Wild Rift: SINGED Build Guide

SINGED Wild Rift
S
NERFED
98
45 711
30 Jul 2025
Damage
Toughness
Utility
Difficulty

League of Legends: Wild Rift SINGED, role - Mage / Tank. Use the guidelines to take your SINGED Wild Rift champion play style to the next level. Study in detail the build of items, runes, spells, skills that need to be developed in the first place. In order to find out what position SINGED is in the rating table, go to the - Tier List page.

attackdamage 64 (3.64)
heal 690 (112)
healthregeneration 9 (0.57)
attackspeed 0.8 (0.02)
mana 345 (49)
mpreg 12 (0.71)
movementspeed 355 (0)
armor 46 (4.71)
magicresistance 32 (2)
criticalstrike 175 (0)


NOXIOUS SLIPSTREAM
P

(PASSIVE) NOXIOUS SLIPSTREAM

Draft off of nearby champions, gaining 20% bonus Movement Speed for 2 seconds.

Each champion has a 10 second cooldown.

POISON TRAIL
Q

(Q) POISON TRAIL

1s 12

Toggle: Lay a poisonous trail that deals 20 magic damage (20/28/36/44 + 30% abilitypower) per second.

MEGA ADHESIVE
W

(W) MEGA ADHESIVE

11s 60/70/80/90

Tosses an adhesive that sticks to the ground for 3 seconds at the target area. The adhesive explodes on landing, dealing 50 magic damage (50/ 70/90/110 + 25% abilitypower) and slowing by 35/40/45/50%. Enemies in the area are also grounded and cannot use movement abilities.

If the target is Flung into the adhesive, they are also rooted.

FLING
E

(E) FLING

12s 80/95/110/125

Raises his shield and dashes toward the target, knocking aside enemies in his way. If he hits the target, he flings them behind him, dealing magic damage equal to 40 (40/60/80/100  + 50% abilitypower) plus 5/6/7/8% of the target's max Health.

If the target is flung into Mega Adhesive, they are also rooted for 1.25/1.5/1.75/2 seconds

Deals a maximum of 500 damage against non-champions.

INSANITY POTION
R

(R) INSANITY POTION

70/65/60s 100

Drinks a potent brew of chemicals, gaining buffs and granting 30% of the buffs to the nearest allied champion for 20 seconds.

- Increases Ability Power abilitypower, Armor armor, Magic Resist magicresistance and Movement Speed movementspeed  by 40/70/100.
- Grants 15/20/25 Health Regen healthregeneration and Mana Regen mpreg.

Magic damage dealt while the potion is active applies 40% Grievous Wounds for 1 second.

Build Counters Counter Items Tips Con Game Plan Power Spikes

Solo Baron SINGED Build items and runes

The information below will help you get familiar with the game on the Solo Baron Line SINGED. We have prepared a items builds, runes, summoner spells and ability order for a comfortable game. Situational options for replacing items and runes are also available to you.

Key items

TIPS: Start your build with Shimmering Spark Shimmering Spark (Burns nearby enemies). Next, you should pay attention to whether your mobility champion is enough, our further actions will depend on this. If it is hard for you to dodge the enemy's skills or you want to roam on neighboring lines, then it is better to buy Boots of Speed Boots of Speed at an early stage.
Start
Wild Rift Items: Shimmering Spark
Shimmering Spark

Shimmering Spark
Burns nearby enemies

+50 Max Health

Immolate: Deals 5-10 magic damage per second to nearby enemies.

500

Core
Wild Rift Items: Rylai's Crystal Scepter
Rylai's Crystal Scepter

Rylai's Crystal Scepter
Abilities apply slows

+300 Max Health
+65 Ability Power
+7% Magic Penetration

Icy: Damaging active abilities and empowered attacks slow enemies by 30% for 1 second.

2700

Rylai's Crystal Scepter TIPS: This item is perfect for mages who deal damage with area-of-effect abilities and want to slow down enemies. It provides bonuses to health, ability power, and magic penetration, enhancing your abilities and increasing survivability. The "Icy" effect slows enemies by 30% for 1 second when dealing damage with active abilities or empowered attacks. This makes the item an excellent choice for champions with area-of-effect damage who can control the battlefield and slow enemies, such as Lissandra or Amumu.

Wild Rift Items: Boots of Mana
Boots of Mana

Boots of Mana
Ability Power, Magic Penetration, Mana Regeneration

+55 Ability Power
+150% Mana Regeneration
+45 Move Speed.

Magic Break:  +8% Magic Penetration.
Equilibrium: Champions without Mana gain 75% bonus health Regen.
Big Bully: Attacks and active abilities deal 18 bonus physical damage to minions.

1400

Boots of Mana TIPS: These boots boost your ability power, mana regeneration, and movement speed. The “Magic Break” passive grants extra magic penetration for more potent spells against resistances. “Big Bully” speeds up waveclear by dealing bonus damage to minions with attacks and abilities. The new “Equilibrium” passive gives champions without mana a strong health regeneration boost, enhancing their survivability in prolonged engagements. — A great pick for mage mid laners and supports who need frequent spellcasting, wave control, mobility, and added staying power.

Wild Rift Items: Searing Crown
Searing Crown

Searing Crown
Attacks and damaging abilities burn enemies

+300 Max Health
+50 Armor

Fiery Touch: After dealing damage with an attack or ability, burn target for 3 seconds, dealing 1.4% of the target’s maximum health as magic damage per second (damage reduced to 0.8% for ranged users).
Deals 150% damage to minions and monsters.
Maximum 125 damage to monsters.

2700

Searing Crown TIPS: This item is perfect for champions who want to combine high survivability with bonus health-percentage damage. It provides a substantial boost to health and armor, and its “Fiery Touch” passive burns targets on hit with attacks or abilities, dealing magic damage equal to a percentage of their maximum health. This makes it effective against tanks and high-health champions, while also speeding up waveclear and jungle clear. Ideal for tanks and bruisers who want to leave a mark in fights while staying durable.

Boots/Enchant
Wild Rift Items: Boots of Mana
Boots of Mana

Boots of Mana
Ability Power, Magic Penetration, Mana Regeneration

+55 Ability Power
+150% Mana Regeneration
+45 Move Speed.

Magic Break:  +8% Magic Penetration.
Equilibrium: Champions without Mana gain 75% bonus health Regen.
Big Bully: Attacks and active abilities deal 18 bonus physical damage to minions.

1400

Boots of Mana TIPS: These boots boost your ability power, mana regeneration, and movement speed. The “Magic Break” passive grants extra magic penetration for more potent spells against resistances. “Big Bully” speeds up waveclear by dealing bonus damage to minions with attacks and abilities. The new “Equilibrium” passive gives champions without mana a strong health regeneration boost, enhancing their survivability in prolonged engagements. — A great pick for mage mid laners and supports who need frequent spellcasting, wave control, mobility, and added staying power.

Wild Rift Items: Mercury's Treads
Mercury's Treads

Mercury's Treads
Reduces Magic Damage

+200 Max Health
+100% Health Regen
+35 Magic Resistance
+45 Move Speed.

Dissolve: Reduces magic damage taken from champions by 7-12% ().

1350

Mercury's Treads TIPS: These boots provide solid magic damage reduction, enhanced regeneration, and movement speed, with a passive that further lessens incoming magic damage. — The perfect pick for tanks, bruisers, and supports who need to withstand heavy AP threats while maintaining mobility.

Wild Rift Items: Quicksilver Enchant
Quicksilver Enchant

Quicksilver Enchant
Dispels crowd control

Quicksilver (Active): Removes all crowd control effects currently affecting you, and become immune to crowd control effects for 0.75 seconds.
Perseverance (Passive): After the Quicksilver effects ends, grant 30% Tenacity and 30% Slow Resist for 1.5 seconds. (60s Cooldown)

Cannot be used during knock up or knock back effects.

800

Quicksilver Enchant TIPS: This enchant cleanses all crowd control effects, grants brief CC immunity, then boosts your tenacity and slow resist. Perfect for champions who need to quickly purge control to stay in the fight.

Е
Wild Rift Items: Stasis Enchant
Stasis Enchant

Stasis Enchant
Turn invulnerable

Stasis (Active): Become invulnerable and untargetable for 2.5 seconds, but unable to move, attack, cast abilities or use items. (120s Cooldown)

1000

Stasis Enchant TIPS: This Enchant renders you invulnerable and untargetable for 2.5 s, but prevents movement, attacks, and ability or item use. Perfect for surviving critical moments against assassins and high burst damage.

Е
TIPS: Finally, for your items, you should build Rylai's Crystal Scepter Rylai's Crystal Scepter (Abilities apply slows) as your first item, followed by Boots of Mana Boots of Mana (Grants Ability Power, Magic Penetration and Mana Regeneration) or Mercury's Treads Mercury's Treads (Reduces Magic Damage) depending on the situation. (sometimes it will still be better to build a boot as the first item, which significantly increases the mobility of your champion) the third key element in our build is Searing Crown Searing Crown (Attacks and damaging abilities burn enemies).

Maybe now it's time to think about upgrading your boot, invest in Quicksilver Enchant Quicksilver Enchant (Dispels crowd control). You may want to replace it with Stasis Enchant Stasis Enchant (Turn invulnerable), it all depends on your playstyle and the situation on the battlefield.

The remaining last three items are situational, of course you can use the example builds above. But for a more effective game you will need to pay attention to the situation on the battlefield.
Example build
Wild Rift Items: Rylai's Crystal Scepter
Rylai's Crystal Scepter

Rylai's Crystal Scepter
Abilities apply slows

+300 Max Health
+65 Ability Power
+7% Magic Penetration

Icy: Damaging active abilities and empowered attacks slow enemies by 30% for 1 second.

2700

Rylai's Crystal Scepter TIPS: This item is perfect for mages who deal damage with area-of-effect abilities and want to slow down enemies. It provides bonuses to health, ability power, and magic penetration, enhancing your abilities and increasing survivability. The "Icy" effect slows enemies by 30% for 1 second when dealing damage with active abilities or empowered attacks. This makes the item an excellent choice for champions with area-of-effect damage who can control the battlefield and slow enemies, such as Lissandra or Amumu.

Wild Rift Items: Boots of Mana
Boots of Mana

Boots of Mana
Ability Power, Magic Penetration, Mana Regeneration

+55 Ability Power
+150% Mana Regeneration
+45 Move Speed.

Magic Break:  +8% Magic Penetration.
Equilibrium: Champions without Mana gain 75% bonus health Regen.
Big Bully: Attacks and active abilities deal 18 bonus physical damage to minions.

1400

Boots of Mana TIPS: These boots boost your ability power, mana regeneration, and movement speed. The “Magic Break” passive grants extra magic penetration for more potent spells against resistances. “Big Bully” speeds up waveclear by dealing bonus damage to minions with attacks and abilities. The new “Equilibrium” passive gives champions without mana a strong health regeneration boost, enhancing their survivability in prolonged engagements. — A great pick for mage mid laners and supports who need frequent spellcasting, wave control, mobility, and added staying power.

Wild Rift Items: Searing Crown
Searing Crown

Searing Crown
Attacks and damaging abilities burn enemies

+300 Max Health
+50 Armor

Fiery Touch: After dealing damage with an attack or ability, burn target for 3 seconds, dealing 1.4% of the target’s maximum health as magic damage per second (damage reduced to 0.8% for ranged users).
Deals 150% damage to minions and monsters.
Maximum 125 damage to monsters.

2700

Searing Crown TIPS: This item is perfect for champions who want to combine high survivability with bonus health-percentage damage. It provides a substantial boost to health and armor, and its “Fiery Touch” passive burns targets on hit with attacks or abilities, dealing magic damage equal to a percentage of their maximum health. This makes it effective against tanks and high-health champions, while also speeding up waveclear and jungle clear. Ideal for tanks and bruisers who want to leave a mark in fights while staying durable.

Wild Rift Items: Yorlde Liandry's Torment
Yorlde Liandry's Torment

Yorlde Liandry's Torment
Abilities deal bonus damage

+250 Max Health
+75 Ability Power
+7% Magic Penetration

Torment: Damaging abilities or empowered attacks deal 0.6-2% () of the target's max Health as bonus magic damage over 3 seconds.
Infernal Agony: Every 4 seconds, Torment detonates, dealing true damage equal to 40 plus 5% to the target.

3000

Yorlde Liandry's Torment TIPS: This item enhances your abilities with a damage-over-time effect that scales off the target’s health, allowing you to wear down tanky opponents over an extended skirmish. Periodically, the torment detonates for a burst of true damage to finish off weakened foes. — Perfect for mages who want to drag out engagements, shred through frontline tanks, and execute them with true damage.

Wild Rift Items: Riftmaker
Riftmaker

Riftmaker
Ramping Damage

+150 Max Health
+80 Ability Power
+7% Magic Penetration
+15 Ability Haste

Assimilation: +11% Omnivamp.
Void Corruption: When in combat with champions, gain 1 stack(s) of Corruption every 1 second(s). Each stack increases the damage you deal by 2.5%, up to 3 stacks. At maximum stacks, the additional damage provided by Corruption becomes true damage.

3300

Riftmaker TIPS: This item is perfect for mages and champions who need to increase damage over time while fighting. It provides bonuses to maximum health, ability power, magic penetration, and ability haste. The "Void Corruption" effect allows you to gain stacks of Corruption every second while in combat with champions, increasing your damage with each stack. At maximum stacks, the additional damage becomes true damage, making this item very powerful in prolonged fights. This item is especially useful for champions who can sustain in long battles, dealing damage while healing.

Wild Rift Items: Amaranth's Twinguard
Amaranth's Twinguard

Amaranth's Twinguard
In-combat durability

+60 Armor
+60 Magic Resistance

Endurance: Gain 1 stacks of Endurance every 1 seconds while in combat with enemy champions (max 5 stacks). At maximum stacks, gain 20% size, 20% Tenacity, and increase Armor by 30% and Magic Resistance by 30% until out of combat with champion.

3100

Amaranth's Twinguard TIPS: This item is perfect for champions who spend a lot of time in the thick of fights and need extra durability and crowd control resistance. It provides bonuses to armor and magic resistance. The “Endurance” passive stacks up to five times during combat, and at full stacks you increase in size, gain enhanced tenacity, and receive bonus armor and magic resistance until you exit combat. This allows you to stay in the frontline longer and withstand enemy attacks more effectively. Due to its versatile utility, this item is one of the most popular defensive choices in the game and is used by the majority of tanks, fighters, and other classes.

Situational items

Buy items that will effectively counter your opponents, help you and your allies. Use this section to find out which items will be useful to you in a particular situation.
Сhange
Wild Rift Items: Morellonomicon
Wild Rift Items: Force of Nature
Wild Rift Items: Dead Man's Plate
Wild Rift Items: Crown of the Shattered Queen
Magic damage reduces enemy healing
Wild Rift Items: Amaranth's Twinguard
Amaranth's Twinguard

Amaranth's Twinguard
In-combat durability

+60 Armor
+60 Magic Resistance

Endurance: Gain 1 stacks of Endurance every 1 seconds while in combat with enemy champions (max 5 stacks). At maximum stacks, gain 20% size, 20% Tenacity, and increase Armor by 30% and Magic Resistance by 30% until out of combat with champion.

3100

Amaranth's Twinguard TIPS: This item is perfect for champions who spend a lot of time in the thick of fights and need extra durability and crowd control resistance. It provides bonuses to armor and magic resistance. The “Endurance” passive stacks up to five times during combat, and at full stacks you increase in size, gain enhanced tenacity, and receive bonus armor and magic resistance until you exit combat. This allows you to stay in the frontline longer and withstand enemy attacks more effectively. Due to its versatile utility, this item is one of the most popular defensive choices in the game and is used by the majority of tanks, fighters, and other classes.

Wild Rift Items: Morellonomicon
Morellonomicon

Morellonomicon
Magic damage reduces enemy healing

+150 Max Health
+70 Ability Power
+7% Magic Penetration
+20 Ability Haste

Affliction: Dealing magic damage to enemy champions inflicts 50% Grievous Wounds for 3 seconds.

Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

2500

Morellonomicon TIPS: This item is perfect for mages who need to reduce the effectiveness of healing and regeneration on enemies. It provides bonuses to maximum health, ability power, magic penetration, and ability haste. The "Affliction" effect applies Grievous Wounds on enemy champions when you deal magic damage, reducing their healing and regeneration effectiveness by 50% for 3 seconds. This item is especially useful against champions who rely on healing, such as Soraka, Dr. Mundo, and Vladimir.

Morellonomicon Morellonomicon — This item is perfect for mages who need to reduce the effectiveness of healing and regeneration on enemies. It provides bonuses to maximum health, ability power, magic penetration, and ability haste. The "Affliction" effect applies Grievous Wounds on enemy champions when you deal magic damage, reducing their healing and regeneration effectiveness by 50% for 3 seconds. This item is especially useful against champions who rely on healing, such as Soraka, Dr. Mundo, and Vladimir.
Stacking Magic Resist and Move Speed
Wild Rift Items: Amaranth's Twinguard
Amaranth's Twinguard

Amaranth's Twinguard
In-combat durability

+60 Armor
+60 Magic Resistance

Endurance: Gain 1 stacks of Endurance every 1 seconds while in combat with enemy champions (max 5 stacks). At maximum stacks, gain 20% size, 20% Tenacity, and increase Armor by 30% and Magic Resistance by 30% until out of combat with champion.

3100

Amaranth's Twinguard TIPS: This item is perfect for champions who spend a lot of time in the thick of fights and need extra durability and crowd control resistance. It provides bonuses to armor and magic resistance. The “Endurance” passive stacks up to five times during combat, and at full stacks you increase in size, gain enhanced tenacity, and receive bonus armor and magic resistance until you exit combat. This allows you to stay in the frontline longer and withstand enemy attacks more effectively. Due to its versatile utility, this item is one of the most popular defensive choices in the game and is used by the majority of tanks, fighters, and other classes.

Wild Rift Items: Force of Nature
Force of Nature

Force of Nature
Stacking Magic Resist and Move Speed

+350 Max Health
+55 Magic Resistance

Storm: +5% Move Speed.
Absorb: Taking ability damage from enemy champions grants 1 stack(s) of Steadfast for 7 seconds, max 4 stacks. Receiving damage from an enemy Champion will refresh the duration of the stacks. At maximum stacks, gain 10% Movement Speed and reduce all incoming magic damage by 25%.

2750

Force of Nature TIPS: This item provides a substantial boost to health and magic resistance, and its “Absorb” passive stacks up when you take ability damage from enemy champions, reducing all incoming magic damage and granting bonus movement speed at max stacks. It’s perfect for tanks who need to withstand teams heavy in magic damage and maintain mobility to be in the right position during fights. Pick this up when the enemy team builds magic damage (e.g., Syndra, Brand) and you need extra movement speed to initiate effectively or escape dangerous situations.

Force of Nature Force of Nature — This item provides a substantial boost to health and magic resistance, and its “Absorb” passive stacks up when you take ability damage from enemy champions, reducing all incoming magic damage and granting bonus movement speed at max stacks. It’s perfect for tanks who need to withstand teams heavy in magic damage and maintain mobility to be in the right position during fights. Pick this up when the enemy team builds magic damage (e.g., Syndra, Brand) and you need extra movement speed to initiate effectively or escape dangerous situations.
Increases Movement Speed
Wild Rift Items: Amaranth's Twinguard
Amaranth's Twinguard

Amaranth's Twinguard
In-combat durability

+60 Armor
+60 Magic Resistance

Endurance: Gain 1 stacks of Endurance every 1 seconds while in combat with enemy champions (max 5 stacks). At maximum stacks, gain 20% size, 20% Tenacity, and increase Armor by 30% and Magic Resistance by 30% until out of combat with champion.

3100

Amaranth's Twinguard TIPS: This item is perfect for champions who spend a lot of time in the thick of fights and need extra durability and crowd control resistance. It provides bonuses to armor and magic resistance. The “Endurance” passive stacks up to five times during combat, and at full stacks you increase in size, gain enhanced tenacity, and receive bonus armor and magic resistance until you exit combat. This allows you to stay in the frontline longer and withstand enemy attacks more effectively. Due to its versatile utility, this item is one of the most popular defensive choices in the game and is used by the majority of tanks, fighters, and other classes.

Wild Rift Items: Dead Man's Plate
Dead Man's Plate

Dead Man's Plate
Increases Movement Speed

+250 Max Health
+50 Armor

Relentless: +5% Move Speed.
Momentum: Moving builds Momentum, granting up to 40 Move Speed at 100 stacks. Attacking removes all Momentum. Stacks decay when movement is impaired.
Crushing Blow: Attacks deal up to 100 bonus magic damage based on Momentum removed. Melee attacks with max Momentum slows by 50% for 1 second.

2800

Dead Man's Plate TIPS: This item provides a substantial boost to health and armor, and its “Momentum” passive builds movement speed as you move—up to a cap—until you land an attack, which then triggers “Crushing Blow”, dealing bonus magic damage based on the momentum removed and slowing enemies at full stacks. This makes it an excellent choice for tanks and bruisers who need extra mobility to engage quickly and sustain through fights. Tips: ideal for champions who need to close distance and absorb damage; pairs extremely well with Spellblade items (e.g., Divine Sunderer) for additional burst damage on engage.

Dead Man's Plate Dead Man's Plate — This item provides a substantial boost to health and armor, and its “Momentum” passive builds movement speed as you move—up to a cap—until you land an attack, which then triggers “Crushing Blow”, dealing bonus magic damage based on the momentum removed and slowing enemies at full stacks. This makes it an excellent choice for tanks and bruisers who need extra mobility to engage quickly and sustain through fights. Tips: ideal for champions who need to close distance and absorb damage; pairs extremely well with Spellblade items (e.g., Divine Sunderer) for additional burst damage on engage.
Blocks an enemy ability
Wild Rift Items: Amaranth's Twinguard
Amaranth's Twinguard

Amaranth's Twinguard
In-combat durability

+60 Armor
+60 Magic Resistance

Endurance: Gain 1 stacks of Endurance every 1 seconds while in combat with enemy champions (max 5 stacks). At maximum stacks, gain 20% size, 20% Tenacity, and increase Armor by 30% and Magic Resistance by 30% until out of combat with champion.

3100

Amaranth's Twinguard TIPS: This item is perfect for champions who spend a lot of time in the thick of fights and need extra durability and crowd control resistance. It provides bonuses to armor and magic resistance. The “Endurance” passive stacks up to five times during combat, and at full stacks you increase in size, gain enhanced tenacity, and receive bonus armor and magic resistance until you exit combat. This allows you to stay in the frontline longer and withstand enemy attacks more effectively. Due to its versatile utility, this item is one of the most popular defensive choices in the game and is used by the majority of tanks, fighters, and other classes.

Wild Rift Items: Crown of the Shattered Queen
Crown of the Shattered Queen

Crown of the Shattered Queen
Blocks an enemy ability

+60 Ability Power
+7% Magic Penetration
+200 Max Mana
+20 Ability Haste

Safeguard: Grant a spell shield that blocks the next hostile ability, reduce incoming damage by 40% for 1s (40s Cooldown).
Poise: AP increases by 20 while Safeguarded. Dealing magic damage to enemy champions using an active ability reduces Safeguard's cooldown by 4s.

3000

Crown of the Shattered Queen TIPS: This item is perfect for champions who need both defense and offense. It provides bonuses to ability power, magic penetration, maximum mana, and ability haste. The "Safeguard" effect grants a spell shield that blocks the next enemy ability and reduces incoming damage by 40% for 1 second. "Poise" increases your ability power while safeguarded and reduces the cooldown of Safeguard by 4 seconds when you deal magic damage using an active ability. This item is especially useful for champions who need to protect themselves from crowd control while engaging in fights, particularly against champions with key abilities that can be blocked, such as Ashe, Lux, or Morgana.

Crown of the Shattered Queen Crown of the Shattered Queen — This item is perfect for champions who need both defense and offense. It provides bonuses to ability power, magic penetration, maximum mana, and ability haste. The "Safeguard" effect grants a spell shield that blocks the next enemy ability and reduces incoming damage by 40% for 1 second. "Poise" increases your ability power while safeguarded and reduces the cooldown of Safeguard by 4 seconds when you deal magic damage using an active ability. This item is especially useful for champions who need to protect themselves from crowd control while engaging in fights, particularly against champions with key abilities that can be blocked, such as Ashe, Lux, or Morgana.

Summoner Spells

If you want to use this SINGED Solo Baron build, you should take Flash Flash (Teleport a short distance) and Ghost Ghost (Gain a large burst of movement speed) as your Summoner Spells.
Flash Wild Rift
Flash

Flash

Teleport a short distance forward or towards the aimed direction.

Cooldown: 150s

Ghost Wild Rift
Ghost

Ghost

Gain a large burst of movement speed, that decays to 25% bonus movement speed for 8 seconds. With each takedown, Ghost's duration is extended by 6 seconds, refreshing its effects, up to the original amount.

Cooldown: 90s

Ignite Wild Rift
Ignite

Ignite

Ignites target enemy champion, dealing 72 true damage (72–380 ) over 5 and applying 60% Grievous Wounds for the duration.

Grievous Wound reduces the effectiveness of Healing and Regeneration effects.

Cooldown: 100s

Runes BUILD

For runes, you should pick Phase Rush Phase Rush (Hitting the enemy champion(s) with basic attacks or abilities multiple times grants Movement Speed and Ability Haste.) as your keystone, followed by Nullifying Orb Nullifying Orb (Grants a shield when Health is low.), Bone Plating Bone Plating (Reduces incoming damage.) and Overgrowth Overgrowth (Gains bonus scalable max Health.) in the primary tree, as well as Nimbus Cloak Nimbus Cloak (After a spell is cast, grants a brief Movement Speed boost that allows for faster movement.) in the secondary tree. Below you can see possible options for replacing runes.
Wild Rift Keystone Runes: Phase Rush

Phase Rush
Mobility, Ability Haste

Using basic attacks or abilities on an enemy champion 3 time(s) within 4s grants Movement Speed and reduces the remaining cooldown of basic abilities by 20%.

Duration: 3s.
Movement Speed bonus: Melee - 40%-60% () | Ranged - 30-50% ().
Ability Haste: 25.

Cooldown: 12s

Phase Rush
Mobility, Ability Haste
Hitting the enemy champion(s) with basic attacks or abilities multiple times grants Movement Speed and Ability Haste.
Wild Rift Resolve Runes: Nullifying Orb

Nullifying Orb
Shield when low health

If you would take damage from a champion that causes you to fall below 35% of your maximum health, grants a shield that absorbs up to 60-190 () damage for 4s.

Cooldown: 60s

Nullifying Orb
Shield when low health
Grants a shield when Health is low.
Wild Rift Resolve Runes: Bone Plating

Bone Plating
Block Combo-damage

When taking damage from a champion, the current and next 3 champion abilities or attacks against you and within 1.5s deal 30-60 () less damage.

Cooldown: 30s

Bone Plating
Block Combo-damage
Reduces incoming damage.
Wild Rift Resolve Runes: Overgrowth

Overgrowth
Bonus HP

When 2 minions or 1 monsters are killed nearby, permanently gains 3 max Health. Max Health can be increased indefinitely. Gains a bonus 3% max Health upon reaching 30 stacks.

Overgrowth
Bonus HP
Gains bonus scalable max Health.
Wild Rift Inspiration Runes: Nimbus Cloak

Nimbus Cloak
Movement Speed

After casting a Summoner Spell, gain 10% - 40% movement bonus for 3 seconds. The speedup effectiveness depends onthe Summoner Spell's cooldown.

Nimbus Cloak
Movement Speed
After a spell is cast, grants a brief Movement Speed boost that allows for faster movement.

Situational Runes

Сhange
Second Wind
Perseverance
Hextech Flashtraption
Heal after taking damage
Bone Plating
Bone Plating

Bone Plating
Block Combo-damage

When taking damage from a champion, the current and next 3 champion abilities or attacks against you and within 1.5s deal 30-60 () less damage.

Cooldown: 30s

Second Wind
Second Wind

Second Wind
Heal after taking damage

Gain 5 Health every 5 seconds.
After taking damage from an enemy champion, regenerate 6 + (2% of your missing health) over the next 5 seconds. This effect is doubled for melee champions.

Second Wind Second Wind — The rune restores health every 5 seconds and significantly boosts regeneration after taking damage from an enemy champion. This rune is especially useful for champions who are often in the thick of the fight, such as tanks or fighters, as it helps sustain health during battles. The effect is doubled for melee champions, making it even more effective in extended fights, improving survivability.
Armor and Magic Resistance, Tenacity
Overgrowth
Overgrowth

Overgrowth
Bonus HP

When 2 minions or 1 monsters are killed nearby, permanently gains 3 max Health. Max Health can be increased indefinitely. Gains a bonus 3% max Health upon reaching 30 stacks.

Perseverance
Perseverance

Perseverance
Armor and Magic Resistance, Tenacity

Gain 10% Tenacity. When immobilized, gain 16-30 Armor and Magic Resistance () for 1.5 seconds. Refresh duration time when immobilized multiple times.

Perseverance Perseverance — The rune increases your tenacity by 10%. When immobilized, it grants you bonus armor and magic resistance for a short period. The effect refreshes if you are immobilized multiple times, making the rune especially useful for champions who often find themselves under crowd control. It is ideal for tanks and fighters, enhancing their survivability in fights when they are subjected to multiple crowd control effects.
Dash
Nimbus Cloak
Nimbus Cloak

Nimbus Cloak
Movement Speed

After casting a Summoner Spell, gain 10% - 40% movement bonus for 3 seconds. The speedup effectiveness depends onthe Summoner Spell's cooldown.

Hextech Flashtraption
Hextech Flashtraption

Hextech Flashtraption
Dash

Replaces this item with Hexflash while Flash is still on cooldown. You can blink to a new location after channeling for 2s. When channeled for less than 1s, you will dash the distance as if you channeled for 1s.

Cooldown: 25s

Hextech Flashtraption Hextech Flashtraption — The rune replaces your Flash with Hexflash while Flash is on cooldown. After channeling for 2 seconds, you can blink to a new location. If the channel is less than 1 second, you will dash the distance as if you had channeled for 1 second. This allows for quick repositioning, even when Flash is not available. It is useful for champions who need mobility and maneuverability, especially when Flash is on cooldown.

Skills Order

For the skill order, you want to stick with (Q) (E) (W). You can learn more about abilities order at all levels by studying the diagram below.
POISON TRAIL

(Q) POISON TRAIL

1s 12

Toggle: Lay a poisonous trail that deals 20 magic damage (20/28/36/44 + 30% abilitypower) per second.

(Q) POISON TRAIL
















MEGA ADHESIVE

(W) MEGA ADHESIVE

11s 60/70/80/90

Tosses an adhesive that sticks to the ground for 3 seconds at the target area. The adhesive explodes on landing, dealing 50 magic damage (50/ 70/90/110 + 25% abilitypower) and slowing by 35/40/45/50%. Enemies in the area are also grounded and cannot use movement abilities.

If the target is Flung into the adhesive, they are also rooted.

(W) MEGA ADHESIVE
















FLING

(E) FLING

12s 80/95/110/125

Raises his shield and dashes toward the target, knocking aside enemies in his way. If he hits the target, he flings them behind him, dealing magic damage equal to 40 (40/60/80/100  + 50% abilitypower) plus 5/6/7/8% of the target's max Health.

If the target is flung into Mega Adhesive, they are also rooted for 1.25/1.5/1.75/2 seconds

Deals a maximum of 500 damage against non-champions.

(E) FLING
















INSANITY POTION

(R) INSANITY POTION

70/65/60s 100

Drinks a potent brew of chemicals, gaining buffs and granting 30% of the buffs to the nearest allied champion for 20 seconds.

- Increases Ability Power abilitypower, Armor armor, Magic Resist magicresistance and Movement Speed movementspeed  by 40/70/100.
- Grants 15/20/25 Health Regen healthregeneration and Mana Regen mpreg.

Magic damage dealt while the potion is active applies 40% Grievous Wounds for 1 second.

(R) INSANITY POTION
















Solo Baron SINGED Counters

We have prepared lists of champions that can really annoy you during a match with the game on the Solo Baron SINGED. We have also prepared a list of champions with whom you will be comfortable being on the same team. These lists are relative and depend greatly on your level of play, the skills of your allies and opponents. Do not forget that each situation is individual!

SINGED Wild Rift

Threats

Extreme
[7]
Major
[10]
Even
[21]
Minor
[5]

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Synergies

Ideal
[14]
Strong
[12]
Ok
[12]
Low
[3]

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Solo Baron SINGED Counter Items

We have prepared a list of items and spells that will help counter Solo Baron SINGED in a given situation. Buy items wisely, only if it is really necessary for a specific situation!

Magic Resist

Items with magic resistance can help you to survive against SINGED combo.
Wild Rift Items: Mercury's Treads
Mercury's Treads

Mercury's Treads
Reduces Magic Damage

+200 Max Health
+100% Health Regen
+35 Magic Resistance
+45 Move Speed.

Dissolve: Reduces magic damage taken from champions by 7-12% ().

1350

Mercury's Treads TIPS: These boots provide solid magic damage reduction, enhanced regeneration, and movement speed, with a passive that further lessens incoming magic damage. — The perfect pick for tanks, bruisers, and supports who need to withstand heavy AP threats while maintaining mobility.

Wild Rift Items: Spirit Visage
Spirit Visage

Spirit Visage
Increases healing and shielding received

+350 Max Health
+100% Health Regen
+50 Magic Resistance
+20 Ability Haste

Blessed: Increases all healing, regen, drain effects and shields on yourself by 30%.

2800

Spirit Visage TIPS: This item greatly boosts your health, regeneration, magic resistance, and ability haste. Its “Blessed” passive amplifies all healing, regen, drain effects, and shields on you by 30%, allowing you to recover more quickly in fights. It’s an excellent choice against champions who deal sustained magic damage, like Vladimir and Swain, as well as burst mages like Syndra or Veigar, helping you survive initial bursts and heal up rapidly.

Wild Rift Items: Force of Nature
Force of Nature

Force of Nature
Stacking Magic Resist and Move Speed

+350 Max Health
+55 Magic Resistance

Storm: +5% Move Speed.
Absorb: Taking ability damage from enemy champions grants 1 stack(s) of Steadfast for 7 seconds, max 4 stacks. Receiving damage from an enemy Champion will refresh the duration of the stacks. At maximum stacks, gain 10% Movement Speed and reduce all incoming magic damage by 25%.

2750

Force of Nature TIPS: This item provides a substantial boost to health and magic resistance, and its “Absorb” passive stacks up when you take ability damage from enemy champions, reducing all incoming magic damage and granting bonus movement speed at max stacks. It’s perfect for tanks who need to withstand teams heavy in magic damage and maintain mobility to be in the right position during fights. Pick this up when the enemy team builds magic damage (e.g., Syndra, Brand) and you need extra movement speed to initiate effectively or escape dangerous situations.

Wild Rift Items: Maw of Malmortius
Maw of Malmortius

Maw of Malmortius
Converts damage from attacks into a magic shield

+55 Attack Damage
+45 Magic Resistance
+10 Ability Haste

Demonbane: 20% of the damage that your attack deals, or 15% of the physical damage that your abilities deal is converted into a magic shield that absorbs up to 60-400 magic damage. The shield decays by 5% per second.

3000

Maw of Malmortius TIPS: This item is a great choice against burst mages like Vex, Syndra, and Annie, who can quickly take you down. It provides bonuses to attack damage, magic resistance, and ability haste, helping you resist magic damage. The "Demonbane" effect converts a portion of the physical damage you deal into a magic shield that absorbs magic damage, making it especially effective against both burst and sustained damage mages like Vladimir and Swain who rely on consistent damage over time.

Cleanse or Block Spells

Items with ability or property to cleanse or block negative spells.
Wild Rift Items: Quicksilver Enchant
Quicksilver Enchant

Quicksilver Enchant
Dispels crowd control

Quicksilver (Active): Removes all crowd control effects currently affecting you, and become immune to crowd control effects for 0.75 seconds.
Perseverance (Passive): After the Quicksilver effects ends, grant 30% Tenacity and 30% Slow Resist for 1.5 seconds. (60s Cooldown)

Cannot be used during knock up or knock back effects.

800

Quicksilver Enchant TIPS: This enchant cleanses all crowd control effects, grants brief CC immunity, then boosts your tenacity and slow resist. Perfect for champions who need to quickly purge control to stay in the fight.

Е
Wild Rift Items: Edge of Night
Edge of Night

Edge of Night
Blocks an enemy ability

+250 Max Health
+50 Attack Damage

Gouge:  +8 Armor Penetration.
Annul: Grants a spell shield that blocks the next hostile ability. This spell shield refreshes upon leaving combat with enemy champions. (35 second cooldown)

3150

Edge of Night TIPS: This item is perfect for champions who need a mix of offense and defense. It provides bonuses to maximum health and attack damage, along with increased armor penetration to help you shred through enemy defenses. The "Annul" effect grants you a spell shield, blocking the next enemy ability. This spell shield refreshes when leaving combat with enemy champions, making the item a great choice for champions who need protection from crowd control and to engage in fights, such as Ashe, Lux, or Morgana.

Wild Rift Items: Crown of the Shattered Queen
Crown of the Shattered Queen

Crown of the Shattered Queen
Blocks an enemy ability

+60 Ability Power
+7% Magic Penetration
+200 Max Mana
+20 Ability Haste

Safeguard: Grant a spell shield that blocks the next hostile ability, reduce incoming damage by 40% for 1s (40s Cooldown).
Poise: AP increases by 20 while Safeguarded. Dealing magic damage to enemy champions using an active ability reduces Safeguard's cooldown by 4s.

3000

Crown of the Shattered Queen TIPS: This item is perfect for champions who need both defense and offense. It provides bonuses to ability power, magic penetration, maximum mana, and ability haste. The "Safeguard" effect grants a spell shield that blocks the next enemy ability and reduces incoming damage by 40% for 1 second. "Poise" increases your ability power while safeguarded and reduces the cooldown of Safeguard by 4 seconds when you deal magic damage using an active ability. This item is especially useful for champions who need to protect themselves from crowd control while engaging in fights, particularly against champions with key abilities that can be blocked, such as Ashe, Lux, or Morgana.

Cleanse Wild Rift
Cleanse

Cleanse

Removes disables (including spell debuffs) affecting your champion and grants immunity to disables for 0.25 seconds.

Cooldown: 110s

Reduces Mobility

Items that can decrease SINGED mobility.
Exhaust Wild Rift
Exhaust

Exhaust

Exhausts target enemy champion, reducing their Movement Speed by 35% and their damage dealt by 40% for 2.5 seconds.

Cooldown: 100s

Wild Rift Items: Yordle Serylda’s Grudge
Yordle Serylda’s Grudge

Yordle Serylda’s Grudge
Armor Penetration (%) and apply slows

+40 Attack Damage
+15 Ability Haste

Last Whisper: Gain  +33% Armor Penetration.
Icy: Damaging active abilities and empowered attacks slow enemies by 30% for 1 second.
Frostbite: Apply Frostbite to enemies slowed by Icy for 6s. At 3 Frostbite stacks, all stacks are consumed to apply bleed, dealing (25 + 5-75 () + 70% bonus) physical damage over 2s. Also applies 50% Grievous Wounds for 3s. (5s cooldown per target)

3300

Yordle Serylda’s Grudge TIPS: This item blends heavy armor penetration with crowd control: your active abilities and empowered hits slow targets, and repeated slows trigger a bleed that also applies grievous wounds. Perfect for champions who need to kite, execute priority targets, and curb their healing.

Wild Rift Items: Rylai's Crystal Scepter
Rylai's Crystal Scepter

Rylai's Crystal Scepter
Abilities apply slows

+300 Max Health
+65 Ability Power
+7% Magic Penetration

Icy: Damaging active abilities and empowered attacks slow enemies by 30% for 1 second.

2700

Rylai's Crystal Scepter TIPS: This item is perfect for mages who deal damage with area-of-effect abilities and want to slow down enemies. It provides bonuses to health, ability power, and magic penetration, enhancing your abilities and increasing survivability. The "Icy" effect slows enemies by 30% for 1 second when dealing damage with active abilities or empowered attacks. This makes the item an excellent choice for champions with area-of-effect damage who can control the battlefield and slow enemies, such as Lissandra or Amumu.

Wild Rift Items: Iceborn Gauntlet
Iceborn Gauntlet

Iceborn Gauntlet
Attacks create a slowing field

+250 Max Health
+50 Armor
+250 Max Mana
+30 Ability Haste

Spellblade: Using an ability causes your next attack within 10 seconds to deal bonus physical damage equal to (100% base AD + 25% Bonus Armor ) in an area. It also creates an icy field for 2 seconds that slows enemies inside by 30%. Armor increases the size of the icy field. (1.5s Cooldown)

Damage is reduced vs structures.

3100

Iceborn Gauntlet TIPS: This item greatly boosts your health, armor, mana, and ability haste, making you much tankier. After casting an ability, your next attack in an area deals bonus physical damage and creates an icy field that slows enemies inside by 30%. The field’s size scales with your armor. This makes the item a great choice for champions who want to combine high survivability with crowd control and extra AOE damage.

Solo Baron SINGED Tips

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Solo Baron SINGED Strengths and Weaknesses

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Solo Baron SINGED Strategy and Tactics

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Solo Baron SINGED Power Spikes

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Build Counters Counter Items Tips Con Game Plan Power Spikes

Mid SINGED Build items and runes

The information below will help you get familiar with the game on the Mid Line SINGED. We have prepared a items builds, runes, summoner spells and ability order for a comfortable game. Situational options for replacing items and runes are also available to you.

Coming soon..

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Mid SINGED Counters

We have prepared lists of champions that can really annoy you during a match with the game on the Mid SINGED. We have also prepared a list of champions with whom you will be comfortable being on the same team. These lists are relative and depend greatly on your level of play, the skills of your allies and opponents. Do not forget that each situation is individual!

Coming soon..

This section is currently empty, but we assure you that we are working tirelessly to fill this section!

Mid SINGED Counter Items

We have prepared a list of items and spells that will help counter Mid SINGED in a given situation. Buy items wisely, only if it is really necessary for a specific situation!

Coming soon..

This section is currently empty, but we assure you that we are working tirelessly to fill this section!

Mid SINGED Tips

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Mid SINGED Strengths and Weaknesses

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Mid SINGED Strategy and Tactics

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Mid SINGED Power Spikes

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Wild Rift SINGED Ability and Tips

NOXIOUS SLIPSTREAMNOXIOUS SLIPSTREAM
P
POISON TRAILPOISON TRAIL
Q
MEGA ADHESIVEMEGA ADHESIVE
W
FLINGFLING
E
INSANITY POTIONINSANITY POTION
R

(PASSIVE) NOXIOUS SLIPSTREAM

NOXIOUS SLIPSTREAM

Draft off of nearby champions, gaining 20% bonus Movement Speed for 2 seconds.

Each champion has a 10 second cooldown.

Ability Tips

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Video

(Q) POISON TRAIL

POISON TRAIL

1s 12

Toggle: Lay a poisonous trail that deals 20 magic damage (20/28/36/44 + 30% abilitypower) per second.

Ability Tips

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Video

(W) MEGA ADHESIVE

MEGA ADHESIVE

11s 60/70/80/90

Tosses an adhesive that sticks to the ground for 3 seconds at the target area. The adhesive explodes on landing, dealing 50 magic damage (50/ 70/90/110 + 25% abilitypower) and slowing by 35/40/45/50%. Enemies in the area are also grounded and cannot use movement abilities.

If the target is Flung into the adhesive, they are also rooted.

Ability Tips

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Video

(E) FLING

FLING

12s 80/95/110/125

Raises his shield and dashes toward the target, knocking aside enemies in his way. If he hits the target, he flings them behind him, dealing magic damage equal to 40 (40/60/80/100  + 50% abilitypower) plus 5/6/7/8% of the target's max Health.

If the target is flung into Mega Adhesive, they are also rooted for 1.25/1.5/1.75/2 seconds

Deals a maximum of 500 damage against non-champions.

Ability Tips

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Video

(R) INSANITY POTION

INSANITY POTION

70/65/60s 100

Drinks a potent brew of chemicals, gaining buffs and granting 30% of the buffs to the nearest allied champion for 20 seconds.

- Increases Ability Power abilitypower, Armor armor, Magic Resist magicresistance and Movement Speed movementspeed  by 40/70/100.
- Grants 15/20/25 Health Regen healthregeneration and Mana Regen mpreg.

Magic damage dealt while the potion is active applies 40% Grievous Wounds for 1 second.

Ability Tips

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Video

Wild Rift SINGED Skills Combo

🥇HARD 🥈MEDIUM 🥉EASY

Singed Flash All-In

Execution

R
Q
W
E
F
AA
AA
AA

Use this combo to quickly approach and burst an enemy down then slowly drain their health with poison.

(R) INSANITY POTION and (Q) POISON TRAIL while approaching the enemy. Use (W) MEGA ADHESIVE between you and your target. Once in range, buffer your (E) FLING, then FLASH instantly to fling the enemy into the adhesive, thus rooting them. AA mid-air once and continue to AA while maintaining your (Q) poison on the target.

Combo Video

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Our has already collected more than 1000+ different skill combinations for all LoL Wild Rift champions!

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Our has already collected more than 1000+ different skill combinations for all LoL Wild Rift champions!

Join our community and unlock the all Combos + Video!
Our has already collected more than 1000+ different skill combinations for all LoL Wild Rift champions!

SINGED Change history

NERFED 31 JUL 2025 (PATCH 6.2B)

(Q) POISON TRAIL
Base Damage: 25/35/45/55 → 20/28/36/44.

(E) FLING
Base Damage: 60/80/100/120 → 40/60/80/100.
 ADJUSTED 09 JAN 2025 (PATCH 6.0)

BASE STATS
Base Health: 610 → 690.
Health per level: 105 → 112.
Base Armor: 40 → 46.
Base Magic Resist: 38 → 32.
Magic Resist per level: 1.6 → 2.

(E) FLING
[Remove] Uninterruptive dash towards his target.
[Adjust] Lower the speed of dash.
[Remove] Cooldown returned for Fling missing the target due to death/Zhongya’s Hourglass/being untargetable.
 REWORKED 19 DEC 2024 (PATCH 5.3C)

(PASSIVE) NOXIOUS SLIPSTREAM
[New] Add a new shield effect performance when granted with movement speed bonus.

(Q) POISON TRAIL
[New] Add a new potion bottle effect performance on Singed while activating Poison Trail.
Base damage: 30/40/50/60 → 25/35/45/55.
Ability Power: 35% → 30%.

(W) MEGA ADHESIVE
[New] The adhesive explodes on landing, dealing (50/70/90/110 + 25%Ability Power) magic damage to targets in the area.
Cooldown: 13/12/11/10s → 11s.
Base damage: 60/90/120/150 → 50/70/90/110.
Ability Power: 35% → 25%.

(E) FLING
[New] Raises his shield and dashes toward the target. If he hits the target, he flings them behind him, and enemies will be knocked aside in his way.
[New] Dealing up to 500 damage to non-champion targets.
Cooldown: 10s → 12s.
Ability Power: 75% → 50%.
Target's Max Health: 6/7/8/% → 5/6/7/8%.
Range: 400 → 300.

(R) INSANITY POTION
[New] Drinks a potent brew of chemicals, gaining buffs and granting 30% of the buffs to the nearest allied champion.
[New] While the potion is active, it applies 40% Grievous Wounds.
[New] Add a new halo effect under Singed while the potion is active.
Attributes boosted: 40/70/100 → 30/55/80.
Health and mana regeneration: 6/13/20 → 15/20/25.
Duration: 18s → 20s.
 ADJUSTED 25 MAY 2023 (PATCH 4.2)

BASE STATS
Base movement speed +10.
Crit damage rate:200% → 175%.
BUFFED 12 JAN 2023 (PATCH 4.0)

(Q) POISON TRAIL
Mana cost per second: 15 → 12.
Ability Power: 30% → 35%.

(R) INSANITY POTION
Health and mana recovery per second: 6/11/16 → 6/13/20.
NERFED 13 JUL 2022 (PATCH 3.3)

BASE STATS
Base health: 650 → 610.

(R) INSANITY POTION
Duration: 25s → 18s.
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