15 Sep 2024 Wild Rift: VARUS - Build Guide (Items, Runes, COMBOS, SKILLS ORDER)
BUFF
58 (3.6) | 580 (115) | 6 (0.57) |
0.81 (0.02) | 390 (33) | 12 (0.5) |
335 (0) | 35 (4.36) | 30 (0.8) |
175 (0) |
Adc VARUS's Build items and runes for LoL Wild Rift
Long Sword
+12 Attack Damage
500
Manamune
Converts Mana to Attack Damage
+25 Attack Damage
+300 Max Mana
+20 Ability Haste
Manamune
Awe: Grants Attack Damage equal to 1.5% of max Mana and refunds 15% of all Mana spent.
Mana Charge: Increases max Mana by 10 every attack or when Mana is spent. Caps at 700, bonus Mana, transforming Manamune into Muramana. Triggers up to 3 times every 12 seconds. You may only carry one Tear of the Goddess item at a time.
2700
Essence Reaver
Attacks restore Mana, Crit Rate increases Ability Damage
+40 Attack Damage
+25% Critical Rate
+20 Ability Haste
Essence Flare: After attacking a champion, enhanced your next damaging ability or empowered attack up to 30% based on, with a 4 seconds cooldown. Reduces 1 seconds cooldown on champion hits with Basic Attacks.
Mana Siphon: Attacks restore 3% missing Mana on-hit.
3050
The Collector
Execute low health champions
+40 Attack Damage
+25% Critical Rate
Killer: +10 Armor Penetration.
Death and Taxes: Dealing damage that would leave an enemy champion below 5% of their maximum Health executes them. Champion kills grant an additional 25 gold.
Limited to 1 The Collector.
2900
Boots of Dynamism
Attack Damage, Armor Penetration
+30 Attack Damage
+45 Move Speed.
Strike: +10 Armor Penetration.
1400
Stasis Enchant
Turn invulnerable
Stasis (Active): Become invulnerable and untargetable for 2.5 seconds, but unable to move, attack, cast abilities or use items. (120s Cooldown)
1000
Quicksilver Enchant
Dispels crowd control
Quicksilver (Active): Removes all crowd control effects currently affecting you, and become immune to crowd control effects for 0.75 seconds.
Perseverance (Passive): After the Quicksilver effects ends, grant 30% Tenacity and 30% Slow Resist for 1.5 seconds. (60s Cooldown)
Cannot be used during knock up or knock back effects.
800
Guardian Angel
Revives at death
+40 Attack Damage
+40 Armor
Resurrect: Upon taking lethal damage, restores 50% and Health и 30% Mana after 4 seconds of stasis. (210s Cooldown)
3400
Edge of Night
Blocks an enemy ability
+250 Max Health
+50 Attack Damage
Gouge: +8 Armor Penetration.
Annul: Grants a spell shield that blocks the next hostile ability. This spell shield refreshes upon leaving combat with enemy champions. (35 second cooldown)
3150
Muramana
Converts Mana to Attack Damage
+25 Attack Damage
+1000 Max Mana
+20 Ability Haste
Awe: Grants Attack Damage equal to 2% of max Mana and refunds 15% of all Mana spent.
Shock: When you hit an enemy champion with auto attack, it drains 2.5% of current Mana and deals bonus physical damage equal to the amount consumed. When dealing ability damage to enemy champion drains 4% of current mana and deals an additional physical damage equal to the amount consumed + 6%. This effect only triggers when remaining mana is above 20%. A single attack or ability will only trigger this effect once on the same champion.
2700
Essence Reaver
Attacks restore Mana, Crit Rate increases Ability Damage
+40 Attack Damage
+25% Critical Rate
+20 Ability Haste
Essence Flare: After attacking a champion, enhanced your next damaging ability or empowered attack up to 30% based on, with a 4 seconds cooldown. Reduces 1 seconds cooldown on champion hits with Basic Attacks.
Mana Siphon: Attacks restore 3% missing Mana on-hit.
3050
The Collector
Execute low health champions
+40 Attack Damage
+25% Critical Rate
Killer: +10 Armor Penetration.
Death and Taxes: Dealing damage that would leave an enemy champion below 5% of their maximum Health executes them. Champion kills grant an additional 25 gold.
Limited to 1 The Collector.
2900
Serylda's Grudge
Armor Penetration (%) and apply slows
+40 Attack Damage
+15 Ability Haste
Last Whisper: +16-33% Armor Penetration .
Icy: Damaging active abilities and empowered attacks slow enemies by 30% for 1 second.
3100
Guardian Angel
Revives at death
+40 Attack Damage
+40 Armor
Resurrect: Upon taking lethal damage, restores 50% and Health и 30% Mana after 4 seconds of stasis. (210s Cooldown)
3400
Muramana
Converts Mana to Attack Damage
+25 Attack Damage
+1000 Max Mana
+20 Ability Haste
Awe: Grants Attack Damage equal to 2% of max Mana and refunds 15% of all Mana spent.
Shock: When you hit an enemy champion with auto attack, it drains 2.5% of current Mana and deals bonus physical damage equal to the amount consumed. When dealing ability damage to enemy champion drains 4% of current mana and deals an additional physical damage equal to the amount consumed + 6%. This effect only triggers when remaining mana is above 20%. A single attack or ability will only trigger this effect once on the same champion.
2700
Essence Reaver
Attacks restore Mana, Crit Rate increases Ability Damage
+40 Attack Damage
+25% Critical Rate
+20 Ability Haste
Essence Flare: After attacking a champion, enhanced your next damaging ability or empowered attack up to 30% based on, with a 4 seconds cooldown. Reduces 1 seconds cooldown on champion hits with Basic Attacks.
Mana Siphon: Attacks restore 3% missing Mana on-hit.
3050
The Collector
Execute low health champions
+40 Attack Damage
+25% Critical Rate
Killer: +10 Armor Penetration.
Death and Taxes: Dealing damage that would leave an enemy champion below 5% of their maximum Health executes them. Champion kills grant an additional 25 gold.
Limited to 1 The Collector.
2900
Duskblade of Draktharr
Attacks deal bonus damage
+55 Attack Damage
+10 Ability Haste
Razor: +18 Armor Penetration.
Nightstalker: The first attack against a champion deals 60-160 bonus physical damage and slows them by 99% for 0.35s (10s cooldown). Champion takedowns refresh cooldown duration.
3000
Guardian Angel
Revives at death
+40 Attack Damage
+40 Armor
Resurrect: Upon taking lethal damage, restores 50% and Health и 30% Mana after 4 seconds of stasis. (210s Cooldown)
3400
Guardian Angel
Revives at death
+40 Attack Damage
+40 Armor
Resurrect: Upon taking lethal damage, restores 50% and Health и 30% Mana after 4 seconds of stasis. (210s Cooldown)
3400
Edge of Night
Blocks an enemy ability
+250 Max Health
+50 Attack Damage
Gouge: +8 Armor Penetration.
Annul: Grants a spell shield that blocks the next hostile ability. This spell shield refreshes upon leaving combat with enemy champions. (35 second cooldown)
3150
Serylda's Grudge
Armor Penetration (%) and apply slows
+40 Attack Damage
+15 Ability Haste
Last Whisper: +16-33% Armor Penetration .
Icy: Damaging active abilities and empowered attacks slow enemies by 30% for 1 second.
3100
Mortal Reminder
Armor Penetration (%) and reduced enemy healing
+30 Attack Damage
+25% Critical Rate
Last Whisper: +16-33% Armor Penetration.
Sepsis: Dealing physical damage to enemy champions applies 50% Grievous Wounds for 3 seconds.
Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.
3300
First Strike
Bonus Gold, Bonus Damage
0.25s after engaging an enemy champion in combat, dealing damage to them grants 5 gold and a First Strike effect that lasts 3s to you, allowing you to deal 7% bonus true damage to the enemy champion. Once the effect has ended, gain gold according to the bonus damage dealt (melee: 100% /ranged: 85%) during the effect.
Cooldown: 20s
Brutal
On-hit Damage
Basic attacks deal 12-19 bonus adaptive damage on-hit against champions.
Coup de Grace
Bonus Damage
When an enemy champion has less than 40% Health, deals 8% bonus adaptive damage.
Legend: Alacrity
Bonus Attack Speed
Gains 3% Attack Speed. Takedown monsters, enemy champions, or minions to gain up to an additional 20% Attack Speed.
Bone Plating
Block Combo-damage
When taking damage from a champion, the current and next 3 champion abilities or attacks against you and within 1.5s deal 30-60 () less damage.
Cooldown: 30s
Flash
Teleport a short distance forward or towards the aimed direction.
Cooldown: 150s
Exhaust
Exhausts target enemy champion, reducing their Movement Speed by 60% and their damage dealt by 40% for 2.5 seconds.
Cooldown: 100s
15/14/13/12s 75
Hold: Draws the bow, gradually increasing the range and damage for the next shot. Movement Speed is slowed by 20% while preparing to shoot.
Release: Fires the arrow, dealing 93 to 139 physical damage (20/70/120/170 + 125% to 30/105/180/255 + 187.5% ), reduced by 15% per enemy hit (minimum 33%).
Piercing Arrow's cooldown is reduced by 4 seconds if the arrow detonates Blight stacks on at least one enemy champion.
Piercing Arrow fails if not released after 4 seconds, but will refund 50% of its Mana cost.
(Q) PIERCING ARROW
22/20/18/16s
Passive: Attacks deal 12 bonus magic damage (12/16/20/24 + 20% ) and apply Blight for 6 seconds (stacks 3 times). Varus's other abilities detonate Blight, dealing magic damage equal to 5% (5/5.5/6/6.5 + 1% ) of the target's max Health per stack.
Active: Doubles the bonus on hit damage from Blighted Quiver's passive for 6 seconds. The next Piercing Arrow deals bonus magic damage equal to 8% to 16% () of the target's missing Health, increase by 0% - 100% (based on Piercing Arrow's channel time).
(W) BLIGHTED QUIVER
13/12/11/10s 80
Fires a hail of arrows that deals 70 physical damage (70/115/160/205 + 90% bonus ) and desecrates the ground for 4 seconds. Desecrated ground slows enemies by 25% and applies 40% Grievous Wounds.
Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.
(E) HAIL OF ARROWS
65/55/45s 100
Flings out a tendril of corruption that deals 150 magic damage (150/250/350 + 85% ) and roots the first enemy champion hit for 2 seconds.
The corruption then spreads toward nearby enemy champions, also immobilizing them on contact. Immobilized units gain 3 Blight stacks over the next 3 seconds.
(R) CHAIN OF CORRUPTION
APC DUO VARUS's Build items and runes for LoL Wild Rift
Amplifying Tome
+25 Ability Power
500
Nashor's Tooth
Attacks deal bonus damage
+45% Attack Speed
+20 Ability Haste
Magic Fang: Obtain 30 Attack Damage or 60 Ability Power (Adaptive).
Gnaw: When basic attack hits enemy champions, it will cause 15 + 25% bonus + 25% bonus Magic Damage.
3000
Riftmaker
Ramping Damage
+150 Max Health
+80 Ability Power
+7% Magic Penetration
+15 Ability Haste
Assimilation: +13% Omnivamp.
Void Corruption: When in combat with champions, gain 1 stack(s) of Corruption every 1 second(s). Each stack increases the damage you deal by 2.5%, up to 3 stacks. At maximum stacks, the additional damage provided by Corruption becomes true damage.
3300
Rabadon's Deathcap
Boosts Ability Power
+100 Ability Power
+7% Magic Penetration
Overkill: Increases Ability Power by 20-45%.
3400
Boots of Mana
Ability Power, Magic Penetration, Mana Regeneration
+55 Ability Power
+150% Mana Regeneration
Magic Break: +8% Magic Penetration.
1400
Stasis Enchant
Turn invulnerable
Stasis (Active): Become invulnerable and untargetable for 2.5 seconds, but unable to move, attack, cast abilities or use items. (120s Cooldown)
1000
Protobelt Enchant
Small dash
Protobelt (Active): Dash forward and unleash a cone of missiles that deal 70 magic damage. (60s Cooldown)
If champions or monsters are hit by more than one missile, the additional missiles deal only 10% damage.
500
Crown of the Shattered Queen
Blocks an enemy ability
+60 Ability Power
+7% Magic Penetration
+200 Max Mana
+20 Ability Haste
Safeguard: Grant a spell shield that blocks the next hostile ability, reduce incoming damage by 50% for 1.5s (40s Cooldown).
Poise: AP increases by 20 while Safeguarded. Dealing magic damage to enemy champions using an active ability reduces Safeguard's cooldown by 4s.
3000
Crystalline Reflector
Reduce physical damage and deals magic damage back
+200 Max Health
+45 Armor
+60 Ability Power
+7% Magic Penetration
Mirroed Force: Each ability cast grants a mirror shard that lasts 3 second(s). The shard blocks 8-25 incoming physical damage from enemy champions and deals magic damage equal to 10 + 3% AP + 1% bonus Health to them. Shard durations do not stack.
3000
Guardian Angel
Revives at death
+40 Attack Damage
+40 Armor
Resurrect: Upon taking lethal damage, restores 50% and Health и 30% Mana after 4 seconds of stasis. (210s Cooldown)
3400
Edge of Night
Blocks an enemy ability
+250 Max Health
+50 Attack Damage
Gouge: +8 Armor Penetration.
Annul: Grants a spell shield that blocks the next hostile ability. This spell shield refreshes upon leaving combat with enemy champions. (35 second cooldown)
3150
Nashor's Tooth
Attacks deal bonus damage
+45% Attack Speed
+20 Ability Haste
Magic Fang: Obtain 30 Attack Damage or 60 Ability Power (Adaptive).
Gnaw: When basic attack hits enemy champions, it will cause 15 + 25% bonus + 25% bonus Magic Damage.
3000
Riftmaker
Ramping Damage
+150 Max Health
+80 Ability Power
+7% Magic Penetration
+15 Ability Haste
Assimilation: +13% Omnivamp.
Void Corruption: When in combat with champions, gain 1 stack(s) of Corruption every 1 second(s). Each stack increases the damage you deal by 2.5%, up to 3 stacks. At maximum stacks, the additional damage provided by Corruption becomes true damage.
3300
Rabadon's Deathcap
Boosts Ability Power
+100 Ability Power
+7% Magic Penetration
Overkill: Increases Ability Power by 20-45%.
3400
Infinity Orb
Abilities deal bonus damage
+85 Ability Power
+7% Magic Penetration
Destiny: +5% Move Speed.
Balanced: +15 Magic Penetration.
Inevitable Demise: Abilities and empowered attacks Critically Strike for 20% bonus damage against enemies below 35% Health.
3200
Crown of the Shattered Queen
Blocks an enemy ability
+60 Ability Power
+7% Magic Penetration
+200 Max Mana
+20 Ability Haste
Safeguard: Grant a spell shield that blocks the next hostile ability, reduce incoming damage by 50% for 1.5s (40s Cooldown).
Poise: AP increases by 20 while Safeguarded. Dealing magic damage to enemy champions using an active ability reduces Safeguard's cooldown by 4s.
3000
Crown of the Shattered Queen
Blocks an enemy ability
+60 Ability Power
+7% Magic Penetration
+200 Max Mana
+20 Ability Haste
Safeguard: Grant a spell shield that blocks the next hostile ability, reduce incoming damage by 50% for 1.5s (40s Cooldown).
Poise: AP increases by 20 while Safeguarded. Dealing magic damage to enemy champions using an active ability reduces Safeguard's cooldown by 4s.
3000
Oceanid's Trident
Anti-Shielding
+200 Max Health
+80 Ability Power
+7% Magic Penetration
+10 Ability Haste
Lethal Weapon: Dealing ability damage to an enemy champion reduces any shields they gain for 3 seconds. Area of effect abilities apply (5% of bonus AP + 25)% shield reduction, capped at 45%; while single target abilities apply (5% of bonus AP + 40)% shield reduction, capped at 60%. When you damage an enemy who is unaffected by Lethal Weapon, all shields on them are reduced by the same values.
2600
Crown of the Shattered Queen
Blocks an enemy ability
+60 Ability Power
+7% Magic Penetration
+200 Max Mana
+20 Ability Haste
Safeguard: Grant a spell shield that blocks the next hostile ability, reduce incoming damage by 50% for 1.5s (40s Cooldown).
Poise: AP increases by 20 while Safeguarded. Dealing magic damage to enemy champions using an active ability reduces Safeguard's cooldown by 4s.
3000
Liandry's Torment
Abilities deal bonus damage
+250 Max Health
+75 Ability Power
+7% Magic Penetration
Torment: Damaging abilities or empowered attacks deal 20 + 0.5%+ 0.4% of enemy's max Health as bonus magic damage over 3 seconds.
3000
Crown of the Shattered Queen
Blocks an enemy ability
+60 Ability Power
+7% Magic Penetration
+200 Max Mana
+20 Ability Haste
Safeguard: Grant a spell shield that blocks the next hostile ability, reduce incoming damage by 50% for 1.5s (40s Cooldown).
Poise: AP increases by 20 while Safeguarded. Dealing magic damage to enemy champions using an active ability reduces Safeguard's cooldown by 4s.
3000
Guardian Angel
Revives at death
+40 Attack Damage
+40 Armor
Resurrect: Upon taking lethal damage, restores 50% and Health и 30% Mana after 4 seconds of stasis. (210s Cooldown)
3400
Crown of the Shattered Queen
Blocks an enemy ability
+60 Ability Power
+7% Magic Penetration
+200 Max Mana
+20 Ability Haste
Safeguard: Grant a spell shield that blocks the next hostile ability, reduce incoming damage by 50% for 1.5s (40s Cooldown).
Poise: AP increases by 20 while Safeguarded. Dealing magic damage to enemy champions using an active ability reduces Safeguard's cooldown by 4s.
3000
Morellonomicon
Magic damage reduces enemy healing
+150 Max Health
+70 Ability Power
+7% Magic Penetration
+20 Ability Haste
Affliction: Dealing magic damage to enemy champions inflicts 50% Grievous Wounds for 3 seconds.
Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.
2500
Lethal Tempo
Attack Speed
Gain stacks of Attack Speed when attacking enemy champions. Stacks up to 6 times. At max stacks, you gain bonus range and can exceed the Attack Speed cap.
Each stack: increase 10-18% (Melee) or 7-15% (Ranged) Attack Speed for 6 seconds.
At max stack bonus: Gain 50 (Melee) or 75 (Ranged) Attack Distance.
Gathering storm
Increasing AD/AP
Every 3 minutes, gain increasing Adaptive or . Totaling: 2/5/9/14 or 4/10/18/28 based on game time.
Giant Slayer
Takedown high health champions
Deal bonus damage based on the enemy champion’s bonus health, up to 16% bonus damage when the enemy champion has 1600 bonus health.
Legend: Bloodline
Omnivamp
Gains 1% Omnivamp . Takedown monsters, enemy champions, or minions to gain up to an additional 7% Omnivamp .
Bone Plating
Block Combo-damage
When taking damage from a champion, the current and next 3 champion abilities or attacks against you and within 1.5s deal 30-60 () less damage.
Cooldown: 30s
Flash
Teleport a short distance forward or towards the aimed direction.
Cooldown: 150s
Exhaust
Exhausts target enemy champion, reducing their Movement Speed by 60% and their damage dealt by 40% for 2.5 seconds.
Cooldown: 100s
15/14/13/12s 75
Hold: Draws the bow, gradually increasing the range and damage for the next shot. Movement Speed is slowed by 20% while preparing to shoot.
Release: Fires the arrow, dealing 93 to 139 physical damage (20/70/120/170 + 125% to 30/105/180/255 + 187.5% ), reduced by 15% per enemy hit (minimum 33%).
Piercing Arrow's cooldown is reduced by 4 seconds if the arrow detonates Blight stacks on at least one enemy champion.
Piercing Arrow fails if not released after 4 seconds, but will refund 50% of its Mana cost.
(Q) PIERCING ARROW
22/20/18/16s
Passive: Attacks deal 12 bonus magic damage (12/16/20/24 + 20% ) and apply Blight for 6 seconds (stacks 3 times). Varus's other abilities detonate Blight, dealing magic damage equal to 5% (5/5.5/6/6.5 + 1% ) of the target's max Health per stack.
Active: Doubles the bonus on hit damage from Blighted Quiver's passive for 6 seconds. The next Piercing Arrow deals bonus magic damage equal to 8% to 16% () of the target's missing Health, increase by 0% - 100% (based on Piercing Arrow's channel time).
(W) BLIGHTED QUIVER
13/12/11/10s 80
Fires a hail of arrows that deals 70 physical damage (70/115/160/205 + 90% bonus ) and desecrates the ground for 4 seconds. Desecrated ground slows enemies by 25% and applies 40% Grievous Wounds.
Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.
(E) HAIL OF ARROWS
65/55/45s 100
Flings out a tendril of corruption that deals 150 magic damage (150/250/350 + 85% ) and roots the first enemy champion hit for 2 seconds.
The corruption then spreads toward nearby enemy champions, also immobilizing them on contact. Immobilized units gain 3 Blight stacks over the next 3 seconds.
(R) CHAIN OF CORRUPTION
Wild Rift VARUS's COMBOS + VIDEO GUIDE
Use this combo to get a pick on an enemy from a long range.
From a long range, use (R) CHAIN OF CORRUPTION, then immediately FLASH to root the the enemy. AA and (E) HAIL OF ARROWS to and proc your W's passive. From there, activate (W) BLIGHTED QUIVER and AA twice before using (Q) PIERCING ARROW to proc your W's passive again. Continue to AA 3 times and use (Q) to extend this combo if needed.
Wild Rift VARUS's ABILITIES
(PASSIVE) LIVING VENGEANCE
Gains 60% Attack Speed for 5/6/7/8s on a champion kill or assist, 30% on non-champion kills.
Open Video
(Q) PIERCING ARROW
15/14/13/12s 75
Hold: Draws the bow, gradually increasing the range and damage for the next shot. Movement Speed is slowed by 20% while preparing to shoot.
Release: Fires the arrow, dealing 93 to 139 physical damage (20/70/120/170 + 125% to 30/105/180/255 + 187.5% ), reduced by 15% per enemy hit (minimum 33%).
Piercing Arrow's cooldown is reduced by 4 seconds if the arrow detonates Blight stacks on at least one enemy champion.
Piercing Arrow fails if not released after 4 seconds, but will refund 50% of its Mana cost.
Open Video
(W) BLIGHTED QUIVER
22/20/18/16s
Passive: Attacks deal 12 bonus magic damage (12/16/20/24 + 20% ) and apply Blight for 6 seconds (stacks 3 times). Varus's other abilities detonate Blight, dealing magic damage equal to 5% (5/5.5/6/6.5 + 1% ) of the target's max Health per stack.
Active: Doubles the bonus on hit damage from Blighted Quiver's passive for 6 seconds. The next Piercing Arrow deals bonus magic damage equal to 8% to 16% () of the target's missing Health, increase by 0% - 100% (based on Piercing Arrow's channel time).
Open Video
(E) HAIL OF ARROWS
13/12/11/10s 80
Fires a hail of arrows that deals 70 physical damage (70/115/160/205 + 90% bonus ) and desecrates the ground for 4 seconds. Desecrated ground slows enemies by 25% and applies 40% Grievous Wounds.
Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.
Open Video
(R) CHAIN OF CORRUPTION
65/55/45s 100
Flings out a tendril of corruption that deals 150 magic damage (150/250/350 + 85% ) and roots the first enemy champion hit for 2 seconds.
The corruption then spreads toward nearby enemy champions, also immobilizing them on contact. Immobilized units gain 3 Blight stacks over the next 3 seconds.
Open Video
VARUS: champion change history (buffs and nerfs)
(Q) PIERCING ARROW
Damage: (20/70/120/170 + 115% Attack Damage) to (30/105/180/255 + 172.5% Attack Damage) → (20/70/120/170 + 125% Attack Damage) to (30/105/180/255 + 187.5% Attack Damage).
(Q) PIERCING ARROW
Damage: 10/60/110/160 + 110% Attack Damage to 15/90/165/240 + 165% Attack Damage → 20/70/120/170 + 115% Attack Damage to 30/105/180/255 + 172.5% Attack Damage.
(W) BLIGHTED QUIVER
Detonation damage: each stack (4/4.5/5/5.5 + 1% Ability Power)% maximum Health of target → each stack (5/5.5/6/6.5+1% Ability Power)% maximum Health of target.
(W) BLIGHTED QUIVER
Blight Detonation damage: (4.5/5/5.5/6% + 0.02% Ability Power) Maximum health → (4/4.5/5/5.5% + 0.01% Ability Power) Maximum health.
BASE STATS
Base movement speed +10.
Crit damage rate:200% → 175%.
Attack range: 550 → 575.
Base Attack Speed: 20% → 30%.
Attack speed per level: 2.2% → 3.2%.
(R) CHAIN OF CORRUPTION
Ability Power ratio: 100% → 85%.
(W) BLIGHTED QUIVER
Maximum health damage per stack of Blight: 3.5/4/4.5/5% → 4.5/5/5.5/6%.
(R) CHAIN OF CORRUPTION
Damage: 150/200/250 + 80% Ability Power → 150/250/350 + 100% Ability Power.
(PASSIVE) LIVING VENGEANCE
Champion kill or assist Attack Speed increase: 40% → 60%.
Non-Champion kill Attack Speed increase: 20% → 30%.
(E) HAIL OF ARROWS
Bonus Attack Damage ratio: 60% → 90%.
(W) BLIGHTED QUIVER
Active Damage of missing health ratio: 6.5% - 13.5% (based on level) → 8% - 15% (based on level).
Max channel time ratio: 13% - 27% (based on level) → 16% - 30% (based on level).
BASE STATS
Attack Damage growth: 2.65 → 3.6.
(PASSIVE) LIVING VENGEANCE
Duration: 5 → 5/6/7/8s (based on champion level).
(W) BLIGHTED QUIVER
Cooldown: 25s → 22/20/18/16s.
(E) HAIL OF ARROWS
Cooldown: 16/14/12/10s → 13/12/11/10s.
(Q) PIERCING ARROW
Cooldown: 16/14/12/10s → 15/14/13/12s.
(W) BLIGHTED QUIVER
Passive on-hit damage: 8/12/16/20 → 12/16/20/24.
Passive on-hit damage for 6 seconds after using Blighted Quiver: 16/24/32/40 → 24/32/40/48.
(E) HAIL OF ARROWS
Applies 50% Grievous Wounds → Applies 40% Grievous Wounds.
BASE STATS
Base Mana: 345 → 390.
(W) BLIGHTED QUIVER
Missing health damage:
Level 1: 6.5% to 9.75% → 6.5% to 13%.
Level 15: 13.5% to 20.25% → 13.5% to 27%.
(Q) PIERCING ARROW
Cooldown: 18/16/14/12s → 16/14/12/10s.
BASE STATS
Move speed: 325 → 330.
(W) BLIGHTED QUIVER
Cooldown: 30s → 25s.
Buff duration: 4s → 6s.
Damage: 3/3,5/4/4,5% max health → 3,5/4/4,5/5% max health.
VARUS's Lore
If you want to help the site/app in promotion and you have something to say, then put your comment about the champion, assembly. Leave your comments, suggestions, etc. - this will help a lot in the development of the project. Don't forget to share the site on social media networks with your friends!