CHAMPION GUIDE / BUILD
Jungle AMUMU Build
Recommended items, runes and spells for playing AMUMU in the Jungle lane.
No published build has been assigned to this lane.
Jungle Item Build & Spells
TIPS: Start your build with
Ruby Crystal. Next, you should pay attention to whether your mobility champion is enough, our further actions will depend on this. If it is hard for you to dodge the enemy's skills or you want to roam on neighboring lines, then it is better to buy
Boots of Speed at an early stage.
SUMMONER SPELLS
START
CORE
BOOTS
TIPS: Finally, for your items, you should build
Sunfire Aegis (Burns nearby emenies) as your first item, followed by
Mercury's Treads (Reduces Magic Damage) or
Plated Steelcaps (Reduces damage from champion attacks) depending on the situation. (sometimes it will still be better to build a boot as the first item, which significantly increases the mobility of your champion) the third key element in our build is
Liandry's Torment (Abilities deal bonus damage).
Maybe now it's time to think about upgrading your boot, invest in
Chainlaced Crushers (Gain a magic shield upon taking magic damage). You may want to replace it with
Armored Advance (Grants Armor and a shield), it all depends on your playstyle and the situation on the battlefield.
The remaining last three items are situational, of course you can use the example builds above. But for a more effective game you will need to pay attention to the situation on the battlefield.
EXAMPLE BUILD
Instead of Amaranth's Twinguard
Instead of Mantle of the Twelfth Hour
Jungle Rune Build
For runes, you should pick
Ice Overlord (Immobilizing an enemy champion causes beams to form around them, slowing them. After that, you gain defenses and later deal a burst of magic damage around you.) as your keystone, followed by
Unshakeable (Gain Armor and Magic Resist. When fully stacked, gain Slow Resist.),
Bone Plating (Reduces incoming damage.) and
Overgrowth (Gains bonus scalable max Health.) in the primary tree, as well as
Transcendence (Grants more Ability Haste the higher your level is and also returns ability cooldown duration.) in the secondary tree. Below you can see possible options for replacing runes.
Immobilizing an enemy champion causes beams to form around them, slowing them. After that, you gain defenses and later deal a burst of magic damage around you.
Gain Armor and Magic Resist. When fully stacked, gain Slow Resist.
Reduces incoming damage.
Gains bonus scalable max Health.
Grants more Ability Haste the higher your level is and also returns ability cooldown duration.
Jungle Ability Order
Max: E→Q→WSupport Item Build & Spells
TIPS: Start your build with
Relic Shield (Kill minions to earn bonus gold). Next, you should pay attention to whether your mobility champion is enough, our further actions will depend on this. If it is hard for you to dodge the enemy's skills or you want to roam on neighboring lines, then it is better to buy
Boots of Speed at an early stage.
SUMMONER SPELLS
START
CORE
BOOTS
TIPS: Finally, for your items, you should build
Bulwark of the Mountain (Kill minions to earn bonus gold) as your first item, followed by
Plated Steelcaps (Reduces damage from champion attacks) or
Mercury's Treads (Reduces Magic Damage) depending on the situation. (sometimes it will still be better to build a boot as the first item, which significantly increases the mobility of your champion) the third key element in our build is
Sunfire Aegis (Burns nearby emenies).
Maybe now it's time to think about upgrading your boot, invest in
Armored Advance (Grants Armor and a shield). You may want to replace it with
Chainlaced Crushers (Gain a magic shield upon taking magic damage), it all depends on your playstyle and the situation on the battlefield.
The remaining last three items are situational, of course you can use the example builds above. But for a more effective game you will need to pay attention to the situation on the battlefield.
EXAMPLE BUILD
Instead of Amaranth's Twinguard
Instead of Thornmail
Instead of Zeke's Convergence
Support Rune Build
For runes, you should pick
Aftershock (After immobilizing an enemy champion, gain defenses and later deal a burst of magic damage around you.) as your keystone, followed by
Unshakeable (Gain Armor and Magic Resist. When fully stacked, gain Slow Resist.),
Bone Plating (Reduces incoming damage.) and
Perseverance (Gains Tenacity also gains Armor and Magic Resist when immobilizing.) in the primary tree, as well as
Transcendence (Grants more Ability Haste the higher your level is and also returns ability cooldown duration.) in the secondary tree. Below you can see possible options for replacing runes.
After immobilizing an enemy champion, gain defenses and later deal a burst of magic damage around you.
Gain Armor and Magic Resist. When fully stacked, gain Slow Resist.
Reduces incoming damage.
Gains Tenacity also gains Armor and Magic Resist when immobilizing.
Grants more Ability Haste the higher your level is and also returns ability cooldown duration.
Support Ability Order
Max: Q→E→WCHAMPION GUIDE / COMMUNITY BUILDS
Jungle AMUMU Community Builds
Explore published community builds for playing AMUMU in the Jungle lane.
0 COMMUNITY BUILDSBe the first to share a AMUMU build with the WR-META community.
CREATE BUILDCHAMPION PROFILE / BASE STATISTICS
AMUMU Champion DNA
Explore the champion’s playstyle and base statistics. Select a level to preview how recorded starting values and growth change from level 1 to 15.
01 / BASE STATS / LEVEL SCALING
CHAMPION STATISTICS
Recorded attributes at the selected level. Numbers below the chart remain in their original units.
02 / CHAMPION IDENTITY / PLAYSTYLE
PLAYSTYLE PROFILE
Damage, toughness, utility and difficulty use the champion’s stored profile and do not change with level.
CHAMPION PROFILE / BALANCE HISTORY
AMUMU Patch Changes
Explore the buffs, nerfs, adjustments and reworks recorded across previous Wild Rift patches. Expand a patch to see its detailed changes.
BASE STATS
Critical Strike Damage: 175% → 200%.
Attack Speed cap: 2.5 → 3 attacks per second.
Attack Speed Ratio: 0.638.
Base Attack Speed: 0.638.
Base Bonus Attack Speed: 0.25.
Attack Speed per Level: 0.024.
Health per Level: 104 → 114.
(W) DESPAIR
Base Damage: 1.4/1.8/2.2/2.6% → 1.2%/1.5%/1.8%/2.1%.
(E) TANTRUM
Slow: 20% → 10%.
BASE STATS
Base Health: 720 → 690.
(E) TANTRUM
Reduced AD damage taken: 4/6/8/10 → 1/3/5/7.
Base Damage: 110/140/170/200 → 90/120/150/180.
(Q) BANDAGE TOSS
Cooldown: 12/11.5/11/10.5s → 13/12.5/12/11.5s.
Base damage: 70/105/140/175 → 60/95/130/165.
(R) CURSE OF THE SAD MUMMY
Cooldown: 95/85/75s → 105/95/85s.
(W) DESPAIR
Damage: 20/25/30/35+(1.4/1.6/1.8/2+0.6% Ability Power) % target’s Maximum Health → 30/35/40/45(2/2.2/2.4/2.6+0.6% Ability Power)%. target’s Maximum Health.
(E) TANTRUM
Damage reduction from passive: 4/6/8/10+3% bonus Armor +3% bonus Magic Resist → 4/6/8/10+4% bonus Armor+4% bonus Magic Resist.
BASE STATS
Base Health: 650 → 720.
Health per level: 95 → 104.
Base Armor: 35 → 40.
Magic Resist per level: 1.6 → 2.
(W) DESPAIR
Base damage: 15/20/25/30 → 20/25/30/35.
Percentage damage: 1/1.2/1.4/1.6% → 1.4/1.6/1.8/2%.
(Q) BANDAGE TOSS
Charging time: 14/13.5/13/12.5s → 12/11.5/11/10.5s.
(E) TANTRUM
Damage: 90/120/150/180 + 50% Ability Power → 110/140/170/200 + 50% Ability Power.
BASE STATS
Base movement speed +10.
Crit damage rate:200% → 175%.
(W) DESPAIR
Ability Power ratio: 0.75% → 0.6%.
(Q) BANDAGE TOSS
Range: 8,5 → 9.
BASE STATS
Base health: 570 → 650.
Base armor: 30 → 35.
(Q) BANDAGE TOSS
Recharge Time: 17/16/15/14s → 14/13,5/13/12,5s.
Base damage: 60/95/130/165 → 70/105/140/175.
BASE STATS
Base health: 650 → 570.
Base Mana Regen: 21 → 15.
(Q) BANDAGE TOSS
[NEW EFFECT]: Can recharge up to two stacks, with 17/16/15/14s recharging time, affected by ability haste.
Mana cost: 55/60/65/70 → 35/40/45/50.
Cooldown: 14/12/10/8s → 3s (no longer affected by ability haste).
Base damage: 80/145/210/275 → 60/95/130/165.
(W) DESPAIR
Base flat damage: 10/15/20/25 → 15/20/25/30.
Base percentage damage: 1,1/1,4/1,7/2% → 1/1,2/1,4/1,6%.
(E) TANTRUM
Slow: 30% → 20%.
(R) CURSE OF THE SAD MUMMY
Effect Range: 5 → 4,75.
Stun duration: 1,5/1,75/2s → 1,5s.
(E) TANTRUM
[BUGFIX]: Passive now correctly works against abilities that deal multiple instances of physical damage instead of just once per such ability.
BASE STATS
Armor: 35 → 30.
BASE STATS
Armor: 40 → 35.
Health per level: 105/level → 95/level.
(W) DESPAIR
Damage AP Ratio: 1% per 100 AP → 0.75% per 100 AP.
(R) CURSE OF THE SAD MUMMY
Cooldown: 100/85/70s → 110/95/80s.
(W) DESPAIR
Damage: 20/25/30/35 → 10/15/20/25.
(R) CURSE OF THE SAD MUMMY
Stun duration: 2 → 1,5/1,75/2.
(R) CURSE OF THE SAD MUMMY
Mana: 100/150/200 → 100/100/100.
BASE STATS
Mana regen: 21 → 18.
(W) DESPAIR
Mana per second: 10/10/10/10 → 10/11/12/13.
CHAMPION GUIDE / COUNTERS
Jungle AMUMU Counters
Explore champion matchups and synergies for AMUMU in the Jungle lane.
No champion matchups have been added for this lane.
CHAMPION GUIDE / COUNTER ITEMS
Jungle AMUMU Counter Items
Discover items that help counter AMUMU in the Jungle lane.
MAGIC RESIST
Magic resistance helps you survive this champion's magic damage.
PENETRATION
Armor and magic penetration help against this champion's resistances.
HEALTH DAMAGE
Items that deal damage based on enemy maximum health.
CLEANSE OR BLOCK SPELLS
Items that cleanse or block negative spell effects.
CHAMPION GUIDE / COMBOS
AMUMU Skill Combos
Learn skill combinations from beginner to advanced. Choose a difficulty to explore execution steps, tips and videos.
HARDADVANCED COMBOS
COMBO 1 / HARD
Amumu Surprise Flash Engage
Amumu Surprise Flash Engage
Q
W
R
F
EUse (Q) BANDAGE TOSS on an enemy. Cast (W) DESPAIR mid air. Towards the end of the channel, use (R) and FLASH immediately into the middle of multiple enemies. Finish with (E) TANTRUM to deal AOE damage.
MEDIUMINTERMEDIATE COMBOS
EASYBEGINNER COMBOS
CHAMPION GUIDE / TIPS
Jungle AMUMU Tips
Practical laning tips, matchup decisions and tactical advice for playing AMUMU in the Jungle lane.
Advice for this lane has not been added.
CHAMPION GUIDE / STRENGTHS & WEAKNESSES
Jungle AMUMU Strengths and Weaknesses
Explore the strengths and weaknesses of AMUMU in the Jungle lane and prepare for favorable and difficult matchups.
Advice for this lane has not been added.
CHAMPION GUIDE / GAME PLAN
Jungle AMUMU Strategy and Tactics
Plan your early, mid and late game decisions for AMUMU in the Jungle lane.
Advice for this lane has not been added.
CHAMPION GUIDE / POWER SPIKES
Jungle AMUMU Power Spikes
Learn when AMUMU is strongest in the Jungle lane across early, mid and late game.
Advice for this lane has not been added.
CHAMPION GUIDE / JUNGLE PATH
AMUMU Jungle Path
Explore AMUMU jungle clear routes, camp orders and pathing tips for Wild Rift.
01 / JUNGLE CLEAR / PATHING
full clear with a Blue Buff start

This Amumu Jungle Clear is perfect for a lot of matchups as he manages to arrive to the river side with the outmost priority, but due to the full clear he may be a bit late to the Scuttler spawn.



























































































