LoL Wild Rift: VLADIMIR
S
Wild Rift Mid
S
Wild Rift Solo Baron
69
67 371

13 Oct 2024
Wild Rift: VLADIMIR - Build Guide (Items, Runes, COMBOS, SKILLS ORDER) Wild Rift Mages
NERF

League of Legends: Wild Rift VLADIMIR, role - Mage. Use the guidelines to take your VLADIMIR Wild Rift champion play style to the next level. Study in detail the build of items, runes, spells, skills that need to be developed in the first place. In order to find out what position VLADIMIR is in the rating table, go to the - Tier List page.
attackdamage 52 (3.64) 
heal 570 (115)
healthregeneration 8 (0.71)
attackspeed 0.75 (0.01)
mana 0 (0)
mpreg 0 (0)
movementspeed 345 (0)
armor 32 (4.36)
magicresistance 35 (0.86)
criticalstrike 175 (0)


Mid Solo Baron

Wild Rift Mid Mid VLADIMIR's Build items and runes for LoL Wild Rift

Key items
Starting
Amplifying Tome Wild Rift
Amplifying Tome

Amplifying Tome

+25 Ability Power

500

Core
Riftmaker Wild Rift
Riftmaker

Riftmaker
Ramping Damage

+150 Max Health
+80 Ability Power
+7% Magic Penetration
+15 Ability Haste

Assimilation: +13% Omnivamp.
Void Corruption: When in combat with champions, gain 1 stack(s) of Corruption every 1 second(s). Each stack increases the damage you deal by 2.5%, up to 3 stacks. At maximum stacks, the additional damage provided by Corruption becomes true damage.

3300

Infinity Orb Wild Rift
Infinity Orb

Infinity Orb
Abilities deal bonus damage

+85 Ability Power
+7% Magic Penetration

Destiny: +5% Move Speed.
Balanced:  +15 Magic Penetration.
Inevitable Demise: Abilities and empowered attacks Critically Strike for 20% bonus damage against enemies below 35% Health.

3200

Rabadon's Deathcap Wild Rift
Rabadon's Deathcap

Rabadon's Deathcap
Boosts Ability Power

+100 Ability Power
+7% Magic Penetration

Overkill: Increases Ability Power by 20-45%.

3400

Boots and Enchant
Ionian Boots of Lucidity Wild Rift
Ionian Boots of Lucidity

Ionian Boots of Lucidity
Cooldown

+150 Max Health
  +30 Ability Haste.
+45 Move Speed.

Summoned: Reduces spell cooldowns by 15%.

1400

Boots of Mana Wild Rift
Boots of Mana

Boots of Mana
Ability Power, Magic Penetration, Mana Regeneration

+55 Ability Power
+150% Mana Regeneration

Magic Break:  +8% Magic Penetration.

1400

Stasis Enchant Wild Rift
Stasis Enchant

Stasis Enchant
Turn invulnerable

Stasis (Active): Become invulnerable and untargetable for 2.5 seconds, but unable to move, attack, cast abilities or use items. (120s Cooldown)

1000

Е
Protobelt Enchant Wild Rift
Protobelt Enchant

Protobelt Enchant
Small dash

Protobelt (Active): Dash forward and unleash a cone of missiles that deal 70 magic damage. (60s Cooldown)
If champions or monsters are hit by more than one missile, the additional missiles deal only 10% damage.

500

Е
Defense options
Crown of the Shattered Queen Wild Rift
Crown of the Shattered Queen

Crown of the Shattered Queen
Blocks an enemy ability

+60 Ability Power
+7% Magic Penetration
+200 Max Mana
+20 Ability Haste

Safeguard: Grant a spell shield that blocks the next hostile ability, reduce incoming damage by 50% for 1.5s (40s Cooldown).
Poise: AP increases by 20 while Safeguarded. Dealing magic damage to enemy champions using an active ability reduces Safeguard's cooldown by 4s.

3000

LoL Wild Rift Crystalline Reflector
Crystalline Reflector

Crystalline Reflector
Reduce physical damage and deals magic damage back

+200 Max Health
+45 Armor
+60 Ability Power
+7% Magic Penetration

Mirroed Force: Each ability cast grants a mirror shard that lasts 3 second(s). The shard blocks 8-25 incoming physical damage from enemy champions and deals magic damage equal to 10 + 3% AP + 1% bonus Health to them. Shard durations do not stack.

3000

Spirit Visage Wild Rift
Spirit Visage

Spirit Visage
Increases healing and shielding received

+350 Max Health
+100% Health Regen
+50 Magic Resistance
+20 Ability Haste

Blessed: Increases all healing, regen, drain effects and shields on yourself by 30%.

2800

Build items options
VLADIMIR - Main Build 👑
Riftmaker Wild Rift
Riftmaker

Riftmaker
Ramping Damage

+150 Max Health
+80 Ability Power
+7% Magic Penetration
+15 Ability Haste

Assimilation: +13% Omnivamp.
Void Corruption: When in combat with champions, gain 1 stack(s) of Corruption every 1 second(s). Each stack increases the damage you deal by 2.5%, up to 3 stacks. At maximum stacks, the additional damage provided by Corruption becomes true damage.

3300

Infinity Orb Wild Rift
Infinity Orb

Infinity Orb
Abilities deal bonus damage

+85 Ability Power
+7% Magic Penetration

Destiny: +5% Move Speed.
Balanced:  +15 Magic Penetration.
Inevitable Demise: Abilities and empowered attacks Critically Strike for 20% bonus damage against enemies below 35% Health.

3200

Rabadon's Deathcap Wild Rift
Rabadon's Deathcap

Rabadon's Deathcap
Boosts Ability Power

+100 Ability Power
+7% Magic Penetration

Overkill: Increases Ability Power by 20-45%.

3400

Psychic Projector Wild Rift
Psychic Projector

Psychic Projector
Converts bonus Health into Ability Power

+300 Max Health
+60 Ability Power
+7% Magic Penetration
+15 Ability Haste

Conversion: Gain Ability Power equal to 4% of bonus Health. Up to 60 Ability Power can be gained this way.
Projection: When taking champion damage, gain a non-tacking shield that absorbs damage equal to 30 + 10% AP+ 5% bonus HPfor 3 seconds (for ranged champions, the shield absorbs damage equal 60% of this value).

Triggered every 3 seconds.

3100

Crown of the Shattered Queen Wild Rift
Crown of the Shattered Queen

Crown of the Shattered Queen
Blocks an enemy ability

+60 Ability Power
+7% Magic Penetration
+200 Max Mana
+20 Ability Haste

Safeguard: Grant a spell shield that blocks the next hostile ability, reduce incoming damage by 50% for 1.5s (40s Cooldown).
Poise: AP increases by 20 while Safeguarded. Dealing magic damage to enemy champions using an active ability reduces Safeguard's cooldown by 4s.

3000

Situational Changes
vs Healing
Crown of the Shattered Queen Wild Rift
Crown of the Shattered Queen

Crown of the Shattered Queen
Blocks an enemy ability

+60 Ability Power
+7% Magic Penetration
+200 Max Mana
+20 Ability Haste

Safeguard: Grant a spell shield that blocks the next hostile ability, reduce incoming damage by 50% for 1.5s (40s Cooldown).
Poise: AP increases by 20 while Safeguarded. Dealing magic damage to enemy champions using an active ability reduces Safeguard's cooldown by 4s.

3000

Morellonomicon Wild Rift
Morellonomicon

Morellonomicon
Magic damage reduces enemy healing

+150 Max Health
+70 Ability Power
+7% Magic Penetration
+20 Ability Haste

Affliction: Dealing magic damage to enemy champions inflicts 50% Grievous Wounds for 3 seconds.

Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

2500

vs Shield
Crown of the Shattered Queen Wild Rift
Crown of the Shattered Queen

Crown of the Shattered Queen
Blocks an enemy ability

+60 Ability Power
+7% Magic Penetration
+200 Max Mana
+20 Ability Haste

Safeguard: Grant a spell shield that blocks the next hostile ability, reduce incoming damage by 50% for 1.5s (40s Cooldown).
Poise: AP increases by 20 while Safeguarded. Dealing magic damage to enemy champions using an active ability reduces Safeguard's cooldown by 4s.

3000

Oceanid's Trident Wild Rift
Oceanid's Trident

Oceanid's Trident
Anti-Shielding

+200 Max Health
+80 Ability Power
+7% Magic Penetration
+10 Ability Haste

Lethal Weapon: Dealing ability damage to an enemy champion reduces any shields they gain for 3 seconds. Area of effect abilities apply (5% of bonus AP + 25)% shield reduction, capped at 45%; while single target abilities apply (5% of bonus AP + 40)% shield reduction, capped at 60%. When you damage an enemy who is unaffected by Lethal Weapon, all shields on them are reduced by the same values.

2600

vs Attack Damage
Crown of the Shattered Queen Wild Rift
Crown of the Shattered Queen

Crown of the Shattered Queen
Blocks an enemy ability

+60 Ability Power
+7% Magic Penetration
+200 Max Mana
+20 Ability Haste

Safeguard: Grant a spell shield that blocks the next hostile ability, reduce incoming damage by 50% for 1.5s (40s Cooldown).
Poise: AP increases by 20 while Safeguarded. Dealing magic damage to enemy champions using an active ability reduces Safeguard's cooldown by 4s.

3000

LoL Wild Rift Crystalline Reflector
Crystalline Reflector

Crystalline Reflector
Reduce physical damage and deals magic damage back

+200 Max Health
+45 Armor
+60 Ability Power
+7% Magic Penetration

Mirroed Force: Each ability cast grants a mirror shard that lasts 3 second(s). The shard blocks 8-25 incoming physical damage from enemy champions and deals magic damage equal to 10 + 3% AP + 1% bonus Health to them. Shard durations do not stack.

3000

Increases Healing
Crown of the Shattered Queen Wild Rift
Crown of the Shattered Queen

Crown of the Shattered Queen
Blocks an enemy ability

+60 Ability Power
+7% Magic Penetration
+200 Max Mana
+20 Ability Haste

Safeguard: Grant a spell shield that blocks the next hostile ability, reduce incoming damage by 50% for 1.5s (40s Cooldown).
Poise: AP increases by 20 while Safeguarded. Dealing magic damage to enemy champions using an active ability reduces Safeguard's cooldown by 4s.

3000

Spirit Visage Wild Rift
Spirit Visage

Spirit Visage
Increases healing and shielding received

+350 Max Health
+100% Health Regen
+50 Magic Resistance
+20 Ability Haste

Blessed: Increases all healing, regen, drain effects and shields on yourself by 30%.

2800

Runes BUILD
Phase Rush Wild Rift

Phase Rush
Mobility, Ability Haste

Using basic attacks or abilities on an enemy champion 3 time(s) within 4s grants Movement Speed and reduces the remaining cooldown of basic abilities by 20%.

Duration: 3s.
Movement Speed bonus: Melee - 40%-60% () | Ranged - 30-50% ().
Ability Haste: 25.

Cooldown: 12s

Phase Rush
Mobility, Ability Haste
Hitting the enemy champion(s) with basic attacks or abilities multiple times grants Movement Speed and Ability Haste.
Gathering storm Wild Rift

Gathering storm
Increasing AD/AP

Every 3 minutes, gain increasing Adaptive or . Totaling: 2/5/9/14 or 4/10/18/28 based on game time.

Gathering storm
Increasing AD/AP
Damage output increases over time.
Coup de Grace Wild Rift

Coup de Grace
Bonus Damage

When an enemy champion has less than 40% Health, deals 8% bonus adaptive damage.

Coup de Grace
Bonus Damage
Increases damage dealt to enemy champions with low Health.
Legend: Bloodline Wild rift

Legend: Bloodline
Omnivamp

Gains 1% Omnivamp . Takedown monsters, enemy champions, or minions to gain up to an additional 7% Omnivamp .

Legend: Bloodline
Omnivamp
Gains Omnivamp.
Bone Plating Wild Rift

Bone Plating
Block Combo-damage

When taking damage from a champion, the current and next 3 champion abilities or attacks against you and within 1.5s deal 30-60 () less damage.

Cooldown: 30s

Bone Plating
Block Combo-damage
Reduces incoming damage.
Spells
Flash Wild Rift
Flash

Flash

Teleport a short distance forward or towards the aimed direction.

Cooldown: 150s

Ghost Wild Rift
Ghost

Ghost

Gain a large burst of movement speed, that decays to 25% bonus movement speed for 8 seconds. With each takedown, Ghost's duration is extended by 6 seconds, refreshing its effects, up to the original amount.

Cooldown: 90s

Ignite Wild Rift
Ignite

Ignite

Ignites target enemy champion, dealing 72 true damage (72–380 ) over 5 and applying 60% Grievous Wounds for the duration.

Grievous Wound reduces the effectiveness of Healing and Regeneration effects.

Cooldown: 100s

Skills Order
TRANSFUSION

9/7.5/6/4.5s

Drains life from enemies, dealing 70 magic damage (70/100/130/160 + 60% abilitypower) and restoring 15 Health (15/20/25/30 + 35% abilitypower). When this ability's cooldown ends, generates a stack of Bloodthirst.

At 2 stacks, gains 10% bonus Movement Speed (changes at levels 1/5/9/13) for 0.5 seconds and enters Crimson Rush for 2.5 seconds, gradually depleting all Bloodthirst stacks over this time.

Crimson RushCrimson Rush: While in this state, empowers the next cast of Transfusion to deal 75% bonus damage and heal himself for 30-170 (perlevel) + (5% + 0.03% abilitypower) of missing Health. When cast, consumes all Bloodthirst stacks and ends Crimson Rush. The empowered version of this ability heals for 35% against minions.

(Q) TRANSFUSION
















SANGUINE POOL

25/22/19/16s 20%

Sinks into a blood pool, becoming untargetable for 2 seconds. Also gains 27.5% bonus Movement Speed that gradually decays over 1 seconds. While the blood pool is active, enemies within the blood pool take 32 magic damage (20/40/60/80 + 2% of Maximum Health) every 0.5 seconds and are slowed by 40%. Also restores Health equal to 15% of the damage dealt.

(W) SANGUINE POOL
















TIDES OF BLOOD

12.5/10/7.5/5s 8%

Charges up to 1.5 seconds, dealing 35 magic damage (20/40/60/80 + 35% abilitypower + 2.5% of max Health) to nearby enemies. Charging can additionally increase damage by up to 100%. After charging for 1 seconds, becomes slowed by 20% and also slows any enemies hit by 40/45/50/55%.

(E) TIDES OF BLOOD
















HEMOPLAGUE

90s

Infects an area with a toxic plague that infects enemies hit for 4 seconds, after which the plague explodes, dealing 150 magic damage (150 + 70% abilitypower) to infected targets. Also deals 10% of the damage taken by the targets during the infection period as bonus magic damage. After 0.4 seconds, the first infected enemy champion restores 150 Health (150/250/350 + 70% abilitypower) to Vladimir. Every subsequent champion provides 40% healing.

(R) HEMOPLAGUE
















Wild Rift Solo Baron Solo Baron VLADIMIR's Build items and runes for LoL Wild Rift

Key items
Starting
Amplifying Tome Wild Rift
Amplifying Tome

Amplifying Tome

+25 Ability Power

500

Core
Riftmaker Wild Rift
Riftmaker

Riftmaker
Ramping Damage

+150 Max Health
+80 Ability Power
+7% Magic Penetration
+15 Ability Haste

Assimilation: +13% Omnivamp.
Void Corruption: When in combat with champions, gain 1 stack(s) of Corruption every 1 second(s). Each stack increases the damage you deal by 2.5%, up to 3 stacks. At maximum stacks, the additional damage provided by Corruption becomes true damage.

3300

Infinity Orb Wild Rift
Infinity Orb

Infinity Orb
Abilities deal bonus damage

+85 Ability Power
+7% Magic Penetration

Destiny: +5% Move Speed.
Balanced:  +15 Magic Penetration.
Inevitable Demise: Abilities and empowered attacks Critically Strike for 20% bonus damage against enemies below 35% Health.

3200

Rabadon's Deathcap Wild Rift
Rabadon's Deathcap

Rabadon's Deathcap
Boosts Ability Power

+100 Ability Power
+7% Magic Penetration

Overkill: Increases Ability Power by 20-45%.

3400

Boots and Enchant
Ionian Boots of Lucidity Wild Rift
Ionian Boots of Lucidity

Ionian Boots of Lucidity
Cooldown

+150 Max Health
  +30 Ability Haste.
+45 Move Speed.

Summoned: Reduces spell cooldowns by 15%.

1400

Mercury's Treads Wild Rift
Mercury's Treads

Mercury's Treads
Reduces Magic Damage

+200 Max Health
+100% Health Regen
+35 Magic Resistance
+45 Move Speed.

Dissolve: Reduces magic damage taken by 7-12% ().

1350

Protobelt Enchant Wild Rift
Protobelt Enchant

Protobelt Enchant
Small dash

Protobelt (Active): Dash forward and unleash a cone of missiles that deal 70 magic damage. (60s Cooldown)
If champions or monsters are hit by more than one missile, the additional missiles deal only 10% damage.

500

Е
Stasis Enchant Wild Rift
Stasis Enchant

Stasis Enchant
Turn invulnerable

Stasis (Active): Become invulnerable and untargetable for 2.5 seconds, but unable to move, attack, cast abilities or use items. (120s Cooldown)

1000

Е
Defense options
Crown of the Shattered Queen Wild Rift
Crown of the Shattered Queen

Crown of the Shattered Queen
Blocks an enemy ability

+60 Ability Power
+7% Magic Penetration
+200 Max Mana
+20 Ability Haste

Safeguard: Grant a spell shield that blocks the next hostile ability, reduce incoming damage by 50% for 1.5s (40s Cooldown).
Poise: AP increases by 20 while Safeguarded. Dealing magic damage to enemy champions using an active ability reduces Safeguard's cooldown by 4s.

3000

LoL Wild Rift Crystalline Reflector
Crystalline Reflector

Crystalline Reflector
Reduce physical damage and deals magic damage back

+200 Max Health
+45 Armor
+60 Ability Power
+7% Magic Penetration

Mirroed Force: Each ability cast grants a mirror shard that lasts 3 second(s). The shard blocks 8-25 incoming physical damage from enemy champions and deals magic damage equal to 10 + 3% AP + 1% bonus Health to them. Shard durations do not stack.

3000

Spirit Visage Wild Rift
Spirit Visage

Spirit Visage
Increases healing and shielding received

+350 Max Health
+100% Health Regen
+50 Magic Resistance
+20 Ability Haste

Blessed: Increases all healing, regen, drain effects and shields on yourself by 30%.

2800

Build items options
VLADIMIR - Main Build 👑
Riftmaker Wild Rift
Riftmaker

Riftmaker
Ramping Damage

+150 Max Health
+80 Ability Power
+7% Magic Penetration
+15 Ability Haste

Assimilation: +13% Omnivamp.
Void Corruption: When in combat with champions, gain 1 stack(s) of Corruption every 1 second(s). Each stack increases the damage you deal by 2.5%, up to 3 stacks. At maximum stacks, the additional damage provided by Corruption becomes true damage.

3300

Infinity Orb Wild Rift
Infinity Orb

Infinity Orb
Abilities deal bonus damage

+85 Ability Power
+7% Magic Penetration

Destiny: +5% Move Speed.
Balanced:  +15 Magic Penetration.
Inevitable Demise: Abilities and empowered attacks Critically Strike for 20% bonus damage against enemies below 35% Health.

3200

Rabadon's Deathcap Wild Rift
Rabadon's Deathcap

Rabadon's Deathcap
Boosts Ability Power

+100 Ability Power
+7% Magic Penetration

Overkill: Increases Ability Power by 20-45%.

3400

Psychic Projector Wild Rift
Psychic Projector

Psychic Projector
Converts bonus Health into Ability Power

+300 Max Health
+60 Ability Power
+7% Magic Penetration
+15 Ability Haste

Conversion: Gain Ability Power equal to 4% of bonus Health. Up to 60 Ability Power can be gained this way.
Projection: When taking champion damage, gain a non-tacking shield that absorbs damage equal to 30 + 10% AP+ 5% bonus HPfor 3 seconds (for ranged champions, the shield absorbs damage equal 60% of this value).

Triggered every 3 seconds.

3100

Crown of the Shattered Queen Wild Rift
Crown of the Shattered Queen

Crown of the Shattered Queen
Blocks an enemy ability

+60 Ability Power
+7% Magic Penetration
+200 Max Mana
+20 Ability Haste

Safeguard: Grant a spell shield that blocks the next hostile ability, reduce incoming damage by 50% for 1.5s (40s Cooldown).
Poise: AP increases by 20 while Safeguarded. Dealing magic damage to enemy champions using an active ability reduces Safeguard's cooldown by 4s.

3000

Situational Changes
vs Healing
Crown of the Shattered Queen Wild Rift
Crown of the Shattered Queen

Crown of the Shattered Queen
Blocks an enemy ability

+60 Ability Power
+7% Magic Penetration
+200 Max Mana
+20 Ability Haste

Safeguard: Grant a spell shield that blocks the next hostile ability, reduce incoming damage by 50% for 1.5s (40s Cooldown).
Poise: AP increases by 20 while Safeguarded. Dealing magic damage to enemy champions using an active ability reduces Safeguard's cooldown by 4s.

3000

Morellonomicon Wild Rift
Morellonomicon

Morellonomicon
Magic damage reduces enemy healing

+150 Max Health
+70 Ability Power
+7% Magic Penetration
+20 Ability Haste

Affliction: Dealing magic damage to enemy champions inflicts 50% Grievous Wounds for 3 seconds.

Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

2500

vs Shield
Crown of the Shattered Queen Wild Rift
Crown of the Shattered Queen

Crown of the Shattered Queen
Blocks an enemy ability

+60 Ability Power
+7% Magic Penetration
+200 Max Mana
+20 Ability Haste

Safeguard: Grant a spell shield that blocks the next hostile ability, reduce incoming damage by 50% for 1.5s (40s Cooldown).
Poise: AP increases by 20 while Safeguarded. Dealing magic damage to enemy champions using an active ability reduces Safeguard's cooldown by 4s.

3000

Oceanid's Trident Wild Rift
Oceanid's Trident

Oceanid's Trident
Anti-Shielding

+200 Max Health
+80 Ability Power
+7% Magic Penetration
+10 Ability Haste

Lethal Weapon: Dealing ability damage to an enemy champion reduces any shields they gain for 3 seconds. Area of effect abilities apply (5% of bonus AP + 25)% shield reduction, capped at 45%; while single target abilities apply (5% of bonus AP + 40)% shield reduction, capped at 60%. When you damage an enemy who is unaffected by Lethal Weapon, all shields on them are reduced by the same values.

2600

vs Attack Damage
Crown of the Shattered Queen Wild Rift
Crown of the Shattered Queen

Crown of the Shattered Queen
Blocks an enemy ability

+60 Ability Power
+7% Magic Penetration
+200 Max Mana
+20 Ability Haste

Safeguard: Grant a spell shield that blocks the next hostile ability, reduce incoming damage by 50% for 1.5s (40s Cooldown).
Poise: AP increases by 20 while Safeguarded. Dealing magic damage to enemy champions using an active ability reduces Safeguard's cooldown by 4s.

3000

LoL Wild Rift Crystalline Reflector
Crystalline Reflector

Crystalline Reflector
Reduce physical damage and deals magic damage back

+200 Max Health
+45 Armor
+60 Ability Power
+7% Magic Penetration

Mirroed Force: Each ability cast grants a mirror shard that lasts 3 second(s). The shard blocks 8-25 incoming physical damage from enemy champions and deals magic damage equal to 10 + 3% AP + 1% bonus Health to them. Shard durations do not stack.

3000

Increases Healing
Crown of the Shattered Queen Wild Rift
Crown of the Shattered Queen

Crown of the Shattered Queen
Blocks an enemy ability

+60 Ability Power
+7% Magic Penetration
+200 Max Mana
+20 Ability Haste

Safeguard: Grant a spell shield that blocks the next hostile ability, reduce incoming damage by 50% for 1.5s (40s Cooldown).
Poise: AP increases by 20 while Safeguarded. Dealing magic damage to enemy champions using an active ability reduces Safeguard's cooldown by 4s.

3000

Spirit Visage Wild Rift
Spirit Visage

Spirit Visage
Increases healing and shielding received

+350 Max Health
+100% Health Regen
+50 Magic Resistance
+20 Ability Haste

Blessed: Increases all healing, regen, drain effects and shields on yourself by 30%.

2800

Runes BUILD
Phase Rush Wild Rift

Phase Rush
Mobility, Ability Haste

Using basic attacks or abilities on an enemy champion 3 time(s) within 4s grants Movement Speed and reduces the remaining cooldown of basic abilities by 20%.

Duration: 3s.
Movement Speed bonus: Melee - 40%-60% () | Ranged - 30-50% ().
Ability Haste: 25.

Cooldown: 12s

Phase Rush
Mobility, Ability Haste
Hitting the enemy champion(s) with basic attacks or abilities multiple times grants Movement Speed and Ability Haste.
Gathering storm Wild Rift

Gathering storm
Increasing AD/AP

Every 3 minutes, gain increasing Adaptive or . Totaling: 2/5/9/14 or 4/10/18/28 based on game time.

Gathering storm
Increasing AD/AP
Damage output increases over time.
Giant Slayer Wild Rift

Giant Slayer
Takedown high health champions

Deal bonus damage based on the enemy champion’s bonus health, up to 16% bonus damage when the enemy champion has 1600 bonus health.

Giant Slayer
Takedown high health champions
Deals more damage to an enemy champions the more bonus Health they have.
Legend: Bloodline Wild rift

Legend: Bloodline
Omnivamp

Gains 1% Omnivamp . Takedown monsters, enemy champions, or minions to gain up to an additional 7% Omnivamp .

Legend: Bloodline
Omnivamp
Gains Omnivamp.
Overgrowth Wild Rift

Overgrowth
Bonus HP

When 2 minions or 1 monsters are killed nearby, permanently gains 3 max Health. Max Health can be increased indefinitely. Gains a bonus 3% max Health upon reaching 30 stacks.

Overgrowth
Bonus HP
Gains bonus scalable max Health.
Spells
Flash Wild Rift
Flash

Flash

Teleport a short distance forward or towards the aimed direction.

Cooldown: 150s

Ignite Wild Rift
Ignite

Ignite

Ignites target enemy champion, dealing 72 true damage (72–380 ) over 5 and applying 60% Grievous Wounds for the duration.

Grievous Wound reduces the effectiveness of Healing and Regeneration effects.

Cooldown: 100s

SKILLS ORDER
TRANSFUSION

9/7.5/6/4.5s

Drains life from enemies, dealing 70 magic damage (70/100/130/160 + 60% abilitypower) and restoring 15 Health (15/20/25/30 + 35% abilitypower). When this ability's cooldown ends, generates a stack of Bloodthirst.

At 2 stacks, gains 10% bonus Movement Speed (changes at levels 1/5/9/13) for 0.5 seconds and enters Crimson Rush for 2.5 seconds, gradually depleting all Bloodthirst stacks over this time.

Crimson RushCrimson Rush: While in this state, empowers the next cast of Transfusion to deal 75% bonus damage and heal himself for 30-170 (perlevel) + (5% + 0.03% abilitypower) of missing Health. When cast, consumes all Bloodthirst stacks and ends Crimson Rush. The empowered version of this ability heals for 35% against minions.

(Q) TRANSFUSION
















SANGUINE POOL

25/22/19/16s 20%

Sinks into a blood pool, becoming untargetable for 2 seconds. Also gains 27.5% bonus Movement Speed that gradually decays over 1 seconds. While the blood pool is active, enemies within the blood pool take 32 magic damage (20/40/60/80 + 2% of Maximum Health) every 0.5 seconds and are slowed by 40%. Also restores Health equal to 15% of the damage dealt.

(W) SANGUINE POOL
















TIDES OF BLOOD

12.5/10/7.5/5s 8%

Charges up to 1.5 seconds, dealing 35 magic damage (20/40/60/80 + 35% abilitypower + 2.5% of max Health) to nearby enemies. Charging can additionally increase damage by up to 100%. After charging for 1 seconds, becomes slowed by 20% and also slows any enemies hit by 40/45/50/55%.

(E) TIDES OF BLOOD
















HEMOPLAGUE

90s

Infects an area with a toxic plague that infects enemies hit for 4 seconds, after which the plague explodes, dealing 150 magic damage (150 + 70% abilitypower) to infected targets. Also deals 10% of the damage taken by the targets during the infection period as bonus magic damage. After 0.4 seconds, the first infected enemy champion restores 150 Health (150/250/350 + 70% abilitypower) to Vladimir. Every subsequent champion provides 40% healing.

(R) HEMOPLAGUE
















VLADIMIR Counters, Synergys, Tips

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Wild Rift VLADIMIR's COMBOS

🥇HARD 🥈MEDIUM 🥉EASY
FLASH Oneshot combo
E
F
R
AA
Q
W

This can sometimes be a little more obvious when it's later into the game but there's still very little someone can do against it. It's mostly useful if you have lethal damage and stand behind minions then all of a sudden you Flash with empowered (Q) TRANSFUSION and oneshot them. Again remember to use (R) HEMOPLAGUE before your (E) TIDES OF BLOOD hits the target.

Surprise all in a target by charging your (E) then Flashing into enemy range before the damage goes off. Quickly (R), then Auto Attack and (Q). Use (W) SANGUINE POOL underneath your opponent before your (R) detonates.
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Our has already collected more than 1000+ different skill combinations for all LoL Wild Rift champions!
Only for 💎Premium members.
Join our community and unlock the all combos!
Our has already collected more than 1000+ different skill combinations for all LoL Wild Rift champions!
Only for 💎Premium members.
Join our community and unlock the all combos!
Our has already collected more than 1000+ different skill combinations for all LoL Wild Rift champions!

Wild Rift VLADIMIR's ABILITIES

CRIMSON PACT P TRANSFUSION Q SANGUINE POOL W TIDES OF BLOOD E HEMOPLAGUE R
CRIMSON PACT

(PASSIVE) CRIMSON PACT

Gains Ability Power abilitypower equal to 4.5% of Health and Bonus Health equal to 120% of Ability Power abilitypower (Both effects do not mutually stack).

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TRANSFUSION

(Q) TRANSFUSION

9/7.5/6/4.5s

Drains life from enemies, dealing 70 magic damage (70/100/130/160 + 60% abilitypower) and restoring 15 Health (15/20/25/30 + 35% abilitypower). When this ability's cooldown ends, generates a stack of Bloodthirst.

At 2 stacks, gains 10% bonus Movement Speed (changes at levels 1/5/9/13) for 0.5 seconds and enters Crimson Rush for 2.5 seconds, gradually depleting all Bloodthirst stacks over this time.

Crimson RushCrimson Rush: While in this state, empowers the next cast of Transfusion to deal 75% bonus damage and heal himself for 30-170 (perlevel) + (5% + 0.03% abilitypower) of missing Health. When cast, consumes all Bloodthirst stacks and ends Crimson Rush. The empowered version of this ability heals for 35% against minions.

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SANGUINE POOL

(W) SANGUINE POOL

25/22/19/16s 20%

Sinks into a blood pool, becoming untargetable for 2 seconds. Also gains 27.5% bonus Movement Speed that gradually decays over 1 seconds. While the blood pool is active, enemies within the blood pool take 32 magic damage (20/40/60/80 + 2% of Maximum Health) every 0.5 seconds and are slowed by 40%. Also restores Health equal to 15% of the damage dealt.

Open Video

TIDES OF BLOOD

(E) TIDES OF BLOOD

12.5/10/7.5/5s 8%

Charges up to 1.5 seconds, dealing 35 magic damage (20/40/60/80 + 35% abilitypower + 2.5% of max Health) to nearby enemies. Charging can additionally increase damage by up to 100%. After charging for 1 seconds, becomes slowed by 20% and also slows any enemies hit by 40/45/50/55%.

Open Video

HEMOPLAGUE

(R) HEMOPLAGUE

90s

Infects an area with a toxic plague that infects enemies hit for 4 seconds, after which the plague explodes, dealing 150 magic damage (150 + 70% abilitypower) to infected targets. Also deals 10% of the damage taken by the targets during the infection period as bonus magic damage. After 0.4 seconds, the first infected enemy champion restores 150 Health (150/250/350 + 70% abilitypower) to Vladimir. Every subsequent champion provides 40% healing.

Open Video

Wild Rift VLADIMIR's game tactics

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VLADIMIR: champion change history (buffs and nerfs)

▼ NERF 27.12.2023 (PATCH 4.4D)

(Q) TRANSFUSION
Damage: 80/110/140/170 + 60% Ability Power → 70/100/130/160 + 60% Ability Power.
Crimson Dash causes extra damage ratio: 85% → 75%.

(W) SANGUINE POOL
Movement speed increased: 35% → 27.5%.
✱ ADJUST 25.10.2023 (PATCH 4.4)

BASE STATS
Movement speed: 340 → 345.
▼ NERF 13.09.2023 (PATCH 4.3С)

(Q) TRANSFUSION
Crimson Rush regeneration: 20 + Level × 12 + (5%+ 0.04% Ability Power) × Health lost → 20 + Level × 10 + (5% + 0.03% Ability Power) × Health lost.

(W) SANGUINE POOL
Damage: 20/40/60/80 + 3% Maximum health → 20/40/60/80 + 2% Maximum health.

(E) TIDES OF BLOOD
Damage: 30/50/70/90 + 40% Ability Power +3% Maximum health → 20/40/60/80 + 35% Ability Power + 2.5% Maximum health.
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VLADIMIR's Lore

A fiend with a thirst for mortal blood, Vladimir has influenced the affairs of Noxus since the empire's earliest days. In addition to unnaturally extending his life, his mastery of hemomancy allows him to control the minds and bodies of others as easily as his own. In the flamboyant salons of the Noxian aristocracy, this has enabled him to build a fanatical cult of personality around himself—while in the lowest back alleys, it allows him to bleed his enemies dry.

Wild Rift VLADIMIR Video

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Comments (7)
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10+12=
  1. Homunculus
    +5
    Homunculus Poro 17 Aug 2023
    Thank you for the quick update of the guide and for what you are doing for us! 🫶
  2. DckDale
    +4
    DckDale Poro 18 Aug 2023
    I play with this build, everything is ok. recommend
  3. Guaxiboy
    +2
    Iron
    Guaxiboy
    Summoner 15 Nov 2023
    How can I counter this poser vampire?
    1. Mundo
      +2
      Master
      Mundo
      👑Admin 18 Nov 2023
      Hey, we have expanded information about this character. We hope this will help you resist Vladimer better!
  4. careo
    +2
    careo Poro 14 Mar 2024
    Why mana boots when Vladimir doesn't use mana?
    1. veeni
      0
      veeni Poro 10 Apr 2024
      a lot of AP + penetration ?
    2. MadCuzVlad
      +1
      MadCuzVlad Poro 1 May 2024
      He scales from ap ^ to hp up^
      You buy ap your getting hp with it. You buy hp items like warmogs your buying ap but the scaling is worse I think. You buy for magic pen and ap which converts into health. You can get cdr elsewhere