LoL Wild Rift NAUTILUS
S
Wild Rift Support
A
Wild Rift Jungle
A
Wild Rift Solo Baron
75
78 535

Today, 08:47
Wild Rift: NAUTILUS - Build Guide (Items, Runes, COMBOS, SKILLS ORDER) Wild Rift Support Wild Rift Tank
BUFF

Damage
3.3
Toughness
10
Utility
6.6
Difficulty
6.6
League of Legends: Wild Rift NAUTILUS, role - Support / Tank. Use the guidelines to take your NAUTILUS Wild Rift champion play style to the next level. Study in detail the build of items, runes, spells, skills that need to be developed in the first place. In order to find out what position NAUTILUS is in the rating table, go to the - Tier List page.
attackdamage 58 (4.57) 
heal 650 (115)
healthregeneration 9 (0.71)
attackspeed 0.73 (0.01)
mana 390 (57)
mpreg 12 (0.93)
movementspeed 340 (0)
armor 42 (4.36)
magicresistance 43 (1.64)
criticalstrike 175 (0)


Support Jungle Solo

Wild Rift Support Support NAUTILUS's Build items and runes for LoL Wild Rift

Key items
Starting
LoL Wild Rift: Relic Shield
Relic Shield

Relic Shield
Kill minions to earn bonus gold

+100 Max Health

This item is for support players. When equipped, it will reduce the gold you receive from killing minions and monsters. If there are multiples of this item within the party, only one of them can take effect at any given time.

Spoils of War: Gains 1 charge(s) every 30 seconds (up to 3 times). Attacking enemy minions consumes 1 charge(s) and executes minions whose Health are below 65%, granting your teammates the entire bounty, while granting you 65 bonus gold and restoring your Health by 15-65.

While you will not participate in the resulting minion bounty sharing, you will personally receive gold equal to 50% of the bounty. Your share of the bounty from the minion kill will be entirely given to nearby teammates.
Also reduces monster bounties by 50%.

Quest: Earn 750 gold with this item to transform it into Bulwark of the Mountain.

500

Core
LoL Wild Rift: Bulwark of the Mountain
Bulwark of the Mountain

Bulwark of the Mountain
Kill minions to earn bonus gold

+175 Max Health
+10 Ability Haste

Every 60 seconds, gains 75 gold and 1 stacks of soulforce (up to 10 stacks). Each stack of soulforce grants 25 Health, 2 Attack Damage, or 4 Ability Power (Adaptive).

0

Warmog's Armor Wild Rift
Warmog's Armor

Warmog's Armor
Out of combat Heath Regen

+700 Max Health
+200% Health Regen
+10 Ability Haste

Dead End: Reduces your Attack Damage by 1-15.
Warmog's Heart: If you have at least 1150 bonus Health, restore 5% Health per second if you haven't taken damage within the last 4 seconds.
Strength of Will: Restores 0.3% max Health per second.

2850

Thornmail Wild Rift
Thornmail

Thornmail
Reflects damage and reduces enemy healing

+200 Max Health
+75 Armor

Thorns: When struck by an enemy champion's attack, deal 20 + 6% bonus Armor + 2% bonus Health magic damage to the attacker and inflict 50% Grievous Wounds for 3 second(s).

Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

2700

Boots and Enchant
Plated Steelcaps Wild Rift
Plated Steelcaps

Plated Steelcaps
Reduces Physical Damage

+150 Max Health
+100% Health Regen
+35 Armor
+45 Move Speed.

Block: Reduces physical damage taken by 10%.

1350

Mercury's Treads Wild Rift
Mercury's Treads

Mercury's Treads
Reduces Magic Damage

+200 Max Health
+100% Health Regen
+35 Magic Resistance
+45 Move Speed.

Dissolve: Reduces magic damage taken by 12%.

1350

Gargoyle Enchant Wild Rift
Gargoyle Enchant

Gargoyle Enchant
Shield

Stoneplate (Active): Gain a shield that absorbs 25% of your maximum health that decays over 4 seconds. If there are 3 or more enemies nearby, the shield value increases by 300%. Damage dealt is reduced by 40% for 4 seconds. If the shield breaks early, damage reduction will end. (60s Cooldown)

500

Е
Locket Enchant Wild Rift
Locket Enchant

Locket Enchant
Area of effect magic shield

Locket (Active):  Grants a shield to yourself and nearby allied champions that each absorbs 60-390 damage for 2.5 seconds. (60s cooldown)

This effect is reduced by 50% if the target has been affected by another Locket in the last 20 seconds.

500

Е
Defense options
Randuin's Omen Wild Rift
Randuin's Omen

Randuin's Omen
Attack to heal from enemy Critical Strikes

+400 Max Health
+65 Armor

Cold Steel: Reduce the Attack Speed of enemies by 15% for 1.5 second(s) when struck by basic attack.
Determination: When you are critically struck, gain Determination equal to 25% (melee) / 18% (ranged) of the pre-mitigation damage for 5 seconds, up to a maximum of 500. When you attack a champion, consume all Determination and heal yourself for the same amount. If you still have unconsumed Determination after 5 second(s), automatically consume all Determination to heal yourself for half of the amount.

2800

Frozen Heart Wild Rift
Frozen Heart

Frozen Heart
Reduces all nerby enemies Attack Speed

+80 Armor
+200 Max Mana
+25 Ability Haste

Winter's Caress: Basic attacks and magic damage caused by you or inflicted upon you and nearby allies, will apply stacks of Chill to the enemy champion for 3 seconds. Each stack of Chill slows enemy attack speed by 9%, up to a maximum of 4 stacks or 36% attack speed reduction. Each individual ability has a 3 seconds cooldown on applying Chill stacks.

2700

Build items options
NAUTILUS - Main Build 👑
LoL Wild Rift: Bulwark of the Mountain
Bulwark of the Mountain

Bulwark of the Mountain
Kill minions to earn bonus gold

+175 Max Health
+10 Ability Haste

Every 60 seconds, gains 75 gold and 1 stacks of soulforce (up to 10 stacks). Each stack of soulforce grants 25 Health, 2 Attack Damage, or 4 Ability Power (Adaptive).

0

Warmog's Armor Wild Rift
Warmog's Armor

Warmog's Armor
Out of combat Heath Regen

+700 Max Health
+200% Health Regen
+10 Ability Haste

Dead End: Reduces your Attack Damage by 1-15.
Warmog's Heart: If you have at least 1150 bonus Health, restore 5% Health per second if you haven't taken damage within the last 4 seconds.
Strength of Will: Restores 0.3% max Health per second.

2850

Thornmail Wild Rift
Thornmail

Thornmail
Reflects damage and reduces enemy healing

+200 Max Health
+75 Armor

Thorns: When struck by an enemy champion's attack, deal 20 + 6% bonus Armor + 2% bonus Health magic damage to the attacker and inflict 50% Grievous Wounds for 3 second(s).

Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

2700

Force of Nature Wild Rift
Force of Nature

Force of Nature
Stacking Magic Resist and Move Speed

+350 Max Health
+55 Magic Resistance

Storm: +5% Move Speed.
Absorb: Taking ability damage from enemy champions grants 1 stack(s) of Steadfast for 7 seconds, max 4 stacks. Receiving damage from an enemy Champion will refresh the duration of the stacks. At maximum stacks, gain 10% Movement Speed and reduce all incoming magic damage by 25%.

2750

Ruin - Amaranth's Twinguard Wild Rift
Ruin - Amaranth's Twinguard

Ruin - Amaranth's Twinguard
In-combat durability

+60 Armor
+55 Magic Resistance

Withering: Reduces your Attack Damage by 1-15.
Endurance: Gain 1 stacks of Endurance every 1 seconds while in combat with enemy champions (max 3 stacks). At maximum stacks, gain 30% size, 20% Tenacity, and increase Armor by 35% and Magic Resistance by 35% until out of combat with champion.

3100

Situational Changes
vs Critical Strike
Ruin - Amaranth's Twinguard Wild Rift
Ruin - Amaranth's Twinguard

Ruin - Amaranth's Twinguard
In-combat durability

+60 Armor
+55 Magic Resistance

Withering: Reduces your Attack Damage by 1-15.
Endurance: Gain 1 stacks of Endurance every 1 seconds while in combat with enemy champions (max 3 stacks). At maximum stacks, gain 30% size, 20% Tenacity, and increase Armor by 35% and Magic Resistance by 35% until out of combat with champion.

3100

Randuin's Omen Wild Rift
Randuin's Omen

Randuin's Omen
Attack to heal from enemy Critical Strikes

+400 Max Health
+65 Armor

Cold Steel: Reduce the Attack Speed of enemies by 15% for 1.5 second(s) when struck by basic attack.
Determination: When you are critically struck, gain Determination equal to 25% (melee) / 18% (ranged) of the pre-mitigation damage for 5 seconds, up to a maximum of 500. When you attack a champion, consume all Determination and heal yourself for the same amount. If you still have unconsumed Determination after 5 second(s), automatically consume all Determination to heal yourself for half of the amount.

2800

vs Attack Speed
Ruin - Amaranth's Twinguard Wild Rift
Ruin - Amaranth's Twinguard

Ruin - Amaranth's Twinguard
In-combat durability

+60 Armor
+55 Magic Resistance

Withering: Reduces your Attack Damage by 1-15.
Endurance: Gain 1 stacks of Endurance every 1 seconds while in combat with enemy champions (max 3 stacks). At maximum stacks, gain 30% size, 20% Tenacity, and increase Armor by 35% and Magic Resistance by 35% until out of combat with champion.

3100

Frozen Heart Wild Rift
Frozen Heart

Frozen Heart
Reduces all nerby enemies Attack Speed

+80 Armor
+200 Max Mana
+25 Ability Haste

Winter's Caress: Basic attacks and magic damage caused by you or inflicted upon you and nearby allies, will apply stacks of Chill to the enemy champion for 3 seconds. Each stack of Chill slows enemy attack speed by 9%, up to a maximum of 4 stacks or 36% attack speed reduction. Each individual ability has a 3 seconds cooldown on applying Chill stacks.

2700

Runes BUILD
Glacial Augment Wild Rift

Glacial Augment
Applies Slow

Landing an attack on an enemy champion reduces their Movement Speed by 20% for 1.5s. This effect only affects each champion up to a maximum of 1 time(s) within 10s. Immobilizing an enemy champion triggers 3 glacial rays that radiate toward you, creating a frozen region that lasts for 3s. The region slows enemies within it by (1.5% of your bonus Health + 20%). and reduces the damage that they deal by 12%. The slow effect will persist for 1.5s even after they leave the frozen region.

Cooldown: 20s

Glacial Augment
Applies Slow
After immobilizing an enemy champion, fires a beam that reduces their Movement Speed.
Courage of the Colossus Wild Rift

Courage of the Colossus
Shield

Gains a shield that absorbs up to 25-45 () + 1% of max Health for 3s when immobilizing an enemy champion.

Cooldown: 10s

Courage of the Colossus
Shield
Gains a shield after immobilizing an enemy champions.
Bone Plating Wild Rift

Bone Plating
Block Combo-damage

When taking damage from a champion, the current and next 3 champion abilities or attacks against you and within 1.5s deal 30-60 () less damage.

Cooldown: 30s

Bone Plating
Block Combo-damage
Reduces incoming damage.
Overgrowth Wild Rift

Overgrowth
Bonus HP

When 2 minions or 1 monsters are killed nearby, permanently gains 3 max Health. Max Health can be increased indefinitely. Gains a bonus 3% max Health upon reaching 30 stacks.

Overgrowth
Bonus HP
Gains bonus scalable max Health.
Hextech Flashtraption Wild rift

Hextech Flashtraption
Dash

Replaces this item with Hexflash while Flash is still on cooldown. You can blink to a new location after channeling for 2s. When channeled for less than 1s, you will dash the distance as if you channeled for 1s.

Cooldown: 20s

Hextech Flashtraption
Dash
Able to dash multiple times even after using Flash.
Spells
Flash Wild Rift
Flash

Flash

Teleport a short distance forward or towards the aimed direction.

Cooldown: 150s

Heal Wild Rift
Heal

Heal

Restore 100 Health (90–390 ) to you and the most wounded nearby ally champion, and grants both of you 30% bonus Movement Speed for 1 second(s).

Healing is halved for champions recently affected by Heal.

Cooldown: 110s

Ignite Wild Rift
Ignite

Ignite

Ignites target enemy champion, dealing 72 true damage (72–380 ) over 5 and applying 60% Grievous Wounds for the duration.

Grievous Wound reduces the effectiveness of Healing and Regeneration effects.

Cooldown: 100s

Skills Order
DREDGE LINE

12/11/10/9s 60

Hurls his anchor forward, dealing 60 magic damage (60/120/180/240 + 90% abilitypower ) to the first target hit and pulling them and Nautilus together.

if the anchor hits terrain, Nautilus pulls himself to the terrain and 50% of DREDGE LINE'S cooldown and mana coast are refunded.

Width against units: 1.3
Width against wall: 0.2

(Q) DREDGE LINE
















TITAN'S WRATH

11s 80

Gains a shield that absorbs 133 damage (55/65/75/85 + 12/13/14/15% maximum heal ) for 6 seconds.

While the shield holds, Nautilus attacks are empowered to deal an additional 50 magic damage (50/60/70/80 + 40% abilitypower) around the target.

Deals 200% damage against monsters.

(W) TITAN'S WRATH
















RIPTIDE

6.5/6/5.5/5s 60/70/80/90

Sends weaves emanating outwards that deal 60 magic damage (60/100/140/180 + 50% abilitypower ) and slow by 35/40/45/50% decaying over 1.5 seconds.

Enemies hit by subsequent waves take 50% damage.
Deals 175% damage against monsters.

(E) RIPTIDE
















DEPTH CHARGE

60/50/40s 100

Nautilus fires a DEPTH CHARGE towards an enemy champion, dealing 150 magic damage (150/275/400 + 80% abilitypower ).
Knocking them Up and Stunning them for 1/1.5/2 seconds.

DEPTH CHARGEOther enemies hit by the DEPTH CHARGE are also Knocked Up and Stunned and take 125 magic damage (125/175/225 + 40% abilitypower ).

(R) DEPTH CHARGE
















Wild Rift Jungle Jungle NAUTILUS's Build items and runes for LoL Wild Rift

Key items
Starting
Amplifying Tome Wild Rift
Amplifying Tome

Amplifying Tome

+25 Ability Power

500

Core
Luden's Echo Wild Rift
Luden's Echo

Luden's Echo
Abilities deal bonus damage

+85 Ability Power
+7% Magic Penetration
+300 Max Mana
+20 Ability Haste

Discordic Echo: Moving and casting abilities builds Discord. At 100 Discord your next damaging active ability or empowered attack deals 110 (+ 10% AP) bonus magic damage to your target and up to 3 nearby enemies.

3000

Rod of Ages Wild Rift
Rod of Ages

Rod of Ages
Stats grow over time

+250 Max Health
+60 Ability Power
+7% Magic Penetration
+300 Max Mana

Eternity: Restore Mana equal to 15% of the damage taken from champions. Restore Health equal to 20% Mana spent. Capped at 25 Health per cast.
Veteran: Each stack provides 25 Health, 10 Mana and 6 Ability Power, stacking at a rate of 1 every 40 seconds. Max of 10 stacks, providing 250 Health, 100 Mana, and 60 Ability Power.

2800

Ruin - Rabadon's Deathcap Wild Rift
Ruin - Rabadon's Deathcap

Ruin - Rabadon's Deathcap
Boosts Ability Power

+90 Ability Power
+7% Magic Penetration

Cinders: Reduces your base Health by 5-80.
Overkill: Increases Ability Power by 25-50%.

3400

Boots and Enchant
Boots of Mana Wild Rift
Boots of Mana

Boots of Mana
Ability Power, Magic Penetration, Mana Regeneration

+55 Ability Power
+150% Mana Regeneration

Magic Break:  +8% Magic Penetration.

1400

Stasis Enchant Wild Rift
Stasis Enchant

Stasis Enchant
Turn invulnerable

Stasis (Active): Become invulnerable and untargetable for 2.5 seconds, but unable to move, attack, cast abilities or use items. (120s Cooldown)

1000

Е
Protobelt Enchant Wild Rift
Protobelt Enchant

Protobelt Enchant
Small dash

Protobelt (Active): Dash forward and unleash a cone of missiles that deal 70 magic damage. (60s Cooldown)
If champions or monsters are hit by more than one missile, the additional missiles deal only 10% damage.

500

Е
Defense options
Crown of the Shattered Queen Wild Rift
Crown of the Shattered Queen

Crown of the Shattered Queen
Blocks an enemy ability

+60 Ability Power
+7% Magic Penetration
+200 Max Mana
+20 Ability Haste

Safeguard: Grant a spell shield that blocks the next hostile ability, reduce incoming damage by 50% for 1.5s (40s Cooldown).
Poise: AP increases by 20 while Safeguarded. Dealing magic damage to enemy champions using an active ability reduces Safeguard's cooldown by 4s.

3000

LoL Wild Rift Crystalline Reflector
Crystalline Reflector

Crystalline Reflector
Reduce physical damage and deals magic damage back

+200 Max Health
+45 Armor
+60 Ability Power
+7% Magic Penetration

Mirroed Force: Each ability cast grants a mirror shard that lasts 3 second(s). The shard blocks 8-25 incoming physical damage from enemy champions and deals magic damage equal to 10 + 3% AP + 1% bonus Health to them. Shard durations do not stack.

3000

Build items options
NAUTILUS - Main Build 👑
Luden's Echo Wild Rift
Luden's Echo

Luden's Echo
Abilities deal bonus damage

+85 Ability Power
+7% Magic Penetration
+300 Max Mana
+20 Ability Haste

Discordic Echo: Moving and casting abilities builds Discord. At 100 Discord your next damaging active ability or empowered attack deals 110 (+ 10% AP) bonus magic damage to your target and up to 3 nearby enemies.

3000

Ruin - Rabadon's Deathcap Wild Rift
Ruin - Rabadon's Deathcap

Ruin - Rabadon's Deathcap
Boosts Ability Power

+90 Ability Power
+7% Magic Penetration

Cinders: Reduces your base Health by 5-80.
Overkill: Increases Ability Power by 25-50%.

3400

Light - Horizon Focus Wild Rift
Light - Horizon Focus

Light - Horizon Focus
Deals bonus damage to marked targets

+90 Ability Power
+7% Magic Penetration
+20 Ability Haste

Hypershot: Damaging an enemy champion with an ability from 600 units away reveals them for 6 seconds and increases damage dealt to them by 12%.
Focus: When Hypershot is triggered, it reveals all enemy champions within 1,200 units of the target for 2s. (15s Cooldown)

3100

Light - Infinity Orb Wild Rift
Light - Infinity Orb

Light - Infinity Orb
Abilities deal bonus damage

+95 Ability Power
+7% Magic Penetration

Destiny: +5% Move Speed.
Balanced:  +15 Magic Penetration.
Inevitable Demise: Abilities and empowered attacks Critically Strike for 20% bonus damage against enemies below 45% Health.

3200

Crown of the Shattered Queen Wild Rift
Crown of the Shattered Queen

Crown of the Shattered Queen
Blocks an enemy ability

+60 Ability Power
+7% Magic Penetration
+200 Max Mana
+20 Ability Haste

Safeguard: Grant a spell shield that blocks the next hostile ability, reduce incoming damage by 50% for 1.5s (40s Cooldown).
Poise: AP increases by 20 while Safeguarded. Dealing magic damage to enemy champions using an active ability reduces Safeguard's cooldown by 4s.

3000

NAUTILUS - Alternative Build
Rod of Ages Wild Rift
Rod of Ages

Rod of Ages
Stats grow over time

+250 Max Health
+60 Ability Power
+7% Magic Penetration
+300 Max Mana

Eternity: Restore Mana equal to 15% of the damage taken from champions. Restore Health equal to 20% Mana spent. Capped at 25 Health per cast.
Veteran: Each stack provides 25 Health, 10 Mana and 6 Ability Power, stacking at a rate of 1 every 40 seconds. Max of 10 stacks, providing 250 Health, 100 Mana, and 60 Ability Power.

2800

Ruin - Rabadon's Deathcap Wild Rift
Ruin - Rabadon's Deathcap

Ruin - Rabadon's Deathcap
Boosts Ability Power

+90 Ability Power
+7% Magic Penetration

Cinders: Reduces your base Health by 5-80.
Overkill: Increases Ability Power by 25-50%.

3400

Light - Horizon Focus Wild Rift
Light - Horizon Focus

Light - Horizon Focus
Deals bonus damage to marked targets

+90 Ability Power
+7% Magic Penetration
+20 Ability Haste

Hypershot: Damaging an enemy champion with an ability from 600 units away reveals them for 6 seconds and increases damage dealt to them by 12%.
Focus: When Hypershot is triggered, it reveals all enemy champions within 1,200 units of the target for 2s. (15s Cooldown)

3100

Light - Infinity Orb Wild Rift
Light - Infinity Orb

Light - Infinity Orb
Abilities deal bonus damage

+95 Ability Power
+7% Magic Penetration

Destiny: +5% Move Speed.
Balanced:  +15 Magic Penetration.
Inevitable Demise: Abilities and empowered attacks Critically Strike for 20% bonus damage against enemies below 45% Health.

3200

Crown of the Shattered Queen Wild Rift
Crown of the Shattered Queen

Crown of the Shattered Queen
Blocks an enemy ability

+60 Ability Power
+7% Magic Penetration
+200 Max Mana
+20 Ability Haste

Safeguard: Grant a spell shield that blocks the next hostile ability, reduce incoming damage by 50% for 1.5s (40s Cooldown).
Poise: AP increases by 20 while Safeguarded. Dealing magic damage to enemy champions using an active ability reduces Safeguard's cooldown by 4s.

3000

Situational Changes
vs Healing
Crown of the Shattered Queen Wild Rift
Crown of the Shattered Queen

Crown of the Shattered Queen
Blocks an enemy ability

+60 Ability Power
+7% Magic Penetration
+200 Max Mana
+20 Ability Haste

Safeguard: Grant a spell shield that blocks the next hostile ability, reduce incoming damage by 50% for 1.5s (40s Cooldown).
Poise: AP increases by 20 while Safeguarded. Dealing magic damage to enemy champions using an active ability reduces Safeguard's cooldown by 4s.

3000

Morellonomicon Wild Rift
Morellonomicon

Morellonomicon
Magic damage reduces enemy healing

+150 Max Health
+70 Ability Power
+7% Magic Penetration
+20 Ability Haste

Affliction: Dealing magic damage to enemy champions inflicts 50% Grievous Wounds for 3 seconds.

Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

2500

vs Tank
Crown of the Shattered Queen Wild Rift
Crown of the Shattered Queen

Crown of the Shattered Queen
Blocks an enemy ability

+60 Ability Power
+7% Magic Penetration
+200 Max Mana
+20 Ability Haste

Safeguard: Grant a spell shield that blocks the next hostile ability, reduce incoming damage by 50% for 1.5s (40s Cooldown).
Poise: AP increases by 20 while Safeguarded. Dealing magic damage to enemy champions using an active ability reduces Safeguard's cooldown by 4s.

3000

Liandry's Torment Wild Rift
Liandry's Torment

Liandry's Torment
Abilities deal bonus damage

+250 Max Health
+75 Ability Power
+7% Magic Penetration

Torment: Damaging abilities or empowered attacks  deal 20 + 0.5%0.5% of enemy's max Health as bonus magic damage over 3 seconds.

3000

vs Shield
Crown of the Shattered Queen Wild Rift
Crown of the Shattered Queen

Crown of the Shattered Queen
Blocks an enemy ability

+60 Ability Power
+7% Magic Penetration
+200 Max Mana
+20 Ability Haste

Safeguard: Grant a spell shield that blocks the next hostile ability, reduce incoming damage by 50% for 1.5s (40s Cooldown).
Poise: AP increases by 20 while Safeguarded. Dealing magic damage to enemy champions using an active ability reduces Safeguard's cooldown by 4s.

3000

Oceanid's Trident Wild Rift
Oceanid's Trident

Oceanid's Trident
Anti-Shielding

+200 Max Health
+80 Ability Power
+7% Magic Penetration
+10 Ability Haste

Lethal Weapon: Dealing ability damage to an enemy champion reduces any shields they gain for 3 seconds. Area of effect abilities apply (5% of bonus AP + 25)% shield reduction, capped at 45%; while single target abilities apply (5% of bonus AP + 40)% shield reduction, capped at 60%. When you damage an enemy who is unaffected by Lethal Weapon, all shields on them are reduced by the same values.

2600

vs Attack Damage
Crown of the Shattered Queen Wild Rift
Crown of the Shattered Queen

Crown of the Shattered Queen
Blocks an enemy ability

+60 Ability Power
+7% Magic Penetration
+200 Max Mana
+20 Ability Haste

Safeguard: Grant a spell shield that blocks the next hostile ability, reduce incoming damage by 50% for 1.5s (40s Cooldown).
Poise: AP increases by 20 while Safeguarded. Dealing magic damage to enemy champions using an active ability reduces Safeguard's cooldown by 4s.

3000

LoL Wild Rift Crystalline Reflector
Crystalline Reflector

Crystalline Reflector
Reduce physical damage and deals magic damage back

+200 Max Health
+45 Armor
+60 Ability Power
+7% Magic Penetration

Mirroed Force: Each ability cast grants a mirror shard that lasts 3 second(s). The shard blocks 8-25 incoming physical damage from enemy champions and deals magic damage equal to 10 + 3% AP + 1% bonus Health to them. Shard durations do not stack.

3000

Runes BUILD
Phase Rush Wild Rift

Phase Rush
Mobility, Ability Haste

Using basic attacks or abilities on an enemy champion 3 time(s) within 4s grants Movement Speed and reduces the remaining cooldown of basic abilities by 20%.

Duration: 3s.
Movement Speed bonus: Melee - 40%-60% () | Ranged - 30-50% ().
Ability Haste: 25.

Cooldown: 12s

Phase Rush
Mobility, Ability Haste
Hitting the enemy champion(s) with basic attacks or abilities multiple times grants Movement Speed and Ability Haste.
Sudden Impact Wild Rift

Sudden Impact
Armor Penetration, Magic Penetration

After exiting stealth or using a dash, leap, blink or teleport effect, damaging an enemy champion grants 13 Armor Penetration and 10 Magic penetration for 4 seconds.

Cooldown: 4s

Sudden Impact
Armor Penetration, Magic Penetration
Gains Armor and Magic Pen after dashing or after exiting invisibility/stealth.
Mark of the Weak Wild Rift

Mark of the Weak
Increase damage taken

Using abilities to deal damage to enemy champions will mark them as weak, increasing damage taken by them by 4-7% (). The mark disappears after they take ability damage 3 times, or after 7s have passed.

Cooldown: 15s

Mark of the Weak
Increase damage taken
After an ability damages an enemy champion, causes them to take increased damage.
Eyeball Collector Wild Rift

Eyeball Collector
Adaptive Force

Gains 1 or 2 after each unique enemy champion takedown, stacking up to 10 times.

At 10 stacks, gain bonus 10 or 20.

Eyeball Collector
Adaptive Force
Gains Adaptive Force after champion takedowns.
Overgrowth Wild Rift

Overgrowth
Bonus HP

When 2 minions or 1 monsters are killed nearby, permanently gains 3 max Health. Max Health can be increased indefinitely. Gains a bonus 3% max Health upon reaching 30 stacks.

Overgrowth
Bonus HP
Gains bonus scalable max Health.
Spells
Flash Wild Rift
Flash

Flash

Teleport a short distance forward or towards the aimed direction.

Cooldown: 150s

Smite Wild Rift
Smite

Smite

Deal 600 true damage to monsters, epic monsters or enemy minions, and restore 127 Health (70 + 10%) when smite a monster. Smite can be upgraded to Chilling Smite after being used 3 times.


Jungle Expertise:

+20% bonus gold and 20% bonus XP from jungle monsters, but temporarily earn 60% less gold and XP from minions.

+15% bonus basic attack damage and +30% bonus ability damage to jungle monsters.

Restore 40 Health over 5 seconds when dealing damage to jungle monsters.

Restore 4 Mana every second while in the jungle or river.

Gains one charge every 45 seconds, up to a max of 2.

Cooldown: 10s

Сhilling Smite Wild Rift
Сhilling Smite

Сhilling Smite

Deal 800 true damage to a large or epic monster or minion. Smiting monsters restore 152 Health (70 + 10%).

Against champions: Deal 70 true damage (38 to 184) ato enemy Champions and steals 25% of their Movement Speed for 2 seconds.

Cooldown: 10s

SKILLS ORDER
DREDGE LINE

12/11/10/9s 60

Hurls his anchor forward, dealing 60 magic damage (60/120/180/240 + 90% abilitypower ) to the first target hit and pulling them and Nautilus together.

if the anchor hits terrain, Nautilus pulls himself to the terrain and 50% of DREDGE LINE'S cooldown and mana coast are refunded.

Width against units: 1.3
Width against wall: 0.2

(Q) DREDGE LINE
















TITAN'S WRATH

11s 80

Gains a shield that absorbs 133 damage (55/65/75/85 + 12/13/14/15% maximum heal ) for 6 seconds.

While the shield holds, Nautilus attacks are empowered to deal an additional 50 magic damage (50/60/70/80 + 40% abilitypower) around the target.

Deals 200% damage against monsters.

(W) TITAN'S WRATH
















RIPTIDE

6.5/6/5.5/5s 60/70/80/90

Sends weaves emanating outwards that deal 60 magic damage (60/100/140/180 + 50% abilitypower ) and slow by 35/40/45/50% decaying over 1.5 seconds.

Enemies hit by subsequent waves take 50% damage.
Deals 175% damage against monsters.

(E) RIPTIDE
















DEPTH CHARGE

60/50/40s 100

Nautilus fires a DEPTH CHARGE towards an enemy champion, dealing 150 magic damage (150/275/400 + 80% abilitypower ).
Knocking them Up and Stunning them for 1/1.5/2 seconds.

DEPTH CHARGEOther enemies hit by the DEPTH CHARGE are also Knocked Up and Stunned and take 125 magic damage (125/175/225 + 40% abilitypower ).

(R) DEPTH CHARGE
















Wild Rift Solo Baron Solo NAUTILUS's Build items and runes for LoL Wild Rift

Key items
Starting
Amplifying Tome Wild Rift
Amplifying Tome

Amplifying Tome

+25 Ability Power

500

Core
Luden's Echo Wild Rift
Luden's Echo

Luden's Echo
Abilities deal bonus damage

+85 Ability Power
+7% Magic Penetration
+300 Max Mana
+20 Ability Haste

Discordic Echo: Moving and casting abilities builds Discord. At 100 Discord your next damaging active ability or empowered attack deals 110 (+ 10% AP) bonus magic damage to your target and up to 3 nearby enemies.

3000

Rod of Ages Wild Rift
Rod of Ages

Rod of Ages
Stats grow over time

+250 Max Health
+60 Ability Power
+7% Magic Penetration
+300 Max Mana

Eternity: Restore Mana equal to 15% of the damage taken from champions. Restore Health equal to 20% Mana spent. Capped at 25 Health per cast.
Veteran: Each stack provides 25 Health, 10 Mana and 6 Ability Power, stacking at a rate of 1 every 40 seconds. Max of 10 stacks, providing 250 Health, 100 Mana, and 60 Ability Power.

2800

Ruin - Rabadon's Deathcap Wild Rift
Ruin - Rabadon's Deathcap

Ruin - Rabadon's Deathcap
Boosts Ability Power

+90 Ability Power
+7% Magic Penetration

Cinders: Reduces your base Health by 5-80.
Overkill: Increases Ability Power by 25-50%.

3400

Boots and Enchant
Boots of Mana Wild Rift
Boots of Mana

Boots of Mana
Ability Power, Magic Penetration, Mana Regeneration

+55 Ability Power
+150% Mana Regeneration

Magic Break:  +8% Magic Penetration.

1400

Stasis Enchant Wild Rift
Stasis Enchant

Stasis Enchant
Turn invulnerable

Stasis (Active): Become invulnerable and untargetable for 2.5 seconds, but unable to move, attack, cast abilities or use items. (120s Cooldown)

1000

Е
Protobelt Enchant Wild Rift
Protobelt Enchant

Protobelt Enchant
Small dash

Protobelt (Active): Dash forward and unleash a cone of missiles that deal 70 magic damage. (60s Cooldown)
If champions or monsters are hit by more than one missile, the additional missiles deal only 10% damage.

500

Е
Defense options
Crown of the Shattered Queen Wild Rift
Crown of the Shattered Queen

Crown of the Shattered Queen
Blocks an enemy ability

+60 Ability Power
+7% Magic Penetration
+200 Max Mana
+20 Ability Haste

Safeguard: Grant a spell shield that blocks the next hostile ability, reduce incoming damage by 50% for 1.5s (40s Cooldown).
Poise: AP increases by 20 while Safeguarded. Dealing magic damage to enemy champions using an active ability reduces Safeguard's cooldown by 4s.

3000

LoL Wild Rift Crystalline Reflector
Crystalline Reflector

Crystalline Reflector
Reduce physical damage and deals magic damage back

+200 Max Health
+45 Armor
+60 Ability Power
+7% Magic Penetration

Mirroed Force: Each ability cast grants a mirror shard that lasts 3 second(s). The shard blocks 8-25 incoming physical damage from enemy champions and deals magic damage equal to 10 + 3% AP + 1% bonus Health to them. Shard durations do not stack.

3000

Build items options
NAUTILUS - Main Build 👑
Luden's Echo Wild Rift
Luden's Echo

Luden's Echo
Abilities deal bonus damage

+85 Ability Power
+7% Magic Penetration
+300 Max Mana
+20 Ability Haste

Discordic Echo: Moving and casting abilities builds Discord. At 100 Discord your next damaging active ability or empowered attack deals 110 (+ 10% AP) bonus magic damage to your target and up to 3 nearby enemies.

3000

Ruin - Rabadon's Deathcap Wild Rift
Ruin - Rabadon's Deathcap

Ruin - Rabadon's Deathcap
Boosts Ability Power

+90 Ability Power
+7% Magic Penetration

Cinders: Reduces your base Health by 5-80.
Overkill: Increases Ability Power by 25-50%.

3400

Light - Horizon Focus Wild Rift
Light - Horizon Focus

Light - Horizon Focus
Deals bonus damage to marked targets

+90 Ability Power
+7% Magic Penetration
+20 Ability Haste

Hypershot: Damaging an enemy champion with an ability from 600 units away reveals them for 6 seconds and increases damage dealt to them by 12%.
Focus: When Hypershot is triggered, it reveals all enemy champions within 1,200 units of the target for 2s. (15s Cooldown)

3100

Light - Infinity Orb Wild Rift
Light - Infinity Orb

Light - Infinity Orb
Abilities deal bonus damage

+95 Ability Power
+7% Magic Penetration

Destiny: +5% Move Speed.
Balanced:  +15 Magic Penetration.
Inevitable Demise: Abilities and empowered attacks Critically Strike for 20% bonus damage against enemies below 45% Health.

3200

Crown of the Shattered Queen Wild Rift
Crown of the Shattered Queen

Crown of the Shattered Queen
Blocks an enemy ability

+60 Ability Power
+7% Magic Penetration
+200 Max Mana
+20 Ability Haste

Safeguard: Grant a spell shield that blocks the next hostile ability, reduce incoming damage by 50% for 1.5s (40s Cooldown).
Poise: AP increases by 20 while Safeguarded. Dealing magic damage to enemy champions using an active ability reduces Safeguard's cooldown by 4s.

3000

NAUTILUS - Alternative Build
Rod of Ages Wild Rift
Rod of Ages

Rod of Ages
Stats grow over time

+250 Max Health
+60 Ability Power
+7% Magic Penetration
+300 Max Mana

Eternity: Restore Mana equal to 15% of the damage taken from champions. Restore Health equal to 20% Mana spent. Capped at 25 Health per cast.
Veteran: Each stack provides 25 Health, 10 Mana and 6 Ability Power, stacking at a rate of 1 every 40 seconds. Max of 10 stacks, providing 250 Health, 100 Mana, and 60 Ability Power.

2800

Ruin - Rabadon's Deathcap Wild Rift
Ruin - Rabadon's Deathcap

Ruin - Rabadon's Deathcap
Boosts Ability Power

+90 Ability Power
+7% Magic Penetration

Cinders: Reduces your base Health by 5-80.
Overkill: Increases Ability Power by 25-50%.

3400

Light - Horizon Focus Wild Rift
Light - Horizon Focus

Light - Horizon Focus
Deals bonus damage to marked targets

+90 Ability Power
+7% Magic Penetration
+20 Ability Haste

Hypershot: Damaging an enemy champion with an ability from 600 units away reveals them for 6 seconds and increases damage dealt to them by 12%.
Focus: When Hypershot is triggered, it reveals all enemy champions within 1,200 units of the target for 2s. (15s Cooldown)

3100

Light - Infinity Orb Wild Rift
Light - Infinity Orb

Light - Infinity Orb
Abilities deal bonus damage

+95 Ability Power
+7% Magic Penetration

Destiny: +5% Move Speed.
Balanced:  +15 Magic Penetration.
Inevitable Demise: Abilities and empowered attacks Critically Strike for 20% bonus damage against enemies below 45% Health.

3200

Crown of the Shattered Queen Wild Rift
Crown of the Shattered Queen

Crown of the Shattered Queen
Blocks an enemy ability

+60 Ability Power
+7% Magic Penetration
+200 Max Mana
+20 Ability Haste

Safeguard: Grant a spell shield that blocks the next hostile ability, reduce incoming damage by 50% for 1.5s (40s Cooldown).
Poise: AP increases by 20 while Safeguarded. Dealing magic damage to enemy champions using an active ability reduces Safeguard's cooldown by 4s.

3000

Situational Changes
vs Healing
Crown of the Shattered Queen Wild Rift
Crown of the Shattered Queen

Crown of the Shattered Queen
Blocks an enemy ability

+60 Ability Power
+7% Magic Penetration
+200 Max Mana
+20 Ability Haste

Safeguard: Grant a spell shield that blocks the next hostile ability, reduce incoming damage by 50% for 1.5s (40s Cooldown).
Poise: AP increases by 20 while Safeguarded. Dealing magic damage to enemy champions using an active ability reduces Safeguard's cooldown by 4s.

3000

Morellonomicon Wild Rift
Morellonomicon

Morellonomicon
Magic damage reduces enemy healing

+150 Max Health
+70 Ability Power
+7% Magic Penetration
+20 Ability Haste

Affliction: Dealing magic damage to enemy champions inflicts 50% Grievous Wounds for 3 seconds.

Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

2500

vs Tank
Crown of the Shattered Queen Wild Rift
Crown of the Shattered Queen

Crown of the Shattered Queen
Blocks an enemy ability

+60 Ability Power
+7% Magic Penetration
+200 Max Mana
+20 Ability Haste

Safeguard: Grant a spell shield that blocks the next hostile ability, reduce incoming damage by 50% for 1.5s (40s Cooldown).
Poise: AP increases by 20 while Safeguarded. Dealing magic damage to enemy champions using an active ability reduces Safeguard's cooldown by 4s.

3000

Liandry's Torment Wild Rift
Liandry's Torment

Liandry's Torment
Abilities deal bonus damage

+250 Max Health
+75 Ability Power
+7% Magic Penetration

Torment: Damaging abilities or empowered attacks  deal 20 + 0.5%0.5% of enemy's max Health as bonus magic damage over 3 seconds.

3000

vs Shield
Crown of the Shattered Queen Wild Rift
Crown of the Shattered Queen

Crown of the Shattered Queen
Blocks an enemy ability

+60 Ability Power
+7% Magic Penetration
+200 Max Mana
+20 Ability Haste

Safeguard: Grant a spell shield that blocks the next hostile ability, reduce incoming damage by 50% for 1.5s (40s Cooldown).
Poise: AP increases by 20 while Safeguarded. Dealing magic damage to enemy champions using an active ability reduces Safeguard's cooldown by 4s.

3000

Oceanid's Trident Wild Rift
Oceanid's Trident

Oceanid's Trident
Anti-Shielding

+200 Max Health
+80 Ability Power
+7% Magic Penetration
+10 Ability Haste

Lethal Weapon: Dealing ability damage to an enemy champion reduces any shields they gain for 3 seconds. Area of effect abilities apply (5% of bonus AP + 25)% shield reduction, capped at 45%; while single target abilities apply (5% of bonus AP + 40)% shield reduction, capped at 60%. When you damage an enemy who is unaffected by Lethal Weapon, all shields on them are reduced by the same values.

2600

vs Attack Damage
Crown of the Shattered Queen Wild Rift
Crown of the Shattered Queen

Crown of the Shattered Queen
Blocks an enemy ability

+60 Ability Power
+7% Magic Penetration
+200 Max Mana
+20 Ability Haste

Safeguard: Grant a spell shield that blocks the next hostile ability, reduce incoming damage by 50% for 1.5s (40s Cooldown).
Poise: AP increases by 20 while Safeguarded. Dealing magic damage to enemy champions using an active ability reduces Safeguard's cooldown by 4s.

3000

LoL Wild Rift Crystalline Reflector
Crystalline Reflector

Crystalline Reflector
Reduce physical damage and deals magic damage back

+200 Max Health
+45 Armor
+60 Ability Power
+7% Magic Penetration

Mirroed Force: Each ability cast grants a mirror shard that lasts 3 second(s). The shard blocks 8-25 incoming physical damage from enemy champions and deals magic damage equal to 10 + 3% AP + 1% bonus Health to them. Shard durations do not stack.

3000

Runes BUILD
Electrocute Wild Rift

Electrocute
Burst Damage

Within 3 seconds, hit the same enemy champion with 3 basick attacks or abilities to cause additional adaptive damage to the target.

Damage value: 40-194 () + 40% extra + 25%

Cooldown: 20-13s ()

Electrocute
Burst Damage
Hitting a champion with successive attacks or abilities deals bonus adaptive damage.
Courage of the Colossus Wild Rift

Courage of the Colossus
Shield

Gains a shield that absorbs up to 25-45 () + 1% of max Health for 3s when immobilizing an enemy champion.

Cooldown: 10s

Courage of the Colossus
Shield
Gains a shield after immobilizing an enemy champions.
Second Wind Wild Rift

Second Wind
Heal after taking damage

Gain 5 Health every 5 seconds.
After taking damage from an enemy champion, regenerate 6 + (2% of your missing health) over the next 5 seconds. This effect is doubled for melee champions.

Second Wind
Heal after taking damage
Heals you after taking damage.
Perseverance Wild Rift

Perseverance
Armor and Magic Resistance, Tenacity

Gain 10% Tenacity. When immobilized, gain 16-30 Armor and Magic Resistance () for 1.5 seconds. Refresh duration time when immobilized multiple times.

Perseverance
Armor and Magic Resistance, Tenacity
Gains Tenacity also gains Armor and Magic Resist when immobilizing.
Transcendence Wild Rift

Transcendence
CDR

Gain a bonus when reaching the following levels:
At level 1, gain 6 Ability Haste;
at level 6, gain bonus 6 Ability Haste;
at level 11, after Basic Ability hit the target, redue 15% the ability's cooldown time.

Cooldown: 8s

Transcendence
CDR
Grants more Ability Haste the higher your level is and also returns ability cooldown duration.
Spells
Flash Wild Rift
Flash

Flash

Teleport a short distance forward or towards the aimed direction.

Cooldown: 150s

Barrier Wild Rift
Barrier

Barrier

Gain a shield that absorbs 110 (110–450 ) damage for 2 seconds.

Cooldown: 100s

Ignite Wild Rift
Ignite

Ignite

Ignites target enemy champion, dealing 72 true damage (72–380 ) over 5 and applying 60% Grievous Wounds for the duration.

Grievous Wound reduces the effectiveness of Healing and Regeneration effects.

Cooldown: 100s

Skills Order
DREDGE LINE

12/11/10/9s 60

Hurls his anchor forward, dealing 60 magic damage (60/120/180/240 + 90% abilitypower ) to the first target hit and pulling them and Nautilus together.

if the anchor hits terrain, Nautilus pulls himself to the terrain and 50% of DREDGE LINE'S cooldown and mana coast are refunded.

Width against units: 1.3
Width against wall: 0.2

(Q) DREDGE LINE
















TITAN'S WRATH

11s 80

Gains a shield that absorbs 133 damage (55/65/75/85 + 12/13/14/15% maximum heal ) for 6 seconds.

While the shield holds, Nautilus attacks are empowered to deal an additional 50 magic damage (50/60/70/80 + 40% abilitypower) around the target.

Deals 200% damage against monsters.

(W) TITAN'S WRATH
















RIPTIDE

6.5/6/5.5/5s 60/70/80/90

Sends weaves emanating outwards that deal 60 magic damage (60/100/140/180 + 50% abilitypower ) and slow by 35/40/45/50% decaying over 1.5 seconds.

Enemies hit by subsequent waves take 50% damage.
Deals 175% damage against monsters.

(E) RIPTIDE
















DEPTH CHARGE

60/50/40s 100

Nautilus fires a DEPTH CHARGE towards an enemy champion, dealing 150 magic damage (150/275/400 + 80% abilitypower ).
Knocking them Up and Stunning them for 1/1.5/2 seconds.

DEPTH CHARGEOther enemies hit by the DEPTH CHARGE are also Knocked Up and Stunned and take 125 magic damage (125/175/225 + 40% abilitypower ).

(R) DEPTH CHARGE
















NAUTILUS Counters, Synergys, Tips

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Join our community and unlock the all premium content!

Wild Rift NAUTILUS's COMBOS + VIDEO GUIDE

🥇HARD 🥈MEDIUM 🥉EASY
Nautilus Ultimate Redirect
R
F
Q
eAA
W
E
eAA

Use this combo to unexpectedly CC multiple targets while still initiating on the priority target.

Use (R) DEPTH CHARGE on your priority target and immediately FLASH to reposition the initial (R) hitbox to knock up another target. From there, (Q) DREDGE LINE your initial target and continue the chain CC with your (PASSIVE) STAGGERING BLOW eAA, follow up with (W) TITAN'S WRATH to shield up and also reset your auto attack. Finish with (E) RIPTIDE to slow and continue to eAA.
Only for 💎Premium members.
Join our community and unlock the all combos + video!
Our has already collected more than 1000+ different skill combinations for all LoL Wild Rift champions!
Only for 💎Premium members.
Join our community and unlock the all combos + video!
Our has already collected more than 1000+ different skill combinations for all LoL Wild Rift champions!
Only for 💎Premium members.
Join our community and unlock the all combos + video!
Our has already collected more than 1000+ different skill combinations for all LoL Wild Rift champions!

Wild Rift NAUTILUS's ABILITIES

STAGGERING BLOW P DREDGE LINE Q TITAN'S WRATH W RIPTIDE E DEPTH CHARGE R
STAGGERING BLOW

(PASSIVE) STAGGERING BLOW

Attacks deal an additional 125 physical damage ( perlevel ) and root the target gor  1 - 1.75s ( perlevel ) seconds.

6s cooldown on the same target.

Open Video

DREDGE LINE

(Q) DREDGE LINE

12/11/10/9s 60

Hurls his anchor forward, dealing 60 magic damage (60/120/180/240 + 90% abilitypower ) to the first target hit and pulling them and Nautilus together.

if the anchor hits terrain, Nautilus pulls himself to the terrain and 50% of DREDGE LINE'S cooldown and mana coast are refunded.

Width against units: 1.3
Width against wall: 0.2

Open Video

TITAN'S WRATH

(W) TITAN'S WRATH

11s 80

Gains a shield that absorbs 133 damage (55/65/75/85 + 12/13/14/15% maximum heal ) for 6 seconds.

While the shield holds, Nautilus attacks are empowered to deal an additional 50 magic damage (50/60/70/80 + 40% abilitypower) around the target.

Deals 200% damage against monsters.

Open Video

RIPTIDE

(E) RIPTIDE

6.5/6/5.5/5s 60/70/80/90

Sends weaves emanating outwards that deal 60 magic damage (60/100/140/180 + 50% abilitypower ) and slow by 35/40/45/50% decaying over 1.5 seconds.

Enemies hit by subsequent waves take 50% damage.
Deals 175% damage against monsters.

Open Video

DEPTH CHARGE

(R) DEPTH CHARGE

60/50/40s 100

Nautilus fires a DEPTH CHARGE towards an enemy champion, dealing 150 magic damage (150/275/400 + 80% abilitypower ).
Knocking them Up and Stunning them for 1/1.5/2 seconds.

DEPTH CHARGEOther enemies hit by the DEPTH CHARGE are also Knocked Up and Stunned and take 125 magic damage (125/175/225 + 40% abilitypower ).

Open Video

Wild Rift NAUTILUS's game tactics

Only for 💎Premium members.
Join our community and unlock tactics!

NAUTILUS: champion change history (buffs and nerfs)

▲ BUFF 14.03.2024 (PATCH 5.0C)

(W) TITAN'S WRATH
Shield value: 55/65/75/85 + 11/12/13/14% maximum Health → 55/65/75/85 + 12/13/14/15% maximum Health.
Damage: 40/50/60/70 + 40% Ability Power → 50/60/70/80 + 40% Ability Power.
▲ BUFF 17.01.2024 (PATCH 5.0)

(W) TITAN'S WRATH
Increased attack range: 200 → 225.
▲ BUFF 06.12.2023 (PATCH 4.4C)

(W) TITAN'S WRATH
Cooldown: Max level 12s → Max level 11s.
Shield: 55/65/75/85 + 10/11/12/13% maximum Health → 55/65/75/85 + 11/12/13/14% maximum Health.
✱ ADJUST 25.05.2023 (PATCH 4.2)

BASE STATS
Base movement speed +10.
Crit damage rate:200% → 175%.
▼ NERF 29.03.2023 (PATCH 4.1A)

(E) RIPTIDE
Damage to monsters: 200% → 175%.
▲ BUFF 01.03.2023 (PATCH 4.0C)

(E) RIPTIDE
Ability Power ratio: 30% → 50%.
Damage against monsters: 150% → 200%.
▼ NERF 01.02.2023 (PATCH 4.0A)

(Q) DREDGE LINE
Cooldown: 11/10/9/8s → 12/11/10/9s.
Base damage: 70/130/190/250 → 60/120/180/240.
▲ BUFF 28.09.2022 (PATCH 3.4A)

(PASSIVE) STAGGERING BLOW
Root Duration: 0.75s - 1.5s (based on level) → 1s - 1.75s (based on level).

(Q) DREDGE LINE
Cooldown: Reduced from 12/11/10/9s → 11/10/9/8s.
▲ BUFF 18.08.2022 (PATCH 3.3B)

BASE STATS
Movement Speed: 325 → 330.

(Q) DREDGE LINE
Cooldown: 13/12/11/10s → 12/11/10/9s.
Projectile speed: 16 → 18.

(R) DEPTH CHARGE
Acceleration start time: 2.5s → 1s.
Cooldown: 70/60/50s → 60/50/40s.
▲ BUFF 13.07.2022 (PATCH 3.3)

(Q) DREDGE LINE
Width against units: 1 → 1.3.
Width against wall: 0.4 → 0.2.

(W) TITAN'S WRATH
Monster damage ratio: 150% → 200%.
See More

NAUTILUS's Lore

A lonely legend as old as the first piers sunk in Bilgewater, the armored goliath known as Nautilus roams the dark waters off the coast of the Blue Flame Isles. Driven by a forgotten betrayal, he strikes without warning, swinging his enormous anchor to save the wretched, and drag the greedy to their doom. It is said he comes for those who forget to pay the “Bilgewater tithe”, pulling them down beneath the waves with him—an iron-clad reminder that none can escape the depths.

Wild Rift NAUTILUS Video

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Comments (3)
  • archangels-staff seraphs-embrace ardent-censer cosmic-drive awakened-soulstealer harmonic-echo infinity-orb liandrys-torment
    lich-bane ludens-echo morellonomicon nashors-tooth rod-of-ages rylais-crystal-scepter crystalline-reflector rabadons-deathcap
    staff-of-flowing-water imperial-mandate riftmaker horizon-focus runaans-hurricane crown-of-the-shattered-queen oceanids-trident
    black-cleaver blade-of-the-ruined-king bloodthirster deaths-dance duskblade-of-draktharr infinity-edge manamune maw-of-malmortius
    mortal-reminder muramana phantom-dancer runaans-hurricane trinity-force serpents-fang divine-sunderer youmuus-ghostblade
    essence-reaver navori-quickblades seryldas-grudge solari-chargeblade stormrazor wits-end edge-of-night guardian-angel
    chempunk-chainsword immortal-shieldbow magnetic-blaster the-collector spear-of-shojin titanic-hydra terminus
    force-of-nature frozen-heart winters-approach fimbulwinter guardian-angel iceborn-gauntlet protectors-vow randuins-omen
    abyssal-mask spirit-visage steraks-gage sunfire-cape thornmail warmogs-armor zekes-convergence dead-mans-plate
    ixtali-seedjar dawnshroud amaranths-twinguard mantle-of-the-twelfth-hour searing-crown heartsteel
    boots-of-mana gluttonous-greaves ionian-boots-of-lucidity mercurys-treads ninja-tabi boots-of-dynamism berserkers-greaves quicksilver-enchant
    teleport-enchant gargoyle-enchant glorious-enchant locket-enchant protobelt-enchant magnetron-enchants repulser-enchants veil-enchants
    meteor-enchant revitalizing-grail redeeming-enchant stasis-enchant
    black-mist-scythe bulwark-of-the-mountain talisman-of-ascension
100-90=
  1. L2Paco
    +11
    L2Paco Poro 16 Oct 2022
    For the jungle version build, you can use trinity-force . Here is an example of my build trinity-force sunfire-cape dead-mans-plate abyssal-mask thornmail
  2. Peaga
    +1
    Peaga Poro 10 Jan 2023
    why don't you make nautilus on top?
    1. Game0ver
      +3
      Platinum
      Game0ver (GAME0VER)
      💎Premium 22 Jan 2023
      Take a closer look =)