CHAMPION GUIDE / BUILD
Solo AMBESSA Build
Recommended items, runes and spells for playing AMBESSA in the Solo lane.
No published build has been assigned to this lane.
Solo Baron Item Build & Spells
TIPS: Start your build with
Long Sword. Next, you should pay attention to whether your mobility champion is enough, our further actions will depend on this. If it is hard for you to dodge the enemy's skills or you want to roam on neighboring lines, then it is better to buy
Boots of Speed at an early stage.
SUMMONER SPELLS
START
CORE
BOOTS
TIPS: Finally, for your items, you should build
Eclipse (Gain a shield and deal bonus damage) as your first item, followed by
Plated Steelcaps (Reduces damage from champion attacks) or
Mercury's Treads (Reduces Magic Damage) depending on the situation. (sometimes it will still be better to build a boot as the first item, which significantly increases the mobility of your champion) the third key element in our build is
Black Cleaver (Physical Damage reduces Armor).
Maybe now it's time to think about upgrading your boot, invest in
Armored Advance (Grants Armor and a shield). You may want to replace it with
Chainlaced Crushers (Gain a magic shield upon taking magic damage), it all depends on your playstyle and the situation on the battlefield.
The remaining last three items are situational, of course you can use the example builds above. But for a more effective game you will need to pay attention to the situation on the battlefield.
EXAMPLE BUILD
Instead of Death's Dance
Instead of Amaranth's Twinguard
Solo Baron Rune Build
For runes, you should pick
Conqueror (Gain stacks of AD or AP when hitting a champion with separate attacks or abilities. Stacks up to 6 times. When fully stacked, gain bonus Omnivamp (Adaptive).) as your keystone, followed by
Demolish (Your third attack against a turret deals bonus damage),
Second Wind (Heals you after taking damage.) and
Overgrowth (Gains bonus scalable max Health.) in the primary tree, as well as
Legend: Haste (Increase Ability Haste) in the secondary tree. Below you can see possible options for replacing runes.
Gain stacks of AD or AP when hitting a champion with separate attacks or abilities. Stacks up to 6 times. When fully stacked, gain bonus Omnivamp (Adaptive).
Your third attack against a turret deals bonus damage
Heals you after taking damage.
Gains bonus scalable max Health.
Increase Ability Haste
Solo Baron Ability Order
Max: Q→E→WJungle Item Build & Spells
TIPS: Start your build with
Long Sword. Next, you should pay attention to whether your mobility champion is enough, our further actions will depend on this. If it is hard for you to dodge the enemy's skills or you want to roam on neighboring lines, then it is better to buy
Boots of Speed at an early stage.
SUMMONER SPELLS
START
CORE
BOOTS
TIPS: Finally, for your items, you should build
Trinity Force (Well-Rounded) as your first item, followed by
Plated Steelcaps (Reduces damage from champion attacks) or
Mercury's Treads (Reduces Magic Damage) depending on the situation. (sometimes it will still be better to build a boot as the first item, which significantly increases the mobility of your champion) the third key element in our build is
Black Cleaver (Physical Damage reduces Armor).
Maybe now it's time to think about upgrading your boot, invest in
Armored Advance (Grants Armor and a shield). You may want to replace it with
Chainlaced Crushers (Gain a magic shield upon taking magic damage), it all depends on your playstyle and the situation on the battlefield.
The remaining last three items are situational, of course you can use the example builds above. But for a more effective game you will need to pay attention to the situation on the battlefield.
EXAMPLE BUILD
Instead of Death's Dance
Instead of Spear of Shojin
Instead of Amaranth's Twinguard
Jungle Rune Build
For runes, you should pick
Conqueror (Gain stacks of AD or AP when hitting a champion with separate attacks or abilities. Stacks up to 6 times. When fully stacked, gain bonus Omnivamp (Adaptive).) as your keystone, followed by
Battle Zeal (While in combat with an enemy champion, gain basic ability damage amplification against them.),
Coup de Grace (Increases damage dealt to enemy champions with low Health.) and
Legend: Haste (Increase Ability Haste) in the primary tree, as well as
Overgrowth (Gains bonus scalable max Health.) in the secondary tree. Below you can see possible options for replacing runes.
Gain stacks of AD or AP when hitting a champion with separate attacks or abilities. Stacks up to 6 times. When fully stacked, gain bonus Omnivamp (Adaptive).
While in combat with an enemy champion, gain basic ability damage amplification against them.
Increases damage dealt to enemy champions with low Health.
Increase Ability Haste
Gains bonus scalable max Health.
Jungle Ability Order
Max: Q→E→WCHAMPION GUIDE / COMMUNITY BUILDS
Solo AMBESSA Community Builds
Explore published community builds for playing AMBESSA in the Solo lane.
0 COMMUNITY BUILDSBe the first to share a AMBESSA build with the WR-META community.
CREATE BUILDCHAMPION PROFILE / BASE STATISTICS
AMBESSA Champion DNA
Explore the champion’s playstyle and base statistics. Select a level to preview how recorded starting values and growth change from level 1 to 15.
01 / BASE STATS / LEVEL SCALING
CHAMPION STATISTICS
Recorded attributes at the selected level. Numbers below the chart remain in their original units.
02 / CHAMPION IDENTITY / PLAYSTYLE
PLAYSTYLE PROFILE
Damage, toughness, utility and difficulty use the champion’s stored profile and do not change with level.
CHAMPION PROFILE / BALANCE HISTORY
AMBESSA Patch Changes
Explore the buffs, nerfs, adjustments and reworks recorded across previous Wild Rift patches. Expand a patch to see its detailed changes.
BASE STATS
Critical Strike Damage: 175% → 200%.
Attack Speed cap: 2.5 → 3 attacks per second.
Attack Speed Ratio: 0.625.
Base Attack Speed: 0.625.
Base Bonus Attack Speed: 0.28.
Attack Speed per Level: 0.012.
(R) PUBLIC EXECUTION
Damage Reduction: 30/40/50% → 10/20/30%.
Base Damage based on Health lost: 20/30/40% → 10/17.5/25%.
(W) REPUDIATION
Shield: 95 ~ 319 (Based on Level) + 125% Bonus Attack Damage → 50 ~ 330 (Based on Level) + 120% Bonus Attack Damage.
(W) REPUDIATION
Cooldown: 14/13/12/11 → 17/16/15/14.
BASE STATS
Base Attack Damage: 62 → 58.
(PASSIVE) DRAKEHOUND'S STEP
Base Damage: 14~49 → 5~40.
(Q) CUNNING SWEEP
Cooldown: 10/9/8/7s → 12/11/10/9s.
(Q) CUNNING SWEEP / SUNDERING SLAM
Cooldown: 9/8/7/6s → 10/9/8/7s.
Cunning Sweep Base Damage: 40/50/60/70 → 30/40/50/60.
Drakehounds edge Base Damage: 80/100/120/140 → 60/80/100/120.
Sundering Slam First Target Base Damage: 90/120/150/180 → 70/100/130/160.
Sundering Slam Other Targets Base Damage: 45/60/75/90 → 35/50/65/80.
(PASSIVE) DRAKEHOUND'S STEP
[Adjustment] Bonus damage: 1 + champion level × 3 + (1.5%+0.02%bonus Attack Damage) target maximum Health → 11.5 + champion level × 2.5 + 25% bonus Attack Damage.
(Q) CUNNING SWEEP / SUNDERING SLAM
[Adjustment] Damage in the semi-circle range of Cunning Sweep: 40/65/90/115 + 60%bonus Attack Damage → (40/50/60/70 + 30% bonus Attack Damage) + (1.5/2/2.5/3% + 0.02%bonus Attack Damage) target maximum Health.
[Adjustment] Blade edge damage of Cunning Sweep: 70/105/140/175 + 90% bonus Attack Damage → (80/100/120/140 + 60% bonus Attack Damage) + (3/4/5/6%+0.04%bonus Attack Damage) target maximum Health.
[Adjustment] Damage along the path of Sundering Slam: 55/80/105/130+60%bonus Attack Damage → (45/60/75/90 + 45% bonus Attack Damage) + (1.5/2/2.5/3%+0.02%bonus Attack Damage) target maximum Health.
[Adjustment] Damage to the first target hit by Sundering Slam: 80/120/160/200 + 100% bonus Attack Damage to 95/160/225/290 + 200%bonus Attack Damage → (90/120/150/180+90% bonus Attack Damage) + (3/4/5/6%+0.04% bonus Attack Damage) target maximum Health.
[New] Damage ratio cap upon monsters’ maximum Health is now 55~265 (increase with champion level).
(W) REPUDIATION
[New] Immune to all Crowd Control effect for 0.5s when casting.
[Adjustment] Cooldown: 14/13/12/11s → 15/14/13/12s.
[Adjustment] Damage of the shockwave: 60/90/120/150 + 50%bonus Attack Damage → 70/100/130/160 + 80% bonus Attack Damage.
[Adjustment] Shockwave damage dealt when damage successfully blocked: 95/145/195/245 + 80% bonus Attack Damage → 105/150/195/240 + 120% bonus Attack Damage.
(R) PUBLIC EXECUTION
[Removed] Passive: If the enemy champions just received damage from Ambessa are not taken down in 3s, all energy will be restored and reset all basic abilities.
[Removed] Passive: restore Health according to Health lost.
[New] Passive: gain 10%/20%/30% Armor Penetration and 10%/12.5%/15% Ability vamp effect, health restore from minions is reduced to 25%, from monsters reduced to 40%.
[New] Active: 30%/40%/50% damage reduction gained when Ambessa is unstoppable.
(PASSIVE) DRAKEHOUND'S STEP
Damage: 1 + champion level*4+(2%+0.02% bonus Attack Damage) → 1 + champion level*3+(1.5%+0.02% bonus Attack Damage).
(Q) CUNNING SWEEP / SUNDERING SLAM
Damage to monsters: 110% → 100%.
(R) PUBLIC EXECUTION
Health regeneration: (50/75/100 + 50% bonus Attack Damage) to (150/225/300 + 100% bonus Attack Damage) → (25/50/75 + 45% bonus Attack Damage) to (75/150/225 + 90% bonus Attack Damage).
(PASSIVE) DRAKEHOUND'S STEP
Damage: 6+ champion level*4+ (3%+0.02% bonus Attack Damage) target’s maximum health → 1+ champion level*4+ (2%+0.02% bonus Attack Damage) target’s maximum health.
(Q) CUNNING SWEEP / SUNDERING SLAM
Damage to monsters: 120% → 110%.
(R) PUBLIC EXECUTION
Cooldown: 70/60/50s → 80/70/60s.
Cooldown returned without hitting a target: 50% → 35%.
BASE STATS
Base Health: 630 → 660.
Health per level: 112 → 120.
Base Armor: 40 → 43.
Magic Resist per level: 1.5 → 2.
CHAMPION GUIDE / COUNTERS
Solo AMBESSA Counters
Explore champion matchups and synergies for AMBESSA in the Solo lane.
THREATS
Champions that can make this matchup difficult.
SYNERGIES
Champions that work well alongside this pick.
THREATS
Champions that can make this matchup difficult.
SYNERGIES
Champions that work well alongside this pick.
No champion matchups have been added for this lane.
CHAMPION GUIDE / COUNTER ITEMS
Solo AMBESSA Counter Items
Discover items that help counter AMBESSA in the Solo lane.
ARMOR
Armor helps against basic attacks and physical damage.
REDUCE HEALING
Grievous Wounds help reduce healing effects.
CLEANSE OR BLOCK SPELLS
Items that cleanse or block negative spell effects.
GAIN A SHIELD
Shields increase your chance of survival against this champion.
CHAMPION GUIDE / COMBOS
AMBESSA Skill Combos
Learn skill combinations from beginner to advanced. Choose a difficulty to explore execution steps, tips and videos.
SEVEREADVANCED EXECUTION
HARDADVANCED COMBOS
COMBO 1 / HARD
Ambessa Standard All In
Ambessa Standard All In
Q1
eAA
W
eAA
E
eAAQ2Q2
eAA
R
eAA
Q1
eAAQ2Q2
eAAStart with (R) PUBLIC EXECUTION to get behind the enemy's line. Once you land, eAA and (Q1) CUNNING SWEEP immediately as the enemy is stunned, you can also skip the eAA here to ensure that your important (Q1) is going to land. Follow up with (W) REPUDIATION to shield up and continue damaging with the eAA, (E) LACERATE and eAA combo. Use your (Q2) SUNDERING SLAM last on the slowed enemy to deal maximum damage.
MEDIUMINTERMEDIATE COMBOS
EASYBEGINNER COMBOS
CHAMPION GUIDE / TIPS
Solo AMBESSA Tips
Practical laning tips, matchup decisions and tactical advice for playing AMBESSA in the Solo lane.
Advice for this lane has not been added.
CHAMPION GUIDE / STRENGTHS & WEAKNESSES
Solo AMBESSA Strengths and Weaknesses
Explore the strengths and weaknesses of AMBESSA in the Solo lane and prepare for favorable and difficult matchups.
Advice for this lane has not been added.
CHAMPION GUIDE / GAME PLAN
Solo AMBESSA Strategy and Tactics
Plan your early, mid and late game decisions for AMBESSA in the Solo lane.
Advice for this lane has not been added.
CHAMPION GUIDE / POWER SPIKES
Solo AMBESSA Power Spikes
Learn when AMBESSA is strongest in the Solo lane across early, mid and late game.
Advice for this lane has not been added.
CHAMPION GUIDE / JUNGLE PATH
AMBESSA Jungle Path
Explore AMBESSA jungle clear routes, camp orders and pathing tips for Wild Rift.
01 / JUNGLE CLEAR / PATHING
full clear with a Red Buff start

These get you to level four so go ahead and unlock (W) REPUDIATION. Now kill the Rift Scuttler and any enemy trying to duel you because Ambessa wins most duels. This is a relatively healthy Ambessa jungle clear, and it's highly modular which is why most players love it. You can start with raptors as well, and do Krugs, Red Brambleback and go to the Blue Buff side.
It's also possible to do an early gank with this pathing, simply do Raptors → Red Brambleback → Krugs → Gank Bot/Top lane depending on your side.





































































































