Wild Rift: ASHE Build Guide

ASHE Wild Rift
ASHE Wild Rift
SP
B
REWORKED
213
169 837
29 Jul 2025
Damage
Toughness
Utility
Difficulty

League of Legends: Wild Rift ASHE, role - Marksman / Support. Use the guidelines to take your ASHE Wild Rift champion play style to the next level. Study in detail the build of items, runes, spells, skills that need to be developed in the first place. In order to find out what position ASHE is in the rating table, go to the - Tier List page.

attackdamage 58 (2.7)
heal 600 (128)
healthregeneration 6 (0.4)
attackspeed 0.81 (0.02)
mana 345 (33)
mpreg 9 (0.7)
movementspeed 335 (0)
armor 35 (4.5)
magicresistance 30 (1.4)
criticalstrike 175 (0)


FROST SHOT
P

(PASSIVE) FROST SHOT

Attacks and damaging abilities slow targets hit by 15/17.5/20/22.5/25% (per 3 lvl) for 2 seconds. Attacks deal 110% bonus damage (10% + 0% criticalstrike), scaling with her Critical Damage.

FROST SHOTCritical strikes deal no bonus damage but slow target 40-60% (+5% per 3 lvl), decaying over time.

RANGER'S FOCUS
Q

(Q) RANGER'S FOCUS 50

RANGER'S FOCUS PassivePassive: Attacks grant a Focus stack for 4 seconds. At 4 stacks, she can cast this ability.

RANGER'S FOCUS ActiveActive: Gains 25/35/45/55% Attack Speed for 6 seconds. While active, her attack is transformed into a flurry of arrows, dealing 115/120/125/130% damage.

VOLLEY
W

(W) VOLLEY

16/13.5/11/8.5s 50

Fires 5/7/9/11 arrows in a cone, dealing 87 physical damage (20/40/60/80 + 115% attackdamage).

Enemies can block multiple arrows, but will only take damage from the firs. Volley Critically Strikes and greatly slows enemy champions hit.

HAWKSHOT
E

(E) HAWKSHOT

45/40/35/30s

Fires a hawk spirit that grants vision on enemies along its path.

Re-cast: Explodes the hawk, granting vision of the area around it for 5 seconds. Units caught in the initial explosion are revealed for 5 seconds.

ENCHANTED CRYSTAL ARROW
R

(R) ENCHANTED CRYSTAL ARROW

70/60/50s 100

Launches a crystal arrow of ice that stuns the first champion hit and deals 200 magic damage (200/350/500 + 40% abilitypower). The stun lasts between 1.5 to 3.5 seconds, increasing with the distance of the arrow's flight.

Re-cast: Hold and drag to steer the arrow's flight path. The arrow can only deviate from its original launch angle by a fixed amount. Tap the cancel button to stop steering.

Ashe can still move while the arrow's flight path is being controlled, but will automatically stop steering if she is struck with cast impairing crowd control effects.

Build Counters Counter Items Tips Con Game Plan Power Spikes

Adc ASHE Build items and runes

The information below will help you get familiar with the game on the Adc Line ASHE. We have prepared a items builds, runes, summoner spells and ability order for a comfortable game. Situational options for replacing items and runes are also available to you.

Key items

TIPS: Start your build with Long Sword Long Sword. Next, you should pay attention to whether your mobility champion is enough, our further actions will depend on this. If it is hard for you to dodge the enemy's skills or you want to roam on neighboring lines, then it is better to buy Boots of Speed Boots of Speed at an early stage.
Start
Wild Rift Items: Long Sword
Long Sword

Long Sword

+12 Attack Damage

500

Core
Wild Rift Items: Bloodthirster
Bloodthirster

Bloodthirster
Gain shields, Armor and Magic Resist at low Health

+45 Attack Damage
+25% Critical Rate
+15% Attack Speed

Lifeline: Damage that puts you under 35% Health preemptively grants a shield that absorbs 220-530 damage (), 20 Armor and 20 Magic Resist for 5s. (90s Cooldown)
Bloody: +8% Physical Vamp, Attacks that Critically Strike gain an additional 4% Physical Vamp.

3000

Bloodthirster TIPS: This item is a core pick for auto‑attackers who value both damage and durability. It greatly boosts your attack power, critical chance, and attack speed, turning every hit into self‑heal, and at low health provides a powerful shield with extra defensive bonuses. — Perfect for marksmen and auto‑attack fighters who need to dish out damage and survive clutch moments.

Wild Rift Items: Gluttonous Greaves
Gluttonous Greaves

Gluttonous Greaves
Attack Damage, Omnivamp

+35 Attack Damage
+45 Move Speed.

Conversion: +7% Omnivamp.

1400

Gluttonous Greaves TIPS: These boots are perfect for champions who rely on auto-attacks and need constant sustain. They provide bonuses to attack damage and movement speed, while the “Conversion” passive turns a portion of your damage into omnivamp, allowing you to stay in fights longer. Especially useful for marksmen, fighters, and junglers who frequently skirmish and require extra healing from their attacks.

Wild Rift Items: Yordle Runaan's Hurricane
Yordle Runaan's Hurricane

Yordle Runaan's Hurricane
Ranged Attacks hit 3 targets

+35% Attack Speed

Wind’s Favor: Gain 15 Attack Damage or 30 Ability Power(Adaptive).
Wind's Fury: Attacks strike 2 additional nearby enemies, each dealing 55%. These strikes can Critically Strike and trigger on-hit effects.
Wind Blade: Attacks deal 15 bonus physical damage on-hit against targets.
Razorwind: Every 2 attacks, your next attack fires 1 additional bolts at targets, each dealing 10% as physical damage and applying on-hit effects.

This item cannot only be used by melee champions.

3000

Yordle Runaan's Hurricane TIPS: This item empowers your attacks to hit multiple targets at once while augmenting each strike with bonus magic or physical damage. As you stack its passive, your auto‑attacks unleash extra bolts that spread your on‑hit effects to nearby foes. — Perfect for marksmen and auto‑attack bruisers who need sustained multi‑target damage and want to fully leverage their on‑hit abilities.

Boots/Enchant
Wild Rift Items: Gluttonous Greaves
Gluttonous Greaves

Gluttonous Greaves
Attack Damage, Omnivamp

+35 Attack Damage
+45 Move Speed.

Conversion: +7% Omnivamp.

1400

Gluttonous Greaves TIPS: These boots are perfect for champions who rely on auto-attacks and need constant sustain. They provide bonuses to attack damage and movement speed, while the “Conversion” passive turns a portion of your damage into omnivamp, allowing you to stay in fights longer. Especially useful for marksmen, fighters, and junglers who frequently skirmish and require extra healing from their attacks.

Wild Rift Items: Berserker's Greaves
Berserker's Greaves

Berserker's Greaves
Attack Speed

+20 Attack Damage
+35% Attack Speed
+45 Move Speed.

Blessed Blade: Reduces Attacks restore 8 Health on hit.

1400

Berserker's Greaves TIPS: These boots grant a significant boost to attack speed and movement speed, while empowering your basic attacks with on‑hit life steal. — A great pick for marksmen and auto‑attack bruisers who need mobility, rapid attack cadence, and constant sustain in fights.

Wild Rift Items: Quicksilver Enchant
Quicksilver Enchant

Quicksilver Enchant
Dispels crowd control

Quicksilver (Active): Removes all crowd control effects currently affecting you, and become immune to crowd control effects for 0.75 seconds.
Perseverance (Passive): After the Quicksilver effects ends, grant 30% Tenacity and 30% Slow Resist for 1.5 seconds. (60s Cooldown)

Cannot be used during knock up or knock back effects.

800

Quicksilver Enchant TIPS: This enchant cleanses all crowd control effects, grants brief CC immunity, then boosts your tenacity and slow resist. Perfect for champions who need to quickly purge control to stay in the fight.

Е
Wild Rift Items: Galeforce
Galeforce

Galeforce
Grants a dash and damage bonus

Cloudburst (Active): Dash in a target direction and fire 3 missile(s) at the lowest Health enemy near your destination, prioritizing champions. Deal physical damage equal to 50-150 () plus 45% bonus. (50s cooldown)

500

Galeforce TIPS: This enchant is perfect for marksmen and assassins who need both mobility and execution damage. The active dash closes gaps instantly, then a volley of missiles locks onto the lowest-health target, securing kills or enabling a swift escape.

Е
TIPS: Finally, for your items, you should build Bloodthirster Bloodthirster (Gain shields, Armor and Magic Resist at low Health) as your first item, followed by Gluttonous Greaves Gluttonous Greaves (Grants Attack Damage and Omnivamp) or Berserker's Greaves Berserker's Greaves (Grants Attack Speed) depending on the situation. (sometimes it will still be better to build a boot as the first item, which significantly increases the mobility of your champion) the third key element in our build is Yordle Runaan's Hurricane Yordle Runaan's Hurricane (Ranged Attacks hit 3 targets).

Maybe now it's time to think about upgrading your boot, invest in Quicksilver Enchant Quicksilver Enchant (Dispels crowd control). You may want to replace it with Galeforce Galeforce (Grants a dash and damage bonus), it all depends on your playstyle and the situation on the battlefield.

The remaining last three items are situational, of course you can use the example builds above. But for a more effective game you will need to pay attention to the situation on the battlefield.
Example build
Wild Rift Items: Bloodthirster
Bloodthirster

Bloodthirster
Gain shields, Armor and Magic Resist at low Health

+45 Attack Damage
+25% Critical Rate
+15% Attack Speed

Lifeline: Damage that puts you under 35% Health preemptively grants a shield that absorbs 220-530 damage (), 20 Armor and 20 Magic Resist for 5s. (90s Cooldown)
Bloody: +8% Physical Vamp, Attacks that Critically Strike gain an additional 4% Physical Vamp.

3000

Bloodthirster TIPS: This item is a core pick for auto‑attackers who value both damage and durability. It greatly boosts your attack power, critical chance, and attack speed, turning every hit into self‑heal, and at low health provides a powerful shield with extra defensive bonuses. — Perfect for marksmen and auto‑attack fighters who need to dish out damage and survive clutch moments.

Wild Rift Items: Gluttonous Greaves
Gluttonous Greaves

Gluttonous Greaves
Attack Damage, Omnivamp

+35 Attack Damage
+45 Move Speed.

Conversion: +7% Omnivamp.

1400

Gluttonous Greaves TIPS: These boots are perfect for champions who rely on auto-attacks and need constant sustain. They provide bonuses to attack damage and movement speed, while the “Conversion” passive turns a portion of your damage into omnivamp, allowing you to stay in fights longer. Especially useful for marksmen, fighters, and junglers who frequently skirmish and require extra healing from their attacks.

Wild Rift Items: Yordle Runaan's Hurricane
Yordle Runaan's Hurricane

Yordle Runaan's Hurricane
Ranged Attacks hit 3 targets

+35% Attack Speed

Wind’s Favor: Gain 15 Attack Damage or 30 Ability Power(Adaptive).
Wind's Fury: Attacks strike 2 additional nearby enemies, each dealing 55%. These strikes can Critically Strike and trigger on-hit effects.
Wind Blade: Attacks deal 15 bonus physical damage on-hit against targets.
Razorwind: Every 2 attacks, your next attack fires 1 additional bolts at targets, each dealing 10% as physical damage and applying on-hit effects.

This item cannot only be used by melee champions.

3000

Yordle Runaan's Hurricane TIPS: This item empowers your attacks to hit multiple targets at once while augmenting each strike with bonus magic or physical damage. As you stack its passive, your auto‑attacks unleash extra bolts that spread your on‑hit effects to nearby foes. — Perfect for marksmen and auto‑attack bruisers who need sustained multi‑target damage and want to fully leverage their on‑hit abilities.

Wild Rift Items: Mortal Reminder
Mortal Reminder

Mortal Reminder
Armor Penetration (%) and reduced enemy healing

+25 Attack Damage
+25% Critical Rate
+15% Attack Speed

Last Whisper:  +30% Armor Penetration. Attacks that Critically Strike gain an additional  6% Armor Penetration.
Sepsis: Dealing physical damage to enemy champions applies 50% Grievous Wounds for 3 seconds.

Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

3300

Mortal Reminder TIPS: This item is perfect for auto‑attackers who need to shred through armor and cut down enemy healing. It boosts your penetration to deal more damage against tanky targets and applies grievous wounds on hit, reducing all healing and regen effects. — Ideal against tanks and high‑heal champions, and for marksmen and auto‑attack fighters who need to pierce defenses and curb enemy sustain.

Wild Rift Items: Soul Transfer
Soul Transfer

Soul Transfer
Summon a clone that attacks alongside you

+25 Attack Damage
+25% Critical Rate
+30% Attack Speed

Shadow Dance: When your attack Critically Strikes an enemy champion or a large monster, summon a clone that lasts 4 second(s) to attack nearby enemies. The clone inherits 25% of your Attack Damage and additionally gains 30% of your Critical Rate as Attack Speed. Up to two clones can exist at one time.
If a clone moves more than 600 units away from you, it will disappear early.

3200

Soul Transfer TIPS: This item is perfect for champions relying on critical strikes and auto-attacks, especially in extended teamfights. It grants bonus attack damage, critical strike chance, and attack speed. On a critical strike against a champion or large monster, you summon a clone that attacks nearby enemies— the clone inherits a portion of your AD and converts extra crit chance into attack speed. Ideal for marksmen who frequently land crits and need extra multi-target damage.

Wild Rift Items: Infinity Edge
Infinity Edge

Infinity Edge
Increases Critical Strike Damage

+60 Attack Damage
+25% Critical Rate

Infinity: Critical Strikes deal 205% damage instead of 175%.
Limit Break: When your totalgain from items exceeds 100%, every 1% excessgrants 0.6 bonus Critical Damage.

3400

Infinity Edge TIPS: This item greatly amplifies your auto‑attack power by boosting the base damage of critical strikes and granting extra critical damage when your total crit chance from items is capped. — Perfect for marksmen and auto‑attack fighters looking to maximize their crit damage and squeeze even more value out of high crit chance builds.

Situational items

Buy items that will effectively counter your opponents, help you and your allies. Use this section to find out which items will be useful to you in a particular situation.
Сhange
Wild Rift Items: Terminus
Wild Rift Items: Phantom Dancer
Wild Rift Items: Blade of the Ruined King
Wild Rift Items: Magnetic Blaster
Wild Rift Items: Guardian Angel
Wild Rift Items: Wit's End
Wild Rift Items: Maw of Malmortius
Increases Armor Pen, Megic Pen, Armor, and Magic Resist
Wild Rift Items: Mortal Reminder
Mortal Reminder

Mortal Reminder
Armor Penetration (%) and reduced enemy healing

+25 Attack Damage
+25% Critical Rate
+15% Attack Speed

Last Whisper:  +30% Armor Penetration. Attacks that Critically Strike gain an additional  6% Armor Penetration.
Sepsis: Dealing physical damage to enemy champions applies 50% Grievous Wounds for 3 seconds.

Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

3300

Mortal Reminder TIPS: This item is perfect for auto‑attackers who need to shred through armor and cut down enemy healing. It boosts your penetration to deal more damage against tanky targets and applies grievous wounds on hit, reducing all healing and regen effects. — Ideal against tanks and high‑heal champions, and for marksmen and auto‑attack fighters who need to pierce defenses and curb enemy sustain.

Wild Rift Items: Terminus
Terminus

Terminus
Increases Armor Pen, Megic Pen, Armor, and Magic Resist

+35 Attack Damage
+30% Attack Speed

Shadow: Attacks deal 35 bonus magic damage on-hit.
Juxtaposition: Alternate between Light and Dark on-hits when attacking. Light attacks grant 5-8 Armor and Magic Resist for 5 seconds on hit. Dark attacks grant 11% Armor Penetration and 11% Magic Penetration for 5 seconds on hit. Each on-hit effect stacks up to 3 times. The upper limit of armor and magic penetration rates is 40% when equipped with Terminus.

3400

Terminus TIPS: This item is perfect for champions who rely heavily on auto-attacks and can benefit from mixed penetration effects and stacking resistances. It provides bonuses to attack damage and attack speed, and adds bonus magic damage to your auto-attacks. The "Juxtaposition" effect alternates between Light and Dark on-hits, granting you bonuses to resistances or penetration depending on which effect is triggered. Light attacks grant armor and magic resist, while Dark attacks grant armor and magic penetration. This item is especially useful for champions who auto-attack frequently and can take advantage of the stacking resistances and penetration effects.

Terminus Terminus — This item is perfect for champions who rely heavily on auto-attacks and can benefit from mixed penetration effects and stacking resistances. It provides bonuses to attack damage and attack speed, and adds bonus magic damage to your auto-attacks. The "Juxtaposition" effect alternates between Light and Dark on-hits, granting you bonuses to resistances or penetration depending on which effect is triggered. Light attacks grant armor and magic resist, while Dark attacks grant armor and magic penetration. This item is especially useful for champions who auto-attack frequently and can take advantage of the stacking resistances and penetration effects.
Movement speed and attack speed
Wild Rift Items: Soul Transfer
Soul Transfer

Soul Transfer
Summon a clone that attacks alongside you

+25 Attack Damage
+25% Critical Rate
+30% Attack Speed

Shadow Dance: When your attack Critically Strikes an enemy champion or a large monster, summon a clone that lasts 4 second(s) to attack nearby enemies. The clone inherits 25% of your Attack Damage and additionally gains 30% of your Critical Rate as Attack Speed. Up to two clones can exist at one time.
If a clone moves more than 600 units away from you, it will disappear early.

3200

Soul Transfer TIPS: This item is perfect for champions relying on critical strikes and auto-attacks, especially in extended teamfights. It grants bonus attack damage, critical strike chance, and attack speed. On a critical strike against a champion or large monster, you summon a clone that attacks nearby enemies— the clone inherits a portion of your AD and converts extra crit chance into attack speed. Ideal for marksmen who frequently land crits and need extra multi-target damage.

Wild Rift Items: Phantom Dancer
Phantom Dancer

Phantom Dancer
Movement speed and attack speed

+20 Attack Damage
+25% Critical Rate
+40% Attack Speed

Shadowwalk: +5% Movement Speed.
Spectral Waltz: Gain 25% Attack Speed and +7% Movement Speedfor 3s when your attack hits a champion. Attacks that Critically Strike while the bonuses are active extend their duration by 1s. Bonuses do not stack. (20s cooldown, reduced by 1s per attack).

2800

Phantom Dancer TIPS: This item provides great attack and movement speed, enabling you to kite enemies effectively. Hitting a champion grants a burst of attack and movement speed, and critical strikes while the buff is active extend its duration, helping you stay in fights longer and dodge threats. — Perfect for marksmen and auto‑attack bruisers who need mobility and speed to dominate duels.

Phantom Dancer Phantom Dancer — This item provides great attack and movement speed, enabling you to kite enemies effectively. Hitting a champion grants a burst of attack and movement speed, and critical strikes while the buff is active extend its duration, helping you stay in fights longer and dodge threats. — Perfect for marksmen and auto‑attack bruisers who need mobility and speed to dominate duels.
Attacks deal bonus damage
Wild Rift Items: Soul Transfer
Soul Transfer

Soul Transfer
Summon a clone that attacks alongside you

+25 Attack Damage
+25% Critical Rate
+30% Attack Speed

Shadow Dance: When your attack Critically Strikes an enemy champion or a large monster, summon a clone that lasts 4 second(s) to attack nearby enemies. The clone inherits 25% of your Attack Damage and additionally gains 30% of your Critical Rate as Attack Speed. Up to two clones can exist at one time.
If a clone moves more than 600 units away from you, it will disappear early.

3200

Soul Transfer TIPS: This item is perfect for champions relying on critical strikes and auto-attacks, especially in extended teamfights. It grants bonus attack damage, critical strike chance, and attack speed. On a critical strike against a champion or large monster, you summon a clone that attacks nearby enemies— the clone inherits a portion of your AD and converts extra crit chance into attack speed. Ideal for marksmen who frequently land crits and need extra multi-target damage.

Wild Rift Items: Blade of the Ruined King
Blade of the Ruined King

Blade of the Ruined King
Attacks deal bonus damage

+25 Attack Damage
+35% Attack Speed

Thirst:+10% Physical Vamp.
Ruined Strikes: Attacks deal bonus physical damage equal to 7% of the enemy's current Health on-hit. (Melee attacks deal 10%). Minion damage: 15. Max damage vs monsters: 60.
Drain: Hitting a champion with 3 attacks or abilities deals 30-100 bonus magic damage and steals 25% of their Move Speed for 2 seconds. (60s Cooldown)

3000

Blade of the Ruined King TIPS: This item is a great source of sustain with its lifesteal, but it is mostly picked for its ability to cut through tanks or champions who heavily stack health, like Dr. Mundo. "Ruined Strikes" deals bonus physical damage based on the enemy's current health, which helps break through high health pools. The "Drain" effect reduces the enemy's movement speed, deals bonus magic damage, and steals part of their speed, making it useful for maneuvering in fights and reducing the mobility of enemies.

Blade of the Ruined King Blade of the Ruined King — This item is a great source of sustain with its lifesteal, but it is mostly picked for its ability to cut through tanks or champions who heavily stack health, like Dr. Mundo. "Ruined Strikes" deals bonus physical damage based on the enemy's current health, which helps break through high health pools. The "Drain" effect reduces the enemy's movement speed, deals bonus magic damage, and steals part of their speed, making it useful for maneuvering in fights and reducing the mobility of enemies.
Increases attack range and damage
Wild Rift Items: Infinity Edge
Infinity Edge

Infinity Edge
Increases Critical Strike Damage

+60 Attack Damage
+25% Critical Rate

Infinity: Critical Strikes deal 205% damage instead of 175%.
Limit Break: When your totalgain from items exceeds 100%, every 1% excessgrants 0.6 bonus Critical Damage.

3400

Infinity Edge TIPS: This item greatly amplifies your auto‑attack power by boosting the base damage of critical strikes and granting extra critical damage when your total crit chance from items is capped. — Perfect for marksmen and auto‑attack fighters looking to maximize their crit damage and squeeze even more value out of high crit chance builds.

Wild Rift Items: Magnetic Blaster
Magnetic Blaster

Magnetic Blaster
Increases attack range and damage

+25% Critical Rate
+35% Attack Speed

Fervor: +5% Move Speed.
Energized: Moving and attacking will generate an Energized Attack.
Power Blitz: Energized Attacks gain 100 range (50 range for melee attacks), deal 50-120 bonus magic damage, and grant 60 Movement Speed for 0.75 seconds. This damage bounces to 5 nearby enemies and can Critically Strike.
(Deals 20-50% bonus damage against minions.)

2900

Magnetic Blaster TIPS: This item extends your attack range and adds hybrid damage by empowering every fourth attack with a magic burst that can bounce to multiple targets and critically strike. Moving and attacking charges the empowered strike, and upon activation you gain a hefty movement speed boost, aiding both chase and retreat. — Perfect for marksmen and auto‑attack bruisers who want more reach, multi‑target damage, and extra mobility in skirmishes.

Magnetic Blaster Magnetic Blaster — This item extends your attack range and adds hybrid damage by empowering every fourth attack with a magic burst that can bounce to multiple targets and critically strike. Moving and attacking charges the empowered strike, and upon activation you gain a hefty movement speed boost, aiding both chase and retreat. — Perfect for marksmen and auto‑attack bruisers who want more reach, multi‑target damage, and extra mobility in skirmishes.
Revives at death
Wild Rift Items: Infinity Edge
Infinity Edge

Infinity Edge
Increases Critical Strike Damage

+60 Attack Damage
+25% Critical Rate

Infinity: Critical Strikes deal 205% damage instead of 175%.
Limit Break: When your totalgain from items exceeds 100%, every 1% excessgrants 0.6 bonus Critical Damage.

3400

Infinity Edge TIPS: This item greatly amplifies your auto‑attack power by boosting the base damage of critical strikes and granting extra critical damage when your total crit chance from items is capped. — Perfect for marksmen and auto‑attack fighters looking to maximize their crit damage and squeeze even more value out of high crit chance builds.

Wild Rift Items: Guardian Angel
Guardian Angel

Guardian Angel
Revives at death

+40 Attack Damage
+40 Armor

Resurrect: Upon taking lethal damage, restores 50% Health and 30% Mana after 4 seconds of stasis. (210s Cooldown)

3400

Guardian Angel TIPS: This item is perfect for champions who need a second chance in teamfights. It is especially effective against champions with high burst damage, such as Zed, Syndra, or Zoe, as well as against strong diving champions like Camille, Kha'Zix, or Lee Sin. The Resurrection effect allows you to return to the fight after taking lethal damage, restoring health and mana, giving you a chance to continue fighting and assist your team even in critical moments.

Guardian Angel Guardian Angel — This item is perfect for champions who need a second chance in teamfights. It is especially effective against champions with high burst damage, such as Zed, Syndra, or Zoe, as well as against strong diving champions like Camille, Kha'Zix, or Lee Sin. The Resurrection effect allows you to return to the fight after taking lethal damage, restoring health and mana, giving you a chance to continue fighting and assist your team even in critical moments.
Basic Attack deals Bonus Damage
Wild Rift Items: Infinity Edge
Infinity Edge

Infinity Edge
Increases Critical Strike Damage

+60 Attack Damage
+25% Critical Rate

Infinity: Critical Strikes deal 205% damage instead of 175%.
Limit Break: When your totalgain from items exceeds 100%, every 1% excessgrants 0.6 bonus Critical Damage.

3400

Infinity Edge TIPS: This item greatly amplifies your auto‑attack power by boosting the base damage of critical strikes and granting extra critical damage when your total crit chance from items is capped. — Perfect for marksmen and auto‑attack fighters looking to maximize their crit damage and squeeze even more value out of high crit chance builds.

Wild Rift Items: Wit's End
Wit's End

Wit's End
Basic Attack deals Bonus Damage

+45% Attack Speed
+45 Magic Resistance

At Wit's End: Basic attacks deal 10-55 bonus magic damage. While below 50%Health, dealing damage to an enemy champion heals you for (Melee 100%/Range 33%) of this effect's post-mitigation damage.

2800

Wit's End TIPS: This item is perfect for champions who want to deal sustained damage and have some defensive stats against magic damage threats. It provides bonuses to attack speed and magic resistance, as well as adding magic damage to your auto-attacks, making it effective against magic-based threats. The "While below 50% Health" effect heals you when dealing damage to an enemy champion, increasing survivability in fights. This item is especially useful for champions like Vayne, Irelia, or Master Yi, who can benefit from its on-hit magic damage and health restoration effect.

Wit's End Wit's End — This item is perfect for champions who want to deal sustained damage and have some defensive stats against magic damage threats. It provides bonuses to attack speed and magic resistance, as well as adding magic damage to your auto-attacks, making it effective against magic-based threats. The "While below 50% Health" effect heals you when dealing damage to an enemy champion, increasing survivability in fights. This item is especially useful for champions like Vayne, Irelia, or Master Yi, who can benefit from its on-hit magic damage and health restoration effect.
Converts damage from attacks into a magic shield
Wild Rift Items: Infinity Edge
Infinity Edge

Infinity Edge
Increases Critical Strike Damage

+60 Attack Damage
+25% Critical Rate

Infinity: Critical Strikes deal 205% damage instead of 175%.
Limit Break: When your totalgain from items exceeds 100%, every 1% excessgrants 0.6 bonus Critical Damage.

3400

Infinity Edge TIPS: This item greatly amplifies your auto‑attack power by boosting the base damage of critical strikes and granting extra critical damage when your total crit chance from items is capped. — Perfect for marksmen and auto‑attack fighters looking to maximize their crit damage and squeeze even more value out of high crit chance builds.

Wild Rift Items: Maw of Malmortius
Maw of Malmortius

Maw of Malmortius
Converts damage from attacks into a magic shield

+55 Attack Damage
+45 Magic Resistance
+10 Ability Haste

Demonbane: 20% of the damage that your attack deals, or 15% of the physical damage that your abilities deal is converted into a magic shield that absorbs up to 60-400 magic damage. The shield decays by 5% per second.

3000

Maw of Malmortius TIPS: This item is a great choice against burst mages like Vex, Syndra, and Annie, who can quickly take you down. It provides bonuses to attack damage, magic resistance, and ability haste, helping you resist magic damage. The "Demonbane" effect converts a portion of the physical damage you deal into a magic shield that absorbs magic damage, making it especially effective against both burst and sustained damage mages like Vladimir and Swain who rely on consistent damage over time.

Maw of Malmortius Maw of Malmortius — This item is a great choice against burst mages like Vex, Syndra, and Annie, who can quickly take you down. It provides bonuses to attack damage, magic resistance, and ability haste, helping you resist magic damage. The "Demonbane" effect converts a portion of the physical damage you deal into a magic shield that absorbs magic damage, making it especially effective against both burst and sustained damage mages like Vladimir and Swain who rely on consistent damage over time.

Summoner Spells

If you want to use this ASHE Adc build, you should take Flash Flash (Teleport a short distance) and Ghost Ghost (Gain a large burst of movement speed) as your Summoner Spells.
Flash Wild Rift
Flash

Flash

Teleport a short distance forward or towards the aimed direction.

Cooldown: 150s

Ghost Wild Rift
Ghost

Ghost

Gain a large burst of movement speed, that decays to 25% bonus movement speed for 8 seconds. With each takedown, Ghost's duration is extended by 6 seconds, refreshing its effects, up to the original amount.

Cooldown: 90s

Exhaust Wild Rift
Exhaust

Exhaust

Exhausts target enemy champion, reducing their Movement Speed by 35% and their damage dealt by 40% for 2.5 seconds.

Cooldown: 100s

Runes BUILD

For runes, you should pick Lethal Tempo Lethal Tempo (Attack faster with each consecutive attack.) as your keystone, followed by Brutal Brutal (Attacks deal bonus damage to enemy champions.), Coup de Grace Coup de Grace (Increases damage dealt to enemy champions with low Health.) and Legend: Alacrity Legend: Alacrity (Gains Attack Speed.) in the primary tree, as well as Bone Plating Bone Plating (Reduces incoming damage.) in the secondary tree. Below you can see possible options for replacing runes.
Wild Rift Keystone Runes: Lethal Tempo

Lethal Tempo
Attack Speed

Gain stacks of Attack Speed when attacking enemy champions. Stacks up to 6 times. At max stacks, you gain bonus range and can exceed the Attack Speed cap.

Each stack: increase 10-18% (Melee) or 4-13% (Ranged) Attack Speed for 6 seconds.

At max stack bonus: Gain 50 (Melee) or 75 (Ranged) Attack Distance.

Lethal Tempo
Attack Speed
Attack faster with each consecutive attack.
Wild Rift Precision Runes: Brutal

Brutal
On-hit Damage

Basic attacks deal 7-21 bonus adaptive damage on-hit against champions.

Brutal
On-hit Damage
Attacks deal bonus damage to enemy champions.
Wild Rift Precision Runes: Coup de Grace

Coup de Grace
Bonus Damage

When an enemy champion has less than 40% Health, deals 8% bonus adaptive damage.

Coup de Grace
Bonus Damage
Increases damage dealt to enemy champions with low Health.
Wild Rift Precision Runes: Legend Alacrity

Legend: Alacrity
Bonus Attack Speed

Gains 3% Attack Speed. Takedown monsters, enemy champions, or minions to gain up to an additional 20% Attack Speed.

Legend: Alacrity
Bonus Attack Speed
Gains Attack Speed.
Wild Rift Resolve Runes: Bone Plating

Bone Plating
Block Combo-damage

When taking damage from a champion, the current and next 3 champion abilities or attacks against you and within 1.5s deal 30-60 () less damage.

Cooldown: 30s

Bone Plating
Block Combo-damage
Reduces incoming damage.

Situational Runes

Сhange
Giant Slayer
Legend: Bloodline
Nimbus Cloak
Future's Market
Takedown high health champions
Coup de Grace
Coup de Grace

Coup de Grace
Bonus Damage

When an enemy champion has less than 40% Health, deals 8% bonus adaptive damage.

Giant Slayer
Giant Slayer

Giant Slayer
Takedown high health champions

Deal bonus damage based on the enemy champion’s bonus health, up to 16% bonus damage when the enemy champion has 1600 bonus health.

Giant Slayer Giant Slayer — The rune deals bonus damage based on the enemy champion's bonus health, up to 16% bonus damage when the enemy champion has 1600 or more bonus health. It is perfect for champions who face enemies with high amounts of health, such as tanks. The rune helps effectively break through high health opponents, making it an excellent choice for damage-focused champions.
Omnivamp
Legend: Alacrity
Legend: Alacrity

Legend: Alacrity
Bonus Attack Speed

Gains 3% Attack Speed. Takedown monsters, enemy champions, or minions to gain up to an additional 20% Attack Speed.

Legend: Bloodline
Legend: Bloodline

Legend: Bloodline
Omnivamp

Gains 1% Omnivamp . Takedown monsters, enemy champions, or minions to gain up to an additional 7% Omnivamp .

Legend: Bloodline Legend: Bloodline — The rune increases your omnivamp by 1%, allowing you to restore health when dealing damage to both enemies and allies. By taking down monsters, enemy champions, or minions, you gain additional bonuses, increasing your omnivamp up to 7%. This rune is suitable for champions such as fighters, junglers, and marksmen who actively engage in battles. Marksmen, who are often in the heart of the action, can effectively sustain themselves with omnivamp, enhancing their survivability in fights.
Movement Speed
Bone Plating
Bone Plating

Bone Plating
Block Combo-damage

When taking damage from a champion, the current and next 3 champion abilities or attacks against you and within 1.5s deal 30-60 () less damage.

Cooldown: 30s

Nimbus Cloak
Nimbus Cloak

Nimbus Cloak
Movement Speed

After casting a Summoner Spell, gain 10% - 40% movement bonus for 3 seconds. The speedup effectiveness depends onthe Summoner Spell's cooldown.

Nimbus Cloak Nimbus Cloak — The rune grants a movement speed bonus after casting a Summoner Spell, increasing your speed for a few seconds. The effectiveness of the speed boost depends on the cooldown of the Summoner Spell. This rune is useful for champions who actively use their summoner spells for mobility, such as assassins or mages, as it allows for quick movement across the map and faster maneuvers after casting spells.
Purchase Items
Bone Plating
Bone Plating

Bone Plating
Block Combo-damage

When taking damage from a champion, the current and next 3 champion abilities or attacks against you and within 1.5s deal 30-60 () less damage.

Cooldown: 30s

Future's Market
Future's Market

Future's Market
Purchase Items

You can purchase items on credit. Credit limit: 145 +7/minute. Credit purchases are available 2 minutes into the game.

Future's Market Future's Market — The rune allows you to purchase items on credit. The credit limit increases over time during the game. Credit purchases become available 2 minutes into the game, allowing you to accelerate your item purchases even if you don't have enough gold yet.

Skills Order

For the skill order, you want to stick with (W) (Q) (E). You can learn more about abilities order at all levels by studying the diagram below.
RANGER'S FOCUS

(Q) RANGER'S FOCUS

50

RANGER'S FOCUS PassivePassive: Attacks grant a Focus stack for 4 seconds. At 4 stacks, she can cast this ability.

RANGER'S FOCUS ActiveActive: Gains 25/35/45/55% Attack Speed for 6 seconds. While active, her attack is transformed into a flurry of arrows, dealing 115/120/125/130% damage.

(Q) RANGER'S FOCUS
















VOLLEY

(W) VOLLEY

16/13.5/11/8.5s 50

Fires 5/7/9/11 arrows in a cone, dealing 87 physical damage (20/40/60/80 + 115% attackdamage).

Enemies can block multiple arrows, but will only take damage from the firs. Volley Critically Strikes and greatly slows enemy champions hit.

(W) VOLLEY
















HAWKSHOT

(E) HAWKSHOT

45/40/35/30s

Fires a hawk spirit that grants vision on enemies along its path.

Re-cast: Explodes the hawk, granting vision of the area around it for 5 seconds. Units caught in the initial explosion are revealed for 5 seconds.

(E) HAWKSHOT
















ENCHANTED CRYSTAL ARROW

(R) ENCHANTED CRYSTAL ARROW

70/60/50s 100

Launches a crystal arrow of ice that stuns the first champion hit and deals 200 magic damage (200/350/500 + 40% abilitypower). The stun lasts between 1.5 to 3.5 seconds, increasing with the distance of the arrow's flight.

Re-cast: Hold and drag to steer the arrow's flight path. The arrow can only deviate from its original launch angle by a fixed amount. Tap the cancel button to stop steering.

Ashe can still move while the arrow's flight path is being controlled, but will automatically stop steering if she is struck with cast impairing crowd control effects.

(R) ENCHANTED CRYSTAL ARROW
















Adc ASHE Counters

We have prepared lists of champions that can really annoy you during a match with the game on the Adc ASHE. We have also prepared a list of champions with whom you will be comfortable being on the same team. These lists are relative and depend greatly on your level of play, the skills of your allies and opponents. Do not forget that each situation is individual!

ASHE Wild Rift

Threats

Extreme
[8]
Major
[9]
Even
[12]
Minor
[3]

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Synergies

Ideal
[5]
Strong
[4]
Ok
[6]
Low
[1]

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Adc ASHE Counter Items

We have prepared a list of items and spells that will help counter Adc ASHE in a given situation. Buy items wisely, only if it is really necessary for a specific situation!

Armor

Items that reduce Auto Attacks (AA) / Physical Damage.
Wild Rift Items: Plated Steelcaps
Plated Steelcaps

Plated Steelcaps
Reduces Physical Damage

+150 Max Health
+100% Health Regen
+35 Armor
+45 Move Speed.

Block: Reduces physical damage taken from champions by 7-10% ().

1350

Plated Steelcaps TIPS: These boots provide solid protection against physical damage, boosting your durability and movement speed. The “Block” passive further reduces incoming basic attacks and physical damage from enemy champions. — The perfect pick for tanks, bruisers, and supports who need to soak up auto‑attacks while staying mobile in fights.

Wild Rift Items: Guardian Angel
Guardian Angel

Guardian Angel
Revives at death

+40 Attack Damage
+40 Armor

Resurrect: Upon taking lethal damage, restores 50% Health and 30% Mana after 4 seconds of stasis. (210s Cooldown)

3400

Guardian Angel TIPS: This item is perfect for champions who need a second chance in teamfights. It is especially effective against champions with high burst damage, such as Zed, Syndra, or Zoe, as well as against strong diving champions like Camille, Kha'Zix, or Lee Sin. The Resurrection effect allows you to return to the fight after taking lethal damage, restoring health and mana, giving you a chance to continue fighting and assist your team even in critical moments.

Wild Rift Items: Randuin's Omen
Randuin's Omen

Randuin's Omen
Attack to heal from enemy Critical Strikes

+400 Max Health
+75 Armor

Countercurrent: When you are Critically Struck or take physical damage, gain 1 stack of Countercurrent. Each stack of Countercurrent grants 5% Critical Strike damage reduction. Stacks up to 4 times. Upon reaching full stacks, grants 20% bonus Movement Speed and slow resist equal to 20% plus 0.5% of bonus Health.

2800

Randuin's Omen TIPS: Randuin's Omen Attack to heal from enemy Critical Strikes +400 Max Health +75 Armor Countercurrent: When you are Critically Struck or take physical damage, gain 1 stack of Countercurrent. Each stack of Countercurrent grants 5% Critical Strike damage reduction. Stacks up to 4 times. Upon reaching full stacks, grants 20% bonus Movement Speed and slow resist equal to 20% plus 0.5% of bonus Health. 2800 Randuin's Omen TIPS: Pick the item if enemy team has a lot of physical damage, you need increased armor and you want to get an additional bonus to movement speed and resistance to slowdowns.. Effective against champions who deal consistent crit based damage like Jinx, Yasuo or Tryndamere.

Wild Rift Items: Thornmail
Thornmail

Thornmail
Reflects damage and reduces enemy healing

+200 Max Health
+75 Armor

Thorns: When struck by an enemy champion's attack, deal 20 + 6% bonus Armor + 2% bonus Health magic damage to the attacker and inflict 50% Grievous Wounds for 3 second(s).

Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

2700

Thornmail TIPS: This item provides a large boost to health and armor, and its “Thorns” passive reflects magic damage when hit by basic attacks, applying Grievous Wounds to reduce enemy healing. It’s ideal against multiple auto-attack or strong heal champions, and helps you soak damage for your team. Pick this up when the enemy team has many auto-attack reliant champions (e.g., Yasuo, Tryndamere, Jinx) or heavy healing (e.g., Soraka, Vladimir, Samira), and you need to absorb incoming damage.

Wild Rift Items: Frozen Heart
Frozen Heart

Frozen Heart
Reduces all nearby enemies Attack Speed

+80 Armor
+200 Max Mana
+25 Ability Haste

Winter's Caress: Basic attacks and magic damage caused by you or inflicted upon you and nearby allies, will apply stacks of Chill to the enemy champion for 3 seconds. Each stack of Chill slows enemy attack speed by 9%, up to a maximum of 4 stacks or 36% attack speed reduction. Each individual ability has a 3 seconds cooldown on applying Chill stacks.

2700

Frozen Heart TIPS: This item is ideal for tanks and support champions who need to slow enemy attack speed and maintain a healthy mana pool. It provides substantial bonuses to armor, mana, and ability haste. The “Winter’s Caress” passive applies up to four stacks of Chill on enemy champions through your basic attacks, abilities, or any magic damage they take—each stack slows their attack speed by 9%, up to 36% at full stacks. This weakens enemy marksmen and fighters, making it harder for them to deal sustained damage in fights.

Reduce Attack Speed

Items that reduce ASHE Attack Speed.
Warden's Mail Wild Rift
Warden's Mail

Warden's Mail
Reduces enemy's Attack Speed

+35 Armor

Cold Steel: Reduce the Attack Speed of enemies by 15% for 1.5 seconds when struck by an attack.

1050

Wild Rift Items: Frozen Heart
Frozen Heart

Frozen Heart
Reduces all nearby enemies Attack Speed

+80 Armor
+200 Max Mana
+25 Ability Haste

Winter's Caress: Basic attacks and magic damage caused by you or inflicted upon you and nearby allies, will apply stacks of Chill to the enemy champion for 3 seconds. Each stack of Chill slows enemy attack speed by 9%, up to a maximum of 4 stacks or 36% attack speed reduction. Each individual ability has a 3 seconds cooldown on applying Chill stacks.

2700

Frozen Heart TIPS: This item is ideal for tanks and support champions who need to slow enemy attack speed and maintain a healthy mana pool. It provides substantial bonuses to armor, mana, and ability haste. The “Winter’s Caress” passive applies up to four stacks of Chill on enemy champions through your basic attacks, abilities, or any magic damage they take—each stack slows their attack speed by 9%, up to 36% at full stacks. This weakens enemy marksmen and fighters, making it harder for them to deal sustained damage in fights.

Cleanse or Block Spells

Items with ability or property to cleanse or block negative spells.
Wild Rift Items: Stasis Enchant
Stasis Enchant

Stasis Enchant
Turn invulnerable

Stasis (Active): Become invulnerable and untargetable for 2.5 seconds, but unable to move, attack, cast abilities or use items. (120s Cooldown)

1000

Stasis Enchant TIPS: This Enchant renders you invulnerable and untargetable for 2.5 s, but prevents movement, attacks, and ability or item use. Perfect for surviving critical moments against assassins and high burst damage.

Е
Wild Rift Items: Quicksilver Enchant
Quicksilver Enchant

Quicksilver Enchant
Dispels crowd control

Quicksilver (Active): Removes all crowd control effects currently affecting you, and become immune to crowd control effects for 0.75 seconds.
Perseverance (Passive): After the Quicksilver effects ends, grant 30% Tenacity and 30% Slow Resist for 1.5 seconds. (60s Cooldown)

Cannot be used during knock up or knock back effects.

800

Quicksilver Enchant TIPS: This enchant cleanses all crowd control effects, grants brief CC immunity, then boosts your tenacity and slow resist. Perfect for champions who need to quickly purge control to stay in the fight.

Е
Wild Rift Items: Edge of Night
Edge of Night

Edge of Night
Blocks an enemy ability

+250 Max Health
+50 Attack Damage

Gouge:  +8 Armor Penetration.
Annul: Grants a spell shield that blocks the next hostile ability. This spell shield refreshes upon leaving combat with enemy champions. (35 second cooldown)

3150

Edge of Night TIPS: This item is perfect for champions who need a mix of offense and defense. It provides bonuses to maximum health and attack damage, along with increased armor penetration to help you shred through enemy defenses. The "Annul" effect grants you a spell shield, blocking the next enemy ability. This spell shield refreshes when leaving combat with enemy champions, making the item a great choice for champions who need protection from crowd control and to engage in fights, such as Ashe, Lux, or Morgana.

Wild Rift Items: Crown of the Shattered Queen
Crown of the Shattered Queen

Crown of the Shattered Queen
Blocks an enemy ability

+60 Ability Power
+7% Magic Penetration
+200 Max Mana
+20 Ability Haste

Safeguard: Grant a spell shield that blocks the next hostile ability, reduce incoming damage by 40% for 1s (40s Cooldown).
Poise: AP increases by 20 while Safeguarded. Dealing magic damage to enemy champions using an active ability reduces Safeguard's cooldown by 4s.

3000

Crown of the Shattered Queen TIPS: This item is perfect for champions who need both defense and offense. It provides bonuses to ability power, magic penetration, maximum mana, and ability haste. The "Safeguard" effect grants a spell shield that blocks the next enemy ability and reduces incoming damage by 40% for 1 second. "Poise" increases your ability power while safeguarded and reduces the cooldown of Safeguard by 4 seconds when you deal magic damage using an active ability. This item is especially useful for champions who need to protect themselves from crowd control while engaging in fights, particularly against champions with key abilities that can be blocked, such as Ashe, Lux, or Morgana.

Cleanse Wild Rift
Cleanse

Cleanse

Removes disables (including spell debuffs) affecting your champion and grants immunity to disables for 0.25 seconds.

Cooldown: 110s

Adc ASHE Tips

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Adc ASHE Strengths and Weaknesses

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Adc ASHE Strategy and Tactics

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Adc ASHE Power Spikes

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Build Counters Counter Items Tips Con Game Plan Power Spikes

Support ASHE Build items and runes

The information below will help you get familiar with the game on the Support Line ASHE. We have prepared a items builds, runes, summoner spells and ability order for a comfortable game. Situational options for replacing items and runes are also available to you.

Key items

TIPS: Start your build with Spectral Sickle Spectral Sickle (Attack champions and structures to gain bonus gold). Next, you should pay attention to whether your mobility champion is enough, our further actions will depend on this. If it is hard for you to dodge the enemy's skills or you want to roam on neighboring lines, then it is better to buy Boots of Speed Boots of Speed at an early stage.
Start
Wild Rift Items: Spectral Sickle
Spectral Sickle

Spectral Sickle
Attack champions and structures to gain bonus gold

This item is for support players. When equipped, it will reduce the gold you receive from killing minions and monsters. If there are multiples of this item within the party, only one of them can take effect at any given time.

Versatile: Gain 10 Attack Damage or 20 Ability Power (Adaptive).
Tribute: Gains 1 charge(s) every 30 seconds (up to 3 times). When a teammate is nearby, using abilities or attacks to deal damage to enemy champions or structures consumes 1 charges to grant 65 gold and restore 20-80 Health.

While you will not participate in the resulting minion bounty sharing, you will personally receive gold equal to 50% of the bounty. Your share of the bounty from the minion kill will be entirely given to nearby teammates.
Also reduces monster bounties by 50%.

Deal 1 more damage to Sight Wards revealed by Sweeping Lens, Control Ward, and Scryer's Bloom.

Quest: Earn 750 gold with this item to transform it into Black Mist Scythe.

500

Core
Wild Rift Items: Black Mist Scythe
Black Mist Scythe

Black Mist Scythe
Attack champions and structures to gain bonus gold

+10 Ability Haste

Versatile: Gain 14 Attack Damage or 28 Ability Power (Adaptive).

Every 60 seconds, gains 75 gold and 1 stacks of soulforce (up to 10 stacks). Each stack of soulforce grants 25 Health, 2 Attack Damage, or 4 Ability Power (Adaptive).

Deal 2 more damage to Sight Wards revealed by Sweeping Lens, Control Ward, and Scryer's Bloom.

0

Black Mist Scythe TIPS: This item is designed for support players, granting passive bonuses to gold and stats. It reduces your gold from killing minions and monsters but provides 75 gold and 1 Soulforce stack every 60 seconds. Each Soulforce stack adaptively grants health, attack damage, or ability power, and at 10 stacks you gain a significant bonus to one of these stats. The item also increases your effectiveness in clearing vision by dealing extra damage to revealed enemy wards. Ideal for map-control–focused supports who want to help their team without worrying about farming; you’ll steadily generate resources and strengthen your utility for both protect and peel.

Wild Rift Items: Ionian Boots of Lucidity
Ionian Boots of Lucidity

Ionian Boots of Lucidity
Cooldown

+150 Max Health
+150% Mana Regen
  +30 Ability Haste.
+45 Move Speed.

Summoned: Reduces spell cooldowns by 15%.
Equilibrium: Champions without Mana gain 75% bonus health Regen.

1400

Ionian Boots of Lucidity TIPS: These boots speed up your ability and mana regeneration while boosting durability and movement. They reduce spell cooldowns, enabling more frequent ability use, and grant champions without mana a strong health regeneration boost. — Perfect for mages, supports, and assassins who rely on rapid cooldown refreshes and sustained presence in fights.

Wild Rift Items: Imperial Mandate
Imperial Mandate

Imperial Mandate
Crowd control grants additional ally damage

+200 Max Health
+40 Ability Power
+20 Ability Haste

Coordinated Fire: Abilities that Slow or Immobilize a champion deal 47-75 bonus magic damage and marks them for 4 seconds (6 seconds cooldown per enemy champion). Allied champion damage detonates the mark, dealing an additional 94-150 magic damage (based on ally level) and granting you both 20% Move Speed, for 2 seconds.

2500

Imperial Mandate TIPS: This item is perfect for support champions who have abilities that slow or immobilize enemies, allowing you to activate effects for your team. It provides bonuses to maximum health, ability power, and ability haste, helping you deal damage while also enhancing teamwork with your allies. The "Coordinated Fire" effect activates when you slow or immobilize an enemy, dealing bonus magic damage and marking them for 4 seconds. When an allied champion damages the marked target, it detonates the mark, dealing additional magic damage and granting both you and your ally 20% bonus movement speed for 2 seconds. This item is especially useful for champions with crowd control abilities.

Boots/Enchant
Wild Rift Items: Ionian Boots of Lucidity
Ionian Boots of Lucidity

Ionian Boots of Lucidity
Cooldown

+150 Max Health
+150% Mana Regen
  +30 Ability Haste.
+45 Move Speed.

Summoned: Reduces spell cooldowns by 15%.
Equilibrium: Champions without Mana gain 75% bonus health Regen.

1400

Ionian Boots of Lucidity TIPS: These boots speed up your ability and mana regeneration while boosting durability and movement. They reduce spell cooldowns, enabling more frequent ability use, and grant champions without mana a strong health regeneration boost. — Perfect for mages, supports, and assassins who rely on rapid cooldown refreshes and sustained presence in fights.

Wild Rift Items: Locket Enchant
Locket Enchant

Locket Enchant
Area of effect magic shield

Locket (Active):  Grants a shield to yourself and nearby allied champions that each absorbs 60-330 damage for 2.5 seconds. (60s cooldown)

This effect is reduced by 50% if the target has been affected by another Locket in the last 20 seconds.

500

Locket Enchant TIPS: This enchant grants a magic shield to you and nearby allies, absorbing damage for a brief duration. The shield is ideal in large teamfights, providing extra protection and opportunities for counterplay. Perfect for tanks who frequently stand in the thick of battle and want to safeguard their team during critical moments.

Е
TIPS: Finally, for your items, you should build Black Mist Scythe Black Mist Scythe (Attack champions and structures to gain bonus gold) as your first item, followed by Ionian Boots of Lucidity Ionian Boots of Lucidity (Grants Ability Haste) (sometimes it will still be better to build a boot as the first item, which significantly increases the mobility of your champion) the third key element in our build is Imperial Mandate Imperial Mandate (Crowd control grants additional ally damage).

Maybe now it's time to think about upgrading your boot, invest in Locket Enchant Locket Enchant (Area of effect magic shield).

The remaining last three items are situational, of course you can use the example builds above. But for a more effective game you will need to pay attention to the situation on the battlefield.
Example build
Wild Rift Items: Black Mist Scythe
Black Mist Scythe

Black Mist Scythe
Attack champions and structures to gain bonus gold

+10 Ability Haste

Versatile: Gain 14 Attack Damage or 28 Ability Power (Adaptive).

Every 60 seconds, gains 75 gold and 1 stacks of soulforce (up to 10 stacks). Each stack of soulforce grants 25 Health, 2 Attack Damage, or 4 Ability Power (Adaptive).

Deal 2 more damage to Sight Wards revealed by Sweeping Lens, Control Ward, and Scryer's Bloom.

0

Black Mist Scythe TIPS: This item is designed for support players, granting passive bonuses to gold and stats. It reduces your gold from killing minions and monsters but provides 75 gold and 1 Soulforce stack every 60 seconds. Each Soulforce stack adaptively grants health, attack damage, or ability power, and at 10 stacks you gain a significant bonus to one of these stats. The item also increases your effectiveness in clearing vision by dealing extra damage to revealed enemy wards. Ideal for map-control–focused supports who want to help their team without worrying about farming; you’ll steadily generate resources and strengthen your utility for both protect and peel.

Wild Rift Items: Ionian Boots of Lucidity
Ionian Boots of Lucidity

Ionian Boots of Lucidity
Cooldown

+150 Max Health
+150% Mana Regen
  +30 Ability Haste.
+45 Move Speed.

Summoned: Reduces spell cooldowns by 15%.
Equilibrium: Champions without Mana gain 75% bonus health Regen.

1400

Ionian Boots of Lucidity TIPS: These boots speed up your ability and mana regeneration while boosting durability and movement. They reduce spell cooldowns, enabling more frequent ability use, and grant champions without mana a strong health regeneration boost. — Perfect for mages, supports, and assassins who rely on rapid cooldown refreshes and sustained presence in fights.

Wild Rift Items: Imperial Mandate
Imperial Mandate

Imperial Mandate
Crowd control grants additional ally damage

+200 Max Health
+40 Ability Power
+20 Ability Haste

Coordinated Fire: Abilities that Slow or Immobilize a champion deal 47-75 bonus magic damage and marks them for 4 seconds (6 seconds cooldown per enemy champion). Allied champion damage detonates the mark, dealing an additional 94-150 magic damage (based on ally level) and granting you both 20% Move Speed, for 2 seconds.

2500

Imperial Mandate TIPS: This item is perfect for support champions who have abilities that slow or immobilize enemies, allowing you to activate effects for your team. It provides bonuses to maximum health, ability power, and ability haste, helping you deal damage while also enhancing teamwork with your allies. The "Coordinated Fire" effect activates when you slow or immobilize an enemy, dealing bonus magic damage and marking them for 4 seconds. When an allied champion damages the marked target, it detonates the mark, dealing additional magic damage and granting both you and your ally 20% bonus movement speed for 2 seconds. This item is especially useful for champions with crowd control abilities.

Wild Rift Items: Muramana
Muramana

Muramana
Converts Mana to Attack Damage

+25 Attack Damage
+1000 Max Mana
+20 Ability Haste

Awe: Grants Attack Damage equal to 2% of max Mana and refunds 15% of all Mana spent.
Shock: When you hit an enemy champion with auto attack, it drains 2.5% of current Mana and deals bonus physical damage equal to the amount consumed. When dealing ability damage to enemy champion drains 4% of current mana and deals an additional physical damage equal to the amount consumed + 6%. This effect only triggers when remaining mana is above 20%. A single attack or ability will only trigger this effect once on the same champion.

2700

Muramana TIPS: This item is perfect for AD champions who rely on mana to activate their abilities and auto-attacks. It provides bonuses to attack damage, maximum mana, and ability haste, significantly enhancing your attacks and abilities. The "Shock" effect allows you to deal bonus physical damage by consuming mana with each auto-attack or ability. This is especially useful for champions like Ezreal, who actively use mana to deal damage. The effect doesn't trigger if your mana is below 20%, so it's important to manage your resources carefully. Overall, this item provides a huge power spike once completed and is ideal for champions who rely on mana and physical attacks.

Wild Rift Items: Black Cleaver
Black Cleaver

Black Cleaver
Physical Damage reduces Armor

+400 Max Health
+40 Attack Damage
+20 Ability Haste

Sunder: Dealing physical damage to a champion reduces their Armor by 6% for 6 seconds, stacking 4 times for 24% reduction.
Rage: Gain 20 Movement Speed when you deal physical damage, and gain 40 Move Speed when moving toward enemy champions with 4 Sunder stacks. Ranged champions gain halved values.

3000

Black Cleaver TIPS: This item is perfect for champions who deal physical damage and need to fight tanky opponents. The "Sunder" effect reduces the enemy’s armor when dealing physical damage, making it effective at shredding through tanks with high resistance. The movement speed bonus, activated when dealing physical damage, helps maintain mobility on the battlefield. It's a great choice for fighters and junglers who can quickly apply multiple stacks of the item’s passive, reducing the enemy's armor and increasing the overall damage dealt.

Wild Rift Items: Chempunk Chainsword
Chempunk Chainsword

Chempunk Chainsword
Reduces enemy healing

+250 Max Health
+45 Attack Damage
+15 Ability Haste

Punishment: Dealing physical damage to enemy champions applies 50% Grievous Wounds for 3 seconds.

Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

2800

Chempunk Chainsword TIPS: This item is perfect for champions who face enemies with high sustain, such as Dr. Mundo, Soraka, and Yuumi, who have significant healing abilities. The "Punishment" effect applies Grievous Wounds, reducing the effectiveness of healing and regeneration by 50%, making this item effective against champions who rely on healing. It’s also useful against champions who rely on lifesteal, such as Aatrox, Darius, and Fiora, as it helps reduce the effectiveness of their healing.

Situational items

Buy items that will effectively counter your opponents, help you and your allies. Use this section to find out which items will be useful to you in a particular situation.
Сhange
Wild Rift Items: Guardian Angel
Wild Rift Items: Serpent's Fang
Wild Rift Items: Wit's End
Wild Rift Items: Edge of Night
Revives at death
Wild Rift Items: Chempunk Chainsword
Chempunk Chainsword

Chempunk Chainsword
Reduces enemy healing

+250 Max Health
+45 Attack Damage
+15 Ability Haste

Punishment: Dealing physical damage to enemy champions applies 50% Grievous Wounds for 3 seconds.

Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

2800

Chempunk Chainsword TIPS: This item is perfect for champions who face enemies with high sustain, such as Dr. Mundo, Soraka, and Yuumi, who have significant healing abilities. The "Punishment" effect applies Grievous Wounds, reducing the effectiveness of healing and regeneration by 50%, making this item effective against champions who rely on healing. It’s also useful against champions who rely on lifesteal, such as Aatrox, Darius, and Fiora, as it helps reduce the effectiveness of their healing.

Wild Rift Items: Guardian Angel
Guardian Angel

Guardian Angel
Revives at death

+40 Attack Damage
+40 Armor

Resurrect: Upon taking lethal damage, restores 50% Health and 30% Mana after 4 seconds of stasis. (210s Cooldown)

3400

Guardian Angel TIPS: This item is perfect for champions who need a second chance in teamfights. It is especially effective against champions with high burst damage, such as Zed, Syndra, or Zoe, as well as against strong diving champions like Camille, Kha'Zix, or Lee Sin. The Resurrection effect allows you to return to the fight after taking lethal damage, restoring health and mana, giving you a chance to continue fighting and assist your team even in critical moments.

Guardian Angel Guardian Angel — This item is perfect for champions who need a second chance in teamfights. It is especially effective against champions with high burst damage, such as Zed, Syndra, or Zoe, as well as against strong diving champions like Camille, Kha'Zix, or Lee Sin. The Resurrection effect allows you to return to the fight after taking lethal damage, restoring health and mana, giving you a chance to continue fighting and assist your team even in critical moments.
Anti-Shielding
Wild Rift Items: Chempunk Chainsword
Chempunk Chainsword

Chempunk Chainsword
Reduces enemy healing

+250 Max Health
+45 Attack Damage
+15 Ability Haste

Punishment: Dealing physical damage to enemy champions applies 50% Grievous Wounds for 3 seconds.

Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

2800

Chempunk Chainsword TIPS: This item is perfect for champions who face enemies with high sustain, such as Dr. Mundo, Soraka, and Yuumi, who have significant healing abilities. The "Punishment" effect applies Grievous Wounds, reducing the effectiveness of healing and regeneration by 50%, making this item effective against champions who rely on healing. It’s also useful against champions who rely on lifesteal, such as Aatrox, Darius, and Fiora, as it helps reduce the effectiveness of their healing.

Wild Rift Items: Serpent's Fang
Serpent's Fang

Serpent's Fang
Anti-Shielding

+50 Attack Damage
+10 Ability Haste

Stab:  +15 Armor Penetration.
Shield Reaver: Dealing damage to an enemy champion reduces any shields they gain for 3s. Melee champions apply (10% of bonus AD + 40)% shield reduction, capped at 60%; while ranged champions apply (10% of bonus AD + 25)% shield reduction, capped at 45%. When you damage an enemy who is unaffected by Shield Reaver, all shields on them are reduced by the same values.


2800

Serpent's Fang TIPS: This item is perfect for assassins and champions who face enemies with a lot of shields. It provides bonuses to attack damage and ability haste, along with increased armor penetration, making it effective against well-protected enemies. The "Shield Reaver" effect allows you to reduce the effectiveness of shields gained by enemy champions, depending on your bonus attack damage, helping to quickly break through shields. This item is especially useful against champions who rely on shields for defense, such as Lux, Braum, and others.

Serpent's Fang Serpent's Fang — This item is perfect for assassins and champions who face enemies with a lot of shields. It provides bonuses to attack damage and ability haste, along with increased armor penetration, making it effective against well-protected enemies. The "Shield Reaver" effect allows you to reduce the effectiveness of shields gained by enemy champions, depending on your bonus attack damage, helping to quickly break through shields. This item is especially useful against champions who rely on shields for defense, such as Lux, Braum, and others.
Basic Attack deals Bonus Damage
Wild Rift Items: Chempunk Chainsword
Chempunk Chainsword

Chempunk Chainsword
Reduces enemy healing

+250 Max Health
+45 Attack Damage
+15 Ability Haste

Punishment: Dealing physical damage to enemy champions applies 50% Grievous Wounds for 3 seconds.

Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

2800

Chempunk Chainsword TIPS: This item is perfect for champions who face enemies with high sustain, such as Dr. Mundo, Soraka, and Yuumi, who have significant healing abilities. The "Punishment" effect applies Grievous Wounds, reducing the effectiveness of healing and regeneration by 50%, making this item effective against champions who rely on healing. It’s also useful against champions who rely on lifesteal, such as Aatrox, Darius, and Fiora, as it helps reduce the effectiveness of their healing.

Wild Rift Items: Wit's End
Wit's End

Wit's End
Basic Attack deals Bonus Damage

+45% Attack Speed
+45 Magic Resistance

At Wit's End: Basic attacks deal 10-55 bonus magic damage. While below 50%Health, dealing damage to an enemy champion heals you for (Melee 100%/Range 33%) of this effect's post-mitigation damage.

2800

Wit's End TIPS: This item is perfect for champions who want to deal sustained damage and have some defensive stats against magic damage threats. It provides bonuses to attack speed and magic resistance, as well as adding magic damage to your auto-attacks, making it effective against magic-based threats. The "While below 50% Health" effect heals you when dealing damage to an enemy champion, increasing survivability in fights. This item is especially useful for champions like Vayne, Irelia, or Master Yi, who can benefit from its on-hit magic damage and health restoration effect.

Wit's End Wit's End — This item is perfect for champions who want to deal sustained damage and have some defensive stats against magic damage threats. It provides bonuses to attack speed and magic resistance, as well as adding magic damage to your auto-attacks, making it effective against magic-based threats. The "While below 50% Health" effect heals you when dealing damage to an enemy champion, increasing survivability in fights. This item is especially useful for champions like Vayne, Irelia, or Master Yi, who can benefit from its on-hit magic damage and health restoration effect.
Blocks an enemy ability
Wild Rift Items: Chempunk Chainsword
Chempunk Chainsword

Chempunk Chainsword
Reduces enemy healing

+250 Max Health
+45 Attack Damage
+15 Ability Haste

Punishment: Dealing physical damage to enemy champions applies 50% Grievous Wounds for 3 seconds.

Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

2800

Chempunk Chainsword TIPS: This item is perfect for champions who face enemies with high sustain, such as Dr. Mundo, Soraka, and Yuumi, who have significant healing abilities. The "Punishment" effect applies Grievous Wounds, reducing the effectiveness of healing and regeneration by 50%, making this item effective against champions who rely on healing. It’s also useful against champions who rely on lifesteal, such as Aatrox, Darius, and Fiora, as it helps reduce the effectiveness of their healing.

Wild Rift Items: Edge of Night
Edge of Night

Edge of Night
Blocks an enemy ability

+250 Max Health
+50 Attack Damage

Gouge:  +8 Armor Penetration.
Annul: Grants a spell shield that blocks the next hostile ability. This spell shield refreshes upon leaving combat with enemy champions. (35 second cooldown)

3150

Edge of Night TIPS: This item is perfect for champions who need a mix of offense and defense. It provides bonuses to maximum health and attack damage, along with increased armor penetration to help you shred through enemy defenses. The "Annul" effect grants you a spell shield, blocking the next enemy ability. This spell shield refreshes when leaving combat with enemy champions, making the item a great choice for champions who need protection from crowd control and to engage in fights, such as Ashe, Lux, or Morgana.

Edge of Night Edge of Night — This item is perfect for champions who need a mix of offense and defense. It provides bonuses to maximum health and attack damage, along with increased armor penetration to help you shred through enemy defenses. The "Annul" effect grants you a spell shield, blocking the next enemy ability. This spell shield refreshes when leaving combat with enemy champions, making the item a great choice for champions who need protection from crowd control and to engage in fights, such as Ashe, Lux, or Morgana.

Summoner Spells

If you want to use this ASHE Support build, you should take Flash Flash (Teleport a short distance) and Heal Heal (Restore Health to you and the most wounded nearby ally champion) as your Summoner Spells.
Flash Wild Rift
Flash

Flash

Teleport a short distance forward or towards the aimed direction.

Cooldown: 150s

Heal Wild Rift
Heal

Heal

Restore 110 Health (110–400 ) to you and the most wounded nearby ally champion, and grants both of you 30% bonus Movement Speed for 2 second(s).

Healing is halved for champions recently affected by Heal.

Cooldown: 100s

Runes BUILD

For runes, you should pick Conqueror Conqueror (Gain stacks of AD or AP when hitting a champion with separate attacks or abilities. Stacks up to 6 times. When fully stacked, gain bonus Omnivamp (Adaptive).) as your keystone, followed by Font of Life Font of Life (Marks an enemy champion and grants healing upon attack.), Bone Plating Bone Plating (Reduces incoming damage.) and Revitalize Revitalize (Increases healing and shielding effects.) in the primary tree, as well as Cheap Shot Cheap Shot (Deals true damage to enemy champions when their movement is impaired.) in the secondary tree. Below you can see possible options for replacing runes.
Wild Rift Keystone Runes: Conqueror

Conqueror
Stacking Damage, Vamp

Gain stacks of Adaptive Force when hitting a champion with separate attacks or abilities. Stacks up to 6 times. When fully stacked, gain bonus omnivamp.

Per stack: 3-7 bonus or 4-11  for 6s.

Fully stacked bonus: Melee - 9%, Ranged - 5% bonus Omnivamp .

Conqueror
Stacking Damage, Vamp
Gain stacks of AD or AP when hitting a champion with separate attacks or abilities. Stacks up to 6 times. When fully stacked, gain bonus Omnivamp (Adaptive).
Wild Rift Resolve Runes: Font of Life

Font of Life
Team Heal

Hitting an enemy champion with an attack or ability marks them. When allies or you damage marked champions, heal those allies and yourself.  Each ally can trigger this healing once per mark.

Ally Heal: 3% of your max + 15% of your.
Self Heal: 1% of your max + 5% of your.
Mark duration: 3s

Cooldown: 15s for Melee champions, 20s for Ranged champions.

Subsequent heals from other ally's marks are reduced to 25%.

Font of Life
Team Heal
Marks an enemy champion and grants healing upon attack.
Wild Rift Resolve Runes: Bone Plating

Bone Plating
Block Combo-damage

When taking damage from a champion, the current and next 3 champion abilities or attacks against you and within 1.5s deal 30-60 () less damage.

Cooldown: 30s

Bone Plating
Block Combo-damage
Reduces incoming damage.
Wild Rift Resolve Runes: Revitalize

Revitalize
Buff Heal, Shield

Gains a 5% amplification effect when casting Heal or Shield. If the target's Health is lower than 40%, amplifies its effect by an additional 10%.
Increases healing and shielding effects.

Revitalize
Buff Heal, Shield
Increases healing and shielding effects.
Wild Rift Domination Runes: Cheap Shot

Cheap Shot
Bonus Damage

Deals 10-45 bonus true damage to enemies whose movement is impaired.

Cooldown: 7s

Cheap Shot
Bonus Damage
Deals true damage to enemy champions when their movement is impaired.

Skills Order

For the skill order, you want to stick with (W) (Q) (E). You can learn more about abilities order at all levels by studying the diagram below.
RANGER'S FOCUS

(Q) RANGER'S FOCUS

50

RANGER'S FOCUS PassivePassive: Attacks grant a Focus stack for 4 seconds. At 4 stacks, she can cast this ability.

RANGER'S FOCUS ActiveActive: Gains 25/35/45/55% Attack Speed for 6 seconds. While active, her attack is transformed into a flurry of arrows, dealing 115/120/125/130% damage.

(Q) RANGER'S FOCUS
















VOLLEY

(W) VOLLEY

16/13.5/11/8.5s 50

Fires 5/7/9/11 arrows in a cone, dealing 87 physical damage (20/40/60/80 + 115% attackdamage).

Enemies can block multiple arrows, but will only take damage from the firs. Volley Critically Strikes and greatly slows enemy champions hit.

(W) VOLLEY
















HAWKSHOT

(E) HAWKSHOT

45/40/35/30s

Fires a hawk spirit that grants vision on enemies along its path.

Re-cast: Explodes the hawk, granting vision of the area around it for 5 seconds. Units caught in the initial explosion are revealed for 5 seconds.

(E) HAWKSHOT
















ENCHANTED CRYSTAL ARROW

(R) ENCHANTED CRYSTAL ARROW

70/60/50s 100

Launches a crystal arrow of ice that stuns the first champion hit and deals 200 magic damage (200/350/500 + 40% abilitypower). The stun lasts between 1.5 to 3.5 seconds, increasing with the distance of the arrow's flight.

Re-cast: Hold and drag to steer the arrow's flight path. The arrow can only deviate from its original launch angle by a fixed amount. Tap the cancel button to stop steering.

Ashe can still move while the arrow's flight path is being controlled, but will automatically stop steering if she is struck with cast impairing crowd control effects.

(R) ENCHANTED CRYSTAL ARROW
















Support ASHE Counters

We have prepared lists of champions that can really annoy you during a match with the game on the Support ASHE. We have also prepared a list of champions with whom you will be comfortable being on the same team. These lists are relative and depend greatly on your level of play, the skills of your allies and opponents. Do not forget that each situation is individual!

ASHE Wild Rift

Threats

Extreme
[5]
Major
[3]
Even
[9]
Minor
[4]

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Synergies

Ideal
[3]
Strong
[3]
Ok
[7]
Low
[7]

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Support ASHE Counter Items

We have prepared a list of items and spells that will help counter Support ASHE in a given situation. Buy items wisely, only if it is really necessary for a specific situation!

Armor

Items that reduce Auto Attacks (AA) / Physical Damage.
Wild Rift Items: Plated Steelcaps
Plated Steelcaps

Plated Steelcaps
Reduces Physical Damage

+150 Max Health
+100% Health Regen
+35 Armor
+45 Move Speed.

Block: Reduces physical damage taken from champions by 7-10% ().

1350

Plated Steelcaps TIPS: These boots provide solid protection against physical damage, boosting your durability and movement speed. The “Block” passive further reduces incoming basic attacks and physical damage from enemy champions. — The perfect pick for tanks, bruisers, and supports who need to soak up auto‑attacks while staying mobile in fights.

Wild Rift Items: Guardian Angel
Guardian Angel

Guardian Angel
Revives at death

+40 Attack Damage
+40 Armor

Resurrect: Upon taking lethal damage, restores 50% Health and 30% Mana after 4 seconds of stasis. (210s Cooldown)

3400

Guardian Angel TIPS: This item is perfect for champions who need a second chance in teamfights. It is especially effective against champions with high burst damage, such as Zed, Syndra, or Zoe, as well as against strong diving champions like Camille, Kha'Zix, or Lee Sin. The Resurrection effect allows you to return to the fight after taking lethal damage, restoring health and mana, giving you a chance to continue fighting and assist your team even in critical moments.

Wild Rift Items: Randuin's Omen
Randuin's Omen

Randuin's Omen
Attack to heal from enemy Critical Strikes

+400 Max Health
+75 Armor

Countercurrent: When you are Critically Struck or take physical damage, gain 1 stack of Countercurrent. Each stack of Countercurrent grants 5% Critical Strike damage reduction. Stacks up to 4 times. Upon reaching full stacks, grants 20% bonus Movement Speed and slow resist equal to 20% plus 0.5% of bonus Health.

2800

Randuin's Omen TIPS: Randuin's Omen Attack to heal from enemy Critical Strikes +400 Max Health +75 Armor Countercurrent: When you are Critically Struck or take physical damage, gain 1 stack of Countercurrent. Each stack of Countercurrent grants 5% Critical Strike damage reduction. Stacks up to 4 times. Upon reaching full stacks, grants 20% bonus Movement Speed and slow resist equal to 20% plus 0.5% of bonus Health. 2800 Randuin's Omen TIPS: Pick the item if enemy team has a lot of physical damage, you need increased armor and you want to get an additional bonus to movement speed and resistance to slowdowns.. Effective against champions who deal consistent crit based damage like Jinx, Yasuo or Tryndamere.

Wild Rift Items: Thornmail
Thornmail

Thornmail
Reflects damage and reduces enemy healing

+200 Max Health
+75 Armor

Thorns: When struck by an enemy champion's attack, deal 20 + 6% bonus Armor + 2% bonus Health magic damage to the attacker and inflict 50% Grievous Wounds for 3 second(s).

Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

2700

Thornmail TIPS: This item provides a large boost to health and armor, and its “Thorns” passive reflects magic damage when hit by basic attacks, applying Grievous Wounds to reduce enemy healing. It’s ideal against multiple auto-attack or strong heal champions, and helps you soak damage for your team. Pick this up when the enemy team has many auto-attack reliant champions (e.g., Yasuo, Tryndamere, Jinx) or heavy healing (e.g., Soraka, Vladimir, Samira), and you need to absorb incoming damage.

Wild Rift Items: Frozen Heart
Frozen Heart

Frozen Heart
Reduces all nearby enemies Attack Speed

+80 Armor
+200 Max Mana
+25 Ability Haste

Winter's Caress: Basic attacks and magic damage caused by you or inflicted upon you and nearby allies, will apply stacks of Chill to the enemy champion for 3 seconds. Each stack of Chill slows enemy attack speed by 9%, up to a maximum of 4 stacks or 36% attack speed reduction. Each individual ability has a 3 seconds cooldown on applying Chill stacks.

2700

Frozen Heart TIPS: This item is ideal for tanks and support champions who need to slow enemy attack speed and maintain a healthy mana pool. It provides substantial bonuses to armor, mana, and ability haste. The “Winter’s Caress” passive applies up to four stacks of Chill on enemy champions through your basic attacks, abilities, or any magic damage they take—each stack slows their attack speed by 9%, up to 36% at full stacks. This weakens enemy marksmen and fighters, making it harder for them to deal sustained damage in fights.

Reduce Attack Speed

Items that reduce ASHE Attack Speed.
Warden's Mail Wild Rift
Warden's Mail

Warden's Mail
Reduces enemy's Attack Speed

+35 Armor

Cold Steel: Reduce the Attack Speed of enemies by 15% for 1.5 seconds when struck by an attack.

1050

Wild Rift Items: Frozen Heart
Frozen Heart

Frozen Heart
Reduces all nearby enemies Attack Speed

+80 Armor
+200 Max Mana
+25 Ability Haste

Winter's Caress: Basic attacks and magic damage caused by you or inflicted upon you and nearby allies, will apply stacks of Chill to the enemy champion for 3 seconds. Each stack of Chill slows enemy attack speed by 9%, up to a maximum of 4 stacks or 36% attack speed reduction. Each individual ability has a 3 seconds cooldown on applying Chill stacks.

2700

Frozen Heart TIPS: This item is ideal for tanks and support champions who need to slow enemy attack speed and maintain a healthy mana pool. It provides substantial bonuses to armor, mana, and ability haste. The “Winter’s Caress” passive applies up to four stacks of Chill on enemy champions through your basic attacks, abilities, or any magic damage they take—each stack slows their attack speed by 9%, up to 36% at full stacks. This weakens enemy marksmen and fighters, making it harder for them to deal sustained damage in fights.

Cleanse or Block Spells

Items with ability or property to cleanse or block negative spells.
Wild Rift Items: Stasis Enchant
Stasis Enchant

Stasis Enchant
Turn invulnerable

Stasis (Active): Become invulnerable and untargetable for 2.5 seconds, but unable to move, attack, cast abilities or use items. (120s Cooldown)

1000

Stasis Enchant TIPS: This Enchant renders you invulnerable and untargetable for 2.5 s, but prevents movement, attacks, and ability or item use. Perfect for surviving critical moments against assassins and high burst damage.

Е
Wild Rift Items: Quicksilver Enchant
Quicksilver Enchant

Quicksilver Enchant
Dispels crowd control

Quicksilver (Active): Removes all crowd control effects currently affecting you, and become immune to crowd control effects for 0.75 seconds.
Perseverance (Passive): After the Quicksilver effects ends, grant 30% Tenacity and 30% Slow Resist for 1.5 seconds. (60s Cooldown)

Cannot be used during knock up or knock back effects.

800

Quicksilver Enchant TIPS: This enchant cleanses all crowd control effects, grants brief CC immunity, then boosts your tenacity and slow resist. Perfect for champions who need to quickly purge control to stay in the fight.

Е
Wild Rift Items: Edge of Night
Edge of Night

Edge of Night
Blocks an enemy ability

+250 Max Health
+50 Attack Damage

Gouge:  +8 Armor Penetration.
Annul: Grants a spell shield that blocks the next hostile ability. This spell shield refreshes upon leaving combat with enemy champions. (35 second cooldown)

3150

Edge of Night TIPS: This item is perfect for champions who need a mix of offense and defense. It provides bonuses to maximum health and attack damage, along with increased armor penetration to help you shred through enemy defenses. The "Annul" effect grants you a spell shield, blocking the next enemy ability. This spell shield refreshes when leaving combat with enemy champions, making the item a great choice for champions who need protection from crowd control and to engage in fights, such as Ashe, Lux, or Morgana.

Wild Rift Items: Crown of the Shattered Queen
Crown of the Shattered Queen

Crown of the Shattered Queen
Blocks an enemy ability

+60 Ability Power
+7% Magic Penetration
+200 Max Mana
+20 Ability Haste

Safeguard: Grant a spell shield that blocks the next hostile ability, reduce incoming damage by 40% for 1s (40s Cooldown).
Poise: AP increases by 20 while Safeguarded. Dealing magic damage to enemy champions using an active ability reduces Safeguard's cooldown by 4s.

3000

Crown of the Shattered Queen TIPS: This item is perfect for champions who need both defense and offense. It provides bonuses to ability power, magic penetration, maximum mana, and ability haste. The "Safeguard" effect grants a spell shield that blocks the next enemy ability and reduces incoming damage by 40% for 1 second. "Poise" increases your ability power while safeguarded and reduces the cooldown of Safeguard by 4 seconds when you deal magic damage using an active ability. This item is especially useful for champions who need to protect themselves from crowd control while engaging in fights, particularly against champions with key abilities that can be blocked, such as Ashe, Lux, or Morgana.

Cleanse Wild Rift
Cleanse

Cleanse

Removes disables (including spell debuffs) affecting your champion and grants immunity to disables for 0.25 seconds.

Cooldown: 110s

Support ASHE Tips

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Support ASHE Strengths and Weaknesses

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Support ASHE Strategy and Tactics

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Support ASHE Power Spikes

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Wild Rift ASHE Ability and Tips

FROST SHOTFROST SHOT
P
RANGER'S FOCUSRANGER'S FOCUS
Q
VOLLEYVOLLEY
W
HAWKSHOTHAWKSHOT
E
ENCHANTED CRYSTAL ARROWENCHANTED CRYSTAL ARROW
R

(PASSIVE) FROST SHOT

FROST SHOT

Attacks and damaging abilities slow targets hit by 15/17.5/20/22.5/25% (per 3 lvl) for 2 seconds. Attacks deal 110% bonus damage (10% + 0% criticalstrike), scaling with her Critical Damage.

FROST SHOTCritical strikes deal no bonus damage but slow target 40-60% (+5% per 3 lvl), decaying over time.

Ability Tips

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Video

(Q) RANGER'S FOCUS

RANGER'S FOCUS

50 RANGER'S FOCUS PassivePassive: Attacks grant a Focus stack for 4 seconds. At 4 stacks, she can cast this ability.

RANGER'S FOCUS ActiveActive: Gains 25/35/45/55% Attack Speed for 6 seconds. While active, her attack is transformed into a flurry of arrows, dealing 115/120/125/130% damage.

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Video

(W) VOLLEY

VOLLEY

16/13.5/11/8.5s 50

Fires 5/7/9/11 arrows in a cone, dealing 87 physical damage (20/40/60/80 + 115% attackdamage).

Enemies can block multiple arrows, but will only take damage from the firs. Volley Critically Strikes and greatly slows enemy champions hit.

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Video

(E) HAWKSHOT

HAWKSHOT

45/40/35/30s

Fires a hawk spirit that grants vision on enemies along its path.

Re-cast: Explodes the hawk, granting vision of the area around it for 5 seconds. Units caught in the initial explosion are revealed for 5 seconds.

Ability Tips

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Video

(R) ENCHANTED CRYSTAL ARROW

ENCHANTED CRYSTAL ARROW

70/60/50s 100

Launches a crystal arrow of ice that stuns the first champion hit and deals 200 magic damage (200/350/500 + 40% abilitypower). The stun lasts between 1.5 to 3.5 seconds, increasing with the distance of the arrow's flight.

Re-cast: Hold and drag to steer the arrow's flight path. The arrow can only deviate from its original launch angle by a fixed amount. Tap the cancel button to stop steering.

Ashe can still move while the arrow's flight path is being controlled, but will automatically stop steering if she is struck with cast impairing crowd control effects.

Ability Tips

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Wild Rift ASHE Skills Combo

🥇HARD 🥈MEDIUM 🥉EASY

Ashe Assassination

Execution

E
R
W
F
AA
AA
AA
AA
Q
eAA
W
eAA
eAA

Use this combo to assassinate a target from a long distance.

Use (E) HAWKSHOT for vision. (R) ENCHANTED CRYSTAL ARROW when your target is spotted. Use (W) VOLLEY, then immediately FLASH mid-animation into AA range. AA 4 times to gain max Focus stacks. Use (Q) RANGER'S FOCUS to reset your auto attack. Continue to AA and use (W) when it comes off cooldown.

Combo Video

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Our has already collected more than 1000+ different skill combinations for all LoL Wild Rift champions!

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Our has already collected more than 1000+ different skill combinations for all LoL Wild Rift champions!

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Our has already collected more than 1000+ different skill combinations for all LoL Wild Rift champions!

ASHE Change history

 REWORKED 17 JUL 2025 (PATCH 6.2)

(PASSIVE) FROST SHOT
Ashe’s attacks deal (10%+100% Critical Rate) Bonus Damage to targets slowed by Frost Shot → Ashe’s attacks deal (10%+100%Critical Rate) Bonus Damage to targets, scaling with her Critical Damage.

(Q) RANGER'S FOCUS
[New] Gain 1 stack of focus by attacking, lasts for 4s. The ability can be casted when there’s 4 stacks.
Cooldown: 7/6/5/4s → No Cooldown, but Ranger’s Focus does not provide focus stacks when active.
Active: For the next 6s, attacks consume focus, to gain 25% Attack Speed → Gain 25% Attack Speed for 6s.
[Adjustment] Focus Stacks: Up to 6 stacks → Up to 4 stacks.
 ADJUSTED 09 JAN 2025 (PATCH 6.0)

BASE STATS
Base Health: 570 → 600.
Health per level: 115 → 128.
Armor per level: 3.9 → 4.5.
Magic Resist per level: 0.8 → 1.4.
NERFED 25 APR 2024 (PATCH 5.1A)

(Q) RANGER'S FOCUS
Attack Speed increase: 30/40/50/60%→ 25/35/45/55%.
Arrow Barrage Damage: 120/125/130/135% Attack Damage → 115/120/125/130% Attack Damage.
BUFFED 06 DEC 2023 (PATCH 4.4C)

(Q) RANGER'S FOCUS
Attack speed increase: 25/35/45/55% → 30/40/50/60%.
Flurry damage: 115/120/125/130% Attack Damage → 120/125/130/135% Attack Damage.
 ADJUSTED 28 JUN 2023 (PATCH 4.2B)

(PASSIVE) FROST SHOT
Non-critical slow: 20/22.5/25/27.5/30% → 15/17.5/20/22.5/25%.

(W) VOLLEY
Cooldown: 15/12/9/6s →  16/13.5/11/8.5s.
Attack Damage bonus: 100% → 115%.

(R) ENCHANTED CRYSTAL ARROW
Cooldown: 60/55/50s → 70/60/50s.
Ability Power bonus: 100% → 40%.
 ADJUSTED 25 MAY 2023 (PATCH 4.2)

BASE STATS
Base movement speed +10.
Crit damage rate:200% → 175%.
Attack range: 600 → 625.
Base attack speed: 20% → 30%.
Attack speed per level: 2.2% → 3.2%.
 ADJUSTED 01 FEB 2023 (PATCH 4.0A)

(Q) RANGER'S FOCUS
Base attack speed: 25/30/35/40% → 25/35/45/55%.

(W) VOLLEY
Cooldown: 13/10/7/4s → 15/12/9/6s.
NERFED 23 MAR 2022 (PATCH 3.1)

(W) VOLLEY
AD ratio: 110% → 100%.
BUFFED 02 DEC 2021 (PATCH 2.6)

BASE STATS
Base AD: 52 → 58.
BUFFED 14 SEP 2021 (PATCH 2.5)

(PASSIVE) FROST SHOT
Slow amount: 15 to 25% by level → 20 to 30% by level.
Critical slow amount: 30 to 50% by level → 40 to 60% by level.
BUFFED 27 JUL 2021 (PATCH 2.4)

(E) HAWKSHOT
Enemy reveal duration: 3s → 5s.

(R) ENCHANTED CRYSTAL ARROW
Manual turn speed: 38°/s → 45°/s.
BUFFED 28 APR 2021 (PATCH 2.2b)

(W) VOLLEY
Cooldown: 14/11/8/5s → 13/10/7 /4s.
BUFFED 02 MAR 2021 (PATCH 2.1A)

(Q) RANGER'S FOCUS
Cooldown: 8/7/6/5s → 7/6/5/4s.
NERFED 06 DEC 2020 (PATCH 1.1)

BASE STATS
Mana regen: 12 → 9.
BUFFED 06 DEC 2020 (PATCH 1.1)

BASE STATS
Mana regen per level: 0,5 → 0,7.
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Comments (7)

  • archangels-staff seraphs-embrace ardent-censer cosmic-drive awakened-soulstealer harmonic-echo infinity-orb liandrys-torment
    lich-bane ludens-echo morellonomicon nashors-tooth rod-of-ages rylais-crystal-scepter crystalline-reflector rabadons-deathcap
    staff-of-flowing-water imperial-mandate riftmaker horizon-focus runaans-hurricane crown-of-the-shattered-queen oceanids-trident psychic-projector
    black-cleaver blade-of-the-ruined-king bloodthirster deaths-dance duskblade-of-draktharr infinity-edge manamune maw-of-malmortius
    mortal-reminder muramana phantom-dancer runaans-hurricane trinity-force serpents-fang divine-sunderer youmuus-ghostblade
    essence-reaver navori-quickblades seryldas-grudge solari-chargeblade stormrazor wits-end edge-of-night guardian-angel
    chempunk-chainsword immortal-shieldbow magnetic-blaster the-collector spear-of-shojin titanic-hydra terminus sundered-sky
    eclipse
    force-of-nature frozen-heart winters-approach fimbulwinter guardian-angel iceborn-gauntlet protectors-vow randuins-omen
    abyssal-mask spirit-visage steraks-gage sunfire-cape thornmail warmogs-armor zekes-convergence dead-mans-plate
    ixtali-seedjar dawnshroud amaranths-twinguard mantle-of-the-twelfth-hour searing-crown heartsteel
    boots-of-mana gluttonous-greaves ionian-boots-of-lucidity mercurys-treads ninja-tabi boots-of-dynamism berserkers-greaves quicksilver-enchant
    teleport-enchant gargoyle-enchant glorious-enchant locket-enchant protobelt-enchant magnetron-enchants repulser-enchants veil-enchants
    meteor-enchant revitalizing-grail redeeming-enchant stasis-enchant ravenous-hydra
    black-mist-scythe bulwark-of-the-mountain talisman-of-ascension
2+2+1=
  1. Raptor
    -4
    Raptor Poro 13 Nov 2022
    What do these symbols mean that you have after alternative build like this 🔥
  2. Me
    +2
    Me Poro 9 Jan 2023
    When was this last updated ?
  3. SILK26
    -6
    Emerald
    SILK26 (McSilku)
    💎Premium 13 Feb 2023
    My build for Asus adc/top : essence-reaver / blade-of-the-ruined-king + wits-end / muramana + solari-chargeblade/ black-cleaver + runaans-hurricane + bloodthirster gluttonous-greaves/ boots-of-furor ghost+ flash
  4. ACK
    +3
    ACK Poro 21 Sep 2023
    Im sorry to say this build is very low on dmg and has low impact in the late game also
    1. Mundo
      -1
      Master
      Mundo
      👑Admin 22 Sep 2023
      Hey! Thank you for contacting us about the problem, we are already looking into these issues. Have a good day!
      1. Shaco misser
        0
        Shaco misser Poro 15 Oct 2023
        Hey wen does shaco finally come to wild rift
  5. Ana
    +2
    Ana Poro 12 Jan 2024
    I use this build for ashe, and actually works very well
    phantom-dancer runaans-hurricane blade-of-the-ruined-king mortal-reminder gluttonous-greaves immortal-shieldbow