26 Sep 2023 Wild Rift: AMUMU - Build Guide (Items, Runes, COMBOS, SKILLS ORDER)
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Jungle AMUMU's Build items and runes for LoL Wild Rift

Shimmering Spark
Burns nearby enemies +50 Max Health
Immolate: Deals 5-10 magic damage per second to nearby enemies. 500

SEARING CROWN
Attacks and damaging abilities burn enemies +300 Max Health
+50 Armor
Fiery Touch: After dealing damage with an attack or ability, burn target for 3 seconds, dealing 1.4% of the target’s maximum health as magic damage per second (damage reduced to 0.8% for ranged users).
Deals 150% damage to minions and monsters.
Maximum 125 damage to monsters. 2700

Sunfire Aegis
Burns nearby emenies +500 Max Health
+15 Ability Haste
Immolate: Deals 16-25 magic damage + 0.8% bonus HP per second to nearby enemies. Damaging champions or epic monsters with Immolate increases its damage by 7% for 5s, stacking up to 6 times.
Flametouch: At max Immolate stacks, attacks burn enemies around you for 50% of Immolate's damage over 3 seconds. Immolate deals 130% damage to monsters and 175-250% () damage to minions.
3000

Thornmail
Reflects damage and deduces enemy healing +100 Max Health
+75 Armor
Thorns: When struck by an attack, deal 20 magic damage + 6% bonus armor + 1% bonus health
to the attacker and inflict 40% Grievous Wounds for 3 seconds if they are a champion. Immobilizing enemy champions also inflicts 60% Grievous Wounds for 3 seconds.
Grievous Wounds reduces the effectiveness of Healing and Regeneration effects. 2700

Plated Steelcaps
Reduces Physical Damage +150 Max Health
+100% Health Regen
+35 Armor
+45 Move Speed.
Block: Reduces physical damage taken by 12%. 1350

Mercury's Treads
Reduces Magic Damage +150 Max Health
+100% Health Regen
+35 Magic Resistance
+45 Move Speed.
Dissolve: Reduces magic damage taken by 15%. 1350

Gargoyle Enchant
Shield
Stoneplate (Active): Gain a shield that absorbs 20% of your maximum health that decays over 4 seconds. If there are 3 or more enemies nearby, the shield value increases by 300%. Damage dealt is reduced by 40% for 4 seconds. (75s Cooldown) 500

Stasis Enchant
Turn invulnerable
Stasis (Active): Become invulnerable and untargetable for 2.5 seconds, but unable to move, attack, cast abilities or use items. (120s Cooldown) 1000

Guardian Angel
Revives at death +40 Attack Damage
+40 Armor
Resurrect: Upon taking lethal damage, restores 50% and Health и 30% Mana after 4 seconds of stasis. (210s Cooldown) 3400

Randuin's Omen
Attack to heal from enemy Critical Strikes +400 Max Health
+60 Armor
Cold Steel: Reduce the Attack Speed of enemies by 15% for 1.5 second(s) when struck by basic attack.
Determination: When you are critically struck, gain stacks of Determination for 5 seconds equal to (melee 20% / ranged 14%) of the pre-mitigation, consume all Determination and heal yourself for the same amount. 2900

SEARING CROWN
Attacks and damaging abilities burn enemies +300 Max Health
+50 Armor
Fiery Touch: After dealing damage with an attack or ability, burn target for 3 seconds, dealing 1.4% of the target’s maximum health as magic damage per second (damage reduced to 0.8% for ranged users).
Deals 150% damage to minions and monsters.
Maximum 125 damage to monsters. 2700

Sunfire Aegis
Burns nearby emenies +500 Max Health
+15 Ability Haste
Immolate: Deals 16-25 magic damage + 0.8% bonus HP per second to nearby enemies. Damaging champions or epic monsters with Immolate increases its damage by 7% for 5s, stacking up to 6 times.
Flametouch: At max Immolate stacks, attacks burn enemies around you for 50% of Immolate's damage over 3 seconds. Immolate deals 130% damage to monsters and 175-250% () damage to minions.
3000

Thornmail
Reflects damage and deduces enemy healing +100 Max Health
+75 Armor
Thorns: When struck by an attack, deal 20 magic damage + 6% bonus armor + 1% bonus health
to the attacker and inflict 40% Grievous Wounds for 3 seconds if they are a champion. Immobilizing enemy champions also inflicts 60% Grievous Wounds for 3 seconds.
Grievous Wounds reduces the effectiveness of Healing and Regeneration effects. 2700

Amaranth's Twinguard
In-combat durability +55 Armor
+55 Magic Resistance
Endurance: Gain 1 stacks of Endurance every 1 seconds while in combat with enemy champions (max 5 stacks). At maximum stacks, gain 30% size, 20% Tenacity, and increase Armor by 30% and Magic Resistance by 30% until out of combat with champion. 3200

Force of Nature
Stacking Magic Resist and Move Speed +350 Max Health
+50 Magic Resistance
Storm: +5% Move Speed.
Absorb: Taking ability damage from enemy champions grants 1 stack(s) of Steadfast for 7 seconds, max 6 stacks. Receiving damage from an enemy Champion will refresh the duration of the stacks. At maximum stacks, gain 10% Movement Speed and reduce all incoming magic damage by 25%. 2850

Force of Nature
Stacking Magic Resist and Move Speed +350 Max Health
+50 Magic Resistance
Storm: +5% Move Speed.
Absorb: Taking ability damage from enemy champions grants 1 stack(s) of Steadfast for 7 seconds, max 6 stacks. Receiving damage from an enemy Champion will refresh the duration of the stacks. At maximum stacks, gain 10% Movement Speed and reduce all incoming magic damage by 25%. 2850

Randuin's Omen
Attack to heal from enemy Critical Strikes +400 Max Health
+60 Armor
Cold Steel: Reduce the Attack Speed of enemies by 15% for 1.5 second(s) when struck by basic attack.
Determination: When you are critically struck, gain stacks of Determination for 5 seconds equal to (melee 20% / ranged 14%) of the pre-mitigation, consume all Determination and heal yourself for the same amount. 2900

Force of Nature
Stacking Magic Resist and Move Speed +350 Max Health
+50 Magic Resistance
Storm: +5% Move Speed.
Absorb: Taking ability damage from enemy champions grants 1 stack(s) of Steadfast for 7 seconds, max 6 stacks. Receiving damage from an enemy Champion will refresh the duration of the stacks. At maximum stacks, gain 10% Movement Speed and reduce all incoming magic damage by 25%. 2850

Guardian Angel
Revives at death +40 Attack Damage
+40 Armor
Resurrect: Upon taking lethal damage, restores 50% and Health и 30% Mana after 4 seconds of stasis. (210s Cooldown) 3400

Aftershock
Control, Offense
After immobilizing an enemy champion, gain defenses and later deal a burst of magic damage around you.
Defenses: 35 + 60% bonus
and 35
+ 60% bonus
for 2.5s.
Damage: 12-110 () + 3% max
, magic damage.
Cooldown: 20s


Courage of the Colossus
Shield
Gains a shield that absorbs up to 25-45 () + 1% of max Health
for 3s when immobilizing an enemy champion.
Cooldown: 10s

Bone Plating
Block Combo-damage
When taking damage from a champion, the current and next 3 champion abilities or attacks against you and within 1.5s deal 30-60 () less damage.
Cooldown: 30s

Overgrowth
Bonus HP
When 2 minions or 1 monsters are killed nearby, permanently gains 3 max Health. Max Health can be increased indefinitely. Gains a bonus 3.5% max Health upon reaching 30 stacks.


Legend: Tenacity
Tenacity, Slow Resist
Gains 3% Tenacity and 3% Slow Resist. Takedown monsters, enemy champions, or minions to gain up to an additional 15% Tenacity and 20% Slow Resist.

Flash
Teleport a short distance forward or towards the aimed direction.
Cooldown: 150s

Smite
Deal 600 true damage to a large or epic monster or minion. Smiting monsters restore 127 Health (70 + 10%). Using smite 3 times upgrades Smite to Chilling Smite.
Hunting License: Permanently earn 20% bonus gold and 20% bonus XP from jungle monsters but temporarily earn 60% less gold and XP from minions.
Tooth and Nail: Deal 15% more damage to jungle monsters. Abilities deals additional 30% more damage to jungle monsters. While you are dealing damage to monsters, restore 40 Health () over 5 seconds.
Recoup: Regen 4 Mana () every second while in the jungle or river.
Gains one charge every 45 seconds, up to a max of 2.
Cooldown: 10s

Сhilling Smite
Against enemy champions: Deal 800 true damage to a large or epic monster or minion. Smiting monsters restore 132 Health (70 + 10%).
Against champions: Deal 38-184 true damage (38-184) and steal 25% of their Movement Speed for 2 seconds.
Cooldown: 10s

(Q) BANDAGE TOSS

(W) DESPAIR

(E) TANTRUM

(R) CURSE OF THE SAD MUMMY
AMUMU Counters, Synergys, Tips
Amumu is an AP jungler. He is not the best champion before level 5, but as soon as you get access to (R) CURSE OF THE SAD MUMMY he becomes a team fight god! In the early game, With Amumu, you want to play passive and farm in the early game to get to level 5 as soon as possible. When you reach level 5 you can look to gank any lane with his (Q) BANDAGE TOSS and follow that up with his ultimate, Curse of the Sad Mummy. This allows your teammate/s to follow up and get an easy kill. One important thing to note with Amumu is that (W) DESPAIR is a toggle ability. This means you need to make sure you turn it off if there is no one nearby or you will waste a lot of mana.
AMUMU Tips
- Avoid standing too close to Amumu whilst (W) DESPAIR is active as it cuts health by the second. Peel him off or excel his speed to escape.
- Try not to bunch up against his AOE CC Ultimate (R) CURSE OF THE SAD MUMMY.
- If you can, invade his jungle and steal his Blue Buff, Amumu consumes a lot of mana while clearing at early levels, so he won't have enough mana to gank or farm
- Try to early jungle pressure.
- Stay behind your minions to prevent yourself from getting hit by (Q) BANDAGE TOSS.

Banshee's Veil
Block an enemy ability +75 Ability Power
+40 Magic Resistance
+15 Ability Haste
Annul: Grants a spell shield that blocks the next hostile ability. This spell shield refreshes upon leaving combat with enemy champions. (35 second cooldown) 2800

Edge of Night
Blocks an enemy ability +250 Max Health
+50 Attack Damage
Gouge: +8 Armor Penetration.
Annul: Grants a spell shield that blocks the next hostile ability. This spell shield refreshes upon leaving combat with enemy champions. (35 second cooldown) 3150

Force of Nature
Stacking Magic Resist and Move Speed +350 Max Health
+50 Magic Resistance
Storm: +5% Move Speed.
Absorb: Taking ability damage from enemy champions grants 1 stack(s) of Steadfast for 7 seconds, max 6 stacks. Receiving damage from an enemy Champion will refresh the duration of the stacks. At maximum stacks, gain 10% Movement Speed and reduce all incoming magic damage by 25%. 2850

Spirit Visage
Increases healing received +350 Max Health
+100% Health Regen
+50 Magic Resistance
+20 Ability Haste
Blessed: Increases all healing, regen, drain effects and shields on yourself by 30%. 2800

Mercury's Treads
Reduces Magic Damage +150 Max Health
+100% Health Regen
+35 Magic Resistance
+45 Move Speed.
Dissolve: Reduces magic damage taken by 15%. 1350

Quicksilver Enchant
Dispels crowd control
Quicksilver (Active): Removes all crowd control effects currently affecting you, and become immune to crowd control effects for 0.75 seconds.
Perseverance (Passive): After the Quicksilver effects ends, grant 30% Tenacity and 30% Slow Resist for 1.5 seconds. (60s Cooldown)
Cannot be used during knock up or knock back effects. 800

Stasis Enchant
Turn invulnerable
Stasis (Active): Become invulnerable and untargetable for 2.5 seconds, but unable to move, attack, cast abilities or use items. (120s Cooldown) 1000
What items will counter AMUMU's?
- Items with magic resistance.
- Items with reducing crowd control.
What champions will counter AMUMU's?
- Champions with early jungle pressure can break Amumu's early jungle, especially if you can steal his blue buff.
- Champions with abilities to knock back can save teammates from Amumu's engage.
- Champions like Ezreal can avoid (Q) BANDAGE TOSS and kite Amumu very well.
Wild Rift AMUMU's COMBOS + VIDEO GUIDE





Use this combo to reposition your (R) CURSE OF THE SAD MUMMY on as many enemies as possible.
Use (Q) BANDAGE TOSS on an enemy. Cast (W) DESPAIR mid air. Towards the end of the channel, use (R) and FLASH immediately into the middle of multiple enemies. Finish with (E) TANTRUM to deal AOE damage.
Wild Rift AMUMU's ABILITIES

(PASSIVE) CURSED TOUCH
Attacks curse the target to take an additional 10% true damage from incoming magic damage for 3 seconds. Subsequent applications of Cursed Touch will refresh its duration.
Open video

(Q) BANDAGE TOSS
3s
35/40/45/50
Passive: Bandage Toss charges are stored every 14/13.5/13/12.5 seconds, up to a maximum of 2 charges.
Active: Launches a bandage that deals 70 magic damage (70/105/140/175 + 70% ) and stuns the target for 1 second, pulling himself to the target.
Range: 9.
Open video

(W) DESPAIR
1s
10/11/12/13
Toggle: Begins weeping to deal magic damage equal to 15/20/25/30 plus 1% (1/1.2/1.4/1.6% + 0.60% ) of their maximum Health to nearby enemies every second.
Open video

(E) TANTRUM
9/8/7/6s
35
Passive: Takes 4 (4/6/8/10 + 3% + 3%
) reduced physical damage.
Active: Deals 90 magic damage (90/120/150/180 + 50% ) to nearby enemies and slows them by 20% for 0.5 seconds.
Tantrum's cooldown is reduced by 0.5 seconds when Amumu is hit by an attack.
Open video

(R) CURSE OF THE SAD MUMMY
95/85/75s
100
Deals 150 magic damage (150/250/350 + 80% ) to enemies and stuns them for 1.5 seconds.
Applies Cursed Touch.
Effect Range: 4,75.
Open video
AMUMU: champion change history (buffs and nerfs)
BASE STATS
Base movement speed +10.
Crit damage rate:200% → 175%.
(W) DESPAIR
Ability Power ratio: 0.75% → 0.6%.
(Q) BANDAGE TOSS
Range: 8,5 → 9.
BASE STATS
Base health: 570 → 650.
Base armor: 30 → 35.
(Q) BANDAGE TOSS
Recharge Time: 17/16/15/14s → 14/13,5/13/12,5s.
Base damage: 60/95/130/165 → 70/105/140/175.
BASE STATS
Base health: 650 → 570.
Base Mana Regen: 21 → 15.
(Q) BANDAGE TOSS
[NEW EFFECT]: Can recharge up to two stacks, with 17/16/15/14s recharging time, affected by ability haste.
Mana cost: 55/60/65/70 → 35/40/45/50.
Cooldown: 14/12/10/8s → 3s (no longer affected by ability haste).
Base damage: 80/145/210/275 → 60/95/130/165.
(W) DESPAIR
Base flat damage: 10/15/20/25 → 15/20/25/30.
Base percentage damage: 1,1/1,4/1,7/2% → 1/1,2/1,4/1,6%.
(E) TANTRUM
Slow: 30% → 20%.
(R) CURSE OF THE SAD MUMMY
Effect Range: 5 → 4,75.
Stun duration: 1,5/1,75/2s → 1,5s.
(E) TANTRUM
[BUGFIX]: Passive now correctly works against abilities that deal multiple instances of physical damage instead of just once per such ability.
BASE STATS
Armor: 35 → 30.
BASE STATS
Armor: 40 → 35.
Health per level: 105/level → 95/level.
(W) DESPAIR
Damage AP Ratio: 1% per 100 AP → 0.75% per 100 AP.
(R) CURSE OF THE SAD MUMMY
Cooldown: 100/85/70s → 110/95/80s.
(W) DESPAIR
Damage: 20/25/30/35 → 10/15/20/25.
(R) CURSE OF THE SAD MUMMY
Stun duration: 2 → 1,5/1,75/2.
(R) CURSE OF THE SAD MUMMY
Mana: 100/150/200 → 100/100/100.
BASE STATS
Mana regen: 21 → 18.
(W) DESPAIR
Mana per second: 10/10/10/10 → 10/11/12/13.
AMUMU's Lore
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