The information below will help you get familiar with the game on the Support Line LULU. We have prepared a items builds, runes, summoner spells and ability order for a comfortable game. Situational options for replacing items and runes are also available to you.
Relic Shield
Kill minions to earn bonus gold +100 Max Health
This item is for support players. When equipped, it will reduce the gold you receive from killing minions and monsters. If there are multiples of this item within the party, only one of them can take effect at any given time.
Spoils of War: Gains 1 charge(s) every 30 seconds (up to 3 times). Attacking enemy minions consumes 1 charge(s) and executes minions whose Health are below 65%, granting your teammates the entire bounty, while granting you 65 bonus gold and restoring your Health by 15-65.
While you will not participate in the resulting minion bounty sharing, you will personally receive gold equal to 50% of the bounty. Your share of the bounty from the minion kill will be entirely given to nearby teammates.
Also reduces monster bounties by 50%.
Deal 1 more damage to Sight Wards revealed by Sweeping Lens, Control Ward, and Scryer's Bloom.
Quest: Earn 750 gold with this item to transform it into Bulwark of the Mountain. 500
Bulwark of the Mountain
Kill minions to earn bonus gold +175 Max Health
+10 Ability Haste
Every 60 seconds, gains 75 gold and 1 stacks of soulforce (up to 10 stacks). Each stack of soulforce grants 25 Health, 2 Attack Damage, or 4 Ability Power (Adaptive).
Deal 2 more damage to Sight Wards revealed by Sweeping Lens, Control Ward, and Scryer's Bloom. 0
Bulwark of the Mountain TIPS: This item is designed for support players and grants passive gold income every 60 seconds along with Soulforce stacks that boost your health, attack damage, or ability power. At 10 stacks, you gain a significant adaptive stat bonus. While it reduces gold from killing minions and monsters, it accelerates your team’s economic pace. An additional effect deals extra damage to revealed Sight Wards, making it easier to clear vision and maintain map control.
Ionian Boots of Lucidity
Cooldown +150 Max Health
+150% Mana Regen
+30 Ability Haste.
+45 Move Speed.
Summoned: Reduces spell cooldowns by 15%.
Equilibrium: Champions without Mana gain 75% bonus health Regen. 1400
Ionian Boots of Lucidity TIPS: These boots speed up your ability and mana regeneration while boosting durability and movement. They reduce spell cooldowns, enabling more frequent ability use, and grant champions without mana a strong health regeneration boost. — Perfect for mages, supports, and assassins who rely on rapid cooldown refreshes and sustained presence in fights.
Ardent Censer
Increases allies Attack Speed +250 Max Health
+35 Ability Power
+20 Ability Haste
+8% Heal and Shield Strength
Ardent: +5% Move Speed.
Censer: When you heal or shield, an allied champion other than yourself, they gain 15-40% Attack Speed and their attacks deal 16-30 bonus magic damage. for 6 seconds. This damage can Critically Strike. 2800
Ardent Censer TIPS: This item enhances your heals and shields, granting shielded allies increased attack speed and bonus magic damage on their attacks for a short duration. Perfect for enchanter supports who want to protect and empower their carries when it matters most.
Ionian Boots of Lucidity
Cooldown +150 Max Health
+150% Mana Regen
+30 Ability Haste.
+45 Move Speed.
Summoned: Reduces spell cooldowns by 15%.
Equilibrium: Champions without Mana gain 75% bonus health Regen. 1400
Ionian Boots of Lucidity TIPS: These boots speed up your ability and mana regeneration while boosting durability and movement. They reduce spell cooldowns, enabling more frequent ability use, and grant champions without mana a strong health regeneration boost. — Perfect for mages, supports, and assassins who rely on rapid cooldown refreshes and sustained presence in fights.
Boots of Mana
Ability Power, Magic Penetration, Mana Regeneration +55 Ability Power
+150% Mana Regeneration
+45 Move Speed.
Magic Break: +8% Magic Penetration.
Equilibrium: Champions without Mana gain 75% bonus health Regen.
Big Bully: Attacks and active abilities deal 18 bonus physical damage to minions. 1400
Boots of Mana TIPS: These boots boost your ability power, mana regeneration, and movement speed. The “Magic Break” passive grants extra magic penetration for more potent spells against resistances. “Big Bully” speeds up waveclear by dealing bonus damage to minions with attacks and abilities. The new “Equilibrium” passive gives champions without mana a strong health regeneration boost, enhancing their survivability in prolonged engagements. — A great pick for mage mid laners and supports who need frequent spellcasting, wave control, mobility, and added staying power.
Veil Enchant
Block an ability for an ally
Veil (Active): Remove disables and crowd control effects from a target allied champion. If the ally is not affected by any such effects, they gain a 3-second spell shield that blocks the next hostile ability instead. (60s Cooldown) 500
Veil Enchant TIPS: This enchant instantly removes all crowd control effects from an ally or, if none are present, grants them a spell shield that blocks the next hostile ability. — Perfect for supports and tanks looking to safeguard key teammates at clutch moments.
Dream Maker
Empowers your teammates next hit and grants them Movement Speed
Dreamer: Gain two Dream Bubbles every 6 seconds. Granting an ally active heals or shields blows both Dream Bubbles to them, empowering hem for 3 seconds.
The two bubbles grant their nest hit 15-90 bonus outgoing magic damage () and a 15-30% Movement Speed bonus for 3 seconds.
500
Dream Maker TIPS: This boot enchant generates two “dream bubbles” at regular intervals. When you heal or shield an ally, both bubbles burst on them, empowering their next hit with bonus magic damage and granting a temporary movement speed boost. — Perfect for enchanter supports who want to both protect their team and empower their carries with extra damage and mobility at critical moments.
Bulwark of the Mountain
Kill minions to earn bonus gold +175 Max Health
+10 Ability Haste
Every 60 seconds, gains 75 gold and 1 stacks of soulforce (up to 10 stacks). Each stack of soulforce grants 25 Health, 2 Attack Damage, or 4 Ability Power (Adaptive).
Deal 2 more damage to Sight Wards revealed by Sweeping Lens, Control Ward, and Scryer's Bloom. 0
Bulwark of the Mountain TIPS: This item is designed for support players and grants passive gold income every 60 seconds along with Soulforce stacks that boost your health, attack damage, or ability power. At 10 stacks, you gain a significant adaptive stat bonus. While it reduces gold from killing minions and monsters, it accelerates your team’s economic pace. An additional effect deals extra damage to revealed Sight Wards, making it easier to clear vision and maintain map control.
Ionian Boots of Lucidity
Cooldown +150 Max Health
+150% Mana Regen
+30 Ability Haste.
+45 Move Speed.
Summoned: Reduces spell cooldowns by 15%.
Equilibrium: Champions without Mana gain 75% bonus health Regen. 1400
Ionian Boots of Lucidity TIPS: These boots speed up your ability and mana regeneration while boosting durability and movement. They reduce spell cooldowns, enabling more frequent ability use, and grant champions without mana a strong health regeneration boost. — Perfect for mages, supports, and assassins who rely on rapid cooldown refreshes and sustained presence in fights.
Ardent Censer
Increases allies Attack Speed +250 Max Health
+35 Ability Power
+20 Ability Haste
+8% Heal and Shield Strength
Ardent: +5% Move Speed.
Censer: When you heal or shield, an allied champion other than yourself, they gain 15-40% Attack Speed and their attacks deal 16-30 bonus magic damage. for 6 seconds. This damage can Critically Strike. 2800
Ardent Censer TIPS: This item enhances your heals and shields, granting shielded allies increased attack speed and bonus magic damage on their attacks for a short duration. Perfect for enchanter supports who want to protect and empower their carries when it matters most.
Staff of Flowing Water
Enhance allies Ability Power and Ability Haste +100 Max Health
+45 Ability Power
+350 Max Mana
+10 Ability Haste
+8% Heal and Shield Strength
Rapids: Healing or shielding an ally grants you both +10 Ability Haste and 20-40
(based on target's level) Ability Power for 6 seconds.
2500
Staff of Flowing Water TIPS: This item is perfect for champions who rely on healing or shielding abilities to support their team. It provides bonuses to maximum health, ability power, maximum mana, ability haste, and amplifies healing and shielding effects. The "Rapids" effect activates when you heal or shield an ally, granting both you and your ally bonuses to ability haste and ability power for 6 seconds. This item is especially useful for champions who actively support their team, such as Soraka, Nami, or Lulu.
Yordle Harmonic Echo
Abilities grant healing effects +100 Max Health
+40 Ability Power
+300 Max Mana
+10 Ability Haste
+8% Heal and Shield Strength
Harmonic Echo: Moving and casting abilities builds Harmony. At 100 Harmony your next healing or shielding ability on an ally restores Health equal to 100 + 10% AP to them. If the target has less than 30% Health, heal effectiveness is increased to 150% of the original.
Dancing Notes: After Harmonic Echo is applied to the main target, it bounces to a nearby allied champion, healing them for 50% of Harmonic Echo's effect. Harmonic Echo also revitalizes the main target, restoring 2% of their max Health per second over 3 seconds. 2600
Yordle Harmonic Echo TIPS: This item is designed for supports who want to maximize their healing impact. Moving and casting spells builds up energy, and your next shield or heal delivers a powerful burst of health to your primary ally—amplified if they’re low on HP. The effect then bounces to another nearby ally, while the initial target receives additional healing over time. — Perfect for enchanter supports aiming for strong multi‑target heals and sustained team survivability.
Crown of the Shattered Queen
Blocks an enemy ability +60 Ability Power
+7% Magic Penetration
+200 Max Mana
+20 Ability Haste
Safeguard: Grant a spell shield that blocks the next hostile ability, reduce incoming damage by 40% for 1s (40s Cooldown).
Poise: AP increases by 20 while Safeguarded. Dealing magic damage to enemy champions using an active ability reduces Safeguard's cooldown by 4s.
3000
Crown of the Shattered Queen TIPS: This item is perfect for champions who need both defense and offense. It provides bonuses to ability power, magic penetration, maximum mana, and ability haste. The "Safeguard" effect grants a spell shield that blocks the next enemy ability and reduces incoming damage by 40% for 1 second. "Poise" increases your ability power while safeguarded and reduces the cooldown of Safeguard by 4 seconds when you deal magic damage using an active ability. This item is especially useful for champions who need to protect themselves from crowd control while engaging in fights, particularly against champions with key abilities that can be blocked, such as Ashe, Lux, or Morgana.
Crown of the Shattered Queen
Blocks an enemy ability +60 Ability Power
+7% Magic Penetration
+200 Max Mana
+20 Ability Haste
Safeguard: Grant a spell shield that blocks the next hostile ability, reduce incoming damage by 40% for 1s (40s Cooldown).
Poise: AP increases by 20 while Safeguarded. Dealing magic damage to enemy champions using an active ability reduces Safeguard's cooldown by 4s.
3000
Crown of the Shattered Queen TIPS: This item is perfect for champions who need both defense and offense. It provides bonuses to ability power, magic penetration, maximum mana, and ability haste. The "Safeguard" effect grants a spell shield that blocks the next enemy ability and reduces incoming damage by 40% for 1 second. "Poise" increases your ability power while safeguarded and reduces the cooldown of Safeguard by 4 seconds when you deal magic damage using an active ability. This item is especially useful for champions who need to protect themselves from crowd control while engaging in fights, particularly against champions with key abilities that can be blocked, such as Ashe, Lux, or Morgana.
Imperial Mandate
Crowd control grants additional ally damage +200 Max Health
+40 Ability Power
+20 Ability Haste
Coordinated Fire: Abilities that Slow or Immobilize a champion deal 47-75 bonus magic damage and marks them for 4 seconds (6 seconds cooldown per enemy champion). Allied champion damage detonates the mark, dealing an additional 94-150 magic damage (based on ally level) and granting you both 20% Move Speed, for 2 seconds. 2500
Imperial Mandate TIPS: This item is perfect for support champions who have abilities that slow or immobilize enemies, allowing you to activate effects for your team. It provides bonuses to maximum health, ability power, and ability haste, helping you deal damage while also enhancing teamwork with your allies. The "Coordinated Fire" effect activates when you slow or immobilize an enemy, dealing bonus magic damage and marking them for 4 seconds. When an allied champion damages the marked target, it detonates the mark, dealing additional magic damage and granting both you and your ally 20% bonus movement speed for 2 seconds. This item is especially useful for champions with crowd control abilities.
Crown of the Shattered Queen
Blocks an enemy ability +60 Ability Power
+7% Magic Penetration
+200 Max Mana
+20 Ability Haste
Safeguard: Grant a spell shield that blocks the next hostile ability, reduce incoming damage by 40% for 1s (40s Cooldown).
Poise: AP increases by 20 while Safeguarded. Dealing magic damage to enemy champions using an active ability reduces Safeguard's cooldown by 4s.
3000
Crown of the Shattered Queen TIPS: This item is perfect for champions who need both defense and offense. It provides bonuses to ability power, magic penetration, maximum mana, and ability haste. The "Safeguard" effect grants a spell shield that blocks the next enemy ability and reduces incoming damage by 40% for 1 second. "Poise" increases your ability power while safeguarded and reduces the cooldown of Safeguard by 4 seconds when you deal magic damage using an active ability. This item is especially useful for champions who need to protect themselves from crowd control while engaging in fights, particularly against champions with key abilities that can be blocked, such as Ashe, Lux, or Morgana.
Zeke's Convergence
Boosts allies Attack Damage +40 Armor
+350 Max Health
+150 Max Mana
+15 Ability Haste
Harbinger: Casting your ultimate surrounds you with a blizzard and ignites a nearby ally's attacks for 10 seconds. Your blizzard deals a maximum of 480–900 damage, slows enemies by 25% and leaves a trail behind you. Allied champions on the trail gain 55 bonus Movement Speed for 1 second. (30s Cooldown) 2700
Zeke's Convergence TIPS: This item is perfect for tanky support champions who initiate fights and provide frontline crowd control. It grants armor, health, mana, and ability haste. When you cast your ultimate, an icy blizzard surrounds you, dealing damage and slowing enemies, while leaving a trail that grants bonus movement speed to allies. During the effect, the attacks of a nearby marked ally deal additional magic damage, giving your team a powerful advantage in teamfights.
Crown of the Shattered Queen
Blocks an enemy ability +60 Ability Power
+7% Magic Penetration
+200 Max Mana
+20 Ability Haste
Safeguard: Grant a spell shield that blocks the next hostile ability, reduce incoming damage by 40% for 1s (40s Cooldown).
Poise: AP increases by 20 while Safeguarded. Dealing magic damage to enemy champions using an active ability reduces Safeguard's cooldown by 4s.
3000
Crown of the Shattered Queen TIPS: This item is perfect for champions who need both defense and offense. It provides bonuses to ability power, magic penetration, maximum mana, and ability haste. The "Safeguard" effect grants a spell shield that blocks the next enemy ability and reduces incoming damage by 40% for 1 second. "Poise" increases your ability power while safeguarded and reduces the cooldown of Safeguard by 4 seconds when you deal magic damage using an active ability. This item is especially useful for champions who need to protect themselves from crowd control while engaging in fights, particularly against champions with key abilities that can be blocked, such as Ashe, Lux, or Morgana.
Frozen Heart
Reduces all nearby enemies Attack Speed +80 Armor
+200 Max Mana
+25 Ability Haste
Winter's Caress: Basic attacks and magic damage caused by you or inflicted upon you and nearby allies, will apply stacks of Chill to the enemy champion for 3 seconds. Each stack of Chill slows enemy attack speed by 9%, up to a maximum of 4 stacks or 36% attack speed reduction. Each individual ability has a 3 seconds cooldown on applying Chill stacks. 2700
Frozen Heart TIPS: This item is ideal for tanks and support champions who need to slow enemy attack speed and maintain a healthy mana pool. It provides substantial bonuses to armor, mana, and ability haste. The “Winter’s Caress” passive applies up to four stacks of Chill on enemy champions through your basic attacks, abilities, or any magic damage they take—each stack slows their attack speed by 9%, up to 36% at full stacks. This weakens enemy marksmen and fighters, making it harder for them to deal sustained damage in fights.
Crown of the Shattered Queen
Blocks an enemy ability +60 Ability Power
+7% Magic Penetration
+200 Max Mana
+20 Ability Haste
Safeguard: Grant a spell shield that blocks the next hostile ability, reduce incoming damage by 40% for 1s (40s Cooldown).
Poise: AP increases by 20 while Safeguarded. Dealing magic damage to enemy champions using an active ability reduces Safeguard's cooldown by 4s.
3000
Crown of the Shattered Queen TIPS: This item is perfect for champions who need both defense and offense. It provides bonuses to ability power, magic penetration, maximum mana, and ability haste. The "Safeguard" effect grants a spell shield that blocks the next enemy ability and reduces incoming damage by 40% for 1 second. "Poise" increases your ability power while safeguarded and reduces the cooldown of Safeguard by 4 seconds when you deal magic damage using an active ability. This item is especially useful for champions who need to protect themselves from crowd control while engaging in fights, particularly against champions with key abilities that can be blocked, such as Ashe, Lux, or Morgana.
Protector's Vow
Protects allies +400 Max Health
+40 Armor
+10 Ability Haste
+5% Heal and Shield Strength
Protector: Raise your Guard when next to an allied champion. If you or your ally take damage from a champion, monster, or turret, both of you receive a 125 (125 + 30% bonus health) shield for 1.5 seconds. (20s Cooldown).
2700
Protector's Vow TIPS: This item is perfect for tanky support champions who stand beside their allies and protect them in fights. It grants a large boost to health, armor, ability haste, and enhances healing and shield strength. The “Protector” passive activates when you are near an ally: if either of you takes damage, both receive a shield based on your bonus health, helping you survive critical moments and continue safeguarding your team.
Crown of the Shattered Queen
Blocks an enemy ability +60 Ability Power
+7% Magic Penetration
+200 Max Mana
+20 Ability Haste
Safeguard: Grant a spell shield that blocks the next hostile ability, reduce incoming damage by 40% for 1s (40s Cooldown).
Poise: AP increases by 20 while Safeguarded. Dealing magic damage to enemy champions using an active ability reduces Safeguard's cooldown by 4s.
3000
Crown of the Shattered Queen TIPS: This item is perfect for champions who need both defense and offense. It provides bonuses to ability power, magic penetration, maximum mana, and ability haste. The "Safeguard" effect grants a spell shield that blocks the next enemy ability and reduces incoming damage by 40% for 1 second. "Poise" increases your ability power while safeguarded and reduces the cooldown of Safeguard by 4 seconds when you deal magic damage using an active ability. This item is especially useful for champions who need to protect themselves from crowd control while engaging in fights, particularly against champions with key abilities that can be blocked, such as Ashe, Lux, or Morgana.
Morellonomicon
Magic damage reduces enemy healing +150 Max Health
+70 Ability Power
+7% Magic Penetration
+20 Ability Haste
Affliction: Dealing magic damage to enemy champions inflicts 50% Grievous Wounds for 3 seconds.
Grievous Wounds reduces the effectiveness of Healing and Regeneration effects. 2500
Morellonomicon TIPS: This item is perfect for mages who need to reduce the effectiveness of healing and regeneration on enemies. It provides bonuses to maximum health, ability power, magic penetration, and ability haste. The "Affliction" effect applies Grievous Wounds on enemy champions when you deal magic damage, reducing their healing and regeneration effectiveness by 50% for 3 seconds. This item is especially useful against champions who rely on healing, such as Soraka, Dr. Mundo, and Vladimir.
Crown of the Shattered Queen
Blocks an enemy ability +60 Ability Power
+7% Magic Penetration
+200 Max Mana
+20 Ability Haste
Safeguard: Grant a spell shield that blocks the next hostile ability, reduce incoming damage by 40% for 1s (40s Cooldown).
Poise: AP increases by 20 while Safeguarded. Dealing magic damage to enemy champions using an active ability reduces Safeguard's cooldown by 4s.
3000
Crown of the Shattered Queen TIPS: This item is perfect for champions who need both defense and offense. It provides bonuses to ability power, magic penetration, maximum mana, and ability haste. The "Safeguard" effect grants a spell shield that blocks the next enemy ability and reduces incoming damage by 40% for 1 second. "Poise" increases your ability power while safeguarded and reduces the cooldown of Safeguard by 4 seconds when you deal magic damage using an active ability. This item is especially useful for champions who need to protect themselves from crowd control while engaging in fights, particularly against champions with key abilities that can be blocked, such as Ashe, Lux, or Morgana.
Oceanid's Trident
Anti-Shielding +200 Max Health
+80 Ability Power
+7% Magic Penetration
+10 Ability Haste
Lethal Weapon: Dealing ability damage to an enemy champion reduces any shields they gain for 3 seconds. Area of effect abilities apply (5% of bonus AP + 25)% shield reduction, capped at 45%; while single target abilities apply (5% of bonus AP
+ 40)% shield reduction, capped at 60%. When you damage an enemy who is unaffected by Lethal Weapon, all shields on them are reduced by the same values.
2600
Oceanid's Trident TIPS: This item is perfect for mage-assassins who face enemies with a lot of shields. It provides bonuses to maximum health, ability power, magic penetration, and ability haste, helping you deal damage and more effectively break through enemy shields. The "Lethal Weapon" effect reduces the effectiveness of shields that enemies gain based on the type of ability you use. Area of effect abilities apply up to 45% shield reduction, while single target abilities apply up to 60%, allowing you to significantly reduce enemy defenses. This item is especially useful when the enemy team relies on shields for protection.
Flash
Teleport a short distance forward or towards the aimed direction.
Cooldown: 150s
Heal
Restore 110 Health (110–400 ) to you and the most wounded nearby ally champion, and grants both of you 30% bonus Movement Speed for 2 second(s).
Healing is halved for champions recently affected by Heal.
Cooldown: 100s
Ignite
Ignites target enemy champion, dealing 72 true damage (72–380 ) over 5 and applying 60% Grievous Wounds for the duration.
Grievous Wound reduces the effectiveness of Healing and Regeneration effects.
Cooldown: 100s
Aery
Poke, Protect
Your attacks and abilities send Aery to a target, damaging enemies or shielding allies.
Damage: 10-60 () + 20% bonus
+ 10%
.
Shield: 20-120 () + 40% bonus
+ 20%
.
Aery cannot be sent out again until she returns to you.
Font of Life
Team Heal
Hitting an enemy champion with an attack or ability marks them. When allies or you damage marked champions, heal those allies and yourself. Each ally can trigger this healing once per mark.
Ally Heal: 3% of your max + 15% of your
.
Self Heal: 1% of your max + 5% of your
.
Mark duration: 3s
Cooldown: 15s for Melee champions, 20s for Ranged champions.
Subsequent heals from other ally's marks are reduced to 25%.
Loyalty
Shared Bonus AR/MR
You gain 2 and 5
. Your closest ally champion gains 5
and 2
.
Revitalize
Buff Heal, Shield
Gains a 5% amplification effect when casting Heal or Shield. If the target's Health is lower than 40%, amplifies its effect by an additional 10%.
Increases healing and shielding effects.
Transcendence
CDR
Gain a bonus when reaching the following levels:
At level 1, gain 6 Ability Haste;
at level 6, gain bonus 6 Ability Haste;
at level 9, after Basic Ability hit the target, reduce 10% the ability's cooldown time.
Cooldown: 8s
Loyalty
Shared Bonus AR/MR
You gain 2 and 5
. Your closest ally champion gains 5
and 2
.
Bone Plating
Block Combo-damage
When taking damage from a champion, the current and next 3 champion abilities or attacks against you and within 1.5s deal 30-60 () less damage.
Cooldown: 30s
Revitalize
Buff Heal, Shield
Gains a 5% amplification effect when casting Heal or Shield. If the target's Health is lower than 40%, amplifies its effect by an additional 10%.
Increases healing and shielding effects.
Overgrowth
Bonus HP
When 2 minions or 1 monsters are killed nearby, permanently gains 3 max Health. Max Health can be increased indefinitely. Gains a bonus 3% max Health upon reaching 30 stacks.
Transcendence
CDR
Gain a bonus when reaching the following levels:
At level 1, gain 6 Ability Haste;
at level 6, gain bonus 6 Ability Haste;
at level 9, after Basic Ability hit the target, reduce 10% the ability's cooldown time.
Cooldown: 8s
Scorch
Poke
Damaging an enemy champion with an ability burns them, dealing 28-42 bonus magic damage () after 1 seconds.
Cooldown: 8s
(Q) GLITTERLANCE
7s
50/55/60/65
Lulu and Pix each fire a piercing bolt that deals 50 magic damage (50/85/120/155 + 30% ) to the first enemy hit and 70% damage to additional enemies. Enemies hit are slowed by 80%, decaying over the next 2 seconds.
(W) WHIMSY
17/16/15/14s
65
Pix creates a faerie ring, attaching to the first champion that enters for 5 seconds and casting an additional effect on them.
On Allies: Grants 20% Movement Speed (20 + 5% ) and 25/30/35/40% Attack Speed for 3.5/4/4.5/5 seconds.
On Enemies: Polymorphs the enemy for 1/1.25/1.5/1.75 seconds, disabling them from attacking or casting abilities and reducing their base Movement Speed to 60.
Pix's ring will prioritize polymorphing enemies over speeding up allies.
(E) HELP, PIX!
10s
60/70/80/90
Attaches Pix to target enemy or ally champion for 5 seconds.
On Allies: Grants a shield that absorbs 60 damage (60/100/140/180 + 60% ) for 2.5 seconds.
On Enemies: Deals 80 magic damage (80/120/160/200 + 40% ).
(R) WILD GROWTH
80/70/60s
100
Enlarges an ally champion, knocking nearby enemies into the air for 0.75 seconds. For the next 7 seconds, the ally champion grants 250 bonus Health (250/400/550 + 50% ) and slow nearby enemies by 30%.
Activating a skill by touch applies it to Lulu.
We have prepared lists of champions that can really annoy you during a match with the game on the Support LULU. We have also prepared a list of champions with whom you will be comfortable being on the same team. These lists are relative and depend greatly on your level of play, the skills of your allies and opponents. Do not forget that each situation is individual!
We have prepared a list of items and spells that will help counter Support LULU in a given situation. Buy items wisely, only if it is really necessary for a specific situation!
Mercury's Treads
Reduces Magic Damage +200 Max Health
+100% Health Regen
+35 Magic Resistance
+45 Move Speed.
Dissolve: Reduces magic damage taken from champions by 7-12% ().
1350
Mercury's Treads TIPS: These boots provide solid magic damage reduction, enhanced regeneration, and movement speed, with a passive that further lessens incoming magic damage. — The perfect pick for tanks, bruisers, and supports who need to withstand heavy AP threats while maintaining mobility.
Maw of Malmortius
Converts damage from attacks into a magic shield +55 Attack Damage
+45 Magic Resistance
+10 Ability Haste
Demonbane: 20% of the damage that your attack deals, or 15% of the physical damage that your abilities deal is converted into a magic shield that absorbs up to 60-400 magic damage. The shield decays by 5% per second.
3000
Maw of Malmortius TIPS: This item is a great choice against burst mages like Vex, Syndra, and Annie, who can quickly take you down. It provides bonuses to attack damage, magic resistance, and ability haste, helping you resist magic damage. The "Demonbane" effect converts a portion of the physical damage you deal into a magic shield that absorbs magic damage, making it especially effective against both burst and sustained damage mages like Vladimir and Swain who rely on consistent damage over time.
Ignite
Ignites target enemy champion, dealing 72 true damage (72–380 ) over 5 and applying 60% Grievous Wounds for the duration.
Grievous Wound reduces the effectiveness of Healing and Regeneration effects.
Cooldown: 100s
Executioner's Calling
Physical Damage reduces enemy healing +15 Attack Damage
Rend: Physical Damage inflicts 40% Grievous Wounds to enemy champions for 3 seconds. Grievous Wounds reduces the effectiveness of Healing and Regeneration effects. 800
Oblivion Orb
Magic damage reduces enemy healing +30 Ability Power
Cursed: Magic damage inflicts 40% Grievous Wounds to enemy champions for 3 seconds.
Grievous Wounds reduces the effectiveness of Healing and Regeneration effects. 800
Mortal Reminder
Armor Penetration (%) and reduced enemy healing +25 Attack Damage
+25% Critical Rate
+15% Attack Speed
Last Whisper: +30% Armor Penetration. Attacks that Critically Strike gain an additional
6% Armor Penetration.
Sepsis: Dealing physical damage to enemy champions applies 50% Grievous Wounds for 3 seconds.
Grievous Wounds reduces the effectiveness of Healing and Regeneration effects. 3300
Mortal Reminder TIPS: This item is perfect for auto‑attackers who need to shred through armor and cut down enemy healing. It boosts your penetration to deal more damage against tanky targets and applies grievous wounds on hit, reducing all healing and regen effects. — Ideal against tanks and high‑heal champions, and for marksmen and auto‑attack fighters who need to pierce defenses and curb enemy sustain.
Chempunk Chainsword
Reduces enemy healing +250 Max Health
+45 Attack Damage
+15 Ability Haste
Punishment: Dealing physical damage to enemy champions applies 50% Grievous Wounds for 3 seconds.
Grievous Wounds reduces the effectiveness of Healing and Regeneration effects. 2800
Chempunk Chainsword TIPS: This item is perfect for champions who face enemies with high sustain, such as Dr. Mundo, Soraka, and Yuumi, who have significant healing abilities. The "Punishment" effect applies Grievous Wounds, reducing the effectiveness of healing and regeneration by 50%, making this item effective against champions who rely on healing. It’s also useful against champions who rely on lifesteal, such as Aatrox, Darius, and Fiora, as it helps reduce the effectiveness of their healing.
Morellonomicon
Magic damage reduces enemy healing +150 Max Health
+70 Ability Power
+7% Magic Penetration
+20 Ability Haste
Affliction: Dealing magic damage to enemy champions inflicts 50% Grievous Wounds for 3 seconds.
Grievous Wounds reduces the effectiveness of Healing and Regeneration effects. 2500
Morellonomicon TIPS: This item is perfect for mages who need to reduce the effectiveness of healing and regeneration on enemies. It provides bonuses to maximum health, ability power, magic penetration, and ability haste. The "Affliction" effect applies Grievous Wounds on enemy champions when you deal magic damage, reducing their healing and regeneration effectiveness by 50% for 3 seconds. This item is especially useful against champions who rely on healing, such as Soraka, Dr. Mundo, and Vladimir.
Stasis Enchant
Turn invulnerable
Stasis (Active): Become invulnerable and untargetable for 2.5 seconds, but unable to move, attack, cast abilities or use items. (120s Cooldown) 1000
Stasis Enchant TIPS: This Enchant renders you invulnerable and untargetable for 2.5 s, but prevents movement, attacks, and ability or item use. Perfect for surviving critical moments against assassins and high burst damage.
Quicksilver Enchant
Dispels crowd control
Quicksilver (Active): Removes all crowd control effects currently affecting you, and become immune to crowd control effects for 0.75 seconds.
Perseverance (Passive): After the Quicksilver effects ends, grant 30% Tenacity and 30% Slow Resist for 1.5 seconds. (60s Cooldown)
Cannot be used during knock up or knock back effects. 800
Quicksilver Enchant TIPS: This enchant cleanses all crowd control effects, grants brief CC immunity, then boosts your tenacity and slow resist. Perfect for champions who need to quickly purge control to stay in the fight.
Edge of Night
Blocks an enemy ability +250 Max Health
+50 Attack Damage
Gouge: +8 Armor Penetration.
Annul: Grants a spell shield that blocks the next hostile ability. This spell shield refreshes upon leaving combat with enemy champions. (35 second cooldown) 3150
Edge of Night TIPS: This item is perfect for champions who need a mix of offense and defense. It provides bonuses to maximum health and attack damage, along with increased armor penetration to help you shred through enemy defenses. The "Annul" effect grants you a spell shield, blocking the next enemy ability. This spell shield refreshes when leaving combat with enemy champions, making the item a great choice for champions who need protection from crowd control and to engage in fights, such as Ashe, Lux, or Morgana.
Crown of the Shattered Queen
Blocks an enemy ability +60 Ability Power
+7% Magic Penetration
+200 Max Mana
+20 Ability Haste
Safeguard: Grant a spell shield that blocks the next hostile ability, reduce incoming damage by 40% for 1s (40s Cooldown).
Poise: AP increases by 20 while Safeguarded. Dealing magic damage to enemy champions using an active ability reduces Safeguard's cooldown by 4s.
3000
Crown of the Shattered Queen TIPS: This item is perfect for champions who need both defense and offense. It provides bonuses to ability power, magic penetration, maximum mana, and ability haste. The "Safeguard" effect grants a spell shield that blocks the next enemy ability and reduces incoming damage by 40% for 1 second. "Poise" increases your ability power while safeguarded and reduces the cooldown of Safeguard by 4 seconds when you deal magic damage using an active ability. This item is especially useful for champions who need to protect themselves from crowd control while engaging in fights, particularly against champions with key abilities that can be blocked, such as Ashe, Lux, or Morgana.
Cleanse
Removes disables (including spell debuffs) affecting your champion and grants immunity to disables for 0.25 seconds.
Cooldown: 110s
Serpent's Fang
Anti-Shielding +50 Attack Damage
+10 Ability Haste
Stab: +15 Armor Penetration.
Shield Reaver: Dealing damage to an enemy champion reduces any shields they gain for 3s. Melee champions apply (10% of bonus AD + 40)% shield reduction, capped at 60%; while ranged champions apply (10% of bonus AD
+ 25)% shield reduction, capped at 45%. When you damage an enemy who is unaffected by Shield Reaver, all shields on them are reduced by the same values.
2800
Serpent's Fang TIPS: This item is perfect for assassins and champions who face enemies with a lot of shields. It provides bonuses to attack damage and ability haste, along with increased armor penetration, making it effective against well-protected enemies. The "Shield Reaver" effect allows you to reduce the effectiveness of shields gained by enemy champions, depending on your bonus attack damage, helping to quickly break through shields. This item is especially useful against champions who rely on shields for defense, such as Lux, Braum, and others.
Oceanid's Trident
Anti-Shielding +200 Max Health
+80 Ability Power
+7% Magic Penetration
+10 Ability Haste
Lethal Weapon: Dealing ability damage to an enemy champion reduces any shields they gain for 3 seconds. Area of effect abilities apply (5% of bonus AP + 25)% shield reduction, capped at 45%; while single target abilities apply (5% of bonus AP
+ 40)% shield reduction, capped at 60%. When you damage an enemy who is unaffected by Lethal Weapon, all shields on them are reduced by the same values.
2600
Oceanid's Trident TIPS: This item is perfect for mage-assassins who face enemies with a lot of shields. It provides bonuses to maximum health, ability power, magic penetration, and ability haste, helping you deal damage and more effectively break through enemy shields. The "Lethal Weapon" effect reduces the effectiveness of shields that enemies gain based on the type of ability you use. Area of effect abilities apply up to 45% shield reduction, while single target abilities apply up to 60%, allowing you to significantly reduce enemy defenses. This item is especially useful when the enemy team relies on shields for protection.
Pix fires a barrage of 3 bolts that deal a total of 15 magic damage (15 (+6 ) + 15%
) at whatever Lulu attacks. These bolts can be blocked by other units.
Pix can attach to other champions by casting some of Lulu's abilities, revealing them if they are an enemy or aiding their attacks instead of Lulu's if they are an ally.
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7s
50/55/60/65
Lulu and Pix each fire a piercing bolt that deals 50 magic damage (50/85/120/155 + 30% ) to the first enemy hit and 70% damage to additional enemies. Enemies hit are slowed by 80%, decaying over the next 2 seconds.
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17/16/15/14s
65
Pix creates a faerie ring, attaching to the first champion that enters for 5 seconds and casting an additional effect on them.
On Allies: Grants 20% Movement Speed (20 + 5% ) and 25/30/35/40% Attack Speed for 3.5/4/4.5/5 seconds.
On Enemies: Polymorphs the enemy for 1/1.25/1.5/1.75 seconds, disabling them from attacking or casting abilities and reducing their base Movement Speed to 60.
Pix's ring will prioritize polymorphing enemies over speeding up allies.
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10s
60/70/80/90
Attaches Pix to target enemy or ally champion for 5 seconds.
On Allies: Grants a shield that absorbs 60 damage (60/100/140/180 + 60% ) for 2.5 seconds.
On Enemies: Deals 80 magic damage (80/120/160/200 + 40% ).
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80/70/60s
100
Enlarges an ally champion, knocking nearby enemies into the air for 0.75 seconds. For the next 7 seconds, the ally champion grants 250 bonus Health (250/400/550 + 50% ) and slow nearby enemies by 30%.
Activating a skill by touch applies it to Lulu.
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The yordle mage Lulu is known for conjuring dreamlike illusions and fanciful creatures as she roams Runeterra with her fairy companion Pix. Lulu shapes reality on a whim, warping the fabric of the world, and what she views as the constraints of this mundane, physical realm. While others might consider her magic at best unnatural, and at worst dangerous, she believes everyone could use a touch of enchantment.