KASSADIN Wild Rift
S
Wild Rift Mid
A
Wild Rift Solo Baron
74
39 493

19 May 2024
Wild Rift: KASSADIN - Build Guide (Items, Runes, COMBOS, SKILLS ORDER) Wild Rift Assassins Wild Rift Mages
ADJUST

Damage
10
Toughness
3.3
Utility
3.3
Difficulty
6.6
League of Legends: Wild Rift KASSADIN, role - Assassin / Mage. Use the guidelines to take your KASSADIN Wild Rift champion play style to the next level. Study in detail the build of items, runes, spells, skills that need to be developed in the first place. In order to find out what position KASSADIN is in the rating table, go to the - Tier List page.
attackdamage 58 (4.57) 
heal 600 (105)
healthregeneration 9 (0.86)
attackspeed 0.8 (0.015)
mana 480 (65)
mpreg 15 (1.36)
movementspeed 350 (0)
armor 32 (3.93)
magicresistance 43 (1.64)
criticalstrike 175 (0)


Mid Solo Baron

Wild Rift Mid Mid KASSADIN's Build items and runes for LoL Wild Rift

Key items
Starting
Amplifying Tome Wild Rift
Amplifying Tome

Amplifying Tome

+25 Ability Power

500

Core
Rod of Ages Wild Rift
Rod of Ages

Rod of Ages
Stats grow over time

+250 Max Health
+60 Ability Power
+7% Magic Penetration
+300 Max Mana

Eternity: Restore Mana equal to 15% of the damage taken from champions. Restore Health equal to 20% Mana spent. Capped at 25 Health per cast.
Veteran: Each stack provides 20 Health, 10 Mana and 6 Ability Power, stacking at a rate of 1 every 45 seconds. Max of 10 stacks, providing 200 Health, 100 Mana, and 60 Ability Power.

2800

Archangel's Staff Wild Rift
Archangel's Staff

Archangel's Staff
Converts Mana to Ability Power

+35 Ability Power
+7% Magic Penetration
+500 Max Mana
+20 Ability Haste

Awe: Grants Ability Power equal to 1% max Mana and refunds 25% of all Mana spent.
Mana Charge: Increases max Mana by 15 every time Mana is spent. Caps at 700 bonus Mana, transforming Archangel's Staff into Seraph's Embrace. Triggers up to 3 times every 12 seconds. You may only carry one Tear of the Goddess item at a time.

2950

Ruin - Rabadon's Deathcap Wild Rift
Ruin - Rabadon's Deathcap

Ruin - Rabadon's Deathcap
Boosts Ability Power

+90 Ability Power
+7% Magic Penetration

Cinders: Reduces your base Health by 5-80.
Overkill: Increases Ability Power by 25-50%.

3400

Boots and Enchant
Boots of Mana Wild Rift
Boots of Mana

Boots of Mana
Ability Power, Magic Penetration, Mana Regeneration

+55 Ability Power
+150% Mana Regeneration

Magic Break:  +8% Magic Penetration.

1400

Stasis Enchant Wild Rift
Stasis Enchant

Stasis Enchant
Turn invulnerable

Stasis (Active): Become invulnerable and untargetable for 2.5 seconds, but unable to move, attack, cast abilities or use items. (120s Cooldown)

1000

Е
Protobelt Enchant Wild Rift
Protobelt Enchant

Protobelt Enchant
Small dash

Protobelt (Active): Dash forward and unleash a cone of missiles that deal 70 magic damage. (60s Cooldown)
If champions or monsters are hit by more than one missile, the additional missiles deal only 10% damage.

500

Е
Defense options
LoL Wild Rift Crystalline Reflector
Crystalline Reflector

Crystalline Reflector
Reduce physical damage and deals magic damage back

+200 Max Health
+45 Armor
+60 Ability Power
+7% Magic Penetration

Mirroed Force: Each ability cast grants a mirror shard that lasts 3 second(s). The shard blocks 8-25 incoming physical damage from enemy champions and deals magic damage equal to 10 + 3% + 1% bonus Health to them. Shard durations do not stack.

3000

Crown of the Shattered Queen Wild Rift
Crown of the Shattered Queen

Crown of the Shattered Queen
Blocks an enemy ability

+60 Ability Power
+7% Magic Penetration
+200 Max Mana
+20 Ability Haste

Safeguard: Grant a spell shield that blocks the next hostile ability, reduce incoming damage by 50% for 1.5s (40s Cooldown).
Poise: AP increases by 20 while Safeguarded. Dealing magic damage to enemy champions using an active ability reduces Safeguard's cooldown by 4s.

3000

Build items options
KASSADIN - Main Build 👑
Rod of Ages Wild Rift
Rod of Ages

Rod of Ages
Stats grow over time

+250 Max Health
+60 Ability Power
+7% Magic Penetration
+300 Max Mana

Eternity: Restore Mana equal to 15% of the damage taken from champions. Restore Health equal to 20% Mana spent. Capped at 25 Health per cast.
Veteran: Each stack provides 20 Health, 10 Mana and 6 Ability Power, stacking at a rate of 1 every 45 seconds. Max of 10 stacks, providing 200 Health, 100 Mana, and 60 Ability Power.

2800

Seraph's Embrace Staff Wild Rift
Seraph's Embrace

Seraph's Embrace
Converts Mana to Ability Power

+35 Ability Power
+7% Magic Penetration
+1200 Max Mana
+20 Ability Haste

Awe: Grants Ability Power equal to 3% max Mana and refunds 25% of all Mana spent.
Lifeline: Damage that puts you under 35%  Health consumes 15% of your current Mana to grant a shield, equal to that amount +100 for 2 seconds. (90s cooldown).

2950

Ruin - Rabadon's Deathcap Wild Rift
Ruin - Rabadon's Deathcap

Ruin - Rabadon's Deathcap
Boosts Ability Power

+90 Ability Power
+7% Magic Penetration

Cinders: Reduces your base Health by 5-80.
Overkill: Increases Ability Power by 25-50%.

3400

Light - Infinity Orb Wild Rift
Light - Infinity Orb

Light - Infinity Orb
Abilities deal bonus damage

+95 Ability Power
+7% Magic Penetration

Destiny: +5% Move Speed.
Balanced:  +15 Magic Penetration.
Inevitable Demise: Abilities and empowered attacks Critically Strike for 20% bonus damage against enemies below 45% Health.

3200

Crown of the Shattered Queen Wild Rift
Crown of the Shattered Queen

Crown of the Shattered Queen
Blocks an enemy ability

+60 Ability Power
+7% Magic Penetration
+200 Max Mana
+20 Ability Haste

Safeguard: Grant a spell shield that blocks the next hostile ability, reduce incoming damage by 50% for 1.5s (40s Cooldown).
Poise: AP increases by 20 while Safeguarded. Dealing magic damage to enemy champions using an active ability reduces Safeguard's cooldown by 4s.

3000

KASSADIN - Alternative Build
Rod of Ages Wild Rift
Rod of Ages

Rod of Ages
Stats grow over time

+250 Max Health
+60 Ability Power
+7% Magic Penetration
+300 Max Mana

Eternity: Restore Mana equal to 15% of the damage taken from champions. Restore Health equal to 20% Mana spent. Capped at 25 Health per cast.
Veteran: Each stack provides 20 Health, 10 Mana and 6 Ability Power, stacking at a rate of 1 every 45 seconds. Max of 10 stacks, providing 200 Health, 100 Mana, and 60 Ability Power.

2800

Seraph's Embrace Staff Wild Rift
Seraph's Embrace

Seraph's Embrace
Converts Mana to Ability Power

+35 Ability Power
+7% Magic Penetration
+1200 Max Mana
+20 Ability Haste

Awe: Grants Ability Power equal to 3% max Mana and refunds 25% of all Mana spent.
Lifeline: Damage that puts you under 35%  Health consumes 15% of your current Mana to grant a shield, equal to that amount +100 for 2 seconds. (90s cooldown).

2950

Ruin - Rabadon's Deathcap Wild Rift
Ruin - Rabadon's Deathcap

Ruin - Rabadon's Deathcap
Boosts Ability Power

+90 Ability Power
+7% Magic Penetration

Cinders: Reduces your base Health by 5-80.
Overkill: Increases Ability Power by 25-50%.

3400

Crown of the Shattered Queen Wild Rift
Crown of the Shattered Queen

Crown of the Shattered Queen
Blocks an enemy ability

+60 Ability Power
+7% Magic Penetration
+200 Max Mana
+20 Ability Haste

Safeguard: Grant a spell shield that blocks the next hostile ability, reduce incoming damage by 50% for 1.5s (40s Cooldown).
Poise: AP increases by 20 while Safeguarded. Dealing magic damage to enemy champions using an active ability reduces Safeguard's cooldown by 4s.

3000

Ruin - Amaranth's Twinguard Wild Rift
Ruin - Amaranth's Twinguard

Ruin - Amaranth's Twinguard
In-combat durability

+60 Armor
+55 Magic Resistance

Withering: Reduces your Attack Damage by 1-15.
Endurance: Gain 1 stacks of Endurance every 1 seconds while in combat with enemy champions (max 3 stacks). At maximum stacks, gain 30% size, 20% Tenacity, and increase Armor by 35% and Magic Resistance by 35% until out of combat with champion.

3100

Situational Changes
vs Shield
Light - Infinity Orb Wild Rift
Light - Infinity Orb

Light - Infinity Orb
Abilities deal bonus damage

+95 Ability Power
+7% Magic Penetration

Destiny: +5% Move Speed.
Balanced:  +15 Magic Penetration.
Inevitable Demise: Abilities and empowered attacks Critically Strike for 20% bonus damage against enemies below 45% Health.

3200

Oceanid's Trident Wild Rift
Oceanid's Trident

Oceanid's Trident
Anti-Shielding

+200 Max Health
+80 Ability Power
+7% Magic Penetration
+10 Ability Haste

Lethal Weapon: Dealing ability damage to an enemy champion reduces any shields they gain for 3 seconds. Area of effect abilities apply (5% of bonus AP + 25)% shield reduction, capped at 45%; while single target abilities apply (5% of bonus AP + 40)% shield reduction, capped at 60%. When you damage an enemy who is unaffected by Lethal Weapon, all shields on them are reduced by the same values.

2600

vs Attack Damage
Light - Infinity Orb Wild Rift
Light - Infinity Orb

Light - Infinity Orb
Abilities deal bonus damage

+95 Ability Power
+7% Magic Penetration

Destiny: +5% Move Speed.
Balanced:  +15 Magic Penetration.
Inevitable Demise: Abilities and empowered attacks Critically Strike for 20% bonus damage against enemies below 45% Health.

3200

LoL Wild Rift Crystalline Reflector
Crystalline Reflector

Crystalline Reflector
Reduce physical damage and deals magic damage back

+200 Max Health
+45 Armor
+60 Ability Power
+7% Magic Penetration

Mirroed Force: Each ability cast grants a mirror shard that lasts 3 second(s). The shard blocks 8-25 incoming physical damage from enemy champions and deals magic damage equal to 10 + 3% + 1% bonus Health to them. Shard durations do not stack.

3000

vs Healing
Light - Infinity Orb Wild Rift
Light - Infinity Orb

Light - Infinity Orb
Abilities deal bonus damage

+95 Ability Power
+7% Magic Penetration

Destiny: +5% Move Speed.
Balanced:  +15 Magic Penetration.
Inevitable Demise: Abilities and empowered attacks Critically Strike for 20% bonus damage against enemies below 45% Health.

3200

Morellonomicon Wild Rift
Morellonomicon

Morellonomicon
Magic damage reduces enemy healing

+150 Max Health
+70 Ability Power
+7% Magic Penetration
+20 Ability Haste

Affliction: Dealing magic damage to enemy champions inflicts 50% Grievous Wounds for 3 seconds.

Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

2500

Runes BUILD
First Strike Wild Rift

First Strike
Bonus Gold, Bonus Damage

0.25s after engaging an enemy champion in combat, dealing damage to them grants 5 gold and a First Strike effect that lasts 3s to you, allowing you to deal 7% bonus true damage to the enemy champion. Once the effect has ended, gain gold according to the bonus damage dealt (melee: 100% /ranged: 85%) during the effect.

Cooldown: 20s

First Strike
Bonus Gold, Bonus Damage
Obtains gold and bonus damage when initiate deals damage.
Gathering storm Wild Rift

Gathering storm
Increasing AD/AP

Every 3 minutes, gain increasing Adaptive or . Totaling: 2/5/9/14 or 4/10/18/28 based on game time.

Gathering storm
Increasing AD/AP
Damage output increases over time.
Giant Slayer Wild Rift

Giant Slayer
Takedown high health champions

Deal bonus damage based on the enemy champion’s bonus health, up to 14% bonus damage when the enemy champion has 700 bonus health.

Giant Slayer
Takedown high health champions
Deals more damage to an enemy champions the more bonus Health they have.
Legend: Bloodline Wild rift

Legend: Bloodline
Omnivamp

Gains 1% Omnivamp . Takedown monsters, enemy champions, or minions to gain up to an additional 7% Omnivamp .

Legend: Bloodline
Omnivamp
Gains Omnivamp.
Sudden Impact Wild Rift

Sudden Impact
Armor Penetration, Magic Penetration

After exiting stealth or using a dash, leap, blink or teleport effect, damaging an enemy champion grants 13 Armor Penetration and 10 Magic penetration for 4 seconds.

Cooldown: 4s

Sudden Impact
Armor Penetration, Magic Penetration
Gains Armor and Magic Pen after dashing or after exiting invisibility/stealth.
Spells
Flash Wild Rift
Flash

Flash

Teleport a short distance forward or towards the aimed direction.

Cooldown: 150s

Barrier Wild Rift
Barrier

Barrier

Gain a shield that absorbs 100 (100–450 ) damage for 2 seconds.

Cooldown: 120s

Ignite Wild Rift
Ignite

Ignite

Ignites target enemy champion, dealing 72 true damage (72–380 ) over 5 and applying 60% Grievous Wounds for the duration.

Grievous Wound reduces the effectiveness of Healing and Regeneration effects.

Cooldown: 100s

Skills Order
NULL SPHERE

10/9/8/7s 70/75/80/85

Fires an orb that deals 80 magic damage (80/145/210/275 + 80% abilitypower )and silences the first enemy hit for 1s.

(Q) NULL SPHERE
















NETHER BLADE

10s 20

Enhances his next attack within 4s to gain 250 range, deal an additional 50 magic damage (50/80/110/140 + 50% abilitypower) and restore 5% of missing mana (15% vs. champions).

If the attack killed the target Nether Blade's remaning cooldown is reduced by 50%.

(W) NETHER BLADE
















FORCE PULSE

12/10/8/6s 70/75/80/85

Deals 60 magic damage (60/100/140/180 + 50% abilitypower) to enemies and slows them by 30% for 1s.

Force Pulse is enhanced after 6 spells are cast nearby, dealing 40% increased damage and slowing for 90% instead.

(E) FORCE PULSE
















RIFTWALK

6/4.5/3s

Blinks to target location and deals 80 magic damage (80/100/120 + 30% abilitypower + 1.5% mana ) to nearby enemies.

The next Riftwalk cast within 12s deals 50% increased damage an costs 200% mana (Stacks 3 times).

(R) RIFTWALK
















Wild Rift Mid Mid KASSADIN Counters, Synergys, Tips, Tactics

CHAMPIONS ITEMS TIPS STRENGTHS & WEAKNESSES GAME PLAN POWER SPIKES
Threats
Extreme Major Even Minor

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KASSADIN Wild Rift
Synergies
Ideal Strong Ok Low
Low Ok Strong Ideal

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Magic Resist
Items with magic resistance can help you to survive against KASSADIN combo.
Mercury's Treads Wild Rift
Mercury's Treads

Mercury's Treads
Reduces Magic Damage

+200 Max Health
+100% Health Regen
+35 Magic Resistance
+45 Move Speed.

Dissolve: Reduces magic damage taken by 12%.

1350

Spirit Visage Wild Rift
Spirit Visage

Spirit Visage
Increases healing and shielding received

+350 Max Health
+100% Health Regen
+50 Magic Resistance
+20 Ability Haste

Blessed: Increases all healing, regen, drain effects and shields on yourself by 30%.

2800

Abyssal Mask Wild Rift
Abyssal Mask

Abyssal Mask
After taking magic damage, immobilize enemies to deal additional damage

+300 Max Health
+40 Magic Resistance
+300 Max Mana
+10 Ability Haste

Eternity: Restore Mana equal to 15% of the damage taken from champions. Regen Health equal to 20% of Mana spent. Capped at 25 Health per cast.
Passive: When you take magic damage, gain 20% of the damage taken as remaining charges for 5 seconds. When you root an enemy Champion, consume your remaining charges to cause a 400 yard explosion near the first rooted target, dealing magic damage which is equal to the remaining charge.

2800

Force of Nature Wild Rift
Force of Nature

Force of Nature
Stacking Magic Resist and Move Speed

+350 Max Health
+55 Magic Resistance

Storm: +5% Move Speed.
Absorb: Taking ability damage from enemy champions grants 1 stack(s) of Steadfast for 7 seconds, max 4 stacks. Receiving damage from an enemy Champion will refresh the duration of the stacks. At maximum stacks, gain 10% Movement Speed and reduce all incoming magic damage by 25%.

2750

Maw of Malmortius Wild Rift
Maw of Malmortius

Maw of Malmortius
Converts damage from attacks into a magic shield

+55 Attack Damage
+45 Magic Resistance
+10 Ability Haste

Demonbane: 20% of the damage that your attack deals, or 15% of the physical damage that your abilities deal is converted into a magic shield that absorbs up to 60-400 magic damage. The shield decays by 5% per second.

3000

LoL Wild Rift: Wit's End
Wit's End

Wit's End
Basic Attack deals Bonus Damage

+45% Attack Speed
+50 Magic Resistance

At Wit's End: Basic attacks deal 15-80 bonus magic damage. While below 50%  Health, dealing damage to an enemy champion heals you for (Melee 100%/Range 33%) of this effect's post-mitigation damage.

2700

Cleanse or Block Spells
Items with ability or property to cleanse or block negative spells.
Stasis Enchant Wild Rift
Stasis Enchant

Stasis Enchant
Turn invulnerable

Stasis (Active): Become invulnerable and untargetable for 2.5 seconds, but unable to move, attack, cast abilities or use items. (120s Cooldown)

1000

Е
LoL Wild Rift: Edge of Night
Edge of Night

Edge of Night
Blocks an enemy ability

+250 Max Health
+50 Attack Damage

Gouge:  +8 Armor Penetration.
Annul: Grants a spell shield that blocks the next hostile ability. This spell shield refreshes upon leaving combat with enemy champions. (35 second cooldown)

3150

Crown of the Shattered Queen Wild Rift
Crown of the Shattered Queen

Crown of the Shattered Queen
Blocks an enemy ability

+60 Ability Power
+7% Magic Penetration
+200 Max Mana
+20 Ability Haste

Safeguard: Grant a spell shield that blocks the next hostile ability, reduce incoming damage by 50% for 1.5s (40s Cooldown).
Poise: AP increases by 20 while Safeguarded. Dealing magic damage to enemy champions using an active ability reduces Safeguard's cooldown by 4s.

3000

Gain a Shield
Gives you a shield that increases your chances of survival against KASSADIN.
Sterak's Gage Wild Rift
Sterak's Gage

Sterak's Gage
Taking damage triggers a shield

+400 Max Health

Guilt Bearer: Reduces your your Movement Speed by 5.
Heavy Handed: +50% base Attack Damage as bonus Attack Damage.
Lifeline: Damage that puts you under 35% Health grants a shield that equal to 75% of your bonus health that decays over 3 seconds (90s Cooldown).
Sterak's Fury: Triggering Lifeline increases size, empowers you, removes all crowd control effects on you (except Airborne), and grants 50% Tenacity for 4 seconds.

3200

Maw of Malmortius Wild Rift
Maw of Malmortius

Maw of Malmortius
Converts damage from attacks into a magic shield

+55 Attack Damage
+45 Magic Resistance
+10 Ability Haste

Demonbane: 20% of the damage that your attack deals, or 15% of the physical damage that your abilities deal is converted into a magic shield that absorbs up to 60-400 magic damage. The shield decays by 5% per second.

3000

Immortal Shieldbow Wild Rift
Immortal Shieldbow

Immortal Shieldbow
Gain a Shield and Physical Vamp when health is low

+40 Attack Damage
+25% Critical Rate
+15% Attack Speed
+5% Physical Vamp

Lifeline: Damage that puts you under 35% Health grants a shield that absorbs 300 + 3 per 1% Critical Rate (300-600) damage for 5 seconds. (90s Cooldown).

Buttle Furor: Triggering Lifeline grants  +8% Physical Vamp for 8 seconds.

3200

Locket Enchant Wild Rift
Locket Enchant

Locket Enchant
Area of effect magic shield

Locket (Active):  Grants a shield to yourself and nearby allied champions that each absorbs 60-390 damage for 2.5 seconds. (60s cooldown)

This effect is reduced by 50% if the target has been affected by another Locket in the last 20 seconds.

500

Е
Gargoyle Enchant Wild Rift
Gargoyle Enchant

Gargoyle Enchant
Shield

Stoneplate (Active): Gain a shield that absorbs 25% of your maximum health that decays over 4 seconds. If there are 3 or more enemies nearby, the shield value increases by 300%. Damage dealt is reduced by 40% for 4 seconds. If the shield breaks early, damage reduction will end. (60s Cooldown)

500

Е
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Wild Rift Solo Baron Solo Baron KASSADIN's Build items and runes for LoL Wild Rift

Key items
Starting
Amplifying Tome Wild Rift
Amplifying Tome

Amplifying Tome

+25 Ability Power

500

Core
Rod of Ages Wild Rift
Rod of Ages

Rod of Ages
Stats grow over time

+250 Max Health
+60 Ability Power
+7% Magic Penetration
+300 Max Mana

Eternity: Restore Mana equal to 15% of the damage taken from champions. Restore Health equal to 20% Mana spent. Capped at 25 Health per cast.
Veteran: Each stack provides 20 Health, 10 Mana and 6 Ability Power, stacking at a rate of 1 every 45 seconds. Max of 10 stacks, providing 200 Health, 100 Mana, and 60 Ability Power.

2800

Archangel's Staff Wild Rift
Archangel's Staff

Archangel's Staff
Converts Mana to Ability Power

+35 Ability Power
+7% Magic Penetration
+500 Max Mana
+20 Ability Haste

Awe: Grants Ability Power equal to 1% max Mana and refunds 25% of all Mana spent.
Mana Charge: Increases max Mana by 15 every time Mana is spent. Caps at 700 bonus Mana, transforming Archangel's Staff into Seraph's Embrace. Triggers up to 3 times every 12 seconds. You may only carry one Tear of the Goddess item at a time.

2950

Ruin - Rabadon's Deathcap Wild Rift
Ruin - Rabadon's Deathcap

Ruin - Rabadon's Deathcap
Boosts Ability Power

+90 Ability Power
+7% Magic Penetration

Cinders: Reduces your base Health by 5-80.
Overkill: Increases Ability Power by 25-50%.

3400

Boots and Enchant
Boots of Mana Wild Rift
Boots of Mana

Boots of Mana
Ability Power, Magic Penetration, Mana Regeneration

+55 Ability Power
+150% Mana Regeneration

Magic Break:  +8% Magic Penetration.

1400

Stasis Enchant Wild Rift
Stasis Enchant

Stasis Enchant
Turn invulnerable

Stasis (Active): Become invulnerable and untargetable for 2.5 seconds, but unable to move, attack, cast abilities or use items. (120s Cooldown)

1000

Е
Protobelt Enchant Wild Rift
Protobelt Enchant

Protobelt Enchant
Small dash

Protobelt (Active): Dash forward and unleash a cone of missiles that deal 70 magic damage. (60s Cooldown)
If champions or monsters are hit by more than one missile, the additional missiles deal only 10% damage.

500

Е
Defense options
LoL Wild Rift Crystalline Reflector
Crystalline Reflector

Crystalline Reflector
Reduce physical damage and deals magic damage back

+200 Max Health
+45 Armor
+60 Ability Power
+7% Magic Penetration

Mirroed Force: Each ability cast grants a mirror shard that lasts 3 second(s). The shard blocks 8-25 incoming physical damage from enemy champions and deals magic damage equal to 10 + 3% + 1% bonus Health to them. Shard durations do not stack.

3000

Crown of the Shattered Queen Wild Rift
Crown of the Shattered Queen

Crown of the Shattered Queen
Blocks an enemy ability

+60 Ability Power
+7% Magic Penetration
+200 Max Mana
+20 Ability Haste

Safeguard: Grant a spell shield that blocks the next hostile ability, reduce incoming damage by 50% for 1.5s (40s Cooldown).
Poise: AP increases by 20 while Safeguarded. Dealing magic damage to enemy champions using an active ability reduces Safeguard's cooldown by 4s.

3000

Build items options
KASSADIN - Main Build 👑
Rod of Ages Wild Rift
Rod of Ages

Rod of Ages
Stats grow over time

+250 Max Health
+60 Ability Power
+7% Magic Penetration
+300 Max Mana

Eternity: Restore Mana equal to 15% of the damage taken from champions. Restore Health equal to 20% Mana spent. Capped at 25 Health per cast.
Veteran: Each stack provides 20 Health, 10 Mana and 6 Ability Power, stacking at a rate of 1 every 45 seconds. Max of 10 stacks, providing 200 Health, 100 Mana, and 60 Ability Power.

2800

Seraph's Embrace Staff Wild Rift
Seraph's Embrace

Seraph's Embrace
Converts Mana to Ability Power

+35 Ability Power
+7% Magic Penetration
+1200 Max Mana
+20 Ability Haste

Awe: Grants Ability Power equal to 3% max Mana and refunds 25% of all Mana spent.
Lifeline: Damage that puts you under 35%  Health consumes 15% of your current Mana to grant a shield, equal to that amount +100 for 2 seconds. (90s cooldown).

2950

Ruin - Rabadon's Deathcap Wild Rift
Ruin - Rabadon's Deathcap

Ruin - Rabadon's Deathcap
Boosts Ability Power

+90 Ability Power
+7% Magic Penetration

Cinders: Reduces your base Health by 5-80.
Overkill: Increases Ability Power by 25-50%.

3400

Light - Infinity Orb Wild Rift
Light - Infinity Orb

Light - Infinity Orb
Abilities deal bonus damage

+95 Ability Power
+7% Magic Penetration

Destiny: +5% Move Speed.
Balanced:  +15 Magic Penetration.
Inevitable Demise: Abilities and empowered attacks Critically Strike for 20% bonus damage against enemies below 45% Health.

3200

Crown of the Shattered Queen Wild Rift
Crown of the Shattered Queen

Crown of the Shattered Queen
Blocks an enemy ability

+60 Ability Power
+7% Magic Penetration
+200 Max Mana
+20 Ability Haste

Safeguard: Grant a spell shield that blocks the next hostile ability, reduce incoming damage by 50% for 1.5s (40s Cooldown).
Poise: AP increases by 20 while Safeguarded. Dealing magic damage to enemy champions using an active ability reduces Safeguard's cooldown by 4s.

3000

KASSADIN - Alternative Build
Rod of Ages Wild Rift
Rod of Ages

Rod of Ages
Stats grow over time

+250 Max Health
+60 Ability Power
+7% Magic Penetration
+300 Max Mana

Eternity: Restore Mana equal to 15% of the damage taken from champions. Restore Health equal to 20% Mana spent. Capped at 25 Health per cast.
Veteran: Each stack provides 20 Health, 10 Mana and 6 Ability Power, stacking at a rate of 1 every 45 seconds. Max of 10 stacks, providing 200 Health, 100 Mana, and 60 Ability Power.

2800

Seraph's Embrace Staff Wild Rift
Seraph's Embrace

Seraph's Embrace
Converts Mana to Ability Power

+35 Ability Power
+7% Magic Penetration
+1200 Max Mana
+20 Ability Haste

Awe: Grants Ability Power equal to 3% max Mana and refunds 25% of all Mana spent.
Lifeline: Damage that puts you under 35%  Health consumes 15% of your current Mana to grant a shield, equal to that amount +100 for 2 seconds. (90s cooldown).

2950

Ruin - Rabadon's Deathcap Wild Rift
Ruin - Rabadon's Deathcap

Ruin - Rabadon's Deathcap
Boosts Ability Power

+90 Ability Power
+7% Magic Penetration

Cinders: Reduces your base Health by 5-80.
Overkill: Increases Ability Power by 25-50%.

3400

Crown of the Shattered Queen Wild Rift
Crown of the Shattered Queen

Crown of the Shattered Queen
Blocks an enemy ability

+60 Ability Power
+7% Magic Penetration
+200 Max Mana
+20 Ability Haste

Safeguard: Grant a spell shield that blocks the next hostile ability, reduce incoming damage by 50% for 1.5s (40s Cooldown).
Poise: AP increases by 20 while Safeguarded. Dealing magic damage to enemy champions using an active ability reduces Safeguard's cooldown by 4s.

3000

Ruin - Amaranth's Twinguard Wild Rift
Ruin - Amaranth's Twinguard

Ruin - Amaranth's Twinguard
In-combat durability

+60 Armor
+55 Magic Resistance

Withering: Reduces your Attack Damage by 1-15.
Endurance: Gain 1 stacks of Endurance every 1 seconds while in combat with enemy champions (max 3 stacks). At maximum stacks, gain 30% size, 20% Tenacity, and increase Armor by 35% and Magic Resistance by 35% until out of combat with champion.

3100

Situational Changes
vs Shield
Light - Infinity Orb Wild Rift
Light - Infinity Orb

Light - Infinity Orb
Abilities deal bonus damage

+95 Ability Power
+7% Magic Penetration

Destiny: +5% Move Speed.
Balanced:  +15 Magic Penetration.
Inevitable Demise: Abilities and empowered attacks Critically Strike for 20% bonus damage against enemies below 45% Health.

3200

Oceanid's Trident Wild Rift
Oceanid's Trident

Oceanid's Trident
Anti-Shielding

+200 Max Health
+80 Ability Power
+7% Magic Penetration
+10 Ability Haste

Lethal Weapon: Dealing ability damage to an enemy champion reduces any shields they gain for 3 seconds. Area of effect abilities apply (5% of bonus AP + 25)% shield reduction, capped at 45%; while single target abilities apply (5% of bonus AP + 40)% shield reduction, capped at 60%. When you damage an enemy who is unaffected by Lethal Weapon, all shields on them are reduced by the same values.

2600

vs Attack Damage
Light - Infinity Orb Wild Rift
Light - Infinity Orb

Light - Infinity Orb
Abilities deal bonus damage

+95 Ability Power
+7% Magic Penetration

Destiny: +5% Move Speed.
Balanced:  +15 Magic Penetration.
Inevitable Demise: Abilities and empowered attacks Critically Strike for 20% bonus damage against enemies below 45% Health.

3200

LoL Wild Rift Crystalline Reflector
Crystalline Reflector

Crystalline Reflector
Reduce physical damage and deals magic damage back

+200 Max Health
+45 Armor
+60 Ability Power
+7% Magic Penetration

Mirroed Force: Each ability cast grants a mirror shard that lasts 3 second(s). The shard blocks 8-25 incoming physical damage from enemy champions and deals magic damage equal to 10 + 3% + 1% bonus Health to them. Shard durations do not stack.

3000

vs Healing
Light - Infinity Orb Wild Rift
Light - Infinity Orb

Light - Infinity Orb
Abilities deal bonus damage

+95 Ability Power
+7% Magic Penetration

Destiny: +5% Move Speed.
Balanced:  +15 Magic Penetration.
Inevitable Demise: Abilities and empowered attacks Critically Strike for 20% bonus damage against enemies below 45% Health.

3200

Morellonomicon Wild Rift
Morellonomicon

Morellonomicon
Magic damage reduces enemy healing

+150 Max Health
+70 Ability Power
+7% Magic Penetration
+20 Ability Haste

Affliction: Dealing magic damage to enemy champions inflicts 50% Grievous Wounds for 3 seconds.

Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

2500

Runes BUILD
First Strike Wild Rift

First Strike
Bonus Gold, Bonus Damage

0.25s after engaging an enemy champion in combat, dealing damage to them grants 5 gold and a First Strike effect that lasts 3s to you, allowing you to deal 7% bonus true damage to the enemy champion. Once the effect has ended, gain gold according to the bonus damage dealt (melee: 100% /ranged: 85%) during the effect.

Cooldown: 20s

First Strike
Bonus Gold, Bonus Damage
Obtains gold and bonus damage when initiate deals damage.
Gathering storm Wild Rift

Gathering storm
Increasing AD/AP

Every 3 minutes, gain increasing Adaptive or . Totaling: 2/5/9/14 or 4/10/18/28 based on game time.

Gathering storm
Increasing AD/AP
Damage output increases over time.
Giant Slayer Wild Rift

Giant Slayer
Takedown high health champions

Deal bonus damage based on the enemy champion’s bonus health, up to 14% bonus damage when the enemy champion has 700 bonus health.

Giant Slayer
Takedown high health champions
Deals more damage to an enemy champions the more bonus Health they have.
Legend: Tenacity Wild Rift

Legend: Tenacity
Tenacity, Slow Resist

Gains 3% Tenacity and 3% Slow Resist. Takedown monsters, enemy champions, or minions to gain up to an additional 15% Tenacity and 20% Slow Resist.

Legend: Tenacity
Tenacity, Slow Resist
Gains Tenacity and Slow Resist.
Sudden Impact Wild Rift

Sudden Impact
Armor Penetration, Magic Penetration

After exiting stealth or using a dash, leap, blink or teleport effect, damaging an enemy champion grants 13 Armor Penetration and 10 Magic penetration for 4 seconds.

Cooldown: 4s

Sudden Impact
Armor Penetration, Magic Penetration
Gains Armor and Magic Pen after dashing or after exiting invisibility/stealth.
Spells
Flash Wild Rift
Flash

Flash

Teleport a short distance forward or towards the aimed direction.

Cooldown: 150s

Barrier Wild Rift
Barrier

Barrier

Gain a shield that absorbs 100 (100–450 ) damage for 2 seconds.

Cooldown: 120s

Ignite Wild Rift
Ignite

Ignite

Ignites target enemy champion, dealing 72 true damage (72–380 ) over 5 and applying 60% Grievous Wounds for the duration.

Grievous Wound reduces the effectiveness of Healing and Regeneration effects.

Cooldown: 100s

SKILLS ORDER
NULL SPHERE

10/9/8/7s 70/75/80/85

Fires an orb that deals 80 magic damage (80/145/210/275 + 80% abilitypower )and silences the first enemy hit for 1s.

(Q) NULL SPHERE
















NETHER BLADE

10s 20

Enhances his next attack within 4s to gain 250 range, deal an additional 50 magic damage (50/80/110/140 + 50% abilitypower) and restore 5% of missing mana (15% vs. champions).

If the attack killed the target Nether Blade's remaning cooldown is reduced by 50%.

(W) NETHER BLADE
















FORCE PULSE

12/10/8/6s 70/75/80/85

Deals 60 magic damage (60/100/140/180 + 50% abilitypower) to enemies and slows them by 30% for 1s.

Force Pulse is enhanced after 6 spells are cast nearby, dealing 40% increased damage and slowing for 90% instead.

(E) FORCE PULSE
















RIFTWALK

6/4.5/3s

Blinks to target location and deals 80 magic damage (80/100/120 + 30% abilitypower + 1.5% mana ) to nearby enemies.

The next Riftwalk cast within 12s deals 50% increased damage an costs 200% mana (Stacks 3 times).

(R) RIFTWALK
















Wild Rift Solo Baron Solo Baron KASSADIN Counters, Synergys, Tips, Tactics

Only for 💎Premium members.
Join our community and unlock the all premium content!

Wild Rift KASSADIN's COMBOS + VIDEO GUIDE

🥇HARD 🥈MEDIUM 🥉EASY
Kassadin Flash All-in
E
F
R
AA
W
Q
AA

Use this combo to unexpectedly assassinate a priority target.

Preferably at full stack, use (E) FORCE PULSE, then immediately FLASH towards the enemy. Once you land, use (R) RIFTWALK to further close the distance. At melee range, AA, then (W) NETHER BLADE as an auto-attack reset. Use (Q) NULL SPHERE at the end as it has the longest range, then AA if necessary.
Only for 💎Premium members.
Join our community and unlock the all combos + video!
Our has already collected more than 1000+ different skill combinations for all LoL Wild Rift champions!
Only for 💎Premium members.
Join our community and unlock the all combos + video!
Our has already collected more than 1000+ different skill combinations for all LoL Wild Rift champions!
Only for 💎Premium members.
Join our community and unlock the all combos + video!
Our has already collected more than 1000+ different skill combinations for all LoL Wild Rift champions!

Wild Rift KASSADIN's ABILITIES

VOID STONE P NULL SPHERE Q NETHER BLADE W FORCE PULSE E RIFTWALK R
VOID STONE

(PASSIVE) VOID STONE

Gains a shield that absorbs 50 magic damage (50 + 30% abilitypower) for 1.5s when casting a spell near a visible enemy champion. (9s cooldown)

Open Video

NULL SPHERE

(Q) NULL SPHERE

10/9/8/7s 70/75/80/85

Fires an orb that deals 80 magic damage (80/145/210/275 + 80% abilitypower )and silences the first enemy hit for 1s.

Open Video

NETHER BLADE

(W) NETHER BLADE

10s 20

Enhances his next attack within 4s to gain 250 range, deal an additional 50 magic damage (50/80/110/140 + 50% abilitypower) and restore 5% of missing mana (15% vs. champions).

If the attack killed the target Nether Blade's remaning cooldown is reduced by 50%.

Open Video

FORCE PULSE

(E) FORCE PULSE

12/10/8/6s 70/75/80/85

Deals 60 magic damage (60/100/140/180 + 50% abilitypower) to enemies and slows them by 30% for 1s.

Force Pulse is enhanced after 6 spells are cast nearby, dealing 40% increased damage and slowing for 90% instead.

Open Video

RIFTWALK

(R) RIFTWALK

6/4.5/3s

Blinks to target location and deals 80 magic damage (80/100/120 + 30% abilitypower + 1.5% mana ) to nearby enemies.

The next Riftwalk cast within 12s deals 50% increased damage an costs 200% mana (Stacks 3 times).

Open Video

KASSADIN: champion change history (buffs and nerfs)

✱ ADJUST 25.05.2023 (PATCH 4.2)

BASE STATS
Base movement speed +10.
Crit damage rate:200% → 175%.
▲ BUFF 14.12.2022 (PATCH 3.5B)

(Q) NULL SPHERE
Base damage: 70/135/200/265 → 80/145/210/275.
Cooldown: 11/10/9/8s → 10/9/8/7s.
✱ ADJUST 16.11.2022 (PATCH 3.5)

BASE STATS
Base health 570 → 600.

(E) FORCE PULSE
After 6 spells are cast nearby, 60% Damage amplification → 40% Damage amplification.
▼ NERF 28.09.2022 (PATCH 3.4A)

(W) NETHER BLADE
Cooldown: 8s → 10s.

(R) RIFTWALK
Damage: 80/100/120 + 30% Ability Power + 2% mana → 80/100/120 + 30% Ability Power + 1.5% mana.
▼ NERF 31.08.2022 (PATCH 3.3C)

(Q) NULL SPHERE
Cooldown: 10/9/8/7s → 11/10/9/8s.
Base damage: 80/145/210/275 → 70/135/200/265.
▼ NERF 18.08.2022 (PATCH 3.3B)

BASE STATS
Health: 610 → 570.
Health per level: 115 → 105.
See More

KASSADIN's Lore

Cutting a burning swath through the darkest places of the world, Kassadin knows his days are numbered. A widely traveled Shuriman guide and adventurer, he had chosen to raise a family among the peaceful southern tribes—until the day his village was consumed by the Void. He vowed vengeance, combining a number of arcane artifacts and forbidden technologies for the struggle ahead. Finally, Kassadin set out for the wastelands of Icathia, ready to face any monstrous Void-construct in his search for their self-proclaimed prophet, Malzahar.

Wild Rift KASSADIN Video

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Comments (3)
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10+1+3=
  1. Mafik
    +2
    Iron
    Mafik
    Summoner 13 Jul 2023
    Yone is Kassadin counter!! Why not showing?
    1. Mundo
      +3
      Master
      Mundo
      👑Admin 13 Jul 2023
      Hey! At the moment, the development of the most reliable content is underway. The system of counter picks and synergy of champions will be completely redesigned, changes on the site and app will be available some time after the release of patch 4.3.
    2. CowboyMisterEg
      +2
      CowboyMisterEg Poro 2 Aug 2023
      I disagree. It's a skill matchup, not a counter.