22 Nov 2023 Wild Rift: NAMI - Build Guide (Items, Runes, COMBOS, SKILLS ORDER)
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Support NAMI's Build items and runes for LoL Wild Rift

Spectral Sickle
Attack champions and structures to gain bonus gold
This item is for support players. When equipped, it will reduce the gold you receive from killing minions and monsters. If there are multiples of this item within the party, only one of them can take effect at any given time.
Gains 1 charge(s) every 30 seconds (up to 3 times). When a teammate is nearby, using abilities or attacks to deal damage to enemy champions or structures consumes 1 charges to grant 65 gold and restore 20-80 Health.
While you will not participate in the resulting minion bounty sharing, you will personally receive gold equal to 50% of the bounty. Your share of the bounty from the minion kill will be entirely given to nearby teammates.
Also reduces monster bounties by 50%.
Quest: Earn 500 gold with this item to transform it into Black Mist Scythe. 500

Black Mist Scythe
Attack champions and structures to gain bonus gold +10 Ability Haste
Versatile: Gain 14 Attack Damage or 28 Ability Power (Adaptive).
Every 60 seconds, gains 75 gold and 1 stacks of soulforce (up to 10 stacks). Each stack of soulforce grants 25 Health, 2 Attack Damage, or 4 Ability Power (Adaptive). 0

Imperial Mandate
Crowd control grants additional ally damage +200 Max Health
+40 Ability Power
+20 Ability Haste
Coordinated Fire: Abilities that Slow or Immobilize a champion deal 47-75 bonus magic damage and marks them for 4 seconds (6 seconds cooldown per enemy champion). Allied champion damage detonates the mark, dealing an additional 94-150 magic damage (based on ally level) and granting you both 20% Move Speed, for 2 seconds. 2500

Ardent Censer
Increases allies Attack Speed +250 Max Health
+60 Ability Power
+10 Ability Haste
Ardent: +5% Move Speed.
Censer: When you heal or shield, an allied champion, both of you gain +10-30 Attack Speed and your attacks deal 16-30 bonus magic damage for 6 seconds. Regem effects do not trigger Censer. 2800

Ionian Boots of Lucidity
Cooldown +150 Max Health
+30 Ability Haste.
+45 Move Speed.
Summoned: Reduces spell cooldowns by 15%. 1400

Dynamic Revival
Increase Heal and Shield strength
Blessed: Effect increases by a bonus 20% when healing or shilding allied champions. 500

Redeeming Enchant
Heal
Redeem (Active): Lights up an area and summons a beam of light after 1.5 seconds to heal ally units in the area for 25 to 375. (60s Cooldown)
Can be used while dead. If no allied champions were healed, 50% of cooldown duration is refunded. This effect is reduced by 50% if the target has been affected by another Redemption in the last 20 seconds. 500

Zeke's Convergence
Boosts allies Attack Damage +40 Armor
+40 Magic Resistance
+150 Max Mana
+10 Ability Haste
Harbinger: Casting your ultimate surrounds you with a blizzard and ignites a nearby ally's attacks for 10 seconds. Your blizzard slows enemies by 20% and your ally's attacks burn for 30% bonus magic damage over 2 seconds. Prioritizes highest Attack Damage ally.
Frostfire Covenant: Your blizzard ignites if it slows a burning enemy, dealing 60 magic damage per second and slowing by 50% for 3 seconds. 2700

Protector's Vow
Protects allies +350 Max Health
+40 Armor
+10 Ability Haste
Protector: Raise your Guard when next to an allied champion. If you or your ally take damage from a champion, monster, or turret, both of you receive a 125 (125 + 30% bonus health) shield for 1.5 seconds. (20s Cooldown).
2700

Black Mist Scythe
Attack champions and structures to gain bonus gold +10 Ability Haste
Versatile: Gain 14 Attack Damage or 28 Ability Power (Adaptive).
Every 60 seconds, gains 75 gold and 1 stacks of soulforce (up to 10 stacks). Each stack of soulforce grants 25 Health, 2 Attack Damage, or 4 Ability Power (Adaptive). 0

Imperial Mandate
Crowd control grants additional ally damage +200 Max Health
+40 Ability Power
+20 Ability Haste
Coordinated Fire: Abilities that Slow or Immobilize a champion deal 47-75 bonus magic damage and marks them for 4 seconds (6 seconds cooldown per enemy champion). Allied champion damage detonates the mark, dealing an additional 94-150 magic damage (based on ally level) and granting you both 20% Move Speed, for 2 seconds. 2500

Ardent Censer
Increases allies Attack Speed +250 Max Health
+60 Ability Power
+10 Ability Haste
Ardent: +5% Move Speed.
Censer: When you heal or shield, an allied champion, both of you gain +10-30 Attack Speed and your attacks deal 16-30 bonus magic damage for 6 seconds. Regem effects do not trigger Censer. 2800

Staff of Flowing Water
Enhance allies Ability Power and Ability Haste +65 Ability Power
+350 Max Mana
+15 Ability Haste
Rapids: Healing or shielding an ally grants you both +20 Ability Haste and 20-40
(based on target's level) Ability Power for 6 seconds.
2500

Rabadon's Deathcap
Boosts Ability Power +100 Ability Power
+7% Magic Penetration
Overkill: Increases Ability Power by 20-40%.
3400

Rabadon's Deathcap
Boosts Ability Power +100 Ability Power
+7% Magic Penetration
Overkill: Increases Ability Power by 20-40%.
3400

Morellonomicon
Magic damage reduces enemy healing +150 Max Health
+70 Ability Power
+7% Magic Penetration
+20 Ability Haste
Affliction: Dealing magic damage to enemy champions inflicts 50% Grievous Wounds for 3 seconds.
Grievous Wounds reduces the effectiveness of Healing and Regeneration effects. 2500

Rabadon's Deathcap
Boosts Ability Power +100 Ability Power
+7% Magic Penetration
Overkill: Increases Ability Power by 20-40%.
3400

Zeke's Convergence
Boosts allies Attack Damage +40 Armor
+40 Magic Resistance
+150 Max Mana
+10 Ability Haste
Harbinger: Casting your ultimate surrounds you with a blizzard and ignites a nearby ally's attacks for 10 seconds. Your blizzard slows enemies by 20% and your ally's attacks burn for 30% bonus magic damage over 2 seconds. Prioritizes highest Attack Damage ally.
Frostfire Covenant: Your blizzard ignites if it slows a burning enemy, dealing 60 magic damage per second and slowing by 50% for 3 seconds. 2700

Rabadon's Deathcap
Boosts Ability Power +100 Ability Power
+7% Magic Penetration
Overkill: Increases Ability Power by 20-40%.
3400

Protector's Vow
Protects allies +350 Max Health
+40 Armor
+10 Ability Haste
Protector: Raise your Guard when next to an allied champion. If you or your ally take damage from a champion, monster, or turret, both of you receive a 125 (125 + 30% bonus health) shield for 1.5 seconds. (20s Cooldown).
2700

Rabadon's Deathcap
Boosts Ability Power +100 Ability Power
+7% Magic Penetration
Overkill: Increases Ability Power by 20-40%.
3400

Harmonic Echo
Abilities grant healing effects +75 Ability Power
+300 Max Mana
+10 Ability Haste
Harmonic Echo: Moving and casting abilities builds Harmony. At 100 Harmony your next healing or shielding ability on an ally other than yourself restores 130 (+ 10% AP ) Health to your target and up to 3 nearby allied champions.
2700

Aery
Poke, Protect
Your attacks and abilities send Aery to a target, damaging enemies or shielding allies.
Damage: 10-60 () + 20% bonus
+ 10%
.
Shield: 20-120 () + 40% bonus
+ 20%
.
Aery cannot be sent out again until she returns to you.


Font of Life
Team Heal
Hitting an enemy champion with an attack or ability marks them. When allies or you damage marked champions, heal those allies and yourself. Each ally can trigger this healing once per mark.
Ally Heal: 3% of your max + 15% of your
.
Self Heal: 1% of your max + 5% of your
.
Mark duration: 3s
Cooldown: 15s for Melee champions, 20s for Ranged champions.
Subsequent heals from other ally's marks are reduced to 25%.

Bone Plating
Block Combo-damage
When taking damage from a champion, the current and next 3 champion abilities or attacks against you and within 1.5s deal 30-60 () less damage.
Cooldown: 30s

Revitalize
Buff Heal, Shield
Gains a 5% amplification effect when casting Heal or Shield. If the target's Health is lower than 40%, amplifies its effect by an additional 10%.
Increases healing and shielding effects.


Gathering storm
Increasing AD/AP
Every 3 minutes, gain increasing Adaptive or
. Totaling: 2/5/9/14
or 4/10/18/28
based on game time.

Flash
Teleport a short distance forward or towards the aimed direction.
Cooldown: 150s

Heal
Restore 90 Health (90–370 ) to you and the most wounded nearby ally champion, and grants both of you 30% bonus Movement Speed for 1 second(s).
Healing is halved for champions recently affected by Heal.
Cooldown: 130s

Ignite
Ignites target enemy champion, dealing 72 true damage (72–380 ) over 5 and applying 60% Grievous Wounds for the duration.
Grievous Wound reduces the effectiveness of Healing and Regeneration effects.
Cooldown: 100s

(Q) AQUA PRISON

(W) EBB AND FLOW

(E) TIDECALLER'S BLESSING

(R) TIDAL WAVE
Wild Rift NAMI's COMBOS + VIDEO GUIDE








Use this combo to engage on grouped enemies at a neutral objectives teamfight.
(R) TIDAL WAVE the enemy as they are grouped at a neutral objective. (E) TIDECALLER'S BLESSING after to keep speeding up yourself while approaching. Once in range, FLASH then (Q) AQUA PRISON immediately to catch multiple enemies with the bubble. Finish with your empowered AA and (W) EBB AND FLOW that bounces between multiple enemies.
Wild Rift NAMI's ABILITIES

(PASSIVE) SURGING TIDES
Allied champions touched by Nami's abilities gain 65 Movement Speed (65 + 20% ) for 1.5 seconds.
Open video

(Q) AQUA PRISON
12/11/10/9s
60
Fires a bubble, dealing 75 magic damage (75/145/215/285 + 50% ) and knocking up for 1.5 seconds.
Open video

(W) EBB AND FLOW
10s
70/85/100/115
Launches a stream that bounces 3 times between allied and enemy champions, healing allies for 55 (55/85/115/145 + 30% ) and dealing 65 magic damage (65/120/175/230 + 50%
) to enemies.
Can hit each target once. Healing and damage values are reduced by -15% (-15 + 7.5% ) each bounce.
Open video

(E) TIDECALLER'S BLESSING
11s
55/60/65/70
Enchances an allied champion's next 3 attacks for 6 seconds to deal an additional 25 magic damage (25/45/65/85 + 20% ) and slow by 15% (15/20/25/30 + 0.05%
) for 1 second.
Open video

(R) TIDAL WAVE
75/70/65s
100
Sends a wave, dealing 150 magic damage (150/250/350 + 60% ), knocking up for 0.5 seconds and slowing by 50/60/70%.
Slow lasts for 2-4 seconds, increasing with how far the wave travels.
Allies touched gain double the effect from Surging Tides.
Open video
NAMI: champion change history (buffs and nerfs)
BASE STATS
Movement speed: 345 → 350.
BASE STATS
Base movement speed +10.
Crit damage rate:200% → 175%.
(PASSIVE) SURGING TIDES
The movement speed of ally hit by skills: 50 + 20% Ability Power → 65 + 20% Ability Power .
(W) EBB AND FLOW
Healing amount: 55/90/125/160 + 30% Ability Power → 55/85/115/145 + 30% Ability Power.
SURGING TIDES (PASSIVE)
Bonus movement speed: 60 → 50.
(R) TIDAL WAVE
Cooldown: 80/70/60s → 90/80/70s.
BASE STATS
Mana regen: 21 → 18
NAMI's Lore
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