Wild Rift: GRAVES Build Guide (7.2)

GRAVES Wild Rift
BUFFED
110
95 017
11 Jul 2026
Damage
Toughness
Utility
Difficulty

League of Legends: Wild Rift GRAVES, role - Fighter / Marksman. Use the guidelines to take your GRAVES Wild Rift champion play style to the next level. Study in detail the build of items, runes, spells, skills that need to be developed in the first place. In order to find out what position GRAVES is in the rating table, go to the - Tier List page.

attackdamage 66 (3.64)
heal 660 (128)
healthregeneration 11 (0.93)
attackspeed 1.03 (0.02)
mana 390 (49)
mpreg 12 (0.93)
movementspeed 350 (0)
armor 35 (4.5)
magicresistance 40 (2)
criticalstrike 175 (0)


NEW DESTINY
P

(PASSIVE) NEW DESTINY

Graves' shotgun has some unique properties:

Double Barrel: Graves must reload when he runs out of ammo. Attack speed reduces reload time slightly, but reduces time between attacks dramatically.

12 Gauge: Attacks fire 4 bullets. Units hit take 72% attackdamage (perlevel) + 24% (perlevel) for additional bullets. Critical strikes fire 6 bullets and increase each bullet's damage by 50%. Structures only take 75% damage.

Buckshot: Bullets cannot pass through enemy units. Non-champions struck by multiple bullets are knocked back slightly.

END OF THE LINE
Q

(Q) END OF THE LINE

10/9/8/7s 65/70/75/80

Fires a powder round that deals 70 physical damage (70/90/110/130 + 80% bonus attackdamage) and then detonates after 1.5s to deal an additional 80 physical damage (80/130/180/230 +  110/130/140/170% bonus attackdamage).

Detonates in 0.25s if the round hits terrain.
Deals 110% damage against monsters.

SMOKE SCREEN
W

(W) SMOKE SCREEN

20/18/16/14s 75/80/85/90

Throws a canister that creates a cloud of smoke for 4 seconds. Enemies within the smoke cannot see outside of it.

Enemies caught in the initial impact take 60 magic damage (60/125/190/255 + 60% abilitypower) and are slowed by 50% for 0.5 seconds.

QUICKDRAW
E

(E) QUICKDRAW

13s 40

Dashes in a direction, reloading one shell and granting True Grit for 4 seconds. True Grit grants 13/18/23/28 Armor (stacks 6times) and refreshes when damaging non-minions.

Dashing towards an enemy champion grants 2 stacks of True Grit. Each bullet hit on an attack reduces Quickdraws cooldown by 0.5 seconds.

COLLATERAL DAMAGE
R

(R) COLLATERAL DAMAGE

75/60/45s 100

Fires and explosive shell that deals 300 physical damage (300/450/600 + 150% bonus attackdamage) and knocks Graves back from recoil. The shell explodes upon hitting an enemy champion or reaching the end of its range, dealing 200 physical damage (200/320/440 + 120% bonus attackdamage) in a cone.

Enemies damaged by the shell's initial impact do not take damage from the explosive cone.

GRAVES Meta Overview — Ranks & Performance Analytics

This meta overview presents GRAVES’s ranked performance across different roles and skill tiers. The data includes tier placement, win rate, pick rate, ban rate, and short-term trends, allowing you to evaluate her current strength and draft priority. Statistics are synced with rank buckets and role selection, helping you understand where GRAVES performs best and how her impact changes in the evolving Wild Rift meta.

Updated: 14 JUL 2026 UTC 00:00
Last 7 days analytics
Build Counters Counter Items Tips Con Game Plan Power Spikes Jungle Path

Jungle GRAVES Build items and runes

The information below will help you get familiar with the game on the Jungle Line GRAVES. We have prepared a items builds, runes, summoner spells and ability order for a comfortable game. Situational options for replacing items and runes are also available to you.

Key items

TIPS: Start your build with Long Sword Long Sword. Next, you should pay attention to whether your mobility champion is enough, our further actions will depend on this. If it is hard for you to dodge the enemy's skills or you want to roam on neighboring lines, then it is better to buy Boots of Speed Boots of Speed at an early stage.
Start
Wild Rift Items: Long Sword
Long Sword

Long Sword

+12 Attack Damage

500

Core
Wild Rift Items: The Collector
The Collector

The Collector
Execute low health champions

+45 Attack Damage
+25% Critical Rate

Killer:  +10 Armor Penetration.
Death and Taxes: Dealing damage that would leave an enemy champion below (4% + 2% Critical Rate) of their max Health executes them, permanently increases the max Health percentage execution threshold by 0.1%, and grants 25 bonus gold.

Limited to 1 The Collector.

3000

The Collector TIPS: This item turns your auto‑attacks into a finisher: it boosts your penetration for shredding armor and automatically executes low‑health enemies, rewarding you with extra gold. — Perfect for marksmen and assassins who need reliable executes on vulnerable targets while snowballing their gold income.

Wild Rift Items: Gluttonous Greaves
Gluttonous Greaves

Gluttonous Greaves
Attack Damage, Omnivamp

+45 Move Speed

Balance of Power: Gain 12 Attack Damage or 20 Ability Power (Adaptive).
Conversion: Gain 5% Omnivamp. Champion takedowns grant an additional 0.5% Omnivamp, up to 5%.

1000

Gluttonous Greaves TIPS: These boots combine mobility, adaptive offensive power, and sustained healing. They increase your damage while Omnivamp restores health from all damage you deal. Champion takedowns further increase your Omnivamp, making them an excellent choice for champions who want to balance high damage output with strong sustain during extended fights.

Wild Rift Items: Essence Reaver
Essence Reaver

Essence Reaver
Attacks grant Mana Regen, and damage amplification

+40 Attack Damage
+25% Critical Rate
+20 Ability Haste

Spellblade: Casting an ability generates a Spellblade charge (max 2 charges) that lasts up to 10 second(s). Hitting an enemy with an attack consumes a charge, dealing 70 bonusas physical damage and granting 40 Movement Speed for 2 second(s). This bonus damage can Critically Strike. Each ability generates only one charge per 2 second(s).
Mana Siphon: Attacks restore 3% missingMana on-hit.

3000

Essence Reaver TIPS: This item is perfect for hybrid auto‑attack champions who need mana sustain and enhanced damage after casting abilities. It boosts ability haste, and after using a skill, your next basic attack hits harder and grants a burst of movement speed. Additionally, auto‑attacks restore a portion of your missing mana, keeping you in fights longer. — A great pick for marksmen and fighters who weave spells into their auto‑attack rotations for maximum DPS and mana sustainability.

Boots
Wild Rift Items: Gluttonous Greaves
Gluttonous Greaves

Gluttonous Greaves
Attack Damage, Omnivamp

+45 Move Speed

Balance of Power: Gain 12 Attack Damage or 20 Ability Power (Adaptive).
Conversion: Gain 5% Omnivamp. Champion takedowns grant an additional 0.5% Omnivamp, up to 5%.

1000

Gluttonous Greaves TIPS: These boots combine mobility, adaptive offensive power, and sustained healing. They increase your damage while Omnivamp restores health from all damage you deal. Champion takedowns further increase your Omnivamp, making them an excellent choice for champions who want to balance high damage output with strong sustain during extended fights.

Wild Rift Items: Immortal Treds
Immortal Treds

Immortal Treds
Deal bonus damage or gain increased healing and shielding

+45 Move Speed

Balance of Power: Gain 12 Attack Damage or 20 Ability Power (Adaptive).
Conversion: Gain 5% Omnivamp. Champion takedowns grant an additional 0.5% Omnivamp, up to 5%.

Now and Forever: When you have more than 50% Health, deal 5% bonus damage. When below 50% Health, gain 12% increased healing and shielding.

2000

Immortal Treds TIPS: These boots combine adaptive offensive power, sustain, and increased combat effectiveness. While above 50% Health, you deal increased damage, and when below 50% Health, you benefit from stronger healing and shielding to improve your survivability. The additional Omnivamp further restores Health from all damage you deal. They are an excellent choice for fighters, AP bruisers, and champions who want to balance offensive power with sustained durability throughout extended fights.

T3
TIPS: Finally, for your items, you should build The Collector The Collector (Execute low health champions) as your first item, followed by Gluttonous Greaves Gluttonous Greaves (Grants Attack Damage and Omnivamp) (sometimes it will still be better to build a boot as the first item, which significantly increases the mobility of your champion) the third key element in our build is Essence Reaver Essence Reaver (Attacks grant Mana Regen, and damage amplification).

Maybe now it's time to think about upgrading your boot, invest in Immortal Treds Immortal Treds (Deal bonus damage or gain increased healing and shielding).

The remaining last three items are situational, of course you can use the example builds above. But for a more effective game you will need to pay attention to the situation on the battlefield.
Example build
Wild Rift Items: The Collector
The Collector

The Collector
Execute low health champions

+45 Attack Damage
+25% Critical Rate

Killer:  +10 Armor Penetration.
Death and Taxes: Dealing damage that would leave an enemy champion below (4% + 2% Critical Rate) of their max Health executes them, permanently increases the max Health percentage execution threshold by 0.1%, and grants 25 bonus gold.

Limited to 1 The Collector.

3000

The Collector TIPS: This item turns your auto‑attacks into a finisher: it boosts your penetration for shredding armor and automatically executes low‑health enemies, rewarding you with extra gold. — Perfect for marksmen and assassins who need reliable executes on vulnerable targets while snowballing their gold income.

Wild Rift Items: Gluttonous Greaves
Gluttonous Greaves

Gluttonous Greaves
Attack Damage, Omnivamp

+45 Move Speed

Balance of Power: Gain 12 Attack Damage or 20 Ability Power (Adaptive).
Conversion: Gain 5% Omnivamp. Champion takedowns grant an additional 0.5% Omnivamp, up to 5%.

1000

Gluttonous Greaves TIPS: These boots combine mobility, adaptive offensive power, and sustained healing. They increase your damage while Omnivamp restores health from all damage you deal. Champion takedowns further increase your Omnivamp, making them an excellent choice for champions who want to balance high damage output with strong sustain during extended fights.

Wild Rift Items: Essence Reaver
Essence Reaver

Essence Reaver
Attacks grant Mana Regen, and damage amplification

+40 Attack Damage
+25% Critical Rate
+20 Ability Haste

Spellblade: Casting an ability generates a Spellblade charge (max 2 charges) that lasts up to 10 second(s). Hitting an enemy with an attack consumes a charge, dealing 70 bonusas physical damage and granting 40 Movement Speed for 2 second(s). This bonus damage can Critically Strike. Each ability generates only one charge per 2 second(s).
Mana Siphon: Attacks restore 3% missingMana on-hit.

3000

Essence Reaver TIPS: This item is perfect for hybrid auto‑attack champions who need mana sustain and enhanced damage after casting abilities. It boosts ability haste, and after using a skill, your next basic attack hits harder and grants a burst of movement speed. Additionally, auto‑attacks restore a portion of your missing mana, keeping you in fights longer. — A great pick for marksmen and fighters who weave spells into their auto‑attack rotations for maximum DPS and mana sustainability.

Wild Rift Items: Mortal Reminder
Mortal Reminder

Mortal Reminder
Armor Penetration (%) and reduced enemy healing

+25 Attack Damage
+25% Critical Rate
+15% Attack Speed

Last Whisper:  +30% Armor Penetration. Attacks that Critically Strike gain an additional  6% Armor Penetration.
Sepsis: Dealing physical damage to enemy champions applies 50% Grievous Wounds for 3 seconds.

Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

3300

Mortal Reminder TIPS: This item is perfect for auto‑attackers who need to shred through armor and cut down enemy healing. It boosts your penetration to deal more damage against tanky targets and applies grievous wounds on hit, reducing all healing and regen effects. — Ideal against tanks and high‑heal champions, and for marksmen and auto‑attack fighters who need to pierce defenses and curb enemy sustain.

Wild Rift Items: Infinity Edge
Infinity Edge

Infinity Edge
Increases Critical Strike Damage

+65 Attack Damage
+25% Critical Rate

Infinity: Critical Strikes deal 205% damage instead of 175%.
Limit Break: When your total gain from items exceeds 100%, every 1% excess grants 0.6 bonus Critical Damage.

3400

Infinity Edge TIPS: This item greatly amplifies your auto‑attack power by boosting the base damage of critical strikes and granting extra critical damage when your total crit chance from items is capped. — Perfect for marksmen and auto‑attack fighters looking to maximize their crit damage and squeeze even more value out of high crit chance builds.

Wild Rift Items: Black Cleaver
Black Cleaver

Black Cleaver
Physical Damage reduces Armor

+400 Max Health
+40 Attack Damage
+20 Ability Haste

Sunder: Dealing physical damage to a champion reduces their Armor by 6% for 6 seconds, stacking 5 times for 30% reduction.
Rage: Gain 20 Movement Speed when you deal physical damage. When moving toward enemy champions with 5 Sunder stacks, gain 40 Move Speed. Ranged champions gain halved values.

3000

Black Cleaver TIPS: This item is perfect for champions who deal physical damage and need to fight tanky opponents. The "Sunder" effect reduces the enemy’s armor when dealing physical damage, making it effective at shredding through tanks with high resistance. The movement speed bonus, activated when dealing physical damage, helps maintain mobility on the battlefield. It's a great choice for fighters and junglers who can quickly apply multiple stacks of the item’s passive, reducing the enemy's armor and increasing the overall damage dealt.

Situational items

Buy items that will effectively counter your opponents, help you and your allies. Use this section to find out which items will be useful to you in a particular situation.
Сhange
Wild Rift Items: Dominik’s Regards
Wild Rift Items: Bloodthirster
Wild Rift Items: Maw of Malmortius
Wild Rift Items: Edge of Night
Wild Rift Items: Serpent's Fang
Wild Rift Items: Guardian Angel
Wild Rift Items: Mercurial Scimitar
Wild Rift Items: Galeforce
Already equipped with percentage armor penetration and bonus damage, but lacks durability.
Wild Rift Items: Mortal Reminder
Mortal Reminder

Mortal Reminder
Armor Penetration (%) and reduced enemy healing

+25 Attack Damage
+25% Critical Rate
+15% Attack Speed

Last Whisper:  +30% Armor Penetration. Attacks that Critically Strike gain an additional  6% Armor Penetration.
Sepsis: Dealing physical damage to enemy champions applies 50% Grievous Wounds for 3 seconds.

Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

3300

Mortal Reminder TIPS: This item is perfect for auto‑attackers who need to shred through armor and cut down enemy healing. It boosts your penetration to deal more damage against tanky targets and applies grievous wounds on hit, reducing all healing and regen effects. — Ideal against tanks and high‑heal champions, and for marksmen and auto‑attack fighters who need to pierce defenses and curb enemy sustain.

Wild Rift Items: Dominik’s Regards
Dominik’s Regards

Dominik’s Regards
Already equipped with percentage armor penetration and bonus damage, but lacks durability

+25 Attack Damage
+36% Armor Penetration
+25% Critical Rate

Giant Slayer: Deal bonus damage based on the target’s bonus Health. At 1500 bonus Health, the bonus damage is increased up to 15%.

3300

Dominik’s Regards TIPS: Is built to punish bulky foes. It converts a chunk of your offensive power into armor penetration and adds bonus damage that scales with the enemy’s extra health, making it a go-to pick when the enemy team stacks HP and armor. Because it focuses on penetration and damage rather than survivability, use it when you need to cut through tanky targets quickly while relying on positioning or teammates for protection.

Dominik’s Regards Dominik’s Regards — Is built to punish bulky foes. It converts a chunk of your offensive power into armor penetration and adds bonus damage that scales with the enemy’s extra health, making it a go-to pick when the enemy team stacks HP and armor. Because it focuses on penetration and damage rather than survivability, use it when you need to cut through tanky targets quickly while relying on positioning or teammates for protection.
Increases Physical Vamp
Wild Rift Items: Infinity Edge
Infinity Edge

Infinity Edge
Increases Critical Strike Damage

+65 Attack Damage
+25% Critical Rate

Infinity: Critical Strikes deal 205% damage instead of 175%.
Limit Break: When your total gain from items exceeds 100%, every 1% excess grants 0.6 bonus Critical Damage.

3400

Infinity Edge TIPS: This item greatly amplifies your auto‑attack power by boosting the base damage of critical strikes and granting extra critical damage when your total crit chance from items is capped. — Perfect for marksmen and auto‑attack fighters looking to maximize their crit damage and squeeze even more value out of high crit chance builds.

Wild Rift Items: Bloodthirster
Bloodthirster

Bloodthirster
Increases Physical Vamp

+55 Attack Damage
+250 Max Health
+25% Critical Rate

Bloody: +8% Physical Vamp, Attacks that Critically Strike gain an additional 4% Physical Vamp.

3000

Bloodthirster TIPS: This item is a staple for auto-attack carries, providing a strong boost to damage, critical chance, and attack speed. Its passive converts critical strikes into enhanced lifesteal, making extended trades and sustained fights lean in your favor. When you fall into critical health, a lifesaving shield activates, granting extra defenses and a chance to survive clutch moments. Ideal for marksmen and auto-attack fighters who need both high DPS and reliable sustain.

Bloodthirster Bloodthirster — This item is a staple for auto-attack carries, providing a strong boost to damage, critical chance, and attack speed. Its passive converts critical strikes into enhanced lifesteal, making extended trades and sustained fights lean in your favor. When you fall into critical health, a lifesaving shield activates, granting extra defenses and a chance to survive clutch moments. Ideal for marksmen and auto-attack fighters who need both high DPS and reliable sustain.
Converts damage from attacks into a magic shield
Wild Rift Items: Black Cleaver
Black Cleaver

Black Cleaver
Physical Damage reduces Armor

+400 Max Health
+40 Attack Damage
+20 Ability Haste

Sunder: Dealing physical damage to a champion reduces their Armor by 6% for 6 seconds, stacking 5 times for 30% reduction.
Rage: Gain 20 Movement Speed when you deal physical damage. When moving toward enemy champions with 5 Sunder stacks, gain 40 Move Speed. Ranged champions gain halved values.

3000

Black Cleaver TIPS: This item is perfect for champions who deal physical damage and need to fight tanky opponents. The "Sunder" effect reduces the enemy’s armor when dealing physical damage, making it effective at shredding through tanks with high resistance. The movement speed bonus, activated when dealing physical damage, helps maintain mobility on the battlefield. It's a great choice for fighters and junglers who can quickly apply multiple stacks of the item’s passive, reducing the enemy's armor and increasing the overall damage dealt.

Wild Rift Items: Maw of Malmortius
Maw of Malmortius

Maw of Malmortius
Converts damage from attacks into a magic shield

+55 Attack Damage
+45 Magic Resistance
+10 Ability Haste

Lifeline: Upon taking Magic Damage that would reduce your Health to below 35%, gain +10% Omni Vamp. until the end of combat and a magic shield that absorbs 220-530 Magic Damage for 3s. (70s Cooldown)

3000

Maw of Malmortius TIPS: This item provides a mix of damage, magic resistance and ability haste, but its core value is the anti-burst passive: when hit by a dangerous burst of magic damage, you instantly gain a strong protective shield and a temporary lifesteal/omnivamp effect that lasts through the fight. It lets you survive big AP detonations and re-enter skirmishes quickly. Best for assassins, bruisers and AD champions who need to survive enemy magic burst and power through fights.

Maw of Malmortius Maw of Malmortius — This item provides a mix of damage, magic resistance and ability haste, but its core value is the anti-burst passive: when hit by a dangerous burst of magic damage, you instantly gain a strong protective shield and a temporary lifesteal/omnivamp effect that lasts through the fight. It lets you survive big AP detonations and re-enter skirmishes quickly. Best for assassins, bruisers and AD champions who need to survive enemy magic burst and power through fights.
Blocks an enemy ability
Wild Rift Items: Black Cleaver
Black Cleaver

Black Cleaver
Physical Damage reduces Armor

+400 Max Health
+40 Attack Damage
+20 Ability Haste

Sunder: Dealing physical damage to a champion reduces their Armor by 6% for 6 seconds, stacking 5 times for 30% reduction.
Rage: Gain 20 Movement Speed when you deal physical damage. When moving toward enemy champions with 5 Sunder stacks, gain 40 Move Speed. Ranged champions gain halved values.

3000

Black Cleaver TIPS: This item is perfect for champions who deal physical damage and need to fight tanky opponents. The "Sunder" effect reduces the enemy’s armor when dealing physical damage, making it effective at shredding through tanks with high resistance. The movement speed bonus, activated when dealing physical damage, helps maintain mobility on the battlefield. It's a great choice for fighters and junglers who can quickly apply multiple stacks of the item’s passive, reducing the enemy's armor and increasing the overall damage dealt.

Wild Rift Items: Edge of Night
Edge of Night

Edge of Night
Blocks an enemy ability

+250 Max Health
+50 Attack Damage

Gouge:  +8 Armor Penetration.
Annul: Grants a spell shield that blocks the next hostile ability. This spell shield refreshes upon leaving combat with enemy champions. (35 second cooldown)

3000

Edge of Night TIPS: This item is perfect for champions who need a mix of offense and defense. It provides bonuses to maximum health and attack damage, along with increased armor penetration to help you shred through enemy defenses. The "Annul" effect grants you a spell shield, blocking the next enemy ability. This spell shield refreshes when leaving combat with enemy champions, making the item a great choice for champions who need protection from crowd control and to engage in fights, such as Ashe, Lux, or Morgana.

Edge of Night Edge of Night — This item is perfect for champions who need a mix of offense and defense. It provides bonuses to maximum health and attack damage, along with increased armor penetration to help you shred through enemy defenses. The "Annul" effect grants you a spell shield, blocking the next enemy ability. This spell shield refreshes when leaving combat with enemy champions, making the item a great choice for champions who need protection from crowd control and to engage in fights, such as Ashe, Lux, or Morgana.
Anti-Shielding
Wild Rift Items: Black Cleaver
Black Cleaver

Black Cleaver
Physical Damage reduces Armor

+400 Max Health
+40 Attack Damage
+20 Ability Haste

Sunder: Dealing physical damage to a champion reduces their Armor by 6% for 6 seconds, stacking 5 times for 30% reduction.
Rage: Gain 20 Movement Speed when you deal physical damage. When moving toward enemy champions with 5 Sunder stacks, gain 40 Move Speed. Ranged champions gain halved values.

3000

Black Cleaver TIPS: This item is perfect for champions who deal physical damage and need to fight tanky opponents. The "Sunder" effect reduces the enemy’s armor when dealing physical damage, making it effective at shredding through tanks with high resistance. The movement speed bonus, activated when dealing physical damage, helps maintain mobility on the battlefield. It's a great choice for fighters and junglers who can quickly apply multiple stacks of the item’s passive, reducing the enemy's armor and increasing the overall damage dealt.

Wild Rift Items: Serpent's Fang
Serpent's Fang

Serpent's Fang
Anti-Shielding

+50 Attack Damage
+10 Ability Haste

Stab:  +15 Armor Penetration.
Shield Reaver: Dealing damage to an enemy champion reduces any shields they gain for 3s. Melee champions apply (10% of bonus AD + 40)% shield reduction, capped at 60%; while ranged champions apply (10% of bonus AD + 25)% shield reduction, capped at 45%. When you damage an enemy who is unaffected by Shield Reaver, all shields on them are reduced by the same values.


2800

Serpent's Fang TIPS: This item is perfect for assassins and champions who face enemies with a lot of shields. It provides bonuses to attack damage and ability haste, along with increased armor penetration, making it effective against well-protected enemies. The "Shield Reaver" effect allows you to reduce the effectiveness of shields gained by enemy champions, depending on your bonus attack damage, helping to quickly break through shields. This item is especially useful against champions who rely on shields for defense, such as Lux, Braum, and others.

Serpent's Fang Serpent's Fang — This item is perfect for assassins and champions who face enemies with a lot of shields. It provides bonuses to attack damage and ability haste, along with increased armor penetration, making it effective against well-protected enemies. The "Shield Reaver" effect allows you to reduce the effectiveness of shields gained by enemy champions, depending on your bonus attack damage, helping to quickly break through shields. This item is especially useful against champions who rely on shields for defense, such as Lux, Braum, and others.
Revives at death
Wild Rift Items: Black Cleaver
Black Cleaver

Black Cleaver
Physical Damage reduces Armor

+400 Max Health
+40 Attack Damage
+20 Ability Haste

Sunder: Dealing physical damage to a champion reduces their Armor by 6% for 6 seconds, stacking 5 times for 30% reduction.
Rage: Gain 20 Movement Speed when you deal physical damage. When moving toward enemy champions with 5 Sunder stacks, gain 40 Move Speed. Ranged champions gain halved values.

3000

Black Cleaver TIPS: This item is perfect for champions who deal physical damage and need to fight tanky opponents. The "Sunder" effect reduces the enemy’s armor when dealing physical damage, making it effective at shredding through tanks with high resistance. The movement speed bonus, activated when dealing physical damage, helps maintain mobility on the battlefield. It's a great choice for fighters and junglers who can quickly apply multiple stacks of the item’s passive, reducing the enemy's armor and increasing the overall damage dealt.

Wild Rift Items: Guardian Angel
Guardian Angel

Guardian Angel
Revives at death

+45 Attack Damage
+40 Armor

Resurrect: Upon taking lethal damage, restores 50% Health and 100% Mana after 4 seconds of stasis. (180s Cooldown)

3200

Guardian Angel TIPS: This item is perfect for champions who need a second chance in teamfights. It is especially effective against champions with high burst damage, such as Zed, Syndra, or Zoe, as well as against strong diving champions like Camille, Kha'Zix, or Lee Sin. The Resurrection effect allows you to return to the fight after taking lethal damage, restoring health and mana, giving you a chance to continue fighting and assist your team even in critical moments.

Guardian Angel Guardian Angel — This item is perfect for champions who need a second chance in teamfights. It is especially effective against champions with high burst damage, such as Zed, Syndra, or Zoe, as well as against strong diving champions like Camille, Kha'Zix, or Lee Sin. The Resurrection effect allows you to return to the fight after taking lethal damage, restoring health and mana, giving you a chance to continue fighting and assist your team even in critical moments.
Dispels crowd control
Wild Rift Items: Black Cleaver
Black Cleaver

Black Cleaver
Physical Damage reduces Armor

+400 Max Health
+40 Attack Damage
+20 Ability Haste

Sunder: Dealing physical damage to a champion reduces their Armor by 6% for 6 seconds, stacking 5 times for 30% reduction.
Rage: Gain 20 Movement Speed when you deal physical damage. When moving toward enemy champions with 5 Sunder stacks, gain 40 Move Speed. Ranged champions gain halved values.

3000

Black Cleaver TIPS: This item is perfect for champions who deal physical damage and need to fight tanky opponents. The "Sunder" effect reduces the enemy’s armor when dealing physical damage, making it effective at shredding through tanks with high resistance. The movement speed bonus, activated when dealing physical damage, helps maintain mobility on the battlefield. It's a great choice for fighters and junglers who can quickly apply multiple stacks of the item’s passive, reducing the enemy's armor and increasing the overall damage dealt.

Wild Rift Items: Mercurial Scimitar
Mercurial Scimitar

Mercurial Scimitar
Dispels crowd control

+45 Attack Damage
+10% Physical Vamp
+40 Magic Resistance

Quicksilver Sash (Active): Removes all crowd control debuffs from you and grants immunity to crowd control for 0.25s.
Perseverance (Passive): When the Quicksilver effects ends, grant 30% Tenacity and 30% Slow Resist for 1.5 seconds. (60s Cooldown)

Cannot be used during knock up or knock back effects.

3100

Mercurial Scimitar TIPS: This item is designed to counter crowd control. Its active removes most disabling effects and briefly grants immunity to follow-up control, while the passive provides additional resistance to crowd control and slows once the effect ends. It is an excellent choice for marksmen, fighters, and assassins who need to maintain their mobility and keep dealing damage against heavy-CC team compositions.

Mercurial Scimitar Mercurial Scimitar — This item is designed to counter crowd control. Its active removes most disabling effects and briefly grants immunity to follow-up control, while the passive provides additional resistance to crowd control and slows once the effect ends. It is an excellent choice for marksmen, fighters, and assassins who need to maintain their mobility and keep dealing damage against heavy-CC team compositions.
Grants a dash and damage bonus
Wild Rift Items: Black Cleaver
Black Cleaver

Black Cleaver
Physical Damage reduces Armor

+400 Max Health
+40 Attack Damage
+20 Ability Haste

Sunder: Dealing physical damage to a champion reduces their Armor by 6% for 6 seconds, stacking 5 times for 30% reduction.
Rage: Gain 20 Movement Speed when you deal physical damage. When moving toward enemy champions with 5 Sunder stacks, gain 40 Move Speed. Ranged champions gain halved values.

3000

Black Cleaver TIPS: This item is perfect for champions who deal physical damage and need to fight tanky opponents. The "Sunder" effect reduces the enemy’s armor when dealing physical damage, making it effective at shredding through tanks with high resistance. The movement speed bonus, activated when dealing physical damage, helps maintain mobility on the battlefield. It's a great choice for fighters and junglers who can quickly apply multiple stacks of the item’s passive, reducing the enemy's armor and increasing the overall damage dealt.

Wild Rift Items: Galeforce
Galeforce

Galeforce
Grants a dash and damage bonus

+50 Attack Damage
+25% Critical Rate
+15% Attack Speed
+5% Move Speed

Cloudburst (Active): Dash in a target direction and fire 3 missile(s) at the lowest Health enemy near your destination, prioritizing champions. Deal physical damage equal to 40-125 () plus 35% bonus. (60s cooldown)

3100

Galeforce TIPS: This item greatly improves the mobility of marksmen and AD champions by granting a dash that also fires projectiles at the lowest-health nearby target. It is perfect for both finishing off weakened enemies and repositioning during fights, allowing you to dodge key abilities or quickly close the gap. An excellent choice for champions who value mobility, safety, and strong burst potential.

Galeforce Galeforce — This item greatly improves the mobility of marksmen and AD champions by granting a dash that also fires projectiles at the lowest-health nearby target. It is perfect for both finishing off weakened enemies and repositioning during fights, allowing you to dodge key abilities or quickly close the gap. An excellent choice for champions who value mobility, safety, and strong burst potential.

Summoner Spells

If you want to use this GRAVES Jungle build, you should take Flash Flash (Teleport a short distance) and Smite Smite as your Summoner Spells.
Flash Wild Rift
Flash

Flash

Teleport a short distance forward or towards the aimed direction.

Cooldown: 150s

Smite Wild Rift
Smite

Smite

Deal 600 true damage to monsters, epic monsters or enemy minions. Smiting a monster restore 127 Health (70 + 10%). Smite upgrades to Chilling Smite after 3 uses.


Jungle Expertise:

Earn 20% bonus gold and 20% bonus XP from monsters kills, but temporarily earn 60% less gold and XP from minions kills.

Deal 15% more attack damage and 30% more ability damage against monsters.

Restore 40 Health over 5 seconds after dealing damage to monsters.

Restore 4 Mana every second while in the jungle or river.

From 11:00 onward, monster kills will no longer grant bonus gold.
At 2:00, the attack damage bonus against monsters will start to decay.
At 5:00, it will be removed.

Gains one charge every 45 seconds, up to a max of 2.

Cooldown: 10s

Сhilling Smite Wild Rift
Сhilling Smite

Сhilling Smite

Deal 1000 true damage to a large or epic monster or minion. Smiting monsters restore 152 Health (70 + 10%).

Against champions: Deal 40 true damage to enemy Champions and steals 25% of their Movement Speed for 2 seconds.

Cooldown: 10s

Runes BUILD

For runes, you should pick Fleet Footwork Fleet Footwork (Moving, attacking and casting builds Energy stacks. At maximum stacks, your next attack heals and grants increased Movement Speed.) as your keystone, followed by Brutal Brutal (Attacks deal bonus damage to enemy champions.), Coup de Grace Coup de Grace (Increases damage dealt to enemy champions with low Health.) and Legend: Alacrity Legend: Alacrity (Gains Attack Speed.) in the primary tree, as well as Overgrowth Overgrowth (Gains bonus scalable max Health.) in the secondary tree. Below you can see possible options for replacing runes.
Wild Rift Keystone Runes: Fleet Footwork

Fleet Footwork
Mobility, Heal

Moving, attacking and casting builds Energy stacks. At 100 stacks, your next attack gains Attack Speed, heals you, grants bonus Movement Speed. If the attack is again st a champion, it also restores Mana or Energy.

Bonus Attack Speed: 40%
Health Restore: 15-110 () + 15% bonus + 10%.
Bonus Movement Speed: 20% for 1s.

When attacking a champion, restore 8% missing mana or 8% missing energy.

When attacking minions or monsters, heals for 35% (Melee champions) or 15% (Ranged champions) of the original heal amount.

Fleet Footwork
Mobility, Heal
Moving, attacking and casting builds Energy stacks. At maximum stacks, your next attack heals and grants increased Movement Speed.
Wild Rift Precision Runes: Brutal

Brutal
Attacks deal on-hit damage

Attacks deal (5 + 6% bonus + 3% ) bonus adaptive damage to enemy champions.

Brutal
Attacks deal on-hit damage
Attacks deal bonus damage to enemy champions.
Wild Rift Precision Runes: Coup de Grace

Coup de Grace
Increase damage to low Health enemies

Your attacks deal 8% bonus adaptive damage to enemy champions with less than 40% Health.

Coup de Grace
Increase damage to low Health enemies
Increases damage dealt to enemy champions with low Health.
Wild Rift Precision Runes: Legend Alacrity

Legend: Alacrity
Increase bonus Attack Speed

Gains 3% Attack Speed. Takedown monsters, enemy champions, or minions to gain up to an additional 18% Attack Speed.

Legend: Alacrity
Increase bonus Attack Speed
Gains Attack Speed.
Wild Rift Resolve Runes: Overgrowth

Overgrowth
Increase max Health

For every 3 enemy minions or 3 monster(s) killed nearby, permanently gain 3 max Health. Max Health can be increased indefinitely this way. Gain an additional 3% max Health upon reaching 30 stacks.

Overgrowth
Increase max Health
Gains bonus scalable max Health.

Situational Runes

Сhange
Conqueror
Cut Down
Sudden Impact
Stacking Damage, Vamp
Fleet Footwork
Fleet Footwork

Fleet Footwork
Mobility, Heal

Moving, attacking and casting builds Energy stacks. At 100 stacks, your next attack gains Attack Speed, heals you, grants bonus Movement Speed. If the attack is again st a champion, it also restores Mana or Energy.

Bonus Attack Speed: 40%
Health Restore: 15-110 () + 15% bonus + 10%.
Bonus Movement Speed: 20% for 1s.

When attacking a champion, restore 8% missing mana or 8% missing energy.

When attacking minions or monsters, heals for 35% (Melee champions) or 15% (Ranged champions) of the original heal amount.

Conqueror
Conqueror

Conqueror
Stacking Damage, Vamp

Gain stacks of Adaptive Force when hitting a champion with separate attacks or abilities. Stacks up to 6 times. When fully stacked, gain bonus omnivamp.

Per stack: 3-5 bonus or 4-8  for 6s.

Fully stacked bonus: Melee - 9%, Ranged - 5% bonus Omnivamp .

Conqueror Conqueror — The rune is perfect for champions who frequently engage in combat and use both auto-attacks and abilities, such as Riven or Aurelion Sol. Each time you deal damage to an enemy, the rune gains stacks, increasing your adaptive force. When fully stacked, you gain bonus omnivamp, allowing you to restore health based on the damage you deal. This makes the rune an excellent choice for champions who actively participate in fights and need both damage and sustain.
Deal more damage to high Health enemies
Coup de Grace
Coup de Grace

Coup de Grace
Increase damage to low Health enemies

Your attacks deal 8% bonus adaptive damage to enemy champions with less than 40% Health.

Cut Down
Cut Down

Cut Down
Deal more damage to high Health enemies

Your attacks deal 6.57% bonus adaptive damage to enemy champions with more than 60% Health.

Cut Down Cut Down — This rune increases damage against high-health targets, helping you deal with tanky enemies more effectively. It is ideal for champions who rely on consistent damage output, especially against tanks and durable fighters. It works best on marksmen and some fighters where efficiently shredding high-health targets is important.
Triggers when in stealth or dashing
Overgrowth
Overgrowth

Overgrowth
Increase max Health

For every 3 enemy minions or 3 monster(s) killed nearby, permanently gain 3 max Health. Max Health can be increased indefinitely this way. Gain an additional 3% max Health upon reaching 30 stacks.

Sudden Impact
Sudden Impact

Sudden Impact
Triggers when in stealth or dashing

Damaging an enemy champion deals a bonus 15-65 true damage after using a dash, leap, blink, teleport, or when exiting stealth for 4s.

The damaging attack/ability gains bonuses at higher levels:
Level 5: Deal an additional 5 true damage.
Level 9: Deal an additional 5 true damage and gain 10% Movement Speed for 1.5s after dealing the damage.

Cooldown: 10s

Sudden Impact Sudden Impact — The rune that activates after using dashes, teleports, leaps, or exiting stealth deals bonus true damage to the enemy. This mechanic enhances aggressive play by allowing fast movement across the map and delivering powerful strikes. At higher levels, it provides additional damage and movement speed bonuses, increasing mobility and effectiveness in fights. This makes it a great choice for champions who rely on mobility and want to enhance their attacks after quick movements or stealth.

Skills Order

For the skill order, you want to stick with (Q) (E) (W). You can learn more about abilities order at all levels by studying the diagram below.
END OF THE LINE

(Q) END OF THE LINE

10/9/8/7s 65/70/75/80

Fires a powder round that deals 70 physical damage (70/90/110/130 + 80% bonus attackdamage) and then detonates after 1.5s to deal an additional 80 physical damage (80/130/180/230 +  110/130/140/170% bonus attackdamage).

Detonates in 0.25s if the round hits terrain.
Deals 110% damage against monsters.

(Q) END OF THE LINE
















SMOKE SCREEN

(W) SMOKE SCREEN

20/18/16/14s 75/80/85/90

Throws a canister that creates a cloud of smoke for 4 seconds. Enemies within the smoke cannot see outside of it.

Enemies caught in the initial impact take 60 magic damage (60/125/190/255 + 60% abilitypower) and are slowed by 50% for 0.5 seconds.

(W) SMOKE SCREEN
















QUICKDRAW

(E) QUICKDRAW

13s 40

Dashes in a direction, reloading one shell and granting True Grit for 4 seconds. True Grit grants 13/18/23/28 Armor (stacks 6times) and refreshes when damaging non-minions.

Dashing towards an enemy champion grants 2 stacks of True Grit. Each bullet hit on an attack reduces Quickdraws cooldown by 0.5 seconds.

(E) QUICKDRAW
















COLLATERAL DAMAGE

(R) COLLATERAL DAMAGE

75/60/45s 100

Fires and explosive shell that deals 300 physical damage (300/450/600 + 150% bonus attackdamage) and knocks Graves back from recoil. The shell explodes upon hitting an enemy champion or reaching the end of its range, dealing 200 physical damage (200/320/440 + 120% bonus attackdamage) in a cone.

Enemies damaged by the shell's initial impact do not take damage from the explosive cone.

(R) COLLATERAL DAMAGE
















Jungle GRAVES Counters

We have prepared lists of champions that can really annoy you during a match with the game on the Jungle GRAVES. We have also prepared a list of champions with whom you will be comfortable being on the same team. These lists are relative and depend greatly on your level of play, the skills of your allies and opponents. Do not forget that each situation is individual!

GRAVES Wild Rift

Threats

Extreme
[6]
Major
[8]
Even
[20]
Minor
[5]

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Synergies

Ideal
[12]
Strong
[18]
Ok
[14]
Low
[5]

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Jungle GRAVES Counter Items

We have prepared a list of items and spells that will help counter Jungle GRAVES in a given situation. Buy items wisely, only if it is really necessary for a specific situation!

Armor

Items that reduce Auto Attacks (AA) / Physical Damage.
Wild Rift Items: Plated Steelcaps
Plated Steelcaps

Plated Steelcaps
Reduces damage from champion attacks

+150 Max Health
+20 Armor
+45 Move Speed

1200

Plated Steelcaps TIPS: These boots provide reliable protection against physical damage, especially from enemy basic attacks. The bonus Armor, Health, and movement speed improve your durability, allowing you to survive longer against marksmen and AD fighters. They are an excellent choice against teams that rely heavily on auto attacks for their damage.

Wild Rift Items: Randuin's Omen
Randuin's Omen

Randuin's Omen
Counters Critical Strike Damage

+400 Max Health
+75 Armor

Resilience: Critically Struck deal 30% less damage to you.
Countercurrent: Gain 1 stacks of Countercurrent when Critically Struck by physical damage. Each stuck grants 5% Movement Speed and 5% slow resist. Max 4 stacks.

2800

Randuin's Omen TIPS: This item is built to counter crit-heavy builds. It provides a large health pool and armor while reducing damage from critical strikes, making you much tougher in head-on engagements. When you are critically struck, you gain stacks that boost your movement and slow resistance, helping you hold position and control fight spacing. — Perfect for tanks and bruisers who need to stand up to high-crit auto-attackers and survive extended teamfights.

Wild Rift Items: Thornmail
Thornmail

Thornmail
Reflects damage and reduces enemy healing

+200 Max Health
+75 Armor

Thorns: When struck by an attack, deal 20 + 6% bonus Armor + 1% bonus Health magic damage to the attacker.
Entwine: Apply 50% Grievous Wounds to enemy champions for 3 second(s) when stuck by their attacks or dealing damage to them.

Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

2700

Thornmail TIPS: This item reflects a portion of incoming physical damage back to attackers as magic damage and applies an effect that reduces enemy healing effectiveness. A strong pick versus teams with heavy auto-attack damage and sustain — ideal for tanks and bruisers who need to absorb focus and cut down opponent healing.

Wild Rift Items: Dead Man's Plate
Dead Man's Plate

Dead Man's Plate
Increases Movement Speed

+350 Max Health
+70 Armor

Relentless: +5% Move Speed.
Momentum: Moving builds Momentum, granting up to 40 Move Speed at 100 stacks. Attacking removes all Momentum. Stacks decay when movement is impaired.
Crushing Blow: Attacks deal up to 100 bonus magic damage based on Momentum removed. Melee attacks with max Momentum slows by 75% for 1 second.

2800

Dead Man's Plate TIPS: This item provides a substantial boost to health and armor, and its “Momentum” passive builds movement speed as you move—up to a cap—until you land an attack, which then triggers “Crushing Blow”, dealing bonus magic damage based on the momentum removed and slowing enemies at full stacks. This makes it an excellent choice for tanks and bruisers who need extra mobility to engage quickly and sustain through fights. Tips: ideal for champions who need to close distance and absorb damage; pairs extremely well with Spellblade items (e.g., Divine Sunderer) for additional burst damage on engage.

Wild Rift Items: Frozen Heart
Frozen Heart

Frozen Heart
Reduces all nearby enemies Attack Speed

+80 Armor
+250 Max Mana
+20 Ability Haste

Winter's Caress: Basic attacks and magic damage caused by you or inflicted upon you and nearby allies, will apply stacks of Chill to the enemy champion for 3 seconds. Each stack of Chill slows enemy attack speed by 9%, up to a maximum of 4 stacks or 36% attack speed reduction. Each individual ability has a 3 seconds cooldown on applying Chill stacks.

2650

Frozen Heart TIPS: This item is ideal for tanks and support champions who need to slow enemy attack speed and maintain a healthy mana pool. It provides substantial bonuses to armor, mana, and ability haste. The “Winter’s Caress” passive applies up to four stacks of Chill on enemy champions through your basic attacks, abilities, or any magic damage they take—each stack slows their attack speed by 9%, up to 36% at full stacks. This weakens enemy marksmen and fighters, making it harder for them to deal sustained damage in fights.

Reduce Attack Speed

Items that reduce GRAVES Attack Speed.
Warden's Mail Wild Rift
Warden's Mail

Warden's Mail
Reduces enemy's Attack Speed

+35 Armor

Cold Steel: Reduce the Attack Speed of enemies by 15% for 1.5 seconds when struck by an attack.

1050

Wild Rift Items: Frozen Heart
Frozen Heart

Frozen Heart
Reduces all nearby enemies Attack Speed

+80 Armor
+250 Max Mana
+20 Ability Haste

Winter's Caress: Basic attacks and magic damage caused by you or inflicted upon you and nearby allies, will apply stacks of Chill to the enemy champion for 3 seconds. Each stack of Chill slows enemy attack speed by 9%, up to a maximum of 4 stacks or 36% attack speed reduction. Each individual ability has a 3 seconds cooldown on applying Chill stacks.

2650

Frozen Heart TIPS: This item is ideal for tanks and support champions who need to slow enemy attack speed and maintain a healthy mana pool. It provides substantial bonuses to armor, mana, and ability haste. The “Winter’s Caress” passive applies up to four stacks of Chill on enemy champions through your basic attacks, abilities, or any magic damage they take—each stack slows their attack speed by 9%, up to 36% at full stacks. This weakens enemy marksmen and fighters, making it harder for them to deal sustained damage in fights.

Reduced Healing

Items with Grievous Wounds that can reduce GRAVES Healing effects.
Ignite Wild Rift
Ignite

Ignite

Ignites target enemy champion, dealing 72 true damage (72–380 ) over 5 and applying 60% Grievous Wounds for the duration.

Grievous Wound reduces the effectiveness of Healing and Regeneration effects.

Cooldown: 100s

Executioner's Calling Wild Rift
Executioner's Calling

Executioner's Calling
Physical Damage reduces enemy healing

+15 Attack Damage

Rend: Physical Damage inflicts 40% Grievous Wounds to enemy champions for 3 seconds. Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

800

Oblivion Orb Wild Rift
Oblivion Orb

Oblivion Orb
Magic damage reduces enemy healing

+35 Ability Power

Cursed Wounds: Dealing magic damage to enemy champions applies 40% Grievous Wounds for 3 seconds.

Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

800

Bramble Vest Wild Rift
Bramble Vest

Bramble Vest
Reflects damage and reduces enemy healing

+30 Armor

Thorns: When struck by an attack, deal 4 magic damage + 6% bonus armor to the attacker and inflict 40% Grievous Wounds for 3 seconds if they are a champion.

Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

1000

Wild Rift Items: Mortal Reminder
Mortal Reminder

Mortal Reminder
Armor Penetration (%) and reduced enemy healing

+25 Attack Damage
+25% Critical Rate
+15% Attack Speed

Last Whisper:  +30% Armor Penetration. Attacks that Critically Strike gain an additional  6% Armor Penetration.
Sepsis: Dealing physical damage to enemy champions applies 50% Grievous Wounds for 3 seconds.

Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

3300

Mortal Reminder TIPS: This item is perfect for auto‑attackers who need to shred through armor and cut down enemy healing. It boosts your penetration to deal more damage against tanky targets and applies grievous wounds on hit, reducing all healing and regen effects. — Ideal against tanks and high‑heal champions, and for marksmen and auto‑attack fighters who need to pierce defenses and curb enemy sustain.

Wild Rift Items: Chempunk Chainsword
Chempunk Chainsword

Chempunk Chainsword
Reduces enemy healing

+400 Max Health
+45 Attack Damage
+15 Ability Haste

Punishment: Dealing physical damage to enemy champions applies 50% Grievous Wounds for 3 seconds.

Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

2800

Chempunk Chainsword TIPS: This item is perfect for champions who face enemies with high sustain, such as Dr. Mundo, Soraka, and Yuumi, who have significant healing abilities. The "Punishment" effect applies Grievous Wounds, reducing the effectiveness of healing and regeneration by 50%, making this item effective against champions who rely on healing. It’s also useful against champions who rely on lifesteal, such as Aatrox, Darius, and Fiora, as it helps reduce the effectiveness of their healing.

Wild Rift Items: Morellonomicon
Morellonomicon

Morellonomicon
Magic damage reduces enemy healing

+300 Max Health
+75 Ability Power
+15 Ability Haste

Affliction: Dealing magic damage to enemy champions inflicts 50% Grievous Wounds for 3 seconds.

Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

2650

Morellonomicon TIPS: This item is designed to counter champions with strong healing and sustain. Any magic damage you deal applies Grievous Wounds, greatly reducing the effectiveness of enemy healing and regeneration. It is an excellent choice for mages and AP supports against teams that rely heavily on healing, lifesteal, or regeneration.

Wild Rift Items: Thornmail
Thornmail

Thornmail
Reflects damage and reduces enemy healing

+200 Max Health
+75 Armor

Thorns: When struck by an attack, deal 20 + 6% bonus Armor + 1% bonus Health magic damage to the attacker.
Entwine: Apply 50% Grievous Wounds to enemy champions for 3 second(s) when stuck by their attacks or dealing damage to them.

Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

2700

Thornmail TIPS: This item reflects a portion of incoming physical damage back to attackers as magic damage and applies an effect that reduces enemy healing effectiveness. A strong pick versus teams with heavy auto-attack damage and sustain — ideal for tanks and bruisers who need to absorb focus and cut down opponent healing.

Cleanse or Block Spells

Items with ability or property to cleanse or block negative spells.
LoL Wild Rift Seeker's Armguard
Seeker's Armguard

Seeker's Armguard
Turn invulnerable

+20 Armor
+35 Ability Power

Stasis (Active): Become invulnerable and untargetable for 2.5 seconds, but unable to move, attack, cast abilities or use items. (120s Cooldown)

1200

Seeker's Armguard TIPS: This item combines Ability Power with extra defense, but its defining feature is the ability to become temporarily invulnerable. Its active effect lets you completely avoid lethal damage, dodge crucial enemy abilities, or buy time for your cooldowns to return. It is an excellent choice for mages and AP assassins who need to survive burst damage and outplay opponents in critical teamfights.

Wild Rift Items: Zhonya's Hourglass
Zhonya's Hourglass

Zhonya's Hourglass
Turn invulnerable

+40 Armor
+110 Ability Power

Stasis (Active): Become invulnerable and untargetable for 2.5 seconds, but unable to move, attack, cast abilities or use items. (90s Cooldown)

3300

Zhonya's Hourglass TIPS: This item combines high Ability Power with extra armor, while its defining feature is the ability to become completely invulnerable for a short time. Its active effect allows you to survive lethal damage, avoid crucial enemy abilities, or buy time for your cooldowns to recover. It is an excellent choice for mages and AP assassins who need to outlive enemy focus and turn the tide of a teamfight.

Wild Rift Items: Edge of Night
Edge of Night

Edge of Night
Blocks an enemy ability

+250 Max Health
+50 Attack Damage

Gouge:  +8 Armor Penetration.
Annul: Grants a spell shield that blocks the next hostile ability. This spell shield refreshes upon leaving combat with enemy champions. (35 second cooldown)

3000

Edge of Night TIPS: This item is perfect for champions who need a mix of offense and defense. It provides bonuses to maximum health and attack damage, along with increased armor penetration to help you shred through enemy defenses. The "Annul" effect grants you a spell shield, blocking the next enemy ability. This spell shield refreshes when leaving combat with enemy champions, making the item a great choice for champions who need protection from crowd control and to engage in fights, such as Ashe, Lux, or Morgana.

Gain a Shield

Gives you a shield that increases your chances of survival against GRAVES.
Wild Rift Items: Sterak's Gage
Sterak's Gage

Sterak's Gage
Taking damage triggers a shield

+400 Max Health

Heavy Handed: +50% base Attack Damage as bonus Attack Damage.
Lifeline: Damage that puts you under 35% Health grants a shield that equal to 75% of your bonus health that decays over 3 seconds (75s Cooldown).
Sterak's Fury: Triggering Lifeline increases size, empowers you, removes all crowd control effects on you (except Airborne), and grants 30% Tenacity for 4 seconds.

3200

Sterak's Gage TIPS: This item is perfect for champions who need survivability in team fights, especially for tanks and fighters who take frontline positions. It provides bonuses to maximum health, attack damage, and helps increase your survivability. The "Lifeline" effect activates when your health drops below 35%, granting a shield that absorbs damage, helping you survive heavy hits. "Sterak's Fury" empowers you, increases your size, removes crowd control effects (except airborne), and grants 30% tenacity for 4 seconds, allowing you to survive and continue fighting through heavy crowd control and burst damage from enemies. This item is especially useful against champions with burst damage, such as Zed and Talon, and against champions with heavy CC, like Lissandra and Nautilus.

Wild Rift Items: Locket of the Iron Solari
Locket of the Iron Solari

Locket of the Iron Solari
Team shield

+200 Max Health
+30 Armor
+30 Magic Resistance
+10 Ability Haste

Locket (Active):  Grants a shield to yourself and nearby allied champions that each absorbs 250-370 damage for 2.5 seconds. (60s Cooldown)

This effect is reduced by 50% if the target has been affected by another Locket in the last 20 seconds.

2600

Locket of the Iron Solari TIPS: This item provides powerful team-wide protection during fights. Its active grants a shield to you and nearby allies, helping your team survive burst damage and reducing the impact of enemy engages. It is an excellent choice for tanks and supports who stay close to their teammates and want to maximize their team's survivability in teamfights.

Wild Rift Items: Gargoyle Stoneplate
Gargoyle Stoneplate

Gargoyle Stoneplate
Shield

+200 Max Health
+45 Armor
+45 Magic Resistance
+10 Ability Haste

Stoneplate (Active): Gain a base shield that absorbs damage equal to 100 plus 90% bonusand gain size, decayng over 2.5s. (60s Cooldown)

2900

Gargoyle Stoneplate TIPS: This item greatly increases your survivability during teamfights. Its active grants a powerful shield that scales with your bonus Health, allowing you to withstand heavy focus fire and remain on the frontline longer. It is an excellent choice for tanks and bruisers who need to absorb large amounts of damage while protecting their team.

Jungle GRAVES Tips

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Jungle GRAVES Strengths and Weaknesses

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Jungle GRAVES Strategy and Tactics

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Jungle GRAVES Power Spikes

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GRAVES Jungle Pathing

Jungle Pathing represents the choices Junglers make in regards to when and where to gank. These choices include how they involve farming camps and buffs between their ganks, anticipating counterganks, and looking for opportunities to invade. It involves understanding the different abilities the champions in the game have and how they interact, as well as the overall interactions between the two team compositions.

full clear with a Red Buff start

Gromp
Monster
ABOUT
Spawn time: 20 second(s) into game.
Respawn interval: 110 second(s).

REWARDS
Earn XP and gold upon defeating them.

6

Blue Sentinel
Large Monster
ABOUT
Spawn time: 20 second(s) into game.
Respawn interval: 150 second(s).
The Blue Sentinel, sometimes called the blue buff, is a common starting monster for junglers thanks to its powerful Crest of Insight buff.

REWARDS
Upon dealing the killing blow to the Blue Sentinel, the player will receive the Crest of Insight Buff effect that lasts 90 seconds. Recover an amount of Mana or Energy every second.

Get 15 Ability Haste.

When a player who possesses the Crest of Insight buff is defeated by an enemy champion, the buff is transferred to the champion who defeated that player.

5

Greater Murk Wolf
Monster
ABOUT
Spawn time: 20 second(s) into game.
Respawn interval: 110 second(s).
Wolves tend to be easier and safer to bees at than other monsters. They are commonly s ight by junglers when passing by or while the higher priority monsters are respawning.

REWARDS
Earn XP and gold upon defeating them.

4

Crimson Raptor
Monster
ABOUT
Spawn time: 20 second(s) into game.
Respawn interval: 110 second(s).
Crimson raptors deal surprising damage t but the small ones can be quickly dispatched. Junglers commonly seek them out while pre| to gank the middle lane or while waiting for hi; priority monsters to spawn.

REWARDS
Earn XP and gold upon defeating them.

3

Red Brambleback
Large Monster
ABOUT
Spawn time: 20 second(s) into game.
Respawn interval: 150 second(s).
After completing the final strike to the Red Brambleback, you can obtain the Crest of Cinders buff effect; when the player with this buff is defeated, the buff effect will be transferred to the enemy champion who defeated them.

REWARDS
Upon dealing the killing blow to the Red Brambleback, the player will receive the Crest of Cinders Buff that lasts 90 seconds.

For Melee Champions, basic attacks burn targets on hit, reducing their movement speed by 20% for 3 seconds, and dealing True Damage every second. For non-Champion units, this only deals 50% of the burn damage.

For Ranged Champions, basic attacks burn targets on hit, reducing their Movement Speed by 6% for 3 seconds, and dealing True Damage every second. For non-Champion units, this only deals 50% of the burn damage.

When a player who possesses the Crest of Cinders buff is defeated by an enemy champion, the bufs is transferred to the champion who defeated player.

1

Ancient Krug
Monster
ABOUT
Spawn time: 20 second(s) into game.
Respawn interval: 110 second(s).
Ancient Krugs split into two upon defeat until they are so small they can split no more. Junglers oftem fight these monsters for extra gold and XP while waiting for gank opportunities or higher priority monster spawns.

REWARDS
Earn XP and gold upon defeating them.

2

Rift Scuttler
Large Monster
ABOUT
Spawn time: 85 second(s) into game.
Respawn interval: 120 second(s).

REWARDS
The Rift Scuttler grants XP and gold on takedown. A Speed Shrine also spawns at a fixed location on the same side of the river which provides the following buffs to your team:

Grants vision of the area.
Vision radius: 4.5m. Enemy champions who pass through this area will be maked and revealed.

Allied champions who pass through the area receive a 40% out-of-co Movement Speed boost for 2 second(s).

7
GANK
GANK

The Pro Graves Jungle Path is a full jungle clear which starts with the Red Brambleback, use (E) QUICKDRAW unlocked as Graves' first spell. Following the Red buff kill, you will level up to two which allows you to unlock (Q) END OF THE LINE. For this jungle pathing to be most optimal, the goal is to keep the True Grit stacks up at all time through the jungle clearing as it pretty much negates most of the damage the camp monsters do. At level two, kill the Krugs and Raptors. This gives you level three and unlocks (W) SMOKE SCREEN after which you must path towards the Blue buff side of the map. Once there, kill the Murk Wolves, Blue Sentinel and the Gromp. These grant you level four, upgrade (Q) END OF THE LINE. Lastly, clear the Rift Scuttler and gank a nearby lane or invade the enemy jungler's Raptor camp. This Graves Jungle Clear is what every experienced Graves player goes with, and with proper True Grit uptime it allows the player to Scuttler duel ALL junglers in the game.

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Wild Rift GRAVES Ability and Tips

NEW DESTINYNEW DESTINY
P
END OF THE LINEEND OF THE LINE
Q
SMOKE SCREENSMOKE SCREEN
W
QUICKDRAWQUICKDRAW
E
COLLATERAL DAMAGECOLLATERAL DAMAGE
R

(PASSIVE) NEW DESTINY

NEW DESTINY

Graves' shotgun has some unique properties:

Double Barrel: Graves must reload when he runs out of ammo. Attack speed reduces reload time slightly, but reduces time between attacks dramatically.

12 Gauge: Attacks fire 4 bullets. Units hit take 72% attackdamage (perlevel) + 24% (perlevel) for additional bullets. Critical strikes fire 6 bullets and increase each bullet's damage by 50%. Structures only take 75% damage.

Buckshot: Bullets cannot pass through enemy units. Non-champions struck by multiple bullets are knocked back slightly.

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(Q) END OF THE LINE

END OF THE LINE

10/9/8/7s 65/70/75/80

Fires a powder round that deals 70 physical damage (70/90/110/130 + 80% bonus attackdamage) and then detonates after 1.5s to deal an additional 80 physical damage (80/130/180/230 +  110/130/140/170% bonus attackdamage).

Detonates in 0.25s if the round hits terrain.
Deals 110% damage against monsters.

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(W) SMOKE SCREEN

SMOKE SCREEN

20/18/16/14s 75/80/85/90

Throws a canister that creates a cloud of smoke for 4 seconds. Enemies within the smoke cannot see outside of it.

Enemies caught in the initial impact take 60 magic damage (60/125/190/255 + 60% abilitypower) and are slowed by 50% for 0.5 seconds.

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(E) QUICKDRAW

QUICKDRAW

13s 40

Dashes in a direction, reloading one shell and granting True Grit for 4 seconds. True Grit grants 13/18/23/28 Armor (stacks 6times) and refreshes when damaging non-minions.

Dashing towards an enemy champion grants 2 stacks of True Grit. Each bullet hit on an attack reduces Quickdraws cooldown by 0.5 seconds.

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(R) COLLATERAL DAMAGE

COLLATERAL DAMAGE

75/60/45s 100

Fires and explosive shell that deals 300 physical damage (300/450/600 + 150% bonus attackdamage) and knocks Graves back from recoil. The shell explodes upon hitting an enemy champion or reaching the end of its range, dealing 200 physical damage (200/320/440 + 120% bonus attackdamage) in a cone.

Enemies damaged by the shell's initial impact do not take damage from the explosive cone.

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Wild Rift GRAVES Skills Combo

🥇HARD 🥈MEDIUM 🥉EASY

Graves Cross Terrain Assassination

Execution

E
AA
W
Q
AA
R

Use this combo to quickly assassinate a target over the wall.

(E) QUICKDRAW through the wall to gap close. AA, (W) SMOKE SCREEN and buffer your (Q) END OF THE LINE. Finish the kill with AA and (R) COLLATERAL DAMAGE.

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Our has already collected more than 1000+ different skill combinations for all LoL Wild Rift champions!

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Our has already collected more than 1000+ different skill combinations for all LoL Wild Rift champions!

Join our community and unlock the all Combos + Video!
Our has already collected more than 1000+ different skill combinations for all LoL Wild Rift champions!

GRAVES Change history

BUFFED 14 MAY 2026 (PATCH 7.1E)

(Q) END OF THE LINE
Bonus Attack Damage ratio of the explosion: 80/110/140/170% → 110/130/150/170%.

(E) QUICKDRAW
Cooldown: 16/15/14/13s → 13/13/13/13s.
BUFFED 13 MAR 2025 (PATCH 6.0D)

BASE STATS
Base Magic Resistance: 38 → 40.

(Q) END OF THE LINE
Cooldown: 11.5/10/8.5/7s → 10/9/8/7s.
Damage to monsters: 105% → 110%.

(E) QUICKDRAW
Armor bonus per stack of True Grit: 8/14/20/26 → 13/18/23/28.
 ADJUSTED 09 JAN 2025 (PATCH 6.0)

BASE STATS
Base Health: 630 → 660.
Health per level: 115 → 128.
Armor per level: 3.9 → 4.5.
Magic Resist per level: 1.6 → 2.
BUFFED 27 JUN 2024 (PATCH 5.1D)

(Q) END OF THE LINE
Cooldown: 13/11/9/7s → 11.5/10/8.5/7s.
Initial Damage: 55/75/95/115 + 80% bonus Attack Damage → 70/90/110/130 + 80% bonus Attack Damage.
Damage ratio to monsters: 90% → 105%.

(E) QUICKDRAW
Bonus armor from True Grit: 6/10/14/18 → 8/14/20/26.
Maximum stack: 8 → 6.
 ADJUSTED 16 MAY 2024 (PATCH 5.1B)

(PASSIVE) NEW DESTINY
Damage of each bullet increased by equipping with Ruin - Infinity Edge: 40% → 50%.

(Q) END OF THE LINE
Damage of the first phase: 45/65/85/105+80% bonus AD → 55/75/95/115 + 80% bonus AD.
BUFFED 14 MAR 2024 (PATCH 5.0C)

BASE STATS
Base Attack Damage: 64 → 66.
Base Health: 570 → 630.
BUFFED 02 AUG 2023 (PATCH 4.3A)

(Q) END OF THE LINE
Second half bonus Attack Damage: 70/100/130/160% → 80/110/140/170%.

(R) COLLATERAL DAMAGE
Base damage: 275/425/575 → 300/450/600.
BUFFED 08 JUN 2023 (PATCH 4.2A)

(PASSIVE) NEW DESTINY
Crit: 6 bullets, 120% damage each → 6 bullets, 130% damage each.
Crit with Infinity Edge: 6 bullets, 130% damage each → 6 bullets, 140% damage each.
 ADJUSTED 25 MAY 2023 (PATCH 4.2)

BASE STATS
Base movement speed +10.
Crit damage rate:200% → 175%.

(PASSIVE) NEW DESTINY
Critical strike: 6 Bullets, 130% damage each → 6 Bullets, 120% damage each.
Critical strike with Infinity Blade: 6 Bullets, 140% damage each → 6 Bullets, 130% damage each.
NERFED 30 NOV 2022 (PATCH 3.5A)

(Q) END OF THE LINE
Cooldown: 11/10/9/8s → 13/11/9/7s.
Attack Damage ratio: 70% → 80%.
Monster mod: 120% → 90%.

(R) COLLATERAL DAMAGE
Hit damage: 250/400/550 → 275/425/575.
NERFED 25 MAY 2022 (PATCH 3.2A)

(Q) END OF THE LINE
Damage to monsters: 150% → 120%.
BUFFED 23 MAR 2022 (PATCH 3.1)

(Q) END OF THE LINE
Now deals 150% damage against monsters.
NERFED 02 DEC 2021 (PATCH 2.6)

BASE STATS
Base critical strike damage multiplier: 140% → 130%.

(E) QUICKDRAW
Cooldown: 15/14/13/12s → 16/15/14/13s.
NERFED 27 OCT 2021 (PATCH 2.5а)

BASE STATS
Base HP: 610 → 570.
Armor per level: 4,3 → 3,9.
Base Mana Regen: 15 → 12.
NERFED 18 AUG 2021 (PATCH 2.4a)

BASE STATS
Base attack damage per level: 4,5 → 3,6.
BUFFED 27 JUL 2021 (PATCH 2.4)

(Q) END OF THE LINE
Cooldown: 12/11/10/9s → 11/10/9/8s.
Powder Shell Bonus AD ratio: 40% → 70%.
Powder Explosion Base Damage: 85/125/165/205 → 80/130/180/230.
Power Explosion Bonus AD Ratio: 100% at all ranks → 70/100/130/160% based on rank.

(E) QUICKDRAW
Armor per stack of True Grit: 4/8/12/16 → 6/10/14/18.
NERFED 27 JUL 2021 (PATCH 2.4)

BASE STATS
Base HP: 650 → 610.
Base AD: 70 → 64.
AD / Level: 3,6 → 4,55.
NERFED 06 DEC 2020 (PATCH 1.1)

BASE STATS
Mana regen: 18 → 15.
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Comments (4)

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1+1+8=
  1. Tubble
    0
    Tubble Poro 13 Aug 2023
    I tried the crit build on this page for Graves Baron Lane, but it didn't work for me. I've been using different builds like bruiser and lethality, but still not sure about his play styles and builds.

    Any builds and tips for Graves Baron Lane?
    1. DDDenny
      +1
      DDDenny Poro 15 Aug 2023
      I would say for Baron lane: forget Phantom Dancer. Infinity Edge gives you more damage and more crit damage against enemies. For the rest, depends on enemy baron laner, but items like Blood Thirster and Immortal shieldbow are good for the vampirism. Black Cleaver is a must because every hit from every shell will lower the armor.
      If you dont want zombie wars or Conqueror as runes, try other defensive or mana runes. Lethal Tempo can maybe help too. First strike will maybe help but not sure.

      I hope this helps you a bit
      ^^
      1. Tubble
        0
        Tubble Poro 15 Aug 2023
        Thanks :)
        I'll take note of the tips.
    2. NoOne
      -1
      NoOne Poro 1 Nov 2023
      The crit builds only works when you against with adc, assassin or support buff, instant kill