Wild Rift: VIKTOR Build Guide

LoL Wild Rift: VIKTOR
S
NERF
78
22 014
17 Jan 2025
Damage
Toughness
Utility
Difficulty

League of Legends: Wild Rift VIKTOR, role - Mage. Use the guidelines to take your VIKTOR Wild Rift champion play style to the next level. Study in detail the build of items, runes, spells, skills that need to be developed in the first place. In order to find out what position VIKTOR is in the rating table, go to the - Tier List page.

attackdamage 54 (3.5) 
heal 630 (120)
healthregeneration 8 (0.72)
attackspeed 0.75 (0.02)
mana 460 (50)
mpreg 10 (1)
movementspeed 345 (0)
armor 34 (4.5)
magicresistance 36 (1.2)
criticalstrike 175 (0)


GLORIOUS EVOLUTION
P

(PASSIVE) GLORIOUS EVOLUTION

Gains Hex Fragments whenever Viktor kills an enemy:

- Killing minions or normal monsters grants 3 Hex Fragments
- Killing epic monsters, siege units, or super minions grants 5 Hex Fragments
- Champion takedowns grant 25 Hex Fragments.

Hex FragmentsEvery 100 Hex Fragments Viktor gains permanently upgrades an active ability. When all of his basic abilities are upgraded, the Hexcore will be perfected, augmenting Chaos Storm.

SIPHON POWER
Q

(Q) SIPHON POWER

8/7/6/5s 65

Blasts an enemy, dealing 45 magic damage (45/60/75/90 + 30% abilitypower) and gaining a shield that absorbs up to 30 damage (30/55/80/105 + 15% abilitypower) over 2.5 seconds.

DischargeDischarge: The next attack within 3.5 seconds deals 74 bonus magic damage (20/45/70/95 + 100% attackdamage + 45% abilitypower).

Upgrade - Turbocharge: This ability's shield absorbs up to 50 damage (50/90/130/170 + 25% abilitypower), and Viktor gains 30% bonus Movement Speed for 2.5 seconds.

GRAVITY FIELD
W

(W) GRAVITY FIELD

13/12/11/10s 65

Deploys a gravity field for 4 seconds, slowing enemies within by 25/30/35/40%. After a short delay, the field applies a Gravitation stack to the target every 0.5 seconds, stacking up to 3 times.

At 3 stacks, all stacks are consumed to stun the target for 1.5 seconds. The target then becomes immune to Gravitation for a short duration.

GRAVITY FIELD Upgrade - SlowUpgrade - Slow: The first time Siphon Power, Death Ray and Chaos Storm deal damage to enemies slow them by an additional 20%.

DEATH RAY
E

(E) DEATH RAY

10/9/8/7s 60

Fires a chaos beam that cuts across the battlefield in a line, dealing 75 magic damage (75/120/165/210 + 40% abilitypower) to enemies in its path.

DEATH RAY Upgrade - BlastquakeUpgrade - Blastquake: After a brief delay, an explosion follows the beam's wake, dealing 30 magic damage (30/70/110/150 + 70% abilitypower).


Tap: Automatically attacks nearby targets based on your auto-aim settings.

Drag: Drag the ability button to set the beam's starting point. After that, the ability automatically attacks nearby targets based on your auto-aim settings.

Precise cast: 
1. Drag the ability button to set the beam's starting point, and hold it until you are ready to fire.
2. Tap the checkmark at the top-left corner to confirm, or the cross button near it to cancel.
3. Drag the ability button to aim the beam in the target direction. Release to cast.

CHAOS STORM
R

(R) CHAOS STORM

75/65/55s 100

Conjures a Chaos Storm at the target location for 5.5 seconds, dealing 100 magic damage (100/175/250 + 60% abilitypower) to enemies within the area and disrupting their channeled abilities. The storm then deals 50 magic damage (50/80/110 + 35% abilitypower) to enemies within it every second.

CHAOS STORM direct the stormHold and drag the ability button after cast to direct the storm to another location.


CHAOS STORM Upgrade - HowlUpgrade - Howl: Chaos Storm moves faster. Champion takedowns empower the storm, extending its duration by 3.5 seconds and increasing its area of effect. The storm can be empowered up to 5 time(s).

The closer the storm is to Viktor, the faster it moves.

Build Counters Counter Items Tips Con Game Plan Power Spikes

Mid VIKTOR Build items and runes

The information below will help you get familiar with the game on the Mid Line VIKTOR. We have prepared a items builds, runes, summoner spells and ability order for a comfortable game. Situational options for replacing items and runes are also available to you.

Key items

TIPS: Start your build with Amplifying Tome Amplifying Tome. Next, you should pay attention to whether your mobility champion is enough, our further actions will depend on this. If it is hard for you to dodge the enemy's skills or you want to roam on neighboring lines, then it is better to buy Boots of Speed Boots of Speed at an early stage.
Start
Amplifying Tome Wild Rift
Amplifying Tome

Amplifying Tome

+25 Ability Power

500

Core
Luden's Echo Wild Rift
Luden's Echo

Luden's Echo
Abilities deal bonus damage

+85 Ability Power
+7% Magic Penetration
+300 Max Mana
+20 Ability Haste

Discordic Echo: Moving and casting abilities builds Discord. At 100 Discord your next damaging active ability or empowered attack deals 110 (+ 10% AP) bonus magic damage to your target and up to 3 nearby enemies.

3000

Boots of Mana Wild Rift
Boots of Mana

Boots of Mana
Ability Power, Magic Penetration, Mana Regeneration

+55 Ability Power
+45 Move Speed.
+150% Mana Regeneration

Magic Break:  +8% Magic Penetration.

1400

Lich Bane Wild Rift
Lich Bane

Lich Bane
Attacks deal bonus damage aster ability casts

+80 Ability Power
+7% Magic Penetration
+10 Ability Haste

Bane: +5% Move Speed.
Spellblade: Using an ability causes the next attack used within 10 seconds to deal bonus magic damage equal to 75% base AD + 50% AP . (1.5s Cooldown) Damage is reduced vs structures.

2950

Lich Bane TIPS: Adds extra burst to your damage output and mainly effective against squishy champions that have low magic resistance. Helps quickly takedown AD Carries, mages and assassins.

Boots/Enchant
Boots of Mana Wild Rift
Boots of Mana

Boots of Mana
Ability Power, Magic Penetration, Mana Regeneration

+55 Ability Power
+45 Move Speed.
+150% Mana Regeneration

Magic Break:  +8% Magic Penetration.

1400

Stasis Enchant Wild Rift
Stasis Enchant

Stasis Enchant
Turn invulnerable

Stasis (Active): Become invulnerable and untargetable for 2.5 seconds, but unable to move, attack, cast abilities or use items. (120s Cooldown)

1000

Stasis Enchant TIPS: Good against assassins and burst damage.

Е
TIPS: Finally, for your items, you should build Luden's Echo Luden's Echo (Abilities deal bonus damage) as your first item, followed by Boots of Mana Boots of Mana (Grants Ability Power, Magic Penetration and Mana Regeneration) (sometimes it will still be better to build a boot as the first item, which significantly increases the mobility of your champion) the third key element in our build is Lich Bane Lich Bane (Attacks deal bonus damage aster ability casts).

Maybe now it's time to think about upgrading your boot, invest in Stasis Enchant Stasis Enchant (Turn invulnerable).

The remaining last three items are situational, of course you can use the example builds above. But for a more effective game you will need to pay attention to the situation on the battlefield.
Example build
Luden's Echo Wild Rift
Luden's Echo

Luden's Echo
Abilities deal bonus damage

+85 Ability Power
+7% Magic Penetration
+300 Max Mana
+20 Ability Haste

Discordic Echo: Moving and casting abilities builds Discord. At 100 Discord your next damaging active ability or empowered attack deals 110 (+ 10% AP) bonus magic damage to your target and up to 3 nearby enemies.

3000

Boots of Mana Wild Rift
Boots of Mana

Boots of Mana
Ability Power, Magic Penetration, Mana Regeneration

+55 Ability Power
+45 Move Speed.
+150% Mana Regeneration

Magic Break:  +8% Magic Penetration.

1400

Lich Bane Wild Rift
Lich Bane

Lich Bane
Attacks deal bonus damage aster ability casts

+80 Ability Power
+7% Magic Penetration
+10 Ability Haste

Bane: +5% Move Speed.
Spellblade: Using an ability causes the next attack used within 10 seconds to deal bonus magic damage equal to 75% base AD + 50% AP . (1.5s Cooldown) Damage is reduced vs structures.

2950

Lich Bane TIPS: Adds extra burst to your damage output and mainly effective against squishy champions that have low magic resistance. Helps quickly takedown AD Carries, mages and assassins.

Rabadon's Deathcap Wild Rift
Rabadon's Deathcap

Rabadon's Deathcap
Boosts Ability Power

+100 Ability Power
+7% Magic Penetration

Overkill: Increases Ability Power by 20-45%.

3400

Rabadon's Deathcap TIPS: A huge power spike for champions with high AP ratios to increase AP by 20-45% and significantly increase their damage. Most effective against enemy teams that lack magic resistance or have squishy targets.

Infinity Orb Wild Rift
Infinity Orb

Infinity Orb
Abilities deal bonus damage

+85 Ability Power
+7% Magic Penetration

Destiny: +5% Move Speed.
Balanced:  +15 Magic Penetration.
Inevitable Demise: Abilities and empowered attacks Critically Strike for 20% bonus damage against enemies below 35% Health.

3200

Infinity Orb TIPS: This item increases damage to enemies with low health. Indispensable for mages and assassins with magical damage type.

Crown of the Shattered Queen Wild Rift
Crown of the Shattered Queen

Crown of the Shattered Queen
Blocks an enemy ability

+60 Ability Power
+7% Magic Penetration
+200 Max Mana
+20 Ability Haste

Safeguard: Grant a spell shield that blocks the next hostile ability, reduce incoming damage by 40% for 1s (40s Cooldown).
Poise: AP increases by 20 while Safeguarded. Dealing magic damage to enemy champions using an active ability reduces Safeguard's cooldown by 4s.

3000

Crown of the Shattered Queen TIPS: Defensive and offensive item, great for champions that need to engage and protect themselves from crowd control. It's most effective against champions with crucial abilities that can be blocked by its active shield, such as Ashe, Lux, Morgana.

Situational items

Buy items that will effectively counter your opponents, help you and your allies. Use this section to find out which items will be useful to you in a particular situation.
Сhange
Morellonomicon Wild Rift
Oceanid's Trident Wild Rift
LoL Wild Rift Crystalline Reflector
Liandry's Torment Wild Rift
Soulstealer Wild Rift
Magic damage reduces enemy healing
Infinity Orb Wild Rift
Infinity Orb

Infinity Orb
Abilities deal bonus damage

+85 Ability Power
+7% Magic Penetration

Destiny: +5% Move Speed.
Balanced:  +15 Magic Penetration.
Inevitable Demise: Abilities and empowered attacks Critically Strike for 20% bonus damage against enemies below 35% Health.

3200

Infinity Orb TIPS: This item increases damage to enemies with low health. Indispensable for mages and assassins with magical damage type.

Morellonomicon Wild Rift
Morellonomicon

Morellonomicon
Magic damage reduces enemy healing

+150 Max Health
+70 Ability Power
+7% Magic Penetration
+20 Ability Haste

Affliction: Dealing magic damage to enemy champions inflicts 50% Grievous Wounds for 3 seconds.

Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

2500

Morellonomicon TIPS: Mage’s grievous wounds option for tackling enemy comps with heavy healing & sustain. Perfect against champions like Soraka, Dr. Mundo & Vladimir.

Mage’s grievous wounds option for tackling enemy comps with heavy healing & sustain. Perfect against champions like Soraka, Dr. Mundo & Vladimir.
Anti-Shielding
Infinity Orb Wild Rift
Infinity Orb

Infinity Orb
Abilities deal bonus damage

+85 Ability Power
+7% Magic Penetration

Destiny: +5% Move Speed.
Balanced:  +15 Magic Penetration.
Inevitable Demise: Abilities and empowered attacks Critically Strike for 20% bonus damage against enemies below 35% Health.

3200

Infinity Orb TIPS: This item increases damage to enemies with low health. Indispensable for mages and assassins with magical damage type.

Oceanid's Trident Wild Rift
Oceanid's Trident

Oceanid's Trident
Anti-Shielding

+200 Max Health
+80 Ability Power
+7% Magic Penetration
+10 Ability Haste

Lethal Weapon: Dealing ability damage to an enemy champion reduces any shields they gain for 3 seconds. Area of effect abilities apply (5% of bonus AP + 25)% shield reduction, capped at 45%; while single target abilities apply (5% of bonus AP + 40)% shield reduction, capped at 60%. When you damage an enemy who is unaffected by Lethal Weapon, all shields on them are reduced by the same values.

2600

Oceanid's Trident TIPS: If you're an mage-assassin and the enemy has a lot of shields, pick this item up to make destroying their shields easier.

If you're an mage-assassin and the enemy has a lot of shields, pick this item up to make destroying their shields easier.
Reduce physical damage and deals magic damage back
Infinity Orb Wild Rift
Infinity Orb

Infinity Orb
Abilities deal bonus damage

+85 Ability Power
+7% Magic Penetration

Destiny: +5% Move Speed.
Balanced:  +15 Magic Penetration.
Inevitable Demise: Abilities and empowered attacks Critically Strike for 20% bonus damage against enemies below 35% Health.

3200

Infinity Orb TIPS: This item increases damage to enemies with low health. Indispensable for mages and assassins with magical damage type.

LoL Wild Rift Crystalline Reflector
Crystalline Reflector

Crystalline Reflector
Reduce physical damage and deals magic damage back

+200 Max Health
+45 Armor
+60 Ability Power
+7% Magic Penetration

Mirroed Force: Each ability cast grants a mirror shard that lasts 3 second(s). The shard blocks 8-25 incoming physical damage from enemy champions and deals magic damage equal to 10 + 3% AP + 1% bonus Health to them. Shard durations do not stack.

3000

Crystalline Reflector TIPS: A great item for a mage assassin, it will increase survivability against champions with a physical damage type. It also reflects physical damage back to the attacker as magical damage.

A great item for a mage assassin, it will increase survivability against champions with a physical damage type. It also reflects physical damage back to the attacker as magical damage.
Abilities deal bonus damage
Infinity Orb Wild Rift
Infinity Orb

Infinity Orb
Abilities deal bonus damage

+85 Ability Power
+7% Magic Penetration

Destiny: +5% Move Speed.
Balanced:  +15 Magic Penetration.
Inevitable Demise: Abilities and empowered attacks Critically Strike for 20% bonus damage against enemies below 35% Health.

3200

Infinity Orb TIPS: This item increases damage to enemies with low health. Indispensable for mages and assassins with magical damage type.

Liandry's Torment Wild Rift
Liandry's Torment

Liandry's Torment
Abilities deal bonus damage

+250 Max Health
+75 Ability Power
+7% Magic Penetration

Torment: Damaging abilities or empowered attacks  deal 20 + 0.5%0.4% of enemy's max Health as bonus magic damage over 3 seconds.

3000

Liandry's Torment TIPS: Liandry's is good against tanks. Pick it up when the enemy consists of multiple tank champions.

Liandry's is good against tanks. Pick it up when the enemy consists of multiple tank champions.
Takedown increase Movement speed an reduce cooldowns
Crown of the Shattered Queen Wild Rift
Crown of the Shattered Queen

Crown of the Shattered Queen
Blocks an enemy ability

+60 Ability Power
+7% Magic Penetration
+200 Max Mana
+20 Ability Haste

Safeguard: Grant a spell shield that blocks the next hostile ability, reduce incoming damage by 40% for 1s (40s Cooldown).
Poise: AP increases by 20 while Safeguarded. Dealing magic damage to enemy champions using an active ability reduces Safeguard's cooldown by 4s.

3000

Crown of the Shattered Queen TIPS: Defensive and offensive item, great for champions that need to engage and protect themselves from crowd control. It's most effective against champions with crucial abilities that can be blocked by its active shield, such as Ashe, Lux, Morgana.

Soulstealer Wild Rift
Soulstealer

Soulstealer
Takedown increase Movement speed an reduce cooldowns

+150 Max Health
+65 Ability Power
+7% Magic Penetration
+20 Ability Haste

Soul Hunt:  +15% Magic Penetration.
Wandering Soul: Every time you take down an enemy champion within 3 seconds of damaging them, your ability cooldowns are reduced by 25%. You steal 10% of their base Movement Speed for 10 seconds and 50% of their Ability Haste until they respawn. Ability Haste stolen this way stacks.

3000

Soulstealer TIPS: Kills and assists steal movement speed and ability haste from defeated enemies until they respawn. Useful if you're a frequent kill-getter.

Kills and assists steal movement speed and ability haste from defeated enemies until they respawn. Useful if you're a frequent kill-getter.

Summoner Spells

If you want to use this VIKTOR Mid build, you should take Flash Flash (Teleport a short distance) and Barrier Barrier (Gain a shield) as your Summoner Spells.
Flash Wild Rift
Flash

Flash

Teleport a short distance forward or towards the aimed direction.

Cooldown: 150s

Barrier Wild Rift
Barrier

Barrier

Gain a shield that absorbs 120 (120–560 ) damage for 2.5 seconds.

Cooldown: 100s

Ignite Wild Rift
Ignite

Ignite

Ignites target enemy champion, dealing 72 true damage (72–380 ) over 5 and applying 60% Grievous Wounds for the duration.

Grievous Wound reduces the effectiveness of Healing and Regeneration effects.

Cooldown: 100s

Runes BUILD

For runes, you should pick Arcane Comet Arcane Comet (Damaging a champion with an ability hurls a comet at their location. When a comet hits an enemy champion, the next comet's damage increases.) as your keystone, followed by Scorch Scorch (Deals bonus damage to champions on ability hit.), Cheap Shot Cheap Shot (Deals true damage to enemy champions when their movement is impaired.) and Eyeball Collector Eyeball Collector (Gains Adaptive Force after champion takedowns.) in the primary tree, as well as Transcendence Transcendence (Grants more Ability Haste the higher your level is and also returns ability cooldown duration.) in the secondary tree. Below you can see possible options for replacing runes.
Arcane Comet Wild Rift

Arcane Comet
Poke, Stack Amplification

Damaging a champion with an ability hurls a comet at their location. When a comet hits an enemy champion, the next comet's damage increases.

Damage: (23 to 100) + (3 x total hits on enemy champions) + 35% bonus + 20%.

Cooldown: 16-8s ()

Arcane Comet
Poke, Stack Amplification
Damaging a champion with an ability hurls a comet at their location. When a comet hits an enemy champion, the next comet's damage increases.
Scorch Wild Rift

Scorch
Poke

Damaging an enemy champion with an ability burns them, dealing 28-42 bonus magic damage () after 1 seconds.

Cooldown: 8s

Scorch
Poke
Deals bonus damage to champions on ability hit.
Cheap Shot Wild Rift

Cheap Shot
Bonus Damage

Deals 10-45 bonus true damage to enemies whose movement is impaired.

Cooldown: 7s

Cheap Shot
Bonus Damage
Deals true damage to enemy champions when their movement is impaired.
Eyeball Collector Wild Rift

Eyeball Collector
Adaptive Force

Gains 1 or 2 after each unique enemy champion takedown, stacking up to 10 times.

At 10 stacks, gain bonus 10 or 20.

Eyeball Collector
Adaptive Force
Gains Adaptive Force after champion takedowns.
Transcendence Wild Rift

Transcendence
CDR

Gain a bonus when reaching the following levels:
At level 1, gain 6 Ability Haste;
at level 6, gain bonus 6 Ability Haste;
at level 11, after Basic Ability hit the target, redue 15% the ability's cooldown time.

Cooldown: 8s

Transcendence
CDR
Grants more Ability Haste the higher your level is and also returns ability cooldown duration.

Situational Runes

Сhange
Aery
Phase Rush
Bone Plating
First Strike
Poke, Protect
Arcane Comet
Arcane Comet

Arcane Comet
Poke, Stack Amplification

Damaging a champion with an ability hurls a comet at their location. When a comet hits an enemy champion, the next comet's damage increases.

Damage: (23 to 100) + (3 x total hits on enemy champions) + 35% bonus + 20%.

Cooldown: 16-8s ()

Aery
Aery

Aery
Poke, Protect

Your attacks and abilities send Aery to a target, damaging enemies or shielding allies.

Damage: 10-60 () + 20% bonus + 10% .
Shield: 20-120 () + 40% bonus + 20% .

Aery cannot be sent out again until she returns to you.

Template not found: /templates/NEW/rune-tips.tpl
Mobility, Ability Haste
Arcane Comet
Arcane Comet

Arcane Comet
Poke, Stack Amplification

Damaging a champion with an ability hurls a comet at their location. When a comet hits an enemy champion, the next comet's damage increases.

Damage: (23 to 100) + (3 x total hits on enemy champions) + 35% bonus + 20%.

Cooldown: 16-8s ()

Phase Rush
Phase Rush

Phase Rush
Mobility, Ability Haste

Using basic attacks or abilities on an enemy champion 3 time(s) within 4s grants Movement Speed and reduces the remaining cooldown of basic abilities by 20%.

Duration: 3s.
Movement Speed bonus: Melee - 40%-60% () | Ranged - 30-50% ().
Ability Haste: 25.

Cooldown: 12s

Template not found: /templates/NEW/rune-tips.tpl
Block Combo-damage
Transcendence
Transcendence

Transcendence
CDR

Gain a bonus when reaching the following levels:
At level 1, gain 6 Ability Haste;
at level 6, gain bonus 6 Ability Haste;
at level 11, after Basic Ability hit the target, redue 15% the ability's cooldown time.

Cooldown: 8s

Bone Plating
Bone Plating

Bone Plating
Block Combo-damage

When taking damage from a champion, the current and next 3 champion abilities or attacks against you and within 1.5s deal 30-60 () less damage.

Cooldown: 30s

Template not found: /templates/NEW/rune-tips.tpl
Bonus Gold, Bonus Damage
Arcane Comet
Arcane Comet

Arcane Comet
Poke, Stack Amplification

Damaging a champion with an ability hurls a comet at their location. When a comet hits an enemy champion, the next comet's damage increases.

Damage: (23 to 100) + (3 x total hits on enemy champions) + 35% bonus + 20%.

Cooldown: 16-8s ()

First Strike
First Strike

First Strike
Bonus Gold, Bonus Damage

0.25s after engaging an enemy champion in combat, dealing damage to them grants 10 gold and a First Strike effect that lasts 3s to you, allowing you to deal 8% bonus true damage to the enemy champion. Once the effect has ended, gain gold according to the bonus damage dealt (melee: 100% /ranged: 85%) during the effect.

Cooldown: 20s

Template not found: /templates/NEW/rune-tips.tpl

Skills Order

For the skill order, you want to stick with (E) (Q) (W). You can learn more about abilities order at all levels by studying the diagram below.
SIPHON POWER

(Q) SIPHON POWER

8/7/6/5s 65

Blasts an enemy, dealing 45 magic damage (45/60/75/90 + 30% abilitypower) and gaining a shield that absorbs up to 30 damage (30/55/80/105 + 15% abilitypower) over 2.5 seconds.

DischargeDischarge: The next attack within 3.5 seconds deals 74 bonus magic damage (20/45/70/95 + 100% attackdamage + 45% abilitypower).

Upgrade - Turbocharge: This ability's shield absorbs up to 50 damage (50/90/130/170 + 25% abilitypower), and Viktor gains 30% bonus Movement Speed for 2.5 seconds.

(Q) SIPHON POWER
















GRAVITY FIELD

(W) GRAVITY FIELD

13/12/11/10s 65

Deploys a gravity field for 4 seconds, slowing enemies within by 25/30/35/40%. After a short delay, the field applies a Gravitation stack to the target every 0.5 seconds, stacking up to 3 times.

At 3 stacks, all stacks are consumed to stun the target for 1.5 seconds. The target then becomes immune to Gravitation for a short duration.

GRAVITY FIELD Upgrade - SlowUpgrade - Slow: The first time Siphon Power, Death Ray and Chaos Storm deal damage to enemies slow them by an additional 20%.

(W) GRAVITY FIELD
















DEATH RAY

(E) DEATH RAY

10/9/8/7s 60

Fires a chaos beam that cuts across the battlefield in a line, dealing 75 magic damage (75/120/165/210 + 40% abilitypower) to enemies in its path.

DEATH RAY Upgrade - BlastquakeUpgrade - Blastquake: After a brief delay, an explosion follows the beam's wake, dealing 30 magic damage (30/70/110/150 + 70% abilitypower).


Tap: Automatically attacks nearby targets based on your auto-aim settings.

Drag: Drag the ability button to set the beam's starting point. After that, the ability automatically attacks nearby targets based on your auto-aim settings.

Precise cast: 
1. Drag the ability button to set the beam's starting point, and hold it until you are ready to fire.
2. Tap the checkmark at the top-left corner to confirm, or the cross button near it to cancel.
3. Drag the ability button to aim the beam in the target direction. Release to cast.

(E) DEATH RAY
















CHAOS STORM

(R) CHAOS STORM

75/65/55s 100

Conjures a Chaos Storm at the target location for 5.5 seconds, dealing 100 magic damage (100/175/250 + 60% abilitypower) to enemies within the area and disrupting their channeled abilities. The storm then deals 50 magic damage (50/80/110 + 35% abilitypower) to enemies within it every second.

CHAOS STORM direct the stormHold and drag the ability button after cast to direct the storm to another location.


CHAOS STORM Upgrade - HowlUpgrade - Howl: Chaos Storm moves faster. Champion takedowns empower the storm, extending its duration by 3.5 seconds and increasing its area of effect. The storm can be empowered up to 5 time(s).

The closer the storm is to Viktor, the faster it moves.

(R) CHAOS STORM
















Mid VIKTOR Counters

We have prepared lists of champions that can really annoy you during a match with the game on the Mid VIKTOR. We have also prepared a list of champions with whom you will be comfortable being on the same team. These lists are relative and depend greatly on your level of play, the skills of your allies and opponents. Do not forget that each situation is individual!

LoL Wild Rift: VIKTOR

Threats

Extreme
[6]
Major
[9]
Even
[15]
Minor
[5]

Only for Premium members.
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Only for Premium members.
Join our community and unlock the all premium content!

Only for Premium members.
Join our community and unlock the all premium content!

Synergies

Ideal
[12]
Strong
[9]
Ok
[16]
Low
[7]

Only for Premium members.
Join our community and unlock the all premium content!

Only for Premium members.
Join our community and unlock the all premium content!

Only for Premium members.
Join our community and unlock the all premium content!

Mid VIKTOR Counter Items

We have prepared a list of items and spells that will help counter Mid VIKTOR in a given situation. Buy items wisely, only if it is really necessary for a specific situation!

Magic Resist

Items with magic resistance can help you to survive against VIKTOR combo.
Mercury's Treads Wild Rift
Mercury's Treads

Mercury's Treads
Reduces Magic Damage

+200 Max Health
+100% Health Regen
+35 Magic Resistance
+45 Move Speed.

Dissolve: Reduces magic damage taken by 7-12% ().

1350

Spirit Visage Wild Rift
Spirit Visage

Spirit Visage
Increases healing and shielding received

+350 Max Health
+100% Health Regen
+50 Magic Resistance
+20 Ability Haste

Blessed: Increases all healing, regen, drain effects and shields on yourself by 30%.

2800

Spirit Visage TIPS: It is a strong item to amplify in-build sustain (to increase healing and health regeneration). It's good against magic damage champions who deal sustained damage like Vladimir and Swain; against burst mages like Syndra and Veigar to survive their initial burst and heal up quickly.

Force of Nature Wild Rift
Force of Nature

Force of Nature
Stacking Magic Resist and Move Speed

+350 Max Health
+55 Magic Resistance

Storm: +5% Move Speed.
Absorb: Taking ability damage from enemy champions grants 1 stack(s) of Steadfast for 7 seconds, max 4 stacks. Receiving damage from an enemy Champion will refresh the duration of the stacks. At maximum stacks, gain 10% Movement Speed and reduce all incoming magic damage by 25%.

2750

Force of Nature TIPS: Tank item which is recommended in situations where: 1) enemy team has a lot of magic damage; 2) you need increased movement speed. Effective against champions like Syndra, Brand, etc.

Maw of Malmortius Wild Rift
Maw of Malmortius

Maw of Malmortius
Converts damage from attacks into a magic shield

+55 Attack Damage
+45 Magic Resistance
+10 Ability Haste

Demonbane: 20% of the damage that your attack deals, or 15% of the physical damage that your abilities deal is converted into a magic shield that absorbs up to 60-400 magic damage. The shield decays by 5% per second.

3000

Maw of Malmortius TIPS: Good choice against burst mages like Vex, Syndra, and Annie who can quickly take you down. It's also effective against sustained damage mages like Vladimir and Swain who rely on consistent damage over time.

LoL Wild Rift: Wit's End
Wit's End

Wit's End
Basic Attack deals Bonus Damage

+45% Attack Speed
+45 Magic Resistance

At Wit's End: Basic attacks deal 15-65 bonus magic damage. While below 50%  Health, dealing damage to an enemy champion heals you for (Melee 100%/Range 33%) of this effect's post-mitigation damage.

2700

Wit's End TIPS: A good item to build if you want to deal sustained damage and have some defensive stats against magic damage threats. Most commonly bought on champions that can benefit from it’s on-hit damage like Vayne, Irelia or Master Yi.

Cleanse or Block Spells

Items with ability or property to cleanse or block negative spells.
Stasis Enchant Wild Rift
Stasis Enchant

Stasis Enchant
Turn invulnerable

Stasis (Active): Become invulnerable and untargetable for 2.5 seconds, but unable to move, attack, cast abilities or use items. (120s Cooldown)

1000

Stasis Enchant TIPS: Good against assassins and burst damage.

Е
Quicksilver Enchant Wild Rift
Quicksilver Enchant

Quicksilver Enchant
Dispels crowd control

Quicksilver (Active): Removes all crowd control effects currently affecting you, and become immune to crowd control effects for 0.75 seconds.
Perseverance (Passive): After the Quicksilver effects ends, grant 30% Tenacity and 30% Slow Resist for 1.5 seconds. (60s Cooldown)

Cannot be used during knock up or knock back effects.

800

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LoL Wild Rift: Edge of Night
Edge of Night

Edge of Night
Blocks an enemy ability

+250 Max Health
+50 Attack Damage

Gouge:  +8 Armor Penetration.
Annul: Grants a spell shield that blocks the next hostile ability. This spell shield refreshes upon leaving combat with enemy champions. (35 second cooldown)

3150

Edge of Night TIPS: Defensive and offensive item, great for champions that need to engage and protect themselves from crowd control. It's most effective against champions with crucial abilities that can be blocked by its active shield, such as Ashe, Lux, Morgana.

Crown of the Shattered Queen Wild Rift
Crown of the Shattered Queen

Crown of the Shattered Queen
Blocks an enemy ability

+60 Ability Power
+7% Magic Penetration
+200 Max Mana
+20 Ability Haste

Safeguard: Grant a spell shield that blocks the next hostile ability, reduce incoming damage by 40% for 1s (40s Cooldown).
Poise: AP increases by 20 while Safeguarded. Dealing magic damage to enemy champions using an active ability reduces Safeguard's cooldown by 4s.

3000

Crown of the Shattered Queen TIPS: Defensive and offensive item, great for champions that need to engage and protect themselves from crowd control. It's most effective against champions with crucial abilities that can be blocked by its active shield, such as Ashe, Lux, Morgana.

Cleanse Wild Rift
Cleanse

Cleanse

Removes disables (including spell debuffs) affecting your champion and grants immunity to disables for 0.75 seconds.

Cooldown: 100s

Gain a Shield

Gives you a shield that increases your chances of survival against VIKTOR.
Sterak's Gage Wild Rift
Sterak's Gage

Sterak's Gage
Taking damage triggers a shield

+400 Max Health

Heavy Handed: +50% base Attack Damage as bonus Attack Damage.
Lifeline: Damage that puts you under 35% Health grants a shield that equal to 75% of your bonus health that decays over 3 seconds (90s Cooldown).
Sterak's Fury: Triggering Lifeline increases size, empowers you, removes all crowd control effects on you (except Airborne), and grants 30% Tenacity for 4 seconds.

3200

Sterak's Gage TIPS: Increase survivability in team fights to be tankier frontliner. It's effective against champions with burst damage like Zed, Talon and against champions with heavy CC like Lissandra and Nautilus, as the shield can help you survive their initial burst and crowd control.

Maw of Malmortius Wild Rift
Maw of Malmortius

Maw of Malmortius
Converts damage from attacks into a magic shield

+55 Attack Damage
+45 Magic Resistance
+10 Ability Haste

Demonbane: 20% of the damage that your attack deals, or 15% of the physical damage that your abilities deal is converted into a magic shield that absorbs up to 60-400 magic damage. The shield decays by 5% per second.

3000

Maw of Malmortius TIPS: Good choice against burst mages like Vex, Syndra, and Annie who can quickly take you down. It's also effective against sustained damage mages like Vladimir and Swain who rely on consistent damage over time.

Immortal Shieldbow Wild Rift
Immortal Shieldbow

Immortal Shieldbow
Gain a Shield and Physical Vamp when health is low

+40 Attack Damage
+25% Critical Rate
+15% Attack Speed
+5% Physical Vamp

Lifeline: Damage that puts you under 35% Health preemptively grants a shield that absorbs 250-550 damage () for 5 seconds. (90s Cooldown).

Buttle Furor: Triggering Lifeline grants  +8% Physical Vamp for 8 seconds.

3000

Immortal Shieldbow TIPS: Recommended when you need a lot of sustain in fights; play a champion that benefits from high AD, (i.e. Draven, Jhin) or facing champions that deal a lot of physical damage (i.e. Zed, Master Yi, Tryndamere).

Locket Enchant Wild Rift
Locket Enchant

Locket Enchant
Area of effect magic shield

Locket (Active):  Grants a shield to yourself and nearby allied champions that each absorbs 60-390 damage for 2.5 seconds. (60s cooldown)

This effect is reduced by 50% if the target has been affected by another Locket in the last 20 seconds.

500

Locket Enchant TIPS: Is great on tanks who are good in team fights.

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Gargoyle Enchant Wild Rift
Gargoyle Enchant

Gargoyle Enchant
Shield

Stoneplate (Active): Gain a shield that absorbs 28% of your max Health. The shield decays over 4 seconds. (60s Cooldown) Fore every enemy nearby, gain an additional shield that absorbs damage equal to 14% of max Health, capped at 3 shields. Damage dealt is reduced by 40% for 4 seconds. If the shield breaks early, damage reduction will end. 

500

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Reduces Any Shield

Items with reduces any Shield.
LoL Wild Rift: Serpent's Fang
Serpent's Fang

Serpent's Fang
Anti-Shielding

+50 Attack Damage
+10 Ability Haste

Stab:  +15 Armor Penetration.
Shield Reaver: Dealing damage to an enemy champion reduces any shields they gain for 3s. Melee champions apply (10% of bonus AD + 40)% shield reduction, capped at 60%; while ranged champions apply (10% of bonus AD + 25)% shield reduction, capped at 45%. When you damage an enemy who is unaffected by Shield Reaver, all shields on them are reduced by the same values.


2800

Serpent's Fang TIPS: If you're an assassin and the enemy has a lot of shields, pick this item up to make destroying their shields easier.

Oceanid's Trident Wild Rift
Oceanid's Trident

Oceanid's Trident
Anti-Shielding

+200 Max Health
+80 Ability Power
+7% Magic Penetration
+10 Ability Haste

Lethal Weapon: Dealing ability damage to an enemy champion reduces any shields they gain for 3 seconds. Area of effect abilities apply (5% of bonus AP + 25)% shield reduction, capped at 45%; while single target abilities apply (5% of bonus AP + 40)% shield reduction, capped at 60%. When you damage an enemy who is unaffected by Lethal Weapon, all shields on them are reduced by the same values.

2600

Oceanid's Trident TIPS: If you're an mage-assassin and the enemy has a lot of shields, pick this item up to make destroying their shields easier.

Mid VIKTOR Tips

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Mid VIKTOR Strengths and Weaknesses

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Mid VIKTOR Strategy and Tactics

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Mid VIKTOR Power Spikes

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Wild Rift VIKTOR Ability and Tips

GLORIOUS EVOLUTIONGLORIOUS EVOLUTION
P
SIPHON POWERSIPHON POWER
Q
GRAVITY FIELDGRAVITY FIELD
W
DEATH RAYDEATH RAY
E
CHAOS STORMCHAOS STORM
R

(PASSIVE) GLORIOUS EVOLUTION

GLORIOUS EVOLUTION

Gains Hex Fragments whenever Viktor kills an enemy:

- Killing minions or normal monsters grants 3 Hex Fragments
- Killing epic monsters, siege units, or super minions grants 5 Hex Fragments
- Champion takedowns grant 25 Hex Fragments.

Hex FragmentsEvery 100 Hex Fragments Viktor gains permanently upgrades an active ability. When all of his basic abilities are upgraded, the Hexcore will be perfected, augmenting Chaos Storm.

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(Q) SIPHON POWER

SIPHON POWER

8/7/6/5s 65

Blasts an enemy, dealing 45 magic damage (45/60/75/90 + 30% abilitypower) and gaining a shield that absorbs up to 30 damage (30/55/80/105 + 15% abilitypower) over 2.5 seconds.

DischargeDischarge: The next attack within 3.5 seconds deals 74 bonus magic damage (20/45/70/95 + 100% attackdamage + 45% abilitypower).

Upgrade - Turbocharge: This ability's shield absorbs up to 50 damage (50/90/130/170 + 25% abilitypower), and Viktor gains 30% bonus Movement Speed for 2.5 seconds.

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(W) GRAVITY FIELD

GRAVITY FIELD

13/12/11/10s 65

Deploys a gravity field for 4 seconds, slowing enemies within by 25/30/35/40%. After a short delay, the field applies a Gravitation stack to the target every 0.5 seconds, stacking up to 3 times.

At 3 stacks, all stacks are consumed to stun the target for 1.5 seconds. The target then becomes immune to Gravitation for a short duration.

GRAVITY FIELD Upgrade - SlowUpgrade - Slow: The first time Siphon Power, Death Ray and Chaos Storm deal damage to enemies slow them by an additional 20%.

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(E) DEATH RAY

DEATH RAY

10/9/8/7s 60

Fires a chaos beam that cuts across the battlefield in a line, dealing 75 magic damage (75/120/165/210 + 40% abilitypower) to enemies in its path.

DEATH RAY Upgrade - BlastquakeUpgrade - Blastquake: After a brief delay, an explosion follows the beam's wake, dealing 30 magic damage (30/70/110/150 + 70% abilitypower).


Tap: Automatically attacks nearby targets based on your auto-aim settings.

Drag: Drag the ability button to set the beam's starting point. After that, the ability automatically attacks nearby targets based on your auto-aim settings.

Precise cast: 
1. Drag the ability button to set the beam's starting point, and hold it until you are ready to fire.
2. Tap the checkmark at the top-left corner to confirm, or the cross button near it to cancel.
3. Drag the ability button to aim the beam in the target direction. Release to cast.

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(R) CHAOS STORM

CHAOS STORM

75/65/55s 100

Conjures a Chaos Storm at the target location for 5.5 seconds, dealing 100 magic damage (100/175/250 + 60% abilitypower) to enemies within the area and disrupting their channeled abilities. The storm then deals 50 magic damage (50/80/110 + 35% abilitypower) to enemies within it every second.

CHAOS STORM direct the stormHold and drag the ability button after cast to direct the storm to another location.


CHAOS STORM Upgrade - HowlUpgrade - Howl: Chaos Storm moves faster. Champion takedowns empower the storm, extending its duration by 3.5 seconds and increasing its area of effect. The storm can be empowered up to 5 time(s).

The closer the storm is to Viktor, the faster it moves.

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Wild Rift VIKTOR Skills Combo

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Wild Rift VIKTOR Video

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The herald of a new age of technology, Viktor has devoted his life to the advancement of humankind. An idealist who seeks to lift the people of Zaun to a new level of understanding, he believes that only by embracing a glorious evolution of technology can humanity's full potential be realized. With a body augmented by steel and science, Viktor is zealous in his pursuit of this bright future.

VIKTOR Change history

▼ NERF 16.01.2025 (PATCH 6.0A)

(Q) SIPHON POWER
Blasts damage 55/70/85/100 + 35% Ability Power → 45/60/75/90 + 30% Ability Power.
Bonus magic damage 20/50/80/110 + 100% Attack Damage + 50% Ability Power → 20/45/70/95 + 100% Attack Damage + 45% Ability Power.

(E) DEATH RAY
Chaos beam damage 90/130/170/210 + 45% Ability Power → 75/120/165/210 + 40% Ability Power.
Bonus damage when evolving: 75% Ability Power → 70% Ability Power.
✱ AJAST 09.01.2025 (PATCH 6.0)

BASE STATS
Base Health: 570 → 630.
Health per level: 104 → 120.
Base Armor: 31 → 34.
Armor per level: 4 → 4.5.
Base Magic Resist: 32 → 36.
Magic Resist per level: 1 → 1.2.
▼ NERF 26.12.2024 (PATCH 5.3D)

(R) CHAOS STORM
Magic damage: 150/225/300 + 60% Ability Power → 100/175/250 + 60% Ability Power.
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