This meta overview presents ASHE’s ranked performance across different roles and skill tiers. The data includes tier placement, win rate, pick rate, ban rate, and short-term trends, allowing you to evaluate her current strength and draft priority. Statistics are synced with rank buckets and role selection, helping you understand where ASHE performs best and how her impact changes in the evolving Wild Rift meta.
The information below will help you get familiar with the game on the Adc Line ASHE. We have prepared a items builds, runes, summoner spells and ability order for a comfortable game. Situational options for replacing items and runes are also available to you.
Long Sword. Next, you should pay attention to whether your mobility champion is enough, our further actions will depend on this. If it is hard for you to dodge the enemy's skills or you want to roam on neighboring lines, then it is better to buy
Boots of Speed at an early stage.
Long Sword
+12 Attack Damage
500
Kraken Slayer
Deal bonus physical damage
+40 Attack Damage
+30% Attack Speed
Cloud Stride:
+5% Move Speed.
Bring it Down: Every third attack deals 120-160 (
) bonus physical damage (110-150 (
) for ranged champions), increased by 1% per 1% Health the target is missing, up to an increase of 50%.
3000
Kraken Slayer TIPS: This item boosts your basic attacks by providing extra damage, attack speed, and a mobility bonus for better positioning. Periodically your hits deal bonus damage that scales with the target’s missing health, making it strong both versus bulky targets and for finishing off low-HP enemies. A top pick for marksmen and auto-attack focused builds that want reliable sustained DPS and execute potential.
Gluttonous Greaves
Attack Damage, Omnivamp
+10 Attack Damage
+45 Move Speed.
Conversion: +7% Omnivamp
.
900
Gluttonous Greaves TIPS: These boots are perfect for champions who rely on auto-attacks and need constant sustain. They provide bonuses to attack damage and movement speed, while the “Conversion” passive turns a portion of your damage into omnivamp, allowing you to stay in fights longer. Especially useful for marksmen, fighters, and junglers who frequently skirmish and require extra healing from their attacks.
Guinsoo's Rageblade
Applies on-hit effects
+30% Attack Speed
Surge: Gain 5% Move Speed.
Chaos: Gain 25 Attack Damage or 50 Ability Power (Adaptive).
Wrath: Attacks deal 30 magic damage but no longer Critical Strike. Fore every 1% Critical Strike Rate gained from items, your magic damage increases by 1.5, up to a max increase of 75 (reached at 50% Critical Rate).
Seething Strike: Attacks grant 8% Attack Speed, staking up to 4 times for a maximum of 32% Attack Speed). While fully stacked, every 3 attacks applies on-hit effects an additional 1 times.
3100
Guinsoo's Rageblade TIPS: This item is perfect for on-hit and high-attack-speed builds. It converts crit-focused stats into consistent on-hit magic damage, provides a powerful ramp of attack speed and stacking attack-speed bursts from consecutive hits. At full stacks your attacks trigger extra on-hit strikes more often, making it a top choice for players who want reliable, sustained damage in extended duels and teamfights.
Gluttonous Greaves
Attack Damage, Omnivamp
+10 Attack Damage
+45 Move Speed.
Conversion: +7% Omnivamp
.
900
Gluttonous Greaves TIPS: These boots are perfect for champions who rely on auto-attacks and need constant sustain. They provide bonuses to attack damage and movement speed, while the “Conversion” passive turns a portion of your damage into omnivamp, allowing you to stay in fights longer. Especially useful for marksmen, fighters, and junglers who frequently skirmish and require extra healing from their attacks.
Berserker's Greaves
Attack Speed
+25% Attack Speed
+45 Move Speed.
Blessed Blade: Reduces Attacks restore 10 Health on hit.
900
Berserker's Greaves TIPS: These boots grant a significant boost to attack speed and movement speed, while empowering your basic attacks with on‑hit life steal. — A great pick for marksmen and auto‑attack bruisers who need mobility, rapid attack cadence, and constant sustain in fights.
Quicksilver Enchant
Dispels crowd control
Quicksilver (Active): Removes all crowd control effects currently affecting you, and become immune to crowd control effects for 0.25 seconds.
Perseverance (Passive): After the Quicksilver effects ends, grant 30% Tenacity and 30% Slow Resist for 1.5 seconds. (70s Cooldown)
Cannot be used during knock up or knock back effects.
800
Quicksilver Enchant TIPS: This enchant cleanses all crowd control effects, grants brief CC immunity, then boosts your tenacity and slow resist. Perfect for champions who need to quickly purge control to stay in the fight.
Galeforce
Grants a dash and damage bonus
Cloudburst (Active): Dash in a target direction and fire 3 missile(s) at the lowest Health enemy near your destination, prioritizing champions. Deal physical damage equal to 40-120 (
) plus 35% bonus
. (50s cooldown)
500
Galeforce TIPS: This enchant is perfect for marksmen and assassins who need both mobility and execution damage. The active dash closes gaps instantly, then a volley of missiles locks onto the lowest-health target, securing kills or enabling a swift escape.
Kraken Slayer (Deal bonus physical damage) as your first item, followed by
Gluttonous Greaves (Grants Attack Damage and Omnivamp) or
Berserker's Greaves (Grants Attack Speed) depending on the situation. (sometimes it will still be better to build a boot as the first item, which significantly increases the mobility of your champion) the third key element in our build is
Guinsoo's Rageblade (Applies on-hit effects).
Quicksilver Enchant (Dispels crowd control). You may want to replace it with
Galeforce (Grants a dash and damage bonus), it all depends on your playstyle and the situation on the battlefield.
Kraken Slayer
Deal bonus physical damage
+40 Attack Damage
+30% Attack Speed
Cloud Stride:
+5% Move Speed.
Bring it Down: Every third attack deals 120-160 (
) bonus physical damage (110-150 (
) for ranged champions), increased by 1% per 1% Health the target is missing, up to an increase of 50%.
3000
Kraken Slayer TIPS: This item boosts your basic attacks by providing extra damage, attack speed, and a mobility bonus for better positioning. Periodically your hits deal bonus damage that scales with the target’s missing health, making it strong both versus bulky targets and for finishing off low-HP enemies. A top pick for marksmen and auto-attack focused builds that want reliable sustained DPS and execute potential.
Gluttonous Greaves
Attack Damage, Omnivamp
+10 Attack Damage
+45 Move Speed.
Conversion: +7% Omnivamp
.
900
Gluttonous Greaves TIPS: These boots are perfect for champions who rely on auto-attacks and need constant sustain. They provide bonuses to attack damage and movement speed, while the “Conversion” passive turns a portion of your damage into omnivamp, allowing you to stay in fights longer. Especially useful for marksmen, fighters, and junglers who frequently skirmish and require extra healing from their attacks.
Guinsoo's Rageblade
Applies on-hit effects
+30% Attack Speed
Surge: Gain 5% Move Speed.
Chaos: Gain 25 Attack Damage or 50 Ability Power (Adaptive).
Wrath: Attacks deal 30 magic damage but no longer Critical Strike. Fore every 1% Critical Strike Rate gained from items, your magic damage increases by 1.5, up to a max increase of 75 (reached at 50% Critical Rate).
Seething Strike: Attacks grant 8% Attack Speed, staking up to 4 times for a maximum of 32% Attack Speed). While fully stacked, every 3 attacks applies on-hit effects an additional 1 times.
3100
Guinsoo's Rageblade TIPS: This item is perfect for on-hit and high-attack-speed builds. It converts crit-focused stats into consistent on-hit magic damage, provides a powerful ramp of attack speed and stacking attack-speed bursts from consecutive hits. At full stacks your attacks trigger extra on-hit strikes more often, making it a top choice for players who want reliable, sustained damage in extended duels and teamfights.
Blade of the Ruined King
Attacks deal bonus damage
+25 Attack Damage
+35% Attack Speed
Thirst:
+10% Omni Vamp.
Ruined Strikes: Attacks deal bonus physical damage equal to 8.5%
of the enemy's current Health
on-hit. (Melee attacks deal 10%). Minion damage: 15. Max damage vs monsters: 60.
Drain: Hitting a champion with 3 attacks or abilities deals 30-100 bonus magic damage and steals 25% of their Move Speed
for 2 seconds. (60s Cooldown)
3000
Blade of the Ruined King TIPS: This item is a powerful tool for shredding enemy health and staying alive in extended fights. It grants attack power and attack speed, turning your basic hits into sustained damage that scales with the target’s current health — ideal against tanks and high-HP builds. Its active grants a strong slow and steals movement speed from the target, helping you chase or lock down priority targets. The lifesteal-like sustain it provides makes it a solid pick for champions who want to outlast opponents in prolonged exchanges.
Terminus
Increases Armor Pen, Megic Pen, Armor, and Magic Resist
+40 Attack Damage
+30% Attack Speed
Shadow: Attacks deal 35 bonus magic damage on-hit.
Juxtaposition: Alternate between Light and Dark on-hits when attacking. Light attacks grant 5-8 Armor and Magic Resist
for 5 seconds on hit. Dark attacks grant
11% Armor Pen and
11% Magic Pen for 5 seconds on hit. Each on-hit effect stacks up to 3 times. While you have this item, bonus
Armor Pen and
Magic Pen granted by it is capped at 40%.
3300
Terminus TIPS: This item is perfect for champions who rely heavily on auto-attacks and can benefit from mixed penetration effects and stacking resistances. It provides bonuses to attack damage and attack speed, and adds bonus magic damage to your auto-attacks. The "Juxtaposition" effect alternates between Light and Dark on-hits, granting you bonuses to resistances or penetration depending on which effect is triggered. Light attacks grant armor and magic resist, while Dark attacks grant armor and magic penetration. This item is especially useful for champions who auto-attack frequently and can take advantage of the stacking resistances and penetration effects.
Runaan's Hurricane
Ranged Attacks hit 3 targets
+35% Attack Speed
+25% Critical Rate
Wind's Fury: Attacks strike 2 additional nearby enemies, each dealing 55%
. These strikes can Critically Strike and trigger on-hit effects.
Wind Blade: Attacks deal 15 bonus physical damage on-hit against targets.
This item cannot only be used by melee champions.
2900
Runaan's Hurricane TIPS: This item turns your basic attacks into multi-target pressure: each attack fires extra bolts at nearby enemies that can trigger on-hit effects and crits. It greatly improves waveclear, contributes strong multi-target damage in teamfights, and makes trading on single targets much riskier for the opponent due to distributed damage. Perfect for marksmen and on-hit builds who value sustained attack cadence and AOE presence. Melee users can use it too, but it shines brightest on ranged auto-attackers.
Terminus
Increases Armor Pen, Megic Pen, Armor, and Magic Resist
+40 Attack Damage
+30% Attack Speed
Shadow: Attacks deal 35 bonus magic damage on-hit.
Juxtaposition: Alternate between Light and Dark on-hits when attacking. Light attacks grant 5-8 Armor and Magic Resist
for 5 seconds on hit. Dark attacks grant
11% Armor Pen and
11% Magic Pen for 5 seconds on hit. Each on-hit effect stacks up to 3 times. While you have this item, bonus
Armor Pen and
Magic Pen granted by it is capped at 40%.
3300
Terminus TIPS: This item is perfect for champions who rely heavily on auto-attacks and can benefit from mixed penetration effects and stacking resistances. It provides bonuses to attack damage and attack speed, and adds bonus magic damage to your auto-attacks. The "Juxtaposition" effect alternates between Light and Dark on-hits, granting you bonuses to resistances or penetration depending on which effect is triggered. Light attacks grant armor and magic resist, while Dark attacks grant armor and magic penetration. This item is especially useful for champions who auto-attack frequently and can take advantage of the stacking resistances and penetration effects.
Mortal Reminder
Armor Penetration (%) and reduced enemy healing
+25 Attack Damage
+25% Critical Rate
+15% Attack Speed
Last Whisper:
+30% Armor Penetration. Attacks that Critically Strike gain an additional
6% Armor Penetration.
Sepsis: Dealing physical damage to enemy champions applies 50% Grievous Wounds for 3 seconds.
Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.
3300
Mortal Reminder TIPS: This item is perfect for auto‑attackers who need to shred through armor and cut down enemy healing. It boosts your penetration to deal more damage against tanky targets and applies grievous wounds on hit, reducing all healing and regen effects. — Ideal against tanks and high‑heal champions, and for marksmen and auto‑attack fighters who need to pierce defenses and curb enemy sustain.
Mortal Reminder — This item is perfect for auto‑attackers who need to shred through armor and cut down enemy healing. It boosts your penetration to deal more damage against tanky targets and applies grievous wounds on hit, reducing all healing and regen effects. — Ideal against tanks and high‑heal champions, and for marksmen and auto‑attack fighters who need to pierce defenses and curb enemy sustain.
Runaan's Hurricane
Ranged Attacks hit 3 targets
+35% Attack Speed
+25% Critical Rate
Wind's Fury: Attacks strike 2 additional nearby enemies, each dealing 55%
. These strikes can Critically Strike and trigger on-hit effects.
Wind Blade: Attacks deal 15 bonus physical damage on-hit against targets.
This item cannot only be used by melee champions.
2900
Runaan's Hurricane TIPS: This item turns your basic attacks into multi-target pressure: each attack fires extra bolts at nearby enemies that can trigger on-hit effects and crits. It greatly improves waveclear, contributes strong multi-target damage in teamfights, and makes trading on single targets much riskier for the opponent due to distributed damage. Perfect for marksmen and on-hit builds who value sustained attack cadence and AOE presence. Melee users can use it too, but it shines brightest on ranged auto-attackers.
Bloodthirster
Increases Physical Vamp
+55 Attack Damage
+250 Max Health
+25% Critical Rate
Bloody:
+8% Physical Vamp, Attacks that Critically Strike gain an additional 4% Physical Vamp.
3000
Bloodthirster TIPS: This item is a staple for auto-attack carries, providing a strong boost to damage, critical chance, and attack speed. Its passive converts critical strikes into enhanced lifesteal, making extended trades and sustained fights lean in your favor. When you fall into critical health, a lifesaving shield activates, granting extra defenses and a chance to survive clutch moments. Ideal for marksmen and auto-attack fighters who need both high DPS and reliable sustain.
Bloodthirster — This item is a staple for auto-attack carries, providing a strong boost to damage, critical chance, and attack speed. Its passive converts critical strikes into enhanced lifesteal, making extended trades and sustained fights lean in your favor. When you fall into critical health, a lifesaving shield activates, granting extra defenses and a chance to survive clutch moments. Ideal for marksmen and auto-attack fighters who need both high DPS and reliable sustain.
Runaan's Hurricane
Ranged Attacks hit 3 targets
+35% Attack Speed
+25% Critical Rate
Wind's Fury: Attacks strike 2 additional nearby enemies, each dealing 55%
. These strikes can Critically Strike and trigger on-hit effects.
Wind Blade: Attacks deal 15 bonus physical damage on-hit against targets.
This item cannot only be used by melee champions.
2900
Runaan's Hurricane TIPS: This item turns your basic attacks into multi-target pressure: each attack fires extra bolts at nearby enemies that can trigger on-hit effects and crits. It greatly improves waveclear, contributes strong multi-target damage in teamfights, and makes trading on single targets much riskier for the opponent due to distributed damage. Perfect for marksmen and on-hit builds who value sustained attack cadence and AOE presence. Melee users can use it too, but it shines brightest on ranged auto-attackers.
Wit's End
Basic Attack deals Bonus Damage
+45% Attack Speed
+45 Magic Resistance
At Wit's End: Basic attacks deal 10-55 bonus magic damage. While below 50%
Health, dealing damage to an enemy champion heals you for (Melee 100% / Range 66%) of this effect's post-mitigation damage.
2800
Wit's End TIPS: This item is perfect for champions who want to deal sustained damage and have some defensive stats against magic damage threats. It provides bonuses to attack speed and magic resistance, as well as adding magic damage to your auto-attacks, making it effective against magic-based threats. The "While below 50% Health" effect heals you when dealing damage to an enemy champion, increasing survivability in fights. This item is especially useful for champions like Vayne, Irelia, or Master Yi, who can benefit from its on-hit magic damage and health restoration effect.
Wit's End — This item is perfect for champions who want to deal sustained damage and have some defensive stats against magic damage threats. It provides bonuses to attack speed and magic resistance, as well as adding magic damage to your auto-attacks, making it effective against magic-based threats. The "While below 50% Health" effect heals you when dealing damage to an enemy champion, increasing survivability in fights. This item is especially useful for champions like Vayne, Irelia, or Master Yi, who can benefit from its on-hit magic damage and health restoration effect.
Runaan's Hurricane
Ranged Attacks hit 3 targets
+35% Attack Speed
+25% Critical Rate
Wind's Fury: Attacks strike 2 additional nearby enemies, each dealing 55%
. These strikes can Critically Strike and trigger on-hit effects.
Wind Blade: Attacks deal 15 bonus physical damage on-hit against targets.
This item cannot only be used by melee champions.
2900
Runaan's Hurricane TIPS: This item turns your basic attacks into multi-target pressure: each attack fires extra bolts at nearby enemies that can trigger on-hit effects and crits. It greatly improves waveclear, contributes strong multi-target damage in teamfights, and makes trading on single targets much riskier for the opponent due to distributed damage. Perfect for marksmen and on-hit builds who value sustained attack cadence and AOE presence. Melee users can use it too, but it shines brightest on ranged auto-attackers.
Guardian Angel
Revives at death
+40 Attack Damage
+40 Armor
Resurrect: Upon taking lethal damage, restores 50% Health and 30% Mana after 4 seconds of stasis. (210s Cooldown)
3400
Guardian Angel TIPS: This item is perfect for champions who need a second chance in teamfights. It is especially effective against champions with high burst damage, such as Zed, Syndra, or Zoe, as well as against strong diving champions like Camille, Kha'Zix, or Lee Sin. The Resurrection effect allows you to return to the fight after taking lethal damage, restoring health and mana, giving you a chance to continue fighting and assist your team even in critical moments.
Guardian Angel — This item is perfect for champions who need a second chance in teamfights. It is especially effective against champions with high burst damage, such as Zed, Syndra, or Zoe, as well as against strong diving champions like Camille, Kha'Zix, or Lee Sin. The Resurrection effect allows you to return to the fight after taking lethal damage, restoring health and mana, giving you a chance to continue fighting and assist your team even in critical moments.
Flash (Teleport a short distance) and
Ghost (Gain a large burst of movement speed) as your Summoner Spells.
Flash
Teleport a short distance forward or towards the aimed direction.
Cooldown: 150s
Ghost
Gain a large burst of movement speed, that decays to 25% bonus movement speed for 8 seconds. With each takedown, Ghost's duration is extended by 6 seconds, refreshing its effects, up to the original amount.
Cooldown: 90s
Exhaust
Exhausts target enemy champion, reducing their Movement Speed by 35% and their damage dealt by 40% for 2.5 seconds.
Cooldown: 100s
Lethal Tempo (Attack faster with each consecutive attack.) as your keystone, followed by
Brutal (Attacks deal bonus damage to enemy champions.),
Coup de Grace (Increases damage dealt to enemy champions with low Health.) and
Legend: Alacrity (Gains Attack Speed.) in the primary tree, as well as
Bone Plating (Reduces incoming damage.) in the secondary tree. Below you can see possible options for replacing runes.
Lethal Tempo
Attack Speed
Gain stacks of Attack Speed when attacking enemy champions. Stacks up to 6 times. At max stacks, you gain bonus range and can exceed the Attack Speed cap.
Each stack: increase 8-16% (Melee) or 3-12% (Ranged) Attack Speed for 6 seconds.
At max stack bonus: Gain 50 (Melee) or 75 (Ranged) Attack Distance.
Brutal
Attacks deal on-hit damage
Attacks deal (6 + 8% bonus
) bonus adaptive damage to enemy champions.
Coup de Grace
Increase damage to low Health enemies
Your attacks deal 8% bonus adaptive damage to enemy champions with less than 40% Health.
Legend: Alacrity
Increase bonus Attack Speed
Gains 3% Attack Speed. Takedown monsters, enemy champions, or minions to gain up to an additional 20% Attack Speed.
Bone Plating
Anti-Burst Damage
When taking damage from a champion, the current and next 3 champion abilities or attacks against you and within 1.5s deal 30-60 (
) less damage.
Cooldown: 30s
Coup de Grace
Increase damage to low Health enemies
Your attacks deal 8% bonus adaptive damage to enemy champions with less than 40% Health.
Cut Down
Deal more damage to high Health enemies
Your attacks deal 8% bonus adaptive damage to enemy champions with more than 60% Health.
Cut Down — This rune increases damage against high-health targets, helping you deal with tanky enemies more effectively. It is ideal for champions who rely on consistent damage output, especially against tanks and durable fighters. It works best on marksmen and some fighters where efficiently shredding high-health targets is important.
Legend: Alacrity
Increase bonus Attack Speed
Gains 3% Attack Speed. Takedown monsters, enemy champions, or minions to gain up to an additional 20% Attack Speed.
Legend: Bloodline
Increase Omnivamp
Gains 1% Omnivamp
. Takedown monsters, enemy champions, or minions to gain up to an additional 7% Omnivamp
.
Legend: Bloodline — The rune increases your omnivamp by 1%, allowing you to restore health when dealing damage to both enemies and allies. By taking down monsters, enemy champions, or minions, you gain additional bonuses, increasing your omnivamp up to 7%. This rune is suitable for champions such as fighters, junglers, and marksmen who actively engage in battles. Marksmen, who are often in the heart of the action, can effectively sustain themselves with omnivamp, enhancing their survivability in fights.
Bone Plating
Anti-Burst Damage
When taking damage from a champion, the current and next 3 champion abilities or attacks against you and within 1.5s deal 30-60 (
) less damage.
Cooldown: 30s
Nimbus Cloak
Spells increase Movement Speed
After using a Spell (Flash, Ignite, etc.), 10% - 40% movement bonus for 3 seconds. The speedup effectiveness depends on the Spell's cooldown.
Nimbus Cloak — The rune grants a movement speed bonus after casting a Summoner Spell, increasing your speed for a few seconds. The effectiveness of the speed boost depends on the cooldown of the Summoner Spell. This rune is useful for champions who actively use their summoner spells for mobility, such as assassins or mages, as it allows for quick movement across the map and faster maneuvers after casting spells.
(Q) RANGER'S FOCUS
50
Passive: Attacks grant a Focus stack for 4 seconds. At 4 stacks, she can cast this ability.
Active: Gains 20/30/40/50% Attack Speed for 6 seconds. While active, her attack is transformed into a flurry of arrows, dealing 115/120/125/130% damage.
(W) VOLLEY
16/13.5/11/8.5s
50
Fires 5/7/9/11 arrows in a cone, dealing 87 physical damage (20/35/50/65 + 115%
).
Enemies can block multiple arrows, but will only take damage from the firs. Volley Critically Strikes and greatly slows enemy champions hit.
(E) HAWKSHOT
45/40/35/30s
Fires a hawk spirit that grants vision on enemies along its path.
Re-cast: Explodes the hawk, granting vision of the area around it for 5 seconds. Units caught in the initial explosion are revealed for 5 seconds.
(R) ENCHANTED CRYSTAL ARROW
80/70/60s
100
Launches a crystal arrow of ice that stuns the first champion hit and deals 200 magic damage (200/350/500 + 40%
). The stun lasts between 1.5 to 3.5 seconds, increasing with the distance of the arrow's flight.
Re-cast: Hold and drag to steer the arrow's flight path. The arrow can only deviate from its original launch angle by a fixed amount. Tap the cancel button to stop steering.
Ashe can still move while the arrow's flight path is being controlled, but will automatically stop steering if she is struck with cast impairing crowd control effects.
We have prepared lists of champions that can really annoy you during a match with the game on the Adc ASHE. We have also prepared a list of champions with whom you will be comfortable being on the same team. These lists are relative and depend greatly on your level of play, the skills of your allies and opponents. Do not forget that each situation is individual!
We have prepared a list of items and spells that will help counter Adc ASHE in a given situation. Buy items wisely, only if it is really necessary for a specific situation!
Plated Steelcaps
Reduces Physical Damage
+150 Max Health
+50% Health Regen
+20 Armor
+45 Move Speed.
900
Plated Steelcaps TIPS: These boots are a go-to counter when the enemy relies on basic attacks and physical damage. They increase your armor and health regeneration while giving movement speed, helping you survive trades, dives and extended skirmishes versus AD-centric comps. Pick them when the enemy team has strong marksmen, sustained auto-attack threats or multiple AD bruisers who punish low armor.
Guardian Angel
Revives at death
+40 Attack Damage
+40 Armor
Resurrect: Upon taking lethal damage, restores 50% Health and 30% Mana after 4 seconds of stasis. (210s Cooldown)
3400
Guardian Angel TIPS: This item is perfect for champions who need a second chance in teamfights. It is especially effective against champions with high burst damage, such as Zed, Syndra, or Zoe, as well as against strong diving champions like Camille, Kha'Zix, or Lee Sin. The Resurrection effect allows you to return to the fight after taking lethal damage, restoring health and mana, giving you a chance to continue fighting and assist your team even in critical moments.
Randuin's Omen
Counters Critical Strike Damage
+400 Max Health
+75 Armor
Resilience: Critically Struck deal 20% less damage to you.
Countercurrent: Gain 1 stacks of Countercurrent when Critically Struck by physical damage. Each stuck grants 5% Movement Speed and 5% slow resist. Max 4 stacks.
2800
Randuin's Omen TIPS: This item is built to counter crit-heavy builds. It provides a large health pool and armor while reducing damage from critical strikes, making you much tougher in head-on engagements. When you are critically struck, you gain stacks that boost your movement and slow resistance, helping you hold position and control fight spacing. — Perfect for tanks and bruisers who need to stand up to high-crit auto-attackers and survive extended teamfights.
Thornmail
Reflects damage and reduces enemy healing
+200 Max Health
+75 Armor
Thorns: When struck by an attack, deal 20 + 6% bonus Armor
+ 2% bonus Health
magic damage to the attacker.
Entwine: Aply 50% Grievous Wounds to enemy champions for 3 second(s) when stuck by their attacks or dealing damge to them.
Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.
2700
Thornmail TIPS: This item reflects a portion of incoming physical damage back to attackers as magic damage and applies an effect that reduces enemy healing effectiveness. A strong pick versus teams with heavy auto-attack damage and sustain — ideal for tanks and bruisers who need to absorb focus and cut down opponent healing.
Frozen Heart
Reduces all nearby enemies Attack Speed
+80 Armor
+200 Max Mana
+25 Ability Haste
Winter's Caress: Basic attacks and magic damage caused by you or inflicted upon you and nearby allies, will apply stacks of Chill to the enemy champion for 3 seconds. Each stack of Chill slows enemy attack speed by 9%, up to a maximum of 4 stacks or 36% attack speed reduction. Each individual ability has a 3 seconds cooldown on applying Chill stacks.
2700
Frozen Heart TIPS: This item is ideal for tanks and support champions who need to slow enemy attack speed and maintain a healthy mana pool. It provides substantial bonuses to armor, mana, and ability haste. The “Winter’s Caress” passive applies up to four stacks of Chill on enemy champions through your basic attacks, abilities, or any magic damage they take—each stack slows their attack speed by 9%, up to 36% at full stacks. This weakens enemy marksmen and fighters, making it harder for them to deal sustained damage in fights.
Warden's Mail
Reduces enemy's Attack Speed
+35 Armor
Cold Steel: Reduce the Attack Speed of enemies by 15% for 1.5 seconds when struck by an attack.
1050
Frozen Heart
Reduces all nearby enemies Attack Speed
+80 Armor
+200 Max Mana
+25 Ability Haste
Winter's Caress: Basic attacks and magic damage caused by you or inflicted upon you and nearby allies, will apply stacks of Chill to the enemy champion for 3 seconds. Each stack of Chill slows enemy attack speed by 9%, up to a maximum of 4 stacks or 36% attack speed reduction. Each individual ability has a 3 seconds cooldown on applying Chill stacks.
2700
Frozen Heart TIPS: This item is ideal for tanks and support champions who need to slow enemy attack speed and maintain a healthy mana pool. It provides substantial bonuses to armor, mana, and ability haste. The “Winter’s Caress” passive applies up to four stacks of Chill on enemy champions through your basic attacks, abilities, or any magic damage they take—each stack slows their attack speed by 9%, up to 36% at full stacks. This weakens enemy marksmen and fighters, making it harder for them to deal sustained damage in fights.
Stasis Enchant
Turn invulnerable
Stasis (Active): Become invulnerable and untargetable for 2.5 seconds, but unable to move, attack, cast abilities or use items. (120s Cooldown)
1000
Stasis Enchant TIPS: This Enchant renders you invulnerable and untargetable for 2.5 s, but prevents movement, attacks, and ability or item use. Perfect for surviving critical moments against assassins and high burst damage.
Quicksilver Enchant
Dispels crowd control
Quicksilver (Active): Removes all crowd control effects currently affecting you, and become immune to crowd control effects for 0.25 seconds.
Perseverance (Passive): After the Quicksilver effects ends, grant 30% Tenacity and 30% Slow Resist for 1.5 seconds. (70s Cooldown)
Cannot be used during knock up or knock back effects.
800
Quicksilver Enchant TIPS: This enchant cleanses all crowd control effects, grants brief CC immunity, then boosts your tenacity and slow resist. Perfect for champions who need to quickly purge control to stay in the fight.
Edge of Night
Blocks an enemy ability
+250 Max Health
+50 Attack Damage
Gouge:
+8 Armor Penetration.
Annul: Grants a spell shield that blocks the next hostile ability. This spell shield refreshes upon leaving combat with enemy champions. (35 second cooldown)
3150
Edge of Night TIPS: This item is perfect for champions who need a mix of offense and defense. It provides bonuses to maximum health and attack damage, along with increased armor penetration to help you shred through enemy defenses. The "Annul" effect grants you a spell shield, blocking the next enemy ability. This spell shield refreshes when leaving combat with enemy champions, making the item a great choice for champions who need protection from crowd control and to engage in fights, such as Ashe, Lux, or Morgana.
Crown of the Shattered Queen
Blocks an enemy ability
+60 Ability Power
+7% Magic Penetration
+200 Max Mana
+20 Ability Haste
Safeguard: Grant a spell shield that blocks the next hostile ability, reduce incoming damage by 40% for 1s (40s Cooldown).
Poise: AP
increases by 20 while Safeguarded. Dealing magic damage to enemy champions using an active ability reduces Safeguard's cooldown by 4s.
3000
Crown of the Shattered Queen TIPS: This item is perfect for champions who need both defense and offense. It provides bonuses to ability power, magic penetration, maximum mana, and ability haste. The "Safeguard" effect grants a spell shield that blocks the next enemy ability and reduces incoming damage by 40% for 1 second. "Poise" increases your ability power while safeguarded and reduces the cooldown of Safeguard by 4 seconds when you deal magic damage using an active ability. This item is especially useful for champions who need to protect themselves from crowd control while engaging in fights, particularly against champions with key abilities that can be blocked, such as Ashe, Lux, or Morgana.
Cleanse
Removes disables (including spell debuffs) affecting your champion and grants immunity to disables for 0.25 seconds.
Cooldown: 110s
The information below will help you get familiar with the game on the Support Line ASHE. We have prepared a items builds, runes, summoner spells and ability order for a comfortable game. Situational options for replacing items and runes are also available to you.
This section is currently empty, but we assure you that we are working tirelessly to fill this section!
We have prepared lists of champions that can really annoy you during a match with the game on the Support ASHE. We have also prepared a list of champions with whom you will be comfortable being on the same team. These lists are relative and depend greatly on your level of play, the skills of your allies and opponents. Do not forget that each situation is individual!
This section is currently empty, but we assure you that we are working tirelessly to fill this section!
We have prepared a list of items and spells that will help counter Support ASHE in a given situation. Buy items wisely, only if it is really necessary for a specific situation!
This section is currently empty, but we assure you that we are working tirelessly to fill this section!
This section is currently empty, but we assure you that we are working tirelessly to fill this section!
This section is currently empty, but we assure you that we are working tirelessly to fill this section!
This section is currently empty, but we assure you that we are working tirelessly to fill this section!
This section is currently empty, but we assure you that we are working tirelessly to fill this section!
FROST SHOT
RANGER'S FOCUS
VOLLEY
HAWKSHOT
ENCHANTED CRYSTAL ARROW

Attacks and damaging abilities slow targets hit by 15/17.5/20/22.5/25% (per 3 lvl) for 2 seconds. Attacks deal 110% bonus damage (10% + 0%
), scaling with her Critical Damage.
Critical strikes deal no bonus damage but slow target 40-60% (+5% per 3 lvl), decaying over time.

50
Passive: Attacks grant a Focus stack for 4 seconds. At 4 stacks, she can cast this ability.
Active: Gains 20/30/40/50% Attack Speed for 6 seconds. While active, her attack is transformed into a flurry of arrows, dealing 115/120/125/130% damage.

16/13.5/11/8.5s
50
Fires 5/7/9/11 arrows in a cone, dealing 87 physical damage (20/35/50/65 + 115%
).
Enemies can block multiple arrows, but will only take damage from the firs. Volley Critically Strikes and greatly slows enemy champions hit.

45/40/35/30s
Fires a hawk spirit that grants vision on enemies along its path.
Re-cast: Explodes the hawk, granting vision of the area around it for 5 seconds. Units caught in the initial explosion are revealed for 5 seconds.

80/70/60s
100
Launches a crystal arrow of ice that stuns the first champion hit and deals 200 magic damage (200/350/500 + 40%
). The stun lasts between 1.5 to 3.5 seconds, increasing with the distance of the arrow's flight.
Re-cast: Hold and drag to steer the arrow's flight path. The arrow can only deviate from its original launch angle by a fixed amount. Tap the cancel button to stop steering.
Ashe can still move while the arrow's flight path is being controlled, but will automatically stop steering if she is struck with cast impairing crowd control effects.
Use this combo to assassinate a target from a long distance.
Use (E) HAWKSHOT for vision. (R) ENCHANTED CRYSTAL ARROW when your target is spotted. Use (W) VOLLEY, then immediately FLASH mid-animation into AA range. AA 4 times to gain max Focus stacks. Use (Q) RANGER'S FOCUS to reset your auto attack. Continue to AA and use (W) when it comes off cooldown.