The information below will help you get familiar with the game on the Support Line NAMI. We have prepared a items builds, runes, summoner spells and ability order for a comfortable game. Situational options for replacing items and runes are also available to you.
Relic Shield
Kill minions to earn bonus gold
+100 Max Health
This item is for support players. When equipped, it will reduce the gold you receive from killing minions and monsters. If there are multiples of this item within the party, only one of them can take effect at any given time.
Spoils of War: Gains 1 charge(s) every 30 seconds (up to 3 times). Attacking enemy minions consumes 1 charge(s) and executes minions whose Health are below 65%, granting your teammates the entire bounty, while granting you 65 bonus gold and restoring your Health by 15-65.
While you will not participate in the resulting minion bounty sharing, you will personally receive gold equal to 50% of the bounty. Your share of the bounty from the minion kill will be entirely given to nearby teammates.
Also reduces monster bounties by 50%.
Deal 1 more damage to Sight Wards revealed by Sweeping Lens, Control Ward, and Scryer's Bloom.
Quest: Earn 750 gold with this item to transform it into Bulwark of the Mountain.
500
Bulwark of the Mountain
Kill minions to earn bonus gold
+175 Max Health
+10 Ability Haste
Every 60 seconds, gains 75 gold and 1 stacks of soulforce (up to 10 stacks). Each stack of soulforce grants 25 Health, 2 Attack Damage, or 4 Ability Power (Adaptive).
Deal 2 more damage to Sight Wards revealed by Sweeping Lens, Control Ward, and Scryer's Bloom.
0
Ionian Boots of Lucidity
Cooldown
+150 Max Health
+30 Ability Haste.
+45 Move Speed.
Summoned: Reduces spell cooldowns by 15%.
1400
Imperial Mandate
Crowd control grants additional ally damage
+200 Max Health
+40 Ability Power
+20 Ability Haste
Coordinated Fire: Abilities that Slow or Immobilize a champion deal 47-75 bonus magic damage and marks them for 4 seconds (6 seconds cooldown per enemy champion). Allied champion damage detonates the mark, dealing an additional 94-150 magic damage (based on ally level) and granting you both 20% Move Speed, for 2 seconds.
2500
Imperial Mandate TIPS: If you have an ability that slows or immobilizes a champion, you can give your allies some healing if they auto the enemy. Only pick up on champs with CC.
Ionian Boots of Lucidity
Cooldown
+150 Max Health
+30 Ability Haste.
+45 Move Speed.
Summoned: Reduces spell cooldowns by 15%.
1400
Boots of Mana
Ability Power, Magic Penetration, Mana Regeneration
+55 Ability Power
+45 Move Speed.
+150% Mana Regeneration
Magic Break: +8% Magic Penetration.
1400
Locket Enchant
Area of effect magic shield
Locket (Active): Grants a shield to yourself and nearby allied champions that each absorbs 60-390 damage for 2.5 seconds. (60s cooldown)
This effect is reduced by 50% if the target has been affected by another Locket in the last 20 seconds.
500
Locket Enchant TIPS: Is great on tanks who are good in team fights.
Veil Enchant
Block an ability for an ally
Veil (Active): Grant a spell shield to a nearby ally for 3 seconds, blocking the next hostile ability. (45s Cooldown)
500
Black Mist Scythe
Attack champions and structures to gain bonus gold
+10 Ability Haste
Versatile: Gain 14 Attack Damage or 28 Ability Power (Adaptive).
Every 60 seconds, gains 75 gold and 1 stacks of soulforce (up to 10 stacks). Each stack of soulforce grants 25 Health, 2 Attack Damage, or 4 Ability Power (Adaptive).
Deal 2 more damage to Sight Wards revealed by Sweeping Lens, Control Ward, and Scryer's Bloom.
0
Ionian Boots of Lucidity
Cooldown
+150 Max Health
+30 Ability Haste.
+45 Move Speed.
Summoned: Reduces spell cooldowns by 15%.
1400
Imperial Mandate
Crowd control grants additional ally damage
+200 Max Health
+40 Ability Power
+20 Ability Haste
Coordinated Fire: Abilities that Slow or Immobilize a champion deal 47-75 bonus magic damage and marks them for 4 seconds (6 seconds cooldown per enemy champion). Allied champion damage detonates the mark, dealing an additional 94-150 magic damage (based on ally level) and granting you both 20% Move Speed, for 2 seconds.
2500
Imperial Mandate TIPS: If you have an ability that slows or immobilizes a champion, you can give your allies some healing if they auto the enemy. Only pick up on champs with CC.
Harmonic Echo
Abilities grant healing effects
+100 Max Health
+55 Ability Power
+300 Max Mana
+10 Ability Haste
+10% Heal and Shield Strength
Harmonic Echo: Moving and casting abilities builds Harmony. At 100 Harmony your next healing or shielding ability on an ally other than yourself restores Health equal to 150 (+ 15% AP ) to your target and up to the target. Every 10 Ability Haste you have increases healing by 3%. If the target's Health is below 40%, healing potency is increased to 150% of the original.
2700
Harmonic Echo TIPS: Greatly increases healing for allies. Stay on the move!
Staff of Flowing Water
Enhance allies Ability Power and Ability Haste
+100 Max Health
+45 Ability Power
+350 Max Mana
+20 Ability Haste
+10% Heal and Shield Strength
Rapids: Healing or shielding an ally grants you both +20 Ability Haste and 20-40 (based on target's level) Ability Power for 6 seconds.
2500
Staff of Flowing Water TIPS: Good for champions who have healing or shielding abilities.
Crown of the Shattered Queen
Blocks an enemy ability
+60 Ability Power
+7% Magic Penetration
+200 Max Mana
+20 Ability Haste
Safeguard: Grant a spell shield that blocks the next hostile ability, reduce incoming damage by 40% for 1s (40s Cooldown).
Poise: AP increases by 20 while Safeguarded. Dealing magic damage to enemy champions using an active ability reduces Safeguard's cooldown by 4s.
3000
Crown of the Shattered Queen TIPS: Defensive and offensive item, great for champions that need to engage and protect themselves from crowd control. It's most effective against champions with crucial abilities that can be blocked by its active shield, such as Ashe, Lux, Morgana.
Crown of the Shattered Queen
Blocks an enemy ability
+60 Ability Power
+7% Magic Penetration
+200 Max Mana
+20 Ability Haste
Safeguard: Grant a spell shield that blocks the next hostile ability, reduce incoming damage by 40% for 1s (40s Cooldown).
Poise: AP increases by 20 while Safeguarded. Dealing magic damage to enemy champions using an active ability reduces Safeguard's cooldown by 4s.
3000
Crown of the Shattered Queen TIPS: Defensive and offensive item, great for champions that need to engage and protect themselves from crowd control. It's most effective against champions with crucial abilities that can be blocked by its active shield, such as Ashe, Lux, Morgana.
Morellonomicon
Magic damage reduces enemy healing
+150 Max Health
+70 Ability Power
+7% Magic Penetration
+20 Ability Haste
Affliction: Dealing magic damage to enemy champions inflicts 50% Grievous Wounds for 3 seconds.
Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.
2500
Morellonomicon TIPS: Mage’s grievous wounds option for tackling enemy comps with heavy healing & sustain. Perfect against champions like Soraka, Dr. Mundo & Vladimir.
Crown of the Shattered Queen
Blocks an enemy ability
+60 Ability Power
+7% Magic Penetration
+200 Max Mana
+20 Ability Haste
Safeguard: Grant a spell shield that blocks the next hostile ability, reduce incoming damage by 40% for 1s (40s Cooldown).
Poise: AP increases by 20 while Safeguarded. Dealing magic damage to enemy champions using an active ability reduces Safeguard's cooldown by 4s.
3000
Crown of the Shattered Queen TIPS: Defensive and offensive item, great for champions that need to engage and protect themselves from crowd control. It's most effective against champions with crucial abilities that can be blocked by its active shield, such as Ashe, Lux, Morgana.
Zeke's Convergence
Boosts allies Attack Damage
+40 Armor
+350 Max Health
+150 Max Mana
+15 Ability Haste
Harbinger: Casting your ultimate surrounds you with a blizzard and ignites a nearby ally's attacks for 10 seconds. Your blizzard deals a maximum of 480–900 damage, slows enemies by 25% and leaves a trail behind you. Allied champions on the trail gain 55 bonus Movement Speed for 1 second. (30s Cooldown)
2700
Zeke's Convergence TIPS: Pick up Zeke's Convergence on champions with lots of CC.
Crown of the Shattered Queen
Blocks an enemy ability
+60 Ability Power
+7% Magic Penetration
+200 Max Mana
+20 Ability Haste
Safeguard: Grant a spell shield that blocks the next hostile ability, reduce incoming damage by 40% for 1s (40s Cooldown).
Poise: AP increases by 20 while Safeguarded. Dealing magic damage to enemy champions using an active ability reduces Safeguard's cooldown by 4s.
3000
Crown of the Shattered Queen TIPS: Defensive and offensive item, great for champions that need to engage and protect themselves from crowd control. It's most effective against champions with crucial abilities that can be blocked by its active shield, such as Ashe, Lux, Morgana.
Protector's Vow
Protects allies
+400 Max Health
+40 Armor
+10 Ability Haste
+5% Heal and Shield Strength
Protector: Raise your Guard when next to an allied champion. If you or your ally take damage from a champion, monster, or turret, both of you receive a 125 (125 + 30% bonus health) shield for 1.5 seconds. (20s Cooldown).
2700
Crown of the Shattered Queen
Blocks an enemy ability
+60 Ability Power
+7% Magic Penetration
+200 Max Mana
+20 Ability Haste
Safeguard: Grant a spell shield that blocks the next hostile ability, reduce incoming damage by 40% for 1s (40s Cooldown).
Poise: AP increases by 20 while Safeguarded. Dealing magic damage to enemy champions using an active ability reduces Safeguard's cooldown by 4s.
3000
Crown of the Shattered Queen TIPS: Defensive and offensive item, great for champions that need to engage and protect themselves from crowd control. It's most effective against champions with crucial abilities that can be blocked by its active shield, such as Ashe, Lux, Morgana.
Oceanid's Trident
Anti-Shielding
+200 Max Health
+80 Ability Power
+7% Magic Penetration
+10 Ability Haste
Lethal Weapon: Dealing ability damage to an enemy champion reduces any shields they gain for 3 seconds. Area of effect abilities apply (5% of bonus AP + 25)% shield reduction, capped at 45%; while single target abilities apply (5% of bonus AP + 40)% shield reduction, capped at 60%. When you damage an enemy who is unaffected by Lethal Weapon, all shields on them are reduced by the same values.
2600
Oceanid's Trident TIPS: If you're an mage-assassin and the enemy has a lot of shields, pick this item up to make destroying their shields easier.
Flash
Teleport a short distance forward or towards the aimed direction.
Cooldown: 150s
Heal
Restore 110 Health (110–400 ) to you and the most wounded nearby ally champion, and grants both of you 30% bonus Movement Speed for 2 second(s).
Healing is halved for champions recently affected by Heal.
Cooldown: 100s
Ignite
Ignites target enemy champion, dealing 72 true damage (72–380 ) over 5 and applying 60% Grievous Wounds for the duration.
Grievous Wound reduces the effectiveness of Healing and Regeneration effects.
Cooldown: 100s
Aery
Poke, Protect
Your attacks and abilities send Aery to a target, damaging enemies or shielding allies.
Damage: 10-60 () + 20% bonus + 10% .
Shield: 20-120 () + 40% bonus + 20% .
Aery cannot be sent out again until she returns to you.
Font of Life
Team Heal
Hitting an enemy champion with an attack or ability marks them. When allies or you damage marked champions, heal those allies and yourself. Each ally can trigger this healing once per mark.
Ally Heal: 3% of your max + 15% of your.
Self Heal: 1% of your max + 5% of your.
Mark duration: 3s
Cooldown: 15s for Melee champions, 20s for Ranged champions.
Subsequent heals from other ally's marks are reduced to 25%.
Bone Plating
Block Combo-damage
When taking damage from a champion, the current and next 3 champion abilities or attacks against you and within 1.5s deal 30-60 () less damage.
Cooldown: 30s
Revitalize
Buff Heal, Shield
Gains a 5% amplification effect when casting Heal or Shield. If the target's Health is lower than 40%, amplifies its effect by an additional 10%.
Increases healing and shielding effects.
Gathering storm
Increasing AD/AP
Every 3 minutes, gain increasing Adaptive or . Totaling: 2/5/9/14 or 4/10/18/28 based on game time.
(Q) AQUA PRISON
12/11/10/9s 60
Fires a bubble, dealing 75 magic damage (75/145/215/285 + 50% ) and knocking up for 1.5 seconds.
(W) EBB AND FLOW
10s 70/85/100/115
Launches a stream that bounces 3 times between allied and enemy champions, healing allies for 55 (55/85/115/145 + 30% ) and dealing 65 magic damage (65/120/175/230 + 50% ) to enemies.
Can hit each target once. Healing and damage values are reduced by -15% (-15 + 7.5% ) each bounce.
(E) TIDECALLER'S BLESSING
11s 55/60/65/70
Enchances an allied champion's next 3 attacks for 6 seconds to deal an additional 25 magic damage (25/45/65/85 + 20% ) and slow by 15% (15/20/25/30 + 0.05% ) for 1 second.
(R) TIDAL WAVE
75/70/65s 100
Sends a wave, dealing 150 magic damage (150/250/350 + 60% ), knocking up for 0.5 seconds and slowing by 50/60/70%.
Slow lasts for 2-4 seconds, increasing with how far the wave travels.
Allies touched gain double the effect from Surging Tides.
We have prepared lists of champions that can really annoy you during a match with the game on the Support NAMI. We have also prepared a list of champions with whom you will be comfortable being on the same team. These lists are relative and depend greatly on your level of play, the skills of your allies and opponents. Do not forget that each situation is individual!
We have prepared a list of items and spells that will help counter Support NAMI in a given situation. Buy items wisely, only if it is really necessary for a specific situation!
Mercury's Treads
Reduces Magic Damage
+200 Max Health
+100% Health Regen
+35 Magic Resistance
+45 Move Speed.
Dissolve: Reduces magic damage taken by 7-12% ().
1350
Maw of Malmortius
Converts damage from attacks into a magic shield
+55 Attack Damage
+45 Magic Resistance
+10 Ability Haste
Demonbane: 20% of the damage that your attack deals, or 15% of the physical damage that your abilities deal is converted into a magic shield that absorbs up to 60-400 magic damage. The shield decays by 5% per second.
3000
Maw of Malmortius TIPS: Good choice against burst mages like Vex, Syndra, and Annie who can quickly take you down. It's also effective against sustained damage mages like Vladimir and Swain who rely on consistent damage over time.
Ignite
Ignites target enemy champion, dealing 72 true damage (72–380 ) over 5 and applying 60% Grievous Wounds for the duration.
Grievous Wound reduces the effectiveness of Healing and Regeneration effects.
Cooldown: 100s
Executioner's Calling
Physical Damage reduces enemy healing
+15 Attack Damage
Rend: Physical Damage inflicts 40% Grievous Wounds to enemy champions for 3 seconds. Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.
800
Oblivion Orb
Magic damage reduces enemy healing
+30 Ability Power
Cursed: Magic damage inflicts 40% Grievous Wounds to enemy champions for 3 seconds.
Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.
800
Mortal Reminder
Armor Penetration (%) and reduced enemy healing
+30 Attack Damage
+25% Critical Rate
Last Whisper: +33% Armor Penetration.
Sepsis: Dealing physical damage to enemy champions applies 50% Grievous Wounds for 3 seconds.
Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.
3300
Mortal Reminder TIPS: Must have item versus champions with a lot of healing such as Soraka, Yuumi, Dr. Mundo or Vladimir.
Chempunk Chainsword
Reduces enemy healing
+250 Max Health
+45 Attack Damage
+15 Ability Haste
Punishment: Dealing physical damage to enemy champions applies 50% Grievous Wounds for 3 seconds.
Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.
2800
Chempunk Chainsword TIPS: Strong item to build when facing enemy champions with high sustain like Mundo, Soraka and Yuumi who have significant healing abilities. It can also be useful against champions who rely on lifesteal like Aatrox, Darius, and Fiora.
Morellonomicon
Magic damage reduces enemy healing
+150 Max Health
+70 Ability Power
+7% Magic Penetration
+20 Ability Haste
Affliction: Dealing magic damage to enemy champions inflicts 50% Grievous Wounds for 3 seconds.
Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.
2500
Morellonomicon TIPS: Mage’s grievous wounds option for tackling enemy comps with heavy healing & sustain. Perfect against champions like Soraka, Dr. Mundo & Vladimir.
Stasis Enchant
Turn invulnerable
Stasis (Active): Become invulnerable and untargetable for 2.5 seconds, but unable to move, attack, cast abilities or use items. (120s Cooldown)
1000
Stasis Enchant TIPS: Good against assassins and burst damage.
Quicksilver Enchant
Dispels crowd control
Quicksilver (Active): Removes all crowd control effects currently affecting you, and become immune to crowd control effects for 0.75 seconds.
Perseverance (Passive): After the Quicksilver effects ends, grant 30% Tenacity and 30% Slow Resist for 1.5 seconds. (60s Cooldown)
Cannot be used during knock up or knock back effects.
800
Edge of Night
Blocks an enemy ability
+250 Max Health
+50 Attack Damage
Gouge: +8 Armor Penetration.
Annul: Grants a spell shield that blocks the next hostile ability. This spell shield refreshes upon leaving combat with enemy champions. (35 second cooldown)
3150
Edge of Night TIPS: Defensive and offensive item, great for champions that need to engage and protect themselves from crowd control. It's most effective against champions with crucial abilities that can be blocked by its active shield, such as Ashe, Lux, Morgana.
Crown of the Shattered Queen
Blocks an enemy ability
+60 Ability Power
+7% Magic Penetration
+200 Max Mana
+20 Ability Haste
Safeguard: Grant a spell shield that blocks the next hostile ability, reduce incoming damage by 40% for 1s (40s Cooldown).
Poise: AP increases by 20 while Safeguarded. Dealing magic damage to enemy champions using an active ability reduces Safeguard's cooldown by 4s.
3000
Crown of the Shattered Queen TIPS: Defensive and offensive item, great for champions that need to engage and protect themselves from crowd control. It's most effective against champions with crucial abilities that can be blocked by its active shield, such as Ashe, Lux, Morgana.
Cleanse
Removes disables (including spell debuffs) affecting your champion and grants immunity to disables for 0.75 seconds.
Cooldown: 100s
Serpent's Fang
Anti-Shielding
+50 Attack Damage
+10 Ability Haste
Stab: +15 Armor Penetration.
Shield Reaver: Dealing damage to an enemy champion reduces any shields they gain for 3s. Melee champions apply (10% of bonus AD + 40)% shield reduction, capped at 60%; while ranged champions apply (10% of bonus AD + 25)% shield reduction, capped at 45%. When you damage an enemy who is unaffected by Shield Reaver, all shields on them are reduced by the same values.
2800
Serpent's Fang TIPS: If you're an assassin and the enemy has a lot of shields, pick this item up to make destroying their shields easier.
Oceanid's Trident
Anti-Shielding
+200 Max Health
+80 Ability Power
+7% Magic Penetration
+10 Ability Haste
Lethal Weapon: Dealing ability damage to an enemy champion reduces any shields they gain for 3 seconds. Area of effect abilities apply (5% of bonus AP + 25)% shield reduction, capped at 45%; while single target abilities apply (5% of bonus AP + 40)% shield reduction, capped at 60%. When you damage an enemy who is unaffected by Lethal Weapon, all shields on them are reduced by the same values.
2600
Oceanid's Trident TIPS: If you're an mage-assassin and the enemy has a lot of shields, pick this item up to make destroying their shields easier.
Allied champions touched by Nami's abilities gain 65 Movement Speed (65 + 20% ) for 1.5 seconds.
This section is currently empty, but we assure you that we are working tirelessly to fill this section!
12/11/10/9s 60
Fires a bubble, dealing 75 magic damage (75/145/215/285 + 50% ) and knocking up for 1.5 seconds.
This section is currently empty, but we assure you that we are working tirelessly to fill this section!
10s 70/85/100/115
Launches a stream that bounces 3 times between allied and enemy champions, healing allies for 55 (55/85/115/145 + 30% ) and dealing 65 magic damage (65/120/175/230 + 50% ) to enemies.
Can hit each target once. Healing and damage values are reduced by -15% (-15 + 7.5% ) each bounce.
This section is currently empty, but we assure you that we are working tirelessly to fill this section!
11s 55/60/65/70
Enchances an allied champion's next 3 attacks for 6 seconds to deal an additional 25 magic damage (25/45/65/85 + 20% ) and slow by 15% (15/20/25/30 + 0.05% ) for 1 second.
This section is currently empty, but we assure you that we are working tirelessly to fill this section!
75/70/65s 100
Sends a wave, dealing 150 magic damage (150/250/350 + 60% ), knocking up for 0.5 seconds and slowing by 50/60/70%.
Slow lasts for 2-4 seconds, increasing with how far the wave travels.
Allies touched gain double the effect from Surging Tides.
This section is currently empty, but we assure you that we are working tirelessly to fill this section!
Use this combo to engage on grouped enemies at a neutral objectives teamfight.
(R) TIDAL WAVE the enemy as they are grouped at a neutral objective. (E) TIDECALLER'S BLESSING after to keep speeding up yourself while approaching. Once in range, FLASH then (Q) AQUA PRISON immediately to catch multiple enemies with the bubble. Finish with your empowered AA and (W) EBB AND FLOW that bounces between multiple enemies.