Wild Rift: AURELION SOL Build Guide (7.2A)

AURELION SOL Wild Rift
BUFFED
253
127 654
11 Jul 2026
Damage
Toughness
Utility
Difficulty

League of Legends: Wild Rift AURELION SOL, role - Mage. Use the guidelines to take your AURELION SOL Wild Rift champion play style to the next level. Study in detail the build of items, runes, spells, skills that need to be developed in the first place. In order to find out what position AURELION SOL is in the rating table, go to the - Tier List page.

attackdamage 52 (2.7)
heal 630 (120)
healthregeneration 8 (0.7)
attackspeed 0.75 (0)
mana 435 (57)
mpreg 9 (1.1)
movementspeed 345 (0)
armor 34 (4.5)
magicresistance 36 (1.2)
criticalstrike 175 (0)


Cosmic Creator
P

(PASSIVE) Cosmic Creator

Casting damaging abilities against enemies grants stacks of Stardust, which empower Aurelion Sol's abilities.

Breath of Light: This ability's bursts deal bonus magic damage equal to 0% (2.5% of Stardust stacks) of the target's max Health.
Astral Flight: Increases max flight distance by 0% (62.5% of Stardust stacks).
Singularity: Increases the ability's impact area by 0% (15% of Stardust stacks) and execution threshold by 0% (2.1% of Stardust stacks).
Falling Star/The Skies Descend: Increases the ability's impact area by 0% (15% of Stardust stacks).

Breath of Light
Q

(Q) Breath of Light

2.8s 10/14/18/22

Breathes starfire for 3.25 second(s), dealing 43 magic damage (43/58/73/88 + 60% abilitypower) per second to the first enemy hit and 50% of that damage to nearby enemies.

For every 1 second(s) that the breath hits the same target, Aurelion Sol deals a burst of magic damage equal to 60(60/70/80/90 + 35% abilitypower) plus 0% (3% of Stardust stacks) of the target's max Health. If the target is a champion, Aurelion Sol gains 2 stacks of Stardust.

Damage dealt based on the target's max Health is capped at 100 against monsters.
Aurelion Sol can move slowly while casting this ability.
At max ability level, this ability's duration is extended infinitely.
If Aurelion Sol is interrupted within 0.25 second(s) of casting this ability, it will go into a 1-second cooldown.

Deals 40% damage to monsters.

Astral Flight
W

(W) Astral Flight

20.8/18.9/17/15.1s 80

First Cast: Flies in a direction. While flying, Breath of Light has no cooldown or max channel duration, and deals 115/120/125/130% more damage.

Astral Flight RecastRecast: Ends the flight early.
If a champion is killed within 3 second(s) of taking damage from Aurelion Sol, 90% of this ability's cooldown is refunded.

Flight speed: 300 + 100% movementspeed.
Aurelion Sol's flight speed is reduced by 50% if Breath of Light is cast while flying.

Singularity
E

(E) Singularity

10.7s 80/85/90/95

Summons a black hole, dealing 20 magic damage (20/27.5/35/42.5 + 15% abilitypower) per second and dragging enemies toward the center of the black hole for 5 second(s).

Enemies in the center die instantly when their Health falls below 5% (5 + 2.1% of Stardust stacks).
For every second an enemy champion is trapped within the black hole's range, Aurelion Sol gains 1 stack(s) of Stardust. When enemies are killed within the black hole's range, Aurelion Sol gains 5 stack(s) of Stardust for every champion or epic monster killed; 5 stack(s) of Stardust for every siege minion or large monster killed; and 1 stack(s) of Stardust for every minion or small monster killed.

Falling Star
R

(R) Falling Star

75.9/71.4/67s 100

Falling Star: Plucks a star from the heavens and crashes it into the earth, dealing 150 magic damage (150/250/350 + 65% abilitypower) and stunning enemies within range for 1 second(s). Gains 8 stack(s) of Stardust for every enemy champion hit.

Whenever Aurelion Sol collects 65 stack(s) of Stardust, the next Falling Star transforms into The Skies Descend.

The Skies DescendThe Skies Descend: Rains down cosmic fury on the earth, dealing 188 magic damage (188/313/438 + 82% abilitypower) over a larger area and knocking targets hit Airborne for 1 second(s).

The Skies DescendAlso emits a huge shockwave at the same time, dealing 150 magic damage (150/250/350 + 65% abilitypower) to enemy champions and epic monsters and slowing all enemies hit by 50% for 1 second(s).

AURELION SOL Meta Overview — Ranks & Performance Analytics

This meta overview presents AURELION SOL’s ranked performance across different roles and skill tiers. The data includes tier placement, win rate, pick rate, ban rate, and short-term trends, allowing you to evaluate her current strength and draft priority. Statistics are synced with rank buckets and role selection, helping you understand where AURELION SOL performs best and how her impact changes in the evolving Wild Rift meta.

Updated: 29 JUL 2026 UTC 00:00
Last 7 days analytics
Build Counters Counter Items Tips Con Game Plan Power Spikes

Mid AURELION SOL Build items and runes

The information below will help you get familiar with the game on the Mid Line AURELION SOL. We have prepared a items builds, runes, summoner spells and ability order for a comfortable game. Situational options for replacing items and runes are also available to you.

Key items

TIPS: Start your build with Amplifying Tome Amplifying Tome. Next, you should pay attention to whether your mobility champion is enough, our further actions will depend on this. If it is hard for you to dodge the enemy's skills or you want to roam on neighboring lines, then it is better to buy Boots of Speed Boots of Speed at an early stage.
Start
Wild Rift Items: Amplifying Tome
Amplifying Tome

Amplifying Tome

+20 Ability Power

500

Core
Wild Rift Items: Blackfire Torch
Blackfire Torch

Blackfire Torch
Deal burn damage

+80 Ability Power
+500 Maximum Mana
+20 Ability Haste

Baleful Blaze: Dealing damage with abilities causes enemies to burn for 20 + 2%magic damage per second for 3 seconds.
Deal 40 plus 2%magic damage every second to monsters.
Blackfire: For each enemy champion or monster affected by your Baleful Blaze, gain 4% Ability Power.

2800

Blackfire Torch TIPS: This item is perfect for mages who specialize in sustained spell damage. Your abilities ignite enemies, burning them over time, and the more enemies affected by the burn, the more Ability Power you gain. It excels on champions with area-of-effect and damage-over-time abilities, boosting both your overall damage and your ability to clear waves and jungle camps efficiently.

Wild Rift Items: Boots of Mana
Boots of Mana

Boots of Mana
Ability Power, Magic Pen, Mana Regeneration

+25 Ability Power
+8 Magic Penetration
+75% Mana Regeneration
+45 Move Speed

Equilibrium: Champions without Mana gain 50% bonus health Regen.
Big Bully: Attacks and active abilities deal 18 bonus true damage to minions.

1200

Boots of Mana TIPS: These boots greatly enhance your early magic damage by providing Ability Power, magic penetration, and increased mana regeneration. They also improve wave clear by dealing bonus true damage to minions, while champions without Mana instead gain additional health regeneration. They are an excellent choice for mages and AP supports who value strong laning, frequent spell casting, and efficient wave clearing.

Wild Rift Items: Rylai's Crystal Scepter
Rylai's Crystal Scepter

Rylai's Crystal Scepter
Abilities apply slows

+350 Max Health
+65 Ability Power

Icy: Damaging abilities and empowered attacks slow enemies by 30% for 0.75 second.

2700

Rylai's Crystal Scepter TIPS: This item enhances your crowd control by causing your abilities and empowered attacks to slow enemies with every hit. The bonus health improves your durability, while the consistent slow makes it much easier to land follow-up abilities, chase fleeing targets, and support your teammates. It is an excellent choice for damage-over-time mages and champions who rely on keeping enemies within the range of their abilities.

Boots
Wild Rift Items: Boots of Mana
Boots of Mana

Boots of Mana
Ability Power, Magic Pen, Mana Regeneration

+25 Ability Power
+8 Magic Penetration
+75% Mana Regeneration
+45 Move Speed

Equilibrium: Champions without Mana gain 50% bonus health Regen.
Big Bully: Attacks and active abilities deal 18 bonus true damage to minions.

1200

Boots of Mana TIPS: These boots greatly enhance your early magic damage by providing Ability Power, magic penetration, and increased mana regeneration. They also improve wave clear by dealing bonus true damage to minions, while champions without Mana instead gain additional health regeneration. They are an excellent choice for mages and AP supports who value strong laning, frequent spell casting, and efficient wave clearing.

Wild Rift Items: Spellslinger's Shoes
Spellslinger's Shoes

Spellslinger's Shoes
Deal bonus damage to minions

+40 Ability Power
+18 Magic Penetration
+8% Magic Penetration
+100% Mana Regeneration
+45 Move Speed

Equilibrium: Champions without Mana gain 50% base Health Regen.
Big Bully: Attacks and active abilities deal 22 bonus true damage to minions.

2200

Spellslinger's Shoes TIPS: These boots greatly increase your magic damage through a combination of Ability Power and both flat and percentage magic penetration. The high mana regeneration allows for frequent spell casting, while the bonus true damage to minions significantly improves wave clear. Champions without Mana instead gain increased health regeneration. They are an excellent choice for mages and AP supports who value strong damage, constant lane pressure, and efficient farming.

T3
TIPS: Finally, for your items, you should build Blackfire Torch Blackfire Torch (Deal burn damage) as your first item, followed by Boots of Mana Boots of Mana (Grants Ability Power, Magic Penetration and Mana Regeneration) (sometimes it will still be better to build a boot as the first item, which significantly increases the mobility of your champion) the third key element in our build is Rylai's Crystal Scepter Rylai's Crystal Scepter (Abilities apply slows).

Maybe now it's time to think about upgrading your boot, invest in Spellslinger's Shoes Spellslinger's Shoes (Deal bonus damage to minions).

The remaining last three items are situational, of course you can use the example builds above. But for a more effective game you will need to pay attention to the situation on the battlefield.
Example build
Wild Rift Items: Blackfire Torch
Blackfire Torch

Blackfire Torch
Deal burn damage

+80 Ability Power
+500 Maximum Mana
+20 Ability Haste

Baleful Blaze: Dealing damage with abilities causes enemies to burn for 20 + 2%magic damage per second for 3 seconds.
Deal 40 plus 2%magic damage every second to monsters.
Blackfire: For each enemy champion or monster affected by your Baleful Blaze, gain 4% Ability Power.

2800

Blackfire Torch TIPS: This item is perfect for mages who specialize in sustained spell damage. Your abilities ignite enemies, burning them over time, and the more enemies affected by the burn, the more Ability Power you gain. It excels on champions with area-of-effect and damage-over-time abilities, boosting both your overall damage and your ability to clear waves and jungle camps efficiently.

Wild Rift Items: Boots of Mana
Boots of Mana

Boots of Mana
Ability Power, Magic Pen, Mana Regeneration

+25 Ability Power
+8 Magic Penetration
+75% Mana Regeneration
+45 Move Speed

Equilibrium: Champions without Mana gain 50% bonus health Regen.
Big Bully: Attacks and active abilities deal 18 bonus true damage to minions.

1200

Boots of Mana TIPS: These boots greatly enhance your early magic damage by providing Ability Power, magic penetration, and increased mana regeneration. They also improve wave clear by dealing bonus true damage to minions, while champions without Mana instead gain additional health regeneration. They are an excellent choice for mages and AP supports who value strong laning, frequent spell casting, and efficient wave clearing.

Wild Rift Items: Rylai's Crystal Scepter
Rylai's Crystal Scepter

Rylai's Crystal Scepter
Abilities apply slows

+350 Max Health
+65 Ability Power

Icy: Damaging abilities and empowered attacks slow enemies by 30% for 0.75 second.

2700

Rylai's Crystal Scepter TIPS: This item enhances your crowd control by causing your abilities and empowered attacks to slow enemies with every hit. The bonus health improves your durability, while the consistent slow makes it much easier to land follow-up abilities, chase fleeing targets, and support your teammates. It is an excellent choice for damage-over-time mages and champions who rely on keeping enemies within the range of their abilities.

Wild Rift Items: Liandry's Torment
Liandry's Torment

Liandry's Torment
Abilities deal bonus damage

+300 Max Health
+70 Ability Power

Torment: Damaging abilities and empowered attacks burn enemies for 2% max Health magic damage for 3 seconds.
Madness: Deals 2% more damage for each second in combat against champions, capped at 6% after 3 seconds.

3000

Liandry's Torment TIPS: This item excels in extended fights. Your abilities and empowered attacks ignite enemies, dealing damage over time based on their maximum health, while your overall damage steadily increases the longer you remain in combat. It is an excellent choice for damage-over-time mages and AP bruisers who want to wear down even the toughest frontline champions.

Wild Rift Items: Zhonya's Hourglass
Zhonya's Hourglass

Zhonya's Hourglass
Turn invulnerable

+40 Armor
+110 Ability Power

Stasis (Active): Become invulnerable and untargetable for 2.5 seconds, but unable to move, attack, cast abilities or use items. (90s Cooldown)

3300

Zhonya's Hourglass TIPS: This item combines high Ability Power with extra armor, while its defining feature is the ability to become completely invulnerable for a short time. Its active effect allows you to survive lethal damage, avoid crucial enemy abilities, or buy time for your cooldowns to recover. It is an excellent choice for mages and AP assassins who need to outlive enemy focus and turn the tide of a teamfight.

Wild Rift Items: Rabadon's Deathcap
Rabadon's Deathcap

Rabadon's Deathcap
Boosts Ability Power

+130 Ability Power

Overkill: Increases Ability Power by 30%.

3400

Rabadon's Deathcap TIPS: This item is the ultimate Ability Power amplifier for any mage. It not only provides a massive amount of AP but also increases your total Ability Power, dramatically boosting your spell damage, healing, and all other AP scaling effects. An essential late-game purchase for champions looking to maximize their spellcasting potential and unleash devastating burst damage.

Situational items

Buy items that will effectively counter your opponents, help you and your allies. Use this section to find out which items will be useful to you in a particular situation.
Сhange
Wild Rift Items: Infinity Orb
Wild Rift Items: Bloodletter's Curse
Wild Rift Items: Banshee's Veil
Wild Rift Items: Morellonomicon
Wild Rift Items: Void Staff
Abilities deal bonus damage
Wild Rift Items: Liandry's Torment
Liandry's Torment

Liandry's Torment
Abilities deal bonus damage

+300 Max Health
+70 Ability Power

Torment: Damaging abilities and empowered attacks burn enemies for 2% max Health magic damage for 3 seconds.
Madness: Deals 2% more damage for each second in combat against champions, capped at 6% after 3 seconds.

3000

Liandry's Torment TIPS: This item excels in extended fights. Your abilities and empowered attacks ignite enemies, dealing damage over time based on their maximum health, while your overall damage steadily increases the longer you remain in combat. It is an excellent choice for damage-over-time mages and AP bruisers who want to wear down even the toughest frontline champions.

Wild Rift Items: Infinity Orb
Infinity Orb

Infinity Orb
Abilities deal bonus damage

+110 Ability Power
+15 Magic Penetration

Inevitable Demise: Abilities and empowered attacks Critically Strike for 20% bonus damage against enemies below 35% Health.

3100

Infinity Orb TIPS: This item greatly enhances a mage's finishing power. It provides a large boost to Ability Power and magic penetration while allowing your abilities and empowered attacks to deal increased damage to low-health enemies. An excellent choice for mages and AP assassins who want to execute targets more reliably and maximize their burst potential.

Infinity Orb Infinity Orb — This item greatly enhances a mage's finishing power. It provides a large boost to Ability Power and magic penetration while allowing your abilities and empowered attacks to deal increased damage to low-health enemies. An excellent choice for mages and AP assassins who want to execute targets more reliably and maximize their burst potential.
Reduces enemy's Magic Resist
Wild Rift Items: Liandry's Torment
Liandry's Torment

Liandry's Torment
Abilities deal bonus damage

+300 Max Health
+70 Ability Power

Torment: Damaging abilities and empowered attacks burn enemies for 2% max Health magic damage for 3 seconds.
Madness: Deals 2% more damage for each second in combat against champions, capped at 6% after 3 seconds.

3000

Liandry's Torment TIPS: This item excels in extended fights. Your abilities and empowered attacks ignite enemies, dealing damage over time based on their maximum health, while your overall damage steadily increases the longer you remain in combat. It is an excellent choice for damage-over-time mages and AP bruisers who want to wear down even the toughest frontline champions.

Wild Rift Items: Bloodletter's Curse
Bloodletter's Curse

Bloodletter's Curse
Reduces enemy's Magic Resist

+350 Maximum Health
+65 Ability Power
+15 Ability Haste

Vile Decay: Dealing magic damage with abilities or passives to champions reduces their Magic Resist by 7.5% for 6 seconds (max 30%).

2900

Bloodletter's Curse TIPS: This item greatly enhances your magic damage by gradually reducing the target's magic resistance whenever your abilities or passive effects deal damage. It excels in extended fights, allowing both you and your AP teammates to deal increasingly higher damage to the same target. An excellent choice for AP bruisers, damage-over-time mages, and champions who can consistently keep the debuff active on multiple enemies.

Bloodletter's Curse Bloodletter's Curse — This item greatly enhances your magic damage by gradually reducing the target's magic resistance whenever your abilities or passive effects deal damage. It excels in extended fights, allowing both you and your AP teammates to deal increasingly higher damage to the same target. An excellent choice for AP bruisers, damage-over-time mages, and champions who can consistently keep the debuff active on multiple enemies.
Blocks an enemy ability
Wild Rift Items: Zhonya's Hourglass
Zhonya's Hourglass

Zhonya's Hourglass
Turn invulnerable

+40 Armor
+110 Ability Power

Stasis (Active): Become invulnerable and untargetable for 2.5 seconds, but unable to move, attack, cast abilities or use items. (90s Cooldown)

3300

Zhonya's Hourglass TIPS: This item combines high Ability Power with extra armor, while its defining feature is the ability to become completely invulnerable for a short time. Its active effect allows you to survive lethal damage, avoid crucial enemy abilities, or buy time for your cooldowns to recover. It is an excellent choice for mages and AP assassins who need to outlive enemy focus and turn the tide of a teamfight.

Wild Rift Items: Banshee's Veil
Banshee's Veil

Banshee's Veil
Blocks an enemy ability

+105 Ability Power
+40 Magic Resistance

Annul: Grants a spell shield that blocks the next hostile ability. (30s Cooldown)

3000

Banshee's Veil TIPS: This item provides strong protection against magic damage while granting a spell shield that blocks the next hostile ability. It is especially effective against champions who rely on landing a single key spell to start their combo or burst you down. A great choice for mages and AP fighters who need to maintain safe positioning and deny enemy engage or pick potential.

Banshee's Veil Banshee's Veil — This item provides strong protection against magic damage while granting a spell shield that blocks the next hostile ability. It is especially effective against champions who rely on landing a single key spell to start their combo or burst you down. A great choice for mages and AP fighters who need to maintain safe positioning and deny enemy engage or pick potential.
Magic damage reduces enemy healing
Wild Rift Items: Zhonya's Hourglass
Zhonya's Hourglass

Zhonya's Hourglass
Turn invulnerable

+40 Armor
+110 Ability Power

Stasis (Active): Become invulnerable and untargetable for 2.5 seconds, but unable to move, attack, cast abilities or use items. (90s Cooldown)

3300

Zhonya's Hourglass TIPS: This item combines high Ability Power with extra armor, while its defining feature is the ability to become completely invulnerable for a short time. Its active effect allows you to survive lethal damage, avoid crucial enemy abilities, or buy time for your cooldowns to recover. It is an excellent choice for mages and AP assassins who need to outlive enemy focus and turn the tide of a teamfight.

Wild Rift Items: Morellonomicon
Morellonomicon

Morellonomicon
Magic damage reduces enemy healing

+300 Max Health
+75 Ability Power
+15 Ability Haste

Affliction: Dealing magic damage to enemy champions inflicts 50% Grievous Wounds for 3 seconds.

Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

2650

Morellonomicon TIPS: This item is designed to counter champions with strong healing and sustain. Any magic damage you deal applies Grievous Wounds, greatly reducing the effectiveness of enemy healing and regeneration. It is an excellent choice for mages and AP supports against teams that rely heavily on healing, lifesteal, or regeneration.

Morellonomicon Morellonomicon — This item is designed to counter champions with strong healing and sustain. Any magic damage you deal applies Grievous Wounds, greatly reducing the effectiveness of enemy healing and regeneration. It is an excellent choice for mages and AP supports against teams that rely heavily on healing, lifesteal, or regeneration.
Magic Penetration (%)
Wild Rift Items: Zhonya's Hourglass
Zhonya's Hourglass

Zhonya's Hourglass
Turn invulnerable

+40 Armor
+110 Ability Power

Stasis (Active): Become invulnerable and untargetable for 2.5 seconds, but unable to move, attack, cast abilities or use items. (90s Cooldown)

3300

Zhonya's Hourglass TIPS: This item combines high Ability Power with extra armor, while its defining feature is the ability to become completely invulnerable for a short time. Its active effect allows you to survive lethal damage, avoid crucial enemy abilities, or buy time for your cooldowns to recover. It is an excellent choice for mages and AP assassins who need to outlive enemy focus and turn the tide of a teamfight.

Wild Rift Items: Void Staff
Void Staff

Void Staff
Magic Penetration (%)

+95 Ability Power
+40% Magic Penetration

3000

Void Staff TIPS: This item is the premier choice against enemies stacking magic resistance. It greatly increases the effectiveness of your spells through powerful magic penetration, allowing you to deal consistent damage even to the toughest targets. An excellent pickup for any mage once the enemy team starts investing in magic resistance.

Void Staff Void Staff — This item is the premier choice against enemies stacking magic resistance. It greatly increases the effectiveness of your spells through powerful magic penetration, allowing you to deal consistent damage even to the toughest targets. An excellent pickup for any mage once the enemy team starts investing in magic resistance.

Summoner Spells

If you want to use this AURELION SOL Mid build, you should take Flash Flash (Teleport a short distance) and Ignite Ignite (Ignites target enemy champion, dealing true damageand applying Grievous Wounds for the duration. Grievous Wound reduces the effectiveness of Healing) as your Summoner Spells.
Flash Wild Rift
Flash

Flash

Teleport a short distance forward or towards the aimed direction.

Cooldown: 150s

Ignite Wild Rift
Ignite

Ignite

Ignites target enemy champion, dealing 72 true damage (72–380 ) over 5 and applying 60% Grievous Wounds for the duration.

Grievous Wound reduces the effectiveness of Healing and Regeneration effects.

Cooldown: 100s

Cleanse Wild Rift
Cleanse

Cleanse

Removes disables (including spell debuffs) affecting your champion and grants immunity to disables for 0.25 seconds.

Cooldown: 110s

Runes BUILD

For runes, you should pick Arcane Comet Arcane Comet (Damaging a champion with an ability hurls a comet at their location. When a comet hits an enemy champion, the next comet's damage increases.) as your keystone, followed by Botanist Botanist (When you destroy a plant, gain gold and empowered plant effects.), Absolute Focus Absolute Focus (Gain an adaptive bonus while your Health is above a threshold.) and Scorch Scorch (Deals bonus damage to champions on ability hit.) in the primary tree, as well as Bone Plating Bone Plating (Reduces incoming damage.) in the secondary tree. Below you can see possible options for replacing runes.
Wild Rift Keystone Runes: Arcane Comet

Arcane Comet
Poke, Stack Amplification

Damaging a champion with an ability hurls a comet at their location. When a comet hits an enemy champion, the next comet's damage increases.

Damage: (15 to 100) + (2 x total hits on enemy champions) + 10% bonus + 5%.

Cooldown: 16-8s ()

Arcane Comet
Poke, Stack Amplification
Damaging a champion with an ability hurls a comet at their location. When a comet hits an enemy champion, the next comet's damage increases.
Wild Rift Inspiration Runes: Botanist

Botanist
Empowered plant effects

When you destroy a plant, gain 30 gold and empowered plant effects. Soulflowers near the turrets also grant additional bonuses.

Honeyfruit: Heal is increased by 20% when consumed.
Scryer's Bloom: Vision granted lasts 20% longer when destroyed.
Blast Cone: Gain 40% Movement Speed for 2.5 second(s) after the knockback.

Botanist
Empowered plant effects
When you destroy a plant, gain gold and empowered plant effects.
Wild Rift Inspiration Runes: Absolute Focus

Absolute Focus
Gain Attack Damage/Ability Power at high Health

While above 65% Health, gain a bonus 2–20 Attack Damage () or 2–30 Ability Power () (Adaptive).

Absolute Focus
Gain Attack Damage/Ability Power at high Health
Gain an adaptive bonus while your Health is above a threshold.
Wild Rift Inspiration Runes: Scorch

Scorch
Abilities deal bonus damage

Damaging an enemy champion with an ability burns them, dealing 21-49 bonus magic damage () after 1 seconds.

Cooldown: 8s

Scorch
Abilities deal bonus damage
Deals bonus damage to champions on ability hit.
Wild Rift Resolve Runes: Bone Plating

Bone Plating
Anti-Burst Damage

When taking damage from a champion, the current and next 3 champion abilities or attacks against you and within 1.5s deal 30-60 () less damage.

Cooldown: 40s

Bone Plating
Anti-Burst Damage
Reduces incoming damage.

Situational Runes

Сhange
First Strike
Axiom arcanist
Manaflow Band
Transcendence
Ixtali Seedjar
Cut Down
Initiate, Damage Amplification, Bonus Gold
Arcane Comet
Arcane Comet

Arcane Comet
Poke, Stack Amplification

Damaging a champion with an ability hurls a comet at their location. When a comet hits an enemy champion, the next comet's damage increases.

Damage: (15 to 100) + (2 x total hits on enemy champions) + 10% bonus + 5%.

Cooldown: 16-8s ()

First Strike
First Strike

First Strike
Initiate, Damage Amplification, Bonus Gold

Initiating combat with an enemy champion or dealing damage to them within 0.25s of engaging them in combat grants 10 gold and First Strike for 3s, allowing you to deal 7% bonus true damage to them. After the effect ends, gain bonus gold based on the bonus damage dealt for its duration.
If you do not deal damage to the enemy champion within 0.25s of engaging them in combat, First Strike will go into a 10-second cooldown.

Bonus gold:
Melee: 65% of bonus damage.
Ranged: 45% of bonus damage.

Cooldown: 20-30s

First Strike First Strike — The rune is perfect for aggressive champions like Zed or Twitch, who can quickly engage in combat. After dealing damage to an enemy, it activates an effect that allows you to deal bonus true damage and earn gold based on the damage dealt. This makes the rune useful for fast economy gains and increased damage in the early game. It works especially well when initiating fights, where it's crucial to gain an advantage quickly.
Empowered Ultimate Ability
Botanist
Botanist

Botanist
Empowered plant effects

When you destroy a plant, gain 30 gold and empowered plant effects. Soulflowers near the turrets also grant additional bonuses.

Honeyfruit: Heal is increased by 20% when consumed.
Scryer's Bloom: Vision granted lasts 20% longer when destroyed.
Blast Cone: Gain 40% Movement Speed for 2.5 second(s) after the knockback.

Axiom arcanist
Axiom arcanist

Axiom Arcanist
Empowered Ultimate Ability

Your ultimate ability has 10% increased damage, healing, and shielding. (AoE damage is reduced to a 5% increase.)
Scoring a takedown on an enemy champion reduces your ultimate ability's remaining cooldown by 7%.

Axiom arcanist Axiom arcanist — This rune empowers your ultimate ability, making it more impactful in every fight while also allowing you to use it more often through takedowns. It is ideal for champions who heavily rely on their ultimate for damage, control, or utility. It works best on mages, supports, and some assassins where the ultimate plays a key role in deciding fights.
Increase Mana
Botanist
Botanist

Botanist
Empowered plant effects

When you destroy a plant, gain 30 gold and empowered plant effects. Soulflowers near the turrets also grant additional bonuses.

Honeyfruit: Heal is increased by 20% when consumed.
Scryer's Bloom: Vision granted lasts 20% longer when destroyed.
Blast Cone: Gain 40% Movement Speed for 2.5 second(s) after the knockback.

Manaflow Band
Manaflow Band

Manaflow Band
Increase Mana

Hitting an enemy champion with and ability or empowered attack permanently increases your max mana by 30, up to 300 mana.

Manaflow Band Manaflow Band — The rune permanently increases your maximum mana with each hit on an enemy champion using an ability or empowered attack, up to a maximum of 300 mana. This rune is perfect for champions who frequently use their abilities and need more mana for efficient combat, such as mages or champions with high mana consumption.
Reduces ability cooldowns
Absolute Focus
Absolute Focus

Absolute Focus
Gain Attack Damage/Ability Power at high Health

While above 65% Health, gain a bonus 2–20 Attack Damage () or 2–30 Ability Power () (Adaptive).

Transcendence
Transcendence

Transcendence
Reduces ability cooldowns

Gain a bonus when reaching the following levels:
At level 1, gain 5 Ability Haste;
at level 5, gain bonus 5 Ability Haste;
at level 9, after Basic Ability hit the target, reduce 8% the ability's cooldown time.

Cooldown: 8s

Transcendence Transcendence — This rune reduces ability cooldowns and makes gameplay smoother by allowing more frequent skill usage. It is ideal for champions who rely heavily on abilities and are constantly involved in fights or trades. It works best on mages, supports, and some fighters where maintaining a high tempo through ability usage is essential.
Plant fruits after destroying one
Scorch
Scorch

Scorch
Abilities deal bonus damage

Damaging an enemy champion with an ability burns them, dealing 21-49 bonus magic damage () after 1 seconds.

Cooldown: 8s

Ixtali Seedjar
Ixtali Seedjar

Ixtali Seedjar
Plant fruits after destroying one

After destroying a plant, immediately gain a seeds that replaces your trinket for 60 seconds. The seed matures and self-destructs after it is planted at a target location. (Seeds you can pick up will also drop when an ally destroys a plant.)
Seeds become obtainable 2 minutes after the game starts.

Cooldown: Each plant has a unique 30s

Ixtali Seedjar Ixtali Seedjar — This rune provides additional map control by allowing you to reuse plants and create new opportunities for your team. It is ideal for players who actively use map elements and focus on macro play. It works best on supports and junglers where controlling areas, providing vision, enabling mobility, and gaining advantages through smart map usage is essential.
Deal more damage to high Health enemies
Bone Plating
Bone Plating

Bone Plating
Anti-Burst Damage

When taking damage from a champion, the current and next 3 champion abilities or attacks against you and within 1.5s deal 30-60 () less damage.

Cooldown: 40s

Cut Down
Cut Down

Cut Down
Deal more damage to high Health enemies

Your attacks deal 6.57% bonus adaptive damage to enemy champions with more than 60% Health.

Cut Down Cut Down — This rune increases damage against high-health targets, helping you deal with tanky enemies more effectively. It is ideal for champions who rely on consistent damage output, especially against tanks and durable fighters. It works best on marksmen and some fighters where efficiently shredding high-health targets is important.

Skills Order

For the skill order, you want to stick with (Q) (E) (W). You can learn more about abilities order at all levels by studying the diagram below.
Breath of Light

(Q) Breath of Light

2.8s 10/14/18/22

Breathes starfire for 3.25 second(s), dealing 43 magic damage (43/58/73/88 + 60% abilitypower) per second to the first enemy hit and 50% of that damage to nearby enemies.

For every 1 second(s) that the breath hits the same target, Aurelion Sol deals a burst of magic damage equal to 60(60/70/80/90 + 35% abilitypower) plus 0% (3% of Stardust stacks) of the target's max Health. If the target is a champion, Aurelion Sol gains 2 stacks of Stardust.

Damage dealt based on the target's max Health is capped at 100 against monsters.
Aurelion Sol can move slowly while casting this ability.
At max ability level, this ability's duration is extended infinitely.
If Aurelion Sol is interrupted within 0.25 second(s) of casting this ability, it will go into a 1-second cooldown.

Deals 40% damage to monsters.

(Q) Breath of Light
















Astral Flight

(W) Astral Flight

20.8/18.9/17/15.1s 80

First Cast: Flies in a direction. While flying, Breath of Light has no cooldown or max channel duration, and deals 115/120/125/130% more damage.

Astral Flight RecastRecast: Ends the flight early.
If a champion is killed within 3 second(s) of taking damage from Aurelion Sol, 90% of this ability's cooldown is refunded.

Flight speed: 300 + 100% movementspeed.
Aurelion Sol's flight speed is reduced by 50% if Breath of Light is cast while flying.

(W) Astral Flight
















Singularity

(E) Singularity

10.7s 80/85/90/95

Summons a black hole, dealing 20 magic damage (20/27.5/35/42.5 + 15% abilitypower) per second and dragging enemies toward the center of the black hole for 5 second(s).

Enemies in the center die instantly when their Health falls below 5% (5 + 2.1% of Stardust stacks).
For every second an enemy champion is trapped within the black hole's range, Aurelion Sol gains 1 stack(s) of Stardust. When enemies are killed within the black hole's range, Aurelion Sol gains 5 stack(s) of Stardust for every champion or epic monster killed; 5 stack(s) of Stardust for every siege minion or large monster killed; and 1 stack(s) of Stardust for every minion or small monster killed.

(E) Singularity
















Falling Star

(R) Falling Star

75.9/71.4/67s 100

Falling Star: Plucks a star from the heavens and crashes it into the earth, dealing 150 magic damage (150/250/350 + 65% abilitypower) and stunning enemies within range for 1 second(s). Gains 8 stack(s) of Stardust for every enemy champion hit.

Whenever Aurelion Sol collects 65 stack(s) of Stardust, the next Falling Star transforms into The Skies Descend.

The Skies DescendThe Skies Descend: Rains down cosmic fury on the earth, dealing 188 magic damage (188/313/438 + 82% abilitypower) over a larger area and knocking targets hit Airborne for 1 second(s).

The Skies DescendAlso emits a huge shockwave at the same time, dealing 150 magic damage (150/250/350 + 65% abilitypower) to enemy champions and epic monsters and slowing all enemies hit by 50% for 1 second(s).

(R) Falling Star
















Mid AURELION SOL Counters

We have prepared lists of champions that can really annoy you during a match with the game on the Mid AURELION SOL. We have also prepared a list of champions with whom you will be comfortable being on the same team. These lists are relative and depend greatly on your level of play, the skills of your allies and opponents. Do not forget that each situation is individual!

AURELION SOL Wild Rift

Threats

Extreme
[5]
Major
[5]
Even
[10]
Minor
[14]

Only for Premium members.
Join our community and unlock the all premium content!

Only for Premium members.
Join our community and unlock the all premium content!

Only for Premium members.
Join our community and unlock the all premium content!

Synergies

Ideal
[5]
Strong
[7]
Ok
[6]
Low
[0]

Only for Premium members.
Join our community and unlock the all premium content!

Only for Premium members.
Join our community and unlock the all premium content!

Information

There are no champions in this section that synergies with {title}.

Mid AURELION SOL Counter Items

We have prepared a list of items and spells that will help counter Mid AURELION SOL in a given situation. Buy items wisely, only if it is really necessary for a specific situation!

Magic Resist

Items with magic resistance can help you to survive against AURELION SOL combo.
Wild Rift Items: Mercury's Treads
Mercury's Treads

Mercury's Treads
Increases Magic resist

+150 Max Health
+25 Magic Resistance
+15 Tenacity
+45 Move Speed

1200

Mercury's Treads TIPS: These boots increase your Magic Resistance while making you more resilient to crowd control through Tenacity. The bonus Health and movement speed improve both survivability and mobility, allowing you to perform more effectively against magic damage and heavy-CC team compositions. They are an excellent choice for tanks, fighters, and any champion who needs to stay in the fight longer.

Wild Rift Items: Force of Nature
Force of Nature

Force of Nature
Stacking Magic Resist and Move Speed

+350 Max Health
+60 Magic Resistance
+5% Move Speed

Absorb: Taking ability damage from enemy champions grants 1 stack(s) of Steadfast for 7 seconds, max 4 stacks. Receiving damage from an enemy Champion will refresh the duration of the stacks. At maximum stacks, gain 10% Movement Speed and reduce all incoming magic damage by 20%.

2750

Force of Nature TIPS: This item provides a substantial boost to health and magic resistance, and its “Absorb” passive stacks up when you take ability damage from enemy champions, reducing all incoming magic damage and granting bonus movement speed at max stacks. It’s perfect for tanks who need to withstand teams heavy in magic damage and maintain mobility to be in the right position during fights. Pick this up when the enemy team builds magic damage (e.g., Syndra, Brand) and you need extra movement speed to initiate effectively or escape dangerous situations.

Wild Rift Items: Maw of Malmortius
Maw of Malmortius

Maw of Malmortius
Converts damage from attacks into a magic shield

+55 Attack Damage
+45 Magic Resistance
+10 Ability Haste

Lifeline: Upon taking Magic Damage that would reduce your Health to below 35%, gain +10% Omni Vamp. until the end of combat and a magic shield that absorbs 220-530 Magic Damage for 3s. (70s Cooldown)

3000

Maw of Malmortius TIPS: This item provides a mix of damage, magic resistance and ability haste, but its core value is the anti-burst passive: when hit by a dangerous burst of magic damage, you instantly gain a strong protective shield and a temporary lifesteal/omnivamp effect that lasts through the fight. It lets you survive big AP detonations and re-enter skirmishes quickly. Best for assassins, bruisers and AD champions who need to survive enemy magic burst and power through fights.

Wild Rift Items: Kaenic Rookern
Kaenic Rookern

Kaenic Rookern
Gains a magic shield when out of combat

+350 Max Health
+100% Health Regen
+75 Magic Resistance

Magebane: After not taking magic damage for 12 seconds, gain a magic shield that absorbs damage equal to 70-180 + 10% of max Health.

2800

Kaenic Rookern TIPS: This item is perfect for champions who need extra protection against magic damage, particularly when spending some time out of combat. It provides significant bonuses to health, regeneration, and magic resistance. The “Magebane” passive activates after 12 seconds without taking magic damage, granting you a magic shield that absorbs damage based on your maximum health. This allows you to safely recover between fights and confidently re-enter combat. It’s especially effective against teams heavy in AP damage.

Wild Rift Items: Abyssal Mask
Abyssal Mask

Abyssal Mask
Reduces the Magic Resist of nearby enemies and increases yours

+400 Max Health
+55 Magic Resistance
+10 Ability Haste

Unmake: Curse enemy champions within 600 units, reducing their Magic Resist by 5 plus 1.2% bonus, up to 25 Magic Resist. For each enemy champion cursed, gain 9 bonus Magic Resist.

3000

Abyssal Mask TIPS: This item is a solid anti-magic pickup: it boosts your magic resistance while reducing the magic resist of nearby enemies, making them easier to shred with spell damage. Great for tanks and frontliners who need to both soak magic damage and amplify their team’s ability to take down AP threats and durable targets.

Cleanse or Block Spells

Items with ability or property to cleanse or block negative spells.
Wild Rift Items: Quicksilver Sash
Quicksilver Sash

Quicksilver Sash
Dispels crowd control

Quicksilver (Active): Removes all crowd control effects currently affecting you, and become immune to crowd control effects for 0.25 seconds.
Perseverance (Passive): When the Quicksilver effects ends, grant 30% Tenacity and 30% Slow Resist for 1.5 seconds. (60s Cooldown)

Cannot be used during knock up or knock back effects.

1100

Quicksilver Sash TIPS: This enchant instantly removes most crowd control effects and briefly grants immunity to further disables. Once the effect ends, it provides increased resistance to crowd control and slows, helping you escape dangerous situations or continue fighting without interruption. It is an excellent choice against teams with heavy crowd control, allowing you to stay mobile and effective in crucial moments.

LoL Wild Rift Seeker's Armguard
Seeker's Armguard

Seeker's Armguard
Turn invulnerable

+20 Armor
+35 Ability Power

Stasis (Active): Become invulnerable and untargetable for 2.5 seconds, but unable to move, attack, cast abilities or use items. (120s Cooldown)

1200

Seeker's Armguard TIPS: This item combines Ability Power with extra defense, but its defining feature is the ability to become temporarily invulnerable. Its active effect lets you completely avoid lethal damage, dodge crucial enemy abilities, or buy time for your cooldowns to return. It is an excellent choice for mages and AP assassins who need to survive burst damage and outplay opponents in critical teamfights.

Wild Rift Items: Zhonya's Hourglass
Zhonya's Hourglass

Zhonya's Hourglass
Turn invulnerable

+40 Armor
+110 Ability Power

Stasis (Active): Become invulnerable and untargetable for 2.5 seconds, but unable to move, attack, cast abilities or use items. (90s Cooldown)

3300

Zhonya's Hourglass TIPS: This item combines high Ability Power with extra armor, while its defining feature is the ability to become completely invulnerable for a short time. Its active effect allows you to survive lethal damage, avoid crucial enemy abilities, or buy time for your cooldowns to recover. It is an excellent choice for mages and AP assassins who need to outlive enemy focus and turn the tide of a teamfight.

Wild Rift Items: Mercurial Scimitar
Mercurial Scimitar

Mercurial Scimitar
Dispels crowd control

+45 Attack Damage
+10% Physical Vamp
+40 Magic Resistance

Quicksilver Sash (Active): Removes all crowd control debuffs from you and grants immunity to crowd control for 0.25s.
Perseverance (Passive): When the Quicksilver effects ends, grant 30% Tenacity and 30% Slow Resist for 1.5 seconds. (60s Cooldown)

Cannot be used during knock up or knock back effects.

3100

Mercurial Scimitar TIPS: This item is designed to counter crowd control. Its active removes most disabling effects and briefly grants immunity to follow-up control, while the passive provides additional resistance to crowd control and slows once the effect ends. It is an excellent choice for marksmen, fighters, and assassins who need to maintain their mobility and keep dealing damage against heavy-CC team compositions.

Wild Rift Items: Edge of Night
Edge of Night

Edge of Night
Blocks an enemy ability

+250 Max Health
+50 Attack Damage

Gouge:  +8 Armor Penetration.
Annul: Grants a spell shield that blocks the next hostile ability. This spell shield refreshes upon leaving combat with enemy champions. (35 second cooldown)

3000

Edge of Night TIPS: This item is perfect for champions who need a mix of offense and defense. It provides bonuses to maximum health and attack damage, along with increased armor penetration to help you shred through enemy defenses. The "Annul" effect grants you a spell shield, blocking the next enemy ability. This spell shield refreshes when leaving combat with enemy champions, making the item a great choice for champions who need protection from crowd control and to engage in fights, such as Ashe, Lux, or Morgana.

Wild Rift Items: Banshee's Veil
Banshee's Veil

Banshee's Veil
Blocks an enemy ability

+105 Ability Power
+40 Magic Resistance

Annul: Grants a spell shield that blocks the next hostile ability. (30s Cooldown)

3000

Banshee's Veil TIPS: This item provides strong protection against magic damage while granting a spell shield that blocks the next hostile ability. It is especially effective against champions who rely on landing a single key spell to start their combo or burst you down. A great choice for mages and AP fighters who need to maintain safe positioning and deny enemy engage or pick potential.

Cleanse Wild Rift
Cleanse

Cleanse

Removes disables (including spell debuffs) affecting your champion and grants immunity to disables for 0.25 seconds.

Cooldown: 110s

Mid AURELION SOL Tips

Only for Premium members.
Join our community and unlock the all premium content!

Mid AURELION SOL Strengths and Weaknesses

Only for Premium members.
Join our community and unlock the all premium content!

Mid AURELION SOL Strategy and Tactics

Only for Premium members.
Join our community and unlock the all premium content!

Mid AURELION SOL Power Spikes

Only for Premium members.
Join our community and unlock the all premium content!

Wild Rift AURELION SOL Ability and Tips

Cosmic CreatorCosmic Creator
P
Breath of LightBreath of Light
Q
Astral FlightAstral Flight
W
SingularitySingularity
E
Falling StarFalling Star
R

(PASSIVE) Cosmic Creator

Cosmic Creator

Casting damaging abilities against enemies grants stacks of Stardust, which empower Aurelion Sol's abilities.

Breath of Light: This ability's bursts deal bonus magic damage equal to 0% (2.5% of Stardust stacks) of the target's max Health.
Astral Flight: Increases max flight distance by 0% (62.5% of Stardust stacks).
Singularity: Increases the ability's impact area by 0% (15% of Stardust stacks) and execution threshold by 0% (2.1% of Stardust stacks).
Falling Star/The Skies Descend: Increases the ability's impact area by 0% (15% of Stardust stacks).

Ability Tips

Only for Premium members.
Join our community and unlock the all premium content!

Video

(Q) Breath of Light

Breath of Light

2.8s 10/14/18/22

Breathes starfire for 3.25 second(s), dealing 43 magic damage (43/58/73/88 + 60% abilitypower) per second to the first enemy hit and 50% of that damage to nearby enemies.

For every 1 second(s) that the breath hits the same target, Aurelion Sol deals a burst of magic damage equal to 60(60/70/80/90 + 35% abilitypower) plus 0% (3% of Stardust stacks) of the target's max Health. If the target is a champion, Aurelion Sol gains 2 stacks of Stardust.

Damage dealt based on the target's max Health is capped at 100 against monsters.
Aurelion Sol can move slowly while casting this ability.
At max ability level, this ability's duration is extended infinitely.
If Aurelion Sol is interrupted within 0.25 second(s) of casting this ability, it will go into a 1-second cooldown.

Deals 40% damage to monsters.

Ability Tips

Only for Premium members.
Join our community and unlock the all premium content!

Video

(W) Astral Flight

Astral Flight

20.8/18.9/17/15.1s 80

First Cast: Flies in a direction. While flying, Breath of Light has no cooldown or max channel duration, and deals 115/120/125/130% more damage.

Astral Flight RecastRecast: Ends the flight early.
If a champion is killed within 3 second(s) of taking damage from Aurelion Sol, 90% of this ability's cooldown is refunded.

Flight speed: 300 + 100% movementspeed.
Aurelion Sol's flight speed is reduced by 50% if Breath of Light is cast while flying.

Ability Tips

Only for Premium members.
Join our community and unlock the all premium content!

Video

(E) Singularity

Singularity

10.7s 80/85/90/95

Summons a black hole, dealing 20 magic damage (20/27.5/35/42.5 + 15% abilitypower) per second and dragging enemies toward the center of the black hole for 5 second(s).

Enemies in the center die instantly when their Health falls below 5% (5 + 2.1% of Stardust stacks).
For every second an enemy champion is trapped within the black hole's range, Aurelion Sol gains 1 stack(s) of Stardust. When enemies are killed within the black hole's range, Aurelion Sol gains 5 stack(s) of Stardust for every champion or epic monster killed; 5 stack(s) of Stardust for every siege minion or large monster killed; and 1 stack(s) of Stardust for every minion or small monster killed.

Ability Tips

Only for Premium members.
Join our community and unlock the all premium content!

Video

(R) Falling Star

Falling Star

75.9/71.4/67s 100

Falling Star: Plucks a star from the heavens and crashes it into the earth, dealing 150 magic damage (150/250/350 + 65% abilitypower) and stunning enemies within range for 1 second(s). Gains 8 stack(s) of Stardust for every enemy champion hit.

Whenever Aurelion Sol collects 65 stack(s) of Stardust, the next Falling Star transforms into The Skies Descend.

The Skies DescendThe Skies Descend: Rains down cosmic fury on the earth, dealing 188 magic damage (188/313/438 + 82% abilitypower) over a larger area and knocking targets hit Airborne for 1 second(s).

The Skies DescendAlso emits a huge shockwave at the same time, dealing 150 magic damage (150/250/350 + 65% abilitypower) to enemy champions and epic monsters and slowing all enemies hit by 50% for 1 second(s).

Ability Tips

Only for Premium members.
Join our community and unlock the all premium content!

Video

Wild Rift AURELION SOL Skills Combo

Coming soon..

This section is currently empty, but we assure you that we are working tirelessly to fill this section!

Wild Rift AURELION SOL Video

Watch here!

Aurelion Sol once graced the vast emptiness of the cosmos with celestial wonders of his own devising. Now, he is forced to wield his awesome power at the behest of a space-faring empire that tricked him into servitude. Desiring a return to his star-forging ways, Aurelion Sol will drag the very stars from the sky, if he must, in order to regain his freedom.

AURELION SOL Change history

BUFFED 06 NOV 2025 (PATCH 6.3C)

(W) ASTRAL FLIGHT
Mana Cost: 80/85/90/95 → 80/80/80/80.
Breath of Light Damage during flight: 110%/115%/120%/125% → 115%/120%/125%/130%.

(E) SINGULARITY
Enemy champion trapped within the black hole’s range: Gain 1 stack of Stardust → Gain 2 stack of Stardust.
 ADJUSTED 17 APR 2025 (PATCH 6.1)

BASE STATS
Base Movement Speed: 335 → 345.

(Q) BREATH OF LIGHT
Bonus damage per second: (2.5% of Stardust stacks)% of target's max Health → (3% of Stardust stacks)% of target's max Health.

(W) ASTRAL FLIGHT
Breath of Light damage while flying: 112.5/115/117.5/120% → 110/115/120/125%.
 ADJUSTED 09 JAN 2025 (PATCH 6.0)

BASE STATS
Base Health: 570 → 630.
Health per level: 115 → 128.
Base Armor: 30 → 34.
Armor per level: 3.9 → 4.5.
Base Magic Resist: 30 → 36.
Magic Resist per level: 0.8 → 1.2.
NERFED 16 MAY 2024 (PATCH 5.1B)

(Q) BREATH OF LIGHT
Maximum range of starfire: 750~902 → 750~848.
Movement speed during Breath of Light: 155 → 133.

(E) SINGULARITY
Range of casting: 750~902 → 750~848.
 ADJUSTED 10 APR 2024 (PATCH 5.1)

(E) SINGULARITY
Stardust granted by minions and small monsters: 2 → 1.
Stardust granted by siege minions, cannon minions and large monsters: 3 → 5.
NERFED 22 FEB 2024 (PATCH 5.0B)

(PASSIVE) COSMIC CREATOR
Bonus damage of Breath of Light: 3% of target’s maximum Health every 100 Stardust → 2.5% of target’s maximum Health every 100 Stardust.
Threshold of execution of (3) Singularity: 5% + 2.6% for every 100 Stardust → 5% + 2.1% for every 100 Stardust.

(E) SINGULARITY
Damage per second: 20/27.5/35/42.5 + 25% Ability Power → 20/27.5/35/42.5 + 15% Ability Power.
BUFFED 01 FEB 2024 (PATCH 5.0A)

(W) ASTRAL FLIGHT
Optimized maneuverability.
 REWORKED 17 JAN 2024 (PATCH 5.0)

(PASSIVE) CENTER OF THE UNIVERSE
[Removed] Center of the Universe
[New] Cosmic Creator
[New] Aurelion Sol's damaging abilities turn enemies into Stardust, which in turn empowers his abilities.
(Q) Breath of Light: This ability's bursts deal additional magic damage equal to (3% of Stardust stacks)% of the target's maximum Health.
(W) Astral Flight: Increases the maximum flight distance by (62.5% of Stardust stacks)%.
(E) Singularity: Increases the ability's execution threshold by (2.6% of Stardust stacks)% and its impact area.
(R) Falling Star/The Skies Descend: Increases the ability's impact area.

(Q) STARSURGE
[Removed] Starsurge
[New] Breath of Light
[New] Aurelion Sol breathes starfire for 3.25 seconds, dealing magic damage equal to (0.5 x (the champion level) + 8/11/14/17 + 12% Ability Power) every 0.2 seconds to the first enemy hit and revealing them. 50% of that damage is dealt to nearby enemies. For every second that the breath hits the same target, Aurelion Sol deals a burst of magic damage equal to (15/20/25/30 (increasing at Levels 5, 9, and 13) + 45/55/65/75 + 35% Ability Power + (3% of Stardust stacks)% of the target's maximum Health). If the target is a champion, Aurelion Sol gains 1 stack of Stardust. Damage dealt based on the target's maximum Health is capped at 300 against monsters.
Aurelion Sol can move slowly while casting Breath of Light.
At maximum ability level, Breath of Light's duration is extended infinitely.
When Breath of Light is channeled for fewer than 0.25 seconds, it will go into a 1-second cooldown.

(W) CELESTIAL EXPANSION
[Removed] Celestial Expansion
[New] Astral Flight
[New] Active: Aurelion Sol flies in a direction. While flying, Breath of Light has no cooldown and its damage increases by 112.5%/115%/117.5%/120%. His flight speed is reduced by 50% if Breath of Light is cast while flying.
Recast: Ends the flight early.
If a champion is killed within 3 seconds of taking damage from Aurelion Sol, 90% of this ability's cooldown is refunded.
Aurelion Sol's flight speed is 300 + 100% Movement Speed.

(E) COMET OF LEGEND
[Removed] Comet of Legend
[New] Singularity
[New] Aurelion Sol summons a black hole, dealing (2/3.5/5/6.5 + 5% Ability Power) magic damage every 0.2 seconds. The black hole drags enemies toward the center of the black hole for 5 seconds. Enemies in the center die instantly when below (5 + 2.6% of Stardust stacks)% of their maximum Health.
As the black hole absorbs Stardust, for every second an enemy champion is trapped within the black hole's range, Aurelion Sol gains a stack of Stardust. When enemies are killed within the black hole's range, Aurelion Sol gains 5 stacks of Stardust for every champion or epic monster killed; 3 stacks of Stardust for every siege minion or large monster killed; and 2 stacks of Stardust for every minion or small monster killed.

(R) VOICE OF LIGHT
[Removed] Voice of Light
[New] Falling Star/The Skies Descend
[New] Falling Star: Aurelion Sol plucks a star from the heavens and crashes it into the earth, dealing (150/250/350 + 65% Ability Power) magic damage and stunning enemies within range for 1 second. For every enemy champion hit, Aurelion Sol gains 8 stacks of Stardust.
[New] The Skies Descend: Whenever Aurelion Sol collects 65 stacks of Stardust, the next Falling Star transforms into The Skies Descend. Aurelion Sol rains down cosmic fury on the earth, dealing (187.5/312.5/437.5 + 81.25% Ability Power) magic damage over a larger area and knocking enemies hit Airborne for 1 second. He also emits a huge shockwave at the same time, dealing (150/250/350 + 65% Ability Power) magic damage to enemy champions and epic monsters. All enemies hit are slowed by 50% for 1 second and revealed for 1.5 seconds.
 ADJUSTED 25 MAY 2023 (PATCH 4.2)

BASE STATS
Base movement speed +10.
Crit damage rate:200% → 175%.
NERFED 14 OCT 2021 (PATCH 2.5)

BASE STATS
Base armor: 35 → 30.

(W) CELESTIAL EXPANSION
Bonus movement speed: 40% → 30%.
NERFED 16 MAR 2021 (PATCH 2.1B)

(PASSIVE) CENTER OF THE UNIVERSE
Star base damage: 18/26/34/42/50/58/66/74/ 82/90/98/106/114/122/130 → 15/21/27/33/40/47/54/61/70/79/88/97/108/119/130.

(W) CELESTIAL EXPANSION
Base damage: 25/35/45/55/65/75/85/95/ 105/115/125/135/145/165 → 25/32/39/46/54/62/70/78/89/100/111/122/138/154/170.

(R) VOICE OF LIGHT
Cooldown: 65/55/45s → 80/65/50s.
NERFED 19 JAN 2021 (PATCH 2.0A)

(E) COMET OF LEGEND
Maximum passive move speed: 40% → 20%.
 ADJUSTED 19 JAN 2021 (PATCH 2.0A)

(Q) STARSURGE
Bugfix: Aurelion Sol no longer gains 20% movement speed when Starsurge missile is fired.
NERFED 06 DEC 2020 (PATCH 1.1)

BASE STATS
Mana regen: 12 → 9.
See More

Comments (0)

  • archangels-staff seraphs-embrace ardent-censer cosmic-drive awakened-soulstealer harmonic-echo infinity-orb liandrys-torment
    lich-bane ludens-echo morellonomicon nashors-tooth rod-of-ages rylais-crystal-scepter crystalline-reflector rabadons-deathcap
    staff-of-flowing-water imperial-mandate riftmaker horizon-focus runaans-hurricane crown-of-the-shattered-queen oceanids-trident psychic-projector
    black-cleaver blade-of-the-ruined-king bloodthirster deaths-dance duskblade-of-draktharr infinity-edge manamune maw-of-malmortius
    mortal-reminder muramana phantom-dancer runaans-hurricane trinity-force serpents-fang divine-sunderer youmuus-ghostblade
    essence-reaver navori-quickblades seryldas-grudge solari-chargeblade stormrazor wits-end edge-of-night guardian-angel
    chempunk-chainsword immortal-shieldbow magnetic-blaster the-collector spear-of-shojin titanic-hydra terminus sundered-sky
    eclipse
    force-of-nature frozen-heart winters-approach fimbulwinter guardian-angel iceborn-gauntlet protectors-vow randuins-omen
    abyssal-mask spirit-visage steraks-gage sunfire-cape thornmail warmogs-armor zekes-convergence dead-mans-plate
    ixtali-seedjar dawnshroud amaranths-twinguard mantle-of-the-twelfth-hour searing-crown heartsteel
    boots-of-mana gluttonous-greaves ionian-boots-of-lucidity mercurys-treads ninja-tabi boots-of-dynamism berserkers-greaves quicksilver-enchant
    teleport-enchant gargoyle-enchant glorious-enchant locket-enchant protobelt-enchant magnetron-enchants repulser-enchants veil-enchants
    meteor-enchant revitalizing-grail redeeming-enchant stasis-enchant ravenous-hydra
    black-mist-scythe bulwark-of-the-mountain talisman-of-ascension
100-90=