Wild Rift: ZERI Build Guide (7.3A)

LoL Wild Rift: ZERI
BUFFED
149
148 904
23 Sep 2026
Damage
Toughness
Utility
Difficulty

League of Legends: Wild Rift ZERI, role - Marksman. Use the guidelines to take your ZERI Wild Rift champion play style to the next level. Study in detail the build of items, runes, spells, skills that need to be developed in the first place. In order to find out what position ZERI is in the rating table, go to the - Tier List page.

attackdamage 58 (4) 
heal 630 (128)
healthregeneration 8 (0.64)
attackspeed 0.8 (0.015)
mana 380 (50)
mpreg 10 (0.86)
movementspeed 335 (0)
armor 33 (5)
magicresistance 37 (2)
criticalstrike 200 (0)


LIVING BATTERY
P

(PASSIVE) LIVING BATTERY

Fires a burst of 6 rounds in the target direction, dealing 90 physical damage (20/24/28/32/36 + 102/104/106/108/110% attackdamage (level 1/4/7/10/13)) to the first enemy hit.

Zeri's Attack Speed is capped at 1.5 (maximum attack speed 140%) attacks per second. 60% of Attack Speed in. excess of the cap is converted into bonus Attack Damage.

ELECTROCUTE!
Q

(Q) ELECTROCUTE!

7.5/6/4.5/3s 30

Zaps target location, dealing 70 magic damage (70/100/130/160 + 80% attackdamage + 30/35/40/45% abilitypower) to enemies in the area and applying and 14/18/22/26% slow that decays over 1.5 seconds.

If this ability kills an enemy, it refunds 50% of its cooldown and 100% of its Mana cost.

ULTRASHOCK LASER
W

(W) ULTRASHOCK LASER

12/11/10/9s 50

Fires an electric pulse that deals 118 pliysical damage (60/100/140/180 + 100% attackdamage + 50% abilitypower) to and slows the first enemy hit by 30/35/40/45% for 2 second(s).

If the pulse hits a wall, it expands from the point of impact, dealing the same damage to enemies in range and slows them. Damage from the expanding pulse against champions and monsters always Critically Strikes for an additional 50% damage.

SPARK SURGE
E

(E) SPARK SURGE

22/19.5/17/14.5s 80

Dashes a short distance for 6 second(s), empowering her next 3 attacks to pierce, dealing 20 bonus magic damage (20/23/26/29 + 10% bonus attackdamage + 20% abilitypower) to the first target hit (increased by up to 100% based on her Critical Rate) and 85/90/95/100% damage to targets struck after the first.

Hitting an enemy champion with an attack or ability reduces this ability's cooldown by 0.5 second(s). Critical Strikes reduce the cooldown by 1.5 second(s) instead.

Zeri vaults over any terrain she touches, greatly extending the dash range.

LIGHTNING CRASH
R

(R) LIGHTNING CRASH

70/65/60s 100

Discharges a nova of electricity, dealing 150 magic damage (150/200/250 + 60% bonus attackdamage + 100% abilitypower) to nearby enemies.

If Zeri hits an enemy champion, she gains 10% Movement Speed and a 30% Attack Speed bonus that can bypass her Attack Speed cap for 5 second(s).

During this time, her attack becomes a faster triple shot that chains an additional 18 physical damage (30% attackdamage) to nearby enemies. The chain damage can Critically Strike for an additional 50% damage.

Hitting an enemy champion with an ability or attack extends this ability's duration and adds 1 stack(s) of Overcharge for 2.5 second(s). Critical Strikes add 2 additional stack(s). Each stack of Overcharge grants 0.5% Movement Speed.

ZERI Meta Overview — Ranks & Performance Analytics

This meta overview presents ZERI’s ranked performance across different roles and skill tiers. The data includes tier placement, win rate, pick rate, ban rate, and short-term trends, allowing you to evaluate her current strength and draft priority. Statistics are synced with rank buckets and role selection, helping you understand where ZERI performs best and how her impact changes in the evolving Wild Rift meta.

Updated: 05 OCT 2026 UTC 00:00
Last 7 days analytics
Build Counters Counter Items Tips Con Game Plan Power Spikes

Adc ZERI Build items and runes

The information below will help you get familiar with the game on the Adc Line ZERI. We have prepared a items builds, runes, summoner spells and ability order for a comfortable game. Situational options for replacing items and runes are also available to you.

Key items

TIPS: Start your build with Long Sword Long Sword. Next, you should pay attention to whether your mobility champion is enough, our further actions will depend on this. If it is hard for you to dodge the enemy's skills or you want to roam on neighboring lines, then it is better to buy Boots of Speed Boots of Speed at an early stage.
Start
Wild Rift Items: Long Sword
Long Sword

Long Sword

+12 Attack Damage

500

Core
Wild Rift Items: Yun Tal Wildarrows
Yun Tal Wildarrows

Yun Tal Wildarrows
Attacks gain Critical Rate

+50 Attack Damage
+35% Attack Speed

Practice Makes Perfect: On attack, gain Critical Rate permanently (0.4% for melee champions and 0.2% for ranged champions per attack), up to 25%.
Flurry: On attacking an enemy champion, gain 35% Attack Speed for 6s. (25s Cooldown) Attacks reduce this cooldown by 1s, increased to 2s for Critical Strikes.

3100

Yun Tal Wildarrows TIPS: This item combines Attack Damage and Attack Speed while gradually strengthening your Critical Strike potential through basic attacks. Each attack permanently increases Critical Strike Chance up to a limit, while attacking an enemy champion temporarily grants a significant boost to Attack Speed. Further attacks, especially Critical Strikes, allow this effect to become available again sooner. An excellent choice for champions focused on sustained basic attack damage and scaling into a Critical Strike build.

Wild Rift Items: Berserker's Greaves
Berserker's Greaves

Berserker's Greaves
Attack Speed

+35% Attack Speed
+45 Move Speed

Blessed Blade: Attacks restore 10 Health on hit.

1200

Berserker's Greaves TIPS: These boots grant a significant boost to attack speed and movement speed, while empowering your basic attacks with on‑hit life steal. — A great pick for marksmen and auto‑attack bruisers who need mobility, rapid attack cadence, and constant sustain in fights.

Wild Rift Items: Runaan's Hurricane
Runaan's Hurricane

Runaan's Hurricane
Ranged Attacks hit 3 targets

+40% Attack Speed
+25% Critical Rate
+4% Move Speed

Wind's Fury: Attacks strike 2 additional nearby enemies, each dealing 55% AD. These strikes can Critically Strike and trigger on-hit effects.

This item cannot only be used by melee champions.

2650

Runaan's Hurricane TIPS: This item combines Attack Speed, Critical Strike Chance, and mobility, significantly improving basic attacks against multiple targets. Each attack also strikes nearby enemies, and these additional hits can Critically Strike and trigger on-hit effects. An excellent choice for auto-attack and on-hit focused champions, especially in team fights against multiple targets.

Boots
Wild Rift Items: Berserker's Greaves
Berserker's Greaves

Berserker's Greaves
Attack Speed

+35% Attack Speed
+45 Move Speed

Blessed Blade: Attacks restore 10 Health on hit.

1200

Berserker's Greaves TIPS: These boots grant a significant boost to attack speed and movement speed, while empowering your basic attacks with on‑hit life steal. — A great pick for marksmen and auto‑attack bruisers who need mobility, rapid attack cadence, and constant sustain in fights.

Wild Rift Items: Gunmetal Greaves
Gunmetal Greaves

Gunmetal Greaves
Increases Attack Speed and Movement Speed

+50% Attack Speed
+45 Move Speed
+5% Lifesteal

Noxian Gait: Attacks against enemy champions grant Movement Speed (10% for melee champions / 7% for ranged champions) decaying over 2 seconds.
Blessed Blade: Attacks restore 12 Health on hit.

2200

Gunmetal Greaves TIPS: These boots significantly increase Attack Speed while also providing Movement Speed and Lifesteal, making them well suited for champions who rely on frequent basic attacks. Attacking enemy champions temporarily increases Movement Speed, making it easier to chase and reposition, while each hit also restores Health. An excellent choice for auto-attackers who need mobility and consistent sustain in combat.

T3
TIPS: Finally, for your items, you should build Yun Tal Wildarrows Yun Tal Wildarrows (Attacks gain Critical Rate) as your first item, followed by Berserker's Greaves Berserker's Greaves (Grants Attack Speed) (sometimes it will still be better to build a boot as the first item, which significantly increases the mobility of your champion) the third key element in our build is Runaan's Hurricane Runaan's Hurricane (Ranged Attacks hit 3 targets).

Maybe now it's time to think about upgrading your boot, invest in Gunmetal Greaves Gunmetal Greaves (Increases Attack Speed and Movement Speed).

The remaining last three items are situational, of course you can use the example builds above. But for a more effective game you will need to pay attention to the situation on the battlefield.
Example build
Wild Rift Items: Yun Tal Wildarrows
Yun Tal Wildarrows

Yun Tal Wildarrows
Attacks gain Critical Rate

+50 Attack Damage
+35% Attack Speed

Practice Makes Perfect: On attack, gain Critical Rate permanently (0.4% for melee champions and 0.2% for ranged champions per attack), up to 25%.
Flurry: On attacking an enemy champion, gain 35% Attack Speed for 6s. (25s Cooldown) Attacks reduce this cooldown by 1s, increased to 2s for Critical Strikes.

3100

Yun Tal Wildarrows TIPS: This item combines Attack Damage and Attack Speed while gradually strengthening your Critical Strike potential through basic attacks. Each attack permanently increases Critical Strike Chance up to a limit, while attacking an enemy champion temporarily grants a significant boost to Attack Speed. Further attacks, especially Critical Strikes, allow this effect to become available again sooner. An excellent choice for champions focused on sustained basic attack damage and scaling into a Critical Strike build.

Wild Rift Items: Berserker's Greaves
Berserker's Greaves

Berserker's Greaves
Attack Speed

+35% Attack Speed
+45 Move Speed

Blessed Blade: Attacks restore 10 Health on hit.

1200

Berserker's Greaves TIPS: These boots grant a significant boost to attack speed and movement speed, while empowering your basic attacks with on‑hit life steal. — A great pick for marksmen and auto‑attack bruisers who need mobility, rapid attack cadence, and constant sustain in fights.

Wild Rift Items: Runaan's Hurricane
Runaan's Hurricane

Runaan's Hurricane
Ranged Attacks hit 3 targets

+40% Attack Speed
+25% Critical Rate
+4% Move Speed

Wind's Fury: Attacks strike 2 additional nearby enemies, each dealing 55% AD. These strikes can Critically Strike and trigger on-hit effects.

This item cannot only be used by melee champions.

2650

Runaan's Hurricane TIPS: This item combines Attack Speed, Critical Strike Chance, and mobility, significantly improving basic attacks against multiple targets. Each attack also strikes nearby enemies, and these additional hits can Critically Strike and trigger on-hit effects. An excellent choice for auto-attack and on-hit focused champions, especially in team fights against multiple targets.

Wild Rift Items: Infinity Edge
Infinity Edge

Infinity Edge
Increases Critical Strike Damage

+75 Attack Damage
+25% Critical Rate

Infinity: Critical Strikes deal 230% damage instead of 200%.

3400

Infinity Edge TIPS: This item significantly increases Attack Damage and Critical Strike Chance while also increasing the damage dealt by Critical Strikes. An excellent choice for marksmen and other AD champions focused on Critical Strike builds, especially in the later stages of the game when a high Critical Strike Chance allows you to make the most of its damage amplification.

Wild Rift Items: Dominik’s Regards
Dominik’s Regards

Dominik’s Regards
Armor Pen and bonus damage

+35 Attack Damage
+35% Armor Penetration
+25% Critical Rate

Giant Slayer: Deal bonus damage based on the enemy champion's bonus Health, up to 12% bonus damage when the enemy champion has 1.200 bonus Health.

3300

Dominik’s Regards TIPS: This item combines Attack Damage, percentage Armor Penetration, and Critical Strike Chance, allowing you to effectively deal with durable enemies. Your damage is further increased against champions with large amounts of bonus Health. An excellent choice for marksmen and other AD champions against tanks and fighters who stack Armor and Health.

Wild Rift Items: Guardian Angel
Guardian Angel

Guardian Angel
Revives at death

+45 Attack Damage
+40 Armor

Resurrect: Upon taking lethal damage, restores 50% Health and 100% Mana after 4 seconds of stasis. (180s Cooldown)

3200

Guardian Angel TIPS: This item is perfect for champions who need a second chance in teamfights. It is especially effective against champions with high burst damage, such as Zed, Syndra, or Zoe, as well as against strong diving champions like Camille, Kha'Zix, or Lee Sin. The Resurrection effect allows you to return to the fight after taking lethal damage, restoring health and mana, giving you a chance to continue fighting and assist your team even in critical moments.

Situational items

Buy items that will effectively counter your opponents, help you and your allies. Use this section to find out which items will be useful to you in a particular situation.
Сhange
Wild Rift Items: Stormrazor
Wild Rift Items: Immortal Shieldbow
Wild Rift Items: Mercurial Scimitar
Wild Rift Items: Bloodthirster
Wild Rift: Experimental Hexplate
Wild Rift Items: Hexoptics C44
Wild Rift Items: Mortal Reminder
Wild Rift Items: Maw of Malmortius
Energized Attacks deal extra damage and grant Movement Speed
Wild Rift Items: Yun Tal Wildarrows
Yun Tal Wildarrows

Yun Tal Wildarrows
Attacks gain Critical Rate

+50 Attack Damage
+35% Attack Speed

Practice Makes Perfect: On attack, gain Critical Rate permanently (0.4% for melee champions and 0.2% for ranged champions per attack), up to 25%.
Flurry: On attacking an enemy champion, gain 35% Attack Speed for 6s. (25s Cooldown) Attacks reduce this cooldown by 1s, increased to 2s for Critical Strikes.

3100

Yun Tal Wildarrows TIPS: This item combines Attack Damage and Attack Speed while gradually strengthening your Critical Strike potential through basic attacks. Each attack permanently increases Critical Strike Chance up to a limit, while attacking an enemy champion temporarily grants a significant boost to Attack Speed. Further attacks, especially Critical Strikes, allow this effect to become available again sooner. An excellent choice for champions focused on sustained basic attack damage and scaling into a Critical Strike build.

Wild Rift Items: Stormrazor
Stormrazor

Stormrazor
Energized Attacks deal extra damage and grant Movement Speed

+50 Attack Damage
+25% Critical Rate
+20% Attack Speed

Bolt: Moving and attacking generates an Energized Attack that deals 120 bonus magic damage and grants 45% Movement Speed for 1.5 second(s) on hit.

3000

Stormrazor TIPS: This item combines Attack Damage, Critical Strike Chance, and Attack Speed, empowering basic attacks with additional burst damage. Moving and attacking charges an empowered attack that deals bonus magic damage and temporarily grants a significant boost to Movement Speed. An excellent choice for marksmen who value a strong opening hit, mobility, and the ability to quickly reposition or chase targets.

Stormrazor Stormrazor — This item combines Attack Damage, Critical Strike Chance, and Attack Speed, empowering basic attacks with additional burst damage. Moving and attacking charges an empowered attack that deals bonus magic damage and temporarily grants a significant boost to Movement Speed. An excellent choice for marksmen who value a strong opening hit, mobility, and the ability to quickly reposition or chase targets.
Gain a shield when Health is low
Wild Rift Items: Infinity Edge
Infinity Edge

Infinity Edge
Increases Critical Strike Damage

+75 Attack Damage
+25% Critical Rate

Infinity: Critical Strikes deal 230% damage instead of 200%.

3400

Infinity Edge TIPS: This item significantly increases Attack Damage and Critical Strike Chance while also increasing the damage dealt by Critical Strikes. An excellent choice for marksmen and other AD champions focused on Critical Strike builds, especially in the later stages of the game when a high Critical Strike Chance allows you to make the most of its damage amplification.

Wild Rift Items: Immortal Shieldbow
Immortal Shieldbow

Immortal Shieldbow
Gain a shield when Health is low

+55 Attack Damage
+25% Critical Rate

Lifeline: Damage that puts you under 35% Health grants a shield for 3s. The shield absorbs 350–650 damage for melee champions and 300–550 damage for ranged champions. (70s cooldown)

3000

Immortal Shieldbow TIPS: This item combines high Attack Damage and Critical Strike Chance with additional protection in dangerous situations. When your Health drops to a critical level, it automatically grants a shield that helps you survive incoming damage and continue fighting. An excellent choice for marksmen and other AD champions who need extra protection against burst damage without sacrificing significant offensive power.

Immortal Shieldbow Immortal Shieldbow — This item combines high Attack Damage and Critical Strike Chance with additional protection in dangerous situations. When your Health drops to a critical level, it automatically grants a shield that helps you survive incoming damage and continue fighting. An excellent choice for marksmen and other AD champions who need extra protection against burst damage without sacrificing significant offensive power.
Dispels crowd control
Wild Rift Items: Infinity Edge
Infinity Edge

Infinity Edge
Increases Critical Strike Damage

+75 Attack Damage
+25% Critical Rate

Infinity: Critical Strikes deal 230% damage instead of 200%.

3400

Infinity Edge TIPS: This item significantly increases Attack Damage and Critical Strike Chance while also increasing the damage dealt by Critical Strikes. An excellent choice for marksmen and other AD champions focused on Critical Strike builds, especially in the later stages of the game when a high Critical Strike Chance allows you to make the most of its damage amplification.

Wild Rift Items: Mercurial Scimitar
Mercurial Scimitar

Mercurial Scimitar
Dispels crowd control

+45 Attack Damage
+12% Lifesteal
+40 Magic Resistance

Quicksilver Sash (Active): Removes all crowd control debuffs from you and grants immunity to crowd control for 0.25s.
Perseverance (Passive): When the Quicksilver effects ends, grant 30% Tenacity and 30% Slow Resist for 1.5 seconds. (60s Cooldown)

Cannot be used during knock up or knock back effects.

3100

Mercurial Scimitar TIPS: This item is designed to counter crowd control. Its active removes most disabling effects and briefly grants immunity to follow-up control, while the passive provides additional resistance to crowd control and slows once the effect ends. It is an excellent choice for marksmen, fighters, and assassins who need to maintain their mobility and keep dealing damage against heavy-CC team compositions.

Mercurial Scimitar Mercurial Scimitar — This item is designed to counter crowd control. Its active removes most disabling effects and briefly grants immunity to follow-up control, while the passive provides additional resistance to crowd control and slows once the effect ends. It is an excellent choice for marksmen, fighters, and assassins who need to maintain their mobility and keep dealing damage against heavy-CC team compositions.
Gain Lifesteal and convert excess healing into a shield
Wild Rift Items: Infinity Edge
Infinity Edge

Infinity Edge
Increases Critical Strike Damage

+75 Attack Damage
+25% Critical Rate

Infinity: Critical Strikes deal 230% damage instead of 200%.

3400

Infinity Edge TIPS: This item significantly increases Attack Damage and Critical Strike Chance while also increasing the damage dealt by Critical Strikes. An excellent choice for marksmen and other AD champions focused on Critical Strike builds, especially in the later stages of the game when a high Critical Strike Chance allows you to make the most of its damage amplification.

Wild Rift Items: Bloodthirster
Bloodthirster

Bloodthirster
Gain Lifesteal and convert excess healing into a shield

+75 Attack Damage
+15% Lifesteal

Ichorshield: Convert excess healing from your Lifesteal to a shield that absorbs up to 165–345 damage.

3200

Bloodthirster TIPS: This item significantly increases physical damage and Lifesteal, providing strong health recovery from attacks. Excess healing from Lifesteal is converted into a protective shield, allowing you to build additional protection before entering a fight. An excellent choice for marksmen and other AD champions who need high damage, sustained combat power, and extra survivability.

Bloodthirster Bloodthirster — This item significantly increases physical damage and Lifesteal, providing strong health recovery from attacks. Excess healing from Lifesteal is converted into a protective shield, allowing you to build additional protection before entering a fight. An excellent choice for marksmen and other AD champions who need high damage, sustained combat power, and extra survivability.
Gain Attack Speed & Movement Speed when your ultimate is cast
Wild Rift Items: Dominik’s Regards
Dominik’s Regards

Dominik’s Regards
Armor Pen and bonus damage

+35 Attack Damage
+35% Armor Penetration
+25% Critical Rate

Giant Slayer: Deal bonus damage based on the enemy champion's bonus Health, up to 12% bonus damage when the enemy champion has 1.200 bonus Health.

3300

Dominik’s Regards TIPS: This item combines Attack Damage, percentage Armor Penetration, and Critical Strike Chance, allowing you to effectively deal with durable enemies. Your damage is further increased against champions with large amounts of bonus Health. An excellent choice for marksmen and other AD champions against tanks and fighters who stack Armor and Health.

Wild Rift: Experimental Hexplate
Experimental Hexplate

Experimental Hexplate
Gain Attack Speed & Movement Speed when your ultimate is cast

+400 Max Health
+35 Attack Damage
+20% Attack Speed

Hexcharged: Gain +20 Ability Haste for your ultimate ability.
Overdrive: After using your ultimate ability, gain 40% Attack Speed and 20% Movement Speed for 8s. (30s Cooldown)

3000

Experimental Hexplate TIPS: This item combines durability, physical damage, and Attack Speed while also allowing you to use your ultimate ability more frequently. After casting your ultimate, it temporarily grants a significant boost to Attack Speed and Movement Speed, increasing your combat pressure and helping you stick to targets. An excellent choice for fighters and other AD champions who continue fighting aggressively after using their ultimate.

Experimental Hexplate Experimental Hexplate — This item combines durability, physical damage, and Attack Speed while also allowing you to use your ultimate ability more frequently. After casting your ultimate, it temporarily grants a significant boost to Attack Speed and Movement Speed, increasing your combat pressure and helping you stick to targets. An excellent choice for fighters and other AD champions who continue fighting aggressively after using their ultimate.
Increases attack range and damage
Wild Rift Items: Dominik’s Regards
Dominik’s Regards

Dominik’s Regards
Armor Pen and bonus damage

+35 Attack Damage
+35% Armor Penetration
+25% Critical Rate

Giant Slayer: Deal bonus damage based on the enemy champion's bonus Health, up to 12% bonus damage when the enemy champion has 1.200 bonus Health.

3300

Dominik’s Regards TIPS: This item combines Attack Damage, percentage Armor Penetration, and Critical Strike Chance, allowing you to effectively deal with durable enemies. Your damage is further increased against champions with large amounts of bonus Health. An excellent choice for marksmen and other AD champions against tanks and fighters who stack Armor and Health.

Wild Rift Items: Hexoptics C44
Hexoptics C44

Hexoptics C44
Increases attack range and damage

+55 Attack Damage
+25% Critical Rate

Magnification: Deal 0–10% increased damage with attacks, based on how far away the enemy is (max damage at 550 range).
Arcane Aim: When a champion you damaged within 3 seconds dies, gain 100 additional Attack Range for 8 seconds.

2900

Hexoptics C44 TIPS: This item combines high Attack Damage and Critical Strike Chance, making basic attacks especially powerful from long range. The farther away the target is, the more damage your attacks deal, while participating in a champion takedown temporarily increases your Attack Range. An excellent choice for marksmen who prefer to maintain a safe distance and deal high damage from afar.

Hexoptics C44 Hexoptics C44 — This item combines high Attack Damage and Critical Strike Chance, making basic attacks especially powerful from long range. The farther away the target is, the more damage your attacks deal, while participating in a champion takedown temporarily increases your Attack Range. An excellent choice for marksmen who prefer to maintain a safe distance and deal high damage from afar.
Armor Penetration (%) and reduced enemy healing
Wild Rift Items: Dominik’s Regards
Dominik’s Regards

Dominik’s Regards
Armor Pen and bonus damage

+35 Attack Damage
+35% Armor Penetration
+25% Critical Rate

Giant Slayer: Deal bonus damage based on the enemy champion's bonus Health, up to 12% bonus damage when the enemy champion has 1.200 bonus Health.

3300

Dominik’s Regards TIPS: This item combines Attack Damage, percentage Armor Penetration, and Critical Strike Chance, allowing you to effectively deal with durable enemies. Your damage is further increased against champions with large amounts of bonus Health. An excellent choice for marksmen and other AD champions against tanks and fighters who stack Armor and Health.

Wild Rift Items: Mortal Reminder
Mortal Reminder

Mortal Reminder
Armor Penetration (%) and reduced enemy healing

+35 Attack Damage
+30% Armor Penetration
+25% Critical Rate

Sepsis: Dealing physical damage to enemy champions applies 50% Grievous Wounds for 3 seconds.

Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

3000

Mortal Reminder TIPS: This item combines Attack Damage, percentage Armor Penetration, and Critical Strike Chance, allowing you to effectively deal with armored enemies. Dealing physical damage to enemy champions applies Grievous Wounds, reducing the effectiveness of their healing and health regeneration. An excellent choice against teams with high Armor, healing, and regeneration.

Mortal Reminder Mortal Reminder — This item combines Attack Damage, percentage Armor Penetration, and Critical Strike Chance, allowing you to effectively deal with armored enemies. Dealing physical damage to enemy champions applies Grievous Wounds, reducing the effectiveness of their healing and health regeneration. An excellent choice against teams with high Armor, healing, and regeneration.
Converts damage from attacks into a magic shield
Wild Rift Items: Guardian Angel
Guardian Angel

Guardian Angel
Revives at death

+45 Attack Damage
+40 Armor

Resurrect: Upon taking lethal damage, restores 50% Health and 100% Mana after 4 seconds of stasis. (180s Cooldown)

3200

Guardian Angel TIPS: This item is perfect for champions who need a second chance in teamfights. It is especially effective against champions with high burst damage, such as Zed, Syndra, or Zoe, as well as against strong diving champions like Camille, Kha'Zix, or Lee Sin. The Resurrection effect allows you to return to the fight after taking lethal damage, restoring health and mana, giving you a chance to continue fighting and assist your team even in critical moments.

Wild Rift Items: Maw of Malmortius
Maw of Malmortius

Maw of Malmortius
Converts damage from attacks into a magic shield

+55 Attack Damage
+45 Magic Resistance
+10 Ability Haste

Lifeline: Upon taking Magic Damage that would reduce your Health to below 35%, gain +10% Omni Vamp. until the end of combat and a magic shield that absorbs 220-530 Magic Damage for 3s. (70s Cooldown)

3000

Maw of Malmortius TIPS: This item provides a mix of damage, magic resistance and ability haste, but its core value is the anti-burst passive: when hit by a dangerous burst of magic damage, you instantly gain a strong protective shield and a temporary lifesteal/omnivamp effect that lasts through the fight. It lets you survive big AP detonations and re-enter skirmishes quickly. Best for assassins, bruisers and AD champions who need to survive enemy magic burst and power through fights.

Maw of Malmortius Maw of Malmortius — This item provides a mix of damage, magic resistance and ability haste, but its core value is the anti-burst passive: when hit by a dangerous burst of magic damage, you instantly gain a strong protective shield and a temporary lifesteal/omnivamp effect that lasts through the fight. It lets you survive big AP detonations and re-enter skirmishes quickly. Best for assassins, bruisers and AD champions who need to survive enemy magic burst and power through fights.

Summoner Spells

If you want to use this ZERI Adc build, you should take Flash Flash (Teleport a short distance) and Ghost Ghost (Gain a large burst of movement speed) as your Summoner Spells.
Flash Wild Rift
Flash

Flash

Teleport a short distance forward or towards the aimed direction.

Cooldown: 150s

Ghost Wild Rift
Ghost

Ghost

Gain a large burst of movement speed, that decays to 25% bonus movement speed for 8 seconds. With each takedown, Ghost's duration is extended by 6 seconds, refreshing its effects, up to the original amount.

Cooldown: 90s

Exhaust Wild Rift
Exhaust

Exhaust

Exhausts target enemy champion, reducing their Movement Speed by 35% and their damage dealt by 40% for 2.5 seconds.

Cooldown: 100s

Runes BUILD

For runes, you should pick Conqueror Conqueror (Gain stacks of AD or AP when hitting a champion with separate attacks or abilities. Stacks up to 6 times. When fully stacked, gain bonus Omnivamp (Adaptive).) as your keystone, followed by Brutal Brutal (Attacks deal bonus damage to enemy champions.), Coup de Grace Coup de Grace (Increases damage dealt to enemy champions with low Health.) and Legend: Alacrity Legend: Alacrity (Gains Attack Speed.) in the primary tree, as well as Bone Plating Bone Plating (Reduces incoming damage.) in the secondary tree. Below you can see possible options for replacing runes.
Wild Rift Keystone Runes: Conqueror

Conqueror
Stacking Damage, Vamp

Gain stacks of Adaptive Force when hitting a champion with separate attacks or abilities. Stacks up to 6 times. When fully stacked, gain bonus omnivamp.

Per stack: 3-5 bonus or 5-8  for 6s.

Fully stacked bonus: Melee - 9%, Ranged - 5% bonus Omnivamp .

Conqueror
Stacking Damage, Vamp
Gain stacks of AD or AP when hitting a champion with separate attacks or abilities. Stacks up to 6 times. When fully stacked, gain bonus Omnivamp (Adaptive).
Wild Rift Precision Runes: Brutal

Brutal
Attacks deal on-hit damage

Attacks deal (5 + 6% bonus + 3% ) bonus adaptive damage to enemy champions.

Brutal
Attacks deal on-hit damage
Attacks deal bonus damage to enemy champions.
Wild Rift Precision Runes: Coup de Grace

Coup de Grace
Increase damage to low Health enemies

Your attacks deal 8% bonus adaptive damage to enemy champions with less than 40% Health.

Coup de Grace
Increase damage to low Health enemies
Increases damage dealt to enemy champions with low Health.
Wild Rift Precision Runes: Legend Alacrity

Legend: Alacrity
Increase bonus Attack Speed

Gains 3% Attack Speed. Takedown monsters, enemy champions, or minions to gain up to an additional 18% Attack Speed.

Legend: Alacrity
Increase bonus Attack Speed
Gains Attack Speed.
Wild Rift Resolve Runes: Bone Plating

Bone Plating
Anti-Burst Damage

When taking damage from a champion, the current and next 3 champion abilities or attacks against you and within 1.5s deal 30-60 () less damage.

Cooldown: 40s

Bone Plating
Anti-Burst Damage
Reduces incoming damage.

Situational Runes

Сhange
Lethal Tempo
Cut Down
Sudden Impact
Axiom Arcanist
Attack Speed
Conqueror
Conqueror

Conqueror
Stacking Damage, Vamp

Gain stacks of Adaptive Force when hitting a champion with separate attacks or abilities. Stacks up to 6 times. When fully stacked, gain bonus omnivamp.

Per stack: 3-5 bonus or 5-8  for 6s.

Fully stacked bonus: Melee - 9%, Ranged - 5% bonus Omnivamp .

Lethal Tempo
Lethal Tempo

Lethal Tempo
Attack Speed

Gain Attack Speed when attacking enemy champions. Stacks up to 6 times. At max stacks deal bonus damage with your attacks.

Each stack Attack Speed by 6% (4.8% for ranged champions) for 6 seconds.

Max stacks bonus: Attacks against non-turrets fire a bullet on hit, dealing 9–30 adaptive damage (6–20 for ranged champions). Every 1% bonus Attack Speed you have increases the damage by 0.5% (0.33% for ranged champions).

Lethal Tempo Lethal Tempo — This rune gradually increases Attack Speed when attacking enemy champions, becoming stronger during extended fights. At maximum stacks, attacks deal additional adaptive damage that scales with bonus Attack Speed. An excellent choice for champions who rely on frequent basic attacks and can stay in combat for extended periods.
Deal more damage to high Health enemies
Coup de Grace
Coup de Grace

Coup de Grace
Increase damage to low Health enemies

Your attacks deal 8% bonus adaptive damage to enemy champions with less than 40% Health.

Cut Down
Cut Down

Cut Down
Deal more damage to high Health enemies

Your attacks deal 6.57% bonus adaptive damage to enemy champions with more than 60% Health.

Cut Down Cut Down — This rune increases damage against high-health targets, helping you deal with tanky enemies more effectively. It is ideal for champions who rely on consistent damage output, especially against tanks and durable fighters. It works best on marksmen and some fighters where efficiently shredding high-health targets is important.
Triggers when in stealth or dashing
Bone Plating
Bone Plating

Bone Plating
Anti-Burst Damage

When taking damage from a champion, the current and next 3 champion abilities or attacks against you and within 1.5s deal 30-60 () less damage.

Cooldown: 40s

Sudden Impact
Sudden Impact

Sudden Impact
Triggers when in stealth or dashing

Damaging an enemy champion deals a bonus 15-65 true damage after using a dash, leap, blink, teleport, or when exiting stealth for 4s.

The damaging attack/ability gains bonuses at higher levels:
Level 5: Deal an additional 5 true damage.
Level 9: Deal an additional 5 true damage and gain 10% Movement Speed for 1.5s after dealing the damage.

Cooldown: 10s

Sudden Impact Sudden Impact — The rune that activates after using dashes, teleports, leaps, or exiting stealth deals bonus true damage to the enemy. This mechanic enhances aggressive play by allowing fast movement across the map and delivering powerful strikes. At higher levels, it provides additional damage and movement speed bonuses, increasing mobility and effectiveness in fights. This makes it a great choice for champions who rely on mobility and want to enhance their attacks after quick movements or stealth.
Empowered Ultimate Ability
Bone Plating
Bone Plating

Bone Plating
Anti-Burst Damage

When taking damage from a champion, the current and next 3 champion abilities or attacks against you and within 1.5s deal 30-60 () less damage.

Cooldown: 40s

Axiom Arcanist
Axiom Arcanist

Axiom Arcanist
Empowered Ultimate Ability

Your ultimate ability has 10% increased damage, healing, and shielding. (AoE damage is reduced to a 5% increase.)
Scoring a takedown on an enemy champion reduces your ultimate ability's remaining cooldown by 7%.

Axiom Arcanist Axiom Arcanist — This rune empowers your ultimate ability, making it more impactful in every fight while also allowing you to use it more often through takedowns. It is ideal for champions who heavily rely on their ultimate for damage, control, or utility. It works best on mages, supports, and some assassins where the ultimate plays a key role in deciding fights.

Skills Order

For the skill order, you want to stick with (Q) (E) (W). You can learn more about abilities order at all levels by studying the diagram below.
ELECTROCUTE!

(Q) ELECTROCUTE!

7.5/6/4.5/3s 30

Zaps target location, dealing 70 magic damage (70/100/130/160 + 80% attackdamage + 30/35/40/45% abilitypower) to enemies in the area and applying and 14/18/22/26% slow that decays over 1.5 seconds.

If this ability kills an enemy, it refunds 50% of its cooldown and 100% of its Mana cost.

(Q) ELECTROCUTE!
















ULTRASHOCK LASER

(W) ULTRASHOCK LASER

12/11/10/9s 50

Fires an electric pulse that deals 118 pliysical damage (60/100/140/180 + 100% attackdamage + 50% abilitypower) to and slows the first enemy hit by 30/35/40/45% for 2 second(s).

If the pulse hits a wall, it expands from the point of impact, dealing the same damage to enemies in range and slows them. Damage from the expanding pulse against champions and monsters always Critically Strikes for an additional 50% damage.

(W) ULTRASHOCK LASER
















SPARK SURGE

(E) SPARK SURGE

22/19.5/17/14.5s 80

Dashes a short distance for 6 second(s), empowering her next 3 attacks to pierce, dealing 20 bonus magic damage (20/23/26/29 + 10% bonus attackdamage + 20% abilitypower) to the first target hit (increased by up to 100% based on her Critical Rate) and 85/90/95/100% damage to targets struck after the first.

Hitting an enemy champion with an attack or ability reduces this ability's cooldown by 0.5 second(s). Critical Strikes reduce the cooldown by 1.5 second(s) instead.

Zeri vaults over any terrain she touches, greatly extending the dash range.

(E) SPARK SURGE
















LIGHTNING CRASH

(R) LIGHTNING CRASH

70/65/60s 100

Discharges a nova of electricity, dealing 150 magic damage (150/200/250 + 60% bonus attackdamage + 100% abilitypower) to nearby enemies.

If Zeri hits an enemy champion, she gains 10% Movement Speed and a 30% Attack Speed bonus that can bypass her Attack Speed cap for 5 second(s).

During this time, her attack becomes a faster triple shot that chains an additional 18 physical damage (30% attackdamage) to nearby enemies. The chain damage can Critically Strike for an additional 50% damage.

Hitting an enemy champion with an ability or attack extends this ability's duration and adds 1 stack(s) of Overcharge for 2.5 second(s). Critical Strikes add 2 additional stack(s). Each stack of Overcharge grants 0.5% Movement Speed.

(R) LIGHTNING CRASH
















Adc ZERI Counters

We have prepared lists of champions that can really annoy you during a match with the game on the Adc ZERI. We have also prepared a list of champions with whom you will be comfortable being on the same team. These lists are relative and depend greatly on your level of play, the skills of your allies and opponents. Do not forget that each situation is individual!

LoL Wild Rift: ZERI

Threats

Extreme
[5]
Major
[10]
Even
[17]
Minor
[6]

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Synergies

Ideal
[7]
Strong
[8]
Ok
[12]
Low
[7]

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Adc ZERI Counter Items

We have prepared a list of items and spells that will help counter Adc ZERI in a given situation. Buy items wisely, only if it is really necessary for a specific situation!

Armor

Items that reduce Auto Attacks (AA) / Physical Damage.
Wild Rift Items: Plated Steelcaps
Plated Steelcaps

Plated Steelcaps
Reduces damage from champion attacks

+150 Max Health
+20 Armor
+45 Move Speed

Block: Reduces damage from champion attacks by 10%.

1200

Plated Steelcaps TIPS: These boots provide reliable protection against champions who rely heavily on basic attacks. They increase your Health and Armor, while the passive further reduces damage taken from enemy champion attacks. An excellent choice against marksmen, AD fighters, and other auto-attack-focused champions.

Wild Rift Items: Randuin's Omen
Randuin's Omen

Randuin's Omen
Counters Critical Strike Damage

+400 Max Health
+75 Armor

Resilience: Critically Struck deal 30% less damage to you.
Countercurrent: Gain 1 stacks of Countercurrent when Critically Struck by physical damage. Each stuck grants 5% Movement Speed and 5% slow resist. Max 4 stacks.

2800

Randuin's Omen TIPS: This item is built to counter crit-heavy builds. It provides a large health pool and armor while reducing damage from critical strikes, making you much tougher in head-on engagements. When you are critically struck, you gain stacks that boost your movement and slow resistance, helping you hold position and control fight spacing. — Perfect for tanks and bruisers who need to stand up to high-crit auto-attackers and survive extended teamfights.

Wild Rift Items: Thornmail
Thornmail

Thornmail
Reflects damage and reduces enemy healing

+200 Max Health
+75 Armor

Thorns: When struck by an attack, deal 20 + 6% bonus Armor + 1% bonus Health magic damage to the attacker.
Entwine: Apply 50% Grievous Wounds to enemy champions for 3 second(s) when stuck by their attacks or dealing damage to them.

Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

2700

Thornmail TIPS: This item reflects a portion of incoming physical damage back to attackers as magic damage and applies an effect that reduces enemy healing effectiveness. A strong pick versus teams with heavy auto-attack damage and sustain — ideal for tanks and bruisers who need to absorb focus and cut down opponent healing.

Wild Rift Items: Dead Man's Plate
Dead Man's Plate

Dead Man's Plate
Increases Movement Speed

+350 Max Health
+70 Armor
+4% Movement Speed

Momentum: Moving builds Momentum, granting up to 40 Move Speed at 100 stacks. Attacking removes all Momentum. Stacks decay when movement is impaired.
Crushing Blow: Attacks deal up to 100 bonus magic damage based on Momentum removed. Melee attacks with max Momentum slows by 75% for 1 second.

2800

Dead Man's Plate TIPS: This item provides a substantial boost to health and armor, and its “Momentum” passive builds movement speed as you move—up to a cap—until you land an attack, which then triggers “Crushing Blow”, dealing bonus magic damage based on the momentum removed and slowing enemies at full stacks. This makes it an excellent choice for tanks and bruisers who need extra mobility to engage quickly and sustain through fights. Tips: ideal for champions who need to close distance and absorb damage; pairs extremely well with Spellblade items (e.g., Divine Sunderer) for additional burst damage on engage.

Wild Rift Items: Frozen Heart
Frozen Heart

Frozen Heart
Reduces enemy Attack Speed

+80 Armor
+400 Max Mana
+20 Ability Haste

Winter's Caress: Reduce the Attack Speed of enemy champions within 650 units of you by 25%.

2550

Frozen Heart TIPS: This item combines a large amount of Armor, additional Mana, and Ability Haste, providing strong protection against physical damage. Nearby enemy champions have their Attack Speed reduced, making it especially effective against marksmen and other opponents who rely heavily on frequent basic attacks. An excellent choice for tanks and fighters against attack-focused team compositions.

Reduce Attack Speed

Items that reduce ZERI Attack Speed.
Warden's Mail Wild Rift
Warden's Mail

Warden's Mail
Reduces enemy's Attack Speed

+35 Armor

Cold Steel: Reduce the Attack Speed of enemies by 15% for 1.5 seconds when struck by an attack.

1050

Wild Rift Items: Frozen Heart
Frozen Heart

Frozen Heart
Reduces enemy Attack Speed

+80 Armor
+400 Max Mana
+20 Ability Haste

Winter's Caress: Reduce the Attack Speed of enemy champions within 650 units of you by 25%.

2550

Frozen Heart TIPS: This item combines a large amount of Armor, additional Mana, and Ability Haste, providing strong protection against physical damage. Nearby enemy champions have their Attack Speed reduced, making it especially effective against marksmen and other opponents who rely heavily on frequent basic attacks. An excellent choice for tanks and fighters against attack-focused team compositions.

Reduced Healing

Items with Grievous Wounds that can reduce ZERI Healing effects.
Ignite Wild Rift
Ignite

Ignite

Ignites target enemy champion, dealing 72 true damage (72–380 ) over 5 and applying 60% Grievous Wounds for the duration.

Grievous Wound reduces the effectiveness of Healing and Regeneration effects.

Cooldown: 100s

Executioner's Calling Wild Rift
Executioner's Calling

Executioner's Calling
Physical Damage reduces enemy healing

+15 Attack Damage

Rend: Physical Damage inflicts 40% Grievous Wounds to enemy champions for 3 seconds. Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

800

Oblivion Orb Wild Rift
Oblivion Orb

Oblivion Orb
Magic damage reduces enemy healing

+35 Ability Power

Cursed Wounds: Dealing magic damage to enemy champions applies 40% Grievous Wounds for 3 seconds.

Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

800

Bramble Vest Wild Rift
Bramble Vest

Bramble Vest
Reflects damage and reduces enemy healing

+30 Armor

Thorns: When struck by an attack, deal 4 magic damage + 6% bonus armor to the attacker and inflict 40% Grievous Wounds for 3 seconds if they are a champion.

Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

1000

Wild Rift Items: Mortal Reminder
Mortal Reminder

Mortal Reminder
Armor Penetration (%) and reduced enemy healing

+35 Attack Damage
+30% Armor Penetration
+25% Critical Rate

Sepsis: Dealing physical damage to enemy champions applies 50% Grievous Wounds for 3 seconds.

Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

3000

Mortal Reminder TIPS: This item combines Attack Damage, percentage Armor Penetration, and Critical Strike Chance, allowing you to effectively deal with armored enemies. Dealing physical damage to enemy champions applies Grievous Wounds, reducing the effectiveness of their healing and health regeneration. An excellent choice against teams with high Armor, healing, and regeneration.

Wild Rift Items: Chempunk Chainsword
Chempunk Chainsword

Chempunk Chainsword
Reduces enemy healing

+400 Max Health
+45 Attack Damage
+15 Ability Haste

Punishment: Dealing physical damage to enemy champions applies 50% Grievous Wounds for 3 seconds.

Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

2800

Chempunk Chainsword TIPS: This item is perfect for champions who face enemies with high sustain, such as Dr. Mundo, Soraka, and Yuumi, who have significant healing abilities. The "Punishment" effect applies Grievous Wounds, reducing the effectiveness of healing and regeneration by 50%, making this item effective against champions who rely on healing. It’s also useful against champions who rely on lifesteal, such as Aatrox, Darius, and Fiora, as it helps reduce the effectiveness of their healing.

Wild Rift Items: Morellonomicon
Morellonomicon

Morellonomicon
Magic damage reduces enemy healing

+300 Max Health
+75 Ability Power
+15 Ability Haste

Affliction: Dealing magic damage to enemy champions inflicts 50% Grievous Wounds for 3 seconds.

Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

2650

Morellonomicon TIPS: This item is designed to counter champions with strong healing and sustain. Any magic damage you deal applies Grievous Wounds, greatly reducing the effectiveness of enemy healing and regeneration. It is an excellent choice for mages and AP supports against teams that rely heavily on healing, lifesteal, or regeneration.

Wild Rift Items: Thornmail
Thornmail

Thornmail
Reflects damage and reduces enemy healing

+200 Max Health
+75 Armor

Thorns: When struck by an attack, deal 20 + 6% bonus Armor + 1% bonus Health magic damage to the attacker.
Entwine: Apply 50% Grievous Wounds to enemy champions for 3 second(s) when stuck by their attacks or dealing damage to them.

Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

2700

Thornmail TIPS: This item reflects a portion of incoming physical damage back to attackers as magic damage and applies an effect that reduces enemy healing effectiveness. A strong pick versus teams with heavy auto-attack damage and sustain — ideal for tanks and bruisers who need to absorb focus and cut down opponent healing.

Cleanse or Block Spells

Items with ability or property to cleanse or block negative spells.
LoL Wild Rift Seeker's Armguard
Seeker's Armguard

Seeker's Armguard
Turn invulnerable

+20 Armor
+35 Ability Power

Stasis (Active): Become invulnerable and untargetable for 2.5 seconds, but unable to move, attack, cast abilities or use items. (120s Cooldown)

1200

Seeker's Armguard TIPS: This item combines Ability Power with extra defense, but its defining feature is the ability to become temporarily invulnerable. Its active effect lets you completely avoid lethal damage, dodge crucial enemy abilities, or buy time for your cooldowns to return. It is an excellent choice for mages and AP assassins who need to survive burst damage and outplay opponents in critical teamfights.

Wild Rift Items: Zhonya's Hourglass
Zhonya's Hourglass

Zhonya's Hourglass
Turn invulnerable

+40 Armor
+110 Ability Power

Stasis (Active): Become invulnerable and untargetable for 2.5 seconds, but unable to move, attack, cast abilities or use items. (90s Cooldown)

3300

Zhonya's Hourglass TIPS: This item combines high Ability Power with extra armor, while its defining feature is the ability to become completely invulnerable for a short time. Its active effect allows you to survive lethal damage, avoid crucial enemy abilities, or buy time for your cooldowns to recover. It is an excellent choice for mages and AP assassins who need to outlive enemy focus and turn the tide of a teamfight.

Reduces Any Shield

Items with reduces any Shield.
Wild Rift Items: Serpent's Fang
Serpent's Fang

Serpent's Fang
Anti-Shielding

+50 Attack Damage
+10 Ability Haste

Stab:  +15 Armor Penetration.
Shield Reaver: Dealing damage to an enemy champion reduces any shields they gain for 3s. Melee champions apply (10% of bonus AD + 40)% shield reduction, capped at 60%; while ranged champions apply (10% of bonus AD + 25)% shield reduction, capped at 45%. When you damage an enemy who is unaffected by Shield Reaver, all shields on them are reduced by the same values.


2800

Serpent's Fang TIPS: This item is perfect for assassins and champions who face enemies with a lot of shields. It provides bonuses to attack damage and ability haste, along with increased armor penetration, making it effective against well-protected enemies. The "Shield Reaver" effect allows you to reduce the effectiveness of shields gained by enemy champions, depending on your bonus attack damage, helping to quickly break through shields. This item is especially useful against champions who rely on shields for defense, such as Lux, Braum, and others.

Wild Rift Items: Oceanid's Trident
Oceanid's Trident

Oceanid's Trident
Anti-Shielding

+200 Max Health
+80 Ability Power
+10 Ability Haste

Lethal Weapon: Dealing ability damage to an enemy champion reduces any shields they gain for 3 seconds. Area of effect abilities apply (5% of bonus AP + 25)% shield reduction, capped at 45%; while single target abilities apply (5% of bonus AP + 40)% shield reduction, capped at 60%. When you damage an enemy who is unaffected by Lethal Weapon, all shields on them are reduced by the same values.

2600

Oceanid's Trident TIPS: This item is designed to counter shield-heavy champions. Your abilities significantly reduce the effectiveness of shields enemies receive, while the first hit can also weaken shields that are already active. It is an excellent choice for mages and AP supports against shield-reliant compositions, allowing your team to break through enemy defenses and eliminate priority targets more effectively.

Adc ZERI Tips

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Adc ZERI Strengths and Weaknesses

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Adc ZERI Strategy and Tactics

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Adc ZERI Power Spikes

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Build Counters Counter Items Tips Con Game Plan Power Spikes

ADC (Vamp) ZERI Build items and runes

The information below will help you get familiar with the game on the ADC (Vamp) Line ZERI. We have prepared a items builds, runes, summoner spells and ability order for a comfortable game. Situational options for replacing items and runes are also available to you.

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ADC (Vamp) ZERI Counters

We have prepared lists of champions that can really annoy you during a match with the game on the ADC (Vamp) ZERI. We have also prepared a list of champions with whom you will be comfortable being on the same team. These lists are relative and depend greatly on your level of play, the skills of your allies and opponents. Do not forget that each situation is individual!

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ADC (Vamp) ZERI Counter Items

We have prepared a list of items and spells that will help counter ADC (Vamp) ZERI in a given situation. Buy items wisely, only if it is really necessary for a specific situation!

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ADC (Vamp) ZERI Tips

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ADC (Vamp) ZERI Strengths and Weaknesses

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ADC (Vamp) ZERI Strategy and Tactics

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ADC (Vamp) ZERI Power Spikes

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Build Counters Counter Items Tips Con Game Plan Power Spikes

Ultimate Adc ZERI Build items and runes

The information below will help you get familiar with the game on the Ultimate Adc Line ZERI. We have prepared a items builds, runes, summoner spells and ability order for a comfortable game. Situational options for replacing items and runes are also available to you.

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Ultimate Adc ZERI Counters

We have prepared lists of champions that can really annoy you during a match with the game on the Ultimate Adc ZERI. We have also prepared a list of champions with whom you will be comfortable being on the same team. These lists are relative and depend greatly on your level of play, the skills of your allies and opponents. Do not forget that each situation is individual!

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Ultimate Adc ZERI Counter Items

We have prepared a list of items and spells that will help counter Ultimate Adc ZERI in a given situation. Buy items wisely, only if it is really necessary for a specific situation!

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Ultimate Adc ZERI Tips

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Ultimate Adc ZERI Strengths and Weaknesses

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Ultimate Adc ZERI Strategy and Tactics

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Ultimate Adc ZERI Power Spikes

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Wild Rift ZERI Ability and Tips

LIVING BATTERYLIVING BATTERY
P
ELECTROCUTE!ELECTROCUTE!
Q
ULTRASHOCK LASERULTRASHOCK LASER
W
SPARK SURGESPARK SURGE
E
LIGHTNING CRASHLIGHTNING CRASH
R

(PASSIVE) LIVING BATTERY

LIVING BATTERY

Fires a burst of 6 rounds in the target direction, dealing 90 physical damage (20/24/28/32/36 + 102/104/106/108/110% attackdamage (level 1/4/7/10/13)) to the first enemy hit.

Zeri's Attack Speed is capped at 1.5 (maximum attack speed 140%) attacks per second. 60% of Attack Speed in. excess of the cap is converted into bonus Attack Damage.

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(Q) ELECTROCUTE!

ELECTROCUTE!

7.5/6/4.5/3s 30

Zaps target location, dealing 70 magic damage (70/100/130/160 + 80% attackdamage + 30/35/40/45% abilitypower) to enemies in the area and applying and 14/18/22/26% slow that decays over 1.5 seconds.

If this ability kills an enemy, it refunds 50% of its cooldown and 100% of its Mana cost.

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(W) ULTRASHOCK LASER

ULTRASHOCK LASER

12/11/10/9s 50

Fires an electric pulse that deals 118 pliysical damage (60/100/140/180 + 100% attackdamage + 50% abilitypower) to and slows the first enemy hit by 30/35/40/45% for 2 second(s).

If the pulse hits a wall, it expands from the point of impact, dealing the same damage to enemies in range and slows them. Damage from the expanding pulse against champions and monsters always Critically Strikes for an additional 50% damage.

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(E) SPARK SURGE

SPARK SURGE

22/19.5/17/14.5s 80

Dashes a short distance for 6 second(s), empowering her next 3 attacks to pierce, dealing 20 bonus magic damage (20/23/26/29 + 10% bonus attackdamage + 20% abilitypower) to the first target hit (increased by up to 100% based on her Critical Rate) and 85/90/95/100% damage to targets struck after the first.

Hitting an enemy champion with an attack or ability reduces this ability's cooldown by 0.5 second(s). Critical Strikes reduce the cooldown by 1.5 second(s) instead.

Zeri vaults over any terrain she touches, greatly extending the dash range.

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(R) LIGHTNING CRASH

LIGHTNING CRASH

70/65/60s 100

Discharges a nova of electricity, dealing 150 magic damage (150/200/250 + 60% bonus attackdamage + 100% abilitypower) to nearby enemies.

If Zeri hits an enemy champion, she gains 10% Movement Speed and a 30% Attack Speed bonus that can bypass her Attack Speed cap for 5 second(s).

During this time, her attack becomes a faster triple shot that chains an additional 18 physical damage (30% attackdamage) to nearby enemies. The chain damage can Critically Strike for an additional 50% damage.

Hitting an enemy champion with an ability or attack extends this ability's duration and adds 1 stack(s) of Overcharge for 2.5 second(s). Critical Strikes add 2 additional stack(s). Each stack of Overcharge grants 0.5% Movement Speed.

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Wild Rift ZERI Skills Combo

🥇HARD 🥈MEDIUM 🥉EASY

Zeri Wall Engage

Execution

E
W
R
eAA
Q
eAA
eAA
eAA

Use this combo to engage and unexpectedly burst the enemy over a wall.

Use (E) SPARK SURGE over the wall towards the enemy, then quickly (W) ULTRASHOCK LASER and (R) LIGHTNING CRASH while dashing to cancel the animations of your abilities. Combining your abilities like this will save you time while increasing your DPS. Once you land, keep attacking the enemy with your empowered AA, also use (Q) ELECTROCUTE! to deal damage and slow the enemy whenever it's off cooldown.

Combo Video

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Wild Rift ZERI Video

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A headstrong, spirited young woman from Zaun’s working-class, Zeri channels her electric magic to charge herself and her custom-crafted gun. Her volatile power mirrors her emotions, its sparks reflecting her lightning-fast approach to life. Deeply compassionate toward others, Zeri carries the love of her family and her home into every fight. Though her eagerness to help can sometimes backfire, Zeri believes one truth to be certain: stand up for your community, and it will stand up with you.

ZERI Change history

BUFFED 22 SEP 2026 (PATCH 7.3)

BASE STATS
Critical Strike Damage: 175% → 200%.
Attack Speed cap: 2.5 → 3 attacks per second.
Attack Speed Ratio: 0.625.
Base Attack Speed: 0.625.
Base Bonus Attack Speed: 0.28.
Attack Speed per Level: 0.024.

(PASSIVE) LIVING BATTERY
Excess Attack Speed to Attack Damage conversion ratio: 50% → 60%.
Damage: 13/15/17/19/21 + 105/110/115/120/125% Attack Damage → 20/24/28/32/36 + 102/104/106/108/110% Attack Damage.

(Q) BURST FIRE
Damage: 35/60/85/110 + 55/70/85/100% Attack Damage + 30/35/40/45% Ability Power → 70/100/130/160 + 80% bonus Attack Damage + 30/35/40/45% Ability Power.
Slow duration: 2s → 1.5s.

(W) ULTRASHOCK LASER
Damage: 30/70/110/150 + 80% Attack Damage + 40% Ability Power → 60/100/140/180 + 100% Attack Damage + 50% Ability Power.
Critical Damage: current Critical Damage rate → 150% + (Critical Damage rate - 2) × 0.5.

(E) SPARK SURGE
Subsequent damage ratio: 80/85/90/95% → 85/90/95/100%.

(R) LIGHTNING CRASH
Nova damage: 150/200/250 + 70% bonus Attack Damage + 80% Ability Power → 150/225/300 + 60% bonus Attack Damage + 100% Ability Power.
Overload duration: 1.5s → 2.5s.
Overload extension duration: 1.5s on non-critical strikes, 4.5s on critical strikes → 2.5s on non-critical strikes, 7.5s on critical strikes.
Overload lightning Attack Damage ratio: 25% → 30%.
Critical Damage: current Critical Damage → 150% + (Critical Damage - 2) × 0.5.
BUFFED 29 APR 2026 (PATCH 7.1D)

BASE STATS
Attack Damage per level: 3.5 → 4.

(PASSIVE) LIVING BATTERY
Attack Damage Ratio: 104/108/112/116/120% → 105/110/115/120/125%.

(E) SPARK SURGE
Cooldown: 24/21.5/19/16.5s → 22/19.5/17/14.5s.
BUFFED 20 NOV 2025 (PATCH 6.3D)

BASE STATS
Base Attack Damage: 54 → 58.

(E) SPARK SURGE
Cooldown: 24/22/20/18s → 24/21.5/19/16.5s.
BUFFED 31 JUL 2025 (PATCH 6.2B)

(PASSIVE) LIVING BATTERY
Damage: 8/10/12/14/16+100/102.5/105/107.5/110% Attack Damage → 13/15/17/19/21+104/108/112/116/120% Attack Damage.
 REWORKED 17 JUL 2025 (PATCH 6.2)

(PASSIVE) LIVING BATTERY
[Remove] Gain 15% Move speed for 3s when Shielded.
[Remove] Zeri Shields herself for 60% of the damage she deals to Shields.
[New (Previously passive of ability 1)]: Base Attack fires a burst of 6 rounds in the target direction, dealing 8/10/12/14/16 (+100/102.5/105/107.5/110% Attack Damage) Physical Damage (level 1/4/7/10/13) Zeri’s Attack Speed is capped at 1.5 times/s (maximum attack speed 140%), 50% of the Attack Speed in excess of the cap is converted into bonus Attack Damage.

(Q) ELECTROCUTE!
[New] If this ability kills an enemy, it refunds 50% of its cooldown and 100% of its mana cost. Slow effect decays over the duration of the ability.
[Remove] This ability’s passive effect has been moved to Living Battery, Zeri’s passive.

(W) ULTRASHOCK LASER
Damage type: Magic Damage → Physical Damage.

(E) SPARK SURGE
[New] Zeri deals a bonus (20/23/26/29+10% bonus Attack Damage+20% Ability Power) Magic Damage to the first target hit based on her Critical Rate, maximum of 100%.
Zeri deals 0/65/80/95% damage to the target behind the first target → Zeri deals 80/85/90/95% damage to the target behind the first target.
Hitting an enemy champion with an attack reduces this ability’s cooldown by 1s → Hitting an enemy champion with an attack or ability reduces this ability's cooldown by 0.5s. Critical Strikes reduce the cooldown by 1.5 second(s) instead.

(R) LIGHTNING CRASH
[New] Zeri discharges a nova of electricity, upon hitting an enemy champion, she gains 10% Movement Speed and 30% attack speed bonus that can bypass her Attack Speed cap for 5s.
[New] Hitting an enemy champion with an ability or attack extends this ability’s duration and adds 1 stack of Overcharge for 1.5s; Critical Strikes adds 3 stacks, each stack grants 0.5% Movement Speed.
During this time, her attack becomes a faster triple shot, she gains 25% Attack Speed, and can deal (5/10/15+15% Ability Power) bonus magic damage, and chains to nearby enemies dealing (5/10/15+15% Ability Power) bonus magic damage and (20% Attack Damage) Physical Damage → During this time, her attack becomes a faster triple shot that chains to nearby enemies to deal (25% Attack Damage) Physical Damage.
[Removed] Zeri discharges a nova of electricity, gains 8 stacks of Overcharge for each champion hit. While active, kills or participation in kills extends Overchage’s duration for 4s.
 ADJUSTED 09 JAN 2025 (PATCH 6.0)

BASE STATS
Base Health: 600 → 630.
Health per level: 112 → 128.
Armor per level: 4.5 → 5.
Magic Resist per level: 1.5 → 2.
 ADJUSTED 25 MAY 2023 (PATCH 4.2)

BASE STATS
Base movement speed +10.
Crit damage rate:200% → 175%.
Attack range: 675 → 700.
Base attack speed: 20% → 30%.
Attack speed per level: 1.7% → 2.7%.
Attack Damage per level: 3 → 3.5.
NERFED 29 MAR 2023 (PATCH 4.1A)

BASE STATS
Health per level: 120 → 112.

(R) LIGHTNING CRASH
Basic attack chains bonus Attack Damage: 25% Attack Damage → 20% Attack Damage.
NERFED 01 MAR 2023 (PATCH 4.0C)

(Q) ELECTROCUTE!
Basic attack damage: 8/11/14/17/20 + 100/105/110/115/120% Attack Damage → 8/10/12/14/16 + 100/102.5/105/107.5/110% Attack Damage.
Spilled attack speed conversion ratio: 60% → 50%.

(E) SPARK SURGE
Damage ratio to subsequent enemies: 60/75/90/105% → 50/65/80/95%.

BASE STATS
Range: 825 → Range: 825.
Damage: 150/200/250+80% Bonus Attack Damage + 80% Ability Power → 150/200/250+70% Bonus Attack Damage + 80% Ability Power.
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