13 Jun 2024 Wild Rift: SYNDRA - Build Guide (Items, Runes, COMBOS, SKILLS ORDER)
NERF
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Mid SYNDRA's Build items and runes for LoL Wild Rift
![Amplifying Tome Wild Rift](/uploads/posts/2021-03/1616984688_1052.png)
Amplifying Tome +25 Ability Power
500
![Luden's Echo Wild Rift](/uploads/posts/2021-03/1616982673_6655.png)
Luden's Echo
Abilities deal bonus damage +85 Ability Power
+7% Magic Penetration
+300 Max Mana
+20 Ability Haste
Discordic Echo: Moving and casting abilities builds Discord. At 100 Discord your next damaging active ability or empowered attack deals 110 (+ 10% AP) bonus magic damage to your target and up to 3 nearby enemies.
3000
![Rabadon's Deathcap Wild Rift](/uploads/posts/2024-07/1721253582_3089_11zon.png)
Rabadon's Deathcap
Boosts Ability Power +100 Ability Power
+7% Magic Penetration
Overkill: Increases Ability Power by 20-45%.
3400
![Infinity Orb Wild Rift](/uploads/posts/2024-07/1721254072_wdp7mqj1nptc1.png)
Infinity Orb
Abilities deal bonus damage +85 Ability Power
+7% Magic Penetration
Destiny: +5% Move Speed.
Balanced: +15 Magic Penetration.
Inevitable Demise: Abilities and empowered attacks Critically Strike for 20% bonus damage against enemies below 35% Health. 3200
![Boots of Mana Wild Rift](/uploads/posts/2023-07/1690225596_boots-of-mana-wild-rift-items.png)
Boots of Mana
Ability Power, Magic Penetration, Mana Regeneration +55 Ability Power
+150% Mana Regeneration
Magic Break: +8% Magic Penetration.
1400
![Stasis Enchant Wild Rift](/uploads/posts/2021-03/1616984230_3157.png)
Stasis Enchant
Turn invulnerable
Stasis (Active): Become invulnerable and untargetable for 2.5 seconds, but unable to move, attack, cast abilities or use items. (120s Cooldown) 1000
![LoL Wild Rift Crystalline Reflector](/uploads/posts/2022-01/1641808144_crystalline-reflector.png)
Crystalline Reflector
Reduce physical damage and deals magic damage back +200 Max Health
+45 Armor
+60 Ability Power
+7% Magic Penetration
Mirroed Force: Each ability cast grants a mirror shard that lasts 3 second(s). The shard blocks 8-25 incoming physical damage from enemy champions and deals magic damage equal to 10 + 3% AP
+ 1% bonus Health
to them. Shard durations do not stack.
3000
![Crown of the Shattered Queen Wild Rift](/uploads/posts/2023-10/1698169540_crown_of_the_shattered_queen_item_hd-1.webp)
Crown of the Shattered Queen
Blocks an enemy ability +60 Ability Power
+7% Magic Penetration
+200 Max Mana
+20 Ability Haste
Safeguard: Grant a spell shield that blocks the next hostile ability, reduce incoming damage by 50% for 1.5s (40s Cooldown).
Poise: AP increases by 20 while Safeguarded. Dealing magic damage to enemy champions using an active ability reduces Safeguard's cooldown by 4s.
3000
![Luden's Echo Wild Rift](/uploads/posts/2021-03/1616982673_6655.png)
Luden's Echo
Abilities deal bonus damage +85 Ability Power
+7% Magic Penetration
+300 Max Mana
+20 Ability Haste
Discordic Echo: Moving and casting abilities builds Discord. At 100 Discord your next damaging active ability or empowered attack deals 110 (+ 10% AP) bonus magic damage to your target and up to 3 nearby enemies.
3000
![Rabadon's Deathcap Wild Rift](/uploads/posts/2024-07/1721253582_3089_11zon.png)
Rabadon's Deathcap
Boosts Ability Power +100 Ability Power
+7% Magic Penetration
Overkill: Increases Ability Power by 20-45%.
3400
![Infinity Orb Wild Rift](/uploads/posts/2024-07/1721254072_wdp7mqj1nptc1.png)
Infinity Orb
Abilities deal bonus damage +85 Ability Power
+7% Magic Penetration
Destiny: +5% Move Speed.
Balanced: +15 Magic Penetration.
Inevitable Demise: Abilities and empowered attacks Critically Strike for 20% bonus damage against enemies below 35% Health. 3200
![Crown of the Shattered Queen Wild Rift](/uploads/posts/2023-10/1698169540_crown_of_the_shattered_queen_item_hd-1.webp)
Crown of the Shattered Queen
Blocks an enemy ability +60 Ability Power
+7% Magic Penetration
+200 Max Mana
+20 Ability Haste
Safeguard: Grant a spell shield that blocks the next hostile ability, reduce incoming damage by 50% for 1.5s (40s Cooldown).
Poise: AP increases by 20 while Safeguarded. Dealing magic damage to enemy champions using an active ability reduces Safeguard's cooldown by 4s.
3000
![Awakened Soulstealer Wild Rift](/uploads/posts/2021-01/1611109674_awakened-soulstealer.jpg)
Awakened Soulstealer
Takedown refund cooldowns +150 Max Health
+65 Ability Power
+7% Magic Penetration
+20 Ability Haste
Soul Hunt: +15% Magic Penetration.
Soulflare: Takedowns on enemy champions within 3 seconds of dealing damage to them reduce the remaining cooldowns of your abilities (including ultimates) by 25%. 2500
![Awakened Soulstealer Wild Rift](/uploads/posts/2021-01/1611109674_awakened-soulstealer.jpg)
Awakened Soulstealer
Takedown refund cooldowns +150 Max Health
+65 Ability Power
+7% Magic Penetration
+20 Ability Haste
Soul Hunt: +15% Magic Penetration.
Soulflare: Takedowns on enemy champions within 3 seconds of dealing damage to them reduce the remaining cooldowns of your abilities (including ultimates) by 25%. 2500
![LoL Wild Rift Crystalline Reflector](/uploads/posts/2022-01/1641808144_crystalline-reflector.png)
Crystalline Reflector
Reduce physical damage and deals magic damage back +200 Max Health
+45 Armor
+60 Ability Power
+7% Magic Penetration
Mirroed Force: Each ability cast grants a mirror shard that lasts 3 second(s). The shard blocks 8-25 incoming physical damage from enemy champions and deals magic damage equal to 10 + 3% AP
+ 1% bonus Health
to them. Shard durations do not stack.
3000
![Awakened Soulstealer Wild Rift](/uploads/posts/2021-01/1611109674_awakened-soulstealer.jpg)
Awakened Soulstealer
Takedown refund cooldowns +150 Max Health
+65 Ability Power
+7% Magic Penetration
+20 Ability Haste
Soul Hunt: +15% Magic Penetration.
Soulflare: Takedowns on enemy champions within 3 seconds of dealing damage to them reduce the remaining cooldowns of your abilities (including ultimates) by 25%. 2500
![Oceanid's Trident Wild Rift](/uploads/posts/2023-10/1698170553_oceanid_s_trident_11zon.webp)
Oceanid's Trident
Anti-Shielding +200 Max Health
+80 Ability Power
+7% Magic Penetration
+10 Ability Haste
Lethal Weapon: Dealing ability damage to an enemy champion reduces any shields they gain for 3 seconds. Area of effect abilities apply (5% of bonus AP + 25)% shield reduction, capped at 45%; while single target abilities apply (5% of bonus AP
+ 40)% shield reduction, capped at 60%. When you damage an enemy who is unaffected by Lethal Weapon, all shields on them are reduced by the same values.
2600
![Awakened Soulstealer Wild Rift](/uploads/posts/2021-01/1611109674_awakened-soulstealer.jpg)
Awakened Soulstealer
Takedown refund cooldowns +150 Max Health
+65 Ability Power
+7% Magic Penetration
+20 Ability Haste
Soul Hunt: +15% Magic Penetration.
Soulflare: Takedowns on enemy champions within 3 seconds of dealing damage to them reduce the remaining cooldowns of your abilities (including ultimates) by 25%. 2500
![Morellonomicon Wild Rift](/uploads/posts/2021-03/1616982692_3165.png)
Morellonomicon
Magic damage reduces enemy healing +150 Max Health
+70 Ability Power
+7% Magic Penetration
+20 Ability Haste
Affliction: Dealing magic damage to enemy champions inflicts 50% Grievous Wounds for 3 seconds.
Grievous Wounds reduces the effectiveness of Healing and Regeneration effects. 2500
![First Strike Wild Rift](/uploads/posts/2023-07/1689876118_first_strike_rune.png)
First Strike
Bonus Gold, Bonus Damage
0.25s after engaging an enemy champion in combat, dealing damage to them grants 5 gold and a First Strike effect that lasts 3s to you, allowing you to deal 7% bonus true damage to the enemy champion. Once the effect has ended, gain gold according to the bonus damage dealt (melee: 100% /ranged: 85%) during the effect.
Cooldown: 20s
![](/templates/wrw-v2/images/runes/domination.png)
![Scorch Wild Rift](/uploads/posts/2023-07/1689878766_scorch.png)
Scorch
Poke
Damaging an enemy champion with an ability burns them, dealing 28-42 bonus magic damage () after 1 seconds.
Cooldown: 8s
![Mark of the Weak Wild Rift](/uploads/posts/2023-07/1689879944_markoftheweak.png)
Mark of the Weak
Increase damage taken
Using abilities to deal damage to enemy champions will mark them as weak, increasing damage taken by them by 4-7% (). The mark disappears after they take ability damage 3 times, or after 7s have passed.
Cooldown: 15s
![Eyeball Collector Wild Rift](/uploads/posts/2023-07/1689880281_eyeballcollector.png)
Eyeball Collector
Adaptive Force
Gains 1 or 2
after each unique enemy champion takedown, stacking up to 10 times.
At 10 stacks, gain bonus 10 or 20
.
![](/templates/wrw-v2/images/runes/inspiration.png)
![Transcendence Wild Rift](/uploads/posts/2023-07/1689884179_transcendence.png)
Transcendence
CDR
Gain a bonus when reaching the following levels:
At level 1, gain 6 Ability Haste;
at level 6, gain bonus 6 Ability Haste;
at level 11, after Basic Ability hit the target, redue 15% the ability's cooldown time.
Cooldown: 8s
![Flash Wild Rift](/uploads/posts/2023-08/1691694210_flash.webp)
Flash
Teleport a short distance forward or towards the aimed direction.
Cooldown: 150s
![Ignite Wild Rift](/uploads/posts/2023-08/1691695236_ignite.webp)
Ignite
Ignites target enemy champion, dealing 72 true damage (72–380 ) over 5 and applying 60% Grievous Wounds for the duration.
Grievous Wound reduces the effectiveness of Healing and Regeneration effects.
Cooldown: 100s
![DARK SPHERE](/uploads/posts/2022-10/1665254276_syndra_dark_sphere.webp)
7/6.5/6/5.5s
50/55/60/65
Conjures a Dark Sphere, dealing 70 magic damage (70/115/160/205 + 65% ) to enemies. The Sphere remains for 6 seconds and can be manipulated by Syndra's other abilities.
Transcendent: Stores a charge of Dark Sphere every 7 seconds, up to a maximum of 2.
This ability can be cast while moving.
(Q) DARK SPHERE
![FORCE OF WILL](/uploads/posts/2024-01/1705602372_syndra_force_of_will_2.webp)
12/11/10/9s
70/80/90/100
Grabs the nearest Dark Sphere and hur's it at a target location, dealing 60 magic damage (60/100/140/180 + 45% ) to enemies within the area and slowing them by 20/25/30/35% for 1.5 seconds.
If there isn't any Dark Sphere nearby, Syndra generates one and hur's it at the target location. Damage from the Sphere is reduced to 80%.Transcendent: This ability deals an additional 12% true damage (12 + 2%
).
(W) FORCE OF WILL
![SCATTER THE WEAK](/uploads/posts/2022-10/1665254309_syndra_scatter_the_weak.webp)
17s
50
Projects a wave of force in a cone, knocking back enemies and Dark Spheres and dealing 70 magic damage (70/110/150/190 + 35% ).
Dark Spheres that are knocked back stun and knock back enemies hit along the way for 1.25 seconds, dealing 70 magic damage (70/110/150/190 + 35% ).
Transcendent: Increases the angle of the wave of force's cone by 50% and its radius to 720.
Enemies can only take damage and be knocked back from this ability once per cast.
(E) SCATTER THE WEAK
![UNLEASHED POWER](/uploads/posts/2022-10/1665254339_syndra_unleashed_power.webp)
80/70/60s
100
Manipulates the 3 Dark Spheres orbiting her plus up to 4 more nearby, launching them at an enemy champion. Each Sphere deals 60 magic damage (60/105/150 + 15% ).
Transcendent: Increases cast range by 100. This ability executes enemies below 10% Health. If this ability kills an enemy champion, the Dark Spheres will detonate where they were killed and deal 60 magic damage (60/105/150 + 15%
) to nearby enemy champions.
(R) UNLEASHED POWER
Wild Rift SYNDRA's COMBOS
We are already working hard to complete this section!
Wild Rift SYNDRA's ABILITIES
![TRANSCENDENT](/uploads/posts/2022-10/1665254271_syndra_transcendent.webp)
![DARK SPHERE](/uploads/posts/2022-10/1665254276_syndra_dark_sphere.webp)
![FORCE OF WILL](/uploads/posts/2024-01/1705602372_syndra_force_of_will_2.webp)
![SCATTER THE WEAK](/uploads/posts/2022-10/1665254309_syndra_scatter_the_weak.webp)
![UNLEASHED POWER](/uploads/posts/2022-10/1665254339_syndra_unleashed_power.webp)
![TRANSCENDENT](/uploads/posts/2022-10/1665254271_syndra_transcendent.webp)
(PASSIVE) TRANSCENDENT
Every instance of ability damage dealt to an enemy champion grants 1 Splinter(s) of Wrath and restores 13 mana (). Syndra gains 2 Splinter(s) of Wrath every time she levels up an ability. Up to 120 Splinters can be collected.
Transcendent: Empowers a basic ability after collecting 40, 60, and 80 Splinters of Wrath.
Empowers Unleashed Power after collecting 100 Splinter(s) of Wrath.
Transcendence: Gains 12% after collecting 120 Splinter(s) of Wrath.
Open Video
![DARK SPHERE](/uploads/posts/2022-10/1665254276_syndra_dark_sphere.webp)
(Q) DARK SPHERE
7/6.5/6/5.5s
50/55/60/65
Conjures a Dark Sphere, dealing 70 magic damage (70/115/160/205 + 65% ) to enemies. The Sphere remains for 6 seconds and can be manipulated by Syndra's other abilities.
Transcendent: Stores a charge of Dark Sphere every 7 seconds, up to a maximum of 2.
This ability can be cast while moving.
Open Video
![FORCE OF WILL](/uploads/posts/2024-01/1705602372_syndra_force_of_will_2.webp)
(W) FORCE OF WILL
12/11/10/9s
70/80/90/100
Grabs the nearest Dark Sphere and hur's it at a target location, dealing 60 magic damage (60/100/140/180 + 45% ) to enemies within the area and slowing them by 20/25/30/35% for 1.5 seconds.
If there isn't any Dark Sphere nearby, Syndra generates one and hur's it at the target location. Damage from the Sphere is reduced to 80%.Transcendent: This ability deals an additional 12% true damage (12 + 2%
).
Open Video
![SCATTER THE WEAK](/uploads/posts/2022-10/1665254309_syndra_scatter_the_weak.webp)
(E) SCATTER THE WEAK
17s
50
Projects a wave of force in a cone, knocking back enemies and Dark Spheres and dealing 70 magic damage (70/110/150/190 + 35% ).
Dark Spheres that are knocked back stun and knock back enemies hit along the way for 1.25 seconds, dealing 70 magic damage (70/110/150/190 + 35% ).
Transcendent: Increases the angle of the wave of force's cone by 50% and its radius to 720.
Enemies can only take damage and be knocked back from this ability once per cast.
Open Video
![UNLEASHED POWER](/uploads/posts/2022-10/1665254339_syndra_unleashed_power.webp)
(R) UNLEASHED POWER
80/70/60s
100
Manipulates the 3 Dark Spheres orbiting her plus up to 4 more nearby, launching them at an enemy champion. Each Sphere deals 60 magic damage (60/105/150 + 15% ).
Transcendent: Increases cast range by 100. This ability executes enemies below 10% Health. If this ability kills an enemy champion, the Dark Spheres will detonate where they were killed and deal 60 magic damage (60/105/150 + 15%
) to nearby enemy champions.
Open Video
SYNDRA: champion change history (buffs and nerfs)
(PASSIVE) TRANSCENDENT
Ability Power increases when gaining 120 Splinters of Wrath: 15% → 12%.
(W) FORCE OF WILL
Cooldown: 11/10/9/8s → 12/11/10/9.
Damage: 60/105/150/195 + 55% Ability Power → 60/100/140/180 + 45% Ability Power.
BASE STATS
Base Health: 540 → 570.
(Q) DARK SPHERE
Damage: 70/110/150/190 + 55% Ability Power → 70/115/160/205 + 65% Ability Power.
SYNDRA's Lore
Wild Rift SYNDRA Video
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