Wild Rift: ZERI - Build Guide (Items, Runes, Skills Leveling)
ADJUST
![]() | ![]() | ![]() |
![]() | ![]() | ![]() |
![]() | ![]() | ![]() |
![]() |
Adc ZERI's Build items and runes for LoL Wild Rift

Long Sword +12 Attack Damage
500

Stormrazor
Energized attacks deal bonus damage and slow +40 Attack Damage
+25% Critical Rate
+20% Attack Speed
Energized: Moving and attacking generates Energized Attack.
Paralyze: Energized Attack gain 50-120 bonus magic damage and slow by 75% for 0.5 second. 3100

Infinity Edge
Increases Critical Strike Damage +55 Attack Damage
+25% Critical Rate
Infinity: Critical Strikes deal 205% damage instead of 175%. 3400

Gluttonous Greaves
Omnivamp
Footwear: +45 Move Speed.
+8% Omnivamp 1000

Plated Steelcaps
Armor
Footwear: +45 Move Speed.
Enhanced: +15 Armor.
Block: Blocks 15% of damage from attacks. 1000

Stasis Enchant
Turn invulnerable
Stasis (Active): Become invulnerable and untargetable for 2.5 seconds, but unable to move, attack, cast abilities or use items. (120s Cooldown) 1000

Quicksilver Enchant
Dispels crowd control
Quicksilver (Active): Removes all crowd control effects currently affecting you, and become immune to crowd control effects for 0.75 seconds.
Perseverance (Passive): After the Quicksilver effects ends, grant 30% Tenacity and 30% Slow Resist for 1.5 seconds. (60s Cooldown)
Cannot be used during knock up or knock back effects. 800

Guardian Angel
Revives at death +40 Attack Damage
+40 Armor
Resurrect: Upon taking lethal damage, restores 50% and Health и 30% Mana after 4 seconds of stasis. (210s Cooldown) 3400

Wit's End
Basic Attack deals Bonus Damage +45% Attack Speed
+50 Magic Resistance
At Wit's End: Basic attacks deal 15-80 bonus magic damage. While below 50% Health, dealing damage to an enemy champion heals you for (Melee 100%/Range 33%) of this effect's post-mitigation damage.
2700

Stormrazor
Energized attacks deal bonus damage and slow +40 Attack Damage
+25% Critical Rate
+20% Attack Speed
Energized: Moving and attacking generates Energized Attack.
Paralyze: Energized Attack gain 50-120 bonus magic damage and slow by 75% for 0.5 second. 3100

Infinity Edge
Increases Critical Strike Damage +55 Attack Damage
+25% Critical Rate
Infinity: Critical Strikes deal 205% damage instead of 175%. 3400

Immortal Shieldbow
Gain a Shield and Physical Vamp when health is low +40 Attack Damage
+25% Critical Rate
+15% Attack Speed
+5% Physical Vamp
Lifeline: Damage that puts you under 35% Health grants a shield that absorbs 200 + 5 per 1% Critical Rate damage for 5 seconds. (90s Cooldown).
Buttle Furor: Triggering Lifeline grants +10% Physical Vamp. for 8 seconds.
3200

Phantom Dancer
Movement speed and attack speed +25 Attack Damage
+25% Critical Rate
+30% Attack Speed
Shadowwalk: +5% Movement Speed.
Spectral Waltz: Gain +7% bonus Movement Speed when you attack for 3 seconds. After attacking 4 times, gain 30% Attack Speed for the same duration.
2900

Lord Dominik's Regard
Armor Penetration, Critical Strike Chance +35 Attack Damage
+25% Critical Rate
Last Whisper: +16-30% Armor Penetration.
Adrenaline: If not engaged in champion combat, your next attack on champion gains 80% increased Attack Speed. 3200

Stormrazor
Energized attacks deal bonus damage and slow +40 Attack Damage
+25% Critical Rate
+20% Attack Speed
Energized: Moving and attacking generates Energized Attack.
Paralyze: Energized Attack gain 50-120 bonus magic damage and slow by 75% for 0.5 second. 3100

Infinity Edge
Increases Critical Strike Damage +55 Attack Damage
+25% Critical Rate
Infinity: Critical Strikes deal 205% damage instead of 175%. 3400

Immortal Shieldbow
Gain a Shield and Physical Vamp when health is low +40 Attack Damage
+25% Critical Rate
+15% Attack Speed
+5% Physical Vamp
Lifeline: Damage that puts you under 35% Health grants a shield that absorbs 200 + 5 per 1% Critical Rate damage for 5 seconds. (90s Cooldown).
Buttle Furor: Triggering Lifeline grants +10% Physical Vamp. for 8 seconds.
3200

Lord Dominik's Regard
Armor Penetration, Critical Strike Chance +35 Attack Damage
+25% Critical Rate
Last Whisper: +16-30% Armor Penetration.
Adrenaline: If not engaged in champion combat, your next attack on champion gains 80% increased Attack Speed. 3200

Guardian Angel
Revives at death +40 Attack Damage
+40 Armor
Resurrect: Upon taking lethal damage, restores 50% and Health и 30% Mana after 4 seconds of stasis. (210s Cooldown) 3400

Stormrazor
Energized attacks deal bonus damage and slow +40 Attack Damage
+25% Critical Rate
+20% Attack Speed
Energized: Moving and attacking generates Energized Attack.
Paralyze: Energized Attack gain 50-120 bonus magic damage and slow by 75% for 0.5 second. 3100

Infinity Edge
Increases Critical Strike Damage +55 Attack Damage
+25% Critical Rate
Infinity: Critical Strikes deal 205% damage instead of 175%. 3400

Immortal Shieldbow
Gain a Shield and Physical Vamp when health is low +40 Attack Damage
+25% Critical Rate
+15% Attack Speed
+5% Physical Vamp
Lifeline: Damage that puts you under 35% Health grants a shield that absorbs 200 + 5 per 1% Critical Rate damage for 5 seconds. (90s Cooldown).
Buttle Furor: Triggering Lifeline grants +10% Physical Vamp. for 8 seconds.
3200

Essence Reaver
Attacks restore Mana, Crit Rate increases Ability Damage +40 Attack Damage
+25% Critical Rate
+20 Ability Haste
Essence Flare: After attacking a champion, enhanced your next damaging ability or empowered attack up to 30% based on, with a 6 seconds cooldown. Reduces 1 seconds cooldown on champion hits with Basic Attacks.
Mana Siphon: Attacks restore 3% missing Mana on-hit.
3050

Phantom Dancer
Movement speed and attack speed +25 Attack Damage
+25% Critical Rate
+30% Attack Speed
Shadowwalk: +5% Movement Speed.
Spectral Waltz: Gain +7% bonus Movement Speed when you attack for 3 seconds. After attacking 4 times, gain 30% Attack Speed for the same duration.
2900

Electrocute
Burst Damage
Hitting a champion with 3 separate attacks or abilities in 3s deals bonus adaptive damage.
Damage: 40-194 () + 40% bonus AD
+ 25% AP
.
Cooldown: 20-13s

Aery
Poke, Protect
Your attacks and abilities send Aery to a target, damaging enemies or shielding allies.
Damage: 10-60 () + 20% bonus AD
+ 10% AP
.
Shield: 20-120 () + 40% bonus AD
+ 20% AP
.
Aery cannot be sent out again until she returns to you.

Phase Rush
Mobility, Ability Haste
Using 3 basic attacks or basic abilities on an enemy champion within 4s grants Ability Haste, Movement Speed and reduces the remaining cooldown of basic abilities by 20%.
Duration: 3s.
Movement Speed bonus: Melee - 40%-60% () | Ranged - 30-50% (
).
Ability Haste: 25.
Cooldown: 12s

Conqueror
Stacking Damage, Vamp
Gain stacks of Adaptive Force when hitting a champion with separate attacks or abilities. Stacks up to 6 times. When fully stacked, gain bonus omnivamp.
Per stack: 2-6 bonus AD or 3-9 AP
for 6s.
Fully stacked bonus: Melee - 8%, Ranged - 5% bonus omnivamp.

Fleet Footwork
Mobility, Heal
Moving, attacking and casting builds Energy stacks. At 100 stacks, your next attack heals you, grants increased Movement Speed, and restores mana or energy if attack a champion.
Heal: 15-85 () + 30% bonus
+ 30%
.
Movement Speed bonus: 20% for 1s.
When attacking a champion, restore 8% missing mana or 8% missing energy
.
Heals for: Melee 60% | Ranged 20% when attacking minions or monsters.

Grasp of Undying
Tank, Heal
Every 3s in combat, your next attack on a champion will be enhanced.
Bonus magic damage: 3% + 20% bonus
+ 10%
.
Heal: 2%.
Permanently health increase: 5.
On Ranged champions, the effects are reduced by 60%.

Aftershock
Control, Offense
After immobilizing an enemy champion, gain defenses and later deal a burst of magic damage around you.
Defenses: 35 AR + 60% bonus and 35 MR + 60% bonus
for 2.5s.
Damage: 12-110 () + 3% max
, magic damage.
Cooldown: 20s

Font of Life
Team Heal
Hitting an enemy champion with an attack or ability marks them. When allies or you damage marked champions, heal those allies and yourself. Each ally can trigger this healing once per mark.
Ally Heal: 6% of your max + 30% of your
.
Self Heal: 2% of your max + 10% of your
.
Mark duration: 3s
Cooldown: 10s for Melee champions, 15s for Ranged champions.
Subsequent heals from other ally's marks are reduced to 25%.

Kraken Slayer
True Damage
Gain stacks when hitting a champion with attacks. When reaching 3 stacks, deal bonus true damage on that attack.
When not attacking a champion for 3 seconds, the stacks will reset.
Damage 28-84 () + 30% bonus
+ 20%
.

Lethal Tempo
Attack Speed
Gain stacks of attack speed when attacking enemy champions. Stacks up to 6 times.
When fully stacked, gain additional Attack Speed.
Each stak: increase 7-13% (Melee) or 4-10% (Ranged) Attack Speed for 6 seconds.
Full stack bonus: Gain 40% Attack Speed.

Brutal
On-hit Damage
Basic attacks deal 12-19 bonus adaptive damage on-hit against champions.

Gathering storm
Increasing AD/AP
Every 3 minutes, gain increasing Adaptive AD or AP. Totaling: 2, 5, 9, 14, ect AD или 4, 10, 18, 28, ect AP based on game time.

Hunter - Vampirism
AD/AP, Vamp
Gain 2% physical vamp or
2% magic vamp. Unique champion takedowns grant
2 AD with
1% physical vamp or
4 AP with
1% magic vamp. (Adaptive).

Triumph
Execute, Heal
Champion takedowns restore 10% missing health. Deal 5% more damage to champion below 35% health.

Sudden Impact
Armor Penetration, Magic Penetration
After exiting stealth or using a dash, leap, blink or teleport effect, damaging an enemy champion grants 13 Armor Penetration and 10 Magic penetration for 4 seconds.
Cooldown: 4s

Weakness
Control, Bonus damage
Imparing the movement of enemy champions makes them take 5% more damage in the following 5s.

Scorch
Poke
Damaging an enemy champion with an ability burns them, dealing 28-42 bonus magic damage () after 1 seconds.
Cooldown: 8s

Giant Slayer
Takedown high health champions
Deal bonus damage based on the enemy champion’s bonus health, up to 14% bonus damage when the enemy champion has 700 bonus health.

Adaptive Carapace
Health, AR/MR
Gain 50 Health. While below 50% Health, gain 16 AR or 16 MR based on damage type you took more of over the last 60s. (Physical grants AR | Magic grants MR).

Conditioning
Delayed AR/MR
Gain 5 bonus AR and MR after 3 minutes of game time. Every 2 minutes after this gain 2 bonus AR and MR.

Perseverance
Armor and Magic Resistance, Tenacity
Gain 10% tenacity. When immobilized, gain 16-30 Armor and Magic Resistance () for 1.5 seconds. Refresh duration time when immobilized multiple times.

Second Wind
Heal after taking damage
Gain 5 Health every 5 seconds.
After taking damage from an enemy champion, regenerate 6 + (2% of your missing health) over the next 5 seconds. This effect is doubled for melee champions.

Loyalty
Shared Bonus AR/MR
You gain 2 AR and 5 MR. Your closest ally champion gains 5 AR and 2 MR.

Bone Plating
Block Combo-damage
When taking damage from a champion, the current and next 3 champion abilities or attacks against you and within 1.5s deal 30-60 () less damage.
Cooldown: 30s

Ultimate Shield
Shield
Gain a shield 90-300 after casting your ultimate for 3 seconds. Shield amount is (75 + level × 15 ).
Cooldown: 45s

Nullifying Orb
Shield when low health
If you would take damage from a champion that causes you to fall below 35% of your maximum health, gaina shield for 4 seconds.
Shield: 60 + 50% bonus + 30%
.
Cooldown: 60s

Pathfinder
Mobility, Restore Health, Restore Mana
Gain 30 bonus movement speed in the river. When in the river while out of combat, restore 1.5% missing health or 1.5% missing mana (based on the lowest value) every 1 seconds and gain an additional 20 bonus movement speed.

Mastermind
Objectives, Gold
Deal 10% bonus true damage to epic monsters. Participate in defeating epic monsters to get 100 bonus gold.

Transcendence
CDR
Gain a bonus when reaching the following levels:
At level 1, gain 6 Ability Haste;
at level 6, gain bonus 6 Ability Haste;
at level 11, after Basic Ability hit the target, redue 15% the ability's cooldown time.
Cooldown: 8s

Sweet Tooth
Honeyfruit, Gold
Increases Honeyfruit healing by 20%. Whenever you or a nearby ally eats a Honeyfruit gain 15 gold.

Pack Hunter
Mobility, Team Gold
While near ally champions, gain 2% Movement Speeed. For each unique ally you participate in a takedown with, you gain 50 gold and the ally gains 50 gold.

Manaflow Band
Mana
Hitting an enemy champion with and ability or empowered attack permanently increases your max mana by 30, up to 300 mana.

Nimbus Cloak
Movement Speed
After casting a Summoner Spell, gain 10% - 40% movement bonus for 3 seconds. The speedup effectiveness depends onthe Summoner Spell's cooldown.

Demolish
Destroy Turrets
When within 5.5 range of the enemy turret, gain a charge every 0.5 seconds, up to 6 times. When fully charged, your next basic attack against the turret deals an additional (200 + 30% max ) Physical Damage.
Cooldown: 30s

Flash
Teleport a short distance forward or towards the aimed direction.
Cooldown: 150s

Ghost
Gain a large burst of movement speed, that decays to 25% bonus movement speed for 8 seconds. With each takedown, Ghost's duration is extended by 6 seconds, refreshing its effects, up to the original amount.
Cooldown: 90s

Exhaust
Exhausts target enemy champion, reducing their Movement Speed by 60% and their damage dealt by 40% for 2.5 seconds.
Cooldown: 100s
ADC Duelist ZERI's Build items and runes for LoL Wild Rift

Long Sword +12 Attack Damage
500

Blade of the Ruined King
Attacks deal bonus damage +20 Attack Damage
+35% Attack Speed
Thirst:+10% Physical Vamp.
Ruined Strikes: Attacks deal bonus physical damage equal to 6% of the enemy's current Health
on-hit. (Melee attacks deal 9%). Minion damage: 15. Max damage vs monsters: 60.
Drain: Hitting a champion with 3 attacks or abilities deals 30-100 bonus magic damage and steals 25% of their Move Speed for 2 seconds. (60s Cooldown)
3200

Infinity Edge
Increases Critical Strike Damage +55 Attack Damage
+25% Critical Rate
Infinity: Critical Strikes deal 205% damage instead of 175%. 3400

Gluttonous Greaves
Omnivamp
Footwear: +45 Move Speed.
+8% Omnivamp 1000

Plated Steelcaps
Armor
Footwear: +45 Move Speed.
Enhanced: +15 Armor.
Block: Blocks 15% of damage from attacks. 1000

Stasis Enchant
Turn invulnerable
Stasis (Active): Become invulnerable and untargetable for 2.5 seconds, but unable to move, attack, cast abilities or use items. (120s Cooldown) 1000

Quicksilver Enchant
Dispels crowd control
Quicksilver (Active): Removes all crowd control effects currently affecting you, and become immune to crowd control effects for 0.75 seconds.
Perseverance (Passive): After the Quicksilver effects ends, grant 30% Tenacity and 30% Slow Resist for 1.5 seconds. (60s Cooldown)
Cannot be used during knock up or knock back effects. 800

Guardian Angel
Revives at death +40 Attack Damage
+40 Armor
Resurrect: Upon taking lethal damage, restores 50% and Health и 30% Mana after 4 seconds of stasis. (210s Cooldown) 3400

Wit's End
Basic Attack deals Bonus Damage +45% Attack Speed
+50 Magic Resistance
At Wit's End: Basic attacks deal 15-80 bonus magic damage. While below 50% Health, dealing damage to an enemy champion heals you for (Melee 100%/Range 33%) of this effect's post-mitigation damage.
2700

Blade of the Ruined King
Attacks deal bonus damage +20 Attack Damage
+35% Attack Speed
Thirst:+10% Physical Vamp.
Ruined Strikes: Attacks deal bonus physical damage equal to 6% of the enemy's current Health
on-hit. (Melee attacks deal 9%). Minion damage: 15. Max damage vs monsters: 60.
Drain: Hitting a champion with 3 attacks or abilities deals 30-100 bonus magic damage and steals 25% of their Move Speed for 2 seconds. (60s Cooldown)
3200

Infinity Edge
Increases Critical Strike Damage +55 Attack Damage
+25% Critical Rate
Infinity: Critical Strikes deal 205% damage instead of 175%. 3400

Navori Quickblades
Critical attacks reduce non-ultimate cooldowns +45 Attack Damage
+25% Critical Rate
+15 Ability Haste
Deft Strikes: Critical Attacks reduce your non-ultimate ability cooldowns by 20% of their remaining cooldown. 3000

Phantom Dancer
Movement speed and attack speed +25 Attack Damage
+25% Critical Rate
+30% Attack Speed
Shadowwalk: +5% Movement Speed.
Spectral Waltz: Gain +7% bonus Movement Speed when you attack for 3 seconds. After attacking 4 times, gain 30% Attack Speed for the same duration.
2900

Bloodthirster
Physical Vamp generates a shield +50 Attack Damage
+25% Critical Rate
Bloody: +15% Physical Vamp.
Bloodsworn: Physical Vamp overheals you, generating a shield that absorbs 40-320 Damage. This shield decays out of combat over 10 seconds.
3300

Blade of the Ruined King
Attacks deal bonus damage +20 Attack Damage
+35% Attack Speed
Thirst:+10% Physical Vamp.
Ruined Strikes: Attacks deal bonus physical damage equal to 6% of the enemy's current Health
on-hit. (Melee attacks deal 9%). Minion damage: 15. Max damage vs monsters: 60.
Drain: Hitting a champion with 3 attacks or abilities deals 30-100 bonus magic damage and steals 25% of their Move Speed for 2 seconds. (60s Cooldown)
3200

Infinity Edge
Increases Critical Strike Damage +55 Attack Damage
+25% Critical Rate
Infinity: Critical Strikes deal 205% damage instead of 175%. 3400

Phantom Dancer
Movement speed and attack speed +25 Attack Damage
+25% Critical Rate
+30% Attack Speed
Shadowwalk: +5% Movement Speed.
Spectral Waltz: Gain +7% bonus Movement Speed when you attack for 3 seconds. After attacking 4 times, gain 30% Attack Speed for the same duration.
2900

Bloodthirster
Physical Vamp generates a shield +50 Attack Damage
+25% Critical Rate
Bloody: +15% Physical Vamp.
Bloodsworn: Physical Vamp overheals you, generating a shield that absorbs 40-320 Damage. This shield decays out of combat over 10 seconds.
3300

Serylda's Grudge
Armor Penetration (%) +40 Attack Damage
+15 Ability Haste
Last Whisper: +16-30% Armor Penetration.
Icy: Damaging active abilities and empowered attacks slow enemies by 30% for 1 second. 3100

Blade of the Ruined King
Attacks deal bonus damage +20 Attack Damage
+35% Attack Speed
Thirst:+10% Physical Vamp.
Ruined Strikes: Attacks deal bonus physical damage equal to 6% of the enemy's current Health
on-hit. (Melee attacks deal 9%). Minion damage: 15. Max damage vs monsters: 60.
Drain: Hitting a champion with 3 attacks or abilities deals 30-100 bonus magic damage and steals 25% of their Move Speed for 2 seconds. (60s Cooldown)
3200

Infinity Edge
Increases Critical Strike Damage +55 Attack Damage
+25% Critical Rate
Infinity: Critical Strikes deal 205% damage instead of 175%. 3400

Bloodthirster
Physical Vamp generates a shield +50 Attack Damage
+25% Critical Rate
Bloody: +15% Physical Vamp.
Bloodsworn: Physical Vamp overheals you, generating a shield that absorbs 40-320 Damage. This shield decays out of combat over 10 seconds.
3300

Runaan's Hurricane
Ranged Attacks hit 3 targets +25% Critical Rate
+45% Attack Speed
Wind's Fury: Attacks strike 2 additional nearby enemies, each dealing 55%. These strikes can Critically Strike and trigger on-hit effects.
Can only be purchased on ranged champions. 2800

Mortal Reminder
Armor Penetration (%) +45 Attack Damage
Last Whisper: +16-30% Armor Penetration.
Sepsis: Dealing physical damage applies a 40% Grievous Wounds to enemy champions for 3 seconds. If the enemy is below 50% Health, this effect is increased to 60% Grievous Wounds.
Grievous Wounds reduces the effectiveness of Healing and Regeneration effects. 3000

Blade of the Ruined King
Attacks deal bonus damage +20 Attack Damage
+35% Attack Speed
Thirst:+10% Physical Vamp.
Ruined Strikes: Attacks deal bonus physical damage equal to 6% of the enemy's current Health
on-hit. (Melee attacks deal 9%). Minion damage: 15. Max damage vs monsters: 60.
Drain: Hitting a champion with 3 attacks or abilities deals 30-100 bonus magic damage and steals 25% of their Move Speed for 2 seconds. (60s Cooldown)
3200

Infinity Edge
Increases Critical Strike Damage +55 Attack Damage
+25% Critical Rate
Infinity: Critical Strikes deal 205% damage instead of 175%. 3400

Bloodthirster
Physical Vamp generates a shield +50 Attack Damage
+25% Critical Rate
Bloody: +15% Physical Vamp.
Bloodsworn: Physical Vamp overheals you, generating a shield that absorbs 40-320 Damage. This shield decays out of combat over 10 seconds.
3300

Lord Dominik's Regard
Armor Penetration, Critical Strike Chance +35 Attack Damage
+25% Critical Rate
Last Whisper: +16-30% Armor Penetration.
Adrenaline: If not engaged in champion combat, your next attack on champion gains 80% increased Attack Speed. 3200

Guardian Angel
Revives at death +40 Attack Damage
+40 Armor
Resurrect: Upon taking lethal damage, restores 50% and Health и 30% Mana after 4 seconds of stasis. (210s Cooldown) 3400

Electrocute
Burst Damage
Hitting a champion with 3 separate attacks or abilities in 3s deals bonus adaptive damage.
Damage: 40-194 () + 40% bonus AD
+ 25% AP
.
Cooldown: 20-13s

Aery
Poke, Protect
Your attacks and abilities send Aery to a target, damaging enemies or shielding allies.
Damage: 10-60 () + 20% bonus AD
+ 10% AP
.
Shield: 20-120 () + 40% bonus AD
+ 20% AP
.
Aery cannot be sent out again until she returns to you.

Phase Rush
Mobility, Ability Haste
Using 3 basic attacks or basic abilities on an enemy champion within 4s grants Ability Haste, Movement Speed and reduces the remaining cooldown of basic abilities by 20%.
Duration: 3s.
Movement Speed bonus: Melee - 40%-60% () | Ranged - 30-50% (
).
Ability Haste: 25.
Cooldown: 12s

Conqueror
Stacking Damage, Vamp
Gain stacks of Adaptive Force when hitting a champion with separate attacks or abilities. Stacks up to 6 times. When fully stacked, gain bonus omnivamp.
Per stack: 2-6 bonus AD or 3-9 AP
for 6s.
Fully stacked bonus: Melee - 8%, Ranged - 5% bonus omnivamp.

Fleet Footwork
Mobility, Heal
Moving, attacking and casting builds Energy stacks. At 100 stacks, your next attack heals you, grants increased Movement Speed, and restores mana or energy if attack a champion.
Heal: 15-85 () + 30% bonus
+ 30%
.
Movement Speed bonus: 20% for 1s.
When attacking a champion, restore 8% missing mana or 8% missing energy
.
Heals for: Melee 60% | Ranged 20% when attacking minions or monsters.

Grasp of Undying
Tank, Heal
Every 3s in combat, your next attack on a champion will be enhanced.
Bonus magic damage: 3% + 20% bonus
+ 10%
.
Heal: 2%.
Permanently health increase: 5.
On Ranged champions, the effects are reduced by 60%.

Aftershock
Control, Offense
After immobilizing an enemy champion, gain defenses and later deal a burst of magic damage around you.
Defenses: 35 AR + 60% bonus and 35 MR + 60% bonus
for 2.5s.
Damage: 12-110 () + 3% max
, magic damage.
Cooldown: 20s

Font of Life
Team Heal
Hitting an enemy champion with an attack or ability marks them. When allies or you damage marked champions, heal those allies and yourself. Each ally can trigger this healing once per mark.
Ally Heal: 6% of your max + 30% of your
.
Self Heal: 2% of your max + 10% of your
.
Mark duration: 3s
Cooldown: 10s for Melee champions, 15s for Ranged champions.
Subsequent heals from other ally's marks are reduced to 25%.

Kraken Slayer
True Damage
Gain stacks when hitting a champion with attacks. When reaching 3 stacks, deal bonus true damage on that attack.
When not attacking a champion for 3 seconds, the stacks will reset.
Damage 28-84 () + 30% bonus
+ 20%
.

Lethal Tempo
Attack Speed
Gain stacks of attack speed when attacking enemy champions. Stacks up to 6 times.
When fully stacked, gain additional Attack Speed.
Each stak: increase 7-13% (Melee) or 4-10% (Ranged) Attack Speed for 6 seconds.
Full stack bonus: Gain 40% Attack Speed.

Brutal
On-hit Damage
Basic attacks deal 12-19 bonus adaptive damage on-hit against champions.

Gathering storm
Increasing AD/AP
Every 3 minutes, gain increasing Adaptive AD or AP. Totaling: 2, 5, 9, 14, ect AD или 4, 10, 18, 28, ect AP based on game time.

Hunter - Vampirism
AD/AP, Vamp
Gain 2% physical vamp or
2% magic vamp. Unique champion takedowns grant
2 AD with
1% physical vamp or
4 AP with
1% magic vamp. (Adaptive).

Triumph
Execute, Heal
Champion takedowns restore 10% missing health. Deal 5% more damage to champion below 35% health.

Sudden Impact
Armor Penetration, Magic Penetration
After exiting stealth or using a dash, leap, blink or teleport effect, damaging an enemy champion grants 13 Armor Penetration and 10 Magic penetration for 4 seconds.
Cooldown: 4s

Weakness
Control, Bonus damage
Imparing the movement of enemy champions makes them take 5% more damage in the following 5s.

Scorch
Poke
Damaging an enemy champion with an ability burns them, dealing 28-42 bonus magic damage () after 1 seconds.
Cooldown: 8s

Giant Slayer
Takedown high health champions
Deal bonus damage based on the enemy champion’s bonus health, up to 14% bonus damage when the enemy champion has 700 bonus health.

Adaptive Carapace
Health, AR/MR
Gain 50 Health. While below 50% Health, gain 16 AR or 16 MR based on damage type you took more of over the last 60s. (Physical grants AR | Magic grants MR).

Conditioning
Delayed AR/MR
Gain 5 bonus AR and MR after 3 minutes of game time. Every 2 minutes after this gain 2 bonus AR and MR.

Perseverance
Armor and Magic Resistance, Tenacity
Gain 10% tenacity. When immobilized, gain 16-30 Armor and Magic Resistance () for 1.5 seconds. Refresh duration time when immobilized multiple times.

Second Wind
Heal after taking damage
Gain 5 Health every 5 seconds.
After taking damage from an enemy champion, regenerate 6 + (2% of your missing health) over the next 5 seconds. This effect is doubled for melee champions.

Loyalty
Shared Bonus AR/MR
You gain 2 AR and 5 MR. Your closest ally champion gains 5 AR and 2 MR.

Bone Plating
Block Combo-damage
When taking damage from a champion, the current and next 3 champion abilities or attacks against you and within 1.5s deal 30-60 () less damage.
Cooldown: 30s

Ultimate Shield
Shield
Gain a shield 90-300 after casting your ultimate for 3 seconds. Shield amount is (75 + level × 15 ).
Cooldown: 45s

Nullifying Orb
Shield when low health
If you would take damage from a champion that causes you to fall below 35% of your maximum health, gaina shield for 4 seconds.
Shield: 60 + 50% bonus + 30%
.
Cooldown: 60s

Pathfinder
Mobility, Restore Health, Restore Mana
Gain 30 bonus movement speed in the river. When in the river while out of combat, restore 1.5% missing health or 1.5% missing mana (based on the lowest value) every 1 seconds and gain an additional 20 bonus movement speed.

Mastermind
Objectives, Gold
Deal 10% bonus true damage to epic monsters. Participate in defeating epic monsters to get 100 bonus gold.

Transcendence
CDR
Gain a bonus when reaching the following levels:
At level 1, gain 6 Ability Haste;
at level 6, gain bonus 6 Ability Haste;
at level 11, after Basic Ability hit the target, redue 15% the ability's cooldown time.
Cooldown: 8s

Sweet Tooth
Honeyfruit, Gold
Increases Honeyfruit healing by 20%. Whenever you or a nearby ally eats a Honeyfruit gain 15 gold.

Pack Hunter
Mobility, Team Gold
While near ally champions, gain 2% Movement Speeed. For each unique ally you participate in a takedown with, you gain 50 gold and the ally gains 50 gold.

Manaflow Band
Mana
Hitting an enemy champion with and ability or empowered attack permanently increases your max mana by 30, up to 300 mana.

Nimbus Cloak
Movement Speed
After casting a Summoner Spell, gain 10% - 40% movement bonus for 3 seconds. The speedup effectiveness depends onthe Summoner Spell's cooldown.

Demolish
Destroy Turrets
When within 5.5 range of the enemy turret, gain a charge every 0.5 seconds, up to 6 times. When fully charged, your next basic attack against the turret deals an additional (200 + 30% max ) Physical Damage.
Cooldown: 30s

Flash
Teleport a short distance forward or towards the aimed direction.
Cooldown: 150s

Ghost
Gain a large burst of movement speed, that decays to 25% bonus movement speed for 8 seconds. With each takedown, Ghost's duration is extended by 6 seconds, refreshing its effects, up to the original amount.
Cooldown: 90s

Exhaust
Exhausts target enemy champion, reducing their Movement Speed by 60% and their damage dealt by 40% for 2.5 seconds.
Cooldown: 100s
Ultimate Adc ZERI's Build items and runes for LoL Wild Rift

Long Sword +12 Attack Damage
500

Trinity Force
Well-Rounded +250 Max Health
+25 Attack Damage
+30% Attack Speed
+25 Ability Haste
Fervor: +5% Move Speed.
Spellblade: Using an ability causes the next attack used within 10 seconds to deal bonus physical damage equal to 200% base AD(1.5s Cooldown). Damage is reduced vs structures.
Rage: Attacks grant 20 Move Speed and kills grant 60 Move Speed for 2 seconds. Bonuses do not stack. Ranged champions gain halved values. 3533

Black Cleaver
Physical Damage reduces Armor +350 Max Health
+40 Attack Damage
+20 Ability Haste
Sunder: Dealing physical damage to a champion reduces their Armor by 4% for 6 seconds, stacking 6 times for 25% reduction.
Rage: Dealing physical damage, grants 20 Move Speed and kills grant 60 Move Speed for 2 seconds. Bonuses do not stack. Ranged champions gain halved values. 3000

Mercury's Treads
Tenacity
Footwear: +45 Move Speed.
Enhanced: +10 Magic Resist.
Tenacity: Reduces the duration of stuns, slows, taunts, fears, silences, blinds, and immobilizes by 35%. 1000

Plated Steelcaps
Armor
Footwear: +45 Move Speed.
Enhanced: +15 Armor.
Block: Blocks 15% of damage from attacks. 1000

Stasis Enchant
Turn invulnerable
Stasis (Active): Become invulnerable and untargetable for 2.5 seconds, but unable to move, attack, cast abilities or use items. (120s Cooldown) 1000

Quicksilver Enchant
Dispels crowd control
Quicksilver (Active): Removes all crowd control effects currently affecting you, and become immune to crowd control effects for 0.75 seconds.
Perseverance (Passive): After the Quicksilver effects ends, grant 30% Tenacity and 30% Slow Resist for 1.5 seconds. (60s Cooldown)
Cannot be used during knock up or knock back effects. 800

Trinity Force
Well-Rounded +250 Max Health
+25 Attack Damage
+30% Attack Speed
+25 Ability Haste
Fervor: +5% Move Speed.
Spellblade: Using an ability causes the next attack used within 10 seconds to deal bonus physical damage equal to 200% base AD(1.5s Cooldown). Damage is reduced vs structures.
Rage: Attacks grant 20 Move Speed and kills grant 60 Move Speed for 2 seconds. Bonuses do not stack. Ranged champions gain halved values. 3533

Black Cleaver
Physical Damage reduces Armor +350 Max Health
+40 Attack Damage
+20 Ability Haste
Sunder: Dealing physical damage to a champion reduces their Armor by 4% for 6 seconds, stacking 6 times for 25% reduction.
Rage: Dealing physical damage, grants 20 Move Speed and kills grant 60 Move Speed for 2 seconds. Bonuses do not stack. Ranged champions gain halved values. 3000

Runaan's Hurricane
Ranged Attacks hit 3 targets +25% Critical Rate
+45% Attack Speed
Wind's Fury: Attacks strike 2 additional nearby enemies, each dealing 55%. These strikes can Critically Strike and trigger on-hit effects.
Can only be purchased on ranged champions. 2800

Wit's End
Basic Attack deals Bonus Damage +45% Attack Speed
+50 Magic Resistance
At Wit's End: Basic attacks deal 15-80 bonus magic damage. While below 50% Health, dealing damage to an enemy champion heals you for (Melee 100%/Range 33%) of this effect's post-mitigation damage.
2700

Guardian Angel
Revives at death +40 Attack Damage
+40 Armor
Resurrect: Upon taking lethal damage, restores 50% and Health и 30% Mana after 4 seconds of stasis. (210s Cooldown) 3400

Trinity Force
Well-Rounded +250 Max Health
+25 Attack Damage
+30% Attack Speed
+25 Ability Haste
Fervor: +5% Move Speed.
Spellblade: Using an ability causes the next attack used within 10 seconds to deal bonus physical damage equal to 200% base AD(1.5s Cooldown). Damage is reduced vs structures.
Rage: Attacks grant 20 Move Speed and kills grant 60 Move Speed for 2 seconds. Bonuses do not stack. Ranged champions gain halved values. 3533

Black Cleaver
Physical Damage reduces Armor +350 Max Health
+40 Attack Damage
+20 Ability Haste
Sunder: Dealing physical damage to a champion reduces their Armor by 4% for 6 seconds, stacking 6 times for 25% reduction.
Rage: Dealing physical damage, grants 20 Move Speed and kills grant 60 Move Speed for 2 seconds. Bonuses do not stack. Ranged champions gain halved values. 3000

Runaan's Hurricane
Ranged Attacks hit 3 targets +25% Critical Rate
+45% Attack Speed
Wind's Fury: Attacks strike 2 additional nearby enemies, each dealing 55%. These strikes can Critically Strike and trigger on-hit effects.
Can only be purchased on ranged champions. 2800

Bloodthirster
Physical Vamp generates a shield +50 Attack Damage
+25% Critical Rate
Bloody: +15% Physical Vamp.
Bloodsworn: Physical Vamp overheals you, generating a shield that absorbs 40-320 Damage. This shield decays out of combat over 10 seconds.
3300

Infinity Edge
Increases Critical Strike Damage +55 Attack Damage
+25% Critical Rate
Infinity: Critical Strikes deal 205% damage instead of 175%. 3400

Trinity Force
Well-Rounded +250 Max Health
+25 Attack Damage
+30% Attack Speed
+25 Ability Haste
Fervor: +5% Move Speed.
Spellblade: Using an ability causes the next attack used within 10 seconds to deal bonus physical damage equal to 200% base AD(1.5s Cooldown). Damage is reduced vs structures.
Rage: Attacks grant 20 Move Speed and kills grant 60 Move Speed for 2 seconds. Bonuses do not stack. Ranged champions gain halved values. 3533

Black Cleaver
Physical Damage reduces Armor +350 Max Health
+40 Attack Damage
+20 Ability Haste
Sunder: Dealing physical damage to a champion reduces their Armor by 4% for 6 seconds, stacking 6 times for 25% reduction.
Rage: Dealing physical damage, grants 20 Move Speed and kills grant 60 Move Speed for 2 seconds. Bonuses do not stack. Ranged champions gain halved values. 3000

Runaan's Hurricane
Ranged Attacks hit 3 targets +25% Critical Rate
+45% Attack Speed
Wind's Fury: Attacks strike 2 additional nearby enemies, each dealing 55%. These strikes can Critically Strike and trigger on-hit effects.
Can only be purchased on ranged champions. 2800

Mortal Reminder
Armor Penetration (%) +45 Attack Damage
Last Whisper: +16-30% Armor Penetration.
Sepsis: Dealing physical damage applies a 40% Grievous Wounds to enemy champions for 3 seconds. If the enemy is below 50% Health, this effect is increased to 60% Grievous Wounds.
Grievous Wounds reduces the effectiveness of Healing and Regeneration effects. 3000

Bloodthirster
Physical Vamp generates a shield +50 Attack Damage
+25% Critical Rate
Bloody: +15% Physical Vamp.
Bloodsworn: Physical Vamp overheals you, generating a shield that absorbs 40-320 Damage. This shield decays out of combat over 10 seconds.
3300

Trinity Force
Well-Rounded +250 Max Health
+25 Attack Damage
+30% Attack Speed
+25 Ability Haste
Fervor: +5% Move Speed.
Spellblade: Using an ability causes the next attack used within 10 seconds to deal bonus physical damage equal to 200% base AD(1.5s Cooldown). Damage is reduced vs structures.
Rage: Attacks grant 20 Move Speed and kills grant 60 Move Speed for 2 seconds. Bonuses do not stack. Ranged champions gain halved values. 3533

Black Cleaver
Physical Damage reduces Armor +350 Max Health
+40 Attack Damage
+20 Ability Haste
Sunder: Dealing physical damage to a champion reduces their Armor by 4% for 6 seconds, stacking 6 times for 25% reduction.
Rage: Dealing physical damage, grants 20 Move Speed and kills grant 60 Move Speed for 2 seconds. Bonuses do not stack. Ranged champions gain halved values. 3000

Runaan's Hurricane
Ranged Attacks hit 3 targets +25% Critical Rate
+45% Attack Speed
Wind's Fury: Attacks strike 2 additional nearby enemies, each dealing 55%. These strikes can Critically Strike and trigger on-hit effects.
Can only be purchased on ranged champions. 2800

Lord Dominik's Regard
Armor Penetration, Critical Strike Chance +35 Attack Damage
+25% Critical Rate
Last Whisper: +16-30% Armor Penetration.
Adrenaline: If not engaged in champion combat, your next attack on champion gains 80% increased Attack Speed. 3200

Bloodthirster
Physical Vamp generates a shield +50 Attack Damage
+25% Critical Rate
Bloody: +15% Physical Vamp.
Bloodsworn: Physical Vamp overheals you, generating a shield that absorbs 40-320 Damage. This shield decays out of combat over 10 seconds.
3300

Electrocute
Burst Damage
Hitting a champion with 3 separate attacks or abilities in 3s deals bonus adaptive damage.
Damage: 40-194 () + 40% bonus AD
+ 25% AP
.
Cooldown: 20-13s

Aery
Poke, Protect
Your attacks and abilities send Aery to a target, damaging enemies or shielding allies.
Damage: 10-60 () + 20% bonus AD
+ 10% AP
.
Shield: 20-120 () + 40% bonus AD
+ 20% AP
.
Aery cannot be sent out again until she returns to you.

Phase Rush
Mobility, Ability Haste
Using 3 basic attacks or basic abilities on an enemy champion within 4s grants Ability Haste, Movement Speed and reduces the remaining cooldown of basic abilities by 20%.
Duration: 3s.
Movement Speed bonus: Melee - 40%-60% () | Ranged - 30-50% (
).
Ability Haste: 25.
Cooldown: 12s

Conqueror
Stacking Damage, Vamp
Gain stacks of Adaptive Force when hitting a champion with separate attacks or abilities. Stacks up to 6 times. When fully stacked, gain bonus omnivamp.
Per stack: 2-6 bonus AD or 3-9 AP
for 6s.
Fully stacked bonus: Melee - 8%, Ranged - 5% bonus omnivamp.

Fleet Footwork
Mobility, Heal
Moving, attacking and casting builds Energy stacks. At 100 stacks, your next attack heals you, grants increased Movement Speed, and restores mana or energy if attack a champion.
Heal: 15-85 () + 30% bonus
+ 30%
.
Movement Speed bonus: 20% for 1s.
When attacking a champion, restore 8% missing mana or 8% missing energy
.
Heals for: Melee 60% | Ranged 20% when attacking minions or monsters.

Grasp of Undying
Tank, Heal
Every 3s in combat, your next attack on a champion will be enhanced.
Bonus magic damage: 3% + 20% bonus
+ 10%
.
Heal: 2%.
Permanently health increase: 5.
On Ranged champions, the effects are reduced by 60%.

Aftershock
Control, Offense
After immobilizing an enemy champion, gain defenses and later deal a burst of magic damage around you.
Defenses: 35 AR + 60% bonus and 35 MR + 60% bonus
for 2.5s.
Damage: 12-110 () + 3% max
, magic damage.
Cooldown: 20s

Font of Life
Team Heal
Hitting an enemy champion with an attack or ability marks them. When allies or you damage marked champions, heal those allies and yourself. Each ally can trigger this healing once per mark.
Ally Heal: 6% of your max + 30% of your
.
Self Heal: 2% of your max + 10% of your
.
Mark duration: 3s
Cooldown: 10s for Melee champions, 15s for Ranged champions.
Subsequent heals from other ally's marks are reduced to 25%.

Kraken Slayer
True Damage
Gain stacks when hitting a champion with attacks. When reaching 3 stacks, deal bonus true damage on that attack.
When not attacking a champion for 3 seconds, the stacks will reset.
Damage 28-84 () + 30% bonus
+ 20%
.

Lethal Tempo
Attack Speed
Gain stacks of attack speed when attacking enemy champions. Stacks up to 6 times.
When fully stacked, gain additional Attack Speed.
Each stak: increase 7-13% (Melee) or 4-10% (Ranged) Attack Speed for 6 seconds.
Full stack bonus: Gain 40% Attack Speed.

Brutal
On-hit Damage
Basic attacks deal 12-19 bonus adaptive damage on-hit against champions.

Gathering storm
Increasing AD/AP
Every 3 minutes, gain increasing Adaptive AD or AP. Totaling: 2, 5, 9, 14, ect AD или 4, 10, 18, 28, ect AP based on game time.

Hunter - Vampirism
AD/AP, Vamp
Gain 2% physical vamp or
2% magic vamp. Unique champion takedowns grant
2 AD with
1% physical vamp or
4 AP with
1% magic vamp. (Adaptive).

Triumph
Execute, Heal
Champion takedowns restore 10% missing health. Deal 5% more damage to champion below 35% health.

Sudden Impact
Armor Penetration, Magic Penetration
After exiting stealth or using a dash, leap, blink or teleport effect, damaging an enemy champion grants 13 Armor Penetration and 10 Magic penetration for 4 seconds.
Cooldown: 4s

Weakness
Control, Bonus damage
Imparing the movement of enemy champions makes them take 5% more damage in the following 5s.

Scorch
Poke
Damaging an enemy champion with an ability burns them, dealing 28-42 bonus magic damage () after 1 seconds.
Cooldown: 8s

Giant Slayer
Takedown high health champions
Deal bonus damage based on the enemy champion’s bonus health, up to 14% bonus damage when the enemy champion has 700 bonus health.

Adaptive Carapace
Health, AR/MR
Gain 50 Health. While below 50% Health, gain 16 AR or 16 MR based on damage type you took more of over the last 60s. (Physical grants AR | Magic grants MR).

Conditioning
Delayed AR/MR
Gain 5 bonus AR and MR after 3 minutes of game time. Every 2 minutes after this gain 2 bonus AR and MR.

Perseverance
Armor and Magic Resistance, Tenacity
Gain 10% tenacity. When immobilized, gain 16-30 Armor and Magic Resistance () for 1.5 seconds. Refresh duration time when immobilized multiple times.

Second Wind
Heal after taking damage
Gain 5 Health every 5 seconds.
After taking damage from an enemy champion, regenerate 6 + (2% of your missing health) over the next 5 seconds. This effect is doubled for melee champions.

Loyalty
Shared Bonus AR/MR
You gain 2 AR and 5 MR. Your closest ally champion gains 5 AR and 2 MR.

Bone Plating
Block Combo-damage
When taking damage from a champion, the current and next 3 champion abilities or attacks against you and within 1.5s deal 30-60 () less damage.
Cooldown: 30s

Ultimate Shield
Shield
Gain a shield 90-300 after casting your ultimate for 3 seconds. Shield amount is (75 + level × 15 ).
Cooldown: 45s

Nullifying Orb
Shield when low health
If you would take damage from a champion that causes you to fall below 35% of your maximum health, gaina shield for 4 seconds.
Shield: 60 + 50% bonus + 30%
.
Cooldown: 60s

Pathfinder
Mobility, Restore Health, Restore Mana
Gain 30 bonus movement speed in the river. When in the river while out of combat, restore 1.5% missing health or 1.5% missing mana (based on the lowest value) every 1 seconds and gain an additional 20 bonus movement speed.

Mastermind
Objectives, Gold
Deal 10% bonus true damage to epic monsters. Participate in defeating epic monsters to get 100 bonus gold.

Transcendence
CDR
Gain a bonus when reaching the following levels:
At level 1, gain 6 Ability Haste;
at level 6, gain bonus 6 Ability Haste;
at level 11, after Basic Ability hit the target, redue 15% the ability's cooldown time.
Cooldown: 8s

Sweet Tooth
Honeyfruit, Gold
Increases Honeyfruit healing by 20%. Whenever you or a nearby ally eats a Honeyfruit gain 15 gold.

Pack Hunter
Mobility, Team Gold
While near ally champions, gain 2% Movement Speeed. For each unique ally you participate in a takedown with, you gain 50 gold and the ally gains 50 gold.

Manaflow Band
Mana
Hitting an enemy champion with and ability or empowered attack permanently increases your max mana by 30, up to 300 mana.

Nimbus Cloak
Movement Speed
After casting a Summoner Spell, gain 10% - 40% movement bonus for 3 seconds. The speedup effectiveness depends onthe Summoner Spell's cooldown.

Demolish
Destroy Turrets
When within 5.5 range of the enemy turret, gain a charge every 0.5 seconds, up to 6 times. When fully charged, your next basic attack against the turret deals an additional (200 + 30% max ) Physical Damage.
Cooldown: 30s

Flash
Teleport a short distance forward or towards the aimed direction.
Cooldown: 150s

Ghost
Gain a large burst of movement speed, that decays to 25% bonus movement speed for 8 seconds. With each takedown, Ghost's duration is extended by 6 seconds, refreshing its effects, up to the original amount.
Cooldown: 90s

Exhaust
Exhausts target enemy champion, reducing their Movement Speed by 60% and their damage dealt by 40% for 2.5 seconds.
Cooldown: 100s
Wild Rift ZERI's COMBOS + VIDEO GUIDE








Use this combo to engage and unexpectedly burst the enemy over a wall.
Use (E) SPARK SURGE over the wall towards the enemy, then quickly (W) ULTRASHOCK LASER and (R) LIGHTNING CRASH while dashing to cancel the animations of your abilities. Combining your abilities like this will save you time while increasing your DPS. Once you land, keep attacking the enemy with your empowered eAA, also use (Q) ELECTROCUTE! to deal damage and slow the enemy whenever it's off cooldown.











Use this combo to All-In an enemy.
Start with (Q) ELECTROCUTE! as it has a low cooldown and to slow the enemy. Use (E) SPARK SURGE to get into range, quickly (W) ULTRASHOCK LASER and (R) LIGHTNING CRASH while dashing to cancel the animation of your abilities. Combining your abilities like this will save you time while increasing your DPS. Once you land, keep attacking the enemy with your empowered eAA, also use (Q) ELECTROCUTE! to deal damage and slow the enemy whenever it's off cooldown.







Use this combo to unexpectedly approach and All-In an enemy at early levels.
(E) SPARK SURGE over the wall towards the enemy, use (W) ULTRASHOCK LASER while dashing to animation cancel the ability. Once you land, eAA, then quickly (Q) ELECTROCUTE! to keep the enemy slowed. Finish by running them down with your eAA.
Wild Rift ZERI's SKILLS LEVELING

(Q) ELECTROCUTE!

(W) ULTRASHOCK LASER

(E) SPARK SURGE

(R) LIGHTNING CRASH
Wild Rift ZERI's ABILITIES

(PASSIVE) LIVING BATTERYZeri Shields herself for 60% of the damage she deals to Shields, and gains 15% Move Speed for 3 seconds when Shielded.
Open video

(Q) ELECTROCUTE!
7.5/6/4.5/3s
30
Passive: Zeri fires a burst of 6 rounds in the target direction that deal 62 physical damage (8/10/12/14/16 + 100/102.5/105/107.5/110%
) to the first enemy hit. Zeri's attack speed has a maximum of 1.5 attacks per second. 50% of attack speed in excess of the cap is converted into bonus attack damage.
Active: Zeri zaps target location, dealing 65 magic damage (35/60/85/110 + 55/70/85/100% + 30/35/40/45%
) to enemies and slowing them by 14/18/22/26% for 2 seconds.
Open video

(W) ULTRASHOCK LASER
12/11/10/9s
50
Zeri fires out an electric pulse that deals 107 magic damage (30/70/110/150 + 80% + 40%
) to the first unit hit, slowing it by 30/35/40/45% for 2 seconds.
If the pulse hits a wall, it expands into a long range laser, applying the effects in an area and crit champions and monster.
Open video

(E) SPARK SURGE
24/22/20/18s
80
Zeri dashes a short distance and loads up lightning rounds for 6 seconds, empowering the next 3 Attacks to pierce, dealing 50/65/80/95% damage to targets after the first. Hitting a champion with an attack reduces this ability cooldown by 1 seconds.
If Zeri touches a wall while dashing she will vault over it, greatly extending the dash range.
Open video

(R) LIGHTNING CRASH
70/65/60s
100
Zeri discharges a nova of electricity, dealing 150 magic damage (150/200/250 + 70% bonus + 80%
) to all enemies nearby and gaining 8 stacks of Overcharge for each champion hit for 10 seconds. While Overcharged, Zeri gains 0.5% movement speed per stack, 25% Attack Speed and 5 bonus magic damage (5 + 15%
) on-hit.
During this time, her Attack becomes a faster triple shot that chains the bonus 5 magic damage (5 + 15% ) and 24 physical damage (20%
) to nearby enemies. Hitting an enemy champion with an attack or ability adds 1 stack of Overcharge. Takedowns increase its duration by 4 seconds.
Open video
Wild Rift ZERI's Counter pick
We propose to consider a list of champions that will be weaker against ZERI and, on the contrary, will greatly annoy you while playing LoL Wild Rift.
Best Line Counters vs ZERI
These picks counter ZERI during early game laning phase and outperform gold farm.
ZERI: champion change history (buffs and nerfs)
BASE STATS
Base movement speed +10.
Crit damage rate:200% → 175%.
Attack range: 675 → 700.
Base attack speed: 20% → 30%.
Attack speed per level: 1.7% → 2.7%.
Attack Damage per level: 3 → 3.5.
BASE STATS
Health per level: 120 → 112.
(R) LIGHTNING CRASH
Basic attack chains bonus Attack Damage: 25% Attack Damage → 20% Attack Damage.
ELECTROCUTE!
Basic attack damage: 8/11/14/17/20 + 100/105/110/115/120% Attack Damage → 8/10/12/14/16 + 100/102.5/105/107.5/110% Attack Damage.
Spilled attack speed conversion ratio: 60% → 50%.
(E) SPARK SURGE
Damage ratio to subsequent enemies: 60/75/90/105% → 50/65/80/95%.
ОСНОВНЫЕ ПОКАЗАТЕЛИ
Range: 825 → Range: 825.
Damage: 150/200/250+80% Bonus Attack Damage + 80% Ability Power → 150/200/250+70% Bonus Attack Damage + 80% Ability Power.
ZERI's Lore
Wild Rift ZERI Video
If you want to help the site/app in promotion and you have something to say, then put your comment about the champion, assembly. Leave your comments, suggestions, etc. - this will help a lot in the development of the project. Don't forget to share the site on social media networks with your friends!