15 Sep 2024 Wild Rift: ZERI - Build Guide (Items, Runes, COMBOS, SKILLS ORDER)
ADJUST
54 (3.5) | 600 (112) | 8 (0.64) |
0.81 (0.02) | 380 (50) | 10 (0.86) |
335 (0) | 33 (4.5) | 37 (1.5) |
175 (0) |
Adc ZERI's Build items and runes for LoL Wild Rift
Long Sword
+12 Attack Damage
500
Bloodthirster
Grants bonus AD and Attack Speed
+50 Attack Damage
+25% Critical Rate
Bloody: +12% Physical Vamp.
Bloodsworn: Gain 11-25 AD and 10% Attack Speed when your Health is above 50%.
3300
Solari Chargeblade
Abilities enchance your attacks
+25% Critical Rate
+40% Attack Speed
+20 Ability Haste
Sunbust: Using an ability gathers Radiance (max 3 charges) for up to 10 seconds. Attacks that hit expend a charge to deal 50–92 bonus magic damage on-hit; this bonus damage can critically strike.
Each unique ability can only generate a charge every 2 seconds.
3000
Infinity Edge
Increases Critical Strike Damage
+60 Attack Damage
+25% Critical Rate
Infinity: Critical Strikes deal 205% damage instead of 175%.
3200
Gluttonous Greaves
Attack Damage, Omnivamp
+35 Attack Damage
+45 Move Speed.
Conversion: +7% Omnivamp.
1400
Berserker's Greaves
Attack Speed
+20 Attack Damage
+35% Attack Speed
+45 Move Speed.
1400
Quicksilver Enchant
Dispels crowd control
Quicksilver (Active): Removes all crowd control effects currently affecting you, and become immune to crowd control effects for 0.75 seconds.
Perseverance (Passive): After the Quicksilver effects ends, grant 30% Tenacity and 30% Slow Resist for 1.5 seconds. (60s Cooldown)
Cannot be used during knock up or knock back effects.
800
Stasis Enchant
Turn invulnerable
Stasis (Active): Become invulnerable and untargetable for 2.5 seconds, but unable to move, attack, cast abilities or use items. (120s Cooldown)
1000
Immortal Shieldbow
Gain a Shield and Physical Vamp when health is low
+40 Attack Damage
+25% Critical Rate
+15% Attack Speed
+5% Physical Vamp
Lifeline: Damage that puts you under 35% Health preemptively grants a shield that absorbs 250-550 damage () for 5 seconds. (90s Cooldown).
Buttle Furor: Triggering Lifeline grants +8% Physical Vamp for 8 seconds.
3000
Maw of Malmortius
Converts damage from attacks into a magic shield
+55 Attack Damage
+45 Magic Resistance
+10 Ability Haste
Demonbane: 20% of the damage that your attack deals, or 15% of the physical damage that your abilities deal is converted into a magic shield that absorbs up to 60-400 magic damage. The shield decays by 5% per second.
3000
Guardian Angel
Revives at death
+40 Attack Damage
+40 Armor
Resurrect: Upon taking lethal damage, restores 50% and Health и 30% Mana after 4 seconds of stasis. (210s Cooldown)
3400
Bloodthirster
Grants bonus AD and Attack Speed
+50 Attack Damage
+25% Critical Rate
Bloody: +12% Physical Vamp.
Bloodsworn: Gain 11-25 AD and 10% Attack Speed when your Health is above 50%.
3300
Solari Chargeblade
Abilities enchance your attacks
+25% Critical Rate
+40% Attack Speed
+20 Ability Haste
Sunbust: Using an ability gathers Radiance (max 3 charges) for up to 10 seconds. Attacks that hit expend a charge to deal 50–92 bonus magic damage on-hit; this bonus damage can critically strike.
Each unique ability can only generate a charge every 2 seconds.
3000
Infinity Edge
Increases Critical Strike Damage
+60 Attack Damage
+25% Critical Rate
Infinity: Critical Strikes deal 205% damage instead of 175%.
3200
Terminus
Increases Armor Pen, Megic Pen, Armor, and Magic Resist
+40 Attack Damage
+30% Attack Speed
Shadow: Attacks deal 35 bonus magic damage on-hit.
Juxtaposition: Alternate between Light and Dark on-hits when attacking. Light attacks grant 5-8 Armor and Magic Resist for 5 seconds on hit. Dark attacks grant 11% Armor Penetration and 11% Magic Penetration for 5 seconds on hit. Each on-hit effect stacks up to 3 times. The upper limit of armor and magic penetration rates is 40% when equipped with Terminus.
3400
Guardian Angel
Revives at death
+40 Attack Damage
+40 Armor
Resurrect: Upon taking lethal damage, restores 50% and Health и 30% Mana after 4 seconds of stasis. (210s Cooldown)
3400
Bloodthirster
Grants bonus AD and Attack Speed
+50 Attack Damage
+25% Critical Rate
Bloody: +12% Physical Vamp.
Bloodsworn: Gain 11-25 AD and 10% Attack Speed when your Health is above 50%.
3300
Solari Chargeblade
Abilities enchance your attacks
+25% Critical Rate
+40% Attack Speed
+20 Ability Haste
Sunbust: Using an ability gathers Radiance (max 3 charges) for up to 10 seconds. Attacks that hit expend a charge to deal 50–92 bonus magic damage on-hit; this bonus damage can critically strike.
Each unique ability can only generate a charge every 2 seconds.
3000
Infinity Edge
Increases Critical Strike Damage
+60 Attack Damage
+25% Critical Rate
Infinity: Critical Strikes deal 205% damage instead of 175%.
3200
Mortal Reminder
Armor Penetration (%) and reduced enemy healing
+30 Attack Damage
+25% Critical Rate
Last Whisper: +16-33% Armor Penetration.
Sepsis: Dealing physical damage to enemy champions applies 50% Grievous Wounds for 3 seconds.
Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.
3300
Immortal Shieldbow
Gain a Shield and Physical Vamp when health is low
+40 Attack Damage
+25% Critical Rate
+15% Attack Speed
+5% Physical Vamp
Lifeline: Damage that puts you under 35% Health preemptively grants a shield that absorbs 250-550 damage () for 5 seconds. (90s Cooldown).
Buttle Furor: Triggering Lifeline grants +8% Physical Vamp for 8 seconds.
3000
Guardian Angel
Revives at death
+40 Attack Damage
+40 Armor
Resurrect: Upon taking lethal damage, restores 50% and Health и 30% Mana after 4 seconds of stasis. (210s Cooldown)
3400
Maw of Malmortius
Converts damage from attacks into a magic shield
+55 Attack Damage
+45 Magic Resistance
+10 Ability Haste
Demonbane: 20% of the damage that your attack deals, or 15% of the physical damage that your abilities deal is converted into a magic shield that absorbs up to 60-400 magic damage. The shield decays by 5% per second.
3000
Terminus
Increases Armor Pen, Megic Pen, Armor, and Magic Resist
+40 Attack Damage
+30% Attack Speed
Shadow: Attacks deal 35 bonus magic damage on-hit.
Juxtaposition: Alternate between Light and Dark on-hits when attacking. Light attacks grant 5-8 Armor and Magic Resist for 5 seconds on hit. Dark attacks grant 11% Armor Penetration and 11% Magic Penetration for 5 seconds on hit. Each on-hit effect stacks up to 3 times. The upper limit of armor and magic penetration rates is 40% when equipped with Terminus.
3400
Mortal Reminder
Armor Penetration (%) and reduced enemy healing
+30 Attack Damage
+25% Critical Rate
Last Whisper: +16-33% Armor Penetration.
Sepsis: Dealing physical damage to enemy champions applies 50% Grievous Wounds for 3 seconds.
Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.
3300
Guardian Angel
Revives at death
+40 Attack Damage
+40 Armor
Resurrect: Upon taking lethal damage, restores 50% and Health и 30% Mana after 4 seconds of stasis. (210s Cooldown)
3400
Immortal Shieldbow
Gain a Shield and Physical Vamp when health is low
+40 Attack Damage
+25% Critical Rate
+15% Attack Speed
+5% Physical Vamp
Lifeline: Damage that puts you under 35% Health preemptively grants a shield that absorbs 250-550 damage () for 5 seconds. (90s Cooldown).
Buttle Furor: Triggering Lifeline grants +8% Physical Vamp for 8 seconds.
3000
Guardian Angel
Revives at death
+40 Attack Damage
+40 Armor
Resurrect: Upon taking lethal damage, restores 50% and Health и 30% Mana after 4 seconds of stasis. (210s Cooldown)
3400
Blade of the Ruined King
Attacks deal bonus damage
+25 Attack Damage
+35% Attack Speed
Thirst:+12% Physical Vamp.
Ruined Strikes: Attacks deal bonus physical damage equal to 6% of the enemy's current Health on-hit. (Melee attacks deal 9%). Minion damage: 15. Max damage vs monsters: 60.
Drain: Hitting a champion with 3 attacks or abilities deals 30-100 bonus magic damage and steals 25% of their Move Speed for 2 seconds. (60s Cooldown)
3000
Lethal Tempo
Attack Speed
Gain stacks of Attack Speed when attacking enemy champions. Stacks up to 6 times. At max stacks, you gain bonus range and can exceed the Attack Speed cap.
Each stack: increase 10-18% (Melee) or 7-15% (Ranged) Attack Speed for 6 seconds.
At max stack bonus: Gain 50 (Melee) or 75 (Ranged) Attack Distance.
Gathering storm
Increasing AD/AP
Every 3 minutes, gain increasing Adaptive or . Totaling: 2/5/9/14 or 4/10/18/28 based on game time.
Giant Slayer
Takedown high health champions
Deal bonus damage based on the enemy champion’s bonus health, up to 16% bonus damage when the enemy champion has 1600 bonus health.
Legend: Bloodline
Omnivamp
Gains 1% Omnivamp . Takedown monsters, enemy champions, or minions to gain up to an additional 7% Omnivamp .
Bone Plating
Block Combo-damage
When taking damage from a champion, the current and next 3 champion abilities or attacks against you and within 1.5s deal 30-60 () less damage.
Cooldown: 30s
Flash
Teleport a short distance forward or towards the aimed direction.
Cooldown: 150s
Ghost
Gain a large burst of movement speed, that decays to 25% bonus movement speed for 8 seconds. With each takedown, Ghost's duration is extended by 6 seconds, refreshing its effects, up to the original amount.
Cooldown: 90s
Exhaust
Exhausts target enemy champion, reducing their Movement Speed by 60% and their damage dealt by 40% for 2.5 seconds.
Cooldown: 100s
7.5/6/4.5/3s 30
Passive: Zeri fires a burst of 6 rounds in the target direction that deal 62 physical damage (8/10/12/14/16 + 100/102.5/105/107.5/110% ) to the first enemy hit. Zeri's attack speed has a maximum of 1.5 attacks per second. 50% of attack speed in excess of the cap is converted into bonus attack damage.
Active: Zeri zaps target location, dealing 65 magic damage (35/60/85/110 + 55/70/85/100% + 30/35/40/45% ) to enemies and slowing them by 14/18/22/26% for 2 seconds.
(Q) ELECTROCUTE!
12/11/10/9s 50
Zeri fires out an electric pulse that deals 107 magic damage (30/70/110/150 + 80% + 40% ) to the first unit hit, slowing it by 30/35/40/45% for 2 seconds.
If the pulse hits a wall, it expands into a long range laser, applying the effects in an area and crit champions and monster.
(W) ULTRASHOCK LASER
24/22/20/18s 80
Zeri dashes a short distance and loads up lightning rounds for 6 seconds, empowering the next 3 Attacks to pierce, dealing 50/65/80/95% damage to targets after the first. Hitting a champion with an attack reduces this ability cooldown by 1 seconds.
If Zeri touches a wall while dashing she will vault over it, greatly extending the dash range.
(E) SPARK SURGE
70/65/60s 100
Zeri discharges a nova of electricity, dealing 150 magic damage (150/200/250 + 70% bonus + 80% ) to all enemies nearby and gaining 8 stacks of Overcharge for each champion hit for 10 seconds. While Overcharged, Zeri gains 0.5% movement speed per stack, 25% Attack Speed and 5 bonus magic damage (5 + 15% ) on-hit.
During this time, her Attack becomes a faster triple shot that chains the bonus 5 magic damage (5 + 15% ) and 24 physical damage (20% ) to nearby enemies. Hitting an enemy champion with an attack or ability adds 1 stack of Overcharge. Takedowns increase its duration by 4 seconds.
(R) LIGHTNING CRASH
Wild Rift ZERI's COMBOS + VIDEO GUIDE
Use this combo to engage and unexpectedly burst the enemy over a wall.
Use (E) SPARK SURGE over the wall towards the enemy, then quickly (W) ULTRASHOCK LASER and (R) LIGHTNING CRASH while dashing to cancel the animations of your abilities. Combining your abilities like this will save you time while increasing your DPS. Once you land, keep attacking the enemy with your empowered AA, also use (Q) ELECTROCUTE! to deal damage and slow the enemy whenever it's off cooldown.
Wild Rift ZERI's ABILITIES
(PASSIVE) LIVING BATTERY
Zeri Shields herself for 60% of the damage she deals to Shields, and gains 15% Move Speed for 3 seconds when Shielded.
Open Video
(Q) ELECTROCUTE!
7.5/6/4.5/3s 30
Passive: Zeri fires a burst of 6 rounds in the target direction that deal 62 physical damage (8/10/12/14/16 + 100/102.5/105/107.5/110% ) to the first enemy hit. Zeri's attack speed has a maximum of 1.5 attacks per second. 50% of attack speed in excess of the cap is converted into bonus attack damage.
Active: Zeri zaps target location, dealing 65 magic damage (35/60/85/110 + 55/70/85/100% + 30/35/40/45% ) to enemies and slowing them by 14/18/22/26% for 2 seconds.
Open Video
(W) ULTRASHOCK LASER
12/11/10/9s 50
Zeri fires out an electric pulse that deals 107 magic damage (30/70/110/150 + 80% + 40% ) to the first unit hit, slowing it by 30/35/40/45% for 2 seconds.
If the pulse hits a wall, it expands into a long range laser, applying the effects in an area and crit champions and monster.
Open Video
(E) SPARK SURGE
24/22/20/18s 80
Zeri dashes a short distance and loads up lightning rounds for 6 seconds, empowering the next 3 Attacks to pierce, dealing 50/65/80/95% damage to targets after the first. Hitting a champion with an attack reduces this ability cooldown by 1 seconds.
If Zeri touches a wall while dashing she will vault over it, greatly extending the dash range.
Open Video
(R) LIGHTNING CRASH
70/65/60s 100
Zeri discharges a nova of electricity, dealing 150 magic damage (150/200/250 + 70% bonus + 80% ) to all enemies nearby and gaining 8 stacks of Overcharge for each champion hit for 10 seconds. While Overcharged, Zeri gains 0.5% movement speed per stack, 25% Attack Speed and 5 bonus magic damage (5 + 15% ) on-hit.
During this time, her Attack becomes a faster triple shot that chains the bonus 5 magic damage (5 + 15% ) and 24 physical damage (20% ) to nearby enemies. Hitting an enemy champion with an attack or ability adds 1 stack of Overcharge. Takedowns increase its duration by 4 seconds.
Open Video
ZERI: champion change history (buffs and nerfs)
BASE STATS
Base movement speed +10.
Crit damage rate:200% → 175%.
Attack range: 675 → 700.
Base attack speed: 20% → 30%.
Attack speed per level: 1.7% → 2.7%.
Attack Damage per level: 3 → 3.5.
BASE STATS
Health per level: 120 → 112.
(R) LIGHTNING CRASH
Basic attack chains bonus Attack Damage: 25% Attack Damage → 20% Attack Damage.
ELECTROCUTE!
Basic attack damage: 8/11/14/17/20 + 100/105/110/115/120% Attack Damage → 8/10/12/14/16 + 100/102.5/105/107.5/110% Attack Damage.
Spilled attack speed conversion ratio: 60% → 50%.
(E) SPARK SURGE
Damage ratio to subsequent enemies: 60/75/90/105% → 50/65/80/95%.
BASE STATS
Range: 825 → Range: 825.
Damage: 150/200/250+80% Bonus Attack Damage + 80% Ability Power → 150/200/250+70% Bonus Attack Damage + 80% Ability Power.
ZERI's Lore
Wild Rift ZERI Video
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