CHAMPION GUIDE / BUILD
Support NAUTILUS Build
Recommended items, runes and spells for playing NAUTILUS in the Support lane.
No published build has been assigned to this lane.
Support Item Build & Spells
TIPS: Start your build with
Relic Shield (Kill minions to earn bonus gold). Next, you should pay attention to whether your mobility champion is enough, our further actions will depend on this. If it is hard for you to dodge the enemy's skills or you want to roam on neighboring lines, then it is better to buy
Boots of Speed at an early stage.
SUMMONER SPELLS
START
CORE
BOOTS
TIPS: Finally, for your items, you should build
Bulwark of the Mountain (Kill minions to earn bonus gold) as your first item, followed by
Plated Steelcaps (Reduces damage from champion attacks) or
Mercury's Treads (Reduces Magic Damage) depending on the situation. (sometimes it will still be better to build a boot as the first item, which significantly increases the mobility of your champion) the third key element in our build is
Locket of the Iron Solari (Team shield).
Maybe now it's time to think about upgrading your boot, invest in
Armored Advance (Grants Armor and a shield). You may want to replace it with
Chainlaced Crushers (Gain a magic shield upon taking magic damage), it all depends on your playstyle and the situation on the battlefield.
The remaining last three items are situational, of course you can use the example builds above. But for a more effective game you will need to pay attention to the situation on the battlefield.
EXAMPLE BUILD
Instead of Warmog's Armor
Instead of Thornmail
Instead of Amaranth's Twinguard
Support Rune Build
For runes, you should pick
Ice Overlord (Immobilizing an enemy champion causes beams to form around them, slowing them. After that, you gain defenses and later deal a burst of magic damage around you.) as your keystone, followed by
Courage of the Colossus (Gains a shield after immobilizing an enemy champion.),
Bone Plating (Reduces incoming damage.) and
Overgrowth (Gains bonus scalable max Health.) in the primary tree, as well as
Hextech Flashtraption (Able to dash multiple times even after using Flash.) in the secondary tree. Below you can see possible options for replacing runes.
Immobilizing an enemy champion causes beams to form around them, slowing them. After that, you gain defenses and later deal a burst of magic damage around you.
Gains a shield after immobilizing an enemy champion.
Reduces incoming damage.
Gains bonus scalable max Health.
Able to dash multiple times even after using Flash.
Support Ability Order
Max: Q→W→EJungle Item Build & Spells
TIPS: Start your build with
Amplifying Tome. Next, you should pay attention to whether your mobility champion is enough, our further actions will depend on this. If it is hard for you to dodge the enemy's skills or you want to roam on neighboring lines, then it is better to buy
Boots of Speed at an early stage.
SUMMONER SPELLS
START
CORE
BOOTS
TIPS: Finally, for your items, you should build
Rod of Ages (Stats grow over time) as your first item, followed by
Boots of Mana (Grants Ability Power, Magic Penetration and Mana Regeneration) (sometimes it will still be better to build a boot as the first item, which significantly increases the mobility of your champion) the third key element in our build is
Lich Bane (Attacks deal bonus damage aster ability casts).
Maybe now it's time to think about upgrading your boot, invest in
Spellslinger's Shoes (Deal bonus damage to minions).
The remaining last three items are situational, of course you can use the example builds above. But for a more effective game you will need to pay attention to the situation on the battlefield.
EXAMPLE BUILD
Instead of Rabadon's Deathcap
Instead of Zhonya's Hourglass
Instead of Void Staff
Jungle Rune Build
For runes, you should pick
Electrocute (Hitting a champion with successive attacks or abilities deals bonus adaptive damage.) as your keystone, followed by
Cheap Shot (Deals true damage to enemy champions when their movement is impaired.),
Chain Assault (Your attacks deal bonus adaptive damage after you hit an enemy champion with an ability.) and
Eyeball Collection (Gain Adaptive Force after scoring champion or epic monster takedowns.) in the primary tree, as well as
Overgrowth (Gains bonus scalable max Health.) in the secondary tree. Below you can see possible options for replacing runes.
Hitting a champion with successive attacks or abilities deals bonus adaptive damage.
Deals true damage to enemy champions when their movement is impaired.
Your attacks deal bonus adaptive damage after you hit an enemy champion with an ability.
Gain Adaptive Force after scoring champion or epic monster takedowns.
Gains bonus scalable max Health.
Jungle Ability Order
Max: E→W→QSolo Item Build & Spells
TIPS: Start your build with
Amplifying Tome. Next, you should pay attention to whether your mobility champion is enough, our further actions will depend on this. If it is hard for you to dodge the enemy's skills or you want to roam on neighboring lines, then it is better to buy
Boots of Speed at an early stage.
SUMMONER SPELLS
START
CORE
BOOTS
TIPS: Finally, for your items, you should build
Sunfire Aegis (Burns nearby emenies) as your first item, followed by
Plated Steelcaps (Reduces damage from champion attacks) or
Mercury's Treads (Reduces Magic Damage) depending on the situation. (sometimes it will still be better to build a boot as the first item, which significantly increases the mobility of your champion) the third key element in our build is
Iceborn Gauntlet (Attacks create a slowing field).
Maybe now it's time to think about upgrading your boot, invest in
Armored Advance (Grants Armor and a shield). You may want to replace it with
Chainlaced Crushers (Gain a magic shield upon taking magic damage), it all depends on your playstyle and the situation on the battlefield.
The remaining last three items are situational, of course you can use the example builds above. But for a more effective game you will need to pay attention to the situation on the battlefield.
EXAMPLE BUILD
Instead of Thornmail
Instead of Force of Nature
Instead of Amaranth's Twinguard
Solo Rune Build
For runes, you should pick
Grasp of Undying (When in combat, your next attack on a champion will occasionally deal bonus magic damage, heal you, and permanently increase your health.) as your keystone, followed by
Demolish (Your third attack against a turret deals bonus damage),
Bone Plating (Reduces incoming damage.) and
Overgrowth (Gains bonus scalable max Health.) in the primary tree, as well as
Manaflow Band (Increases max Mana when an ability hits an enemy champions.) in the secondary tree. Below you can see possible options for replacing runes.
When in combat, your next attack on a champion will occasionally deal bonus magic damage, heal you, and permanently increase your health.
Your third attack against a turret deals bonus damage
Reduces incoming damage.
Gains bonus scalable max Health.
Increases max Mana when an ability hits an enemy champions.
Solo Ability Order
Max: E→W→QCHAMPION GUIDE / COMMUNITY BUILDS
Support NAUTILUS Community Builds
Explore published community builds for playing NAUTILUS in the Support lane.
0 COMMUNITY BUILDSBe the first to share a NAUTILUS build with the WR-META community.
CREATE BUILDCHAMPION PROFILE / BASE STATISTICS
NAUTILUS Champion DNA
Explore the champion’s playstyle and base statistics. Select a level to preview how recorded starting values and growth change from level 1 to 15.
01 / BASE STATS / LEVEL SCALING
CHAMPION STATISTICS
Recorded attributes at the selected level. Numbers below the chart remain in their original units.
02 / CHAMPION IDENTITY / PLAYSTYLE
PLAYSTYLE PROFILE
Damage, toughness, utility and difficulty use the champion’s stored profile and do not change with level.
CHAMPION PROFILE / BALANCE HISTORY
NAUTILUS Patch Changes
Explore the buffs, nerfs, adjustments and reworks recorded across previous Wild Rift patches. Expand a patch to see its detailed changes.
BASE STATS
Critical Strike Damage: 175% → 200%.
Attack Speed cap: 2.5 → 3 attacks per second.
Attack Speed Ratio: 0.612.
Base Attack Speed: 0.612.
Base Bonus Attack Speed: 0.2.
Attack Speed per Level: 0.0124.
Base Health: 720 → 690.
(W) TITAN'S WRATH
Shield Value: 65/75/85/95 + 9/10/11/12% Maximum Health → 70/80/90/100 + 11/12/13/14% Maximum Health.
(W) TITAN'S WRATH
Damage ratio against jungle monsters: 200% → 125%.
Shield based max Health ratio: 13/14/15/16% → 9/10/11/12%.
(E) RIPTIDE
Damage ratio against jungle monsters: 175% → 125%.
BASE STATS
Health per level: 120 → 128.
Armor per level: 4.3 → 5.
(Q) DREDGE LINE
Base damage: 70/130/190/250 → 90/150/210/270.
(E) RIPTIDE
Base damage of each wave: 60/100/140/180 → 70/110/150/190.
BASE STATS
Base Health: 650 → 720.
Health per level: 115 → 120.
Base Armor: 40 → 46.
Magic Resist per level: 1.6 → 2.
BASE STATS
Basic Attack Damage: 58 → 62.
(Q) DREDGE LINE
Damage: 60/120/180/240 + 80% Ability Power → 70/130/190/250 + 75% Ability Power.
(W) TITAN'S WRATH
Shield: 55/65/75/85+12/13/14/15% maximum health → 65/75/85/95+13/14/15/16% maximum health.
(Q) DREDGE LINE
Damage: 60/120/180/240 + 90% Ability Power → 60/120/180/240 + 80% Ability Power.
(R) DEPTH CHARGE
Cooldown: 60/50/40s → 70/60/50s
Damage to the main target: 150/275/400 + 80% Ability Power → 150/275/400 + 70% Ability Power.
(W) TITAN'S WRATH
Shield value: 55/65/75/85 + 11/12/13/14% maximum Health → 55/65/75/85 + 12/13/14/15% maximum Health.
Damage: 40/50/60/70 + 40% Ability Power → 50/60/70/80 + 40% Ability Power.
(W) TITAN'S WRATH
Increased attack range: 200 → 225.
(W) TITAN'S WRATH
Cooldown: Max level 12s → Max level 11s.
Shield: 55/65/75/85 + 10/11/12/13% maximum Health → 55/65/75/85 + 11/12/13/14% maximum Health.
BASE STATS
Base movement speed +10.
Crit damage rate:200% → 175%.
(E) RIPTIDE
Damage to monsters: 200% → 175%.
(E) RIPTIDE
Ability Power ratio: 30% → 50%.
Damage against monsters: 150% → 200%.
(Q) DREDGE LINE
Cooldown: 11/10/9/8s → 12/11/10/9s.
Base damage: 70/130/190/250 → 60/120/180/240.
(PASSIVE) STAGGERING BLOW
Root Duration: 0.75s - 1.5s (based on level) → 1s - 1.75s (based on level).
(Q) DREDGE LINE
Cooldown: Reduced from 12/11/10/9s → 11/10/9/8s.
BASE STATS
Movement Speed: 325 → 330.
(Q) DREDGE LINE
Cooldown: 13/12/11/10s → 12/11/10/9s.
Projectile speed: 16 → 18.
(R) DEPTH CHARGE
Acceleration start time: 2.5s → 1s.
Cooldown: 70/60/50s → 60/50/40s.
(Q) DREDGE LINE
Width against units: 1 → 1.3.
Width against wall: 0.4 → 0.2.
(W) TITAN'S WRATH
Monster damage ratio: 150% → 200%.
CHAMPION GUIDE / COUNTERS
Support NAUTILUS Counters
Explore champion matchups and synergies for NAUTILUS in the Support lane.
THREATS
Champions that can make this matchup difficult.
SYNERGIES
Champions that work well alongside this pick.
THREATS
Champions that can make this matchup difficult.
SYNERGIES
Champions that work well alongside this pick.
THREATS
Champions that can make this matchup difficult.
SYNERGIES
Champions that work well alongside this pick.
No champion matchups have been added for this lane.
CHAMPION GUIDE / COUNTER ITEMS
Support NAUTILUS Counter Items
Discover items that help counter NAUTILUS in the Support lane.
MAGIC RESIST
Magic resistance helps you survive this champion's magic damage.
PENETRATION
Armor and magic penetration help against this champion's resistances.
HEALTH DAMAGE
Items that deal damage based on enemy maximum health.
CLEANSE OR BLOCK SPELLS
Items that cleanse or block negative spell effects.
REDUCE SHIELDS
Items that reduce enemy shields.
CHAMPION GUIDE / COMBOS
NAUTILUS Skill Combos
Learn skill combinations from beginner to advanced. Choose a difficulty to explore execution steps, tips and videos.
SEVEREADVANCED EXECUTION
HARDADVANCED COMBOS
COMBO 1 / HARD
Nautilus Ultimate Redirect
Nautilus Ultimate Redirect
R
F
QeAAeAA
W
EeAAeAAUse (R) DEPTH CHARGE on your priority target and immediately FLASH to reposition the initial (R) hitbox to knock up another target. From there, (Q) DREDGE LINE your initial target and continue the chain CC with your (PASSIVE) STAGGERING BLOW eAA, follow up with (W) TITAN'S WRATH to shield up and also reset your auto attack. Finish with (E) RIPTIDE to slow and continue to eAA.
MEDIUMINTERMEDIATE COMBOS
EASYBEGINNER COMBOS
CHAMPION GUIDE / TIPS
Support NAUTILUS Tips
Practical laning tips, matchup decisions and tactical advice for playing NAUTILUS in the Support lane.
Advice for this lane has not been added.
CHAMPION GUIDE / STRENGTHS & WEAKNESSES
Support NAUTILUS Strengths and Weaknesses
Explore the strengths and weaknesses of NAUTILUS in the Support lane and prepare for favorable and difficult matchups.
Advice for this lane has not been added.
CHAMPION GUIDE / GAME PLAN
Support NAUTILUS Strategy and Tactics
Plan your early, mid and late game decisions for NAUTILUS in the Support lane.
Advice for this lane has not been added.
CHAMPION GUIDE / POWER SPIKES
Support NAUTILUS Power Spikes
Learn when NAUTILUS is strongest in the Support lane across early, mid and late game.
Advice for this lane has not been added.
CHAMPION GUIDE / JUNGLE PATH
NAUTILUS Jungle Path
Explore NAUTILUS jungle clear routes, camp orders and pathing tips for Wild Rift.
01 / JUNGLE CLEAR / PATHING
full clear with a Blue Buff start

This Nautilus Jungle Clear is perfect for a lot of matchups as he manages to arrive to the river side with the outmost priority, but due to the full clear he may be a bit late to the Scuttler spawn.



































































































































