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AURELION SOL Wild Rift
S+
Wild Rift Mid
204
72 441

23 Nov 2024
Wild Rift: AURELION SOL - Build Guide (Items, Runes, COMBOS, SKILLS ORDER) Wild Rift Mages
NERF

Damage
10
Toughness
3.3
Utility
3.3
Difficulty
10
League of Legends: Wild Rift AURELION SOL, role - Mage. Use the guidelines to take your AURELION SOL Wild Rift champion play style to the next level. Study in detail the build of items, runes, spells, skills that need to be developed in the first place. In order to find out what position AURELION SOL is in the rating table, go to the - Tier List page.
attackdamage 52 (2.7)
heal 570 (115)
healthregeneration 8 (0.7)
attackspeed 0.75 (0)
mana 435 (57)
mpreg 9 (1.1)
movementspeed 335 (0)
armor 30 (3.9)
magicresistance 40 (0.9)
criticalstrike 175 (0)


Wild Rift Mid Mid AURELION SOL's Build items and runes for LoL Wild Rift

Key items
Starting
Amplifying Tome Wild Rift
Amplifying Tome

Amplifying Tome

+25 Ability Power

500

Core
Rylai's Crystal Scepter Wild Rift
Rylai's Crystal Scepter

Rylai's Crystal Scepter
Abilities apply slows

+350 Max Health
+70 Ability Power

Icy: Damaging active abilities and empowered attacks slow enemies by 30% for 1 second.

2700

Rylai's Crystal Scepter TIPS: This item will allow you to slow the enemy whenever your abilities deal damage to them. Pick up on champions with lots of AOE.

Boots of Mana Wild Rift
Boots of Mana

Boots of Mana
Ability Power, Magic Penetration, Mana Regeneration

+55 Ability Power
+45 Move Speed.
+150% Mana Regeneration

Magic Break:  +8% Magic Penetration.

1400

Boots and Enchant
Boots of Mana Wild Rift
Boots of Mana

Boots of Mana
Ability Power, Magic Penetration, Mana Regeneration

+55 Ability Power
+45 Move Speed.
+150% Mana Regeneration

Magic Break:  +8% Magic Penetration.

1400

Stasis Enchant Wild Rift
Stasis Enchant

Stasis Enchant
Turn invulnerable

Stasis (Active): Become invulnerable and untargetable for 2.5 seconds, but unable to move, attack, cast abilities or use items. (120s Cooldown)

1000

Stasis Enchant TIPS: Good against assassins and burst damage.

Е
LoL Wild Rift: Meteor Enchant
Meteor Enchant

Meteor Enchant
Large Area Damage

Starfall (Active): Lights up an area and summons a meteor after 2.5 seconds, dealing 25% of each enemy's maximum health as magic damage. (90s Cooldown)

Minions and Monsters cannot take more than 500 damage.

500

Е
Defense options
LoL Wild Rift Crystalline Reflector
Crystalline Reflector

Crystalline Reflector
Reduce physical damage and deals magic damage back

+200 Max Health
+45 Armor
+60 Ability Power
+7% Magic Penetration

Mirroed Force: Each ability cast grants a mirror shard that lasts 3 second(s). The shard blocks 8-25 incoming physical damage from enemy champions and deals magic damage equal to 10 + 3% AP + 1% bonus Health to them. Shard durations do not stack.

3000

Crystalline Reflector TIPS: A great item for a mage assassin, it will increase survivability against champions with a physical damage type. It also reflects physical damage back to the attacker as magical damage.

Crown of the Shattered Queen Wild Rift
Crown of the Shattered Queen

Crown of the Shattered Queen
Blocks an enemy ability

+60 Ability Power
+7% Magic Penetration
+200 Max Mana
+20 Ability Haste

Safeguard: Grant a spell shield that blocks the next hostile ability, reduce incoming damage by 50% for 1.5s (40s Cooldown).
Poise: AP increases by 20 while Safeguarded. Dealing magic damage to enemy champions using an active ability reduces Safeguard's cooldown by 4s.

3000

Crown of the Shattered Queen TIPS: Defensive and offensive item, great for champions that need to engage and protect themselves from crowd control. It's most effective against champions with crucial abilities that can be blocked by its active shield, such as Ashe, Lux, Morgana.

Summoner Spells
Flash Wild Rift
Flash

Flash

Teleport a short distance forward or towards the aimed direction.

Cooldown: 150s

Barrier Wild Rift
Barrier

Barrier

Gain a shield that absorbs 110 (110–450 ) damage for 2 seconds.

Cooldown: 100s

Ignite Wild Rift
Ignite

Ignite

Ignites target enemy champion, dealing 72 true damage (72–380 ) over 5 and applying 60% Grievous Wounds for the duration.

Grievous Wound reduces the effectiveness of Healing and Regeneration effects.

Cooldown: 100s

Build items options
AURELION SOL - Main Build
Boots of Mana Wild Rift

Boots of Mana
Ability Power, Magic Penetration, Mana Regeneration

+55 Ability Power
+45 Move Speed.
+150% Mana Regeneration

Magic Break:  +8% Magic Penetration.

1400

Rylai's Crystal Scepter Wild Rift
Rylai's Crystal Scepter

Rylai's Crystal Scepter
Abilities apply slows

+350 Max Health
+70 Ability Power

Icy: Damaging active abilities and empowered attacks slow enemies by 30% for 1 second.

2700

Rylai's Crystal Scepter TIPS: This item will allow you to slow the enemy whenever your abilities deal damage to them. Pick up on champions with lots of AOE.

Liandry's Torment Wild Rift
Liandry's Torment

Liandry's Torment
Abilities deal bonus damage

+250 Max Health
+75 Ability Power
+7% Magic Penetration

Torment: Damaging abilities or empowered attacks  deal 20 + 0.5%0.4% of enemy's max Health as bonus magic damage over 3 seconds.

3000

Liandry's Torment TIPS: Liandry's is good against tanks. Pick it up when the enemy consists of multiple tank champions.

Rabadon's Deathcap Wild Rift
Rabadon's Deathcap

Rabadon's Deathcap
Boosts Ability Power

+100 Ability Power
+7% Magic Penetration

Overkill: Increases Ability Power by 20-45%.

3400

Rabadon's Deathcap TIPS: A huge power spike for champions with high AP ratios to increase AP by 20-45% and significantly increase their damage. Most effective against enemy teams that lack magic resistance or have squishy targets.

Crown of the Shattered Queen Wild Rift
Crown of the Shattered Queen

Crown of the Shattered Queen
Blocks an enemy ability

+60 Ability Power
+7% Magic Penetration
+200 Max Mana
+20 Ability Haste

Safeguard: Grant a spell shield that blocks the next hostile ability, reduce incoming damage by 50% for 1.5s (40s Cooldown).
Poise: AP increases by 20 while Safeguarded. Dealing magic damage to enemy champions using an active ability reduces Safeguard's cooldown by 4s.

3000

Crown of the Shattered Queen TIPS: Defensive and offensive item, great for champions that need to engage and protect themselves from crowd control. It's most effective against champions with crucial abilities that can be blocked by its active shield, such as Ashe, Lux, Morgana.

Riftmaker Wild Rift
Riftmaker

Riftmaker
Ramping Damage

+150 Max Health
+80 Ability Power
+7% Magic Penetration
+15 Ability Haste

Assimilation: +13% Omnivamp.
Void Corruption: When in combat with champions, gain 1 stack(s) of Corruption every 1 second(s). Each stack increases the damage you deal by 2.5%, up to 3 stacks. At maximum stacks, the additional damage provided by Corruption becomes true damage.

3300

Riftmaker TIPS: This item increases damage over time while fighting.

AURELION SOL - Alternative Build
Boots of Mana Wild Rift

Boots of Mana
Ability Power, Magic Penetration, Mana Regeneration

+55 Ability Power
+45 Move Speed.
+150% Mana Regeneration

Magic Break:  +8% Magic Penetration.

1400

Rod of Ages Wild Rift
Rod of Ages

Rod of Ages
Stats grow over time

+250 Max Health
+60 Ability Power
+7% Magic Penetration
+300 Max Mana

Eternity: Restore Mana equal to 15% of the damage taken from champions. Restore Health equal to 20% Mana spent. Capped at 25 Health per cast.
Veteran: Each stack provides 25 Health, 10 Mana and 6 Ability Power, stacking at a rate of 1 every 40 seconds. Max of 10 stacks, providing 250 Health, 100 Mana, and 60 Ability Power.

2800

Rod of Ages TIPS: AP item that gives lots of defensive stats.

Liandry's Torment Wild Rift
Liandry's Torment

Liandry's Torment
Abilities deal bonus damage

+250 Max Health
+75 Ability Power
+7% Magic Penetration

Torment: Damaging abilities or empowered attacks  deal 20 + 0.5%0.4% of enemy's max Health as bonus magic damage over 3 seconds.

3000

Liandry's Torment TIPS: Liandry's is good against tanks. Pick it up when the enemy consists of multiple tank champions.

Rabadon's Deathcap Wild Rift
Rabadon's Deathcap

Rabadon's Deathcap
Boosts Ability Power

+100 Ability Power
+7% Magic Penetration

Overkill: Increases Ability Power by 20-45%.

3400

Rabadon's Deathcap TIPS: A huge power spike for champions with high AP ratios to increase AP by 20-45% and significantly increase their damage. Most effective against enemy teams that lack magic resistance or have squishy targets.

Crown of the Shattered Queen Wild Rift
Crown of the Shattered Queen

Crown of the Shattered Queen
Blocks an enemy ability

+60 Ability Power
+7% Magic Penetration
+200 Max Mana
+20 Ability Haste

Safeguard: Grant a spell shield that blocks the next hostile ability, reduce incoming damage by 50% for 1.5s (40s Cooldown).
Poise: AP increases by 20 while Safeguarded. Dealing magic damage to enemy champions using an active ability reduces Safeguard's cooldown by 4s.

3000

Crown of the Shattered Queen TIPS: Defensive and offensive item, great for champions that need to engage and protect themselves from crowd control. It's most effective against champions with crucial abilities that can be blocked by its active shield, such as Ashe, Lux, Morgana.

Riftmaker Wild Rift
Riftmaker

Riftmaker
Ramping Damage

+150 Max Health
+80 Ability Power
+7% Magic Penetration
+15 Ability Haste

Assimilation: +13% Omnivamp.
Void Corruption: When in combat with champions, gain 1 stack(s) of Corruption every 1 second(s). Each stack increases the damage you deal by 2.5%, up to 3 stacks. At maximum stacks, the additional damage provided by Corruption becomes true damage.

3300

Riftmaker TIPS: This item increases damage over time while fighting.

Situational items
#1 Morellonomicon Wild Rift #2 Oceanid's Trident Wild Rift #3 LoL Wild Rift Crystalline Reflector
Magic damage reduces enemy healing
Riftmaker
Riftmaker

Riftmaker
Ramping Damage

+150 Max Health
+80 Ability Power
+7% Magic Penetration
+15 Ability Haste

Assimilation: +13% Omnivamp.
Void Corruption: When in combat with champions, gain 1 stack(s) of Corruption every 1 second(s). Each stack increases the damage you deal by 2.5%, up to 3 stacks. At maximum stacks, the additional damage provided by Corruption becomes true damage.

3300

Riftmaker TIPS: This item increases damage over time while fighting.

Morellonomicon
Morellonomicon

Morellonomicon
Magic damage reduces enemy healing

+150 Max Health
+70 Ability Power
+7% Magic Penetration
+20 Ability Haste

Affliction: Dealing magic damage to enemy champions inflicts 50% Grievous Wounds for 3 seconds.

Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

2500

Morellonomicon TIPS: Mage’s grievous wounds option for tackling enemy comps with heavy healing & sustain. Perfect against champions like Soraka, Dr. Mundo & Vladimir.

Mage’s grievous wounds option for tackling enemy comps with heavy healing & sustain. Perfect against champions like Soraka, Dr. Mundo & Vladimir.
Anti-Shielding
Riftmaker
Riftmaker

Riftmaker
Ramping Damage

+150 Max Health
+80 Ability Power
+7% Magic Penetration
+15 Ability Haste

Assimilation: +13% Omnivamp.
Void Corruption: When in combat with champions, gain 1 stack(s) of Corruption every 1 second(s). Each stack increases the damage you deal by 2.5%, up to 3 stacks. At maximum stacks, the additional damage provided by Corruption becomes true damage.

3300

Riftmaker TIPS: This item increases damage over time while fighting.

Oceanid's Trident
Oceanid's Trident

Oceanid's Trident
Anti-Shielding

+200 Max Health
+80 Ability Power
+7% Magic Penetration
+10 Ability Haste

Lethal Weapon: Dealing ability damage to an enemy champion reduces any shields they gain for 3 seconds. Area of effect abilities apply (5% of bonus AP + 25)% shield reduction, capped at 45%; while single target abilities apply (5% of bonus AP + 40)% shield reduction, capped at 60%. When you damage an enemy who is unaffected by Lethal Weapon, all shields on them are reduced by the same values.

2600

Oceanid's Trident TIPS: If you're an mage-assassin and the enemy has a lot of shields, pick this item up to make destroying their shields easier.

If you're an mage-assassin and the enemy has a lot of shields, pick this item up to make destroying their shields easier.
Reduce physical damage and deals magic damage back
Crown of the Shattered Queen
Crown of the Shattered Queen

Crown of the Shattered Queen
Blocks an enemy ability

+60 Ability Power
+7% Magic Penetration
+200 Max Mana
+20 Ability Haste

Safeguard: Grant a spell shield that blocks the next hostile ability, reduce incoming damage by 50% for 1.5s (40s Cooldown).
Poise: AP increases by 20 while Safeguarded. Dealing magic damage to enemy champions using an active ability reduces Safeguard's cooldown by 4s.

3000

Crown of the Shattered Queen TIPS: Defensive and offensive item, great for champions that need to engage and protect themselves from crowd control. It's most effective against champions with crucial abilities that can be blocked by its active shield, such as Ashe, Lux, Morgana.

Crystalline Reflector
Crystalline Reflector

Crystalline Reflector
Reduce physical damage and deals magic damage back

+200 Max Health
+45 Armor
+60 Ability Power
+7% Magic Penetration

Mirroed Force: Each ability cast grants a mirror shard that lasts 3 second(s). The shard blocks 8-25 incoming physical damage from enemy champions and deals magic damage equal to 10 + 3% AP + 1% bonus Health to them. Shard durations do not stack.

3000

Crystalline Reflector TIPS: A great item for a mage assassin, it will increase survivability against champions with a physical damage type. It also reflects physical damage back to the attacker as magical damage.

A great item for a mage assassin, it will increase survivability against champions with a physical damage type. It also reflects physical damage back to the attacker as magical damage.
Runes BUILD
Arcane Comet Wild Rift

Arcane Comet
Poke, Stack Amplification

Damaging a champion with an ability hurls a comet at their location. When a comet hits an enemy champion, the next comet's damage increases.

Damage: (30 to 100) + (2 x total hits on enemy champions) + 35% bonus + 20%.

Cooldown: 16-8s ()

Arcane Comet
Poke, Stack Amplification
Damaging a champion with an ability hurls a comet at their location. When a comet hits an enemy champion, the next comet's damage increases.
Nullifying Orb Wild Rift

Nullifying Orb
Shield when low health

If you would take damage from a champion that causes you to fall below 35% of your maximum health, grants a shield that absorbs up to 60-190 () damage for 4s.

Cooldown: 60s

Nullifying Orb
Shield when low health
Grants a shield when Health is low.
Bone Plating Wild Rift

Bone Plating
Block Combo-damage

When taking damage from a champion, the current and next 3 champion abilities or attacks against you and within 1.5s deal 30-60 () less damage.

Cooldown: 30s

Bone Plating
Block Combo-damage
Reduces incoming damage.
Overgrowth Wild Rift

Overgrowth
Bonus HP

When 2 minions or 1 monsters are killed nearby, permanently gains 3 max Health. Max Health can be increased indefinitely. Gains a bonus 3% max Health upon reaching 30 stacks.

Overgrowth
Bonus HP
Gains bonus scalable max Health.
Gathering storm Wild Rift

Gathering storm
Increasing AD/AP

Every 3 minutes, gain increasing Adaptive or . Totaling: 2/5/9/14 or 4/10/18/28 based on game time.

Gathering storm
Increasing AD/AP
Damage output increases over time.
Situational Runes
#1 Perseverance Wild Rift #2 Giant Slayer Wild Rift
Armor and Magic Resistance, Tenacity
Overgrowth
Overgrowth

Overgrowth
Bonus HP

When 2 minions or 1 monsters are killed nearby, permanently gains 3 max Health. Max Health can be increased indefinitely. Gains a bonus 3% max Health upon reaching 30 stacks.

Perseverance
Perseverance

Perseverance
Armor and Magic Resistance, Tenacity

Gain 10% Tenacity. When immobilized, gain 16-30 Armor and Magic Resistance () for 1.5 seconds. Refresh duration time when immobilized multiple times.

Gains Tenacity also gains Armor and Magic Resist when immobilizing.
Takedown high health champions
Gathering storm
Gathering storm

Gathering storm
Increasing AD/AP

Every 3 minutes, gain increasing Adaptive or . Totaling: 2/5/9/14 or 4/10/18/28 based on game time.

Giant Slayer
Giant Slayer

Giant Slayer
Takedown high health champions

Deal bonus damage based on the enemy champion’s bonus health, up to 16% bonus damage when the enemy champion has 1600 bonus health.

Deals more damage to an enemy champions the more bonus Health they have.
Skills Order
Quick Skill Order: (Q) (E) (W)

Breath of Light

2.8s 10/14/18/22

Breathes starfire for 3.25 second(s), dealing 43 magic damage (43/58/73/88 + 60% abilitypower) per second to the first enemy hit and 50% of that damage to nearby enemies.

For every 1 second(s) that the breath hits the same target, Aurelion Sol deals a burst of magic damage equal to 60(60/70/80/90 + 35% abilitypower) plus 0% (3% of Stardust stacks) of the target's max Health. If the target is a champion, Aurelion Sol gains 1 stacks of Stardust.

Damage dealt based on the target's max Health is capped at 100 against monsters.
Aurelion Sol can move slowly while casting this ability.
At max ability level, this ability's duration is extended infinitely.
If Aurelion Sol is interrupted within 0.25 second(s) of casting this ability, it will go into a 1-second cooldown.

Deals 40% damage to monsters.

(Q) Breath of Light
















Astral Flight

20.8/18.9/17/15.1s 80/85/90/95

First Cast: Flies in a direction. While flying, Breath of Light has no cooldown or max channel duration, and deals 112/115/117/120% more damage.

Astral Flight RecastRecast: Ends the flight early.
If a champion is killed within 3 second(s) of taking damage from Aurelion Sol, 90% of this ability's cooldown is refunded.

Flight speed: 300 + 100% movementspeed.
Aurelion Sol's flight speed is reduced by 50% if Breath of Light is cast while flying.

(W) Astral Flight
















Singularity

10.7s 80/85/90/95

Summons a black hole, dealing 20 magic damage (20/27.5/35/42.5 + 15% abilitypower) per second and dragging enemies toward the center of the black hole for 5 second(s).

Enemies in the center die instantly when their Health falls below 5% (5 + 2.1% of Stardust stacks).
For every second an enemy champion is trapped within the black hole's range, Aurelion Sol gains 1 stack(s) of Stardust. When enemies are killed within the black hole's range, Aurelion Sol gains 5 stack(s) of Stardust for every champion or epic monster killed; 5 stack(s) of Stardust for every siege minion or large monster killed; and 1 stack(s) of Stardust for every minion or small monster killed.

(E) Singularity
















Falling Star

75.9/71.4/67s 100

Falling Star: Plucks a star from the heavens and crashes it into the earth, dealing 150 magic damage (150/250/350 + 65% abilitypower) and stunning enemies within range for 1 second(s). Gains 8 stack(s) of Stardust for every enemy champion hit.

Whenever Aurelion Sol collects 65 stack(s) of Stardust, the next Falling Star transforms into The Skies Descend.

The Skies DescendThe Skies Descend: Rains down cosmic fury on the earth, dealing 188 magic damage (188/313/438 + 82% abilitypower) over a larger area and knocking targets hit Airborne for 1 second(s).

The Skies DescendAlso emits a huge shockwave at the same time, dealing 150 magic damage (150/250/350 + 65% abilitypower) to enemy champions and epic monsters and slowing all enemies hit by 50% for 1 second(s).

(R) Falling Star
















AURELION SOL Mid-line Build Details

If you want to use this AURELION SOL Mid build, you should take Flash Flash (Teleport a short distance) and Barrier Barrier (Gain a shield) as your Summoner Spells.

For runes, you should pick Arcane Comet Arcane Comet (Damaging a champion with an ability hurls a comet at their location. When a comet hits an enemy champion, the next comet's damage increases.) as your keystone, followed by Nullifying Orb Nullifying Orb (Grants a shield when Health is low.), Bone Plating Bone Plating (Reduces incoming damage.) and Overgrowth Overgrowth (Gains bonus scalable max Health.) in the primary tree, as well as Gathering storm Gathering storm (Damage output increases over time.) in the secondary tree. Above you can see possible options for replacing runes.

Start your build with Amplifying Tome Amplifying Tome. Next, you should pay attention to whether your mobility champion is enough, our further actions will depend on this. If it is hard for you to dodge the enemy's skills or you want to roam on neighboring lines, then it is better to buy Boots of Speed Boots of Speed at an early stage. Finally, for your items, you should build Rylai's Crystal Scepter Rylai's Crystal Scepter (Abilities apply slows) as your first item, followed by Boots of Mana Boots of Mana (Grants Ability Power, Magic Penetration and Mana Regeneration) (sometimes it will still be better to build a boot as the first item, which significantly increases the mobility of your champion) the third key element in our build is .

Maybe now it's time to think about upgrading your boot, invest in Stasis Enchant Stasis Enchant (Turn invulnerable). You may want to replace it with Meteor Enchant Meteor Enchant (Large Area Damage), it all depends on your playstyle and the situation on the battlefield.

The remaining three items are situational, of course you can use the example builds above. But for a more effective game you will need to pay attention to the situation on the battlefield. Buy items that will effectively counter your opponents, help you and your allies. To do this, use the "Situational Items" section to find out which items will be useful to you in a particular situation.

For the skill order, you want to stick with (Q) (E) (W). You can learn more about abilities order at all levels by studying the diagram above.

See More

Wild Rift Mid Mid AURELION SOL Counters, Synergys, Tips, Tactics

CHAMPIONS ITEMS TIPS ABILITIE'S TIPS STRENGTHS & WEAKNESSES GAME PLAN POWER SPIKES
Threats
Extreme Major Even Minor

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AURELION SOL Wild Rift
Synergies
Ideal Strong Ok Low
Low Ok Strong Ideal

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Information

There are no champions in this section that synergies with AURELION SOL😉.

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Magic Resist
Items with magic resistance can help you to survive against AURELION SOL combo.
Mercury's Treads Wild Rift
Mercury's Treads

Mercury's Treads
Reduces Magic Damage

+200 Max Health
+100% Health Regen
+35 Magic Resistance
+45 Move Speed.

Dissolve: Reduces magic damage taken by 7-12% ().

1350

Spirit Visage Wild Rift
Spirit Visage

Spirit Visage
Increases healing and shielding received

+350 Max Health
+100% Health Regen
+50 Magic Resistance
+20 Ability Haste

Blessed: Increases all healing, regen, drain effects and shields on yourself by 30%.

2800

Spirit Visage TIPS: It is a strong item to amplify in-build sustain (to increase healing and health regeneration). It's good against magic damage champions who deal sustained damage like Vladimir and Swain; against burst mages like Syndra and Veigar to survive their initial burst and heal up quickly.

Abyssal Mask Wild Rift
Abyssal Mask

Abyssal Mask
After taking magic damage, immobilize enemies to deal additional damage

+300 Max Health
+40 Magic Resistance
+300 Max Mana
+10 Ability Haste

Eternity: Restore Mana equal to 15% of the damage taken from champions. Regen Health equal to 20% of Mana spent. Capped at 25 Health per cast.
Passive: When you take magic damage, gain 20% of the damage taken as remaining charges for 5 seconds. When you root an enemy Champion, consume your remaining charges to cause a 400 yard explosion near the first rooted target, dealing magic damage which is equal to the remaining charge.

2800

Force of Nature Wild Rift
Force of Nature

Force of Nature
Stacking Magic Resist and Move Speed

+350 Max Health
+55 Magic Resistance

Storm: +5% Move Speed.
Absorb: Taking ability damage from enemy champions grants 1 stack(s) of Steadfast for 7 seconds, max 4 stacks. Receiving damage from an enemy Champion will refresh the duration of the stacks. At maximum stacks, gain 10% Movement Speed and reduce all incoming magic damage by 25%.

2750

Force of Nature TIPS: Tank item which is recommended in situations where: 1) enemy team has a lot of magic damage; 2) you need increased movement speed. Effective against champions like Syndra, Brand, etc.

Maw of Malmortius Wild Rift
Maw of Malmortius

Maw of Malmortius
Converts damage from attacks into a magic shield

+55 Attack Damage
+45 Magic Resistance
+10 Ability Haste

Demonbane: 20% of the damage that your attack deals, or 15% of the physical damage that your abilities deal is converted into a magic shield that absorbs up to 60-400 magic damage. The shield decays by 5% per second.

3000

Maw of Malmortius TIPS: Good choice against burst mages like Vex, Syndra, and Annie who can quickly take you down. It's also effective against sustained damage mages like Vladimir and Swain who rely on consistent damage over time.

LoL Wild Rift: Wit's End
Wit's End

Wit's End
Basic Attack deals Bonus Damage

+45% Attack Speed
+45 Magic Resistance

At Wit's End: Basic attacks deal 15-65 bonus magic damage. While below 50%  Health, dealing damage to an enemy champion heals you for (Melee 100%/Range 33%) of this effect's post-mitigation damage.

2700

Wit's End TIPS: A good item to build if you want to deal sustained damage and have some defensive stats against magic damage threats. Most commonly bought on champions that can benefit from it’s on-hit damage like Vayne, Irelia or Master Yi.

Cleanse or Block Spells
Items with ability or property to cleanse or block negative spells.
Stasis Enchant Wild Rift
Stasis Enchant

Stasis Enchant
Turn invulnerable

Stasis (Active): Become invulnerable and untargetable for 2.5 seconds, but unable to move, attack, cast abilities or use items. (120s Cooldown)

1000

Stasis Enchant TIPS: Good against assassins and burst damage.

Е
Quicksilver Enchant Wild Rift
Quicksilver Enchant

Quicksilver Enchant
Dispels crowd control

Quicksilver (Active): Removes all crowd control effects currently affecting you, and become immune to crowd control effects for 0.75 seconds.
Perseverance (Passive): After the Quicksilver effects ends, grant 30% Tenacity and 30% Slow Resist for 1.5 seconds. (60s Cooldown)

Cannot be used during knock up or knock back effects.

800

Е
LoL Wild Rift: Edge of Night
Edge of Night

Edge of Night
Blocks an enemy ability

+250 Max Health
+50 Attack Damage

Gouge:  +8 Armor Penetration.
Annul: Grants a spell shield that blocks the next hostile ability. This spell shield refreshes upon leaving combat with enemy champions. (35 second cooldown)

3150

Edge of Night TIPS: Defensive and offensive item, great for champions that need to engage and protect themselves from crowd control. It's most effective against champions with crucial abilities that can be blocked by its active shield, such as Ashe, Lux, Morgana.

Crown of the Shattered Queen Wild Rift
Crown of the Shattered Queen

Crown of the Shattered Queen
Blocks an enemy ability

+60 Ability Power
+7% Magic Penetration
+200 Max Mana
+20 Ability Haste

Safeguard: Grant a spell shield that blocks the next hostile ability, reduce incoming damage by 50% for 1.5s (40s Cooldown).
Poise: AP increases by 20 while Safeguarded. Dealing magic damage to enemy champions using an active ability reduces Safeguard's cooldown by 4s.

3000

Crown of the Shattered Queen TIPS: Defensive and offensive item, great for champions that need to engage and protect themselves from crowd control. It's most effective against champions with crucial abilities that can be blocked by its active shield, such as Ashe, Lux, Morgana.

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Wild Rift AURELION SOL's COMBOS + VIDEO GUIDE

Coming soon..

We are already working hard to complete this section!

Wild Rift AURELION SOL's ABILITIES

Cosmic Creator P Breath of Light Q Astral Flight W Singularity E Falling Star R
Cosmic Creator

(PASSIVE) Cosmic Creator

Casting damaging abilities against enemies grants stacks of Stardust, which empower Aurelion Sol's abilities.

Breath of Light: This ability's bursts deal bonus magic damage equal to 0% (2.5% of Stardust stacks) of the target's max Health.
Astral Flight: Increases max flight distance by 0% (62.5% of Stardust stacks).
Singularity: Increases the ability's impact area by 0% (15% of Stardust stacks) and execution threshold by 0% (2.1% of Stardust stacks).
Falling Star/The Skies Descend: Increases the ability's impact area by 0% (15% of Stardust stacks).

Open Video

Breath of Light

(Q) Breath of Light

2.8s 10/14/18/22

Breathes starfire for 3.25 second(s), dealing 43 magic damage (43/58/73/88 + 60% abilitypower) per second to the first enemy hit and 50% of that damage to nearby enemies.

For every 1 second(s) that the breath hits the same target, Aurelion Sol deals a burst of magic damage equal to 60(60/70/80/90 + 35% abilitypower) plus 0% (3% of Stardust stacks) of the target's max Health. If the target is a champion, Aurelion Sol gains 1 stacks of Stardust.

Damage dealt based on the target's max Health is capped at 100 against monsters.
Aurelion Sol can move slowly while casting this ability.
At max ability level, this ability's duration is extended infinitely.
If Aurelion Sol is interrupted within 0.25 second(s) of casting this ability, it will go into a 1-second cooldown.

Deals 40% damage to monsters.

Open Video

Astral Flight

(W) Astral Flight

20.8/18.9/17/15.1s 80/85/90/95

First Cast: Flies in a direction. While flying, Breath of Light has no cooldown or max channel duration, and deals 112/115/117/120% more damage.

Astral Flight RecastRecast: Ends the flight early.
If a champion is killed within 3 second(s) of taking damage from Aurelion Sol, 90% of this ability's cooldown is refunded.

Flight speed: 300 + 100% movementspeed.
Aurelion Sol's flight speed is reduced by 50% if Breath of Light is cast while flying.

Open Video

Singularity

(E) Singularity

10.7s 80/85/90/95

Summons a black hole, dealing 20 magic damage (20/27.5/35/42.5 + 15% abilitypower) per second and dragging enemies toward the center of the black hole for 5 second(s).

Enemies in the center die instantly when their Health falls below 5% (5 + 2.1% of Stardust stacks).
For every second an enemy champion is trapped within the black hole's range, Aurelion Sol gains 1 stack(s) of Stardust. When enemies are killed within the black hole's range, Aurelion Sol gains 5 stack(s) of Stardust for every champion or epic monster killed; 5 stack(s) of Stardust for every siege minion or large monster killed; and 1 stack(s) of Stardust for every minion or small monster killed.

Open Video

Falling Star

(R) Falling Star

75.9/71.4/67s 100

Falling Star: Plucks a star from the heavens and crashes it into the earth, dealing 150 magic damage (150/250/350 + 65% abilitypower) and stunning enemies within range for 1 second(s). Gains 8 stack(s) of Stardust for every enemy champion hit.

Whenever Aurelion Sol collects 65 stack(s) of Stardust, the next Falling Star transforms into The Skies Descend.

The Skies DescendThe Skies Descend: Rains down cosmic fury on the earth, dealing 188 magic damage (188/313/438 + 82% abilitypower) over a larger area and knocking targets hit Airborne for 1 second(s).

The Skies DescendAlso emits a huge shockwave at the same time, dealing 150 magic damage (150/250/350 + 65% abilitypower) to enemy champions and epic monsters and slowing all enemies hit by 50% for 1 second(s).

Open Video

AURELION SOL: champion change history (buffs and nerfs)

▼ NERF 16.05.2024 (PATCH 5.1B)

(Q) BREATH OF LIGHT
Maximum range of starfire: 750~902 → 750~848.
Movement speed during Breath of Light: 155 → 133.

(E) SINGULARITY
Range of casting: 750~902 → 750~848.
✱ ADJUST 10.04.2024 (PATCH 5.1)

(E) SINGULARITY
Stardust granted by minions and small monsters: 2 → 1.
Stardust granted by siege minions, cannon minions and large monsters: 3 → 5.
▼ NERF 22.02.2024 (PATCH 5.0B)

(PASSIVE) COSMIC CREATOR
Bonus damage of Breath of Light: 3% of target’s maximum Health every 100 Stardust → 2.5% of target’s maximum Health every 100 Stardust.
Threshold of execution of (3) Singularity: 5% + 2.6% for every 100 Stardust → 5% + 2.1% for every 100 Stardust.

(E) SINGULARITY
Damage per second: 20/27.5/35/42.5 + 25% Ability Power → 20/27.5/35/42.5 + 15% Ability Power.
▲ BUFF 01.02.2024 (PATCH 5.0A)

(W) ASTRAL FLIGHT
Optimized maneuverability.
✱ REWORKED 17.01.2024 (PATCH 5.0)

(PASSIVE) CENTER OF THE UNIVERSE
[Removed] Center of the Universe
[New] Cosmic Creator
[New] Aurelion Sol's damaging abilities turn enemies into Stardust, which in turn empowers his abilities.
(Q) Breath of Light: This ability's bursts deal additional magic damage equal to (3% of Stardust stacks)% of the target's maximum Health.
(W) Astral Flight: Increases the maximum flight distance by (62.5% of Stardust stacks)%.
(E) Singularity: Increases the ability's execution threshold by (2.6% of Stardust stacks)% and its impact area.
(R) Falling Star/The Skies Descend: Increases the ability's impact area.

(Q) STARSURGE
[Removed] Starsurge
[New] Breath of Light
[New] Aurelion Sol breathes starfire for 3.25 seconds, dealing magic damage equal to (0.5 x (the champion level) + 8/11/14/17 + 12% Ability Power) every 0.2 seconds to the first enemy hit and revealing them. 50% of that damage is dealt to nearby enemies. For every second that the breath hits the same target, Aurelion Sol deals a burst of magic damage equal to (15/20/25/30 (increasing at Levels 5, 9, and 13) + 45/55/65/75 + 35% Ability Power + (3% of Stardust stacks)% of the target's maximum Health). If the target is a champion, Aurelion Sol gains 1 stack of Stardust. Damage dealt based on the target's maximum Health is capped at 300 against monsters.
Aurelion Sol can move slowly while casting Breath of Light.
At maximum ability level, Breath of Light's duration is extended infinitely.
When Breath of Light is channeled for fewer than 0.25 seconds, it will go into a 1-second cooldown.

(W) CELESTIAL EXPANSION
[Removed] Celestial Expansion
[New] Astral Flight
[New] Active: Aurelion Sol flies in a direction. While flying, Breath of Light has no cooldown and its damage increases by 112.5%/115%/117.5%/120%. His flight speed is reduced by 50% if Breath of Light is cast while flying.
Recast: Ends the flight early.
If a champion is killed within 3 seconds of taking damage from Aurelion Sol, 90% of this ability's cooldown is refunded.
Aurelion Sol's flight speed is 300 + 100% Movement Speed.

(E) COMET OF LEGEND
[Removed] Comet of Legend
[New] Singularity
[New] Aurelion Sol summons a black hole, dealing (2/3.5/5/6.5 + 5% Ability Power) magic damage every 0.2 seconds. The black hole drags enemies toward the center of the black hole for 5 seconds. Enemies in the center die instantly when below (5 + 2.6% of Stardust stacks)% of their maximum Health.
As the black hole absorbs Stardust, for every second an enemy champion is trapped within the black hole's range, Aurelion Sol gains a stack of Stardust. When enemies are killed within the black hole's range, Aurelion Sol gains 5 stacks of Stardust for every champion or epic monster killed; 3 stacks of Stardust for every siege minion or large monster killed; and 2 stacks of Stardust for every minion or small monster killed.

(R) VOICE OF LIGHT
[Removed] Voice of Light
[New] Falling Star/The Skies Descend
[New] Falling Star: Aurelion Sol plucks a star from the heavens and crashes it into the earth, dealing (150/250/350 + 65% Ability Power) magic damage and stunning enemies within range for 1 second. For every enemy champion hit, Aurelion Sol gains 8 stacks of Stardust.
[New] The Skies Descend: Whenever Aurelion Sol collects 65 stacks of Stardust, the next Falling Star transforms into The Skies Descend. Aurelion Sol rains down cosmic fury on the earth, dealing (187.5/312.5/437.5 + 81.25% Ability Power) magic damage over a larger area and knocking enemies hit Airborne for 1 second. He also emits a huge shockwave at the same time, dealing (150/250/350 + 65% Ability Power) magic damage to enemy champions and epic monsters. All enemies hit are slowed by 50% for 1 second and revealed for 1.5 seconds.
✱ ADJUST 25.05.2023 (PATCH 4.2)

BASE STATS
Base movement speed +10.
Crit damage rate:200% → 175%.
▼ NERF 14.10.2021 (PATCH 2.5)

BASE STATS
Base armor: 35 → 30.

(W) CELESTIAL EXPANSION
Bonus movement speed: 40% → 30%.
▼ NERF 16.03.2021 (PATCH 2.1B)

(PASSIVE) CENTER OF THE UNIVERSE
Star base damage: 18/26/34/42/50/58/66/74/ 82/90/98/106/114/122/130 → 15/21/27/33/40/47/54/61/70/79/88/97/108/119/130.

(W) CELESTIAL EXPANSION
Base damage: 25/35/45/55/65/75/85/95/ 105/115/125/135/145/165 → 25/32/39/46/54/62/70/78/89/100/111/122/138/154/170.

(R) VOICE OF LIGHT
Cooldown: 65/55/45s → 80/65/50s.
▼ NERF 19.01.2021 (PATCH 2.0A)

(E) COMET OF LEGEND
Maximum passive move speed: 40% → 20%.
✱ ADJUST 19.01.2021 (PATCH 2.0A)

(Q) STARSURGE
Bugfix: Aurelion Sol no longer gains 20% movement speed when Starsurge missile is fired.
▼ NERF 06.12.2020 (PATCH 1.1)

BASE STATS
Mana regen: 12 → 9.
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AURELION SOL's Lore

Aurelion Sol once graced the vast emptiness of the cosmos with celestial wonders of his own devising. Now, he is forced to wield his awesome power at the behest of a space-faring empire that tricked him into servitude. Desiring a return to his star-forging ways, Aurelion Sol will drag the very stars from the sky, if he must, in order to regain his freedom.

Wild Rift AURELION SOL Video

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