RENGAR Wild Rift
S+
Wild Rift Jungle
123
48 420

Today, 08:51
Wild Rift: RENGAR - Build Guide (Items, Runes, COMBOS, SKILLS ORDER) Wild Rift Assassins Wild Rift Fightrs
ADJUST

Damage
10
Toughness
3.3
Utility
3.3
Difficulty
6.6
League of Legends: Wild Rift RENGAR, role - Assassin / Fighter. Use the guidelines to take your RENGAR Wild Rift champion play style to the next level. Study in detail the build of items, runes, spells, skills that need to be developed in the first place. In order to find out what position RENGAR is in the rating table, go to the - Tier List page.
attackdamage 58 (3.6) 
heal 650 (105)
healthregeneration 9 (0.7)
attackspeed 0.8 (0.015)
mana 0 (0)
mpreg 0 (0)
movementspeed 355 (0)
armor 40 (3.9)
magicresistance 43 (1.64)
criticalstrike 175 (0)


Jungle (V1) Jungle (V2) Jungle (V3)

Wild Rift Jungle Jungle (V1) RENGAR's Build items and runes for LoL Wild Rift

Key items
Starting
Long Sword Wild Rift
Long Sword

Long Sword

+12 Attack Damage

500

Core
Trinity Force Wild Rift
Trinity Force

Trinity Force
Well-Rounded

+250 Max Health
+30 Attack Damage
+30% Attack Speed
+25 Ability Haste

Fervor: +5% Move Speed.
Spellblade: Using an ability causes the next attack used within 10 seconds to deal bonus physical damage equal to 200% base AD(1.5s Cooldown). Damage is reduced vs structures.
Valor: Attacks grant 20 Move Speed and kills grant 60 Move Speed for 2 seconds. Bonuses do not stack. Ranged champions gain halved values.

3333

The Collector Wild Rift
The Collector

The Collector
Execute low health champions

+40 Attack Damage
+25% Critical Rate

Killer:  +10 Armor Penetration.
Death and Taxes: Dealing damage that would leave an enemy champion below 5% of their maximum Health executes them. Champion kills grant an additional 25 gold.

Limited to 1 The Collector.

2900

LoL Wild Rift: Essence Reaver
Essence Reaver

Essence Reaver
Attacks restore Mana, Crit Rate increases Ability Damage

+40 Attack Damage
+25% Critical Rate
+20 Ability Haste

Essence Flare: After attacking a champion, enhanced your next damaging ability or empowered attack up to 30% based on, with a 4 seconds cooldown. Reduces 1 seconds cooldown on champion hits with Basic Attacks.
Mana Siphon: Attacks restore 3% missing Mana on-hit.

3050

Boots and Enchant
Boots of Dynamism Wild Rift
Boots of Dynamism

Boots of Dynamism
Attack Damage, Armor Penetration

+30 Attack Damage
+45 Move Speed.

Strike:  +10 Armor Penetration.

1400

Protobelt Enchant Wild Rift
Protobelt Enchant

Protobelt Enchant
Small dash

Protobelt (Active): Dash forward and unleash a cone of missiles that deal 70 magic damage. (60s Cooldown)
If champions or monsters are hit by more than one missile, the additional missiles deal only 10% damage.

500

Е
Stasis Enchant Wild Rift
Stasis Enchant

Stasis Enchant
Turn invulnerable

Stasis (Active): Become invulnerable and untargetable for 2.5 seconds, but unable to move, attack, cast abilities or use items. (120s Cooldown)

1000

Е
Defense options
LoL Wild Rift: Edge of Night
Edge of Night

Edge of Night
Blocks an enemy ability

+250 Max Health
+50 Attack Damage

Gouge:  +8 Armor Penetration.
Annul: Grants a spell shield that blocks the next hostile ability. This spell shield refreshes upon leaving combat with enemy champions. (35 second cooldown)

3150

Guardian Angel Wild Rift
Guardian Angel

Guardian Angel
Revives at death

+40 Attack Damage
+40 Armor

Resurrect: Upon taking lethal damage, restores 50% and Health и 30% Mana after 4 seconds of stasis. (210s Cooldown)

3400

Maw of Malmortius Wild Rift
Maw of Malmortius

Maw of Malmortius
Converts damage from attacks into a magic shield

+55 Attack Damage
+45 Magic Resistance
+10 Ability Haste

Demonbane: 20% of the damage that your attack deals, or 15% of the physical damage that your abilities deal is converted into a magic shield that absorbs up to 60-400 magic damage. The shield decays by 5% per second.

3000

Build items options
RENGAR - Main Build 👑
Trinity Force Wild Rift
Trinity Force

Trinity Force
Well-Rounded

+250 Max Health
+30 Attack Damage
+30% Attack Speed
+25 Ability Haste

Fervor: +5% Move Speed.
Spellblade: Using an ability causes the next attack used within 10 seconds to deal bonus physical damage equal to 200% base AD(1.5s Cooldown). Damage is reduced vs structures.
Valor: Attacks grant 20 Move Speed and kills grant 60 Move Speed for 2 seconds. Bonuses do not stack. Ranged champions gain halved values.

3333

The Collector Wild Rift
The Collector

The Collector
Execute low health champions

+40 Attack Damage
+25% Critical Rate

Killer:  +10 Armor Penetration.
Death and Taxes: Dealing damage that would leave an enemy champion below 5% of their maximum Health executes them. Champion kills grant an additional 25 gold.

Limited to 1 The Collector.

2900

LoL Wild Rift: Essence Reaver
Essence Reaver

Essence Reaver
Attacks restore Mana, Crit Rate increases Ability Damage

+40 Attack Damage
+25% Critical Rate
+20 Ability Haste

Essence Flare: After attacking a champion, enhanced your next damaging ability or empowered attack up to 30% based on, with a 4 seconds cooldown. Reduces 1 seconds cooldown on champion hits with Basic Attacks.
Mana Siphon: Attacks restore 3% missing Mana on-hit.

3050

Ruin - Infinity Edge Wild Rift
Ruin - Infinity Edge

Ruin - Infinity Edge
Increases Critical Strike Damage

+55 Attack Damage
+25% Critical Rate

Self-Destruction: Reduces your base Health by 5-80.
Infinity: Critical Strikes deal 220% damage instead of 175%.

3200

Mortal Reminder Wild Rift
Mortal Reminder

Mortal Reminder
Armor Penetration (%) and reduced enemy healing

+30 Attack Damage
+25% Critical Rate

Last Whisper:  +16-30% Armor Penetration.
Sepsis: Dealing physical damage to enemy champions applies 50% Grievous Wounds for 3 seconds.

Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

3300

Situational Changes
vs Shield
Mortal Reminder Wild Rift
Mortal Reminder

Mortal Reminder
Armor Penetration (%) and reduced enemy healing

+30 Attack Damage
+25% Critical Rate

Last Whisper:  +16-30% Armor Penetration.
Sepsis: Dealing physical damage to enemy champions applies 50% Grievous Wounds for 3 seconds.

Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

3300

LoL Wild Rift: Serpent's Fang
Serpent's Fang

Serpent's Fang
Anti-Shielding

+50 Attack Damage
+10 Ability Haste

Stab:  +15 Armor Penetration.
Shield Reaver: Dealing damage to an enemy champion reduces any shields they gain for 3s. Melee champions apply (10% of bonus AD + 40)% shield reduction, capped at 60%; while ranged champions apply (10% of bonus AD + 25)% shield reduction, capped at 45%. When you damage an enemy who is unaffected by Shield Reaver, all shields on them are reduced by the same values.


2800

Blocks Ability
Mortal Reminder Wild Rift
Mortal Reminder

Mortal Reminder
Armor Penetration (%) and reduced enemy healing

+30 Attack Damage
+25% Critical Rate

Last Whisper:  +16-30% Armor Penetration.
Sepsis: Dealing physical damage to enemy champions applies 50% Grievous Wounds for 3 seconds.

Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

3300

LoL Wild Rift: Edge of Night
Edge of Night

Edge of Night
Blocks an enemy ability

+250 Max Health
+50 Attack Damage

Gouge:  +8 Armor Penetration.
Annul: Grants a spell shield that blocks the next hostile ability. This spell shield refreshes upon leaving combat with enemy champions. (35 second cooldown)

3150

vs Assassins
Mortal Reminder Wild Rift
Mortal Reminder

Mortal Reminder
Armor Penetration (%) and reduced enemy healing

+30 Attack Damage
+25% Critical Rate

Last Whisper:  +16-30% Armor Penetration.
Sepsis: Dealing physical damage to enemy champions applies 50% Grievous Wounds for 3 seconds.

Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

3300

Guardian Angel Wild Rift
Guardian Angel

Guardian Angel
Revives at death

+40 Attack Damage
+40 Armor

Resurrect: Upon taking lethal damage, restores 50% and Health и 30% Mana after 4 seconds of stasis. (210s Cooldown)

3400

Runes BUILD
First Strike Wild Rift

First Strike
Bonus Gold, Bonus Damage

0.25s after engaging an enemy champion in combat, dealing damage to them grants 5 gold and a First Strike effect that lasts 3s to you, allowing you to deal 7% bonus true damage to the enemy champion. Once the effect has ended, gain gold according to the bonus damage dealt (melee: 100% /ranged: 85%) during the effect.

Cooldown: 20s

First Strike
Bonus Gold, Bonus Damage
Obtains gold and bonus damage when initiate deals damage.
Brutal Wild Rift

Brutal
On-hit Damage

Basic attacks deal 12-19 bonus adaptive damage on-hit against champions.

Brutal
On-hit Damage
Attacks deal bonus damage to enemy champions.
Coup de Grace Wild Rift

Coup de Grace
Bonus Damage

When an enemy champion has less than 40% Health, deals 7% bonus adaptive damage.

Coup de Grace
Bonus Damage
Increases damage dealt to enemy champions with low Health.
Legend: Bloodline Wild rift

Legend: Bloodline
Omnivamp

Gains 1% Omnivamp . Takedown monsters, enemy champions, or minions to gain up to an additional 7% Omnivamp .

Legend: Bloodline
Omnivamp
Gains Omnivamp.
Sudden Impact Wild Rift

Sudden Impact
Armor Penetration, Magic Penetration

After exiting stealth or using a dash, leap, blink or teleport effect, damaging an enemy champion grants 13 Armor Penetration and 10 Magic penetration for 4 seconds.

Cooldown: 4s

Sudden Impact
Armor Penetration, Magic Penetration
Gains Armor and Magic Pen after dashing or after exiting invisibility/stealth.
Spells
Flash Wild Rift
Flash

Flash

Teleport a short distance forward or towards the aimed direction.

Cooldown: 150s

Smite Wild Rift
Smite

Smite

Deal 600 true damage to monsters, epic monsters or enemy minions, and restore 127 Health (70 + 10%) when smite a monster. Smite can be upgraded to Chilling Smite after being used 3 times.


Jungle Expertise:

+20% bonus gold and 20% bonus XP from jungle monsters, but temporarily earn 60% less gold and XP from minions.

+15% bonus basic attack damage and +30% bonus ability damage to jungle monsters.

Restore 40 Health over 5 seconds when dealing damage to jungle monsters.

Restore 4 Mana every second while in the jungle or river.

Gains one charge every 45 seconds, up to a max of 2.

Cooldown: 10s

Сhilling Smite Wild Rift
Сhilling Smite

Сhilling Smite

Deal 800 true damage to a large or epic monster or minion. Smiting monsters restore 152 Health (70 + 10%).

Against champions: Deal 70 true damage (38 to 184) ato enemy Champions and steals 25% of their Movement Speed for 2 seconds.

Cooldown: 10s

Skills Order
SAVAGERY

5,5/5/4,5/4s

Rengar's next 2 attacks within 3 seconds gain 40% Attack Speed. The first attack is empowered to deal an additional 44 physical damage (40/80/120/160 + 5/10/15/20% attackdamage).

Эффект свирепости: ДикостьFerocity: Gains 40%–115% Attack Speed for 5 seconds instead. The first attack deals an additional 68 physical damage (40 + 40% attackdamage) instead.

(Q) SAVAGERY
















BATTLE ROAR

16/14/12/10s

Rengar roars, dealing 60 magic damage (60/100/140/180 + 80% abilitypower) and healing for 60% of damage taken in the last 2 seconds.

Эффект свирепости: Боевой рыкFerocity: Deals 80 magic damage (80/100/110/130 + 80% abilitypower) instead. Rengar also gains 40% Movement Speed for 2.5 seconds and removes all crowd control effects from himself.

(W) BATTLE ROAR
















BOLA STRIKE

10s

Throws a bola that deals 60 physical damage (60/120/180/240 + 80% bonus attackdamage) and slows by 30/50/70/90% for 1.75 seconds.

Эффект свирепости: БРОСОК БОЛАСАFerocity: Deals 65 physical damage (65/100/135/170 + 80% bonus attackdamage) and roots instead.

(E) BOLA STRIKE
















THRILL OF THE HUNT

90/75/60s

THRILL OF THE HUNTGains 30/40/50% Move Speed and reveals the nearest enemy champion for 12/14/16 seconds.
Rengar becomes camouflaged after 1 second and his next attacks shreds the target's armor by 16/24/32 for 4 seconds.

(R) THRILL OF THE HUNT
















Wild Rift Jungle Jungle (V2) RENGAR's Build items and runes for LoL Wild Rift

Key items
Starting
Long Sword Wild Rift
Long Sword

Long Sword

+12 Attack Damage

500

Core
Trinity Force Wild Rift
Trinity Force

Trinity Force
Well-Rounded

+250 Max Health
+30 Attack Damage
+30% Attack Speed
+25 Ability Haste

Fervor: +5% Move Speed.
Spellblade: Using an ability causes the next attack used within 10 seconds to deal bonus physical damage equal to 200% base AD(1.5s Cooldown). Damage is reduced vs structures.
Valor: Attacks grant 20 Move Speed and kills grant 60 Move Speed for 2 seconds. Bonuses do not stack. Ranged champions gain halved values.

3333

The Collector Wild Rift
The Collector

The Collector
Execute low health champions

+40 Attack Damage
+25% Critical Rate

Killer:  +10 Armor Penetration.
Death and Taxes: Dealing damage that would leave an enemy champion below 5% of their maximum Health executes them. Champion kills grant an additional 25 gold.

Limited to 1 The Collector.

2900

Navori Quickblades Wild Rift
Navori Quickblades

Navori Quickblades
Critical attacks reduce non-ultimate cooldowns

+45 Attack Damage
+25% Critical Rate
+15 Ability Haste

Deft Strikes: Critical Attacks reduce your non-ultimate ability cooldowns by 20% of their remaining cooldown.

3000

Boots and Enchant
Gluttonous Greaves Wild Rift
Gluttonous Greaves

Gluttonous Greaves
Attack Damage, Omnivamp

+35 Attack Damage
+45 Move Speed.

Conversion: +7% Omnivamp.

1400

Protobelt Enchant Wild Rift
Protobelt Enchant

Protobelt Enchant
Small dash

Protobelt (Active): Dash forward and unleash a cone of missiles that deal 70 magic damage. (60s Cooldown)
If champions or monsters are hit by more than one missile, the additional missiles deal only 10% damage.

500

Е
Stasis Enchant Wild Rift
Stasis Enchant

Stasis Enchant
Turn invulnerable

Stasis (Active): Become invulnerable and untargetable for 2.5 seconds, but unable to move, attack, cast abilities or use items. (120s Cooldown)

1000

Е
Defense options
LoL Wild Rift: Edge of Night
Edge of Night

Edge of Night
Blocks an enemy ability

+250 Max Health
+50 Attack Damage

Gouge:  +8 Armor Penetration.
Annul: Grants a spell shield that blocks the next hostile ability. This spell shield refreshes upon leaving combat with enemy champions. (35 second cooldown)

3150

Guardian Angel Wild Rift
Guardian Angel

Guardian Angel
Revives at death

+40 Attack Damage
+40 Armor

Resurrect: Upon taking lethal damage, restores 50% and Health и 30% Mana after 4 seconds of stasis. (210s Cooldown)

3400

Maw of Malmortius Wild Rift
Maw of Malmortius

Maw of Malmortius
Converts damage from attacks into a magic shield

+55 Attack Damage
+45 Magic Resistance
+10 Ability Haste

Demonbane: 20% of the damage that your attack deals, or 15% of the physical damage that your abilities deal is converted into a magic shield that absorbs up to 60-400 magic damage. The shield decays by 5% per second.

3000

Build items options
RENGAR - Main Build 👑
Trinity Force Wild Rift
Trinity Force

Trinity Force
Well-Rounded

+250 Max Health
+30 Attack Damage
+30% Attack Speed
+25 Ability Haste

Fervor: +5% Move Speed.
Spellblade: Using an ability causes the next attack used within 10 seconds to deal bonus physical damage equal to 200% base AD(1.5s Cooldown). Damage is reduced vs structures.
Valor: Attacks grant 20 Move Speed and kills grant 60 Move Speed for 2 seconds. Bonuses do not stack. Ranged champions gain halved values.

3333

The Collector Wild Rift
The Collector

The Collector
Execute low health champions

+40 Attack Damage
+25% Critical Rate

Killer:  +10 Armor Penetration.
Death and Taxes: Dealing damage that would leave an enemy champion below 5% of their maximum Health executes them. Champion kills grant an additional 25 gold.

Limited to 1 The Collector.

2900

Navori Quickblades Wild Rift
Navori Quickblades

Navori Quickblades
Critical attacks reduce non-ultimate cooldowns

+45 Attack Damage
+25% Critical Rate
+15 Ability Haste

Deft Strikes: Critical Attacks reduce your non-ultimate ability cooldowns by 20% of their remaining cooldown.

3000

Bloodthirster Wild Rift
Bloodthirster

Bloodthirster
Grants bonus AD and Attack Speed

+50 Attack Damage
+25% Critical Rate

Bloody:  +12% Physical Vamp.
Bloodsworn: Gain 11-25 AD and 10% Attack Speed when your Health is above 50%.

3300

Ruin - Infinity Edge Wild Rift
Ruin - Infinity Edge

Ruin - Infinity Edge
Increases Critical Strike Damage

+55 Attack Damage
+25% Critical Rate

Self-Destruction: Reduces your base Health by 5-80.
Infinity: Critical Strikes deal 220% damage instead of 175%.

3200

Situational Changes
vs Healing
Ruin - Infinity Edge Wild Rift
Ruin - Infinity Edge

Ruin - Infinity Edge
Increases Critical Strike Damage

+55 Attack Damage
+25% Critical Rate

Self-Destruction: Reduces your base Health by 5-80.
Infinity: Critical Strikes deal 220% damage instead of 175%.

3200

Mortal Reminder Wild Rift
Mortal Reminder

Mortal Reminder
Armor Penetration (%) and reduced enemy healing

+30 Attack Damage
+25% Critical Rate

Last Whisper:  +16-30% Armor Penetration.
Sepsis: Dealing physical damage to enemy champions applies 50% Grievous Wounds for 3 seconds.

Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

3300

Blocks Ability
Ruin - Infinity Edge Wild Rift
Ruin - Infinity Edge

Ruin - Infinity Edge
Increases Critical Strike Damage

+55 Attack Damage
+25% Critical Rate

Self-Destruction: Reduces your base Health by 5-80.
Infinity: Critical Strikes deal 220% damage instead of 175%.

3200

LoL Wild Rift: Edge of Night
Edge of Night

Edge of Night
Blocks an enemy ability

+250 Max Health
+50 Attack Damage

Gouge:  +8 Armor Penetration.
Annul: Grants a spell shield that blocks the next hostile ability. This spell shield refreshes upon leaving combat with enemy champions. (35 second cooldown)

3150

vs Assassins
Ruin - Infinity Edge Wild Rift
Ruin - Infinity Edge

Ruin - Infinity Edge
Increases Critical Strike Damage

+55 Attack Damage
+25% Critical Rate

Self-Destruction: Reduces your base Health by 5-80.
Infinity: Critical Strikes deal 220% damage instead of 175%.

3200

Guardian Angel Wild Rift
Guardian Angel

Guardian Angel
Revives at death

+40 Attack Damage
+40 Armor

Resurrect: Upon taking lethal damage, restores 50% and Health и 30% Mana after 4 seconds of stasis. (210s Cooldown)

3400

vs Shield
Ruin - Infinity Edge Wild Rift
Ruin - Infinity Edge

Ruin - Infinity Edge
Increases Critical Strike Damage

+55 Attack Damage
+25% Critical Rate

Self-Destruction: Reduces your base Health by 5-80.
Infinity: Critical Strikes deal 220% damage instead of 175%.

3200

LoL Wild Rift: Serpent's Fang
Serpent's Fang

Serpent's Fang
Anti-Shielding

+50 Attack Damage
+10 Ability Haste

Stab:  +15 Armor Penetration.
Shield Reaver: Dealing damage to an enemy champion reduces any shields they gain for 3s. Melee champions apply (10% of bonus AD + 40)% shield reduction, capped at 60%; while ranged champions apply (10% of bonus AD + 25)% shield reduction, capped at 45%. When you damage an enemy who is unaffected by Shield Reaver, all shields on them are reduced by the same values.


2800

Runes BUILD
First Strike Wild Rift

First Strike
Bonus Gold, Bonus Damage

0.25s after engaging an enemy champion in combat, dealing damage to them grants 5 gold and a First Strike effect that lasts 3s to you, allowing you to deal 7% bonus true damage to the enemy champion. Once the effect has ended, gain gold according to the bonus damage dealt (melee: 100% /ranged: 85%) during the effect.

Cooldown: 20s

First Strike
Bonus Gold, Bonus Damage
Obtains gold and bonus damage when initiate deals damage.
Brutal Wild Rift

Brutal
On-hit Damage

Basic attacks deal 12-19 bonus adaptive damage on-hit against champions.

Brutal
On-hit Damage
Attacks deal bonus damage to enemy champions.
Coup de Grace Wild Rift

Coup de Grace
Bonus Damage

When an enemy champion has less than 40% Health, deals 7% bonus adaptive damage.

Coup de Grace
Bonus Damage
Increases damage dealt to enemy champions with low Health.
Legend: Bloodline Wild rift

Legend: Bloodline
Omnivamp

Gains 1% Omnivamp . Takedown monsters, enemy champions, or minions to gain up to an additional 7% Omnivamp .

Legend: Bloodline
Omnivamp
Gains Omnivamp.
Sudden Impact Wild Rift

Sudden Impact
Armor Penetration, Magic Penetration

After exiting stealth or using a dash, leap, blink or teleport effect, damaging an enemy champion grants 13 Armor Penetration and 10 Magic penetration for 4 seconds.

Cooldown: 4s

Sudden Impact
Armor Penetration, Magic Penetration
Gains Armor and Magic Pen after dashing or after exiting invisibility/stealth.
Spells
Flash Wild Rift
Flash

Flash

Teleport a short distance forward or towards the aimed direction.

Cooldown: 150s

Smite Wild Rift
Smite

Smite

Deal 600 true damage to monsters, epic monsters or enemy minions, and restore 127 Health (70 + 10%) when smite a monster. Smite can be upgraded to Chilling Smite after being used 3 times.


Jungle Expertise:

+20% bonus gold and 20% bonus XP from jungle monsters, but temporarily earn 60% less gold and XP from minions.

+15% bonus basic attack damage and +30% bonus ability damage to jungle monsters.

Restore 40 Health over 5 seconds when dealing damage to jungle monsters.

Restore 4 Mana every second while in the jungle or river.

Gains one charge every 45 seconds, up to a max of 2.

Cooldown: 10s

Сhilling Smite Wild Rift
Сhilling Smite

Сhilling Smite

Deal 800 true damage to a large or epic monster or minion. Smiting monsters restore 152 Health (70 + 10%).

Against champions: Deal 70 true damage (38 to 184) ato enemy Champions and steals 25% of their Movement Speed for 2 seconds.

Cooldown: 10s

SKILLS ORDER
SAVAGERY

5,5/5/4,5/4s

Rengar's next 2 attacks within 3 seconds gain 40% Attack Speed. The first attack is empowered to deal an additional 44 physical damage (40/80/120/160 + 5/10/15/20% attackdamage).

Эффект свирепости: ДикостьFerocity: Gains 40%–115% Attack Speed for 5 seconds instead. The first attack deals an additional 68 physical damage (40 + 40% attackdamage) instead.

(Q) SAVAGERY
















BATTLE ROAR

16/14/12/10s

Rengar roars, dealing 60 magic damage (60/100/140/180 + 80% abilitypower) and healing for 60% of damage taken in the last 2 seconds.

Эффект свирепости: Боевой рыкFerocity: Deals 80 magic damage (80/100/110/130 + 80% abilitypower) instead. Rengar also gains 40% Movement Speed for 2.5 seconds and removes all crowd control effects from himself.

(W) BATTLE ROAR
















BOLA STRIKE

10s

Throws a bola that deals 60 physical damage (60/120/180/240 + 80% bonus attackdamage) and slows by 30/50/70/90% for 1.75 seconds.

Эффект свирепости: БРОСОК БОЛАСАFerocity: Deals 65 physical damage (65/100/135/170 + 80% bonus attackdamage) and roots instead.

(E) BOLA STRIKE
















THRILL OF THE HUNT

90/75/60s

THRILL OF THE HUNTGains 30/40/50% Move Speed and reveals the nearest enemy champion for 12/14/16 seconds.
Rengar becomes camouflaged after 1 second and his next attacks shreds the target's armor by 16/24/32 for 4 seconds.

(R) THRILL OF THE HUNT
















Wild Rift Jungle Jungle (V3) RENGAR's Build items and runes for LoL Wild Rift

Key items
Starting
Long Sword Wild Rift
Long Sword

Long Sword

+12 Attack Damage

500

Core
Duskblade of Draktharr Wild Rift
Duskblade of Draktharr

Duskblade of Draktharr
Attacks deal bonus damage

+55 Attack Damage
+10 Ability Haste

Razor:  +18 Armor Penetration.
Nightstalker: The first attack against a champion deals 60-160 bonus physical damage and slows them by 99% for 0.35s (10s cooldown). Champion takedowns refresh cooldown duration.

3000

The Collector Wild Rift
The Collector

The Collector
Execute low health champions

+40 Attack Damage
+25% Critical Rate

Killer:  +10 Armor Penetration.
Death and Taxes: Dealing damage that would leave an enemy champion below 5% of their maximum Health executes them. Champion kills grant an additional 25 gold.

Limited to 1 The Collector.

2900

LoL Wild Rift: Essence Reaver
Essence Reaver

Essence Reaver
Attacks restore Mana, Crit Rate increases Ability Damage

+40 Attack Damage
+25% Critical Rate
+20 Ability Haste

Essence Flare: After attacking a champion, enhanced your next damaging ability or empowered attack up to 30% based on, with a 4 seconds cooldown. Reduces 1 seconds cooldown on champion hits with Basic Attacks.
Mana Siphon: Attacks restore 3% missing Mana on-hit.

3050

Boots and Enchant
Boots of Dynamism Wild Rift
Boots of Dynamism

Boots of Dynamism
Attack Damage, Armor Penetration

+30 Attack Damage
+45 Move Speed.

Strike:  +10 Armor Penetration.

1400

Protobelt Enchant Wild Rift
Protobelt Enchant

Protobelt Enchant
Small dash

Protobelt (Active): Dash forward and unleash a cone of missiles that deal 70 magic damage. (60s Cooldown)
If champions or monsters are hit by more than one missile, the additional missiles deal only 10% damage.

500

Е
Stasis Enchant Wild Rift
Stasis Enchant

Stasis Enchant
Turn invulnerable

Stasis (Active): Become invulnerable and untargetable for 2.5 seconds, but unable to move, attack, cast abilities or use items. (120s Cooldown)

1000

Е
Defense options
LoL Wild Rift: Edge of Night
Edge of Night

Edge of Night
Blocks an enemy ability

+250 Max Health
+50 Attack Damage

Gouge:  +8 Armor Penetration.
Annul: Grants a spell shield that blocks the next hostile ability. This spell shield refreshes upon leaving combat with enemy champions. (35 second cooldown)

3150

Guardian Angel Wild Rift
Guardian Angel

Guardian Angel
Revives at death

+40 Attack Damage
+40 Armor

Resurrect: Upon taking lethal damage, restores 50% and Health и 30% Mana after 4 seconds of stasis. (210s Cooldown)

3400

Maw of Malmortius Wild Rift
Maw of Malmortius

Maw of Malmortius
Converts damage from attacks into a magic shield

+55 Attack Damage
+45 Magic Resistance
+10 Ability Haste

Demonbane: 20% of the damage that your attack deals, or 15% of the physical damage that your abilities deal is converted into a magic shield that absorbs up to 60-400 magic damage. The shield decays by 5% per second.

3000

Build items options
RENGAR - Main Build 👑
Duskblade of Draktharr Wild Rift
Duskblade of Draktharr

Duskblade of Draktharr
Attacks deal bonus damage

+55 Attack Damage
+10 Ability Haste

Razor:  +18 Armor Penetration.
Nightstalker: The first attack against a champion deals 60-160 bonus physical damage and slows them by 99% for 0.35s (10s cooldown). Champion takedowns refresh cooldown duration.

3000

The Collector Wild Rift
The Collector

The Collector
Execute low health champions

+40 Attack Damage
+25% Critical Rate

Killer:  +10 Armor Penetration.
Death and Taxes: Dealing damage that would leave an enemy champion below 5% of their maximum Health executes them. Champion kills grant an additional 25 gold.

Limited to 1 The Collector.

2900

LoL Wild Rift: Essence Reaver
Essence Reaver

Essence Reaver
Attacks restore Mana, Crit Rate increases Ability Damage

+40 Attack Damage
+25% Critical Rate
+20 Ability Haste

Essence Flare: After attacking a champion, enhanced your next damaging ability or empowered attack up to 30% based on, with a 4 seconds cooldown. Reduces 1 seconds cooldown on champion hits with Basic Attacks.
Mana Siphon: Attacks restore 3% missing Mana on-hit.

3050

Ruin - Infinity Edge Wild Rift
Ruin - Infinity Edge

Ruin - Infinity Edge
Increases Critical Strike Damage

+55 Attack Damage
+25% Critical Rate

Self-Destruction: Reduces your base Health by 5-80.
Infinity: Critical Strikes deal 220% damage instead of 175%.

3200

Mortal Reminder Wild Rift
Mortal Reminder

Mortal Reminder
Armor Penetration (%) and reduced enemy healing

+30 Attack Damage
+25% Critical Rate

Last Whisper:  +16-30% Armor Penetration.
Sepsis: Dealing physical damage to enemy champions applies 50% Grievous Wounds for 3 seconds.

Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

3300

Situational Changes
vs Shield
Mortal Reminder Wild Rift
Mortal Reminder

Mortal Reminder
Armor Penetration (%) and reduced enemy healing

+30 Attack Damage
+25% Critical Rate

Last Whisper:  +16-30% Armor Penetration.
Sepsis: Dealing physical damage to enemy champions applies 50% Grievous Wounds for 3 seconds.

Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

3300

LoL Wild Rift: Serpent's Fang
Serpent's Fang

Serpent's Fang
Anti-Shielding

+50 Attack Damage
+10 Ability Haste

Stab:  +15 Armor Penetration.
Shield Reaver: Dealing damage to an enemy champion reduces any shields they gain for 3s. Melee champions apply (10% of bonus AD + 40)% shield reduction, capped at 60%; while ranged champions apply (10% of bonus AD + 25)% shield reduction, capped at 45%. When you damage an enemy who is unaffected by Shield Reaver, all shields on them are reduced by the same values.


2800

Blocks Ability
Mortal Reminder Wild Rift
Mortal Reminder

Mortal Reminder
Armor Penetration (%) and reduced enemy healing

+30 Attack Damage
+25% Critical Rate

Last Whisper:  +16-30% Armor Penetration.
Sepsis: Dealing physical damage to enemy champions applies 50% Grievous Wounds for 3 seconds.

Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

3300

LoL Wild Rift: Edge of Night
Edge of Night

Edge of Night
Blocks an enemy ability

+250 Max Health
+50 Attack Damage

Gouge:  +8 Armor Penetration.
Annul: Grants a spell shield that blocks the next hostile ability. This spell shield refreshes upon leaving combat with enemy champions. (35 second cooldown)

3150

vs Assassins
Mortal Reminder Wild Rift
Mortal Reminder

Mortal Reminder
Armor Penetration (%) and reduced enemy healing

+30 Attack Damage
+25% Critical Rate

Last Whisper:  +16-30% Armor Penetration.
Sepsis: Dealing physical damage to enemy champions applies 50% Grievous Wounds for 3 seconds.

Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

3300

Guardian Angel Wild Rift
Guardian Angel

Guardian Angel
Revives at death

+40 Attack Damage
+40 Armor

Resurrect: Upon taking lethal damage, restores 50% and Health и 30% Mana after 4 seconds of stasis. (210s Cooldown)

3400

Runes BUILD
First Strike Wild Rift

First Strike
Bonus Gold, Bonus Damage

0.25s after engaging an enemy champion in combat, dealing damage to them grants 5 gold and a First Strike effect that lasts 3s to you, allowing you to deal 7% bonus true damage to the enemy champion. Once the effect has ended, gain gold according to the bonus damage dealt (melee: 100% /ranged: 85%) during the effect.

Cooldown: 20s

First Strike
Bonus Gold, Bonus Damage
Obtains gold and bonus damage when initiate deals damage.
Sudden Impact Wild Rift

Sudden Impact
Armor Penetration, Magic Penetration

After exiting stealth or using a dash, leap, blink or teleport effect, damaging an enemy champion grants 13 Armor Penetration and 10 Magic penetration for 4 seconds.

Cooldown: 4s

Sudden Impact
Armor Penetration, Magic Penetration
Gains Armor and Magic Pen after dashing or after exiting invisibility/stealth.
Mark of the Weak Wild Rift

Mark of the Weak
Increase damage taken

Using abilities to deal damage to enemy champions will mark them as weak, increasing damage taken by them by 4-7% (). The mark disappears after they take ability damage 3 times, or after 7s have passed.

Cooldown: 15s

Mark of the Weak
Increase damage taken
After an ability damages an enemy champion, causes them to take increased damage.
Ingenious Hunter Wild Rift

Ingenious Hunter
Item Ability Haste, Charge Speed

Gains 20 Item Ability Haste. Gains a bonus 5 Item Ability Haste after each unique enemy champion takedown. Stacks up to 5 times.

Ingenious Hunter
Item Ability Haste, Charge Speed
Gains item Ability Haste after unique champion takedowns.
Transcendence Wild Rift

Transcendence
CDR

Gain a bonus when reaching the following levels:
At level 1, gain 6 Ability Haste;
at level 6, gain bonus 6 Ability Haste;
at level 11, after Basic Ability hit the target, redue 15% the ability's cooldown time.

Cooldown: 8s

Transcendence
CDR
Grants more Ability Haste the higher your level is and also returns ability cooldown duration.
Spells
Flash Wild Rift
Flash

Flash

Teleport a short distance forward or towards the aimed direction.

Cooldown: 150s

Smite Wild Rift
Smite

Smite

Deal 600 true damage to monsters, epic monsters or enemy minions, and restore 127 Health (70 + 10%) when smite a monster. Smite can be upgraded to Chilling Smite after being used 3 times.


Jungle Expertise:

+20% bonus gold and 20% bonus XP from jungle monsters, but temporarily earn 60% less gold and XP from minions.

+15% bonus basic attack damage and +30% bonus ability damage to jungle monsters.

Restore 40 Health over 5 seconds when dealing damage to jungle monsters.

Restore 4 Mana every second while in the jungle or river.

Gains one charge every 45 seconds, up to a max of 2.

Cooldown: 10s

Сhilling Smite Wild Rift
Сhilling Smite

Сhilling Smite

Deal 800 true damage to a large or epic monster or minion. Smiting monsters restore 152 Health (70 + 10%).

Against champions: Deal 70 true damage (38 to 184) ato enemy Champions and steals 25% of their Movement Speed for 2 seconds.

Cooldown: 10s

Skills Order
SAVAGERY

5,5/5/4,5/4s

Rengar's next 2 attacks within 3 seconds gain 40% Attack Speed. The first attack is empowered to deal an additional 44 physical damage (40/80/120/160 + 5/10/15/20% attackdamage).

Эффект свирепости: ДикостьFerocity: Gains 40%–115% Attack Speed for 5 seconds instead. The first attack deals an additional 68 physical damage (40 + 40% attackdamage) instead.

(Q) SAVAGERY
















BATTLE ROAR

16/14/12/10s

Rengar roars, dealing 60 magic damage (60/100/140/180 + 80% abilitypower) and healing for 60% of damage taken in the last 2 seconds.

Эффект свирепости: Боевой рыкFerocity: Deals 80 magic damage (80/100/110/130 + 80% abilitypower) instead. Rengar also gains 40% Movement Speed for 2.5 seconds and removes all crowd control effects from himself.

(W) BATTLE ROAR
















BOLA STRIKE

10s

Throws a bola that deals 60 physical damage (60/120/180/240 + 80% bonus attackdamage) and slows by 30/50/70/90% for 1.75 seconds.

Эффект свирепости: БРОСОК БОЛАСАFerocity: Deals 65 physical damage (65/100/135/170 + 80% bonus attackdamage) and roots instead.

(E) BOLA STRIKE
















THRILL OF THE HUNT

90/75/60s

THRILL OF THE HUNTGains 30/40/50% Move Speed and reveals the nearest enemy champion for 12/14/16 seconds.
Rengar becomes camouflaged after 1 second and his next attacks shreds the target's armor by 16/24/32 for 4 seconds.

(R) THRILL OF THE HUNT
















RENGAR Counters, Synergys, Tips

Only for 💎Premium members.
Join our community and unlock the all premium content!

Wild Rift RENGAR's COMBOS + VIDEO GUIDE

🥇HARD 🥈MEDIUM 🥉EASY
Rengar Maximum Burst
R
eQ
AA
E
W
eQ
AA
AA

Use this combo to deal maximum burst damage possible.

Stack your Ferocity to max on a jungle camp. Use (R) THRILL OF THE HUNT to approach the nearest enemy. Once in range, activate your empowered (Q) SAVAGERY and AA to jump on the enemy. Buffer your (E) BOLA STRIKE and (W) BATTLE ROAR during the process. Upon landing, use empowered (Q), then continue to AA.
Only for 💎Premium members.
Join our community and unlock the all combos + video!
Our has already collected more than 1000+ different skill combinations for all LoL Wild Rift champions!
Only for 💎Premium members.
Join our community and unlock the all combos + video!
Our has already collected more than 1000+ different skill combinations for all LoL Wild Rift champions!
Only for 💎Premium members.
Join our community and unlock the all combos + video!
Our has already collected more than 1000+ different skill combinations for all LoL Wild Rift champions!

Wild Rift RENGAR's ABILITIES

UNSEEN PREDATOR P SAVAGERY Q BATTLE ROAR W BOLA STRIKE E THRILL OF THE HUNT R
UNSEEN PREDATOR

(PASSIVE) UNSEEN PREDATOR

If Rengar is in brush or camouflaged, he will leap to the target within his next attack. If Rengar has no Ferocity he gains 1 Ferocity.

Gains 1 Ferocity upon casting a basic ability.
Reaching 4 Ferocity enhances his next basic ability, allowing it to be cast separately from the base version.

All Ferocity is lost upon leaving combat.

Ожерелье из зубовBonetooth Necklace: Gains 1/4/9/16/25% Attack Damage for each unique champion takedown (+ 1/4/9/16/25% attackdamage at takedown).

Open Video

SAVAGERY

(Q) SAVAGERY

5,5/5/4,5/4s

Rengar's next 2 attacks within 3 seconds gain 40% Attack Speed. The first attack is empowered to deal an additional 44 physical damage (40/80/120/160 + 5/10/15/20% attackdamage).

Эффект свирепости: ДикостьFerocity: Gains 40%–115% Attack Speed for 5 seconds instead. The first attack deals an additional 68 physical damage (40 + 40% attackdamage) instead.

Open Video

BATTLE ROAR

(W) BATTLE ROAR

16/14/12/10s

Rengar roars, dealing 60 magic damage (60/100/140/180 + 80% abilitypower) and healing for 60% of damage taken in the last 2 seconds.

Эффект свирепости: Боевой рыкFerocity: Deals 80 magic damage (80/100/110/130 + 80% abilitypower) instead. Rengar also gains 40% Movement Speed for 2.5 seconds and removes all crowd control effects from himself.

Open Video

BOLA STRIKE

(E) BOLA STRIKE

10s

Throws a bola that deals 60 physical damage (60/120/180/240 + 80% bonus attackdamage) and slows by 30/50/70/90% for 1.75 seconds.

Эффект свирепости: БРОСОК БОЛАСАFerocity: Deals 65 physical damage (65/100/135/170 + 80% bonus attackdamage) and roots instead.

Open Video

THRILL OF THE HUNT

(R) THRILL OF THE HUNT

90/75/60s

THRILL OF THE HUNTGains 30/40/50% Move Speed and reveals the nearest enemy champion for 12/14/16 seconds.
Rengar becomes camouflaged after 1 second and his next attacks shreds the target's armor by 16/24/32 for 4 seconds.

Open Video

RENGAR: champion change history (buffs and nerfs)

✱ ADJUST 25.05.2023 (PATCH 4.2)

BASE STATS
Base movement speed +10.
Crit damage rate:200% → 175%.
▼ NERF 01.03.2023 (PATCH 4.0C)

(PASSIVE) UNSEEN PREDATOR
Kill champions to gain bonus Attack Damage: 5/10/15/20/25% → 1/4/9/16/25%.

(Q) SAVAGERY
Bonus attack speed: 50% → 40%.
Empowered Savagery Bonus attack speed: 50% - 125% → 40% - 115%.
▲ BUFF 30.11.2022 (PATCH 3.5A)

(W) BATTLE ROAR
Base damage: 50/90/130/170 → 60/100/140/180.
Damage taken as healing: 50% → 60%.
Empowered damage taken as healing: 50% → 60%.
▼ NERF 13.07.2022 (PATCH 3.3)

(R) THRILL OF THE HUNT
Duration: 12/16/20s → 12/14/16s.
▼ NERF 11.05.2022 (PATCH 3.2)

BASE STATS
Base Attack Damage: 64 → 58.
▼ NERF 15.09.2021 (PATCH 2.4c)

BASE STATS
Armor: 45 → 40.
Attack Damage: 70 → 64.
▼ NERF 18.08.2021 (PATCH 2.4a)

(W) BATTLE ROAR
Base damage: 80/110/140/170 → 50/90/130/170.

(E) BOLA STRIKE
Slow: 45/60/75/90% → 30/50/70/90%.

(R) THRILL OF THE HUNT
Cooldown: 90/75/60s → 100/80/60s.
✱ ADJUST 07.07.2021 (PATCH 2.4)

(PASSIVE) UNSEEN PREDATOR
[BUGFIX] Attacking an enemy in melee range while in brush with 0 Ferocity now grants 1 Ferocity.

(W) BATTLE ROAR
[BUGFIX] Casting Battle Roar after Empowered Battle Roar will correctly heal Rengar.
▼ NERF 19.05.2021 (PATCH 2.2c)

BASE STATS
Base AD per level: 5.5 → 3,6.
AD at Level 15: 147 → 121.
See More

RENGAR's Lore

Rengar is a ferocious vastayan trophy hunter who lives for the thrill of tracking down and killing dangerous creatures. He scours the world for the most fearsome beasts he can find, especially seeking any trace of Kha'Zix, the void creature who scratched out his eye. Rengar stalks his prey neither for food nor glory, but for the sheer beauty of the pursuit.

Wild Rift RENGAR Video

Want to help the site/app?

If you want to help the site/app in promotion and you have something to say, then put your comment about the champion, assembly. Leave your comments, suggestions, etc. - this will help a lot in the development of the project. Don't forget to share the site on social media networks with your friends!

Comments (5)
  • archangels-staff seraphs-embrace ardent-censer cosmic-drive awakened-soulstealer harmonic-echo infinity-orb liandrys-torment
    lich-bane ludens-echo morellonomicon nashors-tooth rod-of-ages rylais-crystal-scepter crystalline-reflector rabadons-deathcap
    staff-of-flowing-water imperial-mandate riftmaker horizon-focus runaans-hurricane crown-of-the-shattered-queen oceanids-trident
    black-cleaver blade-of-the-ruined-king bloodthirster deaths-dance duskblade-of-draktharr infinity-edge manamune maw-of-malmortius
    mortal-reminder muramana phantom-dancer runaans-hurricane trinity-force serpents-fang divine-sunderer youmuus-ghostblade
    essence-reaver navori-quickblades seryldas-grudge solari-chargeblade stormrazor wits-end edge-of-night guardian-angel
    chempunk-chainsword immortal-shieldbow magnetic-blaster the-collector spear-of-shojin titanic-hydra terminus
    force-of-nature frozen-heart winters-approach fimbulwinter guardian-angel iceborn-gauntlet protectors-vow randuins-omen
    abyssal-mask spirit-visage steraks-gage sunfire-cape thornmail warmogs-armor zekes-convergence dead-mans-plate
    ixtali-seedjar dawnshroud amaranths-twinguard mantle-of-the-twelfth-hour searing-crown heartsteel
    boots-of-mana gluttonous-greaves ionian-boots-of-lucidity mercurys-treads ninja-tabi boots-of-dynamism berserkers-greaves quicksilver-enchant
    teleport-enchant gargoyle-enchant glorious-enchant locket-enchant protobelt-enchant magnetron-enchants repulser-enchants veil-enchants
    meteor-enchant revitalizing-grail redeeming-enchant stasis-enchant
    black-mist-scythe bulwark-of-the-mountain talisman-of-ascension
2+3+2=
  1. Raptor
    +8
    Raptor Poro 10 Oct 2022
    I'm a rengar main and i have watched a lot of rengar content on yt and I have also watched many leaderboard players and all of them were using crit build on rengar no-one was using Lethality build which you have recommended for rengar
    1. Mundo
      +6
      Master
      Mundo
      👑Admin 10 Oct 2022
      Thank you for your attention!
      We worked on this and added a build option for crite😊
      1. Raptor
        +1
        Raptor Poro 31 Oct 2022
        Very nice of u
  2. Raptor
    +3
    Raptor Poro 31 Oct 2022
    This is a fine crit build for rengar, but many leaderboard players are using tri force into crit and navori into solari crit variants of build so please look at it update, the major problem i face with this crit build is that stormrazor and infinity edge doesn't give ability hatse which is nece6for rengar because of his ult cd so that's why look at it
  3. Tubble
    +2
    Tubble Poro 23 Nov 2023
    Is Rengar baron lane viable in Wild Rift?
    Saw some Korea OTP's play Rengar in toplane in LOL. Rengar seems like both a viable and versatile laner in LOL (not sure if that applies to WR).