CHAMPION GUIDE / BUILD
Mid TALON Build
Recommended items, runes and spells for playing TALON in the Mid lane.
No published build has been assigned to this lane.
Mid Item Build & Spells
TIPS: Start your build with
Long Sword. Next, you should pay attention to whether your mobility champion is enough, our further actions will depend on this. If it is hard for you to dodge the enemy's skills or you want to roam on neighboring lines, then it is better to buy
Boots of Speed at an early stage.
SUMMONER SPELLS
START
CORE
BOOTS
TIPS: Finally, for your items, you should build
Youmuu's Ghostblade (Increases Movement Speed) as your first item, followed by
Boots of Dynamism (Grants Attack Damage and Armor Penetration) (sometimes it will still be better to build a boot as the first item, which significantly increases the mobility of your champion) the third key element in our build is
Duskblade of Draktharr (Attacks deal bonus damage).
Maybe now it's time to think about upgrading your boot, invest in
Armorcrusher Boots (Gain out-of-combat Movement Speed).
The remaining last three items are situational, of course you can use the example builds above. But for a more effective game you will need to pay attention to the situation on the battlefield.
EXAMPLE BUILD
Instead of Serylda’s Grudge
Instead of Guardian Angel
Mid Rune Build
For runes, you should pick
Electrocute (Hitting a champion with successive attacks or abilities deals bonus adaptive damage.) as your keystone, followed by
Sudden Impact (After dashing or exiting invisibility/stealth, your next damaging attack or ability deals true damage on hit. The attack/ability gains bonus effects at higher levels.),
Chain Assault (Your attacks deal bonus adaptive damage after you hit an enemy champion with an ability.) and
Eyeball Collection (Gain Adaptive Force after scoring champion or epic monster takedowns.) in the primary tree, as well as
Bone Plating (Reduces incoming damage.) in the secondary tree. Below you can see possible options for replacing runes.
Hitting a champion with successive attacks or abilities deals bonus adaptive damage.
After dashing or exiting invisibility/stealth, your next damaging attack or ability deals true damage on hit. The attack/ability gains bonus effects at higher levels.
Your attacks deal bonus adaptive damage after you hit an enemy champion with an ability.
Gain Adaptive Force after scoring champion or epic monster takedowns.
Reduces incoming damage.
Mid Ability Order
Max: W→Q→EJungle Item Build & Spells
TIPS: Start your build with
Long Sword. Next, you should pay attention to whether your mobility champion is enough, our further actions will depend on this. If it is hard for you to dodge the enemy's skills or you want to roam on neighboring lines, then it is better to buy
Boots of Speed at an early stage.
SUMMONER SPELLS
START
CORE
BOOTS
TIPS: Finally, for your items, you should build
Youmuu's Ghostblade (Increases Movement Speed) as your first item, followed by
Boots of Dynamism (Grants Attack Damage and Armor Penetration) (sometimes it will still be better to build a boot as the first item, which significantly increases the mobility of your champion) the third key element in our build is
Duskblade of Draktharr (Attacks deal bonus damage).
Maybe now it's time to think about upgrading your boot, invest in
Armorcrusher Boots (Gain out-of-combat Movement Speed).
The remaining last three items are situational, of course you can use the example builds above. But for a more effective game you will need to pay attention to the situation on the battlefield.
EXAMPLE BUILD
Instead of Serylda’s Grudge
Instead of Guardian Angel
Jungle Rune Build
For runes, you should pick
First Strike (Gain gold and bonus damage by dealing damage in battle first.) as your keystone, followed by
Sudden Impact (After dashing or exiting invisibility/stealth, your next damaging attack or ability deals true damage on hit. The attack/ability gains bonus effects at higher levels.),
Chain Assault (Your attacks deal bonus adaptive damage after you hit an enemy champion with an ability.) and
Eyeball Collection (Gain Adaptive Force after scoring champion or epic monster takedowns.) in the primary tree, as well as
Bone Plating (Reduces incoming damage.) in the secondary tree. Below you can see possible options for replacing runes.
Gain gold and bonus damage by dealing damage in battle first.
After dashing or exiting invisibility/stealth, your next damaging attack or ability deals true damage on hit. The attack/ability gains bonus effects at higher levels.
Your attacks deal bonus adaptive damage after you hit an enemy champion with an ability.
Gain Adaptive Force after scoring champion or epic monster takedowns.
Reduces incoming damage.
Jungle Ability Order
Max: W→Q→ECHAMPION GUIDE / COMMUNITY BUILDS
Mid TALON Community Builds
Explore published community builds for playing TALON in the Mid lane.
0 COMMUNITY BUILDSBe the first to share a TALON build with the WR-META community.
CREATE BUILDCHAMPION PROFILE / BASE STATISTICS
TALON Champion DNA
Explore the champion’s playstyle and base statistics. Select a level to preview how recorded starting values and growth change from level 1 to 15.
01 / BASE STATS / LEVEL SCALING
CHAMPION STATISTICS
Recorded attributes at the selected level. Numbers below the chart remain in their original units.
02 / CHAMPION IDENTITY / PLAYSTYLE
PLAYSTYLE PROFILE
Damage, toughness, utility and difficulty use the champion’s stored profile and do not change with level.
CHAMPION PROFILE / BALANCE HISTORY
TALON Patch Changes
Explore the buffs, nerfs, adjustments and reworks recorded across previous Wild Rift patches. Expand a patch to see its detailed changes.
BASE STATS
Critical Strike Damage: 175% → 200%.
Attack Speed cap: 2.5 → 3 attacks per second.
Attack Speed Ratio: 0.625.
Base Attack Speed: 0.625.
Base Bonus Attack Speed: 0.28.
Attack Speed per Level: 0.025.
(W) RAKE
First phase Damage: 35/45/55/65 + 45% Bonus Attack Damage → 40/50/60/70 + 50% Bonus Attack Damage.
Damage ratio against jungle monsters: 70% → 80%.
(R) SHADOW ASSAULT
Cooldown: 70/60/50s → 65/55/45s.
Damage: 90/130/170 + 100% Bonus Attack Damage → 90/135/180 + 110% Bonus Attack Damage.
(PASSIVE) BLADE'S END
Bleeding Base Damage: 80~280 → 100~300.
Bonus Movement Speed for when an enemy champion is killed while bleeding: 40% → 50%.
(Q) NOXIAN DIPLOMACY
Bonus Attack Range duration after cast: 1s → 1.5s.
Cooldown reduction for killing the target: 50% → 65%.
(W) RAKE
Cooldown: 9/8.5/8/7.5s → 8/7.5/7/6.5s.
(W) RAKE
Damage of returning blades: 60/100/140/180+90% bonus Attack Damage → 60/100/140/180+100% bonus Attack Damage.
(R) SHADOW ASSAULT
Damage: 80/120/160/+90% bonus Attack Damage → 90/130/170/+100% bonus Attack Damage.
BASE STATS
Base Health: 630 → 660.
Health per level: 115 → 128.
Armor per level: 4.3 → 4.5.
Magic Resist per level: 1.6 → 2.
(Q) NOXIAN DIPLOMACY
Cooldown: 6/5.5/5/4.5s → 7/6.5/6/5.5s.
(R) SHADOW ASSAULT
Cooldown: 60/50/40s → 70/60/50s.
(W) RAKE
Sending damage: 50/60/70/80 + 45% bonus Attack Damage → 35/45/55/65 + 45% bonus Attack Damage.
Returning damage: 50/90/130/170 + 90% bonus Attack Damage → 60/100/140/180 + 90% bonus Attack Damage.
(E) ASSASSIN'S PATH
Cooldown of vaulting over the same terrain or structure: 110/90/70/50s → 135/110/85/60s.
(Q) NOXIAN DIPLOMACY
Ranged damage: 95/120/145/170 + 100% bonus AD → 75/100/125/150 + 100% bonus AD.
Health regeneration from taking down enemies: 10~70 → 35~70.
(W) RAKE
Damage of the first phase: 60/70/80/90 + 50% bonus AD → 50/60/70/80 + 45% bonus AD.
Damage of the second phase: 60/100/140/180 + 90% bonus AD → 50/90/130/170 + 90% bonus AD.
BASE STATS
[New] Damage to monsters: 70%.
(PASSIVE) BLADE'S END
Damage to monsters: 120% → 90%.
(E) ASSASSIN'S PATH
Increase Talon’s speed of vaulting over terrains and turrets by 10%.
BASE STATS
Base Health: 630 → 660.
(PASSIVE) BLADE'S END
Damage: 75~215 + 200% bonus Attack Damage → 80~280 + 210% bonus Attack Damage.
(Q) NOXIAN DIPLOMACY
Cooldown: 8/7.5/7/6.5s → 6/5.5/5/4.5s.
Damage of the long-range-cast:65/90/115/140 + 100% bonus Attack Damage → 95/120/145/170 + 100% bonus Attack Damage.
(W) RAKE
Outgoing Damage: 50/60/70/80 + 40% bonus Attack Damage → 60/70/80/90 + 50% bonus Attack Damage.
Returning Damage: 50/90/130/170 + 80% bonus Attack Damage → 60/100/140/180 + 90% bonus Attack Damage.
CHAMPION GUIDE / COUNTERS
Mid TALON Counters
Explore champion matchups and synergies for TALON in the Mid lane.
THREATS
Champions that can make this matchup difficult.
SYNERGIES
Champions that work well alongside this pick.
No champion matchups have been added for this lane.
CHAMPION GUIDE / COUNTER ITEMS
Mid TALON Counter Items
Discover items that help counter TALON in the Mid lane.
ARMOR
Armor helps against basic attacks and physical damage.
CLEANSE OR BLOCK SPELLS
Items that cleanse or block negative spell effects.
REDUCE MOBILITY
Items that decrease this champion's mobility.
REVEAL ENEMIES
Items that help detect invisible or unseen enemies.
CHAMPION GUIDE / COMBOS
TALON Skill Combos
Learn skill combinations from beginner to advanced. Choose a difficulty to explore execution steps, tips and videos.
Skill combos for this champion have not been added.
CHAMPION GUIDE / TIPS
Mid TALON Tips
Practical laning tips, matchup decisions and tactical advice for playing TALON in the Mid lane.
Advice for this lane has not been added.
CHAMPION GUIDE / STRENGTHS & WEAKNESSES
Mid TALON Strengths and Weaknesses
Explore the strengths and weaknesses of TALON in the Mid lane and prepare for favorable and difficult matchups.
Advice for this lane has not been added.
CHAMPION GUIDE / GAME PLAN
Mid TALON Strategy and Tactics
Plan your early, mid and late game decisions for TALON in the Mid lane.
Advice for this lane has not been added.
CHAMPION GUIDE / POWER SPIKES
Mid TALON Power Spikes
Learn when TALON is strongest in the Mid lane across early, mid and late game.
Advice for this lane has not been added.
CHAMPION GUIDE / JUNGLE PATH
TALON Jungle Path
Explore TALON jungle clear routes, camp orders and pathing tips for Wild Rift.
01 / JUNGLE CLEAR / PATHING
full clear with a Blue Buff start

Talon is currently among the easiest junglers in the game (initial clear-wise) and he gets to the river just in time for Scuttler which not many junglers can do if they full clear.







































































