13 Oct 2024 Wild Rift: VLADIMIR - Build Guide (Items, Runes, COMBOS, SKILLS ORDER)
NERF
52 (3.64) | 570 (115) | 8 (0.71) |
0.75 (0.01) | 0 (0) | 0 (0) |
345 (0) | 32 (4.36) | 35 (0.86) |
175 (0) |
Mid VLADIMIR's Build items and runes for LoL Wild Rift
Amplifying Tome
+25 Ability Power
500
Riftmaker
Ramping Damage
+150 Max Health
+80 Ability Power
+7% Magic Penetration
+15 Ability Haste
Assimilation: +13% Omnivamp.
Void Corruption: When in combat with champions, gain 1 stack(s) of Corruption every 1 second(s). Each stack increases the damage you deal by 2.5%, up to 3 stacks. At maximum stacks, the additional damage provided by Corruption becomes true damage.
3300
Infinity Orb
Abilities deal bonus damage
+85 Ability Power
+7% Magic Penetration
Destiny: +5% Move Speed.
Balanced: +15 Magic Penetration.
Inevitable Demise: Abilities and empowered attacks Critically Strike for 20% bonus damage against enemies below 35% Health.
3200
Rabadon's Deathcap
Boosts Ability Power
+100 Ability Power
+7% Magic Penetration
Overkill: Increases Ability Power by 20-45%.
3400
Ionian Boots of Lucidity
Cooldown
+150 Max Health
+30 Ability Haste.
+45 Move Speed.
Summoned: Reduces spell cooldowns by 15%.
1400
Boots of Mana
Ability Power, Magic Penetration, Mana Regeneration
+55 Ability Power
+150% Mana Regeneration
Magic Break: +8% Magic Penetration.
1400
Stasis Enchant
Turn invulnerable
Stasis (Active): Become invulnerable and untargetable for 2.5 seconds, but unable to move, attack, cast abilities or use items. (120s Cooldown)
1000
Protobelt Enchant
Small dash
Protobelt (Active): Dash forward and unleash a cone of missiles that deal 70 magic damage. (60s Cooldown)
If champions or monsters are hit by more than one missile, the additional missiles deal only 10% damage.
500
Crown of the Shattered Queen
Blocks an enemy ability
+60 Ability Power
+7% Magic Penetration
+200 Max Mana
+20 Ability Haste
Safeguard: Grant a spell shield that blocks the next hostile ability, reduce incoming damage by 50% for 1.5s (40s Cooldown).
Poise: AP increases by 20 while Safeguarded. Dealing magic damage to enemy champions using an active ability reduces Safeguard's cooldown by 4s.
3000
Crystalline Reflector
Reduce physical damage and deals magic damage back
+200 Max Health
+45 Armor
+60 Ability Power
+7% Magic Penetration
Mirroed Force: Each ability cast grants a mirror shard that lasts 3 second(s). The shard blocks 8-25 incoming physical damage from enemy champions and deals magic damage equal to 10 + 3% AP + 1% bonus Health to them. Shard durations do not stack.
3000
Spirit Visage
Increases healing and shielding received
+350 Max Health
+100% Health Regen
+50 Magic Resistance
+20 Ability Haste
Blessed: Increases all healing, regen, drain effects and shields on yourself by 30%.
2800
Riftmaker
Ramping Damage
+150 Max Health
+80 Ability Power
+7% Magic Penetration
+15 Ability Haste
Assimilation: +13% Omnivamp.
Void Corruption: When in combat with champions, gain 1 stack(s) of Corruption every 1 second(s). Each stack increases the damage you deal by 2.5%, up to 3 stacks. At maximum stacks, the additional damage provided by Corruption becomes true damage.
3300
Infinity Orb
Abilities deal bonus damage
+85 Ability Power
+7% Magic Penetration
Destiny: +5% Move Speed.
Balanced: +15 Magic Penetration.
Inevitable Demise: Abilities and empowered attacks Critically Strike for 20% bonus damage against enemies below 35% Health.
3200
Rabadon's Deathcap
Boosts Ability Power
+100 Ability Power
+7% Magic Penetration
Overkill: Increases Ability Power by 20-45%.
3400
Psychic Projector
Converts bonus Health into Ability Power
+300 Max Health
+60 Ability Power
+7% Magic Penetration
+15 Ability Haste
Conversion: Gain Ability Power equal to 4% of bonus Health. Up to 60 Ability Power can be gained this way.
Projection: When taking champion damage, gain a non-tacking shield that absorbs damage equal to 30 + 10% AP+ 5% bonus HPfor 3 seconds (for ranged champions, the shield absorbs damage equal 60% of this value).
Triggered every 3 seconds.
3100
Crown of the Shattered Queen
Blocks an enemy ability
+60 Ability Power
+7% Magic Penetration
+200 Max Mana
+20 Ability Haste
Safeguard: Grant a spell shield that blocks the next hostile ability, reduce incoming damage by 50% for 1.5s (40s Cooldown).
Poise: AP increases by 20 while Safeguarded. Dealing magic damage to enemy champions using an active ability reduces Safeguard's cooldown by 4s.
3000
Crown of the Shattered Queen
Blocks an enemy ability
+60 Ability Power
+7% Magic Penetration
+200 Max Mana
+20 Ability Haste
Safeguard: Grant a spell shield that blocks the next hostile ability, reduce incoming damage by 50% for 1.5s (40s Cooldown).
Poise: AP increases by 20 while Safeguarded. Dealing magic damage to enemy champions using an active ability reduces Safeguard's cooldown by 4s.
3000
Morellonomicon
Magic damage reduces enemy healing
+150 Max Health
+70 Ability Power
+7% Magic Penetration
+20 Ability Haste
Affliction: Dealing magic damage to enemy champions inflicts 50% Grievous Wounds for 3 seconds.
Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.
2500
Crown of the Shattered Queen
Blocks an enemy ability
+60 Ability Power
+7% Magic Penetration
+200 Max Mana
+20 Ability Haste
Safeguard: Grant a spell shield that blocks the next hostile ability, reduce incoming damage by 50% for 1.5s (40s Cooldown).
Poise: AP increases by 20 while Safeguarded. Dealing magic damage to enemy champions using an active ability reduces Safeguard's cooldown by 4s.
3000
Oceanid's Trident
Anti-Shielding
+200 Max Health
+80 Ability Power
+7% Magic Penetration
+10 Ability Haste
Lethal Weapon: Dealing ability damage to an enemy champion reduces any shields they gain for 3 seconds. Area of effect abilities apply (5% of bonus AP + 25)% shield reduction, capped at 45%; while single target abilities apply (5% of bonus AP + 40)% shield reduction, capped at 60%. When you damage an enemy who is unaffected by Lethal Weapon, all shields on them are reduced by the same values.
2600
Crown of the Shattered Queen
Blocks an enemy ability
+60 Ability Power
+7% Magic Penetration
+200 Max Mana
+20 Ability Haste
Safeguard: Grant a spell shield that blocks the next hostile ability, reduce incoming damage by 50% for 1.5s (40s Cooldown).
Poise: AP increases by 20 while Safeguarded. Dealing magic damage to enemy champions using an active ability reduces Safeguard's cooldown by 4s.
3000
Crystalline Reflector
Reduce physical damage and deals magic damage back
+200 Max Health
+45 Armor
+60 Ability Power
+7% Magic Penetration
Mirroed Force: Each ability cast grants a mirror shard that lasts 3 second(s). The shard blocks 8-25 incoming physical damage from enemy champions and deals magic damage equal to 10 + 3% AP + 1% bonus Health to them. Shard durations do not stack.
3000
Crown of the Shattered Queen
Blocks an enemy ability
+60 Ability Power
+7% Magic Penetration
+200 Max Mana
+20 Ability Haste
Safeguard: Grant a spell shield that blocks the next hostile ability, reduce incoming damage by 50% for 1.5s (40s Cooldown).
Poise: AP increases by 20 while Safeguarded. Dealing magic damage to enemy champions using an active ability reduces Safeguard's cooldown by 4s.
3000
Spirit Visage
Increases healing and shielding received
+350 Max Health
+100% Health Regen
+50 Magic Resistance
+20 Ability Haste
Blessed: Increases all healing, regen, drain effects and shields on yourself by 30%.
2800
Phase Rush
Mobility, Ability Haste
Using basic attacks or abilities on an enemy champion 3 time(s) within 4s grants Movement Speed and reduces the remaining cooldown of basic abilities by 20%.
Duration: 3s.
Movement Speed bonus: Melee - 40%-60% () | Ranged - 30-50% ().
Ability Haste: 25.
Cooldown: 12s
Gathering storm
Increasing AD/AP
Every 3 minutes, gain increasing Adaptive or . Totaling: 2/5/9/14 or 4/10/18/28 based on game time.
Coup de Grace
Bonus Damage
When an enemy champion has less than 40% Health, deals 8% bonus adaptive damage.
Legend: Bloodline
Omnivamp
Gains 1% Omnivamp . Takedown monsters, enemy champions, or minions to gain up to an additional 7% Omnivamp .
Bone Plating
Block Combo-damage
When taking damage from a champion, the current and next 3 champion abilities or attacks against you and within 1.5s deal 30-60 () less damage.
Cooldown: 30s
Flash
Teleport a short distance forward or towards the aimed direction.
Cooldown: 150s
Ghost
Gain a large burst of movement speed, that decays to 25% bonus movement speed for 8 seconds. With each takedown, Ghost's duration is extended by 6 seconds, refreshing its effects, up to the original amount.
Cooldown: 90s
Ignite
Ignites target enemy champion, dealing 72 true damage (72–380 ) over 5 and applying 60% Grievous Wounds for the duration.
Grievous Wound reduces the effectiveness of Healing and Regeneration effects.
Cooldown: 100s
9/7.5/6/4.5s
Drains life from enemies, dealing 70 magic damage (70/100/130/160 + 60% ) and restoring 15 Health (15/20/25/30 + 35% ). When this ability's cooldown ends, generates a stack of Bloodthirst.
At 2 stacks, gains 10% bonus Movement Speed (changes at levels 1/5/9/13) for 0.5 seconds and enters Crimson Rush for 2.5 seconds, gradually depleting all Bloodthirst stacks over this time.
Crimson Rush: While in this state, empowers the next cast of Transfusion to deal 75% bonus damage and heal himself for 30-170 () + (5% + 0.03% ) of missing Health. When cast, consumes all Bloodthirst stacks and ends Crimson Rush. The empowered version of this ability heals for 35% against minions.
(Q) TRANSFUSION
25/22/19/16s
20%
Sinks into a blood pool, becoming untargetable for 2 seconds. Also gains 27.5% bonus Movement Speed that gradually decays over 1 seconds. While the blood pool is active, enemies within the blood pool take 32 magic damage (20/40/60/80 + 2% of Maximum Health) every 0.5 seconds and are slowed by 40%. Also restores Health equal to 15% of the damage dealt.
(W) SANGUINE POOL
12.5/10/7.5/5s
8%
Charges up to 1.5 seconds, dealing 35 magic damage (20/40/60/80 + 35% + 2.5% of max Health) to nearby enemies. Charging can additionally increase damage by up to 100%. After charging for 1 seconds, becomes slowed by 20% and also slows any enemies hit by 40/45/50/55%.
(E) TIDES OF BLOOD
90s
Infects an area with a toxic plague that infects enemies hit for 4 seconds, after which the plague explodes, dealing 150 magic damage (150 + 70% ) to infected targets. Also deals 10% of the damage taken by the targets during the infection period as bonus magic damage. After 0.4 seconds, the first infected enemy champion restores 150 Health (150/250/350 + 70% ) to Vladimir. Every subsequent champion provides 40% healing.
(R) HEMOPLAGUE
Solo Baron VLADIMIR's Build items and runes for LoL Wild Rift
Amplifying Tome
+25 Ability Power
500
Riftmaker
Ramping Damage
+150 Max Health
+80 Ability Power
+7% Magic Penetration
+15 Ability Haste
Assimilation: +13% Omnivamp.
Void Corruption: When in combat with champions, gain 1 stack(s) of Corruption every 1 second(s). Each stack increases the damage you deal by 2.5%, up to 3 stacks. At maximum stacks, the additional damage provided by Corruption becomes true damage.
3300
Infinity Orb
Abilities deal bonus damage
+85 Ability Power
+7% Magic Penetration
Destiny: +5% Move Speed.
Balanced: +15 Magic Penetration.
Inevitable Demise: Abilities and empowered attacks Critically Strike for 20% bonus damage against enemies below 35% Health.
3200
Rabadon's Deathcap
Boosts Ability Power
+100 Ability Power
+7% Magic Penetration
Overkill: Increases Ability Power by 20-45%.
3400
Ionian Boots of Lucidity
Cooldown
+150 Max Health
+30 Ability Haste.
+45 Move Speed.
Summoned: Reduces spell cooldowns by 15%.
1400
Mercury's Treads
Reduces Magic Damage
+200 Max Health
+100% Health Regen
+35 Magic Resistance
+45 Move Speed.
Dissolve: Reduces magic damage taken by 7-12% ().
1350
Protobelt Enchant
Small dash
Protobelt (Active): Dash forward and unleash a cone of missiles that deal 70 magic damage. (60s Cooldown)
If champions or monsters are hit by more than one missile, the additional missiles deal only 10% damage.
500
Stasis Enchant
Turn invulnerable
Stasis (Active): Become invulnerable and untargetable for 2.5 seconds, but unable to move, attack, cast abilities or use items. (120s Cooldown)
1000
Crown of the Shattered Queen
Blocks an enemy ability
+60 Ability Power
+7% Magic Penetration
+200 Max Mana
+20 Ability Haste
Safeguard: Grant a spell shield that blocks the next hostile ability, reduce incoming damage by 50% for 1.5s (40s Cooldown).
Poise: AP increases by 20 while Safeguarded. Dealing magic damage to enemy champions using an active ability reduces Safeguard's cooldown by 4s.
3000
Crystalline Reflector
Reduce physical damage and deals magic damage back
+200 Max Health
+45 Armor
+60 Ability Power
+7% Magic Penetration
Mirroed Force: Each ability cast grants a mirror shard that lasts 3 second(s). The shard blocks 8-25 incoming physical damage from enemy champions and deals magic damage equal to 10 + 3% AP + 1% bonus Health to them. Shard durations do not stack.
3000
Spirit Visage
Increases healing and shielding received
+350 Max Health
+100% Health Regen
+50 Magic Resistance
+20 Ability Haste
Blessed: Increases all healing, regen, drain effects and shields on yourself by 30%.
2800
Riftmaker
Ramping Damage
+150 Max Health
+80 Ability Power
+7% Magic Penetration
+15 Ability Haste
Assimilation: +13% Omnivamp.
Void Corruption: When in combat with champions, gain 1 stack(s) of Corruption every 1 second(s). Each stack increases the damage you deal by 2.5%, up to 3 stacks. At maximum stacks, the additional damage provided by Corruption becomes true damage.
3300
Infinity Orb
Abilities deal bonus damage
+85 Ability Power
+7% Magic Penetration
Destiny: +5% Move Speed.
Balanced: +15 Magic Penetration.
Inevitable Demise: Abilities and empowered attacks Critically Strike for 20% bonus damage against enemies below 35% Health.
3200
Rabadon's Deathcap
Boosts Ability Power
+100 Ability Power
+7% Magic Penetration
Overkill: Increases Ability Power by 20-45%.
3400
Psychic Projector
Converts bonus Health into Ability Power
+300 Max Health
+60 Ability Power
+7% Magic Penetration
+15 Ability Haste
Conversion: Gain Ability Power equal to 4% of bonus Health. Up to 60 Ability Power can be gained this way.
Projection: When taking champion damage, gain a non-tacking shield that absorbs damage equal to 30 + 10% AP+ 5% bonus HPfor 3 seconds (for ranged champions, the shield absorbs damage equal 60% of this value).
Triggered every 3 seconds.
3100
Crown of the Shattered Queen
Blocks an enemy ability
+60 Ability Power
+7% Magic Penetration
+200 Max Mana
+20 Ability Haste
Safeguard: Grant a spell shield that blocks the next hostile ability, reduce incoming damage by 50% for 1.5s (40s Cooldown).
Poise: AP increases by 20 while Safeguarded. Dealing magic damage to enemy champions using an active ability reduces Safeguard's cooldown by 4s.
3000
Crown of the Shattered Queen
Blocks an enemy ability
+60 Ability Power
+7% Magic Penetration
+200 Max Mana
+20 Ability Haste
Safeguard: Grant a spell shield that blocks the next hostile ability, reduce incoming damage by 50% for 1.5s (40s Cooldown).
Poise: AP increases by 20 while Safeguarded. Dealing magic damage to enemy champions using an active ability reduces Safeguard's cooldown by 4s.
3000
Morellonomicon
Magic damage reduces enemy healing
+150 Max Health
+70 Ability Power
+7% Magic Penetration
+20 Ability Haste
Affliction: Dealing magic damage to enemy champions inflicts 50% Grievous Wounds for 3 seconds.
Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.
2500
Crown of the Shattered Queen
Blocks an enemy ability
+60 Ability Power
+7% Magic Penetration
+200 Max Mana
+20 Ability Haste
Safeguard: Grant a spell shield that blocks the next hostile ability, reduce incoming damage by 50% for 1.5s (40s Cooldown).
Poise: AP increases by 20 while Safeguarded. Dealing magic damage to enemy champions using an active ability reduces Safeguard's cooldown by 4s.
3000
Oceanid's Trident
Anti-Shielding
+200 Max Health
+80 Ability Power
+7% Magic Penetration
+10 Ability Haste
Lethal Weapon: Dealing ability damage to an enemy champion reduces any shields they gain for 3 seconds. Area of effect abilities apply (5% of bonus AP + 25)% shield reduction, capped at 45%; while single target abilities apply (5% of bonus AP + 40)% shield reduction, capped at 60%. When you damage an enemy who is unaffected by Lethal Weapon, all shields on them are reduced by the same values.
2600
Crown of the Shattered Queen
Blocks an enemy ability
+60 Ability Power
+7% Magic Penetration
+200 Max Mana
+20 Ability Haste
Safeguard: Grant a spell shield that blocks the next hostile ability, reduce incoming damage by 50% for 1.5s (40s Cooldown).
Poise: AP increases by 20 while Safeguarded. Dealing magic damage to enemy champions using an active ability reduces Safeguard's cooldown by 4s.
3000
Crystalline Reflector
Reduce physical damage and deals magic damage back
+200 Max Health
+45 Armor
+60 Ability Power
+7% Magic Penetration
Mirroed Force: Each ability cast grants a mirror shard that lasts 3 second(s). The shard blocks 8-25 incoming physical damage from enemy champions and deals magic damage equal to 10 + 3% AP + 1% bonus Health to them. Shard durations do not stack.
3000
Crown of the Shattered Queen
Blocks an enemy ability
+60 Ability Power
+7% Magic Penetration
+200 Max Mana
+20 Ability Haste
Safeguard: Grant a spell shield that blocks the next hostile ability, reduce incoming damage by 50% for 1.5s (40s Cooldown).
Poise: AP increases by 20 while Safeguarded. Dealing magic damage to enemy champions using an active ability reduces Safeguard's cooldown by 4s.
3000
Spirit Visage
Increases healing and shielding received
+350 Max Health
+100% Health Regen
+50 Magic Resistance
+20 Ability Haste
Blessed: Increases all healing, regen, drain effects and shields on yourself by 30%.
2800
Phase Rush
Mobility, Ability Haste
Using basic attacks or abilities on an enemy champion 3 time(s) within 4s grants Movement Speed and reduces the remaining cooldown of basic abilities by 20%.
Duration: 3s.
Movement Speed bonus: Melee - 40%-60% () | Ranged - 30-50% ().
Ability Haste: 25.
Cooldown: 12s
Gathering storm
Increasing AD/AP
Every 3 minutes, gain increasing Adaptive or . Totaling: 2/5/9/14 or 4/10/18/28 based on game time.
Giant Slayer
Takedown high health champions
Deal bonus damage based on the enemy champion’s bonus health, up to 16% bonus damage when the enemy champion has 1600 bonus health.
Legend: Bloodline
Omnivamp
Gains 1% Omnivamp . Takedown monsters, enemy champions, or minions to gain up to an additional 7% Omnivamp .
Overgrowth
Bonus HP
When 2 minions or 1 monsters are killed nearby, permanently gains 3 max Health. Max Health can be increased indefinitely. Gains a bonus 3% max Health upon reaching 30 stacks.
Flash
Teleport a short distance forward or towards the aimed direction.
Cooldown: 150s
Ignite
Ignites target enemy champion, dealing 72 true damage (72–380 ) over 5 and applying 60% Grievous Wounds for the duration.
Grievous Wound reduces the effectiveness of Healing and Regeneration effects.
Cooldown: 100s
9/7.5/6/4.5s
Drains life from enemies, dealing 70 magic damage (70/100/130/160 + 60% ) and restoring 15 Health (15/20/25/30 + 35% ). When this ability's cooldown ends, generates a stack of Bloodthirst.
At 2 stacks, gains 10% bonus Movement Speed (changes at levels 1/5/9/13) for 0.5 seconds and enters Crimson Rush for 2.5 seconds, gradually depleting all Bloodthirst stacks over this time.
Crimson Rush: While in this state, empowers the next cast of Transfusion to deal 75% bonus damage and heal himself for 30-170 () + (5% + 0.03% ) of missing Health. When cast, consumes all Bloodthirst stacks and ends Crimson Rush. The empowered version of this ability heals for 35% against minions.
(Q) TRANSFUSION
25/22/19/16s
20%
Sinks into a blood pool, becoming untargetable for 2 seconds. Also gains 27.5% bonus Movement Speed that gradually decays over 1 seconds. While the blood pool is active, enemies within the blood pool take 32 magic damage (20/40/60/80 + 2% of Maximum Health) every 0.5 seconds and are slowed by 40%. Also restores Health equal to 15% of the damage dealt.
(W) SANGUINE POOL
12.5/10/7.5/5s
8%
Charges up to 1.5 seconds, dealing 35 magic damage (20/40/60/80 + 35% + 2.5% of max Health) to nearby enemies. Charging can additionally increase damage by up to 100%. After charging for 1 seconds, becomes slowed by 20% and also slows any enemies hit by 40/45/50/55%.
(E) TIDES OF BLOOD
90s
Infects an area with a toxic plague that infects enemies hit for 4 seconds, after which the plague explodes, dealing 150 magic damage (150 + 70% ) to infected targets. Also deals 10% of the damage taken by the targets during the infection period as bonus magic damage. After 0.4 seconds, the first infected enemy champion restores 150 Health (150/250/350 + 70% ) to Vladimir. Every subsequent champion provides 40% healing.
(R) HEMOPLAGUE
Wild Rift VLADIMIR's COMBOS
This can sometimes be a little more obvious when it's later into the game but there's still very little someone can do against it. It's mostly useful if you have lethal damage and stand behind minions then all of a sudden you Flash with empowered (Q) TRANSFUSION and oneshot them. Again remember to use (R) HEMOPLAGUE before your (E) TIDES OF BLOOD hits the target.
Surprise all in a target by charging your (E) then Flashing into enemy range before the damage goes off. Quickly (R), then Auto Attack and (Q). Use (W) SANGUINE POOL underneath your opponent before your (R) detonates.
Wild Rift VLADIMIR's ABILITIES
(PASSIVE) CRIMSON PACT
Gains Ability Power equal to 4.5% of Health and Bonus Health equal to 120% of Ability Power (Both effects do not mutually stack).
Open Video
(Q) TRANSFUSION
9/7.5/6/4.5s
Drains life from enemies, dealing 70 magic damage (70/100/130/160 + 60% ) and restoring 15 Health (15/20/25/30 + 35% ). When this ability's cooldown ends, generates a stack of Bloodthirst.
At 2 stacks, gains 10% bonus Movement Speed (changes at levels 1/5/9/13) for 0.5 seconds and enters Crimson Rush for 2.5 seconds, gradually depleting all Bloodthirst stacks over this time.
Crimson Rush: While in this state, empowers the next cast of Transfusion to deal 75% bonus damage and heal himself for 30-170 () + (5% + 0.03% ) of missing Health. When cast, consumes all Bloodthirst stacks and ends Crimson Rush. The empowered version of this ability heals for 35% against minions.
Open Video
(W) SANGUINE POOL
25/22/19/16s
20%
Sinks into a blood pool, becoming untargetable for 2 seconds. Also gains 27.5% bonus Movement Speed that gradually decays over 1 seconds. While the blood pool is active, enemies within the blood pool take 32 magic damage (20/40/60/80 + 2% of Maximum Health) every 0.5 seconds and are slowed by 40%. Also restores Health equal to 15% of the damage dealt.
Open Video
(E) TIDES OF BLOOD
12.5/10/7.5/5s
8%
Charges up to 1.5 seconds, dealing 35 magic damage (20/40/60/80 + 35% + 2.5% of max Health) to nearby enemies. Charging can additionally increase damage by up to 100%. After charging for 1 seconds, becomes slowed by 20% and also slows any enemies hit by 40/45/50/55%.
Open Video
(R) HEMOPLAGUE
90s
Infects an area with a toxic plague that infects enemies hit for 4 seconds, after which the plague explodes, dealing 150 magic damage (150 + 70% ) to infected targets. Also deals 10% of the damage taken by the targets during the infection period as bonus magic damage. After 0.4 seconds, the first infected enemy champion restores 150 Health (150/250/350 + 70% ) to Vladimir. Every subsequent champion provides 40% healing.
Open Video
VLADIMIR: champion change history (buffs and nerfs)
(Q) TRANSFUSION
Damage: 80/110/140/170 + 60% Ability Power → 70/100/130/160 + 60% Ability Power.
Crimson Dash causes extra damage ratio: 85% → 75%.
(W) SANGUINE POOL
Movement speed increased: 35% → 27.5%.
BASE STATS
Movement speed: 340 → 345.
(Q) TRANSFUSION
Crimson Rush regeneration: 20 + Level × 12 + (5%+ 0.04% Ability Power) × Health lost → 20 + Level × 10 + (5% + 0.03% Ability Power) × Health lost.
(W) SANGUINE POOL
Damage: 20/40/60/80 + 3% Maximum health → 20/40/60/80 + 2% Maximum health.
(E) TIDES OF BLOOD
Damage: 30/50/70/90 + 40% Ability Power +3% Maximum health → 20/40/60/80 + 35% Ability Power + 2.5% Maximum health.
VLADIMIR's Lore
Wild Rift VLADIMIR Video
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