-veil hextech-roketbelt zhonyas-hourglass
    redemption
    sunfire-aegis randuins-omen thornmail warmogs-armor iceborn-gauntlet dead-mans-plate zekes-convergence winters-approach
    fimbulwinter force-of-nature frozen-heart dawnshroud amaranths-twinguard mantle-of-the-twelfth-hour heartsteel kaenic-rookern
    yordle-trap radiant-virtue abyssal-mask hollow-radiance knights-vow unending-despair gargoyle-stoneplate
    bulwark-of-the-mountain black-mist-scythe ardent-censer harmonic-echo staff-of-flowing-waters imperial-mandate mikaels-blessing locket-of-the-iron-solari
    shurelyas-battlesong whispering-circlet diadem-of-songs echoes-of-helia
    gluttonous-greaves berserkers-greaves mercurys-treads plated-steelcaps ionian-boots-of-lucidity boots-of-mana boots-of-dynamism
    immortal-treds gunmetal-greaves chainlaced-crushers armored-advance crimson-lucidity spellslingers-shoes armorcrusher-boots
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