5 Nov 2023 Wild Rift: AURELION SOL - Build Guide (Items, Runes, COMBOS, SKILLS ORDER)
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Mid AURELION SOL's Build items and runes for LoL Wild Rift

Ruby Crystal +150 Max Health
500

Rod of Ages
Stats grow over time +250 Max Health
+60 Ability Power
+7% Magic Penetration
+300 Max Mana
Eternity: Restore Mana equal to 15% of the damage taken from champions. Restore Health equal to 20% Mana spent. Capped at 25 Health per cast.
Veteran: Each stack provides 20 Health, 10 Mana and 6 Ability Power, stacking at a rate of 1 every 45 seconds. Max of 10 stacks, providing 200 Health, 100 Mana, and 60 Ability Power. 2800

Rylai's Crystal Scepter
Abilities apply slows +350 Max Health
+70 Ability Power
Icy: Damaging active abilities and empowered attacks slow enemies by 30% for 1 second. 2700

Rabadon's Deathcap
Boosts Ability Power +100 Ability Power
+7% Magic Penetration
Overkill: Increases Ability Power by 20-40%.
3400

Boots of Mana
Ability Power, Magic Penetration, Mana Regeneration +55 Ability Power
+150% Mana Regeneration
Magic Break: +8% Magic Penetration.
1400

Stasis Enchant
Turn invulnerable
Stasis (Active): Become invulnerable and untargetable for 2.5 seconds, but unable to move, attack, cast abilities or use items. (120s Cooldown) 1000

Meteor Enchant
Large Area Damage
Starfall (Active): Lights up an area and summons a meteor after 2.5 seconds, dealing 25% of each enemy's maximum health as magic damage. (90s Cooldown)
Minions and Monsters cannot take more than 500 damage. 500

Crystalline Reflector
Reduce physical damage and deals magic damage back +200 Max Health
+45 Armor
+60 Ability Power
+7% Magic Penetration
Mirroed Force: Each ability cast grants a mirror shard that lasts 3 second(s). The shard blocks 8-25 incoming physical damage from enemy champions and deals magic damage equal to 10 + 3%
+ 1% bonus Health
to them. Shard durations do not stack.
3000

Crown of the Shattered Queen
Blocks an enemy ability +60 Ability Power
+7% Magic Penetration
+200 Max Mana
+20 Ability Haste
Safeguard: Grant a spell shield that blocks the next hostile ability, reduce incoming damage by 70% for 1.5s (40s Cooldown).
Poise: AP increases by 20 while Safeguarded. Dealing magic damage to enemy champions using an active ability reduces Safeguard's cooldown by 4s.
3000

Rod of Ages
Stats grow over time +250 Max Health
+60 Ability Power
+7% Magic Penetration
+300 Max Mana
Eternity: Restore Mana equal to 15% of the damage taken from champions. Restore Health equal to 20% Mana spent. Capped at 25 Health per cast.
Veteran: Each stack provides 20 Health, 10 Mana and 6 Ability Power, stacking at a rate of 1 every 45 seconds. Max of 10 stacks, providing 200 Health, 100 Mana, and 60 Ability Power. 2800

Rabadon's Deathcap
Boosts Ability Power +100 Ability Power
+7% Magic Penetration
Overkill: Increases Ability Power by 20-40%.
3400

Infinity Orb
Abilities deal bonus damage +85 Ability Power
+7% Magic Penetration
Destiny: +5% Move Speed.
Balanced: +15 Magic Penetration.
Inevitable Demise: Abilities and empowered attacks Critically Strike for 20% bonus damage against enemies below 35% Health. 2900

Crown of the Shattered Queen
Blocks an enemy ability +60 Ability Power
+7% Magic Penetration
+200 Max Mana
+20 Ability Haste
Safeguard: Grant a spell shield that blocks the next hostile ability, reduce incoming damage by 70% for 1.5s (40s Cooldown).
Poise: AP increases by 20 while Safeguarded. Dealing magic damage to enemy champions using an active ability reduces Safeguard's cooldown by 4s.
3000

Horizon Focus
Stacking ranged and imobilizing abilities deals bonus damage +80 Ability Power
+7% Magic Penetration
+150 Max Health
+15 Ability Haste
Hypershot: Apply 1 mark and enemy champion when you damage them with a non-target ability from 500 units away. Apply 2 marks for imobilizing theme, regardless of distance. Marked enemies are reveled and detonate at 3 stacks, inflicting a new mark and dealing 90 + 25% magic damage to the target.
2800

Rylai's Crystal Scepter
Abilities apply slows +350 Max Health
+70 Ability Power
Icy: Damaging active abilities and empowered attacks slow enemies by 30% for 1 second. 2700

Rabadon's Deathcap
Boosts Ability Power +100 Ability Power
+7% Magic Penetration
Overkill: Increases Ability Power by 20-40%.
3400

Infinity Orb
Abilities deal bonus damage +85 Ability Power
+7% Magic Penetration
Destiny: +5% Move Speed.
Balanced: +15 Magic Penetration.
Inevitable Demise: Abilities and empowered attacks Critically Strike for 20% bonus damage against enemies below 35% Health. 2900

Crown of the Shattered Queen
Blocks an enemy ability +60 Ability Power
+7% Magic Penetration
+200 Max Mana
+20 Ability Haste
Safeguard: Grant a spell shield that blocks the next hostile ability, reduce incoming damage by 70% for 1.5s (40s Cooldown).
Poise: AP increases by 20 while Safeguarded. Dealing magic damage to enemy champions using an active ability reduces Safeguard's cooldown by 4s.
3000

Horizon Focus
Stacking ranged and imobilizing abilities deals bonus damage +80 Ability Power
+7% Magic Penetration
+150 Max Health
+15 Ability Haste
Hypershot: Apply 1 mark and enemy champion when you damage them with a non-target ability from 500 units away. Apply 2 marks for imobilizing theme, regardless of distance. Marked enemies are reveled and detonate at 3 stacks, inflicting a new mark and dealing 90 + 25% magic damage to the target.
2800

Horizon Focus
Stacking ranged and imobilizing abilities deals bonus damage +80 Ability Power
+7% Magic Penetration
+150 Max Health
+15 Ability Haste
Hypershot: Apply 1 mark and enemy champion when you damage them with a non-target ability from 500 units away. Apply 2 marks for imobilizing theme, regardless of distance. Marked enemies are reveled and detonate at 3 stacks, inflicting a new mark and dealing 90 + 25% magic damage to the target.
2800

Morellonomicon
Magic damage reduces enemy healing +150 Max Health
+70 Ability Power
+7% Magic Penetration
+20 Ability Haste
Affliction: Dealing magic damage to enemy champions inflicts 50% Grievous Wounds for 3 seconds.
Grievous Wounds reduces the effectiveness of Healing and Regeneration effects. 2500

Horizon Focus
Stacking ranged and imobilizing abilities deals bonus damage +80 Ability Power
+7% Magic Penetration
+150 Max Health
+15 Ability Haste
Hypershot: Apply 1 mark and enemy champion when you damage them with a non-target ability from 500 units away. Apply 2 marks for imobilizing theme, regardless of distance. Marked enemies are reveled and detonate at 3 stacks, inflicting a new mark and dealing 90 + 25% magic damage to the target.
2800

Liandry's Torment
Abilities deal bonus damage +250 Max Health
+75 Ability Power
+7% Magic Penetration
Torment: Damaging abilities or empowered attacks deal 20 + 0.5%+ 0.5% of enemy's max Health as bonus magic damage over 3 seconds.
3000

Horizon Focus
Stacking ranged and imobilizing abilities deals bonus damage +80 Ability Power
+7% Magic Penetration
+150 Max Health
+15 Ability Haste
Hypershot: Apply 1 mark and enemy champion when you damage them with a non-target ability from 500 units away. Apply 2 marks for imobilizing theme, regardless of distance. Marked enemies are reveled and detonate at 3 stacks, inflicting a new mark and dealing 90 + 25% magic damage to the target.
2800

Oceanid's Trident
Anti-Shielding +200 Max Health
+80 Ability Power
+7% Magic Penetration
+10 Ability Haste
Lethal Weapon: Dealing ability damage to an enemy champion reduces any shields they gain for 3 seconds. Area of effect abilities apply (5% of bonus AP + 25)% shield reduction, capped at 45%; while single target abilities apply (5% of bonus AP
+ 40)% shield reduction, capped at 60%. When you damage an enemy who is unaffected by Lethal Weapon, all shields on them are reduced by the same values.
2600

Horizon Focus
Stacking ranged and imobilizing abilities deals bonus damage +80 Ability Power
+7% Magic Penetration
+150 Max Health
+15 Ability Haste
Hypershot: Apply 1 mark and enemy champion when you damage them with a non-target ability from 500 units away. Apply 2 marks for imobilizing theme, regardless of distance. Marked enemies are reveled and detonate at 3 stacks, inflicting a new mark and dealing 90 + 25% magic damage to the target.
2800

Crystalline Reflector
Reduce physical damage and deals magic damage back +200 Max Health
+45 Armor
+60 Ability Power
+7% Magic Penetration
Mirroed Force: Each ability cast grants a mirror shard that lasts 3 second(s). The shard blocks 8-25 incoming physical damage from enemy champions and deals magic damage equal to 10 + 3%
+ 1% bonus Health
to them. Shard durations do not stack.
3000

Electrocute
Burst Damage
Within 3 seconds, hit the same enemy champion with 3 basick attacks or abilities to cause additional adaptive damage to the target.
Damage value: 40-194 () + 40% extra
+ 25%
Cooldown: 20-13s ()


Gathering storm
Increasing AD/AP
Every 3 minutes, gain increasing Adaptive or
. Totaling: 2/5/9/14
or 4/10/18/28
based on game time.

Coup de Grace
Bonus Damage
When an enemy champion has less than 40% Health, deals 7% bonus adaptive damage.

Legend: Tenacity
Tenacity, Slow Resist
Gains 3% Tenacity and 3% Slow Resist. Takedown monsters, enemy champions, or minions to gain up to an additional 15% Tenacity and 20% Slow Resist.


Mark of the Weak
Increase damage taken
Using abilities to deal damage to enemy champions will mark them as weak, increasing damage taken by them by 4-7% (). The mark disappears after they take ability damage 3 times, or after 7s have passed.
Cooldown: 15s

Flash
Teleport a short distance forward or towards the aimed direction.
Cooldown: 150s

Barrier
Gain a shield that absorbs 100 (100–450 ) damage for 2 seconds.
Cooldown: 120s

Ignite
Ignites target enemy champion, dealing 72 true damage (72–380 ) over 5 and applying 60% Grievous Wounds for the duration.
Grievous Wound reduces the effectiveness of Healing and Regeneration effects.
Cooldown: 100s

(Q) STARSURGE

(W) CELESTIAL EXPANSION

(E) COMET OF LEGEND

(R) VOICE OF LIGHT
Wild Rift AURELION SOL's COMBOS + VIDEO GUIDE







Use this combo to fight back an enemy who is on top of you.
Use (Q1) STARSURGE, then (R) VOICE OF LIGHT and (W) CELESTIAL EXPANSION simultaneously. Reactivate (Q2) to stun the enemy as they have been pushed to the Outer Limit. Finish with (W) and continue to AA.
Wild Rift AURELION SOL's ABILITIES

(PASSIVE) CENTER OF THE UNIVERSE
Stars orbit Aurelion Sol, dealing 15 magic damage (15 (+6 ) + 25%
).
Open video

(Q) STARSURGE
11/10/9/8s
60/70/80/90
Fires a newborn star that detonates upon reaching the Outer Limit. The star expands as it travels, dealing 65 magic damage (65/120/175/230 + 65%
) and stunning for 0.4 to 1.6 seconds based on time travelled.
Starsurge can be recast to detonate the star early.
Open video

(W) CELESTIAL EXPANSION
8/6/4/2s
70/80/90/100
Passive: Stars deal 5/10/15/20 increased damage.Active: Pushes his stars out to the Outer Limit for 3 seconds, causing them to orbit faster and deal 30 magic damage (20/25/30/35 + 35%
+ 10).
When the stars retract, Aurelion Sol gains 30% Movement Speed that decays over 2 seconds.
Open video

(E) COMET OF LEGEND
70/60/50/40s
60
Passive: Gradually gains Movement Speed while moving in the same direction, up to 20%.
Active: Takes flight, gaining the ability to see and travel over walls for 9 seconds.Reactivation: Aurelion Sol completes the flight of the COMET OF LEGEND.
Taking damage from Champions will end the flight.
Open video

(R) VOICE OF LIGHT
70/60/50s
100
Exhales starfire, dealing 150 magic damage (150/250/350 + 70% ) and slowing by 40/50/60% for 2 seconds. Enemies hit are knocked back to the Outer Limit.
Open video
AURELION SOL: champion change history (buffs and nerfs)
BASE STATS
Base movement speed +10.
Crit damage rate:200% → 175%.
BASE STATS
Base armor: 35 → 30.
#2 CELESTIAL EXPANSION
Bonus movement speed: 40% → 30%.
CENTER OF THE UNIVERSE (PASSIVE)
Star base damage: 18/26/34/42/50/58/66/74/
#2 CELESTIAL EXPANSION
Base damage: 25/35/45/55/65/75/85/95/
VOICE OF LIGHT (ULTIMATE)
Cooldown: 65/55/45s → 80/65/50s.
#3 COMET OF LEGEND
Maximum passive move speed: 40% → 20%.
#1 STARSURGE
Bugfix: Aurelion Sol no longer gains 20% movement speed when Starsurge missile is fired.
BASE STATS
Mana regen: 12 → 9.
AURELION SOL's Lore
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