ORIANNA Wild Rift
A
Wild Rift Mid
133
48 518

17 Apr 2024
Wild Rift: ORIANNA - Build Guide (Items, Runes, COMBOS, SKILLS ORDER) Wild Rift Mages Wild Rift Support
ADJUST

Damage
6.6
Toughness
3.3
Utility
6.6
Difficulty
6.6
League of Legends: Wild Rift ORIANNA, role - Mage / Support. Use the guidelines to take your ORIANNA Wild Rift champion play style to the next level. Study in detail the build of items, runes, spells, skills that need to be developed in the first place. In order to find out what position ORIANNA is in the rating table, go to the - Tier List page.
attackdamage 46 (2,7)
heal 530 (104)
healthregeneration 8 (0,6)
attackspeed 0,75 (0)
mana 435 (57)
mpreg 12 (1,1)
movementspeed 345 (0)
armor 25 (3,5)
magicresistance 30 (0,9)
criticalstrike 175 (0)


Wild Rift Mid Mid ORIANNA's Build items and runes for LoL Wild Rift

Key items
Starting
Amplifying Tome Wild Rift
Amplifying Tome

Amplifying Tome

+25 Ability Power

500

Core
Archangel's Staff Wild Rift
Archangel's Staff

Archangel's Staff
Converts Mana to Ability Power

+35 Ability Power
+7% Magic Penetration
+500 Max Mana
+20 Ability Haste

Awe: Grants Ability Power equal to 1% max Mana and refunds 25% of all Mana spent.
Mana Charge: Increases max Mana by 15 every time Mana is spent. Caps at 700 bonus Mana, transforming Archangel's Staff into Seraph's Embrace. Triggers up to 3 times every 12 seconds. You may only carry one Tear of the Goddess item at a time.

2950

Luden's Echo Wild Rift
Luden's Echo

Luden's Echo
Abilities deal bonus damage

+85 Ability Power
+7% Magic Penetration
+300 Max Mana
+20 Ability Haste

Discordic Echo: Moving and casting abilities builds Discord. At 100 Discord your next damaging active ability or empowered attack deals 110 (+ 10% AP) bonus magic damage to your target and up to 3 nearby enemies.

3000

Ruin - Rabadon's Deathcap Wild Rift
Ruin - Rabadon's Deathcap

Ruin - Rabadon's Deathcap
Boosts Ability Power

+90 Ability Power
+7% Magic Penetration

Cinders: Reduces your base Health by 5-80.
Overkill: Increases Ability Power by 25-50%.

3400

Boots and Enchant
Boots of Mana Wild Rift
Boots of Mana

Boots of Mana
Ability Power, Magic Penetration, Mana Regeneration

+55 Ability Power
+150% Mana Regeneration

Magic Break:  +8% Magic Penetration.

1400

Stasis Enchant Wild Rift
Stasis Enchant

Stasis Enchant
Turn invulnerable

Stasis (Active): Become invulnerable and untargetable for 2.5 seconds, but unable to move, attack, cast abilities or use items. (120s Cooldown)

1000

Е
Defense options
Crown of the Shattered Queen Wild Rift
Crown of the Shattered Queen

Crown of the Shattered Queen
Blocks an enemy ability

+60 Ability Power
+7% Magic Penetration
+200 Max Mana
+20 Ability Haste

Safeguard: Grant a spell shield that blocks the next hostile ability, reduce incoming damage by 50% for 1.5s (40s Cooldown).
Poise: AP increases by 20 while Safeguarded. Dealing magic damage to enemy champions using an active ability reduces Safeguard's cooldown by 4s.

3000

LoL Wild Rift Crystalline Reflector
Crystalline Reflector

Crystalline Reflector
Reduce physical damage and deals magic damage back

+200 Max Health
+45 Armor
+60 Ability Power
+7% Magic Penetration

Mirroed Force: Each ability cast grants a mirror shard that lasts 3 second(s). The shard blocks 8-25 incoming physical damage from enemy champions and deals magic damage equal to 10 + 3% + 1% bonus Health to them. Shard durations do not stack.

3000

Build items options
ORIANNA - Main Build 👑
Seraph's Embrace Staff Wild Rift
Seraph's Embrace

Seraph's Embrace
Converts Mana to Ability Power

+35 Ability Power
+7% Magic Penetration
+1200 Max Mana
+20 Ability Haste

Awe: Grants Ability Power equal to 3% max Mana and refunds 25% of all Mana spent.
Lifeline: Damage that puts you under 35%  Health consumes 15% of your current Mana to grant a shield, equal to that amount +100 for 2 seconds. (90s cooldown).

2950

Luden's Echo Wild Rift
Luden's Echo

Luden's Echo
Abilities deal bonus damage

+85 Ability Power
+7% Magic Penetration
+300 Max Mana
+20 Ability Haste

Discordic Echo: Moving and casting abilities builds Discord. At 100 Discord your next damaging active ability or empowered attack deals 110 (+ 10% AP) bonus magic damage to your target and up to 3 nearby enemies.

3000

Ruin - Rabadon's Deathcap Wild Rift
Ruin - Rabadon's Deathcap

Ruin - Rabadon's Deathcap
Boosts Ability Power

+90 Ability Power
+7% Magic Penetration

Cinders: Reduces your base Health by 5-80.
Overkill: Increases Ability Power by 25-50%.

3400

Crown of the Shattered Queen Wild Rift
Crown of the Shattered Queen

Crown of the Shattered Queen
Blocks an enemy ability

+60 Ability Power
+7% Magic Penetration
+200 Max Mana
+20 Ability Haste

Safeguard: Grant a spell shield that blocks the next hostile ability, reduce incoming damage by 50% for 1.5s (40s Cooldown).
Poise: AP increases by 20 while Safeguarded. Dealing magic damage to enemy champions using an active ability reduces Safeguard's cooldown by 4s.

3000

Light - Infinity Orb Wild Rift
Light - Infinity Orb

Light - Infinity Orb
Abilities deal bonus damage

+95 Ability Power
+7% Magic Penetration

Destiny: +5% Move Speed.
Balanced:  +15 Magic Penetration.
Inevitable Demise: Abilities and empowered attacks Critically Strike for 20% bonus damage against enemies below 45% Health.

3200

Situational Changes
vs Healing
Light - Infinity Orb Wild Rift
Light - Infinity Orb

Light - Infinity Orb
Abilities deal bonus damage

+95 Ability Power
+7% Magic Penetration

Destiny: +5% Move Speed.
Balanced:  +15 Magic Penetration.
Inevitable Demise: Abilities and empowered attacks Critically Strike for 20% bonus damage against enemies below 45% Health.

3200

Morellonomicon Wild Rift
Morellonomicon

Morellonomicon
Magic damage reduces enemy healing

+150 Max Health
+70 Ability Power
+7% Magic Penetration
+20 Ability Haste

Affliction: Dealing magic damage to enemy champions inflicts 50% Grievous Wounds for 3 seconds.

Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

2500

vs Tank
Light - Infinity Orb Wild Rift
Light - Infinity Orb

Light - Infinity Orb
Abilities deal bonus damage

+95 Ability Power
+7% Magic Penetration

Destiny: +5% Move Speed.
Balanced:  +15 Magic Penetration.
Inevitable Demise: Abilities and empowered attacks Critically Strike for 20% bonus damage against enemies below 45% Health.

3200

Liandry's Torment Wild Rift
Liandry's Torment

Liandry's Torment
Abilities deal bonus damage

+250 Max Health
+75 Ability Power
+7% Magic Penetration

Torment: Damaging abilities or empowered attacks  deal 20 + 0.5%0.5% of enemy's max Health as bonus magic damage over 3 seconds.

3000

vs Shield
Light - Infinity Orb Wild Rift
Light - Infinity Orb

Light - Infinity Orb
Abilities deal bonus damage

+95 Ability Power
+7% Magic Penetration

Destiny: +5% Move Speed.
Balanced:  +15 Magic Penetration.
Inevitable Demise: Abilities and empowered attacks Critically Strike for 20% bonus damage against enemies below 45% Health.

3200

Oceanid's Trident Wild Rift
Oceanid's Trident

Oceanid's Trident
Anti-Shielding

+200 Max Health
+80 Ability Power
+7% Magic Penetration
+10 Ability Haste

Lethal Weapon: Dealing ability damage to an enemy champion reduces any shields they gain for 3 seconds. Area of effect abilities apply (5% of bonus AP + 25)% shield reduction, capped at 45%; while single target abilities apply (5% of bonus AP + 40)% shield reduction, capped at 60%. When you damage an enemy who is unaffected by Lethal Weapon, all shields on them are reduced by the same values.

2600

vs Attack Damage
Light - Infinity Orb Wild Rift
Light - Infinity Orb

Light - Infinity Orb
Abilities deal bonus damage

+95 Ability Power
+7% Magic Penetration

Destiny: +5% Move Speed.
Balanced:  +15 Magic Penetration.
Inevitable Demise: Abilities and empowered attacks Critically Strike for 20% bonus damage against enemies below 45% Health.

3200

LoL Wild Rift Crystalline Reflector
Crystalline Reflector

Crystalline Reflector
Reduce physical damage and deals magic damage back

+200 Max Health
+45 Armor
+60 Ability Power
+7% Magic Penetration

Mirroed Force: Each ability cast grants a mirror shard that lasts 3 second(s). The shard blocks 8-25 incoming physical damage from enemy champions and deals magic damage equal to 10 + 3% + 1% bonus Health to them. Shard durations do not stack.

3000

Runes BUILD
Arcane Comet Wild Rift

Arcane Comet
Poke, Stack Amplification

Damaging a champion with an ability hurls a comet at their location. When a comet hits an enemy champion, the next comet's damage increases.

Damage: (30 to 100) + (1 x total hits on enemy champions) + 35% bonus + 20%.

Cooldown: 16-8s ()

Arcane Comet
Poke, Stack Amplification
Damaging a champion with an ability hurls a comet at their location. When a comet hits an enemy champion, the next comet's damage increases.
Sweet Tooth Wild Rift

Sweet Tooth
Honeyfruit, Gold

Increases Honeyfruit healing by 20%. Whenever you or a nearby ally eats a Honeyfruit gain 15 gold.

Sweet Tooth
Honeyfruit, Gold
Gains gold upon picking up fruits. Also gains increased healing.
Transcendence Wild Rift

Transcendence
CDR

Gain a bonus when reaching the following levels:
At level 1, gain 6 Ability Haste;
at level 6, gain bonus 6 Ability Haste;
at level 11, after Basic Ability hit the target, redue 15% the ability's cooldown time.

Cooldown: 8s

Transcendence
CDR
Grants more Ability Haste the higher your level is and also returns ability cooldown duration.
Manaflow Band Wild Rift

Manaflow Band
Mana

Hitting an enemy champion with and ability or empowered attack permanently increases your max mana by 30, up to 300 mana.

Manaflow Band
Mana
Increases max Mana when an ability hits an enemy champions.
Gathering storm Wild Rift

Gathering storm
Increasing AD/AP

Every 3 minutes, gain increasing Adaptive or . Totaling: 2/5/9/14 or 4/10/18/28 based on game time.

Gathering storm
Increasing AD/AP
Damage output increases over time.
Spells
Flash Wild Rift
Flash

Flash

Teleport a short distance forward or towards the aimed direction.

Cooldown: 150s

Barrier Wild Rift
Barrier

Barrier

Gain a shield that absorbs 100 (100–450 ) damage for 2 seconds.

Cooldown: 120s

Ignite Wild Rift
Ignite

Ignite

Ignites target enemy champion, dealing 72 true damage (72–380 ) over 5 and applying 60% Grievous Wounds for the duration.

Grievous Wound reduces the effectiveness of Healing and Regeneration effects.

Cooldown: 100s

Skills Order
COMMAND: ATTACK

7,5/6/4,5/3s 30/40/50/60

Commands the Ball to fire toward a target location, dealing 60 magic damage (60/100/140/180 + 45% abilitypower) to targets along the way. The damage decreases by 10% for each unit it hits (Minimum 50%).

The Ball remains at the target location afterward.

(Q) COMMAND: ATTACK
















COMMAND: DISSONANCE

7s 70/80/90/100

Commands the Ball to release an electric pulse, dealing 60 magic damage (60/100/140/180 + 45% abilitypower) to nearby enemies.

The pulse leaves behind an energy field for 3 seconds, slowing enemies by 20/25/30/35% and speeding allies up by 20/25/30/35% for 2 seconds. The effect diminishes over time.

(W) COMMAND: DISSONANCE
















COMMAND: PROTECT

9s 60

Passive: The Ball grants 10/15/20/25 Armor and Magic Resist to the champion it is attached to.

Active: Commands the Ball to attach to an allied champion, granting a shield that absorbs 60 damage (60/110/160/210 + 40% abilitypower) for 4s, dealing 60 magic damage (50/90/130/170 + 30% abilitypower) to enemies it passes through.

(E) COMMAND: PROTECT
















COMMAND: SHOCKWAVE

75/65/55s 100

Commands the Ball to unleash a shockwave, dealing 200 magic damage (200/275/350 + 75% abilitypower) and launching nearby enemies toward the Ball after a brief delay.

(R) COMMAND: SHOCKWAVE
















ORIANNA Counters, Synergys, Tips

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Wild Rift ORIANNA's COMBOS + VIDEO GUIDE

🥇HARD 🥈MEDIUM 🥉EASY
Orianna Hidden Shockwave
Q1
Q2
R
W
E
AA

Use this combo to position your Ball to hit a surprise (R). Best used in a dragon/baron fight or a turret siege.

Outside of enemy vision, use (Q1) COMMAND: ATTACK to place your Ball on a thick wall to hide it. When the opportunity comes, use (Q2) to move the Ball out of the wall into the middle of a group of enemies and (R) COMMAND: SHOCKWAVE them. Follow up with (W) COMMAND: DISSONANCE, (E) COMMAND: PROTECT and AA to burst a priority target.
Only for 💎Premium members.
Join our community and unlock the all combos + video!
Our has already collected more than 1000+ different skill combinations for all LoL Wild Rift champions!
Only for 💎Premium members.
Join our community and unlock the all combos + video!
Our has already collected more than 1000+ different skill combinations for all LoL Wild Rift champions!
Only for 💎Premium members.
Join our community and unlock the all combos + video!
Our has already collected more than 1000+ different skill combinations for all LoL Wild Rift champions!

Wild Rift ORIANNA's ABILITIES

CLOCKWORK WINDUP P COMMAND: ATTACK Q COMMAND: DISSONANCE W COMMAND: PROTECT E COMMAND: SHOCKWAVE R
CLOCKWORK WINDUP

(PASSIVE) CLOCKWORK WINDUP

Orianna's Ball acts as a focal point for her abilities. It automatically returns to her if she is too far away from it.

CLOCKWORK WINDUPAttacks deal 8 bonus magic damage (5 (+3 perlevel) + 15% abilitypower). Subsequent attacks against the same target within 4 seconds deal an additional 3 magic damage (3 (+0,5 perlevel) + 3% abilitypower). Stacks up to 2 times.

Open Video

COMMAND: ATTACK

(Q) COMMAND: ATTACK

7,5/6/4,5/3s 30/40/50/60

Commands the Ball to fire toward a target location, dealing 60 magic damage (60/100/140/180 + 45% abilitypower) to targets along the way. The damage decreases by 10% for each unit it hits (Minimum 50%).

The Ball remains at the target location afterward.

Open Video

COMMAND: DISSONANCE

(W) COMMAND: DISSONANCE

7s 70/80/90/100

Commands the Ball to release an electric pulse, dealing 60 magic damage (60/100/140/180 + 45% abilitypower) to nearby enemies.

The pulse leaves behind an energy field for 3 seconds, slowing enemies by 20/25/30/35% and speeding allies up by 20/25/30/35% for 2 seconds. The effect diminishes over time.

Open Video

COMMAND: PROTECT

(E) COMMAND: PROTECT

9s 60

Passive: The Ball grants 10/15/20/25 Armor and Magic Resist to the champion it is attached to.

Active: Commands the Ball to attach to an allied champion, granting a shield that absorbs 60 damage (60/110/160/210 + 40% abilitypower) for 4s, dealing 60 magic damage (50/90/130/170 + 30% abilitypower) to enemies it passes through.

Open Video

COMMAND: SHOCKWAVE

(R) COMMAND: SHOCKWAVE

75/65/55s 100

Commands the Ball to unleash a shockwave, dealing 200 magic damage (200/275/350 + 75% abilitypower) and launching nearby enemies toward the Ball after a brief delay.

Open Video

ORIANNA: champion change history (buffs and nerfs)

✱ ADJUST 27.12.2023 (PATCH 4.4D)

BASE STATS
Health per Level: 115 → 104.

(PASSIVE) CLOCKWORK WINDUP
Bonus magic damage on attacks: 10+ 3 per Level + 15% Ability Power → 5+ 3 per Level + 15% Ability Power.

(R) COMMAND: SHOCKWAVE
Damage: 150/225/300 + 70% of Ability Power → 200/275/350 + 75% of Ability Power.
✱ ADJUST 25.10.2023 (PATCH 4.4)

BASE STATS
Movement speed: 335 → 345.
✱ ADJUST 25.05.2023 (PATCH 4.2)

BASE STATS
Base movement speed +10.
Crit damage rate:200% → 175%.
✱ ADJUST 10.05.2023 (PATCH 4.1C)

BASE STATS
Armor: 30 → 25.

(Q) COMMAND: ATTACK
Magic damage: 50/90/130/170 + 40% Ability Power → 60/100/140/180 + 45% Ability Power .

(W) COMMAND: DISSONANCE
Bonus Ability Power ratio: 50/90/130/170 + 40% Ability Power → 60/100/140/180 + 45% Ability Power.
▼ NERF 29.03.2021 (PATCH 2.2)

BASE STATS
Health: 570 → 530.

(Q) COMMAND: ATTACK
Cooldown: 6/5/4/3s → 7,5/6/4,5/3s.
AP ratio: 0,5 → 0,4.
Base damage: 60/100/140/180 → 50/90/130/170.

(E) COMMAND: PROTECT
Base damage: 60/100/140/180 → 50/90/130/170.
▼ NERF 7.02.2021 (PATCH 2.1)

(R) COMMAND: SHOCKWAVE
Cooldown: 70/60/50s → 85/70/55s.
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ORIANNA's Lore

Once a curious girl of flesh and blood, Orianna is now a technological marvel comprised entirely of clockwork. She became gravely ill after an accident in the lower districts of Zaun, and her failing body had to be replaced with exquisite artifice, piece by piece. Accompanied by an extraordinary brass sphere she built for companionship and protection, Orianna is now free to explore the wonders of Piltover, and beyond.
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Comments (1)
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2+2+1=
  1. Rafael soares de jesus
    +1
    Rafael soares de jesus Poro 23 Jun 2023
    Thank you, I loved it