TRISTANA Wild Rift
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Wild Rift ADC
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Wild Rift: TRISTANA - Build Guide (Items, Runes, Skills Leveling) Wild Rift Marksmans
ADJUST

Damage
10
Toughness
3.3
Utility
3.3
Difficulty
3.3
League of Legends: Wild Rift TRISTANA, role - Marksman. Use the guidelines to take your TRISTANA Wild Rift champion play style to the next level. Study in detail the build of items, runes, spells, skills that need to be developed in the first place. In order to find out what position TRISTANA is in the rating table, go to the - Tier List page.
attackdamage 64 (5)
heal 610 (115)
healthregeneration 8 (0.7)
attackspeed 0.81 (0.02)
mana 300 (41)
mpreg 12 (0.7)
movementspeed 335 (0)
armor 35 (3.5)
magicresistance 30 (0.9)
criticalstrike 175 (0)


Wild Rift ADC Adc TRISTANA's Build items and runes for LoL Wild Rift

Key items
Starting
Long Sword Wild Rift

Long Sword

+12 Attack Damage

500

Core
LoL Wild Rift: Stormrazor

Stormrazor
Energized attacks deal bonus damage and slow

+40 Attack Damage
+25% Critical Rate
+20% Attack Speed

Energized: Moving and attacking generates Energized Attack.
Paralyze: Energized Attack gain 50-120 bonus magic damage and slow by 75% for 0.5 second.

3100

Boots
Gluttonous Greaves Wild Rift

Gluttonous Greaves
Omnivamp

Footwear: +45 Move Speed.
+8% Omnivamp

1000

Plated Steelcaps Wild Rift

Plated Steelcaps
Armor

Footwear: +45 Move Speed.
Enhanced:  +15 Armor.
Block: Blocks 15% of damage from attacks.

1000

Stasis Enchant Wild Rift

Stasis Enchant
Turn invulnerable

Stasis (Active): Become invulnerable and untargetable for 2.5 seconds, but unable to move, attack, cast abilities or use items. (120s Cooldown)

1000

Е
Build items options
TRISTANA - Main Build 👑
LoL Wild Rift: Stormrazor

Stormrazor
Energized attacks deal bonus damage and slow

+40 Attack Damage
+25% Critical Rate
+20% Attack Speed

Energized: Moving and attacking generates Energized Attack.
Paralyze: Energized Attack gain 50-120 bonus magic damage and slow by 75% for 0.5 second.

3100

Statikk Shiv Wild Rift

Statikk Shiv
Attacks deal bonus damage

+25% Critical Rate
+35% Attack Speed

Electric: +5% Move Speed.
Energized: Moving and attacking generates Energy stacks. At max stacks your next attack deals 50-120 bonus magic damage and activates all Energized effects.
Lighting: Energized attacks bounce up to 5 nearby enemies, and each hit can Crit.

2600

Infinity Edge Wild Rift

Infinity Edge
Increases Critical Strike Damage

+55 Attack Damage
+25% Critical Rate

Infinity: Critical Strikes deal 205% damage instead of 175%.

3400

Rapid Firecannon Wild Rift

Rapid Firecannon
Increases Attack Range

+25% Critical Rate
+35% Attack Speed

Hunter's Swiftness: +5% Move Speed.
Energized: Moving and attacking will generate an Energized Attack.
Sharpshooter: Energized Attack generate 25% faster, gain 50-120 bonus magic damage and gain 125 attack range. Melee attacks gain only 50 range.

2800

Mortal Reminder Wild Rift

Mortal Reminder
Armor Penetration (%)

+45 Attack Damage

Last Whisper:  +16-30% Armor Penetration.
Sepsis: Dealing physical damage applies a 40% Grievous Wounds to enemy champions for 3 seconds. If the enemy is below 50%  Health, this effect is increased to 60% Grievous Wounds.

Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

3000

TRISTANA - Alternative Build #1
LoL Wild Rift: Stormrazor

Stormrazor
Energized attacks deal bonus damage and slow

+40 Attack Damage
+25% Critical Rate
+20% Attack Speed

Energized: Moving and attacking generates Energized Attack.
Paralyze: Energized Attack gain 50-120 bonus magic damage and slow by 75% for 0.5 second.

3100

Statikk Shiv Wild Rift

Statikk Shiv
Attacks deal bonus damage

+25% Critical Rate
+35% Attack Speed

Electric: +5% Move Speed.
Energized: Moving and attacking generates Energy stacks. At max stacks your next attack deals 50-120 bonus magic damage and activates all Energized effects.
Lighting: Energized attacks bounce up to 5 nearby enemies, and each hit can Crit.

2600

Infinity Edge Wild Rift

Infinity Edge
Increases Critical Strike Damage

+55 Attack Damage
+25% Critical Rate

Infinity: Critical Strikes deal 205% damage instead of 175%.

3400

Rapid Firecannon Wild Rift

Rapid Firecannon
Increases Attack Range

+25% Critical Rate
+35% Attack Speed

Hunter's Swiftness: +5% Move Speed.
Energized: Moving and attacking will generate an Energized Attack.
Sharpshooter: Energized Attack generate 25% faster, gain 50-120 bonus magic damage and gain 125 attack range. Melee attacks gain only 50 range.

2800

Lord Dominik's Regard Wild Rift

Lord Dominik's Regard
Armor Penetration, Critical Strike Chance

+35 Attack Damage
+25% Critical Rate

Last Whisper:  +16-30% Armor Penetration.
Adrenaline: If not engaged in champion combat, your next attack on champion gains 80% increased Attack Speed.

3200

TRISTANA - Alternative Build #2
LoL Wild Rift: Stormrazor

Stormrazor
Energized attacks deal bonus damage and slow

+40 Attack Damage
+25% Critical Rate
+20% Attack Speed

Energized: Moving and attacking generates Energized Attack.
Paralyze: Energized Attack gain 50-120 bonus magic damage and slow by 75% for 0.5 second.

3100

Statikk Shiv Wild Rift

Statikk Shiv
Attacks deal bonus damage

+25% Critical Rate
+35% Attack Speed

Electric: +5% Move Speed.
Energized: Moving and attacking generates Energy stacks. At max stacks your next attack deals 50-120 bonus magic damage and activates all Energized effects.
Lighting: Energized attacks bounce up to 5 nearby enemies, and each hit can Crit.

2600

Infinity Edge Wild Rift

Infinity Edge
Increases Critical Strike Damage

+55 Attack Damage
+25% Critical Rate

Infinity: Critical Strikes deal 205% damage instead of 175%.

3400

Rapid Firecannon Wild Rift

Rapid Firecannon
Increases Attack Range

+25% Critical Rate
+35% Attack Speed

Hunter's Swiftness: +5% Move Speed.
Energized: Moving and attacking will generate an Energized Attack.
Sharpshooter: Energized Attack generate 25% faster, gain 50-120 bonus magic damage and gain 125 attack range. Melee attacks gain only 50 range.

2800

Immortal Shieldbow Wild Rift

Immortal Shieldbow
Gain a Shield and Physical Vamp when health is low

+40 Attack Damage
+25% Critical Rate
+15% Attack Speed
+5% Physical Vamp

Lifeline: Damage that puts you under 35% Health grants a shield that absorbs 200 + 5 per 1% Critical Rate damage for 5 seconds. (90s Cooldown).

Buttle Furor: Triggering Lifeline grants  +10% Physical Vamp. for 8 seconds.

3200

Keystone Runes
Electrocute

Electrocute
Burst Damage

Hitting a champion with 3 separate attacks or abilities in 3s deals bonus adaptive damage.

Damage: 40-194 () + 40% bonus AD + 25% AP.

Cooldown: 20-13s

Summon Aery

Aery
Poke, Protect

Your attacks and abilities send Aery to a target, damaging enemies or shielding allies.

Damage: 10-60 () + 20% bonus AD + 10% AP.
Shield: 20-120 () + 40% bonus AD + 20% AP.

Aery cannot be sent out again until she returns to you.

Phase Rush

Phase Rush
Mobility, Ability Haste

Using 3 basic attacks or basic abilities on an enemy champion within 4s grants Ability Haste, Movement Speed and reduces the remaining cooldown of basic abilities by 20%.

Duration: 3s.

Movement Speed bonus: Melee - 40%-60% () | Ranged - 30-50% ().

Ability Haste: 25.

Cooldown: 12s

Conqueror

Conqueror
Stacking Damage, Vamp

Gain stacks of Adaptive Force when hitting a champion with separate attacks or abilities. Stacks up to 6 times. When fully stacked, gain bonus omnivamp.

Per stack: 2-6 bonus AD or 3-9 AP for 6s.

Fully stacked bonus: Melee - 8%, Ranged - 5% bonus omnivamp.

Fleet Footwork

Fleet Footwork
Mobility, Heal

Moving, attacking and casting builds Energy stacks. At 100 stacks, your next attack heals you, grants increased Movement Speed, and restores mana or energy if attack a champion.

Heal: 15-85 () + 30% bonus + 30%.

Movement Speed bonus: 20% for 1s.

When attacking a champion, restore 8% missing mana or 8% missing energy.

Heals for: Melee 60% | Ranged 20% when attacking minions or monsters.

Grasp Of The Undying

Grasp of Undying
Tank, Heal

Every 3s in combat, your next attack on a champion will be enhanced.

Bonus magic damage: 3% + 20% bonus + 10%.

Heal: 2%.

Permanently health increase: 5.

On Ranged champions, the effects are reduced by 60%.

Aftershock

Aftershock
Control, Offense

After immobilizing an enemy champion, gain defenses and later deal a burst of magic damage around you.

Defenses: 35 AR + 60% bonus and 35 MR + 60% bonus for 2.5s.

Damage: 12-110 () + 3% max, magic damage.

Cooldown: 20s

Font Of Life

Font of Life
Team Heal

Hitting an enemy champion with an attack or ability marks them. When allies or you damage marked champions, heal those allies and yourself. Each ally can trigger this healing once per mark.

Ally Heal: 6% of your max + 30% of your.
Self Heal: 2% of your max + 10% of your.

Mark duration: 3s

Cooldown: 10s for Melee champions, 15s for Ranged champions.

Subsequent heals from other ally's marks are reduced to 25%.

Kraken Slayer

Kraken Slayer
True Damage

Gain stacks when hitting a champion with attacks. When reaching 3 stacks, deal bonus true damage on that attack.

When not attacking a champion for 3 seconds, the stacks will reset.

Damage 28-84 () + 30% bonus + 20%.

Lethal Tempo

Lethal Tempo
Attack Speed

Gain stacks of attack speed when attacking enemy champions. Stacks up to 6 times.

When fully stacked, gain additional Attack Speed.

Each stak: increase 7-13% (Melee) or 4-10% (Ranged) Attack Speed for 6 seconds.

Full stack bonus: Gain 40% Attack Speed.

Domination Runes
Brutal

Brutal
On-hit Damage

Basic attacks deal 12-19 bonus adaptive damage on-hit against champions.

Gathering Storm

Gathering storm
Increasing AD/AP

Every 3 minutes, gain increasing Adaptive AD or AP. Totaling: 2, 5, 9, 14, ect AD или 4, 10, 18, 28, ect AP based on game time.

Hunter Vampirism

Hunter - Vampirism
AD/AP, Vamp

Gain 2% physical vamp or 2% magic vamp. Unique champion takedowns grant 2 AD with 1% physical vamp or 4 AP with 1% magic vamp. (Adaptive).

Triumph

Triumph
Execute, Heal

Champion takedowns restore 10% missing health. Deal 5% more damage to champion below 35% health.

Champion

Sudden Impact
Armor Penetration, Magic Penetration

After exiting stealth or using a dash, leap, blink or teleport effect, damaging an enemy champion grants 13 Armor Penetration and 10 Magic penetration for 4 seconds.

Cooldown: 4s

Weakness

Weakness
Control, Bonus damage

Imparing the movement of enemy champions makes them take 5% more damage in the following 5s.

Scorch

Scorch
Poke

Damaging an enemy champion with an ability burns them, dealing 28-42 bonus magic damage () after 1 seconds.

Cooldown: 8s

Giant Slayer

Giant Slayer
Takedown high health champions

Deal bonus damage based on the enemy champion’s bonus health, up to 14% bonus damage when the enemy champion has 700 bonus health.

Resolve Runes
Adaptive Сarapace

Adaptive Carapace
Health, AR/MR

Gain 50 Health. While below 50% Health, gain 16 AR or 16 MR based on damage type you took more of over the last 60s. (Physical grants AR | Magic grants MR).

Conditioning

Conditioning
Delayed AR/MR

Gain 5 bonus AR and MR after 3 minutes of game time. Every 2 minutes after this gain 2 bonus AR and MR.

Perseverance

Perseverance
Armor and Magic Resistance, Tenacity

Gain 10% tenacity. When immobilized, gain 16-30 Armor and Magic Resistance () for 1.5 seconds. Refresh duration time when immobilized multiple times.

Second Wind

Second Wind
Heal after taking damage

Gain 5 Health every 5 seconds.
After taking damage from an enemy champion, regenerate 6 + (2% of your missing health) over the next 5 seconds. This effect is doubled for melee champions.

Loyalty

Loyalty
Shared Bonus AR/MR

You gain 2 AR and 5 MR. Your closest ally champion gains 5 AR and 2 MR.

Bone Plating

Bone Plating
Block Combo-damage

When taking damage from a champion, the current and next 3 champion abilities or attacks against you and within 1.5s deal 30-60 () less damage.

Cooldown: 30s

Ultimate Shield

Ultimate Shield
Shield

Gain a shield 90-300 after casting your ultimate for 3 seconds. Shield amount is (75 + level × 15 ).

Cooldown: 45s

Nullifying Orb

Nullifying Orb
Shield when low health

If you would take damage from a champion that causes you to fall below 35% of your maximum health, gaina shield for 4 seconds.

Shield: 60 + 50% bonus + 30%.

Cooldown: 60s

Inspiration Runes
Pathfinde

Pathfinder
Mobility, Restore Health, Restore Mana

Gain 30 bonus movement speed in the river. When in the river while out of combat, restore 1.5% missing health or 1.5% missing mana (based on the lowest value) every 1 seconds and gain an additional 20 bonus movement speed.

Mastermind

Mastermind
Objectives, Gold

Deal 10% bonus true damage to epic monsters. Participate in defeating epic monsters to get 100 bonus gold.

Transcendence

Transcendence
CDR

Gain a bonus when reaching the following levels:
At level 1, gain 6 Ability Haste;
at level 6, gain bonus 6 Ability Haste;
at level 11, after Basic Ability hit the target, redue 15% the ability's cooldown time.

Cooldown: 8s

Sweet Tooth

Sweet Tooth
Honeyfruit, Gold

Increases Honeyfruit healing by 20%. Whenever you or a nearby ally eats a Honeyfruit gain 15 gold.

Pack Hunter

Pack Hunter
Mobility, Team Gold

While near ally champions, gain 2% Movement Speeed. For each unique ally you participate in a takedown with, you gain 50 gold and the ally gains 50 gold.

Manaflow Band

Manaflow Band
Mana

Hitting an enemy champion with and ability or empowered attack permanently increases your max mana by 30, up to 300 mana.

Nimbus Cloak

Nimbus Cloak
Movement Speed

After casting a Summoner Spell, gain 10% - 40% movement bonus for 3 seconds. The speedup effectiveness depends onthe Summoner Spell's cooldown.

Demolish

Demolish
Destroy Turrets

When within 5.5 range of the enemy turret, gain a charge every 0.5 seconds, up to 6 times. When fully charged, your next basic attack against the turret deals an additional (200 + 30% max ) Physical Damage.

Cooldown: 30s

Spells
Flash

Flash

Teleport a short distance forward or towards the aimed direction.

Cooldown: 150s

Barrier

Barrier

Gain a shield that absorbs 100 (100–450 ) damage for 2 seconds.

Cooldown: 120s

Exhaust

Exhaust

Exhausts target enemy champion, reducing their Movement Speed by 60% and their damage dealt by 40% for 2.5 seconds.

Cooldown: 100s

Wild Rift TRISTANA's COMBOS

🏆SEVERE 🥇HARD 🥈MEDIUM 🥉EASY
Tristana Bowling Explode
E
AA
W
R
F
AA

Use this combo to deal AOE damage to multiple enemies.

Place your (E) EXPLOSIVE CHARGE on an enemy and AA. Follow up with (W) ROCKET JUMP towards your target. Once in range, use (R) BUSTER SHOT mid-air, then FLASH immediately to knock the target back into multiple enemies. Upon landing, quickly AA to instantly detonate the bomb. The key to pulling off this combo is hitting the enemy with (W) to charge your bomb. In order to do so, you have to FLASH as close to your target as possible. An easier variant of this combo is AA twice instead of once at the start.
Only for 💎Premium members. Join our community and unlock the all combos!
Tristana Burst Disengage
W
E
Q
AA
AA
R
AA
W

Use this combo to escape when you get stuck with multiple enemies.

(W) ROCKET JUMP away from the enemy and use (E) EXPLOSIVE CHARGE mid-air on the closest target and activate your (Q) RAPID FIRE. Upon landing, AA twice, then (R) BUSTER SHOT and AA to quickly detonate the bomb and get your (W) reset. Finish using (W) away to safety.
Only for 💎Premium members. Join our community and unlock the all combos!
Tristana Quick Bomb Explosion
W
E
Q
AA
R
AA

Use this combo to quickly burst an enemy and get your (W's) reset.

(W) ROCKET JUMP towards the enemy and use (E) EXPLOSIVE CHARGE and (Q) RAPID FIRE mid-air. Upon landing, AA, (R) BUSTER SHOT and AA to quickly detonate the bomb and burst the enemy.
Only for 💎Premium members. Join our community and unlock the all combos!
Tristana Early All-In
W
E
Q
AA
AA
AA
W
AA
AA
AA
AA

Use this combo to All-In an enemy at early levels.

(W) ROCKET JUMP towards the enemy. Use (E) EXPLOSIVE CHARGE and (Q) RAPID FIRE mid-air. Upon landing, AA three times to detonate the bomb and get your (W) reset. From there, use (W) to dive closer and finish with more AA's.
Only for 💎Premium members. Join our community and unlock the all combos!

Wild Rift TRISTANA's SKILLS LEVELING

RAPID FIRE

(Q) RAPID FIRE
















ROCKET JUMP

(W) ROCKET JUMP
















EXPLOSIVE CHARGE

(E) EXPLOSIVE CHARGE
















BUSTER SHOT

(R) BUSTER SHOT
















Wild Rift TRISTANA's ABILITIES

P Q W E R
DRAW A BEAD

(PASSIVE) DRAW A BEAD

Increases the range of attacks, Explosive Charge, and Buster Shot by 10 per level.

Open video

RAPID FIRE

(Q) RAPID FIRE

18/17/16/15s

Gain 50/70/90/110% bonus Attack Speed for 7 seconds.

Open video

ROCKET JUMP

(W) ROCKET JUMP

20/18/16/14s 60

Leap to a target location, dealing 85 magic damage (85/155/225/295 + 50% abilitypower) and slowing nearby enemies by 60% for 1.5/2/2.5/3s.

Takedowns and fully stacked Explosive Charge detonations on champions reset Rocket Jump's cooldown.

Open video

EXPLOSIVE CHARGE

(E) EXPLOSIVE CHARGE

15/14/13/12s 55/60/65/70

Passive: Enemies explode when killed by Tristana's attacks, dealing 55 magic damage (55/85/115/145 + 25% abilitypower) to nearby enemies.

Active: Places a bomb on an enemy or turret, dealing 70 physical damage (70/90/110/130 + 55/90/125/160% attackdamage + 50/70/90/110% abilitypower) to nearby enemies. Tristana's attacks and abilities charge the bomb's damage by 30% stacking 4 times.

Bombs explode immediately at full stacks. Explosion radius is double for bombs placed on turrets.

Open video

BUSTER SHOT

(R) BUSTER SHOT

70/65/60s 100

Fires a massive cannonball at an enemy, dealing 350 magic damage (350/450/550 + 100% abilitypower) and knocking them back.

Open video

Wild Rift TRISTANA's Counter pick

We propose to consider a list of champions that will be weaker against TRISTANA and, on the contrary, will greatly annoy you while playing LoL Wild Rift.

Worst vs TRISTANA

These picks are weak against TRISTANA at many stages of the game. Champs listed by lowest win rate matchups vs TRISTANA.

Best vs TRISTANA

These picks are strong against TRISTANA at many stages of the game. Champs listed by highest win rate matchups vs TRISTANA.

Best Line Counters vs TRISTANA

These picks counter TRISTANA during early game laning phase and outperform gold farm.

Only for 💎Premium members. Join our community and unlock Best Line Counters!

TRISTANA Best Line Allies

TRISTANA's best duo Line allies as support or ADC.

Only for 💎Premium members. Join our community and unlock Best Line Allies!

TRISTANA: champion change history (buffs and nerfs)

 ADJUST 25.05.2023 (PATCH 4.2)

BASE STATS
Base movement speed +10.
Crit damage rate:200% → 175%.
Initial attack range: 520 → 545.
Base attack speed: 20% → 30%.
Attack speed per level: 2.2% → 3.2%.
Attack Damage per level: 4.55 → 5.

(E) EXPLOSIVE CHARGE
Initial cast range: 520 → 545.

(R) BUSTER SHOT
Initial attack range: 520 → 545.
▼ NERF 14.09.2022 (PATCH 3.4)

(Q) RAPID FIRE
Cooldown: 16/15/14/13s → 18/17/16/15s.

(E) EXPLOSIVE CHARGE
Controls: Tap casting will now prioritize turrets over minions.
Controls: Tristana will now prioritise targets with her bomb.
▲ BUFF 18.08.2022 (PATCH 3.3B)

(Q) RAPID FIRE
Cooldown: 18/17/16/15s → 16/15/14/13s.

(E) EXPLOSIVE CHARGE
Cast time: 0.27s → 0.13s.
▲ BUFF 08.06.2022 (PATCH 3.2B)

BASE STATS
Attack Damage per level: 3.6 → 4.55.
▲ BUFF 14.09.2021 (PATCH 2.5)

(Q) RAPID FIRE
Cooldown: 19/18/17/16s → 18/17/16/15s.

(E) EXPLOSIVE CHARGE
Cooldown: 16/15/14/13s → 15/14/13/12s.
▲ BUFF 28.04.2021 (PATCH 2.2b)

(E) EXPLOSIVE CHARGE
Active base damage: 65/80/95/110 → 70/90/110/130.

(R) BUSTER SHOT
Base damage: 300/400/500 → 350/450/550.
▲ BUFF 13.04.2021 (PATCH 2.2A)

BASE STATS
Attack Damage per level: 2.65 per level → 3.6 per level.

(E) EXPLOSIVE CHARGE
Cooldown: 16s at all ranks → 16/15/14/13s.
▲ BUFF 16.03.2021 (PATCH 2.1B)

BASE STATS
Base mana per level: 33 → 41.
Mana at level 15: 762 → 874.

(W) ROCKET JUMP
Slow duration: 1/1,5/2/2,5s → 1,5 /2/2,5/3s.
▲ BUFF 2.02.2021 (PATCH 2.1)

(Q) RAPID FIRE
Attack speed: 30/50/70/90% → 50/70/90/110%.
Duration: 5s → 7s.

(W)ROCKET JUMP
Base damage: 60/130/200/270 → 85/155/225/295.

(E) EXPLOSIVE CHARGE
Passive base damage: 40/70/100/130 → 55/85/115/145.
Active base damage: 60/70/80/90 → 65/80/95/110.
AD ratio: 50/70/90/110% Bonus AD → 55/90/125/160% Bonus AD.
More

TRISTANA's Lore

While many other yordles channel their energy into discovery, invention, or just plain mischief-making, Tristana was always inspired by the adventures of great warriors. She had heard much about Runeterra, its factions, and its wars, and believed her kind could become worthy of legend too. Setting foot in the world for the first time, she took up her trusty cannon Boomer, and now leaps into battle with steadfast courage and optimism.

Wild Rift TRISTANA Video

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