21 Sep 2023 Wild Rift: YASUO - Build Guide (Items, Runes, COMBOS, SKILLS ORDER)
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Mid YASUO's Build items and runes for LoL Wild Rift

Long Sword +12 Attack Damage
500

Solari Chargeblade
Abilities enchance your attacks +25% Critical Rate
+40% Attack Speed
+20 Ability Haste
Sunbust: Using an ability gathers Radiance (max 3 charges) for up to 10 seconds. Attacks that hit expend a charge to deal 38–80 bonus magic damage on-hit; this bonus damage can critically strike.
Each unique ability can only generate a charge every 2 seconds. 3100

Divine Sunderer
Anti-Health attacks +400 Max Health
+25 Attack Damage
+25 Ability Haste
Spellblade: After using an ability, your next basic attack within 10 seconds deals (10% melee / 7% ranged) of target’s maximum health as bonus physical damage on-hit, with a minimum damage equal to 125% base AD and a maximum damage against monsters equal to 225% base AD.
If the target is a champion, heal for (7% melee / 3% ranged) of the target's maximum health and a minimum heal equal to (90% melee / 50% ranged) base AD (1.5 second cooldown, begins after using the empowered attack).
Limitations: Limited to 1 sheen item. 3450

Thornmail
Reflects damage and deduces enemy healing +100 Max Health
+75 Armor
Thorns: When struck by an attack, deal 20 magic damage + 6% bonus armor + 1% bonus health
to the attacker and inflict 40% Grievous Wounds for 3 seconds if they are a champion. Immobilizing enemy champions also inflicts 60% Grievous Wounds for 3 seconds.
Grievous Wounds reduces the effectiveness of Healing and Regeneration effects. 2700

Berserker's Greaves
Attack Speed +15 Attack Damage
+30% Attack Speed
+45 Move Speed.
1400

Plated Steelcaps
Reduces Physical Damage +150 Max Health
+100% Health Regen
+35 Armor
+45 Move Speed.
Block: Reduces physical damage taken by 12%. 1350

Stasis Enchant
Turn invulnerable
Stasis (Active): Become invulnerable and untargetable for 2.5 seconds, but unable to move, attack, cast abilities or use items. (120s Cooldown) 1000

Protobelt Enchant
Small dash
Protobelt (Active): Dash forward and unleash a cone of missiles that deal 70 magic damage. (60s Cooldown)
If champions or monsters are hit by more than one missile, the additional missiles deal only 10% damage. 500

Guardian Angel
Revives at death +40 Attack Damage
+40 Armor
Resurrect: Upon taking lethal damage, restores 50% and Health и 30% Mana after 4 seconds of stasis. (210s Cooldown) 3400

Maw of Malmortius
Taking magic damage triggers a shield +45 Attack Damage
+45 Magic Resistance
+10 Ability Haste
Lifeline: Magic damage that puts you under 35% Health grants a shield that absorbs 350 bonus magic damage for 5 seconds. (90s Cooldown)
Lifegrip: Triggering Lifeline grants 30 Attack Damage, 10% Omnivamp until exiting combat.
2800

Death's Dance
Delays damage taken +35 Attack Damage
+40 Armor
+15 Ability Haste
Dance: Champion takedowns cleanse Cauterize's remaining damage pool and restores 12% of your maximum health over 2 seconds.
Cauterize: 35% of physical damage received (15% if the equipped champion is ranged) is dealt to you over 3 seconds as true damage instead. 3000

Edge of Night
Blocks an enemy ability +250 Max Health
+50 Attack Damage
Gouge: +8 Armor Penetration.
Annul: Grants a spell shield that blocks the next hostile ability. This spell shield refreshes upon leaving combat with enemy champions. (35 second cooldown) 3150

Solari Chargeblade
Abilities enchance your attacks +25% Critical Rate
+40% Attack Speed
+20 Ability Haste
Sunbust: Using an ability gathers Radiance (max 3 charges) for up to 10 seconds. Attacks that hit expend a charge to deal 38–80 bonus magic damage on-hit; this bonus damage can critically strike.
Each unique ability can only generate a charge every 2 seconds. 3100

Divine Sunderer
Anti-Health attacks +400 Max Health
+25 Attack Damage
+25 Ability Haste
Spellblade: After using an ability, your next basic attack within 10 seconds deals (10% melee / 7% ranged) of target’s maximum health as bonus physical damage on-hit, with a minimum damage equal to 125% base AD and a maximum damage against monsters equal to 225% base AD.
If the target is a champion, heal for (7% melee / 3% ranged) of the target's maximum health and a minimum heal equal to (90% melee / 50% ranged) base AD (1.5 second cooldown, begins after using the empowered attack).
Limitations: Limited to 1 sheen item. 3450

Thornmail
Reflects damage and deduces enemy healing +100 Max Health
+75 Armor
Thorns: When struck by an attack, deal 20 magic damage + 6% bonus armor + 1% bonus health
to the attacker and inflict 40% Grievous Wounds for 3 seconds if they are a champion. Immobilizing enemy champions also inflicts 60% Grievous Wounds for 3 seconds.
Grievous Wounds reduces the effectiveness of Healing and Regeneration effects. 2700

Amaranth's Twinguard
In-combat durability +55 Armor
+55 Magic Resistance
Endurance: Gain 1 stacks of Endurance every 1 seconds while in combat with enemy champions (max 5 stacks). At maximum stacks, gain 30% size, 20% Tenacity, and increase Armor by 30% and Magic Resistance by 30% until out of combat with champion. 3200

Bloodthirster
Physical Vamp generates a shield +55 Attack Damage
+25% Critical Rate
Bloody: +12% Physical Vamp.
Bloodsworn: Physical Vamp overheals you, generating a shield that absorbs 40-320 Damage. This shield decays out of combat over 10 seconds.
3300

Solari Chargeblade
Abilities enchance your attacks +25% Critical Rate
+40% Attack Speed
+20 Ability Haste
Sunbust: Using an ability gathers Radiance (max 3 charges) for up to 10 seconds. Attacks that hit expend a charge to deal 38–80 bonus magic damage on-hit; this bonus damage can critically strike.
Each unique ability can only generate a charge every 2 seconds. 3100

Divine Sunderer
Anti-Health attacks +400 Max Health
+25 Attack Damage
+25 Ability Haste
Spellblade: After using an ability, your next basic attack within 10 seconds deals (10% melee / 7% ranged) of target’s maximum health as bonus physical damage on-hit, with a minimum damage equal to 125% base AD and a maximum damage against monsters equal to 225% base AD.
If the target is a champion, heal for (7% melee / 3% ranged) of the target's maximum health and a minimum heal equal to (90% melee / 50% ranged) base AD (1.5 second cooldown, begins after using the empowered attack).
Limitations: Limited to 1 sheen item. 3450

Immortal Shieldbow
Gain a Shield and Physical Vamp when health is low +40 Attack Damage
+25% Critical Rate
+15% Attack Speed
+5% Physical Vamp
Lifeline: Damage that puts you under 35% Health grants a shield that absorbs 200 + 3 per 1% Critical Rate (200-500) damage for 5 seconds. (90s Cooldown).
Buttle Furor: Triggering Lifeline grants +5% Physical Vamp. for 8 seconds.
3200

Mortal Reminder
Armor Penetration (%) +45 Attack Damage
Last Whisper: +16-30% Armor Penetration.
Sepsis: Dealing physical damage applies a 40% Grievous Wounds to enemy champions for 3 seconds. If the enemy is below 50% Health, this effect is increased to 60% Grievous Wounds.
Grievous Wounds reduces the effectiveness of Healing and Regeneration effects. 3000

Bloodthirster
Physical Vamp generates a shield +55 Attack Damage
+25% Critical Rate
Bloody: +12% Physical Vamp.
Bloodsworn: Physical Vamp overheals you, generating a shield that absorbs 40-320 Damage. This shield decays out of combat over 10 seconds.
3300

Amaranth's Twinguard
In-combat durability +55 Armor
+55 Magic Resistance
Endurance: Gain 1 stacks of Endurance every 1 seconds while in combat with enemy champions (max 5 stacks). At maximum stacks, gain 30% size, 20% Tenacity, and increase Armor by 30% and Magic Resistance by 30% until out of combat with champion. 3200

Guardian Angel
Revives at death +40 Attack Damage
+40 Armor
Resurrect: Upon taking lethal damage, restores 50% and Health и 30% Mana after 4 seconds of stasis. (210s Cooldown) 3400

Amaranth's Twinguard
In-combat durability +55 Armor
+55 Magic Resistance
Endurance: Gain 1 stacks of Endurance every 1 seconds while in combat with enemy champions (max 5 stacks). At maximum stacks, gain 30% size, 20% Tenacity, and increase Armor by 30% and Magic Resistance by 30% until out of combat with champion. 3200

Maw of Malmortius
Taking magic damage triggers a shield +45 Attack Damage
+45 Magic Resistance
+10 Ability Haste
Lifeline: Magic damage that puts you under 35% Health grants a shield that absorbs 350 bonus magic damage for 5 seconds. (90s Cooldown)
Lifegrip: Triggering Lifeline grants 30 Attack Damage, 10% Omnivamp until exiting combat.
2800

Amaranth's Twinguard
In-combat durability +55 Armor
+55 Magic Resistance
Endurance: Gain 1 stacks of Endurance every 1 seconds while in combat with enemy champions (max 5 stacks). At maximum stacks, gain 30% size, 20% Tenacity, and increase Armor by 30% and Magic Resistance by 30% until out of combat with champion. 3200

Death's Dance
Delays damage taken +35 Attack Damage
+40 Armor
+15 Ability Haste
Dance: Champion takedowns cleanse Cauterize's remaining damage pool and restores 12% of your maximum health over 2 seconds.
Cauterize: 35% of physical damage received (15% if the equipped champion is ranged) is dealt to you over 3 seconds as true damage instead. 3000

Amaranth's Twinguard
In-combat durability +55 Armor
+55 Magic Resistance
Endurance: Gain 1 stacks of Endurance every 1 seconds while in combat with enemy champions (max 5 stacks). At maximum stacks, gain 30% size, 20% Tenacity, and increase Armor by 30% and Magic Resistance by 30% until out of combat with champion. 3200

Edge of Night
Blocks an enemy ability +250 Max Health
+50 Attack Damage
Gouge: +8 Armor Penetration.
Annul: Grants a spell shield that blocks the next hostile ability. This spell shield refreshes upon leaving combat with enemy champions. (35 second cooldown) 3150

Grasp of Undying
Tank, Heal
Every 3s in combat, your next attack on a champion will be enhanced.
Bonus magic damage: 3% + 20% bonus
+ 10%
.
Heal: 2%.
Permanently health increase: 5.
On Ranged champions, the effects are reduced by 60%.


Courage of the Colossus
Shield
Gains a shield that absorbs up to 25-45 () + 1% of max Health
for 3s when immobilizing an enemy champion.
Cooldown: 10s

Second Wind
Heal after taking damage
Gain 5 Health every 5 seconds.
After taking damage from an enemy champion, regenerate 6 + (2% of your missing health) over the next 5 seconds. This effect is doubled for melee champions.

Overgrowth
Bonus HP
When 2 minions or 1 monsters are killed nearby, permanently gains 3 max Health. Max Health can be increased indefinitely. Gains a bonus 3.5% max Health upon reaching 30 stacks.


Legend: Alacrity
Bonus Attack Speed
Gains 3% Attack Speed. Takedown monsters, enemy champions, or minions to gain up to an additional 20% Attack Speed.

Flash
Teleport a short distance forward or towards the aimed direction.
Cooldown: 150s

Barrier
Gain a shield that absorbs 100 (100–450 ) damage for 2 seconds.
Cooldown: 120s

Ignite
Ignites target enemy champion, dealing 72 true damage (72–380 ) over 5 and applying 60% Grievous Wounds for the duration.
Grievous Wound reduces the effectiveness of Healing and Regeneration effects.
Cooldown: 100s

(Q) STEEL TEMPEST

(W) WIND WALL

(E) SWEEPING BLADE

(R) LAST BREATH
Adc YASUO's Build items and runes for LoL Wild Rift

Long Sword +12 Attack Damage
500

Solari Chargeblade
Abilities enchance your attacks +25% Critical Rate
+40% Attack Speed
+20 Ability Haste
Sunbust: Using an ability gathers Radiance (max 3 charges) for up to 10 seconds. Attacks that hit expend a charge to deal 38–80 bonus magic damage on-hit; this bonus damage can critically strike.
Each unique ability can only generate a charge every 2 seconds. 3100

Divine Sunderer
Anti-Health attacks +400 Max Health
+25 Attack Damage
+25 Ability Haste
Spellblade: After using an ability, your next basic attack within 10 seconds deals (10% melee / 7% ranged) of target’s maximum health as bonus physical damage on-hit, with a minimum damage equal to 125% base AD and a maximum damage against monsters equal to 225% base AD.
If the target is a champion, heal for (7% melee / 3% ranged) of the target's maximum health and a minimum heal equal to (90% melee / 50% ranged) base AD (1.5 second cooldown, begins after using the empowered attack).
Limitations: Limited to 1 sheen item. 3450

Thornmail
Reflects damage and deduces enemy healing +100 Max Health
+75 Armor
Thorns: When struck by an attack, deal 20 magic damage + 6% bonus armor + 1% bonus health
to the attacker and inflict 40% Grievous Wounds for 3 seconds if they are a champion. Immobilizing enemy champions also inflicts 60% Grievous Wounds for 3 seconds.
Grievous Wounds reduces the effectiveness of Healing and Regeneration effects. 2700

Berserker's Greaves
Attack Speed +15 Attack Damage
+30% Attack Speed
+45 Move Speed.
1400

Plated Steelcaps
Reduces Physical Damage +150 Max Health
+100% Health Regen
+35 Armor
+45 Move Speed.
Block: Reduces physical damage taken by 12%. 1350

Stasis Enchant
Turn invulnerable
Stasis (Active): Become invulnerable and untargetable for 2.5 seconds, but unable to move, attack, cast abilities or use items. (120s Cooldown) 1000

Quicksilver Enchant
Dispels crowd control
Quicksilver (Active): Removes all crowd control effects currently affecting you, and become immune to crowd control effects for 0.75 seconds.
Perseverance (Passive): After the Quicksilver effects ends, grant 30% Tenacity and 30% Slow Resist for 1.5 seconds. (60s Cooldown)
Cannot be used during knock up or knock back effects. 800

Guardian Angel
Revives at death +40 Attack Damage
+40 Armor
Resurrect: Upon taking lethal damage, restores 50% and Health и 30% Mana after 4 seconds of stasis. (210s Cooldown) 3400

Maw of Malmortius
Taking magic damage triggers a shield +45 Attack Damage
+45 Magic Resistance
+10 Ability Haste
Lifeline: Magic damage that puts you under 35% Health grants a shield that absorbs 350 bonus magic damage for 5 seconds. (90s Cooldown)
Lifegrip: Triggering Lifeline grants 30 Attack Damage, 10% Omnivamp until exiting combat.
2800

Death's Dance
Delays damage taken +35 Attack Damage
+40 Armor
+15 Ability Haste
Dance: Champion takedowns cleanse Cauterize's remaining damage pool and restores 12% of your maximum health over 2 seconds.
Cauterize: 35% of physical damage received (15% if the equipped champion is ranged) is dealt to you over 3 seconds as true damage instead. 3000

Edge of Night
Blocks an enemy ability +250 Max Health
+50 Attack Damage
Gouge: +8 Armor Penetration.
Annul: Grants a spell shield that blocks the next hostile ability. This spell shield refreshes upon leaving combat with enemy champions. (35 second cooldown) 3150

Solari Chargeblade
Abilities enchance your attacks +25% Critical Rate
+40% Attack Speed
+20 Ability Haste
Sunbust: Using an ability gathers Radiance (max 3 charges) for up to 10 seconds. Attacks that hit expend a charge to deal 38–80 bonus magic damage on-hit; this bonus damage can critically strike.
Each unique ability can only generate a charge every 2 seconds. 3100

Divine Sunderer
Anti-Health attacks +400 Max Health
+25 Attack Damage
+25 Ability Haste
Spellblade: After using an ability, your next basic attack within 10 seconds deals (10% melee / 7% ranged) of target’s maximum health as bonus physical damage on-hit, with a minimum damage equal to 125% base AD and a maximum damage against monsters equal to 225% base AD.
If the target is a champion, heal for (7% melee / 3% ranged) of the target's maximum health and a minimum heal equal to (90% melee / 50% ranged) base AD (1.5 second cooldown, begins after using the empowered attack).
Limitations: Limited to 1 sheen item. 3450

Thornmail
Reflects damage and deduces enemy healing +100 Max Health
+75 Armor
Thorns: When struck by an attack, deal 20 magic damage + 6% bonus armor + 1% bonus health
to the attacker and inflict 40% Grievous Wounds for 3 seconds if they are a champion. Immobilizing enemy champions also inflicts 60% Grievous Wounds for 3 seconds.
Grievous Wounds reduces the effectiveness of Healing and Regeneration effects. 2700

Amaranth's Twinguard
In-combat durability +55 Armor
+55 Magic Resistance
Endurance: Gain 1 stacks of Endurance every 1 seconds while in combat with enemy champions (max 5 stacks). At maximum stacks, gain 30% size, 20% Tenacity, and increase Armor by 30% and Magic Resistance by 30% until out of combat with champion. 3200

Bloodthirster
Physical Vamp generates a shield +55 Attack Damage
+25% Critical Rate
Bloody: +12% Physical Vamp.
Bloodsworn: Physical Vamp overheals you, generating a shield that absorbs 40-320 Damage. This shield decays out of combat over 10 seconds.
3300

Solari Chargeblade
Abilities enchance your attacks +25% Critical Rate
+40% Attack Speed
+20 Ability Haste
Sunbust: Using an ability gathers Radiance (max 3 charges) for up to 10 seconds. Attacks that hit expend a charge to deal 38–80 bonus magic damage on-hit; this bonus damage can critically strike.
Each unique ability can only generate a charge every 2 seconds. 3100

Divine Sunderer
Anti-Health attacks +400 Max Health
+25 Attack Damage
+25 Ability Haste
Spellblade: After using an ability, your next basic attack within 10 seconds deals (10% melee / 7% ranged) of target’s maximum health as bonus physical damage on-hit, with a minimum damage equal to 125% base AD and a maximum damage against monsters equal to 225% base AD.
If the target is a champion, heal for (7% melee / 3% ranged) of the target's maximum health and a minimum heal equal to (90% melee / 50% ranged) base AD (1.5 second cooldown, begins after using the empowered attack).
Limitations: Limited to 1 sheen item. 3450

Immortal Shieldbow
Gain a Shield and Physical Vamp when health is low +40 Attack Damage
+25% Critical Rate
+15% Attack Speed
+5% Physical Vamp
Lifeline: Damage that puts you under 35% Health grants a shield that absorbs 200 + 3 per 1% Critical Rate (200-500) damage for 5 seconds. (90s Cooldown).
Buttle Furor: Triggering Lifeline grants +5% Physical Vamp. for 8 seconds.
3200

Mortal Reminder
Armor Penetration (%) +45 Attack Damage
Last Whisper: +16-30% Armor Penetration.
Sepsis: Dealing physical damage applies a 40% Grievous Wounds to enemy champions for 3 seconds. If the enemy is below 50% Health, this effect is increased to 60% Grievous Wounds.
Grievous Wounds reduces the effectiveness of Healing and Regeneration effects. 3000

Bloodthirster
Physical Vamp generates a shield +55 Attack Damage
+25% Critical Rate
Bloody: +12% Physical Vamp.
Bloodsworn: Physical Vamp overheals you, generating a shield that absorbs 40-320 Damage. This shield decays out of combat over 10 seconds.
3300

Amaranth's Twinguard
In-combat durability +55 Armor
+55 Magic Resistance
Endurance: Gain 1 stacks of Endurance every 1 seconds while in combat with enemy champions (max 5 stacks). At maximum stacks, gain 30% size, 20% Tenacity, and increase Armor by 30% and Magic Resistance by 30% until out of combat with champion. 3200

Guardian Angel
Revives at death +40 Attack Damage
+40 Armor
Resurrect: Upon taking lethal damage, restores 50% and Health и 30% Mana after 4 seconds of stasis. (210s Cooldown) 3400

Amaranth's Twinguard
In-combat durability +55 Armor
+55 Magic Resistance
Endurance: Gain 1 stacks of Endurance every 1 seconds while in combat with enemy champions (max 5 stacks). At maximum stacks, gain 30% size, 20% Tenacity, and increase Armor by 30% and Magic Resistance by 30% until out of combat with champion. 3200

Maw of Malmortius
Taking magic damage triggers a shield +45 Attack Damage
+45 Magic Resistance
+10 Ability Haste
Lifeline: Magic damage that puts you under 35% Health grants a shield that absorbs 350 bonus magic damage for 5 seconds. (90s Cooldown)
Lifegrip: Triggering Lifeline grants 30 Attack Damage, 10% Omnivamp until exiting combat.
2800

Amaranth's Twinguard
In-combat durability +55 Armor
+55 Magic Resistance
Endurance: Gain 1 stacks of Endurance every 1 seconds while in combat with enemy champions (max 5 stacks). At maximum stacks, gain 30% size, 20% Tenacity, and increase Armor by 30% and Magic Resistance by 30% until out of combat with champion. 3200

Death's Dance
Delays damage taken +35 Attack Damage
+40 Armor
+15 Ability Haste
Dance: Champion takedowns cleanse Cauterize's remaining damage pool and restores 12% of your maximum health over 2 seconds.
Cauterize: 35% of physical damage received (15% if the equipped champion is ranged) is dealt to you over 3 seconds as true damage instead. 3000

Amaranth's Twinguard
In-combat durability +55 Armor
+55 Magic Resistance
Endurance: Gain 1 stacks of Endurance every 1 seconds while in combat with enemy champions (max 5 stacks). At maximum stacks, gain 30% size, 20% Tenacity, and increase Armor by 30% and Magic Resistance by 30% until out of combat with champion. 3200

Edge of Night
Blocks an enemy ability +250 Max Health
+50 Attack Damage
Gouge: +8 Armor Penetration.
Annul: Grants a spell shield that blocks the next hostile ability. This spell shield refreshes upon leaving combat with enemy champions. (35 second cooldown) 3150

Grasp of Undying
Tank, Heal
Every 3s in combat, your next attack on a champion will be enhanced.
Bonus magic damage: 3% + 20% bonus
+ 10%
.
Heal: 2%.
Permanently health increase: 5.
On Ranged champions, the effects are reduced by 60%.


Courage of the Colossus
Shield
Gains a shield that absorbs up to 25-45 () + 1% of max Health
for 3s when immobilizing an enemy champion.
Cooldown: 10s

Second Wind
Heal after taking damage
Gain 5 Health every 5 seconds.
After taking damage from an enemy champion, regenerate 6 + (2% of your missing health) over the next 5 seconds. This effect is doubled for melee champions.

Overgrowth
Bonus HP
When 2 minions or 1 monsters are killed nearby, permanently gains 3 max Health. Max Health can be increased indefinitely. Gains a bonus 3.5% max Health upon reaching 30 stacks.


Legend: Alacrity
Bonus Attack Speed
Gains 3% Attack Speed. Takedown monsters, enemy champions, or minions to gain up to an additional 20% Attack Speed.

Flash
Teleport a short distance forward or towards the aimed direction.
Cooldown: 150s

Exhaust
Exhausts target enemy champion, reducing their Movement Speed by 60% and their damage dealt by 40% for 2.5 seconds.
Cooldown: 100s

(Q) STEEL TEMPEST

(W) WIND WALL

(E) SWEEPING BLADE

(R) LAST BREATH
Wild Rift YASUO's COMBOS + VIDEO GUIDE



Use this combo to unexpectedly switch target at the last second.
This combo works with both Yasuo's normal (Q) STEEL TEMPEST and empowered (Q3). Use (E) SWEEPING BLADE - (Q) combo on a minion/champion that is close to the target. Quickly FLASH towards the enemy while dashing to deal damage and knock them up if you have (Q3).
Wild Rift YASUO's ABILITIES

(PASSIVE) WAY OF THE WANDERER
Resolve: Moving builds Flow, which is tracked on Yasuo's resource bar. At max Flow, damage from a champion or monster grants a shield that absorbs 100-485 damage (+27.5 ) and lasts 1.5 seconds.
Intent: Yasuo's Critical Strike Chance is doubled, but his Critical Strikes deal 180% less damage.
Open video

(Q) STEEL TEMPEST
4s
Thrusts forward, dealing 78 physical damage (20/55/90/125 + 100% ).
Grants a stack of Gathering Storm if the thrust damages an enemy. At 2 stacks, Steel Tempest launches a whirlwind that knocks enemies Airborne.
If tapped during Sweeping Blade's dash, Steel Tempest will strike as a circle.
Steel Tempest is treated as an attack: it can Critically Strike for 180% bonus damage and applies on-hit effects on the first unit hit. Cooldown and cast time are reduced by Attack Speed.
Whirlwind speed: 11.5.
Whirlwind range: 9.3.
Open video

(W) WIND WALL
21/20/19/18s
Creates a 300/400/500/600 unit wall that blocks all enemy projectiles for 4 seconds.
Open video

(E) SWEEPING BLADE
0.4/0.3/0.2/0.1s
Dashes through target enemy, dealing 70 magic damage (70/80/90/100 + 20% bonus + 60%
). Each cast increases the next dash's base damage by 25%, up to +50%.
Cannot be re-cast on the same enemy for 8/7/6/5 seconds.
If Steel Tempest is tapped during this dash, it will strike as a circle.
Open video

(R) LAST BREATH
50/40/30s
Blinks to an Airborne enemy champion, dealing 250 physical damage (250/350/550 + 150% bonus ) and holding all Airborne enemies in the area in the air for an additional 1.25s. Grants maximum Flow but resets all stacks of Gathering Storm.
For the next 15s, Critical Strikes gain 30% Armor Penetration.
Open video
YASUO: champion change history (buffs and nerfs)
BASE STATS
Base movement speed +10.
Crit damage rate:180% → 165%.
Base attack speed: 20% → 30%.
Attack speed per level: 2.2% → 3.2%.
(E) SWEEPING BLADE
Target immunity cooldown: 8s → 8/7/6/5s.
BASE STATS
Attack Damage per level: 3.6 → 4.5.
Attack Damage at level 15: 112 → 125.
BASE STATS
Base Attack Damage: 58 Attack Damage → 62 Attack Damage.
(R) LAST BREATH
Base damage: 200/350/500 → 250/350/550.
BASE STATS
Attack Damage per level: 2.65 → 3.6.
Attack Damage at level 15: 96 → 109.
WAY OF THE WANDERER (PASSIVE)
Shield: 100-520 → Shield: 100-485.
Shield duration: 2s → Shield duration: 1.5s.
(Q) STEEL TEMPEST
Whirlwind speed: 10 → 11.5.
Whirlwind range: 8.3 → 9.3.
BASE STATS
Base armor: 40 → 35.
Base health: 650 → 570.
(E) SWEEPING BLADE
Dash Speed: 1200 + Movement Speed → 900 + Movement Speed.
LAST BREATH (ULTIMATE)
Base damage: 200/300/400 → 200/350/500.
Animation time: 1,5s → 1,25s.
Knock-up duration: 1,5s → 1,25s.
YASUO's Lore
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