16 May 2024 Wild Rift: SWAIN - Build Guide (Items, Runes, COMBOS, SKILLS ORDER)
BUFF
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Mid SWAIN's Build items and runes for LoL Wild Rift
![Amplifying Tome Wild Rift](/uploads/posts/2021-03/1616984688_1052.png)
Amplifying Tome +25 Ability Power
500
![Rod of Ages Wild Rift](/uploads/posts/2021-01/1611109436_rod-of-ages.jpg)
Rod of Ages
Stats grow over time +250 Max Health
+60 Ability Power
+7% Magic Penetration
+300 Max Mana
Eternity: Restore Mana equal to 15% of the damage taken from champions. Restore Health equal to 20% Mana spent. Capped at 25 Health per cast.
Veteran: Each stack provides 25 Health, 10 Mana and 6 Ability Power, stacking at a rate of 1 every 40 seconds. Max of 10 stacks, providing 250 Health, 100 Mana, and 60 Ability Power. 2800
![Rylai's Crystal Scepter Wild Rift](/uploads/posts/2021-03/1616982924_3116.png)
Rylai's Crystal Scepter
Abilities apply slows +350 Max Health
+70 Ability Power
Icy: Damaging active abilities and empowered attacks slow enemies by 30% for 1 second. 2700
![Riftmaker Wild Rift](/uploads/posts/2024-07/1721253932_4633_11zon.png)
Riftmaker
Ramping Damage +150 Max Health
+80 Ability Power
+7% Magic Penetration
+15 Ability Haste
Assimilation: +12% Omnivamp.
Void Corruption: When in combat with champions, gain 1 stack(s) of Corruption every 1 second(s). Each stack increases the damage you deal by 3%, up to 3 stacks. At maximum stacks, the additional damage provided by Corruption becomes true damage. 3300
![Boots of Mana Wild Rift](/uploads/posts/2023-07/1690225596_boots-of-mana-wild-rift-items.png)
Boots of Mana
Ability Power, Magic Penetration, Mana Regeneration +55 Ability Power
+150% Mana Regeneration
Magic Break: +8% Magic Penetration.
1400
![Stasis Enchant Wild Rift](/uploads/posts/2021-03/1616984230_3157.png)
Stasis Enchant
Turn invulnerable
Stasis (Active): Become invulnerable and untargetable for 2.5 seconds, but unable to move, attack, cast abilities or use items. (120s Cooldown) 1000
![Spirit Visage Wild Rift](/uploads/posts/2021-03/1616983537_3065.png)
Spirit Visage
Increases healing and shielding received +350 Max Health
+100% Health Regen
+50 Magic Resistance
+20 Ability Haste
Blessed: Increases all healing, regen, drain effects and shields on yourself by 30%. 2800
![Thornmail Wild Rift](/uploads/posts/2021-03/1616983632_3075.png)
Thornmail
Reflects damage and reduces enemy healing +200 Max Health
+75 Armor
Thorns: When struck by an enemy champion's attack, deal 20 + 6% bonus Armor + 2% bonus Health
magic damage to the attacker and inflict 50% Grievous Wounds for 3 second(s).
Grievous Wounds reduces the effectiveness of Healing and Regeneration effects. 2700
![Frozen Heart Wild Rift](/uploads/posts/2021-03/1616980284_1616954573_1616469878_3_24_21_patch22itempreviewarticle_frozenheart-min-min.jpg)
Frozen Heart
Reduces all nerby enemies Attack Speed +80 Armor
+200 Max Mana
+25 Ability Haste
Winter's Caress: Basic attacks and magic damage caused by you or inflicted upon you and nearby allies, will apply stacks of Chill to the enemy champion for 3 seconds. Each stack of Chill slows enemy attack speed by 9%, up to a maximum of 4 stacks or 36% attack speed reduction. Each individual ability has a 3 seconds cooldown on applying Chill stacks. 2700
![Randuin's Omen Wild Rift](/uploads/posts/2021-03/1616983598_3143.png)
Randuin's Omen
Attack to heal from enemy Critical Strikes +400 Max Health
+65 Armor
Cold Steel: Reduce the Attack Speed of enemies by 15% for 1.5 second(s) when struck by basic attack.
Determination: When you are critically struck, gain Determination equal to 25% (melee) / 18% (ranged) of the pre-mitigation damage for 5 seconds, up to a maximum of 500. When you attack a champion, consume all Determination and heal yourself for the same amount. If you still have unconsumed Determination after 5 second(s), automatically consume all Determination to heal yourself for half of the amount. 2800
![Crown of the Shattered Queen Wild Rift](/uploads/posts/2023-10/1698169540_crown_of_the_shattered_queen_item_hd-1.webp)
Crown of the Shattered Queen
Blocks an enemy ability +60 Ability Power
+7% Magic Penetration
+200 Max Mana
+20 Ability Haste
Safeguard: Grant a spell shield that blocks the next hostile ability, reduce incoming damage by 50% for 1.5s (40s Cooldown).
Poise: AP increases by 20 while Safeguarded. Dealing magic damage to enemy champions using an active ability reduces Safeguard's cooldown by 4s.
3000
![Rod of Ages Wild Rift](/uploads/posts/2021-01/1611109436_rod-of-ages.jpg)
Rod of Ages
Stats grow over time +250 Max Health
+60 Ability Power
+7% Magic Penetration
+300 Max Mana
Eternity: Restore Mana equal to 15% of the damage taken from champions. Restore Health equal to 20% Mana spent. Capped at 25 Health per cast.
Veteran: Each stack provides 25 Health, 10 Mana and 6 Ability Power, stacking at a rate of 1 every 40 seconds. Max of 10 stacks, providing 250 Health, 100 Mana, and 60 Ability Power. 2800
![Rylai's Crystal Scepter Wild Rift](/uploads/posts/2021-03/1616982924_3116.png)
Rylai's Crystal Scepter
Abilities apply slows +350 Max Health
+70 Ability Power
Icy: Damaging active abilities and empowered attacks slow enemies by 30% for 1 second. 2700
![Riftmaker Wild Rift](/uploads/posts/2024-07/1721253932_4633_11zon.png)
Riftmaker
Ramping Damage +150 Max Health
+80 Ability Power
+7% Magic Penetration
+15 Ability Haste
Assimilation: +12% Omnivamp.
Void Corruption: When in combat with champions, gain 1 stack(s) of Corruption every 1 second(s). Each stack increases the damage you deal by 3%, up to 3 stacks. At maximum stacks, the additional damage provided by Corruption becomes true damage. 3300
![Rabadon's Deathcap Wild Rift](/uploads/posts/2024-07/1721253582_3089_11zon.png)
Rabadon's Deathcap
Boosts Ability Power +100 Ability Power
+7% Magic Penetration
Overkill: Increases Ability Power by 20-45%.
3400
![Liandry's Torment Wild Rift](/uploads/posts/2021-03/1616982978_6653.png)
Liandry's Torment
Abilities deal bonus damage +250 Max Health
+75 Ability Power
+7% Magic Penetration
Torment: Damaging abilities or empowered attacks deal 20 + 0.5%+ 0.5% of enemy's max Health as bonus magic damage over 3 seconds.
3000
![Rod of Ages Wild Rift](/uploads/posts/2021-01/1611109436_rod-of-ages.jpg)
Rod of Ages
Stats grow over time +250 Max Health
+60 Ability Power
+7% Magic Penetration
+300 Max Mana
Eternity: Restore Mana equal to 15% of the damage taken from champions. Restore Health equal to 20% Mana spent. Capped at 25 Health per cast.
Veteran: Each stack provides 25 Health, 10 Mana and 6 Ability Power, stacking at a rate of 1 every 40 seconds. Max of 10 stacks, providing 250 Health, 100 Mana, and 60 Ability Power. 2800
![Rylai's Crystal Scepter Wild Rift](/uploads/posts/2021-03/1616982924_3116.png)
Rylai's Crystal Scepter
Abilities apply slows +350 Max Health
+70 Ability Power
Icy: Damaging active abilities and empowered attacks slow enemies by 30% for 1 second. 2700
![Riftmaker Wild Rift](/uploads/posts/2024-07/1721253932_4633_11zon.png)
Riftmaker
Ramping Damage +150 Max Health
+80 Ability Power
+7% Magic Penetration
+15 Ability Haste
Assimilation: +12% Omnivamp.
Void Corruption: When in combat with champions, gain 1 stack(s) of Corruption every 1 second(s). Each stack increases the damage you deal by 3%, up to 3 stacks. At maximum stacks, the additional damage provided by Corruption becomes true damage. 3300
![Rabadon's Deathcap Wild Rift](/uploads/posts/2024-07/1721253582_3089_11zon.png)
Rabadon's Deathcap
Boosts Ability Power +100 Ability Power
+7% Magic Penetration
Overkill: Increases Ability Power by 20-45%.
3400
![Amaranth's Twinguard Wild Rift](/uploads/posts/2024-07/1721657360_a206f3b85370f60856726dd46378c759ea495287-512x512.png)
Amaranth's Twinguard
In-combat durability +60 Armor
+60 Magic Resistance
Endurance: Gain 1 stacks of Endurance every 1 seconds while in combat with enemy champions (max 5 stacks). At maximum stacks, gain 20% size, 20% Tenacity, and increase Armor by 30% and Magic Resistance
by 30% until out of combat with champion.
3100
![Liandry's Torment Wild Rift](/uploads/posts/2021-03/1616982978_6653.png)
Liandry's Torment
Abilities deal bonus damage +250 Max Health
+75 Ability Power
+7% Magic Penetration
Torment: Damaging abilities or empowered attacks deal 20 + 0.5%+ 0.5% of enemy's max Health as bonus magic damage over 3 seconds.
3000
![Morellonomicon Wild Rift](/uploads/posts/2021-03/1616982692_3165.png)
Morellonomicon
Magic damage reduces enemy healing +150 Max Health
+70 Ability Power
+7% Magic Penetration
+20 Ability Haste
Affliction: Dealing magic damage to enemy champions inflicts 50% Grievous Wounds for 3 seconds.
Grievous Wounds reduces the effectiveness of Healing and Regeneration effects. 2500
![Liandry's Torment Wild Rift](/uploads/posts/2021-03/1616982978_6653.png)
Liandry's Torment
Abilities deal bonus damage +250 Max Health
+75 Ability Power
+7% Magic Penetration
Torment: Damaging abilities or empowered attacks deal 20 + 0.5%+ 0.5% of enemy's max Health as bonus magic damage over 3 seconds.
3000
![Oceanid's Trident Wild Rift](/uploads/posts/2023-10/1698170553_oceanid_s_trident_11zon.webp)
Oceanid's Trident
Anti-Shielding +200 Max Health
+80 Ability Power
+7% Magic Penetration
+10 Ability Haste
Lethal Weapon: Dealing ability damage to an enemy champion reduces any shields they gain for 3 seconds. Area of effect abilities apply (5% of bonus AP + 25)% shield reduction, capped at 45%; while single target abilities apply (5% of bonus AP
+ 40)% shield reduction, capped at 60%. When you damage an enemy who is unaffected by Lethal Weapon, all shields on them are reduced by the same values.
2600
![Liandry's Torment Wild Rift](/uploads/posts/2021-03/1616982978_6653.png)
Liandry's Torment
Abilities deal bonus damage +250 Max Health
+75 Ability Power
+7% Magic Penetration
Torment: Damaging abilities or empowered attacks deal 20 + 0.5%+ 0.5% of enemy's max Health as bonus magic damage over 3 seconds.
3000
![Frozen Heart Wild Rift](/uploads/posts/2021-03/1616980284_1616954573_1616469878_3_24_21_patch22itempreviewarticle_frozenheart-min-min.jpg)
Frozen Heart
Reduces all nerby enemies Attack Speed +80 Armor
+200 Max Mana
+25 Ability Haste
Winter's Caress: Basic attacks and magic damage caused by you or inflicted upon you and nearby allies, will apply stacks of Chill to the enemy champion for 3 seconds. Each stack of Chill slows enemy attack speed by 9%, up to a maximum of 4 stacks or 36% attack speed reduction. Each individual ability has a 3 seconds cooldown on applying Chill stacks. 2700
![Liandry's Torment Wild Rift](/uploads/posts/2021-03/1616982978_6653.png)
Liandry's Torment
Abilities deal bonus damage +250 Max Health
+75 Ability Power
+7% Magic Penetration
Torment: Damaging abilities or empowered attacks deal 20 + 0.5%+ 0.5% of enemy's max Health as bonus magic damage over 3 seconds.
3000
![Spirit Visage Wild Rift](/uploads/posts/2021-03/1616983537_3065.png)
Spirit Visage
Increases healing and shielding received +350 Max Health
+100% Health Regen
+50 Magic Resistance
+20 Ability Haste
Blessed: Increases all healing, regen, drain effects and shields on yourself by 30%. 2800
![Conqueror Wild Rift](/uploads/posts/2023-07/1689875662_conqueror_rune.png)
Conqueror
Stacking Damage, Vamp
Gain stacks of Adaptive Force when hitting a champion with separate attacks or abilities. Stacks up to 6 times. When fully stacked, gain bonus omnivamp.
Per stack: 2-6 bonus or 3-9
for 6s.
Fully stacked bonus: Melee - 8%, Ranged - 5% bonus Omnivamp .
![](/templates/wrw-v2/images/runes/precision.png)
![Triumph Wild Rift](/uploads/posts/2023-07/1689881369_triumph.png)
Triumph
Execute, Heal
Champion takedowns restore 10% of lost health and 10% of maximum mana and energy.
![Last Stand Wild Rift](/uploads/posts/2023-07/1689881562_laststand.png)
Last Stand
Bonus Damage
When health is lower than 60%, attacks launched at enemy champions deal 5-11% bonus adaptive damage.
Grants maximum bonus damage when Health is lower than 30%.
![Legend: Tenacity Wild Rift](/uploads/posts/2023-07/1689882014_legendtenacity.png)
Legend: Tenacity
Tenacity, Slow Resist
Gains 3% Tenacity and 3% Slow Resist. Takedown monsters, enemy champions, or minions to gain up to an additional 15% Tenacity and 20% Slow Resist.
![](/templates/wrw-v2/images/runes/resolve.png)
![Bone Plating Wild Rift](/uploads/posts/2023-07/1689883170_boneplating.png)
Bone Plating
Block Combo-damage
When taking damage from a champion, the current and next 3 champion abilities or attacks against you and within 1.5s deal 30-60 () less damage.
Cooldown: 30s
![Flash Wild Rift](/uploads/posts/2023-08/1691694210_flash.webp)
Flash
Teleport a short distance forward or towards the aimed direction.
Cooldown: 150s
![Ghost Wild Rift](/uploads/posts/2023-08/1691694862_ghost.webp)
Ghost
Gain a large burst of movement speed, that decays to 25% bonus movement speed for 8 seconds. With each takedown, Ghost's duration is extended by 6 seconds, refreshing its effects, up to the original amount.
Cooldown: 90s
![Ignite Wild Rift](/uploads/posts/2023-08/1691695236_ignite.webp)
Ignite
Ignites target enemy champion, dealing 72 true damage (72–380 ) over 5 and applying 60% Grievous Wounds for the duration.
Grievous Wound reduces the effectiveness of Healing and Regeneration effects.
Cooldown: 100s
![DEATH'S HAND](/uploads/posts/2022-10/1665253759_death27s_hand.webp)
6/5/4/3s
50
Swain extends his demonic arm to launch eldritch bots at enemies, dealing 55 magic damage (55/85/115/145 + 42% ) to enemies within range.
Each bolt after the first deals 10 magic damage (10/20/30/40 + 7% ) (up to 110 damage).
(Q) DEATH'S HAND
![VISION OF EMPIRE](/uploads/posts/2022-10/1665253725_vision_of_empire.webp)
21/20/19/18s
65
Swain summons a demonic eye that explodes after a short delay, dealing 80 magic damage (80/130/180/230 + 55% ), slowing by 30/40/50/60% for 2.5 seconds and revealing targets hit for 4 seconds. If Vision of Empire damages an immobilized champion it will critically strike
for 50% damage.
Champions hit will give 1 soul fragment(s).
(W) VISION OF EMPIRE
![NEVERMOVE](/uploads/posts/2022-10/1665253741_nevermove.webp)
10s
60
Swain launches a demonic wave that deals 35 magic damage (35/85/135/185 + 25% ) to enemies along the way, then turns back after reaching the furthest distance, dealing 35 magic damage (35/50/65/80 + 25%
) to the area and rooting enemies within the area for 1.5 seconds.
Recast: Swain pulls the rooted champions to himself and collects 1 Soul Fragment from targets.
(E) NEVERMOVE
![DEMONIC ASCENSION](/uploads/posts/2022-10/1665253842_demonic_ascension.webp)
75/65/55s
100
Swain frees the demon, dealing 15 magic damage (15/35/55 + 15% ) per second to enemies within his range and restoring 15 health (15/25/35 + 15%
) to himself.
Recast: Can be cast again after 2 seconds of Demonic Ascension, dealing damage and slowing enemies.
Non-champion units will restore 10% health.
Demon Ascension is controlled by Demon Energy, which depletes over time, and can be recharged indefinitely by draining enemy Champions, Champion takedowns fully restore Demon Energy.
(R) DEMONIC ASCENSION
Support SWAIN's Build items and runes for LoL Wild Rift
![LoL Wild Rift: Relic Shield](/uploads/posts/2022-09/1663355906_relic_shield_item.webp)
Relic Shield
Kill minions to earn bonus gold +100 Max Health
This item is for support players. When equipped, it will reduce the gold you receive from killing minions and monsters. If there are multiples of this item within the party, only one of them can take effect at any given time.
Spoils of War: Gains 1 charge(s) every 30 seconds (up to 3 times). Attacking enemy minions consumes 1 charge(s) and executes minions whose Health are below 65%, granting your teammates the entire bounty, while granting you 65 bonus gold and restoring your Health by 15-65.
While you will not participate in the resulting minion bounty sharing, you will personally receive gold equal to 50% of the bounty. Your share of the bounty from the minion kill will be entirely given to nearby teammates.
Also reduces monster bounties by 50%.
Quest: Earn 750 gold with this item to transform it into Bulwark of the Mountain. 500
![LoL Wild Rift: Bulwark of the Mountain](/uploads/posts/2022-09/1663356287_bulwark_of_the_mountain_item.webp)
Bulwark of the Mountain
Kill minions to earn bonus gold +175 Max Health
+10 Ability Haste
Every 60 seconds, gains 75 gold and 1 stacks of soulforce (up to 10 stacks). Each stack of soulforce grants 25 Health, 2 Attack Damage, or 4 Ability Power (Adaptive). 0
![Rod of Ages Wild Rift](/uploads/posts/2021-01/1611109436_rod-of-ages.jpg)
Rod of Ages
Stats grow over time +250 Max Health
+60 Ability Power
+7% Magic Penetration
+300 Max Mana
Eternity: Restore Mana equal to 15% of the damage taken from champions. Restore Health equal to 20% Mana spent. Capped at 25 Health per cast.
Veteran: Each stack provides 25 Health, 10 Mana and 6 Ability Power, stacking at a rate of 1 every 40 seconds. Max of 10 stacks, providing 250 Health, 100 Mana, and 60 Ability Power. 2800
![Rylai's Crystal Scepter Wild Rift](/uploads/posts/2021-03/1616982924_3116.png)
Rylai's Crystal Scepter
Abilities apply slows +350 Max Health
+70 Ability Power
Icy: Damaging active abilities and empowered attacks slow enemies by 30% for 1 second. 2700
![Boots of Mana Wild Rift](/uploads/posts/2023-07/1690225596_boots-of-mana-wild-rift-items.png)
Boots of Mana
Ability Power, Magic Penetration, Mana Regeneration +55 Ability Power
+150% Mana Regeneration
Magic Break: +8% Magic Penetration.
1400
![Stasis Enchant Wild Rift](/uploads/posts/2021-03/1616984230_3157.png)
Stasis Enchant
Turn invulnerable
Stasis (Active): Become invulnerable and untargetable for 2.5 seconds, but unable to move, attack, cast abilities or use items. (120s Cooldown) 1000
![LoL Wild Rift: Meteor Enchant](/uploads/posts/2022-09/1663356696_meteor-enchant-min.webp)
Meteor Enchant
Large Area Damage
Starfall (Active): Lights up an area and summons a meteor after 2.5 seconds, dealing 25% of each enemy's maximum health as magic damage. (90s Cooldown)
Minions and Monsters cannot take more than 500 damage. 500
![Spirit Visage Wild Rift](/uploads/posts/2021-03/1616983537_3065.png)
Spirit Visage
Increases healing and shielding received +350 Max Health
+100% Health Regen
+50 Magic Resistance
+20 Ability Haste
Blessed: Increases all healing, regen, drain effects and shields on yourself by 30%. 2800
![Thornmail Wild Rift](/uploads/posts/2021-03/1616983632_3075.png)
Thornmail
Reflects damage and reduces enemy healing +200 Max Health
+75 Armor
Thorns: When struck by an enemy champion's attack, deal 20 + 6% bonus Armor + 2% bonus Health
magic damage to the attacker and inflict 50% Grievous Wounds for 3 second(s).
Grievous Wounds reduces the effectiveness of Healing and Regeneration effects. 2700
![Frozen Heart Wild Rift](/uploads/posts/2021-03/1616980284_1616954573_1616469878_3_24_21_patch22itempreviewarticle_frozenheart-min-min.jpg)
Frozen Heart
Reduces all nerby enemies Attack Speed +80 Armor
+200 Max Mana
+25 Ability Haste
Winter's Caress: Basic attacks and magic damage caused by you or inflicted upon you and nearby allies, will apply stacks of Chill to the enemy champion for 3 seconds. Each stack of Chill slows enemy attack speed by 9%, up to a maximum of 4 stacks or 36% attack speed reduction. Each individual ability has a 3 seconds cooldown on applying Chill stacks. 2700
![Randuin's Omen Wild Rift](/uploads/posts/2021-03/1616983598_3143.png)
Randuin's Omen
Attack to heal from enemy Critical Strikes +400 Max Health
+65 Armor
Cold Steel: Reduce the Attack Speed of enemies by 15% for 1.5 second(s) when struck by basic attack.
Determination: When you are critically struck, gain Determination equal to 25% (melee) / 18% (ranged) of the pre-mitigation damage for 5 seconds, up to a maximum of 500. When you attack a champion, consume all Determination and heal yourself for the same amount. If you still have unconsumed Determination after 5 second(s), automatically consume all Determination to heal yourself for half of the amount. 2800
![Crown of the Shattered Queen Wild Rift](/uploads/posts/2023-10/1698169540_crown_of_the_shattered_queen_item_hd-1.webp)
Crown of the Shattered Queen
Blocks an enemy ability +60 Ability Power
+7% Magic Penetration
+200 Max Mana
+20 Ability Haste
Safeguard: Grant a spell shield that blocks the next hostile ability, reduce incoming damage by 50% for 1.5s (40s Cooldown).
Poise: AP increases by 20 while Safeguarded. Dealing magic damage to enemy champions using an active ability reduces Safeguard's cooldown by 4s.
3000
![LoL Wild Rift: Bulwark of the Mountain](/uploads/posts/2022-09/1663356287_bulwark_of_the_mountain_item.webp)
Bulwark of the Mountain
Kill minions to earn bonus gold +175 Max Health
+10 Ability Haste
Every 60 seconds, gains 75 gold and 1 stacks of soulforce (up to 10 stacks). Each stack of soulforce grants 25 Health, 2 Attack Damage, or 4 Ability Power (Adaptive). 0
![Rod of Ages Wild Rift](/uploads/posts/2021-01/1611109436_rod-of-ages.jpg)
Rod of Ages
Stats grow over time +250 Max Health
+60 Ability Power
+7% Magic Penetration
+300 Max Mana
Eternity: Restore Mana equal to 15% of the damage taken from champions. Restore Health equal to 20% Mana spent. Capped at 25 Health per cast.
Veteran: Each stack provides 25 Health, 10 Mana and 6 Ability Power, stacking at a rate of 1 every 40 seconds. Max of 10 stacks, providing 250 Health, 100 Mana, and 60 Ability Power. 2800
![Rylai's Crystal Scepter Wild Rift](/uploads/posts/2021-03/1616982924_3116.png)
Rylai's Crystal Scepter
Abilities apply slows +350 Max Health
+70 Ability Power
Icy: Damaging active abilities and empowered attacks slow enemies by 30% for 1 second. 2700
![Riftmaker Wild Rift](/uploads/posts/2024-07/1721253932_4633_11zon.png)
Riftmaker
Ramping Damage +150 Max Health
+80 Ability Power
+7% Magic Penetration
+15 Ability Haste
Assimilation: +12% Omnivamp.
Void Corruption: When in combat with champions, gain 1 stack(s) of Corruption every 1 second(s). Each stack increases the damage you deal by 3%, up to 3 stacks. At maximum stacks, the additional damage provided by Corruption becomes true damage. 3300
![Rabadon's Deathcap Wild Rift](/uploads/posts/2024-07/1721253582_3089_11zon.png)
Rabadon's Deathcap
Boosts Ability Power +100 Ability Power
+7% Magic Penetration
Overkill: Increases Ability Power by 20-45%.
3400
![LoL Wild Rift: Bulwark of the Mountain](/uploads/posts/2022-09/1663356287_bulwark_of_the_mountain_item.webp)
Bulwark of the Mountain
Kill minions to earn bonus gold +175 Max Health
+10 Ability Haste
Every 60 seconds, gains 75 gold and 1 stacks of soulforce (up to 10 stacks). Each stack of soulforce grants 25 Health, 2 Attack Damage, or 4 Ability Power (Adaptive). 0
![Rod of Ages Wild Rift](/uploads/posts/2021-01/1611109436_rod-of-ages.jpg)
Rod of Ages
Stats grow over time +250 Max Health
+60 Ability Power
+7% Magic Penetration
+300 Max Mana
Eternity: Restore Mana equal to 15% of the damage taken from champions. Restore Health equal to 20% Mana spent. Capped at 25 Health per cast.
Veteran: Each stack provides 25 Health, 10 Mana and 6 Ability Power, stacking at a rate of 1 every 40 seconds. Max of 10 stacks, providing 250 Health, 100 Mana, and 60 Ability Power. 2800
![Rylai's Crystal Scepter Wild Rift](/uploads/posts/2021-03/1616982924_3116.png)
Rylai's Crystal Scepter
Abilities apply slows +350 Max Health
+70 Ability Power
Icy: Damaging active abilities and empowered attacks slow enemies by 30% for 1 second. 2700
![Rabadon's Deathcap Wild Rift](/uploads/posts/2024-07/1721253582_3089_11zon.png)
Rabadon's Deathcap
Boosts Ability Power +100 Ability Power
+7% Magic Penetration
Overkill: Increases Ability Power by 20-45%.
3400
![Amaranth's Twinguard Wild Rift](/uploads/posts/2024-07/1721657360_a206f3b85370f60856726dd46378c759ea495287-512x512.png)
Amaranth's Twinguard
In-combat durability +60 Armor
+60 Magic Resistance
Endurance: Gain 1 stacks of Endurance every 1 seconds while in combat with enemy champions (max 5 stacks). At maximum stacks, gain 20% size, 20% Tenacity, and increase Armor by 30% and Magic Resistance
by 30% until out of combat with champion.
3100
![Rabadon's Deathcap Wild Rift](/uploads/posts/2024-07/1721253582_3089_11zon.png)
Rabadon's Deathcap
Boosts Ability Power +100 Ability Power
+7% Magic Penetration
Overkill: Increases Ability Power by 20-45%.
3400
![Morellonomicon Wild Rift](/uploads/posts/2021-03/1616982692_3165.png)
Morellonomicon
Magic damage reduces enemy healing +150 Max Health
+70 Ability Power
+7% Magic Penetration
+20 Ability Haste
Affliction: Dealing magic damage to enemy champions inflicts 50% Grievous Wounds for 3 seconds.
Grievous Wounds reduces the effectiveness of Healing and Regeneration effects. 2500
![Rabadon's Deathcap Wild Rift](/uploads/posts/2024-07/1721253582_3089_11zon.png)
Rabadon's Deathcap
Boosts Ability Power +100 Ability Power
+7% Magic Penetration
Overkill: Increases Ability Power by 20-45%.
3400
![Oceanid's Trident Wild Rift](/uploads/posts/2023-10/1698170553_oceanid_s_trident_11zon.webp)
Oceanid's Trident
Anti-Shielding +200 Max Health
+80 Ability Power
+7% Magic Penetration
+10 Ability Haste
Lethal Weapon: Dealing ability damage to an enemy champion reduces any shields they gain for 3 seconds. Area of effect abilities apply (5% of bonus AP + 25)% shield reduction, capped at 45%; while single target abilities apply (5% of bonus AP
+ 40)% shield reduction, capped at 60%. When you damage an enemy who is unaffected by Lethal Weapon, all shields on them are reduced by the same values.
2600
![Rabadon's Deathcap Wild Rift](/uploads/posts/2024-07/1721253582_3089_11zon.png)
Rabadon's Deathcap
Boosts Ability Power +100 Ability Power
+7% Magic Penetration
Overkill: Increases Ability Power by 20-45%.
3400
![Frozen Heart Wild Rift](/uploads/posts/2021-03/1616980284_1616954573_1616469878_3_24_21_patch22itempreviewarticle_frozenheart-min-min.jpg)
Frozen Heart
Reduces all nerby enemies Attack Speed +80 Armor
+200 Max Mana
+25 Ability Haste
Winter's Caress: Basic attacks and magic damage caused by you or inflicted upon you and nearby allies, will apply stacks of Chill to the enemy champion for 3 seconds. Each stack of Chill slows enemy attack speed by 9%, up to a maximum of 4 stacks or 36% attack speed reduction. Each individual ability has a 3 seconds cooldown on applying Chill stacks. 2700
![Rabadon's Deathcap Wild Rift](/uploads/posts/2024-07/1721253582_3089_11zon.png)
Rabadon's Deathcap
Boosts Ability Power +100 Ability Power
+7% Magic Penetration
Overkill: Increases Ability Power by 20-45%.
3400
![Spirit Visage Wild Rift](/uploads/posts/2021-03/1616983537_3065.png)
Spirit Visage
Increases healing and shielding received +350 Max Health
+100% Health Regen
+50 Magic Resistance
+20 Ability Haste
Blessed: Increases all healing, regen, drain effects and shields on yourself by 30%. 2800
![Glacial Augment Wild Rift](/uploads/posts/2023-07/1689876343_glacial_augment_rune.png)
Glacial Augment
Applies Slow
Landing an attack on an enemy champion reduces their Movement Speed by 20% for 1.5s. This effect only affects each champion up to a maximum of 1 time(s) within 10s. Immobilizing an enemy champion triggers 3 glacial rays that radiate toward you, creating a frozen region that lasts for 3s. The region slows enemies within it by (1.5% of your bonus Health + 20%). and reduces the damage that they deal by 12%. The slow effect will persist for 1.5s even after they leave the frozen region.
Cooldown: 20s
![](/templates/wrw-v2/images/runes/resolve.png)
![Courage of the Colossus Wild Rift](/uploads/posts/2023-07/1689882731_courageofthecolossus.png)
Courage of the Colossus
Shield
Gains a shield that absorbs up to 25-45 () + 1% of max Health
for 3s when immobilizing an enemy champion.
Cooldown: 10s
![Bone Plating Wild Rift](/uploads/posts/2023-07/1689883170_boneplating.png)
Bone Plating
Block Combo-damage
When taking damage from a champion, the current and next 3 champion abilities or attacks against you and within 1.5s deal 30-60 () less damage.
Cooldown: 30s
![Overgrowth Wild Rift](/uploads/posts/2023-07/1689883274_overgrowth.png)
Overgrowth
Bonus HP
When 2 minions or 1 monsters are killed nearby, permanently gains 3 max Health. Max Health can be increased indefinitely. Gains a bonus 3% max Health upon reaching 30 stacks.
![](/templates/wrw-v2/images/runes/precision.png)
![Legend: Tenacity Wild Rift](/uploads/posts/2023-07/1689882014_legendtenacity.png)
Legend: Tenacity
Tenacity, Slow Resist
Gains 3% Tenacity and 3% Slow Resist. Takedown monsters, enemy champions, or minions to gain up to an additional 15% Tenacity and 20% Slow Resist.
![Flash Wild Rift](/uploads/posts/2023-08/1691694210_flash.webp)
Flash
Teleport a short distance forward or towards the aimed direction.
Cooldown: 150s
![Ignite Wild Rift](/uploads/posts/2023-08/1691695236_ignite.webp)
Ignite
Ignites target enemy champion, dealing 72 true damage (72–380 ) over 5 and applying 60% Grievous Wounds for the duration.
Grievous Wound reduces the effectiveness of Healing and Regeneration effects.
Cooldown: 100s
![DEATH'S HAND](/uploads/posts/2022-10/1665253759_death27s_hand.webp)
6/5/4/3s
50
Swain extends his demonic arm to launch eldritch bots at enemies, dealing 55 magic damage (55/85/115/145 + 42% ) to enemies within range.
Each bolt after the first deals 10 magic damage (10/20/30/40 + 7% ) (up to 110 damage).
(Q) DEATH'S HAND
![VISION OF EMPIRE](/uploads/posts/2022-10/1665253725_vision_of_empire.webp)
21/20/19/18s
65
Swain summons a demonic eye that explodes after a short delay, dealing 80 magic damage (80/130/180/230 + 55% ), slowing by 30/40/50/60% for 2.5 seconds and revealing targets hit for 4 seconds. If Vision of Empire damages an immobilized champion it will critically strike
for 50% damage.
Champions hit will give 1 soul fragment(s).
(W) VISION OF EMPIRE
![NEVERMOVE](/uploads/posts/2022-10/1665253741_nevermove.webp)
10s
60
Swain launches a demonic wave that deals 35 magic damage (35/85/135/185 + 25% ) to enemies along the way, then turns back after reaching the furthest distance, dealing 35 magic damage (35/50/65/80 + 25%
) to the area and rooting enemies within the area for 1.5 seconds.
Recast: Swain pulls the rooted champions to himself and collects 1 Soul Fragment from targets.
(E) NEVERMOVE
![DEMONIC ASCENSION](/uploads/posts/2022-10/1665253842_demonic_ascension.webp)
75/65/55s
100
Swain frees the demon, dealing 15 magic damage (15/35/55 + 15% ) per second to enemies within his range and restoring 15 health (15/25/35 + 15%
) to himself.
Recast: Can be cast again after 2 seconds of Demonic Ascension, dealing damage and slowing enemies.
Non-champion units will restore 10% health.
Demon Ascension is controlled by Demon Energy, which depletes over time, and can be recharged indefinitely by draining enemy Champions, Champion takedowns fully restore Demon Energy.
(R) DEMONIC ASCENSION
Wild Rift SWAIN's COMBOS + VIDEO GUIDE
![](/uploads/posts/2022-10/1665253725_vision_of_empire.webp)
![](/uploads/posts/2022-10/1665253842_demonic_ascension.webp)
![](/uploads/posts/2022-10/1665253759_death27s_hand.webp)
![](/templates/wrw-v2/images/summoner/Flash.png)
![](/uploads/posts/2022-10/1665253741_nevermove.webp)
![](/uploads/posts/2021-03/1616984230_3157.png)
![](/uploads/aa.png)
![](/uploads/posts/2023-05/1685146626_demonflare.webp)
![](/uploads/posts/2022-10/1665253759_death27s_hand.webp)
![](/uploads/aa.png)
Use this combo to engage, survive and create chaos in teamfight.
While approaching the fight, use (W) VISION OF EMPIRE on a group of enemies to deal damage and slow them down. Once in range, activate (R1) DEMONIC ASCENSION, then immediately (Q) DEATH'S HAND and FLASH towards the enemy. Follow up with (E) NEVERMOVE to lock them down, use
![stasis-enchant](/engine/data/emoticons/stasis-enchant.png)
Wild Rift SWAIN's ABILITIES
![RAVENOUS FLOCK](/uploads/posts/2022-10/1665253717_ravenous_flock.webp)
![DEATH'S HAND](/uploads/posts/2022-10/1665253759_death27s_hand.webp)
![VISION OF EMPIRE](/uploads/posts/2022-10/1665253725_vision_of_empire.webp)
![NEVERMOVE](/uploads/posts/2022-10/1665253741_nevermove.webp)
![DEMONIC ASCENSION](/uploads/posts/2022-10/1665253842_demonic_ascension.webp)
![RAVENOUS FLOCK](/uploads/posts/2022-10/1665253717_ravenous_flock.webp)
(PASSIVE) RAVENOUS FLOCK
Swain collect Soul Fragments when Vision of Empire and Nevermove hit enemy champion, and also when they die.
Soul Fragments heal for 3% health () and provide 16 maximum health.
Open Video
![DEATH'S HAND](/uploads/posts/2022-10/1665253759_death27s_hand.webp)
(Q) DEATH'S HAND
6/5/4/3s
50
Swain extends his demonic arm to launch eldritch bots at enemies, dealing 55 magic damage (55/85/115/145 + 42% ) to enemies within range.
Each bolt after the first deals 10 magic damage (10/20/30/40 + 7% ) (up to 110 damage).
Open Video
![VISION OF EMPIRE](/uploads/posts/2022-10/1665253725_vision_of_empire.webp)
(W) VISION OF EMPIRE
21/20/19/18s
65
Swain summons a demonic eye that explodes after a short delay, dealing 80 magic damage (80/130/180/230 + 55% ), slowing by 30/40/50/60% for 2.5 seconds and revealing targets hit for 4 seconds. If Vision of Empire damages an immobilized champion it will critically strike
for 50% damage.
Champions hit will give 1 soul fragment(s).
Open Video
![NEVERMOVE](/uploads/posts/2022-10/1665253741_nevermove.webp)
(E) NEVERMOVE
10s
60
Swain launches a demonic wave that deals 35 magic damage (35/85/135/185 + 25% ) to enemies along the way, then turns back after reaching the furthest distance, dealing 35 magic damage (35/50/65/80 + 25%
) to the area and rooting enemies within the area for 1.5 seconds.
Recast: Swain pulls the rooted champions to himself and collects 1 Soul Fragment from targets.
Open Video
![DEMONIC ASCENSION](/uploads/posts/2022-10/1665253842_demonic_ascension.webp)
(R) DEMONIC ASCENSION
75/65/55s
100
Swain frees the demon, dealing 15 magic damage (15/35/55 + 15% ) per second to enemies within his range and restoring 15 health (15/25/35 + 15%
) to himself.
Recast: Can be cast again after 2 seconds of Demonic Ascension, dealing damage and slowing enemies.
Non-champion units will restore 10% health.
Demon Ascension is controlled by Demon Energy, which depletes over time, and can be recharged indefinitely by draining enemy Champions, Champion takedowns fully restore Demon Energy.
Open Video
SWAIN: champion change history (buffs and nerfs)
BASE STATS
Base Magic Resist: 32 → 36.
Magic Resist per level: 1.5 → 2.
(Q) DEATH'S HAND
Damage of the first bolts: 50/80/110/140+ 38% AP → 55/85/115/145 + 42% AP.
Damage of each subsequent bolt: 10/20/30/40 + 5% AP → 10/20/30/40 + 7% AP.
(PASSIVE) RAVENOUS FLOCK
Max Health gained: 12 Health per stack of Soul Fragment → 16 Health per stack of Soul Fragment.
(R) DEMONIC ASCENSION
Heal: 15/25/35 + 12% Ability Power per second → 15/25/35 + 15% Ability Power per second.
Damage: 20/40/60 + 10% Ability Power per second → 15/35/55 + 15% Ability Power per second.
BASE STATS
Movement speed: 340 → 345.
BASE STATS
Armor per level: 5.5 → 5.
(Q) DEATH'S HAND
Damage of each bolt after the first one: 15/25/35/45 + 8% Ability Power → 10/20/30/40 + 5% Ability Power.
(R) DEMONIC ASCENSION
Heal per second: 15/27.5/40 + 15% Ability Power → 15/25/35 + 12% Ability Power.
SWAIN's Lore
Wild Rift SWAIN Video
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