Wild Rift: ZERI Build Guide

LoL Wild Rift: ZERI
A
ADJUST
122
95 584
15 Jan 2025
Damage
Toughness
Utility
Difficulty

League of Legends: Wild Rift ZERI, role - Marksman. Use the guidelines to take your ZERI Wild Rift champion play style to the next level. Study in detail the build of items, runes, spells, skills that need to be developed in the first place. In order to find out what position ZERI is in the rating table, go to the - Tier List page.

attackdamage 54 (3.5) 
heal 630 (128)
healthregeneration 8 (0.64)
attackspeed 0.81 (0.02)
mana 380 (50)
mpreg 10 (0.86)
movementspeed 335 (0)
armor 33 (5)
magicresistance 37 (2)
criticalstrike 175 (0)


LIVING BATTERY
P

(PASSIVE) LIVING BATTERY

LIVING BATTERY Move SpeedZeri Shields herself for 60% of the damage she deals to Shields, and gains 15% Move Speed for 3 seconds when Shielded.

ELECTROCUTE!
Q

(Q) ELECTROCUTE!

7.5/6/4.5/3s 30

Passive: Zeri fires a burst of 6 rounds in the target direction that deal 62 physical damage perlevel (8/10/12/14/16 + 100/102.5/105/107.5/110% attackdamage) to the first enemy hit. Zeri's attack speed has a maximum of 1.5 attacks per second. 50% of attack speed in excess of the cap is converted into bonus attack damage.

Active: Zeri zaps target location, dealing 65 magic damage (35/60/85/110 + 55/70/85/100% attackdamage + 30/35/40/45% abilitypower) to enemies and slowing them by 14/18/22/26% for 2 seconds.

ULTRASHOCK LASER
W

(W) ULTRASHOCK LASER

12/11/10/9s 50

Zeri fires out an electric pulse that deals 107 magic damage (30/70/110/150 + 80% attackdamage + 40% abilitypower) to the first unit hit, slowing it by 30/35/40/45% for 2 seconds.

If the pulse hits a wall, it expands into a long range laser, applying the effects in an area and crit champions and monster.

SPARK SURGE
E

(E) SPARK SURGE

24/22/20/18s 80

Zeri dashes a short distance and loads up lightning rounds for 6 seconds, empowering the next 3 Attacks to pierce, dealing 50/65/80/95% damage to targets after the first. Hitting a champion with an attack reduces this ability cooldown by 1 seconds.

If Zeri touches a wall while dashing she will vault over it, greatly extending the dash range.

LIGHTNING CRASH
R

(R) LIGHTNING CRASH

70/65/60s 100

Zeri discharges a nova of electricity, dealing 150 magic damage (150/200/250 + 70% bonus attackdamage + 80% abilitypower) to all enemies nearby and gaining 8 stacks of Overcharge for each champion hit for 10 seconds. While Overcharged, Zeri gains 0.5% movement speed per stack, 25% Attack Speed and 5 bonus magic damage (5 + 15% abilitypower) on-hit.

During this time, her Attack becomes a faster triple shot that chains the bonus 5 magic damage (5 + 15% abilitypower) and 24 physical damage (20% attackdamage) to nearby enemies. Hitting an enemy champion with an attack or ability adds 1 stack of Overcharge. Takedowns increase its duration by 4 seconds.

Build Counters Counter Items Tips Con Game Plan Power Spikes

Adc ZERI Build items and runes

The information below will help you get familiar with the game on the Adc Line ZERI. We have prepared a items builds, runes, summoner spells and ability order for a comfortable game. Situational options for replacing items and runes are also available to you.

Key items

TIPS: Start your build with Long Sword Long Sword. Next, you should pay attention to whether your mobility champion is enough, our further actions will depend on this. If it is hard for you to dodge the enemy's skills or you want to roam on neighboring lines, then it is better to buy Boots of Speed Boots of Speed at an early stage.
Start
Long Sword Wild Rift
Long Sword

Long Sword

+12 Attack Damage

500

Core
Bloodthirster Wild Rift
Bloodthirster

Bloodthirster
Grants bonus AD and Attack Speed

+50 Attack Damage
+25% Critical Rate

Bloody:  +10% Physical Vamp.
Bloodsworn: Gain 11-25 AD and 10% Attack Speed when your Health is above 50%.

3300

Gluttonous Greaves Wild Rift
Gluttonous Greaves

Gluttonous Greaves
Attack Damage, Omnivamp

+35 Attack Damage
+45 Move Speed.

Conversion: +7% Omnivamp.

1400

Runaan's Hurricane Wild Rift
Runaan's Hurricane

Runaan's Hurricane
Ranged Attacks hit 3 targets

+45% Attack Speed

Wind's Fury: Attacks strike 2 additional nearby enemies, each dealing 55%. These strikes can Critically Strike and trigger on-hit effects.
Wind’s Favor: Gain 20 AD or 40 AP(Adaptive).
Wind Blade: Attacks deal 15 bonus physical damage on-hit against targets.

This item cannot only be used by melee champions.

2900

Runaan's Hurricane TIPS: Good for champions who need to constantly auto-attack to deal damage.

Boots/Enchant
Gluttonous Greaves Wild Rift
Gluttonous Greaves

Gluttonous Greaves
Attack Damage, Omnivamp

+35 Attack Damage
+45 Move Speed.

Conversion: +7% Omnivamp.

1400

Berserker's Greaves Wild Rift
Berserker's Greaves

Berserker's Greaves
Attack Speed

+20 Attack Damage
+35% Attack Speed
+45 Move Speed.

1400

Quicksilver Enchant Wild Rift
Quicksilver Enchant

Quicksilver Enchant
Dispels crowd control

Quicksilver (Active): Removes all crowd control effects currently affecting you, and become immune to crowd control effects for 0.75 seconds.
Perseverance (Passive): After the Quicksilver effects ends, grant 30% Tenacity and 30% Slow Resist for 1.5 seconds. (60s Cooldown)

Cannot be used during knock up or knock back effects.

800

Е
Stasis Enchant Wild Rift
Stasis Enchant

Stasis Enchant
Turn invulnerable

Stasis (Active): Become invulnerable and untargetable for 2.5 seconds, but unable to move, attack, cast abilities or use items. (120s Cooldown)

1000

Stasis Enchant TIPS: Good against assassins and burst damage.

Е
TIPS: Finally, for your items, you should build Bloodthirster Bloodthirster (Grants bonus AD and Attack Speed) as your first item, followed by Gluttonous Greaves Gluttonous Greaves (Grants Attack Damage and Omnivamp) or Berserker's Greaves Berserker's Greaves (Grants Attack Speed) depending on the situation. (sometimes it will still be better to build a boot as the first item, which significantly increases the mobility of your champion) the third key element in our build is Runaan's Hurricane Runaan's Hurricane (Ranged Attacks hit 3 targets).

Maybe now it's time to think about upgrading your boot, invest in Quicksilver Enchant Quicksilver Enchant (Dispels crowd control). You may want to replace it with Stasis Enchant Stasis Enchant (Turn invulnerable), it all depends on your playstyle and the situation on the battlefield.

The remaining last three items are situational, of course you can use the example builds above. But for a more effective game you will need to pay attention to the situation on the battlefield.
Example build
Bloodthirster Wild Rift
Bloodthirster

Bloodthirster
Grants bonus AD and Attack Speed

+50 Attack Damage
+25% Critical Rate

Bloody:  +10% Physical Vamp.
Bloodsworn: Gain 11-25 AD and 10% Attack Speed when your Health is above 50%.

3300

Gluttonous Greaves Wild Rift
Gluttonous Greaves

Gluttonous Greaves
Attack Damage, Omnivamp

+35 Attack Damage
+45 Move Speed.

Conversion: +7% Omnivamp.

1400

Runaan's Hurricane Wild Rift
Runaan's Hurricane

Runaan's Hurricane
Ranged Attacks hit 3 targets

+45% Attack Speed

Wind's Fury: Attacks strike 2 additional nearby enemies, each dealing 55%. These strikes can Critically Strike and trigger on-hit effects.
Wind’s Favor: Gain 20 AD or 40 AP(Adaptive).
Wind Blade: Attacks deal 15 bonus physical damage on-hit against targets.

This item cannot only be used by melee champions.

2900

Runaan's Hurricane TIPS: Good for champions who need to constantly auto-attack to deal damage.

Infinity Edge Wild Rift
Infinity Edge

Infinity Edge
Increases Critical Strike Damage

+60 Attack Damage
+25% Critical Rate

Infinity: Critical Strikes deal 205% damage instead of 175%.

3200

Infinity Edge TIPS: Good on champions that crit alot. Pick this up for high damage crits.

Terminus Wild Rift
Terminus

Terminus
Increases Armor Pen, Megic Pen, Armor, and Magic Resist

+35 Attack Damage
+30% Attack Speed

Shadow: Attacks deal 35 bonus magic damage on-hit.
Juxtaposition: Alternate between Light and Dark on-hits when attacking. Light attacks grant 5-8 Armor and Magic Resist for 5 seconds on hit. Dark attacks grant 11% Armor Penetration and 11% Magic Penetration for 5 seconds on hit. Each on-hit effect stacks up to 3 times. The upper limit of armor and magic penetration rates is 40% when equipped with Terminus.

3400

Terminus TIPS: On-hit item that provides mixed penetration & stacking bonus resistances. It works well on champions that auto-attack a lot.

Guardian Angel Wild Rift
Guardian Angel

Guardian Angel
Revives at death

+40 Attack Damage
+40 Armor

Resurrect: Upon taking lethal damage, restores 50% and Health и 30% Mana after 4 seconds of stasis. (210s Cooldown)

3400

Guardian Angel TIPS: Second chance in teamfights. Effective against high burst damage champions (Zed, Syndra, Zoe, etc.) and strong diving potential (Camille, Kha’Zix, Lee Sin, etc.).

Situational items

Buy items that will effectively counter your opponents, help you and your allies. Use this section to find out which items will be useful to you in a particular situation.
Сhange
Maw of Malmortius Wild Rift
Mortal Reminder Wild Rift
Immortal Shieldbow Wild Rift
Blade of the Ruined King
Converts damage from attacks into a magic shield
Guardian Angel Wild Rift
Guardian Angel

Guardian Angel
Revives at death

+40 Attack Damage
+40 Armor

Resurrect: Upon taking lethal damage, restores 50% and Health и 30% Mana after 4 seconds of stasis. (210s Cooldown)

3400

Guardian Angel TIPS: Second chance in teamfights. Effective against high burst damage champions (Zed, Syndra, Zoe, etc.) and strong diving potential (Camille, Kha’Zix, Lee Sin, etc.).

Maw of Malmortius Wild Rift
Maw of Malmortius

Maw of Malmortius
Converts damage from attacks into a magic shield

+55 Attack Damage
+45 Magic Resistance
+10 Ability Haste

Demonbane: 20% of the damage that your attack deals, or 15% of the physical damage that your abilities deal is converted into a magic shield that absorbs up to 60-400 magic damage. The shield decays by 5% per second.

3000

Maw of Malmortius TIPS: Good choice against burst mages like Vex, Syndra, and Annie who can quickly take you down. It's also effective against sustained damage mages like Vladimir and Swain who rely on consistent damage over time.

Good choice against burst mages like Vex, Syndra, and Annie who can quickly take you down. It's also effective against sustained damage mages like Vladimir and Swain who rely on consistent damage over time.
Armor Penetration (%) and reduced enemy healing
Terminus Wild Rift
Terminus

Terminus
Increases Armor Pen, Megic Pen, Armor, and Magic Resist

+35 Attack Damage
+30% Attack Speed

Shadow: Attacks deal 35 bonus magic damage on-hit.
Juxtaposition: Alternate between Light and Dark on-hits when attacking. Light attacks grant 5-8 Armor and Magic Resist for 5 seconds on hit. Dark attacks grant 11% Armor Penetration and 11% Magic Penetration for 5 seconds on hit. Each on-hit effect stacks up to 3 times. The upper limit of armor and magic penetration rates is 40% when equipped with Terminus.

3400

Terminus TIPS: On-hit item that provides mixed penetration & stacking bonus resistances. It works well on champions that auto-attack a lot.

Mortal Reminder Wild Rift
Mortal Reminder

Mortal Reminder
Armor Penetration (%) and reduced enemy healing

+30 Attack Damage
+25% Critical Rate

Last Whisper:  +33% Armor Penetration.
Sepsis: Dealing physical damage to enemy champions applies 50% Grievous Wounds for 3 seconds.

Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

3300

Mortal Reminder TIPS: Must have item versus champions with a lot of healing such as Soraka, Yuumi, Dr. Mundo or Vladimir.

Must have item versus champions with a lot of healing such as Soraka, Yuumi, Dr. Mundo or Vladimir.
Gain a Shield and Physical Vamp when health is low
Guardian Angel Wild Rift
Guardian Angel

Guardian Angel
Revives at death

+40 Attack Damage
+40 Armor

Resurrect: Upon taking lethal damage, restores 50% and Health и 30% Mana after 4 seconds of stasis. (210s Cooldown)

3400

Guardian Angel TIPS: Second chance in teamfights. Effective against high burst damage champions (Zed, Syndra, Zoe, etc.) and strong diving potential (Camille, Kha’Zix, Lee Sin, etc.).

Immortal Shieldbow Wild Rift
Immortal Shieldbow

Immortal Shieldbow
Gain a Shield and Physical Vamp when health is low

+40 Attack Damage
+25% Critical Rate
+15% Attack Speed
+5% Physical Vamp

Lifeline: Damage that puts you under 35% Health preemptively grants a shield that absorbs 250-550 damage () for 5 seconds. (90s Cooldown).

Buttle Furor: Triggering Lifeline grants  +8% Physical Vamp for 8 seconds.

3000

Immortal Shieldbow TIPS: Recommended when you need a lot of sustain in fights; play a champion that benefits from high AD, (i.e. Draven, Jhin) or facing champions that deal a lot of physical damage (i.e. Zed, Master Yi, Tryndamere).

Recommended when you need a lot of sustain in fights; play a champion that benefits from high AD, (i.e. Draven, Jhin) or facing champions that deal a lot of physical damage (i.e. Zed, Master Yi, Tryndamere).
Attacks deal bonus damage
Guardian Angel Wild Rift
Guardian Angel

Guardian Angel
Revives at death

+40 Attack Damage
+40 Armor

Resurrect: Upon taking lethal damage, restores 50% and Health и 30% Mana after 4 seconds of stasis. (210s Cooldown)

3400

Guardian Angel TIPS: Second chance in teamfights. Effective against high burst damage champions (Zed, Syndra, Zoe, etc.) and strong diving potential (Camille, Kha’Zix, Lee Sin, etc.).

Blade of the Ruined King
Blade of the Ruined King

Blade of the Ruined King
Attacks deal bonus damage

+25 Attack Damage
+35% Attack Speed

Thirst:+10% Physical Vamp.
Ruined Strikes: Attacks deal bonus physical damage equal to 6% of the enemy's current Health on-hit. (Melee attacks deal 9%). Minion damage: 15. Max damage vs monsters: 60.
Drain: Hitting a champion with 3 attacks or abilities deals 30-100 bonus magic damage and steals 25% of their Move Speed for 2 seconds. (60s Cooldown)

3000

Blade of the Ruined King TIPS: Is a great source of sustain with it’s lifesteal but mostly picked for it’s ability to cut through tanks or champions who heavily stack health like Dr. Mundo.

Is a great source of sustain with it’s lifesteal but mostly picked for it’s ability to cut through tanks or champions who heavily stack health like Dr. Mundo.

Summoner Spells

If you want to use this ZERI Adc build, you should take Flash Flash (Teleport a short distance) and Ghost Ghost (Gain a large burst of movement speed) as your Summoner Spells.
Flash Wild Rift
Flash

Flash

Teleport a short distance forward or towards the aimed direction.

Cooldown: 150s

Ghost Wild Rift
Ghost

Ghost

Gain a large burst of movement speed, that decays to 25% bonus movement speed for 8 seconds. With each takedown, Ghost's duration is extended by 6 seconds, refreshing its effects, up to the original amount.

Cooldown: 90s

Exhaust Wild Rift
Exhaust

Exhaust

Exhausts target enemy champion, reducing their Movement Speed by 35% and their damage dealt by 40% for 2.5 seconds.

Cooldown: 100s

Runes BUILD

For runes, you should pick Lethal Tempo Lethal Tempo (Attack faster with each consecutive attack.) as your keystone, followed by Gathering storm Gathering storm (Damage output increases over time.), Giant Slayer Giant Slayer (Deals more damage to an enemy champions the more bonus Health they have.) and Legend: Bloodline Legend: Bloodline (Gains Omnivamp.) in the primary tree, as well as Bone Plating Bone Plating (Reduces incoming damage.) in the secondary tree. Below you can see possible options for replacing runes.
Lethal Tempo Wild Rift

Lethal Tempo
Attack Speed

Gain stacks of Attack Speed when attacking enemy champions. Stacks up to 6 times. At max stacks, you gain bonus range and can exceed the Attack Speed cap.

Each stack: increase 10-18% (Melee) or 4-13% (Ranged) Attack Speed for 6 seconds.

At max stack bonus: Gain 50 (Melee) or 75 (Ranged) Attack Distance.

Lethal Tempo
Attack Speed
Attack faster with each consecutive attack.
Gathering storm Wild Rift

Gathering storm
Increasing AD/AP

Every 3 minutes, gain increasing Adaptive or . Totaling: 2/5/9/14 or 4/10/18/28 based on game time.

Gathering storm
Increasing AD/AP
Damage output increases over time.
Giant Slayer Wild Rift

Giant Slayer
Takedown high health champions

Deal bonus damage based on the enemy champion’s bonus health, up to 16% bonus damage when the enemy champion has 1600 bonus health.

Giant Slayer
Takedown high health champions
Deals more damage to an enemy champions the more bonus Health they have.
Legend: Bloodline Wild rift

Legend: Bloodline
Omnivamp

Gains 1% Omnivamp . Takedown monsters, enemy champions, or minions to gain up to an additional 7% Omnivamp .

Legend: Bloodline
Omnivamp
Gains Omnivamp.
Bone Plating Wild Rift

Bone Plating
Block Combo-damage

When taking damage from a champion, the current and next 3 champion abilities or attacks against you and within 1.5s deal 30-60 () less damage.

Cooldown: 30s

Bone Plating
Block Combo-damage
Reduces incoming damage.

Skills Order

For the skill order, you want to stick with (Q) (E) (W). You can learn more about abilities order at all levels by studying the diagram below.
ELECTROCUTE!

(Q) ELECTROCUTE!

7.5/6/4.5/3s 30

Passive: Zeri fires a burst of 6 rounds in the target direction that deal 62 physical damage perlevel (8/10/12/14/16 + 100/102.5/105/107.5/110% attackdamage) to the first enemy hit. Zeri's attack speed has a maximum of 1.5 attacks per second. 50% of attack speed in excess of the cap is converted into bonus attack damage.

Active: Zeri zaps target location, dealing 65 magic damage (35/60/85/110 + 55/70/85/100% attackdamage + 30/35/40/45% abilitypower) to enemies and slowing them by 14/18/22/26% for 2 seconds.

(Q) ELECTROCUTE!
















ULTRASHOCK LASER

(W) ULTRASHOCK LASER

12/11/10/9s 50

Zeri fires out an electric pulse that deals 107 magic damage (30/70/110/150 + 80% attackdamage + 40% abilitypower) to the first unit hit, slowing it by 30/35/40/45% for 2 seconds.

If the pulse hits a wall, it expands into a long range laser, applying the effects in an area and crit champions and monster.

(W) ULTRASHOCK LASER
















SPARK SURGE

(E) SPARK SURGE

24/22/20/18s 80

Zeri dashes a short distance and loads up lightning rounds for 6 seconds, empowering the next 3 Attacks to pierce, dealing 50/65/80/95% damage to targets after the first. Hitting a champion with an attack reduces this ability cooldown by 1 seconds.

If Zeri touches a wall while dashing she will vault over it, greatly extending the dash range.

(E) SPARK SURGE
















LIGHTNING CRASH

(R) LIGHTNING CRASH

70/65/60s 100

Zeri discharges a nova of electricity, dealing 150 magic damage (150/200/250 + 70% bonus attackdamage + 80% abilitypower) to all enemies nearby and gaining 8 stacks of Overcharge for each champion hit for 10 seconds. While Overcharged, Zeri gains 0.5% movement speed per stack, 25% Attack Speed and 5 bonus magic damage (5 + 15% abilitypower) on-hit.

During this time, her Attack becomes a faster triple shot that chains the bonus 5 magic damage (5 + 15% abilitypower) and 24 physical damage (20% attackdamage) to nearby enemies. Hitting an enemy champion with an attack or ability adds 1 stack of Overcharge. Takedowns increase its duration by 4 seconds.

(R) LIGHTNING CRASH
















Adc ZERI Counters

We have prepared lists of champions that can really annoy you during a match with the game on the Adc ZERI. We have also prepared a list of champions with whom you will be comfortable being on the same team. These lists are relative and depend greatly on your level of play, the skills of your allies and opponents. Do not forget that each situation is individual!

LoL Wild Rift: ZERI

Threats

Extreme
[4]
Major
[10]
Even
[14]
Minor
[5]

Only for Premium members.
Join our community and unlock the all premium content!

Only for Premium members.
Join our community and unlock the all premium content!

Only for Premium members.
Join our community and unlock the all premium content!

Synergies

Ideal
[7]
Strong
[7]
Ok
[9]
Low
[5]

Only for Premium members.
Join our community and unlock the all premium content!

Only for Premium members.
Join our community and unlock the all premium content!

Only for Premium members.
Join our community and unlock the all premium content!

Adc ZERI Counter Items

We have prepared a list of items and spells that will help counter Adc ZERI in a given situation. Buy items wisely, only if it is really necessary for a specific situation!

Armor

Items that reduce Auto Attacks (AA) / Physical Damage.
Plated Steelcaps Wild Rift
Plated Steelcaps

Plated Steelcaps
Reduces Physical Damage

+150 Max Health
+100% Health Regen
+35 Armor
+45 Move Speed.

Block: Reduces physical damage taken by 7-10% ().

1350

Guardian Angel Wild Rift
Guardian Angel

Guardian Angel
Revives at death

+40 Attack Damage
+40 Armor

Resurrect: Upon taking lethal damage, restores 50% and Health и 30% Mana after 4 seconds of stasis. (210s Cooldown)

3400

Guardian Angel TIPS: Second chance in teamfights. Effective against high burst damage champions (Zed, Syndra, Zoe, etc.) and strong diving potential (Camille, Kha’Zix, Lee Sin, etc.).

Randuin's Omen Wild Rift
Randuin's Omen

Randuin's Omen
Attack to heal from enemy Critical Strikes

+400 Max Health
+75 Armor

Countercurrent: When you are Critically Struck or take physical damage, gain 1 stack of Countercurrent. Each stack of Countercurrent grants 5% Critical Strike damage reduction. Stacks up to 4 times. Upon reaching full stacks, grants 20% bonus Movement Speed and slow resist equal to 20% plus 0.5% of bonus Health.

2800

Randuin's Omen TIPS: Pick the item if enemy team has a lot of physical damage, you need increased armor and you want to get an additional bonus to movement speed and resistance to slowdowns.. Effective against champions who deal consistent crit based damage like Jinx, Yasuo or Tryndamere.

Thornmail Wild Rift
Thornmail

Thornmail
Reflects damage and reduces enemy healing

+200 Max Health
+75 Armor

Thorns: When struck by an enemy champion's attack, deal 20 + 6% bonus Armor + 2% bonus Health magic damage to the attacker and inflict 50% Grievous Wounds for 3 second(s).

Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

2700

Thornmail TIPS: Consider in the following situations: 1) when facing multiple auto-attack reliant champions on the enemy team, such as Tryndamere, Yasuo, and Jinx; 2) reduce the effectiveness of healing when playing against Soraka, Vladimir or Samira; 3) soak up damage.

Dead Man's Plate Wild Rift
Dead Man's Plate

Dead Man's Plate
Increases Movement Speed

+250 Max Health
+50 Armor

Relentless: +5% Move Speed.
Momentum: Moving builds Momentum, granting up to 40 Move Speed at 100 stacks. Attacking removes all Momentum. Stacks decay when movement is impaired.
Crushing Blow: Attacks deal up to 100 bonus magic damage based on Momentum removed. Melee attacks with max Momentum slows by 50% for 1 second.

2800

Dead Man's Plate TIPS: Great for tanks and bruisers who need extra movement speed and durability. Also provides excellent burst especially in combination with spellblade items (e.g. Divine Sunderer).

Frozen Heart Wild Rift
Frozen Heart

Frozen Heart
Reduces all nearby enemies Attack Speed

+80 Armor
+200 Max Mana
+25 Ability Haste

Winter's Caress: Basic attacks and magic damage caused by you or inflicted upon you and nearby allies, will apply stacks of Chill to the enemy champion for 3 seconds. Each stack of Chill slows enemy attack speed by 9%, up to a maximum of 4 stacks or 36% attack speed reduction. Each individual ability has a 3 seconds cooldown on applying Chill stacks.

2700

Frozen Heart TIPS: Recommended whenever you need to increase mana usage; reduce enemy attack speed. It's effective against AD champions who rely on basic attacks (Jinx, Tristana, Vayne) or use their abilities frequently (Yasuo, Riven, Zed).

Reduce Attack Speed

Items that reduce ZERI Attack Speed.
Warden's Mail Wild Rift
Warden's Mail

Warden's Mail
Reduces enemy's Attack Speed

+35 Armor

Cold Steel: Reduce the Attack Speed of enemies by 15% for 1.5 seconds when struck by an attack.

1050

Frozen Heart Wild Rift
Frozen Heart

Frozen Heart
Reduces all nearby enemies Attack Speed

+80 Armor
+200 Max Mana
+25 Ability Haste

Winter's Caress: Basic attacks and magic damage caused by you or inflicted upon you and nearby allies, will apply stacks of Chill to the enemy champion for 3 seconds. Each stack of Chill slows enemy attack speed by 9%, up to a maximum of 4 stacks or 36% attack speed reduction. Each individual ability has a 3 seconds cooldown on applying Chill stacks.

2700

Frozen Heart TIPS: Recommended whenever you need to increase mana usage; reduce enemy attack speed. It's effective against AD champions who rely on basic attacks (Jinx, Tristana, Vayne) or use their abilities frequently (Yasuo, Riven, Zed).

Reduced Healing

Items with Grievous Wounds that can reduce ZERI Healing effects.
Ignite Wild Rift
Ignite

Ignite

Ignites target enemy champion, dealing 72 true damage (72–380 ) over 5 and applying 60% Grievous Wounds for the duration.

Grievous Wound reduces the effectiveness of Healing and Regeneration effects.

Cooldown: 100s

Executioner's Calling Wild Rift
Executioner's Calling

Executioner's Calling
Physical Damage reduces enemy healing

+15 Attack Damage

Rend: Physical Damage inflicts 40% Grievous Wounds to enemy champions for 3 seconds. Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

800

Oblivion Orb Wild Rift
Oblivion Orb

Oblivion Orb
Magic damage reduces enemy healing

+30 Ability Power

Cursed: Magic damage inflicts 40% Grievous Wounds to enemy champions for 3 seconds.

Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

800

Bramble Vest Wild Rift
Bramble Vest

Bramble Vest
Reflects damage and reduces enemy healing

+30 Armor

Thorns: When struck by an attack, deal 4 magic damage + 6% bonus armor to the attacker and inflict 40% Grievous Wounds for 3 seconds if they are a champion.

Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

1000

Mortal Reminder Wild Rift
Mortal Reminder

Mortal Reminder
Armor Penetration (%) and reduced enemy healing

+30 Attack Damage
+25% Critical Rate

Last Whisper:  +33% Armor Penetration.
Sepsis: Dealing physical damage to enemy champions applies 50% Grievous Wounds for 3 seconds.

Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

3300

Mortal Reminder TIPS: Must have item versus champions with a lot of healing such as Soraka, Yuumi, Dr. Mundo or Vladimir.

Chempunk Chainsword Wild Rift
Chempunk Chainsword

Chempunk Chainsword
Reduces enemy healing

+250 Max Health
+45 Attack Damage
+15 Ability Haste

Punishment: Dealing physical damage to enemy champions applies 50% Grievous Wounds for 3 seconds.

Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

2800

Chempunk Chainsword TIPS: Strong item to build when facing enemy champions with high sustain like Mundo, Soraka and Yuumi who have significant healing abilities. It can also be useful against champions who rely on lifesteal like Aatrox, Darius, and Fiora.

Morellonomicon Wild Rift
Morellonomicon

Morellonomicon
Magic damage reduces enemy healing

+150 Max Health
+70 Ability Power
+7% Magic Penetration
+20 Ability Haste

Affliction: Dealing magic damage to enemy champions inflicts 50% Grievous Wounds for 3 seconds.

Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

2500

Morellonomicon TIPS: Mage’s grievous wounds option for tackling enemy comps with heavy healing & sustain. Perfect against champions like Soraka, Dr. Mundo & Vladimir.

Thornmail Wild Rift
Thornmail

Thornmail
Reflects damage and reduces enemy healing

+200 Max Health
+75 Armor

Thorns: When struck by an enemy champion's attack, deal 20 + 6% bonus Armor + 2% bonus Health magic damage to the attacker and inflict 50% Grievous Wounds for 3 second(s).

Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

2700

Thornmail TIPS: Consider in the following situations: 1) when facing multiple auto-attack reliant champions on the enemy team, such as Tryndamere, Yasuo, and Jinx; 2) reduce the effectiveness of healing when playing against Soraka, Vladimir or Samira; 3) soak up damage.

Cleanse or Block Spells

Items with ability or property to cleanse or block negative spells.
Stasis Enchant Wild Rift
Stasis Enchant

Stasis Enchant
Turn invulnerable

Stasis (Active): Become invulnerable and untargetable for 2.5 seconds, but unable to move, attack, cast abilities or use items. (120s Cooldown)

1000

Stasis Enchant TIPS: Good against assassins and burst damage.

Е

Reduces Any Shield

Items with reduces any Shield.
LoL Wild Rift: Serpent's Fang
Serpent's Fang

Serpent's Fang
Anti-Shielding

+50 Attack Damage
+10 Ability Haste

Stab:  +15 Armor Penetration.
Shield Reaver: Dealing damage to an enemy champion reduces any shields they gain for 3s. Melee champions apply (10% of bonus AD + 40)% shield reduction, capped at 60%; while ranged champions apply (10% of bonus AD + 25)% shield reduction, capped at 45%. When you damage an enemy who is unaffected by Shield Reaver, all shields on them are reduced by the same values.


2800

Serpent's Fang TIPS: If you're an assassin and the enemy has a lot of shields, pick this item up to make destroying their shields easier.

Oceanid's Trident Wild Rift
Oceanid's Trident

Oceanid's Trident
Anti-Shielding

+200 Max Health
+80 Ability Power
+7% Magic Penetration
+10 Ability Haste

Lethal Weapon: Dealing ability damage to an enemy champion reduces any shields they gain for 3 seconds. Area of effect abilities apply (5% of bonus AP + 25)% shield reduction, capped at 45%; while single target abilities apply (5% of bonus AP + 40)% shield reduction, capped at 60%. When you damage an enemy who is unaffected by Lethal Weapon, all shields on them are reduced by the same values.

2600

Oceanid's Trident TIPS: If you're an mage-assassin and the enemy has a lot of shields, pick this item up to make destroying their shields easier.

Adc ZERI Tips

Only for Premium members.
Join our community and unlock the all premium content!

Adc ZERI Strengths and Weaknesses

Only for Premium members.
Join our community and unlock the all premium content!

Adc ZERI Strategy and Tactics

Only for Premium members.
Join our community and unlock the all premium content!

Adc ZERI Power Spikes

Only for Premium members.
Join our community and unlock the all premium content!

Build Counters Counter Items Tips Con Game Plan Power Spikes

ADC (Vamp) ZERI Build items and runes

The information below will help you get familiar with the game on the ADC (Vamp) Line ZERI. We have prepared a items builds, runes, summoner spells and ability order for a comfortable game. Situational options for replacing items and runes are also available to you.

Coming soon..

This section is currently empty, but we assure you that we are working tirelessly to fill this section!

ADC (Vamp) ZERI Counters

We have prepared lists of champions that can really annoy you during a match with the game on the ADC (Vamp) ZERI. We have also prepared a list of champions with whom you will be comfortable being on the same team. These lists are relative and depend greatly on your level of play, the skills of your allies and opponents. Do not forget that each situation is individual!

Coming soon..

This section is currently empty, but we assure you that we are working tirelessly to fill this section!

ADC (Vamp) ZERI Counter Items

We have prepared a list of items and spells that will help counter ADC (Vamp) ZERI in a given situation. Buy items wisely, only if it is really necessary for a specific situation!

Coming soon..

This section is currently empty, but we assure you that we are working tirelessly to fill this section!

ADC (Vamp) ZERI Tips

Coming soon..

This section is currently empty, but we assure you that we are working tirelessly to fill this section!

ADC (Vamp) ZERI Strengths and Weaknesses

Coming soon..

This section is currently empty, but we assure you that we are working tirelessly to fill this section!

ADC (Vamp) ZERI Strategy and Tactics

Coming soon..

This section is currently empty, but we assure you that we are working tirelessly to fill this section!

ADC (Vamp) ZERI Power Spikes

Coming soon..

This section is currently empty, but we assure you that we are working tirelessly to fill this section!

Build Counters Counter Items Tips Con Game Plan Power Spikes

Ultimate Adc ZERI Build items and runes

The information below will help you get familiar with the game on the Ultimate Adc Line ZERI. We have prepared a items builds, runes, summoner spells and ability order for a comfortable game. Situational options for replacing items and runes are also available to you.

Coming soon..

This section is currently empty, but we assure you that we are working tirelessly to fill this section!

Ultimate Adc ZERI Counters

We have prepared lists of champions that can really annoy you during a match with the game on the Ultimate Adc ZERI. We have also prepared a list of champions with whom you will be comfortable being on the same team. These lists are relative and depend greatly on your level of play, the skills of your allies and opponents. Do not forget that each situation is individual!

Coming soon..

This section is currently empty, but we assure you that we are working tirelessly to fill this section!

Ultimate Adc ZERI Counter Items

We have prepared a list of items and spells that will help counter Ultimate Adc ZERI in a given situation. Buy items wisely, only if it is really necessary for a specific situation!

Coming soon..

This section is currently empty, but we assure you that we are working tirelessly to fill this section!

Ultimate Adc ZERI Tips

Coming soon..

This section is currently empty, but we assure you that we are working tirelessly to fill this section!

Ultimate Adc ZERI Strengths and Weaknesses

Coming soon..

This section is currently empty, but we assure you that we are working tirelessly to fill this section!

Ultimate Adc ZERI Strategy and Tactics

Coming soon..

This section is currently empty, but we assure you that we are working tirelessly to fill this section!

Ultimate Adc ZERI Power Spikes

Coming soon..

This section is currently empty, but we assure you that we are working tirelessly to fill this section!

Wild Rift ZERI Ability and Tips

LIVING BATTERYLIVING BATTERY
P
ELECTROCUTE!ELECTROCUTE!
Q
ULTRASHOCK LASERULTRASHOCK LASER
W
SPARK SURGESPARK SURGE
E
LIGHTNING CRASHLIGHTNING CRASH
R

(PASSIVE) LIVING BATTERY

LIVING BATTERY

LIVING BATTERY Move SpeedZeri Shields herself for 60% of the damage she deals to Shields, and gains 15% Move Speed for 3 seconds when Shielded.

Ability Tips

Only for Premium members.
Join our community and unlock the all premium content!

Video

(Q) ELECTROCUTE!

ELECTROCUTE!

7.5/6/4.5/3s 30

Passive: Zeri fires a burst of 6 rounds in the target direction that deal 62 physical damage perlevel (8/10/12/14/16 + 100/102.5/105/107.5/110% attackdamage) to the first enemy hit. Zeri's attack speed has a maximum of 1.5 attacks per second. 50% of attack speed in excess of the cap is converted into bonus attack damage.

Active: Zeri zaps target location, dealing 65 magic damage (35/60/85/110 + 55/70/85/100% attackdamage + 30/35/40/45% abilitypower) to enemies and slowing them by 14/18/22/26% for 2 seconds.

Ability Tips

Only for Premium members.
Join our community and unlock the all premium content!

Video

(W) ULTRASHOCK LASER

ULTRASHOCK LASER

12/11/10/9s 50

Zeri fires out an electric pulse that deals 107 magic damage (30/70/110/150 + 80% attackdamage + 40% abilitypower) to the first unit hit, slowing it by 30/35/40/45% for 2 seconds.

If the pulse hits a wall, it expands into a long range laser, applying the effects in an area and crit champions and monster.

Ability Tips

Only for Premium members.
Join our community and unlock the all premium content!

Video

(E) SPARK SURGE

SPARK SURGE

24/22/20/18s 80

Zeri dashes a short distance and loads up lightning rounds for 6 seconds, empowering the next 3 Attacks to pierce, dealing 50/65/80/95% damage to targets after the first. Hitting a champion with an attack reduces this ability cooldown by 1 seconds.

If Zeri touches a wall while dashing she will vault over it, greatly extending the dash range.

Ability Tips

Only for Premium members.
Join our community and unlock the all premium content!

Video

(R) LIGHTNING CRASH

LIGHTNING CRASH

70/65/60s 100

Zeri discharges a nova of electricity, dealing 150 magic damage (150/200/250 + 70% bonus attackdamage + 80% abilitypower) to all enemies nearby and gaining 8 stacks of Overcharge for each champion hit for 10 seconds. While Overcharged, Zeri gains 0.5% movement speed per stack, 25% Attack Speed and 5 bonus magic damage (5 + 15% abilitypower) on-hit.

During this time, her Attack becomes a faster triple shot that chains the bonus 5 magic damage (5 + 15% abilitypower) and 24 physical damage (20% attackdamage) to nearby enemies. Hitting an enemy champion with an attack or ability adds 1 stack of Overcharge. Takedowns increase its duration by 4 seconds.

Ability Tips

Only for Premium members.
Join our community and unlock the all premium content!

Video

Wild Rift ZERI Skills Combo

🥇HARD 🥈MEDIUM 🥉EASY

Zeri Wall Engage

Execution

E
W
R
eAA
Q
eAA
eAA
eAA

Use this combo to engage and unexpectedly burst the enemy over a wall.

Use (E) SPARK SURGE over the wall towards the enemy, then quickly (W) ULTRASHOCK LASER and (R) LIGHTNING CRASH while dashing to cancel the animations of your abilities. Combining your abilities like this will save you time while increasing your DPS. Once you land, keep attacking the enemy with your empowered AA, also use (Q) ELECTROCUTE! to deal damage and slow the enemy whenever it's off cooldown.

Combo Video

Join our community and unlock the all Combos + Video!
Our has already collected more than 1000+ different skill combinations for all LoL Wild Rift champions!

Join our community and unlock the all Combos + Video!
Our has already collected more than 1000+ different skill combinations for all LoL Wild Rift champions!

Join our community and unlock the all Combos + Video!
Our has already collected more than 1000+ different skill combinations for all LoL Wild Rift champions!

Wild Rift ZERI Video

Watch here!

A headstrong, spirited young woman from Zaun’s working-class, Zeri channels her electric magic to charge herself and her custom-crafted gun. Her volatile power mirrors her emotions, its sparks reflecting her lightning-fast approach to life. Deeply compassionate toward others, Zeri carries the love of her family and her home into every fight. Though her eagerness to help can sometimes backfire, Zeri believes one truth to be certain: stand up for your community, and it will stand up with you.

ZERI Change history

✱ AJAST 09.01.2025 (PATCH 6.0)

BASE STATS
Base Health: 600 → 630.
Health per level: 112 → 128.
Armor per level: 4.5 → 5.
Magic Resist per level: 1.5 → 2.
✱ ADJUST 25.05.2023 (PATCH 4.2)

BASE STATS
Base movement speed +10.
Crit damage rate:200% → 175%.
Attack range: 675 → 700.
Base attack speed: 20% → 30%.
Attack speed per level: 1.7% → 2.7%.
Attack Damage per level: 3 → 3.5.
▼ NERF 29.03.2023 (PATCH 4.1A)

BASE STATS
Health per level: 120 → 112.

(R) LIGHTNING CRASH
Basic attack chains bonus Attack Damage: 25% Attack Damage → 20% Attack Damage.
▼ NERF 01.03.2023 (PATCH 4.0C)

ELECTROCUTE!
Basic attack damage: 8/11/14/17/20 + 100/105/110/115/120% Attack Damage → 8/10/12/14/16 + 100/102.5/105/107.5/110% Attack Damage.
Spilled attack speed conversion ratio: 60% → 50%.

(E) SPARK SURGE
Damage ratio to subsequent enemies: 60/75/90/105% → 50/65/80/95%.

BASE STATS
Range: 825 → Range: 825.
Damage: 150/200/250+80% Bonus Attack Damage + 80% Ability Power → 150/200/250+70% Bonus Attack Damage + 80% Ability Power.
See More

Comments (0)

  • archangels-staff seraphs-embrace ardent-censer cosmic-drive awakened-soulstealer harmonic-echo infinity-orb liandrys-torment
    lich-bane ludens-echo morellonomicon nashors-tooth rod-of-ages rylais-crystal-scepter crystalline-reflector rabadons-deathcap
    staff-of-flowing-water imperial-mandate riftmaker horizon-focus runaans-hurricane crown-of-the-shattered-queen oceanids-trident psychic-projector
    black-cleaver blade-of-the-ruined-king bloodthirster deaths-dance duskblade-of-draktharr infinity-edge manamune maw-of-malmortius
    mortal-reminder muramana phantom-dancer runaans-hurricane trinity-force serpents-fang divine-sunderer youmuus-ghostblade
    essence-reaver navori-quickblades seryldas-grudge solari-chargeblade stormrazor wits-end edge-of-night guardian-angel
    chempunk-chainsword immortal-shieldbow magnetic-blaster the-collector spear-of-shojin titanic-hydra terminus sundered-sky
    eclipse
    force-of-nature frozen-heart winters-approach fimbulwinter guardian-angel iceborn-gauntlet protectors-vow randuins-omen
    abyssal-mask spirit-visage steraks-gage sunfire-cape thornmail warmogs-armor zekes-convergence dead-mans-plate
    ixtali-seedjar dawnshroud amaranths-twinguard mantle-of-the-twelfth-hour searing-crown heartsteel
    boots-of-mana gluttonous-greaves ionian-boots-of-lucidity mercurys-treads ninja-tabi boots-of-dynamism berserkers-greaves quicksilver-enchant
    teleport-enchant gargoyle-enchant glorious-enchant locket-enchant protobelt-enchant magnetron-enchants repulser-enchants veil-enchants
    meteor-enchant revitalizing-grail redeeming-enchant stasis-enchant ravenous-hydra
    black-mist-scythe bulwark-of-the-mountain talisman-of-ascension
10+12=