LoL Wild Rift: TALON
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Wild Rift: TALON - Build Guide (Items, Runes, COMBOS, SKILLS ORDER) Wild Rift Assassins

Damage
10
Toughness
3.3
Utility
3.3
Difficulty
6.6
League of Legends: Wild Rift TALON, role - Assassin. Use the guidelines to take your TALON Wild Rift champion play style to the next level. Study in detail the build of items, runes, spells, skills that need to be developed in the first place. In order to find out what position TALON is in the rating table, go to the - Tier List page.
attackdamage 66 (4.6)
heal 630 (115)
healthregeneration 9 (0.71)
attackspeed 0.80 (0.015)
mana 460 (41)
mpreg 32 (0.71)
movementspeed 355 (0)
armor 40 (4.36)
magicresistance 38 (1.64)
criticalstrike 175% (0)


Mid Jungle

Wild Rift Mid Mid TALON's Build items and runes for LoL Wild Rift

Key items
Starting
Long Sword Wild Rift
Long Sword

Long Sword

+12 Attack Damage

500

Core
Youmuu's Ghostblade Wild Rift
Youmuu's Ghostblade

Youmuu's Ghostblade
Increases Movement Speed

+55 Attack Damage
+15 Ability Haste

Slice:  +15 Armor Penetration.
Momentum: Moving builds Momentum, granting up to 40 Move Speed at 100 stacks. Attacks removes all Momentum. Stacks decay when movement is impaired.
Haste: Attacking with max Momentum grants 25% Attack Speed for 4 seconds.

3000

Duskblade of Draktharr Wild Rift
Duskblade of Draktharr

Duskblade of Draktharr
Attacks deal bonus damage

+55 Attack Damage
+10 Ability Haste

Razor:  +18 Armor Penetration.
Nightstalker: The first attack against a champion deals 60-160 bonus physical damage and slows them by 99% for 0.35s (10s cooldown). Champion takedowns refresh cooldown duration.

3000

Spear of Shojin Wild Rift
Spear of Shojin

Spear of Shojin
Casting Ultimates increases Ability Haste of basic abilities

+300 Max Health
+45 Attack Damage
+20 Ability Haste

Dragon Awakening: Increases Ability Haste of basic abilities by 25% for 6 second(s) after casting an Ultimate, and grants 30% bonus Movement Speed that decays over 3 second(s). Scoring a takedown within 6 second(s) refreshes the ability's duration. (20s Cooldown)

3200

Boots and Enchant
Ionian Boots of Lucidity Wild Rift
Ionian Boots of Lucidity

Ionian Boots of Lucidity
Cooldown

+150 Max Health
  +30 Ability Haste.
+45 Move Speed.

Summoned: Reduces spell cooldowns by 15%.

1400

Stasis Enchant Wild Rift
Stasis Enchant

Stasis Enchant
Turn invulnerable

Stasis (Active): Become invulnerable and untargetable for 2.5 seconds, but unable to move, attack, cast abilities or use items. (120s Cooldown)

1000

Е
Protobelt Enchant Wild Rift
Protobelt Enchant

Protobelt Enchant
Small dash

Protobelt (Active): Dash forward and unleash a cone of missiles that deal 70 magic damage. (60s Cooldown)
If champions or monsters are hit by more than one missile, the additional missiles deal only 10% damage.

500

Е
Defense options
Maw of Malmortius Wild Rift
Maw of Malmortius

Maw of Malmortius
Converts damage from attacks into a magic shield

+55 Attack Damage
+45 Magic Resistance
+10 Ability Haste

Demonbane: 20% of the damage that your attack deals, or 15% of the physical damage that your abilities deal is converted into a magic shield that absorbs up to 60-400 magic damage. The shield decays by 5% per second.

3000

Death's Dance Wild Rift
Death's Dance

Death's Dance
Delays damage taken

+35 Attack Damage
+40 Armor
+15 Ability Haste

Dance: Champion takedowns cleanse Cauterize's remaining damage pool and restores 12% of your maximum health over 2 seconds.
Cauterize: 35% of physical damage received (15% if the equipped champion is ranged) is dealt to you over 3 seconds as true damage instead.

3000

Испытание Стерака Wild Rift
Sterak's Gage

Sterak's Gage
Taking damage triggers a shield

+400 Max Health

Heavy Handed: +50% base Attack Damage as bonus Attack Damage.
Lifeline: Damage that puts you under 35% Health grants a shield that equal to 75% of your bonus health that decays over 3 seconds (90s Cooldown).
Sterak's Fury: Triggering Lifeline increases size and grants 30% Tenacity for 8 seconds.

3200

Guardian Angel Wild Rift
Guardian Angel

Guardian Angel
Revives at death

+40 Attack Damage
+40 Armor

Resurrect: Upon taking lethal damage, restores 50% and Health и 30% Mana after 4 seconds of stasis. (210s Cooldown)

3400

Build items options
TALON - Main Build 👑
Youmuu's Ghostblade Wild Rift
Youmuu's Ghostblade

Youmuu's Ghostblade
Increases Movement Speed

+55 Attack Damage
+15 Ability Haste

Slice:  +15 Armor Penetration.
Momentum: Moving builds Momentum, granting up to 40 Move Speed at 100 stacks. Attacks removes all Momentum. Stacks decay when movement is impaired.
Haste: Attacking with max Momentum grants 25% Attack Speed for 4 seconds.

3000

Duskblade of Draktharr Wild Rift
Duskblade of Draktharr

Duskblade of Draktharr
Attacks deal bonus damage

+55 Attack Damage
+10 Ability Haste

Razor:  +18 Armor Penetration.
Nightstalker: The first attack against a champion deals 60-160 bonus physical damage and slows them by 99% for 0.35s (10s cooldown). Champion takedowns refresh cooldown duration.

3000

Spear of Shojin Wild Rift
Spear of Shojin

Spear of Shojin
Casting Ultimates increases Ability Haste of basic abilities

+300 Max Health
+45 Attack Damage
+20 Ability Haste

Dragon Awakening: Increases Ability Haste of basic abilities by 25% for 6 second(s) after casting an Ultimate, and grants 30% bonus Movement Speed that decays over 3 second(s). Scoring a takedown within 6 second(s) refreshes the ability's duration. (20s Cooldown)

3200

LoL Wild Rift: Edge of Night
Edge of Night

Edge of Night
Blocks an enemy ability

+250 Max Health
+50 Attack Damage

Gouge:  +8 Armor Penetration.
Annul: Grants a spell shield that blocks the next hostile ability. This spell shield refreshes upon leaving combat with enemy champions. (35 second cooldown)

3150

LoL Wild Rift: Serpent's Fang
Serpent's Fang

Serpent's Fang
Anti-Shielding

+50 Attack Damage
+10 Ability Haste

Stab:  +15 Armor Penetration.
Shield Reaver: Dealing damage to an enemy champion reduces any shields they gain for 3s. Melee champions apply (10% of bonus AD + 40)% shield reduction, capped at 60%; while ranged champions apply (10% of bonus AD + 25)% shield reduction, capped at 45%. When you damage an enemy who is unaffected by Shield Reaver, all shields on them are reduced by the same values.


2800

Situational Changes
vs Healing
LoL Wild Rift: Edge of Night
Edge of Night

Edge of Night
Blocks an enemy ability

+250 Max Health
+50 Attack Damage

Gouge:  +8 Armor Penetration.
Annul: Grants a spell shield that blocks the next hostile ability. This spell shield refreshes upon leaving combat with enemy champions. (35 second cooldown)

3150

Chempunk Chainsword Wild Rift
Chempunk Chainsword

Chempunk Chainsword
Reduces enemy healing

+250 Max Health
+45 Attack Damage
+15 Ability Haste

Punishment: Dealing physical damage to enemy champions applies 50% Grievous Wounds for 3 seconds.

Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

2800

vs Assassins
LoL Wild Rift: Serpent's Fang
Serpent's Fang

Serpent's Fang
Anti-Shielding

+50 Attack Damage
+10 Ability Haste

Stab:  +15 Armor Penetration.
Shield Reaver: Dealing damage to an enemy champion reduces any shields they gain for 3s. Melee champions apply (10% of bonus AD + 40)% shield reduction, capped at 60%; while ranged champions apply (10% of bonus AD + 25)% shield reduction, capped at 45%. When you damage an enemy who is unaffected by Shield Reaver, all shields on them are reduced by the same values.


2800

Guardian Angel Wild Rift
Guardian Angel

Guardian Angel
Revives at death

+40 Attack Damage
+40 Armor

Resurrect: Upon taking lethal damage, restores 50% and Health и 30% Mana after 4 seconds of stasis. (210s Cooldown)

3400

vs Ability Power
LoL Wild Rift: Serpent's Fang
Serpent's Fang

Serpent's Fang
Anti-Shielding

+50 Attack Damage
+10 Ability Haste

Stab:  +15 Armor Penetration.
Shield Reaver: Dealing damage to an enemy champion reduces any shields they gain for 3s. Melee champions apply (10% of bonus AD + 40)% shield reduction, capped at 60%; while ranged champions apply (10% of bonus AD + 25)% shield reduction, capped at 45%. When you damage an enemy who is unaffected by Shield Reaver, all shields on them are reduced by the same values.


2800

Maw of Malmortius Wild Rift
Maw of Malmortius

Maw of Malmortius
Converts damage from attacks into a magic shield

+55 Attack Damage
+45 Magic Resistance
+10 Ability Haste

Demonbane: 20% of the damage that your attack deals, or 15% of the physical damage that your abilities deal is converted into a magic shield that absorbs up to 60-400 magic damage. The shield decays by 5% per second.

3000

vs Mobilyty
Spear of Shojin Wild Rift
Spear of Shojin

Spear of Shojin
Casting Ultimates increases Ability Haste of basic abilities

+300 Max Health
+45 Attack Damage
+20 Ability Haste

Dragon Awakening: Increases Ability Haste of basic abilities by 25% for 6 second(s) after casting an Ultimate, and grants 30% bonus Movement Speed that decays over 3 second(s). Scoring a takedown within 6 second(s) refreshes the ability's duration. (20s Cooldown)

3200

LoL Wild Rift: Serylda's Grudge
Serylda's Grudge

Serylda's Grudge
Armor Penetration (%) and apply slows

+40 Attack Damage
+15 Ability Haste

Last Whisper:  +16-30% Armor Penetration .
Icy: Damaging active abilities and empowered attacks slow enemies by 30% for 1 second.

3100

Runes BUILD
First Strike Wild Rift

First Strike
Bonus Gold, Bonus Damage

0.25s after engaging an enemy champion in combat, dealing damage to them grants 5 gold and a First Strike effect that lasts 3s to you, allowing you to deal 9% bonus true damage to the enemy champion. Once the effect has ended, gain gold according to the bonus damage dealt (melee: 100% /ranged: 85%) during the effect.

Cooldown: 20s

First Strike
Bonus Gold, Bonus Damage
Obtains gold and bonus damage when initiate deals damage.
Triumph Wild Rift

Triumph
Execute, Heal

Champion takedowns restore 10% of lost health and 10% of maximum mana and energy.

Triumph
Execute, Heal
Champion takedowns restore lost resources.
Last Stand Wild Rift

Last Stand
Bonus Damage

When health is lower than 60%, attacks launched at enemy champions deal 5-11% bonus adaptive damage.

Grants maximum bonus damage when Health is lower than 30%.

Last Stand
Bonus Damage
Deals more damage to enemy champions the lower your Health is.
Legend: Tenacity Wild Rift

Legend: Tenacity
Tenacity, Slow Resist

Gains 3% Tenacity and 3% Slow Resist. Takedown monsters, enemy champions, or minions to gain up to an additional 15% Tenacity and 20% Slow Resist.

Legend: Tenacity
Tenacity, Slow Resist
Gains Tenacity and Slow Resist.
Bone Plating Wild Rift

Bone Plating
Block Combo-damage

When taking damage from a champion, the current and next 3 champion abilities or attacks against you and within 1.5s deal 30-60 () less damage.

Cooldown: 30s

Bone Plating
Block Combo-damage
Reduces incoming damage.
Spells
Flash Wild Rift
Flash

Flash

Teleport a short distance forward or towards the aimed direction.

Cooldown: 150s

Ignite Wild Rift
Ignite

Ignite

Ignites target enemy champion, dealing 72 true damage (72–380 ) over 5 and applying 60% Grievous Wounds for the duration.

Grievous Wound reduces the effectiveness of Healing and Regeneration effects.

Cooldown: 100s

Skills Order
NOXIAN DIPLOMACY

8/7.5/7/6.5s 70/65/60/55

Long-range cast: Dashes toward an enemy champion, dealing 65 physical damage (65/90/115/140 + 100% bonus attackdamage).

Close-range cast: Stabs the target, dealing 98 physical damage (98/135/173/210 + 150% bonus attackdamage ).

If this ability kills the target, Talon restores 10 Health (perlevel), and the ability's cooldown is reduced by 50%. The higher Armor Pen is, the faster the dash and cast speed of this ability will be. Damage from close-range casts scales with Critical Strike Damage.

(Q) NOXIAN DIPLOMACY
















RAKE

9/8.5/8/7.5s 50/55/60/65

Tosses daggers in a cone at the target area, dealing 50 physical damage (50/60/70/80 + 40% bonus attackdamage ) to enemies hit.

Upon reaching maximum range, the daggers linger for 0.75 second(s) before returning, dealing 50 physical damage (50/90/130/170 + 80% bonus attackdamage) to enemies hit along the way and slowing them by 40/45/50/55% for 1 second(s).

(W) RAKE
















ASSASSIN'S PATH

1s

Vaults over the terrain or structure closest to him.

Talon cannot vault over the same terrain within 110/90/70/50 second(s) of his last vault over it (cooldown per terrain decreases with Ability Haste).

(E) ASSASSIN'S PATH
















SHADOW ASSAULT

60/50/40s

First Cast: Flings out a ring of blades around himself, dealing 80 physical damage (80/120/160 + 90% bonus attackdamage ) to nearby enemies and gaining invisibility and 40/55/70% bonus Movement Speed for up to 2.5 second(s).

How to recast: Tap the ability 1 second(s) after the first cast to recast. The ability will automatically be cast again when invisibility expires or is disabled.

Recast: Exits invisibility and recalls the blades, dealing 80 physical damage (80/120/160 + 90% bonus attackdamage ) again to enemies hit along the way. Using attacks or Noxian Diplomacy to exit invisibility causes the blades to converge toward the target enemy instead.

(R) SHADOW ASSAULT
















Wild Rift Mid Mid TALON Counters, Synergys, Tips, Tactics

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Wild Rift Jungle Jungle TALON's Build items and runes for LoL Wild Rift

Key items
Starting
Long Sword Wild Rift
Long Sword

Long Sword

+12 Attack Damage

500

Core
Youmuu's Ghostblade Wild Rift
Youmuu's Ghostblade

Youmuu's Ghostblade
Increases Movement Speed

+55 Attack Damage
+15 Ability Haste

Slice:  +15 Armor Penetration.
Momentum: Moving builds Momentum, granting up to 40 Move Speed at 100 stacks. Attacks removes all Momentum. Stacks decay when movement is impaired.
Haste: Attacking with max Momentum grants 25% Attack Speed for 4 seconds.

3000

Duskblade of Draktharr Wild Rift
Duskblade of Draktharr

Duskblade of Draktharr
Attacks deal bonus damage

+55 Attack Damage
+10 Ability Haste

Razor:  +18 Armor Penetration.
Nightstalker: The first attack against a champion deals 60-160 bonus physical damage and slows them by 99% for 0.35s (10s cooldown). Champion takedowns refresh cooldown duration.

3000

Spear of Shojin Wild Rift
Spear of Shojin

Spear of Shojin
Casting Ultimates increases Ability Haste of basic abilities

+300 Max Health
+45 Attack Damage
+20 Ability Haste

Dragon Awakening: Increases Ability Haste of basic abilities by 25% for 6 second(s) after casting an Ultimate, and grants 30% bonus Movement Speed that decays over 3 second(s). Scoring a takedown within 6 second(s) refreshes the ability's duration. (20s Cooldown)

3200

Boots and Enchant
Ionian Boots of Lucidity Wild Rift
Ionian Boots of Lucidity

Ionian Boots of Lucidity
Cooldown

+150 Max Health
  +30 Ability Haste.
+45 Move Speed.

Summoned: Reduces spell cooldowns by 15%.

1400

Protobelt Enchant Wild Rift
Protobelt Enchant

Protobelt Enchant
Small dash

Protobelt (Active): Dash forward and unleash a cone of missiles that deal 70 magic damage. (60s Cooldown)
If champions or monsters are hit by more than one missile, the additional missiles deal only 10% damage.

500

Е
Defense options
Maw of Malmortius Wild Rift
Maw of Malmortius

Maw of Malmortius
Converts damage from attacks into a magic shield

+55 Attack Damage
+45 Magic Resistance
+10 Ability Haste

Demonbane: 20% of the damage that your attack deals, or 15% of the physical damage that your abilities deal is converted into a magic shield that absorbs up to 60-400 magic damage. The shield decays by 5% per second.

3000

Death's Dance Wild Rift
Death's Dance

Death's Dance
Delays damage taken

+35 Attack Damage
+40 Armor
+15 Ability Haste

Dance: Champion takedowns cleanse Cauterize's remaining damage pool and restores 12% of your maximum health over 2 seconds.
Cauterize: 35% of physical damage received (15% if the equipped champion is ranged) is dealt to you over 3 seconds as true damage instead.

3000

Испытание Стерака Wild Rift
Sterak's Gage

Sterak's Gage
Taking damage triggers a shield

+400 Max Health

Heavy Handed: +50% base Attack Damage as bonus Attack Damage.
Lifeline: Damage that puts you under 35% Health grants a shield that equal to 75% of your bonus health that decays over 3 seconds (90s Cooldown).
Sterak's Fury: Triggering Lifeline increases size and grants 30% Tenacity for 8 seconds.

3200

Guardian Angel Wild Rift
Guardian Angel

Guardian Angel
Revives at death

+40 Attack Damage
+40 Armor

Resurrect: Upon taking lethal damage, restores 50% and Health и 30% Mana after 4 seconds of stasis. (210s Cooldown)

3400

Build items options
TALON - Main Build 👑
Youmuu's Ghostblade Wild Rift
Youmuu's Ghostblade

Youmuu's Ghostblade
Increases Movement Speed

+55 Attack Damage
+15 Ability Haste

Slice:  +15 Armor Penetration.
Momentum: Moving builds Momentum, granting up to 40 Move Speed at 100 stacks. Attacks removes all Momentum. Stacks decay when movement is impaired.
Haste: Attacking with max Momentum grants 25% Attack Speed for 4 seconds.

3000

Duskblade of Draktharr Wild Rift
Duskblade of Draktharr

Duskblade of Draktharr
Attacks deal bonus damage

+55 Attack Damage
+10 Ability Haste

Razor:  +18 Armor Penetration.
Nightstalker: The first attack against a champion deals 60-160 bonus physical damage and slows them by 99% for 0.35s (10s cooldown). Champion takedowns refresh cooldown duration.

3000

Spear of Shojin Wild Rift
Spear of Shojin

Spear of Shojin
Casting Ultimates increases Ability Haste of basic abilities

+300 Max Health
+45 Attack Damage
+20 Ability Haste

Dragon Awakening: Increases Ability Haste of basic abilities by 25% for 6 second(s) after casting an Ultimate, and grants 30% bonus Movement Speed that decays over 3 second(s). Scoring a takedown within 6 second(s) refreshes the ability's duration. (20s Cooldown)

3200

LoL Wild Rift: Edge of Night
Edge of Night

Edge of Night
Blocks an enemy ability

+250 Max Health
+50 Attack Damage

Gouge:  +8 Armor Penetration.
Annul: Grants a spell shield that blocks the next hostile ability. This spell shield refreshes upon leaving combat with enemy champions. (35 second cooldown)

3150

LoL Wild Rift: Serpent's Fang
Serpent's Fang

Serpent's Fang
Anti-Shielding

+50 Attack Damage
+10 Ability Haste

Stab:  +15 Armor Penetration.
Shield Reaver: Dealing damage to an enemy champion reduces any shields they gain for 3s. Melee champions apply (10% of bonus AD + 40)% shield reduction, capped at 60%; while ranged champions apply (10% of bonus AD + 25)% shield reduction, capped at 45%. When you damage an enemy who is unaffected by Shield Reaver, all shields on them are reduced by the same values.


2800

Situational Changes
vs Healing
LoL Wild Rift: Edge of Night
Edge of Night

Edge of Night
Blocks an enemy ability

+250 Max Health
+50 Attack Damage

Gouge:  +8 Armor Penetration.
Annul: Grants a spell shield that blocks the next hostile ability. This spell shield refreshes upon leaving combat with enemy champions. (35 second cooldown)

3150

Chempunk Chainsword Wild Rift
Chempunk Chainsword

Chempunk Chainsword
Reduces enemy healing

+250 Max Health
+45 Attack Damage
+15 Ability Haste

Punishment: Dealing physical damage to enemy champions applies 50% Grievous Wounds for 3 seconds.

Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

2800

vs Assassins
LoL Wild Rift: Serpent's Fang
Serpent's Fang

Serpent's Fang
Anti-Shielding

+50 Attack Damage
+10 Ability Haste

Stab:  +15 Armor Penetration.
Shield Reaver: Dealing damage to an enemy champion reduces any shields they gain for 3s. Melee champions apply (10% of bonus AD + 40)% shield reduction, capped at 60%; while ranged champions apply (10% of bonus AD + 25)% shield reduction, capped at 45%. When you damage an enemy who is unaffected by Shield Reaver, all shields on them are reduced by the same values.


2800

Guardian Angel Wild Rift
Guardian Angel

Guardian Angel
Revives at death

+40 Attack Damage
+40 Armor

Resurrect: Upon taking lethal damage, restores 50% and Health и 30% Mana after 4 seconds of stasis. (210s Cooldown)

3400

vs Ability Power
LoL Wild Rift: Serpent's Fang
Serpent's Fang

Serpent's Fang
Anti-Shielding

+50 Attack Damage
+10 Ability Haste

Stab:  +15 Armor Penetration.
Shield Reaver: Dealing damage to an enemy champion reduces any shields they gain for 3s. Melee champions apply (10% of bonus AD + 40)% shield reduction, capped at 60%; while ranged champions apply (10% of bonus AD + 25)% shield reduction, capped at 45%. When you damage an enemy who is unaffected by Shield Reaver, all shields on them are reduced by the same values.


2800

Youmuu's Ghostblade Wild Rift
Youmuu's Ghostblade

Youmuu's Ghostblade
Increases Movement Speed

+55 Attack Damage
+15 Ability Haste

Slice:  +15 Armor Penetration.
Momentum: Moving builds Momentum, granting up to 40 Move Speed at 100 stacks. Attacks removes all Momentum. Stacks decay when movement is impaired.
Haste: Attacking with max Momentum grants 25% Attack Speed for 4 seconds.

3000

vs Mobilyty
Spear of Shojin Wild Rift
Spear of Shojin

Spear of Shojin
Casting Ultimates increases Ability Haste of basic abilities

+300 Max Health
+45 Attack Damage
+20 Ability Haste

Dragon Awakening: Increases Ability Haste of basic abilities by 25% for 6 second(s) after casting an Ultimate, and grants 30% bonus Movement Speed that decays over 3 second(s). Scoring a takedown within 6 second(s) refreshes the ability's duration. (20s Cooldown)

3200

LoL Wild Rift: Serylda's Grudge
Serylda's Grudge

Serylda's Grudge
Armor Penetration (%) and apply slows

+40 Attack Damage
+15 Ability Haste

Last Whisper:  +16-30% Armor Penetration .
Icy: Damaging active abilities and empowered attacks slow enemies by 30% for 1 second.

3100

Runes BUILD
First Strike Wild Rift

First Strike
Bonus Gold, Bonus Damage

0.25s after engaging an enemy champion in combat, dealing damage to them grants 5 gold and a First Strike effect that lasts 3s to you, allowing you to deal 9% bonus true damage to the enemy champion. Once the effect has ended, gain gold according to the bonus damage dealt (melee: 100% /ranged: 85%) during the effect.

Cooldown: 20s

First Strike
Bonus Gold, Bonus Damage
Obtains gold and bonus damage when initiate deals damage.
Triumph Wild Rift

Triumph
Execute, Heal

Champion takedowns restore 10% of lost health and 10% of maximum mana and energy.

Triumph
Execute, Heal
Champion takedowns restore lost resources.
Last Stand Wild Rift

Last Stand
Bonus Damage

When health is lower than 60%, attacks launched at enemy champions deal 5-11% bonus adaptive damage.

Grants maximum bonus damage when Health is lower than 30%.

Last Stand
Bonus Damage
Deals more damage to enemy champions the lower your Health is.
Legend: Tenacity Wild Rift

Legend: Tenacity
Tenacity, Slow Resist

Gains 3% Tenacity and 3% Slow Resist. Takedown monsters, enemy champions, or minions to gain up to an additional 15% Tenacity and 20% Slow Resist.

Legend: Tenacity
Tenacity, Slow Resist
Gains Tenacity and Slow Resist.
Overgrowth Wild Rift

Overgrowth
Bonus HP

When 2 minions or 1 monsters are killed nearby, permanently gains 3 max Health. Max Health can be increased indefinitely. Gains a bonus 3.5% max Health upon reaching 30 stacks.

Overgrowth
Bonus HP
Gains bonus scalable max Health.
Spells
Flash Wild Rift
Flash

Flash

Teleport a short distance forward or towards the aimed direction.

Cooldown: 150s

Smite Wild Rift
Smite

Smite

Deal 600 true damage to monsters, epic monsters or enemy minions, and restore 127 Health (70 + 10%) when smite a monster. Smite can be upgraded to Chilling Smite after being used 3 times.


Jungle Expertise:

+20% bonus gold and 20% bonus XP from jungle monsters, but temporarily earn 60% less gold and XP from minions.

+15% bonus basic attack damage and +30% bonus ability damage to jungle monsters.

Restore 40 Health over 5 seconds when dealing damage to jungle monsters.

Restore 4 Mana every second while in the jungle or river.

Gains one charge every 45 seconds, up to a max of 2.

Cooldown: 10s

Сhilling Smite Wild Rift
Сhilling Smite

Сhilling Smite

Deal 800 true damage to a large or epic monster or minion. Smiting monsters restore 152 Health (70 + 10%).

Against champions: Deal 70 true damage (38 to 184) ato enemy Champions and steals 25% of their Movement Speed for 2 seconds.

Cooldown: 10s

SKILLS ORDER
NOXIAN DIPLOMACY

8/7.5/7/6.5s 70/65/60/55

Long-range cast: Dashes toward an enemy champion, dealing 65 physical damage (65/90/115/140 + 100% bonus attackdamage).

Close-range cast: Stabs the target, dealing 98 physical damage (98/135/173/210 + 150% bonus attackdamage ).

If this ability kills the target, Talon restores 10 Health (perlevel), and the ability's cooldown is reduced by 50%. The higher Armor Pen is, the faster the dash and cast speed of this ability will be. Damage from close-range casts scales with Critical Strike Damage.

(Q) NOXIAN DIPLOMACY
















RAKE

9/8.5/8/7.5s 50/55/60/65

Tosses daggers in a cone at the target area, dealing 50 physical damage (50/60/70/80 + 40% bonus attackdamage ) to enemies hit.

Upon reaching maximum range, the daggers linger for 0.75 second(s) before returning, dealing 50 physical damage (50/90/130/170 + 80% bonus attackdamage) to enemies hit along the way and slowing them by 40/45/50/55% for 1 second(s).

(W) RAKE
















ASSASSIN'S PATH

1s

Vaults over the terrain or structure closest to him.

Talon cannot vault over the same terrain within 110/90/70/50 second(s) of his last vault over it (cooldown per terrain decreases with Ability Haste).

(E) ASSASSIN'S PATH
















SHADOW ASSAULT

60/50/40s

First Cast: Flings out a ring of blades around himself, dealing 80 physical damage (80/120/160 + 90% bonus attackdamage ) to nearby enemies and gaining invisibility and 40/55/70% bonus Movement Speed for up to 2.5 second(s).

How to recast: Tap the ability 1 second(s) after the first cast to recast. The ability will automatically be cast again when invisibility expires or is disabled.

Recast: Exits invisibility and recalls the blades, dealing 80 physical damage (80/120/160 + 90% bonus attackdamage ) again to enemies hit along the way. Using attacks or Noxian Diplomacy to exit invisibility causes the blades to converge toward the target enemy instead.

(R) SHADOW ASSAULT
















Wild Rift Jungle Jungle TALON Counters, Synergys, Tips, Tactics

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Wild Rift TALON's COMBOS

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Wild Rift TALON's ABILITIES

BLADE'S END P NOXIAN DIPLOMACY Q RAKE W ASSASSIN'S PATH E SHADOW ASSAULT R
BLADE'S END

(PASSIVE) BLADE'S END

Talon's abilities apply a stack of Wound to enemy champions and large monsters hit for 6 second(s), stacking up to 3 time(s). Damaging the same target again resets Wound duration. When Talon attacks a target with 3 stack(s) of Wound, all Wound stacks are consumed to send the target into a bleeding state, dealing 75 physical damage (75 perlevel + 200% bonus attackdamage) over 2 second(s).

Monsters are dealt 120% of this damage.
The target will not gain Wound stacks during this period. If an enemy champion is killed while bleeding, Talon gains bonus Movement Speed that decays over 2 second(s).

NOXIAN DIPLOMACY

(Q) NOXIAN DIPLOMACY

8/7.5/7/6.5s 70/65/60/55

Long-range cast: Dashes toward an enemy champion, dealing 65 physical damage (65/90/115/140 + 100% bonus attackdamage).

Close-range cast: Stabs the target, dealing 98 physical damage (98/135/173/210 + 150% bonus attackdamage ).

If this ability kills the target, Talon restores 10 Health (perlevel), and the ability's cooldown is reduced by 50%. The higher Armor Pen is, the faster the dash and cast speed of this ability will be. Damage from close-range casts scales with Critical Strike Damage.

RAKE

(W) RAKE

9/8.5/8/7.5s 50/55/60/65

Tosses daggers in a cone at the target area, dealing 50 physical damage (50/60/70/80 + 40% bonus attackdamage ) to enemies hit.

Upon reaching maximum range, the daggers linger for 0.75 second(s) before returning, dealing 50 physical damage (50/90/130/170 + 80% bonus attackdamage) to enemies hit along the way and slowing them by 40/45/50/55% for 1 second(s).

ASSASSIN'S PATH

(E) ASSASSIN'S PATH

1s

Vaults over the terrain or structure closest to him.

Talon cannot vault over the same terrain within 110/90/70/50 second(s) of his last vault over it (cooldown per terrain decreases with Ability Haste).

SHADOW ASSAULT

(R) SHADOW ASSAULT

60/50/40s

First Cast: Flings out a ring of blades around himself, dealing 80 physical damage (80/120/160 + 90% bonus attackdamage ) to nearby enemies and gaining invisibility and 40/55/70% bonus Movement Speed for up to 2.5 second(s).

How to recast: Tap the ability 1 second(s) after the first cast to recast. The ability will automatically be cast again when invisibility expires or is disabled.

Recast: Exits invisibility and recalls the blades, dealing 80 physical damage (80/120/160 + 90% bonus attackdamage ) again to enemies hit along the way. Using attacks or Noxian Diplomacy to exit invisibility causes the blades to converge toward the target enemy instead.

TALON's Lore

Talon is the knife in the darkness, a merciless killer able to strike without warning and escape before any alarm is raised. He carved out a dangerous reputation on the brutal streets of Noxus, where he was forced to fight, kill, and steal to survive. Adopted by the notorious Du Couteau family, he now plies his deadly trade at the empire's command, assassinating enemy leaders, captains, and heroes… as well as any Noxian foolish enough to earn the scorn of their masters.

Wild Rift TALON Video

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