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NAMI Wild Rift
A
Wild Rift Support
156
75 612

15 Nov 2024
Wild Rift: NAMI - Build Guide (Items, Runes, COMBOS, SKILLS ORDER) Wild Rift Mages Wild Rift Support
ADJUST

Damage
6.6
Toughness
3.3
Utility
10
Difficulty
6.6
League of Legends: Wild Rift NAMI, role - Mage / Support. Use the guidelines to take your NAMI Wild Rift champion play style to the next level. Study in detail the build of items, runes, spells, skills that need to be developed in the first place. In order to find out what position NAMI is in the rating table, go to the - Tier List page.
attackdamage 52 (3.64)
heal 570 (95)
healthregeneration 6 (0.71)
attackspeed 0.8 (0.02)
mana 390 (49)
mpreg 18 (0.5)
movementspeed 350 (0)
armor 37 (4.71)
magicresistance 35 (0.86)
criticalstrike 175 (0)


Wild Rift Support Support NAMI's Build items and runes for LoL Wild Rift

Key items
Starting
LoL Wild Rift: Relic Shield
Relic Shield

Relic Shield
Kill minions to earn bonus gold

+100 Max Health

This item is for support players. When equipped, it will reduce the gold you receive from killing minions and monsters. If there are multiples of this item within the party, only one of them can take effect at any given time.

Spoils of War: Gains 1 charge(s) every 30 seconds (up to 3 times). Attacking enemy minions consumes 1 charge(s) and executes minions whose Health are below 65%, granting your teammates the entire bounty, while granting you 65 bonus gold and restoring your Health by 15-65.

While you will not participate in the resulting minion bounty sharing, you will personally receive gold equal to 50% of the bounty. Your share of the bounty from the minion kill will be entirely given to nearby teammates.
Also reduces monster bounties by 50%.

Deal 1 more damage to Sight Wards revealed by Sweeping Lens, Control Ward, and Scryer's Bloom.

Quest: Earn 750 gold with this item to transform it into Bulwark of the Mountain.

500

Core
LoL Wild Rift: Bulwark of the Mountain
Bulwark of the Mountain

Bulwark of the Mountain
Kill minions to earn bonus gold

+175 Max Health
+10 Ability Haste

Every 60 seconds, gains 75 gold and 1 stacks of soulforce (up to 10 stacks). Each stack of soulforce grants 25 Health, 2 Attack Damage, or 4 Ability Power (Adaptive).

Deal 2 more damage to Sight Wards revealed by Sweeping Lens, Control Ward, and Scryer's Bloom.

0

Ionian Boots of Lucidity Wild Rift
Ionian Boots of Lucidity

Ionian Boots of Lucidity
Cooldown

+150 Max Health
  +30 Ability Haste.
+45 Move Speed.

Summoned: Reduces spell cooldowns by 15%.

1400

LoL Wild Rift: Imperial Mandate
Imperial Mandate

Imperial Mandate
Crowd control grants additional ally damage

+200 Max Health
+40 Ability Power
+20 Ability Haste

Coordinated Fire: Abilities that Slow or Immobilize a champion deal 47-75 bonus magic damage and marks them for 4 seconds (6 seconds cooldown per enemy champion). Allied champion damage detonates the mark, dealing an additional 94-150 magic damage (based on ally level) and granting you both 20% Move Speed, for 2 seconds.

2500

Imperial Mandate TIPS: If you have an ability that slows or immobilizes a champion, you can give your allies some healing if they auto the enemy. Only pick up on champs with CC.

Boots and Enchant
Ionian Boots of Lucidity Wild Rift
Ionian Boots of Lucidity

Ionian Boots of Lucidity
Cooldown

+150 Max Health
  +30 Ability Haste.
+45 Move Speed.

Summoned: Reduces spell cooldowns by 15%.

1400

Boots of Mana Wild Rift
Boots of Mana

Boots of Mana
Ability Power, Magic Penetration, Mana Regeneration

+55 Ability Power
+45 Move Speed.
+150% Mana Regeneration

Magic Break:  +8% Magic Penetration.

1400

Locket Enchant Wild Rift
Locket Enchant

Locket Enchant
Area of effect magic shield

Locket (Active):  Grants a shield to yourself and nearby allied champions that each absorbs 60-390 damage for 2.5 seconds. (60s cooldown)

This effect is reduced by 50% if the target has been affected by another Locket in the last 20 seconds.

500

Locket Enchant TIPS: Is great on tanks who are good in team fights.

Е
LoL Wild Rift Veil Enchant
Veil Enchant

Veil Enchant
Block an ability for an ally

Veil (Active): Grant a spell shield to a nearby ally for 3 seconds, blocking the next hostile ability. (45s Cooldown)

500

Е
Defense options
Zeke's Convergence Wild Rift
Hextech Zeke's Convergence

Hextech Zeke's Convergence
Boosts allies Attack Damage

+40 Armor
+350 Max Health
+150 Max Mana
+15 Ability Haste

Harbinger: Casting your ultimate surrounds you with a blizzard and ignites a nearby ally's attacks for 10 seconds. Your blizzard deals a maximum of 630–1050 damage, slows enemies by 35% and leaves a trail behind you. Allied champions on the trail gain 55 bonus Movement Speed for 1 second. (30s Cooldown)

2700

Hextech Zeke's Convergence TIPS: Pick up Zeke's Convergence on champions with lots of CC.

Protector's Vow Wild Rift
Protector's Vow

Protector's Vow
Protects allies

+350 Max Health
+40 Armor
+10 Ability Haste

Protector: Raise your Guard when next to an allied champion. If you or your ally take damage from a champion, monster, or turret, both of you receive a 125 (125 + 30% bonus health) shield for 1.5 seconds. (20s Cooldown).

2700

Summoner Spells
Flash Wild Rift
Flash

Flash

Teleport a short distance forward or towards the aimed direction.

Cooldown: 150s

Heal Wild Rift
Heal

Heal

Restore 100 Health (90–390 ) to you and the most wounded nearby ally champion, and grants both of you 30% bonus Movement Speed for 1 second(s).

Healing is halved for champions recently affected by Heal.

Cooldown: 110s

Ignite Wild Rift
Ignite

Ignite

Ignites target enemy champion, dealing 72 true damage (72–380 ) over 5 and applying 60% Grievous Wounds for the duration.

Grievous Wound reduces the effectiveness of Healing and Regeneration effects.

Cooldown: 100s

Build items options
NAMI - Main Build
Ionian Boots of Lucidity Wild Rift

Ionian Boots of Lucidity
Cooldown

+150 Max Health
  +30 Ability Haste.
+45 Move Speed.

Summoned: Reduces spell cooldowns by 15%.

1400

LoL Wild Rift: Black Mist Scythe
Black Mist Scythe

Black Mist Scythe
Attack champions and structures to gain bonus gold

+10 Ability Haste

Versatile: Gain 14 Attack Damage or 28 Ability Power (Adaptive).

Every 60 seconds, gains 75 gold and 1 stacks of soulforce (up to 10 stacks). Each stack of soulforce grants 25 Health, 2 Attack Damage, or 4 Ability Power (Adaptive).

Deal 2 more damage to Sight Wards revealed by Sweeping Lens, Control Ward, and Scryer's Bloom.

0

LoL Wild Rift: Imperial Mandate
Imperial Mandate

Imperial Mandate
Crowd control grants additional ally damage

+200 Max Health
+40 Ability Power
+20 Ability Haste

Coordinated Fire: Abilities that Slow or Immobilize a champion deal 47-75 bonus magic damage and marks them for 4 seconds (6 seconds cooldown per enemy champion). Allied champion damage detonates the mark, dealing an additional 94-150 magic damage (based on ally level) and granting you both 20% Move Speed, for 2 seconds.

2500

Imperial Mandate TIPS: If you have an ability that slows or immobilizes a champion, you can give your allies some healing if they auto the enemy. Only pick up on champs with CC.

Harmonic Echo Wild Rift
Harmonic Echo

Harmonic Echo
Abilities grant healing effects

+75 Ability Power
+300 Max Mana
+10 Ability Haste

Harmonic Echo: Moving and casting abilities builds Harmony. At 100 Harmony your next healing or shielding ability on an ally other than yourself restores Health equal to 130 (+ 10% AP ) to your target and up to 3 nearby allied champions. Every 10 Ability Haste you have increases healing by 3%.

3000

Harmonic Echo TIPS: Greatly increases healing for allies. Stay on the move!

LoL Wild Rift Staff of Flowing Water
Staff of Flowing Water

Staff of Flowing Water
Enhance allies Ability Power and Ability Haste

+65 Ability Power
+350 Max Mana
+15 Ability Haste

Rapids: Healing or shielding an ally grants you both +20 Ability Haste and 20-40 (based on target's level) Ability Power for 6 seconds.

2500

Staff of Flowing Water TIPS: Good for champions who have healing or shielding abilities.

Crown of the Shattered Queen Wild Rift
Crown of the Shattered Queen

Crown of the Shattered Queen
Blocks an enemy ability

+60 Ability Power
+7% Magic Penetration
+200 Max Mana
+20 Ability Haste

Safeguard: Grant a spell shield that blocks the next hostile ability, reduce incoming damage by 50% for 1.5s (40s Cooldown).
Poise: AP increases by 20 while Safeguarded. Dealing magic damage to enemy champions using an active ability reduces Safeguard's cooldown by 4s.

3000

Crown of the Shattered Queen TIPS: Defensive and offensive item, great for champions that need to engage and protect themselves from crowd control. It's most effective against champions with crucial abilities that can be blocked by its active shield, such as Ashe, Lux, Morgana.

NAMI - Alternative Build
Ionian Boots of Lucidity Wild Rift

Ionian Boots of Lucidity
Cooldown

+150 Max Health
  +30 Ability Haste.
+45 Move Speed.

Summoned: Reduces spell cooldowns by 15%.

1400

LoL Wild Rift: Black Mist Scythe
Black Mist Scythe

Black Mist Scythe
Attack champions and structures to gain bonus gold

+10 Ability Haste

Versatile: Gain 14 Attack Damage or 28 Ability Power (Adaptive).

Every 60 seconds, gains 75 gold and 1 stacks of soulforce (up to 10 stacks). Each stack of soulforce grants 25 Health, 2 Attack Damage, or 4 Ability Power (Adaptive).

Deal 2 more damage to Sight Wards revealed by Sweeping Lens, Control Ward, and Scryer's Bloom.

0

LoL Wild Rift: Imperial Mandate
Imperial Mandate

Imperial Mandate
Crowd control grants additional ally damage

+200 Max Health
+40 Ability Power
+20 Ability Haste

Coordinated Fire: Abilities that Slow or Immobilize a champion deal 47-75 bonus magic damage and marks them for 4 seconds (6 seconds cooldown per enemy champion). Allied champion damage detonates the mark, dealing an additional 94-150 magic damage (based on ally level) and granting you both 20% Move Speed, for 2 seconds.

2500

Imperial Mandate TIPS: If you have an ability that slows or immobilizes a champion, you can give your allies some healing if they auto the enemy. Only pick up on champs with CC.

Harmonic Echo Wild Rift
Harmonic Echo

Harmonic Echo
Abilities grant healing effects

+75 Ability Power
+300 Max Mana
+10 Ability Haste

Harmonic Echo: Moving and casting abilities builds Harmony. At 100 Harmony your next healing or shielding ability on an ally other than yourself restores Health equal to 130 (+ 10% AP ) to your target and up to 3 nearby allied champions. Every 10 Ability Haste you have increases healing by 3%.

3000

Harmonic Echo TIPS: Greatly increases healing for allies. Stay on the move!

LoL Wild Rift Staff of Flowing Water
Staff of Flowing Water

Staff of Flowing Water
Enhance allies Ability Power and Ability Haste

+65 Ability Power
+350 Max Mana
+15 Ability Haste

Rapids: Healing or shielding an ally grants you both +20 Ability Haste and 20-40 (based on target's level) Ability Power for 6 seconds.

2500

Staff of Flowing Water TIPS: Good for champions who have healing or shielding abilities.

Rabadon's Deathcap Wild Rift
Rabadon's Deathcap

Rabadon's Deathcap
Boosts Ability Power

+100 Ability Power
+7% Magic Penetration

Overkill: Increases Ability Power by 20-45%.

3400

Rabadon's Deathcap TIPS: A huge power spike for champions with high AP ratios to increase AP by 20-45% and significantly increase their damage. Most effective against enemy teams that lack magic resistance or have squishy targets.

Situational items
#1 Morellonomicon Wild Rift #2 Zeke's Convergence Wild Rift #3 Protector's Vow Wild Rift #4 Oceanid's Trident Wild Rift
Magic damage reduces enemy healing
Crown of the Shattered Queen
Crown of the Shattered Queen

Crown of the Shattered Queen
Blocks an enemy ability

+60 Ability Power
+7% Magic Penetration
+200 Max Mana
+20 Ability Haste

Safeguard: Grant a spell shield that blocks the next hostile ability, reduce incoming damage by 50% for 1.5s (40s Cooldown).
Poise: AP increases by 20 while Safeguarded. Dealing magic damage to enemy champions using an active ability reduces Safeguard's cooldown by 4s.

3000

Crown of the Shattered Queen TIPS: Defensive and offensive item, great for champions that need to engage and protect themselves from crowd control. It's most effective against champions with crucial abilities that can be blocked by its active shield, such as Ashe, Lux, Morgana.

Morellonomicon
Morellonomicon

Morellonomicon
Magic damage reduces enemy healing

+150 Max Health
+70 Ability Power
+7% Magic Penetration
+20 Ability Haste

Affliction: Dealing magic damage to enemy champions inflicts 50% Grievous Wounds for 3 seconds.

Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

2500

Morellonomicon TIPS: Mage’s grievous wounds option for tackling enemy comps with heavy healing & sustain. Perfect against champions like Soraka, Dr. Mundo & Vladimir.

Mage’s grievous wounds option for tackling enemy comps with heavy healing & sustain. Perfect against champions like Soraka, Dr. Mundo & Vladimir.
Boosts allies Attack Damage
Crown of the Shattered Queen
Crown of the Shattered Queen

Crown of the Shattered Queen
Blocks an enemy ability

+60 Ability Power
+7% Magic Penetration
+200 Max Mana
+20 Ability Haste

Safeguard: Grant a spell shield that blocks the next hostile ability, reduce incoming damage by 50% for 1.5s (40s Cooldown).
Poise: AP increases by 20 while Safeguarded. Dealing magic damage to enemy champions using an active ability reduces Safeguard's cooldown by 4s.

3000

Crown of the Shattered Queen TIPS: Defensive and offensive item, great for champions that need to engage and protect themselves from crowd control. It's most effective against champions with crucial abilities that can be blocked by its active shield, such as Ashe, Lux, Morgana.

Hextech Zeke's Convergence
Hextech Zeke's Convergence

Hextech Zeke's Convergence
Boosts allies Attack Damage

+40 Armor
+350 Max Health
+150 Max Mana
+15 Ability Haste

Harbinger: Casting your ultimate surrounds you with a blizzard and ignites a nearby ally's attacks for 10 seconds. Your blizzard deals a maximum of 630–1050 damage, slows enemies by 35% and leaves a trail behind you. Allied champions on the trail gain 55 bonus Movement Speed for 1 second. (30s Cooldown)

2700

Hextech Zeke's Convergence TIPS: Pick up Zeke's Convergence on champions with lots of CC.

Pick up Zeke's Convergence on champions with lots of CC.
Protects allies
Crown of the Shattered Queen
Crown of the Shattered Queen

Crown of the Shattered Queen
Blocks an enemy ability

+60 Ability Power
+7% Magic Penetration
+200 Max Mana
+20 Ability Haste

Safeguard: Grant a spell shield that blocks the next hostile ability, reduce incoming damage by 50% for 1.5s (40s Cooldown).
Poise: AP increases by 20 while Safeguarded. Dealing magic damage to enemy champions using an active ability reduces Safeguard's cooldown by 4s.

3000

Crown of the Shattered Queen TIPS: Defensive and offensive item, great for champions that need to engage and protect themselves from crowd control. It's most effective against champions with crucial abilities that can be blocked by its active shield, such as Ashe, Lux, Morgana.

Protector's Vow
Protector's Vow

Protector's Vow
Protects allies

+350 Max Health
+40 Armor
+10 Ability Haste

Protector: Raise your Guard when next to an allied champion. If you or your ally take damage from a champion, monster, or turret, both of you receive a 125 (125 + 30% bonus health) shield for 1.5 seconds. (20s Cooldown).

2700

Anti-Shielding
Crown of the Shattered Queen
Crown of the Shattered Queen

Crown of the Shattered Queen
Blocks an enemy ability

+60 Ability Power
+7% Magic Penetration
+200 Max Mana
+20 Ability Haste

Safeguard: Grant a spell shield that blocks the next hostile ability, reduce incoming damage by 50% for 1.5s (40s Cooldown).
Poise: AP increases by 20 while Safeguarded. Dealing magic damage to enemy champions using an active ability reduces Safeguard's cooldown by 4s.

3000

Crown of the Shattered Queen TIPS: Defensive and offensive item, great for champions that need to engage and protect themselves from crowd control. It's most effective against champions with crucial abilities that can be blocked by its active shield, such as Ashe, Lux, Morgana.

Oceanid's Trident
Oceanid's Trident

Oceanid's Trident
Anti-Shielding

+200 Max Health
+80 Ability Power
+7% Magic Penetration
+10 Ability Haste

Lethal Weapon: Dealing ability damage to an enemy champion reduces any shields they gain for 3 seconds. Area of effect abilities apply (5% of bonus AP + 25)% shield reduction, capped at 45%; while single target abilities apply (5% of bonus AP + 40)% shield reduction, capped at 60%. When you damage an enemy who is unaffected by Lethal Weapon, all shields on them are reduced by the same values.

2600

Oceanid's Trident TIPS: If you're an mage-assassin and the enemy has a lot of shields, pick this item up to make destroying their shields easier.

If you're an mage-assassin and the enemy has a lot of shields, pick this item up to make destroying their shields easier.
Runes BUILD
Aery Wild Rift

Aery
Poke, Protect

Your attacks and abilities send Aery to a target, damaging enemies or shielding allies.

Damage: 10-60 () + 20% bonus + 10% .
Shield: 20-120 () + 40% bonus + 20% .

Aery cannot be sent out again until she returns to you.

Aery
Poke, Protect
Your attacks and abilities send Aery to a target, damaging enemies or shielding allies.
Font of Life Wild Rift

Font of Life
Team Heal

Hitting an enemy champion with an attack or ability marks them. When allies or you damage marked champions, heal those allies and yourself.  Each ally can trigger this healing once per mark.

Ally Heal: 3% of your max + 15% of your.
Self Heal: 1% of your max + 5% of your.
Mark duration: 3s

Cooldown: 15s for Melee champions, 20s for Ranged champions.

Subsequent heals from other ally's marks are reduced to 25%.

Font of Life
Team Heal
Marks an enemy champion and grants healing upon attack.
Bone Plating Wild Rift

Bone Plating
Block Combo-damage

When taking damage from a champion, the current and next 3 champion abilities or attacks against you and within 1.5s deal 30-60 () less damage.

Cooldown: 30s

Bone Plating
Block Combo-damage
Reduces incoming damage.
Revitalize Wild Rift

Revitalize
Buff Heal, Shield

Gains a 5% amplification effect when casting Heal or Shield. If the target's Health is lower than 40%, amplifies its effect by an additional 10%.
Increases healing and shielding effects.

Revitalize
Buff Heal, Shield
Increases healing and shielding effects.
Gathering storm Wild Rift

Gathering storm
Increasing AD/AP

Every 3 minutes, gain increasing Adaptive or . Totaling: 2/5/9/14 or 4/10/18/28 based on game time.

Gathering storm
Increasing AD/AP
Damage output increases over time.
Skills Order
Quick Skill Order: (W) (E) (Q)

AQUA PRISON

12/11/10/9s 60

Fires a bubble, dealing 75 magic damage (75/145/215/285 + 50% abilitypower) and knocking up for 1.5 seconds.

(Q) AQUA PRISON
















EBB AND FLOW

10s 70/85/100/115

Launches a stream that bounces 3 times between allied and enemy champions, healing allies for 55 (55/85/115/145 + 30% abilitypower) and dealing 65 magic damage (65/120/175/230 + 50% abilitypower) to enemies.

Can hit each target once. Healing and damage values are reduced by -15% (-15 + 7.5% abilitypower) each bounce.

(W) EBB AND FLOW
















TIDECALLER'S BLESSING

11s 55/60/65/70

Enchances an allied champion's next 3 attacks for 6 seconds to deal an additional 25 magic damage (25/45/65/85 + 20% abilitypower) and slow by 15% (15/20/25/30 + 0.05% abilitypower) for 1 second.

(E) TIDECALLER'S BLESSING
















TIDAL WAVE

75/70/65s 100

Sends a wave, dealing 150 magic damage (150/250/350 + 60% abilitypower), knocking up for 0.5 seconds and slowing by 50/60/70%.

Slow lasts for 2-4 seconds, increasing with how far the wave travels.
Allies touched gain double the effect from Surging Tides.

(R) TIDAL WAVE
















NAMI Support-line Build Details

If you want to use this NAMI Support build, you should take Flash Flash (Teleport a short distance) and Heal Heal (Restore Health to you and the most wounded nearby ally champion) as your Summoner Spells.

For runes, you should pick Aery Aery (Your attacks and abilities send Aery to a target, damaging enemies or shielding allies.) as your keystone, followed by Font of Life Font of Life (Marks an enemy champion and grants healing upon attack.), Bone Plating Bone Plating (Reduces incoming damage.) and Revitalize Revitalize (Increases healing and shielding effects.) in the primary tree, as well as Gathering storm Gathering storm (Damage output increases over time.) in the secondary tree. Above you can see possible options for replacing runes.

Start your build with Relic Shield Relic Shield (Kill minions to earn bonus gold). Next, you should pay attention to whether your mobility champion is enough, our further actions will depend on this. If it is hard for you to dodge the enemy's skills or you want to roam on neighboring lines, then it is better to buy Boots of Speed Boots of Speed at an early stage. Finally, for your items, you should build Bulwark of the Mountain Bulwark of the Mountain (Kill minions to earn bonus gold) as your first item, followed by Ionian Boots of Lucidity Ionian Boots of Lucidity (Grants Ability Haste) or Boots of Mana Boots of Mana (Grants Ability Power, Magic Penetration and Mana Regeneration) depending on the situation. (sometimes it will still be better to build a boot as the first item, which significantly increases the mobility of your champion) the third key element in our build is Imperial Mandate Imperial Mandate (Crowd control grants additional ally damage).

Maybe now it's time to think about upgrading your boot, invest in Locket Enchant Locket Enchant (Area of effect magic shield). You may want to replace it with Veil Enchant Veil Enchant (Block an ability for an ally), it all depends on your playstyle and the situation on the battlefield.

The remaining three items are situational, of course you can use the example builds above. But for a more effective game you will need to pay attention to the situation on the battlefield. Buy items that will effectively counter your opponents, help you and your allies. To do this, use the "Situational Items" section to find out which items will be useful to you in a particular situation.

For the skill order, you want to stick with (W) (E) (Q). You can learn more about abilities order at all levels by studying the diagram above.

See More

Wild Rift Support Support NAMI Counters, Synergys, Tips, Tactics

CHAMPIONS ITEMS TIPS STRENGTHS & WEAKNESSES GAME PLAN POWER SPIKES
Threats
Extreme Major Even Minor

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NAMI Wild Rift
Synergies
Ideal Strong Ok Low
Low Ok Strong Ideal

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Magic Resist
Items with magic resistance can help you to survive against NAMI combo.
Mercury's Treads Wild Rift
Mercury's Treads

Mercury's Treads
Reduces Magic Damage

+200 Max Health
+100% Health Regen
+35 Magic Resistance
+45 Move Speed.

Dissolve: Reduces magic damage taken by 7-12% ().

1350

Maw of Malmortius Wild Rift
Maw of Malmortius

Maw of Malmortius
Converts damage from attacks into a magic shield

+55 Attack Damage
+45 Magic Resistance
+10 Ability Haste

Demonbane: 20% of the damage that your attack deals, or 15% of the physical damage that your abilities deal is converted into a magic shield that absorbs up to 60-400 magic damage. The shield decays by 5% per second.

3000

Maw of Malmortius TIPS: Good choice against burst mages like Vex, Syndra, and Annie who can quickly take you down. It's also effective against sustained damage mages like Vladimir and Swain who rely on consistent damage over time.

Reduced Healing
Items with Grievous Wounds that can reduce NAMI Healing effects.
Ignite Wild Rift
Ignite

Ignite

Ignites target enemy champion, dealing 72 true damage (72–380 ) over 5 and applying 60% Grievous Wounds for the duration.

Grievous Wound reduces the effectiveness of Healing and Regeneration effects.

Cooldown: 100s

Executioner's Calling Wild Rift
Executioner's Calling

Executioner's Calling
Physical Damage reduces enemy healing

+15 Attack Damage

Rend: Physical Damage inflicts 40% Grievous Wounds to enemy champions for 3 seconds. Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

800

Oblivion Orb Wild Rift
Oblivion Orb

Oblivion Orb
Magic damage reduces enemy healing

+30 Ability Power

Cursed: Magic damage inflicts 40% Grievous Wounds to enemy champions for 3 seconds.

Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

800

Mortal Reminder Wild Rift
Mortal Reminder

Mortal Reminder
Armor Penetration (%) and reduced enemy healing

+30 Attack Damage
+25% Critical Rate

Last Whisper:  +33% Armor Penetration.
Sepsis: Dealing physical damage to enemy champions applies 50% Grievous Wounds for 3 seconds.

Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

3300

Mortal Reminder TIPS: Must have item versus champions with a lot of healing such as Soraka, Yuumi, Dr. Mundo or Vladimir.

Chempunk Chainsword Wild Rift
Chempunk Chainsword

Chempunk Chainsword
Reduces enemy healing

+250 Max Health
+45 Attack Damage
+15 Ability Haste

Punishment: Dealing physical damage to enemy champions applies 50% Grievous Wounds for 3 seconds.

Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

2800

Chempunk Chainsword TIPS: Strong item to build when facing enemy champions with high sustain like Mundo, Soraka and Yuumi who have significant healing abilities. It can also be useful against champions who rely on lifesteal like Aatrox, Darius, and Fiora.

Morellonomicon Wild Rift
Morellonomicon

Morellonomicon
Magic damage reduces enemy healing

+150 Max Health
+70 Ability Power
+7% Magic Penetration
+20 Ability Haste

Affliction: Dealing magic damage to enemy champions inflicts 50% Grievous Wounds for 3 seconds.

Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

2500

Morellonomicon TIPS: Mage’s grievous wounds option for tackling enemy comps with heavy healing & sustain. Perfect against champions like Soraka, Dr. Mundo & Vladimir.

Cleanse or Block Spells
Items with ability or property to cleanse or block negative spells.
Stasis Enchant Wild Rift
Stasis Enchant

Stasis Enchant
Turn invulnerable

Stasis (Active): Become invulnerable and untargetable for 2.5 seconds, but unable to move, attack, cast abilities or use items. (120s Cooldown)

1000

Stasis Enchant TIPS: Good against assassins and burst damage.

Е
Quicksilver Enchant Wild Rift
Quicksilver Enchant

Quicksilver Enchant
Dispels crowd control

Quicksilver (Active): Removes all crowd control effects currently affecting you, and become immune to crowd control effects for 0.75 seconds.
Perseverance (Passive): After the Quicksilver effects ends, grant 30% Tenacity and 30% Slow Resist for 1.5 seconds. (60s Cooldown)

Cannot be used during knock up or knock back effects.

800

Е
LoL Wild Rift: Edge of Night
Edge of Night

Edge of Night
Blocks an enemy ability

+250 Max Health
+50 Attack Damage

Gouge:  +8 Armor Penetration.
Annul: Grants a spell shield that blocks the next hostile ability. This spell shield refreshes upon leaving combat with enemy champions. (35 second cooldown)

3150

Edge of Night TIPS: Defensive and offensive item, great for champions that need to engage and protect themselves from crowd control. It's most effective against champions with crucial abilities that can be blocked by its active shield, such as Ashe, Lux, Morgana.

Crown of the Shattered Queen Wild Rift
Crown of the Shattered Queen

Crown of the Shattered Queen
Blocks an enemy ability

+60 Ability Power
+7% Magic Penetration
+200 Max Mana
+20 Ability Haste

Safeguard: Grant a spell shield that blocks the next hostile ability, reduce incoming damage by 50% for 1.5s (40s Cooldown).
Poise: AP increases by 20 while Safeguarded. Dealing magic damage to enemy champions using an active ability reduces Safeguard's cooldown by 4s.

3000

Crown of the Shattered Queen TIPS: Defensive and offensive item, great for champions that need to engage and protect themselves from crowd control. It's most effective against champions with crucial abilities that can be blocked by its active shield, such as Ashe, Lux, Morgana.

Reduces Any Shield
Items with reduces any Shield.
LoL Wild Rift: Serpent's Fang
Serpent's Fang

Serpent's Fang
Anti-Shielding

+50 Attack Damage
+10 Ability Haste

Stab:  +15 Armor Penetration.
Shield Reaver: Dealing damage to an enemy champion reduces any shields they gain for 3s. Melee champions apply (10% of bonus AD + 40)% shield reduction, capped at 60%; while ranged champions apply (10% of bonus AD + 25)% shield reduction, capped at 45%. When you damage an enemy who is unaffected by Shield Reaver, all shields on them are reduced by the same values.


2800

Serpent's Fang TIPS: If you're an assassin and the enemy has a lot of shields, pick this item up to make destroying their shields easier.

Oceanid's Trident Wild Rift
Oceanid's Trident

Oceanid's Trident
Anti-Shielding

+200 Max Health
+80 Ability Power
+7% Magic Penetration
+10 Ability Haste

Lethal Weapon: Dealing ability damage to an enemy champion reduces any shields they gain for 3 seconds. Area of effect abilities apply (5% of bonus AP + 25)% shield reduction, capped at 45%; while single target abilities apply (5% of bonus AP + 40)% shield reduction, capped at 60%. When you damage an enemy who is unaffected by Lethal Weapon, all shields on them are reduced by the same values.

2600

Oceanid's Trident TIPS: If you're an mage-assassin and the enemy has a lot of shields, pick this item up to make destroying their shields easier.

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Wild Rift NAMI's COMBOS + VIDEO GUIDE

🥇HARD 🥈MEDIUM 🥉EASY
Nami Neutral Objective Engage
R
E
F
Q
eAA
eAA
W
eAA

Use this combo to engage on grouped enemies at a neutral objectives teamfight.

(R) TIDAL WAVE the enemy as they are grouped at a neutral objective. (E) TIDECALLER'S BLESSING after to keep speeding up yourself while approaching. Once in range, FLASH then (Q) AQUA PRISON immediately to catch multiple enemies with the bubble. Finish with your empowered AA and (W) EBB AND FLOW that bounces between multiple enemies.
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Join our community and unlock the all combos + video!
Our has already collected more than 1000+ different skill combinations for all LoL Wild Rift champions!
Only for 💎Premium members.
Join our community and unlock the all combos + video!
Our has already collected more than 1000+ different skill combinations for all LoL Wild Rift champions!
Only for 💎Premium members.
Join our community and unlock the all combos + video!
Our has already collected more than 1000+ different skill combinations for all LoL Wild Rift champions!

Wild Rift NAMI's ABILITIES

SURGING TIDES P AQUA PRISON Q EBB AND FLOW W TIDECALLER'S BLESSING E TIDAL WAVE R
SURGING TIDES

(PASSIVE) SURGING TIDES

Allied champions touched by Nami's abilities gain 65 Movement Speed (65 + 20% abilitypower) for 1.5 seconds.

Open Video

AQUA PRISON

(Q) AQUA PRISON

12/11/10/9s 60

Fires a bubble, dealing 75 magic damage (75/145/215/285 + 50% abilitypower) and knocking up for 1.5 seconds.

Open Video

EBB AND FLOW

(W) EBB AND FLOW

10s 70/85/100/115

Launches a stream that bounces 3 times between allied and enemy champions, healing allies for 55 (55/85/115/145 + 30% abilitypower) and dealing 65 magic damage (65/120/175/230 + 50% abilitypower) to enemies.

Can hit each target once. Healing and damage values are reduced by -15% (-15 + 7.5% abilitypower) each bounce.

Open Video

TIDECALLER'S BLESSING

(E) TIDECALLER'S BLESSING

11s 55/60/65/70

Enchances an allied champion's next 3 attacks for 6 seconds to deal an additional 25 magic damage (25/45/65/85 + 20% abilitypower) and slow by 15% (15/20/25/30 + 0.05% abilitypower) for 1 second.

Open Video

TIDAL WAVE

(R) TIDAL WAVE

75/70/65s 100

Sends a wave, dealing 150 magic damage (150/250/350 + 60% abilitypower), knocking up for 0.5 seconds and slowing by 50/60/70%.

Slow lasts for 2-4 seconds, increasing with how far the wave travels.
Allies touched gain double the effect from Surging Tides.

Open Video

NAMI: champion change history (buffs and nerfs)

✱ ADJUST 25.10.2023 (PATCH 4.4)

BASE STATS
Movement speed: 345 → 350.
✱ ADJUST 25.05.2023 (PATCH 4.2)

BASE STATS
Base movement speed +10.
Crit damage rate:200% → 175%.
✱ ADJUST 01.03.2023 (PATCH 4.0C)

(PASSIVE) SURGING TIDES
The movement speed of ally hit by skills: 50 + 20% Ability Power → 65 + 20% Ability Power .

(W) EBB AND FLOW
Healing amount: 55/90/125/160 + 30% Ability Power → 55/85/115/145 + 30% Ability Power.
▼ NERF 23.03.2022 (PATCH 3.1)

(PASSIVE) SURGING TIDES
Bonus movement speed: 60 → 50.
▼ NERF 27.10.2021 (PATCH 2.5а)

(R) TIDAL WAVE
Cooldown: 80/70/60s → 90/80/70s.
▼ NERF 06.12.2020 (PATCH 1.1)

BASE STATS
Mana regen: 21 → 18
See More

NAMI's Lore

A headstrong young vastaya of the seas, Nami was the first of the Marai tribe to leave the waves and venture onto dry land, when their ancient accord with the Targonians was broken. With no other option, she took it upon herself to complete the sacred ritual that would ensure the safety of her people. Amidst the chaos of this new age, Nami faces an uncertain future with grit and determination, using her Tidecaller staff to summon the strength of the oceans themselves.
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