NAMI Wild Rift
A
Wild Rift Support
150
62 804

17 Apr 2024
Wild Rift: NAMI - Build Guide (Items, Runes, COMBOS, SKILLS ORDER) Wild Rift Mages Wild Rift Support
ADJUST

Damage
6.6
Toughness
3.3
Utility
10
Difficulty
6.6
League of Legends: Wild Rift NAMI, role - Mage / Support. Use the guidelines to take your NAMI Wild Rift champion play style to the next level. Study in detail the build of items, runes, spells, skills that need to be developed in the first place. In order to find out what position NAMI is in the rating table, go to the - Tier List page.
attackdamage 52 (3.64)
heal 570 (95)
healthregeneration 6 (0.71)
attackspeed 0.8 (0.02)
mana 390 (49)
mpreg 18 (0.5)
movementspeed 350 (0)
armor 37 (4.71)
magicresistance 35 (0.86)
criticalstrike 175 (0)


Wild Rift Support Support NAMI's Build items and runes for LoL Wild Rift

Key items
Starting
LoL Wild Rift: Spectral Sickle
Spectral Sickle

Spectral Sickle
Attack champions and structures to gain bonus gold

This item is for support players. When equipped, it will reduce the gold you receive from killing minions and monsters. If there are multiples of this item within the party, only one of them can take effect at any given time.

Versatile: Gain 10 Attack Damage or 20 Ability Power (Adaptive).
Tribute: Gains 1 charge(s) every 30 seconds (up to 3 times). When a teammate is nearby, using abilities or attacks to deal damage to enemy champions or structures consumes 1 charges to grant 65 gold and restore 20-80 Health.

While you will not participate in the resulting minion bounty sharing, you will personally receive gold equal to 50% of the bounty. Your share of the bounty from the minion kill will be entirely given to nearby teammates.
Also reduces monster bounties by 50%.

Quest: Earn 750 gold with this item to transform it into Black Mist Scythe.

500

Core
LoL Wild Rift: Black Mist Scythe
Black Mist Scythe

Black Mist Scythe
Attack champions and structures to gain bonus gold

+10 Ability Haste

Versatile: Gain 14 Attack Damage or 28 Ability Power (Adaptive).

Every 60 seconds, gains 75 gold and 1 stacks of soulforce (up to 10 stacks). Each stack of soulforce grants 25 Health, 2 Attack Damage, or 4 Ability Power (Adaptive).

0

LoL Wild Rift: Imperial Mandate
Imperial Mandate

Imperial Mandate
Crowd control grants additional ally damage

+200 Max Health
+40 Ability Power
+20 Ability Haste

Coordinated Fire: Abilities that Slow or Immobilize a champion deal 47-75 bonus magic damage and marks them for 4 seconds (6 seconds cooldown per enemy champion). Allied champion damage detonates the mark, dealing an additional 94-150 magic damage (based on ally level) and granting you both 20% Move Speed, for 2 seconds.

2500

Ardent Censer Wild Rift
Ardent Censer

Ardent Censer
Increases allies Attack Speed

+250 Max Health
+60 Ability Power
+10 Ability Haste

Ardent: +5% Move Speed.
Censer: When you heal or shield, an allied champion, both of you gain +10-30 Attack Speed and your attacks deal 16-30 bonus magic damage for 6 seconds. Regem effects do not trigger Censer.

2800

Boots and Enchant
Ionian Boots of Lucidity Wild Rift
Ionian Boots of Lucidity

Ionian Boots of Lucidity
Cooldown

+150 Max Health
  +30 Ability Haste.
+45 Move Speed.

Summoned: Reduces spell cooldowns by 15%.

1400

Dynamic Revival Wild Rift
Dynamic Revival

Dynamic Revival
Increase Heal and Shield strength

Blessed: Effect increases by a bonus 20% when healing or shilding allied champions.

500

Е
Redeeming Enchant Wild Rift
Redeeming Enchant

Redeeming Enchant
Heal

Redeem (Active): Lights up an area and summons a beam of light after 1.5 seconds to heal ally units in the area for 25 to 375. (60s Cooldown)

Can be used while dead. If no allied champions were healed, 50% of cooldown duration is refunded. This effect is reduced by 50% if the target has been affected by another Redemption in the last 20 seconds.

500

Е
Defense options
Zeke's Convergence Wild Rift
Zeke's Convergence

Zeke's Convergence
Boosts allies Attack Damage

+40 Armor
+350 Max Health
+150 Max Mana
+10 Ability Haste

Harbinger: Casting your ultimate surrounds you with a blizzard and ignites a nearby ally's attacks for 10 seconds. Your blizzard slows enemies by 20% and your ally's attacks burn for 30% bonus magic damage over 2 seconds. Prioritizes highest Attack Damage ally.
Frostfire Covenant: Your blizzard ignites if it slows a burning enemy, dealing 60 magic damage per second and slowing by 50% for 3 seconds.

2700

Protector's Vow Wild Rift
Protector's Vow

Protector's Vow
Protects allies

+350 Max Health
+40 Armor
+10 Ability Haste

Protector: Raise your Guard when next to an allied champion. If you or your ally take damage from a champion, monster, or turret, both of you receive a 125 (125 + 30% bonus health) shield for 1.5 seconds. (20s Cooldown).

2700

Build items options
NAMI - Main Build 👑
LoL Wild Rift: Black Mist Scythe
Black Mist Scythe

Black Mist Scythe
Attack champions and structures to gain bonus gold

+10 Ability Haste

Versatile: Gain 14 Attack Damage or 28 Ability Power (Adaptive).

Every 60 seconds, gains 75 gold and 1 stacks of soulforce (up to 10 stacks). Each stack of soulforce grants 25 Health, 2 Attack Damage, or 4 Ability Power (Adaptive).

0

LoL Wild Rift: Imperial Mandate
Imperial Mandate

Imperial Mandate
Crowd control grants additional ally damage

+200 Max Health
+40 Ability Power
+20 Ability Haste

Coordinated Fire: Abilities that Slow or Immobilize a champion deal 47-75 bonus magic damage and marks them for 4 seconds (6 seconds cooldown per enemy champion). Allied champion damage detonates the mark, dealing an additional 94-150 magic damage (based on ally level) and granting you both 20% Move Speed, for 2 seconds.

2500

Ardent Censer Wild Rift
Ardent Censer

Ardent Censer
Increases allies Attack Speed

+250 Max Health
+60 Ability Power
+10 Ability Haste

Ardent: +5% Move Speed.
Censer: When you heal or shield, an allied champion, both of you gain +10-30 Attack Speed and your attacks deal 16-30 bonus magic damage for 6 seconds. Regem effects do not trigger Censer.

2800

LoL Wild Rift Staff of Flowing Water
Staff of Flowing Water

Staff of Flowing Water
Enhance allies Ability Power and Ability Haste

+65 Ability Power
+350 Max Mana
+15 Ability Haste

Rapids: Healing or shielding an ally grants you both +20 Ability Haste and 20-40 (based on target's level) Ability Power for 6 seconds.

2500

Ruin - Rabadon's Deathcap Wild Rift
Ruin - Rabadon's Deathcap

Ruin - Rabadon's Deathcap
Boosts Ability Power

+90 Ability Power
+7% Magic Penetration

Cinders: Reduces your base Health by 5-80.
Overkill: Increases Ability Power by 25-50%.

3400

Situational Changes
vs Healing
Ruin - Rabadon's Deathcap Wild Rift
Ruin - Rabadon's Deathcap

Ruin - Rabadon's Deathcap
Boosts Ability Power

+90 Ability Power
+7% Magic Penetration

Cinders: Reduces your base Health by 5-80.
Overkill: Increases Ability Power by 25-50%.

3400

Morellonomicon Wild Rift
Morellonomicon

Morellonomicon
Magic damage reduces enemy healing

+150 Max Health
+70 Ability Power
+7% Magic Penetration
+20 Ability Haste

Affliction: Dealing magic damage to enemy champions inflicts 50% Grievous Wounds for 3 seconds.

Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

2500

Boosts Allies
Ruin - Rabadon's Deathcap Wild Rift
Ruin - Rabadon's Deathcap

Ruin - Rabadon's Deathcap
Boosts Ability Power

+90 Ability Power
+7% Magic Penetration

Cinders: Reduces your base Health by 5-80.
Overkill: Increases Ability Power by 25-50%.

3400

Zeke's Convergence Wild Rift
Zeke's Convergence

Zeke's Convergence
Boosts allies Attack Damage

+40 Armor
+350 Max Health
+150 Max Mana
+10 Ability Haste

Harbinger: Casting your ultimate surrounds you with a blizzard and ignites a nearby ally's attacks for 10 seconds. Your blizzard slows enemies by 20% and your ally's attacks burn for 30% bonus magic damage over 2 seconds. Prioritizes highest Attack Damage ally.
Frostfire Covenant: Your blizzard ignites if it slows a burning enemy, dealing 60 magic damage per second and slowing by 50% for 3 seconds.

2700

Protects allies
Ruin - Rabadon's Deathcap Wild Rift
Ruin - Rabadon's Deathcap

Ruin - Rabadon's Deathcap
Boosts Ability Power

+90 Ability Power
+7% Magic Penetration

Cinders: Reduces your base Health by 5-80.
Overkill: Increases Ability Power by 25-50%.

3400

Protector's Vow Wild Rift
Protector's Vow

Protector's Vow
Protects allies

+350 Max Health
+40 Armor
+10 Ability Haste

Protector: Raise your Guard when next to an allied champion. If you or your ally take damage from a champion, monster, or turret, both of you receive a 125 (125 + 30% bonus health) shield for 1.5 seconds. (20s Cooldown).

2700

Grant Healing
Ruin - Rabadon's Deathcap Wild Rift
Ruin - Rabadon's Deathcap

Ruin - Rabadon's Deathcap
Boosts Ability Power

+90 Ability Power
+7% Magic Penetration

Cinders: Reduces your base Health by 5-80.
Overkill: Increases Ability Power by 25-50%.

3400

Light - Harmonic Echo Wild Rift
Light - Harmonic Echo

Light - Harmonic Echo
Abilities grant healing effects

+75 Ability Power
+300 Max Mana
+10 Ability Haste

Harmonic Echo: Moving and casting abilities builds Harmony. At 100 Harmony your next healing or shielding ability on an ally other than yourself restores Health equal to 135 (+ 10% AP ) to your target and up to 3 nearby allied champions. Every 10 Ability Haste you have increases healing by 3%.

3000

Runes BUILD
Aery Wild Rift

Aery
Poke, Protect

Your attacks and abilities send Aery to a target, damaging enemies or shielding allies.

Damage: 10-60 () + 20% bonus + 10% .
Shield: 20-120 () + 40% bonus + 20% .

Aery cannot be sent out again until she returns to you.

Aery
Poke, Protect
Your attacks and abilities send Aery to a target, damaging enemies or shielding allies.
Font of Life Wild Rift

Font of Life
Team Heal

Hitting an enemy champion with an attack or ability marks them. When allies or you damage marked champions, heal those allies and yourself.  Each ally can trigger this healing once per mark.

Ally Heal: 3% of your max + 15% of your.
Self Heal: 1% of your max + 5% of your.
Mark duration: 3s

Cooldown: 15s for Melee champions, 20s for Ranged champions.

Subsequent heals from other ally's marks are reduced to 25%.

Font of Life
Team Heal
Marks an enemy champion and grants healing upon attack.
Bone Plating Wild Rift

Bone Plating
Block Combo-damage

When taking damage from a champion, the current and next 3 champion abilities or attacks against you and within 1.5s deal 30-60 () less damage.

Cooldown: 30s

Bone Plating
Block Combo-damage
Reduces incoming damage.
Revitalize Wild Rift

Revitalize
Buff Heal, Shield

Gains a 5% amplification effect when casting Heal or Shield. If the target's Health is lower than 40%, amplifies its effect by an additional 10%.
Increases healing and shielding effects.

Revitalize
Buff Heal, Shield
Increases healing and shielding effects.
Gathering storm Wild Rift

Gathering storm
Increasing AD/AP

Every 3 minutes, gain increasing Adaptive or . Totaling: 2/5/9/14 or 4/10/18/28 based on game time.

Gathering storm
Increasing AD/AP
Damage output increases over time.
Spells
Flash Wild Rift
Flash

Flash

Teleport a short distance forward or towards the aimed direction.

Cooldown: 150s

Heal Wild Rift
Heal

Heal

Restore 90 Health (90–370 ) to you and the most wounded nearby ally champion, and grants both of you 30% bonus Movement Speed for 1 second(s).

Healing is halved for champions recently affected by Heal.

Cooldown: 130s

Ignite Wild Rift
Ignite

Ignite

Ignites target enemy champion, dealing 72 true damage (72–380 ) over 5 and applying 60% Grievous Wounds for the duration.

Grievous Wound reduces the effectiveness of Healing and Regeneration effects.

Cooldown: 100s

Skills Order
AQUA PRISON

12/11/10/9s 60

Fires a bubble, dealing 75 magic damage (75/145/215/285 + 50% abilitypower) and knocking up for 1.5 seconds.

(Q) AQUA PRISON
















EBB AND FLOW

10s 70/85/100/115

Launches a stream that bounces 3 times between allied and enemy champions, healing allies for 55 (55/85/115/145 + 30% abilitypower) and dealing 65 magic damage (65/120/175/230 + 50% abilitypower) to enemies.

Can hit each target once. Healing and damage values are reduced by -15% (-15 + 7.5% abilitypower) each bounce.

(W) EBB AND FLOW
















TIDECALLER'S BLESSING

11s 55/60/65/70

Enchances an allied champion's next 3 attacks for 6 seconds to deal an additional 25 magic damage (25/45/65/85 + 20% abilitypower) and slow by 15% (15/20/25/30 + 0.05% abilitypower) for 1 second.

(E) TIDECALLER'S BLESSING
















TIDAL WAVE

75/70/65s 100

Sends a wave, dealing 150 magic damage (150/250/350 + 60% abilitypower), knocking up for 0.5 seconds and slowing by 50/60/70%.

Slow lasts for 2-4 seconds, increasing with how far the wave travels.
Allies touched gain double the effect from Surging Tides.

(R) TIDAL WAVE
















NAMI Counters, Synergys, Tips

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Join our community and unlock the all premium content!

Wild Rift NAMI's COMBOS + VIDEO GUIDE

🥇HARD 🥈MEDIUM 🥉EASY
Nami Neutral Objective Engage
R
E
F
Q
eAA
eAA
W
eAA

Use this combo to engage on grouped enemies at a neutral objectives teamfight.

(R) TIDAL WAVE the enemy as they are grouped at a neutral objective. (E) TIDECALLER'S BLESSING after to keep speeding up yourself while approaching. Once in range, FLASH then (Q) AQUA PRISON immediately to catch multiple enemies with the bubble. Finish with your empowered AA and (W) EBB AND FLOW that bounces between multiple enemies.
Only for 💎Premium members.
Join our community and unlock the all combos + video!
Our has already collected more than 1000+ different skill combinations for all LoL Wild Rift champions!
Only for 💎Premium members.
Join our community and unlock the all combos + video!
Our has already collected more than 1000+ different skill combinations for all LoL Wild Rift champions!
Only for 💎Premium members.
Join our community and unlock the all combos + video!
Our has already collected more than 1000+ different skill combinations for all LoL Wild Rift champions!

Wild Rift NAMI's ABILITIES

SURGING TIDES P AQUA PRISON Q EBB AND FLOW W TIDECALLER'S BLESSING E TIDAL WAVE R
SURGING TIDES

(PASSIVE) SURGING TIDES

Allied champions touched by Nami's abilities gain 65 Movement Speed (65 + 20% abilitypower) for 1.5 seconds.

Open Video

AQUA PRISON

(Q) AQUA PRISON

12/11/10/9s 60

Fires a bubble, dealing 75 magic damage (75/145/215/285 + 50% abilitypower) and knocking up for 1.5 seconds.

Open Video

EBB AND FLOW

(W) EBB AND FLOW

10s 70/85/100/115

Launches a stream that bounces 3 times between allied and enemy champions, healing allies for 55 (55/85/115/145 + 30% abilitypower) and dealing 65 magic damage (65/120/175/230 + 50% abilitypower) to enemies.

Can hit each target once. Healing and damage values are reduced by -15% (-15 + 7.5% abilitypower) each bounce.

Open Video

TIDECALLER'S BLESSING

(E) TIDECALLER'S BLESSING

11s 55/60/65/70

Enchances an allied champion's next 3 attacks for 6 seconds to deal an additional 25 magic damage (25/45/65/85 + 20% abilitypower) and slow by 15% (15/20/25/30 + 0.05% abilitypower) for 1 second.

Open Video

TIDAL WAVE

(R) TIDAL WAVE

75/70/65s 100

Sends a wave, dealing 150 magic damage (150/250/350 + 60% abilitypower), knocking up for 0.5 seconds and slowing by 50/60/70%.

Slow lasts for 2-4 seconds, increasing with how far the wave travels.
Allies touched gain double the effect from Surging Tides.

Open Video

Wild Rift NAMI's game tactics

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Join our community and unlock tactics!

NAMI: champion change history (buffs and nerfs)

✱ ADJUST 25.10.2023 (PATCH 4.4)

BASE STATS
Movement speed: 345 → 350.
✱ ADJUST 25.05.2023 (PATCH 4.2)

BASE STATS
Base movement speed +10.
Crit damage rate:200% → 175%.
✱ ADJUST 01.03.2023 (PATCH 4.0C)

(PASSIVE) SURGING TIDES
The movement speed of ally hit by skills: 50 + 20% Ability Power → 65 + 20% Ability Power .

(W) EBB AND FLOW
Healing amount: 55/90/125/160 + 30% Ability Power → 55/85/115/145 + 30% Ability Power.
▼ NERF 23.03.2022 (PATCH 3.1)

(PASSIVE) SURGING TIDES
Bonus movement speed: 60 → 50.
▼ NERF 27.10.2021 (PATCH 2.5а)

(R) TIDAL WAVE
Cooldown: 80/70/60s → 90/80/70s.
▼ NERF 06.12.2020 (PATCH 1.1)

BASE STATS
Mana regen: 21 → 18
See More

NAMI's Lore

A headstrong young vastaya of the seas, Nami was the first of the Marai tribe to leave the waves and venture onto dry land, when their ancient accord with the Targonians was broken. With no other option, she took it upon herself to complete the sacred ritual that would ensure the safety of her people. Amidst the chaos of this new age, Nami faces an uncertain future with grit and determination, using her Tidecaller staff to summon the strength of the oceans themselves.
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