15 Nov 2024 Wild Rift: ZOE - Build Guide (Items, Runes, COMBOS, SKILLS ORDER)
NERF
58 (3.5) | 570 (112) | 8 (0.64) |
0.75 (0.01) | 420 (50) | 12 (0.86) |
350 (0) | 31 (4) | 32 (1) |
175 (0) |
Mid ZOE's Build items and runes for LoL Wild Rift
Amplifying Tome
+25 Ability Power
500
Luden's Echo
Abilities deal bonus damage
+85 Ability Power
+7% Magic Penetration
+300 Max Mana
+20 Ability Haste
Discordic Echo: Moving and casting abilities builds Discord. At 100 Discord your next damaging active ability or empowered attack deals 110 (+ 10% AP) bonus magic damage to your target and up to 3 nearby enemies.
3000
Boots of Mana
Ability Power, Magic Penetration, Mana Regeneration
+55 Ability Power
+45 Move Speed.
+150% Mana Regeneration
Magic Break: +8% Magic Penetration.
1400
Rabadon's Deathcap
Boosts Ability Power
+100 Ability Power
+7% Magic Penetration
Overkill: Increases Ability Power by 20-45%.
3400
Rabadon's Deathcap TIPS: A huge power spike for champions with high AP ratios to increase AP by 20-45% and significantly increase their damage. Most effective against enemy teams that lack magic resistance or have squishy targets.
Boots of Mana
Ability Power, Magic Penetration, Mana Regeneration
+55 Ability Power
+45 Move Speed.
+150% Mana Regeneration
Magic Break: +8% Magic Penetration.
1400
Stasis Enchant
Turn invulnerable
Stasis (Active): Become invulnerable and untargetable for 2.5 seconds, but unable to move, attack, cast abilities or use items. (120s Cooldown)
1000
Stasis Enchant TIPS: Good against assassins and burst damage.
Crystalline Reflector
Reduce physical damage and deals magic damage back
+200 Max Health
+45 Armor
+60 Ability Power
+7% Magic Penetration
Mirroed Force: Each ability cast grants a mirror shard that lasts 3 second(s). The shard blocks 8-25 incoming physical damage from enemy champions and deals magic damage equal to 10 + 3% AP + 1% bonus Health to them. Shard durations do not stack.
3000
Crystalline Reflector TIPS: A great item for a mage assassin, it will increase survivability against champions with a physical damage type. It also reflects physical damage back to the attacker as magical damage.
Crown of the Shattered Queen
Blocks an enemy ability
+60 Ability Power
+7% Magic Penetration
+200 Max Mana
+20 Ability Haste
Safeguard: Grant a spell shield that blocks the next hostile ability, reduce incoming damage by 50% for 1.5s (40s Cooldown).
Poise: AP increases by 20 while Safeguarded. Dealing magic damage to enemy champions using an active ability reduces Safeguard's cooldown by 4s.
3000
Crown of the Shattered Queen TIPS: Defensive and offensive item, great for champions that need to engage and protect themselves from crowd control. It's most effective against champions with crucial abilities that can be blocked by its active shield, such as Ashe, Lux, Morgana.
Flash
Teleport a short distance forward or towards the aimed direction.
Cooldown: 150s
Barrier
Gain a shield that absorbs 110 (110–450 ) damage for 2 seconds.
Cooldown: 100s
Ignite
Ignites target enemy champion, dealing 72 true damage (72–380 ) over 5 and applying 60% Grievous Wounds for the duration.
Grievous Wound reduces the effectiveness of Healing and Regeneration effects.
Cooldown: 100s
Boots of Mana
Ability Power, Magic Penetration, Mana Regeneration
+55 Ability Power
+45 Move Speed.
+150% Mana Regeneration
Magic Break: +8% Magic Penetration.
1400
Luden's Echo
Abilities deal bonus damage
+85 Ability Power
+7% Magic Penetration
+300 Max Mana
+20 Ability Haste
Discordic Echo: Moving and casting abilities builds Discord. At 100 Discord your next damaging active ability or empowered attack deals 110 (+ 10% AP) bonus magic damage to your target and up to 3 nearby enemies.
3000
Rabadon's Deathcap
Boosts Ability Power
+100 Ability Power
+7% Magic Penetration
Overkill: Increases Ability Power by 20-45%.
3400
Rabadon's Deathcap TIPS: A huge power spike for champions with high AP ratios to increase AP by 20-45% and significantly increase their damage. Most effective against enemy teams that lack magic resistance or have squishy targets.
Infinity Orb
Abilities deal bonus damage
+85 Ability Power
+7% Magic Penetration
Destiny: +5% Move Speed.
Balanced: +15 Magic Penetration.
Inevitable Demise: Abilities and empowered attacks Critically Strike for 20% bonus damage against enemies below 35% Health.
3200
Infinity Orb TIPS: This item increases damage to enemies with low health. Indispensable for mages and assassins with magical damage type.
Horizon Focus
Deals bonus damage to marked targets
+90 Ability Power
+7% Magic Penetration
+20 Ability Haste
Hypershot: Damaging an enemy champion with an ability from 600 units away reveals them for 6 seconds and increases damage dealt to them by 12%.
Focus: When Hypershot is triggered, it reveals all enemy champions within 1,200 units of the target for 2s. (15s Cooldown)
3100
Horizon Focus TIPS: Allows you to deal more damage from longer ranges or against immobilized enemies. Effective against champions who rely on their mobility (i.e Akali, Yasuo, Zed, etc.); poke you down (i.e. Lux, Ziggs, etc.).
Crown of the Shattered Queen
Blocks an enemy ability
+60 Ability Power
+7% Magic Penetration
+200 Max Mana
+20 Ability Haste
Safeguard: Grant a spell shield that blocks the next hostile ability, reduce incoming damage by 50% for 1.5s (40s Cooldown).
Poise: AP increases by 20 while Safeguarded. Dealing magic damage to enemy champions using an active ability reduces Safeguard's cooldown by 4s.
3000
Crown of the Shattered Queen TIPS: Defensive and offensive item, great for champions that need to engage and protect themselves from crowd control. It's most effective against champions with crucial abilities that can be blocked by its active shield, such as Ashe, Lux, Morgana.
Boots of Mana
Ability Power, Magic Penetration, Mana Regeneration
+55 Ability Power
+45 Move Speed.
+150% Mana Regeneration
Magic Break: +8% Magic Penetration.
1400
Luden's Echo
Abilities deal bonus damage
+85 Ability Power
+7% Magic Penetration
+300 Max Mana
+20 Ability Haste
Discordic Echo: Moving and casting abilities builds Discord. At 100 Discord your next damaging active ability or empowered attack deals 110 (+ 10% AP) bonus magic damage to your target and up to 3 nearby enemies.
3000
Rabadon's Deathcap
Boosts Ability Power
+100 Ability Power
+7% Magic Penetration
Overkill: Increases Ability Power by 20-45%.
3400
Rabadon's Deathcap TIPS: A huge power spike for champions with high AP ratios to increase AP by 20-45% and significantly increase their damage. Most effective against enemy teams that lack magic resistance or have squishy targets.
Infinity Orb
Abilities deal bonus damage
+85 Ability Power
+7% Magic Penetration
Destiny: +5% Move Speed.
Balanced: +15 Magic Penetration.
Inevitable Demise: Abilities and empowered attacks Critically Strike for 20% bonus damage against enemies below 35% Health.
3200
Infinity Orb TIPS: This item increases damage to enemies with low health. Indispensable for mages and assassins with magical damage type.
Crown of the Shattered Queen
Blocks an enemy ability
+60 Ability Power
+7% Magic Penetration
+200 Max Mana
+20 Ability Haste
Safeguard: Grant a spell shield that blocks the next hostile ability, reduce incoming damage by 50% for 1.5s (40s Cooldown).
Poise: AP increases by 20 while Safeguarded. Dealing magic damage to enemy champions using an active ability reduces Safeguard's cooldown by 4s.
3000
Crown of the Shattered Queen TIPS: Defensive and offensive item, great for champions that need to engage and protect themselves from crowd control. It's most effective against champions with crucial abilities that can be blocked by its active shield, such as Ashe, Lux, Morgana.
Lich Bane
Attacks deal bonus damage aster ability casts
+80 Ability Power
+7% Magic Penetration
+10 Ability Haste
Bane: +5% Move Speed.
Spellblade: Using an ability causes the next attack used within 10 seconds to deal bonus magic damage equal to 75% base AD + 50% AP . (1.5s Cooldown) Damage is reduced vs structures.
2950
Lich Bane TIPS: Adds extra burst to your damage output and mainly effective against squishy champions that have low magic resistance. Helps quickly takedown AD Carries, mages and assassins.
Crown of the Shattered Queen
Blocks an enemy ability
+60 Ability Power
+7% Magic Penetration
+200 Max Mana
+20 Ability Haste
Safeguard: Grant a spell shield that blocks the next hostile ability, reduce incoming damage by 50% for 1.5s (40s Cooldown).
Poise: AP increases by 20 while Safeguarded. Dealing magic damage to enemy champions using an active ability reduces Safeguard's cooldown by 4s.
3000
Crown of the Shattered Queen TIPS: Defensive and offensive item, great for champions that need to engage and protect themselves from crowd control. It's most effective against champions with crucial abilities that can be blocked by its active shield, such as Ashe, Lux, Morgana.
Oceanid's Trident
Anti-Shielding
+200 Max Health
+80 Ability Power
+7% Magic Penetration
+10 Ability Haste
Lethal Weapon: Dealing ability damage to an enemy champion reduces any shields they gain for 3 seconds. Area of effect abilities apply (5% of bonus AP + 25)% shield reduction, capped at 45%; while single target abilities apply (5% of bonus AP + 40)% shield reduction, capped at 60%. When you damage an enemy who is unaffected by Lethal Weapon, all shields on them are reduced by the same values.
2600
Oceanid's Trident TIPS: If you're an mage-assassin and the enemy has a lot of shields, pick this item up to make destroying their shields easier.
Crown of the Shattered Queen
Blocks an enemy ability
+60 Ability Power
+7% Magic Penetration
+200 Max Mana
+20 Ability Haste
Safeguard: Grant a spell shield that blocks the next hostile ability, reduce incoming damage by 50% for 1.5s (40s Cooldown).
Poise: AP increases by 20 while Safeguarded. Dealing magic damage to enemy champions using an active ability reduces Safeguard's cooldown by 4s.
3000
Crown of the Shattered Queen TIPS: Defensive and offensive item, great for champions that need to engage and protect themselves from crowd control. It's most effective against champions with crucial abilities that can be blocked by its active shield, such as Ashe, Lux, Morgana.
Crystalline Reflector
Reduce physical damage and deals magic damage back
+200 Max Health
+45 Armor
+60 Ability Power
+7% Magic Penetration
Mirroed Force: Each ability cast grants a mirror shard that lasts 3 second(s). The shard blocks 8-25 incoming physical damage from enemy champions and deals magic damage equal to 10 + 3% AP + 1% bonus Health to them. Shard durations do not stack.
3000
Crystalline Reflector TIPS: A great item for a mage assassin, it will increase survivability against champions with a physical damage type. It also reflects physical damage back to the attacker as magical damage.
Crown of the Shattered Queen
Blocks an enemy ability
+60 Ability Power
+7% Magic Penetration
+200 Max Mana
+20 Ability Haste
Safeguard: Grant a spell shield that blocks the next hostile ability, reduce incoming damage by 50% for 1.5s (40s Cooldown).
Poise: AP increases by 20 while Safeguarded. Dealing magic damage to enemy champions using an active ability reduces Safeguard's cooldown by 4s.
3000
Crown of the Shattered Queen TIPS: Defensive and offensive item, great for champions that need to engage and protect themselves from crowd control. It's most effective against champions with crucial abilities that can be blocked by its active shield, such as Ashe, Lux, Morgana.
Morellonomicon
Magic damage reduces enemy healing
+150 Max Health
+70 Ability Power
+7% Magic Penetration
+20 Ability Haste
Affliction: Dealing magic damage to enemy champions inflicts 50% Grievous Wounds for 3 seconds.
Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.
2500
Morellonomicon TIPS: Mage’s grievous wounds option for tackling enemy comps with heavy healing & sustain. Perfect against champions like Soraka, Dr. Mundo & Vladimir.
Electrocute
Burst Damage
Within 3 seconds, hit the same enemy champion with 3 basick attacks or abilities to cause additional adaptive damage to the target.
Damage value: 40-194 () + 40% extra + 25%
Cooldown: 20-13s ()
Sudden Impact
Armor Penetration, Magic Penetration
After exiting stealth or using a dash, leap, blink or teleport effect, damaging an enemy champion grants 13 Armor Penetration and 10 Magic penetration for 4 seconds.
Cooldown: 4s
Cheap Shot
Bonus Damage
Deals 10-45 bonus true damage to enemies whose movement is impaired.
Cooldown: 7s
Eyeball Collector
Adaptive Force
Gains 1 or 2 after each unique enemy champion takedown, stacking up to 10 times.
At 10 stacks, gain bonus 10 or 20.
Nimbus Cloak
Movement Speed
After casting a Summoner Spell, gain 10% - 40% movement bonus for 3 seconds. The speedup effectiveness depends onthe Summoner Spell's cooldown.
8/7.5/7/6.5s 50
Zoe fires a star that deals increasing damage the further it travels to the first enemy hit dealing between 30 (30/65/100/135 + 3~52 + 60% ) and 75 (75/162.5/250/337.5 + 7.5~130 + 150% ) magic damage. Enemies surrounding the target take 80% damage.
Zoe can recast this Ability to redirect the missile to a new position near Zoe.
(Q) PADDLE STAR!
0.3s
Passive: Enemies drop spell shards when casting a Spell or using a Boot Enchantment. Specific minions also drop a spell shards when Zoe, or a nearby ally, kills them. Zoe can pick up this shard to cast that ability once.
Passive: When Zoe casts this Ability or any Spell, she gains 25/30/35/40% for 2s, and tosses 3 missiles at the target she Attacked most recently. These missiles deal 25 magic damage (25/35/45/55 + 15% ) each.
Active: Cast the Ability from a spell shard Zoe has picked up.
Spell shards last on the ground for 20 seconds.
Each missile can apply More Sparkles!
(W) SPELL THIEF
15/14/13/12s 80
After a delay, the victim falls Asleep for 2 seconds. Attacks and Ability hits wake them up, dealing 200% bonus true damage, up to 30 (30/80/130/180 + 50% ).
Before the target falls Asleep, they are Drowsy, becoming increasingly slowed (up to 15/20/25/30%).
(E) SLEEPY TROUBLE BUBBLE
12/9/6s 50
Zoe teleports to a nearby position for 1 second. Afterwards, she teleports back. Zoe can use Abilities and attack, but can't move during this time.
(R) PORTAL JUMP
If you want to use this ZOE Mid build, you should take Flash (Teleport a short distance) and Barrier (Gain a shield) as your Summoner Spells.
For runes, you should pick Electrocute (Hitting a champion with successive attacks or abilities deals bonus adaptive damage.) as your keystone, followed by Sudden Impact (Gains Armor and Magic Pen after dashing or after exiting invisibility/stealth.), Cheap Shot (Deals true damage to enemy champions when their movement is impaired.) and Eyeball Collector (Gains Adaptive Force after champion takedowns.) in the primary tree, as well as Nimbus Cloak (After a spell is cast, grants a brief Movement Speed boost that allows for faster movement.) in the secondary tree. Above you can see possible options for replacing runes.
Start your build with Amplifying Tome. Next, you should pay attention to whether your mobility champion is enough, our further actions will depend on this. If it is hard for you to dodge the enemy's skills or you want to roam on neighboring lines, then it is better to buy Boots of Speed at an early stage.
Finally, for your items, you should build Luden's Echo (Abilities deal bonus damage) as your first item, followed by Boots of Mana (Grants Ability Power, Magic Penetration and Mana Regeneration) (sometimes it will still be better to build a boot as the first item, which significantly increases the mobility of your champion) the third key element in our build is Rabadon's Deathcap (Boosts Ability Power).
Maybe now it's time to think about upgrading your boot, invest in Stasis Enchant (Turn invulnerable).
The remaining three items are situational, of course you can use the example builds above. But for a more effective game you will need to pay attention to the situation on the battlefield. Buy items that will effectively counter your opponents, help you and your allies. To do this, use the "Situational Items" section to find out which items will be useful to you in a particular situation.
For the skill order, you want to stick with (Q) (E) (W). You can learn more about abilities order at all levels by studying the diagram above.
Wild Rift ZOE's COMBOS + VIDEO GUIDE
Use this combo to crowd control an enemy from long range and follow up with huge burst damage.
(R) PORTAL JUMP towards the enemy, then FLASH into range. Immediately (E) SLEEPY TROUBLE BUBBLE to make them drowsy. (Q1) PADDLE STAR! behind Zoe and approach the enemy as they fall asleep, reactivate (Q2) and send it toward the sleeping enemy. Finish with an empowered AA.
Wild Rift ZOE's ABILITIES
(PASSIVE) MORE SPARKLES!
After using an Ability, Zoe's next Attack deals an additional 16 magic damage (16 - 128 (+8 ) + 20% ).
More Sparkles! deals damage instantly, and deals 50% damage to structures.
Open Video
(Q) PADDLE STAR!
8/7.5/7/6.5s 50
Zoe fires a star that deals increasing damage the further it travels to the first enemy hit dealing between 30 (30/65/100/135 + 3~52 + 60% ) and 75 (75/162.5/250/337.5 + 7.5~130 + 150% ) magic damage. Enemies surrounding the target take 80% damage.
Zoe can recast this Ability to redirect the missile to a new position near Zoe.
Open Video
(W) SPELL THIEF
0.3s
Passive: Enemies drop spell shards when casting a Spell or using a Boot Enchantment. Specific minions also drop a spell shards when Zoe, or a nearby ally, kills them. Zoe can pick up this shard to cast that ability once.
Passive: When Zoe casts this Ability or any Spell, she gains 25/30/35/40% for 2s, and tosses 3 missiles at the target she Attacked most recently. These missiles deal 25 magic damage (25/35/45/55 + 15% ) each.
Active: Cast the Ability from a spell shard Zoe has picked up.
Spell shards last on the ground for 20 seconds.
Each missile can apply More Sparkles!
Open Video
(E) SLEEPY TROUBLE BUBBLE
15/14/13/12s 80
After a delay, the victim falls Asleep for 2 seconds. Attacks and Ability hits wake them up, dealing 200% bonus true damage, up to 30 (30/80/130/180 + 50% ).
Before the target falls Asleep, they are Drowsy, becoming increasingly slowed (up to 15/20/25/30%).
Open Video
(R) PORTAL JUMP
12/9/6s 50
Zoe teleports to a nearby position for 1 second. Afterwards, she teleports back. Zoe can use Abilities and attack, but can't move during this time.
Open Video
ZOE: champion change history (buffs and nerfs)
(Q) PADDLE STAR!
Least possible Damage: 35/75/115/155 + (3 ~ 52) + 60% Ability Power → 30/65/100/135 + (3 ~ 52) + 60% Ability Power.
Highest possible Damage: 87.5/187.5/287.5/387.5 + (7.5 ~ 130) + 150% Ability Power → 75/162.5/250/337.5 + (7.5 ~ 130) + 150% Ability Power.
(E) SLEEPY TROUBLE BUBBLE
Damage: 40/95/150/205 + 50% Ability Power → 30/80/130/180 + 50% Ability Power.
True Damage: 40/95/150/205 + 50% Ability Power→ 30/80/130/180 + 50% Ability Power.
(R) PORTAL JUMP
Cooldown: 10/8/6s → 12/9/6s.
(Q) PADDLE STAR!
Base damage: 45/85/125/165 → 35/75/115/155.
Maximum base damage: 112.5/212.5/312.5/412.5 → 87.5/187.5/287.5/387.5.
(E) SLEEPY TROUBLE BUBBLE
Damage: 60/115/170/225 + 45% Ability Power → 40/95/150/205 + 50% Ability Power.
Second half damage: 60/115/170/225 + 45% Ability Power → 40/95/150/205 + 50% Ability Power.
BASE STATS
Base movement speed +10.
Crit damage rate:200% → 175%.
(Q) PADDLE STAR!
Base damage: 50/90/130/170 → 45/85/125/165.
Increase damage ratio with champion level: 6~55 → 3~52.
(E) SLEEPY TROUBLE BUBBLE
Base damage: 70/125/180/235 → 60/115/170/225.
True damage cap: 70/125/180/235 → 60/115/170/225.
(W) SPELL THIEF
Bonus movement speed: 35/45/55/65% → 25/30/35/40%.
Movement speed duration: 2/2.25/2.5/2.75s → 2s.
(W) SPELL THIEF
[BUG FIX] Fixed an issue that prevented this ability from applying on-hit effects.
ZOE's Lore
Wild Rift ZOE Video
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