JINX Wild Rift
A
Wild Rift ADC
172
106 402

9 Jun 2024
Wild Rift: JINX - Build Guide (Items, Runes, COMBOS, SKILLS ORDER) Wild Rift Marksmans
NERF

Damage
10
Toughness
3.3
Utility
3.3
Difficulty
6.6
League of Legends: Wild Rift JINX, role - Marksman. Use the guidelines to take your JINX Wild Rift champion play style to the next level. Study in detail the build of items, runes, spells, skills that need to be developed in the first place. In order to find out what position JINX is in the rating table, go to the - Tier List page.
attackdamage 58 (4)
heal 610 (105)
healthregeneration 8 (0.6)
attackspeed 0.81 (0.01)
mana 345 (49)
mpreg 12 (1.4)
movementspeed 335 (0)
armor 35 (4.4)
magicresistance 30 (0.9)
criticalstrike 175 (0)


Wild Rift ADC Adc JINX's Build items and runes for LoL Wild Rift

Key items
Starting
Long Sword Wild Rift
Long Sword

Long Sword

+12 Attack Damage

500

Core
Immortal Shieldbow Wild Rift
Immortal Shieldbow

Immortal Shieldbow
Gain a Shield and Physical Vamp when health is low

+40 Attack Damage
+25% Critical Rate
+15% Attack Speed
+5% Physical Vamp

Lifeline: Damage that puts you under 35% Health grants a shield that absorbs 300 + 3 per 1% Critical Rate (300-600) damage for 5 seconds. (90s Cooldown).

Buttle Furor: Triggering Lifeline grants  +8% Physical Vamp for 8 seconds.

3200

Phantom Dancer Wild Rift
Phantom Dancer

Phantom Dancer
Movement speed and attack speed

+25 Attack Damage
+25% Critical Rate
+30% Attack Speed

Shadowwalk: +5% Movement Speed.
Spectral Waltz: Gain +7% bonus Movement Speed when you attack for 3 seconds. After attacking 4 times, gain 25% Attack Speed for the same duration.

3000

Ruin - Infinity Edge Wild Rift
Ruin - Infinity Edge

Ruin - Infinity Edge
Increases Critical Strike Damage

+55 Attack Damage
+25% Critical Rate

Self-Destruction: Reduces your base Health by 5-80.
Infinity: Critical Strikes deal 220% damage instead of 175%.

3200

Boots and Enchant
Gluttonous Greaves Wild Rift
Gluttonous Greaves

Gluttonous Greaves
Attack Damage, Omnivamp

+35 Attack Damage
+45 Move Speed.

Conversion: +7% Omnivamp.

1400

Stasis Enchant Wild Rift
Stasis Enchant

Stasis Enchant
Turn invulnerable

Stasis (Active): Become invulnerable and untargetable for 2.5 seconds, but unable to move, attack, cast abilities or use items. (120s Cooldown)

1000

Е
Quicksilver Enchant Wild Rift
Quicksilver Enchant

Quicksilver Enchant
Dispels crowd control

Quicksilver (Active): Removes all crowd control effects currently affecting you, and become immune to crowd control effects for 0.75 seconds.
Perseverance (Passive): After the Quicksilver effects ends, grant 30% Tenacity and 30% Slow Resist for 1.5 seconds. (60s Cooldown)

Cannot be used during knock up or knock back effects.

800

Е
Defense options
Guardian Angel Wild Rift
Guardian Angel

Guardian Angel
Revives at death

+40 Attack Damage
+40 Armor

Resurrect: Upon taking lethal damage, restores 50% and Health и 30% Mana after 4 seconds of stasis. (210s Cooldown)

3400

LoL Wild Rift: Edge of Night
Edge of Night

Edge of Night
Blocks an enemy ability

+250 Max Health
+50 Attack Damage

Gouge:  +8 Armor Penetration.
Annul: Grants a spell shield that blocks the next hostile ability. This spell shield refreshes upon leaving combat with enemy champions. (35 second cooldown)

3150

Build items options
JINX - Main Build 👑
Immortal Shieldbow Wild Rift
Immortal Shieldbow

Immortal Shieldbow
Gain a Shield and Physical Vamp when health is low

+40 Attack Damage
+25% Critical Rate
+15% Attack Speed
+5% Physical Vamp

Lifeline: Damage that puts you under 35% Health grants a shield that absorbs 300 + 3 per 1% Critical Rate (300-600) damage for 5 seconds. (90s Cooldown).

Buttle Furor: Triggering Lifeline grants  +8% Physical Vamp for 8 seconds.

3200

Phantom Dancer Wild Rift
Phantom Dancer

Phantom Dancer
Movement speed and attack speed

+25 Attack Damage
+25% Critical Rate
+30% Attack Speed

Shadowwalk: +5% Movement Speed.
Spectral Waltz: Gain +7% bonus Movement Speed when you attack for 3 seconds. After attacking 4 times, gain 25% Attack Speed for the same duration.

3000

Ruin - Infinity Edge Wild Rift
Ruin - Infinity Edge

Ruin - Infinity Edge
Increases Critical Strike Damage

+55 Attack Damage
+25% Critical Rate

Self-Destruction: Reduces your base Health by 5-80.
Infinity: Critical Strikes deal 220% damage instead of 175%.

3200

Mortal Reminder Wild Rift
Mortal Reminder

Mortal Reminder
Armor Penetration (%) and reduced enemy healing

+30 Attack Damage
+25% Critical Rate

Last Whisper:  +16-30% Armor Penetration.
Sepsis: Dealing physical damage to enemy champions applies 50% Grievous Wounds for 3 seconds.

Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

3300

Runaan's Hurricane Wild Rift
Runaan's Hurricane

Runaan's Hurricane
Ranged Attacks hit 3 targets

+45% Attack Speed

Wind's Fury: Attacks strike 2 additional nearby enemies, each dealing 55%. These strikes can Critically Strike and trigger on-hit effects.
Wind’s Favor: Gain 20 AD or 40 AP(Adaptive).
Wind Blade: Attacks deal 15 bonus physical damage on-hit against targets.

This item cannot only be used by melee champions.

2900

Situational Changes
vs Assassins
Runaan's Hurricane Wild Rift
Runaan's Hurricane

Runaan's Hurricane
Ranged Attacks hit 3 targets

+45% Attack Speed

Wind's Fury: Attacks strike 2 additional nearby enemies, each dealing 55%. These strikes can Critically Strike and trigger on-hit effects.
Wind’s Favor: Gain 20 AD or 40 AP(Adaptive).
Wind Blade: Attacks deal 15 bonus physical damage on-hit against targets.

This item cannot only be used by melee champions.

2900

Guardian Angel Wild Rift
Guardian Angel

Guardian Angel
Revives at death

+40 Attack Damage
+40 Armor

Resurrect: Upon taking lethal damage, restores 50% and Health и 30% Mana after 4 seconds of stasis. (210s Cooldown)

3400

Blocks Ability
Runaan's Hurricane Wild Rift
Runaan's Hurricane

Runaan's Hurricane
Ranged Attacks hit 3 targets

+45% Attack Speed

Wind's Fury: Attacks strike 2 additional nearby enemies, each dealing 55%. These strikes can Critically Strike and trigger on-hit effects.
Wind’s Favor: Gain 20 AD or 40 AP(Adaptive).
Wind Blade: Attacks deal 15 bonus physical damage on-hit against targets.

This item cannot only be used by melee champions.

2900

LoL Wild Rift: Edge of Night
Edge of Night

Edge of Night
Blocks an enemy ability

+250 Max Health
+50 Attack Damage

Gouge:  +8 Armor Penetration.
Annul: Grants a spell shield that blocks the next hostile ability. This spell shield refreshes upon leaving combat with enemy champions. (35 second cooldown)

3150

vs Shield
Runaan's Hurricane Wild Rift
Runaan's Hurricane

Runaan's Hurricane
Ranged Attacks hit 3 targets

+45% Attack Speed

Wind's Fury: Attacks strike 2 additional nearby enemies, each dealing 55%. These strikes can Critically Strike and trigger on-hit effects.
Wind’s Favor: Gain 20 AD or 40 AP(Adaptive).
Wind Blade: Attacks deal 15 bonus physical damage on-hit against targets.

This item cannot only be used by melee champions.

2900

LoL Wild Rift: Serpent's Fang
Serpent's Fang

Serpent's Fang
Anti-Shielding

+50 Attack Damage
+10 Ability Haste

Stab:  +15 Armor Penetration.
Shield Reaver: Dealing damage to an enemy champion reduces any shields they gain for 3s. Melee champions apply (10% of bonus AD + 40)% shield reduction, capped at 60%; while ranged champions apply (10% of bonus AD + 25)% shield reduction, capped at 45%. When you damage an enemy who is unaffected by Shield Reaver, all shields on them are reduced by the same values.


2800

vs Ability Power
Runaan's Hurricane Wild Rift
Runaan's Hurricane

Runaan's Hurricane
Ranged Attacks hit 3 targets

+45% Attack Speed

Wind's Fury: Attacks strike 2 additional nearby enemies, each dealing 55%. These strikes can Critically Strike and trigger on-hit effects.
Wind’s Favor: Gain 20 AD or 40 AP(Adaptive).
Wind Blade: Attacks deal 15 bonus physical damage on-hit against targets.

This item cannot only be used by melee champions.

2900

Maw of Malmortius Wild Rift
Maw of Malmortius

Maw of Malmortius
Converts damage from attacks into a magic shield

+55 Attack Damage
+45 Magic Resistance
+10 Ability Haste

Demonbane: 20% of the damage that your attack deals, or 15% of the physical damage that your abilities deal is converted into a magic shield that absorbs up to 60-400 magic damage. The shield decays by 5% per second.

3000

Runes BUILD
Lethal Tempo Wild Rift

Lethal Tempo
Attack Speed

Gain stacks of attack speed when attacking enemy champions. Stacks up to 6 times. When fully stacked, you gain bonus Attack Speed and can exceed the Attack Speed cap.

Each stack: increase 7-13% (Melee) or 4-10% (Ranged) Attack Speed for 6 seconds.

Full stack bonus: Gain 40% Attack Speed.

Lethal Tempo
Attack Speed
Attack faster with each consecutive attack.
Brutal Wild Rift

Brutal
On-hit Damage

Basic attacks deal 12-19 bonus adaptive damage on-hit against champions.

Brutal
On-hit Damage
Attacks deal bonus damage to enemy champions.
Coup de Grace Wild Rift

Coup de Grace
Bonus Damage

When an enemy champion has less than 40% Health, deals 7% bonus adaptive damage.

Coup de Grace
Bonus Damage
Increases damage dealt to enemy champions with low Health.
Legend: Bloodline Wild rift

Legend: Bloodline
Omnivamp

Gains 1% Omnivamp . Takedown monsters, enemy champions, or minions to gain up to an additional 7% Omnivamp .

Legend: Bloodline
Omnivamp
Gains Omnivamp.
Bone Plating Wild Rift

Bone Plating
Block Combo-damage

When taking damage from a champion, the current and next 3 champion abilities or attacks against you and within 1.5s deal 30-60 () less damage.

Cooldown: 30s

Bone Plating
Block Combo-damage
Reduces incoming damage.
Spells
Flash Wild Rift
Flash

Flash

Teleport a short distance forward or towards the aimed direction.

Cooldown: 150s

Ghost Wild Rift
Ghost

Ghost

Gain a large burst of movement speed, that decays to 25% bonus movement speed for 8 seconds. With each takedown, Ghost's duration is extended by 6 seconds, refreshing its effects, up to the original amount.

Cooldown: 90s

Exhaust Wild Rift
Exhaust

Exhaust

Exhausts target enemy champion, reducing their Movement Speed by 60% and their damage dealt by 40% for 2.5 seconds.

Cooldown: 100s

Skills Order
SWITCHEROO!

1s 30

Swaps weapons.

Ракетница СкелетницаFishbones, the Rocket Launcher: Attacks cost Mana but gain 80/95/110/125 range and explode to deal 107% damage to the target and enemies around it.

Pow-Pow, the Minigun: Attacks grant bonus Attack Speed for 2.5 seconds. This effect stacks up to 3 times for a total bonus of 35/60/85/110%.

Pow-Pow's stacks fall off one at a time and will only benefit the first attack fired from Fishbones.

(Q) SWITCHEROO!
















ZAP!

8/7/6/5s 50/60/70/80

Fires a shock blast that deals 103 physical damage (10/80/150/220 + 160% attackdamage) to the first enemy hit, granting vision of it and slowing it by 30/40/50/60% for 2 seconds.

Decreases with attack speed (fastest when the attack speed bonus reaches 140%).

(W) ZAP!
















FLAME CHOMPERS!

16/14/12/10s 70

Tosses out three chompers that arm after a brief delay.

FLAME CHOMPERS!Chompers explode on contact with enemy champions, interrupting their dashes and rooting them for 1.45/1.55/1.65/1.75 seconds. Enemies hit by the explosion take 70 magic damage (70/140/210/280 + 100% abilitypower).

Chompers last for 5 seconds and will explode automatically if no champion triggers them.

(E) FLAME CHOMPERS!
















SUPER MEGA DEATH ROCKET!

50/45/40s 100

Fires a mega-rocket that gains damage and speed over the first second it travels.

SUPER MEGA DEATH ROCKET!The rocket explodes on the first enemy champion hit, dealing 25 to 250 physical damage (25/35/45 + 15% bonus attackdamage to 250/350/450 + 150% bonus attackdamage) plus 25/30/35% of their missing health. Nearby enemies take 80% damage.

Deals a max of 500/650/800 damage to epic monsters.

(R) SUPER MEGA DEATH ROCKET!
















Wild Rift ADC Adc JINX Counters, Synergys, Tips, Tactics

CHAMPIONS ITEMS TIPS ABILITIE'S TIPS STRENGTHS & WEAKNESSES GAME PLAN POWER SPIKES
Threats
Extreme Major Even Minor

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JINX Wild Rift
Synergies
Ideal Strong Ok Low
Low Ok Strong Ideal

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Armor
Items that reduce Auto Attacks (AA) / Physical Damage.
Plated Steelcaps Wild Rift
Plated Steelcaps

Plated Steelcaps
Reduces Physical Damage

+150 Max Health
+100% Health Regen
+35 Armor
+45 Move Speed.

Block: Reduces physical damage taken by 10%.

1350

Guardian Angel Wild Rift
Guardian Angel

Guardian Angel
Revives at death

+40 Attack Damage
+40 Armor

Resurrect: Upon taking lethal damage, restores 50% and Health и 30% Mana after 4 seconds of stasis. (210s Cooldown)

3400

Randuin's Omen Wild Rift
Randuin's Omen

Randuin's Omen
Attack to heal from enemy Critical Strikes

+400 Max Health
+65 Armor

Cold Steel: Reduce the Attack Speed of enemies by 15% for 1.5 second(s) when struck by basic attack.
Determination: When you are critically struck, gain Determination equal to 25% (melee) / 18% (ranged) of the pre-mitigation damage for 5 seconds, up to a maximum of 500. When you attack a champion, consume all Determination and heal yourself for the same amount. If you still have unconsumed Determination after 5 second(s), automatically consume all Determination to heal yourself for half of the amount.

2800

Thornmail Wild Rift
Thornmail

Thornmail
Reflects damage and reduces enemy healing

+200 Max Health
+75 Armor

Thorns: When struck by an enemy champion's attack, deal 20 + 6% bonus Armor + 2% bonus Health magic damage to the attacker and inflict 50% Grievous Wounds for 3 second(s).

Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

2700

Iceborn Gauntlet Wild Rift
Iceborn Gauntlet

Iceborn Gauntlet
Attacks create a slowing field

+250 Max Health
+50 Armor
+250 Max Mana
+30 Ability Haste

Spellblade: Using an ability causes your next attack within 10 seconds to deal bonus physical damage equal to (100% base AD + 25% Bonus Armor ) in an area. It also creates an icy field for 2 seconds that slows enemies inside by 30%. Armor increases the size of the icy field. (1.5s Cooldown)

Damage is reduced vs structures.

3100

Dead Man's Plate Wild Rift
Dead Man's Plate

Dead Man's Plate
Increases Movement Speed

+250 Max Health
+50 Armor

Relentless: +5% Move Speed.
Momentum: Moving builds Momentum, granting up to 40 Move Speed at 100 stacks. Attacking removes all Momentum. Stacks decay when movement is impaired.
Crushing Blow: Attacks deal up to 100 bonus magic damage based on Momentum removed. Melee attacks with max Momentum slows by 50% for 1 second.

2800

Frozen Heart Wild Rift
Frozen Heart

Frozen Heart
Reduces all nerby enemies Attack Speed

+80 Armor
+200 Max Mana
+25 Ability Haste

Winter's Caress: Basic attacks and magic damage caused by you or inflicted upon you and nearby allies, will apply stacks of Chill to the enemy champion for 3 seconds. Each stack of Chill slows enemy attack speed by 9%, up to a maximum of 4 stacks or 36% attack speed reduction. Each individual ability has a 3 seconds cooldown on applying Chill stacks.

2700

Reduce Attack Speed
Items that reduce JINX Attack Speed.
Warden's Mail Wild Rift
Warden's Mail

Warden's Mail
Reduces enemy's Attack Speed

+35 Armor

Cold Steel: Reduce the Attack Speed of enemies by 15% for 1.5 seconds when struck by an attack.

1050

Frozen Heart Wild Rift
Frozen Heart

Frozen Heart
Reduces all nerby enemies Attack Speed

+80 Armor
+200 Max Mana
+25 Ability Haste

Winter's Caress: Basic attacks and magic damage caused by you or inflicted upon you and nearby allies, will apply stacks of Chill to the enemy champion for 3 seconds. Each stack of Chill slows enemy attack speed by 9%, up to a maximum of 4 stacks or 36% attack speed reduction. Each individual ability has a 3 seconds cooldown on applying Chill stacks.

2700

Cleanse or Block Spells
Items with ability or property to cleanse or block negative spells.
Stasis Enchant Wild Rift
Stasis Enchant

Stasis Enchant
Turn invulnerable

Stasis (Active): Become invulnerable and untargetable for 2.5 seconds, but unable to move, attack, cast abilities or use items. (120s Cooldown)

1000

Е
Quicksilver Enchant Wild Rift
Quicksilver Enchant

Quicksilver Enchant
Dispels crowd control

Quicksilver (Active): Removes all crowd control effects currently affecting you, and become immune to crowd control effects for 0.75 seconds.
Perseverance (Passive): After the Quicksilver effects ends, grant 30% Tenacity and 30% Slow Resist for 1.5 seconds. (60s Cooldown)

Cannot be used during knock up or knock back effects.

800

Е
Reduces Mobility
Items that can decrease JINX mobility.
Exhaust Wild Rift
Exhaust

Exhaust

Exhausts target enemy champion, reducing their Movement Speed by 60% and their damage dealt by 40% for 2.5 seconds.

Cooldown: 100s

LoL Wild Rift: Serylda's Grudge
Serylda's Grudge

Serylda's Grudge
Armor Penetration (%) and apply slows

+40 Attack Damage
+15 Ability Haste

Last Whisper:  +16-30% Armor Penetration .
Icy: Damaging active abilities and empowered attacks slow enemies by 30% for 1 second.

3100

Rylai's Crystal Scepter Wild Rift
Rylai's Crystal Scepter

Rylai's Crystal Scepter
Abilities apply slows

+350 Max Health
+70 Ability Power

Icy: Damaging active abilities and empowered attacks slow enemies by 30% for 1 second.

2700

Iceborn Gauntlet Wild Rift
Iceborn Gauntlet

Iceborn Gauntlet
Attacks create a slowing field

+250 Max Health
+50 Armor
+250 Max Mana
+30 Ability Haste

Spellblade: Using an ability causes your next attack within 10 seconds to deal bonus physical damage equal to (100% base AD + 25% Bonus Armor ) in an area. It also creates an icy field for 2 seconds that slows enemies inside by 30%. Armor increases the size of the icy field. (1.5s Cooldown)

Damage is reduced vs structures.

3100

Gain a Shield
Gives you a shield that increases your chances of survival against JINX.
Sterak's Gage Wild Rift
Sterak's Gage

Sterak's Gage
Taking damage triggers a shield

+400 Max Health

Guilt Bearer: Reduces your your Movement Speed by 5.
Heavy Handed: +50% base Attack Damage as bonus Attack Damage.
Lifeline: Damage that puts you under 35% Health grants a shield that equal to 75% of your bonus health that decays over 3 seconds (90s Cooldown).
Sterak's Fury: Triggering Lifeline increases size, empowers you, removes all crowd control effects on you (except Airborne), and grants 50% Tenacity for 4 seconds.

3200

Immortal Shieldbow Wild Rift
Immortal Shieldbow

Immortal Shieldbow
Gain a Shield and Physical Vamp when health is low

+40 Attack Damage
+25% Critical Rate
+15% Attack Speed
+5% Physical Vamp

Lifeline: Damage that puts you under 35% Health grants a shield that absorbs 300 + 3 per 1% Critical Rate (300-600) damage for 5 seconds. (90s Cooldown).

Buttle Furor: Triggering Lifeline grants  +8% Physical Vamp for 8 seconds.

3200

Locket Enchant Wild Rift
Locket Enchant

Locket Enchant
Area of effect magic shield

Locket (Active):  Grants a shield to yourself and nearby allied champions that each absorbs 60-390 damage for 2.5 seconds. (60s cooldown)

This effect is reduced by 50% if the target has been affected by another Locket in the last 20 seconds.

500

Е
Gargoyle Enchant Wild Rift
Gargoyle Enchant

Gargoyle Enchant
Shield

Stoneplate (Active): Gain a shield that absorbs 25% of your maximum health that decays over 4 seconds. If there are 3 or more enemies nearby, the shield value increases by 300%. Damage dealt is reduced by 40% for 4 seconds. If the shield breaks early, damage reduction will end. (60s Cooldown)

500

Е
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Wild Rift JINX's COMBOS + VIDEO GUIDE

🥇HARD 🥈MEDIUM 🥉EASY
Jinx Flash All-In
R
F
E
W
AA
AA

Use this combo to quickly CC and burst a target.

Use (R) SUPER MEGA DEATH ROCKET!, then FLASH mid animation to shorten the cast time, buffer your (E) FLAME CHOMPERS! and (W) ZAP!. This will hide the subsequent abilities cast animation and projectiles, make it difficult for the enemy to react. Finish with more AA's.
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Our has already collected more than 1000+ different skill combinations for all LoL Wild Rift champions!
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Join our community and unlock the all combos + video!
Our has already collected more than 1000+ different skill combinations for all LoL Wild Rift champions!
Only for 💎Premium members.
Join our community and unlock the all combos + video!
Our has already collected more than 1000+ different skill combinations for all LoL Wild Rift champions!

Wild Rift JINX's ABILITIES

GET EXCITED! P SWITCHEROO! Q ZAP! W FLAME CHOMPERS! E SUPER MEGA DEATH ROCKET! R
GET EXCITED!

(PASSIVE) GET EXCITED!

Scoring a takedown on a champion or structure that Jinx has damaged within the last 3 seconds grants her 140% decaying Movement Speed and 12% Total Attack Speed for 6 seconds.

While Excited, Jinx can exceed the Attack Speed cap.

Open Video

SWITCHEROO!

(Q) SWITCHEROO!

1s 30

Swaps weapons.

Ракетница СкелетницаFishbones, the Rocket Launcher: Attacks cost Mana but gain 80/95/110/125 range and explode to deal 107% damage to the target and enemies around it.

Pow-Pow, the Minigun: Attacks grant bonus Attack Speed for 2.5 seconds. This effect stacks up to 3 times for a total bonus of 35/60/85/110%.

Pow-Pow's stacks fall off one at a time and will only benefit the first attack fired from Fishbones.

Open Video

ZAP!

(W) ZAP!

8/7/6/5s 50/60/70/80

Fires a shock blast that deals 103 physical damage (10/80/150/220 + 160% attackdamage) to the first enemy hit, granting vision of it and slowing it by 30/40/50/60% for 2 seconds.

Decreases with attack speed (fastest when the attack speed bonus reaches 140%).

Open Video

FLAME CHOMPERS!

(E) FLAME CHOMPERS!

16/14/12/10s 70

Tosses out three chompers that arm after a brief delay.

FLAME CHOMPERS!Chompers explode on contact with enemy champions, interrupting their dashes and rooting them for 1.45/1.55/1.65/1.75 seconds. Enemies hit by the explosion take 70 magic damage (70/140/210/280 + 100% abilitypower).

Chompers last for 5 seconds and will explode automatically if no champion triggers them.

Open Video

SUPER MEGA DEATH ROCKET!

(R) SUPER MEGA DEATH ROCKET!

50/45/40s 100

Fires a mega-rocket that gains damage and speed over the first second it travels.

SUPER MEGA DEATH ROCKET!The rocket explodes on the first enemy champion hit, dealing 25 to 250 physical damage (25/35/45 + 15% bonus attackdamage to 250/350/450 + 150% bonus attackdamage) plus 25/30/35% of their missing health. Nearby enemies take 80% damage.

Deals a max of 500/650/800 damage to epic monsters.

Open Video

JINX: champion change history (buffs and nerfs)

▼ NERF 22.11.2023 (PATCH 4.4B)

(PASSIVE) GET EXCITED!
Bonus Movement Speed: 150% → 140%.
Bonus Attack Speed: 15% → 12%.

(Q) SWITCHEROO!
Bonus Attack Speed of Pow-Pow (minigun) at max stacks: 30/60/90/120% → 35/60/85/110%.
Damage of Fishbones (rocket launcher) on target: 110% → 107%.
✱ ADJUST 25.05.2023 (PATCH 4.2)

BASE STATS
Base movement speed +10.
Crit damage rate:200% → 175%.
Attack range: 550 → 575.
Base attack speed: 20% → 30%.
Attack speed per level: 0.7% → 1.7%.
Attack Damage per level: 3.6 → 4.

(Q) SWITCHEROO!
Bonus attack range: 75/100/125/150 → 80/95/110/125.

(E) FLAME CHOMPERS!
Optimized the smart casting effect. When using smart casting, it will automatically cast spells to the nearest enemy.
▲ BUFF 16.03.2023 (PATCH 4.1)

(W) ZAP!
Wind up before casting: Decreases with ability levels → Decreases with attack speed (fastest when the attack speed bonus reaches 140%).

(E) FLAME CHOMPERS!
Cooldown: 19/16/13/10s → 16/14/12/10s.
Root duration: 1.3/1.45/1.6/1.75s → 1.45/1.55/1.65/1.75s.
▼ NERF 30.06.2021 (PATCH 2.3B)

(R) SUPER MEGA DEATH ROCKET!
Maximum damage on epic monsters: 500/650/800.
▼ NERF 06.12.2020 (PATCH 1.1)

BASE STATS
Mana regen: 15 → 12.
See More

JINX's Lore

A manic and impulsive criminal from Zaun, Jinx lives to wreak havoc without care for the consequences. With an arsenal of deadly weapons, she unleashes the loudest blasts and brightest explosions to leave a trail of mayhem and panic in her wake. Jinx despises boredom, and gleefully brings her own chaotic brand of pandemonium wherever she goes.
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    lich-bane ludens-echo morellonomicon nashors-tooth rod-of-ages rylais-crystal-scepter crystalline-reflector rabadons-deathcap
    staff-of-flowing-water imperial-mandate riftmaker horizon-focus runaans-hurricane crown-of-the-shattered-queen oceanids-trident
    black-cleaver blade-of-the-ruined-king bloodthirster deaths-dance duskblade-of-draktharr infinity-edge manamune maw-of-malmortius
    mortal-reminder muramana phantom-dancer runaans-hurricane trinity-force serpents-fang divine-sunderer youmuus-ghostblade
    essence-reaver navori-quickblades seryldas-grudge solari-chargeblade stormrazor wits-end edge-of-night guardian-angel
    chempunk-chainsword immortal-shieldbow magnetic-blaster the-collector spear-of-shojin titanic-hydra terminus
    force-of-nature frozen-heart winters-approach fimbulwinter guardian-angel iceborn-gauntlet protectors-vow randuins-omen
    abyssal-mask spirit-visage steraks-gage sunfire-cape thornmail warmogs-armor zekes-convergence dead-mans-plate
    ixtali-seedjar dawnshroud amaranths-twinguard mantle-of-the-twelfth-hour searing-crown heartsteel
    boots-of-mana gluttonous-greaves ionian-boots-of-lucidity mercurys-treads ninja-tabi boots-of-dynamism berserkers-greaves quicksilver-enchant
    teleport-enchant gargoyle-enchant glorious-enchant locket-enchant protobelt-enchant magnetron-enchants repulser-enchants veil-enchants
    meteor-enchant revitalizing-grail redeeming-enchant stasis-enchant
    black-mist-scythe bulwark-of-the-mountain talisman-of-ascension
2+3+2=