Wild Rift: TWISTED FATE Build Guide

TWISTED FATE Wild Rift
S
NERFED
162
73 429
5 Feb 2025
Damage
Toughness
Utility
Difficulty

League of Legends: Wild Rift TWISTED FATE, role - Mage / Marksman. Use the guidelines to take your TWISTED FATE Wild Rift champion play style to the next level. Study in detail the build of items, runes, spells, skills that need to be developed in the first place. In order to find out what position TWISTED FATE is in the rating table, go to the - Tier List page.

attackdamage 52 (2.65)
heal 630 (128)
healthregeneration 6 (0.7)
attackspeed 0.75 (0.014)
mana 345 (41)
mpreg 9 (1.1)
movementspeed 345 (0)
armor 34 (4)
magicresistance 36 (1.2)
criticalstrike 175 (0)


LOADED DICE
P

(PASSIVE) LOADED DICE

Gain 2 to 12 bonus gold upon killing a unit.

WILD CARDS
Q

(Q) WILD CARDS

6s 60/70/80/90

Throws three cards, dealing 60 magic damage (60/120/180/240 + 70% abilitypower).

PICK A CARD
W

(W) PICK A CARD

7/6,5/6/5,5s 40/60/80/100

First Cast: Start shuffling Twisted Fate's deck.

Second Cast: Pick a card to empower his next attack.

Красные картыRed Cards deal 82 magic damage (30/50/70/90 + 60% abilitypower + 100% attackdamage) in an area and slow by 35/40/45/50% for 3 seconds.

Синие картыBlue Cards deal 92 magic damage (40/65/90/115 + 75% abilitypower + 100% attackdamage) and restore 60/90/120/150 Mana.

Золотые картыGold Cards deal 67 magic damage (15/25/35/45 + 50% abilitypower + 100% attackdamage) and stun for 1.25/1.5/1.75/2 second.

STACKED DECK
E

(E) STACKED DECK

17/16/15/14s 50

Passive: Gain 15/20/25/30% Attack Speed. Every 4th attack deals 50 bonus magic damage (50/80/110/140 + 45% abilitypower).

Active: Gain 30/35/40/45% Attack Speed for 3 seconds. During this time, attacking enemy champions rolls Loaded Dice.

DESTINY
R

(R) DESTINY

110/95/80s 100

First Cast: Reveals all enemy champions for 6/7/8 seconds.

DESTINYSecond Cast: Channel for 1.5 seconds to teleport to target location.

Build Counters Counter Items Tips Con Game Plan Power Spikes

Mid TWISTED FATE Build items and runes

The information below will help you get familiar with the game on the Mid Line TWISTED FATE. We have prepared a items builds, runes, summoner spells and ability order for a comfortable game. Situational options for replacing items and runes are also available to you.

Key items

TIPS: Start your build with Long Sword Long Sword. Next, you should pay attention to whether your mobility champion is enough, our further actions will depend on this. If it is hard for you to dodge the enemy's skills or you want to roam on neighboring lines, then it is better to buy Boots of Speed Boots of Speed at an early stage.
Start
Long Sword Wild Rift
Long Sword

Long Sword

+12 Attack Damage

500

Core
Luden's Echo Wild Rift
Luden's Echo

Luden's Echo
Abilities deal bonus damage

+85 Ability Power
+7% Magic Penetration
+300 Max Mana
+20 Ability Haste

Discordic Echo: Moving and casting abilities builds Discord. At 100 Discord your next damaging active ability or empowered attack deals 110 (+ 10% AP) bonus magic damage to your target and up to 3 nearby enemies.

3000

Boots of Mana Wild Rift
Boots of Mana

Boots of Mana
Ability Power, Magic Penetration, Mana Regeneration

+55 Ability Power
+45 Move Speed.
+150% Mana Regeneration

Magic Break:  +8% Magic Penetration.

1400

Lich Bane Wild Rift
Lich Bane

Lich Bane
Attacks deal bonus damage aster ability casts

+80 Ability Power
+7% Magic Penetration
+10 Ability Haste

Bane: +5% Move Speed.
Spellblade: Using an ability causes the next attack used within 10 seconds to deal bonus magic damage equal to 75% base AD + 50% AP . (1.5s Cooldown) Damage is reduced vs structures.

2950

Lich Bane TIPS: Adds extra burst to your damage output and mainly effective against squishy champions that have low magic resistance. Helps quickly takedown AD Carries, mages and assassins.

Boots/Enchant
Boots of Mana Wild Rift
Boots of Mana

Boots of Mana
Ability Power, Magic Penetration, Mana Regeneration

+55 Ability Power
+45 Move Speed.
+150% Mana Regeneration

Magic Break:  +8% Magic Penetration.

1400

Stasis Enchant Wild Rift
Stasis Enchant

Stasis Enchant
Turn invulnerable

Stasis (Active): Become invulnerable and untargetable for 2.5 seconds, but unable to move, attack, cast abilities or use items. (120s Cooldown)

1000

Stasis Enchant TIPS: Good against assassins and burst damage.

Е
Protobelt Enchant Wild Rift
Protobelt Enchant

Protobelt Enchant
Small dash

Protobelt (Active): Dash forward and unleash a cone of missiles that deal 70 magic damage. (60s Cooldown)
If champions or monsters are hit by more than one missile, the additional missiles deal only 10% damage.

500

Protobelt Enchant TIPS: Buy this when you need to close the gap to get on to the enemy.

Е
TIPS: Finally, for your items, you should build Luden's Echo Luden's Echo (Abilities deal bonus damage) as your first item, followed by Boots of Mana Boots of Mana (Grants Ability Power, Magic Penetration and Mana Regeneration) (sometimes it will still be better to build a boot as the first item, which significantly increases the mobility of your champion) the third key element in our build is Lich Bane Lich Bane (Attacks deal bonus damage aster ability casts).

Maybe now it's time to think about upgrading your boot, invest in Stasis Enchant Stasis Enchant (Turn invulnerable). You may want to replace it with Protobelt Enchant Protobelt Enchant (Small dash), it all depends on your playstyle and the situation on the battlefield.

The remaining last three items are situational, of course you can use the example builds above. But for a more effective game you will need to pay attention to the situation on the battlefield.
Example build
Luden's Echo Wild Rift
Luden's Echo

Luden's Echo
Abilities deal bonus damage

+85 Ability Power
+7% Magic Penetration
+300 Max Mana
+20 Ability Haste

Discordic Echo: Moving and casting abilities builds Discord. At 100 Discord your next damaging active ability or empowered attack deals 110 (+ 10% AP) bonus magic damage to your target and up to 3 nearby enemies.

3000

Boots of Mana Wild Rift
Boots of Mana

Boots of Mana
Ability Power, Magic Penetration, Mana Regeneration

+55 Ability Power
+45 Move Speed.
+150% Mana Regeneration

Magic Break:  +8% Magic Penetration.

1400

Lich Bane Wild Rift
Lich Bane

Lich Bane
Attacks deal bonus damage aster ability casts

+80 Ability Power
+7% Magic Penetration
+10 Ability Haste

Bane: +5% Move Speed.
Spellblade: Using an ability causes the next attack used within 10 seconds to deal bonus magic damage equal to 75% base AD + 50% AP . (1.5s Cooldown) Damage is reduced vs structures.

2950

Lich Bane TIPS: Adds extra burst to your damage output and mainly effective against squishy champions that have low magic resistance. Helps quickly takedown AD Carries, mages and assassins.

Rabadon's Deathcap Wild Rift
Rabadon's Deathcap

Rabadon's Deathcap
Boosts Ability Power

+100 Ability Power
+7% Magic Penetration

Overkill: Increases Ability Power by 20-45%.

3400

Rabadon's Deathcap TIPS: A huge power spike for champions with high AP ratios to increase AP by 20-45% and significantly increase their damage. Most effective against enemy teams that lack magic resistance or have squishy targets.

Crown of the Shattered Queen Wild Rift
Crown of the Shattered Queen

Crown of the Shattered Queen
Blocks an enemy ability

+60 Ability Power
+7% Magic Penetration
+200 Max Mana
+20 Ability Haste

Safeguard: Grant a spell shield that blocks the next hostile ability, reduce incoming damage by 40% for 1s (40s Cooldown).
Poise: AP increases by 20 while Safeguarded. Dealing magic damage to enemy champions using an active ability reduces Safeguard's cooldown by 4s.

3000

Crown of the Shattered Queen TIPS: Defensive and offensive item, great for champions that need to engage and protect themselves from crowd control. It's most effective against champions with crucial abilities that can be blocked by its active shield, such as Ashe, Lux, Morgana.

Infinity Orb Wild Rift
Infinity Orb

Infinity Orb
Abilities deal bonus damage

+85 Ability Power
+7% Magic Penetration

Destiny: +5% Move Speed.
Balanced:  +15 Magic Penetration.
Inevitable Demise: Abilities and empowered attacks Critically Strike for 20% bonus damage against enemies below 35% Health.

3200

Infinity Orb TIPS: This item increases damage to enemies with low health. Indispensable for mages and assassins with magical damage type.

Situational items

Buy items that will effectively counter your opponents, help you and your allies. Use this section to find out which items will be useful to you in a particular situation.
Сhange
Morellonomicon Wild Rift
Oceanid's Trident Wild Rift
LoL Wild Rift Crystalline Reflector
Guardian Angel Wild Rift
Magic damage reduces enemy healing
Crown of the Shattered Queen Wild Rift
Crown of the Shattered Queen

Crown of the Shattered Queen
Blocks an enemy ability

+60 Ability Power
+7% Magic Penetration
+200 Max Mana
+20 Ability Haste

Safeguard: Grant a spell shield that blocks the next hostile ability, reduce incoming damage by 40% for 1s (40s Cooldown).
Poise: AP increases by 20 while Safeguarded. Dealing magic damage to enemy champions using an active ability reduces Safeguard's cooldown by 4s.

3000

Crown of the Shattered Queen TIPS: Defensive and offensive item, great for champions that need to engage and protect themselves from crowd control. It's most effective against champions with crucial abilities that can be blocked by its active shield, such as Ashe, Lux, Morgana.

Morellonomicon Wild Rift
Morellonomicon

Morellonomicon
Magic damage reduces enemy healing

+150 Max Health
+70 Ability Power
+7% Magic Penetration
+20 Ability Haste

Affliction: Dealing magic damage to enemy champions inflicts 50% Grievous Wounds for 3 seconds.

Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

2500

Morellonomicon TIPS: Mage’s grievous wounds option for tackling enemy comps with heavy healing & sustain. Perfect against champions like Soraka, Dr. Mundo & Vladimir.

Mage’s grievous wounds option for tackling enemy comps with heavy healing & sustain. Perfect against champions like Soraka, Dr. Mundo & Vladimir.
Anti-Shielding
Crown of the Shattered Queen Wild Rift
Crown of the Shattered Queen

Crown of the Shattered Queen
Blocks an enemy ability

+60 Ability Power
+7% Magic Penetration
+200 Max Mana
+20 Ability Haste

Safeguard: Grant a spell shield that blocks the next hostile ability, reduce incoming damage by 40% for 1s (40s Cooldown).
Poise: AP increases by 20 while Safeguarded. Dealing magic damage to enemy champions using an active ability reduces Safeguard's cooldown by 4s.

3000

Crown of the Shattered Queen TIPS: Defensive and offensive item, great for champions that need to engage and protect themselves from crowd control. It's most effective against champions with crucial abilities that can be blocked by its active shield, such as Ashe, Lux, Morgana.

Oceanid's Trident Wild Rift
Oceanid's Trident

Oceanid's Trident
Anti-Shielding

+200 Max Health
+80 Ability Power
+7% Magic Penetration
+10 Ability Haste

Lethal Weapon: Dealing ability damage to an enemy champion reduces any shields they gain for 3 seconds. Area of effect abilities apply (5% of bonus AP + 25)% shield reduction, capped at 45%; while single target abilities apply (5% of bonus AP + 40)% shield reduction, capped at 60%. When you damage an enemy who is unaffected by Lethal Weapon, all shields on them are reduced by the same values.

2600

Oceanid's Trident TIPS: If you're an mage-assassin and the enemy has a lot of shields, pick this item up to make destroying their shields easier.

If you're an mage-assassin and the enemy has a lot of shields, pick this item up to make destroying their shields easier.
Reduce physical damage and deals magic damage back
Crown of the Shattered Queen Wild Rift
Crown of the Shattered Queen

Crown of the Shattered Queen
Blocks an enemy ability

+60 Ability Power
+7% Magic Penetration
+200 Max Mana
+20 Ability Haste

Safeguard: Grant a spell shield that blocks the next hostile ability, reduce incoming damage by 40% for 1s (40s Cooldown).
Poise: AP increases by 20 while Safeguarded. Dealing magic damage to enemy champions using an active ability reduces Safeguard's cooldown by 4s.

3000

Crown of the Shattered Queen TIPS: Defensive and offensive item, great for champions that need to engage and protect themselves from crowd control. It's most effective against champions with crucial abilities that can be blocked by its active shield, such as Ashe, Lux, Morgana.

LoL Wild Rift Crystalline Reflector
Crystalline Reflector

Crystalline Reflector
Reduce physical damage and deals magic damage back

+200 Max Health
+45 Armor
+60 Ability Power
+7% Magic Penetration

Mirroed Force: Each ability cast grants a mirror shard that lasts 3 second(s). The shard blocks 8-25 incoming physical damage from enemy champions and deals magic damage equal to 10 + 3% AP + 1% bonus Health to them. Shard durations do not stack.

3000

Crystalline Reflector TIPS: A great item for a mage assassin, it will increase survivability against champions with a physical damage type. It also reflects physical damage back to the attacker as magical damage.

A great item for a mage assassin, it will increase survivability against champions with a physical damage type. It also reflects physical damage back to the attacker as magical damage.
Revives at death
Crown of the Shattered Queen Wild Rift
Crown of the Shattered Queen

Crown of the Shattered Queen
Blocks an enemy ability

+60 Ability Power
+7% Magic Penetration
+200 Max Mana
+20 Ability Haste

Safeguard: Grant a spell shield that blocks the next hostile ability, reduce incoming damage by 40% for 1s (40s Cooldown).
Poise: AP increases by 20 while Safeguarded. Dealing magic damage to enemy champions using an active ability reduces Safeguard's cooldown by 4s.

3000

Crown of the Shattered Queen TIPS: Defensive and offensive item, great for champions that need to engage and protect themselves from crowd control. It's most effective against champions with crucial abilities that can be blocked by its active shield, such as Ashe, Lux, Morgana.

Guardian Angel Wild Rift
Guardian Angel

Guardian Angel
Revives at death

+40 Attack Damage
+40 Armor

Resurrect: Upon taking lethal damage, restores 50% and Health и 30% Mana after 4 seconds of stasis. (210s Cooldown)

3400

Guardian Angel TIPS: Second chance in teamfights. Effective against high burst damage champions (Zed, Syndra, Zoe, etc.) and strong diving potential (Camille, Kha’Zix, Lee Sin, etc.).

Second chance in teamfights. Effective against high burst damage champions (Zed, Syndra, Zoe, etc.) and strong diving potential (Camille, Kha’Zix, Lee Sin, etc.).

Summoner Spells

If you want to use this TWISTED FATE Mid build, you should take Flash Flash (Teleport a short distance) and Barrier Barrier (Gain a shield) as your Summoner Spells.
Flash Wild Rift
Flash

Flash

Teleport a short distance forward or towards the aimed direction.

Cooldown: 150s

Barrier Wild Rift
Barrier

Barrier

Gain a shield that absorbs 120 (120–560 ) damage for 2.5 seconds.

Cooldown: 100s

Ignite Wild Rift
Ignite

Ignite

Ignites target enemy champion, dealing 72 true damage (72–380 ) over 5 and applying 60% Grievous Wounds for the duration.

Grievous Wound reduces the effectiveness of Healing and Regeneration effects.

Cooldown: 100s

Runes BUILD

For runes, you should pick Electrocute Electrocute (Hitting a champion with successive attacks or abilities deals bonus adaptive damage.) as your keystone, followed by Psychic Wave Psychic Wave (Thenext attack after damaging a champion with an ability, and vice versa, creates an explosion that deals adaptive damage in a small area.), Cheap Shot Cheap Shot (Deals true damage to enemy champions when their movement is impaired.) and Eyeball Collector Eyeball Collector (Gains Adaptive Force after champion takedowns.) in the primary tree, as well as Bone Plating Bone Plating (Reduces incoming damage.) in the secondary tree. Below you can see possible options for replacing runes.
Electrocute Wild Rift

Electrocute
Burst Damage

Within 3 seconds, hit the same enemy champion with 3 basick attacks or abilities to cause additional adaptive damage to the target.

Damage value: 40-194 () + 40% extra + 25%

Cooldown: 20-13s ()

Electrocute
Burst Damage
Hitting a champion with successive attacks or abilities deals bonus adaptive damage.
Psychic Wave Wild Rift

Psychic Wave
Bonus Damage

The next attack within 4s of damaging an enemy champion with an ability, or the next ability used within 4s of damaging an enemy champion with an attack, creates an explosion that deals adaptive damage (22 - 50 () + 15% bonus + 7.5% ) in a small area.
Ranged champions deal 70% of the damage.

Cooldown: 7s

Psychic Wave
Bonus Damage
Thenext attack after damaging a champion with an ability, and vice versa, creates an explosion that deals adaptive damage in a small area.
Cheap Shot Wild Rift

Cheap Shot
Bonus Damage

Deals 10-45 bonus true damage to enemies whose movement is impaired.

Cooldown: 7s

Cheap Shot
Bonus Damage
Deals true damage to enemy champions when their movement is impaired.
Eyeball Collector Wild Rift

Eyeball Collector
Adaptive Force

Gains 1 or 2 after each unique enemy champion takedown, stacking up to 10 times.

At 10 stacks, gain bonus 10 or 20.

Eyeball Collector
Adaptive Force
Gains Adaptive Force after champion takedowns.
Bone Plating Wild Rift

Bone Plating
Block Combo-damage

When taking damage from a champion, the current and next 3 champion abilities or attacks against you and within 1.5s deal 30-60 () less damage.

Cooldown: 30s

Bone Plating
Block Combo-damage
Reduces incoming damage.

Skills Order

For the skill order, you want to stick with (Q) (W) (E). You can learn more about abilities order at all levels by studying the diagram below.
WILD CARDS

(Q) WILD CARDS

6s 60/70/80/90

Throws three cards, dealing 60 magic damage (60/120/180/240 + 70% abilitypower).

(Q) WILD CARDS
















PICK A CARD

(W) PICK A CARD

7/6,5/6/5,5s 40/60/80/100

First Cast: Start shuffling Twisted Fate's deck.

Second Cast: Pick a card to empower his next attack.

Красные картыRed Cards deal 82 magic damage (30/50/70/90 + 60% abilitypower + 100% attackdamage) in an area and slow by 35/40/45/50% for 3 seconds.

Синие картыBlue Cards deal 92 magic damage (40/65/90/115 + 75% abilitypower + 100% attackdamage) and restore 60/90/120/150 Mana.

Золотые картыGold Cards deal 67 magic damage (15/25/35/45 + 50% abilitypower + 100% attackdamage) and stun for 1.25/1.5/1.75/2 second.

(W) PICK A CARD
















STACKED DECK

(E) STACKED DECK

17/16/15/14s 50

Passive: Gain 15/20/25/30% Attack Speed. Every 4th attack deals 50 bonus magic damage (50/80/110/140 + 45% abilitypower).

Active: Gain 30/35/40/45% Attack Speed for 3 seconds. During this time, attacking enemy champions rolls Loaded Dice.

(E) STACKED DECK
















DESTINY

(R) DESTINY

110/95/80s 100

First Cast: Reveals all enemy champions for 6/7/8 seconds.

DESTINYSecond Cast: Channel for 1.5 seconds to teleport to target location.

(R) DESTINY
















Mid TWISTED FATE Counters

We have prepared lists of champions that can really annoy you during a match with the game on the Mid TWISTED FATE. We have also prepared a list of champions with whom you will be comfortable being on the same team. These lists are relative and depend greatly on your level of play, the skills of your allies and opponents. Do not forget that each situation is individual!

TWISTED FATE Wild Rift

Threats

Extreme
[9]
Major
[7]
Even
[12]
Minor
[4]

Only for Premium members.
Join our community and unlock the all premium content!

Only for Premium members.
Join our community and unlock the all premium content!

Only for Premium members.
Join our community and unlock the all premium content!

Synergies

Ideal
[7]
Strong
[11]
Ok
[13]
Low
[1]

Only for Premium members.
Join our community and unlock the all premium content!

Only for Premium members.
Join our community and unlock the all premium content!

Only for Premium members.
Join our community and unlock the all premium content!

Mid TWISTED FATE Counter Items

We have prepared a list of items and spells that will help counter Mid TWISTED FATE in a given situation. Buy items wisely, only if it is really necessary for a specific situation!

Magic Resist

Items with magic resistance can help you to survive against TWISTED FATE combo.
Mercury's Treads Wild Rift
Mercury's Treads

Mercury's Treads
Reduces Magic Damage

+200 Max Health
+100% Health Regen
+35 Magic Resistance
+45 Move Speed.

Dissolve: Reduces magic damage taken by 7-12% ().

1350

Spirit Visage Wild Rift
Spirit Visage

Spirit Visage
Increases healing and shielding received

+350 Max Health
+100% Health Regen
+50 Magic Resistance
+20 Ability Haste

Blessed: Increases all healing, regen, drain effects and shields on yourself by 30%.

2800

Spirit Visage TIPS: It is a strong item to amplify in-build sustain (to increase healing and health regeneration). It's good against magic damage champions who deal sustained damage like Vladimir and Swain; against burst mages like Syndra and Veigar to survive their initial burst and heal up quickly.

Force of Nature Wild Rift
Force of Nature

Force of Nature
Stacking Magic Resist and Move Speed

+350 Max Health
+55 Magic Resistance

Storm: +5% Move Speed.
Absorb: Taking ability damage from enemy champions grants 1 stack(s) of Steadfast for 7 seconds, max 4 stacks. Receiving damage from an enemy Champion will refresh the duration of the stacks. At maximum stacks, gain 10% Movement Speed and reduce all incoming magic damage by 25%.

2750

Force of Nature TIPS: Tank item which is recommended in situations where: 1) enemy team has a lot of magic damage; 2) you need increased movement speed. Effective against champions like Syndra, Brand, etc.

Maw of Malmortius Wild Rift
Maw of Malmortius

Maw of Malmortius
Converts damage from attacks into a magic shield

+55 Attack Damage
+45 Magic Resistance
+10 Ability Haste

Demonbane: 20% of the damage that your attack deals, or 15% of the physical damage that your abilities deal is converted into a magic shield that absorbs up to 60-400 magic damage. The shield decays by 5% per second.

3000

Maw of Malmortius TIPS: Good choice against burst mages like Vex, Syndra, and Annie who can quickly take you down. It's also effective against sustained damage mages like Vladimir and Swain who rely on consistent damage over time.

LoL Wild Rift: Wit's End
Wit's End

Wit's End
Basic Attack deals Bonus Damage

+45% Attack Speed
+45 Magic Resistance

At Wit's End: Basic attacks deal 15-65 bonus magic damage. While below 50%  Health, dealing damage to an enemy champion heals you for (Melee 100%/Range 33%) of this effect's post-mitigation damage.

2700

Wit's End TIPS: A good item to build if you want to deal sustained damage and have some defensive stats against magic damage threats. Most commonly bought on champions that can benefit from it’s on-hit damage like Vayne, Irelia or Master Yi.

Cleanse or Block Spells

Items with ability or property to cleanse or block negative spells.
Stasis Enchant Wild Rift
Stasis Enchant

Stasis Enchant
Turn invulnerable

Stasis (Active): Become invulnerable and untargetable for 2.5 seconds, but unable to move, attack, cast abilities or use items. (120s Cooldown)

1000

Stasis Enchant TIPS: Good against assassins and burst damage.

Е
Quicksilver Enchant Wild Rift
Quicksilver Enchant

Quicksilver Enchant
Dispels crowd control

Quicksilver (Active): Removes all crowd control effects currently affecting you, and become immune to crowd control effects for 0.75 seconds.
Perseverance (Passive): After the Quicksilver effects ends, grant 30% Tenacity and 30% Slow Resist for 1.5 seconds. (60s Cooldown)

Cannot be used during knock up or knock back effects.

800

Е
LoL Wild Rift: Edge of Night
Edge of Night

Edge of Night
Blocks an enemy ability

+250 Max Health
+50 Attack Damage

Gouge:  +8 Armor Penetration.
Annul: Grants a spell shield that blocks the next hostile ability. This spell shield refreshes upon leaving combat with enemy champions. (35 second cooldown)

3150

Edge of Night TIPS: Defensive and offensive item, great for champions that need to engage and protect themselves from crowd control. It's most effective against champions with crucial abilities that can be blocked by its active shield, such as Ashe, Lux, Morgana.

Crown of the Shattered Queen Wild Rift
Crown of the Shattered Queen

Crown of the Shattered Queen
Blocks an enemy ability

+60 Ability Power
+7% Magic Penetration
+200 Max Mana
+20 Ability Haste

Safeguard: Grant a spell shield that blocks the next hostile ability, reduce incoming damage by 40% for 1s (40s Cooldown).
Poise: AP increases by 20 while Safeguarded. Dealing magic damage to enemy champions using an active ability reduces Safeguard's cooldown by 4s.

3000

Crown of the Shattered Queen TIPS: Defensive and offensive item, great for champions that need to engage and protect themselves from crowd control. It's most effective against champions with crucial abilities that can be blocked by its active shield, such as Ashe, Lux, Morgana.

Cleanse Wild Rift
Cleanse

Cleanse

Removes disables (including spell debuffs) affecting your champion and grants immunity to disables for 0.75 seconds.

Cooldown: 100s

Gain a Shield

Gives you a shield that increases your chances of survival against TWISTED FATE.
Sterak's Gage Wild Rift
Sterak's Gage

Sterak's Gage
Taking damage triggers a shield

+400 Max Health

Heavy Handed: +50% base Attack Damage as bonus Attack Damage.
Lifeline: Damage that puts you under 35% Health grants a shield that equal to 75% of your bonus health that decays over 3 seconds (90s Cooldown).
Sterak's Fury: Triggering Lifeline increases size, empowers you, removes all crowd control effects on you (except Airborne), and grants 30% Tenacity for 4 seconds.

3200

Sterak's Gage TIPS: Increase survivability in team fights to be tankier frontliner. It's effective against champions with burst damage like Zed, Talon and against champions with heavy CC like Lissandra and Nautilus, as the shield can help you survive their initial burst and crowd control.

Maw of Malmortius Wild Rift
Maw of Malmortius

Maw of Malmortius
Converts damage from attacks into a magic shield

+55 Attack Damage
+45 Magic Resistance
+10 Ability Haste

Demonbane: 20% of the damage that your attack deals, or 15% of the physical damage that your abilities deal is converted into a magic shield that absorbs up to 60-400 magic damage. The shield decays by 5% per second.

3000

Maw of Malmortius TIPS: Good choice against burst mages like Vex, Syndra, and Annie who can quickly take you down. It's also effective against sustained damage mages like Vladimir and Swain who rely on consistent damage over time.

Immortal Shieldbow Wild Rift
Immortal Shieldbow

Immortal Shieldbow
Gain a Shield and Physical Vamp when health is low

+40 Attack Damage
+25% Critical Rate
+15% Attack Speed
+5% Physical Vamp

Lifeline: Damage that puts you under 35% Health preemptively grants a shield that absorbs 250-550 damage () for 5 seconds. (90s Cooldown).

Buttle Furor: Triggering Lifeline grants  +8% Physical Vamp for 8 seconds.

3000

Immortal Shieldbow TIPS: Recommended when you need a lot of sustain in fights; play a champion that benefits from high AD, (i.e. Draven, Jhin) or facing champions that deal a lot of physical damage (i.e. Zed, Master Yi, Tryndamere).

Locket Enchant Wild Rift
Locket Enchant

Locket Enchant
Area of effect magic shield

Locket (Active):  Grants a shield to yourself and nearby allied champions that each absorbs 60-390 damage for 2.5 seconds. (60s cooldown)

This effect is reduced by 50% if the target has been affected by another Locket in the last 20 seconds.

500

Locket Enchant TIPS: Is great on tanks who are good in team fights.

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Gargoyle Enchant Wild Rift
Gargoyle Enchant

Gargoyle Enchant
Shield

Stoneplate (Active): Gain a shield that absorbs 28% of your max Health. The shield decays over 4 seconds. (60s Cooldown) Fore every enemy nearby, gain an additional shield that absorbs damage equal to 14% of max Health, capped at 3 shields. Damage dealt is reduced by 40% for 4 seconds. If the shield breaks early, damage reduction will end. 

500

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Mid TWISTED FATE Tips

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Mid TWISTED FATE Strengths and Weaknesses

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Mid TWISTED FATE Strategy and Tactics

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Mid TWISTED FATE Power Spikes

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Build Counters Counter Items Tips Con Game Plan Power Spikes

Alternative Adc TWISTED FATE Build items and runes

The information below will help you get familiar with the game on the Alternative Adc Line TWISTED FATE. We have prepared a items builds, runes, summoner spells and ability order for a comfortable game. Situational options for replacing items and runes are also available to you.

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Alternative Adc TWISTED FATE Counters

We have prepared lists of champions that can really annoy you during a match with the game on the Alternative Adc TWISTED FATE. We have also prepared a list of champions with whom you will be comfortable being on the same team. These lists are relative and depend greatly on your level of play, the skills of your allies and opponents. Do not forget that each situation is individual!

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Alternative Adc TWISTED FATE Counter Items

We have prepared a list of items and spells that will help counter Alternative Adc TWISTED FATE in a given situation. Buy items wisely, only if it is really necessary for a specific situation!

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Alternative Adc TWISTED FATE Tips

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Alternative Adc TWISTED FATE Strengths and Weaknesses

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Alternative Adc TWISTED FATE Strategy and Tactics

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Alternative Adc TWISTED FATE Power Spikes

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Wild Rift TWISTED FATE Ability and Tips

LOADED DICELOADED DICE
P
WILD CARDSWILD CARDS
Q
PICK A CARDPICK A CARD
W
STACKED DECKSTACKED DECK
E
DESTINYDESTINY
R

(PASSIVE) LOADED DICE

LOADED DICE

Gain 2 to 12 bonus gold upon killing a unit.

Ability Tips

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Video

(Q) WILD CARDS

WILD CARDS

6s 60/70/80/90

Throws three cards, dealing 60 magic damage (60/120/180/240 + 70% abilitypower).

Ability Tips

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Video

(W) PICK A CARD

PICK A CARD

7/6,5/6/5,5s 40/60/80/100

First Cast: Start shuffling Twisted Fate's deck.

Second Cast: Pick a card to empower his next attack.

Красные картыRed Cards deal 82 magic damage (30/50/70/90 + 60% abilitypower + 100% attackdamage) in an area and slow by 35/40/45/50% for 3 seconds.

Синие картыBlue Cards deal 92 magic damage (40/65/90/115 + 75% abilitypower + 100% attackdamage) and restore 60/90/120/150 Mana.

Золотые картыGold Cards deal 67 magic damage (15/25/35/45 + 50% abilitypower + 100% attackdamage) and stun for 1.25/1.5/1.75/2 second.

Ability Tips

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Video

(E) STACKED DECK

STACKED DECK

17/16/15/14s 50

Passive: Gain 15/20/25/30% Attack Speed. Every 4th attack deals 50 bonus magic damage (50/80/110/140 + 45% abilitypower).

Active: Gain 30/35/40/45% Attack Speed for 3 seconds. During this time, attacking enemy champions rolls Loaded Dice.

Ability Tips

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Video

(R) DESTINY

DESTINY

110/95/80s 100

First Cast: Reveals all enemy champions for 6/7/8 seconds.

DESTINYSecond Cast: Channel for 1.5 seconds to teleport to target location.

Ability Tips

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Video

Wild Rift TWISTED FATE Skills Combo

🥇HARD 🥈MEDIUM 🥉EASY

Twisted Fate Ultimate Gank

Execution

R1
W1
W2
R2
eAA
Q
E
AA
AA
eAA

Use this combo to quickly roam to other lane.

(R1) DESTINY to gain true sight of enemy champions then prepare a (W2) GOLD CARD with (W1) PICK A CARD. From there, look to reactivate (R2) so you will flank another lane. Stun your target with AA as soon as you land. (Q) WILD CARDS the stunned target and activate your (E) STACKED DECK  to boost your attackspeed Attack Speed. Finish by continuing to AA until (E's) passive procs.

Combo Video

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Our has already collected more than 1000+ different skill combinations for all LoL Wild Rift champions!

Join our community and unlock the all Combos + Video!
Our has already collected more than 1000+ different skill combinations for all LoL Wild Rift champions!

Join our community and unlock the all Combos + Video!
Our has already collected more than 1000+ different skill combinations for all LoL Wild Rift champions!

TWISTED FATE Change history

 ADJUSTED 09 JAN 2025 (PATCH 6.0)

BASE STATS
Base Health: 570 → 630.
Health per level: 115 → 128.
Base Armor: 30 → 34.
Armor per level: 3.5 → 4.
Base Magic Resist: 30 → 36.
Magic Resist per level: 0.8 → 1.2.
NERFED 27 JUN 2024 (PATCH 5.1D)

(W) PICK A CARD
Damage of the red card: 30/50/70/90 + 65% Ability Power + 100% Attack Damage → 30/50/70/90 + 60% Ability Power + 100% Attack Damage.
Damage of the blue card: 40/65/90/115 + 80% Ability Power + 100% Attack Damage → 40/65/90/115 + 75% Ability Power + 100% Attack Damage.

(E) STACKED DECK
Passive damage: 60/90/120/150 + 45% Ability Power → 50/80/110/140 + 45% Ability Power.
Active Attack Speed gained: 40/45/50/55% → 30/35/40/45%.
 ADJUSTED 25 MAY 2023 (PATCH 4.2)

BASE STATS
Base movement speed +10.
Crit damage rate:200% → 175%.
 ADJUSTED 13 JUL 2022 (PATCH 3.3)

BASE STATS
Attack Damage per level: 3.6 → 2.65.
Attack Damage at level 18: 103 → 90.

(Q) WILD CARDS
AP ratio: 65% → 70%.

(E) STACKED DECK
Active Attack Speed: 40/50/60/70% → 40/45/50/55%.
BUFFED 15 DEC 2021 (PATCH 2.6A)

BASE STATS
Health per level: 105 → 115.

(W) PICK A CARD
Cooldown: 8/7,5/7/6,5s → 7/6,5/6/5,5s.
NERFED 02 DEC 2021 (PATCH 2.6)

BASE STATS
Health per level: 115 → 105.
Base health at level 15: 2180 → 2040.

(W) PICK A CARD
Cooldown: 6/6/6/6s → 8/7,5/7/6,5s.

(R) DESTINY
Teleport range: 5000 → 4200.
NERFED 30 JUN 2021 (PATCH 2.3A)

BASE STATS
Armor: 35 → 30.
 ADJUSTED 02 JUN 2021 (PATCH 2.3)

(E) STACKED DECK
[NEW] Passive Attack Speed: 15/20/25/30%.
Active Bonus Attack Speed: 55/70/85/100% → 40/50/60/70%.
Passive Base Damage: 50/75/100/125 → 60/90/120/150.
Passive AP Ratio: 0.4 → 0.45.
BUFFED 12 MAY 2021 (PATCH 2.2C)

(W) PICK A CARD
Red Card area-of-effect radius: 2 → 2,75.
Red Card slow: 30/35/40/45% → 35/40/45/50%.
BUFFED 2 FEB 2021 (PATCH 2.1)

(W) PICK A CARD
Blue Card mana restoration: 50/65/80/95 → 60/90/120/150.
Blue Card AP ratio: 0,5 → 0,8.
Red Card AP ratio: 0,5 → 0,65.
Gold Card stun duration: 1/1,25/1,5/1,75 s → 1,25/1,5/1,75/2 s.
NERFED 06 DEC 2020 (PATCH 1.1)

BASE STATS
Mana regen: 12 → 9.
BUFFED 06 DEC 2020 (PATCH 1.1)

(W) PICK A CARD
Card rotate time: 0,7s → 0,6s.

(R) DESTINY
Mana: 150/150/150 → 100/100/100.
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