RAKAN Wild Rift
S
Wild Rift Support
142
31 883

Wild Rift: RAKAN - Build Guide (Items, Runes, Skills Leveling) Wild Rift Support Wild Rift Tank
ADJUST

Damage
3.3
Toughness
6.6
Utility
10
Difficulty
6.6
League of Legends: Wild Rift RAKAN, role - Support / Tank. Use the guidelines to take your RAKAN Wild Rift champion play style to the next level. Study in detail the build of items, runes, spells, skills that need to be developed in the first place. In order to find out what position RAKAN is in the rating table, go to the - Tier List page.
attackdamage 58 (3.64)
heal 570 (105)
healthregeneration 6 (0.57)
attackspeed 0.75 (0.01)
mana 435 (57)
mpreg 15 (0.71)
movementspeed 345 (0)
armor 42 (4.36)
magicresistance 34 (1.2)
criticalstrike 175 (0)


Wild Rift Support Support RAKAN's Build items and runes for LoL Wild Rift

Key items
Starting
LoL Wild Rift: Relic Shield

Relic Shield
Kill minions to earn bonus gold

+100 Max Health

This item is for support players and will reduce the gold you receive from killing minions and monsters. Quest item owners cannot make progress toward Quests while near an ally with a Quest item.

Spoils of War: While near an ally, attacks consume a charge to execute minions below 75% health; granting your nearest ally kill gold, granting you 75 bonus Quest gold, and healing you for 15-65. Gain charges every 30 seconds (max 3 charges). Earn 50% less gold from killing minions and monsters, earn bonus gold from nearby minions your allies don't kill, and earn 1 bonus gold per 3 seconds.
Quest: Earn500 gold from this item to transform it into Targon's Buckler.

500

Core
LoL Wild Rift: Bulwark of the Mountain

Bulwark of the Mountain
Kill minions to earn bonus gold

+200 Max Health
+10 Ability Haste

Spoils of War: Earn 2 gold per 3 seconds.
Spellcraft: Kills and assists against enemy champions refresh the total cooldown of your enchantments by 40%.

500

Rod of Ages Wild Rift

Rod of Ages
Stats grow over time

+250 Max Health
+60 Ability Power
+300 Max Mana

Eternity: Restore Mana equal to 15% of the damage taken from champions. Restore Health equal to 20% Mana spent. Capped at 25 Health per cast.
Veteran: Each stack provides 20 Health, 10 Mana and 6 Ability Power, stacking at a rate of 1 every 45 seconds. Max of 10 stacks, providing 200 Health, 100 Mana, and 60 Ability Power.

2800

LoL Wild Rift: Imperial Mandate

Imperial Mandate
Crowd control grants additional ally damage

+200 Max Health
+40 Ability Power
+20 Ability Haste

Coordinated Fire: Abilities that Slow or Immobilize a champion deal 47-75 bonus magic damage and marks them for 4 seconds (6 seconds cooldown per enemy champion). Allied champion damage detonates the mark, dealing an additional 94-150 magic damage (based on ally level) and granting you both 20% Move Speed, for 2 seconds.

2500

Boots
Plated Steelcaps Wild Rift

Plated Steelcaps
Armor

Footwear: +45 Move Speed.
Enhanced:  +15 Armor.
Block: Blocks 15% of damage from attacks.

1000

Mercury's Treads Wild Rift

Mercury's Treads
Tenacity

Footwear: +45 Move Speed.
Enhanced:  +10 Magic Resist.
Tenacity: Reduces the duration of stuns, slows, taunts, fears, silences, blinds, and immobilizes by 35%.

1000

Protobelt Enchant Wild Rift

Protobelt Enchant
Small dash

Protobelt (Active): Dash forward and unleash a cone of missiles that deal 75-145 magic damage. If champions or monsters are hit by more than one missile, the additional missiles deal only 10% damage. (60s Cooldown)

800

Е
LoL Wild Rift: Meteor Enchant

Meteor Enchant
Large Area Damage

Starfall (Active): Lights up an area and summons a meteor after 2.5 seconds, dealing 25% of each enemy's maximum health as magic damage. (90s cooldown)

Minions and Monsters cannot take more than 500 damage.

500

Е
Defense options
Zeke's Convergence Wild Rift

Zeke's Convergence
Boosts allies Attack Damage

+40 Armor
+40 Magic Resistance
+150 Max Mana
+10 Ability Haste

Harbinger: Casting your ultimate surrounds you with a blizzard and ignites a nearby ally's attacks for 10 seconds. Your blizzard slows enemies by 20% and your ally's attacks burn for 30% bonus magic damage over 2 seconds. Prioritizes highest Attack Damage ally.
Frostfire Covenant: Your blizzard ignites if it slows a burning enemy, dealing 60 magic damage per second and slowing by 50% for 3 seconds.

2700

LoL Wild Rift Crystalline Reflector

Crystalline Reflector
Reduce physical damage and deals magic damage back

+45 Armor
+60 Ability Power
+15 Ability Haste

Mirroed Force: Ability casts grant a mirrow shard (up to 3) that each block 10 physical damage5% AP from an enemy champion and deal 20 magic damage + 10% AP to them.

2900

LoL Wild Rift Banshee's Veil

Banshee's Veil
Block an enemy ability

+75 Ability Power
+40 Magic Resistance
+15 Ability Haste

Annul: Grants a spell shield that blocks the next hostile ability. This spell shield refreshes upon leaving combat with enemy champions. (35 second cooldown)

2800

Build items options
RAKAN - Main Build 👑
LoL Wild Rift: Bulwark of the Mountain

Bulwark of the Mountain
Kill minions to earn bonus gold

+200 Max Health
+10 Ability Haste

Spoils of War: Earn 2 gold per 3 seconds.
Spellcraft: Kills and assists against enemy champions refresh the total cooldown of your enchantments by 40%.

500

Rod of Ages Wild Rift

Rod of Ages
Stats grow over time

+250 Max Health
+60 Ability Power
+300 Max Mana

Eternity: Restore Mana equal to 15% of the damage taken from champions. Restore Health equal to 20% Mana spent. Capped at 25 Health per cast.
Veteran: Each stack provides 20 Health, 10 Mana and 6 Ability Power, stacking at a rate of 1 every 45 seconds. Max of 10 stacks, providing 200 Health, 100 Mana, and 60 Ability Power.

2800

LoL Wild Rift: Imperial Mandate

Imperial Mandate
Crowd control grants additional ally damage

+200 Max Health
+40 Ability Power
+20 Ability Haste

Coordinated Fire: Abilities that Slow or Immobilize a champion deal 47-75 bonus magic damage and marks them for 4 seconds (6 seconds cooldown per enemy champion). Allied champion damage detonates the mark, dealing an additional 94-150 magic damage (based on ally level) and granting you both 20% Move Speed, for 2 seconds.

2500

Rabadon's Deathcap Wild Rift

Rabadon's Deathcap
Boosts Ability Power

+110 Ability Power

Overkill: Increases Ability Power by 40%.

3400

Morellonomicon Wild Rift

Morellonomicon
Magic damage reduces enemy healing

+70 Ability Power
+20 Ability Haste

Affliction: Dealing Magic damage applies 40% Grievous Wounds to enemy champions for 3 seconds. If the target is below 50%  Health, this effect is increased to 60% Grievous Wounds instead.

Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

2500

RAKAN - Alternative Build #1
LoL Wild Rift: Bulwark of the Mountain

Bulwark of the Mountain
Kill minions to earn bonus gold

+200 Max Health
+10 Ability Haste

Spoils of War: Earn 2 gold per 3 seconds.
Spellcraft: Kills and assists against enemy champions refresh the total cooldown of your enchantments by 40%.

500

Rod of Ages Wild Rift

Rod of Ages
Stats grow over time

+250 Max Health
+60 Ability Power
+300 Max Mana

Eternity: Restore Mana equal to 15% of the damage taken from champions. Restore Health equal to 20% Mana spent. Capped at 25 Health per cast.
Veteran: Each stack provides 20 Health, 10 Mana and 6 Ability Power, stacking at a rate of 1 every 45 seconds. Max of 10 stacks, providing 200 Health, 100 Mana, and 60 Ability Power.

2800

LoL Wild Rift: Imperial Mandate

Imperial Mandate
Crowd control grants additional ally damage

+200 Max Health
+40 Ability Power
+20 Ability Haste

Coordinated Fire: Abilities that Slow or Immobilize a champion deal 47-75 bonus magic damage and marks them for 4 seconds (6 seconds cooldown per enemy champion). Allied champion damage detonates the mark, dealing an additional 94-150 magic damage (based on ally level) and granting you both 20% Move Speed, for 2 seconds.

2500

Rabadon's Deathcap Wild Rift

Rabadon's Deathcap
Boosts Ability Power

+110 Ability Power

Overkill: Increases Ability Power by 40%.

3400

LoL Wild Rift Staff of Flowing Water

Staff of Flowing Water
Enhance allies Ability Power and Ability Haste

+65 Ability Power
+350 Max Mana
+15 Ability Haste

Rapids: Healing or shielding an ally grants you both +20 Ability Haste and 20-40 (based on target's level) Ability Power for 6 seconds.

2500

RAKAN - Alternative Build #2
LoL Wild Rift: Bulwark of the Mountain

Bulwark of the Mountain
Kill minions to earn bonus gold

+200 Max Health
+10 Ability Haste

Spoils of War: Earn 2 gold per 3 seconds.
Spellcraft: Kills and assists against enemy champions refresh the total cooldown of your enchantments by 40%.

500

LoL Wild Rift: Imperial Mandate

Imperial Mandate
Crowd control grants additional ally damage

+200 Max Health
+40 Ability Power
+20 Ability Haste

Coordinated Fire: Abilities that Slow or Immobilize a champion deal 47-75 bonus magic damage and marks them for 4 seconds (6 seconds cooldown per enemy champion). Allied champion damage detonates the mark, dealing an additional 94-150 magic damage (based on ally level) and granting you both 20% Move Speed, for 2 seconds.

2500

LoL Wild Rift Staff of Flowing Water

Staff of Flowing Water
Enhance allies Ability Power and Ability Haste

+65 Ability Power
+350 Max Mana
+15 Ability Haste

Rapids: Healing or shielding an ally grants you both +20 Ability Haste and 20-40 (based on target's level) Ability Power for 6 seconds.

2500

Rabadon's Deathcap Wild Rift

Rabadon's Deathcap
Boosts Ability Power

+110 Ability Power

Overkill: Increases Ability Power by 40%.

3400

LoL Wild Rift: Cosmic Drive

Cosmic Drive
Dealing ability damage grants movement speed

+75 Ability Power
+30 Ability Haste

Hyperdrive: +5% Move Speed.
Spellweaving: Active abilities and empowered attacks grant 30 +70% Ability Haste as Movement Speed after dealing damage to an enemy champion. This Movement Speed decays over 2 seconds.

Each source has an individual 1s cooldown for triggering Spellweaving.
Only Haste from items contributes to Spellweaving's movement speed.

2800

Keystone Runes
Electrocute

Electrocute
Burst Damage

Hitting a champion with 3 separate attacks or abilities in 3s deals bonus adaptive damage.

Damage: 40-194 () + 40% bonus AD + 25% AP.

Cooldown: 20-13s

Summon Aery

Aery
Poke, Protect

Your attacks and abilities send Aery to a target, damaging enemies or shielding allies.

Damage: 10-60 () + 20% bonus AD + 10% AP.
Shield: 20-120 () + 40% bonus AD + 20% AP.

Aery cannot be sent out again until she returns to you.

Phase Rush

Phase Rush
Mobility, Ability Haste

Using 3 basic attacks or basic abilities on an enemy champion within 4s grants Ability Haste, Movement Speed and reduces the remaining cooldown of basic abilities by 20%.

Duration: 3s.

Movement Speed bonus: Melee - 40%-60% () | Ranged - 30-50% ().

Ability Haste: 25.

Cooldown: 12s

Conqueror

Conqueror
Stacking Damage, Vamp

Gain stacks of Adaptive Force when hitting a champion with separate attacks or abilities. Stacks up to 6 times. When fully stacked, gain bonus omnivamp.

Per stack: 2-6 bonus AD or 3-9 AP for 6s.

Fully stacked bonus: Melee - 8%, Ranged - 5% bonus omnivamp.

Fleet Footwork

Fleet Footwork
Mobility, Heal

Moving, attacking and casting builds Energy stacks. At 100 stacks, your next attack heals you, grants increased Movement Speed, and restores mana or energy if attack a champion.

Heal: 15-85 () + 30% bonus + 30%.

Movement Speed bonus: 20% for 1s.

When attacking a champion, restore 8% missing mana or 8% missing energy.

Heals for: Melee 60% | Ranged 20% when attacking minions or monsters.

Grasp Of The Undying

Grasp of Undying
Tank, Heal

Every 3s in combat, your next attack on a champion will be enhanced.

Bonus magic damage: 3% + 20% bonus + 10%.

Heal: 2%.

Permanently health increase: 5.

On Ranged champions, the effects are reduced by 60%.

Aftershock

Aftershock
Control, Offense

After immobilizing an enemy champion, gain defenses and later deal a burst of magic damage around you.

Defenses: 35 AR + 60% bonus and 35 MR + 60% bonus for 2.5s.

Damage: 12-110 () + 3% max, magic damage.

Cooldown: 20s

Font Of Life

Font of Life
Team Heal

Hitting an enemy champion with an attack or ability marks them. When allies or you damage marked champions, heal those allies and yourself. Each ally can trigger this healing once per mark.

Ally Heal: 6% of your max + 30% of your.
Self Heal: 2% of your max + 10% of your.

Mark duration: 3s

Cooldown: 10s for Melee champions, 15s for Ranged champions.

Subsequent heals from other ally's marks are reduced to 25%.

Kraken Slayer

Kraken Slayer
True Damage

Gain stacks when hitting a champion with attacks. When reaching 3 stacks, deal bonus true damage on that attack.

When not attacking a champion for 3 seconds, the stacks will reset.

Damage 28-84 () + 30% bonus + 20%.

Lethal Tempo

Lethal Tempo
Attack Speed

Gain stacks of attack speed when attacking enemy champions. Stacks up to 6 times.

When fully stacked, gain additional Attack Speed.

Each stak: increase 7-13% (Melee) or 4-10% (Ranged) Attack Speed for 6 seconds.

Full stack bonus: Gain 40% Attack Speed.

Domination Runes
Brutal

Brutal
On-hit Damage

Basic attacks deal 12-19 bonus adaptive damage on-hit against champions.

Gathering Storm

Gathering storm
Increasing AD/AP

Every 3 minutes, gain increasing Adaptive AD or AP. Totaling: 2, 5, 9, 14, ect AD или 4, 10, 18, 28, ect AP based on game time.

Hunter Vampirism

Hunter - Vampirism
AD/AP, Vamp

Gain 2% physical vamp or 2% magic vamp. Unique champion takedowns grant 2 AD with 1% physical vamp or 4 AP with 1% magic vamp. (Adaptive).

Triumph

Triumph
Execute, Heal

Champion takedowns restore 10% missing health. Deal 5% more damage to champion below 35% health.

Champion

Sudden Impact
Armor Penetration, Magic Penetration

After exiting stealth or using a dash, leap, blink or teleport effect, damaging an enemy champion grants 13 Armor Penetration and 10 Magic penetration for 4 seconds.

Cooldown: 4s

Weakness

Weakness
Control, Bonus damage

Imparing the movement of enemy champions makes them take 5% more damage in the following 5s.

Scorch

Scorch
Poke

Damaging an enemy champion with an ability burns them, dealing 28-42 bonus magic damage () after 1 seconds.

Cooldown: 8s

Giant Slayer

Giant Slayer
Takedown high health champions

Deal bonus damage based on the enemy champion’s bonus health, up to 14% bonus damage when the enemy champion has 700 bonus health.

Resolve Runes
Adaptive Сarapace

Adaptive Carapace
Health, AR/MR

Gain 50 Health. While below 50% Health, gain 16 AR or 16 MR based on damage type you took more of over the last 60s. (Physical grants AR | Magic grants MR).

Conditioning

Conditioning
Delayed AR/MR

Gain 5 bonus AR and MR after 3 minutes of game time. Every 2 minutes after this gain 2 bonus AR and MR.

Perseverance

Perseverance
Armor and Magic Resistance, Tenacity

Gain 10% tenacity. When immobilized, gain 16-30 Armor and Magic Resistance () for 1.5 seconds. Refresh duration time when immobilized multiple times.

Second Wind

Second Wind
Heal after taking damage

Gain 5 Health every 5 seconds.
After taking damage from an enemy champion, regenerate 6 + (2% of your missing health) over the next 5 seconds. This effect is doubled for melee champions.

Loyalty

Loyalty
Shared Bonus AR/MR

You gain 2 AR and 5 MR. Your closest ally champion gains 5 AR and 2 MR.

Bone Plating

Bone Plating
Block Combo-damage

When taking damage from a champion, the current and next 3 champion abilities or attacks against you and within 1.5s deal 30-60 () less damage.

Cooldown: 30s

Ultimate Shield

Ultimate Shield
Shield

Gain a shield 90-300 after casting your ultimate for 3 seconds. Shield amount is (75 + level × 15 ).

Cooldown: 45s

Nullifying Orb

Nullifying Orb
Shield when low health

If you would take damage from a champion that causes you to fall below 35% of your maximum health, gaina shield for 4 seconds.

Shield: 60 + 50% bonus + 30%.

Cooldown: 60s

Inspiration Runes
Pathfinde

Pathfinder
Mobility, Restore Health, Restore Mana

Gain 30 bonus movement speed in the river. When in the river while out of combat, restore 1.5% missing health or 1.5% missing mana (based on the lowest value) every 1 seconds and gain an additional 20 bonus movement speed.

Mastermind

Mastermind
Objectives, Gold

Deal 10% bonus true damage to epic monsters. Participate in defeating epic monsters to get 100 bonus gold.

Transcendence

Transcendence
CDR

Gain a bonus when reaching the following levels:
At level 1, gain 6 Ability Haste;
at level 6, gain bonus 6 Ability Haste;
at level 11, after Basic Ability hit the target, redue 15% the ability's cooldown time.

Cooldown: 8s

Sweet Tooth

Sweet Tooth
Honeyfruit, Gold

Increases Honeyfruit healing by 20%. Whenever you or a nearby ally eats a Honeyfruit gain 15 gold.

Pack Hunter

Pack Hunter
Mobility, Team Gold

While near ally champions, gain 2% Movement Speeed. For each unique ally you participate in a takedown with, you gain 50 gold and the ally gains 50 gold.

Manaflow Band

Manaflow Band
Mana

Hitting an enemy champion with and ability or empowered attack permanently increases your max mana by 30, up to 300 mana.

Nimbus Cloak

Nimbus Cloak
Movement Speed

After casting a Summoner Spell, gain 10% - 40% movement bonus for 3 seconds. The speedup effectiveness depends onthe Summoner Spell's cooldown.

Demolish

Demolish
Destroy Turrets

When within 5.5 range of the enemy turret, gain a charge every 0.5 seconds, up to 6 times. When fully charged, your next basic attack against the turret deals an additional (200 + 30% max ) Physical Damage.

Cooldown: 30s

Spells
Flash

Flash

Teleport a short distance forward or towards the aimed direction.

Cooldown: 150s

Heal

Heal

Restore 60 Health (60–242 ) and grants 20% bonus Movement Speed for 1 second(s) to you and the most wounded nearby ally champion (effects are increased by 100% on the ally champion)

Cooldown: 130s

Ignite

Ignite

Ignites target enemy champion, dealing 72 true damage (72–380 ) over 5 and applying 60% Grievous Wounds for the duration.

Grievous Wound reduces the effectiveness of Healing and Regeneration effects.

Cast Range: 6.

Cooldown: 100s

Wild Rift RAKAN's COMBOS + VIDEO GUIDE

🏆SEVERE 🥇HARD 🥈MEDIUM 🥉EASY
Rakan Max Range Engage
R
E1
E2
F
W
AA
Q
AA

Use this combo to engage on a lot of enemies from long range.

Start with (R) THE QUICKNESS out of vision. Use (E1) BATTLE DANCE to an ally, then (E2) to another ally to close the distance. From there, FLASH into range and immediately (W) GRAND ENTRANCE onto a group of enemies. Make sure to run around to charm as many targets as you can. Finish with the AA, (Q) GLEAMING QUILL and AA combo.
Only for 💎Premium members. Join our community and unlock the all combos + video!
Rakan Surprise Engage
R
F
W
AA
Q
E

Use this combo to unexpectedly engage on multiple enemies.

Start with (R) THE QUICKNESS out of vision. Use FLASH to approach the teamfight. From there, run around to charm and group up nearby enemies. Follow up with (W) GRAND ENTRANCE to knock them all up. Use (Q) GLEAMING QUILL, then (E) BATTLE DANCE to an ally to safely disengage.
Only for 💎Premium members. Join our community and unlock the all combos + video!
Rakan Standard All-In
R
E1
W
AA
Q
AA
E2

Use this combo to go for a kill with your ally.

Use (R) THE QUICKNESS and (E1) BATTLE DANCE to an ally. From there, use (W) GRAND ENTRANCE to charm and knock up your target. Quickly AA, (Q) GLEAMING QUILL, and AA one after another to add some damage. Finish using (E2) back to your ally to provide the shield and heal.
Only for 💎Premium members. Join our community and unlock the all combos + video!
Rakan Standard Trade
E1
W
AA
Q
AA
E2

Use this combo to trade in lane.

(E1) BATTLE DANCE to shield an ally and close the distance. From there, use (W) GRAND ENTRANCE to knock up your target. Quickly AA, (Q) GLEAMING QUILL, and AA one after another to add some damage. Finish using (E2) back to your ally to provide the shield and heal.
Only for 💎Premium members. Join our community and unlock the all combos + video!

Wild Rift RAKAN's SKILLS LEVELING

GLEAMING QUILL

(Q) GLEAMING QUILL
















GRAND ENTRANCE

(W) GRAND ENTRANCE
















BATTLE DANCE

(E) BATTLE DANCE
















THE QUICKNESS

(R) THE QUICKNESS
















Wild Rift RAKAN's ABILITIES

P Q W E R
FEY FEATHERS

(PASSIVE) FEY FEATHERS

Every 40s (-1,8s perlevel), gains a 31 health shield (31 (+16 perlevel) + 80% abilitypower). Attacks and abilities on enemy champions reduce this cooldown by 1s.

Любовное гнездышкоLover's Leap: Xayah and Rakan can join each other's recall. Both will reach the Summoning Platform at the time of which the initiator's recall ends.

Open video

GLEAMING QUILL

(Q) GLEAMING QUILL

12/11/10/9s 60

Flings a magical feather that deals 80 magic damage (80/140/200/260 + 60% abilitypower) to the first enemy hit.

If the feather hits a champion or epic monster, Rakan restores 22 health (15 + 7 + 70% abilitypower) to himself and nearby allies after 3s or when he touches an ally.

Range: 800

Open video

GRAND ENTRANCE

(W) GRAND ENTRANCE

18/17/16/15s 50/60/70/80

Dashes to a location. Upon arrival Rakan leaps into the air, dealing 70 magic damage (70/135/200/265 + 55% abilitypower) and knocking up enemies for 1s.

Open video

BATTLE DANCE

(E) BATTLE DANCE

20/18/16/14s 60/70/80/90

Flies to an allied champion, granting them a shield that absorbs 45 damage (45/80/115/150 + 65% abilitypower) for 3s. 

When cast on Xayah, the shield amount is increased by 125% and the cooldown is reduced.

BATTLE DANCECan be re-cast for free within 5s.

Open video

THE QUICKNESS

(R) THE QUICKNESS

80/70/60s 100

Gains 60% Movement Speed for 4 seconds. Touching enemies deals 100 magic damage (100/200/300 + 50% abilitypower) and charms them for 1/1.25/1.5s. This may only occur once per unit. The first champion charmed grants Rakan 75% decaying Movement Speed.

Open video

Wild Rift RAKAN's Counter pick

We propose to consider a list of champions that will be weaker against RAKAN and, on the contrary, will greatly annoy you while playing LoL Wild Rift.

Worst vs RAKAN

These picks are weak against RAKAN at many stages of the game. Champs listed by lowest win rate matchups vs RAKAN.

Best vs RAKAN

These picks are strong against RAKAN at many stages of the game. Champs listed by highest win rate matchups vs RAKAN.

Best Line Counters vs RAKAN

These picks counter RAKAN during early game laning phase and outperform gold farm.

Only for 💎Premium members. Join our community and unlock Best Line Counters!

RAKAN Best Line Allies

RAKAN's best duo Line allies as support or ADC.

Only for 💎Premium members. Join our community and unlock Best Line Allies!

RAKAN: champion change history (buffs and nerfs)

 ADJUST 25.05.2023 (PATCH 4.2)

BASE STATS
Base movement speed +10.
Crit damage rate:200% → 175%.
▼ NERF 19.04.2023 (PATCH 4.1B)

BASE STATS
Base Attack Damage: 64 → 58.

(W) GRAND ENTRANCE
Cooldown: 18/16/14/12s → 18/17/16/15s.
Damage: 70/140/210/280 + 70% Ability Power → 70/135/200/265 + 55% Ability Power.

(E) BATTLE DANCE
Shield Ability Power ratio: 80% → 65%.
▼ NERF 01.02.2023 (PATCH 4.0A)

(W) GRAND ENTRANCE
Base damage: 80/150/220/290 → 70/140/210/280.

(E) BATTLE DANCE
Cooldown: 18/16/14/12s → 20/18/16/14s.
▼ NERF 14.12.2022 (PATCH 3.5B)

(R) THE QUICKNESS
Increased Movement speed when hitting an enemy: 100% → 75%.
 ADJUST 16.11.2022 (PATCH 3.5)

(Q) GLEAMING QUILL
Range: 700/800/900/1000 → 800.
Base damage: 70/130/190/250 → 80/140/200/260.
▲ BUFF 08.04.2022 (PATCH 3.1B)

BASE STATS
Mana per level: 41 → 57.
Mana at level 15: 1009 → 1233.
▼ NERF 01.09.2021 (PATCH 2.4b)

(E) BATTLE DANCE
Bonus shield amount when cast on Xayah: 200% → 125%.
▲ BUFF 01.09.2021 (PATCH 2.4b)

(W) GRAND ENTRANCE
Base damage: 70/140/210/280 → 80/150/220/290.

(R) THE QUICKNESS
Movement speed: 50% → 60%.
▲ BUFF 14.07.2021 (PATCH 2.3С)

(Q) GLEAMING QUILL
Range: 6/7/8/9 → 7/8/9/10.
▲ BUFF 02.06.2021 (PATCH 2.3)

BASE STATS
Base Magic Resistance: 30 → 34.
Magic Resistance per Level: 0,8 → 1,2.
Total MR at Level 15: 41,2 → 50,8.

FEY FEATHERS (PASSIVE)
Shield Cooldown Reduced at Level 15: 17,6s → 14,8s.
40/38,4/36,8/35,2/33,6/32/30,4/28,8 /27,2/25,6/24/22,4/20,8/19,2/17,6s → 40/38,2/36,4/34,6/32,8/31/29,4/27,4/25,6/23,8/22/20,2/18,4/16,6/14,8s.
More

RAKAN's Lore

As mercurial as he is charming, Rakan is an infamous vastayan troublemaker and the greatest battle-dancer in Lhotlan tribal history. To the humans of the Ionian highlands, his name has long been synonymous with wild festivals, uncontrollable parties, and anarchic music. Few would suspect this energetic, traveling showman is also partner to the rebel Xayah, and is dedicated to her cause.

Wild Rift RAKAN Video

Want to help the site/app?

If you want to help the site/app in promotion and you have something to say, then put your comment about the champion, assembly. Leave your comments, suggestions, etc. - this will help a lot in the development of the project. Don't forget to share the site on social media networks with your friends!

Comments (0)
  • archangels-staff ardent-censer cosmic-drive awakened-soulstealer harmonic-echo void-staff infinity-orb liandrys-torment
    lich-bane ludens-echo morellonomicon nashors-tooth rod-of-ages rylais-crystal-scepter seraphs-embrace rabadons-deathcap
    banshees-veil crystalline-reflector staff-of-flowing-water imperial-mandate riftmaker black-mist-scythe horizon-focus
    black-cleaver blade-of-the-ruined-king bloodthirster deaths-dance duskblade-of-draktharr infinity-edge manamune maw-of-malmortius
    mortal-reminder muramana phantom-dancer rapid-firecannon runaans-hurricane statikk-shiv trinity-force serpents-fang
    youmuus-ghostblade essence-reaver navori-quickblades seryldas-grudge solari-chargeblade stormrazor wits-end edge-of-night
    divine-sunderer hullbreaker black-mist-scythe lord-dominik-regards
    abyssal-mask force-of-nature frozen-heart fimbulwinter guardian-angel iceborn-gauntlet protectors-vow randuins-omen
    spirit-visage steraks-gage sunfire-cape thornmail warmogs-armor winters-approach zekes-convergence dead-mans-plate
    ixtali-seedjar bulwark-of-the-mountain dawnshroud dawnshroud dawnshroud dawnshroud
    boots-of-furor gluttonous-greaves ionian-boots-of-lucidity mercurys-treads ninja-tabi quicksilver-enchant redeeming-enchant stasis-enchant
    teleport-enchant gargoyle-enchant glorious-enchant locket-enchant protobelt-enchant magnetron-enchants repulser-enchants veil-enchants
    meteor-enchant protect-enchant
10+12=