AMUMU Wild Rift
A
Wild Rift Jungle
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Wild Rift: AMUMU - Build Guide (Items, Runes, Skills Leveling) Wild Rift Tank
ADJUST

Damage
6.6
Toughness
10
Utility
3.3
Difficulty
3.3
League of Legends: Wild Rift AMUMU, role - Tank. Use the guidelines to take your AMUMU Wild Rift champion play style to the next level. Study in detail the build of items, runes, spells, skills that need to be developed in the first place. In order to find out what position AMUMU is in the rating table, go to the - Tier List page.
attackdamage 52 (3.4)
heal 650 (95)
healthregeneration 9 (0.86)
attackspeed 0.8 (0.02)
mana 390 (65)
mpreg 15 (0.5)
movementspeed 345 (0)
armor 35 (3.93)
magicresistance 30 (0.86)
criticalstrike 175 (0)


Wild Rift Jungle Jungle AMUMU's Build items and runes for LoL Wild Rift

Key items
Starting
Amplifying Tome Wild Rift

Amplifying Tome

+25 Ability Power

500

Core
Rod of Ages Wild Rift

Rod of Ages
Stats grow over time

+250 Max Health
+60 Ability Power
+300 Max Mana

Eternity: Restore Mana equal to 15% of the damage taken from champions. Restore Health equal to 20% Mana spent. Capped at 25 Health per cast.
Veteran: Each stack provides 20 Health, 10 Mana and 6 Ability Power, stacking at a rate of 1 every 45 seconds. Max of 10 stacks, providing 200 Health, 100 Mana, and 60 Ability Power.

2800

Liandry's Torment Wild Rift

Liandry's Torment
Abilities deal bonus damage

+200 Max Health
+75 Ability Power

Torment: Damaging abilities or empowered attacks  deal 20 + 0.5%0.5% of enemy's max Health as bonus magic damage over 3 seconds.

3000

Boots
Gluttonous Greaves Wild Rift

Gluttonous Greaves
Omnivamp

Footwear: +45 Move Speed.
+8% Omnivamp

1000

Mercury's Treads Wild Rift

Mercury's Treads
Tenacity

Footwear: +45 Move Speed.
Enhanced:  +10 Magic Resist.
Tenacity: Reduces the duration of stuns, slows, taunts, fears, silences, blinds, and immobilizes by 35%.

1000

Stasis Enchant Wild Rift

Stasis Enchant
Turn invulnerable

Stasis (Active): Become invulnerable and untargetable for 2.5 seconds, but unable to move, attack, cast abilities or use items. (120s Cooldown)

1000

Е
LoL Wild Rift Magnetron Enchant

Magnetron Enchant
Aid allies and Taunt enemies

Magnetron (Active): Target a nearby ally champion and dash towards them, then taunt the closest enemy champion within a small range for 1 seconds. (60s Cooldown)

If the affected enemy champion has been taunted by another Magnetron in the past 10 seconds, the taunt duration is reduced to 0.5 seconds.

500

Е
Defense options
Sunfire Aegis Wild Rift

Sunfire Aegis
Burns nearby emenies

+500 Max Health
+15 Ability Haste

Immolate: Deals 16-25 magic damage + 0.8% bonus HP per second to nearby enemies. Damaging champions or epic monsters with Immolate increases its damage by 7% for 5s, stacking up to 6 times.
Flametouch: At max Immolate stacks, attacks burn enemies around you for 50% of Immolate's damage over 3 seconds. Immolate deals 130% damage to monsters and 175-250% () damage to minions.

3000

Abyssal Mask Wild Rift

Abyssal Mask
Enemies are vulnerable to Magic Damage

+300 Max Health
+40 Magic Resistance
+300 Max Mana
+10 Ability Haste

Eternity: Restore Mana equal to 15% of the damage taken from champions. Regen Health equal to 20% of Mana spent. Capped at 25 Health per cast.
Passive: When you take magic damage, gain 20% of the damage taken as remaining charges for 5 seconds. When you root an enemy Champion, consume your remaining charges to cause a 400 yard explosion near the first rooted target, dealing magic damage which is equal to the remaining charge.

2800

Randuin's Omen Wild Rift

Randuin's Omen
Attack to heal from enemy Critical Strikes

+400 Max Health
+55 Armor

Cold Steel: Reduce the Attack Speed of enemies by 15% for 1.5 second(s) when struck by basic attack.
Determination: When you are critically struck, gain stacks of Determination for 5 seconds equal to (melee 16% / ranged 10%) of the pre-mitigation, consume all Determination and heal yourself for the same amount.

2800

Thornmail Wild Rift

Thornmail
Reflects damage and deduces enemy healing

+100 Max Health
+75 Armor

Thorns: When struck by an attack, deal 20 magic damage + 6% bonus armor + 1% bonus health to the attacker and inflict 40% Grievous Wounds for 3 seconds if they are a champion. Immobilizing enemy champions also inflicts 60% Grievous Wounds for 3 seconds.

Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

2700

Build items options
AMUMU - Main Build 👑
Rod of Ages Wild Rift

Rod of Ages
Stats grow over time

+250 Max Health
+60 Ability Power
+300 Max Mana

Eternity: Restore Mana equal to 15% of the damage taken from champions. Restore Health equal to 20% Mana spent. Capped at 25 Health per cast.
Veteran: Each stack provides 20 Health, 10 Mana and 6 Ability Power, stacking at a rate of 1 every 45 seconds. Max of 10 stacks, providing 200 Health, 100 Mana, and 60 Ability Power.

2800

Rabadon's Deathcap Wild Rift

Rabadon's Deathcap
Boosts Ability Power

+110 Ability Power

Overkill: Increases Ability Power by 40%.

3400

Liandry's Torment Wild Rift

Liandry's Torment
Abilities deal bonus damage

+200 Max Health
+75 Ability Power

Torment: Damaging abilities or empowered attacks  deal 20 + 0.5%0.5% of enemy's max Health as bonus magic damage over 3 seconds.

3000

Infinity Orb Wild Rift

Infinity Orb
Abilities deal bonus damage

+85 Ability Power

Destiny: +5% Move Speed.
Balanced:  +15 Magic Penetration.
Inevitable Demise: Abilities and empowered attacks Critically Strike for 20% bonus damage against enemies below 35% Health.

2900

Void Staff Wild Rift

Void Staff
Magic Penetration (%)

+70 Ability Power

Dissolve:  +45% Magic Penetration.

2900

AMUMU - Alternative Build #1
Liandry's Torment Wild Rift

Liandry's Torment
Abilities deal bonus damage

+200 Max Health
+75 Ability Power

Torment: Damaging abilities or empowered attacks  deal 20 + 0.5%0.5% of enemy's max Health as bonus magic damage over 3 seconds.

3000

Rabadon's Deathcap Wild Rift

Rabadon's Deathcap
Boosts Ability Power

+110 Ability Power

Overkill: Increases Ability Power by 40%.

3400

LoL Wild Rift: Riftmaker

Riftmaker
Ramping Damage

+150 Max Health
+80 Ability Power
+15 Ability Haste

Assimilation: +12% Omnivamp ().
Void Corruption: When in combat with champions, gain 1 stack(s) of Corruption every 1 second(s). Each stack increases the damage you deal by 3%, up to 3 stacks. At maximum stacks, the additional damage provided by Corruption becomes true damage.

3200

Infinity Orb Wild Rift

Infinity Orb
Abilities deal bonus damage

+85 Ability Power

Destiny: +5% Move Speed.
Balanced:  +15 Magic Penetration.
Inevitable Demise: Abilities and empowered attacks Critically Strike for 20% bonus damage against enemies below 35% Health.

2900

Void Staff Wild Rift

Void Staff
Magic Penetration (%)

+70 Ability Power

Dissolve:  +45% Magic Penetration.

2900

Keystone Runes
Electrocute

Electrocute
Burst Damage

Hitting a champion with 3 separate attacks or abilities in 3s deals bonus adaptive damage.

Damage: 40-194 () + 40% bonus AD + 25% AP.

Cooldown: 20-13s

Summon Aery

Aery
Poke, Protect

Your attacks and abilities send Aery to a target, damaging enemies or shielding allies.

Damage: 10-60 () + 20% bonus AD + 10% AP.
Shield: 20-120 () + 40% bonus AD + 20% AP.

Aery cannot be sent out again until she returns to you.

Phase Rush

Phase Rush
Mobility, Ability Haste

Using 3 basic attacks or basic abilities on an enemy champion within 4s grants Ability Haste, Movement Speed and reduces the remaining cooldown of basic abilities by 20%.

Duration: 3s.

Movement Speed bonus: Melee - 40%-60% () | Ranged - 30-50% ().

Ability Haste: 25.

Cooldown: 12s

Conqueror

Conqueror
Stacking Damage, Vamp

Gain stacks of Adaptive Force when hitting a champion with separate attacks or abilities. Stacks up to 6 times. When fully stacked, gain bonus omnivamp.

Per stack: 2-6 bonus AD or 3-9 AP for 6s.

Fully stacked bonus: Melee - 8%, Ranged - 5% bonus omnivamp.

Fleet Footwork

Fleet Footwork
Mobility, Heal

Moving, attacking and casting builds Energy stacks. At 100 stacks, your next attack heals you, grants increased Movement Speed, and restores mana or energy if attack a champion.

Heal: 15-85 () + 30% bonus + 30%.

Movement Speed bonus: 20% for 1s.

When attacking a champion, restore 8% missing mana or 8% missing energy.

Heals for: Melee 60% | Ranged 20% when attacking minions or monsters.

Grasp Of The Undying

Grasp of Undying
Tank, Heal

Every 3s in combat, your next attack on a champion will be enhanced.

Bonus magic damage: 3% + 20% bonus + 10%.

Heal: 2%.

Permanently health increase: 5.

On Ranged champions, the effects are reduced by 60%.

Aftershock

Aftershock
Control, Offense

After immobilizing an enemy champion, gain defenses and later deal a burst of magic damage around you.

Defenses: 35 AR + 60% bonus and 35 MR + 60% bonus for 2.5s.

Damage: 12-110 () + 3% max, magic damage.

Cooldown: 20s

Font Of Life

Font of Life
Team Heal

Hitting an enemy champion with an attack or ability marks them. When allies or you damage marked champions, heal those allies and yourself. Each ally can trigger this healing once per mark.

Ally Heal: 6% of your max + 30% of your.
Self Heal: 2% of your max + 10% of your.

Mark duration: 3s

Cooldown: 10s for Melee champions, 15s for Ranged champions.

Subsequent heals from other ally's marks are reduced to 25%.

Kraken Slayer

Kraken Slayer
True Damage

Gain stacks when hitting a champion with attacks. When reaching 3 stacks, deal bonus true damage on that attack.

When not attacking a champion for 3 seconds, the stacks will reset.

Damage 28-84 () + 30% bonus + 20%.

Lethal Tempo

Lethal Tempo
Attack Speed

Gain stacks of attack speed when attacking enemy champions. Stacks up to 6 times.

When fully stacked, gain additional Attack Speed.

Each stak: increase 7-13% (Melee) or 4-10% (Ranged) Attack Speed for 6 seconds.

Full stack bonus: Gain 40% Attack Speed.

Domination Runes
Brutal

Brutal
On-hit Damage

Basic attacks deal 12-19 bonus adaptive damage on-hit against champions.

Gathering Storm

Gathering storm
Increasing AD/AP

Every 3 minutes, gain increasing Adaptive AD or AP. Totaling: 2, 5, 9, 14, ect AD или 4, 10, 18, 28, ect AP based on game time.

Hunter Vampirism

Hunter - Vampirism
AD/AP, Vamp

Gain 2% physical vamp or 2% magic vamp. Unique champion takedowns grant 2 AD with 1% physical vamp or 4 AP with 1% magic vamp. (Adaptive).

Triumph

Triumph
Execute, Heal

Champion takedowns restore 10% missing health. Deal 5% more damage to champion below 35% health.

Champion

Sudden Impact
Armor Penetration, Magic Penetration

After exiting stealth or using a dash, leap, blink or teleport effect, damaging an enemy champion grants 13 Armor Penetration and 10 Magic penetration for 4 seconds.

Cooldown: 4s

Weakness

Weakness
Control, Bonus damage

Imparing the movement of enemy champions makes them take 5% more damage in the following 5s.

Scorch

Scorch
Poke

Damaging an enemy champion with an ability burns them, dealing 28-42 bonus magic damage () after 1 seconds.

Cooldown: 8s

Giant Slayer

Giant Slayer
Takedown high health champions

Deal bonus damage based on the enemy champion’s bonus health, up to 14% bonus damage when the enemy champion has 700 bonus health.

Resolve Runes
Adaptive Сarapace

Adaptive Carapace
Health, AR/MR

Gain 50 Health. While below 50% Health, gain 16 AR or 16 MR based on damage type you took more of over the last 60s. (Physical grants AR | Magic grants MR).

Conditioning

Conditioning
Delayed AR/MR

Gain 5 bonus AR and MR after 3 minutes of game time. Every 2 minutes after this gain 2 bonus AR and MR.

Perseverance

Perseverance
Armor and Magic Resistance, Tenacity

Gain 10% tenacity. When immobilized, gain 16-30 Armor and Magic Resistance () for 1.5 seconds. Refresh duration time when immobilized multiple times.

Second Wind

Second Wind
Heal after taking damage

Gain 5 Health every 5 seconds.
After taking damage from an enemy champion, regenerate 6 + (2% of your missing health) over the next 5 seconds. This effect is doubled for melee champions.

Loyalty

Loyalty
Shared Bonus AR/MR

You gain 2 AR and 5 MR. Your closest ally champion gains 5 AR and 2 MR.

Bone Plating

Bone Plating
Block Combo-damage

When taking damage from a champion, the current and next 3 champion abilities or attacks against you and within 1.5s deal 30-60 () less damage.

Cooldown: 30s

Ultimate Shield

Ultimate Shield
Shield

Gain a shield 90-300 after casting your ultimate for 3 seconds. Shield amount is (75 + level × 15 ).

Cooldown: 45s

Nullifying Orb

Nullifying Orb
Shield when low health

If you would take damage from a champion that causes you to fall below 35% of your maximum health, gaina shield for 4 seconds.

Shield: 60 + 50% bonus + 30%.

Cooldown: 60s

Inspiration Runes
Pathfinde

Pathfinder
Mobility, Restore Health, Restore Mana

Gain 30 bonus movement speed in the river. When in the river while out of combat, restore 1.5% missing health or 1.5% missing mana (based on the lowest value) every 1 seconds and gain an additional 20 bonus movement speed.

Mastermind

Mastermind
Objectives, Gold

Deal 10% bonus true damage to epic monsters. Participate in defeating epic monsters to get 100 bonus gold.

Transcendence

Transcendence
CDR

Gain a bonus when reaching the following levels:
At level 1, gain 6 Ability Haste;
at level 6, gain bonus 6 Ability Haste;
at level 11, after Basic Ability hit the target, redue 15% the ability's cooldown time.

Cooldown: 8s

Sweet Tooth

Sweet Tooth
Honeyfruit, Gold

Increases Honeyfruit healing by 20%. Whenever you or a nearby ally eats a Honeyfruit gain 15 gold.

Pack Hunter

Pack Hunter
Mobility, Team Gold

While near ally champions, gain 2% Movement Speeed. For each unique ally you participate in a takedown with, you gain 50 gold and the ally gains 50 gold.

Manaflow Band

Manaflow Band
Mana

Hitting an enemy champion with and ability or empowered attack permanently increases your max mana by 30, up to 300 mana.

Nimbus Cloak

Nimbus Cloak
Movement Speed

After casting a Summoner Spell, gain 10% - 40% movement bonus for 3 seconds. The speedup effectiveness depends onthe Summoner Spell's cooldown.

Demolish

Demolish
Destroy Turrets

When within 5.5 range of the enemy turret, gain a charge every 0.5 seconds, up to 6 times. When fully charged, your next basic attack against the turret deals an additional (200 + 30% max ) Physical Damage.

Cooldown: 30s

Spells
Flash

Flash

Teleport a short distance forward or towards the aimed direction.

Cooldown: 150s

Smite

Smite

Deal 600 true damage to a large or epic monster or minion. Smiting monsters restore 127 Health (70 + 10%). Using smite 3 times upgrades Smite to Chilling Smite.

Hunting License: Permanently earn 20% bonus gold and 20% bonus XP from jungle monsters but temporarily earn 60% less gold and XP from minions.

Tooth and Nail: Deal 15% more damage to jungle monsters. Abilities deals additional 30% more damage to jungle monsters. While you are dealing damage to monsters, restore 40 Health () over 5 seconds.

Recoup: Regen 4 Mana () every second while in the jungle or river.

Gains one charge every 45 seconds, up to a max of 2.

Cooldown: 10s

Сhilling Smite

Сhilling Smite

Against enemy champions: Deal 800 true damage to a large or epic monster or minion. Smiting monsters restore 132 Health (70 + 10%).

Against champions: Deal 38-184 true damage (38-184) and steal 25% of their Movement Speed for 2 seconds.

Cooldown: 10s

Wild Rift AMUMU's COMBOS

🥇HARD 🥈MEDIUM 🥉EASY
Amumu Surprise Flash Engage
Q
W
R
F
E

Use this combo to reposition your (R) CURSE OF THE SAD MUMMY on as many enemies as possible.

Use (Q) BANDAGE TOSS on an enemy. Cast (W) DESPAIR mid air. Towards the end of the channel, use (R) and FLASH immediately into the middle of multiple enemies. Finish with (E) TANTRUM to deal AOE damage.
Only for 💎Premium members. Join our community and unlock the all combos!
Amumu Q Flash
Q
F

Use this combo to catch an enemy that is out of range.

Use (Q) BANDAGE TOSS then FLASH immediately.
Only for 💎Premium members. Join our community and unlock the all combos!
Amumu Standard Gank
Q
W
AA
E
AA

Your standard combo to gank a lane.

Use (Q) BANDAGE TOSS on an enemy. Cast (W) DESPAIR mid air then AA, (E) TANTRUM and AA once you land.
Only for 💎Premium members. Join our community and unlock the all combos!

Wild Rift AMUMU's SKILLS LEVELING

BANDAGE TOSS

(Q) BANDAGE TOSS
















DESPAIR

(W) DESPAIR
















TANTRUM

(E) TANTRUM
















CURSE OF THE SAD MUMMY

(R) CURSE OF THE SAD MUMMY
















Wild Rift AMUMU's ABILITIES

P Q W E R
CURSED TOUCH

(PASSIVE) CURSED TOUCH

Attacks curse the target to take an additional 10% true damage from incoming magic damage for 3 seconds. Subsequent applications of Cursed Touch will refresh its duration.

Open video

BANDAGE TOSS

(Q) BANDAGE TOSS

3s 35/40/45/50

Passive: Bandage Toss charges are stored every 14/13.5/13/12.5 seconds, up to a maximum of 2 charges.

Active: Launches a bandage that deals 70 magic damage (70/105/140/175 + 70% abilitypower) and stuns the target for 1 second, pulling himself to the target.

Range: 9.

Open video

DESPAIR

(W) DESPAIR

1s 10/11/12/13

Toggle: Begins weeping to deal magic damage equal to 15/20/25/30 plus 1% (1/1.2/1.4/1.6% + 0.60% abilitypower) of their maximum Health to nearby enemies every second.

Open video

TANTRUM

(E) TANTRUM

9/8/7/6s 35

Passive: Takes 4 (4/6/8/10 + 3% armor + 3% magicresistance) reduced physical damage.

Active: Deals 90 magic damage (90/120/150/180 + 50% abilitypower) to nearby enemies and slows them by 20% for 0.5 seconds.

Tantrum's cooldown is reduced by 0.5 seconds when Amumu is hit by an attack.

Open video

CURSE OF THE SAD MUMMY

(R) CURSE OF THE SAD MUMMY

95/85/75s 100

Deals 150 magic damage (150/250/350 + 80% abilitypower) to enemies and stuns them for 1.5 seconds.

Applies Cursed Touch.

Effect Range: 4,75.

Open video

Wild Rift AMUMU's game tactics

Only for 💎Premium members. Join our community and unlock tactics!

Wild Rift AMUMU's Counter pick

We propose to consider a list of champions that will be weaker against AMUMU and, on the contrary, will greatly annoy you while playing LoL Wild Rift.

Worst vs AMUMU

These picks are weak against AMUMU at many stages of the game. Champs listed by lowest win rate matchups vs AMUMU.

Best vs AMUMU

These picks are strong against AMUMU at many stages of the game. Champs listed by highest win rate matchups vs AMUMU.

Best Line Counters vs AMUMU

These picks counter AMUMU during early game laning phase and outperform gold farm.

Only for 💎Premium members. Join our community and unlock Best Line Counters!

AMUMU: champion change history (buffs and nerfs)

 ADJUST 25.05.2023 (PATCH 4.2)

BASE STATS
Base movement speed +10.
Crit damage rate:200% → 175%.
▼ NERF 29.03.2023 (PATCH 4.1A)

(W) DESPAIR
Ability Power ratio: 0.75% → 0.6%.
▲ BUFF 16.02.2022 (PATCH 3.0a)

(Q) BANDAGE TOSS
Range: 8,5 → 9.
▲ BUFF 15.12.2021 (PATCH 2.6a)

BASE STATS
Base health: 570 → 650.
Base armor: 30 → 35.

(Q) BANDAGE TOSS
Recharge Time: 17/16/15/14s → 14/13,5/13/12,5s.
Base damage: 60/95/130/165 → 70/105/140/175.
 Изменение от 02.12.2021 (PATCH 2.6)

BASE STATS
Base health: 650 → 570.
Base Mana Regen: 21 → 15.

(Q) BANDAGE TOSS
[NEW EFFECT]: Can recharge up to two stacks, with 17/16/15/14s recharging time, affected by ability haste.
Mana cost: 55/60/65/70 → 35/40/45/50.
Cooldown: 14/12/10/8s → 3s (no longer affected by ability haste).
Base damage: 80/145/210/275 → 60/95/130/165.

(W) DESPAIR
Base flat damage: 10/15/20/25 → 15/20/25/30.
Base percentage damage: 1,1/1,4/1,7/2% → 1/1,2/1,4/1,6%.

(E) TANTRUM
Slow: 30% → 20%.

(R) CURSE OF THE SAD MUMMY
Effect Range: 5 → 4,75.
Stun duration: 1,5/1,75/2s → 1,5s.
 ADJUST 27.07.2021 (PATCH 2.4)

(E) TANTRUM
[BUGFIX]: Passive now correctly works against abilities that deal multiple instances of physical damage instead of just once per such ability.
▼ NERF 14.07.2021 (PATCH 2.3С)

BASE STATS
Armor: 35 → 30.
▼ NERF 29.03.2021 (PATCH 2.2)

BASE STATS
Armor: 40 → 35.
Health per level: 105/level → 95/level.

(W) DESPAIR
Damage AP Ratio: 1% per 100 AP → 0.75% per 100 AP.

(R) CURSE OF THE SAD MUMMY
Cooldown: 100/85/70s → 110/95/80s.
▼ NERF 08.12.2020 (PATCH 1.1)

(W) DESPAIR
Damage: 20/25/30/35 → 10/15/20/25.

(R) CURSE OF THE SAD MUMMY
Stun duration: 2 → 1,5/1,75/2.
▲ BUFF 06.12.2020 (PATCH 1.1)

(R) CURSE OF THE SAD MUMMY
Mana: 100/150/200 → 100/100/100.
▼ NERF 06.12.2020 (PATCH 1.1)

BASE STATS
Mana regen: 21 → 18.

(W) DESPAIR
Mana per second: 10/10/10/10 → 10/11/12/13.
More

AMUMU's Lore

Legend claims that Amumu is a lonely and melancholy soul from ancient Shurima, roaming the world in search of a friend. Doomed by an ancient curse to remain alone forever, his touch is death, his affection ruin. Those who claim to have seen him describe a living cadaver, small in stature and wrapped in creeping bandages. Amumu has inspired myths, songs, and folklore told and retold for generations—such that it is impossible to separate truth from fiction.
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