Wild Rift: ORIANNA Build Guide

ORIANNA Wild Rift
S
BUFFED
140
61 194
5 Feb 2025
Damage
Toughness
Utility
Difficulty

League of Legends: Wild Rift ORIANNA, role - Mage / Support. Use the guidelines to take your ORIANNA Wild Rift champion play style to the next level. Study in detail the build of items, runes, spells, skills that need to be developed in the first place. In order to find out what position ORIANNA is in the rating table, go to the - Tier List page.

attackdamage 46 (2.7)
heal 630 (120)
healthregeneration 8 (0.6)
attackspeed 0.75 (0)
mana 435 (57)
mpreg 12 (1.1)
movementspeed 345 (0)
armor 28 (4)
magicresistance 36 (1.2)
criticalstrike 175 (0)


CLOCKWORK WINDUP
P

(PASSIVE) CLOCKWORK WINDUP

Orianna's Ball acts as a focal point for her abilities. It automatically returns to her if she is too far away from it.

CLOCKWORK WINDUPAttacks deal 13 bonus magic damage (10 (+3 perlevel) + 15% abilitypower). Subsequent attacks against the same target within 4 seconds deal an additional 3 magic damage (3 (+0,5 perlevel) + 3% abilitypower). Stacks up to 2 times.

COMMAND: ATTACK
Q

(Q) COMMAND: ATTACK

7,5/6/4,5/3s 30/35/40/45

Commands the Ball to fire toward a target location, dealing 60 magic damage (60/105/150/195 + 45% abilitypower) to targets along the way. The damage decreases by 10% for each unit it hits (Minimum 50%).

The Ball remains at the target location afterward.

COMMAND: DISSONANCE
W

(W) COMMAND: DISSONANCE

7s 70/80/90/100

Commands the Ball to release an electric pulse, dealing 60 magic damage (60/100/140/180 + 45% abilitypower) to nearby enemies.

The pulse leaves behind an energy field for 3 seconds, slowing enemies by 20/25/30/35% and speeding allies up by 20/25/30/35% for 2 seconds. The effect diminishes over time.

COMMAND: PROTECT
E

(E) COMMAND: PROTECT

9s 60

Passive: The Ball grants 10/15/20/25 Armor and Magic Resist to the champion it is attached to.

Active: Commands the Ball to attach to an allied champion, granting a shield that absorbs 60 damage (60/110/160/210 + 40% abilitypower) for 4s, dealing 60 magic damage (50/90/130/170 + 30% abilitypower) to enemies it passes through.

COMMAND: SHOCKWAVE
R

(R) COMMAND: SHOCKWAVE

75/65/55s 100

Commands the Ball to unleash a shockwave, dealing 200 magic damage (250/350/450 + 85% abilitypower) and launching nearby enemies toward the Ball after a brief delay.

Build Counters Counter Items Tips Con Game Plan Power Spikes

Mid ORIANNA Build items and runes

The information below will help you get familiar with the game on the Mid Line ORIANNA. We have prepared a items builds, runes, summoner spells and ability order for a comfortable game. Situational options for replacing items and runes are also available to you.

Key items

TIPS: Start your build with Amplifying Tome Amplifying Tome. Next, you should pay attention to whether your mobility champion is enough, our further actions will depend on this. If it is hard for you to dodge the enemy's skills or you want to roam on neighboring lines, then it is better to buy Boots of Speed Boots of Speed at an early stage.
Start
Amplifying Tome Wild Rift
Amplifying Tome

Amplifying Tome

+25 Ability Power

500

Core
Archangel's Staff Wild Rift
Archangel's Staff

Archangel's Staff
Converts Mana to Ability Power

+35 Ability Power
+7% Magic Penetration
+500 Max Mana
+20 Ability Haste

Awe: Grants Ability Power equal to 1% max Mana and refunds 25% of all Mana spent.
Mana Charge: Increases max Mana by 15 every time Mana is spent. Caps at 700 bonus Mana, transforming Archangel's Staff into Seraph's Embrace. Triggers up to 3 times every 12 seconds. You may only carry one Tear of the Goddess item at a time.

2950

Archangel's Staff TIPS: Recommended: 1) need a large mana pool for sustained ability usage; 2) want to scale well into the late game with a large amount of AP and mana.

Boots of Mana Wild Rift
Boots of Mana

Boots of Mana
Ability Power, Magic Penetration, Mana Regeneration

+55 Ability Power
+45 Move Speed.
+150% Mana Regeneration

Magic Break:  +8% Magic Penetration.

1400

Luden's Echo Wild Rift
Luden's Echo

Luden's Echo
Abilities deal bonus damage

+85 Ability Power
+7% Magic Penetration
+300 Max Mana
+20 Ability Haste

Discordic Echo: Moving and casting abilities builds Discord. At 100 Discord your next damaging active ability or empowered attack deals 110 (+ 10% AP) bonus magic damage to your target and up to 3 nearby enemies.

3000

Boots/Enchant
Boots of Mana Wild Rift
Boots of Mana

Boots of Mana
Ability Power, Magic Penetration, Mana Regeneration

+55 Ability Power
+45 Move Speed.
+150% Mana Regeneration

Magic Break:  +8% Magic Penetration.

1400

Stasis Enchant Wild Rift
Stasis Enchant

Stasis Enchant
Turn invulnerable

Stasis (Active): Become invulnerable and untargetable for 2.5 seconds, but unable to move, attack, cast abilities or use items. (120s Cooldown)

1000

Stasis Enchant TIPS: Good against assassins and burst damage.

Е
TIPS: Finally, for your items, you should build Archangel's Staff Archangel's Staff (Converts Mana to Ability Power) as your first item, followed by Boots of Mana Boots of Mana (Grants Ability Power, Magic Penetration and Mana Regeneration) (sometimes it will still be better to build a boot as the first item, which significantly increases the mobility of your champion) the third key element in our build is Luden's Echo Luden's Echo (Abilities deal bonus damage).

Maybe now it's time to think about upgrading your boot, invest in Stasis Enchant Stasis Enchant (Turn invulnerable).

The remaining last three items are situational, of course you can use the example builds above. But for a more effective game you will need to pay attention to the situation on the battlefield.
Example build
Seraph's Embrace Staff Wild Rift
Seraph's Embrace

Seraph's Embrace
Converts Mana to Ability Power

+35 Ability Power
+7% Magic Penetration
+1200 Max Mana
+20 Ability Haste

Awe: Grants Ability Power equal to 3% max Mana and refunds 25% of all Mana spent.
Lifeline: Damage that puts you under 35%  Health consumes 15% of your current Mana to grant a shield, equal to that amount +100 for 2 seconds. (90s cooldown).

2950

Seraph's Embrace TIPS: Recommended: 1) need a large mana pool for sustained ability usage; 2) want to scale well into the late game with a large amount of AP and mana; 3) shield help to survive initial burst damage and prolong presence in team fights.

Boots of Mana Wild Rift
Boots of Mana

Boots of Mana
Ability Power, Magic Penetration, Mana Regeneration

+55 Ability Power
+45 Move Speed.
+150% Mana Regeneration

Magic Break:  +8% Magic Penetration.

1400

Luden's Echo Wild Rift
Luden's Echo

Luden's Echo
Abilities deal bonus damage

+85 Ability Power
+7% Magic Penetration
+300 Max Mana
+20 Ability Haste

Discordic Echo: Moving and casting abilities builds Discord. At 100 Discord your next damaging active ability or empowered attack deals 110 (+ 10% AP) bonus magic damage to your target and up to 3 nearby enemies.

3000

Rabadon's Deathcap Wild Rift
Rabadon's Deathcap

Rabadon's Deathcap
Boosts Ability Power

+100 Ability Power
+7% Magic Penetration

Overkill: Increases Ability Power by 20-45%.

3400

Rabadon's Deathcap TIPS: A huge power spike for champions with high AP ratios to increase AP by 20-45% and significantly increase their damage. Most effective against enemy teams that lack magic resistance or have squishy targets.

Crown of the Shattered Queen Wild Rift
Crown of the Shattered Queen

Crown of the Shattered Queen
Blocks an enemy ability

+60 Ability Power
+7% Magic Penetration
+200 Max Mana
+20 Ability Haste

Safeguard: Grant a spell shield that blocks the next hostile ability, reduce incoming damage by 40% for 1s (40s Cooldown).
Poise: AP increases by 20 while Safeguarded. Dealing magic damage to enemy champions using an active ability reduces Safeguard's cooldown by 4s.

3000

Crown of the Shattered Queen TIPS: Defensive and offensive item, great for champions that need to engage and protect themselves from crowd control. It's most effective against champions with crucial abilities that can be blocked by its active shield, such as Ashe, Lux, Morgana.

Infinity Orb Wild Rift
Infinity Orb

Infinity Orb
Abilities deal bonus damage

+85 Ability Power
+7% Magic Penetration

Destiny: +5% Move Speed.
Balanced:  +15 Magic Penetration.
Inevitable Demise: Abilities and empowered attacks Critically Strike for 20% bonus damage against enemies below 35% Health.

3200

Infinity Orb TIPS: This item increases damage to enemies with low health. Indispensable for mages and assassins with magical damage type.

Situational items

Buy items that will effectively counter your opponents, help you and your allies. Use this section to find out which items will be useful to you in a particular situation.
Сhange
Morellonomicon Wild Rift
Liandry's Torment Wild Rift
Oceanid's Trident Wild Rift
LoL Wild Rift Crystalline Reflector
Magic damage reduces enemy healing
Infinity Orb Wild Rift
Infinity Orb

Infinity Orb
Abilities deal bonus damage

+85 Ability Power
+7% Magic Penetration

Destiny: +5% Move Speed.
Balanced:  +15 Magic Penetration.
Inevitable Demise: Abilities and empowered attacks Critically Strike for 20% bonus damage against enemies below 35% Health.

3200

Infinity Orb TIPS: This item increases damage to enemies with low health. Indispensable for mages and assassins with magical damage type.

Morellonomicon Wild Rift
Morellonomicon

Morellonomicon
Magic damage reduces enemy healing

+150 Max Health
+70 Ability Power
+7% Magic Penetration
+20 Ability Haste

Affliction: Dealing magic damage to enemy champions inflicts 50% Grievous Wounds for 3 seconds.

Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

2500

Morellonomicon TIPS: Mage’s grievous wounds option for tackling enemy comps with heavy healing & sustain. Perfect against champions like Soraka, Dr. Mundo & Vladimir.

Mage’s grievous wounds option for tackling enemy comps with heavy healing & sustain. Perfect against champions like Soraka, Dr. Mundo & Vladimir.
Abilities deal bonus damage
Infinity Orb Wild Rift
Infinity Orb

Infinity Orb
Abilities deal bonus damage

+85 Ability Power
+7% Magic Penetration

Destiny: +5% Move Speed.
Balanced:  +15 Magic Penetration.
Inevitable Demise: Abilities and empowered attacks Critically Strike for 20% bonus damage against enemies below 35% Health.

3200

Infinity Orb TIPS: This item increases damage to enemies with low health. Indispensable for mages and assassins with magical damage type.

Liandry's Torment Wild Rift
Liandry's Torment

Liandry's Torment
Abilities deal bonus damage

+250 Max Health
+75 Ability Power
+7% Magic Penetration

Torment: Damaging abilities or empowered attacks  deal 20 + 0.5%0.4% of enemy's max Health as bonus magic damage over 3 seconds.

3000

Liandry's Torment TIPS: Liandry's is good against tanks. Pick it up when the enemy consists of multiple tank champions.

Liandry's is good against tanks. Pick it up when the enemy consists of multiple tank champions.
Anti-Shielding
Infinity Orb Wild Rift
Infinity Orb

Infinity Orb
Abilities deal bonus damage

+85 Ability Power
+7% Magic Penetration

Destiny: +5% Move Speed.
Balanced:  +15 Magic Penetration.
Inevitable Demise: Abilities and empowered attacks Critically Strike for 20% bonus damage against enemies below 35% Health.

3200

Infinity Orb TIPS: This item increases damage to enemies with low health. Indispensable for mages and assassins with magical damage type.

Oceanid's Trident Wild Rift
Oceanid's Trident

Oceanid's Trident
Anti-Shielding

+200 Max Health
+80 Ability Power
+7% Magic Penetration
+10 Ability Haste

Lethal Weapon: Dealing ability damage to an enemy champion reduces any shields they gain for 3 seconds. Area of effect abilities apply (5% of bonus AP + 25)% shield reduction, capped at 45%; while single target abilities apply (5% of bonus AP + 40)% shield reduction, capped at 60%. When you damage an enemy who is unaffected by Lethal Weapon, all shields on them are reduced by the same values.

2600

Oceanid's Trident TIPS: If you're an mage-assassin and the enemy has a lot of shields, pick this item up to make destroying their shields easier.

If you're an mage-assassin and the enemy has a lot of shields, pick this item up to make destroying their shields easier.
Reduce physical damage and deals magic damage back
Infinity Orb Wild Rift
Infinity Orb

Infinity Orb
Abilities deal bonus damage

+85 Ability Power
+7% Magic Penetration

Destiny: +5% Move Speed.
Balanced:  +15 Magic Penetration.
Inevitable Demise: Abilities and empowered attacks Critically Strike for 20% bonus damage against enemies below 35% Health.

3200

Infinity Orb TIPS: This item increases damage to enemies with low health. Indispensable for mages and assassins with magical damage type.

LoL Wild Rift Crystalline Reflector
Crystalline Reflector

Crystalline Reflector
Reduce physical damage and deals magic damage back

+200 Max Health
+45 Armor
+60 Ability Power
+7% Magic Penetration

Mirroed Force: Each ability cast grants a mirror shard that lasts 3 second(s). The shard blocks 8-25 incoming physical damage from enemy champions and deals magic damage equal to 10 + 3% AP + 1% bonus Health to them. Shard durations do not stack.

3000

Crystalline Reflector TIPS: A great item for a mage assassin, it will increase survivability against champions with a physical damage type. It also reflects physical damage back to the attacker as magical damage.

A great item for a mage assassin, it will increase survivability against champions with a physical damage type. It also reflects physical damage back to the attacker as magical damage.

Summoner Spells

If you want to use this ORIANNA Mid build, you should take Flash Flash (Teleport a short distance) and Barrier Barrier (Gain a shield) as your Summoner Spells.
Flash Wild Rift
Flash

Flash

Teleport a short distance forward or towards the aimed direction.

Cooldown: 150s

Barrier Wild Rift
Barrier

Barrier

Gain a shield that absorbs 120 (120–560 ) damage for 2.5 seconds.

Cooldown: 100s

Ignite Wild Rift
Ignite

Ignite

Ignites target enemy champion, dealing 72 true damage (72–380 ) over 5 and applying 60% Grievous Wounds for the duration.

Grievous Wound reduces the effectiveness of Healing and Regeneration effects.

Cooldown: 100s

Runes BUILD

For runes, you should pick Conqueror Conqueror (Gain stacks of AD or AP when hitting a champion with separate attacks or abilities. Stacks up to 6 times. When fully stacked, gain bonus Omnivamp (Adaptive).) as your keystone, followed by Sweet Tooth Sweet Tooth (Gains gold upon picking up fruits. Also gains increased healing.), Transcendence Transcendence (Grants more Ability Haste the higher your level is and also returns ability cooldown duration.) and Manaflow Band Manaflow Band (Increases max Mana when an ability hits an enemy champions.) in the primary tree, as well as Bone Plating Bone Plating (Reduces incoming damage.) in the secondary tree. Below you can see possible options for replacing runes.
Conqueror Wild Rift

Conqueror
Stacking Damage, Vamp

Gain stacks of Adaptive Force when hitting a champion with separate attacks or abilities. Stacks up to 6 times. When fully stacked, gain bonus omnivamp.

Per stack: 2-6 bonus or 3-9 for 6s.

Fully stacked bonus: Melee - 8%, Ranged - 5% bonus Omnivamp .

Conqueror
Stacking Damage, Vamp
Gain stacks of AD or AP when hitting a champion with separate attacks or abilities. Stacks up to 6 times. When fully stacked, gain bonus Omnivamp (Adaptive).
Sweet Tooth Wild Rift

Sweet Tooth
Honeyfruit, Gold

Increases Honeyfruit healing by 20%. Whenever you eat a Honeyfruit gain 15 gold.

Sweet Tooth
Honeyfruit, Gold
Gains gold upon picking up fruits. Also gains increased healing.
Transcendence Wild Rift

Transcendence
CDR

Gain a bonus when reaching the following levels:
At level 1, gain 6 Ability Haste;
at level 6, gain bonus 6 Ability Haste;
at level 11, after Basic Ability hit the target, redue 15% the ability's cooldown time.

Cooldown: 8s

Transcendence
CDR
Grants more Ability Haste the higher your level is and also returns ability cooldown duration.
Manaflow Band Wild Rift

Manaflow Band
Mana

Hitting an enemy champion with and ability or empowered attack permanently increases your max mana by 30, up to 300 mana.

Manaflow Band
Mana
Increases max Mana when an ability hits an enemy champions.
Bone Plating Wild Rift

Bone Plating
Block Combo-damage

When taking damage from a champion, the current and next 3 champion abilities or attacks against you and within 1.5s deal 30-60 () less damage.

Cooldown: 30s

Bone Plating
Block Combo-damage
Reduces incoming damage.

Skills Order

For the skill order, you want to stick with (Q) (W) (E). You can learn more about abilities order at all levels by studying the diagram below.
COMMAND: ATTACK

(Q) COMMAND: ATTACK

7,5/6/4,5/3s 30/35/40/45

Commands the Ball to fire toward a target location, dealing 60 magic damage (60/105/150/195 + 45% abilitypower) to targets along the way. The damage decreases by 10% for each unit it hits (Minimum 50%).

The Ball remains at the target location afterward.

(Q) COMMAND: ATTACK
















COMMAND: DISSONANCE

(W) COMMAND: DISSONANCE

7s 70/80/90/100

Commands the Ball to release an electric pulse, dealing 60 magic damage (60/100/140/180 + 45% abilitypower) to nearby enemies.

The pulse leaves behind an energy field for 3 seconds, slowing enemies by 20/25/30/35% and speeding allies up by 20/25/30/35% for 2 seconds. The effect diminishes over time.

(W) COMMAND: DISSONANCE
















COMMAND: PROTECT

(E) COMMAND: PROTECT

9s 60

Passive: The Ball grants 10/15/20/25 Armor and Magic Resist to the champion it is attached to.

Active: Commands the Ball to attach to an allied champion, granting a shield that absorbs 60 damage (60/110/160/210 + 40% abilitypower) for 4s, dealing 60 magic damage (50/90/130/170 + 30% abilitypower) to enemies it passes through.

(E) COMMAND: PROTECT
















COMMAND: SHOCKWAVE

(R) COMMAND: SHOCKWAVE

75/65/55s 100

Commands the Ball to unleash a shockwave, dealing 200 magic damage (250/350/450 + 85% abilitypower) and launching nearby enemies toward the Ball after a brief delay.

(R) COMMAND: SHOCKWAVE
















Mid ORIANNA Counters

We have prepared lists of champions that can really annoy you during a match with the game on the Mid ORIANNA. We have also prepared a list of champions with whom you will be comfortable being on the same team. These lists are relative and depend greatly on your level of play, the skills of your allies and opponents. Do not forget that each situation is individual!

ORIANNA Wild Rift

Threats

Extreme
[7]
Major
[12]
Even
[11]
Minor
[5]

Only for Premium members.
Join our community and unlock the all premium content!

Only for Premium members.
Join our community and unlock the all premium content!

Only for Premium members.
Join our community and unlock the all premium content!

Synergies

Ideal
[9]
Strong
[15]
Ok
[20]
Low
[3]

Only for Premium members.
Join our community and unlock the all premium content!

Only for Premium members.
Join our community and unlock the all premium content!

Only for Premium members.
Join our community and unlock the all premium content!

Mid ORIANNA Counter Items

We have prepared a list of items and spells that will help counter Mid ORIANNA in a given situation. Buy items wisely, only if it is really necessary for a specific situation!

Magic Resist

Items with magic resistance can help you to survive against ORIANNA combo.
Mercury's Treads Wild Rift
Mercury's Treads

Mercury's Treads
Reduces Magic Damage

+200 Max Health
+100% Health Regen
+35 Magic Resistance
+45 Move Speed.

Dissolve: Reduces magic damage taken by 7-12% ().

1350

Spirit Visage Wild Rift
Spirit Visage

Spirit Visage
Increases healing and shielding received

+350 Max Health
+100% Health Regen
+50 Magic Resistance
+20 Ability Haste

Blessed: Increases all healing, regen, drain effects and shields on yourself by 30%.

2800

Spirit Visage TIPS: It is a strong item to amplify in-build sustain (to increase healing and health regeneration). It's good against magic damage champions who deal sustained damage like Vladimir and Swain; against burst mages like Syndra and Veigar to survive their initial burst and heal up quickly.

Force of Nature Wild Rift
Force of Nature

Force of Nature
Stacking Magic Resist and Move Speed

+350 Max Health
+55 Magic Resistance

Storm: +5% Move Speed.
Absorb: Taking ability damage from enemy champions grants 1 stack(s) of Steadfast for 7 seconds, max 4 stacks. Receiving damage from an enemy Champion will refresh the duration of the stacks. At maximum stacks, gain 10% Movement Speed and reduce all incoming magic damage by 25%.

2750

Force of Nature TIPS: Tank item which is recommended in situations where: 1) enemy team has a lot of magic damage; 2) you need increased movement speed. Effective against champions like Syndra, Brand, etc.

Maw of Malmortius Wild Rift
Maw of Malmortius

Maw of Malmortius
Converts damage from attacks into a magic shield

+55 Attack Damage
+45 Magic Resistance
+10 Ability Haste

Demonbane: 20% of the damage that your attack deals, or 15% of the physical damage that your abilities deal is converted into a magic shield that absorbs up to 60-400 magic damage. The shield decays by 5% per second.

3000

Maw of Malmortius TIPS: Good choice against burst mages like Vex, Syndra, and Annie who can quickly take you down. It's also effective against sustained damage mages like Vladimir and Swain who rely on consistent damage over time.

LoL Wild Rift: Wit's End
Wit's End

Wit's End
Basic Attack deals Bonus Damage

+45% Attack Speed
+45 Magic Resistance

At Wit's End: Basic attacks deal 15-65 bonus magic damage. While below 50%  Health, dealing damage to an enemy champion heals you for (Melee 100%/Range 33%) of this effect's post-mitigation damage.

2700

Wit's End TIPS: A good item to build if you want to deal sustained damage and have some defensive stats against magic damage threats. Most commonly bought on champions that can benefit from it’s on-hit damage like Vayne, Irelia or Master Yi.

Cleanse or Block Spells

Items with ability or property to cleanse or block negative spells.
Stasis Enchant Wild Rift
Stasis Enchant

Stasis Enchant
Turn invulnerable

Stasis (Active): Become invulnerable and untargetable for 2.5 seconds, but unable to move, attack, cast abilities or use items. (120s Cooldown)

1000

Stasis Enchant TIPS: Good against assassins and burst damage.

Е
Quicksilver Enchant Wild Rift
Quicksilver Enchant

Quicksilver Enchant
Dispels crowd control

Quicksilver (Active): Removes all crowd control effects currently affecting you, and become immune to crowd control effects for 0.75 seconds.
Perseverance (Passive): After the Quicksilver effects ends, grant 30% Tenacity and 30% Slow Resist for 1.5 seconds. (60s Cooldown)

Cannot be used during knock up or knock back effects.

800

Е
LoL Wild Rift: Edge of Night
Edge of Night

Edge of Night
Blocks an enemy ability

+250 Max Health
+50 Attack Damage

Gouge:  +8 Armor Penetration.
Annul: Grants a spell shield that blocks the next hostile ability. This spell shield refreshes upon leaving combat with enemy champions. (35 second cooldown)

3150

Edge of Night TIPS: Defensive and offensive item, great for champions that need to engage and protect themselves from crowd control. It's most effective against champions with crucial abilities that can be blocked by its active shield, such as Ashe, Lux, Morgana.

Crown of the Shattered Queen Wild Rift
Crown of the Shattered Queen

Crown of the Shattered Queen
Blocks an enemy ability

+60 Ability Power
+7% Magic Penetration
+200 Max Mana
+20 Ability Haste

Safeguard: Grant a spell shield that blocks the next hostile ability, reduce incoming damage by 40% for 1s (40s Cooldown).
Poise: AP increases by 20 while Safeguarded. Dealing magic damage to enemy champions using an active ability reduces Safeguard's cooldown by 4s.

3000

Crown of the Shattered Queen TIPS: Defensive and offensive item, great for champions that need to engage and protect themselves from crowd control. It's most effective against champions with crucial abilities that can be blocked by its active shield, such as Ashe, Lux, Morgana.

Cleanse Wild Rift
Cleanse

Cleanse

Removes disables (including spell debuffs) affecting your champion and grants immunity to disables for 0.75 seconds.

Cooldown: 100s

Gain a Shield

Gives you a shield that increases your chances of survival against ORIANNA.
Sterak's Gage Wild Rift
Sterak's Gage

Sterak's Gage
Taking damage triggers a shield

+400 Max Health

Heavy Handed: +50% base Attack Damage as bonus Attack Damage.
Lifeline: Damage that puts you under 35% Health grants a shield that equal to 75% of your bonus health that decays over 3 seconds (90s Cooldown).
Sterak's Fury: Triggering Lifeline increases size, empowers you, removes all crowd control effects on you (except Airborne), and grants 30% Tenacity for 4 seconds.

3200

Sterak's Gage TIPS: Increase survivability in team fights to be tankier frontliner. It's effective against champions with burst damage like Zed, Talon and against champions with heavy CC like Lissandra and Nautilus, as the shield can help you survive their initial burst and crowd control.

Maw of Malmortius Wild Rift
Maw of Malmortius

Maw of Malmortius
Converts damage from attacks into a magic shield

+55 Attack Damage
+45 Magic Resistance
+10 Ability Haste

Demonbane: 20% of the damage that your attack deals, or 15% of the physical damage that your abilities deal is converted into a magic shield that absorbs up to 60-400 magic damage. The shield decays by 5% per second.

3000

Maw of Malmortius TIPS: Good choice against burst mages like Vex, Syndra, and Annie who can quickly take you down. It's also effective against sustained damage mages like Vladimir and Swain who rely on consistent damage over time.

Locket Enchant Wild Rift
Locket Enchant

Locket Enchant
Area of effect magic shield

Locket (Active):  Grants a shield to yourself and nearby allied champions that each absorbs 60-390 damage for 2.5 seconds. (60s cooldown)

This effect is reduced by 50% if the target has been affected by another Locket in the last 20 seconds.

500

Locket Enchant TIPS: Is great on tanks who are good in team fights.

Е
Gargoyle Enchant Wild Rift
Gargoyle Enchant

Gargoyle Enchant
Shield

Stoneplate (Active): Gain a shield that absorbs 28% of your max Health. The shield decays over 4 seconds. (60s Cooldown) Fore every enemy nearby, gain an additional shield that absorbs damage equal to 14% of max Health, capped at 3 shields. Damage dealt is reduced by 40% for 4 seconds. If the shield breaks early, damage reduction will end. 

500

Е

Reduces Any Shield

Items with reduces any Shield.
LoL Wild Rift: Serpent's Fang
Serpent's Fang

Serpent's Fang
Anti-Shielding

+50 Attack Damage
+10 Ability Haste

Stab:  +15 Armor Penetration.
Shield Reaver: Dealing damage to an enemy champion reduces any shields they gain for 3s. Melee champions apply (10% of bonus AD + 40)% shield reduction, capped at 60%; while ranged champions apply (10% of bonus AD + 25)% shield reduction, capped at 45%. When you damage an enemy who is unaffected by Shield Reaver, all shields on them are reduced by the same values.


2800

Serpent's Fang TIPS: If you're an assassin and the enemy has a lot of shields, pick this item up to make destroying their shields easier.

Oceanid's Trident Wild Rift
Oceanid's Trident

Oceanid's Trident
Anti-Shielding

+200 Max Health
+80 Ability Power
+7% Magic Penetration
+10 Ability Haste

Lethal Weapon: Dealing ability damage to an enemy champion reduces any shields they gain for 3 seconds. Area of effect abilities apply (5% of bonus AP + 25)% shield reduction, capped at 45%; while single target abilities apply (5% of bonus AP + 40)% shield reduction, capped at 60%. When you damage an enemy who is unaffected by Lethal Weapon, all shields on them are reduced by the same values.

2600

Oceanid's Trident TIPS: If you're an mage-assassin and the enemy has a lot of shields, pick this item up to make destroying their shields easier.

Mid ORIANNA Tips

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Mid ORIANNA Strengths and Weaknesses

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Mid ORIANNA Strategy and Tactics

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Mid ORIANNA Power Spikes

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Wild Rift ORIANNA Ability and Tips

CLOCKWORK WINDUPCLOCKWORK WINDUP
P
COMMAND: ATTACKCOMMAND: ATTACK
Q
COMMAND: DISSONANCECOMMAND: DISSONANCE
W
COMMAND: PROTECTCOMMAND: PROTECT
E
COMMAND: SHOCKWAVECOMMAND: SHOCKWAVE
R

(PASSIVE) CLOCKWORK WINDUP

CLOCKWORK WINDUP

Orianna's Ball acts as a focal point for her abilities. It automatically returns to her if she is too far away from it.

CLOCKWORK WINDUPAttacks deal 13 bonus magic damage (10 (+3 perlevel) + 15% abilitypower). Subsequent attacks against the same target within 4 seconds deal an additional 3 magic damage (3 (+0,5 perlevel) + 3% abilitypower). Stacks up to 2 times.

Ability Tips

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Video

(Q) COMMAND: ATTACK

COMMAND: ATTACK

7,5/6/4,5/3s 30/35/40/45

Commands the Ball to fire toward a target location, dealing 60 magic damage (60/105/150/195 + 45% abilitypower) to targets along the way. The damage decreases by 10% for each unit it hits (Minimum 50%).

The Ball remains at the target location afterward.

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(W) COMMAND: DISSONANCE

COMMAND: DISSONANCE

7s 70/80/90/100

Commands the Ball to release an electric pulse, dealing 60 magic damage (60/100/140/180 + 45% abilitypower) to nearby enemies.

The pulse leaves behind an energy field for 3 seconds, slowing enemies by 20/25/30/35% and speeding allies up by 20/25/30/35% for 2 seconds. The effect diminishes over time.

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(E) COMMAND: PROTECT

COMMAND: PROTECT

9s 60

Passive: The Ball grants 10/15/20/25 Armor and Magic Resist to the champion it is attached to.

Active: Commands the Ball to attach to an allied champion, granting a shield that absorbs 60 damage (60/110/160/210 + 40% abilitypower) for 4s, dealing 60 magic damage (50/90/130/170 + 30% abilitypower) to enemies it passes through.

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(R) COMMAND: SHOCKWAVE

COMMAND: SHOCKWAVE

75/65/55s 100

Commands the Ball to unleash a shockwave, dealing 200 magic damage (250/350/450 + 85% abilitypower) and launching nearby enemies toward the Ball after a brief delay.

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Wild Rift ORIANNA Skills Combo

🥇HARD 🥈MEDIUM 🥉EASY

Orianna Hidden Shockwave

Execution

Q1
Q2
R
W
E
AA

Use this combo to position your Ball to hit a surprise (R). Best used in a dragon/baron fight or a turret siege.

Outside of enemy vision, use (Q1) COMMAND: ATTACK to place your Ball on a thick wall to hide it. When the opportunity comes, use (Q2) to move the Ball out of the wall into the middle of a group of enemies and (R) COMMAND: SHOCKWAVE them. Follow up with (W) COMMAND: DISSONANCE, (E) COMMAND: PROTECT and AA to burst a priority target.

Combo Video

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Our has already collected more than 1000+ different skill combinations for all LoL Wild Rift champions!

Join our community and unlock the all Combos + Video!
Our has already collected more than 1000+ different skill combinations for all LoL Wild Rift champions!

ORIANNA Change history

 ADJUSTED 09 JAN 2025 (PATCH 6.0)

BASE STATS
Base Health: 570 → 630.
Health per level: 104 → 120.
Base Armor: 25 → 28.
Armor per level: 3.5 → 4.
Base Magic Resist: 30 → 36.
Magic Resist per level: 0.8 → 1.2.
BUFFED 05 DEC 2024 (PATCH 5.3C)

BASE STATS
Base health: 530 → 570.

(PASSIVE) CLOCKWORK WINDUP
Basic attacks attached with bonus damage: 5 + 3 per Level + 15% Ability Power → 10 + 3 per Level + 15% Ability Power.

(Q) COMMAND: ATTACK
Mana consumption: 30/40/50/60 → 30/35/40/45.
Base damage: 60/100/140/180 → 60/105/150/195.

(R) COMMAND: SHOCKWAVE
Damage: 200/275/350 + 75% Ability Power → 250/350/450 + 85% Ability Power.
 ADJUSTED 27 DEC 2023 (PATCH 4.4D)

BASE STATS
Health per Level: 115 → 104.

(PASSIVE) CLOCKWORK WINDUP
Bonus magic damage on attacks: 10+ 3 per Level + 15% Ability Power → 5+ 3 per Level + 15% Ability Power.

(R) COMMAND: SHOCKWAVE
Damage: 150/225/300 + 70% of Ability Power → 200/275/350 + 75% of Ability Power.
 ADJUSTED 25 OCT 2023 (PATCH 4.4)

BASE STATS
Movement speed: 335 → 345.
 ADJUSTED 25 MAY 2023 (PATCH 4.2)

BASE STATS
Base movement speed +10.
Crit damage rate:200% → 175%.
 ADJUSTED 10 MAY 2023 (PATCH 4.1C)

BASE STATS
Armor: 30 → 25.

(Q) COMMAND: ATTACK
Magic damage: 50/90/130/170 + 40% Ability Power → 60/100/140/180 + 45% Ability Power .

(W) COMMAND: DISSONANCE
Bonus Ability Power ratio: 50/90/130/170 + 40% Ability Power → 60/100/140/180 + 45% Ability Power.
NERFED 29 MAR 2021 (PATCH 2.2)

BASE STATS
Health: 570 → 530.

(Q) COMMAND: ATTACK
Cooldown: 6/5/4/3s → 7,5/6/4,5/3s.
AP ratio: 0,5 → 0,4.
Base damage: 60/100/140/180 → 50/90/130/170.

(E) COMMAND: PROTECT
Base damage: 60/100/140/180 → 50/90/130/170.
NERFED 7 FEB 2021 (PATCH 2.1)

(R) COMMAND: SHOCKWAVE
Cooldown: 70/60/50s → 85/70/55s.
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Comments (1)

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100-90=
  1. Rafael soares de jesus
    +2
    Rafael soares de jesus Poro 23 Jun 2023
    Thank you, I loved it