Wild Rift: VARUS Build Guide (7.3A)

VARUS Wild Rift
BUFFED
212
255 884
22 Sep 2026
Damage
Toughness
Utility
Difficulty

League of Legends: Wild Rift VARUS, role - Mage / Marksman. Use the guidelines to take your VARUS Wild Rift champion play style to the next level. Study in detail the build of items, runes, spells, skills that need to be developed in the first place. In order to find out what position VARUS is in the rating table, go to the - Tier List page.

attackdamage 58 (4)
heal 600 (128)
healthregeneration 6 (0.57)
attackspeed 0.8 (0.020)
mana 390 (33)
mpreg 12 (0.5)
movementspeed 335 (0)
armor 35 (4.5)
magicresistance 30 (1.4)
criticalstrike 200% (0)


LIVING VENGEANCE
P

(PASSIVE) LIVING VENGEANCE

On champion takedowns, gains:
55% Attack Speed that can exceed the Attack Speed cap
0 Attack Damage (20 x bonus attackspeed)
0 Ability Power (20 x bonus attackspeed)

On non-champion takedowns, gains:
20/25/30% Attack Speed
0 Attack Damage (10 x bonus attackspeed)
0 Ability Power (10 x bonus attackspeed)

These bonuses last 5 second(s).

PIERCING ARROW
Q

(Q) PIERCING ARROW

15/14/13/12s 75/80/85/90

Hold: Draws the bow, gradually increasing the range and damage for the next shot. Varus  is slowed by 20% while preparing to shoot.

Release: Fires the arrow, dealing 80-120 physical damage (80/140/200/260 + 110/120/130/140% attackdamage to 120/210/300/390 + 165% attackdamage), reduced by 15% per enemy hit (minimum 33%).

Piercing Arrow's cooldown is reduced by 4 seconds if the arrow detonates Blight stacks on at least one enemy champion.
Piercing Arrow fails if not released after 4 seconds, but will refund 50% of its Mana cost.

BLIGHTED QUIVER
W

(W) BLIGHTED QUIVER

25s

Passive: Attacks deal 15 bonus magic damage (15/25/35/45 + 35% abilitypower) and apply Blight stack for 6 seconds (max 3 stacks). His other abilities detonate Blight, dealing 3% of the target's max Health (3/3.5/4/4.5% + 0.012% abilitypower) as magic damage.
Detonating Blight on enemy champions or epic monsters reduces his basic ability cooldwns by 13% per stuck.

BLIGHTED QUIVER ActiveActive: Varus next Piercing Arrow deals 6-9% (perlevel) of the target's missing Health as bonus magic damage, increase by 0% to 50% based on charge time.

Detonating Blight on monsters deals up to 120 damage per stuck.

HAIL OF ARROWS
E

(E) HAIL OF ARROWS

13/12/11/10s 80

Fires a hail of arrows that deals 70 physical damage (70/115/160/205 + 90% bonus attackdamage) and desecrates the ground for 4 seconds. Desecrated ground slows enemies by 25/30/35/40% and applies 40% Grievous Wounds.

Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

CHAIN OF CORRUPTION
R

(R) CHAIN OF CORRUPTION

75/65/55s 100

Flings out a tendril of corruption that deals 150 magic damage (150/250/350 + 85% abilitypower) and roots the first enemy champion hit for 2 seconds.

CHAIN OF CORRUPTIONThe corruption then spreads toward nearby enemy champions, also immobilizing them on contact. Immobilized units gain 3 Blight stacks over the next 1.5 seconds.

VARUS Meta Overview — Ranks & Performance Analytics

This meta overview presents VARUS’s ranked performance across different roles and skill tiers. The data includes tier placement, win rate, pick rate, ban rate, and short-term trends, allowing you to evaluate her current strength and draft priority. Statistics are synced with rank buckets and role selection, helping you understand where VARUS performs best and how her impact changes in the evolving Wild Rift meta.

Updated: 08 OCT 2026 UTC 00:00
Last 7 days analytics
Build Counters Counter Items Tips Con Game Plan Power Spikes

Adc VARUS Build items and runes

The information below will help you get familiar with the game on the Adc Line VARUS. We have prepared a items builds, runes, summoner spells and ability order for a comfortable game. Situational options for replacing items and runes are also available to you.

Key items

TIPS: Start your build with Long Sword Long Sword. Next, you should pay attention to whether your mobility champion is enough, our further actions will depend on this. If it is hard for you to dodge the enemy's skills or you want to roam on neighboring lines, then it is better to buy Boots of Speed Boots of Speed at an early stage.
Start
Wild Rift Items: Long Sword
Long Sword

Long Sword

+12 Attack Damage

500

Core
Wild Rift Items: Statikk Shiv
Statikk Shiv

Statikk Shiv
Energized Attacks deal chain damage

+40 Attack Damage
+30% Attack Speed
+40 Ability Power
+4% Move Speed

Electroshock: Attacks grant 5 extra Energized stacks.
Electrospark: Moving and attacking generate an Energized Attack that fires chain lightning to 4–7 targets (), dealing 60 magic damage (increased to 90 magic damage against minions and monsters) and applying on-hit effects to secondary bounce targets.

3000

Statikk Shiv TIPS: This item combines physical and magic damage, Attack Speed, and mobility, enhancing basic attacks and hybrid builds. Moving and attacking charges an empowered attack that releases chain lightning across multiple targets, dealing magic damage and applying on-hit effects to additional targets. An excellent choice for champions who need fast wave clear, multi-target damage, and effective use of on-hit effects.

Wild Rift Items: Berserker's Greaves
Berserker's Greaves

Berserker's Greaves
Attack Speed

+35% Attack Speed
+45 Move Speed

Blessed Blade: Attacks restore 10 Health on hit.

1200

Berserker's Greaves TIPS: These boots grant a significant boost to attack speed and movement speed, while empowering your basic attacks with on‑hit life steal. — A great pick for marksmen and auto‑attack bruisers who need mobility, rapid attack cadence, and constant sustain in fights.

Wild Rift Items: Guinsoo's Rageblade
Guinsoo's Rageblade

Guinsoo's Rageblade
Applies on-hit effects

+35 Attack Damage
+30% Attack Speed
+30 Ability Power

Wrath: Attacks deal 30 bonus magic damage on hit.
Seething Strike: Attacks grant 8% Attack Speed, stacking up to 4 times for a maximum of 32% Attack Speed. While fully stacked, every 3 attack(s) applies on-hit effects an additional 1 time(s).

3000

Guinsoo's Rageblade TIPS: This item combines physical and magic damage with Attack Speed, significantly empowering champions focused on on-hit effects. Attacks deal bonus magic damage and gradually increase Attack Speed, while at maximum stacks they periodically trigger on-hit effects an additional time. An excellent choice for champions who rely on frequent basic attacks and stacking multiple on-hit effects.

Boots
Wild Rift Items: Berserker's Greaves
Berserker's Greaves

Berserker's Greaves
Attack Speed

+35% Attack Speed
+45 Move Speed

Blessed Blade: Attacks restore 10 Health on hit.

1200

Berserker's Greaves TIPS: These boots grant a significant boost to attack speed and movement speed, while empowering your basic attacks with on‑hit life steal. — A great pick for marksmen and auto‑attack bruisers who need mobility, rapid attack cadence, and constant sustain in fights.

Wild Rift Items: Gluttonous Greaves
Gluttonous Greaves

Gluttonous Greaves
Attack Damage, Omnivamp

+45 Move Speed

Balance of Power: Gain 12 Attack Damage or 20 Ability Power (Adaptive).
Conversion: Gain 5% Omnivamp. Champion takedowns grant an additional 0.5% Omnivamp, up to 5%.

1000

Gluttonous Greaves TIPS: These boots combine mobility, adaptive offensive power, and sustained healing. They increase your damage while Omnivamp restores health from all damage you deal. Champion takedowns further increase your Omnivamp, making them an excellent choice for champions who want to balance high damage output with strong sustain during extended fights.

Wild Rift Items: Gunmetal Greaves
Gunmetal Greaves

Gunmetal Greaves
Increases Attack Speed and Movement Speed

+50% Attack Speed
+45 Move Speed
+5% Lifesteal

Noxian Gait: Attacks against enemy champions grant Movement Speed (10% for melee champions / 7% for ranged champions) decaying over 2 seconds.
Blessed Blade: Attacks restore 12 Health on hit.

2200

Gunmetal Greaves TIPS: These boots significantly increase Attack Speed while also providing Movement Speed and Lifesteal, making them well suited for champions who rely on frequent basic attacks. Attacking enemy champions temporarily increases Movement Speed, making it easier to chase and reposition, while each hit also restores Health. An excellent choice for auto-attackers who need mobility and consistent sustain in combat.

T3
Wild Rift Items: Immortal Treds
Immortal Treds

Immortal Treds
Deal bonus damage or gain increased healing and shielding

+45 Move Speed

Balance of Power: Gain 12 Attack Damage or 20 Ability Power (Adaptive).
Conversion: Gain 5% Omnivamp. Champion takedowns grant an additional 0.5% Omnivamp, up to 5%.

Now and Forever: When you have more than 50% Health, deal 5% bonus damage. When below 50% Health, gain 12% increased healing and shielding.

2000

Immortal Treds TIPS: These boots combine adaptive offensive power, sustain, and increased combat effectiveness. While above 50% Health, you deal increased damage, and when below 50% Health, you benefit from stronger healing and shielding to improve your survivability. The additional Omnivamp further restores Health from all damage you deal. They are an excellent choice for fighters, AP bruisers, and champions who want to balance offensive power with sustained durability throughout extended fights.

T3
TIPS: Finally, for your items, you should build Statikk Shiv Statikk Shiv (Energized Attacks deal chain damage) as your first item, followed by Berserker's Greaves Berserker's Greaves (Grants Attack Speed) or Gluttonous Greaves Gluttonous Greaves (Grants Attack Damage and Omnivamp) depending on the situation. (sometimes it will still be better to build a boot as the first item, which significantly increases the mobility of your champion) the third key element in our build is Guinsoo's Rageblade Guinsoo's Rageblade (Applies on-hit effects).

Maybe now it's time to think about upgrading your boot, invest in Gunmetal Greaves Gunmetal Greaves (Increases Attack Speed and Movement Speed). You may want to replace it with Immortal Treds Immortal Treds (Deal bonus damage or gain increased healing and shielding), it all depends on your playstyle and the situation on the battlefield.

The remaining last three items are situational, of course you can use the example builds above. But for a more effective game you will need to pay attention to the situation on the battlefield.
Example build
Wild Rift Items: Statikk Shiv
Statikk Shiv

Statikk Shiv
Energized Attacks deal chain damage

+40 Attack Damage
+30% Attack Speed
+40 Ability Power
+4% Move Speed

Electroshock: Attacks grant 5 extra Energized stacks.
Electrospark: Moving and attacking generate an Energized Attack that fires chain lightning to 4–7 targets (), dealing 60 magic damage (increased to 90 magic damage against minions and monsters) and applying on-hit effects to secondary bounce targets.

3000

Statikk Shiv TIPS: This item combines physical and magic damage, Attack Speed, and mobility, enhancing basic attacks and hybrid builds. Moving and attacking charges an empowered attack that releases chain lightning across multiple targets, dealing magic damage and applying on-hit effects to additional targets. An excellent choice for champions who need fast wave clear, multi-target damage, and effective use of on-hit effects.

Wild Rift Items: Berserker's Greaves
Berserker's Greaves

Berserker's Greaves
Attack Speed

+35% Attack Speed
+45 Move Speed

Blessed Blade: Attacks restore 10 Health on hit.

1200

Berserker's Greaves TIPS: These boots grant a significant boost to attack speed and movement speed, while empowering your basic attacks with on‑hit life steal. — A great pick for marksmen and auto‑attack bruisers who need mobility, rapid attack cadence, and constant sustain in fights.

Wild Rift Items: Guinsoo's Rageblade
Guinsoo's Rageblade

Guinsoo's Rageblade
Applies on-hit effects

+35 Attack Damage
+30% Attack Speed
+30 Ability Power

Wrath: Attacks deal 30 bonus magic damage on hit.
Seething Strike: Attacks grant 8% Attack Speed, stacking up to 4 times for a maximum of 32% Attack Speed. While fully stacked, every 3 attack(s) applies on-hit effects an additional 1 time(s).

3000

Guinsoo's Rageblade TIPS: This item combines physical and magic damage with Attack Speed, significantly empowering champions focused on on-hit effects. Attacks deal bonus magic damage and gradually increase Attack Speed, while at maximum stacks they periodically trigger on-hit effects an additional time. An excellent choice for champions who rely on frequent basic attacks and stacking multiple on-hit effects.

Wild Rift Items: Terminus
Terminus

Terminus
Increases Armor Pen, Megic Pen, Armor, and Magic Resist

+35 Attack Damage
+35% Attack Speed

Shadow: Attacks deal 30 bonus magic damage on-hit.
Juxtaposition: Alternate between Light and Dark on-hits when attacking. Light attacks grant 5-8 Armor and Magic Resist() for 5 seconds on hit. Dark attacks grant 10% Armor Pen and 10% Magic Pen for 5 seconds on hit. Each on-hit effect stacks up to 3 times. While you have this item, bonus Armor Pen and Magic Pen granted by it is capped at 40%.

You cannot own this item concurrently with Void Staff.

3000

Terminus TIPS: This item combines Attack Damage and Attack Speed while empowering basic attacks with additional magic damage. Consecutive attacks alternate between effects that gradually increase Armor and Magic Resistance or provide Armor and Magic Penetration. An excellent choice for champions focused on frequent basic attacks and on-hit effects who need both sustained damage and additional durability in extended fights.

Wild Rift Items: Zhonya's Hourglass
Zhonya's Hourglass

Zhonya's Hourglass
Turn invulnerable

+40 Armor
+110 Ability Power

Stasis (Active): Become invulnerable and untargetable for 2.5 seconds, but unable to move, attack, cast abilities or use items. (90s Cooldown)

3300

Zhonya's Hourglass TIPS: This item combines high Ability Power with extra armor, while its defining feature is the ability to become completely invulnerable for a short time. Its active effect allows you to survive lethal damage, avoid crucial enemy abilities, or buy time for your cooldowns to recover. It is an excellent choice for mages and AP assassins who need to outlive enemy focus and turn the tide of a teamfight.

Wild Rift Items: Dusk and Dawn
Dusk and Dawn

Dusk and Dawn
Applies on-hit effects

+300 Maximum Health
+20% Attack Speed
+60 Ability Power
+20 Ability Haste

Spellblade: After using an ability, your next attack deals (75% base+ 10%) bonus magic damage and restores (3% bonus + 10%) Htalth to you. After a brief delay, apply on-hits to the target 1 additional time. (1.5s Cooldown)
Deals reduced damage to structures.

3100

Dusk and Dawn TIPS: This item combines Health, Attack Speed, Ability Power, and Ability Haste, making it well suited for champions who weave abilities and basic attacks together. After casting an ability, the next attack deals bonus magic damage and restores Health, then applies on-hit effects to the target an additional time. An excellent choice for AP fighters and hybrid champions with strong on-hit synergy.

Situational items

Buy items that will effectively counter your opponents, help you and your allies. Use this section to find out which items will be useful to you in a particular situation.
Сhange
Wild Rift Items: Mortal Reminder
Wild Rift Items: Wit's End
Wild Rift Items: Blade of the Ruined King
Wild Rift Items: Nashor's Tooth
Wild Rift Items: Guardian Angel
Wild Rift Items: Mercurial Scimitar
Wild Rift: Experimental Hexplate
Armor Penetration (%) and reduced enemy healing
Wild Rift Items: Terminus
Terminus

Terminus
Increases Armor Pen, Megic Pen, Armor, and Magic Resist

+35 Attack Damage
+35% Attack Speed

Shadow: Attacks deal 30 bonus magic damage on-hit.
Juxtaposition: Alternate between Light and Dark on-hits when attacking. Light attacks grant 5-8 Armor and Magic Resist() for 5 seconds on hit. Dark attacks grant 10% Armor Pen and 10% Magic Pen for 5 seconds on hit. Each on-hit effect stacks up to 3 times. While you have this item, bonus Armor Pen and Magic Pen granted by it is capped at 40%.

You cannot own this item concurrently with Void Staff.

3000

Terminus TIPS: This item combines Attack Damage and Attack Speed while empowering basic attacks with additional magic damage. Consecutive attacks alternate between effects that gradually increase Armor and Magic Resistance or provide Armor and Magic Penetration. An excellent choice for champions focused on frequent basic attacks and on-hit effects who need both sustained damage and additional durability in extended fights.

Wild Rift Items: Mortal Reminder
Mortal Reminder

Mortal Reminder
Armor Penetration (%) and reduced enemy healing

+35 Attack Damage
+30% Armor Penetration
+25% Critical Rate

Sepsis: Dealing physical damage to enemy champions applies 50% Grievous Wounds for 3 seconds.

Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

3000

Mortal Reminder TIPS: This item combines Attack Damage, percentage Armor Penetration, and Critical Strike Chance, allowing you to effectively deal with armored enemies. Dealing physical damage to enemy champions applies Grievous Wounds, reducing the effectiveness of their healing and health regeneration. An excellent choice against teams with high Armor, healing, and regeneration.

Mortal Reminder Mortal Reminder — This item combines Attack Damage, percentage Armor Penetration, and Critical Strike Chance, allowing you to effectively deal with armored enemies. Dealing physical damage to enemy champions applies Grievous Wounds, reducing the effectiveness of their healing and health regeneration. An excellent choice against teams with high Armor, healing, and regeneration.
Basic Attack deals Bonus Damage
Wild Rift Items: Terminus
Terminus

Terminus
Increases Armor Pen, Megic Pen, Armor, and Magic Resist

+35 Attack Damage
+35% Attack Speed

Shadow: Attacks deal 30 bonus magic damage on-hit.
Juxtaposition: Alternate between Light and Dark on-hits when attacking. Light attacks grant 5-8 Armor and Magic Resist() for 5 seconds on hit. Dark attacks grant 10% Armor Pen and 10% Magic Pen for 5 seconds on hit. Each on-hit effect stacks up to 3 times. While you have this item, bonus Armor Pen and Magic Pen granted by it is capped at 40%.

You cannot own this item concurrently with Void Staff.

3000

Terminus TIPS: This item combines Attack Damage and Attack Speed while empowering basic attacks with additional magic damage. Consecutive attacks alternate between effects that gradually increase Armor and Magic Resistance or provide Armor and Magic Penetration. An excellent choice for champions focused on frequent basic attacks and on-hit effects who need both sustained damage and additional durability in extended fights.

Wild Rift Items: Wit's End
Wit's End

Wit's End
Basic Attack deals Bonus Damage

+50% Attack Speed
+45 Magic Resistance
+20% Tenacity

At Wit's End: Attacks deal 40 bonus magic damage on hit.

2800

Wit's End TIPS: This item combines high Attack Speed, Magic Resistance, and Tenacity while empowering basic attacks with additional magic damage on hit. An excellent choice for champions focused on frequent attacks and on-hit effects, especially against teams with heavy magic damage and crowd control.

Wit's End Wit's End — This item combines high Attack Speed, Magic Resistance, and Tenacity while empowering basic attacks with additional magic damage on hit. An excellent choice for champions focused on frequent attacks and on-hit effects, especially against teams with heavy magic damage and crowd control.
Attacks deal bonus damage
Wild Rift Items: Terminus
Terminus

Terminus
Increases Armor Pen, Megic Pen, Armor, and Magic Resist

+35 Attack Damage
+35% Attack Speed

Shadow: Attacks deal 30 bonus magic damage on-hit.
Juxtaposition: Alternate between Light and Dark on-hits when attacking. Light attacks grant 5-8 Armor and Magic Resist() for 5 seconds on hit. Dark attacks grant 10% Armor Pen and 10% Magic Pen for 5 seconds on hit. Each on-hit effect stacks up to 3 times. While you have this item, bonus Armor Pen and Magic Pen granted by it is capped at 40%.

You cannot own this item concurrently with Void Staff.

3000

Terminus TIPS: This item combines Attack Damage and Attack Speed while empowering basic attacks with additional magic damage. Consecutive attacks alternate between effects that gradually increase Armor and Magic Resistance or provide Armor and Magic Penetration. An excellent choice for champions focused on frequent basic attacks and on-hit effects who need both sustained damage and additional durability in extended fights.

Wild Rift Items: Blade of the Ruined King
Blade of the Ruined King

Blade of the Ruined King
Attacks deal bonus damage

+40 Attack Damage
+35% Attack Speed
+12% Lifesteal

Ruined Strikes: Attacks deal bonus physical damage equal to 6% of the enemy's current Health on-hit. (Melee attacks deal 8%). Minimum damage: 15. Max damage vs monsters: 100.
Drain: Hitting a champion with 3 attacks or abilities slows them by 30% for 1.5s. (30s Cooldown)

3100

Blade of the Ruined King TIPS: This item combines Attack Damage, Attack Speed, and Lifesteal, providing strong sustained damage and additional survivability. Attacks deal bonus physical damage based on the target's current Health, making it especially effective against high-Health champions. Consecutive attacks or abilities also slow the target, helping you stick to enemies. An excellent choice for marksmen and fighters focused on extended fights and basic attacks.

Blade of the Ruined King Blade of the Ruined King — This item combines Attack Damage, Attack Speed, and Lifesteal, providing strong sustained damage and additional survivability. Attacks deal bonus physical damage based on the target's current Health, making it especially effective against high-Health champions. Consecutive attacks or abilities also slow the target, helping you stick to enemies. An excellent choice for marksmen and fighters focused on extended fights and basic attacks.
Attacks deal bonus damage
Wild Rift Items: Zhonya's Hourglass
Zhonya's Hourglass

Zhonya's Hourglass
Turn invulnerable

+40 Armor
+110 Ability Power

Stasis (Active): Become invulnerable and untargetable for 2.5 seconds, but unable to move, attack, cast abilities or use items. (90s Cooldown)

3300

Zhonya's Hourglass TIPS: This item combines high Ability Power with extra armor, while its defining feature is the ability to become completely invulnerable for a short time. Its active effect allows you to survive lethal damage, avoid crucial enemy abilities, or buy time for your cooldowns to recover. It is an excellent choice for mages and AP assassins who need to outlive enemy focus and turn the tide of a teamfight.

Wild Rift Items: Nashor's Tooth
Nashor's Tooth

Nashor's Tooth
Attacks deal bonus damage

+50% Attack Speed
+80 Ability Power
+15 Ability Haste

Gnaw: Attacks deal (15 + 20% bonus) magic damage as on-hit.

2900

Nashor's Tooth TIPS: This item combines Ability Power, high Attack Speed, and Ability Haste, significantly empowering champions who rely on both abilities and basic attacks. Each attack deals additional magic damage on hit that scales with Ability Power. An excellent choice for AP champions focused on frequent basic attacks and on-hit effects.

Nashor's Tooth Nashor's Tooth — This item combines Ability Power, high Attack Speed, and Ability Haste, significantly empowering champions who rely on both abilities and basic attacks. Each attack deals additional magic damage on hit that scales with Ability Power. An excellent choice for AP champions focused on frequent basic attacks and on-hit effects.
Revives at death
Wild Rift Items: Dusk and Dawn
Dusk and Dawn

Dusk and Dawn
Applies on-hit effects

+300 Maximum Health
+20% Attack Speed
+60 Ability Power
+20 Ability Haste

Spellblade: After using an ability, your next attack deals (75% base+ 10%) bonus magic damage and restores (3% bonus + 10%) Htalth to you. After a brief delay, apply on-hits to the target 1 additional time. (1.5s Cooldown)
Deals reduced damage to structures.

3100

Dusk and Dawn TIPS: This item combines Health, Attack Speed, Ability Power, and Ability Haste, making it well suited for champions who weave abilities and basic attacks together. After casting an ability, the next attack deals bonus magic damage and restores Health, then applies on-hit effects to the target an additional time. An excellent choice for AP fighters and hybrid champions with strong on-hit synergy.

Wild Rift Items: Guardian Angel
Guardian Angel

Guardian Angel
Revives at death

+45 Attack Damage
+40 Armor

Resurrect: Upon taking lethal damage, restores 50% Health and 100% Mana after 4 seconds of stasis. (180s Cooldown)

3200

Guardian Angel TIPS: This item is perfect for champions who need a second chance in teamfights. It is especially effective against champions with high burst damage, such as Zed, Syndra, or Zoe, as well as against strong diving champions like Camille, Kha'Zix, or Lee Sin. The Resurrection effect allows you to return to the fight after taking lethal damage, restoring health and mana, giving you a chance to continue fighting and assist your team even in critical moments.

Guardian Angel Guardian Angel — This item is perfect for champions who need a second chance in teamfights. It is especially effective against champions with high burst damage, such as Zed, Syndra, or Zoe, as well as against strong diving champions like Camille, Kha'Zix, or Lee Sin. The Resurrection effect allows you to return to the fight after taking lethal damage, restoring health and mana, giving you a chance to continue fighting and assist your team even in critical moments.
Dispels crowd control
Wild Rift Items: Dusk and Dawn
Dusk and Dawn

Dusk and Dawn
Applies on-hit effects

+300 Maximum Health
+20% Attack Speed
+60 Ability Power
+20 Ability Haste

Spellblade: After using an ability, your next attack deals (75% base+ 10%) bonus magic damage and restores (3% bonus + 10%) Htalth to you. After a brief delay, apply on-hits to the target 1 additional time. (1.5s Cooldown)
Deals reduced damage to structures.

3100

Dusk and Dawn TIPS: This item combines Health, Attack Speed, Ability Power, and Ability Haste, making it well suited for champions who weave abilities and basic attacks together. After casting an ability, the next attack deals bonus magic damage and restores Health, then applies on-hit effects to the target an additional time. An excellent choice for AP fighters and hybrid champions with strong on-hit synergy.

Wild Rift Items: Mercurial Scimitar
Mercurial Scimitar

Mercurial Scimitar
Dispels crowd control

+45 Attack Damage
+12% Lifesteal
+40 Magic Resistance

Quicksilver Sash (Active): Removes all crowd control debuffs from you and grants immunity to crowd control for 0.25s.
Perseverance (Passive): When the Quicksilver effects ends, grant 30% Tenacity and 30% Slow Resist for 1.5 seconds. (60s Cooldown)

Cannot be used during knock up or knock back effects.

3100

Mercurial Scimitar TIPS: This item is designed to counter crowd control. Its active removes most disabling effects and briefly grants immunity to follow-up control, while the passive provides additional resistance to crowd control and slows once the effect ends. It is an excellent choice for marksmen, fighters, and assassins who need to maintain their mobility and keep dealing damage against heavy-CC team compositions.

Mercurial Scimitar Mercurial Scimitar — This item is designed to counter crowd control. Its active removes most disabling effects and briefly grants immunity to follow-up control, while the passive provides additional resistance to crowd control and slows once the effect ends. It is an excellent choice for marksmen, fighters, and assassins who need to maintain their mobility and keep dealing damage against heavy-CC team compositions.
Gain Attack Speed & Movement Speed when your ultimate is cast
Wild Rift Items: Dusk and Dawn
Dusk and Dawn

Dusk and Dawn
Applies on-hit effects

+300 Maximum Health
+20% Attack Speed
+60 Ability Power
+20 Ability Haste

Spellblade: After using an ability, your next attack deals (75% base+ 10%) bonus magic damage and restores (3% bonus + 10%) Htalth to you. After a brief delay, apply on-hits to the target 1 additional time. (1.5s Cooldown)
Deals reduced damage to structures.

3100

Dusk and Dawn TIPS: This item combines Health, Attack Speed, Ability Power, and Ability Haste, making it well suited for champions who weave abilities and basic attacks together. After casting an ability, the next attack deals bonus magic damage and restores Health, then applies on-hit effects to the target an additional time. An excellent choice for AP fighters and hybrid champions with strong on-hit synergy.

Wild Rift: Experimental Hexplate
Experimental Hexplate

Experimental Hexplate
Gain Attack Speed & Movement Speed when your ultimate is cast

+400 Max Health
+35 Attack Damage
+20% Attack Speed

Hexcharged: Gain +20 Ability Haste for your ultimate ability.
Overdrive: After using your ultimate ability, gain 40% Attack Speed and 20% Movement Speed for 8s. (30s Cooldown)

3000

Experimental Hexplate TIPS: This item combines durability, physical damage, and Attack Speed while also allowing you to use your ultimate ability more frequently. After casting your ultimate, it temporarily grants a significant boost to Attack Speed and Movement Speed, increasing your combat pressure and helping you stick to targets. An excellent choice for fighters and other AD champions who continue fighting aggressively after using their ultimate.

Experimental Hexplate Experimental Hexplate — This item combines durability, physical damage, and Attack Speed while also allowing you to use your ultimate ability more frequently. After casting your ultimate, it temporarily grants a significant boost to Attack Speed and Movement Speed, increasing your combat pressure and helping you stick to targets. An excellent choice for fighters and other AD champions who continue fighting aggressively after using their ultimate.

Summoner Spells

If you want to use this VARUS Adc build, you should take Flash Flash (Teleport a short distance) and Ghost Ghost (Gain a large burst of movement speed) as your Summoner Spells.
Flash Wild Rift
Flash

Flash

Teleport a short distance forward or towards the aimed direction.

Cooldown: 150s

Ghost Wild Rift
Ghost

Ghost

Gain a large burst of movement speed, that decays to 25% bonus movement speed for 8 seconds. With each takedown, Ghost's duration is extended by 6 seconds, refreshing its effects, up to the original amount.

Cooldown: 90s

Cleanse Wild Rift
Cleanse

Cleanse

Removes disables (including spell debuffs) affecting your champion and grants immunity to disables for 0.25 seconds.

Cooldown: 110s

Runes BUILD

For runes, you should pick Lethal Tempo Lethal Tempo (Stack Attack Speed with each consecutive attack. At max stacks, gain additional Attack Speed and deal bonus damage with your attacks) as your keystone, followed by Brutal Brutal (Attacks deal bonus damage to enemy champions.), Coup de Grace Coup de Grace (Increases damage dealt to enemy champions with low Health.) and Legend: Alacrity Legend: Alacrity (Gains Attack Speed.) in the primary tree, as well as Bone Plating Bone Plating (Reduces incoming damage.) in the secondary tree. Below you can see possible options for replacing runes.
Wild Rift Keystone Runes: Lethal Tempo

Lethal Tempo
Attack Speed

Gain Attack Speed when attacking enemy champions. Stacks up to 6 times. At max stacks deal bonus damage with your attacks.

Each stack Attack Speed by 6% (4.8% for ranged champions) for 6 seconds.

Max stacks bonus: Attacks against non-turrets fire a bullet on hit, dealing 9–30 adaptive damage (6–20 for ranged champions). Every 1% bonus Attack Speed you have increases the damage by 0.5% (0.33% for ranged champions).

Lethal Tempo
Attack Speed
Stack Attack Speed with each consecutive attack. At max stacks, gain additional Attack Speed and deal bonus damage with your attacks
Wild Rift Precision Runes: Brutal

Brutal
Attacks deal on-hit damage

Attacks deal (5 + 6% bonus + 3% ) bonus adaptive damage to enemy champions.

Brutal
Attacks deal on-hit damage
Attacks deal bonus damage to enemy champions.
Wild Rift Precision Runes: Coup de Grace

Coup de Grace
Increase damage to low Health enemies

Your attacks deal 8% bonus adaptive damage to enemy champions with less than 40% Health.

Coup de Grace
Increase damage to low Health enemies
Increases damage dealt to enemy champions with low Health.
Wild Rift Precision Runes: Legend Alacrity

Legend: Alacrity
Increase bonus Attack Speed

Gains 3% Attack Speed. Takedown monsters, enemy champions, or minions to gain up to an additional 18% Attack Speed.

Legend: Alacrity
Increase bonus Attack Speed
Gains Attack Speed.
Wild Rift Resolve Runes: Bone Plating

Bone Plating
Anti-Burst Damage

When taking damage from a champion, the current and next 3 champion abilities or attacks against you and within 1.5s deal 30-60 () less damage.

Cooldown: 40s

Bone Plating
Anti-Burst Damage
Reduces incoming damage.

Situational Runes

Сhange
Fleet Footwork
Cut Down
Mobility, Heal
Lethal Tempo
Lethal Tempo

Lethal Tempo
Attack Speed

Gain Attack Speed when attacking enemy champions. Stacks up to 6 times. At max stacks deal bonus damage with your attacks.

Each stack Attack Speed by 6% (4.8% for ranged champions) for 6 seconds.

Max stacks bonus: Attacks against non-turrets fire a bullet on hit, dealing 9–30 adaptive damage (6–20 for ranged champions). Every 1% bonus Attack Speed you have increases the damage by 0.5% (0.33% for ranged champions).

Fleet Footwork
Fleet Footwork

Fleet Footwork
Mobility, Heal

Moving, attacking and casting builds Energy stacks. At 100 stacks, your next attack gains Attack Speed, heals you, grants bonus Movement Speed. If the attack is again st a champion, it also restores Mana or Energy.

Bonus Attack Speed: 40%
Health Restore: 15-110 () + 15% bonus + 10%.
Bonus Movement Speed: 20% for 1s.

When attacking a champion, restore 8% missing mana or 8% missing energy.

When attacking minions or monsters, heals for 35% (Melee champions) or 15% (Ranged champions) of the original heal amount.

Fleet Footwork Fleet Footwork — The rune is perfect for champions who need to sustain themselves in extended fights, such as Jhin or Vayne. It allows building Energy stacks through attacks and abilities, and upon reaching 100 stacks, it provides bonus attack speed, healing, and movement speed. The rune is ideal for champions who need to survive in lane or jungles, as it restores mana or energy when attacking enemies, and also heals when attacking minions or monsters.
Deal more damage to high Health enemies
Coup de Grace
Coup de Grace

Coup de Grace
Increase damage to low Health enemies

Your attacks deal 8% bonus adaptive damage to enemy champions with less than 40% Health.

Cut Down
Cut Down

Cut Down
Deal more damage to high Health enemies

Your attacks deal 6.57% bonus adaptive damage to enemy champions with more than 60% Health.

Cut Down Cut Down — This rune increases damage against high-health targets, helping you deal with tanky enemies more effectively. It is ideal for champions who rely on consistent damage output, especially against tanks and durable fighters. It works best on marksmen and some fighters where efficiently shredding high-health targets is important.

Skills Order

For the skill order, you want to stick with (Q) (W) (E). You can learn more about abilities order at all levels by studying the diagram below.
PIERCING ARROW

(Q) PIERCING ARROW

15/14/13/12s 75/80/85/90

Hold: Draws the bow, gradually increasing the range and damage for the next shot. Varus  is slowed by 20% while preparing to shoot.

Release: Fires the arrow, dealing 80-120 physical damage (80/140/200/260 + 110/120/130/140% attackdamage to 120/210/300/390 + 165% attackdamage), reduced by 15% per enemy hit (minimum 33%).

Piercing Arrow's cooldown is reduced by 4 seconds if the arrow detonates Blight stacks on at least one enemy champion.
Piercing Arrow fails if not released after 4 seconds, but will refund 50% of its Mana cost.

(Q) PIERCING ARROW
















BLIGHTED QUIVER

(W) BLIGHTED QUIVER

25s

Passive: Attacks deal 15 bonus magic damage (15/25/35/45 + 35% abilitypower) and apply Blight stack for 6 seconds (max 3 stacks). His other abilities detonate Blight, dealing 3% of the target's max Health (3/3.5/4/4.5% + 0.012% abilitypower) as magic damage.
Detonating Blight on enemy champions or epic monsters reduces his basic ability cooldwns by 13% per stuck.

BLIGHTED QUIVER ActiveActive: Varus next Piercing Arrow deals 6-9% (perlevel) of the target's missing Health as bonus magic damage, increase by 0% to 50% based on charge time.

Detonating Blight on monsters deals up to 120 damage per stuck.

(W) BLIGHTED QUIVER
















HAIL OF ARROWS

(E) HAIL OF ARROWS

13/12/11/10s 80

Fires a hail of arrows that deals 70 physical damage (70/115/160/205 + 90% bonus attackdamage) and desecrates the ground for 4 seconds. Desecrated ground slows enemies by 25/30/35/40% and applies 40% Grievous Wounds.

Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

(E) HAIL OF ARROWS
















CHAIN OF CORRUPTION

(R) CHAIN OF CORRUPTION

75/65/55s 100

Flings out a tendril of corruption that deals 150 magic damage (150/250/350 + 85% abilitypower) and roots the first enemy champion hit for 2 seconds.

CHAIN OF CORRUPTIONThe corruption then spreads toward nearby enemy champions, also immobilizing them on contact. Immobilized units gain 3 Blight stacks over the next 1.5 seconds.

(R) CHAIN OF CORRUPTION
















Adc VARUS Counters

We have prepared lists of champions that can really annoy you during a match with the game on the Adc VARUS. We have also prepared a list of champions with whom you will be comfortable being on the same team. These lists are relative and depend greatly on your level of play, the skills of your allies and opponents. Do not forget that each situation is individual!

VARUS Wild Rift

Threats

Extreme
[5]
Major
[7]
Even
[11]
Minor
[3]

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Synergies

Ideal
[7]
Strong
[10]
Ok
[16]
Low
[2]

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Adc VARUS Counter Items

We have prepared a list of items and spells that will help counter Adc VARUS in a given situation. Buy items wisely, only if it is really necessary for a specific situation!

Magic Resist

Items with magic resistance can help you to survive against VARUS combo.
Wild Rift Items: Mercury's Treads
Mercury's Treads

Mercury's Treads
Increases Magic resist

+150 Max Health
+25 Magic Resistance
+30 Tenacity
+45 Move Speed

1200

Mercury's Treads TIPS: These boots increase your Magic Resistance while making you more resilient to crowd control through Tenacity. The bonus Health and movement speed improve both survivability and mobility, allowing you to perform more effectively against magic damage and heavy-CC team compositions. They are an excellent choice for tanks, fighters, and any champion who needs to stay in the fight longer.

Wild Rift Items: Force of Nature
Force of Nature

Force of Nature
Stacking Magic Resist and Move Speed

+400 Max Health
+60 Magic Resistance
+5% Move Speed

Absorb: Taking ability damage from enemy champions grants 1 stack(s) of Steadfast for 7 seconds (max 4 stacks). Dealing damage to an enemy champion refreshes the duration of the stacks. At maximum stacks, gain 6% Movement Speed and 70 bonus Magic Resistance.

2800

Force of Nature TIPS: This item combines Health, high Magic Resistance, and Movement Speed, providing strong protection against magic damage. Taking ability damage from enemy champions gradually builds a defensive effect, while damaging enemies refreshes its duration. At maximum stacks, it significantly increases Magic Resistance and Movement Speed, making it especially effective against teams with heavy magic damage.

Wild Rift Items: Maw of Malmortius
Maw of Malmortius

Maw of Malmortius
Converts damage from attacks into a magic shield

+55 Attack Damage
+45 Magic Resistance
+10 Ability Haste

Lifeline: Upon taking Magic Damage that would reduce your Health to below 35%, gain +10% Omni Vamp. until the end of combat and a magic shield that absorbs 220-530 Magic Damage for 3s. (70s Cooldown)

3000

Maw of Malmortius TIPS: This item provides a mix of damage, magic resistance and ability haste, but its core value is the anti-burst passive: when hit by a dangerous burst of magic damage, you instantly gain a strong protective shield and a temporary lifesteal/omnivamp effect that lasts through the fight. It lets you survive big AP detonations and re-enter skirmishes quickly. Best for assassins, bruisers and AD champions who need to survive enemy magic burst and power through fights.

Armor

Items that reduce Auto Attacks (AA) / Physical Damage.
Wild Rift Items: Plated Steelcaps
Plated Steelcaps

Plated Steelcaps
Reduces damage from champion attacks

+150 Max Health
+20 Armor
+45 Move Speed

Block: Reduces damage from champion attacks by 10%.

1200

Plated Steelcaps TIPS: These boots provide reliable protection against champions who rely heavily on basic attacks. They increase your Health and Armor, while the passive further reduces damage taken from enemy champion attacks. An excellent choice against marksmen, AD fighters, and other auto-attack-focused champions.

Wild Rift Items: Randuin's Omen
Randuin's Omen

Randuin's Omen
Counters Critical Strike Damage

+400 Max Health
+75 Armor

Resilience: Critically Struck deal 30% less damage to you.
Countercurrent: Gain 1 stacks of Countercurrent when Critically Struck by physical damage. Each stuck grants 5% Movement Speed and 5% slow resist. Max 4 stacks.

2800

Randuin's Omen TIPS: This item is built to counter crit-heavy builds. It provides a large health pool and armor while reducing damage from critical strikes, making you much tougher in head-on engagements. When you are critically struck, you gain stacks that boost your movement and slow resistance, helping you hold position and control fight spacing. — Perfect for tanks and bruisers who need to stand up to high-crit auto-attackers and survive extended teamfights.

Wild Rift Items: Thornmail
Thornmail

Thornmail
Reflects damage and reduces enemy healing

+200 Max Health
+75 Armor

Thorns: When struck by an attack, deal 20 + 6% bonus Armor + 1% bonus Health magic damage to the attacker.
Entwine: Apply 50% Grievous Wounds to enemy champions for 3 second(s) when stuck by their attacks or dealing damage to them.

Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

2700

Thornmail TIPS: This item reflects a portion of incoming physical damage back to attackers as magic damage and applies an effect that reduces enemy healing effectiveness. A strong pick versus teams with heavy auto-attack damage and sustain — ideal for tanks and bruisers who need to absorb focus and cut down opponent healing.

Wild Rift Items: Dead Man's Plate
Dead Man's Plate

Dead Man's Plate
Increases Movement Speed

+350 Max Health
+70 Armor
+4% Movement Speed

Momentum: Moving builds Momentum, granting up to 40 Move Speed at 100 stacks. Attacking removes all Momentum. Stacks decay when movement is impaired.
Crushing Blow: Attacks deal up to 100 bonus magic damage based on Momentum removed. Melee attacks with max Momentum slows by 75% for 1 second.

2800

Dead Man's Plate TIPS: This item provides a substantial boost to health and armor, and its “Momentum” passive builds movement speed as you move—up to a cap—until you land an attack, which then triggers “Crushing Blow”, dealing bonus magic damage based on the momentum removed and slowing enemies at full stacks. This makes it an excellent choice for tanks and bruisers who need extra mobility to engage quickly and sustain through fights. Tips: ideal for champions who need to close distance and absorb damage; pairs extremely well with Spellblade items (e.g., Divine Sunderer) for additional burst damage on engage.

Wild Rift Items: Frozen Heart
Frozen Heart

Frozen Heart
Reduces enemy Attack Speed

+80 Armor
+400 Max Mana
+20 Ability Haste

Winter's Caress: Reduce the Attack Speed of enemy champions within 650 units of you by 25%.

2550

Frozen Heart TIPS: This item combines a large amount of Armor, additional Mana, and Ability Haste, providing strong protection against physical damage. Nearby enemy champions have their Attack Speed reduced, making it especially effective against marksmen and other opponents who rely heavily on frequent basic attacks. An excellent choice for tanks and fighters against attack-focused team compositions.

Reduce Attack Speed

Items that reduce VARUS Attack Speed.
Warden's Mail Wild Rift
Warden's Mail

Warden's Mail
Reduces enemy's Attack Speed

+35 Armor

Cold Steel: Reduce the Attack Speed of enemies by 15% for 1.5 seconds when struck by an attack.

1050

Wild Rift Items: Frozen Heart
Frozen Heart

Frozen Heart
Reduces enemy Attack Speed

+80 Armor
+400 Max Mana
+20 Ability Haste

Winter's Caress: Reduce the Attack Speed of enemy champions within 650 units of you by 25%.

2550

Frozen Heart TIPS: This item combines a large amount of Armor, additional Mana, and Ability Haste, providing strong protection against physical damage. Nearby enemy champions have their Attack Speed reduced, making it especially effective against marksmen and other opponents who rely heavily on frequent basic attacks. An excellent choice for tanks and fighters against attack-focused team compositions.

Cleanse or Block Spells

Items with ability or property to cleanse or block negative spells.
Wild Rift Items: Quicksilver Sash
Quicksilver Sash

Quicksilver Sash
Dispels crowd control

Quicksilver (Active): Removes all crowd control effects currently affecting you, and become immune to crowd control effects for 0.25 seconds.
Perseverance (Passive): When the Quicksilver effects ends, grant 30% Tenacity and 30% Slow Resist for 1.5 seconds. (60s Cooldown)

Cannot be used during knock up or knock back effects.

1100

Quicksilver Sash TIPS: This enchant instantly removes most crowd control effects and briefly grants immunity to further disables. Once the effect ends, it provides increased resistance to crowd control and slows, helping you escape dangerous situations or continue fighting without interruption. It is an excellent choice against teams with heavy crowd control, allowing you to stay mobile and effective in crucial moments.

LoL Wild Rift Seeker's Armguard
Seeker's Armguard

Seeker's Armguard
Turn invulnerable

+20 Armor
+35 Ability Power

Stasis (Active): Become invulnerable and untargetable for 2.5 seconds, but unable to move, attack, cast abilities or use items. (120s Cooldown)

1200

Seeker's Armguard TIPS: This item combines Ability Power with extra defense, but its defining feature is the ability to become temporarily invulnerable. Its active effect lets you completely avoid lethal damage, dodge crucial enemy abilities, or buy time for your cooldowns to return. It is an excellent choice for mages and AP assassins who need to survive burst damage and outplay opponents in critical teamfights.

Wild Rift Items: Zhonya's Hourglass
Zhonya's Hourglass

Zhonya's Hourglass
Turn invulnerable

+40 Armor
+110 Ability Power

Stasis (Active): Become invulnerable and untargetable for 2.5 seconds, but unable to move, attack, cast abilities or use items. (90s Cooldown)

3300

Zhonya's Hourglass TIPS: This item combines high Ability Power with extra armor, while its defining feature is the ability to become completely invulnerable for a short time. Its active effect allows you to survive lethal damage, avoid crucial enemy abilities, or buy time for your cooldowns to recover. It is an excellent choice for mages and AP assassins who need to outlive enemy focus and turn the tide of a teamfight.

Wild Rift Items: Mercurial Scimitar
Mercurial Scimitar

Mercurial Scimitar
Dispels crowd control

+45 Attack Damage
+12% Lifesteal
+40 Magic Resistance

Quicksilver Sash (Active): Removes all crowd control debuffs from you and grants immunity to crowd control for 0.25s.
Perseverance (Passive): When the Quicksilver effects ends, grant 30% Tenacity and 30% Slow Resist for 1.5 seconds. (60s Cooldown)

Cannot be used during knock up or knock back effects.

3100

Mercurial Scimitar TIPS: This item is designed to counter crowd control. Its active removes most disabling effects and briefly grants immunity to follow-up control, while the passive provides additional resistance to crowd control and slows once the effect ends. It is an excellent choice for marksmen, fighters, and assassins who need to maintain their mobility and keep dealing damage against heavy-CC team compositions.

Wild Rift Items: Edge of Night
Edge of Night

Edge of Night
Blocks an enemy ability

+250 Max Health
+50 Attack Damage

Gouge:  +12 Armor Penetration.
Annul: Grants a spell shield that blocks the next hostile ability. This spell shield refreshes upon leaving combat with enemy champions. (35 second cooldown)

3000

Edge of Night TIPS: This item is perfect for champions who need a mix of offense and defense. It provides bonuses to maximum health and attack damage, along with increased armor penetration to help you shred through enemy defenses. The "Annul" effect grants you a spell shield, blocking the next enemy ability. This spell shield refreshes when leaving combat with enemy champions, making the item a great choice for champions who need protection from crowd control and to engage in fights, such as Ashe, Lux, or Morgana.

Cleanse Wild Rift
Cleanse

Cleanse

Removes disables (including spell debuffs) affecting your champion and grants immunity to disables for 0.25 seconds.

Cooldown: 110s

Reduce magicresistance Hybrid Damage

Items that reduce Physical and Magic Damage.
Wild Rift Items: Amaranth's Twinguard
Amaranth's Twinguard

Amaranth's Twinguard
In-combat durability

+300 Max Health
+50 Armor
+50 Magic Resistance

Endurance: Gain 1 stacks of Endurance every 1 seconds while in combat with enemy champions (max 5 stacks). At maximum stacks, gain 20% size, 20% Tenacity, and increase Armor by 30% and Magic Resistance by 30% until out of combat with champion.

3200

Amaranth's Twinguard TIPS: This item is perfect for champions who spend a lot of time in the thick of fights and need extra durability and crowd control resistance. It provides bonuses to armor and magic resistance. The “Endurance” passive stacks up to five times during combat, and at full stacks you increase in size, gain enhanced tenacity, and receive bonus armor and magic resistance until you exit combat. This allows you to stay in the frontline longer and withstand enemy attacks more effectively. Due to its versatile utility, this item is one of the most popular defensive choices in the game and is used by the majority of tanks, fighters, and other classes.

Wild Rift Items: Mantle of the Twelfth Hour
Mantle of the Twelfth Hour

Mantle of the Twelfth Hour
Increases max Health when your Health is low

+600 Max Health
+20 Ability Haste

Lifeline: Damage that puts you under 30% grants bonus max Health equal to 200–300 bonus Health for 5s. Additionally gain 10% Movement Speed and 20% Tenacity and increase in size by 10% for 5s. During this time, restore (200–400 () + 120 Armor+ 120% Magic Resistance+ 15) Health. (70s Cooldown)

2550

Mantle of the Twelfth Hour TIPS: This item provides a large amount of Health and Ability Haste, significantly improving overall durability. When Health drops to a critical level, it temporarily increases maximum Health, restores Health, and grants additional Movement Speed and Tenacity, helping you survive dangerous situations and stay in the fight. Especially effective for tanks and fighters who spend extended periods in the middle of combat.

Adc VARUS Tips

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Adc VARUS Strengths and Weaknesses

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Adc VARUS Strategy and Tactics

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Adc VARUS Power Spikes

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Build Counters Counter Items Tips Con Game Plan Power Spikes

APC VARUS Build items and runes

The information below will help you get familiar with the game on the APC Line VARUS. We have prepared a items builds, runes, summoner spells and ability order for a comfortable game. Situational options for replacing items and runes are also available to you.

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APC VARUS Counters

We have prepared lists of champions that can really annoy you during a match with the game on the APC VARUS. We have also prepared a list of champions with whom you will be comfortable being on the same team. These lists are relative and depend greatly on your level of play, the skills of your allies and opponents. Do not forget that each situation is individual!

Coming soon..

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APC VARUS Counter Items

We have prepared a list of items and spells that will help counter APC VARUS in a given situation. Buy items wisely, only if it is really necessary for a specific situation!

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APC VARUS Tips

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APC VARUS Strengths and Weaknesses

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APC VARUS Strategy and Tactics

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APC VARUS Power Spikes

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Wild Rift VARUS Ability and Tips

LIVING VENGEANCELIVING VENGEANCE
P
PIERCING ARROWPIERCING ARROW
Q
BLIGHTED QUIVERBLIGHTED QUIVER
W
HAIL OF ARROWSHAIL OF ARROWS
E
CHAIN OF CORRUPTIONCHAIN OF CORRUPTION
R

(PASSIVE) LIVING VENGEANCE

LIVING VENGEANCE

On champion takedowns, gains:
55% Attack Speed that can exceed the Attack Speed cap
0 Attack Damage (20 x bonus attackspeed)
0 Ability Power (20 x bonus attackspeed)

On non-champion takedowns, gains:
20/25/30% Attack Speed
0 Attack Damage (10 x bonus attackspeed)
0 Ability Power (10 x bonus attackspeed)

These bonuses last 5 second(s).

Ability Tips

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Video

(Q) PIERCING ARROW

PIERCING ARROW

15/14/13/12s 75/80/85/90

Hold: Draws the bow, gradually increasing the range and damage for the next shot. Varus  is slowed by 20% while preparing to shoot.

Release: Fires the arrow, dealing 80-120 physical damage (80/140/200/260 + 110/120/130/140% attackdamage to 120/210/300/390 + 165% attackdamage), reduced by 15% per enemy hit (minimum 33%).

Piercing Arrow's cooldown is reduced by 4 seconds if the arrow detonates Blight stacks on at least one enemy champion.
Piercing Arrow fails if not released after 4 seconds, but will refund 50% of its Mana cost.

Ability Tips

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Video

(W) BLIGHTED QUIVER

BLIGHTED QUIVER

25s

Passive: Attacks deal 15 bonus magic damage (15/25/35/45 + 35% abilitypower) and apply Blight stack for 6 seconds (max 3 stacks). His other abilities detonate Blight, dealing 3% of the target's max Health (3/3.5/4/4.5% + 0.012% abilitypower) as magic damage.
Detonating Blight on enemy champions or epic monsters reduces his basic ability cooldwns by 13% per stuck.

BLIGHTED QUIVER ActiveActive: Varus next Piercing Arrow deals 6-9% (perlevel) of the target's missing Health as bonus magic damage, increase by 0% to 50% based on charge time.

Detonating Blight on monsters deals up to 120 damage per stuck.

Ability Tips

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Video

(E) HAIL OF ARROWS

HAIL OF ARROWS

13/12/11/10s 80

Fires a hail of arrows that deals 70 physical damage (70/115/160/205 + 90% bonus attackdamage) and desecrates the ground for 4 seconds. Desecrated ground slows enemies by 25/30/35/40% and applies 40% Grievous Wounds.

Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

Ability Tips

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Video

(R) CHAIN OF CORRUPTION

CHAIN OF CORRUPTION

75/65/55s 100

Flings out a tendril of corruption that deals 150 magic damage (150/250/350 + 85% abilitypower) and roots the first enemy champion hit for 2 seconds.

CHAIN OF CORRUPTIONThe corruption then spreads toward nearby enemy champions, also immobilizing them on contact. Immobilized units gain 3 Blight stacks over the next 1.5 seconds.

Ability Tips

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Video

Wild Rift VARUS Skills Combo

🥇HARD 🥈MEDIUM 🥉EASY

Varus Flash All-In

Execution

R
F
AA
E
W
eAA
eAA
Q
eAA
eAA
eAA
Q

Use this combo to get a pick on an enemy from a long range.

From a long range, use (R) CHAIN OF CORRUPTION, then immediately FLASH to root the the enemy. AA and (E) HAIL OF ARROWS to and proc your W's passive. From there, activate (W) BLIGHTED QUIVER and AA twice before using (Q) PIERCING ARROW to proc your W's passive again. Continue to AA 3 times and use (Q) to extend this combo if needed.

Combo Video

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Our has already collected more than 1000+ different skill combinations for all LoL Wild Rift champions!

VARUS Change history

BUFFED 22 SEP 2026 (PATCH 7.3)

BASE STATS
Critical Strike Damage: 175% → 200%.
Attack Speed cap: 2.5 → 3 attacks per second.
Attack Speed Ratio: 0.658.
Base Attack Speed: 0.658.
Base Bonus Attack Speed: 0.22.
Attack Speed per Level: 0.03.
Base Attack Damage: 54 → 58.
BUFFED 9 JUL 2026 (PATCH 7.2)

(R) CHAIN OF CORRUPTION
Time required to fully stack Blight on the target: 3s → 1.5s.
BUFFED 16 APR 2026 (PATCH 7.1B)

(PASSIVE) LIVING VENGEANCE
Attack Speed on non-champion kills: 15%/20%/25% → 20%/25%/30%.
Attack Speed on champion kills: 50% → 55%.
 ADJUSTED 23 OCT 2025 (PATCH 6.3)

(PASSIVE) LIVING VENGEANCE
Stats gained on a champion kill or assist: 60 attack speed and 30% Bonus Attack Speed as Attack Damage → 20% Bonus Attack Speed as Attack Damage and 30% Bonus Attack Speed as Ability Power → 20% Bonus Attack Speed as Attack Damage.
Stats gained on a non champion kill: 15% Bonus Attack Speed as Attack Damage → 10% Bonus Attack Speed as Attack Damage Attack Damage and 15% Bonus Attack Speed as Ability Power → 10% Bonus Attack Speed as Attack Damage.

(W) BLIGHTED QUIVER
Attacks deal 20/30/40/50+35% Ability Power → 15/25/35/45+35% Ability Power bonus Magic Damage.
NERFED 28 AUG 2025 (PATCH 6.2E)

BASE STATS
Base Attack Damage: 58 → 54.

(W) BLIGHTED QUIVER
Detonation Damage per stack: (3.5/4/4.5/5% + 0.015% Ability Power) Target’s Maximum Health → (3/3.5/4/4.5% + 0.012%Ability Power) Target’s Maximum Health.

(R) CHAIN OF CORRUPTION
Cooldown: 65/55/45s → 75/65/55s.
BUFFED 31 JUL 2025 (PATCH 6.2B)

BASE STATS
Base Health: 570 → 600.
Attack Damage per level: 3.6 → 4.

(Q) PIERCING ARROW
Base Damage: 70/130/190/250 + 100/110/120/130% Attack Damage → 80/140/200/260 + 110/120/130/140% Attack Damage.

(W) BLIGHTED QUIVER
Cooldown: All levels 30s → All levels 25s.
Base Damage: 15/23/31/39 → 20/30/40/50.
 REWORKED 17 JUL 2025 (PATCH 6.2)

Updated the ability icons of Varus.

(PASSIVE) LIVING VENGEANCE
Defeating an enemy grants attack speed boost, lasting 5/6/7/8s (level 1/5/9/13) participate in defeating enemy champion: 60% attack speed boost. Non-champion kills: 30% attack speed boost → Non-champion kills grant 10%/15%/20% attack speed (level 1/6/9), lasting 5/7/9/11s (level 5/9/13/15); gain additional attack speed, attack damage and ability power equal to 1000%.

(Q) PIERCING ARROW
[New] Arrow damage and blight explosion damage increase 0%-50% (increase with charge time).
Damage: 20/70/120/170+125% Attack Damage → 70/130/190/250+100/110/120/130% Bonus Attack Damage.

(W) BLIGHTED QUIVER
[New] When Detonating champion’s/epic jungle camp’s Blight stack, reduce base ability cooldown by 13% (each target can reduce remaining cooldown for a maximum of 39%).
[New] Detonating one stack of Blight deals a maximum of 120 damage to jungle camps. (3 stack at a maximum of 360).
Base attack on-hit damage: 12/16/20/24+20% Ability Power → 15/23/31/39+35% Ability Power.
Detonating Blight stack: (5/5.5/6/6.5%+0.01% Ability Power) Target’s maximum health → (3.5/4/4.5/5%+0.015% Ability Power) Target’s maximum health.
Active: The next Piercing Arrow deals 8%~16% of the target’s missing Health as bonus magic damage, increased by 0%~50% based on charge time.
Active: Blighted Quiver’s passive bonus base attack damage is doubled for 6s.
 ADJUSTED 09 JAN 2025 (PATCH 6.0)

BASE STATS
Base Health: 530 → 570.
Health per level: 115 → 128.
Armor per level: 3.9 → 4.5.
Magic Resist per level: 0.8 → 1.4.
BUFFED 27 JUN 2024 (PATCH 5.1D)

(Q) PIERCING ARROW
Damage: (20/70/120/170 + 115% Attack Damage) to (30/105/180/255 + 172.5% Attack Damage) → (20/70/120/170 + 125% Attack Damage) to (30/105/180/255 + 187.5% Attack Damage).
BUFFED 06 DEC 2023 (PATCH 4.4C)

(Q) PIERCING ARROW
Damage: 10/60/110/160 + 110% Attack Damage to 15/90/165/240 + 165% Attack Damage → 20/70/120/170 + 115% Attack Damage to 30/105/180/255 + 172.5% Attack Damage.

(W) BLIGHTED QUIVER
Detonation damage: each stack (4/4.5/5/5.5 + 1% Ability Power)% maximum Health of target → each stack (5/5.5/6/6.5+1% Ability Power)% maximum Health of target.
NERFED 08 JUN 2023 (PATCH 4.2A)

(W) BLIGHTED QUIVER
Blight Detonation damage: (4.5/5/5.5/6% + 0.02% Ability Power) Maximum health → (4/4.5/5/5.5% + 0.01% Ability Power) Maximum health.
 ADJUSTED 25 MAY 2023 (PATCH 4.2)

BASE STATS
Base movement speed +10.
Crit damage rate:200% → 175%.
Attack range: 550 → 575.
Base Attack Speed: 20% → 30%.
Attack speed per level: 2.2% → 3.2%.
NERFED 29 MAR 2023 (PATCH 4.1A)

(R) CHAIN OF CORRUPTION
Ability Power ratio: 100% → 85%.
BUFFED 16 MAR 2023 (PATCH 4.1)

(W) BLIGHTED QUIVER
Maximum health damage per stack of Blight: 3.5/4/4.5/5% → 4.5/5/5.5/6%.

(R) CHAIN OF CORRUPTION
Damage: 150/200/250 + 80% Ability Power → 150/250/350 + 100% Ability Power.
BUFFED 30 NOV 2022 (PATCH 3.5A)

(PASSIVE) LIVING VENGEANCE
Champion kill or assist Attack Speed increase: 40% → 60%.
Non-Champion kill Attack Speed increase: 20% → 30%.

(E) HAIL OF ARROWS
Bonus Attack Damage ratio: 60% → 90%.
BUFFED 19 OCT 2022 (PATCH 3.4B)

(W) BLIGHTED QUIVER
Active Damage of missing health ratio: 6.5% - 13.5% (based on level) → 8% - 15% (based on level).
Max channel time ratio: 13% - 27% (based on level) → 16% - 30% (based on level).
BUFFED 14 SEP 2022 (PATCH 3.4)

BASE STATS
Attack Damage growth: 2.65 → 3.6.
 ADJUSTED 18 AUG 2022 (PATCH 3.3B)

(PASSIVE) LIVING VENGEANCE
Duration: 5 → 5/6/7/8s (based on champion level).

(W) BLIGHTED QUIVER
Cooldown: 25s → 22/20/18/16s.

(E) HAIL OF ARROWS
Cooldown: 16/14/12/10s → 13/12/11/10s.
 ADJUSTED 13 JUL 2022 (PATCH 3.3)

(Q) PIERCING ARROW
Cooldown: 16/14/12/10s → 15/14/13/12s.

(W) BLIGHTED QUIVER
Passive on-hit damage: 8/12/16/20 → 12/16/20/24.
Passive on-hit damage for 6 seconds after using Blighted Quiver: 16/24/32/40 → 24/32/40/48.
NERFED 27 JUL 2021 (PATCH 2.4)

(E) HAIL OF ARROWS
Applies 50% Grievous Wounds → Applies 40% Grievous Wounds.
BUFFED 28 APR 2021 (PATCH 2.2b)

BASE STATS
Base Mana: 345 → 390.

(W) BLIGHTED QUIVER
Missing health damage:
Level 1: 6.5% to 9.75% → 6.5% to 13%.
Level 15: 13.5% to 20.25% → 13.5% to 27%.
BUFFED 02 MAR 2021 (PATCH 2.1A)

(Q) PIERCING ARROW
Cooldown: 18/16/14/12s → 16/14/12/10s.
BUFFED 08 DEC 2020 (PATCH 1.1)

BASE STATS
Move speed: 325 → 330.

(W) BLIGHTED QUIVER
Cooldown: 30s → 25s.
Buff duration: 4s → 6s.
Damage: 3/3,5/4/4,5% max health → 3,5/4/4,5/5% max health.
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Comments (7)

  • bloodthirster guardian-angel blade-of-the-ruined-king runaans-hurricane youmuus-ghostblade duskblade-of-draktharr infinity-edge mortal-reminder
    black-cleaver manamune muramana trinity-force maw-of-malmortius deaths-dance phantom-dancer nashors-tooth
    wits-end essence-reaver seryldas-grudge navori-quickblades edge-of-night divine-sunderer serpents-fang chempunk-chainsword
    the-collector steraks-gage spear-of-shojin titanic-hydra terminus sundered-sky eclipse hullbreaker
    guinsoos-rageblade kraken-slayer overlords-bloodmail experimental-hexplate dominiks-regards stridebreaker goredrinker galeforce
    mercurial-scimitar hexoptics-c44 yun-tal-wildarrows stormrazor rapid-firecannon fiendhunter-bolts immortal-shieldbow statikk-shiv
    ludens-echo morellonomicon rabadons-deathcap rylais-crystal-scepter liandrys-torment rod-of-ages lich-bane archangels-staff
    seraphs-embrace infinity-orb oceanids-trident cosmic-drive riftmaker horizon-focus malignance blackfire-torch
    dusk-and-dawn stormsurge void-staff cryptbloom bloodletters-curse banshees-veil hextech-roketbelt zhonyas-hourglass
    redemption
    sunfire-aegis randuins-omen thornmail warmogs-armor iceborn-gauntlet dead-mans-plate zekes-convergence winters-approach
    fimbulwinter force-of-nature frozen-heart dawnshroud amaranths-twinguard mantle-of-the-twelfth-hour heartsteel kaenic-rookern
    yordle-trap radiant-virtue abyssal-mask hollow-radiance knights-vow unending-despair gargoyle-stoneplate
    bulwark-of-the-mountain black-mist-scythe ardent-censer harmonic-echo staff-of-flowing-waters imperial-mandate mikaels-blessing locket-of-the-iron-solari
    shurelyas-battlesong whispering-circlet diadem-of-songs echoes-of-helia
    gluttonous-greaves berserkers-greaves mercurys-treads plated-steelcaps ionian-boots-of-lucidity boots-of-mana boots-of-dynamism
    immortal-treds gunmetal-greaves chainlaced-crushers armored-advance crimson-lucidity spellslingers-shoes armorcrusher-boots
100-90=
  1. Bylar
    +33
    Bylar Poro 9 Oct 2022
    nashors-tooth blade-of-the-ruined-king rabadons-deathcap riftmaker liandrys-torment stasis-enchant My APC Varus Build
  2. Max Kurty
    +1
    Platinum
    Max Kurty (iPhone Pro Max)
    Summoner 17 Apr 2024
    On Hit:
    berserkers-greaves blade-of-the-ruined-king terminus wits-end trinity-force guardian-angel
    1. Max Kurty
      +1
      Platinum
      Max Kurty (iPhone Pro Max)
      Summoner 19 Apr 2024
      Remembering: this build is for patch 5.1
  3. Varus King
    -1
    Varus King Poro 22 Apr 2024
    For general games: berserkers-greaves essence-reaver terminus immortal-shieldbow bloodthirster infinity-edge

    For RUNE: PTA

    Play with poke, in close range -> 3 aut - skill is a good burst, but with good dps too
    Good Poke, DPS, Survive, not the best in every case, but always good.
  4. Marouen
    +1
    Marouen Poro 18 May 2024
    boots-of-dynamism the-collector serpents-fang essence-reaver edge-of-night youmuus-ghostblade
    One shot almost everything
  5. Robert Anacleto
    -1
    Robert Anacleto Poro 7 Sep 2024
    Alg pode me passar uma build de letalidade para o varus
  6. IcedEarth
    -1
    Iron
    IcedEarth
    Summoner 23 Jan 2025
    counters please :)