AURELION SOL Wild Rift
S+
Wild Rift Mid
161
29 726

5 Nov 2023
Wild Rift: AURELION SOL - Build Guide (Items, Runes, COMBOS, SKILLS ORDER) Wild Rift Mages
ADJUST

Damage
10
Toughness
3.3
Utility
3.3
Difficulty
10
League of Legends: Wild Rift AURELION SOL, role - Mage. Use the guidelines to take your AURELION SOL Wild Rift champion play style to the next level. Study in detail the build of items, runes, spells, skills that need to be developed in the first place. In order to find out what position AURELION SOL is in the rating table, go to the - Tier List page.
attackdamage 52 (2.7)
heal 570 (115)
healthregeneration 8 (0.7)
attackspeed 0.75 (0)
mana 435 (57)
mpreg 9 (1.1)
movementspeed 335 (0)
armor 30 (3.9)
magicresistance 40 (0.9)
criticalstrike 175 (0)


Wild Rift Mid Mid AURELION SOL's Build items and runes for LoL Wild Rift

Key items
Starting
Ruby Crystal Wild Rift
Ruby Crystal

Ruby Crystal

+150 Max Health

500

Core
Rod of Ages Wild Rift
Rod of Ages

Rod of Ages
Stats grow over time

+250 Max Health
+60 Ability Power
+7% Magic Penetration
+300 Max Mana

Eternity: Restore Mana equal to 15% of the damage taken from champions. Restore Health equal to 20% Mana spent. Capped at 25 Health per cast.
Veteran: Each stack provides 20 Health, 10 Mana and 6 Ability Power, stacking at a rate of 1 every 45 seconds. Max of 10 stacks, providing 200 Health, 100 Mana, and 60 Ability Power.

2800

Rylai's Crystal Scepter Wild Rift
Rylai's Crystal Scepter

Rylai's Crystal Scepter
Abilities apply slows

+350 Max Health
+70 Ability Power

Icy: Damaging active abilities and empowered attacks slow enemies by 30% for 1 second.

2700

Rabadon's Deathcap Wild Rift
Rabadon's Deathcap

Rabadon's Deathcap
Boosts Ability Power

+100 Ability Power
+7% Magic Penetration

Overkill: Increases Ability Power by 20-40%.

3400

Boots and Enchant
Boots of Mana Wild Rift
Boots of Mana

Boots of Mana
Ability Power, Magic Penetration, Mana Regeneration

+55 Ability Power
+150% Mana Regeneration

Magic Break:  +8% Magic Penetration.

1400

Stasis Enchant Wild Rift
Stasis Enchant

Stasis Enchant
Turn invulnerable

Stasis (Active): Become invulnerable and untargetable for 2.5 seconds, but unable to move, attack, cast abilities or use items. (120s Cooldown)

1000

Е
LoL Wild Rift: Meteor Enchant
Meteor Enchant

Meteor Enchant
Large Area Damage

Starfall (Active): Lights up an area and summons a meteor after 2.5 seconds, dealing 25% of each enemy's maximum health as magic damage. (90s Cooldown)

Minions and Monsters cannot take more than 500 damage.

500

Е
Defense options
LoL Wild Rift Crystalline Reflector
Crystalline Reflector

Crystalline Reflector
Reduce physical damage and deals magic damage back

+200 Max Health
+45 Armor
+60 Ability Power
+7% Magic Penetration

Mirroed Force: Each ability cast grants a mirror shard that lasts 3 second(s). The shard blocks 8-25 incoming physical damage from enemy champions and deals magic damage equal to 10 + 3% + 1% bonus Health to them. Shard durations do not stack.

3000

Crown of the Shattered Queen Wild Rift
Crown of the Shattered Queen

Crown of the Shattered Queen
Blocks an enemy ability

+60 Ability Power
+7% Magic Penetration
+200 Max Mana
+20 Ability Haste

Safeguard: Grant a spell shield that blocks the next hostile ability, reduce incoming damage by 70% for 1.5s (40s Cooldown).
Poise: AP increases by 20 while Safeguarded. Dealing magic damage to enemy champions using an active ability reduces Safeguard's cooldown by 4s.

3000

Build items options
AURELION SOL - Main Build 👑
Rod of Ages Wild Rift
Rod of Ages

Rod of Ages
Stats grow over time

+250 Max Health
+60 Ability Power
+7% Magic Penetration
+300 Max Mana

Eternity: Restore Mana equal to 15% of the damage taken from champions. Restore Health equal to 20% Mana spent. Capped at 25 Health per cast.
Veteran: Each stack provides 20 Health, 10 Mana and 6 Ability Power, stacking at a rate of 1 every 45 seconds. Max of 10 stacks, providing 200 Health, 100 Mana, and 60 Ability Power.

2800

Rabadon's Deathcap Wild Rift
Rabadon's Deathcap

Rabadon's Deathcap
Boosts Ability Power

+100 Ability Power
+7% Magic Penetration

Overkill: Increases Ability Power by 20-40%.

3400

Infinity Orb Wild Rift
Infinity Orb

Infinity Orb
Abilities deal bonus damage

+85 Ability Power
+7% Magic Penetration

Destiny: +5% Move Speed.
Balanced:  +15 Magic Penetration.
Inevitable Demise: Abilities and empowered attacks Critically Strike for 20% bonus damage against enemies below 35% Health.

2900

Crown of the Shattered Queen Wild Rift
Crown of the Shattered Queen

Crown of the Shattered Queen
Blocks an enemy ability

+60 Ability Power
+7% Magic Penetration
+200 Max Mana
+20 Ability Haste

Safeguard: Grant a spell shield that blocks the next hostile ability, reduce incoming damage by 70% for 1.5s (40s Cooldown).
Poise: AP increases by 20 while Safeguarded. Dealing magic damage to enemy champions using an active ability reduces Safeguard's cooldown by 4s.

3000

Horizon Focus Wild Rift
Horizon Focus

Horizon Focus
Stacking ranged and imobilizing abilities deals bonus damage

+80 Ability Power
+7% Magic Penetration
+150 Max Health
+15 Ability Haste

Hypershot: Apply 1 mark and enemy champion when you damage them with a non-target ability from 500 units away. Apply 2 marks for imobilizing theme, regardless of distance. Marked enemies are reveled and detonate at 3 stacks, inflicting a new mark and dealing 90 + 25% magic damage to the target.

2800

AURELION SOL - Alternative Build
Rylai's Crystal Scepter Wild Rift
Rylai's Crystal Scepter

Rylai's Crystal Scepter
Abilities apply slows

+350 Max Health
+70 Ability Power

Icy: Damaging active abilities and empowered attacks slow enemies by 30% for 1 second.

2700

Rabadon's Deathcap Wild Rift
Rabadon's Deathcap

Rabadon's Deathcap
Boosts Ability Power

+100 Ability Power
+7% Magic Penetration

Overkill: Increases Ability Power by 20-40%.

3400

Infinity Orb Wild Rift
Infinity Orb

Infinity Orb
Abilities deal bonus damage

+85 Ability Power
+7% Magic Penetration

Destiny: +5% Move Speed.
Balanced:  +15 Magic Penetration.
Inevitable Demise: Abilities and empowered attacks Critically Strike for 20% bonus damage against enemies below 35% Health.

2900

Crown of the Shattered Queen Wild Rift
Crown of the Shattered Queen

Crown of the Shattered Queen
Blocks an enemy ability

+60 Ability Power
+7% Magic Penetration
+200 Max Mana
+20 Ability Haste

Safeguard: Grant a spell shield that blocks the next hostile ability, reduce incoming damage by 70% for 1.5s (40s Cooldown).
Poise: AP increases by 20 while Safeguarded. Dealing magic damage to enemy champions using an active ability reduces Safeguard's cooldown by 4s.

3000

Horizon Focus Wild Rift
Horizon Focus

Horizon Focus
Stacking ranged and imobilizing abilities deals bonus damage

+80 Ability Power
+7% Magic Penetration
+150 Max Health
+15 Ability Haste

Hypershot: Apply 1 mark and enemy champion when you damage them with a non-target ability from 500 units away. Apply 2 marks for imobilizing theme, regardless of distance. Marked enemies are reveled and detonate at 3 stacks, inflicting a new mark and dealing 90 + 25% magic damage to the target.

2800

Situational Changes
vs Healing
Horizon Focus Wild Rift
Horizon Focus

Horizon Focus
Stacking ranged and imobilizing abilities deals bonus damage

+80 Ability Power
+7% Magic Penetration
+150 Max Health
+15 Ability Haste

Hypershot: Apply 1 mark and enemy champion when you damage them with a non-target ability from 500 units away. Apply 2 marks for imobilizing theme, regardless of distance. Marked enemies are reveled and detonate at 3 stacks, inflicting a new mark and dealing 90 + 25% magic damage to the target.

2800

Morellonomicon Wild Rift
Morellonomicon

Morellonomicon
Magic damage reduces enemy healing

+150 Max Health
+70 Ability Power
+7% Magic Penetration
+20 Ability Haste

Affliction: Dealing magic damage to enemy champions inflicts 50% Grievous Wounds for 3 seconds.

Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

2500

vs Tanks
Horizon Focus Wild Rift
Horizon Focus

Horizon Focus
Stacking ranged and imobilizing abilities deals bonus damage

+80 Ability Power
+7% Magic Penetration
+150 Max Health
+15 Ability Haste

Hypershot: Apply 1 mark and enemy champion when you damage them with a non-target ability from 500 units away. Apply 2 marks for imobilizing theme, regardless of distance. Marked enemies are reveled and detonate at 3 stacks, inflicting a new mark and dealing 90 + 25% magic damage to the target.

2800

Liandry's Torment Wild Rift
Liandry's Torment

Liandry's Torment
Abilities deal bonus damage

+250 Max Health
+75 Ability Power
+7% Magic Penetration

Torment: Damaging abilities or empowered attacks  deal 20 + 0.5%0.5% of enemy's max Health as bonus magic damage over 3 seconds.

3000

vs Shield
Horizon Focus Wild Rift
Horizon Focus

Horizon Focus
Stacking ranged and imobilizing abilities deals bonus damage

+80 Ability Power
+7% Magic Penetration
+150 Max Health
+15 Ability Haste

Hypershot: Apply 1 mark and enemy champion when you damage them with a non-target ability from 500 units away. Apply 2 marks for imobilizing theme, regardless of distance. Marked enemies are reveled and detonate at 3 stacks, inflicting a new mark and dealing 90 + 25% magic damage to the target.

2800

Oceanid's Trident Wild Rift
Oceanid's Trident

Oceanid's Trident
Anti-Shielding

+200 Max Health
+80 Ability Power
+7% Magic Penetration
+10 Ability Haste

Lethal Weapon: Dealing ability damage to an enemy champion reduces any shields they gain for 3 seconds. Area of effect abilities apply (5% of bonus AP + 25)% shield reduction, capped at 45%; while single target abilities apply (5% of bonus AP + 40)% shield reduction, capped at 60%. When you damage an enemy who is unaffected by Lethal Weapon, all shields on them are reduced by the same values.

2600

vs Attack Damage
Horizon Focus Wild Rift
Horizon Focus

Horizon Focus
Stacking ranged and imobilizing abilities deals bonus damage

+80 Ability Power
+7% Magic Penetration
+150 Max Health
+15 Ability Haste

Hypershot: Apply 1 mark and enemy champion when you damage them with a non-target ability from 500 units away. Apply 2 marks for imobilizing theme, regardless of distance. Marked enemies are reveled and detonate at 3 stacks, inflicting a new mark and dealing 90 + 25% magic damage to the target.

2800

LoL Wild Rift Crystalline Reflector
Crystalline Reflector

Crystalline Reflector
Reduce physical damage and deals magic damage back

+200 Max Health
+45 Armor
+60 Ability Power
+7% Magic Penetration

Mirroed Force: Each ability cast grants a mirror shard that lasts 3 second(s). The shard blocks 8-25 incoming physical damage from enemy champions and deals magic damage equal to 10 + 3% + 1% bonus Health to them. Shard durations do not stack.

3000

Runes BUILD
Electrocute Wild Rift

Electrocute
Burst Damage

Within 3 seconds, hit the same enemy champion with 3 basick attacks or abilities to cause additional adaptive damage to the target.

Damage value: 40-194 () + 40% extra + 25%

Cooldown: 20-13s ()

Electrocute
Burst Damage
Hitting a champion with successive attacks or abilities deals bonus adaptive damage.
Gathering storm Wild Rift

Gathering storm
Increasing AD/AP

Every 3 minutes, gain increasing Adaptive or . Totaling: 2/5/9/14 or 4/10/18/28 based on game time.

Gathering storm
Increasing AD/AP
Damage output increases over time.
Coup de Grace Wild Rift

Coup de Grace
Bonus Damage

When an enemy champion has less than 40% Health, deals 7% bonus adaptive damage.

Coup de Grace
Bonus Damage
Increases damage dealt to enemy champions with low Health.
Legend: Tenacity Wild Rift

Legend: Tenacity
Tenacity, Slow Resist

Gains 3% Tenacity and 3% Slow Resist. Takedown monsters, enemy champions, or minions to gain up to an additional 15% Tenacity and 20% Slow Resist.

Legend: Tenacity
Tenacity, Slow Resist
Gains Tenacity and Slow Resist.
Mark of the Weak Wild Rift

Mark of the Weak
Increase damage taken

Using abilities to deal damage to enemy champions will mark them as weak, increasing damage taken by them by 4-7% (). The mark disappears after they take ability damage 3 times, or after 7s have passed.

Cooldown: 15s

Mark of the Weak
Increase damage taken
After an ability damages an enemy champion, causes them to take increased damage.
Spells
Flash Wild Rift
Flash

Flash

Teleport a short distance forward or towards the aimed direction.

Cooldown: 150s

Barrier Wild Rift
Barrier

Barrier

Gain a shield that absorbs 100 (100–450 ) damage for 2 seconds.

Cooldown: 120s

Ignite Wild Rift
Ignite

Ignite

Ignites target enemy champion, dealing 72 true damage (72–380 ) over 5 and applying 60% Grievous Wounds for the duration.

Grievous Wound reduces the effectiveness of Healing and Regeneration effects.

Cooldown: 100s

Skills Order
STARSURGE

(Q) STARSURGE
















CELESTIAL EXPANSION

(W) CELESTIAL EXPANSION
















COMET OF LEGEND

(E) COMET OF LEGEND
















VOICE OF LIGHT

(R) VOICE OF LIGHT
















AURELION SOL Counters, Synergys, Tips

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Wild Rift AURELION SOL's COMBOS + VIDEO GUIDE

🥇HARD 🥈MEDIUM 🥉EASY
Aurelion Sol Melee Shove
Q1
R
W
AA
Q2
AA
AA

Use this combo to fight back an enemy who is on top of you.

Use (Q1) STARSURGE, then (R) VOICE OF LIGHT and (W) CELESTIAL EXPANSION simultaneously. Reactivate (Q2) to stun the enemy as they have been pushed to the Outer Limit. Finish with (W) and continue to AA.
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Join our community and unlock the all combos + video!
Our has already collected more than 1000+ different skill combinations for all LoL Wild Rift champions!
Only for 💎Premium members.
Join our community and unlock the all combos + video!
Our has already collected more than 1000+ different skill combinations for all LoL Wild Rift champions!
Only for 💎Premium members.
Join our community and unlock the all combos + video!
Our has already collected more than 1000+ different skill combinations for all LoL Wild Rift champions!

Wild Rift AURELION SOL's ABILITIES

P Q W E R
CENTER OF THE UNIVERSE

(PASSIVE) CENTER OF THE UNIVERSE

Stars orbit Aurelion Sol, dealing 15 magic damage (15 (+6 perlevel) + 25% abilitypower).

Open video

STARSURGE

(Q) STARSURGE

11/10/9/8s 60/70/80/90

STARSURGEFires a newborn star that detonates upon reaching the Outer Limit. The star expands as it travels, dealing 65 magic damage (65/120/175/230 + 65% abilitypower) and stunning for 0.4 to 1.6 seconds based on time travelled.

Starsurge can be recast to detonate the star early.

Open video

CELESTIAL EXPANSION

(W) CELESTIAL EXPANSION

8/6/4/2s 70/80/90/100

Passive: Stars deal 5/10/15/20 increased damage.


CELESTIAL EXPANSIONActive: Pushes his stars out to the Outer Limit for 3 seconds, causing them to orbit faster and deal 30 magic damage (20/25/30/35 + 35% abilitypower + 10).

When the stars retract, Aurelion Sol gains 30% Movement Speed that decays over 2 seconds.

Open video

COMET OF LEGEND

(E) COMET OF LEGEND

70/60/50/40s 60

Passive: Gradually gains Movement Speed while moving in the same direction, up to 20%.

Active: Takes flight, gaining the ability to see and travel over walls for 9 seconds.

COMET OF LEGENDReactivation: Aurelion Sol completes the flight of the COMET OF LEGEND.

Taking damage from Champions will end the flight.

Open video

VOICE OF LIGHT

(R) VOICE OF LIGHT

70/60/50s 100

Exhales starfire, dealing 150 magic damage (150/250/350 + 70% abilitypower) and slowing by 40/50/60% for 2 seconds. Enemies hit are knocked back to the Outer Limit.

Open video

Wild Rift AURELION SOL's game tactics

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AURELION SOL: champion change history (buffs and nerfs)

✱ ADJUST 25.05.2023 (PATCH 4.2)

BASE STATS
Base movement speed +10.
Crit damage rate:200% → 175%.
▼ NERF 14.10.2021 (PATCH 2.5)

BASE STATS
Base armor: 35 → 30.

#2 CELESTIAL EXPANSION
Bonus movement speed: 40% → 30%.
▼ NERF 16.03.2021 (PATCH 2.1B)

CENTER OF THE UNIVERSE (PASSIVE)
Star base damage: 18/26/34/42/50/58/66/74/ 82/90/98/106/114/122/130 → 15/21/27/33/40/47/54/61/70/79/88/97/108/119/130.

#2 CELESTIAL EXPANSION
Base damage: 25/35/45/55/65/75/85/95/ 105/115/125/135/145/165 → 25/32/39/46/54/62/70/78/89/100/111/122/138/154/170.

VOICE OF LIGHT (ULTIMATE)
Cooldown: 65/55/45s → 80/65/50s.
▼ NERF 19.01.2021 (PATCH 2.0A)

#3 COMET OF LEGEND
Maximum passive move speed: 40% → 20%.
✱ ADJUST 19.01.2021 (PATCH 2.0A)

#1 STARSURGE
Bugfix: Aurelion Sol no longer gains 20% movement speed when Starsurge missile is fired.
▼ NERF 06.12.2020 (PATCH 1.1)

BASE STATS
Mana regen: 12 → 9.
More

AURELION SOL's Lore

Aurelion Sol once graced the vast emptiness of the cosmos with celestial wonders of his own devising. Now, he is forced to wield his awesome power at the behest of a space-faring empire that tricked him into servitude. Desiring a return to his star-forging ways, Aurelion Sol will drag the very stars from the sky, if he must, in order to regain his freedom.
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