17 Apr 2024 Wild Rift: KAYLE - Build Guide (Items, Runes, COMBOS, SKILLS ORDER)
ADJUST
52 (2.7) | 570 (95) | 6 (0.7) |
0.8 (0.015) | 345 (41) | 12 (0.7) |
345 (0) | 30 (3.3) | 30 (0.9) |
175 (0) |
Solo Baron KAYLE's Build items and runes for LoL Wild Rift
Dagger
+15% Attack Speed
500
Nashor's Tooth
Attacks deal bonus damage
+45% Attack Speed
+20 Ability Haste
Magic Fang: Obtain 30 Attack Damage or 60 Ability Power (Adaptive).
Gnaw: When basic attack hits enemy champions, it will cause 15 + 25% bonus + 25% bonus Magic Damage.
3000
Ruin - Rabadon's Deathcap
Boosts Ability Power
+90 Ability Power
+7% Magic Penetration
Cinders: Reduces your base Health by 10-100.
Overkill: Increases Ability Power by 20-55%.
3400
Light - Riftmaker
Ramping Damage
+150 Max Health
+90 Ability Power
+7% Magic Penetration
+15 Ability Haste
Assimilation: +12% Omnivamp.
Void Corruption: When in combat with champions, gain 1 stack(s) of Corruption every 1 second(s). Each stack increases the damage you deal by 2.5%, up to 4 stacks. At maximum stacks, the additional damage provided by Corruption becomes true damage.
3300
Boots of Mana
Ability Power, Magic Penetration, Mana Regeneration
+55 Ability Power
+150% Mana Regeneration
Magic Break: +8% Magic Penetration.
1400
Stasis Enchant
Turn invulnerable
Stasis (Active): Become invulnerable and untargetable for 2.5 seconds, but unable to move, attack, cast abilities or use items. (120s Cooldown)
1000
Quicksilver Enchant
Dispels crowd control
Quicksilver (Active): Removes all crowd control effects currently affecting you, and become immune to crowd control effects for 0.75 seconds.
Perseverance (Passive): After the Quicksilver effects ends, grant 30% Tenacity and 30% Slow Resist for 1.5 seconds. (60s Cooldown)
Cannot be used during knock up or knock back effects.
800
Crown of the Shattered Queen
Blocks an enemy ability
+60 Ability Power
+7% Magic Penetration
+200 Max Mana
+20 Ability Haste
Safeguard: Grant a spell shield that blocks the next hostile ability, reduce incoming damage by 50% for 1.5s (40s Cooldown).
Poise: AP increases by 20 while Safeguarded. Dealing magic damage to enemy champions using an active ability reduces Safeguard's cooldown by 4s.
3000
Crystalline Reflector
Reduce physical damage and deals magic damage back
+200 Max Health
+45 Armor
+60 Ability Power
+7% Magic Penetration
Mirroed Force: Each ability cast grants a mirror shard that lasts 3 second(s). The shard blocks 8-25 incoming physical damage from enemy champions and deals magic damage equal to 10 + 3% + 1% bonus Health to them. Shard durations do not stack.
3000
Nashor's Tooth
Attacks deal bonus damage
+45% Attack Speed
+20 Ability Haste
Magic Fang: Obtain 30 Attack Damage or 60 Ability Power (Adaptive).
Gnaw: When basic attack hits enemy champions, it will cause 15 + 25% bonus + 25% bonus Magic Damage.
3000
Ruin - Rabadon's Deathcap
Boosts Ability Power
+90 Ability Power
+7% Magic Penetration
Cinders: Reduces your base Health by 10-100.
Overkill: Increases Ability Power by 20-55%.
3400
Light - Riftmaker
Ramping Damage
+150 Max Health
+90 Ability Power
+7% Magic Penetration
+15 Ability Haste
Assimilation: +12% Omnivamp.
Void Corruption: When in combat with champions, gain 1 stack(s) of Corruption every 1 second(s). Each stack increases the damage you deal by 2.5%, up to 4 stacks. At maximum stacks, the additional damage provided by Corruption becomes true damage.
3300
Crown of the Shattered Queen
Blocks an enemy ability
+60 Ability Power
+7% Magic Penetration
+200 Max Mana
+20 Ability Haste
Safeguard: Grant a spell shield that blocks the next hostile ability, reduce incoming damage by 50% for 1.5s (40s Cooldown).
Poise: AP increases by 20 while Safeguarded. Dealing magic damage to enemy champions using an active ability reduces Safeguard's cooldown by 4s.
3000
Light - Infinity Orb
Abilities deal bonus damage
+95 Ability Power
+7% Magic Penetration
Destiny: +5% Move Speed.
Balanced: +15 Magic Penetration.
Inevitable Demise: Abilities and empowered attacks Critically Strike for 20% bonus damage against enemies below 45% Health.
3200
Light - Infinity Orb
Abilities deal bonus damage
+95 Ability Power
+7% Magic Penetration
Destiny: +5% Move Speed.
Balanced: +15 Magic Penetration.
Inevitable Demise: Abilities and empowered attacks Critically Strike for 20% bonus damage against enemies below 45% Health.
3200
Oceanid's Trident
Anti-Shielding
+200 Max Health
+80 Ability Power
+7% Magic Penetration
+10 Ability Haste
Lethal Weapon: Dealing ability damage to an enemy champion reduces any shields they gain for 3 seconds. Area of effect abilities apply (5% of bonus AP + 25)% shield reduction, capped at 45%; while single target abilities apply (5% of bonus AP + 40)% shield reduction, capped at 60%. When you damage an enemy who is unaffected by Lethal Weapon, all shields on them are reduced by the same values.
2600
Light - Infinity Orb
Abilities deal bonus damage
+95 Ability Power
+7% Magic Penetration
Destiny: +5% Move Speed.
Balanced: +15 Magic Penetration.
Inevitable Demise: Abilities and empowered attacks Critically Strike for 20% bonus damage against enemies below 45% Health.
3200
Crystalline Reflector
Reduce physical damage and deals magic damage back
+200 Max Health
+45 Armor
+60 Ability Power
+7% Magic Penetration
Mirroed Force: Each ability cast grants a mirror shard that lasts 3 second(s). The shard blocks 8-25 incoming physical damage from enemy champions and deals magic damage equal to 10 + 3% + 1% bonus Health to them. Shard durations do not stack.
3000
Light - Infinity Orb
Abilities deal bonus damage
+95 Ability Power
+7% Magic Penetration
Destiny: +5% Move Speed.
Balanced: +15 Magic Penetration.
Inevitable Demise: Abilities and empowered attacks Critically Strike for 20% bonus damage against enemies below 45% Health.
3200
Liandry's Torment
Abilities deal bonus damage
+250 Max Health
+75 Ability Power
+7% Magic Penetration
Torment: Damaging abilities or empowered attacks deal 20 + 0.5%+ 0.5% of enemy's max Health as bonus magic damage over 3 seconds.
3000
Light - Infinity Orb
Abilities deal bonus damage
+95 Ability Power
+7% Magic Penetration
Destiny: +5% Move Speed.
Balanced: +15 Magic Penetration.
Inevitable Demise: Abilities and empowered attacks Critically Strike for 20% bonus damage against enemies below 45% Health.
3200
Morellonomicon
Magic damage reduces enemy healing
+150 Max Health
+70 Ability Power
+7% Magic Penetration
+20 Ability Haste
Affliction: Dealing magic damage to enemy champions inflicts 50% Grievous Wounds for 3 seconds.
Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.
2500
Lethal Tempo
Attack Speed
Gain stacks of attack speed when attacking enemy champions. Stacks up to 6 times. When fully stacked, you gain bonus Attack Speed and can exceed the Attack Speed cap.
Each stack: increase 7-13% (Melee) or 4-10% (Ranged) Attack Speed for 6 seconds.
Full stack bonus: Gain 40% Attack Speed.
Gathering storm
Increasing AD/AP
Every 3 minutes, gain increasing Adaptive or . Totaling: 2/5/9/14 or 4/10/18/28 based on game time.
Last Stand
Bonus Damage
When health is lower than 60%, attacks launched at enemy champions deal 5-11% bonus adaptive damage.
Grants maximum bonus damage when Health is lower than 30%.
Legend: Tenacity
Tenacity, Slow Resist
Gains 3% Tenacity and 3% Slow Resist. Takedown monsters, enemy champions, or minions to gain up to an additional 15% Tenacity and 20% Slow Resist.
Bone Plating
Block Combo-damage
When taking damage from a champion, the current and next 3 champion abilities or attacks against you and within 1.5s deal 30-60 () less damage.
Cooldown: 30s
Flash
Teleport a short distance forward or towards the aimed direction.
Cooldown: 150s
Barrier
Gain a shield that absorbs 100 (100–450 ) damage for 2 seconds.
Cooldown: 120s
Ignite
Ignites target enemy champion, dealing 72 true damage (72–380 ) over 5 and applying 60% Grievous Wounds for the duration.
Grievous Wound reduces the effectiveness of Healing and Regeneration effects.
Cooldown: 100s
11/10/9/8s 80/85/90/95
Launches a celestial sword, dealing 60 magic damage (60/110/160/210 + 60% bonus + 50% ). Enemies hit are slowed by 26% for 2 seconds and their armor and magic resist is reduced by 15% for 4 seconds.
(Q) RADIANT BLAST
14s 85/90 /95/100
Heals herself and an allied champion for 70 (70/110/150/190 + 30% ) and grant them 25% Movement Speed (25/30/35/40% + 8% per 100 ) for 2 seconds.
(W) CELESTIAL BLESSING
8/7,5/7/6,5s
Passive: Attacks deal bonus 12 magic damage (12/15/18/21 + 10% bonus + 15% ).
Active: Empowers her next attack to become ranged and deal bonus magic damage equal to 8% (8/9/10/11% + 2% per 100 ) of the targets' missing health.
When Kayle reaches level 10, Starfire Spellblade affects all nearby enemies.
(E) STARFIRE SPELLBLADE
100/90/80s 100/50/0
Grants Invulnerability to an allied champion for 2.5 seconds.
Blades rain down around the target, dealing 150 magic damage (150/275/400 + 100% bonus + 80% ).
(R) DIVINE JUDGMENT
Mid KAYLE's Build items and runes for LoL Wild Rift
Dagger
+15% Attack Speed
500
Nashor's Tooth
Attacks deal bonus damage
+45% Attack Speed
+20 Ability Haste
Magic Fang: Obtain 30 Attack Damage or 60 Ability Power (Adaptive).
Gnaw: When basic attack hits enemy champions, it will cause 15 + 25% bonus + 25% bonus Magic Damage.
3000
Ruin - Rabadon's Deathcap
Boosts Ability Power
+90 Ability Power
+7% Magic Penetration
Cinders: Reduces your base Health by 10-100.
Overkill: Increases Ability Power by 20-55%.
3400
Light - Riftmaker
Ramping Damage
+150 Max Health
+90 Ability Power
+7% Magic Penetration
+15 Ability Haste
Assimilation: +12% Omnivamp.
Void Corruption: When in combat with champions, gain 1 stack(s) of Corruption every 1 second(s). Each stack increases the damage you deal by 2.5%, up to 4 stacks. At maximum stacks, the additional damage provided by Corruption becomes true damage.
3300
Boots of Mana
Ability Power, Magic Penetration, Mana Regeneration
+55 Ability Power
+150% Mana Regeneration
Magic Break: +8% Magic Penetration.
1400
Stasis Enchant
Turn invulnerable
Stasis (Active): Become invulnerable and untargetable for 2.5 seconds, but unable to move, attack, cast abilities or use items. (120s Cooldown)
1000
Quicksilver Enchant
Dispels crowd control
Quicksilver (Active): Removes all crowd control effects currently affecting you, and become immune to crowd control effects for 0.75 seconds.
Perseverance (Passive): After the Quicksilver effects ends, grant 30% Tenacity and 30% Slow Resist for 1.5 seconds. (60s Cooldown)
Cannot be used during knock up or knock back effects.
800
Crown of the Shattered Queen
Blocks an enemy ability
+60 Ability Power
+7% Magic Penetration
+200 Max Mana
+20 Ability Haste
Safeguard: Grant a spell shield that blocks the next hostile ability, reduce incoming damage by 50% for 1.5s (40s Cooldown).
Poise: AP increases by 20 while Safeguarded. Dealing magic damage to enemy champions using an active ability reduces Safeguard's cooldown by 4s.
3000
Crystalline Reflector
Reduce physical damage and deals magic damage back
+200 Max Health
+45 Armor
+60 Ability Power
+7% Magic Penetration
Mirroed Force: Each ability cast grants a mirror shard that lasts 3 second(s). The shard blocks 8-25 incoming physical damage from enemy champions and deals magic damage equal to 10 + 3% + 1% bonus Health to them. Shard durations do not stack.
3000
Nashor's Tooth
Attacks deal bonus damage
+45% Attack Speed
+20 Ability Haste
Magic Fang: Obtain 30 Attack Damage or 60 Ability Power (Adaptive).
Gnaw: When basic attack hits enemy champions, it will cause 15 + 25% bonus + 25% bonus Magic Damage.
3000
Ruin - Rabadon's Deathcap
Boosts Ability Power
+90 Ability Power
+7% Magic Penetration
Cinders: Reduces your base Health by 10-100.
Overkill: Increases Ability Power by 20-55%.
3400
Light - Riftmaker
Ramping Damage
+150 Max Health
+90 Ability Power
+7% Magic Penetration
+15 Ability Haste
Assimilation: +12% Omnivamp.
Void Corruption: When in combat with champions, gain 1 stack(s) of Corruption every 1 second(s). Each stack increases the damage you deal by 2.5%, up to 4 stacks. At maximum stacks, the additional damage provided by Corruption becomes true damage.
3300
Crown of the Shattered Queen
Blocks an enemy ability
+60 Ability Power
+7% Magic Penetration
+200 Max Mana
+20 Ability Haste
Safeguard: Grant a spell shield that blocks the next hostile ability, reduce incoming damage by 50% for 1.5s (40s Cooldown).
Poise: AP increases by 20 while Safeguarded. Dealing magic damage to enemy champions using an active ability reduces Safeguard's cooldown by 4s.
3000
Light - Infinity Orb
Abilities deal bonus damage
+95 Ability Power
+7% Magic Penetration
Destiny: +5% Move Speed.
Balanced: +15 Magic Penetration.
Inevitable Demise: Abilities and empowered attacks Critically Strike for 20% bonus damage against enemies below 45% Health.
3200
Light - Infinity Orb
Abilities deal bonus damage
+95 Ability Power
+7% Magic Penetration
Destiny: +5% Move Speed.
Balanced: +15 Magic Penetration.
Inevitable Demise: Abilities and empowered attacks Critically Strike for 20% bonus damage against enemies below 45% Health.
3200
Crystalline Reflector
Reduce physical damage and deals magic damage back
+200 Max Health
+45 Armor
+60 Ability Power
+7% Magic Penetration
Mirroed Force: Each ability cast grants a mirror shard that lasts 3 second(s). The shard blocks 8-25 incoming physical damage from enemy champions and deals magic damage equal to 10 + 3% + 1% bonus Health to them. Shard durations do not stack.
3000
Light - Infinity Orb
Abilities deal bonus damage
+95 Ability Power
+7% Magic Penetration
Destiny: +5% Move Speed.
Balanced: +15 Magic Penetration.
Inevitable Demise: Abilities and empowered attacks Critically Strike for 20% bonus damage against enemies below 45% Health.
3200
Oceanid's Trident
Anti-Shielding
+200 Max Health
+80 Ability Power
+7% Magic Penetration
+10 Ability Haste
Lethal Weapon: Dealing ability damage to an enemy champion reduces any shields they gain for 3 seconds. Area of effect abilities apply (5% of bonus AP + 25)% shield reduction, capped at 45%; while single target abilities apply (5% of bonus AP + 40)% shield reduction, capped at 60%. When you damage an enemy who is unaffected by Lethal Weapon, all shields on them are reduced by the same values.
2600
Light - Infinity Orb
Abilities deal bonus damage
+95 Ability Power
+7% Magic Penetration
Destiny: +5% Move Speed.
Balanced: +15 Magic Penetration.
Inevitable Demise: Abilities and empowered attacks Critically Strike for 20% bonus damage against enemies below 45% Health.
3200
Liandry's Torment
Abilities deal bonus damage
+250 Max Health
+75 Ability Power
+7% Magic Penetration
Torment: Damaging abilities or empowered attacks deal 20 + 0.5%+ 0.5% of enemy's max Health as bonus magic damage over 3 seconds.
3000
Light - Infinity Orb
Abilities deal bonus damage
+95 Ability Power
+7% Magic Penetration
Destiny: +5% Move Speed.
Balanced: +15 Magic Penetration.
Inevitable Demise: Abilities and empowered attacks Critically Strike for 20% bonus damage against enemies below 45% Health.
3200
Morellonomicon
Magic damage reduces enemy healing
+150 Max Health
+70 Ability Power
+7% Magic Penetration
+20 Ability Haste
Affliction: Dealing magic damage to enemy champions inflicts 50% Grievous Wounds for 3 seconds.
Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.
2500
Lethal Tempo
Attack Speed
Gain stacks of attack speed when attacking enemy champions. Stacks up to 6 times. When fully stacked, you gain bonus Attack Speed and can exceed the Attack Speed cap.
Each stack: increase 7-13% (Melee) or 4-10% (Ranged) Attack Speed for 6 seconds.
Full stack bonus: Gain 40% Attack Speed.
Gathering storm
Increasing AD/AP
Every 3 minutes, gain increasing Adaptive or . Totaling: 2/5/9/14 or 4/10/18/28 based on game time.
Coup de Grace
Bonus Damage
When an enemy champion has less than 40% Health, deals 7% bonus adaptive damage.
Legend: Tenacity
Tenacity, Slow Resist
Gains 3% Tenacity and 3% Slow Resist. Takedown monsters, enemy champions, or minions to gain up to an additional 15% Tenacity and 20% Slow Resist.
Bone Plating
Block Combo-damage
When taking damage from a champion, the current and next 3 champion abilities or attacks against you and within 1.5s deal 30-60 () less damage.
Cooldown: 30s
Flash
Teleport a short distance forward or towards the aimed direction.
Cooldown: 150s
Barrier
Gain a shield that absorbs 100 (100–450 ) damage for 2 seconds.
Cooldown: 120s
Ignite
Ignites target enemy champion, dealing 72 true damage (72–380 ) over 5 and applying 60% Grievous Wounds for the duration.
Grievous Wound reduces the effectiveness of Healing and Regeneration effects.
Cooldown: 100s
11/10/9/8s 80/85/90/95
Launches a celestial sword, dealing 60 magic damage (60/110/160/210 + 60% bonus + 50% ). Enemies hit are slowed by 26% for 2 seconds and their armor and magic resist is reduced by 15% for 4 seconds.
(Q) RADIANT BLAST
14s 85/90 /95/100
Heals herself and an allied champion for 70 (70/110/150/190 + 30% ) and grant them 25% Movement Speed (25/30/35/40% + 8% per 100 ) for 2 seconds.
(W) CELESTIAL BLESSING
8/7,5/7/6,5s
Passive: Attacks deal bonus 12 magic damage (12/15/18/21 + 10% bonus + 15% ).
Active: Empowers her next attack to become ranged and deal bonus magic damage equal to 8% (8/9/10/11% + 2% per 100 ) of the targets' missing health.
When Kayle reaches level 10, Starfire Spellblade affects all nearby enemies.
(E) STARFIRE SPELLBLADE
100/90/80s 100/50/0
Grants Invulnerability to an allied champion for 2.5 seconds.
Blades rain down around the target, dealing 150 magic damage (150/275/400 + 100% bonus + 80% ).
(R) DIVINE JUDGMENT
Jungle KAYLE's Build items and runes for LoL Wild Rift
Dagger
+15% Attack Speed
500
Nashor's Tooth
Attacks deal bonus damage
+45% Attack Speed
+20 Ability Haste
Magic Fang: Obtain 30 Attack Damage or 60 Ability Power (Adaptive).
Gnaw: When basic attack hits enemy champions, it will cause 15 + 25% bonus + 25% bonus Magic Damage.
3000
Ruin - Rabadon's Deathcap
Boosts Ability Power
+90 Ability Power
+7% Magic Penetration
Cinders: Reduces your base Health by 10-100.
Overkill: Increases Ability Power by 20-55%.
3400
Light - Riftmaker
Ramping Damage
+150 Max Health
+90 Ability Power
+7% Magic Penetration
+15 Ability Haste
Assimilation: +12% Omnivamp.
Void Corruption: When in combat with champions, gain 1 stack(s) of Corruption every 1 second(s). Each stack increases the damage you deal by 2.5%, up to 4 stacks. At maximum stacks, the additional damage provided by Corruption becomes true damage.
3300
Boots of Mana
Ability Power, Magic Penetration, Mana Regeneration
+55 Ability Power
+150% Mana Regeneration
Magic Break: +8% Magic Penetration.
1400
Protobelt Enchant
Small dash
Protobelt (Active): Dash forward and unleash a cone of missiles that deal 70 magic damage. (60s Cooldown)
If champions or monsters are hit by more than one missile, the additional missiles deal only 10% damage.
500
Quicksilver Enchant
Dispels crowd control
Quicksilver (Active): Removes all crowd control effects currently affecting you, and become immune to crowd control effects for 0.75 seconds.
Perseverance (Passive): After the Quicksilver effects ends, grant 30% Tenacity and 30% Slow Resist for 1.5 seconds. (60s Cooldown)
Cannot be used during knock up or knock back effects.
800
Crown of the Shattered Queen
Blocks an enemy ability
+60 Ability Power
+7% Magic Penetration
+200 Max Mana
+20 Ability Haste
Safeguard: Grant a spell shield that blocks the next hostile ability, reduce incoming damage by 50% for 1.5s (40s Cooldown).
Poise: AP increases by 20 while Safeguarded. Dealing magic damage to enemy champions using an active ability reduces Safeguard's cooldown by 4s.
3000
Crystalline Reflector
Reduce physical damage and deals magic damage back
+200 Max Health
+45 Armor
+60 Ability Power
+7% Magic Penetration
Mirroed Force: Each ability cast grants a mirror shard that lasts 3 second(s). The shard blocks 8-25 incoming physical damage from enemy champions and deals magic damage equal to 10 + 3% + 1% bonus Health to them. Shard durations do not stack.
3000
Nashor's Tooth
Attacks deal bonus damage
+45% Attack Speed
+20 Ability Haste
Magic Fang: Obtain 30 Attack Damage or 60 Ability Power (Adaptive).
Gnaw: When basic attack hits enemy champions, it will cause 15 + 25% bonus + 25% bonus Magic Damage.
3000
Ruin - Rabadon's Deathcap
Boosts Ability Power
+90 Ability Power
+7% Magic Penetration
Cinders: Reduces your base Health by 10-100.
Overkill: Increases Ability Power by 20-55%.
3400
Light - Riftmaker
Ramping Damage
+150 Max Health
+90 Ability Power
+7% Magic Penetration
+15 Ability Haste
Assimilation: +12% Omnivamp.
Void Corruption: When in combat with champions, gain 1 stack(s) of Corruption every 1 second(s). Each stack increases the damage you deal by 2.5%, up to 4 stacks. At maximum stacks, the additional damage provided by Corruption becomes true damage.
3300
Crown of the Shattered Queen
Blocks an enemy ability
+60 Ability Power
+7% Magic Penetration
+200 Max Mana
+20 Ability Haste
Safeguard: Grant a spell shield that blocks the next hostile ability, reduce incoming damage by 50% for 1.5s (40s Cooldown).
Poise: AP increases by 20 while Safeguarded. Dealing magic damage to enemy champions using an active ability reduces Safeguard's cooldown by 4s.
3000
Light - Infinity Orb
Abilities deal bonus damage
+95 Ability Power
+7% Magic Penetration
Destiny: +5% Move Speed.
Balanced: +15 Magic Penetration.
Inevitable Demise: Abilities and empowered attacks Critically Strike for 20% bonus damage against enemies below 45% Health.
3200
Light - Infinity Orb
Abilities deal bonus damage
+95 Ability Power
+7% Magic Penetration
Destiny: +5% Move Speed.
Balanced: +15 Magic Penetration.
Inevitable Demise: Abilities and empowered attacks Critically Strike for 20% bonus damage against enemies below 45% Health.
3200
Crystalline Reflector
Reduce physical damage and deals magic damage back
+200 Max Health
+45 Armor
+60 Ability Power
+7% Magic Penetration
Mirroed Force: Each ability cast grants a mirror shard that lasts 3 second(s). The shard blocks 8-25 incoming physical damage from enemy champions and deals magic damage equal to 10 + 3% + 1% bonus Health to them. Shard durations do not stack.
3000
Light - Infinity Orb
Abilities deal bonus damage
+95 Ability Power
+7% Magic Penetration
Destiny: +5% Move Speed.
Balanced: +15 Magic Penetration.
Inevitable Demise: Abilities and empowered attacks Critically Strike for 20% bonus damage against enemies below 45% Health.
3200
Oceanid's Trident
Anti-Shielding
+200 Max Health
+80 Ability Power
+7% Magic Penetration
+10 Ability Haste
Lethal Weapon: Dealing ability damage to an enemy champion reduces any shields they gain for 3 seconds. Area of effect abilities apply (5% of bonus AP + 25)% shield reduction, capped at 45%; while single target abilities apply (5% of bonus AP + 40)% shield reduction, capped at 60%. When you damage an enemy who is unaffected by Lethal Weapon, all shields on them are reduced by the same values.
2600
Light - Infinity Orb
Abilities deal bonus damage
+95 Ability Power
+7% Magic Penetration
Destiny: +5% Move Speed.
Balanced: +15 Magic Penetration.
Inevitable Demise: Abilities and empowered attacks Critically Strike for 20% bonus damage against enemies below 45% Health.
3200
Liandry's Torment
Abilities deal bonus damage
+250 Max Health
+75 Ability Power
+7% Magic Penetration
Torment: Damaging abilities or empowered attacks deal 20 + 0.5%+ 0.5% of enemy's max Health as bonus magic damage over 3 seconds.
3000
Light - Infinity Orb
Abilities deal bonus damage
+95 Ability Power
+7% Magic Penetration
Destiny: +5% Move Speed.
Balanced: +15 Magic Penetration.
Inevitable Demise: Abilities and empowered attacks Critically Strike for 20% bonus damage against enemies below 45% Health.
3200
Morellonomicon
Magic damage reduces enemy healing
+150 Max Health
+70 Ability Power
+7% Magic Penetration
+20 Ability Haste
Affliction: Dealing magic damage to enemy champions inflicts 50% Grievous Wounds for 3 seconds.
Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.
2500
Lethal Tempo
Attack Speed
Gain stacks of attack speed when attacking enemy champions. Stacks up to 6 times. When fully stacked, you gain bonus Attack Speed and can exceed the Attack Speed cap.
Each stack: increase 7-13% (Melee) or 4-10% (Ranged) Attack Speed for 6 seconds.
Full stack bonus: Gain 40% Attack Speed.
Gathering storm
Increasing AD/AP
Every 3 minutes, gain increasing Adaptive or . Totaling: 2/5/9/14 or 4/10/18/28 based on game time.
Coup de Grace
Bonus Damage
When an enemy champion has less than 40% Health, deals 7% bonus adaptive damage.
Legend: Alacrity
Bonus Attack Speed
Gains 3% Attack Speed. Takedown monsters, enemy champions, or minions to gain up to an additional 20% Attack Speed.
Overgrowth
Bonus HP
When 2 minions or 1 monsters are killed nearby, permanently gains 3 max Health. Max Health can be increased indefinitely. Gains a bonus 3.5% max Health upon reaching 30 stacks.
Flash
Teleport a short distance forward or towards the aimed direction.
Cooldown: 150s
Smite
Deal 600 true damage to monsters, epic monsters or enemy minions, and restore 127 Health (70 + 10%) when smite a monster. Smite can be upgraded to Chilling Smite after being used 3 times.
Jungle Expertise:
+20% bonus gold and 20% bonus XP from jungle monsters, but temporarily earn 60% less gold and XP from minions.
+15% bonus basic attack damage and +30% bonus ability damage to jungle monsters.
Restore 40 Health over 5 seconds when dealing damage to jungle monsters.
Restore 4 Mana every second while in the jungle or river.
Gains one charge every 45 seconds, up to a max of 2.
Cooldown: 10s
Сhilling Smite
Deal 800 true damage to a large or epic monster or minion. Smiting monsters restore 152 Health (70 + 10%).
Against champions: Deal 70 true damage (38 to 184) ato enemy Champions and steals 25% of their Movement Speed for 2 seconds.
Cooldown: 10s
11/10/9/8s 80/85/90/95
Launches a celestial sword, dealing 60 magic damage (60/110/160/210 + 60% bonus + 50% ). Enemies hit are slowed by 26% for 2 seconds and their armor and magic resist is reduced by 15% for 4 seconds.
(Q) RADIANT BLAST
14s 85/90 /95/100
Heals herself and an allied champion for 70 (70/110/150/190 + 30% ) and grant them 25% Movement Speed (25/30/35/40% + 8% per 100 ) for 2 seconds.
(W) CELESTIAL BLESSING
8/7,5/7/6,5s
Passive: Attacks deal bonus 12 magic damage (12/15/18/21 + 10% bonus + 15% ).
Active: Empowers her next attack to become ranged and deal bonus magic damage equal to 8% (8/9/10/11% + 2% per 100 ) of the targets' missing health.
When Kayle reaches level 10, Starfire Spellblade affects all nearby enemies.
(E) STARFIRE SPELLBLADE
100/90/80s 100/50/0
Grants Invulnerability to an allied champion for 2.5 seconds.
Blades rain down around the target, dealing 150 magic damage (150/275/400 + 100% bonus + 80% ).
(R) DIVINE JUDGMENT
Wild Rift KAYLE's COMBOS + VIDEO GUIDE
Use this combo dive an enemy under turret and get out safely.
Start with (Q) RADIANT BLAST to slow the enemy under turret. Follow up with AA and use (E) STARFIRE SPELLBLADE as an auto attack reset. Use (W) CELESTIAL BLESSING to heal up and continue to AA the enemy. Time your (R) DIVINE JUDGMENT properly to block at least 2 shots and execute the enemy and get out of the turret's range at the same time. Always use (Q) first before (R) if possible to slow the target and amplify your (R's) damage.
Wild Rift KAYLE's ABILITIES
(PASSIVE) DIVINE ASCENT
Kayle ascends as she gains levels.
Level 1: Attack grants 4% Attack Speed (4% + 1% ) for 5 seconds, stacking up to 5 times. Gains 8% Movement Speed at max stacks. Passive hit bonus magic damage 12 (12/15/18/21 + 15% )
Level 5: Attack range is increased to 525.
Level 10: Attacks fire waves of flame at max stacks, dealing passive damage of Starfire Spellblade.
Level 15: Attack range is increased to 575. The bonus from reaching max stacks becomes permanent.
Open Video
(Q) RADIANT BLAST
11/10/9/8s 80/85/90/95
Launches a celestial sword, dealing 60 magic damage (60/110/160/210 + 60% bonus + 50% ). Enemies hit are slowed by 26% for 2 seconds and their armor and magic resist is reduced by 15% for 4 seconds.
Open Video
(W) CELESTIAL BLESSING
14s 85/90 /95/100
Heals herself and an allied champion for 70 (70/110/150/190 + 30% ) and grant them 25% Movement Speed (25/30/35/40% + 8% per 100 ) for 2 seconds.
Open Video
(E) STARFIRE SPELLBLADE
8/7,5/7/6,5s
Passive: Attacks deal bonus 12 magic damage (12/15/18/21 + 10% bonus + 15% ).
Active: Empowers her next attack to become ranged and deal bonus magic damage equal to 8% (8/9/10/11% + 2% per 100 ) of the targets' missing health.
When Kayle reaches level 10, Starfire Spellblade affects all nearby enemies.
Open Video
(R) DIVINE JUDGMENT
100/90/80s 100/50/0
Grants Invulnerability to an allied champion for 2.5 seconds.
Blades rain down around the target, dealing 150 magic damage (150/275/400 + 100% bonus + 80% ).
Open Video
KAYLE: champion change history (buffs and nerfs)
BASE STATS
Base movement speed +10.
Crit damage rate:200% → 175%.
(PASSIVE) DIVINE ASCENT
Passive hit damage: 12/16/20/24 + 15% Ability Power → 12/15/18/21 + 15% Ability Power .
(W) CELESTIAL BLESSING
Heal: 60/100/140/180 → 70/110/150/190.
(E) STARFIRE SPELLBLADE
Passive hit damage: 12/16/20/24 + 15% Ability Power → 12/15/18/21 + 15% Ability Power.
(R) DIVINE JUDGMENT
Cooldown: 95/80/65s → 100/90/80s.
BASE STATS
Health per level: 105 → 95.
(PASSIVE) DIVINE ASCENT
Wave damage: 15/20/25/30 + 20% AP → 12/16/20/24 + 15% AP.
(E) STARFIRE SPELLBLADE
Passive damage: 15/20/25/30 + 20% AP → 12/16/20/24 + 15% AP.
BASE STATS
Base AD: 58 → 52.
Attack speed per level: 270 → 220.
Armor per level: 3,9 → 3,5.
(R)
Base damage: 200/350/500 → 150/275/400.
KAYLE's Lore
Wild Rift KAYLE Video
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