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LoL Wild Rift: ZOE
A
Wild Rift Mid
64
29 949

15 Nov 2024
Wild Rift: ZOE - Build Guide (Items, Runes, COMBOS, SKILLS ORDER) Wild Rift Mages Wild Rift Support
NERF

Damage
10
Toughness
3.3
Utility
3.3
Difficulty
6.6
League of Legends: Wild Rift ZOE, role - Mage / Support. Use the guidelines to take your ZOE Wild Rift champion play style to the next level. Study in detail the build of items, runes, spells, skills that need to be developed in the first place. In order to find out what position ZOE is in the rating table, go to the - Tier List page.
attackdamage 58 (3.5) 
heal 570 (112)
healthregeneration 8 (0.64)
attackspeed 0.75 (0.01)
mana 420 (50)
mpreg 12 (0.86)
movementspeed 350 (0)
armor 31 (4)
magicresistance 32 (1)
criticalstrike 175 (0)


Wild Rift Mid Mid ZOE's Build items and runes for LoL Wild Rift

Key items
Starting
Amplifying Tome Wild Rift
Amplifying Tome

Amplifying Tome

+25 Ability Power

500

Core
Luden's Echo Wild Rift
Luden's Echo

Luden's Echo
Abilities deal bonus damage

+85 Ability Power
+7% Magic Penetration
+300 Max Mana
+20 Ability Haste

Discordic Echo: Moving and casting abilities builds Discord. At 100 Discord your next damaging active ability or empowered attack deals 110 (+ 10% AP) bonus magic damage to your target and up to 3 nearby enemies.

3000

Boots of Mana Wild Rift
Boots of Mana

Boots of Mana
Ability Power, Magic Penetration, Mana Regeneration

+55 Ability Power
+45 Move Speed.
+150% Mana Regeneration

Magic Break:  +8% Magic Penetration.

1400

Rabadon's Deathcap Wild Rift
Rabadon's Deathcap

Rabadon's Deathcap
Boosts Ability Power

+100 Ability Power
+7% Magic Penetration

Overkill: Increases Ability Power by 20-45%.

3400

Rabadon's Deathcap TIPS: A huge power spike for champions with high AP ratios to increase AP by 20-45% and significantly increase their damage. Most effective against enemy teams that lack magic resistance or have squishy targets.

Boots and Enchant
Boots of Mana Wild Rift
Boots of Mana

Boots of Mana
Ability Power, Magic Penetration, Mana Regeneration

+55 Ability Power
+45 Move Speed.
+150% Mana Regeneration

Magic Break:  +8% Magic Penetration.

1400

Stasis Enchant Wild Rift
Stasis Enchant

Stasis Enchant
Turn invulnerable

Stasis (Active): Become invulnerable and untargetable for 2.5 seconds, but unable to move, attack, cast abilities or use items. (120s Cooldown)

1000

Stasis Enchant TIPS: Good against assassins and burst damage.

Е
Defense options
LoL Wild Rift Crystalline Reflector
Crystalline Reflector

Crystalline Reflector
Reduce physical damage and deals magic damage back

+200 Max Health
+45 Armor
+60 Ability Power
+7% Magic Penetration

Mirroed Force: Each ability cast grants a mirror shard that lasts 3 second(s). The shard blocks 8-25 incoming physical damage from enemy champions and deals magic damage equal to 10 + 3% AP + 1% bonus Health to them. Shard durations do not stack.

3000

Crystalline Reflector TIPS: A great item for a mage assassin, it will increase survivability against champions with a physical damage type. It also reflects physical damage back to the attacker as magical damage.

Crown of the Shattered Queen Wild Rift
Crown of the Shattered Queen

Crown of the Shattered Queen
Blocks an enemy ability

+60 Ability Power
+7% Magic Penetration
+200 Max Mana
+20 Ability Haste

Safeguard: Grant a spell shield that blocks the next hostile ability, reduce incoming damage by 50% for 1.5s (40s Cooldown).
Poise: AP increases by 20 while Safeguarded. Dealing magic damage to enemy champions using an active ability reduces Safeguard's cooldown by 4s.

3000

Crown of the Shattered Queen TIPS: Defensive and offensive item, great for champions that need to engage and protect themselves from crowd control. It's most effective against champions with crucial abilities that can be blocked by its active shield, such as Ashe, Lux, Morgana.

Summoner Spells
Flash Wild Rift
Flash

Flash

Teleport a short distance forward or towards the aimed direction.

Cooldown: 150s

Barrier Wild Rift
Barrier

Barrier

Gain a shield that absorbs 110 (110–450 ) damage for 2 seconds.

Cooldown: 100s

Ignite Wild Rift
Ignite

Ignite

Ignites target enemy champion, dealing 72 true damage (72–380 ) over 5 and applying 60% Grievous Wounds for the duration.

Grievous Wound reduces the effectiveness of Healing and Regeneration effects.

Cooldown: 100s

Build items options
ZOE - Main Build
Boots of Mana Wild Rift

Boots of Mana
Ability Power, Magic Penetration, Mana Regeneration

+55 Ability Power
+45 Move Speed.
+150% Mana Regeneration

Magic Break:  +8% Magic Penetration.

1400

Luden's Echo Wild Rift
Luden's Echo

Luden's Echo
Abilities deal bonus damage

+85 Ability Power
+7% Magic Penetration
+300 Max Mana
+20 Ability Haste

Discordic Echo: Moving and casting abilities builds Discord. At 100 Discord your next damaging active ability or empowered attack deals 110 (+ 10% AP) bonus magic damage to your target and up to 3 nearby enemies.

3000

Rabadon's Deathcap Wild Rift
Rabadon's Deathcap

Rabadon's Deathcap
Boosts Ability Power

+100 Ability Power
+7% Magic Penetration

Overkill: Increases Ability Power by 20-45%.

3400

Rabadon's Deathcap TIPS: A huge power spike for champions with high AP ratios to increase AP by 20-45% and significantly increase their damage. Most effective against enemy teams that lack magic resistance or have squishy targets.

Infinity Orb Wild Rift
Infinity Orb

Infinity Orb
Abilities deal bonus damage

+85 Ability Power
+7% Magic Penetration

Destiny: +5% Move Speed.
Balanced:  +15 Magic Penetration.
Inevitable Demise: Abilities and empowered attacks Critically Strike for 20% bonus damage against enemies below 35% Health.

3200

Infinity Orb TIPS: This item increases damage to enemies with low health. Indispensable for mages and assassins with magical damage type.

Horizon Focus Wild Rift
Horizon Focus

Horizon Focus
Deals bonus damage to marked targets

+90 Ability Power
+7% Magic Penetration
+20 Ability Haste

Hypershot: Damaging an enemy champion with an ability from 600 units away reveals them for 6 seconds and increases damage dealt to them by 12%.
Focus: When Hypershot is triggered, it reveals all enemy champions within 1,200 units of the target for 2s. (15s Cooldown)

3100

Horizon Focus TIPS: Allows you to deal more damage from longer ranges or against immobilized enemies. Effective against champions who rely on their mobility (i.e Akali, Yasuo, Zed, etc.); poke you down (i.e. Lux, Ziggs, etc.).

Crown of the Shattered Queen Wild Rift
Crown of the Shattered Queen

Crown of the Shattered Queen
Blocks an enemy ability

+60 Ability Power
+7% Magic Penetration
+200 Max Mana
+20 Ability Haste

Safeguard: Grant a spell shield that blocks the next hostile ability, reduce incoming damage by 50% for 1.5s (40s Cooldown).
Poise: AP increases by 20 while Safeguarded. Dealing magic damage to enemy champions using an active ability reduces Safeguard's cooldown by 4s.

3000

Crown of the Shattered Queen TIPS: Defensive and offensive item, great for champions that need to engage and protect themselves from crowd control. It's most effective against champions with crucial abilities that can be blocked by its active shield, such as Ashe, Lux, Morgana.

ZOE - Alternative Build
Boots of Mana Wild Rift

Boots of Mana
Ability Power, Magic Penetration, Mana Regeneration

+55 Ability Power
+45 Move Speed.
+150% Mana Regeneration

Magic Break:  +8% Magic Penetration.

1400

Luden's Echo Wild Rift
Luden's Echo

Luden's Echo
Abilities deal bonus damage

+85 Ability Power
+7% Magic Penetration
+300 Max Mana
+20 Ability Haste

Discordic Echo: Moving and casting abilities builds Discord. At 100 Discord your next damaging active ability or empowered attack deals 110 (+ 10% AP) bonus magic damage to your target and up to 3 nearby enemies.

3000

Rabadon's Deathcap Wild Rift
Rabadon's Deathcap

Rabadon's Deathcap
Boosts Ability Power

+100 Ability Power
+7% Magic Penetration

Overkill: Increases Ability Power by 20-45%.

3400

Rabadon's Deathcap TIPS: A huge power spike for champions with high AP ratios to increase AP by 20-45% and significantly increase their damage. Most effective against enemy teams that lack magic resistance or have squishy targets.

Infinity Orb Wild Rift
Infinity Orb

Infinity Orb
Abilities deal bonus damage

+85 Ability Power
+7% Magic Penetration

Destiny: +5% Move Speed.
Balanced:  +15 Magic Penetration.
Inevitable Demise: Abilities and empowered attacks Critically Strike for 20% bonus damage against enemies below 35% Health.

3200

Infinity Orb TIPS: This item increases damage to enemies with low health. Indispensable for mages and assassins with magical damage type.

Crown of the Shattered Queen Wild Rift
Crown of the Shattered Queen

Crown of the Shattered Queen
Blocks an enemy ability

+60 Ability Power
+7% Magic Penetration
+200 Max Mana
+20 Ability Haste

Safeguard: Grant a spell shield that blocks the next hostile ability, reduce incoming damage by 50% for 1.5s (40s Cooldown).
Poise: AP increases by 20 while Safeguarded. Dealing magic damage to enemy champions using an active ability reduces Safeguard's cooldown by 4s.

3000

Crown of the Shattered Queen TIPS: Defensive and offensive item, great for champions that need to engage and protect themselves from crowd control. It's most effective against champions with crucial abilities that can be blocked by its active shield, such as Ashe, Lux, Morgana.

Lich Bane Wild Rift
Lich Bane

Lich Bane
Attacks deal bonus damage aster ability casts

+80 Ability Power
+7% Magic Penetration
+10 Ability Haste

Bane: +5% Move Speed.
Spellblade: Using an ability causes the next attack used within 10 seconds to deal bonus magic damage equal to 75% base AD + 50% AP . (1.5s Cooldown) Damage is reduced vs structures.

2950

Lich Bane TIPS: Adds extra burst to your damage output and mainly effective against squishy champions that have low magic resistance. Helps quickly takedown AD Carries, mages and assassins.

Situational items
#1 Oceanid's Trident Wild Rift #2 LoL Wild Rift Crystalline Reflector #3 Morellonomicon Wild Rift
Anti-Shielding
Crown of the Shattered Queen
Crown of the Shattered Queen

Crown of the Shattered Queen
Blocks an enemy ability

+60 Ability Power
+7% Magic Penetration
+200 Max Mana
+20 Ability Haste

Safeguard: Grant a spell shield that blocks the next hostile ability, reduce incoming damage by 50% for 1.5s (40s Cooldown).
Poise: AP increases by 20 while Safeguarded. Dealing magic damage to enemy champions using an active ability reduces Safeguard's cooldown by 4s.

3000

Crown of the Shattered Queen TIPS: Defensive and offensive item, great for champions that need to engage and protect themselves from crowd control. It's most effective against champions with crucial abilities that can be blocked by its active shield, such as Ashe, Lux, Morgana.

Oceanid's Trident
Oceanid's Trident

Oceanid's Trident
Anti-Shielding

+200 Max Health
+80 Ability Power
+7% Magic Penetration
+10 Ability Haste

Lethal Weapon: Dealing ability damage to an enemy champion reduces any shields they gain for 3 seconds. Area of effect abilities apply (5% of bonus AP + 25)% shield reduction, capped at 45%; while single target abilities apply (5% of bonus AP + 40)% shield reduction, capped at 60%. When you damage an enemy who is unaffected by Lethal Weapon, all shields on them are reduced by the same values.

2600

Oceanid's Trident TIPS: If you're an mage-assassin and the enemy has a lot of shields, pick this item up to make destroying their shields easier.

If you're an mage-assassin and the enemy has a lot of shields, pick this item up to make destroying their shields easier.
Reduce physical damage and deals magic damage back
Crown of the Shattered Queen
Crown of the Shattered Queen

Crown of the Shattered Queen
Blocks an enemy ability

+60 Ability Power
+7% Magic Penetration
+200 Max Mana
+20 Ability Haste

Safeguard: Grant a spell shield that blocks the next hostile ability, reduce incoming damage by 50% for 1.5s (40s Cooldown).
Poise: AP increases by 20 while Safeguarded. Dealing magic damage to enemy champions using an active ability reduces Safeguard's cooldown by 4s.

3000

Crown of the Shattered Queen TIPS: Defensive and offensive item, great for champions that need to engage and protect themselves from crowd control. It's most effective against champions with crucial abilities that can be blocked by its active shield, such as Ashe, Lux, Morgana.

Crystalline Reflector
Crystalline Reflector

Crystalline Reflector
Reduce physical damage and deals magic damage back

+200 Max Health
+45 Armor
+60 Ability Power
+7% Magic Penetration

Mirroed Force: Each ability cast grants a mirror shard that lasts 3 second(s). The shard blocks 8-25 incoming physical damage from enemy champions and deals magic damage equal to 10 + 3% AP + 1% bonus Health to them. Shard durations do not stack.

3000

Crystalline Reflector TIPS: A great item for a mage assassin, it will increase survivability against champions with a physical damage type. It also reflects physical damage back to the attacker as magical damage.

A great item for a mage assassin, it will increase survivability against champions with a physical damage type. It also reflects physical damage back to the attacker as magical damage.
Magic damage reduces enemy healing
Crown of the Shattered Queen
Crown of the Shattered Queen

Crown of the Shattered Queen
Blocks an enemy ability

+60 Ability Power
+7% Magic Penetration
+200 Max Mana
+20 Ability Haste

Safeguard: Grant a spell shield that blocks the next hostile ability, reduce incoming damage by 50% for 1.5s (40s Cooldown).
Poise: AP increases by 20 while Safeguarded. Dealing magic damage to enemy champions using an active ability reduces Safeguard's cooldown by 4s.

3000

Crown of the Shattered Queen TIPS: Defensive and offensive item, great for champions that need to engage and protect themselves from crowd control. It's most effective against champions with crucial abilities that can be blocked by its active shield, such as Ashe, Lux, Morgana.

Morellonomicon
Morellonomicon

Morellonomicon
Magic damage reduces enemy healing

+150 Max Health
+70 Ability Power
+7% Magic Penetration
+20 Ability Haste

Affliction: Dealing magic damage to enemy champions inflicts 50% Grievous Wounds for 3 seconds.

Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

2500

Morellonomicon TIPS: Mage’s grievous wounds option for tackling enemy comps with heavy healing & sustain. Perfect against champions like Soraka, Dr. Mundo & Vladimir.

Mage’s grievous wounds option for tackling enemy comps with heavy healing & sustain. Perfect against champions like Soraka, Dr. Mundo & Vladimir.
Runes BUILD
Electrocute Wild Rift

Electrocute
Burst Damage

Within 3 seconds, hit the same enemy champion with 3 basick attacks or abilities to cause additional adaptive damage to the target.

Damage value: 40-194 () + 40% extra + 25%

Cooldown: 20-13s ()

Electrocute
Burst Damage
Hitting a champion with successive attacks or abilities deals bonus adaptive damage.
Sudden Impact Wild Rift

Sudden Impact
Armor Penetration, Magic Penetration

After exiting stealth or using a dash, leap, blink or teleport effect, damaging an enemy champion grants 13 Armor Penetration and 10 Magic penetration for 4 seconds.

Cooldown: 4s

Sudden Impact
Armor Penetration, Magic Penetration
Gains Armor and Magic Pen after dashing or after exiting invisibility/stealth.
Cheap Shot Wild Rift

Cheap Shot
Bonus Damage

Deals 10-45 bonus true damage to enemies whose movement is impaired.

Cooldown: 7s

Cheap Shot
Bonus Damage
Deals true damage to enemy champions when their movement is impaired.
Eyeball Collector Wild Rift

Eyeball Collector
Adaptive Force

Gains 1 or 2 after each unique enemy champion takedown, stacking up to 10 times.

At 10 stacks, gain bonus 10 or 20.

Eyeball Collector
Adaptive Force
Gains Adaptive Force after champion takedowns.
Nimbus Cloak Wild Rift

Nimbus Cloak
Movement Speed

After casting a Summoner Spell, gain 10% - 40% movement bonus for 3 seconds. The speedup effectiveness depends onthe Summoner Spell's cooldown.

Nimbus Cloak
Movement Speed
After a spell is cast, grants a brief Movement Speed boost that allows for faster movement.
Skills Order
Quick Skill Order: (Q) (E) (W)

PADDLE STAR!

8/7.5/7/6.5s 50

Zoe fires a star that deals increasing damage the further it travels to the first enemy hit dealing between 30 (30/65/100/135 + 3~52 perlevel + 60% abilitypower) and 75 (75/162.5/250/337.5 + 7.5~130 perlevel + 150% abilitypower) magic damage. Enemies surrounding the target take 80% damage.

PADDLE STAR! SECOND CASTZoe can recast this Ability to redirect the missile to a new position near Zoe.

(Q) PADDLE STAR!
















SPELL THIEF

0.3s

Passive: Enemies drop spell shards when casting a Spell or using a Boot Enchantment. Specific minions also drop a spell shards when Zoe, or a nearby ally, kills them. Zoe can pick up this shard to cast that ability once.

SPELL THIEF passivePassive: When Zoe casts this Ability or any Spell, she gains 25/30/35/40% movementspeed for 2s, and tosses 3 missiles at the target she Attacked most recently. These missiles deal 25 magic damage (25/35/45/55 + 15% abilitypower) each.

Active: Cast the Ability from a spell shard Zoe has picked up.

Spell shards last on the ground for 20 seconds.
Each missile can apply More Sparkles!

(W) SPELL THIEF
















SLEEPY TROUBLE BUBBLE

15/14/13/12s 80

After a delay, the victim falls Asleep for 2 seconds. Attacks and Ability hits wake them up, dealing 200% bonus true damage, up to 30 (30/80/130/180 + 50% abilitypower).

Before the target falls Asleep, they are Drowsy, becoming increasingly slowed (up to 15/20/25/30%).

(E) SLEEPY TROUBLE BUBBLE
















PORTAL JUMP

12/9/6s 50

Zoe teleports to a nearby position for 1 second. Afterwards, she teleports back. Zoe can use Abilities and attack, but can't move during this time.

(R) PORTAL JUMP
















ZOE Mid-line Build Details

If you want to use this ZOE Mid build, you should take Flash Flash (Teleport a short distance) and Barrier Barrier (Gain a shield) as your Summoner Spells.

For runes, you should pick Electrocute Electrocute (Hitting a champion with successive attacks or abilities deals bonus adaptive damage.) as your keystone, followed by Sudden Impact Sudden Impact (Gains Armor and Magic Pen after dashing or after exiting invisibility/stealth.), Cheap Shot Cheap Shot (Deals true damage to enemy champions when their movement is impaired.) and Eyeball Collector Eyeball Collector (Gains Adaptive Force after champion takedowns.) in the primary tree, as well as Nimbus Cloak Nimbus Cloak (After a spell is cast, grants a brief Movement Speed boost that allows for faster movement.) in the secondary tree. Above you can see possible options for replacing runes.

Start your build with Amplifying Tome Amplifying Tome. Next, you should pay attention to whether your mobility champion is enough, our further actions will depend on this. If it is hard for you to dodge the enemy's skills or you want to roam on neighboring lines, then it is better to buy Boots of Speed Boots of Speed at an early stage. Finally, for your items, you should build Luden's Echo Luden's Echo (Abilities deal bonus damage) as your first item, followed by Boots of Mana Boots of Mana (Grants Ability Power, Magic Penetration and Mana Regeneration) (sometimes it will still be better to build a boot as the first item, which significantly increases the mobility of your champion) the third key element in our build is Rabadon's Deathcap Rabadon's Deathcap (Boosts Ability Power).

Maybe now it's time to think about upgrading your boot, invest in Stasis Enchant Stasis Enchant (Turn invulnerable).

The remaining three items are situational, of course you can use the example builds above. But for a more effective game you will need to pay attention to the situation on the battlefield. Buy items that will effectively counter your opponents, help you and your allies. To do this, use the "Situational Items" section to find out which items will be useful to you in a particular situation.

For the skill order, you want to stick with (Q) (E) (W). You can learn more about abilities order at all levels by studying the diagram above.

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ZOE Counters, Synergys, Tips

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Wild Rift ZOE's COMBOS + VIDEO GUIDE

🥇HARD 🥈MEDIUM 🥉EASY
Zoe Long Range Engage
R
F
E
Q1
Q2
eAA

Use this combo to crowd control an enemy from long range and follow up with huge burst damage.

(R) PORTAL JUMP towards the enemy, then FLASH into range. Immediately (E) SLEEPY TROUBLE BUBBLE to make them drowsy. (Q1) PADDLE STAR! behind Zoe and approach the enemy as they fall asleep, reactivate (Q2) and send it toward the sleeping enemy. Finish with an empowered AA.
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Join our community and unlock the all combos + video!
Our has already collected more than 1000+ different skill combinations for all LoL Wild Rift champions!
Only for 💎Premium members.
Join our community and unlock the all combos + video!
Our has already collected more than 1000+ different skill combinations for all LoL Wild Rift champions!
Only for 💎Premium members.
Join our community and unlock the all combos + video!
Our has already collected more than 1000+ different skill combinations for all LoL Wild Rift champions!

Wild Rift ZOE's ABILITIES

MORE SPARKLES! P PADDLE STAR! Q SPELL THIEF W SLEEPY TROUBLE BUBBLE E PORTAL JUMP R
MORE SPARKLES!

(PASSIVE) MORE SPARKLES!

After using an Ability, Zoe's next Attack deals an additional 16 magic damage (16 - 128 (+8 perlevel) + 20% abilitypower).

More Sparkles! deals damage instantly, and deals 50% damage to structures.

Open Video

PADDLE STAR!

(Q) PADDLE STAR!

8/7.5/7/6.5s 50

Zoe fires a star that deals increasing damage the further it travels to the first enemy hit dealing between 30 (30/65/100/135 + 3~52 perlevel + 60% abilitypower) and 75 (75/162.5/250/337.5 + 7.5~130 perlevel + 150% abilitypower) magic damage. Enemies surrounding the target take 80% damage.

PADDLE STAR! SECOND CASTZoe can recast this Ability to redirect the missile to a new position near Zoe.

Open Video

SPELL THIEF

(W) SPELL THIEF

0.3s

Passive: Enemies drop spell shards when casting a Spell or using a Boot Enchantment. Specific minions also drop a spell shards when Zoe, or a nearby ally, kills them. Zoe can pick up this shard to cast that ability once.

SPELL THIEF passivePassive: When Zoe casts this Ability or any Spell, she gains 25/30/35/40% movementspeed for 2s, and tosses 3 missiles at the target she Attacked most recently. These missiles deal 25 magic damage (25/35/45/55 + 15% abilitypower) each.

Active: Cast the Ability from a spell shard Zoe has picked up.

Spell shards last on the ground for 20 seconds.
Each missile can apply More Sparkles!

Open Video

SLEEPY TROUBLE BUBBLE

(E) SLEEPY TROUBLE BUBBLE

15/14/13/12s 80

After a delay, the victim falls Asleep for 2 seconds. Attacks and Ability hits wake them up, dealing 200% bonus true damage, up to 30 (30/80/130/180 + 50% abilitypower).

Before the target falls Asleep, they are Drowsy, becoming increasingly slowed (up to 15/20/25/30%).

Open Video

PORTAL JUMP

(R) PORTAL JUMP

12/9/6s 50

Zoe teleports to a nearby position for 1 second. Afterwards, she teleports back. Zoe can use Abilities and attack, but can't move during this time.

Open Video

Wild Rift ZOE's game tactics

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Join our community and unlock tactics!

ZOE: champion change history (buffs and nerfs)

▼ NERF 25.04.2024 (PATCH 5.1A)

(Q) PADDLE STAR!
Least possible Damage: 35/75/115/155 + (3 ~ 52) + 60% Ability Power → 30/65/100/135 + (3 ~ 52) + 60% Ability Power.
Highest possible Damage: 87.5/187.5/287.5/387.5 + (7.5 ~ 130) + 150% Ability Power → 75/162.5/250/337.5 + (7.5 ~ 130) + 150% Ability Power.

(E) SLEEPY TROUBLE BUBBLE
Damage: 40/95/150/205 + 50% Ability Power → 30/80/130/180 + 50% Ability Power.
True Damage: 40/95/150/205 + 50% Ability Power→ 30/80/130/180 + 50% Ability Power.

(R) PORTAL JUMP
Cooldown: 10/8/6s → 12/9/6s.
▼ NERF 02.08.2023 (PATCH 4.3A)

(Q) PADDLE STAR!
Base damage: 45/85/125/165 → 35/75/115/155.
Maximum base damage: 112.5/212.5/312.5/412.5 → 87.5/187.5/287.5/387.5.

(E) SLEEPY TROUBLE BUBBLE
Damage: 60/115/170/225 + 45% Ability Power → 40/95/150/205 + 50% Ability Power.
Second half damage: 60/115/170/225 + 45% Ability Power → 40/95/150/205 + 50% Ability Power.
✱ ADJUST 25.05.2023 (PATCH 4.2)

BASE STATS
Base movement speed +10.
Crit damage rate:200% → 175%.
▼ NERF 19.04.2023 (PATCH 4.1B)

(Q) PADDLE STAR!
Base damage: 50/90/130/170 → 45/85/125/165.
Increase damage ratio with champion level: 6~55 → 3~52.

(E) SLEEPY TROUBLE BUBBLE
Base damage: 70/125/180/235 → 60/115/170/225.
True damage cap: 70/125/180/235 → 60/115/170/225.
▼ NERF 01.03.2023 (PATCH 4.0C)

(W) SPELL THIEF
Bonus movement speed: 35/45/55/65% → 25/30/35/40%.
Movement speed duration: 2/2.25/2.5/2.75s → 2s.
✱ ADJUST 01.02.2023 (PATCH 4.0A)

(W) SPELL THIEF
[BUG FIX] Fixed an issue that prevented this ability from applying on-hit effects.
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ZOE's Lore

As the embodiment of mischief, imagination, and change, Zoe acts as the cosmic messenger of Targon, heralding major events that reshape worlds. Her mere presence warps the arcane mathematics governing realities, sometimes causing cataclysms without conscious effort or malice. This perhaps explains the breezy nonchalance with which Zoe approaches her duties, giving her plenty of time to focus on playing games, tricking mortals, or otherwise amusing herself. An encounter with Zoe can be joyous and life affirming, but it is always more than it appears and often extremely dangerous.

Wild Rift ZOE Video

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    black-cleaver blade-of-the-ruined-king bloodthirster deaths-dance duskblade-of-draktharr infinity-edge manamune maw-of-malmortius
    mortal-reminder muramana phantom-dancer runaans-hurricane trinity-force serpents-fang divine-sunderer youmuus-ghostblade
    essence-reaver navori-quickblades seryldas-grudge solari-chargeblade stormrazor wits-end edge-of-night guardian-angel
    chempunk-chainsword immortal-shieldbow magnetic-blaster the-collector spear-of-shojin titanic-hydra terminus sundered-sky
    eclipse
    force-of-nature frozen-heart winters-approach fimbulwinter guardian-angel iceborn-gauntlet protectors-vow randuins-omen
    abyssal-mask spirit-visage steraks-gage sunfire-cape thornmail warmogs-armor zekes-convergence dead-mans-plate
    ixtali-seedjar dawnshroud amaranths-twinguard mantle-of-the-twelfth-hour searing-crown heartsteel
    boots-of-mana gluttonous-greaves ionian-boots-of-lucidity mercurys-treads ninja-tabi boots-of-dynamism berserkers-greaves quicksilver-enchant
    teleport-enchant gargoyle-enchant glorious-enchant locket-enchant protobelt-enchant magnetron-enchants repulser-enchants veil-enchants
    meteor-enchant revitalizing-grail redeeming-enchant stasis-enchant ravenous-hydra
    black-mist-scythe bulwark-of-the-mountain talisman-of-ascension
100-90=
  1. Джими Пяточка
    +4
    Diamond
    Джими Пяточка
    💎Premium 10 Feb 2023
    Your build highly depends on your matchup and whether you're behind or not. There isn't a better mythic item for Zoe than ludens-echo Luden's Tempest. The stats it gives are ideal for Zoe and getting mPenetration from legendary items is essential. If you get fed early you can go for second magic item - Rabadons rabadons-deathcap and snowball even harder. Otherwise I usually gor for void-staff Void Staff for the AP and Pen. If you're matched against an assassin i.e Zed, getting stasis-enchant Stasis is a must.