GRAVES Wild Rift
A
Wild Rift Jungle
A
Wild Rift Solo Baron
87
45 092

17 Feb 2024
Wild Rift: GRAVES - Build Guide (Items, Runes, COMBOS, SKILLS ORDER) Wild Rift Fightrs Wild Rift Marksmans
BUFF

Damage
10
Toughness
6.6
Utility
3.3
Difficulty
6.6
League of Legends: Wild Rift GRAVES, role - Fighter / Marksman. Use the guidelines to take your GRAVES Wild Rift champion play style to the next level. Study in detail the build of items, runes, spells, skills that need to be developed in the first place. In order to find out what position GRAVES is in the rating table, go to the - Tier List page.
attackdamage 64 (3.64)
heal 570 (115)
healthregeneration 11 (0.93)
attackspeed 1.03 (0.02)
mana 390 (49)
mpreg 12 (0.93)
movementspeed 350 (0)
armor 35 (3.9)
magicresistance 48 (1.64)
criticalstrike 175 (0)


Jungle Solo Baron

Wild Rift Jungle Jungle GRAVES's Build items and runes for LoL Wild Rift

Key items
Starting
Long Sword Wild Rift
Long Sword

Long Sword

+12 Attack Damage

500

Core
Bloodthirster Wild Rift
Bloodthirster

Bloodthirster
Grants bonus AD and Attack Speed

+50 Attack Damage
+25% Critical Rate

Bloody:  +12% Physical Vamp.
Bloodsworn: Gain 11-25 AD and 10% Attack Speed when your Health is above 50%.

3300

Black Cleaver Wild Rift
Black Cleaver

Black Cleaver
Physical Damage reduces Armor

+350 Max Health
+40 Attack Damage
+20 Ability Haste

Sunder: Dealing physical damage to a champion reduces their Armor by 4% for 6 seconds, stacking 6 times for 25% reduction.
Rage: Dealing physical damage, grants 20 Move Speed and kills grant 60 Move Speed for 2 seconds. Bonuses do not stack. Ranged champions gain halved values.

3000

Immortal Shieldbow Wild Rift
Immortal Shieldbow

Immortal Shieldbow
Gain a Shield and Physical Vamp when health is low

+40 Attack Damage
+25% Critical Rate
+15% Attack Speed
+5% Physical Vamp

Lifeline: Damage that puts you under 35% Health grants a shield that absorbs 300 + 3 per 1% Critical Rate (300-600) damage for 5 seconds. (90s Cooldown).

Buttle Furor: Triggering Lifeline grants  +8% Physical Vamp for 8 seconds.

3200

Boots and Enchant
Gluttonous Greaves Wild Rift
Gluttonous Greaves

Gluttonous Greaves
Attack Damage, Omnivamp

+35 Attack Damage
+45 Move Speed.

Conversion: +7% Omnivamp.

1400

Protobelt Enchant Wild Rift
Protobelt Enchant

Protobelt Enchant
Small dash

Protobelt (Active): Dash forward and unleash a cone of missiles that deal 70 magic damage. (60s Cooldown)
If champions or monsters are hit by more than one missile, the additional missiles deal only 10% damage.

500

Е
Stasis Enchant Wild Rift
Stasis Enchant

Stasis Enchant
Turn invulnerable

Stasis (Active): Become invulnerable and untargetable for 2.5 seconds, but unable to move, attack, cast abilities or use items. (120s Cooldown)

1000

Е
Defense options
Guardian Angel Wild Rift
Guardian Angel

Guardian Angel
Revives at death

+40 Attack Damage
+40 Armor

Resurrect: Upon taking lethal damage, restores 50% and Health и 30% Mana after 4 seconds of stasis. (210s Cooldown)

3400

Maw of Malmortius Wild Rift
Maw of Malmortius

Maw of Malmortius
Converts damage from attacks into a magic shield

+55 Attack Damage
+45 Magic Resistance
+10 Ability Haste

Demonbane: 20% of the damage that your attack deals, or 15% of the physical damage that your abilities deal is converted into a magic shield that absorbs up to 60-400 magic damage. The shield decays by 5% per second.

3000

LoL Wild Rift: Edge of Night
Edge of Night

Edge of Night
Blocks an enemy ability

+250 Max Health
+50 Attack Damage

Gouge:  +8 Armor Penetration.
Annul: Grants a spell shield that blocks the next hostile ability. This spell shield refreshes upon leaving combat with enemy champions. (35 second cooldown)

3150

Build items options
GRAVES - Main Build 👑
Bloodthirster Wild Rift
Bloodthirster

Bloodthirster
Grants bonus AD and Attack Speed

+50 Attack Damage
+25% Critical Rate

Bloody:  +12% Physical Vamp.
Bloodsworn: Gain 11-25 AD and 10% Attack Speed when your Health is above 50%.

3300

Black Cleaver Wild Rift
Black Cleaver

Black Cleaver
Physical Damage reduces Armor

+350 Max Health
+40 Attack Damage
+20 Ability Haste

Sunder: Dealing physical damage to a champion reduces their Armor by 4% for 6 seconds, stacking 6 times for 25% reduction.
Rage: Dealing physical damage, grants 20 Move Speed and kills grant 60 Move Speed for 2 seconds. Bonuses do not stack. Ranged champions gain halved values.

3000

Immortal Shieldbow Wild Rift
Immortal Shieldbow

Immortal Shieldbow
Gain a Shield and Physical Vamp when health is low

+40 Attack Damage
+25% Critical Rate
+15% Attack Speed
+5% Physical Vamp

Lifeline: Damage that puts you under 35% Health grants a shield that absorbs 300 + 3 per 1% Critical Rate (300-600) damage for 5 seconds. (90s Cooldown).

Buttle Furor: Triggering Lifeline grants  +8% Physical Vamp for 8 seconds.

3200

Mortal Reminder Wild Rift
Mortal Reminder

Mortal Reminder
Armor Penetration (%) and reduced enemy healing

+30 Attack Damage
+25% Critical Rate

Last Whisper:  +16-30% Armor Penetration.
Sepsis: Dealing physical damage to enemy champions applies 50% Grievous Wounds for 3 seconds.

Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

3300

Infinity Edge Wild Rift
Infinity Edge

Infinity Edge
Increases Critical Strike Damage

+55 Attack Damage
+25% Critical Rate

Infinity: Critical Strikes deal 205% damage instead of 175%.

3400

GRAVES - Alternative Build
Bloodthirster Wild Rift
Bloodthirster

Bloodthirster
Grants bonus AD and Attack Speed

+50 Attack Damage
+25% Critical Rate

Bloody:  +12% Physical Vamp.
Bloodsworn: Gain 11-25 AD and 10% Attack Speed when your Health is above 50%.

3300

Black Cleaver Wild Rift
Black Cleaver

Black Cleaver
Physical Damage reduces Armor

+350 Max Health
+40 Attack Damage
+20 Ability Haste

Sunder: Dealing physical damage to a champion reduces their Armor by 4% for 6 seconds, stacking 6 times for 25% reduction.
Rage: Dealing physical damage, grants 20 Move Speed and kills grant 60 Move Speed for 2 seconds. Bonuses do not stack. Ranged champions gain halved values.

3000

Immortal Shieldbow Wild Rift
Immortal Shieldbow

Immortal Shieldbow
Gain a Shield and Physical Vamp when health is low

+40 Attack Damage
+25% Critical Rate
+15% Attack Speed
+5% Physical Vamp

Lifeline: Damage that puts you under 35% Health grants a shield that absorbs 300 + 3 per 1% Critical Rate (300-600) damage for 5 seconds. (90s Cooldown).

Buttle Furor: Triggering Lifeline grants  +8% Physical Vamp for 8 seconds.

3200

The Collector Wild Rift
The Collector

The Collector
Execute low health champions

+40 Attack Damage
+25% Critical Rate

Killer:  +10 Armor Penetration.
Death and Taxes: Dealing damage that would leave an enemy champion below 5% of their maximum Health executes them. Champion kills grant an additional 25 gold.

Limited to 1 The Collector.

2900

Mortal Reminder Wild Rift
Mortal Reminder

Mortal Reminder
Armor Penetration (%) and reduced enemy healing

+30 Attack Damage
+25% Critical Rate

Last Whisper:  +16-30% Armor Penetration.
Sepsis: Dealing physical damage to enemy champions applies 50% Grievous Wounds for 3 seconds.

Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

3300

Situational Changes
vs Shield
Infinity Edge Wild Rift
Infinity Edge

Infinity Edge
Increases Critical Strike Damage

+55 Attack Damage
+25% Critical Rate

Infinity: Critical Strikes deal 205% damage instead of 175%.

3400

LoL Wild Rift: Serpent's Fang
Serpent's Fang

Serpent's Fang
Anti-Shielding

+50 Attack Damage
+10 Ability Haste

Stab:  +15 Armor Penetration.
Shield Reaver: Dealing damage to an enemy champion reduces any shields they gain for 3s. Melee champions apply (10% of bonus AD + 40)% shield reduction, capped at 60%; while ranged champions apply (10% of bonus AD + 25)% shield reduction, capped at 45%. When you damage an enemy who is unaffected by Shield Reaver, all shields on them are reduced by the same values.


2800

vs Assassins
Infinity Edge Wild Rift
Infinity Edge

Infinity Edge
Increases Critical Strike Damage

+55 Attack Damage
+25% Critical Rate

Infinity: Critical Strikes deal 205% damage instead of 175%.

3400

Guardian Angel Wild Rift
Guardian Angel

Guardian Angel
Revives at death

+40 Attack Damage
+40 Armor

Resurrect: Upon taking lethal damage, restores 50% and Health и 30% Mana after 4 seconds of stasis. (210s Cooldown)

3400

vs Ability Power
Infinity Edge Wild Rift
Infinity Edge

Infinity Edge
Increases Critical Strike Damage

+55 Attack Damage
+25% Critical Rate

Infinity: Critical Strikes deal 205% damage instead of 175%.

3400

Maw of Malmortius Wild Rift
Maw of Malmortius

Maw of Malmortius
Converts damage from attacks into a magic shield

+55 Attack Damage
+45 Magic Resistance
+10 Ability Haste

Demonbane: 20% of the damage that your attack deals, or 15% of the physical damage that your abilities deal is converted into a magic shield that absorbs up to 60-400 magic damage. The shield decays by 5% per second.

3000

Block Ability
Infinity Edge Wild Rift
Infinity Edge

Infinity Edge
Increases Critical Strike Damage

+55 Attack Damage
+25% Critical Rate

Infinity: Critical Strikes deal 205% damage instead of 175%.

3400

LoL Wild Rift: Edge of Night
Edge of Night

Edge of Night
Blocks an enemy ability

+250 Max Health
+50 Attack Damage

Gouge:  +8 Armor Penetration.
Annul: Grants a spell shield that blocks the next hostile ability. This spell shield refreshes upon leaving combat with enemy champions. (35 second cooldown)

3150

Runes BUILD
Conqueror Wild Rift

Conqueror
Stacking Damage, Vamp

Gain stacks of Adaptive Force when hitting a champion with separate attacks or abilities. Stacks up to 6 times. When fully stacked, gain bonus omnivamp.

Per stack: 2-6 bonus or 3-9 for 6s.

Fully stacked bonus: Melee - 8%, Ranged - 5% bonus Omnivamp .

Conqueror
Stacking Damage, Vamp
Gain stacks of AD or AP when hitting a champion with separate attacks or abilities. Stacks up to 6 times. When fully stacked, gain bonus Omnivamp (Adaptive).
Triumph Wild Rift

Triumph
Execute, Heal

Champion takedowns restore 10% of lost health and 10% of maximum mana and energy.

Triumph
Execute, Heal
Champion takedowns restore lost resources.
Coup de Grace Wild Rift

Coup de Grace
Bonus Damage

When an enemy champion has less than 40% Health, deals 7% bonus adaptive damage.

Coup de Grace
Bonus Damage
Increases damage dealt to enemy champions with low Health.
Legend: Alacrity Wild Rift

Legend: Alacrity
Bonus Attack Speed

Gains 3% Attack Speed. Takedown monsters, enemy champions, or minions to gain up to an additional 20% Attack Speed.

Legend: Alacrity
Bonus Attack Speed
Gains Attack Speed.
Sudden Impact Wild Rift

Sudden Impact
Armor Penetration, Magic Penetration

After exiting stealth or using a dash, leap, blink or teleport effect, damaging an enemy champion grants 13 Armor Penetration and 10 Magic penetration for 4 seconds.

Cooldown: 4s

Sudden Impact
Armor Penetration, Magic Penetration
Gains Armor and Magic Pen after dashing or after exiting invisibility/stealth.
Spells
Flash Wild Rift
Flash

Flash

Teleport a short distance forward or towards the aimed direction.

Cooldown: 150s

Smite Wild Rift
Smite

Smite

Deal 600 true damage to monsters, epic monsters or enemy minions, and restore 127 Health (70 + 10%) when smite a monster. Smite can be upgraded to Chilling Smite after being used 3 times.


Jungle Expertise:

+20% bonus gold and 20% bonus XP from jungle monsters, but temporarily earn 60% less gold and XP from minions.

+15% bonus basic attack damage and +30% bonus ability damage to jungle monsters.

Restore 40 Health over 5 seconds when dealing damage to jungle monsters.

Restore 4 Mana every second while in the jungle or river.

Gains one charge every 45 seconds, up to a max of 2.

Cooldown: 10s

Сhilling Smite Wild Rift
Сhilling Smite

Сhilling Smite

Deal 800 true damage to a large or epic monster or minion. Smiting monsters restore 152 Health (70 + 10%).

Against champions: Deal 70 true damage (38 to 184) ato enemy Champions and steals 25% of their Movement Speed for 2 seconds.

Cooldown: 10s

Skills Order
END OF THE LINE

13/11/9/7s 65/70/75/80

Fires a powder round that deals 45 physical damage (45/65/85/105 + 80% bonus attackdamage) and then detonates after 1.5s to deal an additional 80 physical damage (80/130/180/230 +  80/110/140/170% bonus attackdamage).

Detonates in 0.25s if the round hits terrain. Deals 90% damage against monsters.

(Q) END OF THE LINE
















SMOKE SCREEN

20/18/16/14s 75/80/85/90

Throws a canister that creates a cloud of smoke for 4 seconds. Enemies within the smoke cannot see outside of it.

Enemies caught in the initial impact take 60 magic damage (60/125/190/255 + 60% abilitypower) and are slowed by 50% for 0.5 seconds.

(W) SMOKE SCREEN
















QUICKDRAW

16/15/14/13s 40

Dashes in a direction, reloading one shell and granting True Grit for 4 seconds. True Grit grants 6/10/14/18 Armor (stacks 8 times) and refreshes when damaging non-minions.

Dashing towards an enemy champion grants 2 stacks of True Grit. Each bullet hit on an attack reduces Quickdraws cooldown by 0.5 seconds.

(E) QUICKDRAW
















COLLATERAL DAMAGE

75/60/45s 100

Fires and explosive shell that deals 300 physical damage (300/450/600 + 150% bonus attackdamage) and knocks Graves back from recoil. The shell explodes upon hitting an enemy champion or reaching the end of its range, dealing 200 physical damage (200/320/440 + 120% bonus attackdamage) in a cone.

Enemies damaged by the shell's initial impact do not take damage from the explosive cone.

(R) COLLATERAL DAMAGE
















Wild Rift Solo Baron Solo Baron GRAVES's Build items and runes for LoL Wild Rift

Key items
Starting
Long Sword Wild Rift
Long Sword

Long Sword

+12 Attack Damage

500

Core
Bloodthirster Wild Rift
Bloodthirster

Bloodthirster
Grants bonus AD and Attack Speed

+50 Attack Damage
+25% Critical Rate

Bloody:  +12% Physical Vamp.
Bloodsworn: Gain 11-25 AD and 10% Attack Speed when your Health is above 50%.

3300

The Collector Wild Rift
The Collector

The Collector
Execute low health champions

+40 Attack Damage
+25% Critical Rate

Killer:  +10 Armor Penetration.
Death and Taxes: Dealing damage that would leave an enemy champion below 5% of their maximum Health executes them. Champion kills grant an additional 25 gold.

Limited to 1 The Collector.

2900

Black Cleaver Wild Rift
Black Cleaver

Black Cleaver
Physical Damage reduces Armor

+350 Max Health
+40 Attack Damage
+20 Ability Haste

Sunder: Dealing physical damage to a champion reduces their Armor by 4% for 6 seconds, stacking 6 times for 25% reduction.
Rage: Dealing physical damage, grants 20 Move Speed and kills grant 60 Move Speed for 2 seconds. Bonuses do not stack. Ranged champions gain halved values.

3000

Boots and Enchant
Gluttonous Greaves Wild Rift
Gluttonous Greaves

Gluttonous Greaves
Attack Damage, Omnivamp

+35 Attack Damage
+45 Move Speed.

Conversion: +7% Omnivamp.

1400

Plated Steelcaps Wild Rift
Plated Steelcaps

Plated Steelcaps
Reduces Physical Damage

+150 Max Health
+100% Health Regen
+35 Armor
+45 Move Speed.

Block: Reduces physical damage taken by 10%.

1350

Protobelt Enchant Wild Rift
Protobelt Enchant

Protobelt Enchant
Small dash

Protobelt (Active): Dash forward and unleash a cone of missiles that deal 70 magic damage. (60s Cooldown)
If champions or monsters are hit by more than one missile, the additional missiles deal only 10% damage.

500

Е
Stasis Enchant Wild Rift
Stasis Enchant

Stasis Enchant
Turn invulnerable

Stasis (Active): Become invulnerable and untargetable for 2.5 seconds, but unable to move, attack, cast abilities or use items. (120s Cooldown)

1000

Е
Defense options
Guardian Angel Wild Rift
Guardian Angel

Guardian Angel
Revives at death

+40 Attack Damage
+40 Armor

Resurrect: Upon taking lethal damage, restores 50% and Health и 30% Mana after 4 seconds of stasis. (210s Cooldown)

3400

Maw of Malmortius Wild Rift
Maw of Malmortius

Maw of Malmortius
Converts damage from attacks into a magic shield

+55 Attack Damage
+45 Magic Resistance
+10 Ability Haste

Demonbane: 20% of the damage that your attack deals, or 15% of the physical damage that your abilities deal is converted into a magic shield that absorbs up to 60-400 magic damage. The shield decays by 5% per second.

3000

LoL Wild Rift: Edge of Night
Edge of Night

Edge of Night
Blocks an enemy ability

+250 Max Health
+50 Attack Damage

Gouge:  +8 Armor Penetration.
Annul: Grants a spell shield that blocks the next hostile ability. This spell shield refreshes upon leaving combat with enemy champions. (35 second cooldown)

3150

Build items options
GRAVES - Main Build 👑
Bloodthirster Wild Rift
Bloodthirster

Bloodthirster
Grants bonus AD and Attack Speed

+50 Attack Damage
+25% Critical Rate

Bloody:  +12% Physical Vamp.
Bloodsworn: Gain 11-25 AD and 10% Attack Speed when your Health is above 50%.

3300

The Collector Wild Rift
The Collector

The Collector
Execute low health champions

+40 Attack Damage
+25% Critical Rate

Killer:  +10 Armor Penetration.
Death and Taxes: Dealing damage that would leave an enemy champion below 5% of their maximum Health executes them. Champion kills grant an additional 25 gold.

Limited to 1 The Collector.

2900

Black Cleaver Wild Rift
Black Cleaver

Black Cleaver
Physical Damage reduces Armor

+350 Max Health
+40 Attack Damage
+20 Ability Haste

Sunder: Dealing physical damage to a champion reduces their Armor by 4% for 6 seconds, stacking 6 times for 25% reduction.
Rage: Dealing physical damage, grants 20 Move Speed and kills grant 60 Move Speed for 2 seconds. Bonuses do not stack. Ranged champions gain halved values.

3000

Mortal Reminder Wild Rift
Mortal Reminder

Mortal Reminder
Armor Penetration (%) and reduced enemy healing

+30 Attack Damage
+25% Critical Rate

Last Whisper:  +16-30% Armor Penetration.
Sepsis: Dealing physical damage to enemy champions applies 50% Grievous Wounds for 3 seconds.

Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

3300

Guardian Angel Wild Rift
Guardian Angel

Guardian Angel
Revives at death

+40 Attack Damage
+40 Armor

Resurrect: Upon taking lethal damage, restores 50% and Health и 30% Mana after 4 seconds of stasis. (210s Cooldown)

3400

Situational Changes
vs Shield
Guardian Angel Wild Rift
Guardian Angel

Guardian Angel
Revives at death

+40 Attack Damage
+40 Armor

Resurrect: Upon taking lethal damage, restores 50% and Health и 30% Mana after 4 seconds of stasis. (210s Cooldown)

3400

LoL Wild Rift: Serpent's Fang
Serpent's Fang

Serpent's Fang
Anti-Shielding

+50 Attack Damage
+10 Ability Haste

Stab:  +15 Armor Penetration.
Shield Reaver: Dealing damage to an enemy champion reduces any shields they gain for 3s. Melee champions apply (10% of bonus AD + 40)% shield reduction, capped at 60%; while ranged champions apply (10% of bonus AD + 25)% shield reduction, capped at 45%. When you damage an enemy who is unaffected by Shield Reaver, all shields on them are reduced by the same values.


2800

vs Ability Power
Guardian Angel Wild Rift
Guardian Angel

Guardian Angel
Revives at death

+40 Attack Damage
+40 Armor

Resurrect: Upon taking lethal damage, restores 50% and Health и 30% Mana after 4 seconds of stasis. (210s Cooldown)

3400

Maw of Malmortius Wild Rift
Maw of Malmortius

Maw of Malmortius
Converts damage from attacks into a magic shield

+55 Attack Damage
+45 Magic Resistance
+10 Ability Haste

Demonbane: 20% of the damage that your attack deals, or 15% of the physical damage that your abilities deal is converted into a magic shield that absorbs up to 60-400 magic damage. The shield decays by 5% per second.

3000

Block Ability
Guardian Angel Wild Rift
Guardian Angel

Guardian Angel
Revives at death

+40 Attack Damage
+40 Armor

Resurrect: Upon taking lethal damage, restores 50% and Health и 30% Mana after 4 seconds of stasis. (210s Cooldown)

3400

LoL Wild Rift: Edge of Night
Edge of Night

Edge of Night
Blocks an enemy ability

+250 Max Health
+50 Attack Damage

Gouge:  +8 Armor Penetration.
Annul: Grants a spell shield that blocks the next hostile ability. This spell shield refreshes upon leaving combat with enemy champions. (35 second cooldown)

3150

Runes BUILD
Conqueror Wild Rift

Conqueror
Stacking Damage, Vamp

Gain stacks of Adaptive Force when hitting a champion with separate attacks or abilities. Stacks up to 6 times. When fully stacked, gain bonus omnivamp.

Per stack: 2-6 bonus or 3-9 for 6s.

Fully stacked bonus: Melee - 8%, Ranged - 5% bonus Omnivamp .

Conqueror
Stacking Damage, Vamp
Gain stacks of AD or AP when hitting a champion with separate attacks or abilities. Stacks up to 6 times. When fully stacked, gain bonus Omnivamp (Adaptive).
Triumph Wild Rift

Triumph
Execute, Heal

Champion takedowns restore 10% of lost health and 10% of maximum mana and energy.

Triumph
Execute, Heal
Champion takedowns restore lost resources.
Coup de Grace Wild Rift

Coup de Grace
Bonus Damage

When an enemy champion has less than 40% Health, deals 7% bonus adaptive damage.

Coup de Grace
Bonus Damage
Increases damage dealt to enemy champions with low Health.
Legend: Bloodline Wild rift

Legend: Bloodline
Omnivamp

Gains 1% Omnivamp . Takedown monsters, enemy champions, or minions to gain up to an additional 7% Omnivamp .

Legend: Bloodline
Omnivamp
Gains Omnivamp.
Sudden Impact Wild Rift

Sudden Impact
Armor Penetration, Magic Penetration

After exiting stealth or using a dash, leap, blink or teleport effect, damaging an enemy champion grants 13 Armor Penetration and 10 Magic penetration for 4 seconds.

Cooldown: 4s

Sudden Impact
Armor Penetration, Magic Penetration
Gains Armor and Magic Pen after dashing or after exiting invisibility/stealth.
Spells
Flash Wild Rift
Flash

Flash

Teleport a short distance forward or towards the aimed direction.

Cooldown: 150s

Barrier Wild Rift
Barrier

Barrier

Gain a shield that absorbs 100 (100–450 ) damage for 2 seconds.

Cooldown: 120s

Ignite Wild Rift
Ignite

Ignite

Ignites target enemy champion, dealing 72 true damage (72–380 ) over 5 and applying 60% Grievous Wounds for the duration.

Grievous Wound reduces the effectiveness of Healing and Regeneration effects.

Cooldown: 100s

SKILLS ORDER
END OF THE LINE

13/11/9/7s 65/70/75/80

Fires a powder round that deals 45 physical damage (45/65/85/105 + 80% bonus attackdamage) and then detonates after 1.5s to deal an additional 80 physical damage (80/130/180/230 +  80/110/140/170% bonus attackdamage).

Detonates in 0.25s if the round hits terrain. Deals 90% damage against monsters.

(Q) END OF THE LINE
















SMOKE SCREEN

20/18/16/14s 75/80/85/90

Throws a canister that creates a cloud of smoke for 4 seconds. Enemies within the smoke cannot see outside of it.

Enemies caught in the initial impact take 60 magic damage (60/125/190/255 + 60% abilitypower) and are slowed by 50% for 0.5 seconds.

(W) SMOKE SCREEN
















QUICKDRAW

16/15/14/13s 40

Dashes in a direction, reloading one shell and granting True Grit for 4 seconds. True Grit grants 6/10/14/18 Armor (stacks 8 times) and refreshes when damaging non-minions.

Dashing towards an enemy champion grants 2 stacks of True Grit. Each bullet hit on an attack reduces Quickdraws cooldown by 0.5 seconds.

(E) QUICKDRAW
















COLLATERAL DAMAGE

75/60/45s 100

Fires and explosive shell that deals 300 physical damage (300/450/600 + 150% bonus attackdamage) and knocks Graves back from recoil. The shell explodes upon hitting an enemy champion or reaching the end of its range, dealing 200 physical damage (200/320/440 + 120% bonus attackdamage) in a cone.

Enemies damaged by the shell's initial impact do not take damage from the explosive cone.

(R) COLLATERAL DAMAGE
















GRAVES Counters, Synergys, Tips

Only for 💎Premium members.
Join our community and unlock the all premium content!

Wild Rift GRAVES's COMBOS + VIDEO GUIDE

🥇HARD 🥈MEDIUM 🥉EASY
Graves Cross Terrain Assassination
E
AA
W
Q
AA
R

Use this combo to quickly assassinate a target over the wall.

(E) QUICKDRAW through the wall to gap close. AA, (W) SMOKE SCREEN and buffer your (Q) END OF THE LINE. Finish the kill with AA and (R) COLLATERAL DAMAGE.
Only for 💎Premium members.
Join our community and unlock the all combos + video!
Our has already collected more than 1000+ different skill combinations for all LoL Wild Rift champions!
Only for 💎Premium members.
Join our community and unlock the all combos + video!
Our has already collected more than 1000+ different skill combinations for all LoL Wild Rift champions!
Only for 💎Premium members.
Join our community and unlock the all combos + video!
Our has already collected more than 1000+ different skill combinations for all LoL Wild Rift champions!

Wild Rift GRAVES's ABILITIES

NEW DESTINY P END OF THE LINE Q SMOKE SCREEN W QUICKDRAW E COLLATERAL DAMAGE R
NEW DESTINY

(PASSIVE) NEW DESTINY

Graves' shotgun has some unique properties:

Double Barrel: Graves must reload when he runs out of ammo. Attack speed reduces reload time slightly, but reduces time between attacks dramatically.

12 Gauge: Attacks fire 4 bullets. Units hit take 72% attackdamage (perlevel) + 24% (perlevel) for additional bullets. Critical strikes fire 6 bullets and increase each bullet's damage by 30%. Structures only take 75% damage.

Buckshot: Bullets cannot pass through enemy units. Non-champions struck by multiple bullets are knocked back slightly.

Open Video

END OF THE LINE

(Q) END OF THE LINE

13/11/9/7s 65/70/75/80

Fires a powder round that deals 45 physical damage (45/65/85/105 + 80% bonus attackdamage) and then detonates after 1.5s to deal an additional 80 physical damage (80/130/180/230 +  80/110/140/170% bonus attackdamage).

Detonates in 0.25s if the round hits terrain. Deals 90% damage against monsters.

Open Video

SMOKE SCREEN

(W) SMOKE SCREEN

20/18/16/14s 75/80/85/90

Throws a canister that creates a cloud of smoke for 4 seconds. Enemies within the smoke cannot see outside of it.

Enemies caught in the initial impact take 60 magic damage (60/125/190/255 + 60% abilitypower) and are slowed by 50% for 0.5 seconds.

Open Video

QUICKDRAW

(E) QUICKDRAW

16/15/14/13s 40

Dashes in a direction, reloading one shell and granting True Grit for 4 seconds. True Grit grants 6/10/14/18 Armor (stacks 8 times) and refreshes when damaging non-minions.

Dashing towards an enemy champion grants 2 stacks of True Grit. Each bullet hit on an attack reduces Quickdraws cooldown by 0.5 seconds.

Open Video

COLLATERAL DAMAGE

(R) COLLATERAL DAMAGE

75/60/45s 100

Fires and explosive shell that deals 300 physical damage (300/450/600 + 150% bonus attackdamage) and knocks Graves back from recoil. The shell explodes upon hitting an enemy champion or reaching the end of its range, dealing 200 physical damage (200/320/440 + 120% bonus attackdamage) in a cone.

Enemies damaged by the shell's initial impact do not take damage from the explosive cone.

Open Video

GRAVES: champion change history (buffs and nerfs)

▲ BUFF 02.08.2023 (PATCH 4.3A)

(Q) END OF THE LINE
Second half bonus Attack Damage: 70/100/130/160% → 80/110/140/170%.

(R) COLLATERAL DAMAGE
Base damage: 275/425/575 → 300/450/600.
▲ BUFF 08.06.2023 (PATCH 4.2A)

(PASSIVE) NEW DESTINY
Crit: 6 bullets, 120% damage each → 6 bullets, 130% damage each.
Crit with Infinity Edge: 6 bullets, 130% damage each → 6 bullets, 140% damage each.
✱ ADJUST 25.05.2023 (PATCH 4.2)

BASE STATS
Base movement speed +10.
Crit damage rate:200% → 175%.

(PASSIVE) NEW DESTINY
Critical strike: 6 Bullets, 130% damage each → 6 Bullets, 120% damage each.
Critical strike with Infinity Blade: 6 Bullets, 140% damage each → 6 Bullets, 130% damage each.
▼ NERF 30.11.2022 (PATCH 3.5A)

(Q) END OF THE LINE
Cooldown: 11/10/9/8s → 13/11/9/7s.
Attack Damage ratio: 70% → 80%.
Monster mod: 120% → 90%.

(R) COLLATERAL DAMAGE
Hit damage: 250/400/550 → 275/425/575.
▼ NERF 25.05.2022 (PATCH 3.2A)

(Q) END OF THE LINE
Damage to monsters: 150% → 120%.
▲ BUFF 23.03.2022 (PATCH 3.1)

(Q) END OF THE LINE
Now deals 150% damage against monsters.
▼ NERF 02.12.2021 (PATCH 2.6)

BASE STATS
Base critical strike damage multiplier: 140% → 130%.

(E) QUICKDRAW
Cooldown: 15/14/13/12s → 16/15/14/13s.
▼ NERF 27.10.2021 (PATCH 2.5а)

BASE STATS
Base HP: 610 → 570.
Armor per level: 4,3 → 3,9.
Base Mana Regen: 15 → 12.
▼ NERF 18.08.2021 (PATCH 2.4a)

BASE STATS
Base attack damage per level: 4,5 → 3,6.
▲ BUFF 27.07.2021 (PATCH 2.4)

(Q) END OF THE LINE
Cooldown: 12/11/10/9s → 11/10/9/8s.
Powder Shell Bonus AD ratio: 40% → 70%.
Powder Explosion Base Damage: 85/125/165/205 → 80/130/180/230.
Power Explosion Bonus AD Ratio: 100% at all ranks → 70/100/130/160% based on rank.

(E) QUICKDRAW
Armor per stack of True Grit: 4/8/12/16 → 6/10/14/18.
▼ NERF 27.07.2021 (PATCH 2.4)

BASE STATS
Base HP: 650 → 610.
Base AD: 70 → 64.
AD / Level: 3,6 → 4,55.
▼ NERF 06.12.2020 (PATCH 1.1)

BASE STATS
Mana regen: 18 → 15.
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GRAVES's Lore

Malcolm Graves is a renowned mercenary, gambler, and thief—a wanted man in every city and empire he has visited. Even though he has an explosive temper, he possesses a strict sense of criminal honor, often enforced at the business end of his double-barreled shotgun Destiny. In recent years, he has reconciled a troubled partnership with Twisted Fate, and together they have prospered once more in the turmoil of Bilgewater's criminal underbelly.
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Comments (4)
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1+2+5=
  1. Tubble
    +3
    Tubble Poro 13 Aug 2023
    I tried the crit build on this page for Graves Baron Lane, but it didn't work for me. I've been using different builds like bruiser and lethality, but still not sure about his play styles and builds.

    Any builds and tips for Graves Baron Lane?
    1. DDDenny
      +4
      DDDenny Poro 15 Aug 2023
      I would say for Baron lane: forget Phantom Dancer. Infinity Edge gives you more damage and more crit damage against enemies. For the rest, depends on enemy baron laner, but items like Blood Thirster and Immortal shieldbow are good for the vampirism. Black Cleaver is a must because every hit from every shell will lower the armor.
      If you dont want zombie wars or Conqueror as runes, try other defensive or mana runes. Lethal Tempo can maybe help too. First strike will maybe help but not sure.

      I hope this helps you a bit
      ^^
      1. Tubble
        +3
        Tubble Poro 15 Aug 2023
        Thanks :)
        I'll take note of the tips.
    2. NoOne
      +1
      NoOne Poro 1 Nov 2023
      The crit builds only works when you against with adc, assassin or support buff, instant kill