Wild Rift: TRISTANA Build Guide

TRISTANA Wild Rift
TRISTANA Wild Rift
S
A
NERFED
154
126 243
29 Jul 2025
Damage
Toughness
Utility
Difficulty

League of Legends: Wild Rift TRISTANA, role - Marksman. Use the guidelines to take your TRISTANA Wild Rift champion play style to the next level. Study in detail the build of items, runes, spells, skills that need to be developed in the first place. In order to find out what position TRISTANA is in the rating table, go to the - Tier List page.

attackdamage 54 (6)
heal 600 (128)
healthregeneration 8 (0.7)
attackspeed 0.81 (0.02)
mana 300 (41)
mpreg 12 (0.7)
movementspeed 335 (0)
armor 35 (4)
magicresistance 30 (1.4)
criticalstrike 175 (0)


DRAW A BEAD
P

(PASSIVE) DRAW A BEAD

Increases the range of attacks, Explosive Charge, and Buster Shot by 10 per level.

RAPID FIRE
Q

(Q) RAPID FIRE

18/17/16/15s

Gain 50/75/100/125% bonus Attack Speed for 7 seconds.

ROCKET JUMP
W

(W) ROCKET JUMP

22/19/16/13s 60

Leap to a target location, dealing 85 magic damage (85/155/225/295 + 50% abilitypower) and slowing nearby enemies by 60% for 1.5/2/2.5/3s.

Takedowns and fully stacked Explosive Charge detonations on champions reset Rocket Jump's cooldown.

EXPLOSIVE CHARGE
E

(E) EXPLOSIVE CHARGE

15/14/13/12s 55/60/65/70

Passive: Enemies explode when killed by Tristana's attacks, dealing 55 magic damage (55/85/115/145 + 25% abilitypower) to nearby enemies.

Active: Places a bomb on an enemy or turret, dealing 50 physical damage (50/75/100/125 + 65/100/135/170% attackdamage + 50/70/90/110% abilitypower) to nearby enemies. Tristana's attacks and abilities charge the bomb's damage by 30% stacking 4 times.

Bombs explode immediately at full stacks. Explosion radius is double for bombs placed on turrets.

BUSTER SHOT
R

(R) BUSTER SHOT

70/65/60s 100

Fires a massive cannonball at an enemy, dealing 350 magic damage (350/450/550 + 100% abilitypower) and knocking them back.

Build Counters Counter Items Tips Con Game Plan Power Spikes

Adc TRISTANA Build items and runes

The information below will help you get familiar with the game on the Adc Line TRISTANA. We have prepared a items builds, runes, summoner spells and ability order for a comfortable game. Situational options for replacing items and runes are also available to you.

Key items

TIPS: Start your build with Long Sword Long Sword. Next, you should pay attention to whether your mobility champion is enough, our further actions will depend on this. If it is hard for you to dodge the enemy's skills or you want to roam on neighboring lines, then it is better to buy Boots of Speed Boots of Speed at an early stage.
Start
Wild Rift Items: Long Sword
Long Sword

Long Sword

+12 Attack Damage

500

Core
Wild Rift Items: Bloodthirster
Bloodthirster

Bloodthirster
Gain shields, Armor and Magic Resist at low Health

+45 Attack Damage
+25% Critical Rate
+15% Attack Speed

Lifeline: Damage that puts you under 35% Health preemptively grants a shield that absorbs 220-530 damage (), 20 Armor and 20 Magic Resist for 5s. (90s Cooldown)
Bloody: +8% Physical Vamp, Attacks that Critically Strike gain an additional 4% Physical Vamp.

3000

Bloodthirster TIPS: This item is a core pick for auto‑attackers who value both damage and durability. It greatly boosts your attack power, critical chance, and attack speed, turning every hit into self‑heal, and at low health provides a powerful shield with extra defensive bonuses. — Perfect for marksmen and auto‑attack fighters who need to dish out damage and survive clutch moments.

Wild Rift Items: Gluttonous Greaves
Gluttonous Greaves

Gluttonous Greaves
Attack Damage, Omnivamp

+35 Attack Damage
+45 Move Speed.

Conversion: +7% Omnivamp.

1400

Gluttonous Greaves TIPS: These boots are perfect for champions who rely on auto-attacks and need constant sustain. They provide bonuses to attack damage and movement speed, while the “Conversion” passive turns a portion of your damage into omnivamp, allowing you to stay in fights longer. Especially useful for marksmen, fighters, and junglers who frequently skirmish and require extra healing from their attacks.

Wild Rift Items: Navori Quickblades
Navori Quickblades

Navori Quickblades
Abilities grant damage amplification and cooldown reduction

+40 Attack Damage
+25% Critical Rate
+15% Attack Speed

Deft Strikes: Critical Attacks reduce your non-ultimate ability cooldowns by 15% of their remaining cooldown.
Impermanence: Your abilities deal up to 12% increased damage based on.

3000

Navori Quickblades TIPS: This item is perfect for auto‑attackers who aim to amplify their ability damage and reduce cooldowns. Critical strikes accelerate your non‑ultimate abilities, while your skills hit harder based on your crit chance. — A top pick for marksmen and assassins who weave auto‑attacks with spells to swiftly eliminate targets and maintain combat momentum.

Boots/Enchant
Wild Rift Items: Gluttonous Greaves
Gluttonous Greaves

Gluttonous Greaves
Attack Damage, Omnivamp

+35 Attack Damage
+45 Move Speed.

Conversion: +7% Omnivamp.

1400

Gluttonous Greaves TIPS: These boots are perfect for champions who rely on auto-attacks and need constant sustain. They provide bonuses to attack damage and movement speed, while the “Conversion” passive turns a portion of your damage into omnivamp, allowing you to stay in fights longer. Especially useful for marksmen, fighters, and junglers who frequently skirmish and require extra healing from their attacks.

Wild Rift Items: Galeforce
Galeforce

Galeforce
Grants a dash and damage bonus

Cloudburst (Active): Dash in a target direction and fire 3 missile(s) at the lowest Health enemy near your destination, prioritizing champions. Deal physical damage equal to 50-150 () plus 45% bonus. (50s cooldown)

500

Galeforce TIPS: This enchant is perfect for marksmen and assassins who need both mobility and execution damage. The active dash closes gaps instantly, then a volley of missiles locks onto the lowest-health target, securing kills or enabling a swift escape.

Е
Wild Rift Items: Stasis Enchant
Stasis Enchant

Stasis Enchant
Turn invulnerable

Stasis (Active): Become invulnerable and untargetable for 2.5 seconds, but unable to move, attack, cast abilities or use items. (120s Cooldown)

1000

Stasis Enchant TIPS: This Enchant renders you invulnerable and untargetable for 2.5 s, but prevents movement, attacks, and ability or item use. Perfect for surviving critical moments against assassins and high burst damage.

Е
TIPS: Finally, for your items, you should build Bloodthirster Bloodthirster (Gain shields, Armor and Magic Resist at low Health) as your first item, followed by Gluttonous Greaves Gluttonous Greaves (Grants Attack Damage and Omnivamp) (sometimes it will still be better to build a boot as the first item, which significantly increases the mobility of your champion) the third key element in our build is Navori Quickblades Navori Quickblades (Abilities grant damage amplification and cooldown reduction).

Maybe now it's time to think about upgrading your boot, invest in Galeforce Galeforce (Grants a dash and damage bonus). You may want to replace it with Stasis Enchant Stasis Enchant (Turn invulnerable), it all depends on your playstyle and the situation on the battlefield.

The remaining last three items are situational, of course you can use the example builds above. But for a more effective game you will need to pay attention to the situation on the battlefield.
Example build
Wild Rift Items: Bloodthirster
Bloodthirster

Bloodthirster
Gain shields, Armor and Magic Resist at low Health

+45 Attack Damage
+25% Critical Rate
+15% Attack Speed

Lifeline: Damage that puts you under 35% Health preemptively grants a shield that absorbs 220-530 damage (), 20 Armor and 20 Magic Resist for 5s. (90s Cooldown)
Bloody: +8% Physical Vamp, Attacks that Critically Strike gain an additional 4% Physical Vamp.

3000

Bloodthirster TIPS: This item is a core pick for auto‑attackers who value both damage and durability. It greatly boosts your attack power, critical chance, and attack speed, turning every hit into self‑heal, and at low health provides a powerful shield with extra defensive bonuses. — Perfect for marksmen and auto‑attack fighters who need to dish out damage and survive clutch moments.

Wild Rift Items: Gluttonous Greaves
Gluttonous Greaves

Gluttonous Greaves
Attack Damage, Omnivamp

+35 Attack Damage
+45 Move Speed.

Conversion: +7% Omnivamp.

1400

Gluttonous Greaves TIPS: These boots are perfect for champions who rely on auto-attacks and need constant sustain. They provide bonuses to attack damage and movement speed, while the “Conversion” passive turns a portion of your damage into omnivamp, allowing you to stay in fights longer. Especially useful for marksmen, fighters, and junglers who frequently skirmish and require extra healing from their attacks.

Wild Rift Items: Navori Quickblades
Navori Quickblades

Navori Quickblades
Abilities grant damage amplification and cooldown reduction

+40 Attack Damage
+25% Critical Rate
+15% Attack Speed

Deft Strikes: Critical Attacks reduce your non-ultimate ability cooldowns by 15% of their remaining cooldown.
Impermanence: Your abilities deal up to 12% increased damage based on.

3000

Navori Quickblades TIPS: This item is perfect for auto‑attackers who aim to amplify their ability damage and reduce cooldowns. Critical strikes accelerate your non‑ultimate abilities, while your skills hit harder based on your crit chance. — A top pick for marksmen and assassins who weave auto‑attacks with spells to swiftly eliminate targets and maintain combat momentum.

Wild Rift Items: Magnetic Blaster
Magnetic Blaster

Magnetic Blaster
Increases attack range and damage

+25% Critical Rate
+35% Attack Speed

Fervor: +5% Move Speed.
Energized: Moving and attacking will generate an Energized Attack.
Power Blitz: Energized Attacks gain 100 range (50 range for melee attacks), deal 50-120 bonus magic damage, and grant 60 Movement Speed for 0.75 seconds. This damage bounces to 5 nearby enemies and can Critically Strike.
(Deals 20-50% bonus damage against minions.)

2900

Magnetic Blaster TIPS: This item extends your attack range and adds hybrid damage by empowering every fourth attack with a magic burst that can bounce to multiple targets and critically strike. Moving and attacking charges the empowered strike, and upon activation you gain a hefty movement speed boost, aiding both chase and retreat. — Perfect for marksmen and auto‑attack bruisers who want more reach, multi‑target damage, and extra mobility in skirmishes.

Wild Rift Items: Terminus
Terminus

Terminus
Increases Armor Pen, Megic Pen, Armor, and Magic Resist

+35 Attack Damage
+30% Attack Speed

Shadow: Attacks deal 35 bonus magic damage on-hit.
Juxtaposition: Alternate between Light and Dark on-hits when attacking. Light attacks grant 5-8 Armor and Magic Resist for 5 seconds on hit. Dark attacks grant 11% Armor Penetration and 11% Magic Penetration for 5 seconds on hit. Each on-hit effect stacks up to 3 times. The upper limit of armor and magic penetration rates is 40% when equipped with Terminus.

3400

Terminus TIPS: This item is perfect for champions who rely heavily on auto-attacks and can benefit from mixed penetration effects and stacking resistances. It provides bonuses to attack damage and attack speed, and adds bonus magic damage to your auto-attacks. The "Juxtaposition" effect alternates between Light and Dark on-hits, granting you bonuses to resistances or penetration depending on which effect is triggered. Light attacks grant armor and magic resist, while Dark attacks grant armor and magic penetration. This item is especially useful for champions who auto-attack frequently and can take advantage of the stacking resistances and penetration effects.

Wild Rift Items: Guardian Angel
Guardian Angel

Guardian Angel
Revives at death

+40 Attack Damage
+40 Armor

Resurrect: Upon taking lethal damage, restores 50% Health and 30% Mana after 4 seconds of stasis. (210s Cooldown)

3400

Guardian Angel TIPS: This item is perfect for champions who need a second chance in teamfights. It is especially effective against champions with high burst damage, such as Zed, Syndra, or Zoe, as well as against strong diving champions like Camille, Kha'Zix, or Lee Sin. The Resurrection effect allows you to return to the fight after taking lethal damage, restoring health and mana, giving you a chance to continue fighting and assist your team even in critical moments.

Situational items

Buy items that will effectively counter your opponents, help you and your allies. Use this section to find out which items will be useful to you in a particular situation.
Сhange
Wild Rift Items: Edge of Night
Wild Rift Items: Mortal Reminder
Wild Rift Items: Maw of Malmortius
Wild Rift Items: Soul Transfer
Blocks an enemy ability
Wild Rift Items: Guardian Angel
Guardian Angel

Guardian Angel
Revives at death

+40 Attack Damage
+40 Armor

Resurrect: Upon taking lethal damage, restores 50% Health and 30% Mana after 4 seconds of stasis. (210s Cooldown)

3400

Guardian Angel TIPS: This item is perfect for champions who need a second chance in teamfights. It is especially effective against champions with high burst damage, such as Zed, Syndra, or Zoe, as well as against strong diving champions like Camille, Kha'Zix, or Lee Sin. The Resurrection effect allows you to return to the fight after taking lethal damage, restoring health and mana, giving you a chance to continue fighting and assist your team even in critical moments.

Wild Rift Items: Edge of Night
Edge of Night

Edge of Night
Blocks an enemy ability

+250 Max Health
+50 Attack Damage

Gouge:  +8 Armor Penetration.
Annul: Grants a spell shield that blocks the next hostile ability. This spell shield refreshes upon leaving combat with enemy champions. (35 second cooldown)

3150

Edge of Night TIPS: This item is perfect for champions who need a mix of offense and defense. It provides bonuses to maximum health and attack damage, along with increased armor penetration to help you shred through enemy defenses. The "Annul" effect grants you a spell shield, blocking the next enemy ability. This spell shield refreshes when leaving combat with enemy champions, making the item a great choice for champions who need protection from crowd control and to engage in fights, such as Ashe, Lux, or Morgana.

Edge of Night Edge of Night — This item is perfect for champions who need a mix of offense and defense. It provides bonuses to maximum health and attack damage, along with increased armor penetration to help you shred through enemy defenses. The "Annul" effect grants you a spell shield, blocking the next enemy ability. This spell shield refreshes when leaving combat with enemy champions, making the item a great choice for champions who need protection from crowd control and to engage in fights, such as Ashe, Lux, or Morgana.
Armor Penetration (%) and reduced enemy healing
Wild Rift Items: Terminus
Terminus

Terminus
Increases Armor Pen, Megic Pen, Armor, and Magic Resist

+35 Attack Damage
+30% Attack Speed

Shadow: Attacks deal 35 bonus magic damage on-hit.
Juxtaposition: Alternate between Light and Dark on-hits when attacking. Light attacks grant 5-8 Armor and Magic Resist for 5 seconds on hit. Dark attacks grant 11% Armor Penetration and 11% Magic Penetration for 5 seconds on hit. Each on-hit effect stacks up to 3 times. The upper limit of armor and magic penetration rates is 40% when equipped with Terminus.

3400

Terminus TIPS: This item is perfect for champions who rely heavily on auto-attacks and can benefit from mixed penetration effects and stacking resistances. It provides bonuses to attack damage and attack speed, and adds bonus magic damage to your auto-attacks. The "Juxtaposition" effect alternates between Light and Dark on-hits, granting you bonuses to resistances or penetration depending on which effect is triggered. Light attacks grant armor and magic resist, while Dark attacks grant armor and magic penetration. This item is especially useful for champions who auto-attack frequently and can take advantage of the stacking resistances and penetration effects.

Wild Rift Items: Mortal Reminder
Mortal Reminder

Mortal Reminder
Armor Penetration (%) and reduced enemy healing

+25 Attack Damage
+25% Critical Rate
+15% Attack Speed

Last Whisper:  +30% Armor Penetration. Attacks that Critically Strike gain an additional  6% Armor Penetration.
Sepsis: Dealing physical damage to enemy champions applies 50% Grievous Wounds for 3 seconds.

Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

3300

Mortal Reminder TIPS: This item is perfect for auto‑attackers who need to shred through armor and cut down enemy healing. It boosts your penetration to deal more damage against tanky targets and applies grievous wounds on hit, reducing all healing and regen effects. — Ideal against tanks and high‑heal champions, and for marksmen and auto‑attack fighters who need to pierce defenses and curb enemy sustain.

Mortal Reminder Mortal Reminder — This item is perfect for auto‑attackers who need to shred through armor and cut down enemy healing. It boosts your penetration to deal more damage against tanky targets and applies grievous wounds on hit, reducing all healing and regen effects. — Ideal against tanks and high‑heal champions, and for marksmen and auto‑attack fighters who need to pierce defenses and curb enemy sustain.
Converts damage from attacks into a magic shield
Wild Rift Items: Guardian Angel
Guardian Angel

Guardian Angel
Revives at death

+40 Attack Damage
+40 Armor

Resurrect: Upon taking lethal damage, restores 50% Health and 30% Mana after 4 seconds of stasis. (210s Cooldown)

3400

Guardian Angel TIPS: This item is perfect for champions who need a second chance in teamfights. It is especially effective against champions with high burst damage, such as Zed, Syndra, or Zoe, as well as against strong diving champions like Camille, Kha'Zix, or Lee Sin. The Resurrection effect allows you to return to the fight after taking lethal damage, restoring health and mana, giving you a chance to continue fighting and assist your team even in critical moments.

Wild Rift Items: Maw of Malmortius
Maw of Malmortius

Maw of Malmortius
Converts damage from attacks into a magic shield

+55 Attack Damage
+45 Magic Resistance
+10 Ability Haste

Demonbane: 20% of the damage that your attack deals, or 15% of the physical damage that your abilities deal is converted into a magic shield that absorbs up to 60-400 magic damage. The shield decays by 5% per second.

3000

Maw of Malmortius TIPS: This item is a great choice against burst mages like Vex, Syndra, and Annie, who can quickly take you down. It provides bonuses to attack damage, magic resistance, and ability haste, helping you resist magic damage. The "Demonbane" effect converts a portion of the physical damage you deal into a magic shield that absorbs magic damage, making it especially effective against both burst and sustained damage mages like Vladimir and Swain who rely on consistent damage over time.

Maw of Malmortius Maw of Malmortius — This item is a great choice against burst mages like Vex, Syndra, and Annie, who can quickly take you down. It provides bonuses to attack damage, magic resistance, and ability haste, helping you resist magic damage. The "Demonbane" effect converts a portion of the physical damage you deal into a magic shield that absorbs magic damage, making it especially effective against both burst and sustained damage mages like Vladimir and Swain who rely on consistent damage over time.
Summon a clone that attacks alongside you
Wild Rift Items: Guardian Angel
Guardian Angel

Guardian Angel
Revives at death

+40 Attack Damage
+40 Armor

Resurrect: Upon taking lethal damage, restores 50% Health and 30% Mana after 4 seconds of stasis. (210s Cooldown)

3400

Guardian Angel TIPS: This item is perfect for champions who need a second chance in teamfights. It is especially effective against champions with high burst damage, such as Zed, Syndra, or Zoe, as well as against strong diving champions like Camille, Kha'Zix, or Lee Sin. The Resurrection effect allows you to return to the fight after taking lethal damage, restoring health and mana, giving you a chance to continue fighting and assist your team even in critical moments.

Wild Rift Items: Soul Transfer
Soul Transfer

Soul Transfer
Summon a clone that attacks alongside you

+25 Attack Damage
+25% Critical Rate
+30% Attack Speed

Shadow Dance: When your attack Critically Strikes an enemy champion or a large monster, summon a clone that lasts 4 second(s) to attack nearby enemies. The clone inherits 25% of your Attack Damage and additionally gains 30% of your Critical Rate as Attack Speed. Up to two clones can exist at one time.
If a clone moves more than 600 units away from you, it will disappear early.

3200

Soul Transfer TIPS: This item is perfect for champions relying on critical strikes and auto-attacks, especially in extended teamfights. It grants bonus attack damage, critical strike chance, and attack speed. On a critical strike against a champion or large monster, you summon a clone that attacks nearby enemies— the clone inherits a portion of your AD and converts extra crit chance into attack speed. Ideal for marksmen who frequently land crits and need extra multi-target damage.

Soul Transfer Soul Transfer — This item is perfect for champions relying on critical strikes and auto-attacks, especially in extended teamfights. It grants bonus attack damage, critical strike chance, and attack speed. On a critical strike against a champion or large monster, you summon a clone that attacks nearby enemies— the clone inherits a portion of your AD and converts extra crit chance into attack speed. Ideal for marksmen who frequently land crits and need extra multi-target damage.

Summoner Spells

If you want to use this TRISTANA Adc build, you should take Flash Flash (Teleport a short distance) and Exhaust Exhaust (Exhausts target enemy champion, reducing their Movement Speed and their damage dealt) as your Summoner Spells.
Flash Wild Rift
Flash

Flash

Teleport a short distance forward or towards the aimed direction.

Cooldown: 150s

Exhaust Wild Rift
Exhaust

Exhaust

Exhausts target enemy champion, reducing their Movement Speed by 35% and their damage dealt by 40% for 2.5 seconds.

Cooldown: 100s

Cleanse Wild Rift
Cleanse

Cleanse

Removes disables (including spell debuffs) affecting your champion and grants immunity to disables for 0.25 seconds.

Cooldown: 110s

Runes BUILD

For runes, you should pick Lethal Tempo Lethal Tempo (Attack faster with each consecutive attack.) as your keystone, followed by Brutal Brutal (Attacks deal bonus damage to enemy champions.), Coup de Grace Coup de Grace (Increases damage dealt to enemy champions with low Health.) and Legend: Alacrity Legend: Alacrity (Gains Attack Speed.) in the primary tree, as well as Bone Plating Bone Plating (Reduces incoming damage.) in the secondary tree. Below you can see possible options for replacing runes.
Wild Rift Keystone Runes: Lethal Tempo

Lethal Tempo
Attack Speed

Gain stacks of Attack Speed when attacking enemy champions. Stacks up to 6 times. At max stacks, you gain bonus range and can exceed the Attack Speed cap.

Each stack: increase 10-18% (Melee) or 4-13% (Ranged) Attack Speed for 6 seconds.

At max stack bonus: Gain 50 (Melee) or 75 (Ranged) Attack Distance.

Lethal Tempo
Attack Speed
Attack faster with each consecutive attack.
Wild Rift Precision Runes: Brutal

Brutal
On-hit Damage

Basic attacks deal 7-21 bonus adaptive damage on-hit against champions.

Brutal
On-hit Damage
Attacks deal bonus damage to enemy champions.
Wild Rift Precision Runes: Coup de Grace

Coup de Grace
Bonus Damage

When an enemy champion has less than 40% Health, deals 8% bonus adaptive damage.

Coup de Grace
Bonus Damage
Increases damage dealt to enemy champions with low Health.
Wild Rift Precision Runes: Legend Alacrity

Legend: Alacrity
Bonus Attack Speed

Gains 3% Attack Speed. Takedown monsters, enemy champions, or minions to gain up to an additional 20% Attack Speed.

Legend: Alacrity
Bonus Attack Speed
Gains Attack Speed.
Wild Rift Resolve Runes: Bone Plating

Bone Plating
Block Combo-damage

When taking damage from a champion, the current and next 3 champion abilities or attacks against you and within 1.5s deal 30-60 () less damage.

Cooldown: 30s

Bone Plating
Block Combo-damage
Reduces incoming damage.

Situational Runes

Сhange
Giant Slayer
Sudden Impact
Takedown high health champions
Coup de Grace
Coup de Grace

Coup de Grace
Bonus Damage

When an enemy champion has less than 40% Health, deals 8% bonus adaptive damage.

Giant Slayer
Giant Slayer

Giant Slayer
Takedown high health champions

Deal bonus damage based on the enemy champion’s bonus health, up to 16% bonus damage when the enemy champion has 1600 bonus health.

Giant Slayer Giant Slayer — The rune deals bonus damage based on the enemy champion's bonus health, up to 16% bonus damage when the enemy champion has 1600 or more bonus health. It is perfect for champions who face enemies with high amounts of health, such as tanks. The rune helps effectively break through high health opponents, making it an excellent choice for damage-focused champions.
Bonus Damage
Bone Plating
Bone Plating

Bone Plating
Block Combo-damage

When taking damage from a champion, the current and next 3 champion abilities or attacks against you and within 1.5s deal 30-60 () less damage.

Cooldown: 30s

Sudden Impact
Sudden Impact

Sudden Impact
Bonus Damage

Damaging an enemy champion deals a bonus 10-80 true damage after using a dash, leap, blink, teleport, or when exiting stealth for 4s.

The damaging attack/ability gains bonuses at higher levels:
Level 5: Deal an additional 10 true damage.
Level 9: Deal an additional 20 true damage and gain 10% Movement Speed for 1.5s after dealing the damage.

Cooldown: 10s

Sudden Impact Sudden Impact — The rune that activates after using dashes, teleports, leaps, or exiting stealth deals bonus true damage to the enemy. This mechanic enhances aggressive play by allowing fast movement across the map and delivering powerful strikes. At higher levels, it provides additional damage and movement speed bonuses, increasing mobility and effectiveness in fights. This makes it a great choice for champions who rely on mobility and want to enhance their attacks after quick movements or stealth.

Skills Order

For the skill order, you want to stick with (E) (Q) (W). You can learn more about abilities order at all levels by studying the diagram below.
RAPID FIRE

(Q) RAPID FIRE

18/17/16/15s

Gain 50/75/100/125% bonus Attack Speed for 7 seconds.

(Q) RAPID FIRE
















ROCKET JUMP

(W) ROCKET JUMP

22/19/16/13s 60

Leap to a target location, dealing 85 magic damage (85/155/225/295 + 50% abilitypower) and slowing nearby enemies by 60% for 1.5/2/2.5/3s.

Takedowns and fully stacked Explosive Charge detonations on champions reset Rocket Jump's cooldown.

(W) ROCKET JUMP
















EXPLOSIVE CHARGE

(E) EXPLOSIVE CHARGE

15/14/13/12s 55/60/65/70

Passive: Enemies explode when killed by Tristana's attacks, dealing 55 magic damage (55/85/115/145 + 25% abilitypower) to nearby enemies.

Active: Places a bomb on an enemy or turret, dealing 50 physical damage (50/75/100/125 + 65/100/135/170% attackdamage + 50/70/90/110% abilitypower) to nearby enemies. Tristana's attacks and abilities charge the bomb's damage by 30% stacking 4 times.

Bombs explode immediately at full stacks. Explosion radius is double for bombs placed on turrets.

(E) EXPLOSIVE CHARGE
















BUSTER SHOT

(R) BUSTER SHOT

70/65/60s 100

Fires a massive cannonball at an enemy, dealing 350 magic damage (350/450/550 + 100% abilitypower) and knocking them back.

(R) BUSTER SHOT
















Adc TRISTANA Counters

We have prepared lists of champions that can really annoy you during a match with the game on the Adc TRISTANA. We have also prepared a list of champions with whom you will be comfortable being on the same team. These lists are relative and depend greatly on your level of play, the skills of your allies and opponents. Do not forget that each situation is individual!

TRISTANA Wild Rift

Threats

Extreme
[9]
Major
[12]
Even
[21]
Minor
[1]

Only for Premium members.
Join our community and unlock the all premium content!

Only for Premium members.
Join our community and unlock the all premium content!

Only for Premium members.
Join our community and unlock the all premium content!

Synergies

Ideal
[8]
Strong
[17]
Ok
[12]
Low
[3]

Only for Premium members.
Join our community and unlock the all premium content!

Only for Premium members.
Join our community and unlock the all premium content!

Only for Premium members.
Join our community and unlock the all premium content!

Adc TRISTANA Counter Items

We have prepared a list of items and spells that will help counter Adc TRISTANA in a given situation. Buy items wisely, only if it is really necessary for a specific situation!

Armor

Items that reduce Auto Attacks (AA) / Physical Damage.
Wild Rift Items: Plated Steelcaps
Plated Steelcaps

Plated Steelcaps
Reduces Physical Damage

+150 Max Health
+100% Health Regen
+35 Armor
+45 Move Speed.

Block: Reduces physical damage taken from champions by 7-10% ().

1350

Plated Steelcaps TIPS: These boots provide solid protection against physical damage, boosting your durability and movement speed. The “Block” passive further reduces incoming basic attacks and physical damage from enemy champions. — The perfect pick for tanks, bruisers, and supports who need to soak up auto‑attacks while staying mobile in fights.

Wild Rift Items: Guardian Angel
Guardian Angel

Guardian Angel
Revives at death

+40 Attack Damage
+40 Armor

Resurrect: Upon taking lethal damage, restores 50% Health and 30% Mana after 4 seconds of stasis. (210s Cooldown)

3400

Guardian Angel TIPS: This item is perfect for champions who need a second chance in teamfights. It is especially effective against champions with high burst damage, such as Zed, Syndra, or Zoe, as well as against strong diving champions like Camille, Kha'Zix, or Lee Sin. The Resurrection effect allows you to return to the fight after taking lethal damage, restoring health and mana, giving you a chance to continue fighting and assist your team even in critical moments.

Wild Rift Items: Randuin's Omen
Randuin's Omen

Randuin's Omen
Attack to heal from enemy Critical Strikes

+400 Max Health
+75 Armor

Countercurrent: When you are Critically Struck or take physical damage, gain 1 stack of Countercurrent. Each stack of Countercurrent grants 5% Critical Strike damage reduction. Stacks up to 4 times. Upon reaching full stacks, grants 20% bonus Movement Speed and slow resist equal to 20% plus 0.5% of bonus Health.

2800

Randuin's Omen TIPS: Randuin's Omen Attack to heal from enemy Critical Strikes +400 Max Health +75 Armor Countercurrent: When you are Critically Struck or take physical damage, gain 1 stack of Countercurrent. Each stack of Countercurrent grants 5% Critical Strike damage reduction. Stacks up to 4 times. Upon reaching full stacks, grants 20% bonus Movement Speed and slow resist equal to 20% plus 0.5% of bonus Health. 2800 Randuin's Omen TIPS: Pick the item if enemy team has a lot of physical damage, you need increased armor and you want to get an additional bonus to movement speed and resistance to slowdowns.. Effective against champions who deal consistent crit based damage like Jinx, Yasuo or Tryndamere.

Wild Rift Items: Thornmail
Thornmail

Thornmail
Reflects damage and reduces enemy healing

+200 Max Health
+75 Armor

Thorns: When struck by an enemy champion's attack, deal 20 + 6% bonus Armor + 2% bonus Health magic damage to the attacker and inflict 50% Grievous Wounds for 3 second(s).

Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

2700

Thornmail TIPS: This item provides a large boost to health and armor, and its “Thorns” passive reflects magic damage when hit by basic attacks, applying Grievous Wounds to reduce enemy healing. It’s ideal against multiple auto-attack or strong heal champions, and helps you soak damage for your team. Pick this up when the enemy team has many auto-attack reliant champions (e.g., Yasuo, Tryndamere, Jinx) or heavy healing (e.g., Soraka, Vladimir, Samira), and you need to absorb incoming damage.

Wild Rift Items: Frozen Heart
Frozen Heart

Frozen Heart
Reduces all nearby enemies Attack Speed

+80 Armor
+200 Max Mana
+25 Ability Haste

Winter's Caress: Basic attacks and magic damage caused by you or inflicted upon you and nearby allies, will apply stacks of Chill to the enemy champion for 3 seconds. Each stack of Chill slows enemy attack speed by 9%, up to a maximum of 4 stacks or 36% attack speed reduction. Each individual ability has a 3 seconds cooldown on applying Chill stacks.

2700

Frozen Heart TIPS: This item is ideal for tanks and support champions who need to slow enemy attack speed and maintain a healthy mana pool. It provides substantial bonuses to armor, mana, and ability haste. The “Winter’s Caress” passive applies up to four stacks of Chill on enemy champions through your basic attacks, abilities, or any magic damage they take—each stack slows their attack speed by 9%, up to 36% at full stacks. This weakens enemy marksmen and fighters, making it harder for them to deal sustained damage in fights.

Reduced Healing

Items with Grievous Wounds that can reduce TRISTANA Healing effects.
Ignite Wild Rift
Ignite

Ignite

Ignites target enemy champion, dealing 72 true damage (72–380 ) over 5 and applying 60% Grievous Wounds for the duration.

Grievous Wound reduces the effectiveness of Healing and Regeneration effects.

Cooldown: 100s

Executioner's Calling Wild Rift
Executioner's Calling

Executioner's Calling
Physical Damage reduces enemy healing

+15 Attack Damage

Rend: Physical Damage inflicts 40% Grievous Wounds to enemy champions for 3 seconds. Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

800

Oblivion Orb Wild Rift
Oblivion Orb

Oblivion Orb
Magic damage reduces enemy healing

+30 Ability Power

Cursed: Magic damage inflicts 40% Grievous Wounds to enemy champions for 3 seconds.

Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

800

Bramble Vest Wild Rift
Bramble Vest

Bramble Vest
Reflects damage and reduces enemy healing

+30 Armor

Thorns: When struck by an attack, deal 4 magic damage + 6% bonus armor to the attacker and inflict 40% Grievous Wounds for 3 seconds if they are a champion.

Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

1000

Wild Rift Items: Mortal Reminder
Mortal Reminder

Mortal Reminder
Armor Penetration (%) and reduced enemy healing

+25 Attack Damage
+25% Critical Rate
+15% Attack Speed

Last Whisper:  +30% Armor Penetration. Attacks that Critically Strike gain an additional  6% Armor Penetration.
Sepsis: Dealing physical damage to enemy champions applies 50% Grievous Wounds for 3 seconds.

Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

3300

Mortal Reminder TIPS: This item is perfect for auto‑attackers who need to shred through armor and cut down enemy healing. It boosts your penetration to deal more damage against tanky targets and applies grievous wounds on hit, reducing all healing and regen effects. — Ideal against tanks and high‑heal champions, and for marksmen and auto‑attack fighters who need to pierce defenses and curb enemy sustain.

Wild Rift Items: Chempunk Chainsword
Chempunk Chainsword

Chempunk Chainsword
Reduces enemy healing

+250 Max Health
+45 Attack Damage
+15 Ability Haste

Punishment: Dealing physical damage to enemy champions applies 50% Grievous Wounds for 3 seconds.

Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

2800

Chempunk Chainsword TIPS: This item is perfect for champions who face enemies with high sustain, such as Dr. Mundo, Soraka, and Yuumi, who have significant healing abilities. The "Punishment" effect applies Grievous Wounds, reducing the effectiveness of healing and regeneration by 50%, making this item effective against champions who rely on healing. It’s also useful against champions who rely on lifesteal, such as Aatrox, Darius, and Fiora, as it helps reduce the effectiveness of their healing.

Wild Rift Items: Morellonomicon
Morellonomicon

Morellonomicon
Magic damage reduces enemy healing

+150 Max Health
+70 Ability Power
+7% Magic Penetration
+20 Ability Haste

Affliction: Dealing magic damage to enemy champions inflicts 50% Grievous Wounds for 3 seconds.

Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

2500

Morellonomicon TIPS: This item is perfect for mages who need to reduce the effectiveness of healing and regeneration on enemies. It provides bonuses to maximum health, ability power, magic penetration, and ability haste. The "Affliction" effect applies Grievous Wounds on enemy champions when you deal magic damage, reducing their healing and regeneration effectiveness by 50% for 3 seconds. This item is especially useful against champions who rely on healing, such as Soraka, Dr. Mundo, and Vladimir.

Wild Rift Items: Thornmail
Thornmail

Thornmail
Reflects damage and reduces enemy healing

+200 Max Health
+75 Armor

Thorns: When struck by an enemy champion's attack, deal 20 + 6% bonus Armor + 2% bonus Health magic damage to the attacker and inflict 50% Grievous Wounds for 3 second(s).

Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

2700

Thornmail TIPS: This item provides a large boost to health and armor, and its “Thorns” passive reflects magic damage when hit by basic attacks, applying Grievous Wounds to reduce enemy healing. It’s ideal against multiple auto-attack or strong heal champions, and helps you soak damage for your team. Pick this up when the enemy team has many auto-attack reliant champions (e.g., Yasuo, Tryndamere, Jinx) or heavy healing (e.g., Soraka, Vladimir, Samira), and you need to absorb incoming damage.

Cleanse or Block Spells

Items with ability or property to cleanse or block negative spells.
Wild Rift Items: Stasis Enchant
Stasis Enchant

Stasis Enchant
Turn invulnerable

Stasis (Active): Become invulnerable and untargetable for 2.5 seconds, but unable to move, attack, cast abilities or use items. (120s Cooldown)

1000

Stasis Enchant TIPS: This Enchant renders you invulnerable and untargetable for 2.5 s, but prevents movement, attacks, and ability or item use. Perfect for surviving critical moments against assassins and high burst damage.

Е

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Build Counters Counter Items Tips Con Game Plan Power Spikes

Mid TRISTANA Build items and runes

The information below will help you get familiar with the game on the Mid Line TRISTANA. We have prepared a items builds, runes, summoner spells and ability order for a comfortable game. Situational options for replacing items and runes are also available to you.

Key items

TIPS: Start your build with Long Sword Long Sword. Next, you should pay attention to whether your mobility champion is enough, our further actions will depend on this. If it is hard for you to dodge the enemy's skills or you want to roam on neighboring lines, then it is better to buy Boots of Speed Boots of Speed at an early stage.
Start
Wild Rift Items: Long Sword
Long Sword

Long Sword

+12 Attack Damage

500

Core
Wild Rift Items: Bloodthirster
Bloodthirster

Bloodthirster
Gain shields, Armor and Magic Resist at low Health

+45 Attack Damage
+25% Critical Rate
+15% Attack Speed

Lifeline: Damage that puts you under 35% Health preemptively grants a shield that absorbs 220-530 damage (), 20 Armor and 20 Magic Resist for 5s. (90s Cooldown)
Bloody: +8% Physical Vamp, Attacks that Critically Strike gain an additional 4% Physical Vamp.

3000

Bloodthirster TIPS: This item is a core pick for auto‑attackers who value both damage and durability. It greatly boosts your attack power, critical chance, and attack speed, turning every hit into self‑heal, and at low health provides a powerful shield with extra defensive bonuses. — Perfect for marksmen and auto‑attack fighters who need to dish out damage and survive clutch moments.

Wild Rift Items: Gluttonous Greaves
Gluttonous Greaves

Gluttonous Greaves
Attack Damage, Omnivamp

+35 Attack Damage
+45 Move Speed.

Conversion: +7% Omnivamp.

1400

Gluttonous Greaves TIPS: These boots are perfect for champions who rely on auto-attacks and need constant sustain. They provide bonuses to attack damage and movement speed, while the “Conversion” passive turns a portion of your damage into omnivamp, allowing you to stay in fights longer. Especially useful for marksmen, fighters, and junglers who frequently skirmish and require extra healing from their attacks.

Wild Rift Items: Navori Quickblades
Navori Quickblades

Navori Quickblades
Abilities grant damage amplification and cooldown reduction

+40 Attack Damage
+25% Critical Rate
+15% Attack Speed

Deft Strikes: Critical Attacks reduce your non-ultimate ability cooldowns by 15% of their remaining cooldown.
Impermanence: Your abilities deal up to 12% increased damage based on.

3000

Navori Quickblades TIPS: This item is perfect for auto‑attackers who aim to amplify their ability damage and reduce cooldowns. Critical strikes accelerate your non‑ultimate abilities, while your skills hit harder based on your crit chance. — A top pick for marksmen and assassins who weave auto‑attacks with spells to swiftly eliminate targets and maintain combat momentum.

Boots/Enchant
Wild Rift Items: Gluttonous Greaves
Gluttonous Greaves

Gluttonous Greaves
Attack Damage, Omnivamp

+35 Attack Damage
+45 Move Speed.

Conversion: +7% Omnivamp.

1400

Gluttonous Greaves TIPS: These boots are perfect for champions who rely on auto-attacks and need constant sustain. They provide bonuses to attack damage and movement speed, while the “Conversion” passive turns a portion of your damage into omnivamp, allowing you to stay in fights longer. Especially useful for marksmen, fighters, and junglers who frequently skirmish and require extra healing from their attacks.

Wild Rift Items: Stasis Enchant
Stasis Enchant

Stasis Enchant
Turn invulnerable

Stasis (Active): Become invulnerable and untargetable for 2.5 seconds, but unable to move, attack, cast abilities or use items. (120s Cooldown)

1000

Stasis Enchant TIPS: This Enchant renders you invulnerable and untargetable for 2.5 s, but prevents movement, attacks, and ability or item use. Perfect for surviving critical moments against assassins and high burst damage.

Е
Wild Rift Items: Quicksilver Enchant
Quicksilver Enchant

Quicksilver Enchant
Dispels crowd control

Quicksilver (Active): Removes all crowd control effects currently affecting you, and become immune to crowd control effects for 0.75 seconds.
Perseverance (Passive): After the Quicksilver effects ends, grant 30% Tenacity and 30% Slow Resist for 1.5 seconds. (60s Cooldown)

Cannot be used during knock up or knock back effects.

800

Quicksilver Enchant TIPS: This enchant cleanses all crowd control effects, grants brief CC immunity, then boosts your tenacity and slow resist. Perfect for champions who need to quickly purge control to stay in the fight.

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TIPS: Finally, for your items, you should build Bloodthirster Bloodthirster (Gain shields, Armor and Magic Resist at low Health) as your first item, followed by Gluttonous Greaves Gluttonous Greaves (Grants Attack Damage and Omnivamp) (sometimes it will still be better to build a boot as the first item, which significantly increases the mobility of your champion) the third key element in our build is Navori Quickblades Navori Quickblades (Abilities grant damage amplification and cooldown reduction).

Maybe now it's time to think about upgrading your boot, invest in Stasis Enchant Stasis Enchant (Turn invulnerable). You may want to replace it with Quicksilver Enchant Quicksilver Enchant (Dispels crowd control), it all depends on your playstyle and the situation on the battlefield.

The remaining last three items are situational, of course you can use the example builds above. But for a more effective game you will need to pay attention to the situation on the battlefield.
Example build
Wild Rift Items: Bloodthirster
Bloodthirster

Bloodthirster
Gain shields, Armor and Magic Resist at low Health

+45 Attack Damage
+25% Critical Rate
+15% Attack Speed

Lifeline: Damage that puts you under 35% Health preemptively grants a shield that absorbs 220-530 damage (), 20 Armor and 20 Magic Resist for 5s. (90s Cooldown)
Bloody: +8% Physical Vamp, Attacks that Critically Strike gain an additional 4% Physical Vamp.

3000

Bloodthirster TIPS: This item is a core pick for auto‑attackers who value both damage and durability. It greatly boosts your attack power, critical chance, and attack speed, turning every hit into self‑heal, and at low health provides a powerful shield with extra defensive bonuses. — Perfect for marksmen and auto‑attack fighters who need to dish out damage and survive clutch moments.

Wild Rift Items: Gluttonous Greaves
Gluttonous Greaves

Gluttonous Greaves
Attack Damage, Omnivamp

+35 Attack Damage
+45 Move Speed.

Conversion: +7% Omnivamp.

1400

Gluttonous Greaves TIPS: These boots are perfect for champions who rely on auto-attacks and need constant sustain. They provide bonuses to attack damage and movement speed, while the “Conversion” passive turns a portion of your damage into omnivamp, allowing you to stay in fights longer. Especially useful for marksmen, fighters, and junglers who frequently skirmish and require extra healing from their attacks.

Wild Rift Items: Navori Quickblades
Navori Quickblades

Navori Quickblades
Abilities grant damage amplification and cooldown reduction

+40 Attack Damage
+25% Critical Rate
+15% Attack Speed

Deft Strikes: Critical Attacks reduce your non-ultimate ability cooldowns by 15% of their remaining cooldown.
Impermanence: Your abilities deal up to 12% increased damage based on.

3000

Navori Quickblades TIPS: This item is perfect for auto‑attackers who aim to amplify their ability damage and reduce cooldowns. Critical strikes accelerate your non‑ultimate abilities, while your skills hit harder based on your crit chance. — A top pick for marksmen and assassins who weave auto‑attacks with spells to swiftly eliminate targets and maintain combat momentum.

Wild Rift Items: Magnetic Blaster
Magnetic Blaster

Magnetic Blaster
Increases attack range and damage

+25% Critical Rate
+35% Attack Speed

Fervor: +5% Move Speed.
Energized: Moving and attacking will generate an Energized Attack.
Power Blitz: Energized Attacks gain 100 range (50 range for melee attacks), deal 50-120 bonus magic damage, and grant 60 Movement Speed for 0.75 seconds. This damage bounces to 5 nearby enemies and can Critically Strike.
(Deals 20-50% bonus damage against minions.)

2900

Magnetic Blaster TIPS: This item extends your attack range and adds hybrid damage by empowering every fourth attack with a magic burst that can bounce to multiple targets and critically strike. Moving and attacking charges the empowered strike, and upon activation you gain a hefty movement speed boost, aiding both chase and retreat. — Perfect for marksmen and auto‑attack bruisers who want more reach, multi‑target damage, and extra mobility in skirmishes.

Wild Rift Items: Terminus
Terminus

Terminus
Increases Armor Pen, Megic Pen, Armor, and Magic Resist

+35 Attack Damage
+30% Attack Speed

Shadow: Attacks deal 35 bonus magic damage on-hit.
Juxtaposition: Alternate between Light and Dark on-hits when attacking. Light attacks grant 5-8 Armor and Magic Resist for 5 seconds on hit. Dark attacks grant 11% Armor Penetration and 11% Magic Penetration for 5 seconds on hit. Each on-hit effect stacks up to 3 times. The upper limit of armor and magic penetration rates is 40% when equipped with Terminus.

3400

Terminus TIPS: This item is perfect for champions who rely heavily on auto-attacks and can benefit from mixed penetration effects and stacking resistances. It provides bonuses to attack damage and attack speed, and adds bonus magic damage to your auto-attacks. The "Juxtaposition" effect alternates between Light and Dark on-hits, granting you bonuses to resistances or penetration depending on which effect is triggered. Light attacks grant armor and magic resist, while Dark attacks grant armor and magic penetration. This item is especially useful for champions who auto-attack frequently and can take advantage of the stacking resistances and penetration effects.

Wild Rift Items: Soul Transfer
Soul Transfer

Soul Transfer
Summon a clone that attacks alongside you

+25 Attack Damage
+25% Critical Rate
+30% Attack Speed

Shadow Dance: When your attack Critically Strikes an enemy champion or a large monster, summon a clone that lasts 4 second(s) to attack nearby enemies. The clone inherits 25% of your Attack Damage and additionally gains 30% of your Critical Rate as Attack Speed. Up to two clones can exist at one time.
If a clone moves more than 600 units away from you, it will disappear early.

3200

Soul Transfer TIPS: This item is perfect for champions relying on critical strikes and auto-attacks, especially in extended teamfights. It grants bonus attack damage, critical strike chance, and attack speed. On a critical strike against a champion or large monster, you summon a clone that attacks nearby enemies— the clone inherits a portion of your AD and converts extra crit chance into attack speed. Ideal for marksmen who frequently land crits and need extra multi-target damage.

Situational items

Buy items that will effectively counter your opponents, help you and your allies. Use this section to find out which items will be useful to you in a particular situation.
Сhange
Wild Rift Items: Mortal Reminder
Wild Rift Items: Guardian Angel
Wild Rift Items: Edge of Night
Wild Rift Items: Maw of Malmortius
Armor Penetration (%) and reduced enemy healing
Wild Rift Items: Terminus
Terminus

Terminus
Increases Armor Pen, Megic Pen, Armor, and Magic Resist

+35 Attack Damage
+30% Attack Speed

Shadow: Attacks deal 35 bonus magic damage on-hit.
Juxtaposition: Alternate between Light and Dark on-hits when attacking. Light attacks grant 5-8 Armor and Magic Resist for 5 seconds on hit. Dark attacks grant 11% Armor Penetration and 11% Magic Penetration for 5 seconds on hit. Each on-hit effect stacks up to 3 times. The upper limit of armor and magic penetration rates is 40% when equipped with Terminus.

3400

Terminus TIPS: This item is perfect for champions who rely heavily on auto-attacks and can benefit from mixed penetration effects and stacking resistances. It provides bonuses to attack damage and attack speed, and adds bonus magic damage to your auto-attacks. The "Juxtaposition" effect alternates between Light and Dark on-hits, granting you bonuses to resistances or penetration depending on which effect is triggered. Light attacks grant armor and magic resist, while Dark attacks grant armor and magic penetration. This item is especially useful for champions who auto-attack frequently and can take advantage of the stacking resistances and penetration effects.

Wild Rift Items: Mortal Reminder
Mortal Reminder

Mortal Reminder
Armor Penetration (%) and reduced enemy healing

+25 Attack Damage
+25% Critical Rate
+15% Attack Speed

Last Whisper:  +30% Armor Penetration. Attacks that Critically Strike gain an additional  6% Armor Penetration.
Sepsis: Dealing physical damage to enemy champions applies 50% Grievous Wounds for 3 seconds.

Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

3300

Mortal Reminder TIPS: This item is perfect for auto‑attackers who need to shred through armor and cut down enemy healing. It boosts your penetration to deal more damage against tanky targets and applies grievous wounds on hit, reducing all healing and regen effects. — Ideal against tanks and high‑heal champions, and for marksmen and auto‑attack fighters who need to pierce defenses and curb enemy sustain.

Mortal Reminder Mortal Reminder — This item is perfect for auto‑attackers who need to shred through armor and cut down enemy healing. It boosts your penetration to deal more damage against tanky targets and applies grievous wounds on hit, reducing all healing and regen effects. — Ideal against tanks and high‑heal champions, and for marksmen and auto‑attack fighters who need to pierce defenses and curb enemy sustain.
Revives at death
Wild Rift Items: Soul Transfer
Soul Transfer

Soul Transfer
Summon a clone that attacks alongside you

+25 Attack Damage
+25% Critical Rate
+30% Attack Speed

Shadow Dance: When your attack Critically Strikes an enemy champion or a large monster, summon a clone that lasts 4 second(s) to attack nearby enemies. The clone inherits 25% of your Attack Damage and additionally gains 30% of your Critical Rate as Attack Speed. Up to two clones can exist at one time.
If a clone moves more than 600 units away from you, it will disappear early.

3200

Soul Transfer TIPS: This item is perfect for champions relying on critical strikes and auto-attacks, especially in extended teamfights. It grants bonus attack damage, critical strike chance, and attack speed. On a critical strike against a champion or large monster, you summon a clone that attacks nearby enemies— the clone inherits a portion of your AD and converts extra crit chance into attack speed. Ideal for marksmen who frequently land crits and need extra multi-target damage.

Wild Rift Items: Guardian Angel
Guardian Angel

Guardian Angel
Revives at death

+40 Attack Damage
+40 Armor

Resurrect: Upon taking lethal damage, restores 50% Health and 30% Mana after 4 seconds of stasis. (210s Cooldown)

3400

Guardian Angel TIPS: This item is perfect for champions who need a second chance in teamfights. It is especially effective against champions with high burst damage, such as Zed, Syndra, or Zoe, as well as against strong diving champions like Camille, Kha'Zix, or Lee Sin. The Resurrection effect allows you to return to the fight after taking lethal damage, restoring health and mana, giving you a chance to continue fighting and assist your team even in critical moments.

Guardian Angel Guardian Angel — This item is perfect for champions who need a second chance in teamfights. It is especially effective against champions with high burst damage, such as Zed, Syndra, or Zoe, as well as against strong diving champions like Camille, Kha'Zix, or Lee Sin. The Resurrection effect allows you to return to the fight after taking lethal damage, restoring health and mana, giving you a chance to continue fighting and assist your team even in critical moments.
Blocks an enemy ability
Wild Rift Items: Soul Transfer
Soul Transfer

Soul Transfer
Summon a clone that attacks alongside you

+25 Attack Damage
+25% Critical Rate
+30% Attack Speed

Shadow Dance: When your attack Critically Strikes an enemy champion or a large monster, summon a clone that lasts 4 second(s) to attack nearby enemies. The clone inherits 25% of your Attack Damage and additionally gains 30% of your Critical Rate as Attack Speed. Up to two clones can exist at one time.
If a clone moves more than 600 units away from you, it will disappear early.

3200

Soul Transfer TIPS: This item is perfect for champions relying on critical strikes and auto-attacks, especially in extended teamfights. It grants bonus attack damage, critical strike chance, and attack speed. On a critical strike against a champion or large monster, you summon a clone that attacks nearby enemies— the clone inherits a portion of your AD and converts extra crit chance into attack speed. Ideal for marksmen who frequently land crits and need extra multi-target damage.

Wild Rift Items: Edge of Night
Edge of Night

Edge of Night
Blocks an enemy ability

+250 Max Health
+50 Attack Damage

Gouge:  +8 Armor Penetration.
Annul: Grants a spell shield that blocks the next hostile ability. This spell shield refreshes upon leaving combat with enemy champions. (35 second cooldown)

3150

Edge of Night TIPS: This item is perfect for champions who need a mix of offense and defense. It provides bonuses to maximum health and attack damage, along with increased armor penetration to help you shred through enemy defenses. The "Annul" effect grants you a spell shield, blocking the next enemy ability. This spell shield refreshes when leaving combat with enemy champions, making the item a great choice for champions who need protection from crowd control and to engage in fights, such as Ashe, Lux, or Morgana.

Edge of Night Edge of Night — This item is perfect for champions who need a mix of offense and defense. It provides bonuses to maximum health and attack damage, along with increased armor penetration to help you shred through enemy defenses. The "Annul" effect grants you a spell shield, blocking the next enemy ability. This spell shield refreshes when leaving combat with enemy champions, making the item a great choice for champions who need protection from crowd control and to engage in fights, such as Ashe, Lux, or Morgana.
Converts damage from attacks into a magic shield
Wild Rift Items: Soul Transfer
Soul Transfer

Soul Transfer
Summon a clone that attacks alongside you

+25 Attack Damage
+25% Critical Rate
+30% Attack Speed

Shadow Dance: When your attack Critically Strikes an enemy champion or a large monster, summon a clone that lasts 4 second(s) to attack nearby enemies. The clone inherits 25% of your Attack Damage and additionally gains 30% of your Critical Rate as Attack Speed. Up to two clones can exist at one time.
If a clone moves more than 600 units away from you, it will disappear early.

3200

Soul Transfer TIPS: This item is perfect for champions relying on critical strikes and auto-attacks, especially in extended teamfights. It grants bonus attack damage, critical strike chance, and attack speed. On a critical strike against a champion or large monster, you summon a clone that attacks nearby enemies— the clone inherits a portion of your AD and converts extra crit chance into attack speed. Ideal for marksmen who frequently land crits and need extra multi-target damage.

Wild Rift Items: Maw of Malmortius
Maw of Malmortius

Maw of Malmortius
Converts damage from attacks into a magic shield

+55 Attack Damage
+45 Magic Resistance
+10 Ability Haste

Demonbane: 20% of the damage that your attack deals, or 15% of the physical damage that your abilities deal is converted into a magic shield that absorbs up to 60-400 magic damage. The shield decays by 5% per second.

3000

Maw of Malmortius TIPS: This item is a great choice against burst mages like Vex, Syndra, and Annie, who can quickly take you down. It provides bonuses to attack damage, magic resistance, and ability haste, helping you resist magic damage. The "Demonbane" effect converts a portion of the physical damage you deal into a magic shield that absorbs magic damage, making it especially effective against both burst and sustained damage mages like Vladimir and Swain who rely on consistent damage over time.

Maw of Malmortius Maw of Malmortius — This item is a great choice against burst mages like Vex, Syndra, and Annie, who can quickly take you down. It provides bonuses to attack damage, magic resistance, and ability haste, helping you resist magic damage. The "Demonbane" effect converts a portion of the physical damage you deal into a magic shield that absorbs magic damage, making it especially effective against both burst and sustained damage mages like Vladimir and Swain who rely on consistent damage over time.

Summoner Spells

If you want to use this TRISTANA Mid build, you should take Flash Flash (Teleport a short distance) and Ignite Ignite (Ignites target enemy champion, dealing true damageand applying Grievous Wounds for the duration. Grievous Wound reduces the effectiveness of Healing) as your Summoner Spells.
Flash Wild Rift
Flash

Flash

Teleport a short distance forward or towards the aimed direction.

Cooldown: 150s

Ignite Wild Rift
Ignite

Ignite

Ignites target enemy champion, dealing 72 true damage (72–380 ) over 5 and applying 60% Grievous Wounds for the duration.

Grievous Wound reduces the effectiveness of Healing and Regeneration effects.

Cooldown: 100s

Runes BUILD

For runes, you should pick Lethal Tempo Lethal Tempo (Attack faster with each consecutive attack.) as your keystone, followed by Brutal Brutal (Attacks deal bonus damage to enemy champions.), Coup de Grace Coup de Grace (Increases damage dealt to enemy champions with low Health.) and Legend: Alacrity Legend: Alacrity (Gains Attack Speed.) in the primary tree, as well as Bone Plating Bone Plating (Reduces incoming damage.) in the secondary tree. Below you can see possible options for replacing runes.
Wild Rift Keystone Runes: Lethal Tempo

Lethal Tempo
Attack Speed

Gain stacks of Attack Speed when attacking enemy champions. Stacks up to 6 times. At max stacks, you gain bonus range and can exceed the Attack Speed cap.

Each stack: increase 10-18% (Melee) or 4-13% (Ranged) Attack Speed for 6 seconds.

At max stack bonus: Gain 50 (Melee) or 75 (Ranged) Attack Distance.

Lethal Tempo
Attack Speed
Attack faster with each consecutive attack.
Wild Rift Precision Runes: Brutal

Brutal
On-hit Damage

Basic attacks deal 7-21 bonus adaptive damage on-hit against champions.

Brutal
On-hit Damage
Attacks deal bonus damage to enemy champions.
Wild Rift Precision Runes: Coup de Grace

Coup de Grace
Bonus Damage

When an enemy champion has less than 40% Health, deals 8% bonus adaptive damage.

Coup de Grace
Bonus Damage
Increases damage dealt to enemy champions with low Health.
Wild Rift Precision Runes: Legend Alacrity

Legend: Alacrity
Bonus Attack Speed

Gains 3% Attack Speed. Takedown monsters, enemy champions, or minions to gain up to an additional 20% Attack Speed.

Legend: Alacrity
Bonus Attack Speed
Gains Attack Speed.
Wild Rift Resolve Runes: Bone Plating

Bone Plating
Block Combo-damage

When taking damage from a champion, the current and next 3 champion abilities or attacks against you and within 1.5s deal 30-60 () less damage.

Cooldown: 30s

Bone Plating
Block Combo-damage
Reduces incoming damage.

Situational Runes

Сhange
Giant Slayer
Sudden Impact
Takedown high health champions
Coup de Grace
Coup de Grace

Coup de Grace
Bonus Damage

When an enemy champion has less than 40% Health, deals 8% bonus adaptive damage.

Giant Slayer
Giant Slayer

Giant Slayer
Takedown high health champions

Deal bonus damage based on the enemy champion’s bonus health, up to 16% bonus damage when the enemy champion has 1600 bonus health.

Giant Slayer Giant Slayer — The rune deals bonus damage based on the enemy champion's bonus health, up to 16% bonus damage when the enemy champion has 1600 or more bonus health. It is perfect for champions who face enemies with high amounts of health, such as tanks. The rune helps effectively break through high health opponents, making it an excellent choice for damage-focused champions.
Bonus Damage
Bone Plating
Bone Plating

Bone Plating
Block Combo-damage

When taking damage from a champion, the current and next 3 champion abilities or attacks against you and within 1.5s deal 30-60 () less damage.

Cooldown: 30s

Sudden Impact
Sudden Impact

Sudden Impact
Bonus Damage

Damaging an enemy champion deals a bonus 10-80 true damage after using a dash, leap, blink, teleport, or when exiting stealth for 4s.

The damaging attack/ability gains bonuses at higher levels:
Level 5: Deal an additional 10 true damage.
Level 9: Deal an additional 20 true damage and gain 10% Movement Speed for 1.5s after dealing the damage.

Cooldown: 10s

Sudden Impact Sudden Impact — The rune that activates after using dashes, teleports, leaps, or exiting stealth deals bonus true damage to the enemy. This mechanic enhances aggressive play by allowing fast movement across the map and delivering powerful strikes. At higher levels, it provides additional damage and movement speed bonuses, increasing mobility and effectiveness in fights. This makes it a great choice for champions who rely on mobility and want to enhance their attacks after quick movements or stealth.

Skills Order

For the skill order, you want to stick with (E) (Q) (W). You can learn more about abilities order at all levels by studying the diagram below.
RAPID FIRE

(Q) RAPID FIRE

18/17/16/15s

Gain 50/75/100/125% bonus Attack Speed for 7 seconds.

(Q) RAPID FIRE
















ROCKET JUMP

(W) ROCKET JUMP

22/19/16/13s 60

Leap to a target location, dealing 85 magic damage (85/155/225/295 + 50% abilitypower) and slowing nearby enemies by 60% for 1.5/2/2.5/3s.

Takedowns and fully stacked Explosive Charge detonations on champions reset Rocket Jump's cooldown.

(W) ROCKET JUMP
















EXPLOSIVE CHARGE

(E) EXPLOSIVE CHARGE

15/14/13/12s 55/60/65/70

Passive: Enemies explode when killed by Tristana's attacks, dealing 55 magic damage (55/85/115/145 + 25% abilitypower) to nearby enemies.

Active: Places a bomb on an enemy or turret, dealing 50 physical damage (50/75/100/125 + 65/100/135/170% attackdamage + 50/70/90/110% abilitypower) to nearby enemies. Tristana's attacks and abilities charge the bomb's damage by 30% stacking 4 times.

Bombs explode immediately at full stacks. Explosion radius is double for bombs placed on turrets.

(E) EXPLOSIVE CHARGE
















BUSTER SHOT

(R) BUSTER SHOT

70/65/60s 100

Fires a massive cannonball at an enemy, dealing 350 magic damage (350/450/550 + 100% abilitypower) and knocking them back.

(R) BUSTER SHOT
















Mid TRISTANA Counters

We have prepared lists of champions that can really annoy you during a match with the game on the Mid TRISTANA. We have also prepared a list of champions with whom you will be comfortable being on the same team. These lists are relative and depend greatly on your level of play, the skills of your allies and opponents. Do not forget that each situation is individual!

TRISTANA Wild Rift

Threats

Extreme
[7]
Major
[14]
Even
[16]
Minor
[1]

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Synergies

Ideal
[10]
Strong
[7]
Ok
[16]
Low
[6]

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Mid TRISTANA Counter Items

We have prepared a list of items and spells that will help counter Mid TRISTANA in a given situation. Buy items wisely, only if it is really necessary for a specific situation!

Armor

Items that reduce Auto Attacks (AA) / Physical Damage.
Wild Rift Items: Plated Steelcaps
Plated Steelcaps

Plated Steelcaps
Reduces Physical Damage

+150 Max Health
+100% Health Regen
+35 Armor
+45 Move Speed.

Block: Reduces physical damage taken from champions by 7-10% ().

1350

Plated Steelcaps TIPS: These boots provide solid protection against physical damage, boosting your durability and movement speed. The “Block” passive further reduces incoming basic attacks and physical damage from enemy champions. — The perfect pick for tanks, bruisers, and supports who need to soak up auto‑attacks while staying mobile in fights.

Wild Rift Items: Guardian Angel
Guardian Angel

Guardian Angel
Revives at death

+40 Attack Damage
+40 Armor

Resurrect: Upon taking lethal damage, restores 50% Health and 30% Mana after 4 seconds of stasis. (210s Cooldown)

3400

Guardian Angel TIPS: This item is perfect for champions who need a second chance in teamfights. It is especially effective against champions with high burst damage, such as Zed, Syndra, or Zoe, as well as against strong diving champions like Camille, Kha'Zix, or Lee Sin. The Resurrection effect allows you to return to the fight after taking lethal damage, restoring health and mana, giving you a chance to continue fighting and assist your team even in critical moments.

Wild Rift Items: Randuin's Omen
Randuin's Omen

Randuin's Omen
Attack to heal from enemy Critical Strikes

+400 Max Health
+75 Armor

Countercurrent: When you are Critically Struck or take physical damage, gain 1 stack of Countercurrent. Each stack of Countercurrent grants 5% Critical Strike damage reduction. Stacks up to 4 times. Upon reaching full stacks, grants 20% bonus Movement Speed and slow resist equal to 20% plus 0.5% of bonus Health.

2800

Randuin's Omen TIPS: Randuin's Omen Attack to heal from enemy Critical Strikes +400 Max Health +75 Armor Countercurrent: When you are Critically Struck or take physical damage, gain 1 stack of Countercurrent. Each stack of Countercurrent grants 5% Critical Strike damage reduction. Stacks up to 4 times. Upon reaching full stacks, grants 20% bonus Movement Speed and slow resist equal to 20% plus 0.5% of bonus Health. 2800 Randuin's Omen TIPS: Pick the item if enemy team has a lot of physical damage, you need increased armor and you want to get an additional bonus to movement speed and resistance to slowdowns.. Effective against champions who deal consistent crit based damage like Jinx, Yasuo or Tryndamere.

Wild Rift Items: Thornmail
Thornmail

Thornmail
Reflects damage and reduces enemy healing

+200 Max Health
+75 Armor

Thorns: When struck by an enemy champion's attack, deal 20 + 6% bonus Armor + 2% bonus Health magic damage to the attacker and inflict 50% Grievous Wounds for 3 second(s).

Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

2700

Thornmail TIPS: This item provides a large boost to health and armor, and its “Thorns” passive reflects magic damage when hit by basic attacks, applying Grievous Wounds to reduce enemy healing. It’s ideal against multiple auto-attack or strong heal champions, and helps you soak damage for your team. Pick this up when the enemy team has many auto-attack reliant champions (e.g., Yasuo, Tryndamere, Jinx) or heavy healing (e.g., Soraka, Vladimir, Samira), and you need to absorb incoming damage.

Wild Rift Items: Frozen Heart
Frozen Heart

Frozen Heart
Reduces all nearby enemies Attack Speed

+80 Armor
+200 Max Mana
+25 Ability Haste

Winter's Caress: Basic attacks and magic damage caused by you or inflicted upon you and nearby allies, will apply stacks of Chill to the enemy champion for 3 seconds. Each stack of Chill slows enemy attack speed by 9%, up to a maximum of 4 stacks or 36% attack speed reduction. Each individual ability has a 3 seconds cooldown on applying Chill stacks.

2700

Frozen Heart TIPS: This item is ideal for tanks and support champions who need to slow enemy attack speed and maintain a healthy mana pool. It provides substantial bonuses to armor, mana, and ability haste. The “Winter’s Caress” passive applies up to four stacks of Chill on enemy champions through your basic attacks, abilities, or any magic damage they take—each stack slows their attack speed by 9%, up to 36% at full stacks. This weakens enemy marksmen and fighters, making it harder for them to deal sustained damage in fights.

Reduced Healing

Items with Grievous Wounds that can reduce TRISTANA Healing effects.
Ignite Wild Rift
Ignite

Ignite

Ignites target enemy champion, dealing 72 true damage (72–380 ) over 5 and applying 60% Grievous Wounds for the duration.

Grievous Wound reduces the effectiveness of Healing and Regeneration effects.

Cooldown: 100s

Executioner's Calling Wild Rift
Executioner's Calling

Executioner's Calling
Physical Damage reduces enemy healing

+15 Attack Damage

Rend: Physical Damage inflicts 40% Grievous Wounds to enemy champions for 3 seconds. Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

800

Oblivion Orb Wild Rift
Oblivion Orb

Oblivion Orb
Magic damage reduces enemy healing

+30 Ability Power

Cursed: Magic damage inflicts 40% Grievous Wounds to enemy champions for 3 seconds.

Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

800

Bramble Vest Wild Rift
Bramble Vest

Bramble Vest
Reflects damage and reduces enemy healing

+30 Armor

Thorns: When struck by an attack, deal 4 magic damage + 6% bonus armor to the attacker and inflict 40% Grievous Wounds for 3 seconds if they are a champion.

Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

1000

Wild Rift Items: Mortal Reminder
Mortal Reminder

Mortal Reminder
Armor Penetration (%) and reduced enemy healing

+25 Attack Damage
+25% Critical Rate
+15% Attack Speed

Last Whisper:  +30% Armor Penetration. Attacks that Critically Strike gain an additional  6% Armor Penetration.
Sepsis: Dealing physical damage to enemy champions applies 50% Grievous Wounds for 3 seconds.

Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

3300

Mortal Reminder TIPS: This item is perfect for auto‑attackers who need to shred through armor and cut down enemy healing. It boosts your penetration to deal more damage against tanky targets and applies grievous wounds on hit, reducing all healing and regen effects. — Ideal against tanks and high‑heal champions, and for marksmen and auto‑attack fighters who need to pierce defenses and curb enemy sustain.

Wild Rift Items: Chempunk Chainsword
Chempunk Chainsword

Chempunk Chainsword
Reduces enemy healing

+250 Max Health
+45 Attack Damage
+15 Ability Haste

Punishment: Dealing physical damage to enemy champions applies 50% Grievous Wounds for 3 seconds.

Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

2800

Chempunk Chainsword TIPS: This item is perfect for champions who face enemies with high sustain, such as Dr. Mundo, Soraka, and Yuumi, who have significant healing abilities. The "Punishment" effect applies Grievous Wounds, reducing the effectiveness of healing and regeneration by 50%, making this item effective against champions who rely on healing. It’s also useful against champions who rely on lifesteal, such as Aatrox, Darius, and Fiora, as it helps reduce the effectiveness of their healing.

Wild Rift Items: Morellonomicon
Morellonomicon

Morellonomicon
Magic damage reduces enemy healing

+150 Max Health
+70 Ability Power
+7% Magic Penetration
+20 Ability Haste

Affliction: Dealing magic damage to enemy champions inflicts 50% Grievous Wounds for 3 seconds.

Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

2500

Morellonomicon TIPS: This item is perfect for mages who need to reduce the effectiveness of healing and regeneration on enemies. It provides bonuses to maximum health, ability power, magic penetration, and ability haste. The "Affliction" effect applies Grievous Wounds on enemy champions when you deal magic damage, reducing their healing and regeneration effectiveness by 50% for 3 seconds. This item is especially useful against champions who rely on healing, such as Soraka, Dr. Mundo, and Vladimir.

Wild Rift Items: Thornmail
Thornmail

Thornmail
Reflects damage and reduces enemy healing

+200 Max Health
+75 Armor

Thorns: When struck by an enemy champion's attack, deal 20 + 6% bonus Armor + 2% bonus Health magic damage to the attacker and inflict 50% Grievous Wounds for 3 second(s).

Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

2700

Thornmail TIPS: This item provides a large boost to health and armor, and its “Thorns” passive reflects magic damage when hit by basic attacks, applying Grievous Wounds to reduce enemy healing. It’s ideal against multiple auto-attack or strong heal champions, and helps you soak damage for your team. Pick this up when the enemy team has many auto-attack reliant champions (e.g., Yasuo, Tryndamere, Jinx) or heavy healing (e.g., Soraka, Vladimir, Samira), and you need to absorb incoming damage.

Cleanse or Block Spells

Items with ability or property to cleanse or block negative spells.
Wild Rift Items: Stasis Enchant
Stasis Enchant

Stasis Enchant
Turn invulnerable

Stasis (Active): Become invulnerable and untargetable for 2.5 seconds, but unable to move, attack, cast abilities or use items. (120s Cooldown)

1000

Stasis Enchant TIPS: This Enchant renders you invulnerable and untargetable for 2.5 s, but prevents movement, attacks, and ability or item use. Perfect for surviving critical moments against assassins and high burst damage.

Е

Mid TRISTANA Tips

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Mid TRISTANA Strengths and Weaknesses

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Mid TRISTANA Strategy and Tactics

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Mid TRISTANA Power Spikes

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Wild Rift TRISTANA Ability and Tips

DRAW A BEADDRAW A BEAD
P
RAPID FIRERAPID FIRE
Q
ROCKET JUMPROCKET JUMP
W
EXPLOSIVE CHARGEEXPLOSIVE CHARGE
E
BUSTER SHOTBUSTER SHOT
R

(PASSIVE) DRAW A BEAD

DRAW A BEAD

Increases the range of attacks, Explosive Charge, and Buster Shot by 10 per level.

Ability Tips

Coming soon..

This section is currently empty, but we assure you that we are working tirelessly to fill this section!

Video

(Q) RAPID FIRE

RAPID FIRE

18/17/16/15s

Gain 50/75/100/125% bonus Attack Speed for 7 seconds.

Ability Tips

Coming soon..

This section is currently empty, but we assure you that we are working tirelessly to fill this section!

Video

(W) ROCKET JUMP

ROCKET JUMP

22/19/16/13s 60

Leap to a target location, dealing 85 magic damage (85/155/225/295 + 50% abilitypower) and slowing nearby enemies by 60% for 1.5/2/2.5/3s.

Takedowns and fully stacked Explosive Charge detonations on champions reset Rocket Jump's cooldown.

Ability Tips

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Video

(E) EXPLOSIVE CHARGE

EXPLOSIVE CHARGE

15/14/13/12s 55/60/65/70

Passive: Enemies explode when killed by Tristana's attacks, dealing 55 magic damage (55/85/115/145 + 25% abilitypower) to nearby enemies.

Active: Places a bomb on an enemy or turret, dealing 50 physical damage (50/75/100/125 + 65/100/135/170% attackdamage + 50/70/90/110% abilitypower) to nearby enemies. Tristana's attacks and abilities charge the bomb's damage by 30% stacking 4 times.

Bombs explode immediately at full stacks. Explosion radius is double for bombs placed on turrets.

Ability Tips

Coming soon..

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Video

(R) BUSTER SHOT

BUSTER SHOT

70/65/60s 100

Fires a massive cannonball at an enemy, dealing 350 magic damage (350/450/550 + 100% abilitypower) and knocking them back.

Ability Tips

Coming soon..

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Video

Wild Rift TRISTANA Skills Combo

🥇HARD 🥈MEDIUM 🥉EASY

Tristana Burst Disengage

Execution

W
E
Q
AA
AA
R
AA
W

Use this combo to escape when you get stuck with multiple enemies.

(W) ROCKET JUMP away from the enemy and use (E) EXPLOSIVE CHARGE mid-air on the closest target and activate your (Q) RAPID FIRE. Upon landing, AA twice, then (R) BUSTER SHOT and AA to quickly detonate the bomb and get your (W) reset. Finish using (W) away to safety.

Combo Video

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Our has already collected more than 1000+ different skill combinations for all LoL Wild Rift champions!

Wild Rift TRISTANA Video

Watch here!

While many other yordles channel their energy into discovery, invention, or just plain mischief-making, Tristana was always inspired by the adventures of great warriors. She had heard much about Runeterra, its factions, and its wars, and believed her kind could become worthy of legend too. Setting foot in the world for the first time, she took up her trusty cannon Boomer, and now leaps into battle with steadfast courage and optimism.

TRISTANA Change history

 ADJUSTED 09 JAN 2025 (PATCH 6.0)

BASE STATS
Base Health: 570 → 600.
Health per level: 115 → 128.
Armor per level: 3.5 → 4.
Magic Resist per level: 0.8 → 1.4.
NERFED 26 DEC 2024 (PATCH 5.3D)

BASE STATS
Basic attack damage: 58 → 54.

(E) EXPLOSIVE CHARGE
Active basic damage: 65/85/105/125 → 50/75/100/125.
 ADJUSTED 17 OCT 2024 (PATCH 5.3)

BASE STATS
Base Attack Damage: 64 → 58.
Attack Damage per level: 5 → 6.

(E) EXPLOSIVE CHARGE
Active explosion damage: 70/90/110/130 + 55/90/125/160% bonus Attack Damage + 50% Ability Power → 65/85/105/125 + 65/100/135/170% bonus Attack Damage + 50% Ability Power.
 ADJUSTED 28 JUN 2023 (PATCH 4.2B)

BASE STATS
Health: 610 → 570.

(Q) RAPID FIRE
Attack speed bonus: 50/70/90/110% → 50/75/100/125%.

(W) ROCKET JUMP
Cooldown: 20/18/16/14s → 22/19/16/13s.
 ADJUSTED 25 MAY 2023 (PATCH 4.2)

BASE STATS
Base movement speed +10.
Crit damage rate:200% → 175%.
Initial attack range: 520 → 545.
Base attack speed: 20% → 30%.
Attack speed per level: 2.2% → 3.2%.
Attack Damage per level: 4.55 → 5.

(E) EXPLOSIVE CHARGE
Initial cast range: 520 → 545.

(R) BUSTER SHOT
Initial attack range: 520 → 545.
NERFED 14 SEP 2022 (PATCH 3.4)

(Q) RAPID FIRE
Cooldown: 16/15/14/13s → 18/17/16/15s.

(E) EXPLOSIVE CHARGE
Controls: Tap casting will now prioritize turrets over minions.
Controls: Tristana will now prioritise targets with her bomb.
BUFFED 18 AUG 2022 (PATCH 3.3B)

(Q) RAPID FIRE
Cooldown: 18/17/16/15s → 16/15/14/13s.

(E) EXPLOSIVE CHARGE
Cast time: 0.27s → 0.13s.
BUFFED 08 JUN 2022 (PATCH 3.2B)

BASE STATS
Attack Damage per level: 3.6 → 4.55.
BUFFED 14 SEP 2021 (PATCH 2.5)

(Q) RAPID FIRE
Cooldown: 19/18/17/16s → 18/17/16/15s.

(E) EXPLOSIVE CHARGE
Cooldown: 16/15/14/13s → 15/14/13/12s.
BUFFED 28 APR 2021 (PATCH 2.2b)

(E) EXPLOSIVE CHARGE
Active base damage: 65/80/95/110 → 70/90/110/130.

(R) BUSTER SHOT
Base damage: 300/400/500 → 350/450/550.
BUFFED 13 APR 2021 (PATCH 2.2A)

BASE STATS
Attack Damage per level: 2.65 per level → 3.6 per level.

(E) EXPLOSIVE CHARGE
Cooldown: 16s at all ranks → 16/15/14/13s.
BUFFED 16 MAR 2021 (PATCH 2.1B)

BASE STATS
Base mana per level: 33 → 41.
Mana at level 15: 762 → 874.

(W) ROCKET JUMP
Slow duration: 1/1,5/2/2,5s → 1,5 /2/2,5/3s.
BUFFED 2 FEB 2021 (PATCH 2.1)

(Q) RAPID FIRE
Attack speed: 30/50/70/90% → 50/70/90/110%.
Duration: 5s → 7s.

(W)ROCKET JUMP
Base damage: 60/130/200/270 → 85/155/225/295.

(E) EXPLOSIVE CHARGE
Passive base damage: 40/70/100/130 → 55/85/115/145.
Active base damage: 60/70/80/90 → 65/80/95/110.
AD ratio: 50/70/90/110% Bonus AD → 55/90/125/160% Bonus AD.
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Comments (1)

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    teleport-enchant gargoyle-enchant glorious-enchant locket-enchant protobelt-enchant magnetron-enchants repulser-enchants veil-enchants
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1+2+5=
  1. Luca Risaliti
    +4
    Iron
    Luca Risaliti
    Summoner 26 Apr 2024
    can you guys when u can update the Tristana Guide i would really need it !!