Wild Rift: LISSANDRA Build Guide (7.2A)

LoL Wild Rift LISSANDRA
ADJUSTED
46
42 939
11 Jul 2026
Damage
Toughness
Utility
Difficulty

League of Legends: Wild Rift LISSANDRA, role - Mage / Support. Use the guidelines to take your LISSANDRA Wild Rift champion play style to the next level. Study in detail the build of items, runes, spells, skills that need to be developed in the first place. In order to find out what position LISSANDRA is in the rating table, go to the - Tier List page.

attackdamage 54 (3) 
heal 660 (120)
healthregeneration 8 (0.86)
attackspeed 0.75 (0.01)
mana 460 (50)
mpreg 10 (1)
movementspeed 355 (0)
armor 34 (4.5)
magicresistance 36 (1.2)
criticalstrike  175% (0)


ICEBORN SUBJUGATION
P

(PASSIVE) ICEBORN SUBJUGATION

When an enemy champion dies near Lissandra, they become a Frozen Thrall that seeks out living enemies.

Frozen Thralls slow nearby enemies by 25% and shatter after 4 seconds, dealing 110 magic damage (110 + 40% abilitypower).

ICE SHARD
Q

(Q) ICE SHARD

7/6/5/4s 55

Throws a spear of ice that shatters when it hits an enemy, dealing magic damage 70 (70/110/150/190 + 70% abilitypower) and slowing the target by 20/25/30/35% for 1.5 seconds. Enemies behind the target take the same damage and are also slowed.

RING OF FROST
W

(W) RING OF FROST

10/9/8/7s 40

Creates an ice field, rooting enemies within for 1.25/1.35/1.45/1.55 seconds and dealing 55 magic damage (55/100/145/190 + 55% abilitypower).

GLACIAL PATH
E

(E) GLACIAL PATH

19/16/13/10s 85

First Cast: Casts forth an ice claw that deals 50 magic damage (50/95/140/185 + 40% abilitypower)  when it hits enemies in its path. Can be recast while the ice claw is moving.

Recast: Lissandra teleports to the ice claw, which then disappears.

FROZEN TOMB
R

(R) FROZEN TOMB

75/66/57s 100

Summons dark ice on an enemy champion or herself. Dark ice emanates from the target for 3 seconds, dealing 150 magic damage  (150/250/350 + 75% abilitypower ) and slowing enemies it touches by 30/45/60%.

Cast on enemies: Encases an enemy champion in dark ice, stunning them for 1.5 seconds.

Self-Cast: Encases herself in dark ice, entering stasis for 2.5 seconds and restoring 100 Health  (100/150/200 + 40% abilitypower) , increased by 0% - 100% based on her missing Health. Maximum healing is granted when her Health drops to 30% or lower.

When auto-aiming, self-casts Frozen Tomb automatically.

LISSANDRA Meta Overview — Ranks & Performance Analytics

This meta overview presents LISSANDRA’s ranked performance across different roles and skill tiers. The data includes tier placement, win rate, pick rate, ban rate, and short-term trends, allowing you to evaluate her current strength and draft priority. Statistics are synced with rank buckets and role selection, helping you understand where LISSANDRA performs best and how her impact changes in the evolving Wild Rift meta.

Updated: 20 JUL 2026 UTC 00:00
Last 7 days analytics
Build Counters Counter Items Tips Con Game Plan Power Spikes

Mid LISSANDRA Build items and runes

The information below will help you get familiar with the game on the Mid Line LISSANDRA. We have prepared a items builds, runes, summoner spells and ability order for a comfortable game. Situational options for replacing items and runes are also available to you.

Key items

TIPS: Start your build with Amplifying Tome Amplifying Tome. Next, you should pay attention to whether your mobility champion is enough, our further actions will depend on this. If it is hard for you to dodge the enemy's skills or you want to roam on neighboring lines, then it is better to buy Boots of Speed Boots of Speed at an early stage.
Start
Wild Rift Items: Amplifying Tome
Amplifying Tome

Amplifying Tome

+20 Ability Power

500

Core
Wild Rift Items: Malignance
Malignance

Malignance
An item made for Ultimate-centric playstyles

+90 Ability Power
+500 Max Mana
+15 Ability Haste

Scorn: Your Ultimate abilities gain 20 Ability Haste.
Hatefog: Damaging a champion with your Ultimate burns the ground beneath them for 3 second(s), dealing magic damage equal to 60 plus 5% AP per second and reducing their Magic Resist by 10. Burn radius increases with damage, reaching maximum radius at 800 damage.

2700

Malignance TIPS: This item is perfect for champions who focus on their ultimate abilities and want to maximize their effectiveness in fights. It provides bonuses to ability power, magic penetration, maximum mana, and ability haste. The "Scorn" effect reduces the cooldown of your ultimate ability, enhancing its efficiency and uptime. The "Hatefog" effect deals magic damage to enemies in the area after using your ultimate, creating a scorched earth effect. Enemies within this area take damage and have their magic resistance reduced, making this item ideal for champions who want to weaken their opponents and increase their damage. It’s especially useful against enemies with high magic resistance.

Wild Rift Items: Boots of Mana
Boots of Mana

Boots of Mana
Ability Power, Magic Pen, Mana Regeneration

+25 Ability Power
+8 Magic Penetration
+75% Mana Regeneration
+45 Move Speed

Equilibrium: Champions without Mana gain 50% bonus health Regen.
Big Bully: Attacks and active abilities deal 18 bonus true damage to minions.

1200

Boots of Mana TIPS: These boots greatly enhance your early magic damage by providing Ability Power, magic penetration, and increased mana regeneration. They also improve wave clear by dealing bonus true damage to minions, while champions without Mana instead gain additional health regeneration. They are an excellent choice for mages and AP supports who value strong laning, frequent spell casting, and efficient wave clearing.

Wild Rift Items: Infinity Orb
Infinity Orb

Infinity Orb
Abilities deal bonus damage

+110 Ability Power
+15 Magic Penetration

Inevitable Demise: Abilities and empowered attacks Critically Strike for 20% bonus damage against enemies below 35% Health.

3100

Infinity Orb TIPS: This item greatly enhances a mage's finishing power. It provides a large boost to Ability Power and magic penetration while allowing your abilities and empowered attacks to deal increased damage to low-health enemies. An excellent choice for mages and AP assassins who want to execute targets more reliably and maximize their burst potential.

Boots
Wild Rift Items: Boots of Mana
Boots of Mana

Boots of Mana
Ability Power, Magic Pen, Mana Regeneration

+25 Ability Power
+8 Magic Penetration
+75% Mana Regeneration
+45 Move Speed

Equilibrium: Champions without Mana gain 50% bonus health Regen.
Big Bully: Attacks and active abilities deal 18 bonus true damage to minions.

1200

Boots of Mana TIPS: These boots greatly enhance your early magic damage by providing Ability Power, magic penetration, and increased mana regeneration. They also improve wave clear by dealing bonus true damage to minions, while champions without Mana instead gain additional health regeneration. They are an excellent choice for mages and AP supports who value strong laning, frequent spell casting, and efficient wave clearing.

Wild Rift Items: Spellslinger's Shoes
Spellslinger's Shoes

Spellslinger's Shoes
Deal bonus damage to minions

+40 Ability Power
+18 Magic Penetration
+8% Magic Penetration
+100% Mana Regeneration
+45 Move Speed

Equilibrium: Champions without Mana gain 50% base Health Regen.
Big Bully: Attacks and active abilities deal 22 bonus true damage to minions.

2200

Spellslinger's Shoes TIPS: These boots greatly increase your magic damage through a combination of Ability Power and both flat and percentage magic penetration. The high mana regeneration allows for frequent spell casting, while the bonus true damage to minions significantly improves wave clear. Champions without Mana instead gain increased health regeneration. They are an excellent choice for mages and AP supports who value strong damage, constant lane pressure, and efficient farming.

T3
TIPS: Finally, for your items, you should build Malignance Malignance (An item made for Ultimate-centric playstyles) as your first item, followed by Boots of Mana Boots of Mana (Grants Ability Power, Magic Penetration and Mana Regeneration) (sometimes it will still be better to build a boot as the first item, which significantly increases the mobility of your champion) the third key element in our build is Infinity Orb Infinity Orb (Abilities deal bonus damage).

Maybe now it's time to think about upgrading your boot, invest in Spellslinger's Shoes Spellslinger's Shoes (Deal bonus damage to minions).

The remaining last three items are situational, of course you can use the example builds above. But for a more effective game you will need to pay attention to the situation on the battlefield.
Example build
Wild Rift Items: Malignance
Malignance

Malignance
An item made for Ultimate-centric playstyles

+90 Ability Power
+500 Max Mana
+15 Ability Haste

Scorn: Your Ultimate abilities gain 20 Ability Haste.
Hatefog: Damaging a champion with your Ultimate burns the ground beneath them for 3 second(s), dealing magic damage equal to 60 plus 5% AP per second and reducing their Magic Resist by 10. Burn radius increases with damage, reaching maximum radius at 800 damage.

2700

Malignance TIPS: This item is perfect for champions who focus on their ultimate abilities and want to maximize their effectiveness in fights. It provides bonuses to ability power, magic penetration, maximum mana, and ability haste. The "Scorn" effect reduces the cooldown of your ultimate ability, enhancing its efficiency and uptime. The "Hatefog" effect deals magic damage to enemies in the area after using your ultimate, creating a scorched earth effect. Enemies within this area take damage and have their magic resistance reduced, making this item ideal for champions who want to weaken their opponents and increase their damage. It’s especially useful against enemies with high magic resistance.

Wild Rift Items: Boots of Mana
Boots of Mana

Boots of Mana
Ability Power, Magic Pen, Mana Regeneration

+25 Ability Power
+8 Magic Penetration
+75% Mana Regeneration
+45 Move Speed

Equilibrium: Champions without Mana gain 50% bonus health Regen.
Big Bully: Attacks and active abilities deal 18 bonus true damage to minions.

1200

Boots of Mana TIPS: These boots greatly enhance your early magic damage by providing Ability Power, magic penetration, and increased mana regeneration. They also improve wave clear by dealing bonus true damage to minions, while champions without Mana instead gain additional health regeneration. They are an excellent choice for mages and AP supports who value strong laning, frequent spell casting, and efficient wave clearing.

Wild Rift Items: Infinity Orb
Infinity Orb

Infinity Orb
Abilities deal bonus damage

+110 Ability Power
+15 Magic Penetration

Inevitable Demise: Abilities and empowered attacks Critically Strike for 20% bonus damage against enemies below 35% Health.

3100

Infinity Orb TIPS: This item greatly enhances a mage's finishing power. It provides a large boost to Ability Power and magic penetration while allowing your abilities and empowered attacks to deal increased damage to low-health enemies. An excellent choice for mages and AP assassins who want to execute targets more reliably and maximize their burst potential.

Wild Rift Items: Zhonya's Hourglass
Zhonya's Hourglass

Zhonya's Hourglass
Turn invulnerable

+40 Armor
+110 Ability Power

Stasis (Active): Become invulnerable and untargetable for 2.5 seconds, but unable to move, attack, cast abilities or use items. (90s Cooldown)

3300

Zhonya's Hourglass TIPS: This item combines high Ability Power with extra armor, while its defining feature is the ability to become completely invulnerable for a short time. Its active effect allows you to survive lethal damage, avoid crucial enemy abilities, or buy time for your cooldowns to recover. It is an excellent choice for mages and AP assassins who need to outlive enemy focus and turn the tide of a teamfight.

Wild Rift Items: Rabadon's Deathcap
Rabadon's Deathcap

Rabadon's Deathcap
Boosts Ability Power

+130 Ability Power

Overkill: Increases Ability Power by 30%.

3400

Rabadon's Deathcap TIPS: This item is the ultimate Ability Power amplifier for any mage. It not only provides a massive amount of AP but also increases your total Ability Power, dramatically boosting your spell damage, healing, and all other AP scaling effects. An essential late-game purchase for champions looking to maximize their spellcasting potential and unleash devastating burst damage.

Wild Rift Items: Void Staff
Void Staff

Void Staff
Magic Penetration (%)

+95 Ability Power
+40% Magic Penetration

3000

Void Staff TIPS: This item is the premier choice against enemies stacking magic resistance. It greatly increases the effectiveness of your spells through powerful magic penetration, allowing you to deal consistent damage even to the toughest targets. An excellent pickup for any mage once the enemy team starts investing in magic resistance.

Situational items

Buy items that will effectively counter your opponents, help you and your allies. Use this section to find out which items will be useful to you in a particular situation.
Сhange
Wild Rift Items: Stormsurge
Wild Rift Items: Banshee's Veil
Wild Rift Items: Cryptbloom
Wild Rift Items: Morellonomicon
Wild Rift Items: Oceanid's Trident
Wild Rift Items: Liandry's Torment
A powerful item for Scaling Mages
Wild Rift Items: Zhonya's Hourglass
Zhonya's Hourglass

Zhonya's Hourglass
Turn invulnerable

+40 Armor
+110 Ability Power

Stasis (Active): Become invulnerable and untargetable for 2.5 seconds, but unable to move, attack, cast abilities or use items. (90s Cooldown)

3300

Zhonya's Hourglass TIPS: This item combines high Ability Power with extra armor, while its defining feature is the ability to become completely invulnerable for a short time. Its active effect allows you to survive lethal damage, avoid crucial enemy abilities, or buy time for your cooldowns to recover. It is an excellent choice for mages and AP assassins who need to outlive enemy focus and turn the tide of a teamfight.

Wild Rift Items: Stormsurge
Stormsurge

Stormsurge
A powerful item for Scaling Mages

+90 Ability Power
+15 Magic Penetration
+6% Move Speed

Stormraider: When damaging a champion, dealing damage equal to 25% of their max Health within 2.5 second(s) applies Squall to them and grants you 25% bonus Movement Speed for 2.5s. (25s Cooldown)
Squall: After 2 second(s), strike the target, dealing magic damage equal to 125 plus 10%. If the target is killed before the strike, it detonates immediately in a large area and grants 25 gold.

2900

Stormsurge TIPS: This item is perfect for mages capable of delivering heavy burst damage. After landing a strong combo, it marks the target, grants you a burst of movement speed, and follows up with an additional magic strike. If the target dies before the effect triggers, it immediately explodes in an area and rewards you with bonus gold. An excellent choice for scaling mages and AP assassins looking to secure kills and snowball their advantage.

Stormsurge Stormsurge — This item is perfect for mages capable of delivering heavy burst damage. After landing a strong combo, it marks the target, grants you a burst of movement speed, and follows up with an additional magic strike. If the target dies before the effect triggers, it immediately explodes in an area and rewards you with bonus gold. An excellent choice for scaling mages and AP assassins looking to secure kills and snowball their advantage.
Blocks an enemy ability
Wild Rift Items: Zhonya's Hourglass
Zhonya's Hourglass

Zhonya's Hourglass
Turn invulnerable

+40 Armor
+110 Ability Power

Stasis (Active): Become invulnerable and untargetable for 2.5 seconds, but unable to move, attack, cast abilities or use items. (90s Cooldown)

3300

Zhonya's Hourglass TIPS: This item combines high Ability Power with extra armor, while its defining feature is the ability to become completely invulnerable for a short time. Its active effect allows you to survive lethal damage, avoid crucial enemy abilities, or buy time for your cooldowns to recover. It is an excellent choice for mages and AP assassins who need to outlive enemy focus and turn the tide of a teamfight.

Wild Rift Items: Banshee's Veil
Banshee's Veil

Banshee's Veil
Blocks an enemy ability

+105 Ability Power
+40 Magic Resistance

Annul: Grants a spell shield that blocks the next hostile ability. (30s Cooldown)

3000

Banshee's Veil TIPS: This item provides strong protection against magic damage while granting a spell shield that blocks the next hostile ability. It is especially effective against champions who rely on landing a single key spell to start their combo or burst you down. A great choice for mages and AP fighters who need to maintain safe positioning and deny enemy engage or pick potential.

Banshee's Veil Banshee's Veil — This item provides strong protection against magic damage while granting a spell shield that blocks the next hostile ability. It is especially effective against champions who rely on landing a single key spell to start their combo or burst you down. A great choice for mages and AP fighters who need to maintain safe positioning and deny enemy engage or pick potential.
Restore health on champion kill
Wild Rift Items: Rabadon's Deathcap
Rabadon's Deathcap

Rabadon's Deathcap
Boosts Ability Power

+130 Ability Power

Overkill: Increases Ability Power by 30%.

3400

Rabadon's Deathcap TIPS: This item is the ultimate Ability Power amplifier for any mage. It not only provides a massive amount of AP but also increases your total Ability Power, dramatically boosting your spell damage, healing, and all other AP scaling effects. An essential late-game purchase for champions looking to maximize their spellcasting potential and unleash devastating burst damage.

Wild Rift Items: Cryptbloom
Cryptbloom

Cryptbloom
Restore health on champion kill

+75 Ability Power
+30% Magic Penetration
+20 Ability Haste

Life from Death: When a champion that you damaged within 3s dies, a nova spreads from their corpse that restores 100 plus 20%Health to allies. (60s Cooldown)

3000

Cryptbloom TIPS: This item combines powerful magic penetration with valuable team utility. In addition to boosting your spell damage, champions you recently damaged release a healing nova upon death, restoring health to nearby allies. It is an excellent choice for mages who want to deal heavy damage while providing extra sustain for their team during extended teamfights.

Cryptbloom Cryptbloom — This item combines powerful magic penetration with valuable team utility. In addition to boosting your spell damage, champions you recently damaged release a healing nova upon death, restoring health to nearby allies. It is an excellent choice for mages who want to deal heavy damage while providing extra sustain for their team during extended teamfights.
Magic damage reduces enemy healing
Wild Rift Items: Void Staff
Void Staff

Void Staff
Magic Penetration (%)

+95 Ability Power
+40% Magic Penetration

3000

Void Staff TIPS: This item is the premier choice against enemies stacking magic resistance. It greatly increases the effectiveness of your spells through powerful magic penetration, allowing you to deal consistent damage even to the toughest targets. An excellent pickup for any mage once the enemy team starts investing in magic resistance.

Wild Rift Items: Morellonomicon
Morellonomicon

Morellonomicon
Magic damage reduces enemy healing

+300 Max Health
+75 Ability Power
+15 Ability Haste

Affliction: Dealing magic damage to enemy champions inflicts 50% Grievous Wounds for 3 seconds.

Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

2650

Morellonomicon TIPS: This item is designed to counter champions with strong healing and sustain. Any magic damage you deal applies Grievous Wounds, greatly reducing the effectiveness of enemy healing and regeneration. It is an excellent choice for mages and AP supports against teams that rely heavily on healing, lifesteal, or regeneration.

Morellonomicon Morellonomicon — This item is designed to counter champions with strong healing and sustain. Any magic damage you deal applies Grievous Wounds, greatly reducing the effectiveness of enemy healing and regeneration. It is an excellent choice for mages and AP supports against teams that rely heavily on healing, lifesteal, or regeneration.
Anti-Shielding
Wild Rift Items: Void Staff
Void Staff

Void Staff
Magic Penetration (%)

+95 Ability Power
+40% Magic Penetration

3000

Void Staff TIPS: This item is the premier choice against enemies stacking magic resistance. It greatly increases the effectiveness of your spells through powerful magic penetration, allowing you to deal consistent damage even to the toughest targets. An excellent pickup for any mage once the enemy team starts investing in magic resistance.

Wild Rift Items: Oceanid's Trident
Oceanid's Trident

Oceanid's Trident
Anti-Shielding

+200 Max Health
+80 Ability Power
+10 Ability Haste

Lethal Weapon: Dealing ability damage to an enemy champion reduces any shields they gain for 3 seconds. Area of effect abilities apply (5% of bonus AP + 25)% shield reduction, capped at 45%; while single target abilities apply (5% of bonus AP + 40)% shield reduction, capped at 60%. When you damage an enemy who is unaffected by Lethal Weapon, all shields on them are reduced by the same values.

2600

Oceanid's Trident TIPS: This item is designed to counter shield-heavy champions. Your abilities significantly reduce the effectiveness of shields enemies receive, while the first hit can also weaken shields that are already active. It is an excellent choice for mages and AP supports against shield-reliant compositions, allowing your team to break through enemy defenses and eliminate priority targets more effectively.

Oceanid's Trident Oceanid's Trident — This item is designed to counter shield-heavy champions. Your abilities significantly reduce the effectiveness of shields enemies receive, while the first hit can also weaken shields that are already active. It is an excellent choice for mages and AP supports against shield-reliant compositions, allowing your team to break through enemy defenses and eliminate priority targets more effectively.
Abilities deal bonus damage
Wild Rift Items: Void Staff
Void Staff

Void Staff
Magic Penetration (%)

+95 Ability Power
+40% Magic Penetration

3000

Void Staff TIPS: This item is the premier choice against enemies stacking magic resistance. It greatly increases the effectiveness of your spells through powerful magic penetration, allowing you to deal consistent damage even to the toughest targets. An excellent pickup for any mage once the enemy team starts investing in magic resistance.

Wild Rift Items: Liandry's Torment
Liandry's Torment

Liandry's Torment
Abilities deal bonus damage

+300 Max Health
+70 Ability Power

Torment: Damaging abilities and empowered attacks burn enemies for 2% max Health magic damage for 3 seconds.
Madness: Deals 2% more damage for each second in combat against champions, capped at 6% after 3 seconds.

3000

Liandry's Torment TIPS: This item excels in extended fights. Your abilities and empowered attacks ignite enemies, dealing damage over time based on their maximum health, while your overall damage steadily increases the longer you remain in combat. It is an excellent choice for damage-over-time mages and AP bruisers who want to wear down even the toughest frontline champions.

Liandry's Torment Liandry's Torment — This item excels in extended fights. Your abilities and empowered attacks ignite enemies, dealing damage over time based on their maximum health, while your overall damage steadily increases the longer you remain in combat. It is an excellent choice for damage-over-time mages and AP bruisers who want to wear down even the toughest frontline champions.

Summoner Spells

If you want to use this LISSANDRA Mid build, you should take Flash Flash (Teleport a short distance) and Ignite Ignite (Ignites target enemy champion, dealing true damageand applying Grievous Wounds for the duration. Grievous Wound reduces the effectiveness of Healing) as your Summoner Spells.
Flash Wild Rift
Flash

Flash

Teleport a short distance forward or towards the aimed direction.

Cooldown: 150s

Ignite Wild Rift
Ignite

Ignite

Ignites target enemy champion, dealing 72 true damage (72–380 ) over 5 and applying 60% Grievous Wounds for the duration.

Grievous Wound reduces the effectiveness of Healing and Regeneration effects.

Cooldown: 100s

Runes BUILD

For runes, you should pick Electrocute Electrocute (Hitting a champion with successive attacks or abilities deals bonus adaptive damage.) as your keystone, followed by Axiom arcanist Axiom arcanist (Increases you ultimate ability's damage, heals and shields. Scoring a takedown on an enemy champion reduces your ultimate ability's remaining cooldown.), Absolute Focus Absolute Focus (Gain an adaptive bonus while your Health is above a threshold.) and Scorch Scorch (Deals bonus damage to champions on ability hit.) in the primary tree, as well as Bone Plating Bone Plating (Reduces incoming damage.) in the secondary tree. Below you can see possible options for replacing runes.
Wild Rift Keystone Runes: Electrocute

Electrocute
Burst Damage

Within 3 seconds, hit the same enemy champion with 3 basick attacks or abilities to cause additional adaptive damage to the target.

Damage value: 40-210 () + 10% extra + 5%

Cooldown: 20-13s ()

Electrocute
Burst Damage
Hitting a champion with successive attacks or abilities deals bonus adaptive damage.
Wild Rift Inspiration Runes: Axiom arcanist

Axiom Arcanist
Empowered Ultimate Ability

Your ultimate ability has 10% increased damage, healing, and shielding. (AoE damage is reduced to a 5% increase.)
Scoring a takedown on an enemy champion reduces your ultimate ability's remaining cooldown by 7%.

Axiom arcanist
Empowered Ultimate Ability
Increases you ultimate ability's damage, heals and shields. Scoring a takedown on an enemy champion reduces your ultimate ability's remaining cooldown.
Wild Rift Inspiration Runes: Absolute Focus

Absolute Focus
Gain Attack Damage/Ability Power at high Health

While above 65% Health, gain a bonus 2–20 Attack Damage () or 2–30 Ability Power () (Adaptive).

Absolute Focus
Gain Attack Damage/Ability Power at high Health
Gain an adaptive bonus while your Health is above a threshold.
Wild Rift Inspiration Runes: Scorch

Scorch
Abilities deal bonus damage

Damaging an enemy champion with an ability burns them, dealing 21-49 bonus magic damage () after 1 seconds.

Cooldown: 8s

Scorch
Abilities deal bonus damage
Deals bonus damage to champions on ability hit.
Wild Rift Resolve Runes: Bone Plating

Bone Plating
Anti-Burst Damage

When taking damage from a champion, the current and next 3 champion abilities or attacks against you and within 1.5s deal 30-60 () less damage.

Cooldown: 40s

Bone Plating
Anti-Burst Damage
Reduces incoming damage.

Situational Runes

Сhange
Botanist
Transcendence
Sudden Impact
Empowered plant effects
Axiom arcanist
Axiom arcanist

Axiom Arcanist
Empowered Ultimate Ability

Your ultimate ability has 10% increased damage, healing, and shielding. (AoE damage is reduced to a 5% increase.)
Scoring a takedown on an enemy champion reduces your ultimate ability's remaining cooldown by 7%.

Botanist
Botanist

Botanist
Empowered plant effects

When you destroy a plant, gain 30 gold and empowered plant effects. Soulflowers near the turrets also grant additional bonuses.

Honeyfruit: Heal is increased by 20% when consumed.
Scryer's Bloom: Vision granted lasts 20% longer when destroyed.
Blast Cone: Gain 40% Movement Speed for 2.5 second(s) after the knockback.

Botanist Botanist — This rune enhances interactions with map plants, providing extra gold and useful bonuses. It is ideal for players who активно перемещаются по карте и используют окружение для получения преимущества. It works best on junglers and roaming champions where controlling resources, moving efficiently, and gaining extra value from map interactions is important.
Reduces ability cooldowns
Absolute Focus
Absolute Focus

Absolute Focus
Gain Attack Damage/Ability Power at high Health

While above 65% Health, gain a bonus 2–20 Attack Damage () or 2–30 Ability Power () (Adaptive).

Transcendence
Transcendence

Transcendence
Reduces ability cooldowns

Gain a bonus when reaching the following levels:
At level 1, gain 5 Ability Haste;
at level 5, gain bonus 5 Ability Haste;
at level 9, after Basic Ability hit the target, reduce 8% the ability's cooldown time.

Cooldown: 8s

Transcendence Transcendence — This rune reduces ability cooldowns and makes gameplay smoother by allowing more frequent skill usage. It is ideal for champions who rely heavily on abilities and are constantly involved in fights or trades. It works best on mages, supports, and some fighters where maintaining a high tempo through ability usage is essential.
Triggers when in stealth or dashing
Bone Plating
Bone Plating

Bone Plating
Anti-Burst Damage

When taking damage from a champion, the current and next 3 champion abilities or attacks against you and within 1.5s deal 30-60 () less damage.

Cooldown: 40s

Sudden Impact
Sudden Impact

Sudden Impact
Triggers when in stealth or dashing

Damaging an enemy champion deals a bonus 15-65 true damage after using a dash, leap, blink, teleport, or when exiting stealth for 4s.

The damaging attack/ability gains bonuses at higher levels:
Level 5: Deal an additional 5 true damage.
Level 9: Deal an additional 5 true damage and gain 10% Movement Speed for 1.5s after dealing the damage.

Cooldown: 10s

Sudden Impact Sudden Impact — The rune that activates after using dashes, teleports, leaps, or exiting stealth deals bonus true damage to the enemy. This mechanic enhances aggressive play by allowing fast movement across the map and delivering powerful strikes. At higher levels, it provides additional damage and movement speed bonuses, increasing mobility and effectiveness in fights. This makes it a great choice for champions who rely on mobility and want to enhance their attacks after quick movements or stealth.

Skills Order

For the skill order, you want to stick with (Q) (W) (E). You can learn more about abilities order at all levels by studying the diagram below.
ICE SHARD

(Q) ICE SHARD

7/6/5/4s 55

Throws a spear of ice that shatters when it hits an enemy, dealing magic damage 70 (70/110/150/190 + 70% abilitypower) and slowing the target by 20/25/30/35% for 1.5 seconds. Enemies behind the target take the same damage and are also slowed.

(Q) ICE SHARD
















RING OF FROST

(W) RING OF FROST

10/9/8/7s 40

Creates an ice field, rooting enemies within for 1.25/1.35/1.45/1.55 seconds and dealing 55 magic damage (55/100/145/190 + 55% abilitypower).

(W) RING OF FROST
















GLACIAL PATH

(E) GLACIAL PATH

19/16/13/10s 85

First Cast: Casts forth an ice claw that deals 50 magic damage (50/95/140/185 + 40% abilitypower)  when it hits enemies in its path. Can be recast while the ice claw is moving.

Recast: Lissandra teleports to the ice claw, which then disappears.

(E) GLACIAL PATH
















FROZEN TOMB

(R) FROZEN TOMB

75/66/57s 100

Summons dark ice on an enemy champion or herself. Dark ice emanates from the target for 3 seconds, dealing 150 magic damage  (150/250/350 + 75% abilitypower ) and slowing enemies it touches by 30/45/60%.

Cast on enemies: Encases an enemy champion in dark ice, stunning them for 1.5 seconds.

Self-Cast: Encases herself in dark ice, entering stasis for 2.5 seconds and restoring 100 Health  (100/150/200 + 40% abilitypower) , increased by 0% - 100% based on her missing Health. Maximum healing is granted when her Health drops to 30% or lower.

When auto-aiming, self-casts Frozen Tomb automatically.

(R) FROZEN TOMB
















Mid LISSANDRA Counters

We have prepared lists of champions that can really annoy you during a match with the game on the Mid LISSANDRA. We have also prepared a list of champions with whom you will be comfortable being on the same team. These lists are relative and depend greatly on your level of play, the skills of your allies and opponents. Do not forget that each situation is individual!

LoL Wild Rift LISSANDRA

Threats

Extreme
[5]
Major
[11]
Even
[18]
Minor
[5]

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Synergies

Ideal
[6]
Strong
[13]
Ok
[13]
Low
[7]

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Mid LISSANDRA Counter Items

We have prepared a list of items and spells that will help counter Mid LISSANDRA in a given situation. Buy items wisely, only if it is really necessary for a specific situation!

Magic Resist

Items with magic resistance can help you to survive against LISSANDRA combo.
Wild Rift Items: Mercury's Treads
Mercury's Treads

Mercury's Treads
Increases Magic resist

+150 Max Health
+25 Magic Resistance
+15 Tenacity
+45 Move Speed

1200

Mercury's Treads TIPS: These boots increase your Magic Resistance while making you more resilient to crowd control through Tenacity. The bonus Health and movement speed improve both survivability and mobility, allowing you to perform more effectively against magic damage and heavy-CC team compositions. They are an excellent choice for tanks, fighters, and any champion who needs to stay in the fight longer.

Wild Rift Items: Force of Nature
Force of Nature

Force of Nature
Stacking Magic Resist and Move Speed

+350 Max Health
+60 Magic Resistance
+5% Move Speed

Absorb: Taking ability damage from enemy champions grants 1 stack(s) of Steadfast for 7 seconds, max 4 stacks. Receiving damage from an enemy Champion will refresh the duration of the stacks. At maximum stacks, gain 10% Movement Speed and reduce all incoming magic damage by 20%.

2750

Force of Nature TIPS: This item provides a substantial boost to health and magic resistance, and its “Absorb” passive stacks up when you take ability damage from enemy champions, reducing all incoming magic damage and granting bonus movement speed at max stacks. It’s perfect for tanks who need to withstand teams heavy in magic damage and maintain mobility to be in the right position during fights. Pick this up when the enemy team builds magic damage (e.g., Syndra, Brand) and you need extra movement speed to initiate effectively or escape dangerous situations.

Wild Rift Items: Maw of Malmortius
Maw of Malmortius

Maw of Malmortius
Converts damage from attacks into a magic shield

+55 Attack Damage
+45 Magic Resistance
+10 Ability Haste

Lifeline: Upon taking Magic Damage that would reduce your Health to below 35%, gain +10% Omni Vamp. until the end of combat and a magic shield that absorbs 220-530 Magic Damage for 3s. (70s Cooldown)

3000

Maw of Malmortius TIPS: This item provides a mix of damage, magic resistance and ability haste, but its core value is the anti-burst passive: when hit by a dangerous burst of magic damage, you instantly gain a strong protective shield and a temporary lifesteal/omnivamp effect that lasts through the fight. It lets you survive big AP detonations and re-enter skirmishes quickly. Best for assassins, bruisers and AD champions who need to survive enemy magic burst and power through fights.

Wild Rift Items: Kaenic Rookern
Kaenic Rookern

Kaenic Rookern
Gains a magic shield when out of combat

+350 Max Health
+100% Health Regen
+75 Magic Resistance

Magebane: After not taking magic damage for 12 seconds, gain a magic shield that absorbs damage equal to 70-180 + 10% of max Health.

2800

Kaenic Rookern TIPS: This item is perfect for champions who need extra protection against magic damage, particularly when spending some time out of combat. It provides significant bonuses to health, regeneration, and magic resistance. The “Magebane” passive activates after 12 seconds without taking magic damage, granting you a magic shield that absorbs damage based on your maximum health. This allows you to safely recover between fights and confidently re-enter combat. It’s especially effective against teams heavy in AP damage.

Wild Rift Items: Abyssal Mask
Abyssal Mask

Abyssal Mask
Reduces the Magic Resist of nearby enemies and increases yours

+400 Max Health
+55 Magic Resistance
+10 Ability Haste

Unmake: Curse enemy champions within 600 units, reducing their Magic Resist by 5 plus 1.2% bonus, up to 25 Magic Resist. For each enemy champion cursed, gain 9 bonus Magic Resist.

3000

Abyssal Mask TIPS: This item is a solid anti-magic pickup: it boosts your magic resistance while reducing the magic resist of nearby enemies, making them easier to shred with spell damage. Great for tanks and frontliners who need to both soak magic damage and amplify their team’s ability to take down AP threats and durable targets.

Cleanse or Block Spells

Items with ability or property to cleanse or block negative spells.
Wild Rift Items: Quicksilver Sash
Quicksilver Sash

Quicksilver Sash
Dispels crowd control

Quicksilver (Active): Removes all crowd control effects currently affecting you, and become immune to crowd control effects for 0.25 seconds.
Perseverance (Passive): When the Quicksilver effects ends, grant 30% Tenacity and 30% Slow Resist for 1.5 seconds. (60s Cooldown)

Cannot be used during knock up or knock back effects.

1100

Quicksilver Sash TIPS: This enchant instantly removes most crowd control effects and briefly grants immunity to further disables. Once the effect ends, it provides increased resistance to crowd control and slows, helping you escape dangerous situations or continue fighting without interruption. It is an excellent choice against teams with heavy crowd control, allowing you to stay mobile and effective in crucial moments.

LoL Wild Rift Seeker's Armguard
Seeker's Armguard

Seeker's Armguard
Turn invulnerable

+20 Armor
+35 Ability Power

Stasis (Active): Become invulnerable and untargetable for 2.5 seconds, but unable to move, attack, cast abilities or use items. (120s Cooldown)

1200

Seeker's Armguard TIPS: This item combines Ability Power with extra defense, but its defining feature is the ability to become temporarily invulnerable. Its active effect lets you completely avoid lethal damage, dodge crucial enemy abilities, or buy time for your cooldowns to return. It is an excellent choice for mages and AP assassins who need to survive burst damage and outplay opponents in critical teamfights.

Wild Rift Items: Zhonya's Hourglass
Zhonya's Hourglass

Zhonya's Hourglass
Turn invulnerable

+40 Armor
+110 Ability Power

Stasis (Active): Become invulnerable and untargetable for 2.5 seconds, but unable to move, attack, cast abilities or use items. (90s Cooldown)

3300

Zhonya's Hourglass TIPS: This item combines high Ability Power with extra armor, while its defining feature is the ability to become completely invulnerable for a short time. Its active effect allows you to survive lethal damage, avoid crucial enemy abilities, or buy time for your cooldowns to recover. It is an excellent choice for mages and AP assassins who need to outlive enemy focus and turn the tide of a teamfight.

Wild Rift Items: Mercurial Scimitar
Mercurial Scimitar

Mercurial Scimitar
Dispels crowd control

+45 Attack Damage
+10% Physical Vamp
+40 Magic Resistance

Quicksilver Sash (Active): Removes all crowd control debuffs from you and grants immunity to crowd control for 0.25s.
Perseverance (Passive): When the Quicksilver effects ends, grant 30% Tenacity and 30% Slow Resist for 1.5 seconds. (60s Cooldown)

Cannot be used during knock up or knock back effects.

3100

Mercurial Scimitar TIPS: This item is designed to counter crowd control. Its active removes most disabling effects and briefly grants immunity to follow-up control, while the passive provides additional resistance to crowd control and slows once the effect ends. It is an excellent choice for marksmen, fighters, and assassins who need to maintain their mobility and keep dealing damage against heavy-CC team compositions.

Wild Rift Items: Edge of Night
Edge of Night

Edge of Night
Blocks an enemy ability

+250 Max Health
+50 Attack Damage

Gouge:  +8 Armor Penetration.
Annul: Grants a spell shield that blocks the next hostile ability. This spell shield refreshes upon leaving combat with enemy champions. (35 second cooldown)

3000

Edge of Night TIPS: This item is perfect for champions who need a mix of offense and defense. It provides bonuses to maximum health and attack damage, along with increased armor penetration to help you shred through enemy defenses. The "Annul" effect grants you a spell shield, blocking the next enemy ability. This spell shield refreshes when leaving combat with enemy champions, making the item a great choice for champions who need protection from crowd control and to engage in fights, such as Ashe, Lux, or Morgana.

Wild Rift Items: Banshee's Veil
Banshee's Veil

Banshee's Veil
Blocks an enemy ability

+105 Ability Power
+40 Magic Resistance

Annul: Grants a spell shield that blocks the next hostile ability. (30s Cooldown)

3000

Banshee's Veil TIPS: This item provides strong protection against magic damage while granting a spell shield that blocks the next hostile ability. It is especially effective against champions who rely on landing a single key spell to start their combo or burst you down. A great choice for mages and AP fighters who need to maintain safe positioning and deny enemy engage or pick potential.

Cleanse Wild Rift
Cleanse

Cleanse

Removes disables (including spell debuffs) affecting your champion and grants immunity to disables for 0.25 seconds.

Cooldown: 110s

Gain a Shield

Gives you a shield that increases your chances of survival against LISSANDRA.
Wild Rift Items: Sterak's Gage
Sterak's Gage

Sterak's Gage
Taking damage triggers a shield

+400 Max Health

Heavy Handed: +50% base Attack Damage as bonus Attack Damage.
Lifeline: Damage that puts you under 35% Health grants a shield that equal to 75% of your bonus health that decays over 3 seconds (75s Cooldown).
Sterak's Fury: Triggering Lifeline increases size, empowers you, removes all crowd control effects on you (except Airborne), and grants 30% Tenacity for 4 seconds.

3200

Sterak's Gage TIPS: This item is perfect for champions who need survivability in team fights, especially for tanks and fighters who take frontline positions. It provides bonuses to maximum health, attack damage, and helps increase your survivability. The "Lifeline" effect activates when your health drops below 35%, granting a shield that absorbs damage, helping you survive heavy hits. "Sterak's Fury" empowers you, increases your size, removes crowd control effects (except airborne), and grants 30% tenacity for 4 seconds, allowing you to survive and continue fighting through heavy crowd control and burst damage from enemies. This item is especially useful against champions with burst damage, such as Zed and Talon, and against champions with heavy CC, like Lissandra and Nautilus.

Wild Rift Items: Maw of Malmortius
Maw of Malmortius

Maw of Malmortius
Converts damage from attacks into a magic shield

+55 Attack Damage
+45 Magic Resistance
+10 Ability Haste

Lifeline: Upon taking Magic Damage that would reduce your Health to below 35%, gain +10% Omni Vamp. until the end of combat and a magic shield that absorbs 220-530 Magic Damage for 3s. (70s Cooldown)

3000

Maw of Malmortius TIPS: This item provides a mix of damage, magic resistance and ability haste, but its core value is the anti-burst passive: when hit by a dangerous burst of magic damage, you instantly gain a strong protective shield and a temporary lifesteal/omnivamp effect that lasts through the fight. It lets you survive big AP detonations and re-enter skirmishes quickly. Best for assassins, bruisers and AD champions who need to survive enemy magic burst and power through fights.

Wild Rift Items: Locket of the Iron Solari
Locket of the Iron Solari

Locket of the Iron Solari
Team shield

+200 Max Health
+30 Armor
+30 Magic Resistance
+10 Ability Haste

Locket (Active):  Grants a shield to yourself and nearby allied champions that each absorbs 250-370 damage for 2.5 seconds. (60s Cooldown)

This effect is reduced by 50% if the target has been affected by another Locket in the last 20 seconds.

2600

Locket of the Iron Solari TIPS: This item provides powerful team-wide protection during fights. Its active grants a shield to you and nearby allies, helping your team survive burst damage and reducing the impact of enemy engages. It is an excellent choice for tanks and supports who stay close to their teammates and want to maximize their team's survivability in teamfights.

Wild Rift Items: Gargoyle Stoneplate
Gargoyle Stoneplate

Gargoyle Stoneplate
Shield

+200 Max Health
+45 Armor
+45 Magic Resistance
+10 Ability Haste

Stoneplate (Active): Gain a base shield that absorbs damage equal to 100 plus 90% bonusand gain size, decayng over 2.5s. (60s Cooldown)

2900

Gargoyle Stoneplate TIPS: This item greatly increases your survivability during teamfights. Its active grants a powerful shield that scales with your bonus Health, allowing you to withstand heavy focus fire and remain on the frontline longer. It is an excellent choice for tanks and bruisers who need to absorb large amounts of damage while protecting their team.

Wild Rift Items: Banshee's Veil
Banshee's Veil

Banshee's Veil
Blocks an enemy ability

+105 Ability Power
+40 Magic Resistance

Annul: Grants a spell shield that blocks the next hostile ability. (30s Cooldown)

3000

Banshee's Veil TIPS: This item provides strong protection against magic damage while granting a spell shield that blocks the next hostile ability. It is especially effective against champions who rely on landing a single key spell to start their combo or burst you down. A great choice for mages and AP fighters who need to maintain safe positioning and deny enemy engage or pick potential.

Mid LISSANDRA Tips

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Mid LISSANDRA Strengths and Weaknesses

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Mid LISSANDRA Strategy and Tactics

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Mid LISSANDRA Power Spikes

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Wild Rift LISSANDRA Ability and Tips

ICEBORN SUBJUGATIONICEBORN SUBJUGATION
P
ICE SHARDICE SHARD
Q
RING OF FROSTRING OF FROST
W
GLACIAL PATHGLACIAL PATH
E
FROZEN TOMBFROZEN TOMB
R

(PASSIVE) ICEBORN SUBJUGATION

ICEBORN SUBJUGATION

When an enemy champion dies near Lissandra, they become a Frozen Thrall that seeks out living enemies.

Frozen Thralls slow nearby enemies by 25% and shatter after 4 seconds, dealing 110 magic damage (110 + 40% abilitypower).

Ability Tips

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Video

(Q) ICE SHARD

ICE SHARD

7/6/5/4s 55

Throws a spear of ice that shatters when it hits an enemy, dealing magic damage 70 (70/110/150/190 + 70% abilitypower) and slowing the target by 20/25/30/35% for 1.5 seconds. Enemies behind the target take the same damage and are also slowed.

Ability Tips

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Video

(W) RING OF FROST

RING OF FROST

10/9/8/7s 40

Creates an ice field, rooting enemies within for 1.25/1.35/1.45/1.55 seconds and dealing 55 magic damage (55/100/145/190 + 55% abilitypower).

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(E) GLACIAL PATH

GLACIAL PATH

19/16/13/10s 85

First Cast: Casts forth an ice claw that deals 50 magic damage (50/95/140/185 + 40% abilitypower)  when it hits enemies in its path. Can be recast while the ice claw is moving.

Recast: Lissandra teleports to the ice claw, which then disappears.

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Video

(R) FROZEN TOMB

FROZEN TOMB

75/66/57s 100

Summons dark ice on an enemy champion or herself. Dark ice emanates from the target for 3 seconds, dealing 150 magic damage  (150/250/350 + 75% abilitypower ) and slowing enemies it touches by 30/45/60%.

Cast on enemies: Encases an enemy champion in dark ice, stunning them for 1.5 seconds.

Self-Cast: Encases herself in dark ice, entering stasis for 2.5 seconds and restoring 100 Health  (100/150/200 + 40% abilitypower) , increased by 0% - 100% based on her missing Health. Maximum healing is granted when her Health drops to 30% or lower.

When auto-aiming, self-casts Frozen Tomb automatically.

Ability Tips

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Video

Wild Rift LISSANDRA Skills Combo

🥇HARD 🥈MEDIUM 🥉EASY

Lissandra Long Distance Engage

Execution

E1
E2
F
W
Q
R

Use this combo to engage in a teamfight.

From a long distance, (E1) GLACIAL PATH towards your targets then reactivate (E2) GLACIAL PATH once the claw is at max range. Instantly FLASH forward then (W) RING OF FROST to root multiple enemies. Quickly (Q) ICE SHARD the key targets and (R) FROZEN TOMB yourself to avoid enemies return damages. Once the stasis is over, you can (Q) ICE SHARD again given enough ability haste.

Combo Video

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Our has already collected more than 1000+ different skill combinations for all LoL Wild Rift champions!

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Join our community and unlock the all Combos + Video!
Our has already collected more than 1000+ different skill combinations for all LoL Wild Rift champions!

Wild Rift LISSANDRA Video

Watch here!

Lissandra's magic twists the pure power of ice into something dark and terrible. With the force of her black ice, she does more than freeze—she impales and crushes those who oppose her. To the terrified denizens of the north, she is known only as ''The Ice Witch.'' The truth is much more sinister: Lissandra is a corruptor of nature who plots to unleash an ice age on the world.

LISSANDRA Change history

 ADJUSTED 17 APR 2025 (PATCH 6.1)

BASE STATS
Movement speed: 345 → 355.
 ADJUSTED 09 JAN 2025 (PATCH 6.0)

BASE STATS
Base Health: 600 → 660.
Health per level: 104 → 120.
Base Armor: 31 → 34.
Armor per level: 4 → 4.5.
Base Magic Resist: 32 → 36.
Magic Resist per level: 1 → 1.2.
NERFED 15 AUG 2024 (PATCH 5.2B)

(Q) ICE SHARD
Damage: 70/110/150/190 + 75% Ability Power → 70/110/150/190 + 70% Ability Power.

(W) RING OF FROST
Damage: 65/110/155/200+60% Ability Power → 55/100/145/190 + 55% Ability Power.
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Comments (2)

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    mortal-reminder muramana phantom-dancer runaans-hurricane trinity-force serpents-fang divine-sunderer youmuus-ghostblade
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    eclipse
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    abyssal-mask spirit-visage steraks-gage sunfire-cape thornmail warmogs-armor zekes-convergence dead-mans-plate
    ixtali-seedjar dawnshroud amaranths-twinguard mantle-of-the-twelfth-hour searing-crown heartsteel
    boots-of-mana gluttonous-greaves ionian-boots-of-lucidity mercurys-treads ninja-tabi boots-of-dynamism berserkers-greaves quicksilver-enchant
    teleport-enchant gargoyle-enchant glorious-enchant locket-enchant protobelt-enchant magnetron-enchants repulser-enchants veil-enchants
    meteor-enchant revitalizing-grail redeeming-enchant stasis-enchant ravenous-hydra
    black-mist-scythe bulwark-of-the-mountain talisman-of-ascension
10+1+3=
  1. goticoviciadoemcafe
    -2
    goticoviciadoemcafe Poro 1 Aug 2024
    Lissandra ta incrivel de forte, eu sugiro voces a buildarem o cometa para ela ainda mais agora que vao buffar essa runa, vai ser meta crtz!!!
  2. Jimmy
    0
    Jimmy Poro 19 Jan 2026
    As a grand master1 player and top 50 lissandra on server i can definitely tell you that above master liss stops playing nuke-burst and goes us ground control Mage i can send you the build for master+