RENGAR Wild Rift
A
Wild Rift Jungle
90
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Wild Rift: RENGAR - Build Guide (Items, Runes, Skills Leveling) Wild Rift Assassins Wild Rift Fightrs
ADJUST

Damage
10
Toughness
3.3
Utility
3.3
Difficulty
6.6
League of Legends: Wild Rift RENGAR, role - Assassin / Fighter. Use the guidelines to take your RENGAR Wild Rift champion play style to the next level. Study in detail the build of items, runes, spells, skills that need to be developed in the first place. In order to find out what position RENGAR is in the rating table, go to the - Tier List page.
attackdamage 58 (3.6) 
heal 650 (105)
healthregeneration 9 (0.7)
attackspeed 0.8 (0.015)
mana 0 (0)
mpreg 0 (0)
movementspeed 355 (0)
armor 40 (3.9)
magicresistance 43 (1.64)
criticalstrike 175 (0)


Jungle (Lethality) Jungle (Crit) Jungle (Trinity Crit)

Wild Rift Jungle Jungle (Lethality) RENGAR's Build items and runes for LoL Wild Rift

Key items
Starting
Long Sword Wild Rift

Long Sword

+12 Attack Damage

500

Core
Duskblade of Draktharr Wild Rift

Duskblade of Draktharr
Attacks deal bonus damage

+55 Attack Damage
+10 Ability Haste

Razor:  +15 Armor Penetration.
Nightstalker: Being unseen for 1 second causes your next attack against a champion to deal 20-125 bonus physical damage and slows them by 99% for 0.25 seconds. Buff last for 5 seconds and ranged attacks do not slow.

3000

Youmuu's Ghostblade Wild Rift

Youmuu's Ghostblade
Increases Movement Speed

+50 Attack Damage
+15 Ability Haste

Slice:  +15 Armor Penetration.
Momentum: Moving builds Momentum, granting up to 40 Move Speed at 100 stacks. Attacks removes all Momentum. Stacks decay when movement is impaired.
Haste: Attacking with max Momentum grants 25% Attack Speed for 4 seconds.

2900

Boots
Ionian Boots of Lucidity Wild Rift

Ionian Boots of Lucidity
Cooldown

Footwear: +45 Move Speed.
Lucidity: +15 Ability Haste.
Summoned: Reduces spell cooldowns by 15%.

1000

Mercury's Treads Wild Rift

Mercury's Treads
Tenacity

Footwear: +45 Move Speed.
Enhanced:  +10 Magic Resist.
Tenacity: Reduces the duration of stuns, slows, taunts, fears, silences, blinds, and immobilizes by 35%.

1000

Protobelt Enchant Wild Rift

Protobelt Enchant
Small dash

Protobelt (Active): Dash forward and unleash a cone of missiles that deal 75-145 magic damage. If champions or monsters are hit by more than one missile, the additional missiles deal only 10% damage. (60s Cooldown)

800

Е
Stasis Enchant Wild Rift

Stasis Enchant
Turn invulnerable

Stasis (Active): Become invulnerable and untargetable for 2.5 seconds, but unable to move, attack, cast abilities or use items. (120s Cooldown)

1000

Е
Build items options
RENGAR - Main Build 👑
Duskblade of Draktharr Wild Rift

Duskblade of Draktharr
Attacks deal bonus damage

+55 Attack Damage
+10 Ability Haste

Razor:  +15 Armor Penetration.
Nightstalker: Being unseen for 1 second causes your next attack against a champion to deal 20-125 bonus physical damage and slows them by 99% for 0.25 seconds. Buff last for 5 seconds and ranged attacks do not slow.

3000

Youmuu's Ghostblade Wild Rift

Youmuu's Ghostblade
Increases Movement Speed

+50 Attack Damage
+15 Ability Haste

Slice:  +15 Armor Penetration.
Momentum: Moving builds Momentum, granting up to 40 Move Speed at 100 stacks. Attacks removes all Momentum. Stacks decay when movement is impaired.
Haste: Attacking with max Momentum grants 25% Attack Speed for 4 seconds.

2900

The Collector Wild Rift

The Collector
Execute low health champions

+40 Attack Damage
+25% Critical Rate

Killer:  +10 Armor Penetration.
Death and Taxes: Dealing damage that would leave an enemy champion below 5% of their maximum Health executes them. Champion kills grant an additional 25 gold.

Limited to 1 The Collector.

2900

Immortal Shieldbow Wild Rift

Immortal Shieldbow
Gain a Shield and Physical Vamp when health is low

+40 Attack Damage
+25% Critical Rate
+15% Attack Speed
+5% Physical Vamp

Lifeline: Damage that puts you under 35% Health grants a shield that absorbs 200 + 5 per 1% Critical Rate damage for 5 seconds. (90s Cooldown).

Buttle Furor: Triggering Lifeline grants  +10% Physical Vamp. for 8 seconds.

3200

Lord Dominik's Regard Wild Rift

Lord Dominik's Regard
Armor Penetration, Critical Strike Chance

+35 Attack Damage
+25% Critical Rate

Last Whisper:  +16-30% Armor Penetration.
Adrenaline: If not engaged in champion combat, your next attack on champion gains 80% increased Attack Speed.

3200

RENGAR - Alternative Build #1
Duskblade of Draktharr Wild Rift

Duskblade of Draktharr
Attacks deal bonus damage

+55 Attack Damage
+10 Ability Haste

Razor:  +15 Armor Penetration.
Nightstalker: Being unseen for 1 second causes your next attack against a champion to deal 20-125 bonus physical damage and slows them by 99% for 0.25 seconds. Buff last for 5 seconds and ranged attacks do not slow.

3000

Youmuu's Ghostblade Wild Rift

Youmuu's Ghostblade
Increases Movement Speed

+50 Attack Damage
+15 Ability Haste

Slice:  +15 Armor Penetration.
Momentum: Moving builds Momentum, granting up to 40 Move Speed at 100 stacks. Attacks removes all Momentum. Stacks decay when movement is impaired.
Haste: Attacking with max Momentum grants 25% Attack Speed for 4 seconds.

2900

The Collector Wild Rift

The Collector
Execute low health champions

+40 Attack Damage
+25% Critical Rate

Killer:  +10 Armor Penetration.
Death and Taxes: Dealing damage that would leave an enemy champion below 5% of their maximum Health executes them. Champion kills grant an additional 25 gold.

Limited to 1 The Collector.

2900

LoL Wild Rift: Edge of Night

Edge of Night
Blocks an enemy ability

+250 Max Health
+50 Attack Damage

Gouge:  +8 Armor Penetration.
Annul: Grants a spell shield that blocks the next hostile ability. This spell shield refreshes upon leaving combat with enemy champions. (35 second cooldown)

3150

Guardian Angel Wild Rift

Guardian Angel
Revives at death

+40 Attack Damage
+40 Armor

Resurrect: Upon taking lethal damage, restores 50% and Health и 30% Mana after 4 seconds of stasis. (210s Cooldown)

3400

RENGAR - Alternative Build #2
Duskblade of Draktharr Wild Rift

Duskblade of Draktharr
Attacks deal bonus damage

+55 Attack Damage
+10 Ability Haste

Razor:  +15 Armor Penetration.
Nightstalker: Being unseen for 1 second causes your next attack against a champion to deal 20-125 bonus physical damage and slows them by 99% for 0.25 seconds. Buff last for 5 seconds and ranged attacks do not slow.

3000

Youmuu's Ghostblade Wild Rift

Youmuu's Ghostblade
Increases Movement Speed

+50 Attack Damage
+15 Ability Haste

Slice:  +15 Armor Penetration.
Momentum: Moving builds Momentum, granting up to 40 Move Speed at 100 stacks. Attacks removes all Momentum. Stacks decay when movement is impaired.
Haste: Attacking with max Momentum grants 25% Attack Speed for 4 seconds.

2900

The Collector Wild Rift

The Collector
Execute low health champions

+40 Attack Damage
+25% Critical Rate

Killer:  +10 Armor Penetration.
Death and Taxes: Dealing damage that would leave an enemy champion below 5% of their maximum Health executes them. Champion kills grant an additional 25 gold.

Limited to 1 The Collector.

2900

LoL Wild Rift: Serpent's Fang

Serpent's Fang
Anti-Shielding

+50 Attack Damage
+10 Ability Haste

Stab:  +12 Armor Penetration.
Shield Reaver: Dealing damage to an enemy champion reduces any shields they gain by (50% for Melee Champions | 35% for Ranged Champions) for 3 seconds. When you damage an enemy who is unaffected by Shield Reaver, reduce all shields on them by (50% for Melee Champions 35% for Ranged Champions).

Shield reduction is not applied to targets with shields that only block magic damage.

2800

Guardian Angel Wild Rift

Guardian Angel
Revives at death

+40 Attack Damage
+40 Armor

Resurrect: Upon taking lethal damage, restores 50% and Health и 30% Mana after 4 seconds of stasis. (210s Cooldown)

3400

Keystone Runes
Electrocute

Electrocute
Burst Damage

Hitting a champion with 3 separate attacks or abilities in 3s deals bonus adaptive damage.

Damage: 40-194 () + 40% bonus AD + 25% AP.

Cooldown: 20-13s

Summon Aery

Aery
Poke, Protect

Your attacks and abilities send Aery to a target, damaging enemies or shielding allies.

Damage: 10-60 () + 20% bonus AD + 10% AP.
Shield: 20-120 () + 40% bonus AD + 20% AP.

Aery cannot be sent out again until she returns to you.

Phase Rush

Phase Rush
Mobility, Ability Haste

Using 3 basic attacks or basic abilities on an enemy champion within 4s grants Ability Haste, Movement Speed and reduces the remaining cooldown of basic abilities by 20%.

Duration: 3s.

Movement Speed bonus: Melee - 40%-60% () | Ranged - 30-50% ().

Ability Haste: 25.

Cooldown: 12s

Conqueror

Conqueror
Stacking Damage, Vamp

Gain stacks of Adaptive Force when hitting a champion with separate attacks or abilities. Stacks up to 6 times. When fully stacked, gain bonus omnivamp.

Per stack: 2-6 bonus AD or 3-9 AP for 6s.

Fully stacked bonus: Melee - 8%, Ranged - 5% bonus omnivamp.

Fleet Footwork

Fleet Footwork
Mobility, Heal

Moving, attacking and casting builds Energy stacks. At 100 stacks, your next attack heals you, grants increased Movement Speed, and restores mana or energy if attack a champion.

Heal: 15-85 () + 30% bonus + 30%.

Movement Speed bonus: 20% for 1s.

When attacking a champion, restore 8% missing mana or 8% missing energy.

Heals for: Melee 60% | Ranged 20% when attacking minions or monsters.

Grasp Of The Undying

Grasp of Undying
Tank, Heal

Every 3s in combat, your next attack on a champion will be enhanced.

Bonus magic damage: 3% + 20% bonus + 10%.

Heal: 2%.

Permanently health increase: 5.

On Ranged champions, the effects are reduced by 60%.

Aftershock

Aftershock
Control, Offense

After immobilizing an enemy champion, gain defenses and later deal a burst of magic damage around you.

Defenses: 35 AR + 60% bonus and 35 MR + 60% bonus for 2.5s.

Damage: 12-110 () + 3% max, magic damage.

Cooldown: 20s

Font Of Life

Font of Life
Team Heal

Hitting an enemy champion with an attack or ability marks them. When allies or you damage marked champions, heal those allies and yourself. Each ally can trigger this healing once per mark.

Ally Heal: 6% of your max + 30% of your.
Self Heal: 2% of your max + 10% of your.

Mark duration: 3s

Cooldown: 10s for Melee champions, 15s for Ranged champions.

Subsequent heals from other ally's marks are reduced to 25%.

Kraken Slayer

Kraken Slayer
True Damage

Gain stacks when hitting a champion with attacks. When reaching 3 stacks, deal bonus true damage on that attack.

When not attacking a champion for 3 seconds, the stacks will reset.

Damage 28-84 () + 30% bonus + 20%.

Lethal Tempo

Lethal Tempo
Attack Speed

Gain stacks of attack speed when attacking enemy champions. Stacks up to 6 times.

When fully stacked, gain additional Attack Speed.

Each stak: increase 7-13% (Melee) or 4-10% (Ranged) Attack Speed for 6 seconds.

Full stack bonus: Gain 40% Attack Speed.

Domination Runes
Brutal

Brutal
On-hit Damage

Basic attacks deal 12-19 bonus adaptive damage on-hit against champions.

Gathering Storm

Gathering storm
Increasing AD/AP

Every 3 minutes, gain increasing Adaptive AD or AP. Totaling: 2, 5, 9, 14, ect AD или 4, 10, 18, 28, ect AP based on game time.

Hunter Vampirism

Hunter - Vampirism
AD/AP, Vamp

Gain 2% physical vamp or 2% magic vamp. Unique champion takedowns grant 2 AD with 1% physical vamp or 4 AP with 1% magic vamp. (Adaptive).

Triumph

Triumph
Execute, Heal

Champion takedowns restore 10% missing health. Deal 5% more damage to champion below 35% health.

Champion

Sudden Impact
Armor Penetration, Magic Penetration

After exiting stealth or using a dash, leap, blink or teleport effect, damaging an enemy champion grants 13 Armor Penetration and 10 Magic penetration for 4 seconds.

Cooldown: 4s

Weakness

Weakness
Control, Bonus damage

Imparing the movement of enemy champions makes them take 5% more damage in the following 5s.

Scorch

Scorch
Poke

Damaging an enemy champion with an ability burns them, dealing 28-42 bonus magic damage () after 1 seconds.

Cooldown: 8s

Giant Slayer

Giant Slayer
Takedown high health champions

Deal bonus damage based on the enemy champion’s bonus health, up to 14% bonus damage when the enemy champion has 700 bonus health.

Resolve Runes
Adaptive Сarapace

Adaptive Carapace
Health, AR/MR

Gain 50 Health. While below 50% Health, gain 16 AR or 16 MR based on damage type you took more of over the last 60s. (Physical grants AR | Magic grants MR).

Conditioning

Conditioning
Delayed AR/MR

Gain 5 bonus AR and MR after 3 minutes of game time. Every 2 minutes after this gain 2 bonus AR and MR.

Perseverance

Perseverance
Armor and Magic Resistance, Tenacity

Gain 10% tenacity. When immobilized, gain 16-30 Armor and Magic Resistance () for 1.5 seconds. Refresh duration time when immobilized multiple times.

Second Wind

Second Wind
Heal after taking damage

Gain 5 Health every 5 seconds.
After taking damage from an enemy champion, regenerate 6 + (2% of your missing health) over the next 5 seconds. This effect is doubled for melee champions.

Loyalty

Loyalty
Shared Bonus AR/MR

You gain 2 AR and 5 MR. Your closest ally champion gains 5 AR and 2 MR.

Bone Plating

Bone Plating
Block Combo-damage

When taking damage from a champion, the current and next 3 champion abilities or attacks against you and within 1.5s deal 30-60 () less damage.

Cooldown: 30s

Ultimate Shield

Ultimate Shield
Shield

Gain a shield 90-300 after casting your ultimate for 3 seconds. Shield amount is (75 + level × 15 ).

Cooldown: 45s

Nullifying Orb

Nullifying Orb
Shield when low health

If you would take damage from a champion that causes you to fall below 35% of your maximum health, gaina shield for 4 seconds.

Shield: 60 + 50% bonus + 30%.

Cooldown: 60s

Inspiration Runes
Pathfinde

Pathfinder
Mobility, Restore Health, Restore Mana

Gain 30 bonus movement speed in the river. When in the river while out of combat, restore 1.5% missing health or 1.5% missing mana (based on the lowest value) every 1 seconds and gain an additional 20 bonus movement speed.

Mastermind

Mastermind
Objectives, Gold

Deal 10% bonus true damage to epic monsters. Participate in defeating epic monsters to get 100 bonus gold.

Transcendence

Transcendence
CDR

Gain a bonus when reaching the following levels:
At level 1, gain 6 Ability Haste;
at level 6, gain bonus 6 Ability Haste;
at level 11, after Basic Ability hit the target, redue 15% the ability's cooldown time.

Cooldown: 8s

Sweet Tooth

Sweet Tooth
Honeyfruit, Gold

Increases Honeyfruit healing by 20%. Whenever you or a nearby ally eats a Honeyfruit gain 15 gold.

Pack Hunter

Pack Hunter
Mobility, Team Gold

While near ally champions, gain 2% Movement Speeed. For each unique ally you participate in a takedown with, you gain 50 gold and the ally gains 50 gold.

Manaflow Band

Manaflow Band
Mana

Hitting an enemy champion with and ability or empowered attack permanently increases your max mana by 30, up to 300 mana.

Nimbus Cloak

Nimbus Cloak
Movement Speed

After casting a Summoner Spell, gain 10% - 40% movement bonus for 3 seconds. The speedup effectiveness depends onthe Summoner Spell's cooldown.

Demolish

Demolish
Destroy Turrets

When within 5.5 range of the enemy turret, gain a charge every 0.5 seconds, up to 6 times. When fully charged, your next basic attack against the turret deals an additional (200 + 30% max ) Physical Damage.

Cooldown: 30s

Spells
Flash

Flash

Teleport a short distance forward or towards the aimed direction.

Cooldown: 150s

Smite

Smite

Deal 600 true damage to a large or epic monster or minion. Smiting monsters restore 127 Health (70 + 10%). Using smite 3 times upgrades Smite to Chilling Smite.

Hunting License: Permanently earn 20% bonus gold and 20% bonus XP from jungle monsters but temporarily earn 60% less gold and XP from minions.

Tooth and Nail: Deal 15% more damage to jungle monsters. Abilities deals additional 30% more damage to jungle monsters. While you are dealing damage to monsters, restore 40 Health () over 5 seconds.

Recoup: Regen 4 Mana () every second while in the jungle or river.

Gains one charge every 45 seconds, up to a max of 2.

Cooldown: 10s

Сhilling Smite

Сhilling Smite

Against enemy champions: Deal 800 true damage to a large or epic monster or minion. Smiting monsters restore 132 Health (70 + 10%).

Against champions: Deal 38-184 true damage (38-184) and steal 25% of their Movement Speed for 2 seconds.

Cooldown: 10s

Wild Rift Jungle Jungle (Crit) RENGAR's Build items and runes for LoL Wild Rift

KEY ITEMS
Starting
Long Sword Wild Rift

Long Sword

+12 Attack Damage

500

Core
LoL Wild Rift: Stormrazor

Stormrazor
Energized attacks deal bonus damage and slow

+40 Attack Damage
+25% Critical Rate
+20% Attack Speed

Energized: Moving and attacking generates Energized Attack.
Paralyze: Energized Attack gain 50-120 bonus magic damage and slow by 75% for 0.5 second.

3100

Infinity Edge Wild Rift

Infinity Edge
Increases Critical Strike Damage

+55 Attack Damage
+25% Critical Rate

Infinity: Critical Strikes deal 205% damage instead of 175%.

3400

Boots
Ionian Boots of Lucidity Wild Rift

Ionian Boots of Lucidity
Cooldown

Footwear: +45 Move Speed.
Lucidity: +15 Ability Haste.
Summoned: Reduces spell cooldowns by 15%.

1000

Mercury's Treads Wild Rift

Mercury's Treads
Tenacity

Footwear: +45 Move Speed.
Enhanced:  +10 Magic Resist.
Tenacity: Reduces the duration of stuns, slows, taunts, fears, silences, blinds, and immobilizes by 35%.

1000

Protobelt Enchant Wild Rift

Protobelt Enchant
Small dash

Protobelt (Active): Dash forward and unleash a cone of missiles that deal 75-145 magic damage. If champions or monsters are hit by more than one missile, the additional missiles deal only 10% damage. (60s Cooldown)

800

Е
Stasis Enchant Wild Rift

Stasis Enchant
Turn invulnerable

Stasis (Active): Become invulnerable and untargetable for 2.5 seconds, but unable to move, attack, cast abilities or use items. (120s Cooldown)

1000

Е
Defense options
LoL Wild Rift: Edge of Night

Edge of Night
Blocks an enemy ability

+250 Max Health
+50 Attack Damage

Gouge:  +8 Armor Penetration.
Annul: Grants a spell shield that blocks the next hostile ability. This spell shield refreshes upon leaving combat with enemy champions. (35 second cooldown)

3150

Guardian Angel Wild Rift

Guardian Angel
Revives at death

+40 Attack Damage
+40 Armor

Resurrect: Upon taking lethal damage, restores 50% and Health и 30% Mana after 4 seconds of stasis. (210s Cooldown)

3400

BUILD ITEMS OPTIONS
RENGAR - Main Build 👑
LoL Wild Rift: Stormrazor

Stormrazor
Energized attacks deal bonus damage and slow

+40 Attack Damage
+25% Critical Rate
+20% Attack Speed

Energized: Moving and attacking generates Energized Attack.
Paralyze: Energized Attack gain 50-120 bonus magic damage and slow by 75% for 0.5 second.

3100

Infinity Edge Wild Rift

Infinity Edge
Increases Critical Strike Damage

+55 Attack Damage
+25% Critical Rate

Infinity: Critical Strikes deal 205% damage instead of 175%.

3400

Solari Chargeblade Wild Rift

Solari Chargeblade
Abilities enchance your attacks

+25% Critical Rate
+40% Attack Speed
+20 Ability Haste

Sunbust: Using an ability gathers Radiance (max 3 charges) for up to 10 seconds. Attacks that hit expend a charge to deal 38–80 bonus magic damage on-hit; this bonus damage can critically strike.

Each unique ability can only generate a charge every 2 seconds.

3100

Navori Quickblades Wild Rift

Navori Quickblades
Critical attacks reduce non-ultimate cooldowns

+45 Attack Damage
+25% Critical Rate
+15 Ability Haste

Deft Strikes: Critical Attacks reduce your non-ultimate ability cooldowns by 20% of their remaining cooldown.

3000

Black Cleaver Wild Rift

Black Cleaver
Physical Damage reduces Armor

+350 Max Health
+40 Attack Damage
+20 Ability Haste

Sunder: Dealing physical damage to a champion reduces their Armor by 4% for 6 seconds, stacking 6 times for 25% reduction.
Rage: Dealing physical damage, grants 20 Move Speed and kills grant 60 Move Speed for 2 seconds. Bonuses do not stack. Ranged champions gain halved values.

3000

RENGAR - Alternative Build #2
LoL Wild Rift: Stormrazor

Stormrazor
Energized attacks deal bonus damage and slow

+40 Attack Damage
+25% Critical Rate
+20% Attack Speed

Energized: Moving and attacking generates Energized Attack.
Paralyze: Energized Attack gain 50-120 bonus magic damage and slow by 75% for 0.5 second.

3100

Infinity Edge Wild Rift

Infinity Edge
Increases Critical Strike Damage

+55 Attack Damage
+25% Critical Rate

Infinity: Critical Strikes deal 205% damage instead of 175%.

3400

Solari Chargeblade Wild Rift

Solari Chargeblade
Abilities enchance your attacks

+25% Critical Rate
+40% Attack Speed
+20 Ability Haste

Sunbust: Using an ability gathers Radiance (max 3 charges) for up to 10 seconds. Attacks that hit expend a charge to deal 38–80 bonus magic damage on-hit; this bonus damage can critically strike.

Each unique ability can only generate a charge every 2 seconds.

3100

Navori Quickblades Wild Rift

Navori Quickblades
Critical attacks reduce non-ultimate cooldowns

+45 Attack Damage
+25% Critical Rate
+15 Ability Haste

Deft Strikes: Critical Attacks reduce your non-ultimate ability cooldowns by 20% of their remaining cooldown.

3000

Death's Dance Wild Rift

Death's Dance
Delays damage taken

+35 Attack Damage
+40 Armor
+15 Ability Haste

Dance: Champion takedowns cleanse Cauterize's remaining damage pool and restores 10% of your maximum health over 2 seconds.
Cauterize: 35% of physical damage received (15% if the equipped champion is ranged) is dealt to you over 3 seconds as true damage instead.

3000

RENGAR - Alternative Build #2
LoL Wild Rift: Stormrazor

Stormrazor
Energized attacks deal bonus damage and slow

+40 Attack Damage
+25% Critical Rate
+20% Attack Speed

Energized: Moving and attacking generates Energized Attack.
Paralyze: Energized Attack gain 50-120 bonus magic damage and slow by 75% for 0.5 second.

3100

Infinity Edge Wild Rift

Infinity Edge
Increases Critical Strike Damage

+55 Attack Damage
+25% Critical Rate

Infinity: Critical Strikes deal 205% damage instead of 175%.

3400

Navori Quickblades Wild Rift

Navori Quickblades
Critical attacks reduce non-ultimate cooldowns

+45 Attack Damage
+25% Critical Rate
+15 Ability Haste

Deft Strikes: Critical Attacks reduce your non-ultimate ability cooldowns by 20% of their remaining cooldown.

3000

Immortal Shieldbow Wild Rift

Immortal Shieldbow
Gain a Shield and Physical Vamp when health is low

+40 Attack Damage
+25% Critical Rate
+15% Attack Speed
+5% Physical Vamp

Lifeline: Damage that puts you under 35% Health grants a shield that absorbs 200 + 5 per 1% Critical Rate damage for 5 seconds. (90s Cooldown).

Buttle Furor: Triggering Lifeline grants  +10% Physical Vamp. for 8 seconds.

3200

Black Cleaver Wild Rift

Black Cleaver
Physical Damage reduces Armor

+350 Max Health
+40 Attack Damage
+20 Ability Haste

Sunder: Dealing physical damage to a champion reduces their Armor by 4% for 6 seconds, stacking 6 times for 25% reduction.
Rage: Dealing physical damage, grants 20 Move Speed and kills grant 60 Move Speed for 2 seconds. Bonuses do not stack. Ranged champions gain halved values.

3000

Keystone Runes
Electrocute

Electrocute
Burst Damage

Hitting a champion with 3 separate attacks or abilities in 3s deals bonus adaptive damage.

Damage: 40-194 () + 40% bonus AD + 25% AP.

Cooldown: 20-13s

Summon Aery

Aery
Poke, Protect

Your attacks and abilities send Aery to a target, damaging enemies or shielding allies.

Damage: 10-60 () + 20% bonus AD + 10% AP.
Shield: 20-120 () + 40% bonus AD + 20% AP.

Aery cannot be sent out again until she returns to you.

Phase Rush

Phase Rush
Mobility, Ability Haste

Using 3 basic attacks or basic abilities on an enemy champion within 4s grants Ability Haste, Movement Speed and reduces the remaining cooldown of basic abilities by 20%.

Duration: 3s.

Movement Speed bonus: Melee - 40%-60% () | Ranged - 30-50% ().

Ability Haste: 25.

Cooldown: 12s

Conqueror

Conqueror
Stacking Damage, Vamp

Gain stacks of Adaptive Force when hitting a champion with separate attacks or abilities. Stacks up to 6 times. When fully stacked, gain bonus omnivamp.

Per stack: 2-6 bonus AD or 3-9 AP for 6s.

Fully stacked bonus: Melee - 8%, Ranged - 5% bonus omnivamp.

Fleet Footwork

Fleet Footwork
Mobility, Heal

Moving, attacking and casting builds Energy stacks. At 100 stacks, your next attack heals you, grants increased Movement Speed, and restores mana or energy if attack a champion.

Heal: 15-85 () + 30% bonus + 30%.

Movement Speed bonus: 20% for 1s.

When attacking a champion, restore 8% missing mana or 8% missing energy.

Heals for: Melee 60% | Ranged 20% when attacking minions or monsters.

Grasp Of The Undying

Grasp of Undying
Tank, Heal

Every 3s in combat, your next attack on a champion will be enhanced.

Bonus magic damage: 3% + 20% bonus + 10%.

Heal: 2%.

Permanently health increase: 5.

On Ranged champions, the effects are reduced by 60%.

Aftershock

Aftershock
Control, Offense

After immobilizing an enemy champion, gain defenses and later deal a burst of magic damage around you.

Defenses: 35 AR + 60% bonus and 35 MR + 60% bonus for 2.5s.

Damage: 12-110 () + 3% max, magic damage.

Cooldown: 20s

Font Of Life

Font of Life
Team Heal

Hitting an enemy champion with an attack or ability marks them. When allies or you damage marked champions, heal those allies and yourself. Each ally can trigger this healing once per mark.

Ally Heal: 6% of your max + 30% of your.
Self Heal: 2% of your max + 10% of your.

Mark duration: 3s

Cooldown: 10s for Melee champions, 15s for Ranged champions.

Subsequent heals from other ally's marks are reduced to 25%.

Kraken Slayer

Kraken Slayer
True Damage

Gain stacks when hitting a champion with attacks. When reaching 3 stacks, deal bonus true damage on that attack.

When not attacking a champion for 3 seconds, the stacks will reset.

Damage 28-84 () + 30% bonus + 20%.

Lethal Tempo

Lethal Tempo
Attack Speed

Gain stacks of attack speed when attacking enemy champions. Stacks up to 6 times.

When fully stacked, gain additional Attack Speed.

Each stak: increase 7-13% (Melee) or 4-10% (Ranged) Attack Speed for 6 seconds.

Full stack bonus: Gain 40% Attack Speed.

Domination Runes
Brutal

Brutal
On-hit Damage

Basic attacks deal 12-19 bonus adaptive damage on-hit against champions.

Gathering Storm

Gathering storm
Increasing AD/AP

Every 3 minutes, gain increasing Adaptive AD or AP. Totaling: 2, 5, 9, 14, ect AD или 4, 10, 18, 28, ect AP based on game time.

Hunter Vampirism

Hunter - Vampirism
AD/AP, Vamp

Gain 2% physical vamp or 2% magic vamp. Unique champion takedowns grant 2 AD with 1% physical vamp or 4 AP with 1% magic vamp. (Adaptive).

Triumph

Triumph
Execute, Heal

Champion takedowns restore 10% missing health. Deal 5% more damage to champion below 35% health.

Champion

Sudden Impact
Armor Penetration, Magic Penetration

After exiting stealth or using a dash, leap, blink or teleport effect, damaging an enemy champion grants 13 Armor Penetration and 10 Magic penetration for 4 seconds.

Cooldown: 4s

Weakness

Weakness
Control, Bonus damage

Imparing the movement of enemy champions makes them take 5% more damage in the following 5s.

Scorch

Scorch
Poke

Damaging an enemy champion with an ability burns them, dealing 28-42 bonus magic damage () after 1 seconds.

Cooldown: 8s

Giant Slayer

Giant Slayer
Takedown high health champions

Deal bonus damage based on the enemy champion’s bonus health, up to 14% bonus damage when the enemy champion has 700 bonus health.

Resolve Runes
Adaptive Сarapace

Adaptive Carapace
Health, AR/MR

Gain 50 Health. While below 50% Health, gain 16 AR or 16 MR based on damage type you took more of over the last 60s. (Physical grants AR | Magic grants MR).

Conditioning

Conditioning
Delayed AR/MR

Gain 5 bonus AR and MR after 3 minutes of game time. Every 2 minutes after this gain 2 bonus AR and MR.

Perseverance

Perseverance
Armor and Magic Resistance, Tenacity

Gain 10% tenacity. When immobilized, gain 16-30 Armor and Magic Resistance () for 1.5 seconds. Refresh duration time when immobilized multiple times.

Second Wind

Second Wind
Heal after taking damage

Gain 5 Health every 5 seconds.
After taking damage from an enemy champion, regenerate 6 + (2% of your missing health) over the next 5 seconds. This effect is doubled for melee champions.

Loyalty

Loyalty
Shared Bonus AR/MR

You gain 2 AR and 5 MR. Your closest ally champion gains 5 AR and 2 MR.

Bone Plating

Bone Plating
Block Combo-damage

When taking damage from a champion, the current and next 3 champion abilities or attacks against you and within 1.5s deal 30-60 () less damage.

Cooldown: 30s

Ultimate Shield

Ultimate Shield
Shield

Gain a shield 90-300 after casting your ultimate for 3 seconds. Shield amount is (75 + level × 15 ).

Cooldown: 45s

Nullifying Orb

Nullifying Orb
Shield when low health

If you would take damage from a champion that causes you to fall below 35% of your maximum health, gaina shield for 4 seconds.

Shield: 60 + 50% bonus + 30%.

Cooldown: 60s

Inspiration Runes
Pathfinde

Pathfinder
Mobility, Restore Health, Restore Mana

Gain 30 bonus movement speed in the river. When in the river while out of combat, restore 1.5% missing health or 1.5% missing mana (based on the lowest value) every 1 seconds and gain an additional 20 bonus movement speed.

Mastermind

Mastermind
Objectives, Gold

Deal 10% bonus true damage to epic monsters. Participate in defeating epic monsters to get 100 bonus gold.

Transcendence

Transcendence
CDR

Gain a bonus when reaching the following levels:
At level 1, gain 6 Ability Haste;
at level 6, gain bonus 6 Ability Haste;
at level 11, after Basic Ability hit the target, redue 15% the ability's cooldown time.

Cooldown: 8s

Sweet Tooth

Sweet Tooth
Honeyfruit, Gold

Increases Honeyfruit healing by 20%. Whenever you or a nearby ally eats a Honeyfruit gain 15 gold.

Pack Hunter

Pack Hunter
Mobility, Team Gold

While near ally champions, gain 2% Movement Speeed. For each unique ally you participate in a takedown with, you gain 50 gold and the ally gains 50 gold.

Manaflow Band

Manaflow Band
Mana

Hitting an enemy champion with and ability or empowered attack permanently increases your max mana by 30, up to 300 mana.

Nimbus Cloak

Nimbus Cloak
Movement Speed

After casting a Summoner Spell, gain 10% - 40% movement bonus for 3 seconds. The speedup effectiveness depends onthe Summoner Spell's cooldown.

Demolish

Demolish
Destroy Turrets

When within 5.5 range of the enemy turret, gain a charge every 0.5 seconds, up to 6 times. When fully charged, your next basic attack against the turret deals an additional (200 + 30% max ) Physical Damage.

Cooldown: 30s

Spells
Flash

Flash

Teleport a short distance forward or towards the aimed direction.

Cooldown: 150s

Smite

Smite

Deal 600 true damage to a large or epic monster or minion. Smiting monsters restore 127 Health (70 + 10%). Using smite 3 times upgrades Smite to Chilling Smite.

Hunting License: Permanently earn 20% bonus gold and 20% bonus XP from jungle monsters but temporarily earn 60% less gold and XP from minions.

Tooth and Nail: Deal 15% more damage to jungle monsters. Abilities deals additional 30% more damage to jungle monsters. While you are dealing damage to monsters, restore 40 Health () over 5 seconds.

Recoup: Regen 4 Mana () every second while in the jungle or river.

Gains one charge every 45 seconds, up to a max of 2.

Cooldown: 10s

Сhilling Smite

Сhilling Smite

Against enemy champions: Deal 800 true damage to a large or epic monster or minion. Smiting monsters restore 132 Health (70 + 10%).

Against champions: Deal 38-184 true damage (38-184) and steal 25% of their Movement Speed for 2 seconds.

Cooldown: 10s

Wild Rift Jungle Jungle (Trinity Crit) RENGAR's Build items and runes for LoL Wild Rift

KEY ITEMS
Starting
Long Sword Wild Rift

Long Sword

+12 Attack Damage

500

Core
Trinity Force Wild Rift

Trinity Force
Well-Rounded

+250 Max Health
+25 Attack Damage
+30% Attack Speed
+25 Ability Haste

Fervor: +5% Move Speed.
Spellblade: Using an ability causes the next attack used within 10 seconds to deal bonus physical damage equal to 200% base AD(1.5s Cooldown). Damage is reduced vs structures.
Rage: Attacks grant 20 Move Speed and kills grant 60 Move Speed for 2 seconds. Bonuses do not stack. Ranged champions gain halved values.

3533

Boots
Ionian Boots of Lucidity Wild Rift

Ionian Boots of Lucidity
Cooldown

Footwear: +45 Move Speed.
Lucidity: +15 Ability Haste.
Summoned: Reduces spell cooldowns by 15%.

1000

Mercury's Treads Wild Rift

Mercury's Treads
Tenacity

Footwear: +45 Move Speed.
Enhanced:  +10 Magic Resist.
Tenacity: Reduces the duration of stuns, slows, taunts, fears, silences, blinds, and immobilizes by 35%.

1000

Protobelt Enchant Wild Rift

Protobelt Enchant
Small dash

Protobelt (Active): Dash forward and unleash a cone of missiles that deal 75-145 magic damage. If champions or monsters are hit by more than one missile, the additional missiles deal only 10% damage. (60s Cooldown)

800

Е
Stasis Enchant Wild Rift

Stasis Enchant
Turn invulnerable

Stasis (Active): Become invulnerable and untargetable for 2.5 seconds, but unable to move, attack, cast abilities or use items. (120s Cooldown)

1000

Е
BUILD ITEMS OPTIONS
RENGAR - Main Build 👑
Trinity Force Wild Rift

Trinity Force
Well-Rounded

+250 Max Health
+25 Attack Damage
+30% Attack Speed
+25 Ability Haste

Fervor: +5% Move Speed.
Spellblade: Using an ability causes the next attack used within 10 seconds to deal bonus physical damage equal to 200% base AD(1.5s Cooldown). Damage is reduced vs structures.
Rage: Attacks grant 20 Move Speed and kills grant 60 Move Speed for 2 seconds. Bonuses do not stack. Ranged champions gain halved values.

3533

Navori Quickblades Wild Rift

Navori Quickblades
Critical attacks reduce non-ultimate cooldowns

+45 Attack Damage
+25% Critical Rate
+15 Ability Haste

Deft Strikes: Critical Attacks reduce your non-ultimate ability cooldowns by 20% of their remaining cooldown.

3000

Immortal Shieldbow Wild Rift

Immortal Shieldbow
Gain a Shield and Physical Vamp when health is low

+40 Attack Damage
+25% Critical Rate
+15% Attack Speed
+5% Physical Vamp

Lifeline: Damage that puts you under 35% Health grants a shield that absorbs 200 + 5 per 1% Critical Rate damage for 5 seconds. (90s Cooldown).

Buttle Furor: Triggering Lifeline grants  +10% Physical Vamp. for 8 seconds.

3200

Solari Chargeblade Wild Rift

Solari Chargeblade
Abilities enchance your attacks

+25% Critical Rate
+40% Attack Speed
+20 Ability Haste

Sunbust: Using an ability gathers Radiance (max 3 charges) for up to 10 seconds. Attacks that hit expend a charge to deal 38–80 bonus magic damage on-hit; this bonus damage can critically strike.

Each unique ability can only generate a charge every 2 seconds.

3100

Infinity Edge Wild Rift

Infinity Edge
Increases Critical Strike Damage

+55 Attack Damage
+25% Critical Rate

Infinity: Critical Strikes deal 205% damage instead of 175%.

3400

RENGAR - Alternative Build #1
Trinity Force Wild Rift

Trinity Force
Well-Rounded

+250 Max Health
+25 Attack Damage
+30% Attack Speed
+25 Ability Haste

Fervor: +5% Move Speed.
Spellblade: Using an ability causes the next attack used within 10 seconds to deal bonus physical damage equal to 200% base AD(1.5s Cooldown). Damage is reduced vs structures.
Rage: Attacks grant 20 Move Speed and kills grant 60 Move Speed for 2 seconds. Bonuses do not stack. Ranged champions gain halved values.

3533

Navori Quickblades Wild Rift

Navori Quickblades
Critical attacks reduce non-ultimate cooldowns

+45 Attack Damage
+25% Critical Rate
+15 Ability Haste

Deft Strikes: Critical Attacks reduce your non-ultimate ability cooldowns by 20% of their remaining cooldown.

3000

Solari Chargeblade Wild Rift

Solari Chargeblade
Abilities enchance your attacks

+25% Critical Rate
+40% Attack Speed
+20 Ability Haste

Sunbust: Using an ability gathers Radiance (max 3 charges) for up to 10 seconds. Attacks that hit expend a charge to deal 38–80 bonus magic damage on-hit; this bonus damage can critically strike.

Each unique ability can only generate a charge every 2 seconds.

3100

Infinity Edge Wild Rift

Infinity Edge
Increases Critical Strike Damage

+55 Attack Damage
+25% Critical Rate

Infinity: Critical Strikes deal 205% damage instead of 175%.

3400

Guardian Angel Wild Rift

Guardian Angel
Revives at death

+40 Attack Damage
+40 Armor

Resurrect: Upon taking lethal damage, restores 50% and Health и 30% Mana after 4 seconds of stasis. (210s Cooldown)

3400

RENGAR - Alternative Build #2
Trinity Force Wild Rift

Trinity Force
Well-Rounded

+250 Max Health
+25 Attack Damage
+30% Attack Speed
+25 Ability Haste

Fervor: +5% Move Speed.
Spellblade: Using an ability causes the next attack used within 10 seconds to deal bonus physical damage equal to 200% base AD(1.5s Cooldown). Damage is reduced vs structures.
Rage: Attacks grant 20 Move Speed and kills grant 60 Move Speed for 2 seconds. Bonuses do not stack. Ranged champions gain halved values.

3533

Immortal Shieldbow Wild Rift

Immortal Shieldbow
Gain a Shield and Physical Vamp when health is low

+40 Attack Damage
+25% Critical Rate
+15% Attack Speed
+5% Physical Vamp

Lifeline: Damage that puts you under 35% Health grants a shield that absorbs 200 + 5 per 1% Critical Rate damage for 5 seconds. (90s Cooldown).

Buttle Furor: Triggering Lifeline grants  +10% Physical Vamp. for 8 seconds.

3200

Solari Chargeblade Wild Rift

Solari Chargeblade
Abilities enchance your attacks

+25% Critical Rate
+40% Attack Speed
+20 Ability Haste

Sunbust: Using an ability gathers Radiance (max 3 charges) for up to 10 seconds. Attacks that hit expend a charge to deal 38–80 bonus magic damage on-hit; this bonus damage can critically strike.

Each unique ability can only generate a charge every 2 seconds.

3100

Infinity Edge Wild Rift

Infinity Edge
Increases Critical Strike Damage

+55 Attack Damage
+25% Critical Rate

Infinity: Critical Strikes deal 205% damage instead of 175%.

3400

LoL Wild Rift: Serpent's Fang

Serpent's Fang
Anti-Shielding

+50 Attack Damage
+10 Ability Haste

Stab:  +12 Armor Penetration.
Shield Reaver: Dealing damage to an enemy champion reduces any shields they gain by (50% for Melee Champions | 35% for Ranged Champions) for 3 seconds. When you damage an enemy who is unaffected by Shield Reaver, reduce all shields on them by (50% for Melee Champions 35% for Ranged Champions).

Shield reduction is not applied to targets with shields that only block magic damage.

2800

RENGAR - Alternative Build #3
Trinity Force Wild Rift

Trinity Force
Well-Rounded

+250 Max Health
+25 Attack Damage
+30% Attack Speed
+25 Ability Haste

Fervor: +5% Move Speed.
Spellblade: Using an ability causes the next attack used within 10 seconds to deal bonus physical damage equal to 200% base AD(1.5s Cooldown). Damage is reduced vs structures.
Rage: Attacks grant 20 Move Speed and kills grant 60 Move Speed for 2 seconds. Bonuses do not stack. Ranged champions gain halved values.

3533

Solari Chargeblade Wild Rift

Solari Chargeblade
Abilities enchance your attacks

+25% Critical Rate
+40% Attack Speed
+20 Ability Haste

Sunbust: Using an ability gathers Radiance (max 3 charges) for up to 10 seconds. Attacks that hit expend a charge to deal 38–80 bonus magic damage on-hit; this bonus damage can critically strike.

Each unique ability can only generate a charge every 2 seconds.

3100

Immortal Shieldbow Wild Rift

Immortal Shieldbow
Gain a Shield and Physical Vamp when health is low

+40 Attack Damage
+25% Critical Rate
+15% Attack Speed
+5% Physical Vamp

Lifeline: Damage that puts you under 35% Health grants a shield that absorbs 200 + 5 per 1% Critical Rate damage for 5 seconds. (90s Cooldown).

Buttle Furor: Triggering Lifeline grants  +10% Physical Vamp. for 8 seconds.

3200

Navori Quickblades Wild Rift

Navori Quickblades
Critical attacks reduce non-ultimate cooldowns

+45 Attack Damage
+25% Critical Rate
+15 Ability Haste

Deft Strikes: Critical Attacks reduce your non-ultimate ability cooldowns by 20% of their remaining cooldown.

3000

Infinity Edge Wild Rift

Infinity Edge
Increases Critical Strike Damage

+55 Attack Damage
+25% Critical Rate

Infinity: Critical Strikes deal 205% damage instead of 175%.

3400

Keystone Runes
Electrocute

Electrocute
Burst Damage

Hitting a champion with 3 separate attacks or abilities in 3s deals bonus adaptive damage.

Damage: 40-194 () + 40% bonus AD + 25% AP.

Cooldown: 20-13s

Summon Aery

Aery
Poke, Protect

Your attacks and abilities send Aery to a target, damaging enemies or shielding allies.

Damage: 10-60 () + 20% bonus AD + 10% AP.
Shield: 20-120 () + 40% bonus AD + 20% AP.

Aery cannot be sent out again until she returns to you.

Phase Rush

Phase Rush
Mobility, Ability Haste

Using 3 basic attacks or basic abilities on an enemy champion within 4s grants Ability Haste, Movement Speed and reduces the remaining cooldown of basic abilities by 20%.

Duration: 3s.

Movement Speed bonus: Melee - 40%-60% () | Ranged - 30-50% ().

Ability Haste: 25.

Cooldown: 12s

Conqueror

Conqueror
Stacking Damage, Vamp

Gain stacks of Adaptive Force when hitting a champion with separate attacks or abilities. Stacks up to 6 times. When fully stacked, gain bonus omnivamp.

Per stack: 2-6 bonus AD or 3-9 AP for 6s.

Fully stacked bonus: Melee - 8%, Ranged - 5% bonus omnivamp.

Fleet Footwork

Fleet Footwork
Mobility, Heal

Moving, attacking and casting builds Energy stacks. At 100 stacks, your next attack heals you, grants increased Movement Speed, and restores mana or energy if attack a champion.

Heal: 15-85 () + 30% bonus + 30%.

Movement Speed bonus: 20% for 1s.

When attacking a champion, restore 8% missing mana or 8% missing energy.

Heals for: Melee 60% | Ranged 20% when attacking minions or monsters.

Grasp Of The Undying

Grasp of Undying
Tank, Heal

Every 3s in combat, your next attack on a champion will be enhanced.

Bonus magic damage: 3% + 20% bonus + 10%.

Heal: 2%.

Permanently health increase: 5.

On Ranged champions, the effects are reduced by 60%.

Aftershock

Aftershock
Control, Offense

After immobilizing an enemy champion, gain defenses and later deal a burst of magic damage around you.

Defenses: 35 AR + 60% bonus and 35 MR + 60% bonus for 2.5s.

Damage: 12-110 () + 3% max, magic damage.

Cooldown: 20s

Font Of Life

Font of Life
Team Heal

Hitting an enemy champion with an attack or ability marks them. When allies or you damage marked champions, heal those allies and yourself. Each ally can trigger this healing once per mark.

Ally Heal: 6% of your max + 30% of your.
Self Heal: 2% of your max + 10% of your.

Mark duration: 3s

Cooldown: 10s for Melee champions, 15s for Ranged champions.

Subsequent heals from other ally's marks are reduced to 25%.

Kraken Slayer

Kraken Slayer
True Damage

Gain stacks when hitting a champion with attacks. When reaching 3 stacks, deal bonus true damage on that attack.

When not attacking a champion for 3 seconds, the stacks will reset.

Damage 28-84 () + 30% bonus + 20%.

Lethal Tempo

Lethal Tempo
Attack Speed

Gain stacks of attack speed when attacking enemy champions. Stacks up to 6 times.

When fully stacked, gain additional Attack Speed.

Each stak: increase 7-13% (Melee) or 4-10% (Ranged) Attack Speed for 6 seconds.

Full stack bonus: Gain 40% Attack Speed.

Domination Runes
Brutal

Brutal
On-hit Damage

Basic attacks deal 12-19 bonus adaptive damage on-hit against champions.

Gathering Storm

Gathering storm
Increasing AD/AP

Every 3 minutes, gain increasing Adaptive AD or AP. Totaling: 2, 5, 9, 14, ect AD или 4, 10, 18, 28, ect AP based on game time.

Hunter Vampirism

Hunter - Vampirism
AD/AP, Vamp

Gain 2% physical vamp or 2% magic vamp. Unique champion takedowns grant 2 AD with 1% physical vamp or 4 AP with 1% magic vamp. (Adaptive).

Triumph

Triumph
Execute, Heal

Champion takedowns restore 10% missing health. Deal 5% more damage to champion below 35% health.

Champion

Sudden Impact
Armor Penetration, Magic Penetration

After exiting stealth or using a dash, leap, blink or teleport effect, damaging an enemy champion grants 13 Armor Penetration and 10 Magic penetration for 4 seconds.

Cooldown: 4s

Weakness

Weakness
Control, Bonus damage

Imparing the movement of enemy champions makes them take 5% more damage in the following 5s.

Scorch

Scorch
Poke

Damaging an enemy champion with an ability burns them, dealing 28-42 bonus magic damage () after 1 seconds.

Cooldown: 8s

Giant Slayer

Giant Slayer
Takedown high health champions

Deal bonus damage based on the enemy champion’s bonus health, up to 14% bonus damage when the enemy champion has 700 bonus health.

Resolve Runes
Adaptive Сarapace

Adaptive Carapace
Health, AR/MR

Gain 50 Health. While below 50% Health, gain 16 AR or 16 MR based on damage type you took more of over the last 60s. (Physical grants AR | Magic grants MR).

Conditioning

Conditioning
Delayed AR/MR

Gain 5 bonus AR and MR after 3 minutes of game time. Every 2 minutes after this gain 2 bonus AR and MR.

Perseverance

Perseverance
Armor and Magic Resistance, Tenacity

Gain 10% tenacity. When immobilized, gain 16-30 Armor and Magic Resistance () for 1.5 seconds. Refresh duration time when immobilized multiple times.

Second Wind

Second Wind
Heal after taking damage

Gain 5 Health every 5 seconds.
After taking damage from an enemy champion, regenerate 6 + (2% of your missing health) over the next 5 seconds. This effect is doubled for melee champions.

Loyalty

Loyalty
Shared Bonus AR/MR

You gain 2 AR and 5 MR. Your closest ally champion gains 5 AR and 2 MR.

Bone Plating

Bone Plating
Block Combo-damage

When taking damage from a champion, the current and next 3 champion abilities or attacks against you and within 1.5s deal 30-60 () less damage.

Cooldown: 30s

Ultimate Shield

Ultimate Shield
Shield

Gain a shield 90-300 after casting your ultimate for 3 seconds. Shield amount is (75 + level × 15 ).

Cooldown: 45s

Nullifying Orb

Nullifying Orb
Shield when low health

If you would take damage from a champion that causes you to fall below 35% of your maximum health, gaina shield for 4 seconds.

Shield: 60 + 50% bonus + 30%.

Cooldown: 60s

Inspiration Runes
Pathfinde

Pathfinder
Mobility, Restore Health, Restore Mana

Gain 30 bonus movement speed in the river. When in the river while out of combat, restore 1.5% missing health or 1.5% missing mana (based on the lowest value) every 1 seconds and gain an additional 20 bonus movement speed.

Mastermind

Mastermind
Objectives, Gold

Deal 10% bonus true damage to epic monsters. Participate in defeating epic monsters to get 100 bonus gold.

Transcendence

Transcendence
CDR

Gain a bonus when reaching the following levels:
At level 1, gain 6 Ability Haste;
at level 6, gain bonus 6 Ability Haste;
at level 11, after Basic Ability hit the target, redue 15% the ability's cooldown time.

Cooldown: 8s

Sweet Tooth

Sweet Tooth
Honeyfruit, Gold

Increases Honeyfruit healing by 20%. Whenever you or a nearby ally eats a Honeyfruit gain 15 gold.

Pack Hunter

Pack Hunter
Mobility, Team Gold

While near ally champions, gain 2% Movement Speeed. For each unique ally you participate in a takedown with, you gain 50 gold and the ally gains 50 gold.

Manaflow Band

Manaflow Band
Mana

Hitting an enemy champion with and ability or empowered attack permanently increases your max mana by 30, up to 300 mana.

Nimbus Cloak

Nimbus Cloak
Movement Speed

After casting a Summoner Spell, gain 10% - 40% movement bonus for 3 seconds. The speedup effectiveness depends onthe Summoner Spell's cooldown.

Demolish

Demolish
Destroy Turrets

When within 5.5 range of the enemy turret, gain a charge every 0.5 seconds, up to 6 times. When fully charged, your next basic attack against the turret deals an additional (200 + 30% max ) Physical Damage.

Cooldown: 30s

Spells
Flash

Flash

Teleport a short distance forward or towards the aimed direction.

Cooldown: 150s

Smite

Smite

Deal 600 true damage to a large or epic monster or minion. Smiting monsters restore 127 Health (70 + 10%). Using smite 3 times upgrades Smite to Chilling Smite.

Hunting License: Permanently earn 20% bonus gold and 20% bonus XP from jungle monsters but temporarily earn 60% less gold and XP from minions.

Tooth and Nail: Deal 15% more damage to jungle monsters. Abilities deals additional 30% more damage to jungle monsters. While you are dealing damage to monsters, restore 40 Health () over 5 seconds.

Recoup: Regen 4 Mana () every second while in the jungle or river.

Gains one charge every 45 seconds, up to a max of 2.

Cooldown: 10s

Сhilling Smite

Сhilling Smite

Against enemy champions: Deal 800 true damage to a large or epic monster or minion. Smiting monsters restore 132 Health (70 + 10%).

Against champions: Deal 38-184 true damage (38-184) and steal 25% of their Movement Speed for 2 seconds.

Cooldown: 10s

Wild Rift RENGAR's COMBOS + VIDEO GUIDE

🥇HARD 🥈MEDIUM 🥉EASY
Rengar Maximum Burst
R
eQ
AA
E
W
eQ
AA
AA

Use this combo to deal maximum burst damage possible.

Stack your Ferocity to max on a jungle camp. Use (R) THRILL OF THE HUNT to approach the nearest enemy. Once in range, activate your empowered (Q) SAVAGERY and AA to jump on the enemy. Buffer your (E) BOLA STRIKE and (W) BATTLE ROAR during the process. Upon landing, use empowered (Q), then continue to AA.
Only for 💎Premium members. Join our community and unlock the all combos + video!
Rengar Standard All-In
R
Q
AA
E
W
eQ
AA
AA

Use this combo to assassinate an enemy.

Use (R) THRILL OF THE HUNT to approach the nearest enemy. Once in range, activate your (Q) SAVAGERY and AA to jump on the enemy. Buffer your (E) BOLA STRIKE and (W) BATTLE ROAR during the process. Upon landing, use empowered (Q), then continue to AA.
Only for 💎Premium members. Join our community and unlock the all combos + video!
Rengar Brush Jump
Q
AA
E
W
eQ
AA
AA

Use this combo to deal maximum burst damage when jumping from a brush.

In a brush, activate your (Q) SAVAGERY and AA to jump on the enemy. Buffer your (E) BOLA STRIKE and (W) BATTLE ROAR during the process. Upon landing, use empowered (Q), then continue to AA.
Only for 💎Premium members. Join our community and unlock the all combos + video!

Wild Rift RENGAR's SKILLS LEVELING

SAVAGERY

(Q) SAVAGERY
















BATTLE ROAR

(W) BATTLE ROAR
















BOLA STRIKE

(E) BOLA STRIKE
















THRILL OF THE HUNT

(R) THRILL OF THE HUNT
















Wild Rift RENGAR's ABILITIES

P Q W E R
UNSEEN PREDATOR

(PASSIVE) UNSEEN PREDATOR

If Rengar is in brush or camouflaged, he will leap to the target within his next attack. If Rengar has no Ferocity he gains 1 Ferocity.

Gains 1 Ferocity upon casting a basic ability.
Reaching 4 Ferocity enhances his next basic ability, allowing it to be cast separately from the base version.

All Ferocity is lost upon leaving combat.

Ожерелье из зубовBonetooth Necklace: Gains 1/4/9/16/25% Attack Damage for each unique champion takedown (+ 1/4/9/16/25% attackdamage at takedown).

Open video

SAVAGERY

(Q) SAVAGERY

5,5/5/4,5/4s

Rengar's next 2 attacks within 3 seconds gain 40% Attack Speed. The first attack is empowered to deal an additional 44 physical damage (40/80/120/160 + 5/10/15/20% attackdamage).

Эффект свирепости: ДикостьFerocity: Gains 40%–115% Attack Speed for 5 seconds instead. The first attack deals an additional 68 physical damage (40 + 40% attackdamage) instead.

Open video

BATTLE ROAR

(W) BATTLE ROAR

16/14/12/10s

Rengar roars, dealing 60 magic damage (60/100/140/180 + 80% abilitypower) and healing for 60% of damage taken in the last 2 seconds.

Эффект свирепости: Боевой рыкFerocity: Deals 80 magic damage (80/100/110/130 + 80% abilitypower) instead. Rengar also gains 40% Movement Speed for 2.5 seconds and removes all crowd control effects from himself.

Open video

BOLA STRIKE

(E) BOLA STRIKE

10s

Throws a bola that deals 60 physical damage (60/120/180/240 + 80% bonus attackdamage) and slows by 30/50/70/90% for 1.75 seconds.

Эффект свирепости: БРОСОК БОЛАСАFerocity: Deals 65 physical damage (65/100/135/170 + 80% bonus attackdamage) and roots instead.

Open video

THRILL OF THE HUNT

(R) THRILL OF THE HUNT

90/75/60s

THRILL OF THE HUNTGains 30/40/50% Move Speed and reveals the nearest enemy champion for 12/14/16 seconds.
Rengar becomes camouflaged after 1 second and his next attacks shreds the target's armor by 16/24/32 for 4 seconds.

Open video

Wild Rift RENGAR's Counter pick

We propose to consider a list of champions that will be weaker against RENGAR and, on the contrary, will greatly annoy you while playing LoL Wild Rift.

Worst vs RENGAR

These picks are weak against RENGAR at many stages of the game. Champs listed by lowest win rate matchups vs RENGAR.

Best vs RENGAR

These picks are strong against RENGAR at many stages of the game. Champs listed by highest win rate matchups vs RENGAR.

Best Line Counters vs RENGAR

These picks counter RENGAR during early game laning phase and outperform gold farm.

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RENGAR: champion change history (buffs and nerfs)

 ADJUST 25.05.2023 (PATCH 4.2)

BASE STATS
Base movement speed +10.
Crit damage rate:200% → 175%.
▼ NERF 01.03.2023 (PATCH 4.0C)

(PASSIVE) UNSEEN PREDATOR
Kill champions to gain bonus Attack Damage: 5/10/15/20/25% → 1/4/9/16/25%.

(Q) SAVAGERY
Bonus attack speed: 50% → 40%.
Empowered Savagery Bonus attack speed: 50% - 125% → 40% - 115%.
▲ BUFF 30.11.2022 (PATCH 3.5A)

(W) BATTLE ROAR
Base damage: 50/90/130/170 → 60/100/140/180.
Damage taken as healing: 50% → 60%.
Empowered damage taken as healing: 50% → 60%.
▼ NERF 13.07.2022 (PATCH 3.3)

(R) THRILL OF THE HUNT
Duration: 12/16/20s → 12/14/16s.
▼ NERF 11.05.2022 (PATCH 3.2)

BASE STATS
Base Attack Damage: 64 → 58.
▼ NERF 15.09.2021 (PATCH 2.4c)

BASE STATS
Armor: 45 → 40.
Attack Damage: 70 → 64.
▼ NERF 18.08.2021 (PATCH 2.4a)

(W) BATTLE ROAR
Base damage: 80/110/140/170 → 50/90/130/170.

(E) BOLA STRIKE
Slow: 45/60/75/90% → 30/50/70/90%.

(R) THRILL OF THE HUNT
Cooldown: 90/75/60s → 100/80/60s.
 ADJUST 07.07.2021 (PATCH 2.4)

UNSEEN PREDATOR (PASSIVE)
[BUGFIX] Attacking an enemy in melee range while in brush with 0 Ferocity now grants 1 Ferocity.

(W) BATTLE ROAR
[BUGFIX] Casting Battle Roar after Empowered Battle Roar will correctly heal Rengar.
▼ NERF 19.05.2021 (PATCH 2.2c)

BASE STATS
Base AD per level: 5.5 → 3,6.
AD at Level 15: 147 → 121.
More

RENGAR's Lore

Rengar is a ferocious vastayan trophy hunter who lives for the thrill of tracking down and killing dangerous creatures. He scours the world for the most fearsome beasts he can find, especially seeking any trace of Kha'Zix, the void creature who scratched out his eye. Rengar stalks his prey neither for food nor glory, but for the sheer beauty of the pursuit.

Wild Rift RENGAR Video

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Comments (4)
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2+3+2=
  1. Raptor
    +8
    Raptor Poro 10 Oct 2022 в 00:42
    I'm a rengar main and i have watched a lot of rengar content on yt and I have also watched many leaderboard players and all of them were using crit build on rengar no-one was using Lethality build which you have recommended for rengar
    1. Mundo
      +6
      Diamond
      Mundo
      👑Admin 10 Oct 2022 в 18:53
      Thank you for your attention!
      We worked on this and added a build option for crite😊
      1. Raptor
        +1
        Raptor Poro 31 Oct 2022 в 21:55
        Very nice of u
  2. Raptor
    +4
    Raptor Poro 31 Oct 2022 в 21:55
    This is a fine crit build for rengar, but many leaderboard players are using tri force into crit and navori into solari crit variants of build so please look at it update, the major problem i face with this crit build is that stormrazor and infinity edge doesn't give ability hatse which is nece6for rengar because of his ult cd so that's why look at it