TWISTED FATE Wild Rift
A
Wild Rift Mid
150
66 323

14 Oct 2024
Wild Rift: TWISTED FATE - Build Guide (Items, Runes, COMBOS, SKILLS ORDER) Wild Rift Mages Wild Rift Marksmans
NERF

Damage
10
Toughness
3.3
Utility
3.3
Difficulty
6.6
League of Legends: Wild Rift TWISTED FATE, role - Mage / Marksman. Use the guidelines to take your TWISTED FATE Wild Rift champion play style to the next level. Study in detail the build of items, runes, spells, skills that need to be developed in the first place. In order to find out what position TWISTED FATE is in the rating table, go to the - Tier List page.
attackdamage 52 (2.65)
heal 570 (115)
healthregeneration 6 (0.7)
attackspeed 0.75 (0.014)
mana 345 (41)
mpreg 9 (1.1)
movementspeed 345 (0)
armor 30 (3.5)
magicresistance 30 (0.9)
criticalstrike 175 (0)


Wild Rift Mid Mid TWISTED FATE's Build items and runes for LoL Wild Rift

Key items
Starting
Long Sword Wild Rift
Long Sword

Long Sword

+12 Attack Damage

500

Core
Luden's Echo Wild Rift
Luden's Echo

Luden's Echo
Abilities deal bonus damage

+85 Ability Power
+7% Magic Penetration
+300 Max Mana
+20 Ability Haste

Discordic Echo: Moving and casting abilities builds Discord. At 100 Discord your next damaging active ability or empowered attack deals 110 (+ 10% AP) bonus magic damage to your target and up to 3 nearby enemies.

3000

Lich Bane Wild Rift
Lich Bane

Lich Bane
Attacks deal bonus damage aster ability casts

+80 Ability Power
+7% Magic Penetration
+10 Ability Haste

Bane: +5% Move Speed.
Spellblade: Using an ability causes the next attack used within 10 seconds to deal bonus magic damage equal to 75% base AD + 50% AP . (1.5s Cooldown) Damage is reduced vs structures.

2950

Rabadon's Deathcap Wild Rift
Rabadon's Deathcap

Rabadon's Deathcap
Boosts Ability Power

+100 Ability Power
+7% Magic Penetration

Overkill: Increases Ability Power by 20-45%.

3400

Boots and Enchant
Boots of Mana Wild Rift
Boots of Mana

Boots of Mana
Ability Power, Magic Penetration, Mana Regeneration

+55 Ability Power
+150% Mana Regeneration

Magic Break:  +8% Magic Penetration.

1400

Stasis Enchant Wild Rift
Stasis Enchant

Stasis Enchant
Turn invulnerable

Stasis (Active): Become invulnerable and untargetable for 2.5 seconds, but unable to move, attack, cast abilities or use items. (120s Cooldown)

1000

Е
Protobelt Enchant Wild Rift
Protobelt Enchant

Protobelt Enchant
Small dash

Protobelt (Active): Dash forward and unleash a cone of missiles that deal 70 magic damage. (60s Cooldown)
If champions or monsters are hit by more than one missile, the additional missiles deal only 10% damage.

500

Е
Defense options
Crown of the Shattered Queen Wild Rift
Crown of the Shattered Queen

Crown of the Shattered Queen
Blocks an enemy ability

+60 Ability Power
+7% Magic Penetration
+200 Max Mana
+20 Ability Haste

Safeguard: Grant a spell shield that blocks the next hostile ability, reduce incoming damage by 50% for 1.5s (40s Cooldown).
Poise: AP increases by 20 while Safeguarded. Dealing magic damage to enemy champions using an active ability reduces Safeguard's cooldown by 4s.

3000

Guardian Angel Wild Rift
Guardian Angel

Guardian Angel
Revives at death

+40 Attack Damage
+40 Armor

Resurrect: Upon taking lethal damage, restores 50% and Health и 30% Mana after 4 seconds of stasis. (210s Cooldown)

3400

LoL Wild Rift Crystalline Reflector
Crystalline Reflector

Crystalline Reflector
Reduce physical damage and deals magic damage back

+200 Max Health
+45 Armor
+60 Ability Power
+7% Magic Penetration

Mirroed Force: Each ability cast grants a mirror shard that lasts 3 second(s). The shard blocks 8-25 incoming physical damage from enemy champions and deals magic damage equal to 10 + 3% AP + 1% bonus Health to them. Shard durations do not stack.

3000

Build items options
TWISTED FATE - Main Build 👑
Luden's Echo Wild Rift
Luden's Echo

Luden's Echo
Abilities deal bonus damage

+85 Ability Power
+7% Magic Penetration
+300 Max Mana
+20 Ability Haste

Discordic Echo: Moving and casting abilities builds Discord. At 100 Discord your next damaging active ability or empowered attack deals 110 (+ 10% AP) bonus magic damage to your target and up to 3 nearby enemies.

3000

Lich Bane Wild Rift
Lich Bane

Lich Bane
Attacks deal bonus damage aster ability casts

+80 Ability Power
+7% Magic Penetration
+10 Ability Haste

Bane: +5% Move Speed.
Spellblade: Using an ability causes the next attack used within 10 seconds to deal bonus magic damage equal to 75% base AD + 50% AP . (1.5s Cooldown) Damage is reduced vs structures.

2950

Rabadon's Deathcap Wild Rift
Rabadon's Deathcap

Rabadon's Deathcap
Boosts Ability Power

+100 Ability Power
+7% Magic Penetration

Overkill: Increases Ability Power by 20-45%.

3400

Crown of the Shattered Queen Wild Rift
Crown of the Shattered Queen

Crown of the Shattered Queen
Blocks an enemy ability

+60 Ability Power
+7% Magic Penetration
+200 Max Mana
+20 Ability Haste

Safeguard: Grant a spell shield that blocks the next hostile ability, reduce incoming damage by 50% for 1.5s (40s Cooldown).
Poise: AP increases by 20 while Safeguarded. Dealing magic damage to enemy champions using an active ability reduces Safeguard's cooldown by 4s.

3000

Infinity Orb Wild Rift
Infinity Orb

Infinity Orb
Abilities deal bonus damage

+85 Ability Power
+7% Magic Penetration

Destiny: +5% Move Speed.
Balanced:  +15 Magic Penetration.
Inevitable Demise: Abilities and empowered attacks Critically Strike for 20% bonus damage against enemies below 35% Health.

3200

Situational Changes
vs Healing
Crown of the Shattered Queen Wild Rift
Crown of the Shattered Queen

Crown of the Shattered Queen
Blocks an enemy ability

+60 Ability Power
+7% Magic Penetration
+200 Max Mana
+20 Ability Haste

Safeguard: Grant a spell shield that blocks the next hostile ability, reduce incoming damage by 50% for 1.5s (40s Cooldown).
Poise: AP increases by 20 while Safeguarded. Dealing magic damage to enemy champions using an active ability reduces Safeguard's cooldown by 4s.

3000

Morellonomicon Wild Rift
Morellonomicon

Morellonomicon
Magic damage reduces enemy healing

+150 Max Health
+70 Ability Power
+7% Magic Penetration
+20 Ability Haste

Affliction: Dealing magic damage to enemy champions inflicts 50% Grievous Wounds for 3 seconds.

Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

2500

vs Shield
Crown of the Shattered Queen Wild Rift
Crown of the Shattered Queen

Crown of the Shattered Queen
Blocks an enemy ability

+60 Ability Power
+7% Magic Penetration
+200 Max Mana
+20 Ability Haste

Safeguard: Grant a spell shield that blocks the next hostile ability, reduce incoming damage by 50% for 1.5s (40s Cooldown).
Poise: AP increases by 20 while Safeguarded. Dealing magic damage to enemy champions using an active ability reduces Safeguard's cooldown by 4s.

3000

Oceanid's Trident Wild Rift
Oceanid's Trident

Oceanid's Trident
Anti-Shielding

+200 Max Health
+80 Ability Power
+7% Magic Penetration
+10 Ability Haste

Lethal Weapon: Dealing ability damage to an enemy champion reduces any shields they gain for 3 seconds. Area of effect abilities apply (5% of bonus AP + 25)% shield reduction, capped at 45%; while single target abilities apply (5% of bonus AP + 40)% shield reduction, capped at 60%. When you damage an enemy who is unaffected by Lethal Weapon, all shields on them are reduced by the same values.

2600

vs Attack Damage
Crown of the Shattered Queen Wild Rift
Crown of the Shattered Queen

Crown of the Shattered Queen
Blocks an enemy ability

+60 Ability Power
+7% Magic Penetration
+200 Max Mana
+20 Ability Haste

Safeguard: Grant a spell shield that blocks the next hostile ability, reduce incoming damage by 50% for 1.5s (40s Cooldown).
Poise: AP increases by 20 while Safeguarded. Dealing magic damage to enemy champions using an active ability reduces Safeguard's cooldown by 4s.

3000

LoL Wild Rift Crystalline Reflector
Crystalline Reflector

Crystalline Reflector
Reduce physical damage and deals magic damage back

+200 Max Health
+45 Armor
+60 Ability Power
+7% Magic Penetration

Mirroed Force: Each ability cast grants a mirror shard that lasts 3 second(s). The shard blocks 8-25 incoming physical damage from enemy champions and deals magic damage equal to 10 + 3% AP + 1% bonus Health to them. Shard durations do not stack.

3000

vs Assassin
Crown of the Shattered Queen Wild Rift
Crown of the Shattered Queen

Crown of the Shattered Queen
Blocks an enemy ability

+60 Ability Power
+7% Magic Penetration
+200 Max Mana
+20 Ability Haste

Safeguard: Grant a spell shield that blocks the next hostile ability, reduce incoming damage by 50% for 1.5s (40s Cooldown).
Poise: AP increases by 20 while Safeguarded. Dealing magic damage to enemy champions using an active ability reduces Safeguard's cooldown by 4s.

3000

Guardian Angel Wild Rift
Guardian Angel

Guardian Angel
Revives at death

+40 Attack Damage
+40 Armor

Resurrect: Upon taking lethal damage, restores 50% and Health и 30% Mana after 4 seconds of stasis. (210s Cooldown)

3400

Runes BUILD
Electrocute Wild Rift

Electrocute
Burst Damage

Within 3 seconds, hit the same enemy champion with 3 basick attacks or abilities to cause additional adaptive damage to the target.

Damage value: 40-194 () + 40% extra + 25%

Cooldown: 20-13s ()

Electrocute
Burst Damage
Hitting a champion with successive attacks or abilities deals bonus adaptive damage.
Psychic Wave Wild Rift

Psychic Wave
Bonus Damage

The next attack within 4s of damaging an enemy champion with an ability, or the next ability used within 4s of damaging an enemy champion with an attack, creates an explosion that deals adaptive damage (22 - 50 () + 15% bonus + 7.5% ) in a small area.
Ranged champions deal 70% of the damage.

Cooldown: 7s

Psychic Wave
Bonus Damage
Thenext attack after damaging a champion with an ability, and vice versa, creates an explosion that deals adaptive damage in a small area.
Cheap Shot Wild Rift

Cheap Shot
Bonus Damage

Deals 10-45 bonus true damage to enemies whose movement is impaired.

Cooldown: 7s

Cheap Shot
Bonus Damage
Deals true damage to enemy champions when their movement is impaired.
Eyeball Collector Wild Rift

Eyeball Collector
Adaptive Force

Gains 1 or 2 after each unique enemy champion takedown, stacking up to 10 times.

At 10 stacks, gain bonus 10 or 20.

Eyeball Collector
Adaptive Force
Gains Adaptive Force after champion takedowns.
Bone Plating Wild Rift

Bone Plating
Block Combo-damage

When taking damage from a champion, the current and next 3 champion abilities or attacks against you and within 1.5s deal 30-60 () less damage.

Cooldown: 30s

Bone Plating
Block Combo-damage
Reduces incoming damage.
Spells
Flash Wild Rift
Flash

Flash

Teleport a short distance forward or towards the aimed direction.

Cooldown: 150s

Barrier Wild Rift
Barrier

Barrier

Gain a shield that absorbs 110 (110–450 ) damage for 2 seconds.

Cooldown: 100s

Ignite Wild Rift
Ignite

Ignite

Ignites target enemy champion, dealing 72 true damage (72–380 ) over 5 and applying 60% Grievous Wounds for the duration.

Grievous Wound reduces the effectiveness of Healing and Regeneration effects.

Cooldown: 100s

Skills Order
WILD CARDS

6s 60/70/80/90

Throws three cards, dealing 60 magic damage (60/120/180/240 + 70% abilitypower).

(Q) WILD CARDS
















PICK A CARD

7/6,5/6/5,5s 40/60/80/100

First Cast: Start shuffling Twisted Fate's deck.

Second Cast: Pick a card to empower his next attack.

Красные картыRed Cards deal 82 magic damage (30/50/70/90 + 60% abilitypower + 100% attackdamage) in an area and slow by 35/40/45/50% for 3 seconds.

Синие картыBlue Cards deal 92 magic damage (40/65/90/115 + 75% abilitypower + 100% attackdamage) and restore 60/90/120/150 Mana.

Золотые картыGold Cards deal 67 magic damage (15/25/35/45 + 50% abilitypower + 100% attackdamage) and stun for 1.25/1.5/1.75/2 second.

(W) PICK A CARD
















STACKED DECK

17/16/15/14s 50

Passive: Gain 15/20/25/30% Attack Speed. Every 4th attack deals 50 bonus magic damage (50/80/110/140 + 45% abilitypower).

Active: Gain 30/35/40/45% Attack Speed for 3 seconds. During this time, attacking enemy champions rolls Loaded Dice.

(E) STACKED DECK
















DESTINY

110/95/80s 100

First Cast: Reveals all enemy champions for 6/7/8 seconds.

DESTINYSecond Cast: Channel for 1.5 seconds to teleport to target location.

(R) DESTINY
















Wild Rift Mid Mid TWISTED FATE Counters, Synergys, Tips, Tactics

CHAMPIONS ITEMS TIPS STRENGTHS & WEAKNESSES GAME PLAN POWER SPIKES
Threats
Extreme Major Even Minor

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TWISTED FATE Wild Rift
Synergies
Ideal Strong Ok Low
Low Ok Strong Ideal

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Magic Resist
Items with magic resistance can help you to survive against TWISTED FATE combo.
Mercury's Treads Wild Rift
Mercury's Treads

Mercury's Treads
Reduces Magic Damage

+200 Max Health
+100% Health Regen
+35 Magic Resistance
+45 Move Speed.

Dissolve: Reduces magic damage taken by 7-12% ().

1350

Spirit Visage Wild Rift
Spirit Visage

Spirit Visage
Increases healing and shielding received

+350 Max Health
+100% Health Regen
+50 Magic Resistance
+20 Ability Haste

Blessed: Increases all healing, regen, drain effects and shields on yourself by 30%.

2800

Abyssal Mask Wild Rift
Abyssal Mask

Abyssal Mask
After taking magic damage, immobilize enemies to deal additional damage

+300 Max Health
+40 Magic Resistance
+300 Max Mana
+10 Ability Haste

Eternity: Restore Mana equal to 15% of the damage taken from champions. Regen Health equal to 20% of Mana spent. Capped at 25 Health per cast.
Passive: When you take magic damage, gain 20% of the damage taken as remaining charges for 5 seconds. When you root an enemy Champion, consume your remaining charges to cause a 400 yard explosion near the first rooted target, dealing magic damage which is equal to the remaining charge.

2800

Force of Nature Wild Rift
Force of Nature

Force of Nature
Stacking Magic Resist and Move Speed

+350 Max Health
+55 Magic Resistance

Storm: +5% Move Speed.
Absorb: Taking ability damage from enemy champions grants 1 stack(s) of Steadfast for 7 seconds, max 4 stacks. Receiving damage from an enemy Champion will refresh the duration of the stacks. At maximum stacks, gain 10% Movement Speed and reduce all incoming magic damage by 25%.

2750

Maw of Malmortius Wild Rift
Maw of Malmortius

Maw of Malmortius
Converts damage from attacks into a magic shield

+55 Attack Damage
+45 Magic Resistance
+10 Ability Haste

Demonbane: 20% of the damage that your attack deals, or 15% of the physical damage that your abilities deal is converted into a magic shield that absorbs up to 60-400 magic damage. The shield decays by 5% per second.

3000

LoL Wild Rift: Wit's End
Wit's End

Wit's End
Basic Attack deals Bonus Damage

+45% Attack Speed
+45 Magic Resistance

At Wit's End: Basic attacks deal 15-65 bonus magic damage. While below 50%  Health, dealing damage to an enemy champion heals you for (Melee 100%/Range 33%) of this effect's post-mitigation damage.

2700

Cleanse or Block Spells
Items with ability or property to cleanse or block negative spells.
Stasis Enchant Wild Rift
Stasis Enchant

Stasis Enchant
Turn invulnerable

Stasis (Active): Become invulnerable and untargetable for 2.5 seconds, but unable to move, attack, cast abilities or use items. (120s Cooldown)

1000

Е
Quicksilver Enchant Wild Rift
Quicksilver Enchant

Quicksilver Enchant
Dispels crowd control

Quicksilver (Active): Removes all crowd control effects currently affecting you, and become immune to crowd control effects for 0.75 seconds.
Perseverance (Passive): After the Quicksilver effects ends, grant 30% Tenacity and 30% Slow Resist for 1.5 seconds. (60s Cooldown)

Cannot be used during knock up or knock back effects.

800

Е
LoL Wild Rift: Edge of Night
Edge of Night

Edge of Night
Blocks an enemy ability

+250 Max Health
+50 Attack Damage

Gouge:  +8 Armor Penetration.
Annul: Grants a spell shield that blocks the next hostile ability. This spell shield refreshes upon leaving combat with enemy champions. (35 second cooldown)

3150

Crown of the Shattered Queen Wild Rift
Crown of the Shattered Queen

Crown of the Shattered Queen
Blocks an enemy ability

+60 Ability Power
+7% Magic Penetration
+200 Max Mana
+20 Ability Haste

Safeguard: Grant a spell shield that blocks the next hostile ability, reduce incoming damage by 50% for 1.5s (40s Cooldown).
Poise: AP increases by 20 while Safeguarded. Dealing magic damage to enemy champions using an active ability reduces Safeguard's cooldown by 4s.

3000

Gain a Shield
Gives you a shield that increases your chances of survival against TWISTED FATE.
Sterak's Gage Wild Rift
Sterak's Gage

Sterak's Gage
Taking damage triggers a shield

+400 Max Health

Heavy Handed: +50% base Attack Damage as bonus Attack Damage.
Lifeline: Damage that puts you under 35% Health grants a shield that equal to 75% of your bonus health that decays over 3 seconds (90s Cooldown).
Sterak's Fury: Triggering Lifeline increases size, empowers you, removes all crowd control effects on you (except Airborne), and grants 30% Tenacity for 4 seconds.

3200

Maw of Malmortius Wild Rift
Maw of Malmortius

Maw of Malmortius
Converts damage from attacks into a magic shield

+55 Attack Damage
+45 Magic Resistance
+10 Ability Haste

Demonbane: 20% of the damage that your attack deals, or 15% of the physical damage that your abilities deal is converted into a magic shield that absorbs up to 60-400 magic damage. The shield decays by 5% per second.

3000

Immortal Shieldbow Wild Rift
Immortal Shieldbow

Immortal Shieldbow
Gain a Shield and Physical Vamp when health is low

+40 Attack Damage
+25% Critical Rate
+15% Attack Speed
+5% Physical Vamp

Lifeline: Damage that puts you under 35% Health preemptively grants a shield that absorbs 250-550 damage () for 5 seconds. (90s Cooldown).

Buttle Furor: Triggering Lifeline grants  +8% Physical Vamp for 8 seconds.

3000

Locket Enchant Wild Rift
Locket Enchant

Locket Enchant
Area of effect magic shield

Locket (Active):  Grants a shield to yourself and nearby allied champions that each absorbs 60-390 damage for 2.5 seconds. (60s cooldown)

This effect is reduced by 50% if the target has been affected by another Locket in the last 20 seconds.

500

Е
Gargoyle Enchant Wild Rift
Gargoyle Enchant

Gargoyle Enchant
Shield

Stoneplate (Active): Gain a shield that absorbs 25% of your maximum health that decays over 4 seconds. If there are 3 or more enemies nearby, the shield value increases by 300%. Damage dealt is reduced by 40% for 4 seconds. If the shield breaks early, damage reduction will end. (60s Cooldown)

500

Е
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Wild Rift TWISTED FATE's COMBOS + VIDEO GUIDE

🥇HARD 🥈MEDIUM 🥉EASY
Twisted Fate Ultimate Gank
R1
W1
W2
R2
eAA
Q
E
AA
AA
eAA

Use this combo to quickly roam to other lane.

(R1) DESTINY to gain true sight of enemy champions then prepare a (W2) GOLD CARD with (W1) PICK A CARD. From there, look to reactivate (R2) so you will flank another lane. Stun your target with AA as soon as you land. (Q) WILD CARDS the stunned target and activate your (E) STACKED DECK  to boost your attackspeed Attack Speed. Finish by continuing to AA until (E's) passive procs.
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Our has already collected more than 1000+ different skill combinations for all LoL Wild Rift champions!
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Join our community and unlock the all combos + video!
Our has already collected more than 1000+ different skill combinations for all LoL Wild Rift champions!
Only for 💎Premium members.
Join our community and unlock the all combos + video!
Our has already collected more than 1000+ different skill combinations for all LoL Wild Rift champions!

Wild Rift TWISTED FATE's ABILITIES

LOADED DICE P WILD CARDS Q PICK A CARD W STACKED DECK E DESTINY R
LOADED DICE

(PASSIVE) LOADED DICE

Gain 2 to 12 bonus gold upon killing a unit.

Open Video

WILD CARDS

(Q) WILD CARDS

6s 60/70/80/90

Throws three cards, dealing 60 magic damage (60/120/180/240 + 70% abilitypower).

Open Video

PICK A CARD

(W) PICK A CARD

7/6,5/6/5,5s 40/60/80/100

First Cast: Start shuffling Twisted Fate's deck.

Second Cast: Pick a card to empower his next attack.

Красные картыRed Cards deal 82 magic damage (30/50/70/90 + 60% abilitypower + 100% attackdamage) in an area and slow by 35/40/45/50% for 3 seconds.

Синие картыBlue Cards deal 92 magic damage (40/65/90/115 + 75% abilitypower + 100% attackdamage) and restore 60/90/120/150 Mana.

Золотые картыGold Cards deal 67 magic damage (15/25/35/45 + 50% abilitypower + 100% attackdamage) and stun for 1.25/1.5/1.75/2 second.

Open Video

STACKED DECK

(E) STACKED DECK

17/16/15/14s 50

Passive: Gain 15/20/25/30% Attack Speed. Every 4th attack deals 50 bonus magic damage (50/80/110/140 + 45% abilitypower).

Active: Gain 30/35/40/45% Attack Speed for 3 seconds. During this time, attacking enemy champions rolls Loaded Dice.

Open Video

DESTINY

(R) DESTINY

110/95/80s 100

First Cast: Reveals all enemy champions for 6/7/8 seconds.

DESTINYSecond Cast: Channel for 1.5 seconds to teleport to target location.

Open Video

TWISTED FATE: champion change history (buffs and nerfs)

▼ NERF 27.06.2024 (PATCH 5.1D)

(W) PICK A CARD
Damage of the red card: 30/50/70/90 + 65% Ability Power + 100% Attack Damage → 30/50/70/90 + 60% Ability Power + 100% Attack Damage.
Damage of the blue card: 40/65/90/115 + 80% Ability Power + 100% Attack Damage → 40/65/90/115 + 75% Ability Power + 100% Attack Damage.

(E) STACKED DECK
Passive damage: 60/90/120/150 + 45% Ability Power → 50/80/110/140 + 45% Ability Power.
Active Attack Speed gained: 40/45/50/55% → 30/35/40/45%.
✱ ADJUST 25.05.2023 (PATCH 4.2)

BASE STATS
Base movement speed +10.
Crit damage rate:200% → 175%.
✱ ADJUST 13.07.2022 (PATCH 3.3)

BASE STATS
Attack Damage per level: 3.6 → 2.65.
Attack Damage at level 18: 103 → 90.

(Q) WILD CARDS
AP ratio: 65% → 70%.

(E) STACKED DECK
Active Attack Speed: 40/50/60/70% → 40/45/50/55%.
▲ BUFF 15.12.2021 (PATCH 2.6A)

BASE STATS
Health per level: 105 → 115.

(W) PICK A CARD
Cooldown: 8/7,5/7/6,5s → 7/6,5/6/5,5s.
▼ NERF 02.12.2021 (PATCH 2.6)

BASE STATS
Health per level: 115 → 105.
Base health at level 15: 2180 → 2040.

(W) PICK A CARD
Cooldown: 6/6/6/6s → 8/7,5/7/6,5s.

(R) DESTINY
Teleport range: 5000 → 4200.
▼ NERF 30.06.2021 (PATCH 2.3A)

BASE STATS
Armor: 35 → 30.
✱ ADJUST 02.06.2021 (PATCH 2.3)

(E) STACKED DECK
[NEW] Passive Attack Speed: 15/20/25/30%.
Active Bonus Attack Speed: 55/70/85/100% → 40/50/60/70%.
Passive Base Damage: 50/75/100/125 → 60/90/120/150.
Passive AP Ratio: 0.4 → 0.45.
▲ BUFF 12.05.2021 (PATCH 2.2C)

(W) PICK A CARD
Red Card area-of-effect radius: 2 → 2,75.
Red Card slow: 30/35/40/45% → 35/40/45/50%.
▲ BUFF 2.02.2021 (PATCH 2.1)

(W) PICK A CARD
Blue Card mana restoration: 50/65/80/95 → 60/90/120/150.
Blue Card AP ratio: 0,5 → 0,8.
Red Card AP ratio: 0,5 → 0,65.
Gold Card stun duration: 1/1,25/1,5/1,75 s → 1,25/1,5/1,75/2 s.
▼ NERF 06.12.2020 (PATCH 1.1)

BASE STATS
Mana regen: 12 → 9.
▲ BUFF 06.12.2020 (PATCH 1.1)

(W) PICK A CARD
Card rotate time: 0,7s → 0,6s.

(R) DESTINY
Mana: 150/150/150 → 100/100/100.
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TWISTED FATE's Lore

Twisted Fate is an infamous cardsharp and swindler who has gambled and charmed his way across much of the known world, earning the enmity and admiration of the rich and foolish alike. He rarely takes things seriously, greeting each day with a mocking smile and an insouciant swagger. In every possible way, Twisted Fate always has an ace up his sleeve.
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    lich-bane ludens-echo morellonomicon nashors-tooth rod-of-ages rylais-crystal-scepter crystalline-reflector rabadons-deathcap
    staff-of-flowing-water imperial-mandate riftmaker horizon-focus runaans-hurricane crown-of-the-shattered-queen oceanids-trident psychic-projector
    black-cleaver blade-of-the-ruined-king bloodthirster deaths-dance duskblade-of-draktharr infinity-edge manamune maw-of-malmortius
    mortal-reminder muramana phantom-dancer runaans-hurricane trinity-force serpents-fang divine-sunderer youmuus-ghostblade
    essence-reaver navori-quickblades seryldas-grudge solari-chargeblade stormrazor wits-end edge-of-night guardian-angel
    chempunk-chainsword immortal-shieldbow magnetic-blaster the-collector spear-of-shojin titanic-hydra terminus sundered-sky
    eclipse
    force-of-nature frozen-heart winters-approach fimbulwinter guardian-angel iceborn-gauntlet protectors-vow randuins-omen
    abyssal-mask spirit-visage steraks-gage sunfire-cape thornmail warmogs-armor zekes-convergence dead-mans-plate
    ixtali-seedjar dawnshroud amaranths-twinguard mantle-of-the-twelfth-hour searing-crown heartsteel
    boots-of-mana gluttonous-greaves ionian-boots-of-lucidity mercurys-treads ninja-tabi boots-of-dynamism berserkers-greaves quicksilver-enchant
    teleport-enchant gargoyle-enchant glorious-enchant locket-enchant protobelt-enchant magnetron-enchants repulser-enchants veil-enchants
    meteor-enchant revitalizing-grail redeeming-enchant stasis-enchant ravenous-hydra
    black-mist-scythe bulwark-of-the-mountain talisman-of-ascension
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