2 Aug 2024 Wild Rift: THRESH - Build Guide (Items, Runes, COMBOS, SKILLS ORDER)
NERF
54 (2.7) | 610 (115) | 11 (0.8) |
0.75 (0.014) | 435 (41) | 12 (1.4) |
345 (0) | 30 (0) | 30 (0.9) |
175 (0) |
Support THRESH's Build items and runes for LoL Wild Rift
Ruby Crystal
+150 Max Health
500
Bulwark of the Mountain
Kill minions to earn bonus gold
+175 Max Health
+10 Ability Haste
Every 60 seconds, gains 75 gold and 1 stacks of soulforce (up to 10 stacks). Each stack of soulforce grants 25 Health, 2 Attack Damage, or 4 Ability Power (Adaptive).
0
Heartsteel
Increase Maximum Health
+700 Max Health
+150% Health Regen
+20 Ability Haste
Colossal Consumption: While within 700 units of an enemy champion, charges for 2.5 seconds before dealing a huge strike against the enemy champion. This charged attack deals bonus physical damage equal to 120 + 5% of maximum Health, and grants maximum Health equal to 12% of the damage dealt. The charge for each target has a 20 second cooldown.
3000
Warmog's Armor
Out of combat Heath Regen
+700 Max Health
+200% Health Regen
+10 Ability Haste
Warmog's Heart: If you have at least 950 bonus Health, restore 5% Health per second if you haven't taken damage within the last 6seconds.
2850
Plated Steelcaps
Reduces Physical Damage
+150 Max Health
+100% Health Regen
+35 Armor
+45 Move Speed.
Block: Reduces physical damage taken by 7-10% ().
1350
Mercury's Treads
Reduces Magic Damage
+200 Max Health
+100% Health Regen
+35 Magic Resistance
+45 Move Speed.
Dissolve: Reduces magic damage taken by 7-12% ().
1350
Protobelt Enchant
Small dash
Protobelt (Active): Dash forward and unleash a cone of missiles that deal 70 magic damage. (60s Cooldown)
If champions or monsters are hit by more than one missile, the additional missiles deal only 10% damage.
500
Magnetron Enchant
Aid allies and Taunt enemies
Magnetron (Active): Selects a minion or monster and rapidly dashes behind them. (50s Cooldown)
500
Frozen Heart
Reduces all nerby enemies Attack Speed
+80 Armor
+200 Max Mana
+25 Ability Haste
Winter's Caress: Basic attacks and magic damage caused by you or inflicted upon you and nearby allies, will apply stacks of Chill to the enemy champion for 3 seconds. Each stack of Chill slows enemy attack speed by 9%, up to a maximum of 4 stacks or 36% attack speed reduction. Each individual ability has a 3 seconds cooldown on applying Chill stacks.
2700
Dawnshroud
Immobilize effects damage and reveal around you
+250 Max Health
+50 Armor
+30 Magic Resistance
Dawnbringer: If you are within 400 units of an enemy champion, and you immobilize a champion or are immobilized, reveal all nearby enemy champions for 3 seconds and deal 80 + 5% bonus as magic damage. (3s Cooldown)
2700
Randuin's Omen
Attack to heal from enemy Critical Strikes
+400 Max Health
+65 Armor
Cold Steel: Reduce the Attack Speed of enemies by 15% for 1.5 second(s) when struck by basic attack.
Determination: When you are critically struck, gain Determination equal to 25% (melee) / 18% (ranged) of the pre-mitigation damage for 5 seconds, up to a maximum of 500. When you attack a champion, consume all Determination and heal yourself for the same amount. If you still have unconsumed Determination after 5 second(s), automatically consume all Determination to heal yourself for half of the amount.
2800
Dead Man's Plate
Increases Movement Speed
+250 Max Health
+50 Armor
Relentless: +5% Move Speed.
Momentum: Moving builds Momentum, granting up to 40 Move Speed at 100 stacks. Attacking removes all Momentum. Stacks decay when movement is impaired.
Crushing Blow: Attacks deal up to 100 bonus magic damage based on Momentum removed. Melee attacks with max Momentum slows by 50% for 1 second.
2800
Bulwark of the Mountain
Kill minions to earn bonus gold
+175 Max Health
+10 Ability Haste
Every 60 seconds, gains 75 gold and 1 stacks of soulforce (up to 10 stacks). Each stack of soulforce grants 25 Health, 2 Attack Damage, or 4 Ability Power (Adaptive).
0
Heartsteel
Increase Maximum Health
+700 Max Health
+150% Health Regen
+20 Ability Haste
Colossal Consumption: While within 700 units of an enemy champion, charges for 2.5 seconds before dealing a huge strike against the enemy champion. This charged attack deals bonus physical damage equal to 120 + 5% of maximum Health, and grants maximum Health equal to 12% of the damage dealt. The charge for each target has a 20 second cooldown.
3000
Warmog's Armor
Out of combat Heath Regen
+700 Max Health
+200% Health Regen
+10 Ability Haste
Warmog's Heart: If you have at least 950 bonus Health, restore 5% Health per second if you haven't taken damage within the last 6seconds.
2850
Spirit Visage
Increases healing and shielding received
+350 Max Health
+100% Health Regen
+50 Magic Resistance
+20 Ability Haste
Blessed: Increases all healing, regen, drain effects and shields on yourself by 30%.
2800
Amaranth's Twinguard
In-combat durability
+60 Armor
+60 Magic Resistance
Endurance: Gain 1 stacks of Endurance every 1 seconds while in combat with enemy champions (max 5 stacks). At maximum stacks, gain 20% size, 20% Tenacity, and increase Armor by 30% and Magic Resistance by 30% until out of combat with champion.
3100
Bulwark of the Mountain
Kill minions to earn bonus gold
+175 Max Health
+10 Ability Haste
Every 60 seconds, gains 75 gold and 1 stacks of soulforce (up to 10 stacks). Each stack of soulforce grants 25 Health, 2 Attack Damage, or 4 Ability Power (Adaptive).
0
Heartsteel
Increase Maximum Health
+700 Max Health
+150% Health Regen
+20 Ability Haste
Colossal Consumption: While within 700 units of an enemy champion, charges for 2.5 seconds before dealing a huge strike against the enemy champion. This charged attack deals bonus physical damage equal to 120 + 5% of maximum Health, and grants maximum Health equal to 12% of the damage dealt. The charge for each target has a 20 second cooldown.
3000
Warmog's Armor
Out of combat Heath Regen
+700 Max Health
+200% Health Regen
+10 Ability Haste
Warmog's Heart: If you have at least 950 bonus Health, restore 5% Health per second if you haven't taken damage within the last 6seconds.
2850
Amaranth's Twinguard
In-combat durability
+60 Armor
+60 Magic Resistance
Endurance: Gain 1 stacks of Endurance every 1 seconds while in combat with enemy champions (max 5 stacks). At maximum stacks, gain 20% size, 20% Tenacity, and increase Armor by 30% and Magic Resistance by 30% until out of combat with champion.
3100
Frozen Heart
Reduces all nerby enemies Attack Speed
+80 Armor
+200 Max Mana
+25 Ability Haste
Winter's Caress: Basic attacks and magic damage caused by you or inflicted upon you and nearby allies, will apply stacks of Chill to the enemy champion for 3 seconds. Each stack of Chill slows enemy attack speed by 9%, up to a maximum of 4 stacks or 36% attack speed reduction. Each individual ability has a 3 seconds cooldown on applying Chill stacks.
2700
Spirit Visage
Increases healing and shielding received
+350 Max Health
+100% Health Regen
+50 Magic Resistance
+20 Ability Haste
Blessed: Increases all healing, regen, drain effects and shields on yourself by 30%.
2800
Randuin's Omen
Attack to heal from enemy Critical Strikes
+400 Max Health
+65 Armor
Cold Steel: Reduce the Attack Speed of enemies by 15% for 1.5 second(s) when struck by basic attack.
Determination: When you are critically struck, gain Determination equal to 25% (melee) / 18% (ranged) of the pre-mitigation damage for 5 seconds, up to a maximum of 500. When you attack a champion, consume all Determination and heal yourself for the same amount. If you still have unconsumed Determination after 5 second(s), automatically consume all Determination to heal yourself for half of the amount.
2800
Spirit Visage
Increases healing and shielding received
+350 Max Health
+100% Health Regen
+50 Magic Resistance
+20 Ability Haste
Blessed: Increases all healing, regen, drain effects and shields on yourself by 30%.
2800
Frozen Heart
Reduces all nerby enemies Attack Speed
+80 Armor
+200 Max Mana
+25 Ability Haste
Winter's Caress: Basic attacks and magic damage caused by you or inflicted upon you and nearby allies, will apply stacks of Chill to the enemy champion for 3 seconds. Each stack of Chill slows enemy attack speed by 9%, up to a maximum of 4 stacks or 36% attack speed reduction. Each individual ability has a 3 seconds cooldown on applying Chill stacks.
2700
Spirit Visage
Increases healing and shielding received
+350 Max Health
+100% Health Regen
+50 Magic Resistance
+20 Ability Haste
Blessed: Increases all healing, regen, drain effects and shields on yourself by 30%.
2800
Thornmail
Reflects damage and reduces enemy healing
+200 Max Health
+75 Armor
Thorns: When struck by an enemy champion's attack, deal 20 + 6% bonus Armor + 2% bonus Health magic damage to the attacker and inflict 50% Grievous Wounds for 3 second(s).
Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.
2700
Amaranth's Twinguard
In-combat durability
+60 Armor
+60 Magic Resistance
Endurance: Gain 1 stacks of Endurance every 1 seconds while in combat with enemy champions (max 5 stacks). At maximum stacks, gain 20% size, 20% Tenacity, and increase Armor by 30% and Magic Resistance by 30% until out of combat with champion.
3100
Protector's Vow
Protects allies
+350 Max Health
+40 Armor
+10 Ability Haste
Protector: Raise your Guard when next to an allied champion. If you or your ally take damage from a champion, monster, or turret, both of you receive a 125 (125 + 30% bonus health) shield for 1.5 seconds. (20s Cooldown).
2700
Glacial Augment
Applies Slow
Landing an attack on an enemy champion reduces their Movement Speed by 20% for 1.5s. This effect only affects each champion up to a maximum of 1 time(s) within 10s. Immobilizing an enemy champion triggers 3 glacial rays that radiate toward you, creating a frozen region that lasts for 3s. The region slows enemies within it by (1.5% of your bonus Health + 20%). and reduces the damage that they deal by 12%. The slow effect will persist for 1.5s even after they leave the frozen region.
Cooldown: 20s
Courage of the Colossus
Shield
Gains a shield that absorbs up to 25-45 () + 1% of max Health for 3s when immobilizing an enemy champion.
Cooldown: 10s
Bone Plating
Block Combo-damage
When taking damage from a champion, the current and next 3 champion abilities or attacks against you and within 1.5s deal 30-60 () less damage.
Cooldown: 30s
Perseverance
Armor and Magic Resistance, Tenacity
Gain 10% Tenacity. When immobilized, gain 16-30 Armor and Magic Resistance () for 1.5 seconds. Refresh duration time when immobilized multiple times.
Hextech Flashtraption
Dash
Replaces this item with Hexflash while Flash is still on cooldown. You can blink to a new location after channeling for 2s. When channeled for less than 1s, you will dash the distance as if you channeled for 1s.
Cooldown: 25s
Flash
Teleport a short distance forward or towards the aimed direction.
Cooldown: 150s
Heal
Restore 100 Health (90–390 ) to you and the most wounded nearby ally champion, and grants both of you 30% bonus Movement Speed for 1 second(s).
Healing is halved for champions recently affected by Heal.
Cooldown: 110s
Ignite
Ignites target enemy champion, dealing 72 true damage (72–380 ) over 5 and applying 60% Grievous Wounds for the duration.
Grievous Wound reduces the effectiveness of Healing and Regeneration effects.
Cooldown: 100s
18/16/14/12s 70
Throws out a scythe, stunning the first unit hit and pulling them in for 1.5 seconds. The scythe does 80 magic damage (80/130/180/230 + 50% ) and grants True Sight for the duration.
Recast: Dashes to the bound enemy.
Cooldown is reduced by 3 seconds if it hits an enemy.
(Q) DEATH SENTENCE
22/20/18/16s 50
Throws a Lantern to a target location, allowing an ally to tap the Minion Button to dash to Thresh.
The Lantern also grants a shield to Thresh and the first ally comes near it, absorbing up to 65 damage (65/115/165/215 + 2 Soul collected) for 4 seconds.
(W) DARK PASSAGE
12/11/10/9s 60
Passive: Basic attacks deal additional 0 to 58 magic damage (2 Souls to 2 Souls + 80/100/120/140% ) based on how long since he last attacked.
Activate: Thresh whips his chains, pulling or pushing enemies in the direction of the swing. Enemies hit are also slowed by 20/25/30/35% for 1 second and take 65 magic damage (65/105/145/185 + 40% ).
(E) FLAY
85/80/75s 100
Creates a prison of spectral walls, slowing champions by 99% for 2 seconds and dealing 250 magic damage (250/400/550 + 100% ). Wall breaks after one collision, and after one is broken, the rest deal half damage and slow for half duration.
An enemy cannot be affected by multiple walls simultaneously.
(R) THE BOX
Wild Rift THRESH's COMBOS + VIDEO GUIDE
Use this combo to secure your chain CC at range.
FLASH into range, then (E) FLAY to flay the enemy back into your (R) THE BOX. From there, use (Q1) DEATH SENTENCE on the slowed enemy and throw (W) DARK PASSAGE on an ally to grab them or on yourself for the shield. Reactivate (Q2) to immediately follow up with an AA.
Wild Rift THRESH's ABILITIES
(PASSIVE) DAMNATION
Thresh can harvest the Souls of enemies that die near him, each soul permanently granting him 2 Armor and 2 Ability Power.
Open Video
(Q) DEATH SENTENCE
18/16/14/12s 70
Throws out a scythe, stunning the first unit hit and pulling them in for 1.5 seconds. The scythe does 80 magic damage (80/130/180/230 + 50% ) and grants True Sight for the duration.
Recast: Dashes to the bound enemy.
Cooldown is reduced by 3 seconds if it hits an enemy.
Open Video
(W) DARK PASSAGE
22/20/18/16s 50
Throws a Lantern to a target location, allowing an ally to tap the Minion Button to dash to Thresh.
The Lantern also grants a shield to Thresh and the first ally comes near it, absorbing up to 65 damage (65/115/165/215 + 2 Soul collected) for 4 seconds.
Open Video
(E) FLAY
12/11/10/9s 60
Passive: Basic attacks deal additional 0 to 58 magic damage (2 Souls to 2 Souls + 80/100/120/140% ) based on how long since he last attacked.
Activate: Thresh whips his chains, pulling or pushing enemies in the direction of the swing. Enemies hit are also slowed by 20/25/30/35% for 1 second and take 65 magic damage (65/105/145/185 + 40% ).
Open Video
(R) THE BOX
85/80/75s 100
Creates a prison of spectral walls, slowing champions by 99% for 2 seconds and dealing 250 magic damage (250/400/550 + 100% ). Wall breaks after one collision, and after one is broken, the rest deal half damage and slow for half duration.
An enemy cannot be affected by multiple walls simultaneously.
Open Video
THRESH: champion change history (buffs and nerfs)
BASE STATS
Base Attack Damage: 58 → 54.
(PASSIVE) DAMNATION
Slightly lowered the rate of minions dropping Souls.
(Q) DEATH SENTENCE
[New] During the windup of Death Sentence, Thresh won’t immediately turn towards the casting direction of Death Sentence.
BASE STATS
Base movement speed +10.
Crit damage rate:200% → 175%.
(E) FLAY
Passive bonus magic damage: Souls collected × 2 + 100/125/150/175% Attack Damage → Souls collected × 2 + 80/100/120/140% Attack Damage.
(E) FLAY
Cooldown: 10.5/10/9.5/9s → 12/11/10/9s.
(PASSIVE) DAMNATION
Bonus Armor and Ability Power per Soul: 1.5 → 2.
(E) FLAY
(Passive) Bonus basic attack damage granted per soul: 1 → 2.
BASE STATS
Base health: 570 → 610.
Base health regen: 7,5 → 11.
(PASSIVE) DAMNATION
Base soul drop rate: 33% → 40% (Bad luck protection unchanged).
(W) DARK PASSAGE
Shield strength: 55/110/165/220 → 65 /115/165/215.
(E) FLAY
Passive charge time: 10s → 6s.
THRESH's Lore
Wild Rift THRESH Video
If you want to help the site/app in promotion and you have something to say, then put your comment about the champion, assembly. Leave your comments, suggestions, etc. - this will help a lot in the development of the project. Don't forget to share the site on social media networks with your friends!