CHAMPION GUIDE / BUILD
Jungle NUNU & WILLUMP Build
Recommended items, runes and spells for playing NUNU & WILLUMP in the Jungle lane.
No published build has been assigned to this lane.
Jungle Item Build & Spells
TIPS: Start your build with
Ruby Crystal. Next, you should pay attention to whether your mobility champion is enough, our further actions will depend on this. If it is hard for you to dodge the enemy's skills or you want to roam on neighboring lines, then it is better to buy
Boots of Speed at an early stage.
SUMMONER SPELLS
START
CORE
BOOTS
TIPS: Finally, for your items, you should build
Sunfire Aegis (Burns nearby emenies) as your first item, followed by
Mercury's Treads (Reduces Magic Damage) or
Plated Steelcaps (Reduces damage from champion attacks) depending on the situation. (sometimes it will still be better to build a boot as the first item, which significantly increases the mobility of your champion) the third key element in our build is
Thornmail (Reflects damage and reduces enemy healing).
Maybe now it's time to think about upgrading your boot, invest in
Chainlaced Crushers (Gain a magic shield upon taking magic damage). You may want to replace it with
Armored Advance (Grants Armor and a shield), it all depends on your playstyle and the situation on the battlefield.
The remaining last three items are situational, of course you can use the example builds above. But for a more effective game you will need to pay attention to the situation on the battlefield.
EXAMPLE BUILD
Instead of Hollow Radiance
Instead of Dead Man's Plate
Instead of Amaranth's Twinguard
Jungle Rune Build
For runes, you should pick
Ice Overlord (Immobilizing an enemy champion causes beams to form around them, slowing them. After that, you gain defenses and later deal a burst of magic damage around you.) as your keystone, followed by
Courage of the Colossus (Gains a shield after immobilizing an enemy champion.),
Second Wind (Heals you after taking damage.) and
Overgrowth (Gains bonus scalable max Health.) in the primary tree, as well as
Transcendence (Grants more Ability Haste the higher your level is and also returns ability cooldown duration.) in the secondary tree. Below you can see possible options for replacing runes.
Immobilizing an enemy champion causes beams to form around them, slowing them. After that, you gain defenses and later deal a burst of magic damage around you.
Gains a shield after immobilizing an enemy champion.
Heals you after taking damage.
Gains bonus scalable max Health.
Grants more Ability Haste the higher your level is and also returns ability cooldown duration.
Jungle Ability Order
Max: Q→E→WCHAMPION GUIDE / COMMUNITY BUILDS
Jungle NUNU & WILLUMP Community Builds
Explore published community builds for playing NUNU & WILLUMP in the Jungle lane.
0 COMMUNITY BUILDSBe the first to share a NUNU & WILLUMP build with the WR-META community.
CREATE BUILDCHAMPION PROFILE / BASE STATISTICS
NUNU & WILLUMP Champion DNA
Explore the champion’s playstyle and base statistics. Select a level to preview how recorded starting values and growth change from level 1 to 15.
01 / BASE STATS / LEVEL SCALING
CHAMPION STATISTICS
Recorded attributes at the selected level. Numbers below the chart remain in their original units.
02 / CHAMPION IDENTITY / PLAYSTYLE
PLAYSTYLE PROFILE
Damage, toughness, utility and difficulty use the champion’s stored profile and do not change with level.
CHAMPION PROFILE / BALANCE HISTORY
NUNU & WILLUMP Patch Changes
Explore the buffs, nerfs, adjustments and reworks recorded across previous Wild Rift patches. Expand a patch to see its detailed changes.
BASE STATS
Critical Strike Damage: 175% → 200%.
Attack Speed cap: 2.5 → 3 attacks per second.
Attack Speed Ratio: 0.625.
Base Attack Speed: 0.625.
Base Bonus Attack Speed: 0.28.
Attack Speed per Level: 0.0122.
(E) SNOWBALL BARRAGE
[Removed] 150% damage modifier against monsters.
(Q) CONSUME
Damage Ratio based on Bonus Health: 6% → 5%.
Health Regen Ratio based on Bonus Health: 12% → 10%.
(E) SNOWBALL BARRAGE
Snowball: 10/14/18/22 → 8/12/16/20.
(Q) CONSUME
Damage bonus: 5% bonus Health → 6% bonus Health.
Bonus health regeneration: 11% bonus Health → 12% bonus Health.
(R) ABSOLUTE ZERO
Bonus shield value: 30/40/50% bonus Health → 35/45/55% bonus Health.
BASE STATS
Base Health: 610 → 690.
Health per level: 112 → 120.
Base Armor: 35 → 40.
Magic Resist per level: 1.6 → 2.
(PASSIVE) CALL OF THE FRELJORD
Attack Speed: 30% → 40%.
Movement Speed: 10% → 15%.
(Q) CONSUME
Heal: 80/115/150/185 + 70% Ability Power + 9% bonus Health → 80/115/150/185 + 70% Ability Power + 11% bonus Health.
(Q) CONSUME
Cooldown: 11/10/9/8s → 10/9/8/7s.
Heal: 60/95/130/165 + 70% Ability Power + 9% bonus Health → 80/115/150/185 + 70% Ability Power + 9% bonus Health.
(R) ABSOLUTE ZERO
Minimum damage: 130/190/250 + 50% Ability Power → 180/240/300 + 50% Ability Power.
Maximum damage: 715/1045/1375 + 275% Ability Power → 915/1245/1575 + 275% Ability Power.
(E) SNOWBALL BARRAGE
Base damage per snowball: 8/12/16/20 → 10/14/18/22.
(R) ABSOLUTE ZERO
Cooldown: 75/70/65s → 70/65/60s.
BASE STATS
Base movement speed +10.
Crit damage rate:200% → 175%.
BASE STATS
Health per level: 105 → 112.
(Q) CONSUME
Heal bonus health ratio: 8% → 9%.
(Q) CONSUME
Healing Ability Power ratio: 60% → 70%.
(E) SNOWBALL BARRAGE
Ability Power ratio per snowball: 4% → 5%.
Max snowball Ability Power ratio: 68% → 85%.
(R) ABSOLUTE ZERO
Shield Ability Power ratio: 150% → 180%.
(Q) CONSUME
Cooldown:12/11/10/9s → 11/10/9/8s.
BASE STATS
Armor per level: 3.5 → 3.9.
(Q) CONSUME
Damage AP ratio: 50% → 65%.
(E) SNOWBALL BARRAGE
Damage per snowball: 7/10/13/16 (+3% AP) → 8/12/16/20 (+4% AP).
(R) ABSOLUTE ZERO
Minimum base damage: 125/190/255 → 130/190/250.
Maximum damage: 625/950/1275 (+250% AP) → 715/1045/1375 (+275% AP).
Maximum charge multiplier: 5 → 5.5.
(Q) CONSUME
Cooldown: 11/10/9/8s → 12/11/10/9s.
BASE STATS
Armor per level: 3.9 → 3.5.
(Q) CONSUME
True damage to monsters and minions: 350/560/770/980 → 350/500/650/800.
Base healing: 60/100/140/180 → 60/95/130/165.
Heal Bonus HP ratio: 9% → 8%.
CHAMPION GUIDE / COUNTERS
Jungle NUNU & WILLUMP Counters
Explore champion matchups and synergies for NUNU & WILLUMP in the Jungle lane.
THREATS
Champions that can make this matchup difficult.
SYNERGIES
Champions that work well alongside this pick.
No champion matchups have been added for this lane.
CHAMPION GUIDE / COUNTER ITEMS
Jungle NUNU & WILLUMP Counter Items
Discover items that help counter NUNU & WILLUMP in the Jungle lane.
MAGIC RESIST
Magic resistance helps you survive this champion's magic damage.
PENETRATION
Armor and magic penetration help against this champion's resistances.
CLEANSE OR BLOCK SPELLS
Items that cleanse or block negative spell effects.
REDUCE MOBILITY
Items that decrease this champion's mobility.
CHAMPION GUIDE / COMBOS
NUNU & WILLUMP Skill Combos
Learn skill combinations from beginner to advanced. Choose a difficulty to explore execution steps, tips and videos.
HARDADVANCED COMBOS
COMBO 1 / HARD
NUNU & WILLUMP Immobilizing
NUNU & WILLUMP Immobilizing
W
E
R
AA
Q
AAStart with (W) BIGGEST SNOWBALL EVER! from a distance. Right as you confirm that the snowball will land, start channeling (E) SNOWBALL BARRAGE ideally from max range. If the timing is right, the enemy will be rooted immediately after the knock-up is finished. Use (R) ABSOLUTE ZERO on the rooted enemy and finish with AA, (Q) CONSUME and AA one after another.
MEDIUMINTERMEDIATE COMBOS
EASYBEGINNER COMBOS
CHAMPION GUIDE / TIPS
Jungle NUNU & WILLUMP Tips
Practical laning tips, matchup decisions and tactical advice for playing NUNU & WILLUMP in the Jungle lane.
Advice for this lane has not been added.
CHAMPION GUIDE / STRENGTHS & WEAKNESSES
Jungle NUNU & WILLUMP Strengths and Weaknesses
Explore the strengths and weaknesses of NUNU & WILLUMP in the Jungle lane and prepare for favorable and difficult matchups.
Advice for this lane has not been added.
CHAMPION GUIDE / GAME PLAN
Jungle NUNU & WILLUMP Strategy and Tactics
Plan your early, mid and late game decisions for NUNU & WILLUMP in the Jungle lane.
Advice for this lane has not been added.
CHAMPION GUIDE / POWER SPIKES
Jungle NUNU & WILLUMP Power Spikes
Learn when NUNU & WILLUMP is strongest in the Jungle lane across early, mid and late game.
Advice for this lane has not been added.
CHAMPION GUIDE / JUNGLE PATH
NUNU & WILLUMP Jungle Path
Explore NUNU & WILLUMP jungle clear routes, camp orders and pathing tips for Wild Rift.
01 / JUNGLE CLEAR / PATHING
three camps into gank from a Red Buff start

This Nunu Jungle Clear is very easy to do and even beginners will be able to pull it off.

































































