ASHE Wild Rift
A
Wild Rift ADC
S
Wild Rift Support
126
51 613

Wild Rift: ASHE - Build Guide (Items, Runes, Skills Leveling) Wild Rift Marksmans Wild Rift Support
ADJUST

Damage
10
Toughness
3.3
Utility
3.3
Difficulty
3.3
League of Legends: Wild Rift ASHE, role - Marksman / Support. Use the guidelines to take your ASHE Wild Rift champion play style to the next level. Study in detail the build of items, runes, spells, skills that need to be developed in the first place. In order to find out what position ASHE is in the rating table, go to the - Tier List page.
attackdamage 58 (2.7)
heal 570 (115)
healthregeneration 6 (0.4)
attackspeed 0.81 (0.02)
mana 345 (33)
mpreg 9 (0.7)
movementspeed 335 (0)
armor 35 (3.9)
magicresistance 30 (0.9)
criticalstrike 175 (0)


Adc Support

Wild Rift ADC Adc ASHE's Build items and runes for LoL Wild Rift

Key items
Starting
Long Sword Wild Rift

Long Sword

+12 Attack Damage

500

Core
LoL Wild Rift: Stormrazor

Stormrazor
Energized attacks deal bonus damage and slow

+40 Attack Damage
+25% Critical Rate
+20% Attack Speed

Energized: Moving and attacking generates Energized Attack.
Paralyze: Energized Attack gain 50-120 bonus magic damage and slow by 75% for 0.5 second.

3100

Boots
Gluttonous Greaves Wild Rift

Gluttonous Greaves
Omnivamp

Footwear: +45 Move Speed.
+8% Omnivamp

1000

Protobelt Enchant Wild Rift

Protobelt Enchant
Small dash

Protobelt (Active): Dash forward and unleash a cone of missiles that deal 75-145 magic damage. If champions or monsters are hit by more than one missile, the additional missiles deal only 10% damage. (60s Cooldown)

800

Е
Teleport Enchant Wild Rift

Teleport Enchant
Teleport across the map

Teleport (Active): After channeling for 3.5 seconds, teleport your champion to an allied champion, structure, or ward. (180s Cooldown)

800

Е
Build items options
ASHE - Main Build 👑
LoL Wild Rift: Stormrazor

Stormrazor
Energized attacks deal bonus damage and slow

+40 Attack Damage
+25% Critical Rate
+20% Attack Speed

Energized: Moving and attacking generates Energized Attack.
Paralyze: Energized Attack gain 50-120 bonus magic damage and slow by 75% for 0.5 second.

3100

Runaan's Hurricane Wild Rift

Runaan's Hurricane
Ranged Attacks hit 3 targets

+25% Critical Rate
+45% Attack Speed

Wind's Fury: Attacks strike 2 additional nearby enemies, each dealing 55%. These strikes can Critically Strike and trigger on-hit effects.

Can only be purchased on ranged champions.

2800

Immortal Shieldbow Wild Rift

Immortal Shieldbow
Gain a Shield and Physical Vamp when health is low

+40 Attack Damage
+25% Critical Rate
+15% Attack Speed
+5% Physical Vamp

Lifeline: Damage that puts you under 35% Health grants a shield that absorbs 200 + 5 per 1% Critical Rate damage for 5 seconds. (90s Cooldown).

Buttle Furor: Triggering Lifeline grants  +10% Physical Vamp. for 8 seconds.

3200

Infinity Edge Wild Rift

Infinity Edge
Increases Critical Strike Damage

+55 Attack Damage
+25% Critical Rate

Infinity: Critical Strikes deal 205% damage instead of 175%.

3400

Mortal Reminder Wild Rift

Mortal Reminder
Armor Penetration (%)

+45 Attack Damage

Last Whisper:  +16-30% Armor Penetration.
Sepsis: Dealing physical damage applies a 40% Grievous Wounds to enemy champions for 3 seconds. If the enemy is below 50%  Health, this effect is increased to 60% Grievous Wounds.

Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

3000

ASHE - Alternative Build #1
LoL Wild Rift: Stormrazor

Stormrazor
Energized attacks deal bonus damage and slow

+40 Attack Damage
+25% Critical Rate
+20% Attack Speed

Energized: Moving and attacking generates Energized Attack.
Paralyze: Energized Attack gain 50-120 bonus magic damage and slow by 75% for 0.5 second.

3100

Runaan's Hurricane Wild Rift

Runaan's Hurricane
Ranged Attacks hit 3 targets

+25% Critical Rate
+45% Attack Speed

Wind's Fury: Attacks strike 2 additional nearby enemies, each dealing 55%. These strikes can Critically Strike and trigger on-hit effects.

Can only be purchased on ranged champions.

2800

Infinity Edge Wild Rift

Infinity Edge
Increases Critical Strike Damage

+55 Attack Damage
+25% Critical Rate

Infinity: Critical Strikes deal 205% damage instead of 175%.

3400

Bloodthirster Wild Rift

Bloodthirster
Physical Vamp generates a shield

+50 Attack Damage
+25% Critical Rate

Bloody:  +15% Physical Vamp.
Bloodsworn: Physical Vamp overheals you, generating a shield that absorbs 40-320 Damage. This shield decays out of combat over 10 seconds.

3300

Mortal Reminder Wild Rift

Mortal Reminder
Armor Penetration (%)

+45 Attack Damage

Last Whisper:  +16-30% Armor Penetration.
Sepsis: Dealing physical damage applies a 40% Grievous Wounds to enemy champions for 3 seconds. If the enemy is below 50%  Health, this effect is increased to 60% Grievous Wounds.

Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

3000

Keystone Runes
Electrocute

Electrocute
Burst Damage

Hitting a champion with 3 separate attacks or abilities in 3s deals bonus adaptive damage.

Damage: 40-194 () + 40% bonus AD + 25% AP.

Cooldown: 20-13s

Summon Aery

Aery
Poke, Protect

Your attacks and abilities send Aery to a target, damaging enemies or shielding allies.

Damage: 10-60 () + 20% bonus AD + 10% AP.
Shield: 20-120 () + 40% bonus AD + 20% AP.

Aery cannot be sent out again until she returns to you.

Phase Rush

Phase Rush
Mobility, Ability Haste

Using 3 basic attacks or basic abilities on an enemy champion within 4s grants Ability Haste, Movement Speed and reduces the remaining cooldown of basic abilities by 20%.

Duration: 3s.

Movement Speed bonus: Melee - 40%-60% () | Ranged - 30-50% ().

Ability Haste: 25.

Cooldown: 12s

Conqueror

Conqueror
Stacking Damage, Vamp

Gain stacks of Adaptive Force when hitting a champion with separate attacks or abilities. Stacks up to 6 times. When fully stacked, gain bonus omnivamp.

Per stack: 2-6 bonus AD or 3-9 AP for 6s.

Fully stacked bonus: Melee - 8%, Ranged - 5% bonus omnivamp.

Fleet Footwork

Fleet Footwork
Mobility, Heal

Moving, attacking and casting builds Energy stacks. At 100 stacks, your next attack heals you, grants increased Movement Speed, and restores mana or energy if attack a champion.

Heal: 15-85 () + 30% bonus + 30%.

Movement Speed bonus: 20% for 1s.

When attacking a champion, restore 8% missing mana or 8% missing energy.

Heals for: Melee 60% | Ranged 20% when attacking minions or monsters.

Grasp Of The Undying

Grasp of Undying
Tank, Heal

Every 3s in combat, your next attack on a champion will be enhanced.

Bonus magic damage: 3% + 20% bonus + 10%.

Heal: 2%.

Permanently health increase: 5.

On Ranged champions, the effects are reduced by 60%.

Aftershock

Aftershock
Control, Offense

After immobilizing an enemy champion, gain defenses and later deal a burst of magic damage around you.

Defenses: 35 AR + 60% bonus and 35 MR + 60% bonus for 2.5s.

Damage: 12-110 () + 3% max, magic damage.

Cooldown: 20s

Font Of Life

Font of Life
Team Heal

Hitting an enemy champion with an attack or ability marks them. When allies or you damage marked champions, heal those allies and yourself. Each ally can trigger this healing once per mark.

Ally Heal: 6% of your max + 30% of your.
Self Heal: 2% of your max + 10% of your.

Mark duration: 3s

Cooldown: 10s for Melee champions, 15s for Ranged champions.

Subsequent heals from other ally's marks are reduced to 25%.

Kraken Slayer

Kraken Slayer
True Damage

Gain stacks when hitting a champion with attacks. When reaching 3 stacks, deal bonus true damage on that attack.

When not attacking a champion for 3 seconds, the stacks will reset.

Damage 28-84 () + 30% bonus + 20%.

Lethal Tempo

Lethal Tempo
Attack Speed

Gain stacks of attack speed when attacking enemy champions. Stacks up to 6 times.

When fully stacked, gain additional Attack Speed.

Each stak: increase 7-13% (Melee) or 4-10% (Ranged) Attack Speed for 6 seconds.

Full stack bonus: Gain 40% Attack Speed.

Domination Runes
Brutal

Brutal
On-hit Damage

Basic attacks deal 12-19 bonus adaptive damage on-hit against champions.

Gathering Storm

Gathering storm
Increasing AD/AP

Every 3 minutes, gain increasing Adaptive AD or AP. Totaling: 2, 5, 9, 14, ect AD или 4, 10, 18, 28, ect AP based on game time.

Hunter Vampirism

Hunter - Vampirism
AD/AP, Vamp

Gain 2% physical vamp or 2% magic vamp. Unique champion takedowns grant 2 AD with 1% physical vamp or 4 AP with 1% magic vamp. (Adaptive).

Triumph

Triumph
Execute, Heal

Champion takedowns restore 10% missing health. Deal 5% more damage to champion below 35% health.

Champion

Sudden Impact
Armor Penetration, Magic Penetration

After exiting stealth or using a dash, leap, blink or teleport effect, damaging an enemy champion grants 13 Armor Penetration and 10 Magic penetration for 4 seconds.

Cooldown: 4s

Weakness

Weakness
Control, Bonus damage

Imparing the movement of enemy champions makes them take 5% more damage in the following 5s.

Scorch

Scorch
Poke

Damaging an enemy champion with an ability burns them, dealing 28-42 bonus magic damage () after 1 seconds.

Cooldown: 8s

Giant Slayer

Giant Slayer
Takedown high health champions

Deal bonus damage based on the enemy champion’s bonus health, up to 14% bonus damage when the enemy champion has 700 bonus health.

Resolve Runes
Adaptive Сarapace

Adaptive Carapace
Health, AR/MR

Gain 50 Health. While below 50% Health, gain 16 AR or 16 MR based on damage type you took more of over the last 60s. (Physical grants AR | Magic grants MR).

Conditioning

Conditioning
Delayed AR/MR

Gain 5 bonus AR and MR after 3 minutes of game time. Every 2 minutes after this gain 2 bonus AR and MR.

Perseverance

Perseverance
Armor and Magic Resistance, Tenacity

Gain 10% tenacity. When immobilized, gain 16-30 Armor and Magic Resistance () for 1.5 seconds. Refresh duration time when immobilized multiple times.

Second Wind

Second Wind
Heal after taking damage

Gain 5 Health every 5 seconds.
After taking damage from an enemy champion, regenerate 6 + (2% of your missing health) over the next 5 seconds. This effect is doubled for melee champions.

Loyalty

Loyalty
Shared Bonus AR/MR

You gain 2 AR and 5 MR. Your closest ally champion gains 5 AR and 2 MR.

Bone Plating

Bone Plating
Block Combo-damage

When taking damage from a champion, the current and next 3 champion abilities or attacks against you and within 1.5s deal 30-60 () less damage.

Cooldown: 30s

Ultimate Shield

Ultimate Shield
Shield

Gain a shield 90-300 after casting your ultimate for 3 seconds. Shield amount is (75 + level × 15 ).

Cooldown: 45s

Nullifying Orb

Nullifying Orb
Shield when low health

If you would take damage from a champion that causes you to fall below 35% of your maximum health, gaina shield for 4 seconds.

Shield: 60 + 50% bonus + 30%.

Cooldown: 60s

Inspiration Runes
Pathfinde

Pathfinder
Mobility, Restore Health, Restore Mana

Gain 30 bonus movement speed in the river. When in the river while out of combat, restore 1.5% missing health or 1.5% missing mana (based on the lowest value) every 1 seconds and gain an additional 20 bonus movement speed.

Mastermind

Mastermind
Objectives, Gold

Deal 10% bonus true damage to epic monsters. Participate in defeating epic monsters to get 100 bonus gold.

Transcendence

Transcendence
CDR

Gain a bonus when reaching the following levels:
At level 1, gain 6 Ability Haste;
at level 6, gain bonus 6 Ability Haste;
at level 11, after Basic Ability hit the target, redue 15% the ability's cooldown time.

Cooldown: 8s

Sweet Tooth

Sweet Tooth
Honeyfruit, Gold

Increases Honeyfruit healing by 20%. Whenever you or a nearby ally eats a Honeyfruit gain 15 gold.

Pack Hunter

Pack Hunter
Mobility, Team Gold

While near ally champions, gain 2% Movement Speeed. For each unique ally you participate in a takedown with, you gain 50 gold and the ally gains 50 gold.

Manaflow Band

Manaflow Band
Mana

Hitting an enemy champion with and ability or empowered attack permanently increases your max mana by 30, up to 300 mana.

Nimbus Cloak

Nimbus Cloak
Movement Speed

After casting a Summoner Spell, gain 10% - 40% movement bonus for 3 seconds. The speedup effectiveness depends onthe Summoner Spell's cooldown.

Demolish

Demolish
Destroy Turrets

When within 5.5 range of the enemy turret, gain a charge every 0.5 seconds, up to 6 times. When fully charged, your next basic attack against the turret deals an additional (200 + 30% max ) Physical Damage.

Cooldown: 30s

Spells
Flash

Flash

Teleport a short distance forward or towards the aimed direction.

Cooldown: 150s

Exhaust

Exhaust

Exhausts target enemy champion, reducing their Movement Speed by 60% and their damage dealt by 40% for 2.5 seconds.

Cooldown: 100s

Wild Rift Support Support ASHE's Build items and runes for LoL Wild Rift

KEY ITEMS
Starting
LoL Wild Rift: Spectral Sickle

Spectral Sickle
Attack champions and structures to gain bonus gold

This item is for support players and will reduce the gold you receive from killing minions and monsters. Quest item owners cannot make progress toward Quests while near an ally with a Quest item.

Versatile: Gain 6 Attack Damage or 12 Ability Power. (Adaptive)
Tribute: While near an allied champion, damaging abilities and attacks against champions or structures grant 40 gold. These effects recharge every 15 seconds (Max 3 charges). Additionally, earn 50% less gold from killing minions and monsters, earn 100% bonus gold from nearby minions not killed by allies, and earn 1 bonus gold per 3 seconds.
Quest: Earn 500 gold from this Item to transform it into Harrowing Crescent.

500

Core
LoL Wild Rift: Black Mist Scythe

Black Mist Scythe
Attack champions and structures to gain bonus gold

+10 Ability Haste

Versatile: Gain 20 Attack Damage or 40 Ability Power. (Adaptive)
Tribute: Earn 2 gold per 3 seconds.
Spellcraft: Kills and assists against enemy champions refresh the total cooldown of your enchantments by 40%.

500

Tear of the Goddess Wild Rift

Tear of the Goddess
Increases Mana

+300 Max Mana
+10 Ability Haste

Awe: 10% of Mana spent is refunded.
Mana Charge: Increases max Mana by 7 every time Mana is spent. Caps at 700 bonus Mana. Triggers up to 3 times every 12 seconds. You may only carry one Tear of the Goddess item at a time.

900

Manamune Wild Rift

Manamune / Muramana
Converts Mana to Attack Damage

+25 Attack Damage
+300 Max Mana / Muramana +1000
+20 Ability Haste

Manamune

Awe: Grants Attack Damage equal to 1.5% of max Mana and refunds 15% of all Mana spent.
Mana Charge: Increases max Mana by 10 every attack or when Mana is spent. Caps at 700, bonus Mana, transforming Manamune into Muramana. Triggers up to 3 times every 12 seconds. You may only carry one Tear of the Goddess item at a time.

Muramana

Keeps "Awe" and replaces "Mana Charge" with "Shock"
Shock: When you hit an enemy champion with auto attack, it drains 2.5% of current Mana and deals bonus physical damage equal to the amount consumed. When dealing ability damage to enemy champion drains 4% of current mana and deals an additional physical damage equal to the amount consumed + 6%. This effect only triggers when remaining mana is above 20%. A single attack or ability will only trigger this effect once on the same champion.

2700

Boots
Ionian Boots of Lucidity Wild Rift

Ionian Boots of Lucidity
Cooldown

Footwear: +45 Move Speed.
Lucidity: +15 Ability Haste.
Summoned: Reduces spell cooldowns by 15%.

1000

Redeeming Enchant Wild Rift

Redeeming Enchant
Heal

Redeem (Active): Lights up an area and summons a beam of light after 1.5 seconds to heal ally units in the area for 25 to 375. (60s Cooldown)

Can be used while dead.
This effect is reduced by 50% if the target has been affected by another Redemption in the last 20 seconds.

500

Е
LoL Wild Rift: Meteor Enchant

Meteor Enchant
Large Area Damage

Starfall (Active): Lights up an area and summons a meteor after 2.5 seconds, dealing 25% of each enemy's maximum health as magic damage. (90s cooldown)

Minions and Monsters cannot take more than 500 damage.

500

Е
BUILD ITEMS OPTIONS
ASHE - Main Build 👑
LoL Wild Rift: Black Mist Scythe

Black Mist Scythe
Attack champions and structures to gain bonus gold

+10 Ability Haste

Versatile: Gain 20 Attack Damage or 40 Ability Power. (Adaptive)
Tribute: Earn 2 gold per 3 seconds.
Spellcraft: Kills and assists against enemy champions refresh the total cooldown of your enchantments by 40%.

500

Manamune Wild Rift

Manamune / Muramana
Converts Mana to Attack Damage

+25 Attack Damage
+300 Max Mana / Muramana +1000
+20 Ability Haste

Manamune

Awe: Grants Attack Damage equal to 1.5% of max Mana and refunds 15% of all Mana spent.
Mana Charge: Increases max Mana by 10 every attack or when Mana is spent. Caps at 700, bonus Mana, transforming Manamune into Muramana. Triggers up to 3 times every 12 seconds. You may only carry one Tear of the Goddess item at a time.

Muramana

Keeps "Awe" and replaces "Mana Charge" with "Shock"
Shock: When you hit an enemy champion with auto attack, it drains 2.5% of current Mana and deals bonus physical damage equal to the amount consumed. When dealing ability damage to enemy champion drains 4% of current mana and deals an additional physical damage equal to the amount consumed + 6%. This effect only triggers when remaining mana is above 20%. A single attack or ability will only trigger this effect once on the same champion.

2700

LoL Wild Rift: Cosmic Drive

Cosmic Drive
Dealing ability damage grants movement speed

+75 Ability Power
+30 Ability Haste

Hyperdrive: +5% Move Speed.
Spellweaving: Active abilities and empowered attacks grant 30 +70% Ability Haste as Movement Speed after dealing damage to an enemy champion. This Movement Speed decays over 2 seconds.

Each source has an individual 1s cooldown for triggering Spellweaving.
Only Haste from items contributes to Spellweaving's movement speed.

2800

LoL Wild Rift: Imperial Mandate

Imperial Mandate
Crowd control grants additional ally damage

+200 Max Health
+40 Ability Power
+20 Ability Haste

Coordinated Fire: Abilities that Slow or Immobilize a champion deal 47-75 bonus magic damage and marks them for 4 seconds (6 seconds cooldown per enemy champion). Allied champion damage detonates the mark, dealing an additional 94-150 magic damage (based on ally level) and granting you both 20% Move Speed, for 2 seconds.

2500

Black Cleaver Wild Rift

Black Cleaver
Physical Damage reduces Armor

+350 Max Health
+40 Attack Damage
+20 Ability Haste

Sunder: Dealing physical damage to a champion reduces their Armor by 4% for 6 seconds, stacking 6 times for 25% reduction.
Rage: Dealing physical damage, grants 20 Move Speed and kills grant 60 Move Speed for 2 seconds. Bonuses do not stack. Ranged champions gain halved values.

3000

ASHE - Alternative Build #2
LoL Wild Rift: Black Mist Scythe

Black Mist Scythe
Attack champions and structures to gain bonus gold

+10 Ability Haste

Versatile: Gain 20 Attack Damage or 40 Ability Power. (Adaptive)
Tribute: Earn 2 gold per 3 seconds.
Spellcraft: Kills and assists against enemy champions refresh the total cooldown of your enchantments by 40%.

500

Manamune Wild Rift

Manamune / Muramana
Converts Mana to Attack Damage

+25 Attack Damage
+300 Max Mana / Muramana +1000
+20 Ability Haste

Manamune

Awe: Grants Attack Damage equal to 1.5% of max Mana and refunds 15% of all Mana spent.
Mana Charge: Increases max Mana by 10 every attack or when Mana is spent. Caps at 700, bonus Mana, transforming Manamune into Muramana. Triggers up to 3 times every 12 seconds. You may only carry one Tear of the Goddess item at a time.

Muramana

Keeps "Awe" and replaces "Mana Charge" with "Shock"
Shock: When you hit an enemy champion with auto attack, it drains 2.5% of current Mana and deals bonus physical damage equal to the amount consumed. When dealing ability damage to enemy champion drains 4% of current mana and deals an additional physical damage equal to the amount consumed + 6%. This effect only triggers when remaining mana is above 20%. A single attack or ability will only trigger this effect once on the same champion.

2700

LoL Wild Rift: Imperial Mandate

Imperial Mandate
Crowd control grants additional ally damage

+200 Max Health
+40 Ability Power
+20 Ability Haste

Coordinated Fire: Abilities that Slow or Immobilize a champion deal 47-75 bonus magic damage and marks them for 4 seconds (6 seconds cooldown per enemy champion). Allied champion damage detonates the mark, dealing an additional 94-150 magic damage (based on ally level) and granting you both 20% Move Speed, for 2 seconds.

2500

Mortal Reminder Wild Rift

Mortal Reminder
Armor Penetration (%)

+45 Attack Damage

Last Whisper:  +16-30% Armor Penetration.
Sepsis: Dealing physical damage applies a 40% Grievous Wounds to enemy champions for 3 seconds. If the enemy is below 50%  Health, this effect is increased to 60% Grievous Wounds.

Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

3000

Black Cleaver Wild Rift

Black Cleaver
Physical Damage reduces Armor

+350 Max Health
+40 Attack Damage
+20 Ability Haste

Sunder: Dealing physical damage to a champion reduces their Armor by 4% for 6 seconds, stacking 6 times for 25% reduction.
Rage: Dealing physical damage, grants 20 Move Speed and kills grant 60 Move Speed for 2 seconds. Bonuses do not stack. Ranged champions gain halved values.

3000

ASHE - Alternative Build #2
LoL Wild Rift: Black Mist Scythe

Black Mist Scythe
Attack champions and structures to gain bonus gold

+10 Ability Haste

Versatile: Gain 20 Attack Damage or 40 Ability Power. (Adaptive)
Tribute: Earn 2 gold per 3 seconds.
Spellcraft: Kills and assists against enemy champions refresh the total cooldown of your enchantments by 40%.

500

Manamune Wild Rift

Manamune / Muramana
Converts Mana to Attack Damage

+25 Attack Damage
+300 Max Mana / Muramana +1000
+20 Ability Haste

Manamune

Awe: Grants Attack Damage equal to 1.5% of max Mana and refunds 15% of all Mana spent.
Mana Charge: Increases max Mana by 10 every attack or when Mana is spent. Caps at 700, bonus Mana, transforming Manamune into Muramana. Triggers up to 3 times every 12 seconds. You may only carry one Tear of the Goddess item at a time.

Muramana

Keeps "Awe" and replaces "Mana Charge" with "Shock"
Shock: When you hit an enemy champion with auto attack, it drains 2.5% of current Mana and deals bonus physical damage equal to the amount consumed. When dealing ability damage to enemy champion drains 4% of current mana and deals an additional physical damage equal to the amount consumed + 6%. This effect only triggers when remaining mana is above 20%. A single attack or ability will only trigger this effect once on the same champion.

2700

LoL Wild Rift: Serpent's Fang

Serpent's Fang
Anti-Shielding

+50 Attack Damage
+10 Ability Haste

Stab:  +12 Armor Penetration.
Shield Reaver: Dealing damage to an enemy champion reduces any shields they gain by (50% for Melee Champions | 35% for Ranged Champions) for 3 seconds. When you damage an enemy who is unaffected by Shield Reaver, reduce all shields on them by (50% for Melee Champions 35% for Ranged Champions).

Shield reduction is not applied to targets with shields that only block magic damage.

2800

Black Cleaver Wild Rift

Black Cleaver
Physical Damage reduces Armor

+350 Max Health
+40 Attack Damage
+20 Ability Haste

Sunder: Dealing physical damage to a champion reduces their Armor by 4% for 6 seconds, stacking 6 times for 25% reduction.
Rage: Dealing physical damage, grants 20 Move Speed and kills grant 60 Move Speed for 2 seconds. Bonuses do not stack. Ranged champions gain halved values.

3000

Mortal Reminder Wild Rift

Mortal Reminder
Armor Penetration (%)

+45 Attack Damage

Last Whisper:  +16-30% Armor Penetration.
Sepsis: Dealing physical damage applies a 40% Grievous Wounds to enemy champions for 3 seconds. If the enemy is below 50%  Health, this effect is increased to 60% Grievous Wounds.

Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

3000

Keystone Runes
Electrocute

Electrocute
Burst Damage

Hitting a champion with 3 separate attacks or abilities in 3s deals bonus adaptive damage.

Damage: 40-194 () + 40% bonus AD + 25% AP.

Cooldown: 20-13s

Summon Aery

Aery
Poke, Protect

Your attacks and abilities send Aery to a target, damaging enemies or shielding allies.

Damage: 10-60 () + 20% bonus AD + 10% AP.
Shield: 20-120 () + 40% bonus AD + 20% AP.

Aery cannot be sent out again until she returns to you.

Phase Rush

Phase Rush
Mobility, Ability Haste

Using 3 basic attacks or basic abilities on an enemy champion within 4s grants Ability Haste, Movement Speed and reduces the remaining cooldown of basic abilities by 20%.

Duration: 3s.

Movement Speed bonus: Melee - 40%-60% () | Ranged - 30-50% ().

Ability Haste: 25.

Cooldown: 12s

Conqueror

Conqueror
Stacking Damage, Vamp

Gain stacks of Adaptive Force when hitting a champion with separate attacks or abilities. Stacks up to 6 times. When fully stacked, gain bonus omnivamp.

Per stack: 2-6 bonus AD or 3-9 AP for 6s.

Fully stacked bonus: Melee - 8%, Ranged - 5% bonus omnivamp.

Fleet Footwork

Fleet Footwork
Mobility, Heal

Moving, attacking and casting builds Energy stacks. At 100 stacks, your next attack heals you, grants increased Movement Speed, and restores mana or energy if attack a champion.

Heal: 15-85 () + 30% bonus + 30%.

Movement Speed bonus: 20% for 1s.

When attacking a champion, restore 8% missing mana or 8% missing energy.

Heals for: Melee 60% | Ranged 20% when attacking minions or monsters.

Grasp Of The Undying

Grasp of Undying
Tank, Heal

Every 3s in combat, your next attack on a champion will be enhanced.

Bonus magic damage: 3% + 20% bonus + 10%.

Heal: 2%.

Permanently health increase: 5.

On Ranged champions, the effects are reduced by 60%.

Aftershock

Aftershock
Control, Offense

After immobilizing an enemy champion, gain defenses and later deal a burst of magic damage around you.

Defenses: 35 AR + 60% bonus and 35 MR + 60% bonus for 2.5s.

Damage: 12-110 () + 3% max, magic damage.

Cooldown: 20s

Font Of Life

Font of Life
Team Heal

Hitting an enemy champion with an attack or ability marks them. When allies or you damage marked champions, heal those allies and yourself. Each ally can trigger this healing once per mark.

Ally Heal: 6% of your max + 30% of your.
Self Heal: 2% of your max + 10% of your.

Mark duration: 3s

Cooldown: 10s for Melee champions, 15s for Ranged champions.

Subsequent heals from other ally's marks are reduced to 25%.

Kraken Slayer

Kraken Slayer
True Damage

Gain stacks when hitting a champion with attacks. When reaching 3 stacks, deal bonus true damage on that attack.

When not attacking a champion for 3 seconds, the stacks will reset.

Damage 28-84 () + 30% bonus + 20%.

Lethal Tempo

Lethal Tempo
Attack Speed

Gain stacks of attack speed when attacking enemy champions. Stacks up to 6 times.

When fully stacked, gain additional Attack Speed.

Each stak: increase 7-13% (Melee) or 4-10% (Ranged) Attack Speed for 6 seconds.

Full stack bonus: Gain 40% Attack Speed.

Domination Runes
Brutal

Brutal
On-hit Damage

Basic attacks deal 12-19 bonus adaptive damage on-hit against champions.

Gathering Storm

Gathering storm
Increasing AD/AP

Every 3 minutes, gain increasing Adaptive AD or AP. Totaling: 2, 5, 9, 14, ect AD или 4, 10, 18, 28, ect AP based on game time.

Hunter Vampirism

Hunter - Vampirism
AD/AP, Vamp

Gain 2% physical vamp or 2% magic vamp. Unique champion takedowns grant 2 AD with 1% physical vamp or 4 AP with 1% magic vamp. (Adaptive).

Triumph

Triumph
Execute, Heal

Champion takedowns restore 10% missing health. Deal 5% more damage to champion below 35% health.

Champion

Sudden Impact
Armor Penetration, Magic Penetration

After exiting stealth or using a dash, leap, blink or teleport effect, damaging an enemy champion grants 13 Armor Penetration and 10 Magic penetration for 4 seconds.

Cooldown: 4s

Weakness

Weakness
Control, Bonus damage

Imparing the movement of enemy champions makes them take 5% more damage in the following 5s.

Scorch

Scorch
Poke

Damaging an enemy champion with an ability burns them, dealing 28-42 bonus magic damage () after 1 seconds.

Cooldown: 8s

Giant Slayer

Giant Slayer
Takedown high health champions

Deal bonus damage based on the enemy champion’s bonus health, up to 14% bonus damage when the enemy champion has 700 bonus health.

Resolve Runes
Adaptive Сarapace

Adaptive Carapace
Health, AR/MR

Gain 50 Health. While below 50% Health, gain 16 AR or 16 MR based on damage type you took more of over the last 60s. (Physical grants AR | Magic grants MR).

Conditioning

Conditioning
Delayed AR/MR

Gain 5 bonus AR and MR after 3 minutes of game time. Every 2 minutes after this gain 2 bonus AR and MR.

Perseverance

Perseverance
Armor and Magic Resistance, Tenacity

Gain 10% tenacity. When immobilized, gain 16-30 Armor and Magic Resistance () for 1.5 seconds. Refresh duration time when immobilized multiple times.

Second Wind

Second Wind
Heal after taking damage

Gain 5 Health every 5 seconds.
After taking damage from an enemy champion, regenerate 6 + (2% of your missing health) over the next 5 seconds. This effect is doubled for melee champions.

Loyalty

Loyalty
Shared Bonus AR/MR

You gain 2 AR and 5 MR. Your closest ally champion gains 5 AR and 2 MR.

Bone Plating

Bone Plating
Block Combo-damage

When taking damage from a champion, the current and next 3 champion abilities or attacks against you and within 1.5s deal 30-60 () less damage.

Cooldown: 30s

Ultimate Shield

Ultimate Shield
Shield

Gain a shield 90-300 after casting your ultimate for 3 seconds. Shield amount is (75 + level × 15 ).

Cooldown: 45s

Nullifying Orb

Nullifying Orb
Shield when low health

If you would take damage from a champion that causes you to fall below 35% of your maximum health, gaina shield for 4 seconds.

Shield: 60 + 50% bonus + 30%.

Cooldown: 60s

Inspiration Runes
Pathfinde

Pathfinder
Mobility, Restore Health, Restore Mana

Gain 30 bonus movement speed in the river. When in the river while out of combat, restore 1.5% missing health or 1.5% missing mana (based on the lowest value) every 1 seconds and gain an additional 20 bonus movement speed.

Mastermind

Mastermind
Objectives, Gold

Deal 10% bonus true damage to epic monsters. Participate in defeating epic monsters to get 100 bonus gold.

Transcendence

Transcendence
CDR

Gain a bonus when reaching the following levels:
At level 1, gain 6 Ability Haste;
at level 6, gain bonus 6 Ability Haste;
at level 11, after Basic Ability hit the target, redue 15% the ability's cooldown time.

Cooldown: 8s

Sweet Tooth

Sweet Tooth
Honeyfruit, Gold

Increases Honeyfruit healing by 20%. Whenever you or a nearby ally eats a Honeyfruit gain 15 gold.

Pack Hunter

Pack Hunter
Mobility, Team Gold

While near ally champions, gain 2% Movement Speeed. For each unique ally you participate in a takedown with, you gain 50 gold and the ally gains 50 gold.

Manaflow Band

Manaflow Band
Mana

Hitting an enemy champion with and ability or empowered attack permanently increases your max mana by 30, up to 300 mana.

Nimbus Cloak

Nimbus Cloak
Movement Speed

After casting a Summoner Spell, gain 10% - 40% movement bonus for 3 seconds. The speedup effectiveness depends onthe Summoner Spell's cooldown.

Demolish

Demolish
Destroy Turrets

When within 5.5 range of the enemy turret, gain a charge every 0.5 seconds, up to 6 times. When fully charged, your next basic attack against the turret deals an additional (200 + 30% max ) Physical Damage.

Cooldown: 30s

Spells
Flash

Flash

Teleport a short distance forward or towards the aimed direction.

Cooldown: 150s

Ignite

Ignite"

Ignites target enemy champion, dealing 72 true damage (72–380 ) over 5 and applying 60% Grievous Wounds for the duration.

Grievous Wound reduces the effectiveness of Healing and Regeneration effects.

Cast Range: 6.

Cooldown: 100s

Wild Rift ASHE's COMBOS + VIDEO GUIDE

🏆SEVERE 🥇HARD 🥈MEDIUM 🥉EASY
Ashe Cross Map Kill
R
TE
AA
W
AA
AA
AA
Q
eAA
eAA
eAA
W
eAA
eAA

Use this combo to assassinate a target or engage a teamfight from very far away.

(R) ENCHANTED CRYSTAL ARROW towards an enemy in another lane and immediately teleport-enchant TELEPORT ENCHANT on a turret/minion/ward that is close to your target. Once you arrived, steer your arrow to make sure that it will land. Quickly AA, (W) VOLLEY and continue to AA to build max Focus stacks. From there, instantly (Q) RANGER'S FOCUS to reset your auto attack. Continue to AA and use (W) VOLLEY when it comes off cooldown.
Only for 💎Premium members. Join our community and unlock the all combos + video!
Ashe Assassination
E
R
W
F
AA
AA
AA
AA
Q
eAA
W
eAA
eAA

Use this combo to assassinate a target from a long distance.

Use (E) HAWKSHOT for vision. (R) ENCHANTED CRYSTAL ARROW when your target is spotted. Use (W) VOLLEY, then immediately FLASH mid-animation into AA range. AA 4 times to gain max Focus stacks. Use (Q) RANGER'S FOCUS to reset your auto attack. Continue to AA and use (W) when it comes off cooldown.
Only for 💎Premium members. Join our community and unlock the all combos + video!
Ashe Standard Catch
R
AA
W
AA
AA
Q
eAA
eAA
eAA

Use this combo to catch an enemy when your ultimate is up.

(R) ENCHANTED CRYSTAL ARROW an enemy from afar. Walk into range to AA, (W) VOLLEY and continue to AA to build your Focus stacks. Activate (Q) RANGER'S FOCUS for extra Attack Speed and Damage then continue to AA.
Only for 💎Premium members. Join our community and unlock the all combos + video!
Ashe Max Focus Building
AA
AA
AA
AA
Q

Use this combo to build up your Focus stacks.

AA 4 times to build max Focus, then activate (Q) RANGER'S FOCUS instantly to reset your auto-attack timer and enhance your AA's.
Only for 💎Premium members. Join our community and unlock the all combos + video!

Wild Rift ASHE's SKILLS LEVELING

RANGER'S FOCUS

(Q) RANGER'S FOCUS
















VOLLEY

(W) VOLLEY
















HAWKSHOT

(E) HAWKSHOT
















ENCHANTED CRYSTAL ARROW

(R) ENCHANTED CRYSTAL ARROW
















Wild Rift ASHE's ABILITIES

P Q W E R
FROST SHOT

(PASSIVE) FROST SHOT

Attacks and damaging abilities slow targets hit by 20-30% (+2,5% per 3 lvl) for 2 seconds. Attacks against enemies slowed by Frost Shot deal 10% bonus damage (10% + 100% criticalstrike)

FROST SHOTAshe's critical strikes do not deal extra damage. Instead, they increase Frost Shot's slow to 40-60% (+5% per 3 lvl), decaying over time.

Open video

RANGER'S FOCUS

(Q) RANGER'S FOCUS

7/6/5/4s 50

RANGER'S FOCUS PassivePassive: Store 2 Focus while Ranger's Focus is not active. Attacks grant an additional stack of Focus (up to 6). Stacks fall off one at a time.

RANGER'S FOCUS ActiveActive: For the next 6 seconds, attacks consume a stack of Focus to fire with 25/35/45/55% Attack Speed and barrage the target with a flurry of arrows for 115/120/125/130% damage.

VOLLEY

(W) VOLLEY

15/12/9/6s 50

Fires 5/7/9/11 arrows in a cone, dealing 78 physical damage (20/40/60/80 + 100% attackdamage) and applying a critical slow from Frost Shot.

Enemies block multiple arrows, but take damage once.

Open video

HAWKSHOT

(E) HAWKSHOT

45/40/35/30s

Fires a hawk spirit that can travel infinitely far and briefly reveals units it flies over.

Re-cast: Explodes the hawk, granting vision of the area around it for 5 seconds. Units caught in the initial explosion are revealed for 3.5 seconds.

Open video

ENCHANTED CRYSTAL ARROW

(R) ENCHANTED CRYSTAL ARROW

60/55/50s 100

Launches a crystal arrow of ice that stuns the first champion hit and deals 200 magic damage (200/350/500 + 100% abilitypower). The stun lasts between 1.5 to 3.5 seconds, increasing with the distance of the arrow's flight.

Re-cast: Hold and drag to steer the arrow's flight path. The arrow can only deviate from its original launch angle by a fixed amount. Tap the cancel button to stop steering.

Manual turn speed: 45°s.

Open video

Wild Rift ASHE's game tactics

Only for 💎Premium members. Join our community and unlock tactics!

Wild Rift ASHE's Counter pick

We propose to consider a list of champions that will be weaker against ASHE and, on the contrary, will greatly annoy you while playing LoL Wild Rift.

Worst vs ASHE

These picks are weak against ASHE at many stages of the game. Champs listed by lowest win rate matchups vs ASHE.

Best vs ASHE

These picks are strong against ASHE at many stages of the game. Champs listed by highest win rate matchups vs ASHE.

Best Line Counters vs ASHE

These picks counter ASHE during early game laning phase and outperform gold farm.

Only for 💎Premium members. Join our community and unlock Best Line Counters!

ASHE Best Line Allies

ASHE's best duo Line allies as support or ADC.

Only for 💎Premium members. Join our community and unlock Best Line Allies!

ASHE: champion change history (buffs and nerfs)

 ADJUST 25.05.2023 (PATCH 4.2)

BASE STATS
Base movement speed +10.
Crit damage rate:200% → 175%.
Attack range: 600 → 625.
Base attack speed: 20% → 30%.
Attack speed per level: 2.2% → 3.2%.
 ADJUST 01.02.2023 (PATCH 4.0A)

(Q) RANGER'S FOCUS
Base attack speed: 25/30/35/40% → 25/35/45/55%.

(W) VOLLEY
Cooldown: 13/10/7/4s → 15/12/9/6s.
▼ NERF 23.03.2022 (PATCH 3.1)

(W) VOLLEY
AD ratio: 110% → 100%.
▲ BUFF 02.12.2021 (PATCH 2.6)

BASE STATS
Base AD: 52 → 58.
▲ BUFF 14.09.2021 (PATCH 2.5)

FROST SHOT (PASSIVE)
Slow amount: 15 to 25% by level → 20 to 30% by level.
Critical slow amount: 30 to 50% by level → 40 to 60% by level.
▲ BUFF 27.07.2021 (PATCH 2.4)

(E) HAWKSHOT
Enemy reveal duration: 3s → 5s.

(R) ENCHANTED CRYSTAL ARROW
Manual turn speed: 38°/s → 45°/s.
▲ BUFF 28.04.2021 (PATCH 2.2b)

(W) VOLLEY
Cooldown: 14/11/8/5s → 13/10/7 /4s.
▲ BUFF 02.03.2021 (PATCH 2.1A)

(Q) RANGER'S FOCUS
Cooldown: 8/7/6/5s → 7/6/5/4s.
▼ NERF 06.12.2020 (PATCH 1.1)

BASE STATS
Mana regen: 12 → 9.
▲ BUFF 06.12.2020 (PATCH 1.1)

BASE STATS
Mana regen per level: 0,5 → 0,7.
More

ASHE's Lore

Iceborn warmother of the Avarosan tribe, Ashe commands the most populous horde in the north. Stoic, intelligent, and idealistic, yet uncomfortable with her role as leader, she taps into the ancestral magics of her lineage to wield a bow of True Ice. With her people's belief that she is the mythological hero Avarosa reincarnated, Ashe hopes to unify the Freljord once more by retaking their ancient, tribal lands.
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Comments (3)
  • archangels-staff ardent-censer cosmic-drive awakened-soulstealer harmonic-echo void-staff infinity-orb liandrys-torment
    lich-bane ludens-echo morellonomicon nashors-tooth rod-of-ages rylais-crystal-scepter seraphs-embrace rabadons-deathcap
    banshees-veil crystalline-reflector staff-of-flowing-water imperial-mandate riftmaker black-mist-scythe horizon-focus
    black-cleaver blade-of-the-ruined-king bloodthirster deaths-dance duskblade-of-draktharr infinity-edge manamune maw-of-malmortius
    mortal-reminder muramana phantom-dancer rapid-firecannon runaans-hurricane statikk-shiv trinity-force serpents-fang
    youmuus-ghostblade essence-reaver navori-quickblades seryldas-grudge solari-chargeblade stormrazor wits-end edge-of-night
    divine-sunderer hullbreaker black-mist-scythe lord-dominik-regards
    abyssal-mask force-of-nature frozen-heart fimbulwinter guardian-angel iceborn-gauntlet protectors-vow randuins-omen
    spirit-visage steraks-gage sunfire-cape thornmail warmogs-armor winters-approach zekes-convergence dead-mans-plate
    ixtali-seedjar bulwark-of-the-mountain dawnshroud dawnshroud dawnshroud dawnshroud
    boots-of-furor gluttonous-greaves ionian-boots-of-lucidity mercurys-treads ninja-tabi quicksilver-enchant redeeming-enchant stasis-enchant
    teleport-enchant gargoyle-enchant glorious-enchant locket-enchant protobelt-enchant magnetron-enchants repulser-enchants veil-enchants
    meteor-enchant protect-enchant
10+1+3=
  1. Raptor
    -1
    Raptor Poro 13 Nov 2022 в 09:39
    What do these symbols mean that you have after alternative build like this 🔥
  2. Me
    0
    Me Poro 9 Jan 2023 в 19:11
    When was this last updated ?
  3. SILK26
    0
    SILK26 💎Premium 13 Feb 2023 в 06:38
    My build for Asus adc/top : essence-reaver / blade-of-the-ruined-king + wits-end / muramana + solari-chargeblade/ black-cleaver + runaans-hurricane + bloodthirster gluttonous-greaves/ boots-of-furor ghost+ flash