21 Sep 2023 Wild Rift: JINX - Build Guide (Items, Runes, COMBOS, SKILLS ORDER)
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Adc JINX's Build items and runes for LoL Wild Rift

Long Sword +12 Attack Damage
500

Immortal Shieldbow
Gain a Shield and Physical Vamp when health is low +40 Attack Damage
+25% Critical Rate
+15% Attack Speed
+5% Physical Vamp
Lifeline: Damage that puts you under 35% Health grants a shield that absorbs 200 + 3 per 1% Critical Rate (200-500) damage for 5 seconds. (90s Cooldown).
Buttle Furor: Triggering Lifeline grants +5% Physical Vamp. for 8 seconds.
3200

Phantom Dancer
Movement speed and attack speed +25 Attack Damage
+25% Critical Rate
+30% Attack Speed
Shadowwalk: +5% Movement Speed.
Spectral Waltz: Gain +7% bonus Movement Speed when you attack for 3 seconds. After attacking 4 times, gain 25% Attack Speed for the same duration.
3000

Runaan's Hurricane
Ranged Attacks hit 3 targets +25% Critical Rate
+45% Attack Speed
Wind's Fury: Attacks strike 2 additional nearby enemies, each dealing 55%. These strikes can Critically Strike and trigger on-hit effects.
Can only be purchased on ranged champions. 2800

Gluttonous Greaves
Attack Damage, Omnivamp +35 Attack Damage
+45 Move Speed.
Conversion: +7% Omnivamp.
1400

Stasis Enchant
Turn invulnerable
Stasis (Active): Become invulnerable and untargetable for 2.5 seconds, but unable to move, attack, cast abilities or use items. (120s Cooldown) 1000

Quicksilver Enchant
Dispels crowd control
Quicksilver (Active): Removes all crowd control effects currently affecting you, and become immune to crowd control effects for 0.75 seconds.
Perseverance (Passive): After the Quicksilver effects ends, grant 30% Tenacity and 30% Slow Resist for 1.5 seconds. (60s Cooldown)
Cannot be used during knock up or knock back effects. 800

Guardian Angel
Revives at death +40 Attack Damage
+40 Armor
Resurrect: Upon taking lethal damage, restores 50% and Health и 30% Mana after 4 seconds of stasis. (210s Cooldown) 3400

Edge of Night
Blocks an enemy ability +250 Max Health
+50 Attack Damage
Gouge: +8 Armor Penetration.
Annul: Grants a spell shield that blocks the next hostile ability. This spell shield refreshes upon leaving combat with enemy champions. (35 second cooldown) 3150

Immortal Shieldbow
Gain a Shield and Physical Vamp when health is low +40 Attack Damage
+25% Critical Rate
+15% Attack Speed
+5% Physical Vamp
Lifeline: Damage that puts you under 35% Health grants a shield that absorbs 200 + 3 per 1% Critical Rate (200-500) damage for 5 seconds. (90s Cooldown).
Buttle Furor: Triggering Lifeline grants +5% Physical Vamp. for 8 seconds.
3200

Phantom Dancer
Movement speed and attack speed +25 Attack Damage
+25% Critical Rate
+30% Attack Speed
Shadowwalk: +5% Movement Speed.
Spectral Waltz: Gain +7% bonus Movement Speed when you attack for 3 seconds. After attacking 4 times, gain 25% Attack Speed for the same duration.
3000

Runaan's Hurricane
Ranged Attacks hit 3 targets +25% Critical Rate
+45% Attack Speed
Wind's Fury: Attacks strike 2 additional nearby enemies, each dealing 55%. These strikes can Critically Strike and trigger on-hit effects.
Can only be purchased on ranged champions. 2800

Infinity Edge
Increases Critical Strike Damage +55 Attack Damage
+25% Critical Rate
Infinity: Critical Strikes deal 205% damage instead of 175%. 3400

Mortal Reminder
Armor Penetration (%) +45 Attack Damage
Last Whisper: +16-30% Armor Penetration.
Sepsis: Dealing physical damage applies a 40% Grievous Wounds to enemy champions for 3 seconds. If the enemy is below 50% Health, this effect is increased to 60% Grievous Wounds.
Grievous Wounds reduces the effectiveness of Healing and Regeneration effects. 3000

Immortal Shieldbow
Gain a Shield and Physical Vamp when health is low +40 Attack Damage
+25% Critical Rate
+15% Attack Speed
+5% Physical Vamp
Lifeline: Damage that puts you under 35% Health grants a shield that absorbs 200 + 3 per 1% Critical Rate (200-500) damage for 5 seconds. (90s Cooldown).
Buttle Furor: Triggering Lifeline grants +5% Physical Vamp. for 8 seconds.
3200

Phantom Dancer
Movement speed and attack speed +25 Attack Damage
+25% Critical Rate
+30% Attack Speed
Shadowwalk: +5% Movement Speed.
Spectral Waltz: Gain +7% bonus Movement Speed when you attack for 3 seconds. After attacking 4 times, gain 25% Attack Speed for the same duration.
3000

Infinity Edge
Increases Critical Strike Damage +55 Attack Damage
+25% Critical Rate
Infinity: Critical Strikes deal 205% damage instead of 175%. 3400

Lord Dominik's Regard
Armor Penetration, Critical Strike Chance +35 Attack Damage
+25% Critical Rate
Last Whisper: +16-30% Armor Penetration.
Adrenaline: If not engaged in champion combat, your next attack on champion gains 80% increased Attack Speed. 3200

Guardian Angel
Revives at death +40 Attack Damage
+40 Armor
Resurrect: Upon taking lethal damage, restores 50% and Health и 30% Mana after 4 seconds of stasis. (210s Cooldown) 3400

Mortal Reminder
Armor Penetration (%) +45 Attack Damage
Last Whisper: +16-30% Armor Penetration.
Sepsis: Dealing physical damage applies a 40% Grievous Wounds to enemy champions for 3 seconds. If the enemy is below 50% Health, this effect is increased to 60% Grievous Wounds.
Grievous Wounds reduces the effectiveness of Healing and Regeneration effects. 3000

Guardian Angel
Revives at death +40 Attack Damage
+40 Armor
Resurrect: Upon taking lethal damage, restores 50% and Health и 30% Mana after 4 seconds of stasis. (210s Cooldown) 3400

Mortal Reminder
Armor Penetration (%) +45 Attack Damage
Last Whisper: +16-30% Armor Penetration.
Sepsis: Dealing physical damage applies a 40% Grievous Wounds to enemy champions for 3 seconds. If the enemy is below 50% Health, this effect is increased to 60% Grievous Wounds.
Grievous Wounds reduces the effectiveness of Healing and Regeneration effects. 3000

Edge of Night
Blocks an enemy ability +250 Max Health
+50 Attack Damage
Gouge: +8 Armor Penetration.
Annul: Grants a spell shield that blocks the next hostile ability. This spell shield refreshes upon leaving combat with enemy champions. (35 second cooldown) 3150

Mortal Reminder
Armor Penetration (%) +45 Attack Damage
Last Whisper: +16-30% Armor Penetration.
Sepsis: Dealing physical damage applies a 40% Grievous Wounds to enemy champions for 3 seconds. If the enemy is below 50% Health, this effect is increased to 60% Grievous Wounds.
Grievous Wounds reduces the effectiveness of Healing and Regeneration effects. 3000

Serpent's Fang
Anti-Shielding +50 Attack Damage
+10 Ability Haste
Stab: +15 Armor Penetration.
Shield Reaver: Dealing damage to an enemy champion reduces any shields they gain by (50% for Melee Champions | 35% for Ranged Champions) for 3 seconds. When you damage an enemy who is unaffected by Shield Reaver, reduce all shields on them by (50% for Melee Champions 35% for Ranged Champions).
Shield reduction is not applied to targets with shields that only block magic damage. 2800

Lethal Tempo
Attack Speed
Gain stacks of attack speed when attacking enemy champions. Stacks up to 6 times. When fully stacked, you gain bonus Attack Speed and can exceed the Attack Speed cap.
Each stack: increase 7-13% (Melee) or 4-10% (Ranged) Attack Speed for 6 seconds.
Full stack bonus: Gain 40% Attack Speed.


Brutal
On-hit Damage
Basic attacks deal 12-19 bonus adaptive damage on-hit against champions.

Giant Slayer
Takedown high health champions
Deal bonus damage based on the enemy champion’s bonus health, up to 14% bonus damage when the enemy champion has 700 bonus health.

Legend: Alacrity
Bonus Attack Speed
Gains 3% Attack Speed. Takedown monsters, enemy champions, or minions to gain up to an additional 20% Attack Speed.


Bone Plating
Block Combo-damage
When taking damage from a champion, the current and next 3 champion abilities or attacks against you and within 1.5s deal 30-60 () less damage.
Cooldown: 30s

Flash
Teleport a short distance forward or towards the aimed direction.
Cooldown: 150s

Exhaust
Exhausts target enemy champion, reducing their Movement Speed by 60% and their damage dealt by 40% for 2.5 seconds.
Cooldown: 100s

(Q) SWITCHEROO!

(W) ZAP!

(E) FLAME CHOMPERS!

(R) SUPER MEGA DEATH ROCKET!
Wild Rift JINX's COMBOS + VIDEO GUIDE






Use this combo to quickly CC and burst a target.
Use (R) SUPER MEGA DEATH ROCKET!, then FLASH mid animation to shorten the cast time, buffer your (E) FLAME CHOMPERS! and (W) ZAP!. This will hide the subsequent abilities cast animation and projectiles, make it difficult for the enemy to react. Finish with more AA's.
Wild Rift JINX's ABILITIES

(PASSIVE) GET EXCITED!
Scoring a takedown on a champion or structure that Jinx has damaged within the last 3 seconds grants her 150% decaying Movement Speed and 15% Total Attack Speed for 6 seconds.
While Excited, Jinx can exceed the Attack Speed cap.
Open video

(Q) SWITCHEROO!
1s
30
Swaps weapons.Fishbones, the Rocket Launcher: Attacks cost Mana but gain 80/95/110/125 range and explode to deal 110% damage to the target and enemies around it.
Pow-Pow, the Minigun: Attacks grant bonus Attack Speed for 2.5 seconds. This effect stacks up to 3 times for a total bonus of 30/60/90/120%.
Pow-Pow's stacks fall off one at a time and will only benefit the first attack fired from Fishbones.
Open video

(W) ZAP!
8/7/6/5s
50/60/70/80
Fires a shock blast that deals 103 physical damage (10/80/150/220 + 160% ) to the first enemy hit, granting vision of it and slowing it by 30/40/50/60% for 2 seconds.
Decreases with attack speed (fastest when the attack speed bonus reaches 140%).
Open video

(E) FLAME CHOMPERS!
16/14/12/10s
70
Tosses out three chompers that arm after a brief delay.Chompers explode on contact with enemy champions, interrupting their dashes and rooting them for 1.45/1.55/1.65/1.75 seconds. Enemies hit by the explosion take 70 magic damage (70/140/210/280 + 100%
).
Chompers last for 5 seconds and will explode automatically if no champion triggers them.
Open video

(R) SUPER MEGA DEATH ROCKET!
50/45/40s
100
Fires a mega-rocket that gains damage and speed over the first second it travels.The rocket explodes on the first enemy champion hit, dealing 25 to 250 physical damage (25/35/45 + 15% bonus
to 250/350/450 + 150% bonus
) plus 25/30/35% of their missing health. Nearby enemies take 80% damage.
Deals a max of 500/650/800 damage to epic monsters.
Open video
JINX: champion change history (buffs and nerfs)
BASE STATS
Base movement speed +10.
Crit damage rate:200% → 175%.
Attack range: 550 → 575.
Base attack speed: 20% → 30%.
Attack speed per level: 0.7% → 1.7%.
Attack Damage per level: 3.6 → 4.
(Q) SWITCHEROO!
Bonus attack range: 75/100/125/150 → 80/95/110/125.
(E) FLAME CHOMPERS!
Optimized the smart casting effect. When using smart casting, it will automatically cast spells to the nearest enemy.
(W) ZAP!
Wind up before casting: Decreases with ability levels → Decreases with attack speed (fastest when the attack speed bonus reaches 140%).
(E) FLAME CHOMPERS!
Cooldown: 19/16/13/10s → 16/14/12/10s.
Root duration: 1.3/1.45/1.6/1.75s → 1.45/1.55/1.65/1.75s.
SUPER MEGA DEATH ROCKET! (ULTIMATE)
Maximum damage on epic monsters: 500/650/800.
BASE STATS
Mana regen: 15 → 12.
JINX's Lore
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