Wild Rift: SETT Build Guide

SETT Wild Rift
SETT Wild Rift
A
B
BUFFED
170
85 565
16 Jul 2025
Damage
Toughness
Utility
Difficulty

League of Legends: Wild Rift SETT, role - Fighter / Tank. Use the guidelines to take your SETT Wild Rift champion play style to the next level. Study in detail the build of items, runes, spells, skills that need to be developed in the first place. In order to find out what position SETT is in the rating table, go to the - Tier List page.

attackdamage 62 (3.6) 
heal 650 (120)
healthregeneration 10 (0.8)
attackspeed 0.73 (0.011)
mana 0 (0)
mpreg 0 (0)
movementspeed 350 (0)
armor 40 (4.7)
magicresistance 38 (2)
criticalstrike 175 (0)


PIT GRIT
P

(PASSIVE) PIT GRIT

Sett's Attacks alternate between left and right punches. Right punches follow the left quickly and deal an additional 9 physical damage (9 + 50% bonus attackdamage).

Sett gains 0.25/0.5/1/2 Health Regeneration (perlevel) for each 5% missing Health.

Sett will reset back to a left punch if he does not do a right punch within 2 seconds of doing a left punch. The Attack Speed of a right punch is 8 times that of a left punch.

KNUCKLE DOWN
Q

(Q) KNUCKLE DOWN

9,5/8/6,5/5s

ACTIVATE: Sett gains 30% movement speedSett itches for a fight, gaining 35% Movement Speed towards enemy champions for 1.5 seconds.

Additionally empowers the next two attacks to deal an additional 5/20/35/50 plus 1.57% (1% + 0.01/0.015/0.02/0.025% attackdamage) max health physical damage.

The additional damage is capped at 100 against monsters.

HAYMAKER
W

(W) HAYMAKER

16/14,5/13/11,5s

Passive: Stores 100% of damage taken as Grit, up to 305 (50% heal). Grit decays quickly 4 seconds after the damage was taken.

Active: Consumes all Grits, gaining 100% Grit consumed shield decaying over 3 seconds. Sett then delivers a massive punch, dealing 80/105/130/155 plus 25% (25% + 0.275% bonus attackdamage) Grit consumed true damage to enemies in the center (max 157 damage). Enemies not in the center instead take physical damage.

FACEBREAKER
E

(E) FACEBREAKER

13/11.5/10/8.5s

Smashes enemies on either side into each other, dealing 85 physical damage (50/75/100/125 + 60% attackdamage) and slowing them by 50% for 0.5 seconds. If Sett grabbed at least one enemy on each side, all enemies are stunned for 1 second.

THE SHOW STOPPER
R

(R) THE SHOW STOPPER

70/65/60s

Grab an enemy champion and suppresses them as he carries them forward, then slams them into the ground, dealing 200 (200/300/400 + 100% bonus attackdamage) plus 40/50/60% bonus Health physical damage to surrounding enemies and Slowing them by 99% for 1 second. Enemies take less damage the further they are from where Sett lands.

Build Counters Counter Items Tips Con Game Plan Power Spikes

Solo Baron SETT Build items and runes

The information below will help you get familiar with the game on the Solo Baron Line SETT. We have prepared a items builds, runes, summoner spells and ability order for a comfortable game. Situational options for replacing items and runes are also available to you.

Key items

TIPS: Start your build with Long Sword Long Sword. Next, you should pay attention to whether your mobility champion is enough, our further actions will depend on this. If it is hard for you to dodge the enemy's skills or you want to roam on neighboring lines, then it is better to buy Boots of Speed Boots of Speed at an early stage.
Start
Wild Rift Items: Long Sword
Long Sword

Long Sword

+12 Attack Damage

500

Core
Wild Rift Items: Heartsteel
Heartsteel

Heartsteel
Increase Maximum Health

+700 Max Health
+150% Health Regen
+20 Ability Haste

Colossal Consumption: While within 700 units of an enemy champion, charges for 2.5 seconds before dealing a huge strike against the enemy champion. This charged attack deals bonus physical damage equal to 140 + 3.5% of maximum Health, and grants maximum Health equal to 15% of the damage dealt. The charge for each target has a 20 second cooldown.

3000

Heartsteel TIPS: This item is perfect for tanks and bruisers who want to combine maximum survivability with massive burst damage against enemy champions. It provides a huge health pool, enhanced out-of-combat regeneration, and ability haste. The “Colossal Consumption” passive requires a 2.5-second charge when near an enemy champion, after which your next strike deals significant bonus physical damage based on your max health and grants you 15% of the damage dealt as bonus health. This allows you to both absorb damage and heal during skirmishes, making the item an excellent choice for extended fights and closing out teamfights. Excellent synergy with Spirit Visage: the healing amplification and regeneration boost from Spirit Visage further enhance the health restoration from this item’s passive, providing incredible survivability and sustain in combat.

Wild Rift Items: Plated Steelcaps
Plated Steelcaps

Plated Steelcaps
Reduces Physical Damage

+150 Max Health
+100% Health Regen
+35 Armor
+45 Move Speed.

Block: Reduces physical damage taken from champions by 7-10% ().

1350

Plated Steelcaps TIPS: These boots provide solid protection against physical damage, boosting your durability and movement speed. The “Block” passive further reduces incoming basic attacks and physical damage from enemy champions. — The perfect pick for tanks, bruisers, and supports who need to soak up auto‑attacks while staying mobile in fights.

Wild Rift Items: Titanic Hydra
Titanic Hydra

Titanic Hydra
Attacks deal bonus damage in a area

+450 Max Health

Colossus: Gain AD equal to 15 + 2.5% bonus.
Cleave: Every 1.75 second(s), your next attack deals bonus physical damage equal to 25 + 3% bonus (also applies to turrets), creating a shockwave that deals physical damage equal to 80 + 10% bonus to enemies behind the target. Ranged champions deal 75% of the damage.

3000

Titanic Hydra TIPS: This item is perfect for champions who are involved in frequent skirmishes and rely on physical damage and survivability. It provides bonuses to maximum health and attack damage, increasing your damage based on your health. The "Cleave" effect allows you to deal bonus physical damage with each attack, creating a shockwave that deals damage to enemies behind the target, making it effective for both dueling and turret damage. This item is especially useful for champions who engage in frequent skirmishes and can take advantage of the bonus damage to hit multiple targets.

Boots/Enchant
Wild Rift Items: Plated Steelcaps
Plated Steelcaps

Plated Steelcaps
Reduces Physical Damage

+150 Max Health
+100% Health Regen
+35 Armor
+45 Move Speed.

Block: Reduces physical damage taken from champions by 7-10% ().

1350

Plated Steelcaps TIPS: These boots provide solid protection against physical damage, boosting your durability and movement speed. The “Block” passive further reduces incoming basic attacks and physical damage from enemy champions. — The perfect pick for tanks, bruisers, and supports who need to soak up auto‑attacks while staying mobile in fights.

Wild Rift Items: Mercury's Treads
Mercury's Treads

Mercury's Treads
Reduces Magic Damage

+200 Max Health
+100% Health Regen
+35 Magic Resistance
+45 Move Speed.

Dissolve: Reduces magic damage taken from champions by 7-12% ().

1350

Mercury's Treads TIPS: These boots provide solid magic damage reduction, enhanced regeneration, and movement speed, with a passive that further lessens incoming magic damage. — The perfect pick for tanks, bruisers, and supports who need to withstand heavy AP threats while maintaining mobility.

Wild Rift Items: Stoneplate Enchant
Stoneplate Enchant

Stoneplate Enchant
Shield

Stoneplate (Active): Gain a base shield that absorbs damage equal to 20% of max Health. Every 1 bonus Armor or Magic Resistance you have increases the shield by 0.1%, up to 35%. The shield decays over 4s. (60s Cooldown) For every enemy nearby, gain an additional shield that absorbs damage equal to 5% of max Health, capped at 3 enemies. Every 1 bonus Armor or Magic Resistance you have increases the shield by 0.1%, up to 12%. Damage dealt is reduced by 40% for 4s.

500

Stoneplate Enchant TIPS: This enchant grants a strong shield based on your max health, further boosted by your armor and magic resist. The shield grows stronger per nearby enemy and decays over time, reducing incoming damage. — Perfect for tank initiators who need reliable mitigation to withstand initial bursts and control teamfights.

Е
Wild Rift Items: Protobelt Enchant
Protobelt Enchant

Protobelt Enchant
Small dash

Protobelt (Active): Dash forward and unleash a cone of missiles that deal 70 magic damage. and reducing the target's Magic Resistance by 15% for 3s. After cast, gain 20% Movement Speed thatdecays over 3s. (50s Cooldown)
If champions or monsters are hit by more than one missile, missiles after the first will deal only 10% damage.

500

Protobelt Enchant TIPS: This enchant grants a forward dash followed by a burst of missiles that deal magic damage and briefly weaken the target’s magic resistance. After casting, you gain a temporary movement speed boost for continued pursuit or escape.

Е
TIPS: Finally, for your items, you should build Heartsteel Heartsteel (Increase Maximum Health) as your first item, followed by Plated Steelcaps Plated Steelcaps (Reduces Physical Damage) or Mercury's Treads Mercury's Treads (Reduces Magic Damage) depending on the situation. (sometimes it will still be better to build a boot as the first item, which significantly increases the mobility of your champion) the third key element in our build is Titanic Hydra Titanic Hydra (Attacks deal bonus damage in a area).

Maybe now it's time to think about upgrading your boot, invest in Stoneplate Enchant Stoneplate Enchant (Gain a Shield). You may want to replace it with Protobelt Enchant Protobelt Enchant (Small dash), it all depends on your playstyle and the situation on the battlefield.

The remaining last three items are situational, of course you can use the example builds above. But for a more effective game you will need to pay attention to the situation on the battlefield.
Example build
Wild Rift Items: Heartsteel
Heartsteel

Heartsteel
Increase Maximum Health

+700 Max Health
+150% Health Regen
+20 Ability Haste

Colossal Consumption: While within 700 units of an enemy champion, charges for 2.5 seconds before dealing a huge strike against the enemy champion. This charged attack deals bonus physical damage equal to 140 + 3.5% of maximum Health, and grants maximum Health equal to 15% of the damage dealt. The charge for each target has a 20 second cooldown.

3000

Heartsteel TIPS: This item is perfect for tanks and bruisers who want to combine maximum survivability with massive burst damage against enemy champions. It provides a huge health pool, enhanced out-of-combat regeneration, and ability haste. The “Colossal Consumption” passive requires a 2.5-second charge when near an enemy champion, after which your next strike deals significant bonus physical damage based on your max health and grants you 15% of the damage dealt as bonus health. This allows you to both absorb damage and heal during skirmishes, making the item an excellent choice for extended fights and closing out teamfights. Excellent synergy with Spirit Visage: the healing amplification and regeneration boost from Spirit Visage further enhance the health restoration from this item’s passive, providing incredible survivability and sustain in combat.

Wild Rift Items: Plated Steelcaps
Plated Steelcaps

Plated Steelcaps
Reduces Physical Damage

+150 Max Health
+100% Health Regen
+35 Armor
+45 Move Speed.

Block: Reduces physical damage taken from champions by 7-10% ().

1350

Plated Steelcaps TIPS: These boots provide solid protection against physical damage, boosting your durability and movement speed. The “Block” passive further reduces incoming basic attacks and physical damage from enemy champions. — The perfect pick for tanks, bruisers, and supports who need to soak up auto‑attacks while staying mobile in fights.

Wild Rift Items: Titanic Hydra
Titanic Hydra

Titanic Hydra
Attacks deal bonus damage in a area

+450 Max Health

Colossus: Gain AD equal to 15 + 2.5% bonus.
Cleave: Every 1.75 second(s), your next attack deals bonus physical damage equal to 25 + 3% bonus (also applies to turrets), creating a shockwave that deals physical damage equal to 80 + 10% bonus to enemies behind the target. Ranged champions deal 75% of the damage.

3000

Titanic Hydra TIPS: This item is perfect for champions who are involved in frequent skirmishes and rely on physical damage and survivability. It provides bonuses to maximum health and attack damage, increasing your damage based on your health. The "Cleave" effect allows you to deal bonus physical damage with each attack, creating a shockwave that deals damage to enemies behind the target, making it effective for both dueling and turret damage. This item is especially useful for champions who engage in frequent skirmishes and can take advantage of the bonus damage to hit multiple targets.

Wild Rift Items: Black Cleaver
Black Cleaver

Black Cleaver
Physical Damage reduces Armor

+400 Max Health
+40 Attack Damage
+20 Ability Haste

Sunder: Dealing physical damage to a champion reduces their Armor by 6% for 6 seconds, stacking 4 times for 24% reduction.
Rage: Gain 20 Movement Speed when you deal physical damage, and gain 40 Move Speed when moving toward enemy champions with 4 Sunder stacks. Ranged champions gain halved values.

3000

Black Cleaver TIPS: This item is perfect for champions who deal physical damage and need to fight tanky opponents. The "Sunder" effect reduces the enemy’s armor when dealing physical damage, making it effective at shredding through tanks with high resistance. The movement speed bonus, activated when dealing physical damage, helps maintain mobility on the battlefield. It's a great choice for fighters and junglers who can quickly apply multiple stacks of the item’s passive, reducing the enemy's armor and increasing the overall damage dealt.

Wild Rift Items: Sundered Sky
Sundered Sky

Sundered Sky
Periodically empowers attacks

+300 Max Health
+40 Attack Damage
+15 Ability Haste

Lightshield Strike: The first attack against an enemy champion deals Critically Strikes (6s cooldown per target), dealing 160% damage  and restores Health (equal to 125% base Attack Damage + 5% of missing Health to you.

3000

Sundered Sky TIPS: This item is perfect for AD bruisers who deal physical damage and need sustain during fights. It provides bonuses to maximum health, attack damage, and ability haste, helping to improve both survivability and damage output. The "Lightshield Strike" effect causes your first attack against an enemy champion to critically strike, dealing 160% damage and restoring health based on your base attack damage and a percentage of your missing health. This makes the item a great choice for AD bruisers who engage in fights and require both extra damage and sustain.

Wild Rift Items: Amaranth's Twinguard
Amaranth's Twinguard

Amaranth's Twinguard
In-combat durability

+60 Armor
+60 Magic Resistance

Endurance: Gain 1 stacks of Endurance every 1 seconds while in combat with enemy champions (max 5 stacks). At maximum stacks, gain 20% size, 20% Tenacity, and increase Armor by 30% and Magic Resistance by 30% until out of combat with champion.

3100

Amaranth's Twinguard TIPS: This item is perfect for champions who spend a lot of time in the thick of fights and need extra durability and crowd control resistance. It provides bonuses to armor and magic resistance. The “Endurance” passive stacks up to five times during combat, and at full stacks you increase in size, gain enhanced tenacity, and receive bonus armor and magic resistance until you exit combat. This allows you to stay in the frontline longer and withstand enemy attacks more effectively. Due to its versatile utility, this item is one of the most popular defensive choices in the game and is used by the majority of tanks, fighters, and other classes.

Situational items

Buy items that will effectively counter your opponents, help you and your allies. Use this section to find out which items will be useful to you in a particular situation.
Сhange
Wild Rift Items: Spirit Visage
Wild Rift Items: Thornmail
Wild Rift Items: Randuin's Omen
Wild Rift Items: Chempunk Chainsword
Increases healing and shielding received
Wild Rift Items: Amaranth's Twinguard
Amaranth's Twinguard

Amaranth's Twinguard
In-combat durability

+60 Armor
+60 Magic Resistance

Endurance: Gain 1 stacks of Endurance every 1 seconds while in combat with enemy champions (max 5 stacks). At maximum stacks, gain 20% size, 20% Tenacity, and increase Armor by 30% and Magic Resistance by 30% until out of combat with champion.

3100

Amaranth's Twinguard TIPS: This item is perfect for champions who spend a lot of time in the thick of fights and need extra durability and crowd control resistance. It provides bonuses to armor and magic resistance. The “Endurance” passive stacks up to five times during combat, and at full stacks you increase in size, gain enhanced tenacity, and receive bonus armor and magic resistance until you exit combat. This allows you to stay in the frontline longer and withstand enemy attacks more effectively. Due to its versatile utility, this item is one of the most popular defensive choices in the game and is used by the majority of tanks, fighters, and other classes.

Wild Rift Items: Spirit Visage
Spirit Visage

Spirit Visage
Increases healing and shielding received

+350 Max Health
+100% Health Regen
+50 Magic Resistance
+20 Ability Haste

Blessed: Increases all healing, regen, drain effects and shields on yourself by 30%.

2800

Spirit Visage TIPS: This item greatly boosts your health, regeneration, magic resistance, and ability haste. Its “Blessed” passive amplifies all healing, regen, drain effects, and shields on you by 30%, allowing you to recover more quickly in fights. It’s an excellent choice against champions who deal sustained magic damage, like Vladimir and Swain, as well as burst mages like Syndra or Veigar, helping you survive initial bursts and heal up rapidly.

Spirit Visage Spirit Visage — This item greatly boosts your health, regeneration, magic resistance, and ability haste. Its “Blessed” passive amplifies all healing, regen, drain effects, and shields on you by 30%, allowing you to recover more quickly in fights. It’s an excellent choice against champions who deal sustained magic damage, like Vladimir and Swain, as well as burst mages like Syndra or Veigar, helping you survive initial bursts and heal up rapidly.
Reflects damage and reduces enemy healing
Wild Rift Items: Amaranth's Twinguard
Amaranth's Twinguard

Amaranth's Twinguard
In-combat durability

+60 Armor
+60 Magic Resistance

Endurance: Gain 1 stacks of Endurance every 1 seconds while in combat with enemy champions (max 5 stacks). At maximum stacks, gain 20% size, 20% Tenacity, and increase Armor by 30% and Magic Resistance by 30% until out of combat with champion.

3100

Amaranth's Twinguard TIPS: This item is perfect for champions who spend a lot of time in the thick of fights and need extra durability and crowd control resistance. It provides bonuses to armor and magic resistance. The “Endurance” passive stacks up to five times during combat, and at full stacks you increase in size, gain enhanced tenacity, and receive bonus armor and magic resistance until you exit combat. This allows you to stay in the frontline longer and withstand enemy attacks more effectively. Due to its versatile utility, this item is one of the most popular defensive choices in the game and is used by the majority of tanks, fighters, and other classes.

Wild Rift Items: Thornmail
Thornmail

Thornmail
Reflects damage and reduces enemy healing

+200 Max Health
+75 Armor

Thorns: When struck by an enemy champion's attack, deal 20 + 6% bonus Armor + 2% bonus Health magic damage to the attacker and inflict 50% Grievous Wounds for 3 second(s).

Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

2700

Thornmail TIPS: This item provides a large boost to health and armor, and its “Thorns” passive reflects magic damage when hit by basic attacks, applying Grievous Wounds to reduce enemy healing. It’s ideal against multiple auto-attack or strong heal champions, and helps you soak damage for your team. Pick this up when the enemy team has many auto-attack reliant champions (e.g., Yasuo, Tryndamere, Jinx) or heavy healing (e.g., Soraka, Vladimir, Samira), and you need to absorb incoming damage.

Thornmail Thornmail — This item provides a large boost to health and armor, and its “Thorns” passive reflects magic damage when hit by basic attacks, applying Grievous Wounds to reduce enemy healing. It’s ideal against multiple auto-attack or strong heal champions, and helps you soak damage for your team. Pick this up when the enemy team has many auto-attack reliant champions (e.g., Yasuo, Tryndamere, Jinx) or heavy healing (e.g., Soraka, Vladimir, Samira), and you need to absorb incoming damage.
Attack to heal from enemy Critical Strikes
Wild Rift Items: Amaranth's Twinguard
Amaranth's Twinguard

Amaranth's Twinguard
In-combat durability

+60 Armor
+60 Magic Resistance

Endurance: Gain 1 stacks of Endurance every 1 seconds while in combat with enemy champions (max 5 stacks). At maximum stacks, gain 20% size, 20% Tenacity, and increase Armor by 30% and Magic Resistance by 30% until out of combat with champion.

3100

Amaranth's Twinguard TIPS: This item is perfect for champions who spend a lot of time in the thick of fights and need extra durability and crowd control resistance. It provides bonuses to armor and magic resistance. The “Endurance” passive stacks up to five times during combat, and at full stacks you increase in size, gain enhanced tenacity, and receive bonus armor and magic resistance until you exit combat. This allows you to stay in the frontline longer and withstand enemy attacks more effectively. Due to its versatile utility, this item is one of the most popular defensive choices in the game and is used by the majority of tanks, fighters, and other classes.

Wild Rift Items: Randuin's Omen
Randuin's Omen

Randuin's Omen
Attack to heal from enemy Critical Strikes

+400 Max Health
+75 Armor

Countercurrent: When you are Critically Struck or take physical damage, gain 1 stack of Countercurrent. Each stack of Countercurrent grants 5% Critical Strike damage reduction. Stacks up to 4 times. Upon reaching full stacks, grants 20% bonus Movement Speed and slow resist equal to 20% plus 0.5% of bonus Health.

2800

Randuin's Omen TIPS: Randuin's Omen Attack to heal from enemy Critical Strikes +400 Max Health +75 Armor Countercurrent: When you are Critically Struck or take physical damage, gain 1 stack of Countercurrent. Each stack of Countercurrent grants 5% Critical Strike damage reduction. Stacks up to 4 times. Upon reaching full stacks, grants 20% bonus Movement Speed and slow resist equal to 20% plus 0.5% of bonus Health. 2800 Randuin's Omen TIPS: Pick the item if enemy team has a lot of physical damage, you need increased armor and you want to get an additional bonus to movement speed and resistance to slowdowns.. Effective against champions who deal consistent crit based damage like Jinx, Yasuo or Tryndamere.

Randuin's Omen Randuin's Omen — Randuin's Omen Attack to heal from enemy Critical Strikes +400 Max Health +75 Armor Countercurrent: When you are Critically Struck or take physical damage, gain 1 stack of Countercurrent. Each stack of Countercurrent grants 5% Critical Strike damage reduction. Stacks up to 4 times. Upon reaching full stacks, grants 20% bonus Movement Speed and slow resist equal to 20% plus 0.5% of bonus Health. 2800 Randuin's Omen TIPS: Pick the item if enemy team has a lot of physical damage, you need increased armor and you want to get an additional bonus to movement speed and resistance to slowdowns.. Effective against champions who deal consistent crit based damage like Jinx, Yasuo or Tryndamere.
Reduces enemy healing
Wild Rift Items: Amaranth's Twinguard
Amaranth's Twinguard

Amaranth's Twinguard
In-combat durability

+60 Armor
+60 Magic Resistance

Endurance: Gain 1 stacks of Endurance every 1 seconds while in combat with enemy champions (max 5 stacks). At maximum stacks, gain 20% size, 20% Tenacity, and increase Armor by 30% and Magic Resistance by 30% until out of combat with champion.

3100

Amaranth's Twinguard TIPS: This item is perfect for champions who spend a lot of time in the thick of fights and need extra durability and crowd control resistance. It provides bonuses to armor and magic resistance. The “Endurance” passive stacks up to five times during combat, and at full stacks you increase in size, gain enhanced tenacity, and receive bonus armor and magic resistance until you exit combat. This allows you to stay in the frontline longer and withstand enemy attacks more effectively. Due to its versatile utility, this item is one of the most popular defensive choices in the game and is used by the majority of tanks, fighters, and other classes.

Wild Rift Items: Chempunk Chainsword
Chempunk Chainsword

Chempunk Chainsword
Reduces enemy healing

+250 Max Health
+45 Attack Damage
+15 Ability Haste

Punishment: Dealing physical damage to enemy champions applies 50% Grievous Wounds for 3 seconds.

Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

2800

Chempunk Chainsword TIPS: This item is perfect for champions who face enemies with high sustain, such as Dr. Mundo, Soraka, and Yuumi, who have significant healing abilities. The "Punishment" effect applies Grievous Wounds, reducing the effectiveness of healing and regeneration by 50%, making this item effective against champions who rely on healing. It’s also useful against champions who rely on lifesteal, such as Aatrox, Darius, and Fiora, as it helps reduce the effectiveness of their healing.

Chempunk Chainsword Chempunk Chainsword — This item is perfect for champions who face enemies with high sustain, such as Dr. Mundo, Soraka, and Yuumi, who have significant healing abilities. The "Punishment" effect applies Grievous Wounds, reducing the effectiveness of healing and regeneration by 50%, making this item effective against champions who rely on healing. It’s also useful against champions who rely on lifesteal, such as Aatrox, Darius, and Fiora, as it helps reduce the effectiveness of their healing.

Summoner Spells

If you want to use this SETT Solo Baron build, you should take Flash Flash (Teleport a short distance) and Ignite Ignite (Ignites target enemy champion, dealing true damageand applying Grievous Wounds for the duration. Grievous Wound reduces the effectiveness of Healing) as your Summoner Spells.
Flash Wild Rift
Flash

Flash

Teleport a short distance forward or towards the aimed direction.

Cooldown: 150s

Ignite Wild Rift
Ignite

Ignite

Ignites target enemy champion, dealing 72 true damage (72–380 ) over 5 and applying 60% Grievous Wounds for the duration.

Grievous Wound reduces the effectiveness of Healing and Regeneration effects.

Cooldown: 100s

Teleport Wild Rift
Teleport

Teleport

After channeling for 3.5 seconds, teleport your champion to an allied champion, structure, or ward (excludes areas in range of enemy inhibitors). You can only teleport to structures during the first 6 minutes of the game.

Cooldown: 180s

Runes BUILD

For runes, you should pick Grasp of Undying Grasp of Undying (When in combat, your next attack on a champion will occasionally deal bonus magic damage, heal you, and permanently increase your health.) as your keystone, followed by Courage of the Colossus Courage of the Colossus (Gains a shield after immobilizing an enemy champions.), Second Wind Second Wind (Heals you after taking damage.) and Perseverance Perseverance (Gains Tenacity also gains Armor and Magic Resist when immobilizing.) in the primary tree, as well as Demolish Demolish (Automatically charges up when you are near turrets. Once fully charged, your next attack deals massive amounts of damage to turrets.) in the secondary tree. Below you can see possible options for replacing runes.
Wild Rift Keystone Runes: Grasp of Undying

Grasp of Undying
Tank, Heal

Every 3s in combat, your next attack on a champion will be enhanced.

Bonus magic damage: 2%
Heal: 2.5%
Permanently health increase: 10

On Ranged champions, the effects are reduced by 60%.

Grasp of Undying
Tank, Heal
When in combat, your next attack on a champion will occasionally deal bonus magic damage, heal you, and permanently increase your health.
Wild Rift Resolve Runes: Courage of the Colossus

Courage of the Colossus
Shield

Gains a shield that absorbs up to 25-45 () + 1% of max Health for 3s when immobilizing an enemy champion.

Cooldown: 10s

Courage of the Colossus
Shield
Gains a shield after immobilizing an enemy champions.
Wild Rift Resolve Runes: Second Wind

Second Wind
Heal after taking damage

Gain 5 Health every 5 seconds.
After taking damage from an enemy champion, regenerate 6 + (2% of your missing health) over the next 5 seconds. This effect is doubled for melee champions.

Second Wind
Heal after taking damage
Heals you after taking damage.
Wild Rift Resolve Runes: Perseverance

Perseverance
Armor and Magic Resistance, Tenacity

Gain 10% Tenacity. When immobilized, gain 16-30 Armor and Magic Resistance () for 1.5 seconds. Refresh duration time when immobilized multiple times.

Perseverance
Armor and Magic Resistance, Tenacity
Gains Tenacity also gains Armor and Magic Resist when immobilizing.
Wild Rift Inspiration Runes: Demolish

Demolish
Destroy Turrets

When within 5.5 range of the enemy turret, gain a charge every 0.5 seconds, up to 6 times. When fully charged, your next basic attack against the turret deals an additional (200 + 30% max ) Physical Damage.

Cooldown: 30s

Demolish
Destroy Turrets
Automatically charges up when you are near turrets. Once fully charged, your next attack deals massive amounts of damage to turrets.

Skills Order

For the skill order, you want to stick with (Q) (W) (E). You can learn more about abilities order at all levels by studying the diagram below.
KNUCKLE DOWN

(Q) KNUCKLE DOWN

9,5/8/6,5/5s

ACTIVATE: Sett gains 30% movement speedSett itches for a fight, gaining 35% Movement Speed towards enemy champions for 1.5 seconds.

Additionally empowers the next two attacks to deal an additional 5/20/35/50 plus 1.57% (1% + 0.01/0.015/0.02/0.025% attackdamage) max health physical damage.

The additional damage is capped at 100 against monsters.

(Q) KNUCKLE DOWN
















HAYMAKER

(W) HAYMAKER

16/14,5/13/11,5s

Passive: Stores 100% of damage taken as Grit, up to 305 (50% heal). Grit decays quickly 4 seconds after the damage was taken.

Active: Consumes all Grits, gaining 100% Grit consumed shield decaying over 3 seconds. Sett then delivers a massive punch, dealing 80/105/130/155 plus 25% (25% + 0.275% bonus attackdamage) Grit consumed true damage to enemies in the center (max 157 damage). Enemies not in the center instead take physical damage.

(W) HAYMAKER
















FACEBREAKER

(E) FACEBREAKER

13/11.5/10/8.5s

Smashes enemies on either side into each other, dealing 85 physical damage (50/75/100/125 + 60% attackdamage) and slowing them by 50% for 0.5 seconds. If Sett grabbed at least one enemy on each side, all enemies are stunned for 1 second.

(E) FACEBREAKER
















THE SHOW STOPPER

(R) THE SHOW STOPPER

70/65/60s

Grab an enemy champion and suppresses them as he carries them forward, then slams them into the ground, dealing 200 (200/300/400 + 100% bonus attackdamage) plus 40/50/60% bonus Health physical damage to surrounding enemies and Slowing them by 99% for 1 second. Enemies take less damage the further they are from where Sett lands.

(R) THE SHOW STOPPER
















Solo Baron SETT Counters

We have prepared lists of champions that can really annoy you during a match with the game on the Solo Baron SETT. We have also prepared a list of champions with whom you will be comfortable being on the same team. These lists are relative and depend greatly on your level of play, the skills of your allies and opponents. Do not forget that each situation is individual!

SETT Wild Rift

Threats

Extreme
[7]
Major
[15]
Even
[14]
Minor
[5]

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Synergies

Ideal
[9]
Strong
[10]
Ok
[10]
Low
[5]

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Solo Baron SETT Counter Items

We have prepared a list of items and spells that will help counter Solo Baron SETT in a given situation. Buy items wisely, only if it is really necessary for a specific situation!

Armor

Items that reduce Auto Attacks (AA) / Physical Damage.
Wild Rift Items: Plated Steelcaps
Plated Steelcaps

Plated Steelcaps
Reduces Physical Damage

+150 Max Health
+100% Health Regen
+35 Armor
+45 Move Speed.

Block: Reduces physical damage taken from champions by 7-10% ().

1350

Plated Steelcaps TIPS: These boots provide solid protection against physical damage, boosting your durability and movement speed. The “Block” passive further reduces incoming basic attacks and physical damage from enemy champions. — The perfect pick for tanks, bruisers, and supports who need to soak up auto‑attacks while staying mobile in fights.

Wild Rift Items: Guardian Angel
Guardian Angel

Guardian Angel
Revives at death

+40 Attack Damage
+40 Armor

Resurrect: Upon taking lethal damage, restores 50% Health and 30% Mana after 4 seconds of stasis. (210s Cooldown)

3400

Guardian Angel TIPS: This item is perfect for champions who need a second chance in teamfights. It is especially effective against champions with high burst damage, such as Zed, Syndra, or Zoe, as well as against strong diving champions like Camille, Kha'Zix, or Lee Sin. The Resurrection effect allows you to return to the fight after taking lethal damage, restoring health and mana, giving you a chance to continue fighting and assist your team even in critical moments.

Wild Rift Items: Randuin's Omen
Randuin's Omen

Randuin's Omen
Attack to heal from enemy Critical Strikes

+400 Max Health
+75 Armor

Countercurrent: When you are Critically Struck or take physical damage, gain 1 stack of Countercurrent. Each stack of Countercurrent grants 5% Critical Strike damage reduction. Stacks up to 4 times. Upon reaching full stacks, grants 20% bonus Movement Speed and slow resist equal to 20% plus 0.5% of bonus Health.

2800

Randuin's Omen TIPS: Randuin's Omen Attack to heal from enemy Critical Strikes +400 Max Health +75 Armor Countercurrent: When you are Critically Struck or take physical damage, gain 1 stack of Countercurrent. Each stack of Countercurrent grants 5% Critical Strike damage reduction. Stacks up to 4 times. Upon reaching full stacks, grants 20% bonus Movement Speed and slow resist equal to 20% plus 0.5% of bonus Health. 2800 Randuin's Omen TIPS: Pick the item if enemy team has a lot of physical damage, you need increased armor and you want to get an additional bonus to movement speed and resistance to slowdowns.. Effective against champions who deal consistent crit based damage like Jinx, Yasuo or Tryndamere.

Wild Rift Items: Thornmail
Thornmail

Thornmail
Reflects damage and reduces enemy healing

+200 Max Health
+75 Armor

Thorns: When struck by an enemy champion's attack, deal 20 + 6% bonus Armor + 2% bonus Health magic damage to the attacker and inflict 50% Grievous Wounds for 3 second(s).

Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

2700

Thornmail TIPS: This item provides a large boost to health and armor, and its “Thorns” passive reflects magic damage when hit by basic attacks, applying Grievous Wounds to reduce enemy healing. It’s ideal against multiple auto-attack or strong heal champions, and helps you soak damage for your team. Pick this up when the enemy team has many auto-attack reliant champions (e.g., Yasuo, Tryndamere, Jinx) or heavy healing (e.g., Soraka, Vladimir, Samira), and you need to absorb incoming damage.

Wild Rift Items: Iceborn Gauntlet
Iceborn Gauntlet

Iceborn Gauntlet
Attacks create a slowing field

+250 Max Health
+50 Armor
+250 Max Mana
+30 Ability Haste

Spellblade: Using an ability causes your next attack within 10 seconds to deal bonus physical damage equal to (100% base AD + 25% Bonus Armor ) in an area. It also creates an icy field for 2 seconds that slows enemies inside by 30%. Armor increases the size of the icy field. (1.5s Cooldown)

Damage is reduced vs structures.

3100

Iceborn Gauntlet TIPS: This item greatly boosts your health, armor, mana, and ability haste, making you much tankier. After casting an ability, your next attack in an area deals bonus physical damage and creates an icy field that slows enemies inside by 30%. The field’s size scales with your armor. This makes the item a great choice for champions who want to combine high survivability with crowd control and extra AOE damage.

Wild Rift Items: Dead Man's Plate
Dead Man's Plate

Dead Man's Plate
Increases Movement Speed

+250 Max Health
+50 Armor

Relentless: +5% Move Speed.
Momentum: Moving builds Momentum, granting up to 40 Move Speed at 100 stacks. Attacking removes all Momentum. Stacks decay when movement is impaired.
Crushing Blow: Attacks deal up to 100 bonus magic damage based on Momentum removed. Melee attacks with max Momentum slows by 50% for 1 second.

2800

Dead Man's Plate TIPS: This item provides a substantial boost to health and armor, and its “Momentum” passive builds movement speed as you move—up to a cap—until you land an attack, which then triggers “Crushing Blow”, dealing bonus magic damage based on the momentum removed and slowing enemies at full stacks. This makes it an excellent choice for tanks and bruisers who need extra mobility to engage quickly and sustain through fights. Tips: ideal for champions who need to close distance and absorb damage; pairs extremely well with Spellblade items (e.g., Divine Sunderer) for additional burst damage on engage.

Wild Rift Items: Frozen Heart
Frozen Heart

Frozen Heart
Reduces all nearby enemies Attack Speed

+80 Armor
+200 Max Mana
+25 Ability Haste

Winter's Caress: Basic attacks and magic damage caused by you or inflicted upon you and nearby allies, will apply stacks of Chill to the enemy champion for 3 seconds. Each stack of Chill slows enemy attack speed by 9%, up to a maximum of 4 stacks or 36% attack speed reduction. Each individual ability has a 3 seconds cooldown on applying Chill stacks.

2700

Frozen Heart TIPS: This item is ideal for tanks and support champions who need to slow enemy attack speed and maintain a healthy mana pool. It provides substantial bonuses to armor, mana, and ability haste. The “Winter’s Caress” passive applies up to four stacks of Chill on enemy champions through your basic attacks, abilities, or any magic damage they take—each stack slows their attack speed by 9%, up to 36% at full stacks. This weakens enemy marksmen and fighters, making it harder for them to deal sustained damage in fights.

% Health Damage

Items that can help to deal with high Health points tanks.
Wild Rift Items: Divine Sunderer
Divine Sunderer

Divine Sunderer
Anti-Health attacks

+425 Max Health
+25 Attack Damage
+25 Ability Haste

Spellblade: After using an ability, your next basic attack within 10 seconds deals (10% melee / 7% ranged) of target’s maximum health as bonus physical damage on-hit, with a minimum damage equal to 125% base AD and a maximum damage against monsters equal to 225% base AD.

If the target is a champion, heal for (6% melee / 2.5% ranged) of the target's maximum health and a minimum heal equal to (90% melee / 50% ranged) base AD (1.5 second cooldown, begins after using the empowered attack).

Limitations: Limited to 1 sheen item.

3400

Divine Sunderer TIPS: This item is perfect for champions who actively use their abilities and auto-attacks to deal damage, such as fighters. It provides bonuses to maximum health, attack damage, and ability haste, helping to improve survivability and increase damage. The "Spellblade" effect allows you to deal bonus physical damage based on the target’s maximum health after using an ability, and also heal when attacking enemy champions. This item helps you deal damage and sustain in fights, making it especially useful for extended engagements.

Wild Rift Items: Yorlde Liandry's Torment
Yorlde Liandry's Torment

Yorlde Liandry's Torment
Abilities deal bonus damage

+250 Max Health
+75 Ability Power
+7% Magic Penetration

Torment: Damaging abilities or empowered attacks deal 0.6-2% () of the target's max Health as bonus magic damage over 3 seconds.
Infernal Agony: Every 4 seconds, Torment detonates, dealing true damage equal to 40 plus 5% to the target.

3000

Yorlde Liandry's Torment TIPS: This item enhances your abilities with a damage-over-time effect that scales off the target’s health, allowing you to wear down tanky opponents over an extended skirmish. Periodically, the torment detonates for a burst of true damage to finish off weakened foes. — Perfect for mages who want to drag out engagements, shred through frontline tanks, and execute them with true damage.

Wild Rift Items: Blade of the Ruined King
Blade of the Ruined King

Blade of the Ruined King
Attacks deal bonus damage

+25 Attack Damage
+35% Attack Speed

Thirst:+10% Physical Vamp.
Ruined Strikes: Attacks deal bonus physical damage equal to 6% of the enemy's current Health on-hit. (Melee attacks deal 9%). Minion damage: 15. Max damage vs monsters: 60.
Drain: Hitting a champion with 3 attacks or abilities deals 30-100 bonus magic damage and steals 25% of their Move Speed for 2 seconds. (60s Cooldown)

3000

Blade of the Ruined King TIPS: This item is a great source of sustain with its lifesteal, but it is mostly picked for its ability to cut through tanks or champions who heavily stack health, like Dr. Mundo. "Ruined Strikes" deals bonus physical damage based on the enemy's current health, which helps break through high health pools. The "Drain" effect reduces the enemy's movement speed, deals bonus magic damage, and steals part of their speed, making it useful for maneuvering in fights and reducing the mobility of enemies.

Cleanse or Block Spells

Items with ability or property to cleanse or block negative spells.
Wild Rift Items: Stasis Enchant
Stasis Enchant

Stasis Enchant
Turn invulnerable

Stasis (Active): Become invulnerable and untargetable for 2.5 seconds, but unable to move, attack, cast abilities or use items. (120s Cooldown)

1000

Stasis Enchant TIPS: This Enchant renders you invulnerable and untargetable for 2.5 s, but prevents movement, attacks, and ability or item use. Perfect for surviving critical moments against assassins and high burst damage.

Е
Wild Rift Items: Quicksilver Enchant
Quicksilver Enchant

Quicksilver Enchant
Dispels crowd control

Quicksilver (Active): Removes all crowd control effects currently affecting you, and become immune to crowd control effects for 0.75 seconds.
Perseverance (Passive): After the Quicksilver effects ends, grant 30% Tenacity and 30% Slow Resist for 1.5 seconds. (60s Cooldown)

Cannot be used during knock up or knock back effects.

800

Quicksilver Enchant TIPS: This enchant cleanses all crowd control effects, grants brief CC immunity, then boosts your tenacity and slow resist. Perfect for champions who need to quickly purge control to stay in the fight.

Е
Wild Rift Items: Edge of Night
Edge of Night

Edge of Night
Blocks an enemy ability

+250 Max Health
+50 Attack Damage

Gouge:  +8 Armor Penetration.
Annul: Grants a spell shield that blocks the next hostile ability. This spell shield refreshes upon leaving combat with enemy champions. (35 second cooldown)

3150

Edge of Night TIPS: This item is perfect for champions who need a mix of offense and defense. It provides bonuses to maximum health and attack damage, along with increased armor penetration to help you shred through enemy defenses. The "Annul" effect grants you a spell shield, blocking the next enemy ability. This spell shield refreshes when leaving combat with enemy champions, making the item a great choice for champions who need protection from crowd control and to engage in fights, such as Ashe, Lux, or Morgana.

Wild Rift Items: Crown of the Shattered Queen
Crown of the Shattered Queen

Crown of the Shattered Queen
Blocks an enemy ability

+60 Ability Power
+7% Magic Penetration
+200 Max Mana
+20 Ability Haste

Safeguard: Grant a spell shield that blocks the next hostile ability, reduce incoming damage by 40% for 1s (40s Cooldown).
Poise: AP increases by 20 while Safeguarded. Dealing magic damage to enemy champions using an active ability reduces Safeguard's cooldown by 4s.

3000

Crown of the Shattered Queen TIPS: This item is perfect for champions who need both defense and offense. It provides bonuses to ability power, magic penetration, maximum mana, and ability haste. The "Safeguard" effect grants a spell shield that blocks the next enemy ability and reduces incoming damage by 40% for 1 second. "Poise" increases your ability power while safeguarded and reduces the cooldown of Safeguard by 4 seconds when you deal magic damage using an active ability. This item is especially useful for champions who need to protect themselves from crowd control while engaging in fights, particularly against champions with key abilities that can be blocked, such as Ashe, Lux, or Morgana.

Cleanse Wild Rift
Cleanse

Cleanse

Removes disables (including spell debuffs) affecting your champion and grants immunity to disables for 0.25 seconds.

Cooldown: 110s

Reduces Any Shield

Items with reduces any Shield.
Wild Rift Items: Serpent's Fang
Serpent's Fang

Serpent's Fang
Anti-Shielding

+50 Attack Damage
+10 Ability Haste

Stab:  +15 Armor Penetration.
Shield Reaver: Dealing damage to an enemy champion reduces any shields they gain for 3s. Melee champions apply (10% of bonus AD + 40)% shield reduction, capped at 60%; while ranged champions apply (10% of bonus AD + 25)% shield reduction, capped at 45%. When you damage an enemy who is unaffected by Shield Reaver, all shields on them are reduced by the same values.


2800

Serpent's Fang TIPS: This item is perfect for assassins and champions who face enemies with a lot of shields. It provides bonuses to attack damage and ability haste, along with increased armor penetration, making it effective against well-protected enemies. The "Shield Reaver" effect allows you to reduce the effectiveness of shields gained by enemy champions, depending on your bonus attack damage, helping to quickly break through shields. This item is especially useful against champions who rely on shields for defense, such as Lux, Braum, and others.

Wild Rift Items: Oceanid's Trident
Oceanid's Trident

Oceanid's Trident
Anti-Shielding

+200 Max Health
+80 Ability Power
+7% Magic Penetration
+10 Ability Haste

Lethal Weapon: Dealing ability damage to an enemy champion reduces any shields they gain for 3 seconds. Area of effect abilities apply (5% of bonus AP + 25)% shield reduction, capped at 45%; while single target abilities apply (5% of bonus AP + 40)% shield reduction, capped at 60%. When you damage an enemy who is unaffected by Lethal Weapon, all shields on them are reduced by the same values.

2600

Oceanid's Trident TIPS: This item is perfect for mage-assassins who face enemies with a lot of shields. It provides bonuses to maximum health, ability power, magic penetration, and ability haste, helping you deal damage and more effectively break through enemy shields. The "Lethal Weapon" effect reduces the effectiveness of shields that enemies gain based on the type of ability you use. Area of effect abilities apply up to 45% shield reduction, while single target abilities apply up to 60%, allowing you to significantly reduce enemy defenses. This item is especially useful when the enemy team relies on shields for protection.

Solo Baron SETT Tips

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Solo Baron SETT Strengths and Weaknesses

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Solo Baron SETT Strategy and Tactics

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Solo Baron SETT Power Spikes

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Build Counters Counter Items Tips Con Game Plan Power Spikes

Support SETT Build items and runes

The information below will help you get familiar with the game on the Support Line SETT. We have prepared a items builds, runes, summoner spells and ability order for a comfortable game. Situational options for replacing items and runes are also available to you.

Key items

TIPS: Start your build with Relic Shield Relic Shield (Kill minions to earn bonus gold). Next, you should pay attention to whether your mobility champion is enough, our further actions will depend on this. If it is hard for you to dodge the enemy's skills or you want to roam on neighboring lines, then it is better to buy Boots of Speed Boots of Speed at an early stage.
Start
Wild Rift Items: Relic Shield
Relic Shield

Relic Shield
Kill minions to earn bonus gold

+100 Max Health

This item is for support players. When equipped, it will reduce the gold you receive from killing minions and monsters. If there are multiples of this item within the party, only one of them can take effect at any given time.

Spoils of War: Gains 1 charge(s) every 30 seconds (up to 3 times). Attacking enemy minions consumes 1 charge(s) and executes minions whose Health are below 65%, granting your teammates the entire bounty, while granting you 65 bonus gold and restoring your Health by 15-65.

While you will not participate in the resulting minion bounty sharing, you will personally receive gold equal to 50% of the bounty. Your share of the bounty from the minion kill will be entirely given to nearby teammates.
Also reduces monster bounties by 50%.

Deal 1 more damage to Sight Wards revealed by Sweeping Lens, Control Ward, and Scryer's Bloom.

Quest: Earn 750 gold with this item to transform it into Bulwark of the Mountain.

500

Core
Wild Rift Items: Bulwark of the Mountain
Bulwark of the Mountain

Bulwark of the Mountain
Kill minions to earn bonus gold

+175 Max Health
+10 Ability Haste

Every 60 seconds, gains 75 gold and 1 stacks of soulforce (up to 10 stacks). Each stack of soulforce grants 25 Health, 2 Attack Damage, or 4 Ability Power (Adaptive).

Deal 2 more damage to Sight Wards revealed by Sweeping Lens, Control Ward, and Scryer's Bloom.

0

Bulwark of the Mountain TIPS: This item is designed for support players and grants passive gold income every 60 seconds along with Soulforce stacks that boost your health, attack damage, or ability power. At 10 stacks, you gain a significant adaptive stat bonus. While it reduces gold from killing minions and monsters, it accelerates your team’s economic pace. An additional effect deals extra damage to revealed Sight Wards, making it easier to clear vision and maintain map control.

Wild Rift Items: Plated Steelcaps
Plated Steelcaps

Plated Steelcaps
Reduces Physical Damage

+150 Max Health
+100% Health Regen
+35 Armor
+45 Move Speed.

Block: Reduces physical damage taken from champions by 7-10% ().

1350

Plated Steelcaps TIPS: These boots provide solid protection against physical damage, boosting your durability and movement speed. The “Block” passive further reduces incoming basic attacks and physical damage from enemy champions. — The perfect pick for tanks, bruisers, and supports who need to soak up auto‑attacks while staying mobile in fights.

Wild Rift Items: Divine Sunderer
Divine Sunderer

Divine Sunderer
Anti-Health attacks

+425 Max Health
+25 Attack Damage
+25 Ability Haste

Spellblade: After using an ability, your next basic attack within 10 seconds deals (10% melee / 7% ranged) of target’s maximum health as bonus physical damage on-hit, with a minimum damage equal to 125% base AD and a maximum damage against monsters equal to 225% base AD.

If the target is a champion, heal for (6% melee / 2.5% ranged) of the target's maximum health and a minimum heal equal to (90% melee / 50% ranged) base AD (1.5 second cooldown, begins after using the empowered attack).

Limitations: Limited to 1 sheen item.

3400

Divine Sunderer TIPS: This item is perfect for champions who actively use their abilities and auto-attacks to deal damage, such as fighters. It provides bonuses to maximum health, attack damage, and ability haste, helping to improve survivability and increase damage. The "Spellblade" effect allows you to deal bonus physical damage based on the target’s maximum health after using an ability, and also heal when attacking enemy champions. This item helps you deal damage and sustain in fights, making it especially useful for extended engagements.

Boots/Enchant
Wild Rift Items: Plated Steelcaps
Plated Steelcaps

Plated Steelcaps
Reduces Physical Damage

+150 Max Health
+100% Health Regen
+35 Armor
+45 Move Speed.

Block: Reduces physical damage taken from champions by 7-10% ().

1350

Plated Steelcaps TIPS: These boots provide solid protection against physical damage, boosting your durability and movement speed. The “Block” passive further reduces incoming basic attacks and physical damage from enemy champions. — The perfect pick for tanks, bruisers, and supports who need to soak up auto‑attacks while staying mobile in fights.

Wild Rift Items: Mercury's Treads
Mercury's Treads

Mercury's Treads
Reduces Magic Damage

+200 Max Health
+100% Health Regen
+35 Magic Resistance
+45 Move Speed.

Dissolve: Reduces magic damage taken from champions by 7-12% ().

1350

Mercury's Treads TIPS: These boots provide solid magic damage reduction, enhanced regeneration, and movement speed, with a passive that further lessens incoming magic damage. — The perfect pick for tanks, bruisers, and supports who need to withstand heavy AP threats while maintaining mobility.

LoL Wild Rift: Meteor Enchant
Meteor Enchant

Meteor Enchant
Large Area Damage

Starfall (Active): Lights up an area and summons a meteor after 2.5 seconds, dealing 25% of each enemy's maximum health as magic damage. (90s Cooldown)

Minions and Monsters cannot take more than 500 damage.

500

Meteor Enchant TIPS: This enchant summons a meteor after a brief delay, dealing magic damage equal to a substantial percentage of each target’s maximum health. It efficiently softens and punishes grouped enemies before engagements. Perfect for mage-initiators and supports looking to start teamfights with powerful AOE damage and weaken the enemy frontline.

Е
Wild Rift Items: Stoneplate Enchant
Stoneplate Enchant

Stoneplate Enchant
Shield

Stoneplate (Active): Gain a base shield that absorbs damage equal to 20% of max Health. Every 1 bonus Armor or Magic Resistance you have increases the shield by 0.1%, up to 35%. The shield decays over 4s. (60s Cooldown) For every enemy nearby, gain an additional shield that absorbs damage equal to 5% of max Health, capped at 3 enemies. Every 1 bonus Armor or Magic Resistance you have increases the shield by 0.1%, up to 12%. Damage dealt is reduced by 40% for 4s.

500

Stoneplate Enchant TIPS: This enchant grants a strong shield based on your max health, further boosted by your armor and magic resist. The shield grows stronger per nearby enemy and decays over time, reducing incoming damage. — Perfect for tank initiators who need reliable mitigation to withstand initial bursts and control teamfights.

Е
TIPS: Finally, for your items, you should build Bulwark of the Mountain Bulwark of the Mountain (Kill minions to earn bonus gold) as your first item, followed by Plated Steelcaps Plated Steelcaps (Reduces Physical Damage) or Mercury's Treads Mercury's Treads (Reduces Magic Damage) depending on the situation. (sometimes it will still be better to build a boot as the first item, which significantly increases the mobility of your champion) the third key element in our build is Divine Sunderer Divine Sunderer (Anti-Health attacks).

Maybe now it's time to think about upgrading your boot, invest in Meteor Enchant Meteor Enchant (Large Area Damage). You may want to replace it with Stoneplate Enchant Stoneplate Enchant (Gain a Shield), it all depends on your playstyle and the situation on the battlefield.

The remaining last three items are situational, of course you can use the example builds above. But for a more effective game you will need to pay attention to the situation on the battlefield.
Example build
Wild Rift Items: Bulwark of the Mountain
Bulwark of the Mountain

Bulwark of the Mountain
Kill minions to earn bonus gold

+175 Max Health
+10 Ability Haste

Every 60 seconds, gains 75 gold and 1 stacks of soulforce (up to 10 stacks). Each stack of soulforce grants 25 Health, 2 Attack Damage, or 4 Ability Power (Adaptive).

Deal 2 more damage to Sight Wards revealed by Sweeping Lens, Control Ward, and Scryer's Bloom.

0

Bulwark of the Mountain TIPS: This item is designed for support players and grants passive gold income every 60 seconds along with Soulforce stacks that boost your health, attack damage, or ability power. At 10 stacks, you gain a significant adaptive stat bonus. While it reduces gold from killing minions and monsters, it accelerates your team’s economic pace. An additional effect deals extra damage to revealed Sight Wards, making it easier to clear vision and maintain map control.

Wild Rift Items: Plated Steelcaps
Plated Steelcaps

Plated Steelcaps
Reduces Physical Damage

+150 Max Health
+100% Health Regen
+35 Armor
+45 Move Speed.

Block: Reduces physical damage taken from champions by 7-10% ().

1350

Plated Steelcaps TIPS: These boots provide solid protection against physical damage, boosting your durability and movement speed. The “Block” passive further reduces incoming basic attacks and physical damage from enemy champions. — The perfect pick for tanks, bruisers, and supports who need to soak up auto‑attacks while staying mobile in fights.

Wild Rift Items: Divine Sunderer
Divine Sunderer

Divine Sunderer
Anti-Health attacks

+425 Max Health
+25 Attack Damage
+25 Ability Haste

Spellblade: After using an ability, your next basic attack within 10 seconds deals (10% melee / 7% ranged) of target’s maximum health as bonus physical damage on-hit, with a minimum damage equal to 125% base AD and a maximum damage against monsters equal to 225% base AD.

If the target is a champion, heal for (6% melee / 2.5% ranged) of the target's maximum health and a minimum heal equal to (90% melee / 50% ranged) base AD (1.5 second cooldown, begins after using the empowered attack).

Limitations: Limited to 1 sheen item.

3400

Divine Sunderer TIPS: This item is perfect for champions who actively use their abilities and auto-attacks to deal damage, such as fighters. It provides bonuses to maximum health, attack damage, and ability haste, helping to improve survivability and increase damage. The "Spellblade" effect allows you to deal bonus physical damage based on the target’s maximum health after using an ability, and also heal when attacking enemy champions. This item helps you deal damage and sustain in fights, making it especially useful for extended engagements.

Wild Rift Items: Dead Man's Plate
Dead Man's Plate

Dead Man's Plate
Increases Movement Speed

+250 Max Health
+50 Armor

Relentless: +5% Move Speed.
Momentum: Moving builds Momentum, granting up to 40 Move Speed at 100 stacks. Attacking removes all Momentum. Stacks decay when movement is impaired.
Crushing Blow: Attacks deal up to 100 bonus magic damage based on Momentum removed. Melee attacks with max Momentum slows by 50% for 1 second.

2800

Dead Man's Plate TIPS: This item provides a substantial boost to health and armor, and its “Momentum” passive builds movement speed as you move—up to a cap—until you land an attack, which then triggers “Crushing Blow”, dealing bonus magic damage based on the momentum removed and slowing enemies at full stacks. This makes it an excellent choice for tanks and bruisers who need extra mobility to engage quickly and sustain through fights. Tips: ideal for champions who need to close distance and absorb damage; pairs extremely well with Spellblade items (e.g., Divine Sunderer) for additional burst damage on engage.

Wild Rift Items: Spirit Visage
Spirit Visage

Spirit Visage
Increases healing and shielding received

+350 Max Health
+100% Health Regen
+50 Magic Resistance
+20 Ability Haste

Blessed: Increases all healing, regen, drain effects and shields on yourself by 30%.

2800

Spirit Visage TIPS: This item greatly boosts your health, regeneration, magic resistance, and ability haste. Its “Blessed” passive amplifies all healing, regen, drain effects, and shields on you by 30%, allowing you to recover more quickly in fights. It’s an excellent choice against champions who deal sustained magic damage, like Vladimir and Swain, as well as burst mages like Syndra or Veigar, helping you survive initial bursts and heal up rapidly.

Wild Rift Items: Amaranth's Twinguard
Amaranth's Twinguard

Amaranth's Twinguard
In-combat durability

+60 Armor
+60 Magic Resistance

Endurance: Gain 1 stacks of Endurance every 1 seconds while in combat with enemy champions (max 5 stacks). At maximum stacks, gain 20% size, 20% Tenacity, and increase Armor by 30% and Magic Resistance by 30% until out of combat with champion.

3100

Amaranth's Twinguard TIPS: This item is perfect for champions who spend a lot of time in the thick of fights and need extra durability and crowd control resistance. It provides bonuses to armor and magic resistance. The “Endurance” passive stacks up to five times during combat, and at full stacks you increase in size, gain enhanced tenacity, and receive bonus armor and magic resistance until you exit combat. This allows you to stay in the frontline longer and withstand enemy attacks more effectively. Due to its versatile utility, this item is one of the most popular defensive choices in the game and is used by the majority of tanks, fighters, and other classes.

Situational items

Buy items that will effectively counter your opponents, help you and your allies. Use this section to find out which items will be useful to you in a particular situation.
Сhange
Wild Rift Items: Thornmail
Wild Rift Items: Randuin's Omen
Wild Rift Items: Warmog's Armor
Reflects damage and reduces enemy healing
Wild Rift Items: Spirit Visage
Spirit Visage

Spirit Visage
Increases healing and shielding received

+350 Max Health
+100% Health Regen
+50 Magic Resistance
+20 Ability Haste

Blessed: Increases all healing, regen, drain effects and shields on yourself by 30%.

2800

Spirit Visage TIPS: This item greatly boosts your health, regeneration, magic resistance, and ability haste. Its “Blessed” passive amplifies all healing, regen, drain effects, and shields on you by 30%, allowing you to recover more quickly in fights. It’s an excellent choice against champions who deal sustained magic damage, like Vladimir and Swain, as well as burst mages like Syndra or Veigar, helping you survive initial bursts and heal up rapidly.

Wild Rift Items: Thornmail
Thornmail

Thornmail
Reflects damage and reduces enemy healing

+200 Max Health
+75 Armor

Thorns: When struck by an enemy champion's attack, deal 20 + 6% bonus Armor + 2% bonus Health magic damage to the attacker and inflict 50% Grievous Wounds for 3 second(s).

Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

2700

Thornmail TIPS: This item provides a large boost to health and armor, and its “Thorns” passive reflects magic damage when hit by basic attacks, applying Grievous Wounds to reduce enemy healing. It’s ideal against multiple auto-attack or strong heal champions, and helps you soak damage for your team. Pick this up when the enemy team has many auto-attack reliant champions (e.g., Yasuo, Tryndamere, Jinx) or heavy healing (e.g., Soraka, Vladimir, Samira), and you need to absorb incoming damage.

Thornmail Thornmail — This item provides a large boost to health and armor, and its “Thorns” passive reflects magic damage when hit by basic attacks, applying Grievous Wounds to reduce enemy healing. It’s ideal against multiple auto-attack or strong heal champions, and helps you soak damage for your team. Pick this up when the enemy team has many auto-attack reliant champions (e.g., Yasuo, Tryndamere, Jinx) or heavy healing (e.g., Soraka, Vladimir, Samira), and you need to absorb incoming damage.
Attack to heal from enemy Critical Strikes
Wild Rift Items: Amaranth's Twinguard
Amaranth's Twinguard

Amaranth's Twinguard
In-combat durability

+60 Armor
+60 Magic Resistance

Endurance: Gain 1 stacks of Endurance every 1 seconds while in combat with enemy champions (max 5 stacks). At maximum stacks, gain 20% size, 20% Tenacity, and increase Armor by 30% and Magic Resistance by 30% until out of combat with champion.

3100

Amaranth's Twinguard TIPS: This item is perfect for champions who spend a lot of time in the thick of fights and need extra durability and crowd control resistance. It provides bonuses to armor and magic resistance. The “Endurance” passive stacks up to five times during combat, and at full stacks you increase in size, gain enhanced tenacity, and receive bonus armor and magic resistance until you exit combat. This allows you to stay in the frontline longer and withstand enemy attacks more effectively. Due to its versatile utility, this item is one of the most popular defensive choices in the game and is used by the majority of tanks, fighters, and other classes.

Wild Rift Items: Randuin's Omen
Randuin's Omen

Randuin's Omen
Attack to heal from enemy Critical Strikes

+400 Max Health
+75 Armor

Countercurrent: When you are Critically Struck or take physical damage, gain 1 stack of Countercurrent. Each stack of Countercurrent grants 5% Critical Strike damage reduction. Stacks up to 4 times. Upon reaching full stacks, grants 20% bonus Movement Speed and slow resist equal to 20% plus 0.5% of bonus Health.

2800

Randuin's Omen TIPS: Randuin's Omen Attack to heal from enemy Critical Strikes +400 Max Health +75 Armor Countercurrent: When you are Critically Struck or take physical damage, gain 1 stack of Countercurrent. Each stack of Countercurrent grants 5% Critical Strike damage reduction. Stacks up to 4 times. Upon reaching full stacks, grants 20% bonus Movement Speed and slow resist equal to 20% plus 0.5% of bonus Health. 2800 Randuin's Omen TIPS: Pick the item if enemy team has a lot of physical damage, you need increased armor and you want to get an additional bonus to movement speed and resistance to slowdowns.. Effective against champions who deal consistent crit based damage like Jinx, Yasuo or Tryndamere.

Randuin's Omen Randuin's Omen — Randuin's Omen Attack to heal from enemy Critical Strikes +400 Max Health +75 Armor Countercurrent: When you are Critically Struck or take physical damage, gain 1 stack of Countercurrent. Each stack of Countercurrent grants 5% Critical Strike damage reduction. Stacks up to 4 times. Upon reaching full stacks, grants 20% bonus Movement Speed and slow resist equal to 20% plus 0.5% of bonus Health. 2800 Randuin's Omen TIPS: Pick the item if enemy team has a lot of physical damage, you need increased armor and you want to get an additional bonus to movement speed and resistance to slowdowns.. Effective against champions who deal consistent crit based damage like Jinx, Yasuo or Tryndamere.
Out of combat Heath Regen
Wild Rift Items: Amaranth's Twinguard
Amaranth's Twinguard

Amaranth's Twinguard
In-combat durability

+60 Armor
+60 Magic Resistance

Endurance: Gain 1 stacks of Endurance every 1 seconds while in combat with enemy champions (max 5 stacks). At maximum stacks, gain 20% size, 20% Tenacity, and increase Armor by 30% and Magic Resistance by 30% until out of combat with champion.

3100

Amaranth's Twinguard TIPS: This item is perfect for champions who spend a lot of time in the thick of fights and need extra durability and crowd control resistance. It provides bonuses to armor and magic resistance. The “Endurance” passive stacks up to five times during combat, and at full stacks you increase in size, gain enhanced tenacity, and receive bonus armor and magic resistance until you exit combat. This allows you to stay in the frontline longer and withstand enemy attacks more effectively. Due to its versatile utility, this item is one of the most popular defensive choices in the game and is used by the majority of tanks, fighters, and other classes.

Wild Rift Items: Warmog's Armor
Warmog's Armor

Warmog's Armor
Out of combat Heath Regen

+700 Max Health
+200% Health Regen
+10 Ability Haste

Warmog's Heart: If you have at least 950 bonus Health, restore 4.5% Health per second if you haven't taken damage within the last 6 seconds.

2850

Warmog's Armor TIPS: This item grants a massive boost to health and greatly enhances out-of-combat regeneration, restoring 4.5% of your maximum health per second if you haven’t taken damage for 6 seconds. It also provides ability haste, allowing you to use your skills more often. This makes it an excellent late-game choice when you need high survivability and sustained healing, especially against teams and champions that deal damage over time, like Singed or Swain. It pairs exceptionally well with Spirit Visage: the healing amplification and increased regeneration from Spirit Visage stack with Warmog’s out-of-combat life regen, giving you an enormous health pool and unmatched sustain both in fights and while recovering between engagements.

Warmog's Armor Warmog's Armor — This item grants a massive boost to health and greatly enhances out-of-combat regeneration, restoring 4.5% of your maximum health per second if you haven’t taken damage for 6 seconds. It also provides ability haste, allowing you to use your skills more often. This makes it an excellent late-game choice when you need high survivability and sustained healing, especially against teams and champions that deal damage over time, like Singed or Swain. It pairs exceptionally well with Spirit Visage: the healing amplification and increased regeneration from Spirit Visage stack with Warmog’s out-of-combat life regen, giving you an enormous health pool and unmatched sustain both in fights and while recovering between engagements.

Summoner Spells

If you want to use this SETT Support build, you should take Flash Flash (Teleport a short distance) and Smite Smite as your Summoner Spells.
Flash Wild Rift
Flash

Flash

Teleport a short distance forward or towards the aimed direction.

Cooldown: 150s

Ignite Wild Rift
Ignite

Ignite

Ignites target enemy champion, dealing 72 true damage (72–380 ) over 5 and applying 60% Grievous Wounds for the duration.

Grievous Wound reduces the effectiveness of Healing and Regeneration effects.

Cooldown: 100s

Smite Wild Rift
Smite

Smite

Deal 600 true damage to monsters, epic monsters or enemy minions. Smiting a monster restore 127 Health (70 + 10%). Smite upgrades to Chilling Smite after 3 uses.


Jungle Expertise:

Earn 20% bonus gold and 20% bonus XP from monsters kills, but temporarily earn 60% less gold and XP from minions kills.

Deal 15% more attack damage and 30% more ability damage against monsters.

Restore 40 Health over 5 seconds after dealing damage to monsters.

Restore 4 Mana every second while in the jungle or river.

From 7:30 onward, monster kills will no longer grant bonus gold.
At 2:00, the attack damage bonus against monsters will start to decay.
At 5:00, it will be removed.

Gains one charge every 45 seconds, up to a max of 2.

Cooldown: 10s

Сhilling Smite Wild Rift
Сhilling Smite

Сhilling Smite

Deal 800 true damage to a large or epic monster or minion. Smiting monsters restore 152 Health (70 + 10%).

Against champions: Deal 70 true damage (38 to 184) ato enemy Champions and steals 25% of their Movement Speed for 2 seconds.

Cooldown: 10s

Runes BUILD

For runes, you should pick Glacial Augment Glacial Augment (After immobilizing an enemy champion, fires a beam that reduces their Movement Speed.) as your keystone, followed by Courage of the Colossus Courage of the Colossus (Gains a shield after immobilizing an enemy champions.), Second Wind Second Wind (Heals you after taking damage.) and Overgrowth Overgrowth (Gains bonus scalable max Health.) in the primary tree, as well as Hextech Flashtraption Hextech Flashtraption (Able to dash multiple times even after using Flash.) in the secondary tree. Below you can see possible options for replacing runes.
Wild Rift Keystone Runes: Glacial Augment

Glacial Augment
Applies Slow

Landing an attack on an enemy champion reduces their Movement Speed by 20% for 1.5s. This effect only affects each champion up to a maximum of 1 time(s) within 10s. Immobilizing an enemy champion triggers 3 glacial rays that radiate toward you, creating a frozen region that lasts for 3s. The region slows enemies within it by (1.5% of your bonus Health + 20%). and reduces the damage that they deal by 12%. The slow effect will persist for 1.5s even after they leave the frozen region.

Cooldown: 20s

Glacial Augment
Applies Slow
After immobilizing an enemy champion, fires a beam that reduces their Movement Speed.
Wild Rift Resolve Runes: Courage of the Colossus

Courage of the Colossus
Shield

Gains a shield that absorbs up to 25-45 () + 1% of max Health for 3s when immobilizing an enemy champion.

Cooldown: 10s

Courage of the Colossus
Shield
Gains a shield after immobilizing an enemy champions.
Wild Rift Resolve Runes: Second Wind

Second Wind
Heal after taking damage

Gain 5 Health every 5 seconds.
After taking damage from an enemy champion, regenerate 6 + (2% of your missing health) over the next 5 seconds. This effect is doubled for melee champions.

Second Wind
Heal after taking damage
Heals you after taking damage.
Wild Rift Resolve Runes: Overgrowth

Overgrowth
Bonus HP

When 2 minions or 1 monsters are killed nearby, permanently gains 3 max Health. Max Health can be increased indefinitely. Gains a bonus 3% max Health upon reaching 30 stacks.

Overgrowth
Bonus HP
Gains bonus scalable max Health.
Wild Rift Inspiration Runes: Hextech Flashtraption

Hextech Flashtraption
Dash

Replaces this item with Hexflash while Flash is still on cooldown. You can blink to a new location after channeling for 2s. When channeled for less than 1s, you will dash the distance as if you channeled for 1s.

Cooldown: 25s

Hextech Flashtraption
Dash
Able to dash multiple times even after using Flash.

Skills Order

For the skill order, you want to stick with (Q) (W) (E). You can learn more about abilities order at all levels by studying the diagram below.
KNUCKLE DOWN

(Q) KNUCKLE DOWN

9,5/8/6,5/5s

ACTIVATE: Sett gains 30% movement speedSett itches for a fight, gaining 35% Movement Speed towards enemy champions for 1.5 seconds.

Additionally empowers the next two attacks to deal an additional 5/20/35/50 plus 1.57% (1% + 0.01/0.015/0.02/0.025% attackdamage) max health physical damage.

The additional damage is capped at 100 against monsters.

(Q) KNUCKLE DOWN
















HAYMAKER

(W) HAYMAKER

16/14,5/13/11,5s

Passive: Stores 100% of damage taken as Grit, up to 305 (50% heal). Grit decays quickly 4 seconds after the damage was taken.

Active: Consumes all Grits, gaining 100% Grit consumed shield decaying over 3 seconds. Sett then delivers a massive punch, dealing 80/105/130/155 plus 25% (25% + 0.275% bonus attackdamage) Grit consumed true damage to enemies in the center (max 157 damage). Enemies not in the center instead take physical damage.

(W) HAYMAKER
















FACEBREAKER

(E) FACEBREAKER

13/11.5/10/8.5s

Smashes enemies on either side into each other, dealing 85 physical damage (50/75/100/125 + 60% attackdamage) and slowing them by 50% for 0.5 seconds. If Sett grabbed at least one enemy on each side, all enemies are stunned for 1 second.

(E) FACEBREAKER
















THE SHOW STOPPER

(R) THE SHOW STOPPER

70/65/60s

Grab an enemy champion and suppresses them as he carries them forward, then slams them into the ground, dealing 200 (200/300/400 + 100% bonus attackdamage) plus 40/50/60% bonus Health physical damage to surrounding enemies and Slowing them by 99% for 1 second. Enemies take less damage the further they are from where Sett lands.

(R) THE SHOW STOPPER
















Support SETT Counters

We have prepared lists of champions that can really annoy you during a match with the game on the Support SETT. We have also prepared a list of champions with whom you will be comfortable being on the same team. These lists are relative and depend greatly on your level of play, the skills of your allies and opponents. Do not forget that each situation is individual!

SETT Wild Rift

Threats

Extreme
[10]
Major
[6]
Even
[16]
Minor
[5]

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Synergies

Ideal
[11]
Strong
[13]
Ok
[13]
Low
[6]

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Only for Premium members.
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Support SETT Counter Items

We have prepared a list of items and spells that will help counter Support SETT in a given situation. Buy items wisely, only if it is really necessary for a specific situation!

Armor

Items that reduce Auto Attacks (AA) / Physical Damage.
Wild Rift Items: Plated Steelcaps
Plated Steelcaps

Plated Steelcaps
Reduces Physical Damage

+150 Max Health
+100% Health Regen
+35 Armor
+45 Move Speed.

Block: Reduces physical damage taken from champions by 7-10% ().

1350

Plated Steelcaps TIPS: These boots provide solid protection against physical damage, boosting your durability and movement speed. The “Block” passive further reduces incoming basic attacks and physical damage from enemy champions. — The perfect pick for tanks, bruisers, and supports who need to soak up auto‑attacks while staying mobile in fights.

Wild Rift Items: Guardian Angel
Guardian Angel

Guardian Angel
Revives at death

+40 Attack Damage
+40 Armor

Resurrect: Upon taking lethal damage, restores 50% Health and 30% Mana after 4 seconds of stasis. (210s Cooldown)

3400

Guardian Angel TIPS: This item is perfect for champions who need a second chance in teamfights. It is especially effective against champions with high burst damage, such as Zed, Syndra, or Zoe, as well as against strong diving champions like Camille, Kha'Zix, or Lee Sin. The Resurrection effect allows you to return to the fight after taking lethal damage, restoring health and mana, giving you a chance to continue fighting and assist your team even in critical moments.

Wild Rift Items: Randuin's Omen
Randuin's Omen

Randuin's Omen
Attack to heal from enemy Critical Strikes

+400 Max Health
+75 Armor

Countercurrent: When you are Critically Struck or take physical damage, gain 1 stack of Countercurrent. Each stack of Countercurrent grants 5% Critical Strike damage reduction. Stacks up to 4 times. Upon reaching full stacks, grants 20% bonus Movement Speed and slow resist equal to 20% plus 0.5% of bonus Health.

2800

Randuin's Omen TIPS: Randuin's Omen Attack to heal from enemy Critical Strikes +400 Max Health +75 Armor Countercurrent: When you are Critically Struck or take physical damage, gain 1 stack of Countercurrent. Each stack of Countercurrent grants 5% Critical Strike damage reduction. Stacks up to 4 times. Upon reaching full stacks, grants 20% bonus Movement Speed and slow resist equal to 20% plus 0.5% of bonus Health. 2800 Randuin's Omen TIPS: Pick the item if enemy team has a lot of physical damage, you need increased armor and you want to get an additional bonus to movement speed and resistance to slowdowns.. Effective against champions who deal consistent crit based damage like Jinx, Yasuo or Tryndamere.

Wild Rift Items: Thornmail
Thornmail

Thornmail
Reflects damage and reduces enemy healing

+200 Max Health
+75 Armor

Thorns: When struck by an enemy champion's attack, deal 20 + 6% bonus Armor + 2% bonus Health magic damage to the attacker and inflict 50% Grievous Wounds for 3 second(s).

Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

2700

Thornmail TIPS: This item provides a large boost to health and armor, and its “Thorns” passive reflects magic damage when hit by basic attacks, applying Grievous Wounds to reduce enemy healing. It’s ideal against multiple auto-attack or strong heal champions, and helps you soak damage for your team. Pick this up when the enemy team has many auto-attack reliant champions (e.g., Yasuo, Tryndamere, Jinx) or heavy healing (e.g., Soraka, Vladimir, Samira), and you need to absorb incoming damage.

Wild Rift Items: Iceborn Gauntlet
Iceborn Gauntlet

Iceborn Gauntlet
Attacks create a slowing field

+250 Max Health
+50 Armor
+250 Max Mana
+30 Ability Haste

Spellblade: Using an ability causes your next attack within 10 seconds to deal bonus physical damage equal to (100% base AD + 25% Bonus Armor ) in an area. It also creates an icy field for 2 seconds that slows enemies inside by 30%. Armor increases the size of the icy field. (1.5s Cooldown)

Damage is reduced vs structures.

3100

Iceborn Gauntlet TIPS: This item greatly boosts your health, armor, mana, and ability haste, making you much tankier. After casting an ability, your next attack in an area deals bonus physical damage and creates an icy field that slows enemies inside by 30%. The field’s size scales with your armor. This makes the item a great choice for champions who want to combine high survivability with crowd control and extra AOE damage.

Wild Rift Items: Dead Man's Plate
Dead Man's Plate

Dead Man's Plate
Increases Movement Speed

+250 Max Health
+50 Armor

Relentless: +5% Move Speed.
Momentum: Moving builds Momentum, granting up to 40 Move Speed at 100 stacks. Attacking removes all Momentum. Stacks decay when movement is impaired.
Crushing Blow: Attacks deal up to 100 bonus magic damage based on Momentum removed. Melee attacks with max Momentum slows by 50% for 1 second.

2800

Dead Man's Plate TIPS: This item provides a substantial boost to health and armor, and its “Momentum” passive builds movement speed as you move—up to a cap—until you land an attack, which then triggers “Crushing Blow”, dealing bonus magic damage based on the momentum removed and slowing enemies at full stacks. This makes it an excellent choice for tanks and bruisers who need extra mobility to engage quickly and sustain through fights. Tips: ideal for champions who need to close distance and absorb damage; pairs extremely well with Spellblade items (e.g., Divine Sunderer) for additional burst damage on engage.

Wild Rift Items: Frozen Heart
Frozen Heart

Frozen Heart
Reduces all nearby enemies Attack Speed

+80 Armor
+200 Max Mana
+25 Ability Haste

Winter's Caress: Basic attacks and magic damage caused by you or inflicted upon you and nearby allies, will apply stacks of Chill to the enemy champion for 3 seconds. Each stack of Chill slows enemy attack speed by 9%, up to a maximum of 4 stacks or 36% attack speed reduction. Each individual ability has a 3 seconds cooldown on applying Chill stacks.

2700

Frozen Heart TIPS: This item is ideal for tanks and support champions who need to slow enemy attack speed and maintain a healthy mana pool. It provides substantial bonuses to armor, mana, and ability haste. The “Winter’s Caress” passive applies up to four stacks of Chill on enemy champions through your basic attacks, abilities, or any magic damage they take—each stack slows their attack speed by 9%, up to 36% at full stacks. This weakens enemy marksmen and fighters, making it harder for them to deal sustained damage in fights.

% Health Damage

Items that can help to deal with high Health points tanks.
Wild Rift Items: Divine Sunderer
Divine Sunderer

Divine Sunderer
Anti-Health attacks

+425 Max Health
+25 Attack Damage
+25 Ability Haste

Spellblade: After using an ability, your next basic attack within 10 seconds deals (10% melee / 7% ranged) of target’s maximum health as bonus physical damage on-hit, with a minimum damage equal to 125% base AD and a maximum damage against monsters equal to 225% base AD.

If the target is a champion, heal for (6% melee / 2.5% ranged) of the target's maximum health and a minimum heal equal to (90% melee / 50% ranged) base AD (1.5 second cooldown, begins after using the empowered attack).

Limitations: Limited to 1 sheen item.

3400

Divine Sunderer TIPS: This item is perfect for champions who actively use their abilities and auto-attacks to deal damage, such as fighters. It provides bonuses to maximum health, attack damage, and ability haste, helping to improve survivability and increase damage. The "Spellblade" effect allows you to deal bonus physical damage based on the target’s maximum health after using an ability, and also heal when attacking enemy champions. This item helps you deal damage and sustain in fights, making it especially useful for extended engagements.

Wild Rift Items: Yorlde Liandry's Torment
Yorlde Liandry's Torment

Yorlde Liandry's Torment
Abilities deal bonus damage

+250 Max Health
+75 Ability Power
+7% Magic Penetration

Torment: Damaging abilities or empowered attacks deal 0.6-2% () of the target's max Health as bonus magic damage over 3 seconds.
Infernal Agony: Every 4 seconds, Torment detonates, dealing true damage equal to 40 plus 5% to the target.

3000

Yorlde Liandry's Torment TIPS: This item enhances your abilities with a damage-over-time effect that scales off the target’s health, allowing you to wear down tanky opponents over an extended skirmish. Periodically, the torment detonates for a burst of true damage to finish off weakened foes. — Perfect for mages who want to drag out engagements, shred through frontline tanks, and execute them with true damage.

Wild Rift Items: Blade of the Ruined King
Blade of the Ruined King

Blade of the Ruined King
Attacks deal bonus damage

+25 Attack Damage
+35% Attack Speed

Thirst:+10% Physical Vamp.
Ruined Strikes: Attacks deal bonus physical damage equal to 6% of the enemy's current Health on-hit. (Melee attacks deal 9%). Minion damage: 15. Max damage vs monsters: 60.
Drain: Hitting a champion with 3 attacks or abilities deals 30-100 bonus magic damage and steals 25% of their Move Speed for 2 seconds. (60s Cooldown)

3000

Blade of the Ruined King TIPS: This item is a great source of sustain with its lifesteal, but it is mostly picked for its ability to cut through tanks or champions who heavily stack health, like Dr. Mundo. "Ruined Strikes" deals bonus physical damage based on the enemy's current health, which helps break through high health pools. The "Drain" effect reduces the enemy's movement speed, deals bonus magic damage, and steals part of their speed, making it useful for maneuvering in fights and reducing the mobility of enemies.

Cleanse or Block Spells

Items with ability or property to cleanse or block negative spells.
Wild Rift Items: Stasis Enchant
Stasis Enchant

Stasis Enchant
Turn invulnerable

Stasis (Active): Become invulnerable and untargetable for 2.5 seconds, but unable to move, attack, cast abilities or use items. (120s Cooldown)

1000

Stasis Enchant TIPS: This Enchant renders you invulnerable and untargetable for 2.5 s, but prevents movement, attacks, and ability or item use. Perfect for surviving critical moments against assassins and high burst damage.

Е
Wild Rift Items: Quicksilver Enchant
Quicksilver Enchant

Quicksilver Enchant
Dispels crowd control

Quicksilver (Active): Removes all crowd control effects currently affecting you, and become immune to crowd control effects for 0.75 seconds.
Perseverance (Passive): After the Quicksilver effects ends, grant 30% Tenacity and 30% Slow Resist for 1.5 seconds. (60s Cooldown)

Cannot be used during knock up or knock back effects.

800

Quicksilver Enchant TIPS: This enchant cleanses all crowd control effects, grants brief CC immunity, then boosts your tenacity and slow resist. Perfect for champions who need to quickly purge control to stay in the fight.

Е
Wild Rift Items: Edge of Night
Edge of Night

Edge of Night
Blocks an enemy ability

+250 Max Health
+50 Attack Damage

Gouge:  +8 Armor Penetration.
Annul: Grants a spell shield that blocks the next hostile ability. This spell shield refreshes upon leaving combat with enemy champions. (35 second cooldown)

3150

Edge of Night TIPS: This item is perfect for champions who need a mix of offense and defense. It provides bonuses to maximum health and attack damage, along with increased armor penetration to help you shred through enemy defenses. The "Annul" effect grants you a spell shield, blocking the next enemy ability. This spell shield refreshes when leaving combat with enemy champions, making the item a great choice for champions who need protection from crowd control and to engage in fights, such as Ashe, Lux, or Morgana.

Wild Rift Items: Crown of the Shattered Queen
Crown of the Shattered Queen

Crown of the Shattered Queen
Blocks an enemy ability

+60 Ability Power
+7% Magic Penetration
+200 Max Mana
+20 Ability Haste

Safeguard: Grant a spell shield that blocks the next hostile ability, reduce incoming damage by 40% for 1s (40s Cooldown).
Poise: AP increases by 20 while Safeguarded. Dealing magic damage to enemy champions using an active ability reduces Safeguard's cooldown by 4s.

3000

Crown of the Shattered Queen TIPS: This item is perfect for champions who need both defense and offense. It provides bonuses to ability power, magic penetration, maximum mana, and ability haste. The "Safeguard" effect grants a spell shield that blocks the next enemy ability and reduces incoming damage by 40% for 1 second. "Poise" increases your ability power while safeguarded and reduces the cooldown of Safeguard by 4 seconds when you deal magic damage using an active ability. This item is especially useful for champions who need to protect themselves from crowd control while engaging in fights, particularly against champions with key abilities that can be blocked, such as Ashe, Lux, or Morgana.

Cleanse Wild Rift
Cleanse

Cleanse

Removes disables (including spell debuffs) affecting your champion and grants immunity to disables for 0.25 seconds.

Cooldown: 110s

Reduces Any Shield

Items with reduces any Shield.
Wild Rift Items: Serpent's Fang
Serpent's Fang

Serpent's Fang
Anti-Shielding

+50 Attack Damage
+10 Ability Haste

Stab:  +15 Armor Penetration.
Shield Reaver: Dealing damage to an enemy champion reduces any shields they gain for 3s. Melee champions apply (10% of bonus AD + 40)% shield reduction, capped at 60%; while ranged champions apply (10% of bonus AD + 25)% shield reduction, capped at 45%. When you damage an enemy who is unaffected by Shield Reaver, all shields on them are reduced by the same values.


2800

Serpent's Fang TIPS: This item is perfect for assassins and champions who face enemies with a lot of shields. It provides bonuses to attack damage and ability haste, along with increased armor penetration, making it effective against well-protected enemies. The "Shield Reaver" effect allows you to reduce the effectiveness of shields gained by enemy champions, depending on your bonus attack damage, helping to quickly break through shields. This item is especially useful against champions who rely on shields for defense, such as Lux, Braum, and others.

Wild Rift Items: Oceanid's Trident
Oceanid's Trident

Oceanid's Trident
Anti-Shielding

+200 Max Health
+80 Ability Power
+7% Magic Penetration
+10 Ability Haste

Lethal Weapon: Dealing ability damage to an enemy champion reduces any shields they gain for 3 seconds. Area of effect abilities apply (5% of bonus AP + 25)% shield reduction, capped at 45%; while single target abilities apply (5% of bonus AP + 40)% shield reduction, capped at 60%. When you damage an enemy who is unaffected by Lethal Weapon, all shields on them are reduced by the same values.

2600

Oceanid's Trident TIPS: This item is perfect for mage-assassins who face enemies with a lot of shields. It provides bonuses to maximum health, ability power, magic penetration, and ability haste, helping you deal damage and more effectively break through enemy shields. The "Lethal Weapon" effect reduces the effectiveness of shields that enemies gain based on the type of ability you use. Area of effect abilities apply up to 45% shield reduction, while single target abilities apply up to 60%, allowing you to significantly reduce enemy defenses. This item is especially useful when the enemy team relies on shields for protection.

Support SETT Tips

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Support SETT Strengths and Weaknesses

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Support SETT Strategy and Tactics

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Support SETT Power Spikes

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Build Counters Counter Items Tips Con Game Plan Power Spikes

Support SETT Build items and runes

The information below will help you get familiar with the game on the Support Line SETT. We have prepared a items builds, runes, summoner spells and ability order for a comfortable game. Situational options for replacing items and runes are also available to you.

Coming soon..

This section is currently empty, but we assure you that we are working tirelessly to fill this section!

Support SETT Counters

We have prepared lists of champions that can really annoy you during a match with the game on the Support SETT. We have also prepared a list of champions with whom you will be comfortable being on the same team. These lists are relative and depend greatly on your level of play, the skills of your allies and opponents. Do not forget that each situation is individual!

Coming soon..

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Support SETT Counter Items

We have prepared a list of items and spells that will help counter Support SETT in a given situation. Buy items wisely, only if it is really necessary for a specific situation!

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Support SETT Tips

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Support SETT Strengths and Weaknesses

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Support SETT Strategy and Tactics

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Support SETT Power Spikes

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Wild Rift SETT Ability and Tips

PIT GRITPIT GRIT
P
KNUCKLE DOWNKNUCKLE DOWN
Q
HAYMAKERHAYMAKER
W
FACEBREAKERFACEBREAKER
E
THE SHOW STOPPERTHE SHOW STOPPER
R

(PASSIVE) PIT GRIT

PIT GRIT

Sett's Attacks alternate between left and right punches. Right punches follow the left quickly and deal an additional 9 physical damage (9 + 50% bonus attackdamage).

Sett gains 0.25/0.5/1/2 Health Regeneration (perlevel) for each 5% missing Health.

Sett will reset back to a left punch if he does not do a right punch within 2 seconds of doing a left punch. The Attack Speed of a right punch is 8 times that of a left punch.

Ability Tips

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Video

(Q) KNUCKLE DOWN

KNUCKLE DOWN

9,5/8/6,5/5s

ACTIVATE: Sett gains 30% movement speedSett itches for a fight, gaining 35% Movement Speed towards enemy champions for 1.5 seconds.

Additionally empowers the next two attacks to deal an additional 5/20/35/50 plus 1.57% (1% + 0.01/0.015/0.02/0.025% attackdamage) max health physical damage.

The additional damage is capped at 100 against monsters.

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(W) HAYMAKER

HAYMAKER

16/14,5/13/11,5s

Passive: Stores 100% of damage taken as Grit, up to 305 (50% heal). Grit decays quickly 4 seconds after the damage was taken.

Active: Consumes all Grits, gaining 100% Grit consumed shield decaying over 3 seconds. Sett then delivers a massive punch, dealing 80/105/130/155 plus 25% (25% + 0.275% bonus attackdamage) Grit consumed true damage to enemies in the center (max 157 damage). Enemies not in the center instead take physical damage.

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(E) FACEBREAKER

FACEBREAKER

13/11.5/10/8.5s

Smashes enemies on either side into each other, dealing 85 physical damage (50/75/100/125 + 60% attackdamage) and slowing them by 50% for 0.5 seconds. If Sett grabbed at least one enemy on each side, all enemies are stunned for 1 second.

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(R) THE SHOW STOPPER

THE SHOW STOPPER

70/65/60s

Grab an enemy champion and suppresses them as he carries them forward, then slams them into the ground, dealing 200 (200/300/400 + 100% bonus attackdamage) plus 40/50/60% bonus Health physical damage to surrounding enemies and Slowing them by 99% for 1 second. Enemies take less damage the further they are from where Sett lands.

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Wild Rift SETT Skills Combo

🥇HARD 🥈MEDIUM 🥉EASY

Sett Insec

Execution

Q
E
F
R

Use this combo to bring a priority target back into your team.

Use (Q) KNUCKLE DOWN to speed up and approach your target. Once in range, use (E) FACEBREAKER to pull the enemy closer. From there, immediately FLASH behind them and (R) THE SHOW STOPPER to bring them back.

Combo Video

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Our has already collected more than 1000+ different skill combinations for all LoL Wild Rift champions!

Join our community and unlock the all Combos + Video!
Our has already collected more than 1000+ different skill combinations for all LoL Wild Rift champions!

Join our community and unlock the all Combos + Video!
Our has already collected more than 1000+ different skill combinations for all LoL Wild Rift champions!

Wild Rift SETT Video

Watch here!

A leader of Ionia's growing criminal underworld, Sett rose to prominence in the wake of the war with Noxus. Though he began as a humble challenger in the fighting pits of Navori, he quickly gained notoriety for his savage strength, and his ability to take seemingly endless amounts of punishment. Now, having climbed through the ranks of local combatants, Sett has muscled to the top, reigning over the pits he once fought in.

SETT Change history

BUFFED 22 MAY 2025 (PATCH 6.1B)

BASE STATS
Base health regeneration: 7.5 → 10.
Health per level regeneration: 0.55 → 0.8.

(PASSIVE) PIT GRIT
Right punch damage: 7 × champion level + 50% bonus Attack Damage → 9 × champion level + 50% bonus Attack Damage.

(Q) KNUCKLE DOWN
Movement speed improved: 30% → 35%.
 ADJUSTED 09 JAN 2025 (PATCH 6.0)

BASE STATS
Base Health: 610 → 650.
Health per level: 115 → 120.
Base Armor: 35 → 40.
Magic Resist per level: 1.6 → 2.
BUFFED 26 SEP 2024 (PATCH 5.2D)

BASE STATS
Attack Damage:58 → 62.

(W) HAYMAKER
Damage: 80/105/130/155 + (25% + 0.25% bonus Attack Damage) Grit consumed → 80/105/130/155 + (25% + 0.275% bonus Attack Damage) Grit consumed.
Upper limit of Grit stack: 45% maximum Health → 50% maximum Health.
NERFED 22 FEB 2024 (PATCH 5.0B)

(W) HAYMAKER
Max Grit stored: 50% maximum Health → 45% maximum Health.

(R) THE SHOW STOPPER
Damage: 200/300/400 + 100% bonus Attack Damage + 40/50/60% bonus Health of target → 200/300/400 + 100% bonus Attack Damage + 35/45/55% bonus Health of target.
BUFFED 08 JUN 2023 (PATCH 4.2A)

(PASSIVE) PIT GRIT
Right hook bonus damage: Level 5 + 50% Bonus Attack Damage → Level 7 + 50% Bonus Attack Damage.

(W) HAYMAKER
Ability damage: (25% + 0.2% Bonus Attack Damage) of Grit consumption → (25% + 0.25% Bonus Attack Damage) of Grit consumption.
 ADJUSTED 25 MAY 2023 (PATCH 4.2)

BASE STATS
Base movement speed +10.
Crit damage rate:200% → 175%.
 ADJUSTED 01 FEB 2023 (PATCH 4.0A)

BASE STATS
Base Attack Damage: 52 → 58.
Attack speed per level: 1.7% → 1.2%.
BUFFED 14 SEP 2022 (PATCH 3.4)

(W) HAYMAKER
Active Attack Damage ratio: 15% Bonus Attack Damage → 20% Bonus Attack Damage.
BUFFED 13 JUL 2022 (PATCH 3.3)

(W) HAYMAKER
Bonus AD ratio: 10% per 100 AD → 15% per 100 AD.

(E) FACEBREAKER
Cooldown: 14/12.5/11/9.5s → 13/11.5/10/8.5s.
NERFED 08 APR 2022 (PATCH 3.1B)

(PASSIVE) PIT GRIT
Regeneration: 0.5/0.9/1.4/2 → 0.25/0.5/1/2.

(Q) KNUCKLE DOWN
Base damage: 10/25/40/55 → 5/20/35/50.
NERFED 16 FEB 2022 (PATCH 3.0A)

BASE STATS
Attack Damage: 58 → 52.
Base bonus Attack Speed: 20% → 10%.
Attack Speed per level: 2,2% → 1,7%.

(PASSIVE) PIT GRIT
Right Punch bonus physical damage: 6 × Level → 5 × Level.

(Q) KNUCKLE DOWN
Bonus damage against monsters: 200 → 100.
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Comments (2)

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10+1+3=
  1. abdalaziz alfares
    -5
    Iron
    abdalaziz alfares
    Summoner 18 Feb 2025
    The videos isnt work
    1. Mundo
      -5
      Master
      Mundo
      👑Admin 18 Feb 2025
      Good day. We checked everything works! Try clearing the cache in the browser, disable the ad blocker if you use it. Also check the browser settings, perhaps the inframe blocking is enabled.