24 Oct 2023 Wild Rift: ZERI - Build Guide (Items, Runes, COMBOS, SKILLS ORDER)
ADJUST
![]() | ![]() | ![]() |
![]() | ![]() | ![]() |
![]() | ![]() | ![]() |
![]() |
Adc ZERI's Build items and runes for LoL Wild Rift

Long Sword +12 Attack Damage
500

Manamune
Converts Mana to Attack Damage +25 Attack Damage
+300 Max Mana
+20 Ability Haste
Manamune
Awe: Grants Attack Damage equal to 1.5% of max Mana and refunds 15%
of all Mana spent.
Mana Charge: Increases max Mana by 10 every attack or when Mana is spent. Caps at 700, bonus Mana, transforming Manamune into Muramana. Triggers up to 3 times every 12 seconds. You may only carry one Tear of the Goddess item at a time. 2700

Essence Reaver
Attacks restore Mana, Crit Rate increases Ability Damage +40 Attack Damage
+25% Critical Rate
+20 Ability Haste
Essence Flare: After attacking a champion, enhanced your next damaging ability or empowered attack up to 30% based on, with a 4 seconds cooldown. Reduces 1 seconds cooldown on champion hits with Basic Attacks.
Mana Siphon: Attacks restore 3% missing Mana on-hit.
3050

Trinity Force
Well-Rounded +250 Max Health
+30 Attack Damage
+30% Attack Speed
+25 Ability Haste
Fervor: +5% Move Speed.
Spellblade: Using an ability causes the next attack used within 10 seconds to deal bonus physical damage equal to 200% base AD(1.5s Cooldown). Damage is reduced vs structures.
Rage: Attacks grant 20 Move Speed and kills grant 60 Move Speed for 2 seconds. Bonuses do not stack. Ranged champions gain halved values. 3333

Berserker's Greaves
Attack Speed +18 Attack Damage
+30% Attack Speed
+45 Move Speed.
1400

Stasis Enchant
Turn invulnerable
Stasis (Active): Become invulnerable and untargetable for 2.5 seconds, but unable to move, attack, cast abilities or use items. (120s Cooldown) 1000

Quicksilver Enchant
Dispels crowd control
Quicksilver (Active): Removes all crowd control effects currently affecting you, and become immune to crowd control effects for 0.75 seconds.
Perseverance (Passive): After the Quicksilver effects ends, grant 30% Tenacity and 30% Slow Resist for 1.5 seconds. (60s Cooldown)
Cannot be used during knock up or knock back effects. 800

Wit's End
Basic Attack deals Bonus Damage +45% Attack Speed
+50 Magic Resistance
At Wit's End: Basic attacks deal 15-80 bonus magic damage. While below 50% Health, dealing damage to an enemy champion heals you for (Melee 100%/Range 33%) of this effect's post-mitigation damage.
2700

Edge of Night
Blocks an enemy ability +250 Max Health
+50 Attack Damage
Gouge: +8 Armor Penetration.
Annul: Grants a spell shield that blocks the next hostile ability. This spell shield refreshes upon leaving combat with enemy champions. (35 second cooldown) 3150

Muramana
Converts Mana to Attack Damage +25 Attack Damage
+1000 Max Mana
+20 Ability Haste
Awe: Grants Attack Damage equal to 1.5% of max Mana and refunds 15%
of all Mana spent.
Shock: When you hit an enemy champion with auto attack, it drains 2.5% of current Mana and deals bonus physical damage equal to the amount consumed. When dealing ability damage to enemy champion drains 4% of current mana and deals an additional physical damage equal to the amount consumed + 6%. This effect only triggers when remaining mana is above 20%. A single attack or ability will only trigger this effect once on the same champion.
2700

Essence Reaver
Attacks restore Mana, Crit Rate increases Ability Damage +40 Attack Damage
+25% Critical Rate
+20 Ability Haste
Essence Flare: After attacking a champion, enhanced your next damaging ability or empowered attack up to 30% based on, with a 4 seconds cooldown. Reduces 1 seconds cooldown on champion hits with Basic Attacks.
Mana Siphon: Attacks restore 3% missing Mana on-hit.
3050

Trinity Force
Well-Rounded +250 Max Health
+30 Attack Damage
+30% Attack Speed
+25 Ability Haste
Fervor: +5% Move Speed.
Spellblade: Using an ability causes the next attack used within 10 seconds to deal bonus physical damage equal to 200% base AD(1.5s Cooldown). Damage is reduced vs structures.
Rage: Attacks grant 20 Move Speed and kills grant 60 Move Speed for 2 seconds. Bonuses do not stack. Ranged champions gain halved values. 3333

Mortal Reminder
Armor Penetration (%) and reduced enemy healing +30 Attack Damage
+25% Critical Rate
Last Whisper: +16-30% Armor Penetration.
Sepsis: Dealing physical damage to enemy champions applies 50% Grievous Wounds for 3 seconds.
Grievous Wounds reduces the effectiveness of Healing and Regeneration effects. 3300

Runaan's Hurricane
Ranged Attacks hit 3 targets +45% Attack Speed
Wind's Fury: Attacks strike 2 additional nearby enemies, each dealing 55%. These strikes can Critically Strike and trigger on-hit effects.
Wind’s Favor: Gain 15 AD or 30 AP
(Adaptive).
Wind Blade: Attacks deal 15 bonus physical damage on-hit against targets.
This item cannot only be used by melee champions. 2900

Muramana
Converts Mana to Attack Damage +25 Attack Damage
+1000 Max Mana
+20 Ability Haste
Awe: Grants Attack Damage equal to 1.5% of max Mana and refunds 15%
of all Mana spent.
Shock: When you hit an enemy champion with auto attack, it drains 2.5% of current Mana and deals bonus physical damage equal to the amount consumed. When dealing ability damage to enemy champion drains 4% of current mana and deals an additional physical damage equal to the amount consumed + 6%. This effect only triggers when remaining mana is above 20%. A single attack or ability will only trigger this effect once on the same champion.
2700

Essence Reaver
Attacks restore Mana, Crit Rate increases Ability Damage +40 Attack Damage
+25% Critical Rate
+20 Ability Haste
Essence Flare: After attacking a champion, enhanced your next damaging ability or empowered attack up to 30% based on, with a 4 seconds cooldown. Reduces 1 seconds cooldown on champion hits with Basic Attacks.
Mana Siphon: Attacks restore 3% missing Mana on-hit.
3050

Trinity Force
Well-Rounded +250 Max Health
+30 Attack Damage
+30% Attack Speed
+25 Ability Haste
Fervor: +5% Move Speed.
Spellblade: Using an ability causes the next attack used within 10 seconds to deal bonus physical damage equal to 200% base AD(1.5s Cooldown). Damage is reduced vs structures.
Rage: Attacks grant 20 Move Speed and kills grant 60 Move Speed for 2 seconds. Bonuses do not stack. Ranged champions gain halved values. 3333

Mortal Reminder
Armor Penetration (%) and reduced enemy healing +30 Attack Damage
+25% Critical Rate
Last Whisper: +16-30% Armor Penetration.
Sepsis: Dealing physical damage to enemy champions applies 50% Grievous Wounds for 3 seconds.
Grievous Wounds reduces the effectiveness of Healing and Regeneration effects. 3300

Bloodthirster
Grants bonus AD and Attack Speed +50 Attack Damage
+25% Critical Rate
Bloody: +12% Physical Vamp.
Bloodsworn: Gain 11-25 AD and 10% Attack Speed when your Health is above 50%.
3300

Runaan's Hurricane
Ranged Attacks hit 3 targets +45% Attack Speed
Wind's Fury: Attacks strike 2 additional nearby enemies, each dealing 55%. These strikes can Critically Strike and trigger on-hit effects.
Wind’s Favor: Gain 15 AD or 30 AP
(Adaptive).
Wind Blade: Attacks deal 15 bonus physical damage on-hit against targets.
This item cannot only be used by melee champions. 2900

Wit's End
Basic Attack deals Bonus Damage +45% Attack Speed
+50 Magic Resistance
At Wit's End: Basic attacks deal 15-80 bonus magic damage. While below 50% Health, dealing damage to an enemy champion heals you for (Melee 100%/Range 33%) of this effect's post-mitigation damage.
2700

Runaan's Hurricane
Ranged Attacks hit 3 targets +45% Attack Speed
Wind's Fury: Attacks strike 2 additional nearby enemies, each dealing 55%. These strikes can Critically Strike and trigger on-hit effects.
Wind’s Favor: Gain 15 AD or 30 AP
(Adaptive).
Wind Blade: Attacks deal 15 bonus physical damage on-hit against targets.
This item cannot only be used by melee champions. 2900

Serpent's Fang
Anti-Shielding +50 Attack Damage
+10 Ability Haste
Stab: +15 Armor Penetration.
Shield Reaver: Dealing damage to an enemy champion reduces any shields they gain for 3s. Melee champions apply (10% of bonus AD + 40)% shield reduction, capped at 60%; while ranged champions apply (10% of bonus AD
+ 25)% shield reduction, capped at 45%. When you damage an enemy who is unaffected by Shield Reaver, all shields on them are reduced by the same values.
2800

Runaan's Hurricane
Ranged Attacks hit 3 targets +45% Attack Speed
Wind's Fury: Attacks strike 2 additional nearby enemies, each dealing 55%. These strikes can Critically Strike and trigger on-hit effects.
Wind’s Favor: Gain 15 AD or 30 AP
(Adaptive).
Wind Blade: Attacks deal 15 bonus physical damage on-hit against targets.
This item cannot only be used by melee champions. 2900

Edge of Night
Blocks an enemy ability +250 Max Health
+50 Attack Damage
Gouge: +8 Armor Penetration.
Annul: Grants a spell shield that blocks the next hostile ability. This spell shield refreshes upon leaving combat with enemy champions. (35 second cooldown) 3150

Runaan's Hurricane
Ranged Attacks hit 3 targets +45% Attack Speed
Wind's Fury: Attacks strike 2 additional nearby enemies, each dealing 55%. These strikes can Critically Strike and trigger on-hit effects.
Wind’s Favor: Gain 15 AD or 30 AP
(Adaptive).
Wind Blade: Attacks deal 15 bonus physical damage on-hit against targets.
This item cannot only be used by melee champions. 2900

Guardian Angel
Revives at death +40 Attack Damage
+40 Armor
Resurrect: Upon taking lethal damage, restores 50% and Health и 30% Mana after 4 seconds of stasis. (210s Cooldown) 3400

Lethal Tempo
Attack Speed
Gain stacks of attack speed when attacking enemy champions. Stacks up to 6 times. When fully stacked, you gain bonus Attack Speed and can exceed the Attack Speed cap.
Each stack: increase 7-13% (Melee) or 4-10% (Ranged) Attack Speed for 6 seconds.
Full stack bonus: Gain 40% Attack Speed.


Gathering storm
Increasing AD/AP
Every 3 minutes, gain increasing Adaptive or
. Totaling: 2/5/9/14
or 4/10/18/28
based on game time.

Giant Slayer
Takedown high health champions
Deal bonus damage based on the enemy champion’s bonus health, up to 14% bonus damage when the enemy champion has 700 bonus health.

Legend: Bloodline
Omnivamp
Gains 1% Omnivamp . Takedown monsters, enemy champions, or minions to gain up to an additional 7% Omnivamp
.


Bone Plating
Block Combo-damage
When taking damage from a champion, the current and next 3 champion abilities or attacks against you and within 1.5s deal 30-60 () less damage.
Cooldown: 30s

Flash
Teleport a short distance forward or towards the aimed direction.
Cooldown: 150s

Ghost
Gain a large burst of movement speed, that decays to 25% bonus movement speed for 8 seconds. With each takedown, Ghost's duration is extended by 6 seconds, refreshing its effects, up to the original amount.
Cooldown: 90s

(Q) ELECTROCUTE!

(W) ULTRASHOCK LASER

(E) SPARK SURGE

(R) LIGHTNING CRASH
ADC (Vamp) ZERI's Build items and runes for LoL Wild Rift

Long Sword +12 Attack Damage
500

Immortal Shieldbow
Gain a Shield and Physical Vamp when health is low +40 Attack Damage
+25% Critical Rate
+15% Attack Speed
+5% Physical Vamp
Lifeline: Damage that puts you under 35% Health grants a shield that absorbs 300 + 3 per 1% Critical Rate (300-600) damage for 5 seconds. (90s Cooldown).
Buttle Furor: Triggering Lifeline grants +8% Physical Vamp for 8 seconds.
3200

Phantom Dancer
Movement speed and attack speed +25 Attack Damage
+25% Critical Rate
+30% Attack Speed
Shadowwalk: +5% Movement Speed.
Spectral Waltz: Gain +7% bonus Movement Speed when you attack for 3 seconds. After attacking 4 times, gain 25% Attack Speed for the same duration.
3000

Infinity Edge
Increases Critical Strike Damage +55 Attack Damage
+25% Critical Rate
Infinity: Critical Strikes deal 205% damage instead of 175%. 3400

Gluttonous Greaves
Attack Damage, Omnivamp +35 Attack Damage
+45 Move Speed.
Conversion: +7% Omnivamp.
1400

Berserker's Greaves
Attack Speed +18 Attack Damage
+30% Attack Speed
+45 Move Speed.
1400

Stasis Enchant
Turn invulnerable
Stasis (Active): Become invulnerable and untargetable for 2.5 seconds, but unable to move, attack, cast abilities or use items. (120s Cooldown) 1000

Quicksilver Enchant
Dispels crowd control
Quicksilver (Active): Removes all crowd control effects currently affecting you, and become immune to crowd control effects for 0.75 seconds.
Perseverance (Passive): After the Quicksilver effects ends, grant 30% Tenacity and 30% Slow Resist for 1.5 seconds. (60s Cooldown)
Cannot be used during knock up or knock back effects. 800

Wit's End
Basic Attack deals Bonus Damage +45% Attack Speed
+50 Magic Resistance
At Wit's End: Basic attacks deal 15-80 bonus magic damage. While below 50% Health, dealing damage to an enemy champion heals you for (Melee 100%/Range 33%) of this effect's post-mitigation damage.
2700

Edge of Night
Blocks an enemy ability +250 Max Health
+50 Attack Damage
Gouge: +8 Armor Penetration.
Annul: Grants a spell shield that blocks the next hostile ability. This spell shield refreshes upon leaving combat with enemy champions. (35 second cooldown) 3150

Immortal Shieldbow
Gain a Shield and Physical Vamp when health is low +40 Attack Damage
+25% Critical Rate
+15% Attack Speed
+5% Physical Vamp
Lifeline: Damage that puts you under 35% Health grants a shield that absorbs 300 + 3 per 1% Critical Rate (300-600) damage for 5 seconds. (90s Cooldown).
Buttle Furor: Triggering Lifeline grants +8% Physical Vamp for 8 seconds.
3200

Phantom Dancer
Movement speed and attack speed +25 Attack Damage
+25% Critical Rate
+30% Attack Speed
Shadowwalk: +5% Movement Speed.
Spectral Waltz: Gain +7% bonus Movement Speed when you attack for 3 seconds. After attacking 4 times, gain 25% Attack Speed for the same duration.
3000

Infinity Edge
Increases Critical Strike Damage +55 Attack Damage
+25% Critical Rate
Infinity: Critical Strikes deal 205% damage instead of 175%. 3400

Mortal Reminder
Armor Penetration (%) and reduced enemy healing +30 Attack Damage
+25% Critical Rate
Last Whisper: +16-30% Armor Penetration.
Sepsis: Dealing physical damage to enemy champions applies 50% Grievous Wounds for 3 seconds.
Grievous Wounds reduces the effectiveness of Healing and Regeneration effects. 3300

Runaan's Hurricane
Ranged Attacks hit 3 targets +45% Attack Speed
Wind's Fury: Attacks strike 2 additional nearby enemies, each dealing 55%. These strikes can Critically Strike and trigger on-hit effects.
Wind’s Favor: Gain 15 AD or 30 AP
(Adaptive).
Wind Blade: Attacks deal 15 bonus physical damage on-hit against targets.
This item cannot only be used by melee champions. 2900

Immortal Shieldbow
Gain a Shield and Physical Vamp when health is low +40 Attack Damage
+25% Critical Rate
+15% Attack Speed
+5% Physical Vamp
Lifeline: Damage that puts you under 35% Health grants a shield that absorbs 300 + 3 per 1% Critical Rate (300-600) damage for 5 seconds. (90s Cooldown).
Buttle Furor: Triggering Lifeline grants +8% Physical Vamp for 8 seconds.
3200

Phantom Dancer
Movement speed and attack speed +25 Attack Damage
+25% Critical Rate
+30% Attack Speed
Shadowwalk: +5% Movement Speed.
Spectral Waltz: Gain +7% bonus Movement Speed when you attack for 3 seconds. After attacking 4 times, gain 25% Attack Speed for the same duration.
3000

Infinity Edge
Increases Critical Strike Damage +55 Attack Damage
+25% Critical Rate
Infinity: Critical Strikes deal 205% damage instead of 175%. 3400

Mortal Reminder
Armor Penetration (%) and reduced enemy healing +30 Attack Damage
+25% Critical Rate
Last Whisper: +16-30% Armor Penetration.
Sepsis: Dealing physical damage to enemy champions applies 50% Grievous Wounds for 3 seconds.
Grievous Wounds reduces the effectiveness of Healing and Regeneration effects. 3300

Bloodthirster
Grants bonus AD and Attack Speed +50 Attack Damage
+25% Critical Rate
Bloody: +12% Physical Vamp.
Bloodsworn: Gain 11-25 AD and 10% Attack Speed when your Health is above 50%.
3300

Runaan's Hurricane
Ranged Attacks hit 3 targets +45% Attack Speed
Wind's Fury: Attacks strike 2 additional nearby enemies, each dealing 55%. These strikes can Critically Strike and trigger on-hit effects.
Wind’s Favor: Gain 15 AD or 30 AP
(Adaptive).
Wind Blade: Attacks deal 15 bonus physical damage on-hit against targets.
This item cannot only be used by melee champions. 2900

Edge of Night
Blocks an enemy ability +250 Max Health
+50 Attack Damage
Gouge: +8 Armor Penetration.
Annul: Grants a spell shield that blocks the next hostile ability. This spell shield refreshes upon leaving combat with enemy champions. (35 second cooldown) 3150

Runaan's Hurricane
Ranged Attacks hit 3 targets +45% Attack Speed
Wind's Fury: Attacks strike 2 additional nearby enemies, each dealing 55%. These strikes can Critically Strike and trigger on-hit effects.
Wind’s Favor: Gain 15 AD or 30 AP
(Adaptive).
Wind Blade: Attacks deal 15 bonus physical damage on-hit against targets.
This item cannot only be used by melee champions. 2900

Serpent's Fang
Anti-Shielding +50 Attack Damage
+10 Ability Haste
Stab: +15 Armor Penetration.
Shield Reaver: Dealing damage to an enemy champion reduces any shields they gain for 3s. Melee champions apply (10% of bonus AD + 40)% shield reduction, capped at 60%; while ranged champions apply (10% of bonus AD
+ 25)% shield reduction, capped at 45%. When you damage an enemy who is unaffected by Shield Reaver, all shields on them are reduced by the same values.
2800

Runaan's Hurricane
Ranged Attacks hit 3 targets +45% Attack Speed
Wind's Fury: Attacks strike 2 additional nearby enemies, each dealing 55%. These strikes can Critically Strike and trigger on-hit effects.
Wind’s Favor: Gain 15 AD or 30 AP
(Adaptive).
Wind Blade: Attacks deal 15 bonus physical damage on-hit against targets.
This item cannot only be used by melee champions. 2900

Wit's End
Basic Attack deals Bonus Damage +45% Attack Speed
+50 Magic Resistance
At Wit's End: Basic attacks deal 15-80 bonus magic damage. While below 50% Health, dealing damage to an enemy champion heals you for (Melee 100%/Range 33%) of this effect's post-mitigation damage.
2700

Runaan's Hurricane
Ranged Attacks hit 3 targets +45% Attack Speed
Wind's Fury: Attacks strike 2 additional nearby enemies, each dealing 55%. These strikes can Critically Strike and trigger on-hit effects.
Wind’s Favor: Gain 15 AD or 30 AP
(Adaptive).
Wind Blade: Attacks deal 15 bonus physical damage on-hit against targets.
This item cannot only be used by melee champions. 2900

Guardian Angel
Revives at death +40 Attack Damage
+40 Armor
Resurrect: Upon taking lethal damage, restores 50% and Health и 30% Mana after 4 seconds of stasis. (210s Cooldown) 3400

Lethal Tempo
Attack Speed
Gain stacks of attack speed when attacking enemy champions. Stacks up to 6 times. When fully stacked, you gain bonus Attack Speed and can exceed the Attack Speed cap.
Each stack: increase 7-13% (Melee) or 4-10% (Ranged) Attack Speed for 6 seconds.
Full stack bonus: Gain 40% Attack Speed.


Gathering storm
Increasing AD/AP
Every 3 minutes, gain increasing Adaptive or
. Totaling: 2/5/9/14
or 4/10/18/28
based on game time.

Giant Slayer
Takedown high health champions
Deal bonus damage based on the enemy champion’s bonus health, up to 14% bonus damage when the enemy champion has 700 bonus health.

Legend: Bloodline
Omnivamp
Gains 1% Omnivamp . Takedown monsters, enemy champions, or minions to gain up to an additional 7% Omnivamp
.


Bone Plating
Block Combo-damage
When taking damage from a champion, the current and next 3 champion abilities or attacks against you and within 1.5s deal 30-60 () less damage.
Cooldown: 30s

Flash
Teleport a short distance forward or towards the aimed direction.
Cooldown: 150s

Ghost
Gain a large burst of movement speed, that decays to 25% bonus movement speed for 8 seconds. With each takedown, Ghost's duration is extended by 6 seconds, refreshing its effects, up to the original amount.
Cooldown: 90s

(Q) ELECTROCUTE!

(W) ULTRASHOCK LASER

(E) SPARK SURGE

(R) LIGHTNING CRASH
Wild Rift ZERI's COMBOS + VIDEO GUIDE








Use this combo to engage and unexpectedly burst the enemy over a wall.
Use (E) SPARK SURGE over the wall towards the enemy, then quickly (W) ULTRASHOCK LASER and (R) LIGHTNING CRASH while dashing to cancel the animations of your abilities. Combining your abilities like this will save you time while increasing your DPS. Once you land, keep attacking the enemy with your empowered eAA, also use (Q) ELECTROCUTE! to deal damage and slow the enemy whenever it's off cooldown.
Wild Rift ZERI's ABILITIES

(PASSIVE) LIVING BATTERYZeri Shields herself for 60% of the damage she deals to Shields, and gains 15% Move Speed for 3 seconds when Shielded.
Open video

(Q) ELECTROCUTE!
7.5/6/4.5/3s
30
Passive: Zeri fires a burst of 6 rounds in the target direction that deal 62 physical damage (8/10/12/14/16 + 100/102.5/105/107.5/110%
) to the first enemy hit. Zeri's attack speed has a maximum of 1.5 attacks per second. 50% of attack speed in excess of the cap is converted into bonus attack damage.
Active: Zeri zaps target location, dealing 65 magic damage (35/60/85/110 + 55/70/85/100% + 30/35/40/45%
) to enemies and slowing them by 14/18/22/26% for 2 seconds.
Open video

(W) ULTRASHOCK LASER
12/11/10/9s
50
Zeri fires out an electric pulse that deals 107 magic damage (30/70/110/150 + 80% + 40%
) to the first unit hit, slowing it by 30/35/40/45% for 2 seconds.
If the pulse hits a wall, it expands into a long range laser, applying the effects in an area and crit champions and monster.
Open video

(E) SPARK SURGE
24/22/20/18s
80
Zeri dashes a short distance and loads up lightning rounds for 6 seconds, empowering the next 3 Attacks to pierce, dealing 50/65/80/95% damage to targets after the first. Hitting a champion with an attack reduces this ability cooldown by 1 seconds.
If Zeri touches a wall while dashing she will vault over it, greatly extending the dash range.
Open video

(R) LIGHTNING CRASH
70/65/60s
100
Zeri discharges a nova of electricity, dealing 150 magic damage (150/200/250 + 70% bonus + 80%
) to all enemies nearby and gaining 8 stacks of Overcharge for each champion hit for 10 seconds. While Overcharged, Zeri gains 0.5% movement speed per stack, 25% Attack Speed and 5 bonus magic damage (5 + 15%
) on-hit.
During this time, her Attack becomes a faster triple shot that chains the bonus 5 magic damage (5 + 15% ) and 24 physical damage (20%
) to nearby enemies. Hitting an enemy champion with an attack or ability adds 1 stack of Overcharge. Takedowns increase its duration by 4 seconds.
Open video
ZERI: champion change history (buffs and nerfs)
BASE STATS
Base movement speed +10.
Crit damage rate:200% → 175%.
Attack range: 675 → 700.
Base attack speed: 20% → 30%.
Attack speed per level: 1.7% → 2.7%.
Attack Damage per level: 3 → 3.5.
BASE STATS
Health per level: 120 → 112.
(R) LIGHTNING CRASH
Basic attack chains bonus Attack Damage: 25% Attack Damage → 20% Attack Damage.
ELECTROCUTE!
Basic attack damage: 8/11/14/17/20 + 100/105/110/115/120% Attack Damage → 8/10/12/14/16 + 100/102.5/105/107.5/110% Attack Damage.
Spilled attack speed conversion ratio: 60% → 50%.
(E) SPARK SURGE
Damage ratio to subsequent enemies: 60/75/90/105% → 50/65/80/95%.
ОСНОВНЫЕ ПОКАЗАТЕЛИ
Range: 825 → Range: 825.
Damage: 150/200/250+80% Bonus Attack Damage + 80% Ability Power → 150/200/250+70% Bonus Attack Damage + 80% Ability Power.
ZERI's Lore
Wild Rift ZERI Video
If you want to help the site/app in promotion and you have something to say, then put your comment about the champion, assembly. Leave your comments, suggestions, etc. - this will help a lot in the development of the project. Don't forget to share the site on social media networks with your friends!