13 Jul 2024 Wild Rift: VLADIMIR - Build Guide (Items, Runes, COMBOS, SKILLS ORDER)
NERF
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Mid VLADIMIR's Build items and runes for LoL Wild Rift
![Amplifying Tome Wild Rift](/uploads/posts/2021-03/1616984688_1052.png)
Amplifying Tome +25 Ability Power
500
![Riftmaker Wild Rift](/uploads/posts/2024-07/1721253932_4633_11zon.png)
Riftmaker
Ramping Damage +150 Max Health
+80 Ability Power
+7% Magic Penetration
+15 Ability Haste
Assimilation: +12% Omnivamp.
Void Corruption: When in combat with champions, gain 1 stack(s) of Corruption every 1 second(s). Each stack increases the damage you deal by 3%, up to 3 stacks. At maximum stacks, the additional damage provided by Corruption becomes true damage. 3300
![Rabadon's Deathcap Wild Rift](/uploads/posts/2024-07/1721253582_3089_11zon.png)
Rabadon's Deathcap
Boosts Ability Power +100 Ability Power
+7% Magic Penetration
Overkill: Increases Ability Power by 20-45%.
3400
![Infinity Orb Wild Rift](/uploads/posts/2024-07/1721254072_wdp7mqj1nptc1.png)
Infinity Orb
Abilities deal bonus damage +85 Ability Power
+7% Magic Penetration
Destiny: +5% Move Speed.
Balanced: +15 Magic Penetration.
Inevitable Demise: Abilities and empowered attacks Critically Strike for 20% bonus damage against enemies below 35% Health. 3200
![Ionian Boots of Lucidity Wild Rift](/uploads/posts/2021-03/1616983907_3158.png)
Ionian Boots of Lucidity
Cooldown +150 Max Health
+30 Ability Haste.
+45 Move Speed.
Summoned: Reduces spell cooldowns by 15%. 1400
![Stasis Enchant Wild Rift](/uploads/posts/2021-03/1616984230_3157.png)
Stasis Enchant
Turn invulnerable
Stasis (Active): Become invulnerable and untargetable for 2.5 seconds, but unable to move, attack, cast abilities or use items. (120s Cooldown) 1000
![Protobelt Enchant Wild Rift](/uploads/posts/2021-03/1616984315_3152.png)
Protobelt Enchant
Small dash
Protobelt (Active): Dash forward and unleash a cone of missiles that deal 70 magic damage. (60s Cooldown)
If champions or monsters are hit by more than one missile, the additional missiles deal only 10% damage. 500
![Crown of the Shattered Queen Wild Rift](/uploads/posts/2023-10/1698169540_crown_of_the_shattered_queen_item_hd-1.webp)
Crown of the Shattered Queen
Blocks an enemy ability +60 Ability Power
+7% Magic Penetration
+200 Max Mana
+20 Ability Haste
Safeguard: Grant a spell shield that blocks the next hostile ability, reduce incoming damage by 50% for 1.5s (40s Cooldown).
Poise: AP increases by 20 while Safeguarded. Dealing magic damage to enemy champions using an active ability reduces Safeguard's cooldown by 4s.
3000
![LoL Wild Rift Crystalline Reflector](/uploads/posts/2022-01/1641808144_crystalline-reflector.png)
Crystalline Reflector
Reduce physical damage and deals magic damage back +200 Max Health
+45 Armor
+60 Ability Power
+7% Magic Penetration
Mirroed Force: Each ability cast grants a mirror shard that lasts 3 second(s). The shard blocks 8-25 incoming physical damage from enemy champions and deals magic damage equal to 10 + 3% AP
+ 1% bonus Health
to them. Shard durations do not stack.
3000
![Spirit Visage Wild Rift](/uploads/posts/2021-03/1616983537_3065.png)
Spirit Visage
Increases healing and shielding received +350 Max Health
+100% Health Regen
+50 Magic Resistance
+20 Ability Haste
Blessed: Increases all healing, regen, drain effects and shields on yourself by 30%. 2800
![Riftmaker Wild Rift](/uploads/posts/2024-07/1721253932_4633_11zon.png)
Riftmaker
Ramping Damage +150 Max Health
+80 Ability Power
+7% Magic Penetration
+15 Ability Haste
Assimilation: +12% Omnivamp.
Void Corruption: When in combat with champions, gain 1 stack(s) of Corruption every 1 second(s). Each stack increases the damage you deal by 3%, up to 3 stacks. At maximum stacks, the additional damage provided by Corruption becomes true damage. 3300
![Rabadon's Deathcap Wild Rift](/uploads/posts/2024-07/1721253582_3089_11zon.png)
Rabadon's Deathcap
Boosts Ability Power +100 Ability Power
+7% Magic Penetration
Overkill: Increases Ability Power by 20-45%.
3400
![Infinity Orb Wild Rift](/uploads/posts/2024-07/1721254072_wdp7mqj1nptc1.png)
Infinity Orb
Abilities deal bonus damage +85 Ability Power
+7% Magic Penetration
Destiny: +5% Move Speed.
Balanced: +15 Magic Penetration.
Inevitable Demise: Abilities and empowered attacks Critically Strike for 20% bonus damage against enemies below 35% Health. 3200
![Crown of the Shattered Queen Wild Rift](/uploads/posts/2023-10/1698169540_crown_of_the_shattered_queen_item_hd-1.webp)
Crown of the Shattered Queen
Blocks an enemy ability +60 Ability Power
+7% Magic Penetration
+200 Max Mana
+20 Ability Haste
Safeguard: Grant a spell shield that blocks the next hostile ability, reduce incoming damage by 50% for 1.5s (40s Cooldown).
Poise: AP increases by 20 while Safeguarded. Dealing magic damage to enemy champions using an active ability reduces Safeguard's cooldown by 4s.
3000
![LoL Wild Rift: Cosmic Drive](/uploads/posts/2022-09/1663358238_4629_mage_t3_cosmicdrive_11zon.webp)
Cosmic Drive
Dealing ability damage grants movement speed +75 Ability Power
+7% Magic Penetration
+30 Ability Haste
Hyperdrive: +5% Move Speed.
Spellweaving: Active abilities and empowered attacks grant 30 +70% Ability Haste as Movement Speed after dealing damage to an enemy champion. This Movement Speed decays over 2 seconds.
Each source has an individual 1s cooldown for triggering Spellweaving.
Only Haste from items contributes to Spellweaving's movement speed. 2800
![Riftmaker Wild Rift](/uploads/posts/2024-07/1721253932_4633_11zon.png)
Riftmaker
Ramping Damage +150 Max Health
+80 Ability Power
+7% Magic Penetration
+15 Ability Haste
Assimilation: +12% Omnivamp.
Void Corruption: When in combat with champions, gain 1 stack(s) of Corruption every 1 second(s). Each stack increases the damage you deal by 3%, up to 3 stacks. At maximum stacks, the additional damage provided by Corruption becomes true damage. 3300
![Rabadon's Deathcap Wild Rift](/uploads/posts/2024-07/1721253582_3089_11zon.png)
Rabadon's Deathcap
Boosts Ability Power +100 Ability Power
+7% Magic Penetration
Overkill: Increases Ability Power by 20-45%.
3400
![Infinity Orb Wild Rift](/uploads/posts/2024-07/1721254072_wdp7mqj1nptc1.png)
Infinity Orb
Abilities deal bonus damage +85 Ability Power
+7% Magic Penetration
Destiny: +5% Move Speed.
Balanced: +15 Magic Penetration.
Inevitable Demise: Abilities and empowered attacks Critically Strike for 20% bonus damage against enemies below 35% Health. 3200
![Awakened Soulstealer Wild Rift](/uploads/posts/2021-01/1611109674_awakened-soulstealer.jpg)
Awakened Soulstealer
Takedown refund cooldowns +150 Max Health
+65 Ability Power
+7% Magic Penetration
+20 Ability Haste
Soul Hunt: +15% Magic Penetration.
Soulflare: Takedowns on enemy champions within 3 seconds of dealing damage to them reduce the remaining cooldowns of your abilities (including ultimates) by 25%. 2500
![Crown of the Shattered Queen Wild Rift](/uploads/posts/2023-10/1698169540_crown_of_the_shattered_queen_item_hd-1.webp)
Crown of the Shattered Queen
Blocks an enemy ability +60 Ability Power
+7% Magic Penetration
+200 Max Mana
+20 Ability Haste
Safeguard: Grant a spell shield that blocks the next hostile ability, reduce incoming damage by 50% for 1.5s (40s Cooldown).
Poise: AP increases by 20 while Safeguarded. Dealing magic damage to enemy champions using an active ability reduces Safeguard's cooldown by 4s.
3000
![LoL Wild Rift: Cosmic Drive](/uploads/posts/2022-09/1663358238_4629_mage_t3_cosmicdrive_11zon.webp)
Cosmic Drive
Dealing ability damage grants movement speed +75 Ability Power
+7% Magic Penetration
+30 Ability Haste
Hyperdrive: +5% Move Speed.
Spellweaving: Active abilities and empowered attacks grant 30 +70% Ability Haste as Movement Speed after dealing damage to an enemy champion. This Movement Speed decays over 2 seconds.
Each source has an individual 1s cooldown for triggering Spellweaving.
Only Haste from items contributes to Spellweaving's movement speed. 2800
![Morellonomicon Wild Rift](/uploads/posts/2021-03/1616982692_3165.png)
Morellonomicon
Magic damage reduces enemy healing +150 Max Health
+70 Ability Power
+7% Magic Penetration
+20 Ability Haste
Affliction: Dealing magic damage to enemy champions inflicts 50% Grievous Wounds for 3 seconds.
Grievous Wounds reduces the effectiveness of Healing and Regeneration effects. 2500
![LoL Wild Rift: Cosmic Drive](/uploads/posts/2022-09/1663358238_4629_mage_t3_cosmicdrive_11zon.webp)
Cosmic Drive
Dealing ability damage grants movement speed +75 Ability Power
+7% Magic Penetration
+30 Ability Haste
Hyperdrive: +5% Move Speed.
Spellweaving: Active abilities and empowered attacks grant 30 +70% Ability Haste as Movement Speed after dealing damage to an enemy champion. This Movement Speed decays over 2 seconds.
Each source has an individual 1s cooldown for triggering Spellweaving.
Only Haste from items contributes to Spellweaving's movement speed. 2800
![Oceanid's Trident Wild Rift](/uploads/posts/2023-10/1698170553_oceanid_s_trident_11zon.webp)
Oceanid's Trident
Anti-Shielding +200 Max Health
+80 Ability Power
+7% Magic Penetration
+10 Ability Haste
Lethal Weapon: Dealing ability damage to an enemy champion reduces any shields they gain for 3 seconds. Area of effect abilities apply (5% of bonus AP + 25)% shield reduction, capped at 45%; while single target abilities apply (5% of bonus AP
+ 40)% shield reduction, capped at 60%. When you damage an enemy who is unaffected by Lethal Weapon, all shields on them are reduced by the same values.
2600
![LoL Wild Rift: Cosmic Drive](/uploads/posts/2022-09/1663358238_4629_mage_t3_cosmicdrive_11zon.webp)
Cosmic Drive
Dealing ability damage grants movement speed +75 Ability Power
+7% Magic Penetration
+30 Ability Haste
Hyperdrive: +5% Move Speed.
Spellweaving: Active abilities and empowered attacks grant 30 +70% Ability Haste as Movement Speed after dealing damage to an enemy champion. This Movement Speed decays over 2 seconds.
Each source has an individual 1s cooldown for triggering Spellweaving.
Only Haste from items contributes to Spellweaving's movement speed. 2800
![LoL Wild Rift Crystalline Reflector](/uploads/posts/2022-01/1641808144_crystalline-reflector.png)
Crystalline Reflector
Reduce physical damage and deals magic damage back +200 Max Health
+45 Armor
+60 Ability Power
+7% Magic Penetration
Mirroed Force: Each ability cast grants a mirror shard that lasts 3 second(s). The shard blocks 8-25 incoming physical damage from enemy champions and deals magic damage equal to 10 + 3% AP
+ 1% bonus Health
to them. Shard durations do not stack.
3000
![LoL Wild Rift: Cosmic Drive](/uploads/posts/2022-09/1663358238_4629_mage_t3_cosmicdrive_11zon.webp)
Cosmic Drive
Dealing ability damage grants movement speed +75 Ability Power
+7% Magic Penetration
+30 Ability Haste
Hyperdrive: +5% Move Speed.
Spellweaving: Active abilities and empowered attacks grant 30 +70% Ability Haste as Movement Speed after dealing damage to an enemy champion. This Movement Speed decays over 2 seconds.
Each source has an individual 1s cooldown for triggering Spellweaving.
Only Haste from items contributes to Spellweaving's movement speed. 2800
![Spirit Visage Wild Rift](/uploads/posts/2021-03/1616983537_3065.png)
Spirit Visage
Increases healing and shielding received +350 Max Health
+100% Health Regen
+50 Magic Resistance
+20 Ability Haste
Blessed: Increases all healing, regen, drain effects and shields on yourself by 30%. 2800
![Phase Rush Wild Rift](/uploads/posts/2023-07/1689875333_phase_rush_rune.png)
Phase Rush
Mobility, Ability Haste
Using basic attacks or abilities on an enemy champion 3 time(s) within 4s grants Movement Speed and reduces the remaining cooldown of basic abilities by 20%.
Duration: 3s.
Movement Speed bonus: Melee - 40%-60% () | Ranged - 30-50% (
).
Ability Haste: 25.
Cooldown: 12s
![](/templates/wrw-v2/images/runes/precision.png)
![Gathering storm Wild Rift](/uploads/posts/2023-07/1689881400_gatheringstorm.png)
Gathering storm
Increasing AD/AP
Every 3 minutes, gain increasing Adaptive or
. Totaling: 2/5/9/14
or 4/10/18/28
based on game time.
![Coup de Grace Wild Rift](/uploads/posts/2023-07/1689881676_coupdegrace.png)
Coup de Grace
Bonus Damage
When an enemy champion has less than 40% Health, deals 7% bonus adaptive damage.
![Legend: Bloodline Wild rift](/uploads/posts/2023-07/1689882110_legendbloodline.png)
Legend: Bloodline
Omnivamp
Gains 1% Omnivamp . Takedown monsters, enemy champions, or minions to gain up to an additional 7% Omnivamp
.
![](/templates/wrw-v2/images/runes/resolve.png)
![Bone Plating Wild Rift](/uploads/posts/2023-07/1689883170_boneplating.png)
Bone Plating
Block Combo-damage
When taking damage from a champion, the current and next 3 champion abilities or attacks against you and within 1.5s deal 30-60 () less damage.
Cooldown: 30s
![Flash Wild Rift](/uploads/posts/2023-08/1691694210_flash.webp)
Flash
Teleport a short distance forward or towards the aimed direction.
Cooldown: 150s
![Ghost Wild Rift](/uploads/posts/2023-08/1691694862_ghost.webp)
Ghost
Gain a large burst of movement speed, that decays to 25% bonus movement speed for 8 seconds. With each takedown, Ghost's duration is extended by 6 seconds, refreshing its effects, up to the original amount.
Cooldown: 90s
![Ignite Wild Rift](/uploads/posts/2023-08/1691695236_ignite.webp)
Ignite
Ignites target enemy champion, dealing 72 true damage (72–380 ) over 5 and applying 60% Grievous Wounds for the duration.
Grievous Wound reduces the effectiveness of Healing and Regeneration effects.
Cooldown: 100s
![TRANSFUSION](/uploads/posts/2023-11/1701193820_vladimirq.webp)
9/7.5/6/4.5s
Drains life from enemies, dealing 70 magic damage (70/100/130/160 + 60% ) and restoring 15 Health (15/20/25/30 + 35%
). When this ability's cooldown ends, generates a stack of Bloodthirst.
At 2 stacks, gains 10% bonus Movement Speed (changes at levels 1/5/9/13) for 0.5 seconds and enters Crimson Rush for 2.5 seconds, gradually depleting all Bloodthirst stacks over this time.Crimson Rush: While in this state, empowers the next cast of Transfusion to deal 75% bonus damage and heal himself for 30-170 (
) + (5% + 0.03%
) of missing Health. When cast, consumes all Bloodthirst stacks and ends Crimson Rush. The empowered version of this ability heals for 35% against minions.
(Q) TRANSFUSION
![SANGUINE POOL](/uploads/posts/2023-11/1701193819_vladimirsanguinepool.webp)
25/22/19/16s
20%
Sinks into a blood pool, becoming untargetable for 2 seconds. Also gains 27.5% bonus Movement Speed that gradually decays over 1 seconds. While the blood pool is active, enemies within the blood pool take 32 magic damage (20/40/60/80 + 2% of Maximum Health) every 0.5 seconds and are slowed by 40%. Also restores Health equal to 15% of the damage dealt.
(W) SANGUINE POOL
![TIDES OF BLOOD](/uploads/posts/2023-11/1701193826_vladimire.webp)
12.5/10/7.5/5s
8%
Charges up to 1.5 seconds, dealing 35 magic damage (20/40/60/80 + 35% + 2.5% of max Health) to nearby enemies. Charging can additionally increase damage by up to 100%. After charging for 1 seconds, becomes slowed by 20% and also slows any enemies hit by 40/45/50/55%.
(E) TIDES OF BLOOD
![HEMOPLAGUE](/uploads/posts/2023-11/1701193803_vladimirhemoplague.webp)
90s
Infects an area with a toxic plague that infects enemies hit for 4 seconds, after which the plague explodes, dealing 150 magic damage (150 + 70% ) to infected targets. Also deals 10% of the damage taken by the targets during the infection period as bonus magic damage. After 0.4 seconds, the first infected enemy champion restores 150 Health (150/250/350 + 70%
) to Vladimir. Every subsequent champion provides 40% healing.
(R) HEMOPLAGUE
Solo Baron VLADIMIR's Build items and runes for LoL Wild Rift
![Amplifying Tome Wild Rift](/uploads/posts/2021-03/1616984688_1052.png)
Amplifying Tome +25 Ability Power
500
![Riftmaker Wild Rift](/uploads/posts/2024-07/1721253932_4633_11zon.png)
Riftmaker
Ramping Damage +150 Max Health
+80 Ability Power
+7% Magic Penetration
+15 Ability Haste
Assimilation: +12% Omnivamp.
Void Corruption: When in combat with champions, gain 1 stack(s) of Corruption every 1 second(s). Each stack increases the damage you deal by 3%, up to 3 stacks. At maximum stacks, the additional damage provided by Corruption becomes true damage. 3300
![Rabadon's Deathcap Wild Rift](/uploads/posts/2024-07/1721253582_3089_11zon.png)
Rabadon's Deathcap
Boosts Ability Power +100 Ability Power
+7% Magic Penetration
Overkill: Increases Ability Power by 20-45%.
3400
![Infinity Orb Wild Rift](/uploads/posts/2024-07/1721254072_wdp7mqj1nptc1.png)
Infinity Orb
Abilities deal bonus damage +85 Ability Power
+7% Magic Penetration
Destiny: +5% Move Speed.
Balanced: +15 Magic Penetration.
Inevitable Demise: Abilities and empowered attacks Critically Strike for 20% bonus damage against enemies below 35% Health. 3200
![Ionian Boots of Lucidity Wild Rift](/uploads/posts/2021-03/1616983907_3158.png)
Ionian Boots of Lucidity
Cooldown +150 Max Health
+30 Ability Haste.
+45 Move Speed.
Summoned: Reduces spell cooldowns by 15%. 1400
![Mercury's Treads Wild Rift](/uploads/posts/2021-03/1616983898_3111.png)
Mercury's Treads
Reduces Magic Damage +200 Max Health
+100% Health Regen
+35 Magic Resistance
+45 Move Speed.
Dissolve: Reduces magic damage taken by 7-12% ().
1350
![Protobelt Enchant Wild Rift](/uploads/posts/2021-03/1616984315_3152.png)
Protobelt Enchant
Small dash
Protobelt (Active): Dash forward and unleash a cone of missiles that deal 70 magic damage. (60s Cooldown)
If champions or monsters are hit by more than one missile, the additional missiles deal only 10% damage. 500
![Stasis Enchant Wild Rift](/uploads/posts/2021-03/1616984230_3157.png)
Stasis Enchant
Turn invulnerable
Stasis (Active): Become invulnerable and untargetable for 2.5 seconds, but unable to move, attack, cast abilities or use items. (120s Cooldown) 1000
![Crown of the Shattered Queen Wild Rift](/uploads/posts/2023-10/1698169540_crown_of_the_shattered_queen_item_hd-1.webp)
Crown of the Shattered Queen
Blocks an enemy ability +60 Ability Power
+7% Magic Penetration
+200 Max Mana
+20 Ability Haste
Safeguard: Grant a spell shield that blocks the next hostile ability, reduce incoming damage by 50% for 1.5s (40s Cooldown).
Poise: AP increases by 20 while Safeguarded. Dealing magic damage to enemy champions using an active ability reduces Safeguard's cooldown by 4s.
3000
![LoL Wild Rift Crystalline Reflector](/uploads/posts/2022-01/1641808144_crystalline-reflector.png)
Crystalline Reflector
Reduce physical damage and deals magic damage back +200 Max Health
+45 Armor
+60 Ability Power
+7% Magic Penetration
Mirroed Force: Each ability cast grants a mirror shard that lasts 3 second(s). The shard blocks 8-25 incoming physical damage from enemy champions and deals magic damage equal to 10 + 3% AP
+ 1% bonus Health
to them. Shard durations do not stack.
3000
![Spirit Visage Wild Rift](/uploads/posts/2021-03/1616983537_3065.png)
Spirit Visage
Increases healing and shielding received +350 Max Health
+100% Health Regen
+50 Magic Resistance
+20 Ability Haste
Blessed: Increases all healing, regen, drain effects and shields on yourself by 30%. 2800
![Riftmaker Wild Rift](/uploads/posts/2024-07/1721253932_4633_11zon.png)
Riftmaker
Ramping Damage +150 Max Health
+80 Ability Power
+7% Magic Penetration
+15 Ability Haste
Assimilation: +12% Omnivamp.
Void Corruption: When in combat with champions, gain 1 stack(s) of Corruption every 1 second(s). Each stack increases the damage you deal by 3%, up to 3 stacks. At maximum stacks, the additional damage provided by Corruption becomes true damage. 3300
![Rabadon's Deathcap Wild Rift](/uploads/posts/2024-07/1721253582_3089_11zon.png)
Rabadon's Deathcap
Boosts Ability Power +100 Ability Power
+7% Magic Penetration
Overkill: Increases Ability Power by 20-45%.
3400
![Infinity Orb Wild Rift](/uploads/posts/2024-07/1721254072_wdp7mqj1nptc1.png)
Infinity Orb
Abilities deal bonus damage +85 Ability Power
+7% Magic Penetration
Destiny: +5% Move Speed.
Balanced: +15 Magic Penetration.
Inevitable Demise: Abilities and empowered attacks Critically Strike for 20% bonus damage against enemies below 35% Health. 3200
![Crown of the Shattered Queen Wild Rift](/uploads/posts/2023-10/1698169540_crown_of_the_shattered_queen_item_hd-1.webp)
Crown of the Shattered Queen
Blocks an enemy ability +60 Ability Power
+7% Magic Penetration
+200 Max Mana
+20 Ability Haste
Safeguard: Grant a spell shield that blocks the next hostile ability, reduce incoming damage by 50% for 1.5s (40s Cooldown).
Poise: AP increases by 20 while Safeguarded. Dealing magic damage to enemy champions using an active ability reduces Safeguard's cooldown by 4s.
3000
![LoL Wild Rift: Cosmic Drive](/uploads/posts/2022-09/1663358238_4629_mage_t3_cosmicdrive_11zon.webp)
Cosmic Drive
Dealing ability damage grants movement speed +75 Ability Power
+7% Magic Penetration
+30 Ability Haste
Hyperdrive: +5% Move Speed.
Spellweaving: Active abilities and empowered attacks grant 30 +70% Ability Haste as Movement Speed after dealing damage to an enemy champion. This Movement Speed decays over 2 seconds.
Each source has an individual 1s cooldown for triggering Spellweaving.
Only Haste from items contributes to Spellweaving's movement speed. 2800
![Riftmaker Wild Rift](/uploads/posts/2024-07/1721253932_4633_11zon.png)
Riftmaker
Ramping Damage +150 Max Health
+80 Ability Power
+7% Magic Penetration
+15 Ability Haste
Assimilation: +12% Omnivamp.
Void Corruption: When in combat with champions, gain 1 stack(s) of Corruption every 1 second(s). Each stack increases the damage you deal by 3%, up to 3 stacks. At maximum stacks, the additional damage provided by Corruption becomes true damage. 3300
![Rabadon's Deathcap Wild Rift](/uploads/posts/2024-07/1721253582_3089_11zon.png)
Rabadon's Deathcap
Boosts Ability Power +100 Ability Power
+7% Magic Penetration
Overkill: Increases Ability Power by 20-45%.
3400
![Infinity Orb Wild Rift](/uploads/posts/2024-07/1721254072_wdp7mqj1nptc1.png)
Infinity Orb
Abilities deal bonus damage +85 Ability Power
+7% Magic Penetration
Destiny: +5% Move Speed.
Balanced: +15 Magic Penetration.
Inevitable Demise: Abilities and empowered attacks Critically Strike for 20% bonus damage against enemies below 35% Health. 3200
![Awakened Soulstealer Wild Rift](/uploads/posts/2021-01/1611109674_awakened-soulstealer.jpg)
Awakened Soulstealer
Takedown refund cooldowns +150 Max Health
+65 Ability Power
+7% Magic Penetration
+20 Ability Haste
Soul Hunt: +15% Magic Penetration.
Soulflare: Takedowns on enemy champions within 3 seconds of dealing damage to them reduce the remaining cooldowns of your abilities (including ultimates) by 25%. 2500
![Crown of the Shattered Queen Wild Rift](/uploads/posts/2023-10/1698169540_crown_of_the_shattered_queen_item_hd-1.webp)
Crown of the Shattered Queen
Blocks an enemy ability +60 Ability Power
+7% Magic Penetration
+200 Max Mana
+20 Ability Haste
Safeguard: Grant a spell shield that blocks the next hostile ability, reduce incoming damage by 50% for 1.5s (40s Cooldown).
Poise: AP increases by 20 while Safeguarded. Dealing magic damage to enemy champions using an active ability reduces Safeguard's cooldown by 4s.
3000
![LoL Wild Rift: Cosmic Drive](/uploads/posts/2022-09/1663358238_4629_mage_t3_cosmicdrive_11zon.webp)
Cosmic Drive
Dealing ability damage grants movement speed +75 Ability Power
+7% Magic Penetration
+30 Ability Haste
Hyperdrive: +5% Move Speed.
Spellweaving: Active abilities and empowered attacks grant 30 +70% Ability Haste as Movement Speed after dealing damage to an enemy champion. This Movement Speed decays over 2 seconds.
Each source has an individual 1s cooldown for triggering Spellweaving.
Only Haste from items contributes to Spellweaving's movement speed. 2800
![Morellonomicon Wild Rift](/uploads/posts/2021-03/1616982692_3165.png)
Morellonomicon
Magic damage reduces enemy healing +150 Max Health
+70 Ability Power
+7% Magic Penetration
+20 Ability Haste
Affliction: Dealing magic damage to enemy champions inflicts 50% Grievous Wounds for 3 seconds.
Grievous Wounds reduces the effectiveness of Healing and Regeneration effects. 2500
![LoL Wild Rift: Cosmic Drive](/uploads/posts/2022-09/1663358238_4629_mage_t3_cosmicdrive_11zon.webp)
Cosmic Drive
Dealing ability damage grants movement speed +75 Ability Power
+7% Magic Penetration
+30 Ability Haste
Hyperdrive: +5% Move Speed.
Spellweaving: Active abilities and empowered attacks grant 30 +70% Ability Haste as Movement Speed after dealing damage to an enemy champion. This Movement Speed decays over 2 seconds.
Each source has an individual 1s cooldown for triggering Spellweaving.
Only Haste from items contributes to Spellweaving's movement speed. 2800
![Oceanid's Trident Wild Rift](/uploads/posts/2023-10/1698170553_oceanid_s_trident_11zon.webp)
Oceanid's Trident
Anti-Shielding +200 Max Health
+80 Ability Power
+7% Magic Penetration
+10 Ability Haste
Lethal Weapon: Dealing ability damage to an enemy champion reduces any shields they gain for 3 seconds. Area of effect abilities apply (5% of bonus AP + 25)% shield reduction, capped at 45%; while single target abilities apply (5% of bonus AP
+ 40)% shield reduction, capped at 60%. When you damage an enemy who is unaffected by Lethal Weapon, all shields on them are reduced by the same values.
2600
![LoL Wild Rift: Cosmic Drive](/uploads/posts/2022-09/1663358238_4629_mage_t3_cosmicdrive_11zon.webp)
Cosmic Drive
Dealing ability damage grants movement speed +75 Ability Power
+7% Magic Penetration
+30 Ability Haste
Hyperdrive: +5% Move Speed.
Spellweaving: Active abilities and empowered attacks grant 30 +70% Ability Haste as Movement Speed after dealing damage to an enemy champion. This Movement Speed decays over 2 seconds.
Each source has an individual 1s cooldown for triggering Spellweaving.
Only Haste from items contributes to Spellweaving's movement speed. 2800
![LoL Wild Rift Crystalline Reflector](/uploads/posts/2022-01/1641808144_crystalline-reflector.png)
Crystalline Reflector
Reduce physical damage and deals magic damage back +200 Max Health
+45 Armor
+60 Ability Power
+7% Magic Penetration
Mirroed Force: Each ability cast grants a mirror shard that lasts 3 second(s). The shard blocks 8-25 incoming physical damage from enemy champions and deals magic damage equal to 10 + 3% AP
+ 1% bonus Health
to them. Shard durations do not stack.
3000
![LoL Wild Rift: Cosmic Drive](/uploads/posts/2022-09/1663358238_4629_mage_t3_cosmicdrive_11zon.webp)
Cosmic Drive
Dealing ability damage grants movement speed +75 Ability Power
+7% Magic Penetration
+30 Ability Haste
Hyperdrive: +5% Move Speed.
Spellweaving: Active abilities and empowered attacks grant 30 +70% Ability Haste as Movement Speed after dealing damage to an enemy champion. This Movement Speed decays over 2 seconds.
Each source has an individual 1s cooldown for triggering Spellweaving.
Only Haste from items contributes to Spellweaving's movement speed. 2800
![Spirit Visage Wild Rift](/uploads/posts/2021-03/1616983537_3065.png)
Spirit Visage
Increases healing and shielding received +350 Max Health
+100% Health Regen
+50 Magic Resistance
+20 Ability Haste
Blessed: Increases all healing, regen, drain effects and shields on yourself by 30%. 2800
![Phase Rush Wild Rift](/uploads/posts/2023-07/1689875333_phase_rush_rune.png)
Phase Rush
Mobility, Ability Haste
Using basic attacks or abilities on an enemy champion 3 time(s) within 4s grants Movement Speed and reduces the remaining cooldown of basic abilities by 20%.
Duration: 3s.
Movement Speed bonus: Melee - 40%-60% () | Ranged - 30-50% (
).
Ability Haste: 25.
Cooldown: 12s
![](/templates/wrw-v2/images/runes/precision.png)
![Gathering storm Wild Rift](/uploads/posts/2023-07/1689881400_gatheringstorm.png)
Gathering storm
Increasing AD/AP
Every 3 minutes, gain increasing Adaptive or
. Totaling: 2/5/9/14
or 4/10/18/28
based on game time.
![Last Stand Wild Rift](/uploads/posts/2023-07/1689881562_laststand.png)
Last Stand
Bonus Damage
When health is lower than 60%, attacks launched at enemy champions deal 5-11% bonus adaptive damage.
Grants maximum bonus damage when Health is lower than 30%.
![Legend: Bloodline Wild rift](/uploads/posts/2023-07/1689882110_legendbloodline.png)
Legend: Bloodline
Omnivamp
Gains 1% Omnivamp . Takedown monsters, enemy champions, or minions to gain up to an additional 7% Omnivamp
.
![](/templates/wrw-v2/images/runes/resolve.png)
![Overgrowth Wild Rift](/uploads/posts/2023-07/1689883274_overgrowth.png)
Overgrowth
Bonus HP
When 2 minions or 1 monsters are killed nearby, permanently gains 3 max Health. Max Health can be increased indefinitely. Gains a bonus 3% max Health upon reaching 30 stacks.
![Flash Wild Rift](/uploads/posts/2023-08/1691694210_flash.webp)
Flash
Teleport a short distance forward or towards the aimed direction.
Cooldown: 150s
![Ignite Wild Rift](/uploads/posts/2023-08/1691695236_ignite.webp)
Ignite
Ignites target enemy champion, dealing 72 true damage (72–380 ) over 5 and applying 60% Grievous Wounds for the duration.
Grievous Wound reduces the effectiveness of Healing and Regeneration effects.
Cooldown: 100s
![TRANSFUSION](/uploads/posts/2023-11/1701193820_vladimirq.webp)
9/7.5/6/4.5s
Drains life from enemies, dealing 70 magic damage (70/100/130/160 + 60% ) and restoring 15 Health (15/20/25/30 + 35%
). When this ability's cooldown ends, generates a stack of Bloodthirst.
At 2 stacks, gains 10% bonus Movement Speed (changes at levels 1/5/9/13) for 0.5 seconds and enters Crimson Rush for 2.5 seconds, gradually depleting all Bloodthirst stacks over this time.Crimson Rush: While in this state, empowers the next cast of Transfusion to deal 75% bonus damage and heal himself for 30-170 (
) + (5% + 0.03%
) of missing Health. When cast, consumes all Bloodthirst stacks and ends Crimson Rush. The empowered version of this ability heals for 35% against minions.
(Q) TRANSFUSION
![SANGUINE POOL](/uploads/posts/2023-11/1701193819_vladimirsanguinepool.webp)
25/22/19/16s
20%
Sinks into a blood pool, becoming untargetable for 2 seconds. Also gains 27.5% bonus Movement Speed that gradually decays over 1 seconds. While the blood pool is active, enemies within the blood pool take 32 magic damage (20/40/60/80 + 2% of Maximum Health) every 0.5 seconds and are slowed by 40%. Also restores Health equal to 15% of the damage dealt.
(W) SANGUINE POOL
![TIDES OF BLOOD](/uploads/posts/2023-11/1701193826_vladimire.webp)
12.5/10/7.5/5s
8%
Charges up to 1.5 seconds, dealing 35 magic damage (20/40/60/80 + 35% + 2.5% of max Health) to nearby enemies. Charging can additionally increase damage by up to 100%. After charging for 1 seconds, becomes slowed by 20% and also slows any enemies hit by 40/45/50/55%.
(E) TIDES OF BLOOD
![HEMOPLAGUE](/uploads/posts/2023-11/1701193803_vladimirhemoplague.webp)
90s
Infects an area with a toxic plague that infects enemies hit for 4 seconds, after which the plague explodes, dealing 150 magic damage (150 + 70% ) to infected targets. Also deals 10% of the damage taken by the targets during the infection period as bonus magic damage. After 0.4 seconds, the first infected enemy champion restores 150 Health (150/250/350 + 70%
) to Vladimir. Every subsequent champion provides 40% healing.
(R) HEMOPLAGUE
Wild Rift VLADIMIR's COMBOS
![](/uploads/posts/2023-11/1701193826_vladimire.webp)
![](/templates/wrw-v2/images/summoner/Flash.png)
![](/uploads/posts/2023-11/1701193803_vladimirhemoplague.webp)
![](/uploads/aa.png)
![](/uploads/posts/2023-11/1701193820_vladimirq.webp)
![](/uploads/posts/2023-11/1701193819_vladimirsanguinepool.webp)
This can sometimes be a little more obvious when it's later into the game but there's still very little someone can do against it. It's mostly useful if you have lethal damage and stand behind minions then all of a sudden you Flash with empowered (Q) TRANSFUSION and oneshot them. Again remember to use (R) HEMOPLAGUE before your (E) TIDES OF BLOOD hits the target.
Surprise all in a target by charging your (E) then Flashing into enemy range before the damage goes off. Quickly (R), then Auto Attack and (Q). Use (W) SANGUINE POOL underneath your opponent before your (R) detonates.
Wild Rift VLADIMIR's ABILITIES
![CRIMSON PACT](/uploads/posts/2023-11/1701193716_vladimirp.webp)
![TRANSFUSION](/uploads/posts/2023-11/1701193820_vladimirq.webp)
![SANGUINE POOL](/uploads/posts/2023-11/1701193819_vladimirsanguinepool.webp)
![TIDES OF BLOOD](/uploads/posts/2023-11/1701193826_vladimire.webp)
![HEMOPLAGUE](/uploads/posts/2023-11/1701193803_vladimirhemoplague.webp)
![CRIMSON PACT](/uploads/posts/2023-11/1701193716_vladimirp.webp)
(PASSIVE) CRIMSON PACT
Gains Ability Power equal to 4.5% of Health and Bonus Health equal to 120% of Ability Power
(Both effects do not mutually stack).
Open Video
![TRANSFUSION](/uploads/posts/2023-11/1701193820_vladimirq.webp)
(Q) TRANSFUSION
9/7.5/6/4.5s
Drains life from enemies, dealing 70 magic damage (70/100/130/160 + 60% ) and restoring 15 Health (15/20/25/30 + 35%
). When this ability's cooldown ends, generates a stack of Bloodthirst.
At 2 stacks, gains 10% bonus Movement Speed (changes at levels 1/5/9/13) for 0.5 seconds and enters Crimson Rush for 2.5 seconds, gradually depleting all Bloodthirst stacks over this time.Crimson Rush: While in this state, empowers the next cast of Transfusion to deal 75% bonus damage and heal himself for 30-170 (
) + (5% + 0.03%
) of missing Health. When cast, consumes all Bloodthirst stacks and ends Crimson Rush. The empowered version of this ability heals for 35% against minions.
Open Video
![SANGUINE POOL](/uploads/posts/2023-11/1701193819_vladimirsanguinepool.webp)
(W) SANGUINE POOL
25/22/19/16s
20%
Sinks into a blood pool, becoming untargetable for 2 seconds. Also gains 27.5% bonus Movement Speed that gradually decays over 1 seconds. While the blood pool is active, enemies within the blood pool take 32 magic damage (20/40/60/80 + 2% of Maximum Health) every 0.5 seconds and are slowed by 40%. Also restores Health equal to 15% of the damage dealt.
Open Video
![TIDES OF BLOOD](/uploads/posts/2023-11/1701193826_vladimire.webp)
(E) TIDES OF BLOOD
12.5/10/7.5/5s
8%
Charges up to 1.5 seconds, dealing 35 magic damage (20/40/60/80 + 35% + 2.5% of max Health) to nearby enemies. Charging can additionally increase damage by up to 100%. After charging for 1 seconds, becomes slowed by 20% and also slows any enemies hit by 40/45/50/55%.
Open Video
![HEMOPLAGUE](/uploads/posts/2023-11/1701193803_vladimirhemoplague.webp)
(R) HEMOPLAGUE
90s
Infects an area with a toxic plague that infects enemies hit for 4 seconds, after which the plague explodes, dealing 150 magic damage (150 + 70% ) to infected targets. Also deals 10% of the damage taken by the targets during the infection period as bonus magic damage. After 0.4 seconds, the first infected enemy champion restores 150 Health (150/250/350 + 70%
) to Vladimir. Every subsequent champion provides 40% healing.
Open Video
VLADIMIR: champion change history (buffs and nerfs)
(Q) TRANSFUSION
Damage: 80/110/140/170 + 60% Ability Power → 70/100/130/160 + 60% Ability Power.
Crimson Dash causes extra damage ratio: 85% → 75%.
(W) SANGUINE POOL
Movement speed increased: 35% → 27.5%.
BASE STATS
Movement speed: 340 → 345.
(Q) TRANSFUSION
Crimson Rush regeneration: 20 + Level × 12 + (5%+ 0.04% Ability Power) × Health lost → 20 + Level × 10 + (5% + 0.03% Ability Power) × Health lost.
(W) SANGUINE POOL
Damage: 20/40/60/80 + 3% Maximum health → 20/40/60/80 + 2% Maximum health.
(E) TIDES OF BLOOD
Damage: 30/50/70/90 + 40% Ability Power +3% Maximum health → 20/40/60/80 + 35% Ability Power + 2.5% Maximum health.
VLADIMIR's Lore
Wild Rift VLADIMIR Video
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