CHAMPION GUIDE / BUILD
Solo CAMILLE Build
Recommended items, runes and spells for playing CAMILLE in the Solo lane.
No published build has been assigned to this lane.
Solo Baron Item Build & Spells
TIPS: Start your build with
Long Sword. Next, you should pay attention to whether your mobility champion is enough, our further actions will depend on this. If it is hard for you to dodge the enemy's skills or you want to roam on neighboring lines, then it is better to buy
Boots of Speed at an early stage.
SUMMONER SPELLS
START
CORE
BOOTS
TIPS: Finally, for your items, you should build
Divine Sunderer (Anti-Health attacks) as your first item, followed by
Plated Steelcaps (Reduces damage from champion attacks) or
Mercury's Treads (Reduces Magic Damage) depending on the situation. (sometimes it will still be better to build a boot as the first item, which significantly increases the mobility of your champion) the third key element in our build is
Hullbreaker (Split-pushing power).
Maybe now it's time to think about upgrading your boot, invest in
Armored Advance (Grants Armor and a shield). You may want to replace it with
Chainlaced Crushers (Gain a magic shield upon taking magic damage), it all depends on your playstyle and the situation on the battlefield.
The remaining last three items are situational, of course you can use the example builds above. But for a more effective game you will need to pay attention to the situation on the battlefield.
EXAMPLE BUILD
Instead of Divine Sunderer
Instead of Death's Dance
Instead of Sterak's Gage
Instead of Amaranth's Twinguard
Solo Baron Rune Build
For runes, you should pick
Grasp of Undying (When in combat, your next attack on a champion will occasionally deal bonus magic damage, heal you, and permanently increase your health.) as your keystone, followed by
Demolish (Your third attack against a turret deals bonus damage),
Second Wind (Heals you after taking damage.) and
Overgrowth (Gains bonus scalable max Health.) in the primary tree, as well as
Scorch (Deals bonus damage to champions on ability hit.) in the secondary tree. Below you can see possible options for replacing runes.
When in combat, your next attack on a champion will occasionally deal bonus magic damage, heal you, and permanently increase your health.
Your third attack against a turret deals bonus damage
Heals you after taking damage.
Gains bonus scalable max Health.
Deals bonus damage to champions on ability hit.
Solo Baron Ability Order
Max: Q→E→WJungle Item Build & Spells
TIPS: Start your build with
Long Sword. Next, you should pay attention to whether your mobility champion is enough, our further actions will depend on this. If it is hard for you to dodge the enemy's skills or you want to roam on neighboring lines, then it is better to buy
Boots of Speed at an early stage.
SUMMONER SPELLS
START
CORE
BOOTS
TIPS: Finally, for your items, you should build
Trinity Force (Well-Rounded) as your first item, followed by
Plated Steelcaps (Reduces damage from champion attacks) or
Mercury's Treads (Reduces Magic Damage) depending on the situation. (sometimes it will still be better to build a boot as the first item, which significantly increases the mobility of your champion) the third key element in our build is
Eclipse (Gain a shield and deal bonus damage).
Maybe now it's time to think about upgrading your boot, invest in
Armored Advance (Grants Armor and a shield). You may want to replace it with
Chainlaced Crushers (Gain a magic shield upon taking magic damage), it all depends on your playstyle and the situation on the battlefield.
The remaining last three items are situational, of course you can use the example builds above. But for a more effective game you will need to pay attention to the situation on the battlefield.
EXAMPLE BUILD
Instead of Death's Dance
Instead of Sterak's Gage
Instead of Amaranth's Twinguard
Jungle Rune Build
For runes, you should pick
Fleet Footwork (Moving, attacking and casting builds Energy stacks. At maximum stacks, your next attack heals and grants increased Movement Speed.) as your keystone, followed by
Battle Zeal (While in combat with an enemy champion, gain basic ability damage amplification against them.),
Coup de Grace (Increases damage dealt to enemy champions with low Health.) and
Legend: Alacrity (Gains Attack Speed.) in the primary tree, as well as
Overgrowth (Gains bonus scalable max Health.) in the secondary tree. Below you can see possible options for replacing runes.
Moving, attacking and casting builds Energy stacks. At maximum stacks, your next attack heals and grants increased Movement Speed.
While in combat with an enemy champion, gain basic ability damage amplification against them.
Increases damage dealt to enemy champions with low Health.
Gains Attack Speed.
Gains bonus scalable max Health.
Jungle Ability Order
Max: Q→E→WCHAMPION GUIDE / COMMUNITY BUILDS
Solo CAMILLE Community Builds
Explore published community builds for playing CAMILLE in the Solo lane.
0 COMMUNITY BUILDSBe the first to share a CAMILLE build with the WR-META community.
CREATE BUILDCHAMPION PROFILE / BASE STATISTICS
CAMILLE Champion DNA
Explore the champion’s playstyle and base statistics. Select a level to preview how recorded starting values and growth change from level 1 to 15.
01 / BASE STATS / LEVEL SCALING
CHAMPION STATISTICS
Recorded attributes at the selected level. Numbers below the chart remain in their original units.
02 / CHAMPION IDENTITY / PLAYSTYLE
PLAYSTYLE PROFILE
Damage, toughness, utility and difficulty use the champion’s stored profile and do not change with level.
CHAMPION PROFILE / BALANCE HISTORY
CAMILLE Patch Changes
Explore the buffs, nerfs, adjustments and reworks recorded across previous Wild Rift patches. Expand a patch to see its detailed changes.
BASE STATS
Attack Speed per Level: 0.016 → 0.028.
BASE STATS
Critical Strike Damage: 175% → 200%.
Attack Speed cap: 2.5 → 3 attacks per second.
Attack Speed Ratio: 0.644.
Base Attack Speed: 0.644.
Base Bonus Attack Speed: 0.24.
Attack Speed per Level: 0.016.
Base Health: 690 → 660.
Health per Level: 128 → 132.
BASE STATS
Base Attack Damage: 58 → 62.
(W) TACTICAL SWEEP
HP healed when the outer half hits: 50% of the damage dealt to enemy champions → 80% of the damage dealt to enemy champions.
Damage to Jungle Camps : 80% → 95%.
(W) TACTICAL SWEEP
Bonus damage: 4/6/8/10% target’s maximum Health → 3/5/7/9% target’s maximum Health.
BASE STATS
Base Health: 650 → 690.
Health per level: 120 → 128.
Base Armor: 40 → 46.
Magic Resist per level: 1.6 → 2.
(Q) PRECISION PROTOCOL
Empowered basic attack: 120/130/140/150% Attack Damage → 130/140/150/160% Attack Damage.
(W) TACTICAL SWEEP
Mana consumption: 50/55/60/65 → full level 50.
Damage: 90/120/150/180 + 110% bonus Attack Damage + target’s Maximum Health 4/6/8/10% → 100/130/160/190 + 110% bonus Attack Damage + target’s Maximum Health 4/6/8/10%.
Health regeneration with on-hit by outer half: 40% → 50%.
(Q) PRECISION PROTOCOL
Increased attack range: 200 → 225.
(W) TACTICAL SWEEP
Damage ratio to monsters: 50% → 80%.
BASE STATS
Base movement speed +10.
Crit damage rate:200% → 175%.
(W) TACTICAL SWEEP
Outer edge recovery health ratio: 50% → 40%.
Monster modification: 100% → 50%.
(Q) PRECISION PROTOCOL
[NEW] After 1.6 seconds of the first empowered attack, Precision Protocol automatically empowers another basic attack, converting the bonus damage to true damage.
Bonus movement speed: 15/20/25/30% → 25%.
Bonus movement speed duration: 1s → 1.5s.
(W) TACTICAL SWEEP
[NEW] Camille’s bonus damage now applies to the entire area of effect instead of just the outer half, dealing (90/120/150/180 +110% bonus AD) and an additional (4/6/8/10)% of the target's maximum health as physical damage. If you do sweetspot the outer half of the cone however, enemies are slowed by 80% for 2 seconds, and Camille heals for 50% of the damage dealt.
(E) HOOKSHOT
[NEW] If Camille misses the initial cast of Hookshot, it is placed on a 3 second cooldown instead of full cooldown.
RECAST: Camille detaches from the terrain and dashes in the target direction, dealing physical damage to nearby enemies on arrival. If she hits an enemy champion, she stuns them for 0.75 seconds and gains bonus attack speed for 5 seconds.
[NEW] Upon recasting Hookshot, Camille's next basic attack against enemy champions within 3 seconds, grants bonus attack speed for 5 seconds.
BASE STATS
Health per level: 115 → 120.
(W) TACTICAL SWEEP
Base damage: 70/110/150/190 → 90/125/160/195.
(W) TACTICAL SWEEP
Slow against enemy units: 80% for 2 seconds → 80% that decays over 2 seconds.
(E) HOOKSHOT
Cooldown: 16/14/12/10s → 22/20/18/16s.
[NEW] If the dash hits an enemy champion, Hookshot’s cooldown is now also reduced by 5 seconds.
(R) THE HEXTECH ULTIMATUM
Cooldown: 80/70/60s → 90/80/70s.
(Q) PRECISION PROTOCOL
True damage ratio: 100% → 40/60/80/100% (at levels 1/5/9/13).
Movement speed: 25/30/35/40% → 15/20/25/30.
(R) THE HEXTECH ULTIMATUM
[NEW] Camille becoming untargetable causes the Ultimatum’s effects to end.
Duration: 2/3/4s → 2/2.5/3s.
(W) TACTICAL SWEEP
Outer cone bonus damage: 6/7/8/9% of target’s max HP → 4/5/6/7% of target’s max HP.
(R) THE HEXTECH ULTIMATUM
Damage: 100/150/200 + 10/15/20% of target’s current health → 30 + 15/20/25% of target’s current health.
Zone duration: 2,5/3,25/4 → 2/3/4.
(PASSIVE) ADAPTIVE DEFENSES
Cooldown: 10s → 18/16/14/12s at levels 1/5/9/13.
BASE STATS
Health per level: 105 → 115.
(E) HOOKSHOT
Grants Attack Speed and stops on hitting an enemy champion or large monster. → Grants Attack Speed and stops on hitting an enemy champion.
(E) HOOKSHOT
Stun duration: 1s → 0,75s.
(R) THE HEXTECH ULTIMATUM
Cooldown: 90/75/60s → 100/85/70s.
(E) HOOKSHOT
Tap cast now detects terrain in front of Camille and fires towards it.
Tap cast will not cast if there is no terrain in front of Camille.
BASE STATS
Mana regen: 18 → 15
CHAMPION GUIDE / COUNTERS
Solo CAMILLE Counters
Explore champion matchups and synergies for CAMILLE in the Solo lane.
THREATS
Champions that can make this matchup difficult.
SYNERGIES
Champions that work well alongside this pick.
No champion matchups have been added for this lane.
CHAMPION GUIDE / COUNTER ITEMS
Solo CAMILLE Counter Items
Discover items that help counter CAMILLE in the Solo lane.
ARMOR
Armor helps against basic attacks and physical damage.
REDUCE ATTACK SPEED
Items that reduce this champion's attack speed.
HEALTH DAMAGE
Items that deal damage based on enemy maximum health.
CLEANSE OR BLOCK SPELLS
Items that cleanse or block negative spell effects.
REDUCE SHIELDS
Items that reduce enemy shields.
CHAMPION GUIDE / COMBOS
CAMILLE Skill Combos
Learn skill combinations from beginner to advanced. Choose a difficulty to explore execution steps, tips and videos.
SEVEREADVANCED EXECUTION
HARDADVANCED COMBOS
COMBO 1 / HARD
Camille Standard All-In
Camille Standard All-In
E1
W
E2
AA
Q1
R
AA
AA
Q2
AA(E1) HOOKSHOT off the terrain toward your target. Cast (W) TACTICAL SWEEP mid-flight. Use (E2) to dash to the enemy. Try to hit with the outer half of your (W's) hitbox and collide with the enemy at the same time. AA and (Q1) PRECISION PROTOCOL immediately upon landing. Follow up with (R) THE HEXTECH ULTIMATUM to lock down the target. Continue with AA's and use (Q2) to reset your auto attack whenever possible.
MEDIUMINTERMEDIATE COMBOS
EASYBEGINNER COMBOS
CHAMPION GUIDE / TIPS
Solo CAMILLE Tips
Practical laning tips, matchup decisions and tactical advice for playing CAMILLE in the Solo lane.
Advice for this lane has not been added.
CHAMPION GUIDE / STRENGTHS & WEAKNESSES
Solo CAMILLE Strengths and Weaknesses
Explore the strengths and weaknesses of CAMILLE in the Solo lane and prepare for favorable and difficult matchups.
Advice for this lane has not been added.
CHAMPION GUIDE / GAME PLAN
Solo CAMILLE Strategy and Tactics
Plan your early, mid and late game decisions for CAMILLE in the Solo lane.
Advice for this lane has not been added.
CHAMPION GUIDE / POWER SPIKES
Solo CAMILLE Power Spikes
Learn when CAMILLE is strongest in the Solo lane across early, mid and late game.
Advice for this lane has not been added.
CHAMPION GUIDE / JUNGLE PATH
CAMILLE Jungle Path
Explore CAMILLE jungle clear routes, camp orders and pathing tips for Wild Rift.
01 / JUNGLE CLEAR / PATHING
full clear with a Blue Buff start











































































