Wild Rift: LILLIA Build Guide (7.2A)

LoL Wild Rift LILLIA
NERFED
102
80 569
Damage
Toughness
Utility
Difficulty

League of Legends: Wild Rift LILLIA, role - Fighter. Use the guidelines to take your LILLIA Wild Rift champion play style to the next level. Study in detail the build of items, runes, spells, skills that need to be developed in the first place. In order to find out what position LILLIA is in the rating table, go to the - Tier List page.

attackdamage 62 (2.5) 
heal 600 (112)
healthregeneration 8 (0.64)
attackspeed 0.75 (0.01)
mana 420 (50)
mpreg 34 (1)
movementspeed 340 (0)
armor 40 (4)
magicresistance 32 (1.4)
criticalstrike 175 (0)


DREAM-LADEN BOUGH
P

(PASSIVE) DREAM-LADEN BOUGH

Lillia's abilities apply Dream Dust, dealing 6% max Health magic damage (6% + 0.012% abilitypower) over 3 seconds. Lillia restores 20 Health (20 perlevel + 6% abilitypower) over the duration against large jungle monsters, and restores 10 Health (10 perlevel + 15% abilitypower) against champions.

Dream Dust's damage is capped at 60 (perlevel) damage over the duration against jungle monsters.
Dream Dust heals is 33% effective for each source beyond the first.
Dream Dust can only heal from one monster at a time.

BLOOMING BLOWS
Q

(Q) BLOOMING BLOWS

5.5/5/4.5/4s 65

PrancePassive: Lillia's Ability hits grant 4.5% (4.5/5.5/6.5/7.5 + 2% abilitypower) Move Speed for 6 seconds, staking up to 4 times.

Active: Lillia whirls her censer, dealing 35 magic damage (35/55/75/95 + 40% abilitypower), plus an additional 35 true damage (35/55/75/95 + 40% abilitypower) at the outer edge.

Blooming Blows deals 110% damage to monsters.

WATCH OUT! EEP!
W

(W) WATCH OUT! EEP!

14/13/12/11s 65

Lillia winds up a huge strike, dealing 70 magic damage (70/110/150/190 + 35% abilitypower). Enemies in the center take 140 magic damage (140/220/300/380 + 70% abilitypower) instead.

Deals 50% damage to minions.

SWIRLSEED
E

(E) SWIRLSEED

15s 70

Lillia lobs a swirlseed overhead, dealing 70 magic damage (70/105/140/175 + 45% abilitypower) where it lands and revealing Slowing them by 40% for 3 seconds. If no enemies are hit, the deed rolls until it hits an enemy or collides with terrain.

LILTING LULLABY
R

(R) LILTING LULLABY

100/85/70s 50

Lillia causes all enemy champion with Dream Dust  to become Drowsy for 1.5 seconds. Afterward, they fall Asleep for 2/2.3/2.5 sesonds.

Lilting Lullaby awakenedWhen awakened by damage, they take an additional 100 magic damage (100/150/200 + 40% abilitypower).

Drowsy units are slowed over the duration, and fall Asleep afterwards.
Asleep units can't move or act until damaged by an enemy with non-periodic damage.

LILLIA Meta Overview — Ranks & Performance Analytics

This meta overview presents LILLIA’s ranked performance across different roles and skill tiers. The data includes tier placement, win rate, pick rate, ban rate, and short-term trends, allowing you to evaluate her current strength and draft priority. Statistics are synced with rank buckets and role selection, helping you understand where LILLIA performs best and how her impact changes in the evolving Wild Rift meta.

Updated: 18 JUL 2026 UTC 00:00
Last 7 days analytics
Build Counters Counter Items Tips Con Game Plan Power Spikes Jungle Path

Jungle LILLIA Build items and runes

The information below will help you get familiar with the game on the Jungle Line LILLIA. We have prepared a items builds, runes, summoner spells and ability order for a comfortable game. Situational options for replacing items and runes are also available to you.

Key items

TIPS: Start your build with Amplifying Tome Amplifying Tome. Next, you should pay attention to whether your mobility champion is enough, our further actions will depend on this. If it is hard for you to dodge the enemy's skills or you want to roam on neighboring lines, then it is better to buy Boots of Speed Boots of Speed at an early stage.
Start
Wild Rift Items: Amplifying Tome
Amplifying Tome

Amplifying Tome

+20 Ability Power

500

Core
Wild Rift Items: Liandry's Torment
Liandry's Torment

Liandry's Torment
Abilities deal bonus damage

+300 Max Health
+70 Ability Power

Torment: Damaging abilities and empowered attacks burn enemies for 2% max Health magic damage for 3 seconds.
Madness: Deals 2% more damage for each second in combat against champions, capped at 6% after 3 seconds.

3000

Liandry's Torment TIPS: This item excels in extended fights. Your abilities and empowered attacks ignite enemies, dealing damage over time based on their maximum health, while your overall damage steadily increases the longer you remain in combat. It is an excellent choice for damage-over-time mages and AP bruisers who want to wear down even the toughest frontline champions.

Wild Rift Items: Boots of Mana
Boots of Mana

Boots of Mana
Ability Power, Magic Pen, Mana Regeneration

+25 Ability Power
+8 Magic Penetration
+75% Mana Regeneration
+45 Move Speed

Equilibrium: Champions without Mana gain 50% bonus health Regen.
Big Bully: Attacks and active abilities deal 18 bonus true damage to minions.

1200

Boots of Mana TIPS: These boots greatly enhance your early magic damage by providing Ability Power, magic penetration, and increased mana regeneration. They also improve wave clear by dealing bonus true damage to minions, while champions without Mana instead gain additional health regeneration. They are an excellent choice for mages and AP supports who value strong laning, frequent spell casting, and efficient wave clearing.

Wild Rift Items: Riftmaker
Riftmaker

Riftmaker
Ramping Damage

+350 Max Health
+70 Ability Power
+15 Ability Haste

Void Corruption: Every 1 second(s) in combat with enemy champions, deal 2% bonus damage, up to 8%.
At maximum strength, gainOmni Vamp. (10% for melee champions / 6% for ranged champions).
Void Infusion: Gain 2% of your bonus Health as Ability Power.

3100

Riftmaker TIPS: This item is built for extended fights, gradually increasing your damage the longer you remain in combat. Once fully ramped up, it grants Omni Vamp for improved sustain, while your bonus Health is partially converted into Ability Power, further increasing your overall damage. An excellent choice for AP bruisers and battlemages who excel in prolonged teamfights and thrive by scaling throughout combat.

Boots
Wild Rift Items: Boots of Mana
Boots of Mana

Boots of Mana
Ability Power, Magic Pen, Mana Regeneration

+25 Ability Power
+8 Magic Penetration
+75% Mana Regeneration
+45 Move Speed

Equilibrium: Champions without Mana gain 50% bonus health Regen.
Big Bully: Attacks and active abilities deal 18 bonus true damage to minions.

1200

Boots of Mana TIPS: These boots greatly enhance your early magic damage by providing Ability Power, magic penetration, and increased mana regeneration. They also improve wave clear by dealing bonus true damage to minions, while champions without Mana instead gain additional health regeneration. They are an excellent choice for mages and AP supports who value strong laning, frequent spell casting, and efficient wave clearing.

Wild Rift Items: Spellslinger's Shoes
Spellslinger's Shoes

Spellslinger's Shoes
Deal bonus damage to minions

+40 Ability Power
+18 Magic Penetration
+8% Magic Penetration
+100% Mana Regeneration
+45 Move Speed

Equilibrium: Champions without Mana gain 50% base Health Regen.
Big Bully: Attacks and active abilities deal 22 bonus true damage to minions.

2200

Spellslinger's Shoes TIPS: These boots greatly increase your magic damage through a combination of Ability Power and both flat and percentage magic penetration. The high mana regeneration allows for frequent spell casting, while the bonus true damage to minions significantly improves wave clear. Champions without Mana instead gain increased health regeneration. They are an excellent choice for mages and AP supports who value strong damage, constant lane pressure, and efficient farming.

T3
TIPS: Finally, for your items, you should build Liandry's Torment Liandry's Torment (Abilities deal bonus damage) as your first item, followed by Boots of Mana Boots of Mana (Grants Ability Power, Magic Penetration and Mana Regeneration) (sometimes it will still be better to build a boot as the first item, which significantly increases the mobility of your champion) the third key element in our build is Riftmaker Riftmaker (Ramping Damage).

Maybe now it's time to think about upgrading your boot, invest in Spellslinger's Shoes Spellslinger's Shoes (Deal bonus damage to minions).

The remaining last three items are situational, of course you can use the example builds above. But for a more effective game you will need to pay attention to the situation on the battlefield.
Example build
Wild Rift Items: Liandry's Torment
Liandry's Torment

Liandry's Torment
Abilities deal bonus damage

+300 Max Health
+70 Ability Power

Torment: Damaging abilities and empowered attacks burn enemies for 2% max Health magic damage for 3 seconds.
Madness: Deals 2% more damage for each second in combat against champions, capped at 6% after 3 seconds.

3000

Liandry's Torment TIPS: This item excels in extended fights. Your abilities and empowered attacks ignite enemies, dealing damage over time based on their maximum health, while your overall damage steadily increases the longer you remain in combat. It is an excellent choice for damage-over-time mages and AP bruisers who want to wear down even the toughest frontline champions.

Wild Rift Items: Boots of Mana
Boots of Mana

Boots of Mana
Ability Power, Magic Pen, Mana Regeneration

+25 Ability Power
+8 Magic Penetration
+75% Mana Regeneration
+45 Move Speed

Equilibrium: Champions without Mana gain 50% bonus health Regen.
Big Bully: Attacks and active abilities deal 18 bonus true damage to minions.

1200

Boots of Mana TIPS: These boots greatly enhance your early magic damage by providing Ability Power, magic penetration, and increased mana regeneration. They also improve wave clear by dealing bonus true damage to minions, while champions without Mana instead gain additional health regeneration. They are an excellent choice for mages and AP supports who value strong laning, frequent spell casting, and efficient wave clearing.

Wild Rift Items: Riftmaker
Riftmaker

Riftmaker
Ramping Damage

+350 Max Health
+70 Ability Power
+15 Ability Haste

Void Corruption: Every 1 second(s) in combat with enemy champions, deal 2% bonus damage, up to 8%.
At maximum strength, gainOmni Vamp. (10% for melee champions / 6% for ranged champions).
Void Infusion: Gain 2% of your bonus Health as Ability Power.

3100

Riftmaker TIPS: This item is built for extended fights, gradually increasing your damage the longer you remain in combat. Once fully ramped up, it grants Omni Vamp for improved sustain, while your bonus Health is partially converted into Ability Power, further increasing your overall damage. An excellent choice for AP bruisers and battlemages who excel in prolonged teamfights and thrive by scaling throughout combat.

Wild Rift Items: Zhonya's Hourglass
Zhonya's Hourglass

Zhonya's Hourglass
Turn invulnerable

+40 Armor
+110 Ability Power

Stasis (Active): Become invulnerable and untargetable for 2.5 seconds, but unable to move, attack, cast abilities or use items. (90s Cooldown)

3300

Zhonya's Hourglass TIPS: This item combines high Ability Power with extra armor, while its defining feature is the ability to become completely invulnerable for a short time. Its active effect allows you to survive lethal damage, avoid crucial enemy abilities, or buy time for your cooldowns to recover. It is an excellent choice for mages and AP assassins who need to outlive enemy focus and turn the tide of a teamfight.

Wild Rift Items: Rylai's Crystal Scepter
Rylai's Crystal Scepter

Rylai's Crystal Scepter
Abilities apply slows

+350 Max Health
+65 Ability Power

Icy: Damaging abilities and empowered attacks slow enemies by 30% for 0.75 second.

2700

Rylai's Crystal Scepter TIPS: This item enhances your crowd control by causing your abilities and empowered attacks to slow enemies with every hit. The bonus health improves your durability, while the consistent slow makes it much easier to land follow-up abilities, chase fleeing targets, and support your teammates. It is an excellent choice for damage-over-time mages and champions who rely on keeping enemies within the range of their abilities.

Wild Rift Items: Rabadon's Deathcap
Rabadon's Deathcap

Rabadon's Deathcap
Boosts Ability Power

+130 Ability Power

Overkill: Increases Ability Power by 30%.

3400

Rabadon's Deathcap TIPS: This item is the ultimate Ability Power amplifier for any mage. It not only provides a massive amount of AP but also increases your total Ability Power, dramatically boosting your spell damage, healing, and all other AP scaling effects. An essential late-game purchase for champions looking to maximize their spellcasting potential and unleash devastating burst damage.

Situational items

Buy items that will effectively counter your opponents, help you and your allies. Use this section to find out which items will be useful to you in a particular situation.
Сhange
Wild Rift Items: Bloodletter's Curse
Wild Rift Items: Banshee's Veil
Wild Rift Items: Cosmic Drive
Wild Rift Items: Morellonomicon
Wild Rift Items: Void Staff
Reduces enemy's Magic Resist
Wild Rift Items: Zhonya's Hourglass
Zhonya's Hourglass

Zhonya's Hourglass
Turn invulnerable

+40 Armor
+110 Ability Power

Stasis (Active): Become invulnerable and untargetable for 2.5 seconds, but unable to move, attack, cast abilities or use items. (90s Cooldown)

3300

Zhonya's Hourglass TIPS: This item combines high Ability Power with extra armor, while its defining feature is the ability to become completely invulnerable for a short time. Its active effect allows you to survive lethal damage, avoid crucial enemy abilities, or buy time for your cooldowns to recover. It is an excellent choice for mages and AP assassins who need to outlive enemy focus and turn the tide of a teamfight.

Wild Rift Items: Bloodletter's Curse
Bloodletter's Curse

Bloodletter's Curse
Reduces enemy's Magic Resist

+350 Maximum Health
+65 Ability Power
+15 Ability Haste

Vile Decay: Dealing magic damage with abilities or passives to champions reduces their Magic Resist by 7.5% for 6 seconds (max 30%).

2900

Bloodletter's Curse TIPS: This item greatly enhances your magic damage by gradually reducing the target's magic resistance whenever your abilities or passive effects deal damage. It excels in extended fights, allowing both you and your AP teammates to deal increasingly higher damage to the same target. An excellent choice for AP bruisers, damage-over-time mages, and champions who can consistently keep the debuff active on multiple enemies.

Bloodletter's Curse Bloodletter's Curse — This item greatly enhances your magic damage by gradually reducing the target's magic resistance whenever your abilities or passive effects deal damage. It excels in extended fights, allowing both you and your AP teammates to deal increasingly higher damage to the same target. An excellent choice for AP bruisers, damage-over-time mages, and champions who can consistently keep the debuff active on multiple enemies.
Blocks an enemy ability
Wild Rift Items: Zhonya's Hourglass
Zhonya's Hourglass

Zhonya's Hourglass
Turn invulnerable

+40 Armor
+110 Ability Power

Stasis (Active): Become invulnerable and untargetable for 2.5 seconds, but unable to move, attack, cast abilities or use items. (90s Cooldown)

3300

Zhonya's Hourglass TIPS: This item combines high Ability Power with extra armor, while its defining feature is the ability to become completely invulnerable for a short time. Its active effect allows you to survive lethal damage, avoid crucial enemy abilities, or buy time for your cooldowns to recover. It is an excellent choice for mages and AP assassins who need to outlive enemy focus and turn the tide of a teamfight.

Wild Rift Items: Banshee's Veil
Banshee's Veil

Banshee's Veil
Blocks an enemy ability

+105 Ability Power
+40 Magic Resistance

Annul: Grants a spell shield that blocks the next hostile ability. (30s Cooldown)

3000

Banshee's Veil TIPS: This item provides strong protection against magic damage while granting a spell shield that blocks the next hostile ability. It is especially effective against champions who rely on landing a single key spell to start their combo or burst you down. A great choice for mages and AP fighters who need to maintain safe positioning and deny enemy engage or pick potential.

Banshee's Veil Banshee's Veil — This item provides strong protection against magic damage while granting a spell shield that blocks the next hostile ability. It is especially effective against champions who rely on landing a single key spell to start their combo or burst you down. A great choice for mages and AP fighters who need to maintain safe positioning and deny enemy engage or pick potential.
Dealing ability damage grants movement speed
Wild Rift Items: Rylai's Crystal Scepter
Rylai's Crystal Scepter

Rylai's Crystal Scepter
Abilities apply slows

+350 Max Health
+65 Ability Power

Icy: Damaging abilities and empowered attacks slow enemies by 30% for 0.75 second.

2700

Rylai's Crystal Scepter TIPS: This item enhances your crowd control by causing your abilities and empowered attacks to slow enemies with every hit. The bonus health improves your durability, while the consistent slow makes it much easier to land follow-up abilities, chase fleeing targets, and support your teammates. It is an excellent choice for damage-over-time mages and champions who rely on keeping enemies within the range of their abilities.

Wild Rift Items: Cosmic Drive
Cosmic Drive

Cosmic Drive
Dealing ability damage grants movement speed

+300 Max Health
+70 Ability Power
+25 Ability Haste
+5% Move Speed

Spelldance: Dealing magic or true damage to champions grants 30 Movement Speed for 4 second(s).

3000

Cosmic Drive TIPS: This item combines Ability Power, durability, and exceptional mobility. Dealing damage with your abilities grants a burst of movement speed, making it easier to kite enemies, chase fleeing targets, or reposition safely during fights. It is an excellent choice for mobile mages, AP bruisers, and champions who thrive in extended skirmishes while constantly staying on the move.

Cosmic Drive Cosmic Drive — This item combines Ability Power, durability, and exceptional mobility. Dealing damage with your abilities grants a burst of movement speed, making it easier to kite enemies, chase fleeing targets, or reposition safely during fights. It is an excellent choice for mobile mages, AP bruisers, and champions who thrive in extended skirmishes while constantly staying on the move.
Magic damage reduces enemy healing
Wild Rift Items: Rylai's Crystal Scepter
Rylai's Crystal Scepter

Rylai's Crystal Scepter
Abilities apply slows

+350 Max Health
+65 Ability Power

Icy: Damaging abilities and empowered attacks slow enemies by 30% for 0.75 second.

2700

Rylai's Crystal Scepter TIPS: This item enhances your crowd control by causing your abilities and empowered attacks to slow enemies with every hit. The bonus health improves your durability, while the consistent slow makes it much easier to land follow-up abilities, chase fleeing targets, and support your teammates. It is an excellent choice for damage-over-time mages and champions who rely on keeping enemies within the range of their abilities.

Wild Rift Items: Morellonomicon
Morellonomicon

Morellonomicon
Magic damage reduces enemy healing

+300 Max Health
+75 Ability Power
+15 Ability Haste

Affliction: Dealing magic damage to enemy champions inflicts 50% Grievous Wounds for 3 seconds.

Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

2650

Morellonomicon TIPS: This item is designed to counter champions with strong healing and sustain. Any magic damage you deal applies Grievous Wounds, greatly reducing the effectiveness of enemy healing and regeneration. It is an excellent choice for mages and AP supports against teams that rely heavily on healing, lifesteal, or regeneration.

Morellonomicon Morellonomicon — This item is designed to counter champions with strong healing and sustain. Any magic damage you deal applies Grievous Wounds, greatly reducing the effectiveness of enemy healing and regeneration. It is an excellent choice for mages and AP supports against teams that rely heavily on healing, lifesteal, or regeneration.
Magic Penetration (%)
Wild Rift Items: Rylai's Crystal Scepter
Rylai's Crystal Scepter

Rylai's Crystal Scepter
Abilities apply slows

+350 Max Health
+65 Ability Power

Icy: Damaging abilities and empowered attacks slow enemies by 30% for 0.75 second.

2700

Rylai's Crystal Scepter TIPS: This item enhances your crowd control by causing your abilities and empowered attacks to slow enemies with every hit. The bonus health improves your durability, while the consistent slow makes it much easier to land follow-up abilities, chase fleeing targets, and support your teammates. It is an excellent choice for damage-over-time mages and champions who rely on keeping enemies within the range of their abilities.

Wild Rift Items: Void Staff
Void Staff

Void Staff
Magic Penetration (%)

+95 Ability Power
+40% Magic Penetration

3000

Void Staff TIPS: This item is the premier choice against enemies stacking magic resistance. It greatly increases the effectiveness of your spells through powerful magic penetration, allowing you to deal consistent damage even to the toughest targets. An excellent pickup for any mage once the enemy team starts investing in magic resistance.

Void Staff Void Staff — This item is the premier choice against enemies stacking magic resistance. It greatly increases the effectiveness of your spells through powerful magic penetration, allowing you to deal consistent damage even to the toughest targets. An excellent pickup for any mage once the enemy team starts investing in magic resistance.

Summoner Spells

If you want to use this LILLIA Jungle build, you should take Flash Flash (Teleport a short distance) and Smite Smite as your Summoner Spells.
Flash Wild Rift
Flash

Flash

Teleport a short distance forward or towards the aimed direction.

Cooldown: 150s

Ghost Wild Rift
Ghost

Ghost

Gain a large burst of movement speed, that decays to 25% bonus movement speed for 8 seconds. With each takedown, Ghost's duration is extended by 6 seconds, refreshing its effects, up to the original amount.

Cooldown: 90s

Smite Wild Rift
Smite

Smite

Deal 600 true damage to monsters, epic monsters or enemy minions. Smiting a monster restore 127 Health (70 + 10%). Smite upgrades to Chilling Smite after 3 uses.


Jungle Expertise:

Earn 20% bonus gold and 20% bonus XP from monsters kills, but temporarily earn 60% less gold and XP from minions kills.

Deal 15% more attack damage and 30% more ability damage against monsters.

Restore 40 Health over 5 seconds after dealing damage to monsters.

Restore 4 Mana every second while in the jungle or river.

From 11:00 onward, monster kills will no longer grant bonus gold.
At 2:00, the attack damage bonus against monsters will start to decay.
At 5:00, it will be removed.

Gains one charge every 45 seconds, up to a max of 2.

Cooldown: 10s

Сhilling Smite Wild Rift
Сhilling Smite

Сhilling Smite

Deal 1000 true damage to a large or epic monster or minion. Smiting monsters restore 152 Health (70 + 10%).

Against champions: Deal 40 true damage to enemy Champions and steals 25% of their Movement Speed for 2 seconds.

Cooldown: 10s

Runes BUILD

For runes, you should pick Phase Rush Phase Rush (Hitting the enemy champion(s) with basic attacks or abilities multiple times grants Movement Speed and Ability Haste.) as your keystone, followed by Battle Zeal Battle Zeal (While in combat with an enemy champion, gain basic ability damage amplification against them.), Coup de Grace Coup de Grace (Increases damage dealt to enemy champions with low Health.) and Legend: Bloodline Legend: Bloodline (Gains Omnivamp.) in the primary tree, as well as Transcendence Transcendence (Grants more Ability Haste the higher your level is and also returns ability cooldown duration.) in the secondary tree. Below you can see possible options for replacing runes.
Wild Rift Keystone Runes: Phase Rush

Phase Rush
Mobility, Ability Haste

Using basic attacks or abilities on an enemy champion 3 time(s) within 4s grants Movement Speed and reduces the remaining cooldown of basic abilities by 20%.

Duration: 3s.
Movement Speed bonus: Melee - 40%-60% () | Ranged - 20-35% ().
Ability Haste: 10.
Slow Resist: 60%.

Cooldown: 21-7s ()

Phase Rush
Mobility, Ability Haste
Hitting the enemy champion(s) with basic attacks or abilities multiple times grants Movement Speed and Ability Haste.
Wild Rift Precision Runes: Battle Zeal

Battle Zeal
Increase damage during prolonged battles

Gain 1.4% stacking basic ability damage amplification every 1 second(s) while in combat with a champion. Stacks up to 3 times and only takes effect against enemy champions.

Battle Zeal
Increase damage during prolonged battles
While in combat with an enemy champion, gain basic ability damage amplification against them.
Wild Rift Precision Runes: Coup de Grace

Coup de Grace
Increase damage to low Health enemies

Your attacks deal 8% bonus adaptive damage to enemy champions with less than 40% Health.

Coup de Grace
Increase damage to low Health enemies
Increases damage dealt to enemy champions with low Health.
Wild Rift Precision Runes: Legend Bloodline

Legend: Bloodline
Increase Omnivamp

Gains 1% Omnivamp . Takedown monsters, enemy champions, or minions to gain up to an additional 7% Omnivamp .

Legend: Bloodline
Increase Omnivamp
Gains Omnivamp.
Wild Rift Inspiration Runes: Transcendence

Transcendence
Reduces ability cooldowns

Gain a bonus when reaching the following levels:
At level 1, gain 5 Ability Haste;
at level 5, gain bonus 5 Ability Haste;
at level 9, after Basic Ability hit the target, reduce 8% the ability's cooldown time.

Cooldown: 8s

Transcendence
Reduces ability cooldowns
Grants more Ability Haste the higher your level is and also returns ability cooldown duration.

Situational Runes

Сhange
Brutal
Cut Down
Attacks deal on-hit damage
Battle Zeal
Battle Zeal

Battle Zeal
Increase damage during prolonged battles

Gain 1.4% stacking basic ability damage amplification every 1 second(s) while in combat with a champion. Stacks up to 3 times and only takes effect against enemy champions.

Brutal
Brutal

Brutal
Attacks deal on-hit damage

Attacks deal (5 + 6% bonus + 3% ) bonus adaptive damage to enemy champions.

Brutal Brutal — This rune provides extra damage in the early game and strengthens trading on lane. It is ideal for champions who attack frequently and want to dominate early through pressure. It works best on fighters, marksmen, and some assassins where winning trades and gaining an early advantage is key.
Deal more damage to high Health enemies
Coup de Grace
Coup de Grace

Coup de Grace
Increase damage to low Health enemies

Your attacks deal 8% bonus adaptive damage to enemy champions with less than 40% Health.

Cut Down
Cut Down

Cut Down
Deal more damage to high Health enemies

Your attacks deal 6.57% bonus adaptive damage to enemy champions with more than 60% Health.

Cut Down Cut Down — This rune increases damage against high-health targets, helping you deal with tanky enemies more effectively. It is ideal for champions who rely on consistent damage output, especially against tanks and durable fighters. It works best on marksmen and some fighters where efficiently shredding high-health targets is important.

Skills Order

For the skill order, you want to stick with (Q) (W) (E). You can learn more about abilities order at all levels by studying the diagram below.
BLOOMING BLOWS

(Q) BLOOMING BLOWS

5.5/5/4.5/4s 65

PrancePassive: Lillia's Ability hits grant 4.5% (4.5/5.5/6.5/7.5 + 2% abilitypower) Move Speed for 6 seconds, staking up to 4 times.

Active: Lillia whirls her censer, dealing 35 magic damage (35/55/75/95 + 40% abilitypower), plus an additional 35 true damage (35/55/75/95 + 40% abilitypower) at the outer edge.

Blooming Blows deals 110% damage to monsters.

(Q) BLOOMING BLOWS
















WATCH OUT! EEP!

(W) WATCH OUT! EEP!

14/13/12/11s 65

Lillia winds up a huge strike, dealing 70 magic damage (70/110/150/190 + 35% abilitypower). Enemies in the center take 140 magic damage (140/220/300/380 + 70% abilitypower) instead.

Deals 50% damage to minions.

(W) WATCH OUT! EEP!
















SWIRLSEED

(E) SWIRLSEED

15s 70

Lillia lobs a swirlseed overhead, dealing 70 magic damage (70/105/140/175 + 45% abilitypower) where it lands and revealing Slowing them by 40% for 3 seconds. If no enemies are hit, the deed rolls until it hits an enemy or collides with terrain.

(E) SWIRLSEED
















LILTING LULLABY

(R) LILTING LULLABY

100/85/70s 50

Lillia causes all enemy champion with Dream Dust  to become Drowsy for 1.5 seconds. Afterward, they fall Asleep for 2/2.3/2.5 sesonds.

Lilting Lullaby awakenedWhen awakened by damage, they take an additional 100 magic damage (100/150/200 + 40% abilitypower).

Drowsy units are slowed over the duration, and fall Asleep afterwards.
Asleep units can't move or act until damaged by an enemy with non-periodic damage.

(R) LILTING LULLABY
















Jungle LILLIA Counters

We have prepared lists of champions that can really annoy you during a match with the game on the Jungle LILLIA. We have also prepared a list of champions with whom you will be comfortable being on the same team. These lists are relative and depend greatly on your level of play, the skills of your allies and opponents. Do not forget that each situation is individual!

LoL Wild Rift LILLIA

Threats

Extreme
[10]
Major
[12]
Even
[10]
Minor
[8]

Only for Premium members.
Join our community and unlock the all premium content!

Only for Premium members.
Join our community and unlock the all premium content!

Only for Premium members.
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Synergies

Ideal
[12]
Strong
[12]
Ok
[9]
Low
[5]

Only for Premium members.
Join our community and unlock the all premium content!

Only for Premium members.
Join our community and unlock the all premium content!

Only for Premium members.
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Jungle LILLIA Counter Items

We have prepared a list of items and spells that will help counter Jungle LILLIA in a given situation. Buy items wisely, only if it is really necessary for a specific situation!

Magic Resist

Items with magic resistance can help you to survive against LILLIA combo.
Wild Rift Items: Mercury's Treads
Mercury's Treads

Mercury's Treads
Increases Magic resist

+150 Max Health
+25 Magic Resistance
+15 Tenacity
+45 Move Speed

1200

Mercury's Treads TIPS: These boots increase your Magic Resistance while making you more resilient to crowd control through Tenacity. The bonus Health and movement speed improve both survivability and mobility, allowing you to perform more effectively against magic damage and heavy-CC team compositions. They are an excellent choice for tanks, fighters, and any champion who needs to stay in the fight longer.

Wild Rift Items: Force of Nature
Force of Nature

Force of Nature
Stacking Magic Resist and Move Speed

+350 Max Health
+60 Magic Resistance
+5% Move Speed

Absorb: Taking ability damage from enemy champions grants 1 stack(s) of Steadfast for 7 seconds, max 4 stacks. Receiving damage from an enemy Champion will refresh the duration of the stacks. At maximum stacks, gain 10% Movement Speed and reduce all incoming magic damage by 20%.

2750

Force of Nature TIPS: This item provides a substantial boost to health and magic resistance, and its “Absorb” passive stacks up when you take ability damage from enemy champions, reducing all incoming magic damage and granting bonus movement speed at max stacks. It’s perfect for tanks who need to withstand teams heavy in magic damage and maintain mobility to be in the right position during fights. Pick this up when the enemy team builds magic damage (e.g., Syndra, Brand) and you need extra movement speed to initiate effectively or escape dangerous situations.

Wild Rift Items: Maw of Malmortius
Maw of Malmortius

Maw of Malmortius
Converts damage from attacks into a magic shield

+55 Attack Damage
+45 Magic Resistance
+10 Ability Haste

Lifeline: Upon taking Magic Damage that would reduce your Health to below 35%, gain +10% Omni Vamp. until the end of combat and a magic shield that absorbs 220-530 Magic Damage for 3s. (70s Cooldown)

3000

Maw of Malmortius TIPS: This item provides a mix of damage, magic resistance and ability haste, but its core value is the anti-burst passive: when hit by a dangerous burst of magic damage, you instantly gain a strong protective shield and a temporary lifesteal/omnivamp effect that lasts through the fight. It lets you survive big AP detonations and re-enter skirmishes quickly. Best for assassins, bruisers and AD champions who need to survive enemy magic burst and power through fights.

Wild Rift Items: Kaenic Rookern
Kaenic Rookern

Kaenic Rookern
Gains a magic shield when out of combat

+350 Max Health
+100% Health Regen
+75 Magic Resistance

Magebane: After not taking magic damage for 12 seconds, gain a magic shield that absorbs damage equal to 70-180 + 10% of max Health.

2800

Kaenic Rookern TIPS: This item is perfect for champions who need extra protection against magic damage, particularly when spending some time out of combat. It provides significant bonuses to health, regeneration, and magic resistance. The “Magebane” passive activates after 12 seconds without taking magic damage, granting you a magic shield that absorbs damage based on your maximum health. This allows you to safely recover between fights and confidently re-enter combat. It’s especially effective against teams heavy in AP damage.

Wild Rift Items: Abyssal Mask
Abyssal Mask

Abyssal Mask
Reduces the Magic Resist of nearby enemies and increases yours

+400 Max Health
+55 Magic Resistance
+10 Ability Haste

Unmake: Curse enemy champions within 600 units, reducing their Magic Resist by 5 plus 1.2% bonus, up to 25 Magic Resist. For each enemy champion cursed, gain 9 bonus Magic Resist.

3000

Abyssal Mask TIPS: This item is a solid anti-magic pickup: it boosts your magic resistance while reducing the magic resist of nearby enemies, making them easier to shred with spell damage. Great for tanks and frontliners who need to both soak magic damage and amplify their team’s ability to take down AP threats and durable targets.

Cleanse or Block Spells

Items with ability or property to cleanse or block negative spells.
Wild Rift Items: Quicksilver Sash
Quicksilver Sash

Quicksilver Sash
Dispels crowd control

Quicksilver (Active): Removes all crowd control effects currently affecting you, and become immune to crowd control effects for 0.25 seconds.
Perseverance (Passive): When the Quicksilver effects ends, grant 30% Tenacity and 30% Slow Resist for 1.5 seconds. (60s Cooldown)

Cannot be used during knock up or knock back effects.

1100

Quicksilver Sash TIPS: This enchant instantly removes most crowd control effects and briefly grants immunity to further disables. Once the effect ends, it provides increased resistance to crowd control and slows, helping you escape dangerous situations or continue fighting without interruption. It is an excellent choice against teams with heavy crowd control, allowing you to stay mobile and effective in crucial moments.

LoL Wild Rift Seeker's Armguard
Seeker's Armguard

Seeker's Armguard
Turn invulnerable

+20 Armor
+35 Ability Power

Stasis (Active): Become invulnerable and untargetable for 2.5 seconds, but unable to move, attack, cast abilities or use items. (120s Cooldown)

1200

Seeker's Armguard TIPS: This item combines Ability Power with extra defense, but its defining feature is the ability to become temporarily invulnerable. Its active effect lets you completely avoid lethal damage, dodge crucial enemy abilities, or buy time for your cooldowns to return. It is an excellent choice for mages and AP assassins who need to survive burst damage and outplay opponents in critical teamfights.

Wild Rift Items: Zhonya's Hourglass
Zhonya's Hourglass

Zhonya's Hourglass
Turn invulnerable

+40 Armor
+110 Ability Power

Stasis (Active): Become invulnerable and untargetable for 2.5 seconds, but unable to move, attack, cast abilities or use items. (90s Cooldown)

3300

Zhonya's Hourglass TIPS: This item combines high Ability Power with extra armor, while its defining feature is the ability to become completely invulnerable for a short time. Its active effect allows you to survive lethal damage, avoid crucial enemy abilities, or buy time for your cooldowns to recover. It is an excellent choice for mages and AP assassins who need to outlive enemy focus and turn the tide of a teamfight.

Wild Rift Items: Mercurial Scimitar
Mercurial Scimitar

Mercurial Scimitar
Dispels crowd control

+45 Attack Damage
+10% Physical Vamp
+40 Magic Resistance

Quicksilver Sash (Active): Removes all crowd control debuffs from you and grants immunity to crowd control for 0.25s.
Perseverance (Passive): When the Quicksilver effects ends, grant 30% Tenacity and 30% Slow Resist for 1.5 seconds. (60s Cooldown)

Cannot be used during knock up or knock back effects.

3100

Mercurial Scimitar TIPS: This item is designed to counter crowd control. Its active removes most disabling effects and briefly grants immunity to follow-up control, while the passive provides additional resistance to crowd control and slows once the effect ends. It is an excellent choice for marksmen, fighters, and assassins who need to maintain their mobility and keep dealing damage against heavy-CC team compositions.

Wild Rift Items: Edge of Night
Edge of Night

Edge of Night
Blocks an enemy ability

+250 Max Health
+50 Attack Damage

Gouge:  +8 Armor Penetration.
Annul: Grants a spell shield that blocks the next hostile ability. This spell shield refreshes upon leaving combat with enemy champions. (35 second cooldown)

3000

Edge of Night TIPS: This item is perfect for champions who need a mix of offense and defense. It provides bonuses to maximum health and attack damage, along with increased armor penetration to help you shred through enemy defenses. The "Annul" effect grants you a spell shield, blocking the next enemy ability. This spell shield refreshes when leaving combat with enemy champions, making the item a great choice for champions who need protection from crowd control and to engage in fights, such as Ashe, Lux, or Morgana.

Wild Rift Items: Banshee's Veil
Banshee's Veil

Banshee's Veil
Blocks an enemy ability

+105 Ability Power
+40 Magic Resistance

Annul: Grants a spell shield that blocks the next hostile ability. (30s Cooldown)

3000

Banshee's Veil TIPS: This item provides strong protection against magic damage while granting a spell shield that blocks the next hostile ability. It is especially effective against champions who rely on landing a single key spell to start their combo or burst you down. A great choice for mages and AP fighters who need to maintain safe positioning and deny enemy engage or pick potential.

Cleanse Wild Rift
Cleanse

Cleanse

Removes disables (including spell debuffs) affecting your champion and grants immunity to disables for 0.25 seconds.

Cooldown: 110s

Reduces Mobility

Items that can decrease LILLIA mobility.
Exhaust Wild Rift
Exhaust

Exhaust

Exhausts target enemy champion, reducing their Movement Speed by 35% and their damage dealt by 40% for 2.5 seconds.

Cooldown: 100s

Wild Rift Items: Serylda’s Grudge
Serylda’s Grudge

Serylda’s Grudge
Armor Penetration (%) and apply slows

+40 Attack Damage
+15 Ability Haste

Last Whisper: Gain  +33% Armor Penetration.
Icy: Damaging active abilities and empowered attacks slow enemies by 30% for 1 second.
Frostbite: Apply Frostbite to enemies slowed by Icy for 6s. At 3 Frostbite stacks, all stacks are consumed to apply bleed, dealing (5 + 1-15 () + 15% bonus) physical damage over 2s. Also applies 50% Grievous Wounds for 3s. (5s cooldown per target)

3300

Serylda’s Grudge TIPS: This item blends heavy armor penetration with crowd control: your active abilities and empowered hits slow targets, and repeated slows trigger a bleed that also applies grievous wounds. Perfect for champions who need to kite, execute priority targets, and curb their healing.

Wild Rift Items: Rylai's Crystal Scepter
Rylai's Crystal Scepter

Rylai's Crystal Scepter
Abilities apply slows

+350 Max Health
+65 Ability Power

Icy: Damaging abilities and empowered attacks slow enemies by 30% for 0.75 second.

2700

Rylai's Crystal Scepter TIPS: This item enhances your crowd control by causing your abilities and empowered attacks to slow enemies with every hit. The bonus health improves your durability, while the consistent slow makes it much easier to land follow-up abilities, chase fleeing targets, and support your teammates. It is an excellent choice for damage-over-time mages and champions who rely on keeping enemies within the range of their abilities.

Wild Rift Items: Iceborn Gauntlet
Iceborn Gauntlet

Iceborn Gauntlet
Attacks create a slowing field

+250 Max Health
+50 Armor
+250 Max Mana
+30 Ability Haste

Spellblade: Using an ability causes your next attack within 10 seconds to deal bonus physical damage equal to (100% base AD + 25% Bonus Armor ) in an area and creates an icy field for 2 seconds that slows by 30%. Armor increases the size of the icy field. (1.5s Cooldown)

Damage is reduced vs structures.

3100

Iceborn Gauntlet TIPS: This item greatly boosts your health, armor, mana, and ability haste, making you much tankier. After casting an ability, your next attack in an area deals bonus physical damage and creates an icy field that slows enemies inside by 30%. The field’s size scales with your armor. This makes the item a great choice for champions who want to combine high survivability with crowd control and extra AOE damage.

Wild Rift Items: Stridebreaker
Stridebreaker

Stridebreaker
Slows enemies nearby after a short dash

+400 Max Health
+40 Attack Damage
+15% Attack Speed

Breaking Shockwave (Active): Activate to dash a short distance, dealing 100% AD as Physical Damage to nearby enemies and slowing them by 40% for 3s (25s cooldown)
Stride (Passive): Gain 20 Movement Speed for 2 second(s) when you deal physical damage.

3100

Stridebreaker TIPS: This item combines mobility, damage, and crowd control, making it easier to stick to your targets. Its active lets you dash a short distance, damage nearby enemies, and heavily slow them, while the passive grants bonus movement speed whenever you deal physical damage. It is an excellent choice for fighters and bruisers who want to engage quickly, chase down opponents, and keep enemies within melee range.

Jungle LILLIA Tips

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Jungle LILLIA Strengths and Weaknesses

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Jungle LILLIA Strategy and Tactics

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Jungle LILLIA Power Spikes

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LILLIA Jungle Pathing

Jungle Pathing represents the choices Junglers make in regards to when and where to gank. These choices include how they involve farming camps and buffs between their ganks, anticipating counterganks, and looking for opportunities to invade. It involves understanding the different abilities the champions in the game have and how they interact, as well as the overall interactions between the two team compositions.

full clear with a leashless Raptor start

Gromp
Monster
ABOUT
Spawn time: 20 second(s) into game.
Respawn interval: 110 second(s).

REWARDS
Earn XP and gold upon defeating them.

6

Blue Sentinel
Large Monster
ABOUT
Spawn time: 20 second(s) into game.
Respawn interval: 150 second(s).
The Blue Sentinel, sometimes called the blue buff, is a common starting monster for junglers thanks to its powerful Crest of Insight buff.

REWARDS
Upon dealing the killing blow to the Blue Sentinel, the player will receive the Crest of Insight Buff effect that lasts 90 seconds. Recover an amount of Mana or Energy every second.

Get 15 Ability Haste.

When a player who possesses the Crest of Insight buff is defeated by an enemy champion, the buff is transferred to the champion who defeated that player.

5

Greater Murk Wolf
Monster
ABOUT
Spawn time: 20 second(s) into game.
Respawn interval: 110 second(s).
Wolves tend to be easier and safer to bees at than other monsters. They are commonly s ight by junglers when passing by or while the higher priority monsters are respawning.

REWARDS
Earn XP and gold upon defeating them.

4

Crimson Raptor
Monster
ABOUT
Spawn time: 20 second(s) into game.
Respawn interval: 110 second(s).
Crimson raptors deal surprising damage t but the small ones can be quickly dispatched. Junglers commonly seek them out while pre| to gank the middle lane or while waiting for hi; priority monsters to spawn.

REWARDS
Earn XP and gold upon defeating them.

1

Red Brambleback
Large Monster
ABOUT
Spawn time: 20 second(s) into game.
Respawn interval: 150 second(s).
After completing the final strike to the Red Brambleback, you can obtain the Crest of Cinders buff effect; when the player with this buff is defeated, the buff effect will be transferred to the enemy champion who defeated them.

REWARDS
Upon dealing the killing blow to the Red Brambleback, the player will receive the Crest of Cinders Buff that lasts 90 seconds.

For Melee Champions, basic attacks burn targets on hit, reducing their movement speed by 20% for 3 seconds, and dealing True Damage every second. For non-Champion units, this only deals 50% of the burn damage.

For Ranged Champions, basic attacks burn targets on hit, reducing their Movement Speed by 6% for 3 seconds, and dealing True Damage every second. For non-Champion units, this only deals 50% of the burn damage.

When a player who possesses the Crest of Cinders buff is defeated by an enemy champion, the bufs is transferred to the champion who defeated player.

3

Ancient Krug
Monster
ABOUT
Spawn time: 20 second(s) into game.
Respawn interval: 110 second(s).
Ancient Krugs split into two upon defeat until they are so small they can split no more. Junglers oftem fight these monsters for extra gold and XP while waiting for gank opportunities or higher priority monster spawns.

REWARDS
Earn XP and gold upon defeating them.

2

Rift Scuttler
Large Monster
ABOUT
Spawn time: 85 second(s) into game.
Respawn interval: 120 second(s).

REWARDS
The Rift Scuttler grants XP and gold on takedown. A Speed Shrine also spawns at a fixed location on the same side of the river which provides the following buffs to your team:

Grants vision of the area.
Vision radius: 4.5m. Enemy champions who pass through this area will be maked and revealed.

Allied champions who pass through the area receive a 40% out-of-co Movement Speed boost for 2 second(s).

7
GANK
GANK

The Pro Lillia Jungle Path features a full jungle clear which you will start leashless on the Raptors because Lillia can easily clear them with (Q) BLOOMING BLOWS. After killing the Raptors and reaching level two, take (W) WATCH OUT! EEP! for her next skill while pathing towards Krugs. Once the Krugs are dead, the Red Brambleback is next, after which you levels up to three and can unlock the (E) SWIRLSEED. At this point move towards the Blue Buff side of the jungle and clear the Murk Wolves. Afterwards you can proceed to do the Blue Buff and Gromp. These will grant you level four, go ahead and upgrade (Q) BLOOMING BLOWS. Scuttler is the last camp in this jungle path and after that you're able to gank one of the lanes next to the river or steal the enemy Raptor camp if it is still there.

This Lillia Jungle Clear focuses on a fast jungle clear with most optimal pathing and low Q passive downtime. Due to the path being leashless, the allied bottom or top laner can cheese the enemies coming to lane by waiting for them in the brush, resulting in free early game pressure or kills.

It's also possible to start this clear by doing Red BramblebackKrugsRaptors if your allies can help you leash it.

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Build Counters Counter Items Tips Con Game Plan Power Spikes

Mid/Solo Baron LILLIA Build items and runes

The information below will help you get familiar with the game on the Mid/Solo Baron Line LILLIA. We have prepared a items builds, runes, summoner spells and ability order for a comfortable game. Situational options for replacing items and runes are also available to you.

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Mid/Solo Baron LILLIA Counters

We have prepared lists of champions that can really annoy you during a match with the game on the Mid/Solo Baron LILLIA. We have also prepared a list of champions with whom you will be comfortable being on the same team. These lists are relative and depend greatly on your level of play, the skills of your allies and opponents. Do not forget that each situation is individual!

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Mid/Solo Baron LILLIA Counter Items

We have prepared a list of items and spells that will help counter Mid/Solo Baron LILLIA in a given situation. Buy items wisely, only if it is really necessary for a specific situation!

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Mid/Solo Baron LILLIA Tips

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Mid/Solo Baron LILLIA Strengths and Weaknesses

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Mid/Solo Baron LILLIA Strategy and Tactics

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Mid/Solo Baron LILLIA Power Spikes

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Wild Rift LILLIA Ability and Tips

DREAM-LADEN BOUGHDREAM-LADEN BOUGH
P
BLOOMING BLOWSBLOOMING BLOWS
Q
WATCH OUT! EEP!WATCH OUT! EEP!
W
SWIRLSEEDSWIRLSEED
E
LILTING LULLABYLILTING LULLABY
R

(PASSIVE) DREAM-LADEN BOUGH

DREAM-LADEN BOUGH

Lillia's abilities apply Dream Dust, dealing 6% max Health magic damage (6% + 0.012% abilitypower) over 3 seconds. Lillia restores 20 Health (20 perlevel + 6% abilitypower) over the duration against large jungle monsters, and restores 10 Health (10 perlevel + 15% abilitypower) against champions.

Dream Dust's damage is capped at 60 (perlevel) damage over the duration against jungle monsters.
Dream Dust heals is 33% effective for each source beyond the first.
Dream Dust can only heal from one monster at a time.

Ability Tips

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Video

(Q) BLOOMING BLOWS

BLOOMING BLOWS

5.5/5/4.5/4s 65

PrancePassive: Lillia's Ability hits grant 4.5% (4.5/5.5/6.5/7.5 + 2% abilitypower) Move Speed for 6 seconds, staking up to 4 times.

Active: Lillia whirls her censer, dealing 35 magic damage (35/55/75/95 + 40% abilitypower), plus an additional 35 true damage (35/55/75/95 + 40% abilitypower) at the outer edge.

Blooming Blows deals 110% damage to monsters.

Ability Tips

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Video

(W) WATCH OUT! EEP!

WATCH OUT! EEP!

14/13/12/11s 65

Lillia winds up a huge strike, dealing 70 magic damage (70/110/150/190 + 35% abilitypower). Enemies in the center take 140 magic damage (140/220/300/380 + 70% abilitypower) instead.

Deals 50% damage to minions.

Ability Tips

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Video

(E) SWIRLSEED

SWIRLSEED

15s 70

Lillia lobs a swirlseed overhead, dealing 70 magic damage (70/105/140/175 + 45% abilitypower) where it lands and revealing Slowing them by 40% for 3 seconds. If no enemies are hit, the deed rolls until it hits an enemy or collides with terrain.

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Video

(R) LILTING LULLABY

LILTING LULLABY

100/85/70s 50

Lillia causes all enemy champion with Dream Dust  to become Drowsy for 1.5 seconds. Afterward, they fall Asleep for 2/2.3/2.5 sesonds.

Lilting Lullaby awakenedWhen awakened by damage, they take an additional 100 magic damage (100/150/200 + 40% abilitypower).

Drowsy units are slowed over the duration, and fall Asleep afterwards.
Asleep units can't move or act until damaged by an enemy with non-periodic damage.

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Video

Wild Rift LILLIA Skills Combo

🥇HARD 🥈MEDIUM 🥉EASY

Lillia Flash Engage

Execution

E
Q
F
R
SE
W
Q

Use this combo to safely engage on multiple enemies with a massive amount of CC.

(E) SWIRLSEED towards a group of enemies, use (Q) BLOOMING BLOWS then FLASH into the middle of the group to deal as much damage as you can and apply her (PASSIVE) DREAM-LADEN BOUGH to all the enemies. From there, (R) LILTING LULLABY to make them fall asleep, immediately use STASIS ENCHANT to avoid being damaged while the enemies are drowsy. As you break out of stasis, (W) WATCH OUT! EEP! on a priority target and use (Q) again on as many targets as possible.

Combo Video

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Our has already collected more than 1000+ different skill combinations for all LoL Wild Rift champions!

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Our has already collected more than 1000+ different skill combinations for all LoL Wild Rift champions!

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Our has already collected more than 1000+ different skill combinations for all LoL Wild Rift champions!

Wild Rift LILLIA Video

Watch here!

Intensely shy, the fae fawn Lillia skittishly wanders Ionia's forests. Hiding just out of sight of mortals—whose mysterious natures have long captivated, but intimidated, her—Lillia hopes to discover why their dreams no longer reach the ancient Dreaming Tree. She now travels Ionia with a magical branch in hand, in an effort to find people's unrealized dreams. Only then can Lillia herself bloom and help others untangle their fears to find the sparkle within. Eep!

LILLIA Change history

 ADJUSTED 09 JAN 2025 (PATCH 6.0)

BASE STATS
Base Health: 570 → 600.
Health per level: 104 → 112.
Base Armor: 34 → 40.
Magic Resist per level: 1 → 1.4.
NERFED 06 JUN 2024 (PATCH 5.1C)

(Q) BLOOMING BLOWS
Damage: 40/60/80/100 + 45% Ability Power → 35/55/75/95 + 40% Ability Power.
True damage from the outer ring: 40/60/80/100 + 45% Ability Power → 35/55/75/95+40% Ability Power.

(W) WATCH OUT! EEP!
Damage: 70/110/150/190 + 40% Ability Power → 70/110/150/190 + 35% Ability Power.
Center damage: 140/220/300/380 + 80% Ability Power→ 140/220/300/380 + 70% Ability Power.
BUFFED 25 APR 2024 (PATCH 5.1A)

(Q) BLOOMING BLOWS
Movement Speed: 3/4/5/6% + 0.02% Ability Power → 4.5/5.5/6.5/7.5% + 0.02% Ability Power.
Damage: 35/50/65/80 + 35% Ability Power → 40/60/80/100 + 45% Ability Power.
Outer Edge True Damage: 35/50/65/80 + 35% Ability Power → 40/60/80/100 + 45% Ability Power.

(W) WATCH OUT! EEP!
Damage: 60/100/140/180 + 40% Ability Power → 70/110/150/190 + 40% Ability Power.
Center Damage: 120/200/280/360 + 80% Ability Power → 140/220/300/380 + 80% Ability Power.
 ADJUSTED 25 OCT 2023 (PATCH 4.4)

BASE STATS
Movement speed: 340 → 350.
BUFFED 28 JUN 2023 (PATCH 4.2B)

BASE STATS
Attack Damage: 58 → 62.
Armor: 31 → 34.
 ADJUSTED 25 MAY 2023 (PATCH 4.2)

BASE STATS
Base movement speed +10.
Crit damage rate:200% → 175%.
NERFED 12 JAN 2023 (PATCH 4.0)

BASE STATS
Health per level: 112 → 104.

(Q) BLOOMING BLOWS
Base damage: 35/55/75/95 → 35/50/65/80.
Monster modification: 130% → 110%.
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