5 Nov 2023 Wild Rift: ORIANNA - Build Guide (Items, Runes, COMBOS, SKILLS ORDER)
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Mid ORIANNA's Build items and runes for LoL Wild Rift

Amplifying Tome +25 Ability Power
500

Archangel's Staff
Converts Mana to Ability Power +35 Ability Power
+7% Magic Penetration
+500 Max Mana
+20 Ability Haste
Awe: Grants Ability Power equal to 1% max Mana and refunds 25%
of all Mana spent.
Mana Charge: Increases max Mana by 15 every time Mana is spent. Caps at 700 bonus Mana, transforming Archangel's Staff into Seraph's Embrace. Triggers up to 3 times every 12 seconds. You may only carry one Tear of the Goddess item at a time. 2950

Luden's Echo
Abilities deal bonus damage +85 Ability Power
+7% Magic Penetration
+300 Max Mana
+20 Ability Haste
Discordic Echo: Moving and casting abilities builds Discord. At 100 Discord your next damaging active ability or empowered attack deals 110 (+ 10% AP) bonus magic damage to your target and up to 3 nearby enemies.
3000

Rabadon's Deathcap
Boosts Ability Power +100 Ability Power
+7% Magic Penetration
Overkill: Increases Ability Power by 20-40%.
3400

Boots of Mana
Ability Power, Magic Penetration, Mana Regeneration +55 Ability Power
+150% Mana Regeneration
Magic Break: +8% Magic Penetration.
1400

Stasis Enchant
Turn invulnerable
Stasis (Active): Become invulnerable and untargetable for 2.5 seconds, but unable to move, attack, cast abilities or use items. (120s Cooldown) 1000

Crown of the Shattered Queen
Blocks an enemy ability +60 Ability Power
+7% Magic Penetration
+200 Max Mana
+20 Ability Haste
Safeguard: Grant a spell shield that blocks the next hostile ability, reduce incoming damage by 70% for 1.5s (40s Cooldown).
Poise: AP increases by 20 while Safeguarded. Dealing magic damage to enemy champions using an active ability reduces Safeguard's cooldown by 4s.
3000

Crystalline Reflector
Reduce physical damage and deals magic damage back +200 Max Health
+45 Armor
+60 Ability Power
+7% Magic Penetration
Mirroed Force: Each ability cast grants a mirror shard that lasts 3 second(s). The shard blocks 8-25 incoming physical damage from enemy champions and deals magic damage equal to 10 + 3%
+ 1% bonus Health
to them. Shard durations do not stack.
3000

Seraph's Embrace
Converts Mana to Ability Power +35 Ability Power
+7% Magic Penetration
+1200 Max Mana
+20 Ability Haste
Awe: Grants Ability Power equal to 3% max Mana and refunds 25%
of all Mana spent.
Lifeline: Damage that puts you under 35% Health consumes 15% of your current Mana to grant a shield, equal to that amount +100 for 2 seconds. (90s cooldown).
2950

Luden's Echo
Abilities deal bonus damage +85 Ability Power
+7% Magic Penetration
+300 Max Mana
+20 Ability Haste
Discordic Echo: Moving and casting abilities builds Discord. At 100 Discord your next damaging active ability or empowered attack deals 110 (+ 10% AP) bonus magic damage to your target and up to 3 nearby enemies.
3000

Rabadon's Deathcap
Boosts Ability Power +100 Ability Power
+7% Magic Penetration
Overkill: Increases Ability Power by 20-40%.
3400

Crown of the Shattered Queen
Blocks an enemy ability +60 Ability Power
+7% Magic Penetration
+200 Max Mana
+20 Ability Haste
Safeguard: Grant a spell shield that blocks the next hostile ability, reduce incoming damage by 70% for 1.5s (40s Cooldown).
Poise: AP increases by 20 while Safeguarded. Dealing magic damage to enemy champions using an active ability reduces Safeguard's cooldown by 4s.
3000

Infinity Orb
Abilities deal bonus damage +85 Ability Power
+7% Magic Penetration
Destiny: +5% Move Speed.
Balanced: +15 Magic Penetration.
Inevitable Demise: Abilities and empowered attacks Critically Strike for 20% bonus damage against enemies below 35% Health. 2900

Infinity Orb
Abilities deal bonus damage +85 Ability Power
+7% Magic Penetration
Destiny: +5% Move Speed.
Balanced: +15 Magic Penetration.
Inevitable Demise: Abilities and empowered attacks Critically Strike for 20% bonus damage against enemies below 35% Health. 2900

Morellonomicon
Magic damage reduces enemy healing +150 Max Health
+70 Ability Power
+7% Magic Penetration
+20 Ability Haste
Affliction: Dealing magic damage to enemy champions inflicts 50% Grievous Wounds for 3 seconds.
Grievous Wounds reduces the effectiveness of Healing and Regeneration effects. 2500

Infinity Orb
Abilities deal bonus damage +85 Ability Power
+7% Magic Penetration
Destiny: +5% Move Speed.
Balanced: +15 Magic Penetration.
Inevitable Demise: Abilities and empowered attacks Critically Strike for 20% bonus damage against enemies below 35% Health. 2900

Liandry's Torment
Abilities deal bonus damage +250 Max Health
+75 Ability Power
+7% Magic Penetration
Torment: Damaging abilities or empowered attacks deal 20 + 0.5%+ 0.5% of enemy's max Health as bonus magic damage over 3 seconds.
3000

Infinity Orb
Abilities deal bonus damage +85 Ability Power
+7% Magic Penetration
Destiny: +5% Move Speed.
Balanced: +15 Magic Penetration.
Inevitable Demise: Abilities and empowered attacks Critically Strike for 20% bonus damage against enemies below 35% Health. 2900

Oceanid's Trident
Anti-Shielding +200 Max Health
+80 Ability Power
+7% Magic Penetration
+10 Ability Haste
Lethal Weapon: Dealing ability damage to an enemy champion reduces any shields they gain for 3 seconds. Area of effect abilities apply (5% of bonus AP + 25)% shield reduction, capped at 45%; while single target abilities apply (5% of bonus AP
+ 40)% shield reduction, capped at 60%. When you damage an enemy who is unaffected by Lethal Weapon, all shields on them are reduced by the same values.
2600

Infinity Orb
Abilities deal bonus damage +85 Ability Power
+7% Magic Penetration
Destiny: +5% Move Speed.
Balanced: +15 Magic Penetration.
Inevitable Demise: Abilities and empowered attacks Critically Strike for 20% bonus damage against enemies below 35% Health. 2900

Crystalline Reflector
Reduce physical damage and deals magic damage back +200 Max Health
+45 Armor
+60 Ability Power
+7% Magic Penetration
Mirroed Force: Each ability cast grants a mirror shard that lasts 3 second(s). The shard blocks 8-25 incoming physical damage from enemy champions and deals magic damage equal to 10 + 3%
+ 1% bonus Health
to them. Shard durations do not stack.
3000

Conqueror
Stacking Damage, Vamp
Gain stacks of Adaptive Force when hitting a champion with separate attacks or abilities. Stacks up to 6 times. When fully stacked, gain bonus omnivamp.
Per stack: 2-6 bonus or 3-9
for 6s.
Fully stacked bonus: Melee - 8%, Ranged - 5% bonus Omnivamp .


Sweet Tooth
Honeyfruit, Gold
Increases Honeyfruit healing by 20%. Whenever you or a nearby ally eats a Honeyfruit gain 15 gold.

Transcendence
CDR
Gain a bonus when reaching the following levels:
At level 1, gain 6 Ability Haste;
at level 6, gain bonus 6 Ability Haste;
at level 11, after Basic Ability hit the target, redue 15% the ability's cooldown time.
Cooldown: 8s

Manaflow Band
Mana
Hitting an enemy champion with and ability or empowered attack permanently increases your max mana by 30, up to 300 mana.


Gathering storm
Increasing AD/AP
Every 3 minutes, gain increasing Adaptive or
. Totaling: 2/5/9/14
or 4/10/18/28
based on game time.

Flash
Teleport a short distance forward or towards the aimed direction.
Cooldown: 150s

Barrier
Gain a shield that absorbs 100 (100–450 ) damage for 2 seconds.
Cooldown: 120s

Ignite
Ignites target enemy champion, dealing 72 true damage (72–380 ) over 5 and applying 60% Grievous Wounds for the duration.
Grievous Wound reduces the effectiveness of Healing and Regeneration effects.
Cooldown: 100s

(Q) COMMAND: ATTACK

(W) COMMAND: DISSONANCE

(E) COMMAND: PROTECT

(R) COMMAND: SHOCKWAVE
Wild Rift ORIANNA's COMBOS + VIDEO GUIDE






Use this combo to position your Ball to hit a surprise (R). Best used in a dragon/baron fight or a turret siege.
Outside of enemy vision, use (Q1) COMMAND: ATTACK to place your Ball on a thick wall to hide it. When the opportunity comes, use (Q2) to move the Ball out of the wall into the middle of a group of enemies and (R) COMMAND: SHOCKWAVE them. Follow up with (W) COMMAND: DISSONANCE, (E) COMMAND: PROTECT and AA to burst a priority target.
Wild Rift ORIANNA's ABILITIES

(PASSIVE) CLOCKWORK WINDUP
Orianna's Ball acts as a focal point for her abilities. It automatically returns to her if she is too far away from it.Attacks deal 13 bonus magic damage (13 (+3
) + 15%
). Subsequent attacks against the same target within 4 seconds deal an additional 3 magic damage (3 (+0,5
) + 3%
). Stacks up to 2 times.
Open video

(Q) COMMAND: ATTACK
7,5/6/4,5/3s
30/40/50/60
Commands the Ball to fire toward a target location, dealing 60 magic damage (60/100/140/180 + 45% ) to targets along the way. The damage decreases by 10% for each unit it hits (Minimum 50%).
The Ball remains at the target location afterward.
Open video

(W) COMMAND: DISSONANCE
7s
70/80/90/100
Commands the Ball to release an electric pulse, dealing 60 magic damage (60/100/140/180 + 45% ) to nearby enemies.
The pulse leaves behind an energy field for 3 seconds, slowing enemies by 20/25/30/35% and speeding allies up by 20/25/30/35% for 2 seconds. The effect diminishes over time.
Open video

(E) COMMAND: PROTECT
9s
60
Passive: The Ball grants 10/15/20/25 Armor and Magic Resist to the champion it is attached to.
Active: Commands the Ball to attach to an allied champion, granting a shield that absorbs 60 damage (60/110/160/210 + 40% ) for 4s, dealing 60 magic damage (50/90/130/170 + 30%
) to enemies it passes through.
Open video

(R) COMMAND: SHOCKWAVE
75/65/55s
100
Commands the Ball to unleash a shockwave, dealing 150 magic damage (150/225/300 + 70% ) and launching nearby enemies toward the Ball after a brief delay.
Open video
ORIANNA: champion change history (buffs and nerfs)
BASE STATS
Movement speed: 335 → 345.
BASE STATS
Base movement speed +10.
Crit damage rate:200% → 175%.
BASE STATS
Armor: 30 → 25.
(Q) COMMAND: ATTACK
Magic damage: 50/90/130/170 + 40% Ability Power → 60/100/140/180 + 45% Ability Power .
(W) COMMAND: DISSONANCE
Bonus Ability Power ratio: 50/90/130/170 + 40% Ability Power → 60/100/140/180 + 45% Ability Power.
BASE STATS
Health: 570 → 530.
#1 COMMAND: ATTACK
Cooldown: 6/5/4/3s → 7,5/6/4,5/3s.
AP ratio: 0,5 → 0,4.
Base damage: 60/100/140/180 → 50/90/130/170.
#3 COMMAND: PROTECT
Base damage: 60/100/140/180 → 50/90/130/170.
COMMAND: SHOCKWAVE (ULTIMATE)
Cooldown: 70/60/50s → 85/70/55s.
ORIANNA's Lore
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