RAKAN Wild Rift
S
Wild Rift Support
181
57 386

17 Apr 2024
Wild Rift: RAKAN - Build Guide (Items, Runes, COMBOS, SKILLS ORDER) Wild Rift Support Wild Rift Tank
NERF

Damage
3.3
Toughness
6.6
Utility
10
Difficulty
6.6
League of Legends: Wild Rift RAKAN, role - Support / Tank. Use the guidelines to take your RAKAN Wild Rift champion play style to the next level. Study in detail the build of items, runes, spells, skills that need to be developed in the first place. In order to find out what position RAKAN is in the rating table, go to the - Tier List page.
attackdamage 58 (3.64)
heal 540 (105)
healthregeneration 6 (0.57)
attackspeed 0.75 (0.01)
mana 435 (57)
mpreg 15 (0.71)
movementspeed 345 (0)
armor 42 (4.36)
magicresistance 34 (1.2)
criticalstrike 175 (0)


Wild Rift Support Support RAKAN's Build items and runes for LoL Wild Rift

Key items
Starting
LoL Wild Rift: Relic Shield
Relic Shield

Relic Shield
Kill minions to earn bonus gold

+100 Max Health

This item is for support players. When equipped, it will reduce the gold you receive from killing minions and monsters. If there are multiples of this item within the party, only one of them can take effect at any given time.

Spoils of War: Gains 1 charge(s) every 30 seconds (up to 3 times). Attacking enemy minions consumes 1 charge(s) and executes minions whose Health are below 65%, granting your teammates the entire bounty, while granting you 65 bonus gold and restoring your Health by 15-65.

While you will not participate in the resulting minion bounty sharing, you will personally receive gold equal to 50% of the bounty. Your share of the bounty from the minion kill will be entirely given to nearby teammates.
Also reduces monster bounties by 50%.

Quest: Earn 750 gold with this item to transform it into Bulwark of the Mountain.

500

Core
LoL Wild Rift: Bulwark of the Mountain
Bulwark of the Mountain

Bulwark of the Mountain
Kill minions to earn bonus gold

+175 Max Health
+10 Ability Haste

Every 60 seconds, gains 75 gold and 1 stacks of soulforce (up to 10 stacks). Each stack of soulforce grants 25 Health, 2 Attack Damage, or 4 Ability Power (Adaptive).

0

LoL Wild Rift: Imperial Mandate
Imperial Mandate

Imperial Mandate
Crowd control grants additional ally damage

+200 Max Health
+40 Ability Power
+20 Ability Haste

Coordinated Fire: Abilities that Slow or Immobilize a champion deal 47-75 bonus magic damage and marks them for 4 seconds (6 seconds cooldown per enemy champion). Allied champion damage detonates the mark, dealing an additional 94-150 magic damage (based on ally level) and granting you both 20% Move Speed, for 2 seconds.

2500

Dawnshroud Wild Rift
Dawnshroud

Dawnshroud
Immobilize effects damage and reveal around you

+250 Max Health
+50 Armor
+30 Magic Resistance

Dawnbringer: If you are within 400 units of an enemy champion, and you immobilize a champion or are immobilized, reveal all nearby enemy champions for 3 seconds and deal 80 + 5% bonus as magic damage, and heal yourself for the same amount for 3s. (3s Cooldown)

3000

Boots and Enchant
Mercury's Treads Wild Rift
Mercury's Treads

Mercury's Treads
Reduces Magic Damage

+200 Max Health
+100% Health Regen
+35 Magic Resistance
+45 Move Speed.

Dissolve: Reduces magic damage taken by 12%.

1350

Plated Steelcaps Wild Rift
Plated Steelcaps

Plated Steelcaps
Reduces Physical Damage

+150 Max Health
+100% Health Regen
+35 Armor
+45 Move Speed.

Block: Reduces physical damage taken by 10%.

1350

Protobelt Enchant Wild Rift
Protobelt Enchant

Protobelt Enchant
Small dash

Protobelt (Active): Dash forward and unleash a cone of missiles that deal 70 magic damage. (60s Cooldown)
If champions or monsters are hit by more than one missile, the additional missiles deal only 10% damage.

500

Е
Defense options
Abyssal Mask Wild Rift
Abyssal Mask

Abyssal Mask
After taking magic damage, immobilize enemies to deal additional damage

+300 Max Health
+40 Magic Resistance
+300 Max Mana
+10 Ability Haste

Eternity: Restore Mana equal to 15% of the damage taken from champions. Regen Health equal to 20% of Mana spent. Capped at 25 Health per cast.
Passive: When you take magic damage, gain 20% of the damage taken as remaining charges for 5 seconds. When you root an enemy Champion, consume your remaining charges to cause a 400 yard explosion near the first rooted target, dealing magic damage which is equal to the remaining charge.

2800

Frozen Heart Wild Rift
Frozen Heart

Frozen Heart
Reduces all nerby enemies Attack Speed

+80 Armor
+200 Max Mana
+25 Ability Haste

Winter's Caress: Basic attacks and magic damage caused by you or inflicted upon you and nearby allies, will apply stacks of Chill to the enemy champion for 3 seconds. Each stack of Chill slows enemy attack speed by 9%, up to a maximum of 4 stacks or 36% attack speed reduction. Each individual ability has a 3 seconds cooldown on applying Chill stacks.

2700

Thornmail Wild Rift
Thornmail

Thornmail
Reflects damage and reduces enemy healing

+200 Max Health
+75 Armor

Thorns: When struck by an enemy champion's attack, deal 20 + 6% bonus Armor + 2% bonus Health magic damage to the attacker and inflict 50% Grievous Wounds for 3 second(s).

Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

2700

Protector's Vow Wild Rift
Protector's Vow

Protector's Vow
Protects allies

+350 Max Health
+40 Armor
+10 Ability Haste

Protector: Raise your Guard when next to an allied champion. If you or your ally take damage from a champion, monster, or turret, both of you receive a 125 (125 + 30% bonus health) shield for 1.5 seconds. (20s Cooldown).

2700

Build items options
RAKAN - Main Build 👑
LoL Wild Rift: Bulwark of the Mountain
Bulwark of the Mountain

Bulwark of the Mountain
Kill minions to earn bonus gold

+175 Max Health
+10 Ability Haste

Every 60 seconds, gains 75 gold and 1 stacks of soulforce (up to 10 stacks). Each stack of soulforce grants 25 Health, 2 Attack Damage, or 4 Ability Power (Adaptive).

0

LoL Wild Rift: Imperial Mandate
Imperial Mandate

Imperial Mandate
Crowd control grants additional ally damage

+200 Max Health
+40 Ability Power
+20 Ability Haste

Coordinated Fire: Abilities that Slow or Immobilize a champion deal 47-75 bonus magic damage and marks them for 4 seconds (6 seconds cooldown per enemy champion). Allied champion damage detonates the mark, dealing an additional 94-150 magic damage (based on ally level) and granting you both 20% Move Speed, for 2 seconds.

2500

Dawnshroud Wild Rift
Dawnshroud

Dawnshroud
Immobilize effects damage and reveal around you

+250 Max Health
+50 Armor
+30 Magic Resistance

Dawnbringer: If you are within 400 units of an enemy champion, and you immobilize a champion or are immobilized, reveal all nearby enemy champions for 3 seconds and deal 80 + 5% bonus as magic damage, and heal yourself for the same amount for 3s. (3s Cooldown)

3000

Randuin's Omen Wild Rift
Randuin's Omen

Randuin's Omen
Attack to heal from enemy Critical Strikes

+400 Max Health
+65 Armor

Cold Steel: Reduce the Attack Speed of enemies by 15% for 1.5 second(s) when struck by basic attack.
Determination: When you are critically struck, gain Determination equal to 25% (melee) / 18% (ranged) of the pre-mitigation damage for 5 seconds, up to a maximum of 500. When you attack a champion, consume all Determination and heal yourself for the same amount. If you still have unconsumed Determination after 5 second(s), automatically consume all Determination to heal yourself for half of the amount.

2800

Zeke's Convergence Wild Rift
Zeke's Convergence

Zeke's Convergence
Boosts allies Attack Damage

+40 Armor
+350 Max Health
+150 Max Mana
+10 Ability Haste

Harbinger: Casting your ultimate surrounds you with a blizzard and ignites a nearby ally's attacks for 10 seconds. Your blizzard slows enemies by 20% and your ally's attacks burn for 30% bonus magic damage over 2 seconds. Prioritizes highest Attack Damage ally.
Frostfire Covenant: Your blizzard ignites if it slows a burning enemy, dealing 60 magic damage per second and slowing by 50% for 3 seconds.

2700

Situational Changes
vs Ability Power
Randuin's Omen Wild Rift
Randuin's Omen

Randuin's Omen
Attack to heal from enemy Critical Strikes

+400 Max Health
+65 Armor

Cold Steel: Reduce the Attack Speed of enemies by 15% for 1.5 second(s) when struck by basic attack.
Determination: When you are critically struck, gain Determination equal to 25% (melee) / 18% (ranged) of the pre-mitigation damage for 5 seconds, up to a maximum of 500. When you attack a champion, consume all Determination and heal yourself for the same amount. If you still have unconsumed Determination after 5 second(s), automatically consume all Determination to heal yourself for half of the amount.

2800

Abyssal Mask Wild Rift
Abyssal Mask

Abyssal Mask
After taking magic damage, immobilize enemies to deal additional damage

+300 Max Health
+40 Magic Resistance
+300 Max Mana
+10 Ability Haste

Eternity: Restore Mana equal to 15% of the damage taken from champions. Regen Health equal to 20% of Mana spent. Capped at 25 Health per cast.
Passive: When you take magic damage, gain 20% of the damage taken as remaining charges for 5 seconds. When you root an enemy Champion, consume your remaining charges to cause a 400 yard explosion near the first rooted target, dealing magic damage which is equal to the remaining charge.

2800

vs Attack Damage
Randuin's Omen Wild Rift
Randuin's Omen

Randuin's Omen
Attack to heal from enemy Critical Strikes

+400 Max Health
+65 Armor

Cold Steel: Reduce the Attack Speed of enemies by 15% for 1.5 second(s) when struck by basic attack.
Determination: When you are critically struck, gain Determination equal to 25% (melee) / 18% (ranged) of the pre-mitigation damage for 5 seconds, up to a maximum of 500. When you attack a champion, consume all Determination and heal yourself for the same amount. If you still have unconsumed Determination after 5 second(s), automatically consume all Determination to heal yourself for half of the amount.

2800

Thornmail Wild Rift
Thornmail

Thornmail
Reflects damage and reduces enemy healing

+200 Max Health
+75 Armor

Thorns: When struck by an enemy champion's attack, deal 20 + 6% bonus Armor + 2% bonus Health magic damage to the attacker and inflict 50% Grievous Wounds for 3 second(s).

Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

2700

Protects Allies
Randuin's Omen Wild Rift
Randuin's Omen

Randuin's Omen
Attack to heal from enemy Critical Strikes

+400 Max Health
+65 Armor

Cold Steel: Reduce the Attack Speed of enemies by 15% for 1.5 second(s) when struck by basic attack.
Determination: When you are critically struck, gain Determination equal to 25% (melee) / 18% (ranged) of the pre-mitigation damage for 5 seconds, up to a maximum of 500. When you attack a champion, consume all Determination and heal yourself for the same amount. If you still have unconsumed Determination after 5 second(s), automatically consume all Determination to heal yourself for half of the amount.

2800

Protector's Vow Wild Rift
Protector's Vow

Protector's Vow
Protects allies

+350 Max Health
+40 Armor
+10 Ability Haste

Protector: Raise your Guard when next to an allied champion. If you or your ally take damage from a champion, monster, or turret, both of you receive a 125 (125 + 30% bonus health) shield for 1.5 seconds. (20s Cooldown).

2700

vs Attack Speed
Randuin's Omen Wild Rift
Randuin's Omen

Randuin's Omen
Attack to heal from enemy Critical Strikes

+400 Max Health
+65 Armor

Cold Steel: Reduce the Attack Speed of enemies by 15% for 1.5 second(s) when struck by basic attack.
Determination: When you are critically struck, gain Determination equal to 25% (melee) / 18% (ranged) of the pre-mitigation damage for 5 seconds, up to a maximum of 500. When you attack a champion, consume all Determination and heal yourself for the same amount. If you still have unconsumed Determination after 5 second(s), automatically consume all Determination to heal yourself for half of the amount.

2800

Frozen Heart Wild Rift
Frozen Heart

Frozen Heart
Reduces all nerby enemies Attack Speed

+80 Armor
+200 Max Mana
+25 Ability Haste

Winter's Caress: Basic attacks and magic damage caused by you or inflicted upon you and nearby allies, will apply stacks of Chill to the enemy champion for 3 seconds. Each stack of Chill slows enemy attack speed by 9%, up to a maximum of 4 stacks or 36% attack speed reduction. Each individual ability has a 3 seconds cooldown on applying Chill stacks.

2700

Runes BUILD
Glacial Augment Wild Rift

Glacial Augment
Applies Slow

Landing an attack on an enemy champion reduces their Movement Speed by 20% for 1.5s. This effect only affects each champion up to a maximum of 1 time(s) within 10s. Immobilizing an enemy champion triggers 3 glacial rays that radiate toward you, creating a frozen region that lasts for 3s. The region slows enemies within it by (1.5% of your bonus Health + 20%). and reduces the damage that they deal by 12%. The slow effect will persist for 1.5s even after they leave the frozen region.

Cooldown: 20s

Glacial Augment
Applies Slow
After immobilizing an enemy champion, fires a beam that reduces their Movement Speed.
Font of Life Wild Rift

Font of Life
Team Heal

Hitting an enemy champion with an attack or ability marks them. When allies or you damage marked champions, heal those allies and yourself.  Each ally can trigger this healing once per mark.

Ally Heal: 3% of your max + 15% of your.
Self Heal: 1% of your max + 5% of your.
Mark duration: 3s

Cooldown: 15s for Melee champions, 20s for Ranged champions.

Subsequent heals from other ally's marks are reduced to 25%.

Font of Life
Team Heal
Marks an enemy champion and grants healing upon attack.
Bone Plating Wild Rift

Bone Plating
Block Combo-damage

When taking damage from a champion, the current and next 3 champion abilities or attacks against you and within 1.5s deal 30-60 () less damage.

Cooldown: 30s

Bone Plating
Block Combo-damage
Reduces incoming damage.
Perseverance Wild Rift

Perseverance
Armor and Magic Resistance, Tenacity

Gain 10% Tenacity. When immobilized, gain 16-30 Armor and Magic Resistance () for 1.5 seconds. Refresh duration time when immobilized multiple times.

Perseverance
Armor and Magic Resistance, Tenacity
Gains Tenacity also gains Armor and Magic Resist when immobilizing.
Transcendence Wild Rift

Transcendence
CDR

Gain a bonus when reaching the following levels:
At level 1, gain 6 Ability Haste;
at level 6, gain bonus 6 Ability Haste;
at level 11, after Basic Ability hit the target, redue 15% the ability's cooldown time.

Cooldown: 8s

Transcendence
CDR
Grants more Ability Haste the higher your level is and also returns ability cooldown duration.
Spells
Flash Wild Rift
Flash

Flash

Teleport a short distance forward or towards the aimed direction.

Cooldown: 150s

Heal Wild Rift
Heal

Heal

Restore 90 Health (90–370 ) to you and the most wounded nearby ally champion, and grants both of you 30% bonus Movement Speed for 1 second(s).

Healing is halved for champions recently affected by Heal.

Cooldown: 130s

Ignite Wild Rift
Ignite

Ignite

Ignites target enemy champion, dealing 72 true damage (72–380 ) over 5 and applying 60% Grievous Wounds for the duration.

Grievous Wound reduces the effectiveness of Healing and Regeneration effects.

Cooldown: 100s

Skills Order
GLEAMING QUILL

12/11/10/9s 60

Flings a magical feather that deals 80 magic damage (80/140/200/260 + 60% abilitypower) to the first enemy hit.

If the feather hits a champion or epic monster, Rakan restores 22 health (15 + 7 + 70% abilitypower) to himself and nearby allies after 3s or when he touches an ally.

Range: 800

(Q) GLEAMING QUILL
















GRAND ENTRANCE

18/17/16/15s 50/60/70/80

Dashes to a location. Upon arrival Rakan leaps into the air, dealing 70 magic damage (70/135/200/265 + 55% abilitypower) and knocking up enemies for 1s.

(W) GRAND ENTRANCE
















BATTLE DANCE

20/18/16/14s 60/70/80/90

Flies to an allied champion, granting them a shield that absorbs 35 damage (35/70/105/140 + 65% abilitypower) for 3s. 

When cast on Xayah, the shield amount is increased by 125% and the cooldown is reduced.

BATTLE DANCECan be re-cast for free within 5s.

(E) BATTLE DANCE
















THE QUICKNESS

80/70/60s 100

Gains 60% Movement Speed for 4 seconds. Touching enemies deals 100 magic damage (100/200/300 + 50% abilitypower) and charms them for 1/1.25/1.5s. This may only occur once per unit. The first champion charmed grants Rakan 75% decaying Movement Speed.

(R) THE QUICKNESS
















RAKAN Counters, Synergys, Tips

Only for 💎Premium members.
Join our community and unlock the all premium content!

Wild Rift RAKAN's COMBOS + VIDEO GUIDE

🥇HARD 🥈MEDIUM 🥉EASY
Rakan Surprise Engage
R
F
W
AA
Q
E

Use this combo to unexpectedly engage on multiple enemies.

Start with (R) THE QUICKNESS out of vision. Use FLASH to approach the teamfight. From there, run around to charm and group up nearby enemies. Follow up with (W) GRAND ENTRANCE to knock them all up. Use (Q) GLEAMING QUILL, then (E) BATTLE DANCE to an ally to safely disengage.
Only for 💎Premium members.
Join our community and unlock the all combos + video!
Our has already collected more than 1000+ different skill combinations for all LoL Wild Rift champions!
Only for 💎Premium members.
Join our community and unlock the all combos + video!
Our has already collected more than 1000+ different skill combinations for all LoL Wild Rift champions!
Only for 💎Premium members.
Join our community and unlock the all combos + video!
Our has already collected more than 1000+ different skill combinations for all LoL Wild Rift champions!

Wild Rift RAKAN's ABILITIES

FEY FEATHERS P GLEAMING QUILL Q GRAND ENTRANCE W BATTLE DANCE E THE QUICKNESS R
FEY FEATHERS

(PASSIVE) FEY FEATHERS

Every 40s (-1,8s perlevel), gains a 31 health shield (31 (+16 perlevel) + 80% abilitypower). Attacks and abilities on enemy champions reduce this cooldown by 1s.

Любовное гнездышкоLover's Leap: Xayah and Rakan can join each other's recall. Both will reach the Summoning Platform at the time of which the initiator's recall ends.

Open Video

GLEAMING QUILL

(Q) GLEAMING QUILL

12/11/10/9s 60

Flings a magical feather that deals 80 magic damage (80/140/200/260 + 60% abilitypower) to the first enemy hit.

If the feather hits a champion or epic monster, Rakan restores 22 health (15 + 7 + 70% abilitypower) to himself and nearby allies after 3s or when he touches an ally.

Range: 800

Open Video

GRAND ENTRANCE

(W) GRAND ENTRANCE

18/17/16/15s 50/60/70/80

Dashes to a location. Upon arrival Rakan leaps into the air, dealing 70 magic damage (70/135/200/265 + 55% abilitypower) and knocking up enemies for 1s.

Open Video

BATTLE DANCE

(E) BATTLE DANCE

20/18/16/14s 60/70/80/90

Flies to an allied champion, granting them a shield that absorbs 35 damage (35/70/105/140 + 65% abilitypower) for 3s. 

When cast on Xayah, the shield amount is increased by 125% and the cooldown is reduced.

BATTLE DANCECan be re-cast for free within 5s.

Open Video

THE QUICKNESS

(R) THE QUICKNESS

80/70/60s 100

Gains 60% Movement Speed for 4 seconds. Touching enemies deals 100 magic damage (100/200/300 + 50% abilitypower) and charms them for 1/1.25/1.5s. This may only occur once per unit. The first champion charmed grants Rakan 75% decaying Movement Speed.

Open Video

RAKAN: champion change history (buffs and nerfs)

▼ NERF 02.08.2023 (PATCH 4.3A)

BASE STATS
Base health: 570 → 540.

(E) BATTLE DANCE
Base shield: 45/80/115/150 → 35/70/105/140.
✱ ADJUST 25.05.2023 (PATCH 4.2)

BASE STATS
Base movement speed +10.
Crit damage rate:200% → 175%.
▼ NERF 19.04.2023 (PATCH 4.1B)

BASE STATS
Base Attack Damage: 64 → 58.

(W) GRAND ENTRANCE
Cooldown: 18/16/14/12s → 18/17/16/15s.
Damage: 70/140/210/280 + 70% Ability Power → 70/135/200/265 + 55% Ability Power.

(E) BATTLE DANCE
Shield Ability Power ratio: 80% → 65%.
▼ NERF 01.02.2023 (PATCH 4.0A)

(W) GRAND ENTRANCE
Base damage: 80/150/220/290 → 70/140/210/280.

(E) BATTLE DANCE
Cooldown: 18/16/14/12s → 20/18/16/14s.
▼ NERF 14.12.2022 (PATCH 3.5B)

(R) THE QUICKNESS
Increased Movement speed when hitting an enemy: 100% → 75%.
✱ ADJUST 16.11.2022 (PATCH 3.5)

(Q) GLEAMING QUILL
Range: 700/800/900/1000 → 800.
Base damage: 70/130/190/250 → 80/140/200/260.
▲ BUFF 08.04.2022 (PATCH 3.1B)

BASE STATS
Mana per level: 41 → 57.
Mana at level 15: 1009 → 1233.
▼ NERF 01.09.2021 (PATCH 2.4b)

(E) BATTLE DANCE
Bonus shield amount when cast on Xayah: 200% → 125%.
▲ BUFF 01.09.2021 (PATCH 2.4b)

(W) GRAND ENTRANCE
Base damage: 70/140/210/280 → 80/150/220/290.

(R) THE QUICKNESS
Movement speed: 50% → 60%.
▲ BUFF 14.07.2021 (PATCH 2.3С)

(Q) GLEAMING QUILL
Range: 6/7/8/9 → 7/8/9/10.
▲ BUFF 02.06.2021 (PATCH 2.3)

BASE STATS
Base Magic Resistance: 30 → 34.
Magic Resistance per Level: 0,8 → 1,2.
Total MR at Level 15: 41,2 → 50,8.

(PASSIVE) FEY FEATHERS
Shield Cooldown Reduced at Level 15: 17,6s → 14,8s.
40/38,4/36,8/35,2/33,6/32/30,4/28,8 /27,2/25,6/24/22,4/20,8/19,2/17,6s → 40/38,2/36,4/34,6/32,8/31/29,4/27,4/25,6/23,8/22/20,2/18,4/16,6/14,8s.
See More

RAKAN's Lore

As mercurial as he is charming, Rakan is an infamous vastayan troublemaker and the greatest battle-dancer in Lhotlan tribal history. To the humans of the Ionian highlands, his name has long been synonymous with wild festivals, uncontrollable parties, and anarchic music. Few would suspect this energetic, traveling showman is also partner to the rebel Xayah, and is dedicated to her cause.

Wild Rift RAKAN Video

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