LoL Wild Rift: ZOE
S+
Wild Rift Mid
56
24 697

13 Jul 2024
Wild Rift: ZOE - Build Guide (Items, Runes, COMBOS, SKILLS ORDER) Wild Rift Mages Wild Rift Support
NERF

Damage
10
Toughness
3.3
Utility
3.3
Difficulty
6.6
League of Legends: Wild Rift ZOE, role - Mage / Support. Use the guidelines to take your ZOE Wild Rift champion play style to the next level. Study in detail the build of items, runes, spells, skills that need to be developed in the first place. In order to find out what position ZOE is in the rating table, go to the - Tier List page.
attackdamage 58 (3.5) 
heal 570 (112)
healthregeneration 8 (0.64)
attackspeed 0.75 (0.01)
mana 420 (50)
mpreg 12 (0.86)
movementspeed 350 (0)
armor 31 (4)
magicresistance 32 (1)
criticalstrike 175 (0)


Wild Rift Mid Mid ZOE's Build items and runes for LoL Wild Rift

Key items
Starting
Amplifying Tome Wild Rift
Amplifying Tome

Amplifying Tome

+25 Ability Power

500

Core
Luden's Echo Wild Rift
Luden's Echo

Luden's Echo
Abilities deal bonus damage

+85 Ability Power
+7% Magic Penetration
+300 Max Mana
+20 Ability Haste

Discordic Echo: Moving and casting abilities builds Discord. At 100 Discord your next damaging active ability or empowered attack deals 110 (+ 10% AP) bonus magic damage to your target and up to 3 nearby enemies.

3000

Rabadon's Deathcap Wild Rift
Rabadon's Deathcap

Rabadon's Deathcap
Boosts Ability Power

+100 Ability Power
+7% Magic Penetration

Overkill: Increases Ability Power by 20-45%.

3400

Lich Bane Wild Rift
Lich Bane

Lich Bane
Attacks deal bonus damage aster ability casts

+80 Ability Power
+7% Magic Penetration
+10 Ability Haste

Bane: +5% Move Speed.
Spellblade: Using an ability causes the next attack used within 10 seconds to deal bonus magic damage equal to 75% base AD + 50% AP . (1.5s Cooldown) Damage is reduced vs structures.

2950

Boots and Enchant
Boots of Mana Wild Rift
Boots of Mana

Boots of Mana
Ability Power, Magic Penetration, Mana Regeneration

+55 Ability Power
+150% Mana Regeneration

Magic Break:  +8% Magic Penetration.

1400

Stasis Enchant Wild Rift
Stasis Enchant

Stasis Enchant
Turn invulnerable

Stasis (Active): Become invulnerable and untargetable for 2.5 seconds, but unable to move, attack, cast abilities or use items. (120s Cooldown)

1000

Е
Defense options
LoL Wild Rift Crystalline Reflector
Crystalline Reflector

Crystalline Reflector
Reduce physical damage and deals magic damage back

+200 Max Health
+45 Armor
+60 Ability Power
+7% Magic Penetration

Mirroed Force: Each ability cast grants a mirror shard that lasts 3 second(s). The shard blocks 8-25 incoming physical damage from enemy champions and deals magic damage equal to 10 + 3% AP + 1% bonus Health to them. Shard durations do not stack.

3000

Crown of the Shattered Queen Wild Rift
Crown of the Shattered Queen

Crown of the Shattered Queen
Blocks an enemy ability

+60 Ability Power
+7% Magic Penetration
+200 Max Mana
+20 Ability Haste

Safeguard: Grant a spell shield that blocks the next hostile ability, reduce incoming damage by 50% for 1.5s (40s Cooldown).
Poise: AP increases by 20 while Safeguarded. Dealing magic damage to enemy champions using an active ability reduces Safeguard's cooldown by 4s.

3000

Build items options
ZOE - Main Build 👑
Luden's Echo Wild Rift
Luden's Echo

Luden's Echo
Abilities deal bonus damage

+85 Ability Power
+7% Magic Penetration
+300 Max Mana
+20 Ability Haste

Discordic Echo: Moving and casting abilities builds Discord. At 100 Discord your next damaging active ability or empowered attack deals 110 (+ 10% AP) bonus magic damage to your target and up to 3 nearby enemies.

3000

Rabadon's Deathcap Wild Rift
Rabadon's Deathcap

Rabadon's Deathcap
Boosts Ability Power

+100 Ability Power
+7% Magic Penetration

Overkill: Increases Ability Power by 20-45%.

3400

Lich Bane Wild Rift
Lich Bane

Lich Bane
Attacks deal bonus damage aster ability casts

+80 Ability Power
+7% Magic Penetration
+10 Ability Haste

Bane: +5% Move Speed.
Spellblade: Using an ability causes the next attack used within 10 seconds to deal bonus magic damage equal to 75% base AD + 50% AP . (1.5s Cooldown) Damage is reduced vs structures.

2950

Horizon Focus Wild Rift
Horizon Focus

Horizon Focus
Deals bonus damage to marked targets

+90 Ability Power
+7% Magic Penetration
+20 Ability Haste

Hypershot: Damaging an enemy champion with an ability from 600 units away reveals them for 6 seconds and increases damage dealt to them by 12%.
Focus: When Hypershot is triggered, it reveals all enemy champions within 1,200 units of the target for 2s. (15s Cooldown)

3100

Crown of the Shattered Queen Wild Rift
Crown of the Shattered Queen

Crown of the Shattered Queen
Blocks an enemy ability

+60 Ability Power
+7% Magic Penetration
+200 Max Mana
+20 Ability Haste

Safeguard: Grant a spell shield that blocks the next hostile ability, reduce incoming damage by 50% for 1.5s (40s Cooldown).
Poise: AP increases by 20 while Safeguarded. Dealing magic damage to enemy champions using an active ability reduces Safeguard's cooldown by 4s.

3000

Situational Changes
vs Shield
Horizon Focus Wild Rift
Horizon Focus

Horizon Focus
Deals bonus damage to marked targets

+90 Ability Power
+7% Magic Penetration
+20 Ability Haste

Hypershot: Damaging an enemy champion with an ability from 600 units away reveals them for 6 seconds and increases damage dealt to them by 12%.
Focus: When Hypershot is triggered, it reveals all enemy champions within 1,200 units of the target for 2s. (15s Cooldown)

3100

Oceanid's Trident Wild Rift
Oceanid's Trident

Oceanid's Trident
Anti-Shielding

+200 Max Health
+80 Ability Power
+7% Magic Penetration
+10 Ability Haste

Lethal Weapon: Dealing ability damage to an enemy champion reduces any shields they gain for 3 seconds. Area of effect abilities apply (5% of bonus AP + 25)% shield reduction, capped at 45%; while single target abilities apply (5% of bonus AP + 40)% shield reduction, capped at 60%. When you damage an enemy who is unaffected by Lethal Weapon, all shields on them are reduced by the same values.

2600

vs Attack Damage
Horizon Focus Wild Rift
Horizon Focus

Horizon Focus
Deals bonus damage to marked targets

+90 Ability Power
+7% Magic Penetration
+20 Ability Haste

Hypershot: Damaging an enemy champion with an ability from 600 units away reveals them for 6 seconds and increases damage dealt to them by 12%.
Focus: When Hypershot is triggered, it reveals all enemy champions within 1,200 units of the target for 2s. (15s Cooldown)

3100

LoL Wild Rift Crystalline Reflector
Crystalline Reflector

Crystalline Reflector
Reduce physical damage and deals magic damage back

+200 Max Health
+45 Armor
+60 Ability Power
+7% Magic Penetration

Mirroed Force: Each ability cast grants a mirror shard that lasts 3 second(s). The shard blocks 8-25 incoming physical damage from enemy champions and deals magic damage equal to 10 + 3% AP + 1% bonus Health to them. Shard durations do not stack.

3000

vs Healing
Horizon Focus Wild Rift
Horizon Focus

Horizon Focus
Deals bonus damage to marked targets

+90 Ability Power
+7% Magic Penetration
+20 Ability Haste

Hypershot: Damaging an enemy champion with an ability from 600 units away reveals them for 6 seconds and increases damage dealt to them by 12%.
Focus: When Hypershot is triggered, it reveals all enemy champions within 1,200 units of the target for 2s. (15s Cooldown)

3100

Morellonomicon Wild Rift
Morellonomicon

Morellonomicon
Magic damage reduces enemy healing

+150 Max Health
+70 Ability Power
+7% Magic Penetration
+20 Ability Haste

Affliction: Dealing magic damage to enemy champions inflicts 50% Grievous Wounds for 3 seconds.

Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

2500

Runes BUILD
Electrocute Wild Rift

Electrocute
Burst Damage

Within 3 seconds, hit the same enemy champion with 3 basick attacks or abilities to cause additional adaptive damage to the target.

Damage value: 40-194 () + 40% extra + 25%

Cooldown: 20-13s ()

Electrocute
Burst Damage
Hitting a champion with successive attacks or abilities deals bonus adaptive damage.
Sudden Impact Wild Rift

Sudden Impact
Armor Penetration, Magic Penetration

After exiting stealth or using a dash, leap, blink or teleport effect, damaging an enemy champion grants 13 Armor Penetration and 10 Magic penetration for 4 seconds.

Cooldown: 4s

Sudden Impact
Armor Penetration, Magic Penetration
Gains Armor and Magic Pen after dashing or after exiting invisibility/stealth.
Mark of the Weak Wild Rift

Mark of the Weak
Increase damage taken

Using abilities to deal damage to enemy champions will mark them as weak, increasing damage taken by them by 4-7% (). The mark disappears after they take ability damage 3 times, or after 7s have passed.

Cooldown: 15s

Mark of the Weak
Increase damage taken
After an ability damages an enemy champion, causes them to take increased damage.
Eyeball Collector Wild Rift

Eyeball Collector
Adaptive Force

Gains 1 or 2 after each unique enemy champion takedown, stacking up to 10 times.

At 10 stacks, gain bonus 10 or 20.

Eyeball Collector
Adaptive Force
Gains Adaptive Force after champion takedowns.
Bone Plating Wild Rift

Bone Plating
Block Combo-damage

When taking damage from a champion, the current and next 3 champion abilities or attacks against you and within 1.5s deal 30-60 () less damage.

Cooldown: 30s

Bone Plating
Block Combo-damage
Reduces incoming damage.
Spells
Flash Wild Rift
Flash

Flash

Teleport a short distance forward or towards the aimed direction.

Cooldown: 150s

Barrier Wild Rift
Barrier

Barrier

Gain a shield that absorbs 110 (110–450 ) damage for 2 seconds.

Cooldown: 100s

Ignite Wild Rift
Ignite

Ignite

Ignites target enemy champion, dealing 72 true damage (72–380 ) over 5 and applying 60% Grievous Wounds for the duration.

Grievous Wound reduces the effectiveness of Healing and Regeneration effects.

Cooldown: 100s

Skills Order
PADDLE STAR!

8/7.5/7/6.5s 50

Zoe fires a star that deals increasing damage the further it travels to the first enemy hit dealing between 30 (30/65/100/135 + 3~52 perlevel + 60% abilitypower) and 75 (75/162.5/250/337.5 + 7.5~130 perlevel + 150% abilitypower) magic damage. Enemies surrounding the target take 80% damage.

PADDLE STAR! SECOND CASTZoe can recast this Ability to redirect the missile to a new position near Zoe.

(Q) PADDLE STAR!
















SPELL THIEF

0.3s

Passive: Enemies drop spell shards when casting a Spell or using a Boot Enchantment. Specific minions also drop a spell shards when Zoe, or a nearby ally, kills them. Zoe can pick up this shard to cast that ability once.

SPELL THIEF passivePassive: When Zoe casts this Ability or any Spell, she gains 25/30/35/40% movementspeed for 2s, and tosses 3 missiles at the target she Attacked most recently. These missiles deal 25 magic damage (25/35/45/55 + 15% abilitypower) each.

Active: Cast the Ability from a spell shard Zoe has picked up.

Spell shards last on the ground for 20 seconds.
Each missile can apply More Sparkles!

(W) SPELL THIEF
















SLEEPY TROUBLE BUBBLE

15/14/13/12s 80

After a delay, the victim falls Asleep for 2 seconds. Attacks and Ability hits wake them up, dealing 200% bonus true damage, up to 30 (30/80/130/180 + 50% abilitypower).

Before the target falls Asleep, they are Drowsy, becoming increasingly slowed (up to 15/20/25/30%).

(E) SLEEPY TROUBLE BUBBLE
















PORTAL JUMP

12/9/6s 50

Zoe teleports to a nearby position for 1 second. Afterwards, she teleports back. Zoe can use Abilities and attack, but can't move during this time.

(R) PORTAL JUMP
















ZOE Counters, Synergys, Tips

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Wild Rift ZOE's COMBOS + VIDEO GUIDE

🥇HARD 🥈MEDIUM 🥉EASY
Zoe Long Range Engage
R
F
E
Q1
Q2
eAA

Use this combo to crowd control an enemy from long range and follow up with huge burst damage.

(R) PORTAL JUMP towards the enemy, then FLASH into range. Immediately (E) SLEEPY TROUBLE BUBBLE to make them drowsy. (Q1) PADDLE STAR! behind Zoe and approach the enemy as they fall asleep, reactivate (Q2) and send it toward the sleeping enemy. Finish with an empowered AA.
Only for 💎Premium members.
Join our community and unlock the all combos + video!
Our has already collected more than 1000+ different skill combinations for all LoL Wild Rift champions!
Only for 💎Premium members.
Join our community and unlock the all combos + video!
Our has already collected more than 1000+ different skill combinations for all LoL Wild Rift champions!
Only for 💎Premium members.
Join our community and unlock the all combos + video!
Our has already collected more than 1000+ different skill combinations for all LoL Wild Rift champions!

Wild Rift ZOE's ABILITIES

MORE SPARKLES! P PADDLE STAR! Q SPELL THIEF W SLEEPY TROUBLE BUBBLE E PORTAL JUMP R
MORE SPARKLES!

(PASSIVE) MORE SPARKLES!

After using an Ability, Zoe's next Attack deals an additional 16 magic damage (16 - 128 (+8 perlevel) + 20% abilitypower).

More Sparkles! deals damage instantly, and deals 50% damage to structures.

Open Video

PADDLE STAR!

(Q) PADDLE STAR!

8/7.5/7/6.5s 50

Zoe fires a star that deals increasing damage the further it travels to the first enemy hit dealing between 30 (30/65/100/135 + 3~52 perlevel + 60% abilitypower) and 75 (75/162.5/250/337.5 + 7.5~130 perlevel + 150% abilitypower) magic damage. Enemies surrounding the target take 80% damage.

PADDLE STAR! SECOND CASTZoe can recast this Ability to redirect the missile to a new position near Zoe.

Open Video

SPELL THIEF

(W) SPELL THIEF

0.3s

Passive: Enemies drop spell shards when casting a Spell or using a Boot Enchantment. Specific minions also drop a spell shards when Zoe, or a nearby ally, kills them. Zoe can pick up this shard to cast that ability once.

SPELL THIEF passivePassive: When Zoe casts this Ability or any Spell, she gains 25/30/35/40% movementspeed for 2s, and tosses 3 missiles at the target she Attacked most recently. These missiles deal 25 magic damage (25/35/45/55 + 15% abilitypower) each.

Active: Cast the Ability from a spell shard Zoe has picked up.

Spell shards last on the ground for 20 seconds.
Each missile can apply More Sparkles!

Open Video

SLEEPY TROUBLE BUBBLE

(E) SLEEPY TROUBLE BUBBLE

15/14/13/12s 80

After a delay, the victim falls Asleep for 2 seconds. Attacks and Ability hits wake them up, dealing 200% bonus true damage, up to 30 (30/80/130/180 + 50% abilitypower).

Before the target falls Asleep, they are Drowsy, becoming increasingly slowed (up to 15/20/25/30%).

Open Video

PORTAL JUMP

(R) PORTAL JUMP

12/9/6s 50

Zoe teleports to a nearby position for 1 second. Afterwards, she teleports back. Zoe can use Abilities and attack, but can't move during this time.

Open Video

Wild Rift ZOE's game tactics

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Join our community and unlock tactics!

ZOE: champion change history (buffs and nerfs)

▼ NERF 25.04.2024 (PATCH 5.1A)

(Q) PADDLE STAR!
Least possible Damage: 35/75/115/155 + (3 ~ 52) + 60% Ability Power → 30/65/100/135 + (3 ~ 52) + 60% Ability Power.
Highest possible Damage: 87.5/187.5/287.5/387.5 + (7.5 ~ 130) + 150% Ability Power → 75/162.5/250/337.5 + (7.5 ~ 130) + 150% Ability Power.

(E) SLEEPY TROUBLE BUBBLE
Damage: 40/95/150/205 + 50% Ability Power → 30/80/130/180 + 50% Ability Power.
True Damage: 40/95/150/205 + 50% Ability Power→ 30/80/130/180 + 50% Ability Power.

(R) PORTAL JUMP
Cooldown: 10/8/6s → 12/9/6s.
▼ NERF 02.08.2023 (PATCH 4.3A)

(Q) PADDLE STAR!
Base damage: 45/85/125/165 → 35/75/115/155.
Maximum base damage: 112.5/212.5/312.5/412.5 → 87.5/187.5/287.5/387.5.

(E) SLEEPY TROUBLE BUBBLE
Damage: 60/115/170/225 + 45% Ability Power → 40/95/150/205 + 50% Ability Power.
Second half damage: 60/115/170/225 + 45% Ability Power → 40/95/150/205 + 50% Ability Power.
✱ ADJUST 25.05.2023 (PATCH 4.2)

BASE STATS
Base movement speed +10.
Crit damage rate:200% → 175%.
▼ NERF 19.04.2023 (PATCH 4.1B)

(Q) PADDLE STAR!
Base damage: 50/90/130/170 → 45/85/125/165.
Increase damage ratio with champion level: 6~55 → 3~52.

(E) SLEEPY TROUBLE BUBBLE
Base damage: 70/125/180/235 → 60/115/170/225.
True damage cap: 70/125/180/235 → 60/115/170/225.
▼ NERF 01.03.2023 (PATCH 4.0C)

(W) SPELL THIEF
Bonus movement speed: 35/45/55/65% → 25/30/35/40%.
Movement speed duration: 2/2.25/2.5/2.75s → 2s.
✱ ADJUST 01.02.2023 (PATCH 4.0A)

(W) SPELL THIEF
[BUG FIX] Fixed an issue that prevented this ability from applying on-hit effects.
See More

ZOE's Lore

As the embodiment of mischief, imagination, and change, Zoe acts as the cosmic messenger of Targon, heralding major events that reshape worlds. Her mere presence warps the arcane mathematics governing realities, sometimes causing cataclysms without conscious effort or malice. This perhaps explains the breezy nonchalance with which Zoe approaches her duties, giving her plenty of time to focus on playing games, tricking mortals, or otherwise amusing herself. An encounter with Zoe can be joyous and life affirming, but it is always more than it appears and often extremely dangerous.

Wild Rift ZOE Video

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Comments (1)
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1+2+5=
  1. Джими Пяточка
    +4
    Diamond
    Джими Пяточка
    💎Premium 10 Feb 2023
    Your build highly depends on your matchup and whether you're behind or not. There isn't a better mythic item for Zoe than ludens-echo Luden's Tempest. The stats it gives are ideal for Zoe and getting mPenetration from legendary items is essential. If you get fed early you can go for second magic item - Rabadons rabadons-deathcap and snowball even harder. Otherwise I usually gor for void-staff Void Staff for the AP and Pen. If you're matched against an assassin i.e Zed, getting stasis-enchant Stasis is a must.