Wild Rift: NAMI Build Guide (7.3A)

NAMI Wild Rift
ADJUSTED
197
128 682
22 Sep 2026
Damage
Toughness
Utility
Difficulty

League of Legends: Wild Rift NAMI, role - Mage / Support. Use the guidelines to take your NAMI Wild Rift champion play style to the next level. Study in detail the build of items, runes, spells, skills that need to be developed in the first place. In order to find out what position NAMI is in the rating table, go to the - Tier List page.

attackdamage 52 (3.64)
heal 630 (104)
healthregeneration 6 (0.71)
attackspeed 0.8 (0.013)
mana 390 (49)
mpreg 18 (0.5)
movementspeed 350 (0)
armor 40 (4.71)
magicresistance 35 (1.2)
criticalstrike 200% (0)


SURGING TIDES
P

(PASSIVE) SURGING TIDES

Allied champions touched by Nami's abilities gain 65 Movement Speed (65 + 20% abilitypower) for 1.5 seconds.

AQUA PRISON
Q

(Q) AQUA PRISON

12/11/10/9s 60

Fires a bubble, dealing 75 magic damage (75/145/215/285 + 50% abilitypower) and knocking up for 1.5 seconds.

EBB AND FLOW
W

(W) EBB AND FLOW

10s 70/85/100/115

Launches a stream that bounces 3 times between allied and enemy champions, healing allies for 55 (55/85/115/145 + 30% abilitypower) and dealing 65 magic damage (65/120/175/230 + 50% abilitypower) to enemies.

Can hit each target once. Healing and damage values are reduced by -15% (-15 + 7.5% abilitypower) each bounce.

TIDECALLER'S BLESSING
E

(E) TIDECALLER'S BLESSING

11s 55/60/65/70

Enchances an allied champion's next 3 attacks for 6 seconds to deal an additional 25 magic damage (25/45/65/85 + 20% abilitypower) and slow by 15% (15/20/25/30 + 0.05% abilitypower) for 1 second.

TIDAL WAVE
R

(R) TIDAL WAVE

75/70/65s 100

Sends a wave, dealing 150 magic damage (150/250/350 + 60% abilitypower), knocking up for 0.5 seconds and slowing by 50/60/70%.

Slow lasts for 2-4 seconds, increasing with how far the wave travels.
Allies touched gain double the effect from Surging Tides.

NAMI Meta Overview — Ranks & Performance Analytics

This meta overview presents NAMI’s ranked performance across different roles and skill tiers. The data includes tier placement, win rate, pick rate, ban rate, and short-term trends, allowing you to evaluate her current strength and draft priority. Statistics are synced with rank buckets and role selection, helping you understand where NAMI performs best and how her impact changes in the evolving Wild Rift meta.

Updated: 06 OCT 2026 UTC 00:00
Last 7 days analytics
Build Counters Counter Items Tips Con Game Plan Power Spikes

Support NAMI Build items and runes

The information below will help you get familiar with the game on the Support Line NAMI. We have prepared a items builds, runes, summoner spells and ability order for a comfortable game. Situational options for replacing items and runes are also available to you.

Key items

TIPS: Start your build with Spectral Sickle Spectral Sickle (Attack champions and structures to gain bonus gold). Next, you should pay attention to whether your mobility champion is enough, our further actions will depend on this. If it is hard for you to dodge the enemy's skills or you want to roam on neighboring lines, then it is better to buy Boots of Speed Boots of Speed at an early stage.
Start
Wild Rift Items: Spectral Sickle
Spectral Sickle

Spectral Sickle
Attack champions and structures to gain bonus gold

This item is for support players. When equipped, it will reduce the gold you receive from killing minions and monsters. If there are multiples of this item within the party, only one of them can take effect at any given time.

Versatile: Gain 10 Attack Damage or 20 Ability Power (Adaptive).
Tribute: Gain 1 encircling energy orb(s) every 30 seconds (max 3 orbs). While near an ally, the actions below will trigger Tribute, consuming 1 energy orb(s) to grant you 65 gold and restore your Health 20-80:

1. Using abilities or attacks to damage enemy champions or structures.
2. Attacking minions below 65% Health. This also executes them, and the gold generated from the minion kills is given to the ally nearest to you. 3. A nearby minion is killed while you have 3 orbs. Upon triggering Tribute, the ally nearest to you gains Tribute stacks.
Sentry: Deal 1 more damage to Sight Wards revealed by Sweeping Lens, Control Ward, and Scryer’s Bloom.
Restraint: You do not earn gold generated from minion kills, but you earn gold equal to 50% of the bounty. The gold generated from your minion kills will be given to the ally nearest to you. Gold earned from monster kills is reduced by 50%.

Quest: Earn 750 gold with this item to transform it into Black Mist Scythe and bind you and the ally with the most Tribute stacks as Perfect Partners.

500

Core
Wild Rift Items: Black Mist Scythe
Black Mist Scythe

Black Mist Scythe
Attack champions and structures to gain bonus gold

+10 Ability Haste

Versatile: Gain 14 Attack Damage or 28 Ability Power (Adaptive).
Soulcast: Every 60 seconds, gains 75 gold, 25 Health and 2 Attack Damage, or 4 Ability Power (Adaptive); up to 250 Health and 20 Attack Damage, or 40 Ability Power (Adaptive).

Deal 2 more damage to Sight Wards revealed by Sweeping Lens, Control Ward, and Scryer’s Bloom. When out of combat, gain 10% Movement Speed when you move toward your Perfect Partner. If you're more than 2,500 units apart, this bonus increases to 30%.

0

Black Mist Scythe TIPS: This item is designed for support players, granting passive bonuses to gold and stats. It reduces your gold from killing minions and monsters but provides 75 gold and 1 Soulforce stack every 60 seconds. Each Soulforce stack adaptively grants health, attack damage, or ability power, and at 10 stacks you gain a significant bonus to one of these stats. The item also increases your effectiveness in clearing vision by dealing extra damage to revealed enemy wards. Ideal for map-control–focused supports who want to help their team without worrying about farming; you’ll steadily generate resources and strengthen your utility for both protect and peel.

Wild Rift Items: Ionian Boots of Lucidity
Ionian Boots of Lucidity

Ionian Boots of Lucidity
Reduces ability cooldowns

+50% Mana Regen
+15 Ability Haste
+45 Move Speed

Summoned: Reduces spell cooldowns by 15%.

1000

Ionian Boots of Lucidity TIPS: These boots are designed for champions who rely on casting abilities as often as possible. They provide mana regeneration, Ability Haste, and further reduce the cooldown of Summoner Spells, allowing you to use key abilities more frequently while bringing back Flash, Smite, Ignite, and other Summoner Spells faster. They are an excellent choice for mages, supports, fighters, and any champion who benefits from maximizing ability uptime.

Wild Rift Items: Echoes of Helia
Echoes of Helia

Echoes of Helia
Protect allies, granting them increased healing

+200 Max Health
+40 Ability Power
+50% Mana Regen
+20 Ability Haste

Soul Siphon: Store 30% of the premitigation damage dealt to enemy champions as Soul Shards (max 80–250 shards ()). Healing or shielding a teammate consumes all Soul Shards to heal them for the corresponding amount.

2400

Echoes of Helia TIPS: This item combines Health, Ability Power, Mana regeneration, and Ability Haste, making it well suited for active supports who both damage enemies and protect allies. Damage dealt to enemy champions stores charges that are consumed when healing or shielding an ally to provide additional healing. An excellent choice for enchanters who frequently participate in trades and team fights.

Boots
Wild Rift Items: Ionian Boots of Lucidity
Ionian Boots of Lucidity

Ionian Boots of Lucidity
Reduces ability cooldowns

+50% Mana Regen
+15 Ability Haste
+45 Move Speed

Summoned: Reduces spell cooldowns by 15%.

1000

Ionian Boots of Lucidity TIPS: These boots are designed for champions who rely on casting abilities as often as possible. They provide mana regeneration, Ability Haste, and further reduce the cooldown of Summoner Spells, allowing you to use key abilities more frequently while bringing back Flash, Smite, Ignite, and other Summoner Spells faster. They are an excellent choice for mages, supports, fighters, and any champion who benefits from maximizing ability uptime.

Wild Rift Items: Crimson Lucidity
Crimson Lucidity

Crimson Lucidity
Reduces ability cooldown

+75% Mana Regeneration
+25 Ability Haste
+45 Move Speed

Summoned: Reduces spell cooldown by 20%.
Noxian Haste: Healing or shielding allied champions, casting a spell, or dealing damage to enemies with abilities grants Movement Speed (10% for melee champions / 8% for ranged champions) for 4 seconds.
This effect can only be triggered once every 4 seconds per ability.

2000

Crimson Lucidity TIPS: These boots are ideal for champions who rely on casting abilities as often as possible. They greatly reduce the cooldown of both abilities and Summoner Spells while granting bonus movement speed whenever you heal or shield allies, cast spells, or damage enemies with abilities. They are an excellent choice for mages, supports, and fighters who value high mobility and maximum ability uptime.

T3
TIPS: Finally, for your items, you should build Black Mist Scythe Black Mist Scythe (Attack champions and structures to gain bonus gold) as your first item, followed by Ionian Boots of Lucidity Ionian Boots of Lucidity (Reduces ability cooldowns) (sometimes it will still be better to build a boot as the first item, which significantly increases the mobility of your champion) the third key element in our build is Echoes of Helia Echoes of Helia (Protect allies, granting them increased healing).

Maybe now it's time to think about upgrading your boot, invest in Crimson Lucidity Crimson Lucidity (Reduces ability cooldown).

The remaining last three items are situational, of course you can use the example builds above. But for a more effective game you will need to pay attention to the situation on the battlefield.
Example build
Wild Rift Items: Black Mist Scythe
Black Mist Scythe

Black Mist Scythe
Attack champions and structures to gain bonus gold

+10 Ability Haste

Versatile: Gain 14 Attack Damage or 28 Ability Power (Adaptive).
Soulcast: Every 60 seconds, gains 75 gold, 25 Health and 2 Attack Damage, or 4 Ability Power (Adaptive); up to 250 Health and 20 Attack Damage, or 40 Ability Power (Adaptive).

Deal 2 more damage to Sight Wards revealed by Sweeping Lens, Control Ward, and Scryer’s Bloom. When out of combat, gain 10% Movement Speed when you move toward your Perfect Partner. If you're more than 2,500 units apart, this bonus increases to 30%.

0

Black Mist Scythe TIPS: This item is designed for support players, granting passive bonuses to gold and stats. It reduces your gold from killing minions and monsters but provides 75 gold and 1 Soulforce stack every 60 seconds. Each Soulforce stack adaptively grants health, attack damage, or ability power, and at 10 stacks you gain a significant bonus to one of these stats. The item also increases your effectiveness in clearing vision by dealing extra damage to revealed enemy wards. Ideal for map-control–focused supports who want to help their team without worrying about farming; you’ll steadily generate resources and strengthen your utility for both protect and peel.

Wild Rift Items: Ionian Boots of Lucidity
Ionian Boots of Lucidity

Ionian Boots of Lucidity
Reduces ability cooldowns

+50% Mana Regen
+15 Ability Haste
+45 Move Speed

Summoned: Reduces spell cooldowns by 15%.

1000

Ionian Boots of Lucidity TIPS: These boots are designed for champions who rely on casting abilities as often as possible. They provide mana regeneration, Ability Haste, and further reduce the cooldown of Summoner Spells, allowing you to use key abilities more frequently while bringing back Flash, Smite, Ignite, and other Summoner Spells faster. They are an excellent choice for mages, supports, fighters, and any champion who benefits from maximizing ability uptime.

Wild Rift Items: Echoes of Helia
Echoes of Helia

Echoes of Helia
Protect allies, granting them increased healing

+200 Max Health
+40 Ability Power
+50% Mana Regen
+20 Ability Haste

Soul Siphon: Store 30% of the premitigation damage dealt to enemy champions as Soul Shards (max 80–250 shards ()). Healing or shielding a teammate consumes all Soul Shards to heal them for the corresponding amount.

2400

Echoes of Helia TIPS: This item combines Health, Ability Power, Mana regeneration, and Ability Haste, making it well suited for active supports who both damage enemies and protect allies. Damage dealt to enemy champions stores charges that are consumed when healing or shielding an ally to provide additional healing. An excellent choice for enchanters who frequently participate in trades and team fights.

Wild Rift Items: Ardent Censer
Ardent Censer

Ardent Censer
Increases allies Attack Speed

+50 Ability Power
+50% Mana Regen
+8% Heal and Shield Strength
+4% Move Speed.

Censer: When you heal or shield an allied champion other than yourself, for the next 6 seconds, you and the ally gain 30% Attack Speed and deal 25 bonus magic damage whenever you attack.

2400

Ardent Censer TIPS: This item combines Ability Power, Mana regeneration, increased healing and shielding, and additional mobility, improving the effectiveness of support champions. Healing or shielding an ally temporarily increases Attack Speed for both of you and adds bonus magic damage to your attacks. An excellent choice for enchanters paired with allies who rely heavily on frequent basic attacks.

Wild Rift Items: Redemption
Redemption

Redemption
Heal allies in an area

+40 Ability Power
+50% Mana Regen
+10 Ability Haste
+8% Heal and Shield Strength

Intervention (Active): Target a large area. After 2.5s, restore 150-350 Health (based on ally's level) to allied units and deal 10% of max as true damage to enemy champions. (60s Cooldown)
Can be cast while dead.

2450

Redemption TIPS: This item combines Ability Power, Mana regeneration, Ability Haste, and increased healing and shielding, improving the overall effectiveness of support champions. Its active effect targets a large area that, after a short delay, restores Health to allies and deals true damage to enemy champions. It can even be cast while dead, allowing you to continue influencing a team fight after being eliminated.

Wild Rift Items: Staff of Flowing Waters
Staff of Flowing Waters

Staff of Flowing Waters
Enhance allies Ability Power and Ability Haste

+50 Ability Power
+50% Mana Regen
+10 Ability Haste
+8% Heal and Shield Strength

Rapids: Healing or shielding an ally grants you both 15 Ability Haste and 40Ability Power for 6 seconds.

2400

Staff of Flowing Waters TIPS: This item combines Ability Power, Mana regeneration, Ability Haste, and increased healing and shielding, improving the effectiveness of support champions. Healing or shielding an ally temporarily increases Ability Power and Ability Haste for both of you. An excellent choice for enchanters paired with mages and other allies who rely heavily on their abilities.

Situational items

Buy items that will effectively counter your opponents, help you and your allies. Use this section to find out which items will be useful to you in a particular situation.
Сhange
Wild Rift Items: Mikael's Blessing
Wild Rift Items: Morellonomicon
Wild Rift Items: Oceanid's Trident
Wild Rift Items: Rabadon's Deathcap
Dispels crowd control from an ally
Wild Rift Items: Redemption
Redemption

Redemption
Heal allies in an area

+40 Ability Power
+50% Mana Regen
+10 Ability Haste
+8% Heal and Shield Strength

Intervention (Active): Target a large area. After 2.5s, restore 150-350 Health (based on ally's level) to allied units and deal 10% of max as true damage to enemy champions. (60s Cooldown)
Can be cast while dead.

2450

Redemption TIPS: This item combines Ability Power, Mana regeneration, Ability Haste, and increased healing and shielding, improving the overall effectiveness of support champions. Its active effect targets a large area that, after a short delay, restores Health to allies and deals true damage to enemy champions. It can even be cast while dead, allowing you to continue influencing a team fight after being eliminated.

Wild Rift Items: Mikael's Blessing
Mikael's Blessing

Mikael's Blessing
Dispels crowd control from an ally

+300 Max Health
+50% Mana Regen
+15 Ability Haste
+9% Heal and Shield Strength

Purify (Active): Remove all crowd control debuffs (excluding knock up and suppression) from an allied champion, grant them crowd control immunity for 0.2s, and heal them for 150–250 Health. (75s Cooldown)

2500

Mikael's Blessing TIPS: This item is designed to protect allies from crowd control. Its active removes most disabling effects from a targeted ally, instantly restores their health, and briefly grants immunity to further crowd control. It is an excellent choice for supports who want to keep their carries alive and ensure they can continue fighting through crucial moments.

Mikael's Blessing Mikael's Blessing — This item is designed to protect allies from crowd control. Its active removes most disabling effects from a targeted ally, instantly restores their health, and briefly grants immunity to further crowd control. It is an excellent choice for supports who want to keep their carries alive and ensure they can continue fighting through crucial moments.
Magic damage reduces enemy healing
Wild Rift Items: Staff of Flowing Waters
Staff of Flowing Waters

Staff of Flowing Waters
Enhance allies Ability Power and Ability Haste

+50 Ability Power
+50% Mana Regen
+10 Ability Haste
+8% Heal and Shield Strength

Rapids: Healing or shielding an ally grants you both 15 Ability Haste and 40Ability Power for 6 seconds.

2400

Staff of Flowing Waters TIPS: This item combines Ability Power, Mana regeneration, Ability Haste, and increased healing and shielding, improving the effectiveness of support champions. Healing or shielding an ally temporarily increases Ability Power and Ability Haste for both of you. An excellent choice for enchanters paired with mages and other allies who rely heavily on their abilities.

Wild Rift Items: Morellonomicon
Morellonomicon

Morellonomicon
Magic damage reduces enemy healing

+300 Max Health
+75 Ability Power
+15 Ability Haste

Affliction: Dealing magic damage to enemy champions inflicts 50% Grievous Wounds for 3 seconds.

Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

2650

Morellonomicon TIPS: This item is designed to counter champions with strong healing and sustain. Any magic damage you deal applies Grievous Wounds, greatly reducing the effectiveness of enemy healing and regeneration. It is an excellent choice for mages and AP supports against teams that rely heavily on healing, lifesteal, or regeneration.

Morellonomicon Morellonomicon — This item is designed to counter champions with strong healing and sustain. Any magic damage you deal applies Grievous Wounds, greatly reducing the effectiveness of enemy healing and regeneration. It is an excellent choice for mages and AP supports against teams that rely heavily on healing, lifesteal, or regeneration.
Anti-Shielding
Wild Rift Items: Staff of Flowing Waters
Staff of Flowing Waters

Staff of Flowing Waters
Enhance allies Ability Power and Ability Haste

+50 Ability Power
+50% Mana Regen
+10 Ability Haste
+8% Heal and Shield Strength

Rapids: Healing or shielding an ally grants you both 15 Ability Haste and 40Ability Power for 6 seconds.

2400

Staff of Flowing Waters TIPS: This item combines Ability Power, Mana regeneration, Ability Haste, and increased healing and shielding, improving the effectiveness of support champions. Healing or shielding an ally temporarily increases Ability Power and Ability Haste for both of you. An excellent choice for enchanters paired with mages and other allies who rely heavily on their abilities.

Wild Rift Items: Oceanid's Trident
Oceanid's Trident

Oceanid's Trident
Anti-Shielding

+200 Max Health
+80 Ability Power
+10 Ability Haste

Lethal Weapon: Dealing ability damage to an enemy champion reduces any shields they gain for 3 seconds. Area of effect abilities apply (5% of bonus AP + 25)% shield reduction, capped at 45%; while single target abilities apply (5% of bonus AP + 40)% shield reduction, capped at 60%. When you damage an enemy who is unaffected by Lethal Weapon, all shields on them are reduced by the same values.

2600

Oceanid's Trident TIPS: This item is designed to counter shield-heavy champions. Your abilities significantly reduce the effectiveness of shields enemies receive, while the first hit can also weaken shields that are already active. It is an excellent choice for mages and AP supports against shield-reliant compositions, allowing your team to break through enemy defenses and eliminate priority targets more effectively.

Oceanid's Trident Oceanid's Trident — This item is designed to counter shield-heavy champions. Your abilities significantly reduce the effectiveness of shields enemies receive, while the first hit can also weaken shields that are already active. It is an excellent choice for mages and AP supports against shield-reliant compositions, allowing your team to break through enemy defenses and eliminate priority targets more effectively.
Boosts Ability Power
Wild Rift Items: Staff of Flowing Waters
Staff of Flowing Waters

Staff of Flowing Waters
Enhance allies Ability Power and Ability Haste

+50 Ability Power
+50% Mana Regen
+10 Ability Haste
+8% Heal and Shield Strength

Rapids: Healing or shielding an ally grants you both 15 Ability Haste and 40Ability Power for 6 seconds.

2400

Staff of Flowing Waters TIPS: This item combines Ability Power, Mana regeneration, Ability Haste, and increased healing and shielding, improving the effectiveness of support champions. Healing or shielding an ally temporarily increases Ability Power and Ability Haste for both of you. An excellent choice for enchanters paired with mages and other allies who rely heavily on their abilities.

Wild Rift Items: Rabadon's Deathcap
Rabadon's Deathcap

Rabadon's Deathcap
Boosts Ability Power

+130 Ability Power

Overkill: Increases Ability Power by 30%.

3400

Rabadon's Deathcap TIPS: This item is the ultimate Ability Power amplifier for any mage. It not only provides a massive amount of AP but also increases your total Ability Power, dramatically boosting your spell damage, healing, and all other AP scaling effects. An essential late-game purchase for champions looking to maximize their spellcasting potential and unleash devastating burst damage.

Rabadon's Deathcap Rabadon's Deathcap — This item is the ultimate Ability Power amplifier for any mage. It not only provides a massive amount of AP but also increases your total Ability Power, dramatically boosting your spell damage, healing, and all other AP scaling effects. An essential late-game purchase for champions looking to maximize their spellcasting potential and unleash devastating burst damage.

Summoner Spells

If you want to use this NAMI Support build, you should take Flash Flash (Teleport a short distance) and Heal Heal (Restore Health to you and the most wounded nearby ally champion) as your Summoner Spells.
Flash Wild Rift
Flash

Flash

Teleport a short distance forward or towards the aimed direction.

Cooldown: 150s

Heal Wild Rift
Heal

Heal

Restore 110 Health (110–400 ) to you and the most wounded nearby ally champion, and grants both of you 30% bonus Movement Speed for 2 second(s).

Healing is halved for champions recently affected by Heal.

Cooldown: 100s

Ignite Wild Rift
Ignite

Ignite

Ignites target enemy champion, dealing 72 true damage (72–380 ) over 5 and applying 60% Grievous Wounds for the duration.

Grievous Wound reduces the effectiveness of Healing and Regeneration effects.

Cooldown: 100s

Runes BUILD

For runes, you should pick Aery Aery (Your attacks and abilities send Aery to a target, damaging enemies or shielding allies.) as your keystone, followed by Font of Life Font of Life (Marks an enemy champion and grants healing upon attack.), Bone Plating Bone Plating (Reduces incoming damage.) and Revitalize Revitalize (Empowered healing and shielding effects.) in the primary tree, as well as Transcendence Transcendence (Grants more Ability Haste the higher your level is and also returns ability cooldown duration.) in the secondary tree. Below you can see possible options for replacing runes.
Wild Rift Keystone Runes: Aery

Aery
Poke, Protect

Your attacks and abilities send Aery to a target, damaging enemies or shielding allies.

Damage: 15-70 () + 10% bonus + 5%
Shield: 25-120 () + 10% bonus + 5%

Aery cannot be sent out again until she returns to you.

Aery
Poke, Protect
Your attacks and abilities send Aery to a target, damaging enemies or shielding allies.
Wild Rift Resolve Runes: Font of Life

Font of Life
Team Heal

When your attacks or abilities hit an enemy champion, heal yourself and the lowest Health allied champion nearby.

Ally: Heals for 1.5% of your max + 5% of your
You: Heal for 1% of your max + 5% of your

Healing is 130% effective if you're a melee champion. (Does not trigger if you or nearby allies are at full Health, or if no allies are nearby.)

Cooldown: 15s

Font of Life
Team Heal
Marks an enemy champion and grants healing upon attack.
Wild Rift Resolve Runes: Bone Plating

Bone Plating
Anti-Burst Damage

When taking damage from a champion, the current and next 3 champion abilities or attacks against you and within 1.5s deal 30-60 () less damage.

Cooldown: 40s

Bone Plating
Anti-Burst Damage
Reduces incoming damage.
Wild Rift Resolve Runes: Revitalize

Revitalize
Empowered heals and shields

Gains a 5% amplification effect when Healing or granting Shields. If the target's Health is lower than 40%, the effect is amplified by an additional 10%. 

Revitalize
Empowered heals and shields
Empowered healing and shielding effects.
Wild Rift Inspiration Runes: Transcendence

Transcendence
Reduces ability cooldowns

Gain a bonus when reaching the following levels:
At level 1, gain 5 Ability Haste;
at level 5, gain bonus 5 Ability Haste;
at level 9, after Basic Ability hit the target, reduce 8% the ability's cooldown time.

Cooldown: 8s

Transcendence
Reduces ability cooldowns
Grants more Ability Haste the higher your level is and also returns ability cooldown duration.

Situational Runes

Сhange
Manaflow Band
Increase Mana
Transcendence
Transcendence

Transcendence
Reduces ability cooldowns

Gain a bonus when reaching the following levels:
At level 1, gain 5 Ability Haste;
at level 5, gain bonus 5 Ability Haste;
at level 9, after Basic Ability hit the target, reduce 8% the ability's cooldown time.

Cooldown: 8s

Manaflow Band
Manaflow Band

Manaflow Band
Increase Mana

Hitting an enemy champion with and ability or empowered attack permanently increases your max mana by 30, up to 300 mana.

Manaflow Band Manaflow Band — The rune permanently increases your maximum mana with each hit on an enemy champion using an ability or empowered attack, up to a maximum of 300 mana. This rune is perfect for champions who frequently use their abilities and need more mana for efficient combat, such as mages or champions with high mana consumption.

Skills Order

For the skill order, you want to stick with (W) (E) (Q). You can learn more about abilities order at all levels by studying the diagram below.
AQUA PRISON

(Q) AQUA PRISON

12/11/10/9s 60

Fires a bubble, dealing 75 magic damage (75/145/215/285 + 50% abilitypower) and knocking up for 1.5 seconds.

(Q) AQUA PRISON
















EBB AND FLOW

(W) EBB AND FLOW

10s 70/85/100/115

Launches a stream that bounces 3 times between allied and enemy champions, healing allies for 55 (55/85/115/145 + 30% abilitypower) and dealing 65 magic damage (65/120/175/230 + 50% abilitypower) to enemies.

Can hit each target once. Healing and damage values are reduced by -15% (-15 + 7.5% abilitypower) each bounce.

(W) EBB AND FLOW
















TIDECALLER'S BLESSING

(E) TIDECALLER'S BLESSING

11s 55/60/65/70

Enchances an allied champion's next 3 attacks for 6 seconds to deal an additional 25 magic damage (25/45/65/85 + 20% abilitypower) and slow by 15% (15/20/25/30 + 0.05% abilitypower) for 1 second.

(E) TIDECALLER'S BLESSING
















TIDAL WAVE

(R) TIDAL WAVE

75/70/65s 100

Sends a wave, dealing 150 magic damage (150/250/350 + 60% abilitypower), knocking up for 0.5 seconds and slowing by 50/60/70%.

Slow lasts for 2-4 seconds, increasing with how far the wave travels.
Allies touched gain double the effect from Surging Tides.

(R) TIDAL WAVE
















Support NAMI Counters

We have prepared lists of champions that can really annoy you during a match with the game on the Support NAMI. We have also prepared a list of champions with whom you will be comfortable being on the same team. These lists are relative and depend greatly on your level of play, the skills of your allies and opponents. Do not forget that each situation is individual!

NAMI Wild Rift

Threats

Extreme
[5]
Major
[15]
Even
[16]
Minor
[11]

Only for Premium members.
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Only for Premium members.
Join our community and unlock the all premium content!

Only for Premium members.
Join our community and unlock the all premium content!

Synergies

Ideal
[4]
Strong
[8]
Ok
[10]
Low
[1]

Only for Premium members.
Join our community and unlock the all premium content!

Only for Premium members.
Join our community and unlock the all premium content!

Only for Premium members.
Join our community and unlock the all premium content!

Support NAMI Counter Items

We have prepared a list of items and spells that will help counter Support NAMI in a given situation. Buy items wisely, only if it is really necessary for a specific situation!

Magic Resist

Items with magic resistance can help you to survive against NAMI combo.
Wild Rift Items: Mercury's Treads
Mercury's Treads

Mercury's Treads
Increases Magic resist

+150 Max Health
+25 Magic Resistance
+30 Tenacity
+45 Move Speed

1200

Mercury's Treads TIPS: These boots increase your Magic Resistance while making you more resilient to crowd control through Tenacity. The bonus Health and movement speed improve both survivability and mobility, allowing you to perform more effectively against magic damage and heavy-CC team compositions. They are an excellent choice for tanks, fighters, and any champion who needs to stay in the fight longer.

Wild Rift Items: Maw of Malmortius
Maw of Malmortius

Maw of Malmortius
Converts damage from attacks into a magic shield

+55 Attack Damage
+45 Magic Resistance
+10 Ability Haste

Lifeline: Upon taking Magic Damage that would reduce your Health to below 35%, gain +10% Omni Vamp. until the end of combat and a magic shield that absorbs 220-530 Magic Damage for 3s. (70s Cooldown)

3000

Maw of Malmortius TIPS: This item provides a mix of damage, magic resistance and ability haste, but its core value is the anti-burst passive: when hit by a dangerous burst of magic damage, you instantly gain a strong protective shield and a temporary lifesteal/omnivamp effect that lasts through the fight. It lets you survive big AP detonations and re-enter skirmishes quickly. Best for assassins, bruisers and AD champions who need to survive enemy magic burst and power through fights.

Reduced Healing

Items with Grievous Wounds that can reduce NAMI Healing effects.
Ignite Wild Rift
Ignite

Ignite

Ignites target enemy champion, dealing 72 true damage (72–380 ) over 5 and applying 60% Grievous Wounds for the duration.

Grievous Wound reduces the effectiveness of Healing and Regeneration effects.

Cooldown: 100s

Executioner's Calling Wild Rift
Executioner's Calling

Executioner's Calling
Physical Damage reduces enemy healing

+15 Attack Damage

Rend: Physical Damage inflicts 40% Grievous Wounds to enemy champions for 3 seconds. Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

800

Oblivion Orb Wild Rift
Oblivion Orb

Oblivion Orb
Magic damage reduces enemy healing

+35 Ability Power

Cursed Wounds: Dealing magic damage to enemy champions applies 40% Grievous Wounds for 3 seconds.

Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

800

Wild Rift Items: Mortal Reminder
Mortal Reminder

Mortal Reminder
Armor Penetration (%) and reduced enemy healing

+35 Attack Damage
+30% Armor Penetration
+25% Critical Rate

Sepsis: Dealing physical damage to enemy champions applies 50% Grievous Wounds for 3 seconds.

Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

3000

Mortal Reminder TIPS: This item combines Attack Damage, percentage Armor Penetration, and Critical Strike Chance, allowing you to effectively deal with armored enemies. Dealing physical damage to enemy champions applies Grievous Wounds, reducing the effectiveness of their healing and health regeneration. An excellent choice against teams with high Armor, healing, and regeneration.

Wild Rift Items: Chempunk Chainsword
Chempunk Chainsword

Chempunk Chainsword
Reduces enemy healing

+400 Max Health
+45 Attack Damage
+15 Ability Haste

Punishment: Dealing physical damage to enemy champions applies 50% Grievous Wounds for 3 seconds.

Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

2800

Chempunk Chainsword TIPS: This item is perfect for champions who face enemies with high sustain, such as Dr. Mundo, Soraka, and Yuumi, who have significant healing abilities. The "Punishment" effect applies Grievous Wounds, reducing the effectiveness of healing and regeneration by 50%, making this item effective against champions who rely on healing. It’s also useful against champions who rely on lifesteal, such as Aatrox, Darius, and Fiora, as it helps reduce the effectiveness of their healing.

Wild Rift Items: Morellonomicon
Morellonomicon

Morellonomicon
Magic damage reduces enemy healing

+300 Max Health
+75 Ability Power
+15 Ability Haste

Affliction: Dealing magic damage to enemy champions inflicts 50% Grievous Wounds for 3 seconds.

Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

2650

Morellonomicon TIPS: This item is designed to counter champions with strong healing and sustain. Any magic damage you deal applies Grievous Wounds, greatly reducing the effectiveness of enemy healing and regeneration. It is an excellent choice for mages and AP supports against teams that rely heavily on healing, lifesteal, or regeneration.

Cleanse or Block Spells

Items with ability or property to cleanse or block negative spells.
Wild Rift Items: Quicksilver Sash
Quicksilver Sash

Quicksilver Sash
Dispels crowd control

Quicksilver (Active): Removes all crowd control effects currently affecting you, and become immune to crowd control effects for 0.25 seconds.
Perseverance (Passive): When the Quicksilver effects ends, grant 30% Tenacity and 30% Slow Resist for 1.5 seconds. (60s Cooldown)

Cannot be used during knock up or knock back effects.

1100

Quicksilver Sash TIPS: This enchant instantly removes most crowd control effects and briefly grants immunity to further disables. Once the effect ends, it provides increased resistance to crowd control and slows, helping you escape dangerous situations or continue fighting without interruption. It is an excellent choice against teams with heavy crowd control, allowing you to stay mobile and effective in crucial moments.

LoL Wild Rift Seeker's Armguard
Seeker's Armguard

Seeker's Armguard
Turn invulnerable

+20 Armor
+35 Ability Power

Stasis (Active): Become invulnerable and untargetable for 2.5 seconds, but unable to move, attack, cast abilities or use items. (120s Cooldown)

1200

Seeker's Armguard TIPS: This item combines Ability Power with extra defense, but its defining feature is the ability to become temporarily invulnerable. Its active effect lets you completely avoid lethal damage, dodge crucial enemy abilities, or buy time for your cooldowns to return. It is an excellent choice for mages and AP assassins who need to survive burst damage and outplay opponents in critical teamfights.

Wild Rift Items: Zhonya's Hourglass
Zhonya's Hourglass

Zhonya's Hourglass
Turn invulnerable

+40 Armor
+110 Ability Power

Stasis (Active): Become invulnerable and untargetable for 2.5 seconds, but unable to move, attack, cast abilities or use items. (90s Cooldown)

3300

Zhonya's Hourglass TIPS: This item combines high Ability Power with extra armor, while its defining feature is the ability to become completely invulnerable for a short time. Its active effect allows you to survive lethal damage, avoid crucial enemy abilities, or buy time for your cooldowns to recover. It is an excellent choice for mages and AP assassins who need to outlive enemy focus and turn the tide of a teamfight.

Wild Rift Items: Mercurial Scimitar
Mercurial Scimitar

Mercurial Scimitar
Dispels crowd control

+45 Attack Damage
+12% Lifesteal
+40 Magic Resistance

Quicksilver Sash (Active): Removes all crowd control debuffs from you and grants immunity to crowd control for 0.25s.
Perseverance (Passive): When the Quicksilver effects ends, grant 30% Tenacity and 30% Slow Resist for 1.5 seconds. (60s Cooldown)

Cannot be used during knock up or knock back effects.

3100

Mercurial Scimitar TIPS: This item is designed to counter crowd control. Its active removes most disabling effects and briefly grants immunity to follow-up control, while the passive provides additional resistance to crowd control and slows once the effect ends. It is an excellent choice for marksmen, fighters, and assassins who need to maintain their mobility and keep dealing damage against heavy-CC team compositions.

Wild Rift Items: Edge of Night
Edge of Night

Edge of Night
Blocks an enemy ability

+250 Max Health
+50 Attack Damage

Gouge:  +12 Armor Penetration.
Annul: Grants a spell shield that blocks the next hostile ability. This spell shield refreshes upon leaving combat with enemy champions. (35 second cooldown)

3000

Edge of Night TIPS: This item is perfect for champions who need a mix of offense and defense. It provides bonuses to maximum health and attack damage, along with increased armor penetration to help you shred through enemy defenses. The "Annul" effect grants you a spell shield, blocking the next enemy ability. This spell shield refreshes when leaving combat with enemy champions, making the item a great choice for champions who need protection from crowd control and to engage in fights, such as Ashe, Lux, or Morgana.

Wild Rift Items: Banshee's Veil
Banshee's Veil

Banshee's Veil
Blocks an enemy ability

+105 Ability Power
+40 Magic Resistance

Annul: Grants a spell shield that blocks the next hostile ability. (30s Cooldown)

3000

Banshee's Veil TIPS: This item provides strong protection against magic damage while granting a spell shield that blocks the next hostile ability. It is especially effective against champions who rely on landing a single key spell to start their combo or burst you down. A great choice for mages and AP fighters who need to maintain safe positioning and deny enemy engage or pick potential.

Cleanse Wild Rift
Cleanse

Cleanse

Removes disables (including spell debuffs) affecting your champion and grants immunity to disables for 0.25 seconds.

Cooldown: 110s

Reduces Any Shield

Items with reduces any Shield.
Wild Rift Items: Serpent's Fang
Serpent's Fang

Serpent's Fang
Anti-Shielding

+50 Attack Damage
+10 Ability Haste

Stab:  +15 Armor Penetration.
Shield Reaver: Dealing damage to an enemy champion reduces any shields they gain for 3s. Melee champions apply (10% of bonus AD + 40)% shield reduction, capped at 60%; while ranged champions apply (10% of bonus AD + 25)% shield reduction, capped at 45%. When you damage an enemy who is unaffected by Shield Reaver, all shields on them are reduced by the same values.


2800

Serpent's Fang TIPS: This item is perfect for assassins and champions who face enemies with a lot of shields. It provides bonuses to attack damage and ability haste, along with increased armor penetration, making it effective against well-protected enemies. The "Shield Reaver" effect allows you to reduce the effectiveness of shields gained by enemy champions, depending on your bonus attack damage, helping to quickly break through shields. This item is especially useful against champions who rely on shields for defense, such as Lux, Braum, and others.

Wild Rift Items: Oceanid's Trident
Oceanid's Trident

Oceanid's Trident
Anti-Shielding

+200 Max Health
+80 Ability Power
+10 Ability Haste

Lethal Weapon: Dealing ability damage to an enemy champion reduces any shields they gain for 3 seconds. Area of effect abilities apply (5% of bonus AP + 25)% shield reduction, capped at 45%; while single target abilities apply (5% of bonus AP + 40)% shield reduction, capped at 60%. When you damage an enemy who is unaffected by Lethal Weapon, all shields on them are reduced by the same values.

2600

Oceanid's Trident TIPS: This item is designed to counter shield-heavy champions. Your abilities significantly reduce the effectiveness of shields enemies receive, while the first hit can also weaken shields that are already active. It is an excellent choice for mages and AP supports against shield-reliant compositions, allowing your team to break through enemy defenses and eliminate priority targets more effectively.

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Wild Rift NAMI Ability and Tips

SURGING TIDESSURGING TIDES
P
AQUA PRISONAQUA PRISON
Q
EBB AND FLOWEBB AND FLOW
W
TIDECALLER'S BLESSINGTIDECALLER'S BLESSING
E
TIDAL WAVETIDAL WAVE
R

(PASSIVE) SURGING TIDES

SURGING TIDES

Allied champions touched by Nami's abilities gain 65 Movement Speed (65 + 20% abilitypower) for 1.5 seconds.

Ability Tips

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Video

(Q) AQUA PRISON

AQUA PRISON

12/11/10/9s 60

Fires a bubble, dealing 75 magic damage (75/145/215/285 + 50% abilitypower) and knocking up for 1.5 seconds.

Ability Tips

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Video

(W) EBB AND FLOW

EBB AND FLOW

10s 70/85/100/115

Launches a stream that bounces 3 times between allied and enemy champions, healing allies for 55 (55/85/115/145 + 30% abilitypower) and dealing 65 magic damage (65/120/175/230 + 50% abilitypower) to enemies.

Can hit each target once. Healing and damage values are reduced by -15% (-15 + 7.5% abilitypower) each bounce.

Ability Tips

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(E) TIDECALLER'S BLESSING

TIDECALLER'S BLESSING

11s 55/60/65/70

Enchances an allied champion's next 3 attacks for 6 seconds to deal an additional 25 magic damage (25/45/65/85 + 20% abilitypower) and slow by 15% (15/20/25/30 + 0.05% abilitypower) for 1 second.

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(R) TIDAL WAVE

TIDAL WAVE

75/70/65s 100

Sends a wave, dealing 150 magic damage (150/250/350 + 60% abilitypower), knocking up for 0.5 seconds and slowing by 50/60/70%.

Slow lasts for 2-4 seconds, increasing with how far the wave travels.
Allies touched gain double the effect from Surging Tides.

Ability Tips

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Wild Rift NAMI Skills Combo

🥇HARD 🥈MEDIUM 🥉EASY

Nami Neutral Objective Engage

Execution

R
E
F
Q
eAA
eAA
W
eAA

Use this combo to engage on grouped enemies at a neutral objectives teamfight.

(R) TIDAL WAVE the enemy as they are grouped at a neutral objective. (E) TIDECALLER'S BLESSING after to keep speeding up yourself while approaching. Once in range, FLASH then (Q) AQUA PRISON immediately to catch multiple enemies with the bubble. Finish with your empowered AA and (W) EBB AND FLOW that bounces between multiple enemies.

Combo Video

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Our has already collected more than 1000+ different skill combinations for all LoL Wild Rift champions!

Join our community and unlock the all Combos + Video!
Our has already collected more than 1000+ different skill combinations for all LoL Wild Rift champions!

NAMI Change history

 ADJUSTED 22 SEP 2026 (PATCH 7.3)

BASE STATS
Critical Strike Damage: 175% → 200%.
Attack Speed cap: 2.5 → 3 attacks per second.
Attack Speed Ratio: 0.644.
Base Attack Speed: 0.644.
Base Bonus Attack Speed: 0.17.
Attack Speed per Level: 0.02.
 ADJUSTED 09 JAN 2025 (PATCH 6.0)

BASE STATS
Base Health: 570 → 630.
Health per level: 95 → 104.
Base Armor: 35 → 40.
Magic Resist per level: 0.8 → 1.2.
 ADJUSTED 25 OCT 2023 (PATCH 4.4)

BASE STATS
Movement speed: 345 → 350.
 ADJUSTED 25 MAY 2023 (PATCH 4.2)

BASE STATS
Base movement speed +10.
Crit damage rate:200% → 175%.
 ADJUSTED 01 MAR 2023 (PATCH 4.0C)

(PASSIVE) SURGING TIDES
The movement speed of ally hit by skills: 50 + 20% Ability Power → 65 + 20% Ability Power .

(W) EBB AND FLOW
Healing amount: 55/90/125/160 + 30% Ability Power → 55/85/115/145 + 30% Ability Power.
NERFED 23 MAR 2022 (PATCH 3.1)

(PASSIVE) SURGING TIDES
Bonus movement speed: 60 → 50.
NERFED 27 OCT 2021 (PATCH 2.5а)

(R) TIDAL WAVE
Cooldown: 80/70/60s → 90/80/70s.
NERFED 06 DEC 2020 (PATCH 1.1)

BASE STATS
Mana regen: 21 → 18
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Comments (1)

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    redemption
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1+1+8=
  1. EternalAyamara
    -1
    EternalAyamara Poro 1 Mar 2026
    This is hecka out dated or uneducated
    . Nami was made to be AP! Even the developers want Nami to be an AP support. Her healing actually stops losing power with each bounce after 100. Any AP after that actually makes each bounce heal/damage more, making the 3rd bounce the sweet spot to heal more then Sorokas Ult.