Wild Rift: TALON Build Guide

LoL Wild Rift: TALON
LoL Wild Rift: TALON
S
S
BUFFED
68
49 010
5 Feb 2025
Damage
Toughness
Utility
Difficulty

League of Legends: Wild Rift TALON, role - Assassin. Use the guidelines to take your TALON Wild Rift champion play style to the next level. Study in detail the build of items, runes, spells, skills that need to be developed in the first place. In order to find out what position TALON is in the rating table, go to the - Tier List page.

attackdamage 66 (4.6)
heal 660 (128)
healthregeneration 9 (0.71)
attackspeed 0.80 (0.015)
mana 460 (41)
mpreg 32 (0.71)
movementspeed 355 (0)
armor 40 (4.5)
magicresistance 38 (2)
criticalstrike 175% (0)


BLADE'S END
P

(PASSIVE) BLADE'S END

Talon's abilities apply a stack of Wound to enemy champions and large monsters hit for 6 second(s), stacking up to 3 time(s). Damaging the same target again resets Wound duration. When Talon attacks a target with 3 stack(s) of Wound, all Wound stacks are consumed to send the target into a bleeding state, dealing 80~280 physical damage (80 perlevel + 210% bonus attackdamage) over 2 second(s).

Monsters are dealt 90% of this damage.

The target will not gain Wound stacks during this period. If an enemy champion is killed while bleeding, Talon gains bonus Movement Speed that decays over 2 second(s).

NOXIAN DIPLOMACY
Q

(Q) NOXIAN DIPLOMACY

7/6.5/6/5.5s 70/65/60/55

Long-range cast: Dashes toward an enemy champion, dealing 75 physical damage (75/100/125/150 + 100% bonus attackdamage).

Close-range cast: Stabs the target, dealing 98 physical damage (98/135/173/210 + 150% bonus attackdamage ).

If this ability kills the target, Talon restores 35~70 Health (perlevel), and the ability's cooldown is reduced by 50%. The higher Armor Pen is, the faster the dash and cast speed of this ability will be. Damage from close-range casts scales with Critical Strike Damage.

RAKE
W

(W) RAKE

9/8.5/8/7.5s 50/55/60/65

Tosses daggers in a cone at the target area, dealing 35 physical damage (35/45/55/65 + 45% bonus attackdamage ) to enemies hit.

Upon reaching maximum range, the daggers linger for 0.75 second(s) before returning, dealing 60 physical damage (60/100/140/180 + 100% bonus attackdamage) to enemies hit along the way and slowing them by 40/45/50/55% for 1 second(s).

Deals 70% damage to monsters.

ASSASSIN'S PATH
E

(E) ASSASSIN'S PATH

1s

Vaults over the terrain or structure closest to him.

Talon cannot vault over the same terrain within 135/110/85/60 second(s) of his last vault over it (cooldown per terrain decreases with Ability Haste).

SHADOW ASSAULT
R

(R) SHADOW ASSAULT

70/60/50s

First Cast: Flings out a ring of blades around himself, dealing 90 physical damage (90/130/170 + 100% bonus attackdamage ) to nearby enemies and gaining invisibility and 40/55/70% bonus Movement Speed for up to 2.5 second(s).

How to recast: Tap the ability 1 second(s) after the first cast to recast. The ability will automatically be cast again when invisibility expires or is disabled.

Recast: Exits invisibility and recalls the blades, dealing 90 physical damage (90/130/170 + 100% bonus attackdamage ) again to enemies hit along the way. Using attacks or Noxian Diplomacy to exit invisibility causes the blades to converge toward the target enemy instead.

Build Counters Counter Items Tips Con Game Plan Power Spikes

Mid TALON Build items and runes

The information below will help you get familiar with the game on the Mid Line TALON. We have prepared a items builds, runes, summoner spells and ability order for a comfortable game. Situational options for replacing items and runes are also available to you.

Key items

TIPS: Start your build with Long Sword Long Sword. Next, you should pay attention to whether your mobility champion is enough, our further actions will depend on this. If it is hard for you to dodge the enemy's skills or you want to roam on neighboring lines, then it is better to buy Boots of Speed Boots of Speed at an early stage.
Start
Long Sword Wild Rift
Long Sword

Long Sword

+12 Attack Damage

500

Core
Sterak's Gage Wild Rift
Youmuu's Ghostblade

Youmuu's Ghostblade
Increases Movement Speed

+55 Attack Damage
+15 Ability Haste

Slice:  +15 Armor Penetration.
Momentum: Moving builds Momentum, granting up to 50 Move Speed and 3-6 at 100 stacks. () Attacks removes all Momentum, but Armor Penetration will last for 3 seconds after. Stacks decay when movement is impaired.
Haste: Attacking with max Momentum grants 25% Attack Speed for 4 seconds.

3200

Youmuu's Ghostblade TIPS: Youmuu's is good on assassins and on champions who need to get in and out of fights quickly.

Boots of Dynamism Wild Rift
Boots of Dynamism

Boots of Dynamism
Attack Damage, Armor Penetration

+30 Attack Damage
+45 Move Speed.

Strike:  +10 Armor Penetration.

1400

Duskblade of Draktharr Wild Rift
Duskblade of Draktharr

Duskblade of Draktharr
Attacks deal bonus damage

+55 Attack Damage
+10 Ability Haste

Razor:  +18 Armor Penetration.
Nightstalker: The first attack against a champion deals 60-160 bonus physical damage and slows them by 99% for 0.35s (10s cooldown). Champion takedowns refresh cooldown duration.

3000

Duskblade of Draktharr TIPS: This item is best purchased on AD assassins who can attack quickly and decisively after being spotted. The large lethality boost this item provides means it is best against squishy targets. If the enemy is built more around tanks or brawlers, you may want to get a different core item.

Boots/Enchant
Boots of Dynamism Wild Rift
Boots of Dynamism

Boots of Dynamism
Attack Damage, Armor Penetration

+30 Attack Damage
+45 Move Speed.

Strike:  +10 Armor Penetration.

1400

Gluttonous Greaves Wild Rift
Gluttonous Greaves

Gluttonous Greaves
Attack Damage, Omnivamp

+35 Attack Damage
+45 Move Speed.

Conversion: +7% Omnivamp.

1400

Stasis Enchant Wild Rift
Stasis Enchant

Stasis Enchant
Turn invulnerable

Stasis (Active): Become invulnerable and untargetable for 2.5 seconds, but unable to move, attack, cast abilities or use items. (120s Cooldown)

1000

Stasis Enchant TIPS: Good against assassins and burst damage.

Е
Protobelt Enchant Wild Rift
Protobelt Enchant

Protobelt Enchant
Small dash

Protobelt (Active): Dash forward and unleash a cone of missiles that deal 70 magic damage. (60s Cooldown)
If champions or monsters are hit by more than one missile, the additional missiles deal only 10% damage.

500

Protobelt Enchant TIPS: Buy this when you need to close the gap to get on to the enemy.

Е
TIPS: Finally, for your items, you should build Youmuu's Ghostblade Youmuu's Ghostblade (Increases Movement Speed) as your first item, followed by Boots of Dynamism Boots of Dynamism (Grants Attack Damage and Armor Penetration) or Gluttonous Greaves Gluttonous Greaves (Grants Attack Damage and Omnivamp) depending on the situation. (sometimes it will still be better to build a boot as the first item, which significantly increases the mobility of your champion) the third key element in our build is Duskblade of Draktharr Duskblade of Draktharr (Attacks deal bonus damage).

Maybe now it's time to think about upgrading your boot, invest in Stasis Enchant Stasis Enchant (Turn invulnerable). You may want to replace it with Protobelt Enchant Protobelt Enchant (Small dash), it all depends on your playstyle and the situation on the battlefield.

The remaining last three items are situational, of course you can use the example builds above. But for a more effective game you will need to pay attention to the situation on the battlefield.
Example build
Sterak's Gage Wild Rift
Youmuu's Ghostblade

Youmuu's Ghostblade
Increases Movement Speed

+55 Attack Damage
+15 Ability Haste

Slice:  +15 Armor Penetration.
Momentum: Moving builds Momentum, granting up to 50 Move Speed and 3-6 at 100 stacks. () Attacks removes all Momentum, but Armor Penetration will last for 3 seconds after. Stacks decay when movement is impaired.
Haste: Attacking with max Momentum grants 25% Attack Speed for 4 seconds.

3200

Youmuu's Ghostblade TIPS: Youmuu's is good on assassins and on champions who need to get in and out of fights quickly.

Boots of Dynamism Wild Rift
Boots of Dynamism

Boots of Dynamism
Attack Damage, Armor Penetration

+30 Attack Damage
+45 Move Speed.

Strike:  +10 Armor Penetration.

1400

Duskblade of Draktharr Wild Rift
Duskblade of Draktharr

Duskblade of Draktharr
Attacks deal bonus damage

+55 Attack Damage
+10 Ability Haste

Razor:  +18 Armor Penetration.
Nightstalker: The first attack against a champion deals 60-160 bonus physical damage and slows them by 99% for 0.35s (10s cooldown). Champion takedowns refresh cooldown duration.

3000

Duskblade of Draktharr TIPS: This item is best purchased on AD assassins who can attack quickly and decisively after being spotted. The large lethality boost this item provides means it is best against squishy targets. If the enemy is built more around tanks or brawlers, you may want to get a different core item.

Trinity Force Wild Rift
Trinity Force

Trinity Force
Well-Rounded

+250 Max Health
+30 Attack Damage
+30% Attack Speed
+25 Ability Haste

Fervor: +5% Move Speed.
Spellblade: Using an ability causes the next attack used within 10 seconds to deal bonus physical damage equal to 200% base AD(1.5s Cooldown). Damage is reduced vs structures.
Valor: Attacks grant 20 Move Speed and kills grant 60 Move Speed for 2 seconds. Bonuses do not stack. Ranged champions gain halved values.

3333

Trinity Force TIPS: Offers a variety of stats. Good if your champion uses their abilities often but also auto-attacks alot.

LoL Wild Rift: Serylda's Grudge
Serylda's Grudge

Serylda's Grudge
Armor Penetration (%) and apply slows

+40 Attack Damage
+15 Ability Haste

Last Whisper:  +33% Armor Penetration .
Icy: Damaging active abilities and empowered attacks slow enemies by 30% for 1 second.

3100

Serylda's Grudge TIPS: There is a need to slow down enemy champions and improve their kiting potential. A good item to build if you want to control the pace of the fight and peel for your team.

LoL Wild Rift: Edge of Night
Edge of Night

Edge of Night
Blocks an enemy ability

+250 Max Health
+50 Attack Damage

Gouge:  +8 Armor Penetration.
Annul: Grants a spell shield that blocks the next hostile ability. This spell shield refreshes upon leaving combat with enemy champions. (35 second cooldown)

3150

Edge of Night TIPS: Defensive and offensive item, great for champions that need to engage and protect themselves from crowd control. It's most effective against champions with crucial abilities that can be blocked by its active shield, such as Ashe, Lux, Morgana.

Situational items

Buy items that will effectively counter your opponents, help you and your allies. Use this section to find out which items will be useful to you in a particular situation.
Сhange
Mortal Reminder Wild Rift
Guardian Angel Wild Rift
Maw of Malmortius Wild Rift
LoL Wild Rift: Serpent's Fang
Armor Penetration (%) and reduced enemy healing
LoL Wild Rift: Serylda's Grudge
Serylda's Grudge

Serylda's Grudge
Armor Penetration (%) and apply slows

+40 Attack Damage
+15 Ability Haste

Last Whisper:  +33% Armor Penetration .
Icy: Damaging active abilities and empowered attacks slow enemies by 30% for 1 second.

3100

Serylda's Grudge TIPS: There is a need to slow down enemy champions and improve their kiting potential. A good item to build if you want to control the pace of the fight and peel for your team.

Mortal Reminder Wild Rift
Mortal Reminder

Mortal Reminder
Armor Penetration (%) and reduced enemy healing

+30 Attack Damage
+25% Critical Rate

Last Whisper:  +33% Armor Penetration.
Sepsis: Dealing physical damage to enemy champions applies 50% Grievous Wounds for 3 seconds.

Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

3300

Mortal Reminder TIPS: Must have item versus champions with a lot of healing such as Soraka, Yuumi, Dr. Mundo or Vladimir.

Must have item versus champions with a lot of healing such as Soraka, Yuumi, Dr. Mundo or Vladimir.
Revives at death
LoL Wild Rift: Edge of Night
Edge of Night

Edge of Night
Blocks an enemy ability

+250 Max Health
+50 Attack Damage

Gouge:  +8 Armor Penetration.
Annul: Grants a spell shield that blocks the next hostile ability. This spell shield refreshes upon leaving combat with enemy champions. (35 second cooldown)

3150

Edge of Night TIPS: Defensive and offensive item, great for champions that need to engage and protect themselves from crowd control. It's most effective against champions with crucial abilities that can be blocked by its active shield, such as Ashe, Lux, Morgana.

Guardian Angel Wild Rift
Guardian Angel

Guardian Angel
Revives at death

+40 Attack Damage
+40 Armor

Resurrect: Upon taking lethal damage, restores 50% and Health и 30% Mana after 4 seconds of stasis. (210s Cooldown)

3400

Guardian Angel TIPS: Second chance in teamfights. Effective against high burst damage champions (Zed, Syndra, Zoe, etc.) and strong diving potential (Camille, Kha’Zix, Lee Sin, etc.).

Second chance in teamfights. Effective against high burst damage champions (Zed, Syndra, Zoe, etc.) and strong diving potential (Camille, Kha’Zix, Lee Sin, etc.).
Converts damage from attacks into a magic shield
LoL Wild Rift: Edge of Night
Edge of Night

Edge of Night
Blocks an enemy ability

+250 Max Health
+50 Attack Damage

Gouge:  +8 Armor Penetration.
Annul: Grants a spell shield that blocks the next hostile ability. This spell shield refreshes upon leaving combat with enemy champions. (35 second cooldown)

3150

Edge of Night TIPS: Defensive and offensive item, great for champions that need to engage and protect themselves from crowd control. It's most effective against champions with crucial abilities that can be blocked by its active shield, such as Ashe, Lux, Morgana.

Maw of Malmortius Wild Rift
Maw of Malmortius

Maw of Malmortius
Converts damage from attacks into a magic shield

+55 Attack Damage
+45 Magic Resistance
+10 Ability Haste

Demonbane: 20% of the damage that your attack deals, or 15% of the physical damage that your abilities deal is converted into a magic shield that absorbs up to 60-400 magic damage. The shield decays by 5% per second.

3000

Maw of Malmortius TIPS: Good choice against burst mages like Vex, Syndra, and Annie who can quickly take you down. It's also effective against sustained damage mages like Vladimir and Swain who rely on consistent damage over time.

Good choice against burst mages like Vex, Syndra, and Annie who can quickly take you down. It's also effective against sustained damage mages like Vladimir and Swain who rely on consistent damage over time.
Anti-Shielding
LoL Wild Rift: Serylda's Grudge
Serylda's Grudge

Serylda's Grudge
Armor Penetration (%) and apply slows

+40 Attack Damage
+15 Ability Haste

Last Whisper:  +33% Armor Penetration .
Icy: Damaging active abilities and empowered attacks slow enemies by 30% for 1 second.

3100

Serylda's Grudge TIPS: There is a need to slow down enemy champions and improve their kiting potential. A good item to build if you want to control the pace of the fight and peel for your team.

LoL Wild Rift: Serpent's Fang
Serpent's Fang

Serpent's Fang
Anti-Shielding

+50 Attack Damage
+10 Ability Haste

Stab:  +15 Armor Penetration.
Shield Reaver: Dealing damage to an enemy champion reduces any shields they gain for 3s. Melee champions apply (10% of bonus AD + 40)% shield reduction, capped at 60%; while ranged champions apply (10% of bonus AD + 25)% shield reduction, capped at 45%. When you damage an enemy who is unaffected by Shield Reaver, all shields on them are reduced by the same values.


2800

Serpent's Fang TIPS: If you're an assassin and the enemy has a lot of shields, pick this item up to make destroying their shields easier.

If you're an assassin and the enemy has a lot of shields, pick this item up to make destroying their shields easier.

Summoner Spells

If you want to use this TALON Mid build, you should take Flash Flash (Teleport a short distance) and Ignite Ignite (Ignites target enemy champion, dealing true damageand applying Grievous Wounds for the duration. Grievous Wound reduces the effectiveness of Healing) as your Summoner Spells.
Flash Wild Rift
Flash

Flash

Teleport a short distance forward or towards the aimed direction.

Cooldown: 150s

Ignite Wild Rift
Ignite

Ignite

Ignites target enemy champion, dealing 72 true damage (72–380 ) over 5 and applying 60% Grievous Wounds for the duration.

Grievous Wound reduces the effectiveness of Healing and Regeneration effects.

Cooldown: 100s

Runes BUILD

For runes, you should pick Electrocute Electrocute (Hitting a champion with successive attacks or abilities deals bonus adaptive damage.) as your keystone, followed by Gathering storm Gathering storm (Damage output increases over time.), Giant Slayer Giant Slayer (Deals more damage to an enemy champions the more bonus Health they have.) and Legend: Bloodline Legend: Bloodline (Gains Omnivamp.) in the primary tree, as well as Bone Plating Bone Plating (Reduces incoming damage.) in the secondary tree. Below you can see possible options for replacing runes.
Electrocute Wild Rift

Electrocute
Burst Damage

Within 3 seconds, hit the same enemy champion with 3 basick attacks or abilities to cause additional adaptive damage to the target.

Damage value: 40-194 () + 40% extra + 25%

Cooldown: 20-13s ()

Electrocute
Burst Damage
Hitting a champion with successive attacks or abilities deals bonus adaptive damage.
Gathering storm Wild Rift

Gathering storm
Increasing AD/AP

Every 3 minutes, gain increasing Adaptive or . Totaling: 2/5/9/14 or 4/10/18/28 based on game time.

Gathering storm
Increasing AD/AP
Damage output increases over time.
Giant Slayer Wild Rift

Giant Slayer
Takedown high health champions

Deal bonus damage based on the enemy champion’s bonus health, up to 16% bonus damage when the enemy champion has 1600 bonus health.

Giant Slayer
Takedown high health champions
Deals more damage to an enemy champions the more bonus Health they have.
Legend: Bloodline Wild rift

Legend: Bloodline
Omnivamp

Gains 1% Omnivamp . Takedown monsters, enemy champions, or minions to gain up to an additional 7% Omnivamp .

Legend: Bloodline
Omnivamp
Gains Omnivamp.
Bone Plating Wild Rift

Bone Plating
Block Combo-damage

When taking damage from a champion, the current and next 3 champion abilities or attacks against you and within 1.5s deal 30-60 () less damage.

Cooldown: 30s

Bone Plating
Block Combo-damage
Reduces incoming damage.

Skills Order

For the skill order, you want to stick with (W) (Q) (E). You can learn more about abilities order at all levels by studying the diagram below.
NOXIAN DIPLOMACY

(Q) NOXIAN DIPLOMACY

7/6.5/6/5.5s 70/65/60/55

Long-range cast: Dashes toward an enemy champion, dealing 75 physical damage (75/100/125/150 + 100% bonus attackdamage).

Close-range cast: Stabs the target, dealing 98 physical damage (98/135/173/210 + 150% bonus attackdamage ).

If this ability kills the target, Talon restores 35~70 Health (perlevel), and the ability's cooldown is reduced by 50%. The higher Armor Pen is, the faster the dash and cast speed of this ability will be. Damage from close-range casts scales with Critical Strike Damage.

(Q) NOXIAN DIPLOMACY
















RAKE

(W) RAKE

9/8.5/8/7.5s 50/55/60/65

Tosses daggers in a cone at the target area, dealing 35 physical damage (35/45/55/65 + 45% bonus attackdamage ) to enemies hit.

Upon reaching maximum range, the daggers linger for 0.75 second(s) before returning, dealing 60 physical damage (60/100/140/180 + 100% bonus attackdamage) to enemies hit along the way and slowing them by 40/45/50/55% for 1 second(s).

Deals 70% damage to monsters.

(W) RAKE
















ASSASSIN'S PATH

(E) ASSASSIN'S PATH

1s

Vaults over the terrain or structure closest to him.

Talon cannot vault over the same terrain within 135/110/85/60 second(s) of his last vault over it (cooldown per terrain decreases with Ability Haste).

(E) ASSASSIN'S PATH
















SHADOW ASSAULT

(R) SHADOW ASSAULT

70/60/50s

First Cast: Flings out a ring of blades around himself, dealing 90 physical damage (90/130/170 + 100% bonus attackdamage ) to nearby enemies and gaining invisibility and 40/55/70% bonus Movement Speed for up to 2.5 second(s).

How to recast: Tap the ability 1 second(s) after the first cast to recast. The ability will automatically be cast again when invisibility expires or is disabled.

Recast: Exits invisibility and recalls the blades, dealing 90 physical damage (90/130/170 + 100% bonus attackdamage ) again to enemies hit along the way. Using attacks or Noxian Diplomacy to exit invisibility causes the blades to converge toward the target enemy instead.

(R) SHADOW ASSAULT
















Mid TALON Counters

We have prepared lists of champions that can really annoy you during a match with the game on the Mid TALON. We have also prepared a list of champions with whom you will be comfortable being on the same team. These lists are relative and depend greatly on your level of play, the skills of your allies and opponents. Do not forget that each situation is individual!

LoL Wild Rift: TALON

Threats

Extreme
[6]
Major
[8]
Even
[13]
Minor
[7]

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Synergies

Ideal
[7]
Strong
[14]
Ok
[7]
Low
[3]

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Mid TALON Counter Items

We have prepared a list of items and spells that will help counter Mid TALON in a given situation. Buy items wisely, only if it is really necessary for a specific situation!

Armor

Items that reduce Auto Attacks (AA) / Physical Damage.
Guardian Angel Wild Rift
Guardian Angel

Guardian Angel
Revives at death

+40 Attack Damage
+40 Armor

Resurrect: Upon taking lethal damage, restores 50% and Health и 30% Mana after 4 seconds of stasis. (210s Cooldown)

3400

Guardian Angel TIPS: Second chance in teamfights. Effective against high burst damage champions (Zed, Syndra, Zoe, etc.) and strong diving potential (Camille, Kha’Zix, Lee Sin, etc.).

Randuin's Omen Wild Rift
Randuin's Omen

Randuin's Omen
Attack to heal from enemy Critical Strikes

+400 Max Health
+75 Armor

Countercurrent: When you are Critically Struck or take physical damage, gain 1 stack of Countercurrent. Each stack of Countercurrent grants 5% Critical Strike damage reduction. Stacks up to 4 times. Upon reaching full stacks, grants 20% bonus Movement Speed and slow resist equal to 20% plus 0.5% of bonus Health.

2800

Randuin's Omen TIPS: Pick the item if enemy team has a lot of physical damage, you need increased armor and you want to get an additional bonus to movement speed and resistance to slowdowns.. Effective against champions who deal consistent crit based damage like Jinx, Yasuo or Tryndamere.

Iceborn Gauntlet Wild Rift
Iceborn Gauntlet

Iceborn Gauntlet
Attacks create a slowing field

+250 Max Health
+50 Armor
+250 Max Mana
+30 Ability Haste

Spellblade: Using an ability causes your next attack within 10 seconds to deal bonus physical damage equal to (100% base AD + 25% Bonus Armor ) in an area. It also creates an icy field for 2 seconds that slows enemies inside by 30%. Armor increases the size of the icy field. (1.5s Cooldown)

Damage is reduced vs structures.

3100

Iceborn Gauntlet TIPS: Makes you tankier while slowing and dealing damage to enemies.

Dead Man's Plate Wild Rift
Dead Man's Plate

Dead Man's Plate
Increases Movement Speed

+250 Max Health
+50 Armor

Relentless: +5% Move Speed.
Momentum: Moving builds Momentum, granting up to 40 Move Speed at 100 stacks. Attacking removes all Momentum. Stacks decay when movement is impaired.
Crushing Blow: Attacks deal up to 100 bonus magic damage based on Momentum removed. Melee attacks with max Momentum slows by 50% for 1 second.

2800

Dead Man's Plate TIPS: Great for tanks and bruisers who need extra movement speed and durability. Also provides excellent burst especially in combination with spellblade items (e.g. Divine Sunderer).

Amaranth's Twinguard Wild Rift
Amaranth's Twinguard

Amaranth's Twinguard
In-combat durability

+60 Armor
+60 Magic Resistance

Endurance: Gain 1 stacks of Endurance every 1 seconds while in combat with enemy champions (max 5 stacks). At maximum stacks, gain 20% size, 20% Tenacity, and increase Armor by 30% and Magic Resistance by 30% until out of combat with champion.

3100

Amaranth's Twinguard TIPS: The item increases your stamina during combat, in addition to high defensive characteristics, it reduces the slowdown effects imposed on you. It enjoys great popularity among bruisers and tanks.

Cleanse or Block Spells

Items with ability or property to cleanse or block negative spells.
Stasis Enchant Wild Rift
Stasis Enchant

Stasis Enchant
Turn invulnerable

Stasis (Active): Become invulnerable and untargetable for 2.5 seconds, but unable to move, attack, cast abilities or use items. (120s Cooldown)

1000

Stasis Enchant TIPS: Good against assassins and burst damage.

Е

Reduces Mobility

Items that can decrease TALON mobility.
LoL Wild Rift: Serylda's Grudge
Serylda's Grudge

Serylda's Grudge
Armor Penetration (%) and apply slows

+40 Attack Damage
+15 Ability Haste

Last Whisper:  +33% Armor Penetration .
Icy: Damaging active abilities and empowered attacks slow enemies by 30% for 1 second.

3100

Serylda's Grudge TIPS: There is a need to slow down enemy champions and improve their kiting potential. A good item to build if you want to control the pace of the fight and peel for your team.

Rylai's Crystal Scepter Wild Rift
Rylai's Crystal Scepter

Rylai's Crystal Scepter
Abilities apply slows

+350 Max Health
+70 Ability Power

Icy: Damaging active abilities and empowered attacks slow enemies by 30% for 1 second.

2700

Rylai's Crystal Scepter TIPS: This item will allow you to slow the enemy whenever your abilities deal damage to them. Pick up on champions with lots of AOE.

Iceborn Gauntlet Wild Rift
Iceborn Gauntlet

Iceborn Gauntlet
Attacks create a slowing field

+250 Max Health
+50 Armor
+250 Max Mana
+30 Ability Haste

Spellblade: Using an ability causes your next attack within 10 seconds to deal bonus physical damage equal to (100% base AD + 25% Bonus Armor ) in an area. It also creates an icy field for 2 seconds that slows enemies inside by 30%. Armor increases the size of the icy field. (1.5s Cooldown)

Damage is reduced vs structures.

3100

Iceborn Gauntlet TIPS: Makes you tankier while slowing and dealing damage to enemies.

Reveals the Enemy

Items that help detect invisible enemies or enemies out of sight.
Trinket: Sweepieng Lens
Trinket: Sweepieng Lens

Trinket: Sweepieng Lens

Scans around you, warning against hidden enemies, revealing invisible traps and revealing/disabling nearby enemy wards for 10 seconds.

Cooldown: 75s

Trinket: Control Ward
Trinket: Control Ward

Trinket: Control Ward

Places a visible ward that grants vision and reveals nearby wards, traps and camouflaged champions.

Tap castinbg prioritizes placing wards in brush you are within range of walking towards.

Cooldown: 100s

Mid TALON Tips

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Mid TALON Strengths and Weaknesses

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Mid TALON Strategy and Tactics

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Mid TALON Power Spikes

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Build Counters Counter Items Tips Con Game Plan Power Spikes Jungle Path

Jungle TALON Build items and runes

The information below will help you get familiar with the game on the Jungle Line TALON. We have prepared a items builds, runes, summoner spells and ability order for a comfortable game. Situational options for replacing items and runes are also available to you.

Key items

TIPS: Start your build with Long Sword Long Sword. Next, you should pay attention to whether your mobility champion is enough, our further actions will depend on this. If it is hard for you to dodge the enemy's skills or you want to roam on neighboring lines, then it is better to buy Boots of Speed Boots of Speed at an early stage.
Start
Long Sword Wild Rift
Long Sword

Long Sword

+12 Attack Damage

500

Core
Sterak's Gage Wild Rift
Youmuu's Ghostblade

Youmuu's Ghostblade
Increases Movement Speed

+55 Attack Damage
+15 Ability Haste

Slice:  +15 Armor Penetration.
Momentum: Moving builds Momentum, granting up to 50 Move Speed and 3-6 at 100 stacks. () Attacks removes all Momentum, but Armor Penetration will last for 3 seconds after. Stacks decay when movement is impaired.
Haste: Attacking with max Momentum grants 25% Attack Speed for 4 seconds.

3200

Youmuu's Ghostblade TIPS: Youmuu's is good on assassins and on champions who need to get in and out of fights quickly.

Boots of Dynamism Wild Rift
Boots of Dynamism

Boots of Dynamism
Attack Damage, Armor Penetration

+30 Attack Damage
+45 Move Speed.

Strike:  +10 Armor Penetration.

1400

Duskblade of Draktharr Wild Rift
Duskblade of Draktharr

Duskblade of Draktharr
Attacks deal bonus damage

+55 Attack Damage
+10 Ability Haste

Razor:  +18 Armor Penetration.
Nightstalker: The first attack against a champion deals 60-160 bonus physical damage and slows them by 99% for 0.35s (10s cooldown). Champion takedowns refresh cooldown duration.

3000

Duskblade of Draktharr TIPS: This item is best purchased on AD assassins who can attack quickly and decisively after being spotted. The large lethality boost this item provides means it is best against squishy targets. If the enemy is built more around tanks or brawlers, you may want to get a different core item.

Boots/Enchant
Boots of Dynamism Wild Rift
Boots of Dynamism

Boots of Dynamism
Attack Damage, Armor Penetration

+30 Attack Damage
+45 Move Speed.

Strike:  +10 Armor Penetration.

1400

Gluttonous Greaves Wild Rift
Gluttonous Greaves

Gluttonous Greaves
Attack Damage, Omnivamp

+35 Attack Damage
+45 Move Speed.

Conversion: +7% Omnivamp.

1400

Protobelt Enchant Wild Rift
Protobelt Enchant

Protobelt Enchant
Small dash

Protobelt (Active): Dash forward and unleash a cone of missiles that deal 70 magic damage. (60s Cooldown)
If champions or monsters are hit by more than one missile, the additional missiles deal only 10% damage.

500

Protobelt Enchant TIPS: Buy this when you need to close the gap to get on to the enemy.

Е
Stasis Enchant Wild Rift
Stasis Enchant

Stasis Enchant
Turn invulnerable

Stasis (Active): Become invulnerable and untargetable for 2.5 seconds, but unable to move, attack, cast abilities or use items. (120s Cooldown)

1000

Stasis Enchant TIPS: Good against assassins and burst damage.

Е
TIPS: Finally, for your items, you should build Youmuu's Ghostblade Youmuu's Ghostblade (Increases Movement Speed) as your first item, followed by Boots of Dynamism Boots of Dynamism (Grants Attack Damage and Armor Penetration) or Gluttonous Greaves Gluttonous Greaves (Grants Attack Damage and Omnivamp) depending on the situation. (sometimes it will still be better to build a boot as the first item, which significantly increases the mobility of your champion) the third key element in our build is Duskblade of Draktharr Duskblade of Draktharr (Attacks deal bonus damage).

Maybe now it's time to think about upgrading your boot, invest in Protobelt Enchant Protobelt Enchant (Small dash). You may want to replace it with Stasis Enchant Stasis Enchant (Turn invulnerable), it all depends on your playstyle and the situation on the battlefield.

The remaining last three items are situational, of course you can use the example builds above. But for a more effective game you will need to pay attention to the situation on the battlefield.
Example build
Sterak's Gage Wild Rift
Youmuu's Ghostblade

Youmuu's Ghostblade
Increases Movement Speed

+55 Attack Damage
+15 Ability Haste

Slice:  +15 Armor Penetration.
Momentum: Moving builds Momentum, granting up to 50 Move Speed and 3-6 at 100 stacks. () Attacks removes all Momentum, but Armor Penetration will last for 3 seconds after. Stacks decay when movement is impaired.
Haste: Attacking with max Momentum grants 25% Attack Speed for 4 seconds.

3200

Youmuu's Ghostblade TIPS: Youmuu's is good on assassins and on champions who need to get in and out of fights quickly.

Boots of Dynamism Wild Rift
Boots of Dynamism

Boots of Dynamism
Attack Damage, Armor Penetration

+30 Attack Damage
+45 Move Speed.

Strike:  +10 Armor Penetration.

1400

Duskblade of Draktharr Wild Rift
Duskblade of Draktharr

Duskblade of Draktharr
Attacks deal bonus damage

+55 Attack Damage
+10 Ability Haste

Razor:  +18 Armor Penetration.
Nightstalker: The first attack against a champion deals 60-160 bonus physical damage and slows them by 99% for 0.35s (10s cooldown). Champion takedowns refresh cooldown duration.

3000

Duskblade of Draktharr TIPS: This item is best purchased on AD assassins who can attack quickly and decisively after being spotted. The large lethality boost this item provides means it is best against squishy targets. If the enemy is built more around tanks or brawlers, you may want to get a different core item.

Trinity Force Wild Rift
Trinity Force

Trinity Force
Well-Rounded

+250 Max Health
+30 Attack Damage
+30% Attack Speed
+25 Ability Haste

Fervor: +5% Move Speed.
Spellblade: Using an ability causes the next attack used within 10 seconds to deal bonus physical damage equal to 200% base AD(1.5s Cooldown). Damage is reduced vs structures.
Valor: Attacks grant 20 Move Speed and kills grant 60 Move Speed for 2 seconds. Bonuses do not stack. Ranged champions gain halved values.

3333

Trinity Force TIPS: Offers a variety of stats. Good if your champion uses their abilities often but also auto-attacks alot.

LoL Wild Rift: Serylda's Grudge
Serylda's Grudge

Serylda's Grudge
Armor Penetration (%) and apply slows

+40 Attack Damage
+15 Ability Haste

Last Whisper:  +33% Armor Penetration .
Icy: Damaging active abilities and empowered attacks slow enemies by 30% for 1 second.

3100

Serylda's Grudge TIPS: There is a need to slow down enemy champions and improve their kiting potential. A good item to build if you want to control the pace of the fight and peel for your team.

LoL Wild Rift: Edge of Night
Edge of Night

Edge of Night
Blocks an enemy ability

+250 Max Health
+50 Attack Damage

Gouge:  +8 Armor Penetration.
Annul: Grants a spell shield that blocks the next hostile ability. This spell shield refreshes upon leaving combat with enemy champions. (35 second cooldown)

3150

Edge of Night TIPS: Defensive and offensive item, great for champions that need to engage and protect themselves from crowd control. It's most effective against champions with crucial abilities that can be blocked by its active shield, such as Ashe, Lux, Morgana.

Situational items

Buy items that will effectively counter your opponents, help you and your allies. Use this section to find out which items will be useful to you in a particular situation.
Сhange
Mortal Reminder Wild Rift
Guardian Angel Wild Rift
Maw of Malmortius Wild Rift
LoL Wild Rift: Serpent's Fang
Armor Penetration (%) and reduced enemy healing
LoL Wild Rift: Serylda's Grudge
Serylda's Grudge

Serylda's Grudge
Armor Penetration (%) and apply slows

+40 Attack Damage
+15 Ability Haste

Last Whisper:  +33% Armor Penetration .
Icy: Damaging active abilities and empowered attacks slow enemies by 30% for 1 second.

3100

Serylda's Grudge TIPS: There is a need to slow down enemy champions and improve their kiting potential. A good item to build if you want to control the pace of the fight and peel for your team.

Mortal Reminder Wild Rift
Mortal Reminder

Mortal Reminder
Armor Penetration (%) and reduced enemy healing

+30 Attack Damage
+25% Critical Rate

Last Whisper:  +33% Armor Penetration.
Sepsis: Dealing physical damage to enemy champions applies 50% Grievous Wounds for 3 seconds.

Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

3300

Mortal Reminder TIPS: Must have item versus champions with a lot of healing such as Soraka, Yuumi, Dr. Mundo or Vladimir.

Must have item versus champions with a lot of healing such as Soraka, Yuumi, Dr. Mundo or Vladimir.
Revives at death
LoL Wild Rift: Edge of Night
Edge of Night

Edge of Night
Blocks an enemy ability

+250 Max Health
+50 Attack Damage

Gouge:  +8 Armor Penetration.
Annul: Grants a spell shield that blocks the next hostile ability. This spell shield refreshes upon leaving combat with enemy champions. (35 second cooldown)

3150

Edge of Night TIPS: Defensive and offensive item, great for champions that need to engage and protect themselves from crowd control. It's most effective against champions with crucial abilities that can be blocked by its active shield, such as Ashe, Lux, Morgana.

Guardian Angel Wild Rift
Guardian Angel

Guardian Angel
Revives at death

+40 Attack Damage
+40 Armor

Resurrect: Upon taking lethal damage, restores 50% and Health и 30% Mana after 4 seconds of stasis. (210s Cooldown)

3400

Guardian Angel TIPS: Second chance in teamfights. Effective against high burst damage champions (Zed, Syndra, Zoe, etc.) and strong diving potential (Camille, Kha’Zix, Lee Sin, etc.).

Second chance in teamfights. Effective against high burst damage champions (Zed, Syndra, Zoe, etc.) and strong diving potential (Camille, Kha’Zix, Lee Sin, etc.).
Converts damage from attacks into a magic shield
LoL Wild Rift: Edge of Night
Edge of Night

Edge of Night
Blocks an enemy ability

+250 Max Health
+50 Attack Damage

Gouge:  +8 Armor Penetration.
Annul: Grants a spell shield that blocks the next hostile ability. This spell shield refreshes upon leaving combat with enemy champions. (35 second cooldown)

3150

Edge of Night TIPS: Defensive and offensive item, great for champions that need to engage and protect themselves from crowd control. It's most effective against champions with crucial abilities that can be blocked by its active shield, such as Ashe, Lux, Morgana.

Maw of Malmortius Wild Rift
Maw of Malmortius

Maw of Malmortius
Converts damage from attacks into a magic shield

+55 Attack Damage
+45 Magic Resistance
+10 Ability Haste

Demonbane: 20% of the damage that your attack deals, or 15% of the physical damage that your abilities deal is converted into a magic shield that absorbs up to 60-400 magic damage. The shield decays by 5% per second.

3000

Maw of Malmortius TIPS: Good choice against burst mages like Vex, Syndra, and Annie who can quickly take you down. It's also effective against sustained damage mages like Vladimir and Swain who rely on consistent damage over time.

Good choice against burst mages like Vex, Syndra, and Annie who can quickly take you down. It's also effective against sustained damage mages like Vladimir and Swain who rely on consistent damage over time.
Anti-Shielding
LoL Wild Rift: Serylda's Grudge
Serylda's Grudge

Serylda's Grudge
Armor Penetration (%) and apply slows

+40 Attack Damage
+15 Ability Haste

Last Whisper:  +33% Armor Penetration .
Icy: Damaging active abilities and empowered attacks slow enemies by 30% for 1 second.

3100

Serylda's Grudge TIPS: There is a need to slow down enemy champions and improve their kiting potential. A good item to build if you want to control the pace of the fight and peel for your team.

LoL Wild Rift: Serpent's Fang
Serpent's Fang

Serpent's Fang
Anti-Shielding

+50 Attack Damage
+10 Ability Haste

Stab:  +15 Armor Penetration.
Shield Reaver: Dealing damage to an enemy champion reduces any shields they gain for 3s. Melee champions apply (10% of bonus AD + 40)% shield reduction, capped at 60%; while ranged champions apply (10% of bonus AD + 25)% shield reduction, capped at 45%. When you damage an enemy who is unaffected by Shield Reaver, all shields on them are reduced by the same values.


2800

Serpent's Fang TIPS: If you're an assassin and the enemy has a lot of shields, pick this item up to make destroying their shields easier.

If you're an assassin and the enemy has a lot of shields, pick this item up to make destroying their shields easier.

Summoner Spells

If you want to use this TALON Jungle build, you should take Flash Flash (Teleport a short distance) and Smite Smite as your Summoner Spells.
Flash Wild Rift
Flash

Flash

Teleport a short distance forward or towards the aimed direction.

Cooldown: 150s

Smite Wild Rift
Smite

Smite

Deal 600 true damage to monsters, epic monsters or enemy minions, and restore 127 Health (70 + 10%) when smite a monster. Smite can be upgraded to Chilling Smite after being used 3 times.


Jungle Expertise:

+20% bonus gold and 20% bonus XP from jungle monsters, but temporarily earn 60% less gold and XP from minions.

+15% bonus basic attack damage and +30% bonus ability damage to jungle monsters.

Restore 40 Health over 5 seconds when dealing damage to jungle monsters.

Restore 4 Mana every second while in the jungle or river.

Gains one charge every 45 seconds, up to a max of 2.

Cooldown: 10s

Сhilling Smite Wild Rift
Сhilling Smite

Сhilling Smite

Deal 800 true damage to a large or epic monster or minion. Smiting monsters restore 152 Health (70 + 10%).

Against champions: Deal 70 true damage (38 to 184) ato enemy Champions and steals 25% of their Movement Speed for 2 seconds.

Cooldown: 10s

Runes BUILD

For runes, you should pick First Strike First Strike (Obtains gold and bonus damage when initiate deals damage.) as your keystone, followed by Gathering storm Gathering storm (Damage output increases over time.), Giant Slayer Giant Slayer (Deals more damage to an enemy champions the more bonus Health they have.) and Legend: Bloodline Legend: Bloodline (Gains Omnivamp.) in the primary tree, as well as Sudden Impact Sudden Impact (After dashing or exiting invisibility/stealth, your next damaging attack or ability deals true damage on hit.) in the secondary tree. Below you can see possible options for replacing runes.
First Strike Wild Rift

First Strike
Bonus Gold, Bonus Damage

0.25s after engaging an enemy champion in combat, dealing damage to them grants 10 gold and a First Strike effect that lasts 3s to you, allowing you to deal 8% bonus true damage to the enemy champion. Once the effect has ended, gain gold according to the bonus damage dealt (melee: 100% /ranged: 85%) during the effect.

Cooldown: 20s

First Strike
Bonus Gold, Bonus Damage
Obtains gold and bonus damage when initiate deals damage.
Gathering storm Wild Rift

Gathering storm
Increasing AD/AP

Every 3 minutes, gain increasing Adaptive or . Totaling: 2/5/9/14 or 4/10/18/28 based on game time.

Gathering storm
Increasing AD/AP
Damage output increases over time.
Giant Slayer Wild Rift

Giant Slayer
Takedown high health champions

Deal bonus damage based on the enemy champion’s bonus health, up to 16% bonus damage when the enemy champion has 1600 bonus health.

Giant Slayer
Takedown high health champions
Deals more damage to an enemy champions the more bonus Health they have.
Legend: Bloodline Wild rift

Legend: Bloodline
Omnivamp

Gains 1% Omnivamp . Takedown monsters, enemy champions, or minions to gain up to an additional 7% Omnivamp .

Legend: Bloodline
Omnivamp
Gains Omnivamp.
Sudden Impact Wild Rift

Sudden Impact
Bonus Damage

For 4 seconds after exiting stealth or using a dash, leap, blink, or teleport, damaging an enemy champion additionally deals 10-80 true damage.

Cooldown: 10s

Sudden Impact
Bonus Damage
After dashing or exiting invisibility/stealth, your next damaging attack or ability deals true damage on hit.

Skills Order

For the skill order, you want to stick with (W) (Q) (E). You can learn more about abilities order at all levels by studying the diagram below.
NOXIAN DIPLOMACY

(Q) NOXIAN DIPLOMACY

7/6.5/6/5.5s 70/65/60/55

Long-range cast: Dashes toward an enemy champion, dealing 75 physical damage (75/100/125/150 + 100% bonus attackdamage).

Close-range cast: Stabs the target, dealing 98 physical damage (98/135/173/210 + 150% bonus attackdamage ).

If this ability kills the target, Talon restores 35~70 Health (perlevel), and the ability's cooldown is reduced by 50%. The higher Armor Pen is, the faster the dash and cast speed of this ability will be. Damage from close-range casts scales with Critical Strike Damage.

(Q) NOXIAN DIPLOMACY
















RAKE

(W) RAKE

9/8.5/8/7.5s 50/55/60/65

Tosses daggers in a cone at the target area, dealing 35 physical damage (35/45/55/65 + 45% bonus attackdamage ) to enemies hit.

Upon reaching maximum range, the daggers linger for 0.75 second(s) before returning, dealing 60 physical damage (60/100/140/180 + 100% bonus attackdamage) to enemies hit along the way and slowing them by 40/45/50/55% for 1 second(s).

Deals 70% damage to monsters.

(W) RAKE
















ASSASSIN'S PATH

(E) ASSASSIN'S PATH

1s

Vaults over the terrain or structure closest to him.

Talon cannot vault over the same terrain within 135/110/85/60 second(s) of his last vault over it (cooldown per terrain decreases with Ability Haste).

(E) ASSASSIN'S PATH
















SHADOW ASSAULT

(R) SHADOW ASSAULT

70/60/50s

First Cast: Flings out a ring of blades around himself, dealing 90 physical damage (90/130/170 + 100% bonus attackdamage ) to nearby enemies and gaining invisibility and 40/55/70% bonus Movement Speed for up to 2.5 second(s).

How to recast: Tap the ability 1 second(s) after the first cast to recast. The ability will automatically be cast again when invisibility expires or is disabled.

Recast: Exits invisibility and recalls the blades, dealing 90 physical damage (90/130/170 + 100% bonus attackdamage ) again to enemies hit along the way. Using attacks or Noxian Diplomacy to exit invisibility causes the blades to converge toward the target enemy instead.

(R) SHADOW ASSAULT
















Jungle TALON Counters

We have prepared lists of champions that can really annoy you during a match with the game on the Jungle TALON. We have also prepared a list of champions with whom you will be comfortable being on the same team. These lists are relative and depend greatly on your level of play, the skills of your allies and opponents. Do not forget that each situation is individual!

LoL Wild Rift: TALON

Threats

Extreme
[3]
Major
[4]
Even
[14]
Minor
[4]

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Synergies

Ideal
[10]
Strong
[13]
Ok
[8]
Low
[2]

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Jungle TALON Counter Items

We have prepared a list of items and spells that will help counter Jungle TALON in a given situation. Buy items wisely, only if it is really necessary for a specific situation!

Armor

Items that reduce Auto Attacks (AA) / Physical Damage.
Guardian Angel Wild Rift
Guardian Angel

Guardian Angel
Revives at death

+40 Attack Damage
+40 Armor

Resurrect: Upon taking lethal damage, restores 50% and Health и 30% Mana after 4 seconds of stasis. (210s Cooldown)

3400

Guardian Angel TIPS: Second chance in teamfights. Effective against high burst damage champions (Zed, Syndra, Zoe, etc.) and strong diving potential (Camille, Kha’Zix, Lee Sin, etc.).

Randuin's Omen Wild Rift
Randuin's Omen

Randuin's Omen
Attack to heal from enemy Critical Strikes

+400 Max Health
+75 Armor

Countercurrent: When you are Critically Struck or take physical damage, gain 1 stack of Countercurrent. Each stack of Countercurrent grants 5% Critical Strike damage reduction. Stacks up to 4 times. Upon reaching full stacks, grants 20% bonus Movement Speed and slow resist equal to 20% plus 0.5% of bonus Health.

2800

Randuin's Omen TIPS: Pick the item if enemy team has a lot of physical damage, you need increased armor and you want to get an additional bonus to movement speed and resistance to slowdowns.. Effective against champions who deal consistent crit based damage like Jinx, Yasuo or Tryndamere.

Iceborn Gauntlet Wild Rift
Iceborn Gauntlet

Iceborn Gauntlet
Attacks create a slowing field

+250 Max Health
+50 Armor
+250 Max Mana
+30 Ability Haste

Spellblade: Using an ability causes your next attack within 10 seconds to deal bonus physical damage equal to (100% base AD + 25% Bonus Armor ) in an area. It also creates an icy field for 2 seconds that slows enemies inside by 30%. Armor increases the size of the icy field. (1.5s Cooldown)

Damage is reduced vs structures.

3100

Iceborn Gauntlet TIPS: Makes you tankier while slowing and dealing damage to enemies.

Dead Man's Plate Wild Rift
Dead Man's Plate

Dead Man's Plate
Increases Movement Speed

+250 Max Health
+50 Armor

Relentless: +5% Move Speed.
Momentum: Moving builds Momentum, granting up to 40 Move Speed at 100 stacks. Attacking removes all Momentum. Stacks decay when movement is impaired.
Crushing Blow: Attacks deal up to 100 bonus magic damage based on Momentum removed. Melee attacks with max Momentum slows by 50% for 1 second.

2800

Dead Man's Plate TIPS: Great for tanks and bruisers who need extra movement speed and durability. Also provides excellent burst especially in combination with spellblade items (e.g. Divine Sunderer).

Amaranth's Twinguard Wild Rift
Amaranth's Twinguard

Amaranth's Twinguard
In-combat durability

+60 Armor
+60 Magic Resistance

Endurance: Gain 1 stacks of Endurance every 1 seconds while in combat with enemy champions (max 5 stacks). At maximum stacks, gain 20% size, 20% Tenacity, and increase Armor by 30% and Magic Resistance by 30% until out of combat with champion.

3100

Amaranth's Twinguard TIPS: The item increases your stamina during combat, in addition to high defensive characteristics, it reduces the slowdown effects imposed on you. It enjoys great popularity among bruisers and tanks.

Cleanse or Block Spells

Items with ability or property to cleanse or block negative spells.
Stasis Enchant Wild Rift
Stasis Enchant

Stasis Enchant
Turn invulnerable

Stasis (Active): Become invulnerable and untargetable for 2.5 seconds, but unable to move, attack, cast abilities or use items. (120s Cooldown)

1000

Stasis Enchant TIPS: Good against assassins and burst damage.

Е

Reduces Mobility

Items that can decrease TALON mobility.
LoL Wild Rift: Serylda's Grudge
Serylda's Grudge

Serylda's Grudge
Armor Penetration (%) and apply slows

+40 Attack Damage
+15 Ability Haste

Last Whisper:  +33% Armor Penetration .
Icy: Damaging active abilities and empowered attacks slow enemies by 30% for 1 second.

3100

Serylda's Grudge TIPS: There is a need to slow down enemy champions and improve their kiting potential. A good item to build if you want to control the pace of the fight and peel for your team.

Rylai's Crystal Scepter Wild Rift
Rylai's Crystal Scepter

Rylai's Crystal Scepter
Abilities apply slows

+350 Max Health
+70 Ability Power

Icy: Damaging active abilities and empowered attacks slow enemies by 30% for 1 second.

2700

Rylai's Crystal Scepter TIPS: This item will allow you to slow the enemy whenever your abilities deal damage to them. Pick up on champions with lots of AOE.

Iceborn Gauntlet Wild Rift
Iceborn Gauntlet

Iceborn Gauntlet
Attacks create a slowing field

+250 Max Health
+50 Armor
+250 Max Mana
+30 Ability Haste

Spellblade: Using an ability causes your next attack within 10 seconds to deal bonus physical damage equal to (100% base AD + 25% Bonus Armor ) in an area. It also creates an icy field for 2 seconds that slows enemies inside by 30%. Armor increases the size of the icy field. (1.5s Cooldown)

Damage is reduced vs structures.

3100

Iceborn Gauntlet TIPS: Makes you tankier while slowing and dealing damage to enemies.

Reveals the Enemy

Items that help detect invisible enemies or enemies out of sight.
Trinket: Sweepieng Lens
Trinket: Sweepieng Lens

Trinket: Sweepieng Lens

Scans around you, warning against hidden enemies, revealing invisible traps and revealing/disabling nearby enemy wards for 10 seconds.

Cooldown: 75s

Trinket: Control Ward
Trinket: Control Ward

Trinket: Control Ward

Places a visible ward that grants vision and reveals nearby wards, traps and camouflaged champions.

Tap castinbg prioritizes placing wards in brush you are within range of walking towards.

Cooldown: 100s

Jungle TALON Tips

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Jungle TALON Strengths and Weaknesses

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Jungle TALON Strategy and Tactics

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Jungle TALON Power Spikes

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TALON Jungle Pathing

Jungle Pathing represents the choices Junglers make in regards to when and where to gank. These choices include how they involve farming camps and buffs between their ganks, anticipating counterganks, and looking for opportunities to invade. It involves understanding the different abilities the champions in the game have and how they interact, as well as the overall interactions between the two team compositions.

full clear with a Blue Buff start

Gromp
Monster
ABOUT
Spawn time: 20 second(s) into game.
Respawn interval: 110 second(s).

REWARDS
Earn XP and gold upon defeating them.

2

Blue Sentinel
Large Monster
ABOUT
Spawn time: 20 second(s) into game.
Respawn interval: 150 second(s).
The Blue Sentinel, sometimes called the blue buff, is a common starting monster for junglers thanks to its powerful Crest of Insight buff.

REWARDS
Upon dealing the killing blow to the Blue Sentinel, the player will receive the Crest of Insight Buff effect that lasts 90 seconds. Recover an amount of Mana or Energy every second.

Get 15 Ability Haste.

When a player who possesses the Crest of Insight buff is defeated by an enemy champion, the buff is transferred to the champion who defeated that player.

1

Greater Murk Wolf
Monster
ABOUT
Spawn time: 20 second(s) into game.
Respawn interval: 110 second(s).
Wolves tend to be easier and safer to bees at than other monsters. They are commonly s ight by junglers when passing by or while the higher priority monsters are respawning.

REWARDS
Earn XP and gold upon defeating them.

3

Crimson Raptor
Monster
ABOUT
Spawn time: 20 second(s) into game.
Respawn interval: 110 second(s).
Crimson raptors deal surprising damage t but the small ones can be quickly dispatched. Junglers commonly seek them out while pre| to gank the middle lane or while waiting for hi; priority monsters to spawn.

REWARDS
Earn XP and gold upon defeating them.

4

Red Brambleback
Large Monster
ABOUT
Spawn time: 20 second(s) into game.
Respawn interval: 150 second(s).
After completing the final strike to the Red Brambleback, you can obtain the Crest of Cinders buff effect; when the player with this buff is defeated, the buff effect will be transferred to the enemy champion who defeated them.

REWARDS
Upon dealing the killing blow to the Red Brambleback, the player will receive the Crest of Cinders Buff that lasts 90 seconds.

For Melee Champions, basic attacks burn targets on hit, reducing their movement speed by 20% for 3 seconds, and dealing True Damage every second. For non-Champion units, this only deals 50% of the burn damage.

For Ranged Champions, basic attacks burn targets on hit, reducing their Movement Speed by 6% for 3 seconds, and dealing True Damage every second. For non-Champion units, this only deals 50% of the burn damage.

When a player who possesses the Crest of Cinders buff is defeated by an enemy champion, the bufs is transferred to the champion who defeated player.

5

Ancient Krug
Monster
ABOUT
Spawn time: 20 second(s) into game.
Respawn interval: 110 second(s).
Ancient Krugs split into two upon defeat until they are so small they can split no more. Junglers oftem fight these monsters for extra gold and XP while waiting for gank opportunities or higher priority monster spawns.

REWARDS
Earn XP and gold upon defeating them.

6

Rift Scuttler
Large Monster
ABOUT
Spawn time: 85 second(s) into game.
Respawn interval: 120 second(s).

REWARDS
The Rift Scuttler grants XP and gold on takedown. A Speed Shrine also spawns at a fixed location on the same side of the river which provides the following buffs to your team:

Grants vision of the area.
Vision radius: 4.5m. Enemy champions who pass through this area will be maked and revealed.

Allied champions who pass through the area receive a 40% out-of-co Movement Speed boost for 2 second(s).

7
GANK
GANK

The Talon Jungle Path is a full camp clear with a start on the Blue Buff. Most high elo players have been doing this pathing and so far it has proven to be very successful. Talon players start killing the Blue Sentinel with (W) RAKE unlocked at level one. The level two spell is going to be (Q) NOXIAN DIPLOMACY which grants Talon a lot more single target damage, allowing him to clear the Gromp and Murk Wolves with ease. Killing these grants the Talon player level three, unlocking (E) ASSASSIN'S PATH and allowing him to jump over walls to get to jungle monsters much quicker. The goal is to kill Raptors, Red Buff and Krugs which will grant Talon level four— upgrading (W) RAKE for more AoE damage! Talon has quick jungle clear speed. Talon player is able to arrive to the river Scuttler just in time for it to spawn. Clearing the Scuttler allows Talon to rotate into a gank onto one of connected lanes or invade the enemy's jungle to gain an even higher xp and gold advantage.

Talon is currently among the easiest junglers in the game (initial clear-wise) and he gets to the river just in time for Scuttler which not many junglers can do if they full clear.

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Wild Rift TALON Ability and Tips

BLADE'S ENDBLADE'S END
P
NOXIAN DIPLOMACYNOXIAN DIPLOMACY
Q
RAKERAKE
W
ASSASSIN'S PATHASSASSIN'S PATH
E
SHADOW ASSAULTSHADOW ASSAULT
R

(PASSIVE) BLADE'S END

BLADE'S END

Talon's abilities apply a stack of Wound to enemy champions and large monsters hit for 6 second(s), stacking up to 3 time(s). Damaging the same target again resets Wound duration. When Talon attacks a target with 3 stack(s) of Wound, all Wound stacks are consumed to send the target into a bleeding state, dealing 80~280 physical damage (80 perlevel + 210% bonus attackdamage) over 2 second(s).

Monsters are dealt 90% of this damage.

The target will not gain Wound stacks during this period. If an enemy champion is killed while bleeding, Talon gains bonus Movement Speed that decays over 2 second(s).

Ability Tips

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Video

(Q) NOXIAN DIPLOMACY

NOXIAN DIPLOMACY

7/6.5/6/5.5s 70/65/60/55

Long-range cast: Dashes toward an enemy champion, dealing 75 physical damage (75/100/125/150 + 100% bonus attackdamage).

Close-range cast: Stabs the target, dealing 98 physical damage (98/135/173/210 + 150% bonus attackdamage ).

If this ability kills the target, Talon restores 35~70 Health (perlevel), and the ability's cooldown is reduced by 50%. The higher Armor Pen is, the faster the dash and cast speed of this ability will be. Damage from close-range casts scales with Critical Strike Damage.

Ability Tips

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Video

(W) RAKE

RAKE

9/8.5/8/7.5s 50/55/60/65

Tosses daggers in a cone at the target area, dealing 35 physical damage (35/45/55/65 + 45% bonus attackdamage ) to enemies hit.

Upon reaching maximum range, the daggers linger for 0.75 second(s) before returning, dealing 60 physical damage (60/100/140/180 + 100% bonus attackdamage) to enemies hit along the way and slowing them by 40/45/50/55% for 1 second(s).

Deals 70% damage to monsters.

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Video

(E) ASSASSIN'S PATH

ASSASSIN'S PATH

1s

Vaults over the terrain or structure closest to him.

Talon cannot vault over the same terrain within 135/110/85/60 second(s) of his last vault over it (cooldown per terrain decreases with Ability Haste).

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(R) SHADOW ASSAULT

SHADOW ASSAULT

70/60/50s

First Cast: Flings out a ring of blades around himself, dealing 90 physical damage (90/130/170 + 100% bonus attackdamage ) to nearby enemies and gaining invisibility and 40/55/70% bonus Movement Speed for up to 2.5 second(s).

How to recast: Tap the ability 1 second(s) after the first cast to recast. The ability will automatically be cast again when invisibility expires or is disabled.

Recast: Exits invisibility and recalls the blades, dealing 90 physical damage (90/130/170 + 100% bonus attackdamage ) again to enemies hit along the way. Using attacks or Noxian Diplomacy to exit invisibility causes the blades to converge toward the target enemy instead.

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Wild Rift TALON Skills Combo

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Wild Rift TALON Video

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Talon is the knife in the darkness, a merciless killer able to strike without warning and escape before any alarm is raised. He carved out a dangerous reputation on the brutal streets of Noxus, where he was forced to fight, kill, and steal to survive. Adopted by the notorious Du Couteau family, he now plies his deadly trade at the empire's command, assassinating enemy leaders, captains, and heroes… as well as any Noxian foolish enough to earn the scorn of their masters.

TALON Change history

BUFFED 16 JAN 2025 (PATCH 6.0A)

(W) RAKE
Damage of returning blades: 60/100/140/180+90% bonus Attack Damage → 60/100/140/180+100% bonus Attack Damage.

(R) SHADOW ASSAULT
Damage: 80/120/160/+90% bonus Attack Damage → 90/130/170/+100% bonus Attack Damage.
 ADJUSTED 09 JAN 2025 (PATCH 6.0)

BASE STATS
Base Health: 630 → 660.
Health per level: 115 → 128.
Armor per level: 4.3 → 4.5.
Magic Resist per level: 1.6 → 2.
NERFED 05 DEC 2024 (PATCH 5.3C)

(Q) NOXIAN DIPLOMACY
Cooldown: 6/5.5/5/4.5s → 7/6.5/6/5.5s.

(R) SHADOW ASSAULT
Cooldown: 60/50/40s → 70/60/50s.
NERFED 01 AUG 2024 (PATCH 5.2A)

(W) RAKE
Sending damage: 50/60/70/80 + 45% bonus Attack Damage → 35/45/55/65 + 45% bonus Attack Damage.
Returning damage: 50/90/130/170 + 90% bonus Attack Damage → 60/100/140/180 + 90% bonus Attack Damage.

(E) ASSASSIN'S PATH
Cooldown of vaulting over the same terrain or structure: 110/90/70/50s → 135/110/85/60s.
NERFED 16 MAY 2024 (PATCH 5.1B)

(Q) NOXIAN DIPLOMACY
Ranged damage: 95/120/145/170 + 100% bonus AD → 75/100/125/150 + 100% bonus AD.
Health regeneration from taking down enemies: 10~70 → 35~70.

(W) RAKE
Damage of the first phase: 60/70/80/90 + 50% bonus AD → 50/60/70/80 + 45% bonus AD.
Damage of the second phase: 60/100/140/180 + 90% bonus AD → 50/90/130/170 + 90% bonus AD.
NERFED 10 APR 2024 (PATCH 5.1)

BASE STATS
[New] Damage to monsters: 70%.
 ADJUSTED 14 MAR 2024 (PATCH 5.0C)

(PASSIVE) BLADE'S END
Damage to monsters: 120% → 90%.

(E) ASSASSIN'S PATH
Increase Talon’s speed of vaulting over terrains and turrets by 10%.
BUFFED 28 FEB 2024 (PATCH 5.0B)

BASE STATS
Base Health: 630 → 660.

(PASSIVE) BLADE'S END
Damage: 75~215 + 200% bonus Attack Damage → 80~280 + 210% bonus Attack Damage.

(Q) NOXIAN DIPLOMACY
Cooldown: 8/7.5/7/6.5s → 6/5.5/5/4.5s.
Damage of the long-range-cast:65/90/115/140 + 100% bonus Attack Damage → 95/120/145/170 + 100% bonus Attack Damage.

(W) RAKE
Outgoing Damage: 50/60/70/80 + 40% bonus Attack Damage → 60/70/80/90 + 50% bonus Attack Damage.
Returning Damage: 50/90/130/170 + 80% bonus Attack Damage → 60/100/140/180 + 90% bonus Attack Damage.
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Comments (1)

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1+2+5=
  1. ahme
    0
    ahme Poro 24 Sep 2024
    aboo bu boyle olamazz