Wild Rift: ZOE Build Guide (7.2A)

LoL Wild Rift: ZOE
BUFFED
81
53 309
11 Jul 2026
Damage
Toughness
Utility
Difficulty

League of Legends: Wild Rift ZOE, role - Mage / Support. Use the guidelines to take your ZOE Wild Rift champion play style to the next level. Study in detail the build of items, runes, spells, skills that need to be developed in the first place. In order to find out what position ZOE is in the rating table, go to the - Tier List page.

attackdamage 54 (3.5) 
heal 630 (128)
healthregeneration 8 (0.64)
attackspeed 0.75 (0.01)
mana 420 (50)
mpreg 12 (0.86)
movementspeed 360 (0)
armor 34 (4.5)
magicresistance 36 (1.2)
criticalstrike 175 (0)


MORE SPARKLES!
P

(PASSIVE) MORE SPARKLES!

After using an Ability, Zoe's next Attack deals an additional 9 magic damage (9 - 128 (+8 perlevel) + 20% abilitypower).

More Sparkles! deals damage instantly, and deals 50% damage to structures.

PADDLE STAR!
Q

(Q) PADDLE STAR!

8/7.5/7/6.5s 50

Zoe fires a star that deals increasing damage the further it travels to the first enemy hit dealing between 45 (45/80/115/150 + 3~52 perlevel + 60% abilitypower) and 75 (75/162.5/250/337.5 + 7.5~130 perlevel + 150% abilitypower) magic damage. Enemies surrounding the target take 80% damage.

PADDLE STAR! SECOND CASTZoe can recast this Ability to redirect the missile to a new position near Zoe.

SPELL THIEF
W

(W) SPELL THIEF

0.3s

Passive: Enemies drop spell shards when casting a Spell or using a Boot Enchantment. Specific minions also drop a spell shards when Zoe, or a nearby ally, kills them. Zoe can pick up this shard to cast that ability once.

SPELL THIEF passivePassive: When Zoe casts this Ability or any Spell, she gains 25/30/35/40% movementspeed for 2s, and tosses 3 missiles at the target she Attacked most recently. These missiles deal 25 magic damage (25/35/45/55 + 15% abilitypower) each.

Active: Cast the Ability from a spell shard Zoe has picked up.

Spell shards last on the ground for 20 seconds.
Each missile can apply More Sparkles!

SLEEPY TROUBLE BUBBLE
E

(E) SLEEPY TROUBLE BUBBLE

15/14/13/12s 80

After a delay, the victim falls Asleep for 2 seconds. Attacks and Ability hits wake them up, dealing 200% bonus true damage, up to 40 (40/90/140/190 + 50% abilitypower).

Before the target falls Asleep, they are Drowsy, becoming increasingly slowed (up to 15/20/25/30%).

PORTAL JUMP
R

(R) PORTAL JUMP

11/8/5s 50

Zoe teleports to a nearby position for 1 second. Afterwards, she teleports back. Zoe can use Abilities and attack, but can't move during this time.

ZOE Meta Overview — Ranks & Performance Analytics

This meta overview presents ZOE’s ranked performance across different roles and skill tiers. The data includes tier placement, win rate, pick rate, ban rate, and short-term trends, allowing you to evaluate her current strength and draft priority. Statistics are synced with rank buckets and role selection, helping you understand where ZOE performs best and how her impact changes in the evolving Wild Rift meta.

Updated: 21 JUL 2026 UTC 00:00
Last 7 days analytics
Build Counters Counter Items Tips Con Game Plan Power Spikes

Mid ZOE Build items and runes

The information below will help you get familiar with the game on the Mid Line ZOE. We have prepared a items builds, runes, summoner spells and ability order for a comfortable game. Situational options for replacing items and runes are also available to you.

Key items

TIPS: Start your build with Amplifying Tome Amplifying Tome. Next, you should pay attention to whether your mobility champion is enough, our further actions will depend on this. If it is hard for you to dodge the enemy's skills or you want to roam on neighboring lines, then it is better to buy Boots of Speed Boots of Speed at an early stage.
Start
Wild Rift Items: Amplifying Tome
Amplifying Tome

Amplifying Tome

+20 Ability Power

500

Core
Wild Rift Items: Luden's Echo
Luden's Echo

Luden's Echo
Abilities deal bonus damage

+100 Ability Power
+500 Max Mana
+10 Ability Haste

Echo: Your next damaging ability or empowered attack deals an additional 110 + 10% magic damage to the target and up to 3 nearby enemies. (10s Cooldown)

2800

Luden's Echo TIPS: This item greatly enhances your burst damage by empowering your next damaging ability or empowered attack with an additional magic explosion that also strikes nearby enemies. It is an excellent choice for mages who excel at wave clearing, poking multiple targets, and dominating short trades with high burst potential.

Wild Rift Items: Boots of Mana
Boots of Mana

Boots of Mana
Ability Power, Magic Pen, Mana Regeneration

+25 Ability Power
+8 Magic Penetration
+75% Mana Regeneration
+45 Move Speed

Equilibrium: Champions without Mana gain 50% bonus health Regen.
Big Bully: Attacks and active abilities deal 18 bonus true damage to minions.

1200

Boots of Mana TIPS: These boots greatly enhance your early magic damage by providing Ability Power, magic penetration, and increased mana regeneration. They also improve wave clear by dealing bonus true damage to minions, while champions without Mana instead gain additional health regeneration. They are an excellent choice for mages and AP supports who value strong laning, frequent spell casting, and efficient wave clearing.

Wild Rift Items: Lich Bane
Lich Bane

Lich Bane
Attacks deal bonus damage aster ability casts

+100 Ability Power
+10 Ability Haste
+5% Move Speed

Spellblade: Using an ability causes the next attack used within 10 seconds to deal bonus magic damage equal to 75% base AD + 45% AP . (1.5s Cooldown) Damage is reduced vs structures.

2800

Lich Bane TIPS: This item is perfect for champions who weave abilities between their basic attacks. After casting a spell, your next attack is empowered with a powerful burst of bonus magic damage, greatly increasing your combo potential. The bonus movement speed also improves your mobility, making it easier to reposition and chase targets. An excellent choice for mobile mages, AP assassins, and hybrid champions who rely on short, high-damage ability rotations.

Boots
Wild Rift Items: Boots of Mana
Boots of Mana

Boots of Mana
Ability Power, Magic Pen, Mana Regeneration

+25 Ability Power
+8 Magic Penetration
+75% Mana Regeneration
+45 Move Speed

Equilibrium: Champions without Mana gain 50% bonus health Regen.
Big Bully: Attacks and active abilities deal 18 bonus true damage to minions.

1200

Boots of Mana TIPS: These boots greatly enhance your early magic damage by providing Ability Power, magic penetration, and increased mana regeneration. They also improve wave clear by dealing bonus true damage to minions, while champions without Mana instead gain additional health regeneration. They are an excellent choice for mages and AP supports who value strong laning, frequent spell casting, and efficient wave clearing.

Wild Rift Items: Spellslinger's Shoes
Spellslinger's Shoes

Spellslinger's Shoes
Deal bonus damage to minions

+40 Ability Power
+18 Magic Penetration
+8% Magic Penetration
+100% Mana Regeneration
+45 Move Speed

Equilibrium: Champions without Mana gain 50% base Health Regen.
Big Bully: Attacks and active abilities deal 22 bonus true damage to minions.

2200

Spellslinger's Shoes TIPS: These boots greatly increase your magic damage through a combination of Ability Power and both flat and percentage magic penetration. The high mana regeneration allows for frequent spell casting, while the bonus true damage to minions significantly improves wave clear. Champions without Mana instead gain increased health regeneration. They are an excellent choice for mages and AP supports who value strong damage, constant lane pressure, and efficient farming.

T3
TIPS: Finally, for your items, you should build Luden's Echo Luden's Echo (Abilities deal bonus damage) as your first item, followed by Boots of Mana Boots of Mana (Grants Ability Power, Magic Penetration and Mana Regeneration) (sometimes it will still be better to build a boot as the first item, which significantly increases the mobility of your champion) the third key element in our build is Lich Bane Lich Bane (Attacks deal bonus damage aster ability casts).

Maybe now it's time to think about upgrading your boot, invest in Spellslinger's Shoes Spellslinger's Shoes (Deal bonus damage to minions).

The remaining last three items are situational, of course you can use the example builds above. But for a more effective game you will need to pay attention to the situation on the battlefield.
Example build
Wild Rift Items: Luden's Echo
Luden's Echo

Luden's Echo
Abilities deal bonus damage

+100 Ability Power
+500 Max Mana
+10 Ability Haste

Echo: Your next damaging ability or empowered attack deals an additional 110 + 10% magic damage to the target and up to 3 nearby enemies. (10s Cooldown)

2800

Luden's Echo TIPS: This item greatly enhances your burst damage by empowering your next damaging ability or empowered attack with an additional magic explosion that also strikes nearby enemies. It is an excellent choice for mages who excel at wave clearing, poking multiple targets, and dominating short trades with high burst potential.

Wild Rift Items: Boots of Mana
Boots of Mana

Boots of Mana
Ability Power, Magic Pen, Mana Regeneration

+25 Ability Power
+8 Magic Penetration
+75% Mana Regeneration
+45 Move Speed

Equilibrium: Champions without Mana gain 50% bonus health Regen.
Big Bully: Attacks and active abilities deal 18 bonus true damage to minions.

1200

Boots of Mana TIPS: These boots greatly enhance your early magic damage by providing Ability Power, magic penetration, and increased mana regeneration. They also improve wave clear by dealing bonus true damage to minions, while champions without Mana instead gain additional health regeneration. They are an excellent choice for mages and AP supports who value strong laning, frequent spell casting, and efficient wave clearing.

Wild Rift Items: Lich Bane
Lich Bane

Lich Bane
Attacks deal bonus damage aster ability casts

+100 Ability Power
+10 Ability Haste
+5% Move Speed

Spellblade: Using an ability causes the next attack used within 10 seconds to deal bonus magic damage equal to 75% base AD + 45% AP . (1.5s Cooldown) Damage is reduced vs structures.

2800

Lich Bane TIPS: This item is perfect for champions who weave abilities between their basic attacks. After casting a spell, your next attack is empowered with a powerful burst of bonus magic damage, greatly increasing your combo potential. The bonus movement speed also improves your mobility, making it easier to reposition and chase targets. An excellent choice for mobile mages, AP assassins, and hybrid champions who rely on short, high-damage ability rotations.

Wild Rift Items: Rabadon's Deathcap
Rabadon's Deathcap

Rabadon's Deathcap
Boosts Ability Power

+130 Ability Power

Overkill: Increases Ability Power by 30%.

3400

Rabadon's Deathcap TIPS: This item is the ultimate Ability Power amplifier for any mage. It not only provides a massive amount of AP but also increases your total Ability Power, dramatically boosting your spell damage, healing, and all other AP scaling effects. An essential late-game purchase for champions looking to maximize their spellcasting potential and unleash devastating burst damage.

Wild Rift Items: Infinity Orb
Infinity Orb

Infinity Orb
Abilities deal bonus damage

+110 Ability Power
+15 Magic Penetration

Inevitable Demise: Abilities and empowered attacks Critically Strike for 20% bonus damage against enemies below 35% Health.

3100

Infinity Orb TIPS: This item greatly enhances a mage's finishing power. It provides a large boost to Ability Power and magic penetration while allowing your abilities and empowered attacks to deal increased damage to low-health enemies. An excellent choice for mages and AP assassins who want to execute targets more reliably and maximize their burst potential.

Wild Rift Items: Void Staff
Void Staff

Void Staff
Magic Penetration (%)

+95 Ability Power
+40% Magic Penetration

3000

Void Staff TIPS: This item is the premier choice against enemies stacking magic resistance. It greatly increases the effectiveness of your spells through powerful magic penetration, allowing you to deal consistent damage even to the toughest targets. An excellent pickup for any mage once the enemy team starts investing in magic resistance.

Situational items

Buy items that will effectively counter your opponents, help you and your allies. Use this section to find out which items will be useful to you in a particular situation.
Сhange
Wild Rift Items: Banshee's Veil
Wild Rift Items: Horizon Focus
Wild Rift Items: Oceanid's Trident
Wild Rift Items: Morellonomicon
Blocks an enemy ability
Wild Rift Items: Infinity Orb
Infinity Orb

Infinity Orb
Abilities deal bonus damage

+110 Ability Power
+15 Magic Penetration

Inevitable Demise: Abilities and empowered attacks Critically Strike for 20% bonus damage against enemies below 35% Health.

3100

Infinity Orb TIPS: This item greatly enhances a mage's finishing power. It provides a large boost to Ability Power and magic penetration while allowing your abilities and empowered attacks to deal increased damage to low-health enemies. An excellent choice for mages and AP assassins who want to execute targets more reliably and maximize their burst potential.

Wild Rift Items: Banshee's Veil
Banshee's Veil

Banshee's Veil
Blocks an enemy ability

+105 Ability Power
+40 Magic Resistance

Annul: Grants a spell shield that blocks the next hostile ability. (30s Cooldown)

3000

Banshee's Veil TIPS: This item provides strong protection against magic damage while granting a spell shield that blocks the next hostile ability. It is especially effective against champions who rely on landing a single key spell to start their combo or burst you down. A great choice for mages and AP fighters who need to maintain safe positioning and deny enemy engage or pick potential.

Banshee's Veil Banshee's Veil — This item provides strong protection against magic damage while granting a spell shield that blocks the next hostile ability. It is especially effective against champions who rely on landing a single key spell to start their combo or burst you down. A great choice for mages and AP fighters who need to maintain safe positioning and deny enemy engage or pick potential.
Deals bonus damage to marked targets
Wild Rift Items: Infinity Orb
Infinity Orb

Infinity Orb
Abilities deal bonus damage

+110 Ability Power
+15 Magic Penetration

Inevitable Demise: Abilities and empowered attacks Critically Strike for 20% bonus damage against enemies below 35% Health.

3100

Infinity Orb TIPS: This item greatly enhances a mage's finishing power. It provides a large boost to Ability Power and magic penetration while allowing your abilities and empowered attacks to deal increased damage to low-health enemies. An excellent choice for mages and AP assassins who want to execute targets more reliably and maximize their burst potential.

Wild Rift Items: Horizon Focus
Horizon Focus

Horizon Focus
Deals bonus damage to marked targets

+80 Ability Power
+25 Ability Haste

Hypershot: Damaging an enemy champion with an ability from 600 units away reveals them for 8 seconds and increases damage dealt to them by 10%.
Focus: When Hypershot is triggered, it reveals all enemy champions within 1.200 units of the target for 3s. (12s Cooldown)

2700

Horizon Focus TIPS: This item is perfect for long-range mages and poke-oriented champions. Hitting an enemy with a spell from a distance marks and reveals them while increasing all subsequent damage they take. It also exposes nearby enemy champions, providing valuable vision for your team and making follow-up attacks much easier. An excellent choice for artillery mages and champions who excel at controlling fights from a safe distance.

Horizon Focus Horizon Focus — This item is perfect for long-range mages and poke-oriented champions. Hitting an enemy with a spell from a distance marks and reveals them while increasing all subsequent damage they take. It also exposes nearby enemy champions, providing valuable vision for your team and making follow-up attacks much easier. An excellent choice for artillery mages and champions who excel at controlling fights from a safe distance.
Anti-Shielding
Wild Rift Items: Void Staff
Void Staff

Void Staff
Magic Penetration (%)

+95 Ability Power
+40% Magic Penetration

3000

Void Staff TIPS: This item is the premier choice against enemies stacking magic resistance. It greatly increases the effectiveness of your spells through powerful magic penetration, allowing you to deal consistent damage even to the toughest targets. An excellent pickup for any mage once the enemy team starts investing in magic resistance.

Wild Rift Items: Oceanid's Trident
Oceanid's Trident

Oceanid's Trident
Anti-Shielding

+200 Max Health
+80 Ability Power
+10 Ability Haste

Lethal Weapon: Dealing ability damage to an enemy champion reduces any shields they gain for 3 seconds. Area of effect abilities apply (5% of bonus AP + 25)% shield reduction, capped at 45%; while single target abilities apply (5% of bonus AP + 40)% shield reduction, capped at 60%. When you damage an enemy who is unaffected by Lethal Weapon, all shields on them are reduced by the same values.

2600

Oceanid's Trident TIPS: This item is designed to counter shield-heavy champions. Your abilities significantly reduce the effectiveness of shields enemies receive, while the first hit can also weaken shields that are already active. It is an excellent choice for mages and AP supports against shield-reliant compositions, allowing your team to break through enemy defenses and eliminate priority targets more effectively.

Oceanid's Trident Oceanid's Trident — This item is designed to counter shield-heavy champions. Your abilities significantly reduce the effectiveness of shields enemies receive, while the first hit can also weaken shields that are already active. It is an excellent choice for mages and AP supports against shield-reliant compositions, allowing your team to break through enemy defenses and eliminate priority targets more effectively.
Magic damage reduces enemy healing
Wild Rift Items: Void Staff
Void Staff

Void Staff
Magic Penetration (%)

+95 Ability Power
+40% Magic Penetration

3000

Void Staff TIPS: This item is the premier choice against enemies stacking magic resistance. It greatly increases the effectiveness of your spells through powerful magic penetration, allowing you to deal consistent damage even to the toughest targets. An excellent pickup for any mage once the enemy team starts investing in magic resistance.

Wild Rift Items: Morellonomicon
Morellonomicon

Morellonomicon
Magic damage reduces enemy healing

+300 Max Health
+75 Ability Power
+15 Ability Haste

Affliction: Dealing magic damage to enemy champions inflicts 50% Grievous Wounds for 3 seconds.

Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

2650

Morellonomicon TIPS: This item is designed to counter champions with strong healing and sustain. Any magic damage you deal applies Grievous Wounds, greatly reducing the effectiveness of enemy healing and regeneration. It is an excellent choice for mages and AP supports against teams that rely heavily on healing, lifesteal, or regeneration.

Morellonomicon Morellonomicon — This item is designed to counter champions with strong healing and sustain. Any magic damage you deal applies Grievous Wounds, greatly reducing the effectiveness of enemy healing and regeneration. It is an excellent choice for mages and AP supports against teams that rely heavily on healing, lifesteal, or regeneration.

Summoner Spells

If you want to use this ZOE Mid build, you should take Flash Flash (Teleport a short distance) and Ignite Ignite (Ignites target enemy champion, dealing true damageand applying Grievous Wounds for the duration. Grievous Wound reduces the effectiveness of Healing) as your Summoner Spells.
Flash Wild Rift
Flash

Flash

Teleport a short distance forward or towards the aimed direction.

Cooldown: 150s

Ignite Wild Rift
Ignite

Ignite

Ignites target enemy champion, dealing 72 true damage (72–380 ) over 5 and applying 60% Grievous Wounds for the duration.

Grievous Wound reduces the effectiveness of Healing and Regeneration effects.

Cooldown: 100s

Cleanse Wild Rift
Cleanse

Cleanse

Removes disables (including spell debuffs) affecting your champion and grants immunity to disables for 0.25 seconds.

Cooldown: 110s

Runes BUILD

For runes, you should pick First Strike First Strike (Gain gold and bonus damage by dealing damage in battle first.) as your keystone, followed by Sudden Impact Sudden Impact (After dashing or exiting invisibility/stealth, your next damaging attack or ability deals true damage on hit. The attack/ability gains bonus effects at higher levels.), Chain Assault Chain Assault (Your attacks deal bonus adaptive damage after you hit an enemy champion with an ability.) and Eyeball Collection Eyeball Collection (Gain Adaptive Force after scoring champion or epic monster takedowns.) in the primary tree, as well as Bone Plating Bone Plating (Reduces incoming damage.) in the secondary tree. Below you can see possible options for replacing runes.
Wild Rift Keystone Runes: First Strike

First Strike
Initiate, Damage Amplification, Bonus Gold

Initiating combat with an enemy champion or dealing damage to them within 0.25s of engaging them in combat grants 10 gold and First Strike for 3s, allowing you to deal 7% bonus true damage to them. After the effect ends, gain bonus gold based on the bonus damage dealt for its duration.
If you do not deal damage to the enemy champion within 0.25s of engaging them in combat, First Strike will go into a 10-second cooldown.

Bonus gold:
Melee: 65% of bonus damage.
Ranged: 45% of bonus damage.

Cooldown: 20-30s

First Strike
Initiate, Damage Amplification, Bonus Gold
Gain gold and bonus damage by dealing damage in battle first.
Wild Rift Domination Runes: Sudden Impact

Sudden Impact
Triggers when in stealth or dashing

Damaging an enemy champion deals a bonus 15-65 true damage after using a dash, leap, blink, teleport, or when exiting stealth for 4s.

The damaging attack/ability gains bonuses at higher levels:
Level 5: Deal an additional 5 true damage.
Level 9: Deal an additional 5 true damage and gain 10% Movement Speed for 1.5s after dealing the damage.

Cooldown: 10s

Sudden Impact
Triggers when in stealth or dashing
After dashing or exiting invisibility/stealth, your next damaging attack or ability deals true damage on hit. The attack/ability gains bonus effects at higher levels.
Wild Rift Domination Runes: Chain Assault

Chain Assault
Triggers on attack after hitting a target with an ability

Hitting an enemy champion with an active ability applies a mark to them, causing your next 2 attacks or active ability casts against them to deal bonus adaptive damage equal to (12-38 () + 3% bonus + 1.5%).

Cooldown: 15s

Chain Assault
Triggers on attack after hitting a target with an ability
Your attacks deal bonus adaptive damage after you hit an enemy champion with an ability.
Wild Rift Domination Runes: Eyeball Collection

Eyeball Collection
Kills increase Attack Damage/Ability Power

Gains 1.5 or 3 after scoring a champion or epic monster takedown, stacking up to 8 times.

Eyeball Collection
Kills increase Attack Damage/Ability Power
Gain Adaptive Force after scoring champion or epic monster takedowns.
Wild Rift Resolve Runes: Bone Plating

Bone Plating
Anti-Burst Damage

When taking damage from a champion, the current and next 3 champion abilities or attacks against you and within 1.5s deal 30-60 () less damage.

Cooldown: 40s

Bone Plating
Anti-Burst Damage
Reduces incoming damage.

Situational Runes

Сhange
Electrocute
Nimbus Cloak
Burst Damage
First Strike
First Strike

First Strike
Initiate, Damage Amplification, Bonus Gold

Initiating combat with an enemy champion or dealing damage to them within 0.25s of engaging them in combat grants 10 gold and First Strike for 3s, allowing you to deal 7% bonus true damage to them. After the effect ends, gain bonus gold based on the bonus damage dealt for its duration.
If you do not deal damage to the enemy champion within 0.25s of engaging them in combat, First Strike will go into a 10-second cooldown.

Bonus gold:
Melee: 65% of bonus damage.
Ranged: 45% of bonus damage.

Cooldown: 20-30s

Electrocute
Electrocute

Electrocute
Burst Damage

Within 3 seconds, hit the same enemy champion with 3 basick attacks or abilities to cause additional adaptive damage to the target.

Damage value: 40-210 () + 10% extra + 5%

Cooldown: 20-13s ()

Electrocute Electrocute — The rune is perfect for champions who actively use basic attacks and abilities to control enemies. It is especially effective on high-mobility champions like Zed or Tristana, as it allows dealing additional damage with frequent attacks. The rune is actively used in the early game for quickly eliminating enemy champions who can't adapt to the aggression. Keep in mind that it is important to hit the target within a short interval for maximum effect.
Spells increase Movement Speed
Bone Plating
Bone Plating

Bone Plating
Anti-Burst Damage

When taking damage from a champion, the current and next 3 champion abilities or attacks against you and within 1.5s deal 30-60 () less damage.

Cooldown: 40s

Nimbus Cloak
Nimbus Cloak

Nimbus Cloak
Spells increase Movement Speed

After using a Spell (Flash, Ignite, etc.), 10% - 40% movement bonus for 3 seconds. The speedup effectiveness depends on the Spell's cooldown.

Nimbus Cloak Nimbus Cloak — The rune grants a movement speed bonus after casting a Summoner Spell, increasing your speed for a few seconds. The effectiveness of the speed boost depends on the cooldown of the Summoner Spell. This rune is useful for champions who actively use their summoner spells for mobility, such as assassins or mages, as it allows for quick movement across the map and faster maneuvers after casting spells.

Skills Order

For the skill order, you want to stick with (Q) (E) (W). You can learn more about abilities order at all levels by studying the diagram below.
PADDLE STAR!

(Q) PADDLE STAR!

8/7.5/7/6.5s 50

Zoe fires a star that deals increasing damage the further it travels to the first enemy hit dealing between 45 (45/80/115/150 + 3~52 perlevel + 60% abilitypower) and 75 (75/162.5/250/337.5 + 7.5~130 perlevel + 150% abilitypower) magic damage. Enemies surrounding the target take 80% damage.

PADDLE STAR! SECOND CASTZoe can recast this Ability to redirect the missile to a new position near Zoe.

(Q) PADDLE STAR!
















SPELL THIEF

(W) SPELL THIEF

0.3s

Passive: Enemies drop spell shards when casting a Spell or using a Boot Enchantment. Specific minions also drop a spell shards when Zoe, or a nearby ally, kills them. Zoe can pick up this shard to cast that ability once.

SPELL THIEF passivePassive: When Zoe casts this Ability or any Spell, she gains 25/30/35/40% movementspeed for 2s, and tosses 3 missiles at the target she Attacked most recently. These missiles deal 25 magic damage (25/35/45/55 + 15% abilitypower) each.

Active: Cast the Ability from a spell shard Zoe has picked up.

Spell shards last on the ground for 20 seconds.
Each missile can apply More Sparkles!

(W) SPELL THIEF
















SLEEPY TROUBLE BUBBLE

(E) SLEEPY TROUBLE BUBBLE

15/14/13/12s 80

After a delay, the victim falls Asleep for 2 seconds. Attacks and Ability hits wake them up, dealing 200% bonus true damage, up to 40 (40/90/140/190 + 50% abilitypower).

Before the target falls Asleep, they are Drowsy, becoming increasingly slowed (up to 15/20/25/30%).

(E) SLEEPY TROUBLE BUBBLE
















PORTAL JUMP

(R) PORTAL JUMP

11/8/5s 50

Zoe teleports to a nearby position for 1 second. Afterwards, she teleports back. Zoe can use Abilities and attack, but can't move during this time.

(R) PORTAL JUMP
















Mid ZOE Counters

We have prepared lists of champions that can really annoy you during a match with the game on the Mid ZOE. We have also prepared a list of champions with whom you will be comfortable being on the same team. These lists are relative and depend greatly on your level of play, the skills of your allies and opponents. Do not forget that each situation is individual!

LoL Wild Rift: ZOE

Threats

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Synergies

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Strong
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Mid ZOE Counter Items

We have prepared a list of items and spells that will help counter Mid ZOE in a given situation. Buy items wisely, only if it is really necessary for a specific situation!

Magic Resist

Items with magic resistance can help you to survive against ZOE combo.
Wild Rift Items: Mercury's Treads
Mercury's Treads

Mercury's Treads
Increases Magic resist

+150 Max Health
+25 Magic Resistance
+15 Tenacity
+45 Move Speed

1200

Mercury's Treads TIPS: These boots increase your Magic Resistance while making you more resilient to crowd control through Tenacity. The bonus Health and movement speed improve both survivability and mobility, allowing you to perform more effectively against magic damage and heavy-CC team compositions. They are an excellent choice for tanks, fighters, and any champion who needs to stay in the fight longer.

Wild Rift Items: Force of Nature
Force of Nature

Force of Nature
Stacking Magic Resist and Move Speed

+350 Max Health
+60 Magic Resistance
+5% Move Speed

Absorb: Taking ability damage from enemy champions grants 1 stack(s) of Steadfast for 7 seconds, max 4 stacks. Receiving damage from an enemy Champion will refresh the duration of the stacks. At maximum stacks, gain 10% Movement Speed and reduce all incoming magic damage by 20%.

2750

Force of Nature TIPS: This item provides a substantial boost to health and magic resistance, and its “Absorb” passive stacks up when you take ability damage from enemy champions, reducing all incoming magic damage and granting bonus movement speed at max stacks. It’s perfect for tanks who need to withstand teams heavy in magic damage and maintain mobility to be in the right position during fights. Pick this up when the enemy team builds magic damage (e.g., Syndra, Brand) and you need extra movement speed to initiate effectively or escape dangerous situations.

Wild Rift Items: Maw of Malmortius
Maw of Malmortius

Maw of Malmortius
Converts damage from attacks into a magic shield

+55 Attack Damage
+45 Magic Resistance
+10 Ability Haste

Lifeline: Upon taking Magic Damage that would reduce your Health to below 35%, gain +10% Omni Vamp. until the end of combat and a magic shield that absorbs 220-530 Magic Damage for 3s. (70s Cooldown)

3000

Maw of Malmortius TIPS: This item provides a mix of damage, magic resistance and ability haste, but its core value is the anti-burst passive: when hit by a dangerous burst of magic damage, you instantly gain a strong protective shield and a temporary lifesteal/omnivamp effect that lasts through the fight. It lets you survive big AP detonations and re-enter skirmishes quickly. Best for assassins, bruisers and AD champions who need to survive enemy magic burst and power through fights.

Wild Rift Items: Kaenic Rookern
Kaenic Rookern

Kaenic Rookern
Gains a magic shield when out of combat

+350 Max Health
+100% Health Regen
+75 Magic Resistance

Magebane: After not taking magic damage for 12 seconds, gain a magic shield that absorbs damage equal to 70-180 + 10% of max Health.

2800

Kaenic Rookern TIPS: This item is perfect for champions who need extra protection against magic damage, particularly when spending some time out of combat. It provides significant bonuses to health, regeneration, and magic resistance. The “Magebane” passive activates after 12 seconds without taking magic damage, granting you a magic shield that absorbs damage based on your maximum health. This allows you to safely recover between fights and confidently re-enter combat. It’s especially effective against teams heavy in AP damage.

Wild Rift Items: Abyssal Mask
Abyssal Mask

Abyssal Mask
Reduces the Magic Resist of nearby enemies and increases yours

+400 Max Health
+55 Magic Resistance
+10 Ability Haste

Unmake: Curse enemy champions within 600 units, reducing their Magic Resist by 5 plus 1.2% bonus, up to 25 Magic Resist. For each enemy champion cursed, gain 9 bonus Magic Resist.

3000

Abyssal Mask TIPS: This item is a solid anti-magic pickup: it boosts your magic resistance while reducing the magic resist of nearby enemies, making them easier to shred with spell damage. Great for tanks and frontliners who need to both soak magic damage and amplify their team’s ability to take down AP threats and durable targets.

Cleanse or Block Spells

Items with ability or property to cleanse or block negative spells.
LoL Wild Rift Seeker's Armguard
Seeker's Armguard

Seeker's Armguard
Turn invulnerable

+20 Armor
+35 Ability Power

Stasis (Active): Become invulnerable and untargetable for 2.5 seconds, but unable to move, attack, cast abilities or use items. (120s Cooldown)

1200

Seeker's Armguard TIPS: This item combines Ability Power with extra defense, but its defining feature is the ability to become temporarily invulnerable. Its active effect lets you completely avoid lethal damage, dodge crucial enemy abilities, or buy time for your cooldowns to return. It is an excellent choice for mages and AP assassins who need to survive burst damage and outplay opponents in critical teamfights.

Wild Rift Items: Zhonya's Hourglass
Zhonya's Hourglass

Zhonya's Hourglass
Turn invulnerable

+40 Armor
+110 Ability Power

Stasis (Active): Become invulnerable and untargetable for 2.5 seconds, but unable to move, attack, cast abilities or use items. (90s Cooldown)

3300

Zhonya's Hourglass TIPS: This item combines high Ability Power with extra armor, while its defining feature is the ability to become completely invulnerable for a short time. Its active effect allows you to survive lethal damage, avoid crucial enemy abilities, or buy time for your cooldowns to recover. It is an excellent choice for mages and AP assassins who need to outlive enemy focus and turn the tide of a teamfight.

Wild Rift Items: Edge of Night
Edge of Night

Edge of Night
Blocks an enemy ability

+250 Max Health
+50 Attack Damage

Gouge:  +8 Armor Penetration.
Annul: Grants a spell shield that blocks the next hostile ability. This spell shield refreshes upon leaving combat with enemy champions. (35 second cooldown)

3000

Edge of Night TIPS: This item is perfect for champions who need a mix of offense and defense. It provides bonuses to maximum health and attack damage, along with increased armor penetration to help you shred through enemy defenses. The "Annul" effect grants you a spell shield, blocking the next enemy ability. This spell shield refreshes when leaving combat with enemy champions, making the item a great choice for champions who need protection from crowd control and to engage in fights, such as Ashe, Lux, or Morgana.

Wild Rift Items: Banshee's Veil
Banshee's Veil

Banshee's Veil
Blocks an enemy ability

+105 Ability Power
+40 Magic Resistance

Annul: Grants a spell shield that blocks the next hostile ability. (30s Cooldown)

3000

Banshee's Veil TIPS: This item provides strong protection against magic damage while granting a spell shield that blocks the next hostile ability. It is especially effective against champions who rely on landing a single key spell to start their combo or burst you down. A great choice for mages and AP fighters who need to maintain safe positioning and deny enemy engage or pick potential.

Mid ZOE Tips

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Mid ZOE Strengths and Weaknesses

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Mid ZOE Strategy and Tactics

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Mid ZOE Power Spikes

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Build Counters Counter Items Tips Con Game Plan Power Spikes

Support ZOE Build items and runes

The information below will help you get familiar with the game on the Support Line ZOE. We have prepared a items builds, runes, summoner spells and ability order for a comfortable game. Situational options for replacing items and runes are also available to you.

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Support ZOE Counters

We have prepared lists of champions that can really annoy you during a match with the game on the Support ZOE. We have also prepared a list of champions with whom you will be comfortable being on the same team. These lists are relative and depend greatly on your level of play, the skills of your allies and opponents. Do not forget that each situation is individual!

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Support ZOE Counter Items

We have prepared a list of items and spells that will help counter Support ZOE in a given situation. Buy items wisely, only if it is really necessary for a specific situation!

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Support ZOE Tips

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Support ZOE Strengths and Weaknesses

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Support ZOE Strategy and Tactics

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Support ZOE Power Spikes

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Wild Rift ZOE Ability and Tips

MORE SPARKLES!MORE SPARKLES!
P
PADDLE STAR!PADDLE STAR!
Q
SPELL THIEFSPELL THIEF
W
SLEEPY TROUBLE BUBBLESLEEPY TROUBLE BUBBLE
E
PORTAL JUMPPORTAL JUMP
R

(PASSIVE) MORE SPARKLES!

MORE SPARKLES!

After using an Ability, Zoe's next Attack deals an additional 9 magic damage (9 - 128 (+8 perlevel) + 20% abilitypower).

More Sparkles! deals damage instantly, and deals 50% damage to structures.

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Video

(Q) PADDLE STAR!

PADDLE STAR!

8/7.5/7/6.5s 50

Zoe fires a star that deals increasing damage the further it travels to the first enemy hit dealing between 45 (45/80/115/150 + 3~52 perlevel + 60% abilitypower) and 75 (75/162.5/250/337.5 + 7.5~130 perlevel + 150% abilitypower) magic damage. Enemies surrounding the target take 80% damage.

PADDLE STAR! SECOND CASTZoe can recast this Ability to redirect the missile to a new position near Zoe.

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Video

(W) SPELL THIEF

SPELL THIEF

0.3s

Passive: Enemies drop spell shards when casting a Spell or using a Boot Enchantment. Specific minions also drop a spell shards when Zoe, or a nearby ally, kills them. Zoe can pick up this shard to cast that ability once.

SPELL THIEF passivePassive: When Zoe casts this Ability or any Spell, she gains 25/30/35/40% movementspeed for 2s, and tosses 3 missiles at the target she Attacked most recently. These missiles deal 25 magic damage (25/35/45/55 + 15% abilitypower) each.

Active: Cast the Ability from a spell shard Zoe has picked up.

Spell shards last on the ground for 20 seconds.
Each missile can apply More Sparkles!

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Video

(E) SLEEPY TROUBLE BUBBLE

SLEEPY TROUBLE BUBBLE

15/14/13/12s 80

After a delay, the victim falls Asleep for 2 seconds. Attacks and Ability hits wake them up, dealing 200% bonus true damage, up to 40 (40/90/140/190 + 50% abilitypower).

Before the target falls Asleep, they are Drowsy, becoming increasingly slowed (up to 15/20/25/30%).

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Video

(R) PORTAL JUMP

PORTAL JUMP

11/8/5s 50

Zoe teleports to a nearby position for 1 second. Afterwards, she teleports back. Zoe can use Abilities and attack, but can't move during this time.

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Video

Wild Rift ZOE Skills Combo

🥇HARD 🥈MEDIUM 🥉EASY

Zoe Long Range Engage

Execution

R
F
E
Q1
Q2
eAA

Use this combo to crowd control an enemy from long range and follow up with huge burst damage.

(R) PORTAL JUMP towards the enemy, then FLASH into range. Immediately (E) SLEEPY TROUBLE BUBBLE to make them drowsy. (Q1) PADDLE STAR! behind Zoe and approach the enemy as they fall asleep, reactivate (Q2) and send it toward the sleeping enemy. Finish with an empowered AA.

Combo Video

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Our has already collected more than 1000+ different skill combinations for all LoL Wild Rift champions!

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Wild Rift ZOE Video

Watch here!

As the embodiment of mischief, imagination, and change, Zoe acts as the cosmic messenger of Targon, heralding major events that reshape worlds. Her mere presence warps the arcane mathematics governing realities, sometimes causing cataclysms without conscious effort or malice. This perhaps explains the breezy nonchalance with which Zoe approaches her duties, giving her plenty of time to focus on playing games, tricking mortals, or otherwise amusing herself. An encounter with Zoe can be joyous and life affirming, but it is always more than it appears and often extremely dangerous.

ZOE Change history

BUFFED 11 JUN 2026 (PATCH 7.1G)

(Q) PADDLE STAR!
Base Damage: 30/65/100/135 → 45/80/115/150.

(E) SLEEPY TROUBLE BUBBLE
Base AP Damage: 30/80/130/180 → 40/90/140/190.
Base True Damage: 30/80/130/180 → 40/90/140/190.
BUFFED 09 APR 2026 (PATCH 7.1)

(W) SPELL THIEF
Missile Base Damage: 20/30/40/50 → 25/35/45/55.

(E) SLEEPY TROUBLE BUBBLE
Increased the projectile speed of the bubble.

(R) PORTAL JUMP
Cooldown: 12/9/6s → 11/8/5s.
NERFED 06 NOV 2025 (PATCH 6.3C)

BASE STATS
Base Attack Damage: 58 → 54.

(PASSIVE) MORE SPARKLES!
Base Damage: 16~128 → 9~128.

(W) SPELL THIEF
Base Damage: 25/35/45/55 → 20/30/40/50.
 ADJUSTED 17 APR 2025 (PATCH 6.1)

BASE STATS
Movement speed: 350 → 360.
 ADJUSTED 09 JAN 2025 (PATCH 6.0)

BASE STATS
Base Health: 570 → 630.
Health per level: 112 → 128.
Base Armor: 31 → 34.
Armor per level: 4 → 4.5.
Base Magic Resist: 32 → 36.
Magic Resist per level: 1 → 1.2.
NERFED 25 APR 2024 (PATCH 5.1A)

(Q) PADDLE STAR!
Least possible Damage: 35/75/115/155 + (3 ~ 52) + 60% Ability Power → 30/65/100/135 + (3 ~ 52) + 60% Ability Power.
Highest possible Damage: 87.5/187.5/287.5/387.5 + (7.5 ~ 130) + 150% Ability Power → 75/162.5/250/337.5 + (7.5 ~ 130) + 150% Ability Power.

(E) SLEEPY TROUBLE BUBBLE
Damage: 40/95/150/205 + 50% Ability Power → 30/80/130/180 + 50% Ability Power.
True Damage: 40/95/150/205 + 50% Ability Power→ 30/80/130/180 + 50% Ability Power.

(R) PORTAL JUMP
Cooldown: 10/8/6s → 12/9/6s.
NERFED 02 AUG 2023 (PATCH 4.3A)

(Q) PADDLE STAR!
Base damage: 45/85/125/165 → 35/75/115/155.
Maximum base damage: 112.5/212.5/312.5/412.5 → 87.5/187.5/287.5/387.5.

(E) SLEEPY TROUBLE BUBBLE
Damage: 60/115/170/225 + 45% Ability Power → 40/95/150/205 + 50% Ability Power.
Second half damage: 60/115/170/225 + 45% Ability Power → 40/95/150/205 + 50% Ability Power.
 ADJUSTED 25 MAY 2023 (PATCH 4.2)

BASE STATS
Base movement speed +10.
Crit damage rate:200% → 175%.
NERFED 19 APR 2023 (PATCH 4.1B)

(Q) PADDLE STAR!
Base damage: 50/90/130/170 → 45/85/125/165.
Increase damage ratio with champion level: 6~55 → 3~52.

(E) SLEEPY TROUBLE BUBBLE
Base damage: 70/125/180/235 → 60/115/170/225.
True damage cap: 70/125/180/235 → 60/115/170/225.
NERFED 01 MAR 2023 (PATCH 4.0C)

(W) SPELL THIEF
Bonus movement speed: 35/45/55/65% → 25/30/35/40%.
Movement speed duration: 2/2.25/2.5/2.75s → 2s.
 ADJUSTED 01 FEB 2023 (PATCH 4.0A)

(W) SPELL THIEF
[BUG FIX] Fixed an issue that prevented this ability from applying on-hit effects.
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Comments (1)

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    teleport-enchant gargoyle-enchant glorious-enchant locket-enchant protobelt-enchant magnetron-enchants repulser-enchants veil-enchants
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10+12=
  1. Джими Пяточка
    +4
    Diamond
    Джими Пяточка
    Summoner 10 Feb 2023
    Your build highly depends on your matchup and whether you're behind or not. There isn't a better mythic item for Zoe than ludens-echo Luden's Tempest. The stats it gives are ideal for Zoe and getting mPenetration from legendary items is essential. If you get fed early you can go for second magic item - Rabadons rabadons-deathcap and snowball even harder. Otherwise I usually gor for void-staff Void Staff for the AP and Pen. If you're matched against an assassin i.e Zed, getting stasis-enchant Stasis is a must.