17 Apr 2024 Wild Rift: KASSADIN - Build Guide (Items, Runes, COMBOS, SKILLS ORDER)
ADJUST
58 (4.57) | 600 (105) | 9 (0.86) |
0.8 (0.015) | 480 (65) | 15 (1.36) |
350 (0) | 32 (3.93) | 43 (1.64) |
175 (0) |
Mid KASSADIN's Build items and runes for LoL Wild Rift
Amplifying Tome
+25 Ability Power
500
Rod of Ages
Stats grow over time
+250 Max Health
+60 Ability Power
+7% Magic Penetration
+300 Max Mana
Eternity: Restore Mana equal to 15% of the damage taken from champions. Restore Health equal to 20% Mana spent. Capped at 25 Health per cast.
Veteran: Each stack provides 20 Health, 10 Mana and 6 Ability Power, stacking at a rate of 1 every 45 seconds. Max of 10 stacks, providing 200 Health, 100 Mana, and 60 Ability Power.
2800
Archangel's Staff
Converts Mana to Ability Power
+35 Ability Power
+7% Magic Penetration
+500 Max Mana
+20 Ability Haste
Awe: Grants Ability Power equal to 1% max Mana and refunds 25% of all Mana spent.
Mana Charge: Increases max Mana by 15 every time Mana is spent. Caps at 700 bonus Mana, transforming Archangel's Staff into Seraph's Embrace. Triggers up to 3 times every 12 seconds. You may only carry one Tear of the Goddess item at a time.
2950
Ruin - Rabadon's Deathcap
Boosts Ability Power
+90 Ability Power
+7% Magic Penetration
Cinders: Reduces your base Health by 10-100.
Overkill: Increases Ability Power by 20-55%.
3400
Boots of Mana
Ability Power, Magic Penetration, Mana Regeneration
+55 Ability Power
+150% Mana Regeneration
Magic Break: +8% Magic Penetration.
1400
Stasis Enchant
Turn invulnerable
Stasis (Active): Become invulnerable and untargetable for 2.5 seconds, but unable to move, attack, cast abilities or use items. (120s Cooldown)
1000
Protobelt Enchant
Small dash
Protobelt (Active): Dash forward and unleash a cone of missiles that deal 70 magic damage. (60s Cooldown)
If champions or monsters are hit by more than one missile, the additional missiles deal only 10% damage.
500
Crystalline Reflector
Reduce physical damage and deals magic damage back
+200 Max Health
+45 Armor
+60 Ability Power
+7% Magic Penetration
Mirroed Force: Each ability cast grants a mirror shard that lasts 3 second(s). The shard blocks 8-25 incoming physical damage from enemy champions and deals magic damage equal to 10 + 3% + 1% bonus Health to them. Shard durations do not stack.
3000
Crown of the Shattered Queen
Blocks an enemy ability
+60 Ability Power
+7% Magic Penetration
+200 Max Mana
+20 Ability Haste
Safeguard: Grant a spell shield that blocks the next hostile ability, reduce incoming damage by 50% for 1.5s (40s Cooldown).
Poise: AP increases by 20 while Safeguarded. Dealing magic damage to enemy champions using an active ability reduces Safeguard's cooldown by 4s.
3000
Rod of Ages
Stats grow over time
+250 Max Health
+60 Ability Power
+7% Magic Penetration
+300 Max Mana
Eternity: Restore Mana equal to 15% of the damage taken from champions. Restore Health equal to 20% Mana spent. Capped at 25 Health per cast.
Veteran: Each stack provides 20 Health, 10 Mana and 6 Ability Power, stacking at a rate of 1 every 45 seconds. Max of 10 stacks, providing 200 Health, 100 Mana, and 60 Ability Power.
2800
Seraph's Embrace
Converts Mana to Ability Power
+35 Ability Power
+7% Magic Penetration
+1200 Max Mana
+20 Ability Haste
Awe: Grants Ability Power equal to 3% max Mana and refunds 25% of all Mana spent.
Lifeline: Damage that puts you under 35% Health consumes 15% of your current Mana to grant a shield, equal to that amount +100 for 2 seconds. (90s cooldown).
2950
Ruin - Rabadon's Deathcap
Boosts Ability Power
+90 Ability Power
+7% Magic Penetration
Cinders: Reduces your base Health by 10-100.
Overkill: Increases Ability Power by 20-55%.
3400
Light - Infinity Orb
Abilities deal bonus damage
+95 Ability Power
+7% Magic Penetration
Destiny: +5% Move Speed.
Balanced: +15 Magic Penetration.
Inevitable Demise: Abilities and empowered attacks Critically Strike for 20% bonus damage against enemies below 45% Health.
3200
Crown of the Shattered Queen
Blocks an enemy ability
+60 Ability Power
+7% Magic Penetration
+200 Max Mana
+20 Ability Haste
Safeguard: Grant a spell shield that blocks the next hostile ability, reduce incoming damage by 50% for 1.5s (40s Cooldown).
Poise: AP increases by 20 while Safeguarded. Dealing magic damage to enemy champions using an active ability reduces Safeguard's cooldown by 4s.
3000
Rod of Ages
Stats grow over time
+250 Max Health
+60 Ability Power
+7% Magic Penetration
+300 Max Mana
Eternity: Restore Mana equal to 15% of the damage taken from champions. Restore Health equal to 20% Mana spent. Capped at 25 Health per cast.
Veteran: Each stack provides 20 Health, 10 Mana and 6 Ability Power, stacking at a rate of 1 every 45 seconds. Max of 10 stacks, providing 200 Health, 100 Mana, and 60 Ability Power.
2800
Seraph's Embrace
Converts Mana to Ability Power
+35 Ability Power
+7% Magic Penetration
+1200 Max Mana
+20 Ability Haste
Awe: Grants Ability Power equal to 3% max Mana and refunds 25% of all Mana spent.
Lifeline: Damage that puts you under 35% Health consumes 15% of your current Mana to grant a shield, equal to that amount +100 for 2 seconds. (90s cooldown).
2950
Ruin - Rabadon's Deathcap
Boosts Ability Power
+90 Ability Power
+7% Magic Penetration
Cinders: Reduces your base Health by 10-100.
Overkill: Increases Ability Power by 20-55%.
3400
Crown of the Shattered Queen
Blocks an enemy ability
+60 Ability Power
+7% Magic Penetration
+200 Max Mana
+20 Ability Haste
Safeguard: Grant a spell shield that blocks the next hostile ability, reduce incoming damage by 50% for 1.5s (40s Cooldown).
Poise: AP increases by 20 while Safeguarded. Dealing magic damage to enemy champions using an active ability reduces Safeguard's cooldown by 4s.
3000
Ruin - Amaranth's Twinguard
In-combat durability
+60 Armor
+55 Magic Resistance
Withering: Reduces your Attack Damage by 1-15.
Endurance: Gain 1 stacks of Endurance every 1 seconds while in combat with enemy champions (max 3 stacks). At maximum stacks, gain 30% size, 20% Tenacity, and increase Armor by 35% and Magic Resistance by 35% until out of combat with champion.
3100
Light - Infinity Orb
Abilities deal bonus damage
+95 Ability Power
+7% Magic Penetration
Destiny: +5% Move Speed.
Balanced: +15 Magic Penetration.
Inevitable Demise: Abilities and empowered attacks Critically Strike for 20% bonus damage against enemies below 45% Health.
3200
Oceanid's Trident
Anti-Shielding
+200 Max Health
+80 Ability Power
+7% Magic Penetration
+10 Ability Haste
Lethal Weapon: Dealing ability damage to an enemy champion reduces any shields they gain for 3 seconds. Area of effect abilities apply (5% of bonus AP + 25)% shield reduction, capped at 45%; while single target abilities apply (5% of bonus AP + 40)% shield reduction, capped at 60%. When you damage an enemy who is unaffected by Lethal Weapon, all shields on them are reduced by the same values.
2600
Light - Infinity Orb
Abilities deal bonus damage
+95 Ability Power
+7% Magic Penetration
Destiny: +5% Move Speed.
Balanced: +15 Magic Penetration.
Inevitable Demise: Abilities and empowered attacks Critically Strike for 20% bonus damage against enemies below 45% Health.
3200
Crystalline Reflector
Reduce physical damage and deals magic damage back
+200 Max Health
+45 Armor
+60 Ability Power
+7% Magic Penetration
Mirroed Force: Each ability cast grants a mirror shard that lasts 3 second(s). The shard blocks 8-25 incoming physical damage from enemy champions and deals magic damage equal to 10 + 3% + 1% bonus Health to them. Shard durations do not stack.
3000
Light - Infinity Orb
Abilities deal bonus damage
+95 Ability Power
+7% Magic Penetration
Destiny: +5% Move Speed.
Balanced: +15 Magic Penetration.
Inevitable Demise: Abilities and empowered attacks Critically Strike for 20% bonus damage against enemies below 45% Health.
3200
Morellonomicon
Magic damage reduces enemy healing
+150 Max Health
+70 Ability Power
+7% Magic Penetration
+20 Ability Haste
Affliction: Dealing magic damage to enemy champions inflicts 50% Grievous Wounds for 3 seconds.
Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.
2500
First Strike
Bonus Gold, Bonus Damage
0.25s after engaging an enemy champion in combat, dealing damage to them grants 5 gold and a First Strike effect that lasts 3s to you, allowing you to deal 9% bonus true damage to the enemy champion. Once the effect has ended, gain gold according to the bonus damage dealt (melee: 100% /ranged: 85%) during the effect.
Cooldown: 20s
Gathering storm
Increasing AD/AP
Every 3 minutes, gain increasing Adaptive or . Totaling: 2/5/9/14 or 4/10/18/28 based on game time.
Giant Slayer
Takedown high health champions
Deal bonus damage based on the enemy champion’s bonus health, up to 14% bonus damage when the enemy champion has 700 bonus health.
Legend: Bloodline
Omnivamp
Gains 1% Omnivamp . Takedown monsters, enemy champions, or minions to gain up to an additional 7% Omnivamp .
Sudden Impact
Armor Penetration, Magic Penetration
After exiting stealth or using a dash, leap, blink or teleport effect, damaging an enemy champion grants 13 Armor Penetration and 10 Magic penetration for 4 seconds.
Cooldown: 4s
Flash
Teleport a short distance forward or towards the aimed direction.
Cooldown: 150s
Barrier
Gain a shield that absorbs 100 (100–450 ) damage for 2 seconds.
Cooldown: 120s
Ignite
Ignites target enemy champion, dealing 72 true damage (72–380 ) over 5 and applying 60% Grievous Wounds for the duration.
Grievous Wound reduces the effectiveness of Healing and Regeneration effects.
Cooldown: 100s
10/9/8/7s 70/75/80/85
Fires an orb that deals 80 magic damage (80/145/210/275 + 80% )and silences the first enemy hit for 1s.
(Q) NULL SPHERE
10s 20
Enhances his next attack within 4s to gain 250 range, deal an additional 50 magic damage (50/80/110/140 + 50% ) and restore 5% of missing mana (15% vs. champions).
If the attack killed the target Nether Blade's remaning cooldown is reduced by 50%.
(W) NETHER BLADE
12/10/8/6s 70/75/80/85
Deals 60 magic damage (60/100/140/180 + 50% ) to enemies and slows them by 30% for 1s.
Force Pulse is enhanced after 6 spells are cast nearby, dealing 40% increased damage and slowing for 90% instead.
(E) FORCE PULSE
6/4.5/3s
Blinks to target location and deals 80 magic damage (80/100/120 + 30% + 1.5% ) to nearby enemies.
The next Riftwalk cast within 12s deals 50% increased damage an costs 200% mana (Stacks 3 times).
(R) RIFTWALK
Solo Baron KASSADIN's Build items and runes for LoL Wild Rift
Amplifying Tome
+25 Ability Power
500
Rod of Ages
Stats grow over time
+250 Max Health
+60 Ability Power
+7% Magic Penetration
+300 Max Mana
Eternity: Restore Mana equal to 15% of the damage taken from champions. Restore Health equal to 20% Mana spent. Capped at 25 Health per cast.
Veteran: Each stack provides 20 Health, 10 Mana and 6 Ability Power, stacking at a rate of 1 every 45 seconds. Max of 10 stacks, providing 200 Health, 100 Mana, and 60 Ability Power.
2800
Archangel's Staff
Converts Mana to Ability Power
+35 Ability Power
+7% Magic Penetration
+500 Max Mana
+20 Ability Haste
Awe: Grants Ability Power equal to 1% max Mana and refunds 25% of all Mana spent.
Mana Charge: Increases max Mana by 15 every time Mana is spent. Caps at 700 bonus Mana, transforming Archangel's Staff into Seraph's Embrace. Triggers up to 3 times every 12 seconds. You may only carry one Tear of the Goddess item at a time.
2950
Ruin - Rabadon's Deathcap
Boosts Ability Power
+90 Ability Power
+7% Magic Penetration
Cinders: Reduces your base Health by 10-100.
Overkill: Increases Ability Power by 20-55%.
3400
Boots of Mana
Ability Power, Magic Penetration, Mana Regeneration
+55 Ability Power
+150% Mana Regeneration
Magic Break: +8% Magic Penetration.
1400
Stasis Enchant
Turn invulnerable
Stasis (Active): Become invulnerable and untargetable for 2.5 seconds, but unable to move, attack, cast abilities or use items. (120s Cooldown)
1000
Protobelt Enchant
Small dash
Protobelt (Active): Dash forward and unleash a cone of missiles that deal 70 magic damage. (60s Cooldown)
If champions or monsters are hit by more than one missile, the additional missiles deal only 10% damage.
500
Crystalline Reflector
Reduce physical damage and deals magic damage back
+200 Max Health
+45 Armor
+60 Ability Power
+7% Magic Penetration
Mirroed Force: Each ability cast grants a mirror shard that lasts 3 second(s). The shard blocks 8-25 incoming physical damage from enemy champions and deals magic damage equal to 10 + 3% + 1% bonus Health to them. Shard durations do not stack.
3000
Crown of the Shattered Queen
Blocks an enemy ability
+60 Ability Power
+7% Magic Penetration
+200 Max Mana
+20 Ability Haste
Safeguard: Grant a spell shield that blocks the next hostile ability, reduce incoming damage by 50% for 1.5s (40s Cooldown).
Poise: AP increases by 20 while Safeguarded. Dealing magic damage to enemy champions using an active ability reduces Safeguard's cooldown by 4s.
3000
Rod of Ages
Stats grow over time
+250 Max Health
+60 Ability Power
+7% Magic Penetration
+300 Max Mana
Eternity: Restore Mana equal to 15% of the damage taken from champions. Restore Health equal to 20% Mana spent. Capped at 25 Health per cast.
Veteran: Each stack provides 20 Health, 10 Mana and 6 Ability Power, stacking at a rate of 1 every 45 seconds. Max of 10 stacks, providing 200 Health, 100 Mana, and 60 Ability Power.
2800
Seraph's Embrace
Converts Mana to Ability Power
+35 Ability Power
+7% Magic Penetration
+1200 Max Mana
+20 Ability Haste
Awe: Grants Ability Power equal to 3% max Mana and refunds 25% of all Mana spent.
Lifeline: Damage that puts you under 35% Health consumes 15% of your current Mana to grant a shield, equal to that amount +100 for 2 seconds. (90s cooldown).
2950
Ruin - Rabadon's Deathcap
Boosts Ability Power
+90 Ability Power
+7% Magic Penetration
Cinders: Reduces your base Health by 10-100.
Overkill: Increases Ability Power by 20-55%.
3400
Light - Infinity Orb
Abilities deal bonus damage
+95 Ability Power
+7% Magic Penetration
Destiny: +5% Move Speed.
Balanced: +15 Magic Penetration.
Inevitable Demise: Abilities and empowered attacks Critically Strike for 20% bonus damage against enemies below 45% Health.
3200
Crown of the Shattered Queen
Blocks an enemy ability
+60 Ability Power
+7% Magic Penetration
+200 Max Mana
+20 Ability Haste
Safeguard: Grant a spell shield that blocks the next hostile ability, reduce incoming damage by 50% for 1.5s (40s Cooldown).
Poise: AP increases by 20 while Safeguarded. Dealing magic damage to enemy champions using an active ability reduces Safeguard's cooldown by 4s.
3000
Rod of Ages
Stats grow over time
+250 Max Health
+60 Ability Power
+7% Magic Penetration
+300 Max Mana
Eternity: Restore Mana equal to 15% of the damage taken from champions. Restore Health equal to 20% Mana spent. Capped at 25 Health per cast.
Veteran: Each stack provides 20 Health, 10 Mana and 6 Ability Power, stacking at a rate of 1 every 45 seconds. Max of 10 stacks, providing 200 Health, 100 Mana, and 60 Ability Power.
2800
Seraph's Embrace
Converts Mana to Ability Power
+35 Ability Power
+7% Magic Penetration
+1200 Max Mana
+20 Ability Haste
Awe: Grants Ability Power equal to 3% max Mana and refunds 25% of all Mana spent.
Lifeline: Damage that puts you under 35% Health consumes 15% of your current Mana to grant a shield, equal to that amount +100 for 2 seconds. (90s cooldown).
2950
Ruin - Rabadon's Deathcap
Boosts Ability Power
+90 Ability Power
+7% Magic Penetration
Cinders: Reduces your base Health by 10-100.
Overkill: Increases Ability Power by 20-55%.
3400
Crown of the Shattered Queen
Blocks an enemy ability
+60 Ability Power
+7% Magic Penetration
+200 Max Mana
+20 Ability Haste
Safeguard: Grant a spell shield that blocks the next hostile ability, reduce incoming damage by 50% for 1.5s (40s Cooldown).
Poise: AP increases by 20 while Safeguarded. Dealing magic damage to enemy champions using an active ability reduces Safeguard's cooldown by 4s.
3000
Ruin - Amaranth's Twinguard
In-combat durability
+60 Armor
+55 Magic Resistance
Withering: Reduces your Attack Damage by 1-15.
Endurance: Gain 1 stacks of Endurance every 1 seconds while in combat with enemy champions (max 3 stacks). At maximum stacks, gain 30% size, 20% Tenacity, and increase Armor by 35% and Magic Resistance by 35% until out of combat with champion.
3100
Light - Infinity Orb
Abilities deal bonus damage
+95 Ability Power
+7% Magic Penetration
Destiny: +5% Move Speed.
Balanced: +15 Magic Penetration.
Inevitable Demise: Abilities and empowered attacks Critically Strike for 20% bonus damage against enemies below 45% Health.
3200
Oceanid's Trident
Anti-Shielding
+200 Max Health
+80 Ability Power
+7% Magic Penetration
+10 Ability Haste
Lethal Weapon: Dealing ability damage to an enemy champion reduces any shields they gain for 3 seconds. Area of effect abilities apply (5% of bonus AP + 25)% shield reduction, capped at 45%; while single target abilities apply (5% of bonus AP + 40)% shield reduction, capped at 60%. When you damage an enemy who is unaffected by Lethal Weapon, all shields on them are reduced by the same values.
2600
Light - Infinity Orb
Abilities deal bonus damage
+95 Ability Power
+7% Magic Penetration
Destiny: +5% Move Speed.
Balanced: +15 Magic Penetration.
Inevitable Demise: Abilities and empowered attacks Critically Strike for 20% bonus damage against enemies below 45% Health.
3200
Crystalline Reflector
Reduce physical damage and deals magic damage back
+200 Max Health
+45 Armor
+60 Ability Power
+7% Magic Penetration
Mirroed Force: Each ability cast grants a mirror shard that lasts 3 second(s). The shard blocks 8-25 incoming physical damage from enemy champions and deals magic damage equal to 10 + 3% + 1% bonus Health to them. Shard durations do not stack.
3000
Light - Infinity Orb
Abilities deal bonus damage
+95 Ability Power
+7% Magic Penetration
Destiny: +5% Move Speed.
Balanced: +15 Magic Penetration.
Inevitable Demise: Abilities and empowered attacks Critically Strike for 20% bonus damage against enemies below 45% Health.
3200
Morellonomicon
Magic damage reduces enemy healing
+150 Max Health
+70 Ability Power
+7% Magic Penetration
+20 Ability Haste
Affliction: Dealing magic damage to enemy champions inflicts 50% Grievous Wounds for 3 seconds.
Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.
2500
First Strike
Bonus Gold, Bonus Damage
0.25s after engaging an enemy champion in combat, dealing damage to them grants 5 gold and a First Strike effect that lasts 3s to you, allowing you to deal 9% bonus true damage to the enemy champion. Once the effect has ended, gain gold according to the bonus damage dealt (melee: 100% /ranged: 85%) during the effect.
Cooldown: 20s
Gathering storm
Increasing AD/AP
Every 3 minutes, gain increasing Adaptive or . Totaling: 2/5/9/14 or 4/10/18/28 based on game time.
Giant Slayer
Takedown high health champions
Deal bonus damage based on the enemy champion’s bonus health, up to 14% bonus damage when the enemy champion has 700 bonus health.
Legend: Tenacity
Tenacity, Slow Resist
Gains 3% Tenacity and 3% Slow Resist. Takedown monsters, enemy champions, or minions to gain up to an additional 15% Tenacity and 20% Slow Resist.
Sudden Impact
Armor Penetration, Magic Penetration
After exiting stealth or using a dash, leap, blink or teleport effect, damaging an enemy champion grants 13 Armor Penetration and 10 Magic penetration for 4 seconds.
Cooldown: 4s
Flash
Teleport a short distance forward or towards the aimed direction.
Cooldown: 150s
Barrier
Gain a shield that absorbs 100 (100–450 ) damage for 2 seconds.
Cooldown: 120s
Ignite
Ignites target enemy champion, dealing 72 true damage (72–380 ) over 5 and applying 60% Grievous Wounds for the duration.
Grievous Wound reduces the effectiveness of Healing and Regeneration effects.
Cooldown: 100s
10/9/8/7s 70/75/80/85
Fires an orb that deals 80 magic damage (80/145/210/275 + 80% )and silences the first enemy hit for 1s.
(Q) NULL SPHERE
10s 20
Enhances his next attack within 4s to gain 250 range, deal an additional 50 magic damage (50/80/110/140 + 50% ) and restore 5% of missing mana (15% vs. champions).
If the attack killed the target Nether Blade's remaning cooldown is reduced by 50%.
(W) NETHER BLADE
12/10/8/6s 70/75/80/85
Deals 60 magic damage (60/100/140/180 + 50% ) to enemies and slows them by 30% for 1s.
Force Pulse is enhanced after 6 spells are cast nearby, dealing 40% increased damage and slowing for 90% instead.
(E) FORCE PULSE
6/4.5/3s
Blinks to target location and deals 80 magic damage (80/100/120 + 30% + 1.5% ) to nearby enemies.
The next Riftwalk cast within 12s deals 50% increased damage an costs 200% mana (Stacks 3 times).
(R) RIFTWALK
Wild Rift KASSADIN's COMBOS + VIDEO GUIDE
Use this combo to unexpectedly assassinate a priority target.
Preferably at full stack, use (E) FORCE PULSE, then immediately FLASH towards the enemy. Once you land, use (R) RIFTWALK to further close the distance. At melee range, AA, then (W) NETHER BLADE as an auto-attack reset. Use (Q) NULL SPHERE at the end as it has the longest range, then AA if necessary.
Wild Rift KASSADIN's ABILITIES
(PASSIVE) VOID STONE
Gains a shield that absorbs 50 magic damage (50 + 30% ) for 1.5s when casting a spell near a visible enemy champion. (9s cooldown)
Open Video
(Q) NULL SPHERE
10/9/8/7s 70/75/80/85
Fires an orb that deals 80 magic damage (80/145/210/275 + 80% )and silences the first enemy hit for 1s.
Open Video
(W) NETHER BLADE
10s 20
Enhances his next attack within 4s to gain 250 range, deal an additional 50 magic damage (50/80/110/140 + 50% ) and restore 5% of missing mana (15% vs. champions).
If the attack killed the target Nether Blade's remaning cooldown is reduced by 50%.
Open Video
(E) FORCE PULSE
12/10/8/6s 70/75/80/85
Deals 60 magic damage (60/100/140/180 + 50% ) to enemies and slows them by 30% for 1s.
Force Pulse is enhanced after 6 spells are cast nearby, dealing 40% increased damage and slowing for 90% instead.
Open Video
(R) RIFTWALK
6/4.5/3s
Blinks to target location and deals 80 magic damage (80/100/120 + 30% + 1.5% ) to nearby enemies.
The next Riftwalk cast within 12s deals 50% increased damage an costs 200% mana (Stacks 3 times).
Open Video
KASSADIN: champion change history (buffs and nerfs)
BASE STATS
Base movement speed +10.
Crit damage rate:200% → 175%.
(Q) NULL SPHERE
Base damage: 70/135/200/265 → 80/145/210/275.
Cooldown: 11/10/9/8s → 10/9/8/7s.
BASE STATS
Base health 570 → 600.
(E) FORCE PULSE
After 6 spells are cast nearby, 60% Damage amplification → 40% Damage amplification.
(W) NETHER BLADE
Cooldown: 8s → 10s.
(R) RIFTWALK
Damage: 80/100/120 + 30% Ability Power + 2% mana → 80/100/120 + 30% Ability Power + 1.5% mana.
(Q) NULL SPHERE
Cooldown: 10/9/8/7s → 11/10/9/8s.
Base damage: 80/145/210/275 → 70/135/200/265.
BASE STATS
Health: 610 → 570.
Health per level: 115 → 105.
KASSADIN's Lore
Wild Rift KASSADIN Video
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