Wild Rift: SINGED Build Guide

SINGED Wild Rift
A
ADJUST
91
38 979
15 Jan 2025
Damage
Toughness
Utility
Difficulty

League of Legends: Wild Rift SINGED, role - Mage / Tank. Use the guidelines to take your SINGED Wild Rift champion play style to the next level. Study in detail the build of items, runes, spells, skills that need to be developed in the first place. In order to find out what position SINGED is in the rating table, go to the - Tier List page.

attackdamage 64 (3.64)
heal 690 (112)
healthregeneration 9 (0.57)
attackspeed 0.8 (0.02)
mana 345 (49)
mpreg 12 (0.71)
movementspeed 355 (0)
armor 46 (4.71)
magicresistance 32 (2)
criticalstrike 175 (0)


NOXIOUS SLIPSTREAM
P

(PASSIVE) NOXIOUS SLIPSTREAM

Draft off of nearby champions, gaining 20% bonus Movement Speed for 2 seconds.

Each champion has a 10 second cooldown.

POISON TRAIL
Q

(Q) POISON TRAIL

1s 12

Toggle: Lay a poisonous trail that deals 25 magic damage (25/35/45/55 + 30% abilitypower) per second.

MEGA ADHESIVE
W

(W) MEGA ADHESIVE

11s 60/70/80/90

Tosses an adhesive that sticks to the ground for 3 seconds at the target area. The adhesive explodes on landing, dealing 50 magic damage (50/ 70/90/110 + 25% abilitypower) and slowing by 35/40/45/50%. Enemies in the area are also grounded and cannot use movement abilities.

If the target is Flung into the adhesive, they are also rooted.

FLING
E

(E) FLING

12s 80/95/110/125

Raises his shield and dashes toward the target, knocking aside enemies in his way. If he hits the target, he flings them behind him, dealing magic damage equal to 60 (60/80/100/120 + 50% abilitypower) plus 5/6/7/8% of the target's max Health.

If the target is flung into Mega Adhesive, they are also rooted for 1.25/1.5/1.75/2 seconds

Deals a maximum of 500 damage against non-champions.

INSANITY POTION
R

(R) INSANITY POTION

70/65/60s 100

Drinks a potent brew of chemicals, gaining buffs and granting 30% of the buffs to the nearest allied champion for 20 seconds.

- Increases Ability Power abilitypower, Armor armor, Magic Resist magicresistance and Movement Speed movementspeed  by 40/70/100.
- Grants 15/20/25 Health Regen healthregeneration and Mana Regen mpreg.

Magic damage dealt while the potion is active applies 40% Grievous Wounds for 1 second.

Build Counters Counter Items Tips Con Game Plan Power Spikes

Solo Baron SINGED Build items and runes

The information below will help you get familiar with the game on the Solo Baron Line SINGED. We have prepared a items builds, runes, summoner spells and ability order for a comfortable game. Situational options for replacing items and runes are also available to you.

Key items

TIPS: Start your build with Shimmering Spark Shimmering Spark (Burns nearby enemies). Next, you should pay attention to whether your mobility champion is enough, our further actions will depend on this. If it is hard for you to dodge the enemy's skills or you want to roam on neighboring lines, then it is better to buy Boots of Speed Boots of Speed at an early stage.
Start
Shimmering Spark Wild Rift
Shimmering Spark

Shimmering Spark
Burns nearby enemies

+50 Max Health

Immolate: Deals 5-10 magic damage per second to nearby enemies.

500

Core
Rylai's Crystal Scepter Wild Rift
Rylai's Crystal Scepter

Rylai's Crystal Scepter
Abilities apply slows

+350 Max Health
+70 Ability Power

Icy: Damaging active abilities and empowered attacks slow enemies by 30% for 1 second.

2700

Rylai's Crystal Scepter TIPS: This item will allow you to slow the enemy whenever your abilities deal damage to them. Pick up on champions with lots of AOE.

Boots of Mana Wild Rift
Boots of Mana

Boots of Mana
Ability Power, Magic Penetration, Mana Regeneration

+55 Ability Power
+45 Move Speed.
+150% Mana Regeneration

Magic Break:  +8% Magic Penetration.

1400

SEARING CROWN WILD RIFT ITEM
Searing Crown

Searing Crown
Attacks and damaging abilities burn enemies

+300 Max Health
+50 Armor

Fiery Touch: After dealing damage with an attack or ability, burn target for 3 seconds, dealing 1.4% of the target’s maximum health as magic damage per second (damage reduced to 0.8% for ranged users).
Deals 150% damage to minions and monsters.
Maximum 125 damage to monsters.

2700

Boots/Enchant
Boots of Mana Wild Rift
Boots of Mana

Boots of Mana
Ability Power, Magic Penetration, Mana Regeneration

+55 Ability Power
+45 Move Speed.
+150% Mana Regeneration

Magic Break:  +8% Magic Penetration.

1400

Mercury's Treads Wild Rift
Mercury's Treads

Mercury's Treads
Reduces Magic Damage

+200 Max Health
+100% Health Regen
+35 Magic Resistance
+45 Move Speed.

Dissolve: Reduces magic damage taken by 7-12% ().

1350

Protobelt Enchant Wild Rift
Protobelt Enchant

Protobelt Enchant
Small dash

Protobelt (Active): Dash forward and unleash a cone of missiles that deal 70 magic damage. (60s Cooldown)
If champions or monsters are hit by more than one missile, the additional missiles deal only 10% damage.

500

Protobelt Enchant TIPS: Buy this when you need to close the gap to get on to the enemy.

Е
Stasis Enchant Wild Rift
Stasis Enchant

Stasis Enchant
Turn invulnerable

Stasis (Active): Become invulnerable and untargetable for 2.5 seconds, but unable to move, attack, cast abilities or use items. (120s Cooldown)

1000

Stasis Enchant TIPS: Good against assassins and burst damage.

Е
TIPS: Finally, for your items, you should build Rylai's Crystal Scepter Rylai's Crystal Scepter (Abilities apply slows) as your first item, followed by Boots of Mana Boots of Mana (Grants Ability Power, Magic Penetration and Mana Regeneration) or Mercury's Treads Mercury's Treads (Reduces Magic Damage) depending on the situation. (sometimes it will still be better to build a boot as the first item, which significantly increases the mobility of your champion) the third key element in our build is Searing Crown Searing Crown (Attacks and damaging abilities burn enemies).

Maybe now it's time to think about upgrading your boot, invest in Protobelt Enchant Protobelt Enchant (Small dash). You may want to replace it with Stasis Enchant Stasis Enchant (Turn invulnerable), it all depends on your playstyle and the situation on the battlefield.

The remaining last three items are situational, of course you can use the example builds above. But for a more effective game you will need to pay attention to the situation on the battlefield.
Example build
Rylai's Crystal Scepter Wild Rift
Rylai's Crystal Scepter

Rylai's Crystal Scepter
Abilities apply slows

+350 Max Health
+70 Ability Power

Icy: Damaging active abilities and empowered attacks slow enemies by 30% for 1 second.

2700

Rylai's Crystal Scepter TIPS: This item will allow you to slow the enemy whenever your abilities deal damage to them. Pick up on champions with lots of AOE.

Boots of Mana Wild Rift
Boots of Mana

Boots of Mana
Ability Power, Magic Penetration, Mana Regeneration

+55 Ability Power
+45 Move Speed.
+150% Mana Regeneration

Magic Break:  +8% Magic Penetration.

1400

SEARING CROWN WILD RIFT ITEM
Searing Crown

Searing Crown
Attacks and damaging abilities burn enemies

+300 Max Health
+50 Armor

Fiery Touch: After dealing damage with an attack or ability, burn target for 3 seconds, dealing 1.4% of the target’s maximum health as magic damage per second (damage reduced to 0.8% for ranged users).
Deals 150% damage to minions and monsters.
Maximum 125 damage to monsters.

2700

Liandry's Torment Wild Rift
Liandry's Torment

Liandry's Torment
Abilities deal bonus damage

+250 Max Health
+75 Ability Power
+7% Magic Penetration

Torment: Damaging abilities or empowered attacks  deal 20 + 0.5%0.4% of enemy's max Health as bonus magic damage over 3 seconds.

3000

Liandry's Torment TIPS: Liandry's is good against tanks. Pick it up when the enemy consists of multiple tank champions.

Riftmaker Wild Rift
Riftmaker

Riftmaker
Ramping Damage

+150 Max Health
+80 Ability Power
+7% Magic Penetration
+15 Ability Haste

Assimilation: +11% Omnivamp.
Void Corruption: When in combat with champions, gain 1 stack(s) of Corruption every 1 second(s). Each stack increases the damage you deal by 2.5%, up to 3 stacks. At maximum stacks, the additional damage provided by Corruption becomes true damage.

3300

Riftmaker TIPS: This item increases damage over time while fighting.

Amaranth's Twinguard Wild Rift
Amaranth's Twinguard

Amaranth's Twinguard
In-combat durability

+60 Armor
+60 Magic Resistance

Endurance: Gain 1 stacks of Endurance every 1 seconds while in combat with enemy champions (max 5 stacks). At maximum stacks, gain 20% size, 20% Tenacity, and increase Armor by 30% and Magic Resistance by 30% until out of combat with champion.

3100

Amaranth's Twinguard TIPS: The item increases your stamina during combat, in addition to high defensive characteristics, it reduces the slowdown effects imposed on you. It enjoys great popularity among bruisers and tanks.

Situational items

Buy items that will effectively counter your opponents, help you and your allies. Use this section to find out which items will be useful to you in a particular situation.
Сhange
Morellonomicon Wild Rift
LoL Wild Rift: Cosmic Drive
Force of Nature Wild Rift
Crown of the Shattered Queen Wild Rift
Magic damage reduces enemy healing
Amaranth's Twinguard Wild Rift
Amaranth's Twinguard

Amaranth's Twinguard
In-combat durability

+60 Armor
+60 Magic Resistance

Endurance: Gain 1 stacks of Endurance every 1 seconds while in combat with enemy champions (max 5 stacks). At maximum stacks, gain 20% size, 20% Tenacity, and increase Armor by 30% and Magic Resistance by 30% until out of combat with champion.

3100

Amaranth's Twinguard TIPS: The item increases your stamina during combat, in addition to high defensive characteristics, it reduces the slowdown effects imposed on you. It enjoys great popularity among bruisers and tanks.

Morellonomicon Wild Rift
Morellonomicon

Morellonomicon
Magic damage reduces enemy healing

+150 Max Health
+70 Ability Power
+7% Magic Penetration
+20 Ability Haste

Affliction: Dealing magic damage to enemy champions inflicts 50% Grievous Wounds for 3 seconds.

Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

2500

Morellonomicon TIPS: Mage’s grievous wounds option for tackling enemy comps with heavy healing & sustain. Perfect against champions like Soraka, Dr. Mundo & Vladimir.

Mage’s grievous wounds option for tackling enemy comps with heavy healing & sustain. Perfect against champions like Soraka, Dr. Mundo & Vladimir.
Dealing ability damage grants movement speed
Amaranth's Twinguard Wild Rift
Amaranth's Twinguard

Amaranth's Twinguard
In-combat durability

+60 Armor
+60 Magic Resistance

Endurance: Gain 1 stacks of Endurance every 1 seconds while in combat with enemy champions (max 5 stacks). At maximum stacks, gain 20% size, 20% Tenacity, and increase Armor by 30% and Magic Resistance by 30% until out of combat with champion.

3100

Amaranth's Twinguard TIPS: The item increases your stamina during combat, in addition to high defensive characteristics, it reduces the slowdown effects imposed on you. It enjoys great popularity among bruisers and tanks.

LoL Wild Rift: Cosmic Drive
Cosmic Drive

Cosmic Drive
Dealing ability damage grants movement speed

+75 Ability Power
+7% Magic Penetration
+30 Ability Haste

Hyperdrive: +5% Move Speed.
Spellweaving: Active abilities and empowered attacks grant 30 +70% Ability Haste as Movement Speed after dealing damage to an enemy champion. This Movement Speed decays over 2 seconds.

Each source has an individual 1s cooldown for triggering Spellweaving.
Only Haste from items contributes to Spellweaving's movement speed.

2800

Cosmic Drive TIPS: For champions who rely on AP and movement speed, as help to dodge enemy abilities and position better in fights. It's most effective against champions who have low mobility or are susceptible to crowd control.

For champions who rely on AP and movement speed, as help to dodge enemy abilities and position better in fights. It's most effective against champions who have low mobility or are susceptible to crowd control.
Stacking Magic Resist and Move Speed
Amaranth's Twinguard Wild Rift
Amaranth's Twinguard

Amaranth's Twinguard
In-combat durability

+60 Armor
+60 Magic Resistance

Endurance: Gain 1 stacks of Endurance every 1 seconds while in combat with enemy champions (max 5 stacks). At maximum stacks, gain 20% size, 20% Tenacity, and increase Armor by 30% and Magic Resistance by 30% until out of combat with champion.

3100

Amaranth's Twinguard TIPS: The item increases your stamina during combat, in addition to high defensive characteristics, it reduces the slowdown effects imposed on you. It enjoys great popularity among bruisers and tanks.

Force of Nature Wild Rift
Force of Nature

Force of Nature
Stacking Magic Resist and Move Speed

+350 Max Health
+55 Magic Resistance

Storm: +5% Move Speed.
Absorb: Taking ability damage from enemy champions grants 1 stack(s) of Steadfast for 7 seconds, max 4 stacks. Receiving damage from an enemy Champion will refresh the duration of the stacks. At maximum stacks, gain 10% Movement Speed and reduce all incoming magic damage by 25%.

2750

Force of Nature TIPS: Tank item which is recommended in situations where: 1) enemy team has a lot of magic damage; 2) you need increased movement speed. Effective against champions like Syndra, Brand, etc.

Tank item which is recommended in situations where: 1) enemy team has a lot of magic damage; 2) you need increased movement speed. Effective against champions like Syndra, Brand, etc.
Blocks an enemy ability
Amaranth's Twinguard Wild Rift
Amaranth's Twinguard

Amaranth's Twinguard
In-combat durability

+60 Armor
+60 Magic Resistance

Endurance: Gain 1 stacks of Endurance every 1 seconds while in combat with enemy champions (max 5 stacks). At maximum stacks, gain 20% size, 20% Tenacity, and increase Armor by 30% and Magic Resistance by 30% until out of combat with champion.

3100

Amaranth's Twinguard TIPS: The item increases your stamina during combat, in addition to high defensive characteristics, it reduces the slowdown effects imposed on you. It enjoys great popularity among bruisers and tanks.

Crown of the Shattered Queen Wild Rift
Crown of the Shattered Queen

Crown of the Shattered Queen
Blocks an enemy ability

+60 Ability Power
+7% Magic Penetration
+200 Max Mana
+20 Ability Haste

Safeguard: Grant a spell shield that blocks the next hostile ability, reduce incoming damage by 40% for 1s (40s Cooldown).
Poise: AP increases by 20 while Safeguarded. Dealing magic damage to enemy champions using an active ability reduces Safeguard's cooldown by 4s.

3000

Crown of the Shattered Queen TIPS: Defensive and offensive item, great for champions that need to engage and protect themselves from crowd control. It's most effective against champions with crucial abilities that can be blocked by its active shield, such as Ashe, Lux, Morgana.

Defensive and offensive item, great for champions that need to engage and protect themselves from crowd control. It's most effective against champions with crucial abilities that can be blocked by its active shield, such as Ashe, Lux, Morgana.

Summoner Spells

If you want to use this SINGED Solo Baron build, you should take Flash Flash (Teleport a short distance) and Ghost Ghost (Gain a large burst of movement speed) as your Summoner Spells.
Flash Wild Rift
Flash

Flash

Teleport a short distance forward or towards the aimed direction.

Cooldown: 150s

Ghost Wild Rift
Ghost

Ghost

Gain a large burst of movement speed, that decays to 25% bonus movement speed for 8 seconds. With each takedown, Ghost's duration is extended by 6 seconds, refreshing its effects, up to the original amount.

Cooldown: 90s

Ignite Wild Rift
Ignite

Ignite

Ignites target enemy champion, dealing 72 true damage (72–380 ) over 5 and applying 60% Grievous Wounds for the duration.

Grievous Wound reduces the effectiveness of Healing and Regeneration effects.

Cooldown: 100s

Runes BUILD

For runes, you should pick Phase Rush Phase Rush (Hitting the enemy champion(s) with basic attacks or abilities multiple times grants Movement Speed and Ability Haste.) as your keystone, followed by Gathering storm Gathering storm (Damage output increases over time.), Giant Slayer Giant Slayer (Deals more damage to an enemy champions the more bonus Health they have.) and Legend: Tenacity Legend: Tenacity (Gains Tenacity and Slow Resist.) in the primary tree, as well as Nimbus Cloak Nimbus Cloak (After a spell is cast, grants a brief Movement Speed boost that allows for faster movement.) in the secondary tree. Below you can see possible options for replacing runes.
Phase Rush Wild Rift

Phase Rush
Mobility, Ability Haste

Using basic attacks or abilities on an enemy champion 3 time(s) within 4s grants Movement Speed and reduces the remaining cooldown of basic abilities by 20%.

Duration: 3s.
Movement Speed bonus: Melee - 40%-60% () | Ranged - 30-50% ().
Ability Haste: 25.

Cooldown: 12s

Phase Rush
Mobility, Ability Haste
Hitting the enemy champion(s) with basic attacks or abilities multiple times grants Movement Speed and Ability Haste.
Gathering storm Wild Rift

Gathering storm
Increasing AD/AP

Every 3 minutes, gain increasing Adaptive or . Totaling: 2/5/9/14 or 4/10/18/28 based on game time.

Gathering storm
Increasing AD/AP
Damage output increases over time.
Giant Slayer Wild Rift

Giant Slayer
Takedown high health champions

Deal bonus damage based on the enemy champion’s bonus health, up to 16% bonus damage when the enemy champion has 1600 bonus health.

Giant Slayer
Takedown high health champions
Deals more damage to an enemy champions the more bonus Health they have.
Legend: Tenacity Wild Rift

Legend: Tenacity
Tenacity, Slow Resist

Gains 3% Tenacity and 3% Slow Resist. Takedown monsters, enemy champions, or minions to gain up to an additional 15% Tenacity and 20% Slow Resist.

Legend: Tenacity
Tenacity, Slow Resist
Gains Tenacity and Slow Resist.
Nimbus Cloak Wild Rift

Nimbus Cloak
Movement Speed

After casting a Summoner Spell, gain 10% - 40% movement bonus for 3 seconds. The speedup effectiveness depends onthe Summoner Spell's cooldown.

Nimbus Cloak
Movement Speed
After a spell is cast, grants a brief Movement Speed boost that allows for faster movement.

Skills Order

For the skill order, you want to stick with (Q) (E) (W). You can learn more about abilities order at all levels by studying the diagram below.
POISON TRAIL

(Q) POISON TRAIL

1s 12

Toggle: Lay a poisonous trail that deals 25 magic damage (25/35/45/55 + 30% abilitypower) per second.

(Q) POISON TRAIL
















MEGA ADHESIVE

(W) MEGA ADHESIVE

11s 60/70/80/90

Tosses an adhesive that sticks to the ground for 3 seconds at the target area. The adhesive explodes on landing, dealing 50 magic damage (50/ 70/90/110 + 25% abilitypower) and slowing by 35/40/45/50%. Enemies in the area are also grounded and cannot use movement abilities.

If the target is Flung into the adhesive, they are also rooted.

(W) MEGA ADHESIVE
















FLING

(E) FLING

12s 80/95/110/125

Raises his shield and dashes toward the target, knocking aside enemies in his way. If he hits the target, he flings them behind him, dealing magic damage equal to 60 (60/80/100/120 + 50% abilitypower) plus 5/6/7/8% of the target's max Health.

If the target is flung into Mega Adhesive, they are also rooted for 1.25/1.5/1.75/2 seconds

Deals a maximum of 500 damage against non-champions.

(E) FLING
















INSANITY POTION

(R) INSANITY POTION

70/65/60s 100

Drinks a potent brew of chemicals, gaining buffs and granting 30% of the buffs to the nearest allied champion for 20 seconds.

- Increases Ability Power abilitypower, Armor armor, Magic Resist magicresistance and Movement Speed movementspeed  by 40/70/100.
- Grants 15/20/25 Health Regen healthregeneration and Mana Regen mpreg.

Magic damage dealt while the potion is active applies 40% Grievous Wounds for 1 second.

(R) INSANITY POTION
















Solo Baron SINGED Counters

We have prepared lists of champions that can really annoy you during a match with the game on the Solo Baron SINGED. We have also prepared a list of champions with whom you will be comfortable being on the same team. These lists are relative and depend greatly on your level of play, the skills of your allies and opponents. Do not forget that each situation is individual!

SINGED Wild Rift

Threats

Extreme
[6]
Major
[9]
Even
[20]
Minor
[5]

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Synergies

Ideal
[13]
Strong
[12]
Ok
[12]
Low
[3]

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Only for Premium members.
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Only for Premium members.
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Solo Baron SINGED Counter Items

We have prepared a list of items and spells that will help counter Solo Baron SINGED in a given situation. Buy items wisely, only if it is really necessary for a specific situation!

Magic Resist

Items with magic resistance can help you to survive against SINGED combo.
Mercury's Treads Wild Rift
Mercury's Treads

Mercury's Treads
Reduces Magic Damage

+200 Max Health
+100% Health Regen
+35 Magic Resistance
+45 Move Speed.

Dissolve: Reduces magic damage taken by 7-12% ().

1350

Spirit Visage Wild Rift
Spirit Visage

Spirit Visage
Increases healing and shielding received

+350 Max Health
+100% Health Regen
+50 Magic Resistance
+20 Ability Haste

Blessed: Increases all healing, regen, drain effects and shields on yourself by 30%.

2800

Spirit Visage TIPS: It is a strong item to amplify in-build sustain (to increase healing and health regeneration). It's good against magic damage champions who deal sustained damage like Vladimir and Swain; against burst mages like Syndra and Veigar to survive their initial burst and heal up quickly.

Force of Nature Wild Rift
Force of Nature

Force of Nature
Stacking Magic Resist and Move Speed

+350 Max Health
+55 Magic Resistance

Storm: +5% Move Speed.
Absorb: Taking ability damage from enemy champions grants 1 stack(s) of Steadfast for 7 seconds, max 4 stacks. Receiving damage from an enemy Champion will refresh the duration of the stacks. At maximum stacks, gain 10% Movement Speed and reduce all incoming magic damage by 25%.

2750

Force of Nature TIPS: Tank item which is recommended in situations where: 1) enemy team has a lot of magic damage; 2) you need increased movement speed. Effective against champions like Syndra, Brand, etc.

Maw of Malmortius Wild Rift
Maw of Malmortius

Maw of Malmortius
Converts damage from attacks into a magic shield

+55 Attack Damage
+45 Magic Resistance
+10 Ability Haste

Demonbane: 20% of the damage that your attack deals, or 15% of the physical damage that your abilities deal is converted into a magic shield that absorbs up to 60-400 magic damage. The shield decays by 5% per second.

3000

Maw of Malmortius TIPS: Good choice against burst mages like Vex, Syndra, and Annie who can quickly take you down. It's also effective against sustained damage mages like Vladimir and Swain who rely on consistent damage over time.

Cleanse or Block Spells

Items with ability or property to cleanse or block negative spells.
Quicksilver Enchant Wild Rift
Quicksilver Enchant

Quicksilver Enchant
Dispels crowd control

Quicksilver (Active): Removes all crowd control effects currently affecting you, and become immune to crowd control effects for 0.75 seconds.
Perseverance (Passive): After the Quicksilver effects ends, grant 30% Tenacity and 30% Slow Resist for 1.5 seconds. (60s Cooldown)

Cannot be used during knock up or knock back effects.

800

Е
LoL Wild Rift: Edge of Night
Edge of Night

Edge of Night
Blocks an enemy ability

+250 Max Health
+50 Attack Damage

Gouge:  +8 Armor Penetration.
Annul: Grants a spell shield that blocks the next hostile ability. This spell shield refreshes upon leaving combat with enemy champions. (35 second cooldown)

3150

Edge of Night TIPS: Defensive and offensive item, great for champions that need to engage and protect themselves from crowd control. It's most effective against champions with crucial abilities that can be blocked by its active shield, such as Ashe, Lux, Morgana.

Crown of the Shattered Queen Wild Rift
Crown of the Shattered Queen

Crown of the Shattered Queen
Blocks an enemy ability

+60 Ability Power
+7% Magic Penetration
+200 Max Mana
+20 Ability Haste

Safeguard: Grant a spell shield that blocks the next hostile ability, reduce incoming damage by 40% for 1s (40s Cooldown).
Poise: AP increases by 20 while Safeguarded. Dealing magic damage to enemy champions using an active ability reduces Safeguard's cooldown by 4s.

3000

Crown of the Shattered Queen TIPS: Defensive and offensive item, great for champions that need to engage and protect themselves from crowd control. It's most effective against champions with crucial abilities that can be blocked by its active shield, such as Ashe, Lux, Morgana.

Cleanse Wild Rift
Cleanse

Cleanse

Removes disables (including spell debuffs) affecting your champion and grants immunity to disables for 0.75 seconds.

Cooldown: 100s

Reduces Mobility

Items that can decrease SINGED mobility.
Exhaust Wild Rift
Exhaust

Exhaust

Exhausts target enemy champion, reducing their Movement Speed by 35% and their damage dealt by 40% for 2.5 seconds.

Cooldown: 100s

LoL Wild Rift: Serylda's Grudge
Serylda's Grudge

Serylda's Grudge
Armor Penetration (%) and apply slows

+40 Attack Damage
+15 Ability Haste

Last Whisper:  +33% Armor Penetration .
Icy: Damaging active abilities and empowered attacks slow enemies by 30% for 1 second.

3100

Serylda's Grudge TIPS: There is a need to slow down enemy champions and improve their kiting potential. A good item to build if you want to control the pace of the fight and peel for your team.

Rylai's Crystal Scepter Wild Rift
Rylai's Crystal Scepter

Rylai's Crystal Scepter
Abilities apply slows

+350 Max Health
+70 Ability Power

Icy: Damaging active abilities and empowered attacks slow enemies by 30% for 1 second.

2700

Rylai's Crystal Scepter TIPS: This item will allow you to slow the enemy whenever your abilities deal damage to them. Pick up on champions with lots of AOE.

Iceborn Gauntlet Wild Rift
Iceborn Gauntlet

Iceborn Gauntlet
Attacks create a slowing field

+250 Max Health
+50 Armor
+250 Max Mana
+30 Ability Haste

Spellblade: Using an ability causes your next attack within 10 seconds to deal bonus physical damage equal to (100% base AD + 25% Bonus Armor ) in an area. It also creates an icy field for 2 seconds that slows enemies inside by 30%. Armor increases the size of the icy field. (1.5s Cooldown)

Damage is reduced vs structures.

3100

Iceborn Gauntlet TIPS: Makes you tankier while slowing and dealing damage to enemies.

Solo Baron SINGED Tips

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Solo Baron SINGED Strengths and Weaknesses

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Solo Baron SINGED Strategy and Tactics

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Solo Baron SINGED Power Spikes

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Build Counters Counter Items Tips Con Game Plan Power Spikes

Mid SINGED Build items and runes

The information below will help you get familiar with the game on the Mid Line SINGED. We have prepared a items builds, runes, summoner spells and ability order for a comfortable game. Situational options for replacing items and runes are also available to you.

Coming soon..

This section is currently empty, but we assure you that we are working tirelessly to fill this section!

Mid SINGED Counters

We have prepared lists of champions that can really annoy you during a match with the game on the Mid SINGED. We have also prepared a list of champions with whom you will be comfortable being on the same team. These lists are relative and depend greatly on your level of play, the skills of your allies and opponents. Do not forget that each situation is individual!

Coming soon..

This section is currently empty, but we assure you that we are working tirelessly to fill this section!

Mid SINGED Counter Items

We have prepared a list of items and spells that will help counter Mid SINGED in a given situation. Buy items wisely, only if it is really necessary for a specific situation!

Coming soon..

This section is currently empty, but we assure you that we are working tirelessly to fill this section!

Mid SINGED Tips

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Mid SINGED Strengths and Weaknesses

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Mid SINGED Strategy and Tactics

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Mid SINGED Power Spikes

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Wild Rift SINGED Ability and Tips

NOXIOUS SLIPSTREAMNOXIOUS SLIPSTREAM
P
POISON TRAILPOISON TRAIL
Q
MEGA ADHESIVEMEGA ADHESIVE
W
FLINGFLING
E
INSANITY POTIONINSANITY POTION
R

(PASSIVE) NOXIOUS SLIPSTREAM

NOXIOUS SLIPSTREAM

Draft off of nearby champions, gaining 20% bonus Movement Speed for 2 seconds.

Each champion has a 10 second cooldown.

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Video

(Q) POISON TRAIL

POISON TRAIL

1s 12

Toggle: Lay a poisonous trail that deals 25 magic damage (25/35/45/55 + 30% abilitypower) per second.

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Video

(W) MEGA ADHESIVE

MEGA ADHESIVE

11s 60/70/80/90

Tosses an adhesive that sticks to the ground for 3 seconds at the target area. The adhesive explodes on landing, dealing 50 magic damage (50/ 70/90/110 + 25% abilitypower) and slowing by 35/40/45/50%. Enemies in the area are also grounded and cannot use movement abilities.

If the target is Flung into the adhesive, they are also rooted.

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Video

(E) FLING

FLING

12s 80/95/110/125

Raises his shield and dashes toward the target, knocking aside enemies in his way. If he hits the target, he flings them behind him, dealing magic damage equal to 60 (60/80/100/120 + 50% abilitypower) plus 5/6/7/8% of the target's max Health.

If the target is flung into Mega Adhesive, they are also rooted for 1.25/1.5/1.75/2 seconds

Deals a maximum of 500 damage against non-champions.

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Video

(R) INSANITY POTION

INSANITY POTION

70/65/60s 100

Drinks a potent brew of chemicals, gaining buffs and granting 30% of the buffs to the nearest allied champion for 20 seconds.

- Increases Ability Power abilitypower, Armor armor, Magic Resist magicresistance and Movement Speed movementspeed  by 40/70/100.
- Grants 15/20/25 Health Regen healthregeneration and Mana Regen mpreg.

Magic damage dealt while the potion is active applies 40% Grievous Wounds for 1 second.

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Wild Rift SINGED Skills Combo

🥇HARD 🥈MEDIUM 🥉EASY

Singed Flash All-In

Execution

R
Q
W
E
F
AA
AA
AA

Use this combo to quickly approach and burst an enemy down then slowly drain their health with poison.

(R) INSANITY POTION and (Q) POISON TRAIL while approaching the enemy. Use (W) MEGA ADHESIVE between you and your target. Once in range, buffer your (E) FLING, then FLASH instantly to fling the enemy into the adhesive, thus rooting them. AA mid-air once and continue to AA while maintaining your (Q) poison on the target.

Combo Video

Join our community and unlock the all Combos + Video!
Our has already collected more than 1000+ different skill combinations for all LoL Wild Rift champions!

Join our community and unlock the all Combos + Video!
Our has already collected more than 1000+ different skill combinations for all LoL Wild Rift champions!

Join our community and unlock the all Combos + Video!
Our has already collected more than 1000+ different skill combinations for all LoL Wild Rift champions!

SINGED Change history

✱ AJAST 09.01.2025 (PATCH 6.0)

BASE STATS
Base Health: 610 → 690.
Health per level: 105 → 112.
Base Armor: 40 → 46.
Base Magic Resist: 38 → 32.
Magic Resist per level: 1.6 → 2.

(E) FLING
[Remove] Uninterruptive dash towards his target.
[Adjust] Lower the speed of dash.
[Remove] Cooldown returned for Fling missing the target due to death/Zhongya’s Hourglass/being untargetable.
✱ REWORK 19.12.2024 (PATCH 5.3C)

(PASSIVE) NOXIOUS SLIPSTREAM
[New] Add a new shield effect performance when granted with movement speed bonus.

(Q) POISON TRAIL
[New] Add a new potion bottle effect performance on Singed while activating Poison Trail.
Base damage: 30/40/50/60 → 25/35/45/55.
Ability Power: 35% → 30%.

(W) MEGA ADHESIVE
[New] The adhesive explodes on landing, dealing (50/70/90/110 + 25%Ability Power) magic damage to targets in the area.
Cooldown: 13/12/11/10s → 11s.
Base damage: 60/90/120/150 → 50/70/90/110.
Ability Power: 35% → 25%.

(E) FLING
[New] Raises his shield and dashes toward the target. If he hits the target, he flings them behind him, and enemies will be knocked aside in his way.
[New] Dealing up to 500 damage to non-champion targets.
Cooldown: 10s → 12s.
Ability Power: 75% → 50%.
Target's Max Health: 6/7/8/% → 5/6/7/8%.
Range: 400 → 300.

(R) INSANITY POTION
[New] Drinks a potent brew of chemicals, gaining buffs and granting 30% of the buffs to the nearest allied champion.
[New] While the potion is active, it applies 40% Grievous Wounds.
[New] Add a new halo effect under Singed while the potion is active.
Attributes boosted: 40/70/100 → 30/55/80.
Health and mana regeneration: 6/13/20 → 15/20/25.
Duration: 18s → 20s.
✱ ADJUST 25.05.2023 (PATCH 4.2)

BASE STATS
Base movement speed +10.
Crit damage rate:200% → 175%.
▲ BUFF 12.01.2023 (PATCH 4.0)

(Q) POISON TRAIL
Mana cost per second: 15 → 12.
Ability Power: 30% → 35%.

(R) INSANITY POTION
Health and mana recovery per second: 6/11/16 → 6/13/20.
▼ NERF 13.07.2022 (PATCH 3.3)

BASE STATS
Base health: 650 → 610.

(R) INSANITY POTION
Duration: 25s → 18s.
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