3 Aug 2024 Wild Rift: XAYAH - Build Guide (Items, Runes, COMBOS, SKILLS ORDER)
BUFF
58 (4) | 660 (105) | 8 (0.8) |
0.81 (0.02) | 435 (41) | 30 (0.9) |
335 (0) | 40 (3.5) | 30 (0.9) |
175 (0) |
Adc XAYAH's Build items and runes for LoL Wild Rift
Long Sword
+12 Attack Damage
500
Bloodthirster
Grants bonus AD and Attack Speed
+50 Attack Damage
+25% Critical Rate
Bloody: +12% Physical Vamp.
Bloodsworn: Gain 11-25 AD and 10% Attack Speed when your Health is above 50%.
3300
Navori Quickblades
Critical attacks reduce non-ultimate cooldowns
+45 Attack Damage
+25% Critical Rate
+15 Ability Haste
Deft Strikes: Critical Attacks reduce your non-ultimate ability cooldowns by 20% of their remaining cooldown.
3000
Gluttonous Greaves
Attack Damage, Omnivamp
+35 Attack Damage
+45 Move Speed.
Conversion: +7% Omnivamp.
1400
Stasis Enchant
Turn invulnerable
Stasis (Active): Become invulnerable and untargetable for 2.5 seconds, but unable to move, attack, cast abilities or use items. (120s Cooldown)
1000
Quicksilver Enchant
Dispels crowd control
Quicksilver (Active): Removes all crowd control effects currently affecting you, and become immune to crowd control effects for 0.75 seconds.
Perseverance (Passive): After the Quicksilver effects ends, grant 30% Tenacity and 30% Slow Resist for 1.5 seconds. (60s Cooldown)
Cannot be used during knock up or knock back effects.
800
Guardian Angel
Revives at death
+40 Attack Damage
+40 Armor
Resurrect: Upon taking lethal damage, restores 50% and Health и 30% Mana after 4 seconds of stasis. (210s Cooldown)
3400
Maw of Malmortius
Converts damage from attacks into a magic shield
+55 Attack Damage
+45 Magic Resistance
+10 Ability Haste
Demonbane: 20% of the damage that your attack deals, or 15% of the physical damage that your abilities deal is converted into a magic shield that absorbs up to 60-400 magic damage. The shield decays by 5% per second.
3000
Immortal Shieldbow
Gain a Shield and Physical Vamp when health is low
+40 Attack Damage
+25% Critical Rate
+15% Attack Speed
+5% Physical Vamp
Lifeline: Damage that puts you under 35% Health preemptively grants a shield that absorbs 250-550 damage () for 5 seconds. (90s Cooldown).
Buttle Furor: Triggering Lifeline grants +8% Physical Vamp for 8 seconds.
3000
Bloodthirster
Grants bonus AD and Attack Speed
+50 Attack Damage
+25% Critical Rate
Bloody: +12% Physical Vamp.
Bloodsworn: Gain 11-25 AD and 10% Attack Speed when your Health is above 50%.
3300
Navori Quickblades
Critical attacks reduce non-ultimate cooldowns
+45 Attack Damage
+25% Critical Rate
+15 Ability Haste
Deft Strikes: Critical Attacks reduce your non-ultimate ability cooldowns by 20% of their remaining cooldown.
3000
Magnetic Blaster
Attacks increase in range and deal bonus damage
+25% Critical Rate
+35% Attack Speed
Fervor: +5% Move Speed.
Energized: Moving and attacking will generate an Energized Attack.
Power Blitz: Energized Attacks generate 25% faster, gain 125 range (50 range for melee attacks), and deal 50-120 bonus magic damage. Damage bounces to 5 nearby enemies and can Critically Strike.
2900
Mortal Reminder
Armor Penetration (%) and reduced enemy healing
+30 Attack Damage
+25% Critical Rate
Last Whisper: +16-33% Armor Penetration.
Sepsis: Dealing physical damage to enemy champions applies 50% Grievous Wounds for 3 seconds.
Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.
3300
Trinity Force
Well-Rounded
+250 Max Health
+30 Attack Damage
+30% Attack Speed
+25 Ability Haste
Fervor: +5% Move Speed.
Spellblade: Using an ability causes the next attack used within 10 seconds to deal bonus physical damage equal to 200% base AD(1.5s Cooldown). Damage is reduced vs structures.
Valor: Attacks grant 20 Move Speed and kills grant 60 Move Speed for 2 seconds. Bonuses do not stack. Ranged champions gain halved values.
3333
Bloodthirster
Grants bonus AD and Attack Speed
+50 Attack Damage
+25% Critical Rate
Bloody: +12% Physical Vamp.
Bloodsworn: Gain 11-25 AD and 10% Attack Speed when your Health is above 50%.
3300
Navori Quickblades
Critical attacks reduce non-ultimate cooldowns
+45 Attack Damage
+25% Critical Rate
+15 Ability Haste
Deft Strikes: Critical Attacks reduce your non-ultimate ability cooldowns by 20% of their remaining cooldown.
3000
Infinity Edge
Increases Critical Strike Damage
+60 Attack Damage
+25% Critical Rate
Infinity: Critical Strikes deal 205% damage instead of 175%.
3200
Mortal Reminder
Armor Penetration (%) and reduced enemy healing
+30 Attack Damage
+25% Critical Rate
Last Whisper: +16-33% Armor Penetration.
Sepsis: Dealing physical damage to enemy champions applies 50% Grievous Wounds for 3 seconds.
Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.
3300
Blade of the Ruined King
Attacks deal bonus damage
+25 Attack Damage
+35% Attack Speed
Thirst:+12% Physical Vamp.
Ruined Strikes: Attacks deal bonus physical damage equal to 6% of the enemy's current Health on-hit. (Melee attacks deal 9%). Minion damage: 15. Max damage vs monsters: 60.
Drain: Hitting a champion with 3 attacks or abilities deals 30-100 bonus magic damage and steals 25% of their Move Speed for 2 seconds. (60s Cooldown)
3000
Trinity Force
Well-Rounded
+250 Max Health
+30 Attack Damage
+30% Attack Speed
+25 Ability Haste
Fervor: +5% Move Speed.
Spellblade: Using an ability causes the next attack used within 10 seconds to deal bonus physical damage equal to 200% base AD(1.5s Cooldown). Damage is reduced vs structures.
Valor: Attacks grant 20 Move Speed and kills grant 60 Move Speed for 2 seconds. Bonuses do not stack. Ranged champions gain halved values.
3333
Guardian Angel
Revives at death
+40 Attack Damage
+40 Armor
Resurrect: Upon taking lethal damage, restores 50% and Health и 30% Mana after 4 seconds of stasis. (210s Cooldown)
3400
Trinity Force
Well-Rounded
+250 Max Health
+30 Attack Damage
+30% Attack Speed
+25 Ability Haste
Fervor: +5% Move Speed.
Spellblade: Using an ability causes the next attack used within 10 seconds to deal bonus physical damage equal to 200% base AD(1.5s Cooldown). Damage is reduced vs structures.
Valor: Attacks grant 20 Move Speed and kills grant 60 Move Speed for 2 seconds. Bonuses do not stack. Ranged champions gain halved values.
3333
Immortal Shieldbow
Gain a Shield and Physical Vamp when health is low
+40 Attack Damage
+25% Critical Rate
+15% Attack Speed
+5% Physical Vamp
Lifeline: Damage that puts you under 35% Health preemptively grants a shield that absorbs 250-550 damage () for 5 seconds. (90s Cooldown).
Buttle Furor: Triggering Lifeline grants +8% Physical Vamp for 8 seconds.
3000
Trinity Force
Well-Rounded
+250 Max Health
+30 Attack Damage
+30% Attack Speed
+25 Ability Haste
Fervor: +5% Move Speed.
Spellblade: Using an ability causes the next attack used within 10 seconds to deal bonus physical damage equal to 200% base AD(1.5s Cooldown). Damage is reduced vs structures.
Valor: Attacks grant 20 Move Speed and kills grant 60 Move Speed for 2 seconds. Bonuses do not stack. Ranged champions gain halved values.
3333
Maw of Malmortius
Converts damage from attacks into a magic shield
+55 Attack Damage
+45 Magic Resistance
+10 Ability Haste
Demonbane: 20% of the damage that your attack deals, or 15% of the physical damage that your abilities deal is converted into a magic shield that absorbs up to 60-400 magic damage. The shield decays by 5% per second.
3000
Trinity Force
Well-Rounded
+250 Max Health
+30 Attack Damage
+30% Attack Speed
+25 Ability Haste
Fervor: +5% Move Speed.
Spellblade: Using an ability causes the next attack used within 10 seconds to deal bonus physical damage equal to 200% base AD(1.5s Cooldown). Damage is reduced vs structures.
Valor: Attacks grant 20 Move Speed and kills grant 60 Move Speed for 2 seconds. Bonuses do not stack. Ranged champions gain halved values.
3333
Duskblade of Draktharr
Attacks deal bonus damage
+55 Attack Damage
+10 Ability Haste
Razor: +18 Armor Penetration.
Nightstalker: The first attack against a champion deals 60-160 bonus physical damage and slows them by 99% for 0.35s (10s cooldown). Champion takedowns refresh cooldown duration.
3000
Conqueror
Stacking Damage, Vamp
Gain stacks of Adaptive Force when hitting a champion with separate attacks or abilities. Stacks up to 6 times. When fully stacked, gain bonus omnivamp.
Per stack: 2-6 bonus or 3-9 for 6s.
Fully stacked bonus: Melee - 8%, Ranged - 5% bonus Omnivamp .
Brutal
On-hit Damage
Basic attacks deal 12-19 bonus adaptive damage on-hit against champions.
Giant Slayer
Takedown high health champions
Deal bonus damage based on the enemy champion’s bonus health, up to 16% bonus damage when the enemy champion has 1600 bonus health.
Legend: Alacrity
Bonus Attack Speed
Gains 3% Attack Speed. Takedown monsters, enemy champions, or minions to gain up to an additional 20% Attack Speed.
Bone Plating
Block Combo-damage
When taking damage from a champion, the current and next 3 champion abilities or attacks against you and within 1.5s deal 30-60 () less damage.
Cooldown: 30s
Flash
Teleport a short distance forward or towards the aimed direction.
Cooldown: 150s
Ghost
Gain a large burst of movement speed, that decays to 25% bonus movement speed for 8 seconds. With each takedown, Ghost's duration is extended by 6 seconds, refreshing its effects, up to the original amount.
Cooldown: 90s
Exhaust
Exhausts target enemy champion, reducing their Movement Speed by 60% and their damage dealt by 40% for 2.5 seconds.
Cooldown: 100s
10/9/8/7s 50
Throws two daggers dealing 50 physical damage (50/75/100/125 + 50% bonus ) each and leaving two Feathers. Targets hit after the first take 50% damage.
(Q) DOUBLE DAGGERS
17/16/15/14s 50
Create a storm of blades for 4s that grants 45/50/55/60% Attack Speed and causes attacks to deal 20% more damage.
If Deadly Plumage strikes an enemy champion, gain 25/30/35/40% Movement Speed for 1.5 seconds.
If Rakan is nearby he will also gain the effects of this skill.
(W) DEADLY PLUMAGE
11/10/9/8s 40
Calls back all Feathers, dealing 60 physical damage (60/70/80/90 + 90% bonus ) to enemies they pass through. Hitting an enemy with 3 Feathers root them for 1.25s.
Minions take 50% damage from Bladecaller.
(E) BLADECALLER
80/70/60s 100
Leaps into the air, becoming untargetable and throwing out a fan of daggers which deal 125 physical damage (125/250/375 + 100% bonus ) and leave behind a line of Feathers
Can move while in the air.
(R) FEATHERSTORM
Wild Rift XAYAH's COMBOS + VIDEO GUIDE
Use this combo to go for a kill from long range.
Use (R) FEATHERSTORM then FLASH into the enemy's range. (E) BLADECALLER to root them, then (W) DEADLY PLUMAGE to boost your Attack Speed and empower your auto attacks. From there, continue to AA and use (Q) DOUBLE DAGGERS to deal damage.
Wild Rift XAYAH's ABILITIES
(PASSIVE) CLEAN CUTS
After using an ability, Xayah's next 3 attacks will hit all enemies along their path and drop Feathers she can recall. Xayah can store up to 5 Feathers at a time.
Lover's Leap: Xayah and Rakan can join each other's recall. Both will reach the Summoning Platform at the time of which the initiator's recall ends.
Open Video
(Q) DOUBLE DAGGERS
10/9/8/7s 50
Throws two daggers dealing 50 physical damage (50/75/100/125 + 50% bonus ) each and leaving two Feathers. Targets hit after the first take 50% damage.
Open Video
(W) DEADLY PLUMAGE
17/16/15/14s 50
Create a storm of blades for 4s that grants 45/50/55/60% Attack Speed and causes attacks to deal 20% more damage.
If Deadly Plumage strikes an enemy champion, gain 25/30/35/40% Movement Speed for 1.5 seconds.
If Rakan is nearby he will also gain the effects of this skill.
Open Video
(E) BLADECALLER
11/10/9/8s 40
Calls back all Feathers, dealing 60 physical damage (60/70/80/90 + 90% bonus ) to enemies they pass through. Hitting an enemy with 3 Feathers root them for 1.25s.
Minions take 50% damage from Bladecaller.
Open Video
(R) FEATHERSTORM
80/70/60s 100
Leaps into the air, becoming untargetable and throwing out a fan of daggers which deal 125 physical damage (125/250/375 + 100% bonus ) and leave behind a line of Feathers
Can move while in the air.
Open Video
XAYAH: champion change history (buffs and nerfs)
(W) DEADLY PLUMAGE
Cooldown: 19/18/17/16s → 17/16/15/14s.
Attack Speed increase: 35/40/45/50% → 45/50/55/60%.
(E) BLADECALLER
Damage: 60/70/80/90 + 80% bonus Attack Damage → 60/70/80/90 + 90% bonus Attack Damage.
BASE STATS
Base movement speed +10.
Crit damage rate:200% → 175%.
Attack range: 550 → 575.
Base attack speed: 20% → 30%.
Attack speed per level: 2.2% → 3.2%.
Attack Damage per level: 3.6 → 4.
(E) BLADECALLER
Damage per feather: 55/65/75/85 → 60/70/80/90.
BASE STATS
Base AD: 64 → 58.
(W) DEADLY PLUMAGE
Cooldown: 19/17/15/13s → 19/18/17/16s.
BASE STATS
AD per level: 2,65 → 3,6.
Attack Damage at level 15: 102 → 115.
(W) DEADLY PLUMAGE
Mana: 60 → 50.
Cooldown: 20/18/16/14s → 19/17/15/13s.
(E) BLADECALLER
Root duration: 1s → 1,25s.
(Q) DOUBLE DAGGERS
Base damage: 35/65/95/125 → 50/75/100/125.
(W) DEADLY PLUMAGE
Bonus attack speed: 25/30/35/40% → 35/40/45/50%.
(E) BLADECALLER
Cooldown: 12/11/10/9s → 11/10/9/8s.
AD ratio: 0,6 → 0,8.
(R) FEATHERSTORM
Base damage: 100/200/300 → 125/250/375.
XAYAH's Lore
Wild Rift XAYAH Video
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