LoL Wild Rift: SYNDRA
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Wild Rift Mid
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17 Apr 2024
Wild Rift: SYNDRA - Build Guide (Items, Runes, COMBOS, SKILLS ORDER) Wild Rift Mages
NERF

Damage
10
Toughness
3.3
Utility
3.3
Difficulty
6.6
League of Legends: Wild Rift SYNDRA, role - Mage. Use the guidelines to take your SYNDRA Wild Rift champion play style to the next level. Study in detail the build of items, runes, spells, skills that need to be developed in the first place. In order to find out what position SYNDRA is in the rating table, go to the - Tier List page.
attackdamage 54 (3) 
heal 570 (96)
healthregeneration 6 (0.65)
attackspeed 0.75 (0)
mana 380 (50)
mpreg 10 (1)
movementspeed 350 (0)
armor 34 (4)
magicresistance 32 (1)
criticalstrike 175 (0)


Wild Rift Mid Mid SYNDRA's Build items and runes for LoL Wild Rift

Key items
Starting
Amplifying Tome Wild Rift
Amplifying Tome

Amplifying Tome

+25 Ability Power

500

Core
Luden's Echo Wild Rift
Luden's Echo

Luden's Echo
Abilities deal bonus damage

+85 Ability Power
+7% Magic Penetration
+300 Max Mana
+20 Ability Haste

Discordic Echo: Moving and casting abilities builds Discord. At 100 Discord your next damaging active ability or empowered attack deals 110 (+ 10% AP) bonus magic damage to your target and up to 3 nearby enemies.

3000

Ruin - Rabadon's Deathcap Wild Rift
Ruin - Rabadon's Deathcap

Ruin - Rabadon's Deathcap
Boosts Ability Power

+90 Ability Power
+7% Magic Penetration

Cinders: Reduces your base Health by 5-80.
Overkill: Increases Ability Power by 25-50%.

3400

Light - Infinity Orb Wild Rift
Light - Infinity Orb

Light - Infinity Orb
Abilities deal bonus damage

+95 Ability Power
+7% Magic Penetration

Destiny: +5% Move Speed.
Balanced:  +15 Magic Penetration.
Inevitable Demise: Abilities and empowered attacks Critically Strike for 20% bonus damage against enemies below 45% Health.

3200

Boots and Enchant
Boots of Mana Wild Rift
Boots of Mana

Boots of Mana
Ability Power, Magic Penetration, Mana Regeneration

+55 Ability Power
+150% Mana Regeneration

Magic Break:  +8% Magic Penetration.

1400

Stasis Enchant Wild Rift
Stasis Enchant

Stasis Enchant
Turn invulnerable

Stasis (Active): Become invulnerable and untargetable for 2.5 seconds, but unable to move, attack, cast abilities or use items. (120s Cooldown)

1000

Е
Defense options
LoL Wild Rift Crystalline Reflector
Crystalline Reflector

Crystalline Reflector
Reduce physical damage and deals magic damage back

+200 Max Health
+45 Armor
+60 Ability Power
+7% Magic Penetration

Mirroed Force: Each ability cast grants a mirror shard that lasts 3 second(s). The shard blocks 8-25 incoming physical damage from enemy champions and deals magic damage equal to 10 + 3% + 1% bonus Health to them. Shard durations do not stack.

3000

Crown of the Shattered Queen Wild Rift
Crown of the Shattered Queen

Crown of the Shattered Queen
Blocks an enemy ability

+60 Ability Power
+7% Magic Penetration
+200 Max Mana
+20 Ability Haste

Safeguard: Grant a spell shield that blocks the next hostile ability, reduce incoming damage by 50% for 1.5s (40s Cooldown).
Poise: AP increases by 20 while Safeguarded. Dealing magic damage to enemy champions using an active ability reduces Safeguard's cooldown by 4s.

3000

Build items options
SYNDRA - Main Build 👑
Luden's Echo Wild Rift
Luden's Echo

Luden's Echo
Abilities deal bonus damage

+85 Ability Power
+7% Magic Penetration
+300 Max Mana
+20 Ability Haste

Discordic Echo: Moving and casting abilities builds Discord. At 100 Discord your next damaging active ability or empowered attack deals 110 (+ 10% AP) bonus magic damage to your target and up to 3 nearby enemies.

3000

Ruin - Rabadon's Deathcap Wild Rift
Ruin - Rabadon's Deathcap

Ruin - Rabadon's Deathcap
Boosts Ability Power

+90 Ability Power
+7% Magic Penetration

Cinders: Reduces your base Health by 5-80.
Overkill: Increases Ability Power by 25-50%.

3400

Light - Infinity Orb Wild Rift
Light - Infinity Orb

Light - Infinity Orb
Abilities deal bonus damage

+95 Ability Power
+7% Magic Penetration

Destiny: +5% Move Speed.
Balanced:  +15 Magic Penetration.
Inevitable Demise: Abilities and empowered attacks Critically Strike for 20% bonus damage against enemies below 45% Health.

3200

Crown of the Shattered Queen Wild Rift
Crown of the Shattered Queen

Crown of the Shattered Queen
Blocks an enemy ability

+60 Ability Power
+7% Magic Penetration
+200 Max Mana
+20 Ability Haste

Safeguard: Grant a spell shield that blocks the next hostile ability, reduce incoming damage by 50% for 1.5s (40s Cooldown).
Poise: AP increases by 20 while Safeguarded. Dealing magic damage to enemy champions using an active ability reduces Safeguard's cooldown by 4s.

3000

Awakened Soulstealer Wild Rift
Awakened Soulstealer

Awakened Soulstealer
Takedown refund cooldowns

+150 Max Health
+65 Ability Power
+7% Magic Penetration
+20 Ability Haste

Soul Hunt:  +15% Magic Penetration.
Soulflare: Takedowns on enemy champions within 3 seconds of dealing damage to them reduce the remaining cooldowns of your abilities (including ultimates) by 25%.
2500

Situational Changes
vs Attack Damage
Awakened Soulstealer Wild Rift
Awakened Soulstealer

Awakened Soulstealer
Takedown refund cooldowns

+150 Max Health
+65 Ability Power
+7% Magic Penetration
+20 Ability Haste

Soul Hunt:  +15% Magic Penetration.
Soulflare: Takedowns on enemy champions within 3 seconds of dealing damage to them reduce the remaining cooldowns of your abilities (including ultimates) by 25%.
2500

LoL Wild Rift Crystalline Reflector
Crystalline Reflector

Crystalline Reflector
Reduce physical damage and deals magic damage back

+200 Max Health
+45 Armor
+60 Ability Power
+7% Magic Penetration

Mirroed Force: Each ability cast grants a mirror shard that lasts 3 second(s). The shard blocks 8-25 incoming physical damage from enemy champions and deals magic damage equal to 10 + 3% + 1% bonus Health to them. Shard durations do not stack.

3000

vs Shield
Awakened Soulstealer Wild Rift
Awakened Soulstealer

Awakened Soulstealer
Takedown refund cooldowns

+150 Max Health
+65 Ability Power
+7% Magic Penetration
+20 Ability Haste

Soul Hunt:  +15% Magic Penetration.
Soulflare: Takedowns on enemy champions within 3 seconds of dealing damage to them reduce the remaining cooldowns of your abilities (including ultimates) by 25%.
2500

Oceanid's Trident Wild Rift
Oceanid's Trident

Oceanid's Trident
Anti-Shielding

+200 Max Health
+80 Ability Power
+7% Magic Penetration
+10 Ability Haste

Lethal Weapon: Dealing ability damage to an enemy champion reduces any shields they gain for 3 seconds. Area of effect abilities apply (5% of bonus AP + 25)% shield reduction, capped at 45%; while single target abilities apply (5% of bonus AP + 40)% shield reduction, capped at 60%. When you damage an enemy who is unaffected by Lethal Weapon, all shields on them are reduced by the same values.

2600

vs Healing
Awakened Soulstealer Wild Rift
Awakened Soulstealer

Awakened Soulstealer
Takedown refund cooldowns

+150 Max Health
+65 Ability Power
+7% Magic Penetration
+20 Ability Haste

Soul Hunt:  +15% Magic Penetration.
Soulflare: Takedowns on enemy champions within 3 seconds of dealing damage to them reduce the remaining cooldowns of your abilities (including ultimates) by 25%.
2500

Morellonomicon Wild Rift
Morellonomicon

Morellonomicon
Magic damage reduces enemy healing

+150 Max Health
+70 Ability Power
+7% Magic Penetration
+20 Ability Haste

Affliction: Dealing magic damage to enemy champions inflicts 50% Grievous Wounds for 3 seconds.

Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

2500

Runes BUILD
First Strike Wild Rift

First Strike
Bonus Gold, Bonus Damage

0.25s after engaging an enemy champion in combat, dealing damage to them grants 5 gold and a First Strike effect that lasts 3s to you, allowing you to deal 7% bonus true damage to the enemy champion. Once the effect has ended, gain gold according to the bonus damage dealt (melee: 100% /ranged: 85%) during the effect.

Cooldown: 20s

First Strike
Bonus Gold, Bonus Damage
Obtains gold and bonus damage when initiate deals damage.
Sudden Impact Wild Rift

Sudden Impact
Armor Penetration, Magic Penetration

After exiting stealth or using a dash, leap, blink or teleport effect, damaging an enemy champion grants 13 Armor Penetration and 10 Magic penetration for 4 seconds.

Cooldown: 4s

Sudden Impact
Armor Penetration, Magic Penetration
Gains Armor and Magic Pen after dashing or after exiting invisibility/stealth.
Mark of the Weak Wild Rift

Mark of the Weak
Increase damage taken

Using abilities to deal damage to enemy champions will mark them as weak, increasing damage taken by them by 4-7% (). The mark disappears after they take ability damage 3 times, or after 7s have passed.

Cooldown: 15s

Mark of the Weak
Increase damage taken
After an ability damages an enemy champion, causes them to take increased damage.
Eyeball Collector Wild Rift

Eyeball Collector
Adaptive Force

Gains 1 or 2 after each unique enemy champion takedown, stacking up to 10 times.

At 10 stacks, gain bonus 10 or 20.

Eyeball Collector
Adaptive Force
Gains Adaptive Force after champion takedowns.
Transcendence Wild Rift

Transcendence
CDR

Gain a bonus when reaching the following levels:
At level 1, gain 6 Ability Haste;
at level 6, gain bonus 6 Ability Haste;
at level 11, after Basic Ability hit the target, redue 15% the ability's cooldown time.

Cooldown: 8s

Transcendence
CDR
Grants more Ability Haste the higher your level is and also returns ability cooldown duration.
Spells
Flash Wild Rift
Flash

Flash

Teleport a short distance forward or towards the aimed direction.

Cooldown: 150s

Ignite Wild Rift
Ignite

Ignite

Ignites target enemy champion, dealing 72 true damage (72–380 ) over 5 and applying 60% Grievous Wounds for the duration.

Grievous Wound reduces the effectiveness of Healing and Regeneration effects.

Cooldown: 100s

Skills Order
DARK SPHERE

7/6.5/6/5.5s 50/55/60/65

Conjures a Dark Sphere, dealing 70 magic damage (70/115/160/205 + 65% abilitypower) to enemies. The Sphere remains for 6 seconds and can be manipulated by Syndra's other abilities.

TRANSCENDENT BONUSTranscendent: Stores a charge of Dark Sphere every 7 seconds, up to a maximum of 2.

This ability can be cast while moving.

(Q) DARK SPHERE
















FORCE OF WILL

12/11/10/9s 70/80/90/100

Grabs the nearest Dark Sphere and hur's it at a target location, dealing 60 magic damage (60/100/140/180 + 45% abilitypower) to enemies within the area and slowing them by 20/25/30/35% for 1.5 seconds.

If there isn't any Dark Sphere nearby, Syndra generates one and hur's it at the target location. Damage from the Sphere is reduced to 80%.

TRANSCENDENT BONUSTranscendent: This ability deals an additional 12% true damage (12 + 2% abilitypower).

(W) FORCE OF WILL
















SCATTER THE WEAK

17s 50

Projects a wave of force in a cone, knocking back enemies and Dark Spheres and dealing 70 magic damage (70/110/150/190 + 35% abilitypower).

Dark Spheres that are knocked back stun and knock back enemies hit along the way for 1.25 seconds, dealing 70 magic damage (70/110/150/190 + 35% abilitypower).

TRANSCENDENT BONUSTranscendent: Increases the angle of the wave of force's cone by 50% and its radius to 720.

Enemies can only take damage and be knocked back from this ability once per cast.

(E) SCATTER THE WEAK
















UNLEASHED POWER

80/70/60s 100

Manipulates the 3 Dark Spheres orbiting her plus up to 4 more nearby, launching them at an enemy champion. Each Sphere deals 60 magic damage (60/105/150 + 15% abilitypower).

TRANSCENDENT BONUSTranscendent: Increases cast range by 100. This ability executes enemies below 10% Health. If this ability kills an enemy champion, the Dark Spheres will detonate where they were killed and deal 60 magic damage (60/105/150 + 15% abilitypower) to nearby enemy champions.

(R) UNLEASHED POWER
















SYNDRA Counters, Synergys, Tips

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Wild Rift SYNDRA's COMBOS

Coming soon..

We are already working hard to complete this section!

Wild Rift SYNDRA's ABILITIES

TRANSCENDENT P DARK SPHERE Q FORCE OF WILL W SCATTER THE WEAK E UNLEASHED POWER R
TRANSCENDENT

(PASSIVE) TRANSCENDENT

Every instance of ability damage dealt to an enemy champion grants 1 Splinter(s) of Wrath and restores 13 mana (perlevel). Syndra gains 2 Splinter(s) of Wrath every time she levels up an ability. Up to 120 Splinters can be collected.

Transcendent: Empowers a basic ability after collecting 40, 60, and 80 Splinters of Wrath.

Empowers Unleashed Power after collecting 100 Splinter(s) of Wrath.

Transcendence: Gains 12% abilitypower after collecting 120 Splinter(s) of Wrath.

Open Video

DARK SPHERE

(Q) DARK SPHERE

7/6.5/6/5.5s 50/55/60/65

Conjures a Dark Sphere, dealing 70 magic damage (70/115/160/205 + 65% abilitypower) to enemies. The Sphere remains for 6 seconds and can be manipulated by Syndra's other abilities.

TRANSCENDENT BONUSTranscendent: Stores a charge of Dark Sphere every 7 seconds, up to a maximum of 2.

This ability can be cast while moving.

Open Video

FORCE OF WILL

(W) FORCE OF WILL

12/11/10/9s 70/80/90/100

Grabs the nearest Dark Sphere and hur's it at a target location, dealing 60 magic damage (60/100/140/180 + 45% abilitypower) to enemies within the area and slowing them by 20/25/30/35% for 1.5 seconds.

If there isn't any Dark Sphere nearby, Syndra generates one and hur's it at the target location. Damage from the Sphere is reduced to 80%.

TRANSCENDENT BONUSTranscendent: This ability deals an additional 12% true damage (12 + 2% abilitypower).

Open Video

SCATTER THE WEAK

(E) SCATTER THE WEAK

17s 50

Projects a wave of force in a cone, knocking back enemies and Dark Spheres and dealing 70 magic damage (70/110/150/190 + 35% abilitypower).

Dark Spheres that are knocked back stun and knock back enemies hit along the way for 1.25 seconds, dealing 70 magic damage (70/110/150/190 + 35% abilitypower).

TRANSCENDENT BONUSTranscendent: Increases the angle of the wave of force's cone by 50% and its radius to 720.

Enemies can only take damage and be knocked back from this ability once per cast.

Open Video

UNLEASHED POWER

(R) UNLEASHED POWER

80/70/60s 100

Manipulates the 3 Dark Spheres orbiting her plus up to 4 more nearby, launching them at an enemy champion. Each Sphere deals 60 magic damage (60/105/150 + 15% abilitypower).

TRANSCENDENT BONUSTranscendent: Increases cast range by 100. This ability executes enemies below 10% Health. If this ability kills an enemy champion, the Dark Spheres will detonate where they were killed and deal 60 magic damage (60/105/150 + 15% abilitypower) to nearby enemy champions.

Open Video

SYNDRA: champion change history (buffs and nerfs)

▼ NERF 14.03.2024 (PATCH 5.0C)

(PASSIVE) TRANSCENDENT
Ability Power increases when gaining 120 Splinters of Wrath: 15% → 12%.

(W) FORCE OF WILL
Cooldown: 11/10/9/8s → 12/11/10/9.
Damage: 60/105/150/195 + 55% Ability Power → 60/100/140/180 + 45% Ability Power.
▲ BUFF 01.02.2024 (PATCH 5.0A)

BASE STATS
Base Health: 540 → 570.

(Q) DARK SPHERE
Damage: 70/110/150/190 + 55% Ability Power → 70/115/160/205 + 65% Ability Power.
See More

SYNDRA's Lore

Syndra is a fearsome Ionian mage with incredible power at her command. As a child, she disturbed the village elders with her reckless and wild magic. She was sent away to be taught greater control, but eventually discovered her supposed mentor was restraining her abilities. Forming her feelings of betrayal and hurt into dark spheres of energy, Syndra has sworn to destroy all who would try to control her.

Wild Rift SYNDRA Video

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