17 Apr 2024 Wild Rift: ORIANNA - Build Guide (Items, Runes, COMBOS, SKILLS ORDER)
ADJUST
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Mid ORIANNA's Build items and runes for LoL Wild Rift
![Amplifying Tome Wild Rift](/uploads/posts/2021-03/1616984688_1052.png)
Amplifying Tome +25 Ability Power
500
![Archangel's Staff Wild Rift](/uploads/posts/2021-03/1616983148_3003.png)
Archangel's Staff
Converts Mana to Ability Power +35 Ability Power
+7% Magic Penetration
+500 Max Mana
+20 Ability Haste
Awe: Grants Ability Power equal to 1% max Mana and refunds 25%
of all Mana spent.
Mana Charge: Increases max Mana by 15 every time Mana is spent. Caps at 700 bonus Mana, transforming Archangel's Staff into Seraph's Embrace. Triggers up to 3 times every 12 seconds. You may only carry one Tear of the Goddess item at a time. 2950
![Luden's Echo Wild Rift](/uploads/posts/2021-03/1616982673_6655.png)
Luden's Echo
Abilities deal bonus damage +85 Ability Power
+7% Magic Penetration
+300 Max Mana
+20 Ability Haste
Discordic Echo: Moving and casting abilities builds Discord. At 100 Discord your next damaging active ability or empowered attack deals 110 (+ 10% AP) bonus magic damage to your target and up to 3 nearby enemies.
3000
![Rabadon's Deathcap Wild Rift](/uploads/posts/2024-07/1721253582_3089_11zon.png)
Rabadon's Deathcap
Boosts Ability Power +100 Ability Power
+7% Magic Penetration
Overkill: Increases Ability Power by 20-45%.
3400
![Boots of Mana Wild Rift](/uploads/posts/2023-07/1690225596_boots-of-mana-wild-rift-items.png)
Boots of Mana
Ability Power, Magic Penetration, Mana Regeneration +55 Ability Power
+150% Mana Regeneration
Magic Break: +8% Magic Penetration.
1400
![Stasis Enchant Wild Rift](/uploads/posts/2021-03/1616984230_3157.png)
Stasis Enchant
Turn invulnerable
Stasis (Active): Become invulnerable and untargetable for 2.5 seconds, but unable to move, attack, cast abilities or use items. (120s Cooldown) 1000
![Crown of the Shattered Queen Wild Rift](/uploads/posts/2023-10/1698169540_crown_of_the_shattered_queen_item_hd-1.webp)
Crown of the Shattered Queen
Blocks an enemy ability +60 Ability Power
+7% Magic Penetration
+200 Max Mana
+20 Ability Haste
Safeguard: Grant a spell shield that blocks the next hostile ability, reduce incoming damage by 50% for 1.5s (40s Cooldown).
Poise: AP increases by 20 while Safeguarded. Dealing magic damage to enemy champions using an active ability reduces Safeguard's cooldown by 4s.
3000
![LoL Wild Rift Crystalline Reflector](/uploads/posts/2022-01/1641808144_crystalline-reflector.png)
Crystalline Reflector
Reduce physical damage and deals magic damage back +200 Max Health
+45 Armor
+60 Ability Power
+7% Magic Penetration
Mirroed Force: Each ability cast grants a mirror shard that lasts 3 second(s). The shard blocks 8-25 incoming physical damage from enemy champions and deals magic damage equal to 10 + 3% AP
+ 1% bonus Health
to them. Shard durations do not stack.
3000
![Seraph's Embrace Staff Wild Rift](/uploads/posts/2023-08/1691525309_3040.webp)
Seraph's Embrace
Converts Mana to Ability Power +35 Ability Power
+7% Magic Penetration
+1200 Max Mana
+20 Ability Haste
Awe: Grants Ability Power equal to 3% max Mana and refunds 25%
of all Mana spent.
Lifeline: Damage that puts you under 35% Health consumes 15% of your current Mana to grant a shield, equal to that amount +100 for 2 seconds. (90s cooldown).
2950
![Luden's Echo Wild Rift](/uploads/posts/2021-03/1616982673_6655.png)
Luden's Echo
Abilities deal bonus damage +85 Ability Power
+7% Magic Penetration
+300 Max Mana
+20 Ability Haste
Discordic Echo: Moving and casting abilities builds Discord. At 100 Discord your next damaging active ability or empowered attack deals 110 (+ 10% AP) bonus magic damage to your target and up to 3 nearby enemies.
3000
![Rabadon's Deathcap Wild Rift](/uploads/posts/2024-07/1721253582_3089_11zon.png)
Rabadon's Deathcap
Boosts Ability Power +100 Ability Power
+7% Magic Penetration
Overkill: Increases Ability Power by 20-45%.
3400
![Crown of the Shattered Queen Wild Rift](/uploads/posts/2023-10/1698169540_crown_of_the_shattered_queen_item_hd-1.webp)
Crown of the Shattered Queen
Blocks an enemy ability +60 Ability Power
+7% Magic Penetration
+200 Max Mana
+20 Ability Haste
Safeguard: Grant a spell shield that blocks the next hostile ability, reduce incoming damage by 50% for 1.5s (40s Cooldown).
Poise: AP increases by 20 while Safeguarded. Dealing magic damage to enemy champions using an active ability reduces Safeguard's cooldown by 4s.
3000
![Infinity Orb Wild Rift](/uploads/posts/2024-07/1721254072_wdp7mqj1nptc1.png)
Infinity Orb
Abilities deal bonus damage +85 Ability Power
+7% Magic Penetration
Destiny: +5% Move Speed.
Balanced: +15 Magic Penetration.
Inevitable Demise: Abilities and empowered attacks Critically Strike for 20% bonus damage against enemies below 35% Health. 3200
![Infinity Orb Wild Rift](/uploads/posts/2024-07/1721254072_wdp7mqj1nptc1.png)
Infinity Orb
Abilities deal bonus damage +85 Ability Power
+7% Magic Penetration
Destiny: +5% Move Speed.
Balanced: +15 Magic Penetration.
Inevitable Demise: Abilities and empowered attacks Critically Strike for 20% bonus damage against enemies below 35% Health. 3200
![Morellonomicon Wild Rift](/uploads/posts/2021-03/1616982692_3165.png)
Morellonomicon
Magic damage reduces enemy healing +150 Max Health
+70 Ability Power
+7% Magic Penetration
+20 Ability Haste
Affliction: Dealing magic damage to enemy champions inflicts 50% Grievous Wounds for 3 seconds.
Grievous Wounds reduces the effectiveness of Healing and Regeneration effects. 2500
![Infinity Orb Wild Rift](/uploads/posts/2024-07/1721254072_wdp7mqj1nptc1.png)
Infinity Orb
Abilities deal bonus damage +85 Ability Power
+7% Magic Penetration
Destiny: +5% Move Speed.
Balanced: +15 Magic Penetration.
Inevitable Demise: Abilities and empowered attacks Critically Strike for 20% bonus damage against enemies below 35% Health. 3200
![Liandry's Torment Wild Rift](/uploads/posts/2021-03/1616982978_6653.png)
Liandry's Torment
Abilities deal bonus damage +250 Max Health
+75 Ability Power
+7% Magic Penetration
Torment: Damaging abilities or empowered attacks deal 20 + 0.5%+ 0.5% of enemy's max Health as bonus magic damage over 3 seconds.
3000
![Infinity Orb Wild Rift](/uploads/posts/2024-07/1721254072_wdp7mqj1nptc1.png)
Infinity Orb
Abilities deal bonus damage +85 Ability Power
+7% Magic Penetration
Destiny: +5% Move Speed.
Balanced: +15 Magic Penetration.
Inevitable Demise: Abilities and empowered attacks Critically Strike for 20% bonus damage against enemies below 35% Health. 3200
![Oceanid's Trident Wild Rift](/uploads/posts/2023-10/1698170553_oceanid_s_trident_11zon.webp)
Oceanid's Trident
Anti-Shielding +200 Max Health
+80 Ability Power
+7% Magic Penetration
+10 Ability Haste
Lethal Weapon: Dealing ability damage to an enemy champion reduces any shields they gain for 3 seconds. Area of effect abilities apply (5% of bonus AP + 25)% shield reduction, capped at 45%; while single target abilities apply (5% of bonus AP
+ 40)% shield reduction, capped at 60%. When you damage an enemy who is unaffected by Lethal Weapon, all shields on them are reduced by the same values.
2600
![Infinity Orb Wild Rift](/uploads/posts/2024-07/1721254072_wdp7mqj1nptc1.png)
Infinity Orb
Abilities deal bonus damage +85 Ability Power
+7% Magic Penetration
Destiny: +5% Move Speed.
Balanced: +15 Magic Penetration.
Inevitable Demise: Abilities and empowered attacks Critically Strike for 20% bonus damage against enemies below 35% Health. 3200
![LoL Wild Rift Crystalline Reflector](/uploads/posts/2022-01/1641808144_crystalline-reflector.png)
Crystalline Reflector
Reduce physical damage and deals magic damage back +200 Max Health
+45 Armor
+60 Ability Power
+7% Magic Penetration
Mirroed Force: Each ability cast grants a mirror shard that lasts 3 second(s). The shard blocks 8-25 incoming physical damage from enemy champions and deals magic damage equal to 10 + 3% AP
+ 1% bonus Health
to them. Shard durations do not stack.
3000
![Arcane Comet Wild Rift](/uploads/posts/2024-04/1712486480_8229.png)
Arcane Comet
Poke, Stack Amplification
Damaging a champion with an ability hurls a comet at their location. When a comet hits an enemy champion, the next comet's damage increases.
Damage: (30 to 100) + (1 x total hits on enemy champions) + 35% bonus + 20%
.
Cooldown: 16-8s ()
![](/templates/wrw-v2/images/runes/inspiration.png)
![Sweet Tooth Wild Rift](/uploads/posts/2023-07/1689883796_sweettooth.png)
Sweet Tooth
Honeyfruit, Gold
Increases Honeyfruit healing by 20%. Whenever you or a nearby ally eats a Honeyfruit gain 15 gold.
![Transcendence Wild Rift](/uploads/posts/2023-07/1689884179_transcendence.png)
Transcendence
CDR
Gain a bonus when reaching the following levels:
At level 1, gain 6 Ability Haste;
at level 6, gain bonus 6 Ability Haste;
at level 11, after Basic Ability hit the target, redue 15% the ability's cooldown time.
Cooldown: 8s
![Manaflow Band Wild Rift](/uploads/posts/2023-07/1689884642_manaflowband.png)
Manaflow Band
Mana
Hitting an enemy champion with and ability or empowered attack permanently increases your max mana by 30, up to 300 mana.
![](/templates/wrw-v2/images/runes/precision.png)
![Gathering storm Wild Rift](/uploads/posts/2023-07/1689881400_gatheringstorm.png)
Gathering storm
Increasing AD/AP
Every 3 minutes, gain increasing Adaptive or
. Totaling: 2/5/9/14
or 4/10/18/28
based on game time.
![Flash Wild Rift](/uploads/posts/2023-08/1691694210_flash.webp)
Flash
Teleport a short distance forward or towards the aimed direction.
Cooldown: 150s
![Barrier Wild Rift](/uploads/posts/2023-08/1691695152_barrier.webp)
Barrier
Gain a shield that absorbs 110 (110–450 ) damage for 2 seconds.
Cooldown: 100s
![Ignite Wild Rift](/uploads/posts/2023-08/1691695236_ignite.webp)
Ignite
Ignites target enemy champion, dealing 72 true damage (72–380 ) over 5 and applying 60% Grievous Wounds for the duration.
Grievous Wound reduces the effectiveness of Healing and Regeneration effects.
Cooldown: 100s
![COMMAND: ATTACK](/uploads/posts/2020-11/1606428713_orianna_1.jpg)
7,5/6/4,5/3s
30/40/50/60
Commands the Ball to fire toward a target location, dealing 60 magic damage (60/100/140/180 + 45% ) to targets along the way. The damage decreases by 10% for each unit it hits (Minimum 50%).
The Ball remains at the target location afterward.
(Q) COMMAND: ATTACK
![COMMAND: DISSONANCE](/uploads/posts/2020-11/1606428668_orianna_2.jpg)
7s
70/80/90/100
Commands the Ball to release an electric pulse, dealing 60 magic damage (60/100/140/180 + 45% ) to nearby enemies.
The pulse leaves behind an energy field for 3 seconds, slowing enemies by 20/25/30/35% and speeding allies up by 20/25/30/35% for 2 seconds. The effect diminishes over time.
(W) COMMAND: DISSONANCE
![COMMAND: PROTECT](/uploads/posts/2020-11/1606428697_orianna_3.jpg)
9s
60
Passive: The Ball grants 10/15/20/25 Armor and Magic Resist to the champion it is attached to.
Active: Commands the Ball to attach to an allied champion, granting a shield that absorbs 60 damage (60/110/160/210 + 40% ) for 4s, dealing 60 magic damage (50/90/130/170 + 30%
) to enemies it passes through.
(E) COMMAND: PROTECT
![COMMAND: SHOCKWAVE](/uploads/posts/2020-11/1606428738_orianna_4.jpg)
75/65/55s
100
Commands the Ball to unleash a shockwave, dealing 200 magic damage (200/275/350 + 75% ) and launching nearby enemies toward the Ball after a brief delay.
(R) COMMAND: SHOCKWAVE
Wild Rift ORIANNA's COMBOS + VIDEO GUIDE
![](/uploads/posts/2020-11/1606428713_orianna_1.jpg)
![](/uploads/posts/2020-11/1606428713_orianna_1.jpg)
![](/uploads/posts/2020-11/1606428738_orianna_4.jpg)
![](/uploads/posts/2020-11/1606428668_orianna_2.jpg)
![](/uploads/posts/2020-11/1606428697_orianna_3.jpg)
![](/uploads/aa.png)
Use this combo to position your Ball to hit a surprise (R). Best used in a dragon/baron fight or a turret siege.
Outside of enemy vision, use (Q1) COMMAND: ATTACK to place your Ball on a thick wall to hide it. When the opportunity comes, use (Q2) to move the Ball out of the wall into the middle of a group of enemies and (R) COMMAND: SHOCKWAVE them. Follow up with (W) COMMAND: DISSONANCE, (E) COMMAND: PROTECT and AA to burst a priority target.
Wild Rift ORIANNA's ABILITIES
![CLOCKWORK WINDUP](/uploads/posts/2020-11/1606428734_orianna_0.jpg)
![COMMAND: ATTACK](/uploads/posts/2020-11/1606428713_orianna_1.jpg)
![COMMAND: DISSONANCE](/uploads/posts/2020-11/1606428668_orianna_2.jpg)
![COMMAND: PROTECT](/uploads/posts/2020-11/1606428697_orianna_3.jpg)
![COMMAND: SHOCKWAVE](/uploads/posts/2020-11/1606428738_orianna_4.jpg)
![CLOCKWORK WINDUP](/uploads/posts/2020-11/1606428734_orianna_0.jpg)
(PASSIVE) CLOCKWORK WINDUP
Orianna's Ball acts as a focal point for her abilities. It automatically returns to her if she is too far away from it.Attacks deal 8 bonus magic damage (5 (+3
) + 15%
). Subsequent attacks against the same target within 4 seconds deal an additional 3 magic damage (3 (+0,5
) + 3%
). Stacks up to 2 times.
Open Video
![COMMAND: ATTACK](/uploads/posts/2020-11/1606428713_orianna_1.jpg)
(Q) COMMAND: ATTACK
7,5/6/4,5/3s
30/40/50/60
Commands the Ball to fire toward a target location, dealing 60 magic damage (60/100/140/180 + 45% ) to targets along the way. The damage decreases by 10% for each unit it hits (Minimum 50%).
The Ball remains at the target location afterward.
Open Video
![COMMAND: DISSONANCE](/uploads/posts/2020-11/1606428668_orianna_2.jpg)
(W) COMMAND: DISSONANCE
7s
70/80/90/100
Commands the Ball to release an electric pulse, dealing 60 magic damage (60/100/140/180 + 45% ) to nearby enemies.
The pulse leaves behind an energy field for 3 seconds, slowing enemies by 20/25/30/35% and speeding allies up by 20/25/30/35% for 2 seconds. The effect diminishes over time.
Open Video
![COMMAND: PROTECT](/uploads/posts/2020-11/1606428697_orianna_3.jpg)
(E) COMMAND: PROTECT
9s
60
Passive: The Ball grants 10/15/20/25 Armor and Magic Resist to the champion it is attached to.
Active: Commands the Ball to attach to an allied champion, granting a shield that absorbs 60 damage (60/110/160/210 + 40% ) for 4s, dealing 60 magic damage (50/90/130/170 + 30%
) to enemies it passes through.
Open Video
![COMMAND: SHOCKWAVE](/uploads/posts/2020-11/1606428738_orianna_4.jpg)
(R) COMMAND: SHOCKWAVE
75/65/55s
100
Commands the Ball to unleash a shockwave, dealing 200 magic damage (200/275/350 + 75% ) and launching nearby enemies toward the Ball after a brief delay.
Open Video
ORIANNA: champion change history (buffs and nerfs)
BASE STATS
Health per Level: 115 → 104.
(PASSIVE) CLOCKWORK WINDUP
Bonus magic damage on attacks: 10+ 3 per Level + 15% Ability Power → 5+ 3 per Level + 15% Ability Power.
(R) COMMAND: SHOCKWAVE
Damage: 150/225/300 + 70% of Ability Power → 200/275/350 + 75% of Ability Power.
BASE STATS
Movement speed: 335 → 345.
BASE STATS
Base movement speed +10.
Crit damage rate:200% → 175%.
BASE STATS
Armor: 30 → 25.
(Q) COMMAND: ATTACK
Magic damage: 50/90/130/170 + 40% Ability Power → 60/100/140/180 + 45% Ability Power .
(W) COMMAND: DISSONANCE
Bonus Ability Power ratio: 50/90/130/170 + 40% Ability Power → 60/100/140/180 + 45% Ability Power.
BASE STATS
Health: 570 → 530.
(Q) COMMAND: ATTACK
Cooldown: 6/5/4/3s → 7,5/6/4,5/3s.
AP ratio: 0,5 → 0,4.
Base damage: 60/100/140/180 → 50/90/130/170.
(E) COMMAND: PROTECT
Base damage: 60/100/140/180 → 50/90/130/170.
(R) COMMAND: SHOCKWAVE
Cooldown: 70/60/50s → 85/70/55s.
ORIANNA's Lore
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