13 Jul 2024 Wild Rift: WARWICK - Build Guide (Items, Runes, COMBOS, SKILLS ORDER)
BUFF
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Jungle WARWICK's Build items and runes for LoL Wild Rift
![Long Sword Wild Rift](/uploads/posts/2021-03/1616984608_1036.png)
Long Sword +12 Attack Damage
500
![Titanic Hydra Wild Rift](/uploads/posts/2024-01/1705522398_titanic_hydra_item_hd.webp)
Titanic Hydra
Attacks deal bonus damage in a area +450 Max Health
Colossus: Gain AD equal to 15 + 2.5% bonus
.
Cleave: Every 1.75 second(s), your next attack deals bonus physical damage equal to 25 + 3% bonus (also applies to turrets), creating a shockwave that deals physical damage equal to 80 + 10% bonus
to enemies behind the target. Ranged champions deal 75% of the damage.
3000
![Trinity Force Wild Rift](/uploads/posts/2021-01/1611108773_trinity-force.jpg)
Trinity Force
Well-Rounded +250 Max Health
+30 Attack Damage
+30% Attack Speed
+25 Ability Haste
Fervor: +5% Move Speed.
Spellblade: Using an ability causes the next attack used within 10 seconds to deal bonus physical damage equal to 200% base AD(1.5s Cooldown). Damage is reduced vs structures.
Valor: Attacks grant 20 Move Speed and kills grant 60 Move Speed for 2 seconds. Bonuses do not stack. Ranged champions gain halved values. 3333
![Divine Sunderer Wild Rift](/uploads/posts/2022-03/1648417575_divine_sunderer_item.png)
Divine Sunderer
Anti-Health attacks +425 Max Health
+25 Attack Damage
+25 Ability Haste
Spellblade: After using an ability, your next basic attack within 10 seconds deals (10% melee / 7% ranged) of target’s maximum health as bonus physical damage on-hit, with a minimum damage equal to 125% base AD and a maximum damage against monsters equal to 225% base AD.
If the target is a champion, heal for (7% melee / 3% ranged) of the target's maximum health and a minimum heal equal to (90% melee / 50% ranged) base AD (1.5 second cooldown, begins after using the empowered attack).
Limitations: Limited to 1 sheen item. 3400
![Berserker's Greaves Wild Rift](/uploads/posts/2023-07/1689775256_berserkers-greaves.webp)
Berserker's Greaves
Attack Speed +20 Attack Damage
+35% Attack Speed
+45 Move Speed.
1400
![Mercury's Treads Wild Rift](/uploads/posts/2021-03/1616983898_3111.png)
Mercury's Treads
Reduces Magic Damage +200 Max Health
+100% Health Regen
+35 Magic Resistance
+45 Move Speed.
Dissolve: Reduces magic damage taken by 7-12% ().
1350
![Stasis Enchant Wild Rift](/uploads/posts/2021-03/1616984230_3157.png)
Stasis Enchant
Turn invulnerable
Stasis (Active): Become invulnerable and untargetable for 2.5 seconds, but unable to move, attack, cast abilities or use items. (120s Cooldown) 1000
![Gargoyle Enchant Wild Rift](/uploads/posts/2021-03/1616984372_3193.png)
Gargoyle Enchant
Shield
Stoneplate (Active): Gain a shield that absorbs 25% of your maximum health that decays over 4 seconds. If there are 3 or more enemies nearby, the shield value increases by 300%. Damage dealt is reduced by 40% for 4 seconds. If the shield breaks early, damage reduction will end. (60s Cooldown) 500
![Guardian Angel Wild Rift](/uploads/posts/2021-03/1616983372_3026.png)
Guardian Angel
Revives at death +40 Attack Damage
+40 Armor
Resurrect: Upon taking lethal damage, restores 50% and Health и 30% Mana after 4 seconds of stasis. (210s Cooldown) 3400
![Spirit Visage Wild Rift](/uploads/posts/2021-03/1616983537_3065.png)
Spirit Visage
Increases healing and shielding received +350 Max Health
+100% Health Regen
+50 Magic Resistance
+20 Ability Haste
Blessed: Increases all healing, regen, drain effects and shields on yourself by 30%. 2800
![Maw of Malmortius Wild Rift](/uploads/posts/2021-03/1616982557_3156.png)
Maw of Malmortius
Converts damage from attacks into a magic shield +55 Attack Damage
+45 Magic Resistance
+10 Ability Haste
Demonbane: 20% of the damage that your attack deals, or 15% of the physical damage that your abilities deal is converted into a magic shield that absorbs up to 60-400 magic damage. The shield decays by 5% per second.
3000
![Titanic Hydra Wild Rift](/uploads/posts/2024-01/1705522398_titanic_hydra_item_hd.webp)
Titanic Hydra
Attacks deal bonus damage in a area +450 Max Health
Colossus: Gain AD equal to 15 + 2.5% bonus
.
Cleave: Every 1.75 second(s), your next attack deals bonus physical damage equal to 25 + 3% bonus (also applies to turrets), creating a shockwave that deals physical damage equal to 80 + 10% bonus
to enemies behind the target. Ranged champions deal 75% of the damage.
3000
![Trinity Force Wild Rift](/uploads/posts/2021-01/1611108773_trinity-force.jpg)
Trinity Force
Well-Rounded +250 Max Health
+30 Attack Damage
+30% Attack Speed
+25 Ability Haste
Fervor: +5% Move Speed.
Spellblade: Using an ability causes the next attack used within 10 seconds to deal bonus physical damage equal to 200% base AD(1.5s Cooldown). Damage is reduced vs structures.
Valor: Attacks grant 20 Move Speed and kills grant 60 Move Speed for 2 seconds. Bonuses do not stack. Ranged champions gain halved values. 3333
![Sterak's Gage Wild Rift](/uploads/posts/2024-07/1721253752_3053_11zon.png)
Sterak's Gage
Taking damage triggers a shield +400 Max Health
Heavy Handed: +50% base Attack Damage as bonus Attack Damage.
Lifeline: Damage that puts you under 35% Health grants a shield that equal to 75% of your bonus health
that decays over 3 seconds (90s Cooldown).
Sterak's Fury: Triggering Lifeline increases size, empowers you, removes all crowd control effects on you (except Airborne), and grants 30% Tenacity for 4 seconds. 3200
![Death's Dance Wild Rift](/uploads/posts/2021-01/1611108426_deaths-dance.jpg)
Death's Dance
Delays damage taken +35 Attack Damage
+40 Armor
+15 Ability Haste
Dance: Champion takedowns cleanse Cauterize's remaining damage pool and restores 12% of your maximum health over 2 seconds.
Cauterize: 35% of physical damage received (15% if the equipped champion is ranged) is dealt to you over 3 seconds as true damage instead. 3000
![Amaranth's Twinguard Wild Rift](/uploads/posts/2024-07/1721657360_a206f3b85370f60856726dd46378c759ea495287-512x512.png)
Amaranth's Twinguard
In-combat durability +60 Armor
+60 Magic Resistance
Endurance: Gain 1 stacks of Endurance every 1 seconds while in combat with enemy champions (max 5 stacks). At maximum stacks, gain 20% size, 20% Tenacity, and increase Armor by 30% and Magic Resistance
by 30% until out of combat with champion.
3100
![Titanic Hydra Wild Rift](/uploads/posts/2024-01/1705522398_titanic_hydra_item_hd.webp)
Titanic Hydra
Attacks deal bonus damage in a area +450 Max Health
Colossus: Gain AD equal to 15 + 2.5% bonus
.
Cleave: Every 1.75 second(s), your next attack deals bonus physical damage equal to 25 + 3% bonus (also applies to turrets), creating a shockwave that deals physical damage equal to 80 + 10% bonus
to enemies behind the target. Ranged champions deal 75% of the damage.
3000
![Divine Sunderer Wild Rift](/uploads/posts/2022-03/1648417575_divine_sunderer_item.png)
Divine Sunderer
Anti-Health attacks +425 Max Health
+25 Attack Damage
+25 Ability Haste
Spellblade: After using an ability, your next basic attack within 10 seconds deals (10% melee / 7% ranged) of target’s maximum health as bonus physical damage on-hit, with a minimum damage equal to 125% base AD and a maximum damage against monsters equal to 225% base AD.
If the target is a champion, heal for (7% melee / 3% ranged) of the target's maximum health and a minimum heal equal to (90% melee / 50% ranged) base AD (1.5 second cooldown, begins after using the empowered attack).
Limitations: Limited to 1 sheen item. 3400
![Sterak's Gage Wild Rift](/uploads/posts/2024-07/1721253752_3053_11zon.png)
Sterak's Gage
Taking damage triggers a shield +400 Max Health
Heavy Handed: +50% base Attack Damage as bonus Attack Damage.
Lifeline: Damage that puts you under 35% Health grants a shield that equal to 75% of your bonus health
that decays over 3 seconds (90s Cooldown).
Sterak's Fury: Triggering Lifeline increases size, empowers you, removes all crowd control effects on you (except Airborne), and grants 30% Tenacity for 4 seconds. 3200
![Death's Dance Wild Rift](/uploads/posts/2021-01/1611108426_deaths-dance.jpg)
Death's Dance
Delays damage taken +35 Attack Damage
+40 Armor
+15 Ability Haste
Dance: Champion takedowns cleanse Cauterize's remaining damage pool and restores 12% of your maximum health over 2 seconds.
Cauterize: 35% of physical damage received (15% if the equipped champion is ranged) is dealt to you over 3 seconds as true damage instead. 3000
![Amaranth's Twinguard Wild Rift](/uploads/posts/2024-07/1721657360_a206f3b85370f60856726dd46378c759ea495287-512x512.png)
Amaranth's Twinguard
In-combat durability +60 Armor
+60 Magic Resistance
Endurance: Gain 1 stacks of Endurance every 1 seconds while in combat with enemy champions (max 5 stacks). At maximum stacks, gain 20% size, 20% Tenacity, and increase Armor by 30% and Magic Resistance
by 30% until out of combat with champion.
3100
![Trinity Force Wild Rift](/uploads/posts/2021-01/1611108773_trinity-force.jpg)
Trinity Force
Well-Rounded +250 Max Health
+30 Attack Damage
+30% Attack Speed
+25 Ability Haste
Fervor: +5% Move Speed.
Spellblade: Using an ability causes the next attack used within 10 seconds to deal bonus physical damage equal to 200% base AD(1.5s Cooldown). Damage is reduced vs structures.
Valor: Attacks grant 20 Move Speed and kills grant 60 Move Speed for 2 seconds. Bonuses do not stack. Ranged champions gain halved values. 3333
![Divine Sunderer Wild Rift](/uploads/posts/2022-03/1648417575_divine_sunderer_item.png)
Divine Sunderer
Anti-Health attacks +425 Max Health
+25 Attack Damage
+25 Ability Haste
Spellblade: After using an ability, your next basic attack within 10 seconds deals (10% melee / 7% ranged) of target’s maximum health as bonus physical damage on-hit, with a minimum damage equal to 125% base AD and a maximum damage against monsters equal to 225% base AD.
If the target is a champion, heal for (7% melee / 3% ranged) of the target's maximum health and a minimum heal equal to (90% melee / 50% ranged) base AD (1.5 second cooldown, begins after using the empowered attack).
Limitations: Limited to 1 sheen item. 3400
![Amaranth's Twinguard Wild Rift](/uploads/posts/2024-07/1721657360_a206f3b85370f60856726dd46378c759ea495287-512x512.png)
Amaranth's Twinguard
In-combat durability +60 Armor
+60 Magic Resistance
Endurance: Gain 1 stacks of Endurance every 1 seconds while in combat with enemy champions (max 5 stacks). At maximum stacks, gain 20% size, 20% Tenacity, and increase Armor by 30% and Magic Resistance
by 30% until out of combat with champion.
3100
![Guardian Angel Wild Rift](/uploads/posts/2021-03/1616983372_3026.png)
Guardian Angel
Revives at death +40 Attack Damage
+40 Armor
Resurrect: Upon taking lethal damage, restores 50% and Health и 30% Mana after 4 seconds of stasis. (210s Cooldown) 3400
![Amaranth's Twinguard Wild Rift](/uploads/posts/2024-07/1721657360_a206f3b85370f60856726dd46378c759ea495287-512x512.png)
Amaranth's Twinguard
In-combat durability +60 Armor
+60 Magic Resistance
Endurance: Gain 1 stacks of Endurance every 1 seconds while in combat with enemy champions (max 5 stacks). At maximum stacks, gain 20% size, 20% Tenacity, and increase Armor by 30% and Magic Resistance
by 30% until out of combat with champion.
3100
![Chempunk Chainsword Wild Rift](/uploads/posts/2023-10/1698176281_chempunk_chainsword_item_hd.webp)
Chempunk Chainsword
Reduces enemy healing +250 Max Health
+45 Attack Damage
+15 Ability Haste
Punishment: Dealing physical damage to enemy champions applies 50% Grievous Wounds for 3 seconds.
Grievous Wounds reduces the effectiveness of Healing and Regeneration effects. 2800
![Amaranth's Twinguard Wild Rift](/uploads/posts/2024-07/1721657360_a206f3b85370f60856726dd46378c759ea495287-512x512.png)
Amaranth's Twinguard
In-combat durability +60 Armor
+60 Magic Resistance
Endurance: Gain 1 stacks of Endurance every 1 seconds while in combat with enemy champions (max 5 stacks). At maximum stacks, gain 20% size, 20% Tenacity, and increase Armor by 30% and Magic Resistance
by 30% until out of combat with champion.
3100
![LoL Wild Rift: Serpent's Fang](/uploads/posts/2022-09/1663357609_serpent27s_fang_item_hd.webp)
Serpent's Fang
Anti-Shielding +50 Attack Damage
+10 Ability Haste
Stab: +15 Armor Penetration.
Shield Reaver: Dealing damage to an enemy champion reduces any shields they gain for 3s. Melee champions apply (10% of bonus AD + 40)% shield reduction, capped at 60%; while ranged champions apply (10% of bonus AD
+ 25)% shield reduction, capped at 45%. When you damage an enemy who is unaffected by Shield Reaver, all shields on them are reduced by the same values.
2800
![Empowerment Wild Rift](/uploads/posts/2024-04/1712485593_8005.png)
Empowerment
Burst, Damage Amplification
Hitting an enemy champion with 3 consecutive attacks deals bonus adaptive damage and makes them Vulnerable, increasing all damage they take by 8% for 6 second(s). Once Vulnerable, your attacks to the target deal bonus true damage.
When Vulnerability ends, the target goes into Vulnerability cooldown for 4 second(s).
Adaptive Damage: 40-180 ()
True Damage: 8-24 ()
![](/templates/wrw-v2/images/runes/precision.png)
![Brutal Wild Rift](/uploads/posts/2023-07/1689881241_brutal.png)
Brutal
On-hit Damage
Basic attacks deal 12-19 bonus adaptive damage on-hit against champions.
![Last Stand Wild Rift](/uploads/posts/2023-07/1689881562_laststand.png)
Last Stand
Bonus Damage
When health is lower than 60%, attacks launched at enemy champions deal 5-11% bonus adaptive damage.
Grants maximum bonus damage when Health is lower than 30%.
![Legend: Alacrity Wild Rift](/uploads/posts/2023-07/1689881790_legendalcarity.png)
Legend: Alacrity
Bonus Attack Speed
Gains 3% Attack Speed. Takedown monsters, enemy champions, or minions to gain up to an additional 20% Attack Speed.
![](/templates/wrw-v2/images/runes/resolve.png)
![Overgrowth Wild Rift](/uploads/posts/2023-07/1689883274_overgrowth.png)
Overgrowth
Bonus HP
When 2 minions or 1 monsters are killed nearby, permanently gains 3 max Health. Max Health can be increased indefinitely. Gains a bonus 3% max Health upon reaching 30 stacks.
![Flash Wild Rift](/uploads/posts/2023-08/1691694210_flash.webp)
Flash
Teleport a short distance forward or towards the aimed direction.
Cooldown: 150s
![Smite Wild Rift](/uploads/posts/2023-08/1691695616_smite.webp)
Smite
Deal 600 true damage to monsters, epic monsters or enemy minions, and restore 127 Health (70 + 10%) when smite a monster. Smite can be upgraded to Chilling Smite after being used 3 times.
Jungle Expertise:
+20% bonus gold and 20% bonus XP from jungle monsters, but temporarily earn 60% less gold and XP from minions.
+15% bonus basic attack damage and +30% bonus ability damage to jungle monsters.
Restore 40 Health over 5 seconds when dealing damage to jungle monsters.
Restore 4 Mana every second while in the jungle or river.
Gains one charge every 45 seconds, up to a max of 2.
Cooldown: 10s
![Сhilling Smite Wild Rift](/uploads/posts/2023-08/1691695722_chilling-smite.png)
Сhilling Smite
Deal 800 true damage to a large or epic monster or minion. Smiting monsters restore 152 Health (70 + 10%).
Against champions: Deal 70 true damage (38 to 184) ato enemy Champions and steals 25% of their Movement Speed for 2 seconds.
Cooldown: 10s
![JAWS OF THE BEAST](/uploads/posts/2022-09/1662398370_jaws_of_the_beast.webp)
6s
40/45/50/55
Lunges forward and bites the target enemy, dealing 70 magic damage (130% + 100%
) plus 7/8/9/10% of the target's max health
and healing for 42.5/55/67.5/80% of damage dealt.
Hold: Warwick also clamps on the target, leaping behind them and following their movement.
Applies on-hit effects. The bonus damage is capped at 100/125/150/175 against monsters.
Deals 50% bonus damage to minions. Refunds 50% of the cooldown when killing a minions.
(Q) JAWS OF THE BEAST
![BLOOD HUNT](/uploads/posts/2022-09/1662398435_blood_hunt.webp)
80/70/60/50s
70
Passive: Marks enemy champions below 50% health, gaining 40/45/50/55% Movement Speed towards them and gaining 60/70/80/90% Attack Speed against them. These bonuses are enhanced to 150% of their value against targets below 35% health.
Active: Briefly senses all enemies and marks the closest champion for 8 seconds. Can not be used while in combat with champions.
Warwick can only passively sense enemies who were brought below 50% Health by allies.
(W) BLOOD HUNT
![PRIMAL HOWL](/uploads/posts/2022-09/1662398462_primal_howl.webp)
14/13/12/11s
40
Warwick gains 35/40/45/50% damage reduction for 2.5 seconds. After it ends, Warwick howls, fearing nearby enemies and causing them to flee from him for 1 second(s), during which they are slowed by 90%.Recast: End the ability early (ending early does not cancel the damage reduction prematurely).
(E) PRIMAL HOWL
![INFINITE DURESS](/uploads/posts/2022-09/1662398431_infinite_duress.webp)
70/60/50s
100
Warwick leaps in a huge distance that scales with his Move Speed, Suppressing the first champion he collides with while he channels for 1.5 seconds. He attacks that champion 3 times over the duration, applying On-Hit effects and dealing 175 magic damage (175/350/525 + 167% bonus ). Warwick restores 100% of all damage dealt during the channel as Health.
(R) INFINITE DURESS
Solo Baron WARWICK's Build items and runes for LoL Wild Rift
![Long Sword Wild Rift](/uploads/posts/2021-03/1616984608_1036.png)
Long Sword +12 Attack Damage
500
![Titanic Hydra Wild Rift](/uploads/posts/2024-01/1705522398_titanic_hydra_item_hd.webp)
Titanic Hydra
Attacks deal bonus damage in a area +450 Max Health
Colossus: Gain AD equal to 15 + 2.5% bonus
.
Cleave: Every 1.75 second(s), your next attack deals bonus physical damage equal to 25 + 3% bonus (also applies to turrets), creating a shockwave that deals physical damage equal to 80 + 10% bonus
to enemies behind the target. Ranged champions deal 75% of the damage.
3000
![Trinity Force Wild Rift](/uploads/posts/2021-01/1611108773_trinity-force.jpg)
Trinity Force
Well-Rounded +250 Max Health
+30 Attack Damage
+30% Attack Speed
+25 Ability Haste
Fervor: +5% Move Speed.
Spellblade: Using an ability causes the next attack used within 10 seconds to deal bonus physical damage equal to 200% base AD(1.5s Cooldown). Damage is reduced vs structures.
Valor: Attacks grant 20 Move Speed and kills grant 60 Move Speed for 2 seconds. Bonuses do not stack. Ranged champions gain halved values. 3333
![Divine Sunderer Wild Rift](/uploads/posts/2022-03/1648417575_divine_sunderer_item.png)
Divine Sunderer
Anti-Health attacks +425 Max Health
+25 Attack Damage
+25 Ability Haste
Spellblade: After using an ability, your next basic attack within 10 seconds deals (10% melee / 7% ranged) of target’s maximum health as bonus physical damage on-hit, with a minimum damage equal to 125% base AD and a maximum damage against monsters equal to 225% base AD.
If the target is a champion, heal for (7% melee / 3% ranged) of the target's maximum health and a minimum heal equal to (90% melee / 50% ranged) base AD (1.5 second cooldown, begins after using the empowered attack).
Limitations: Limited to 1 sheen item. 3400
![Gluttonous Greaves Wild Rift](/uploads/posts/2021-01/1611110454_gluttonous-greaves.jpg)
Gluttonous Greaves
Attack Damage, Omnivamp +35 Attack Damage
+45 Move Speed.
Conversion: +7% Omnivamp.
1400
![Mercury's Treads Wild Rift](/uploads/posts/2021-03/1616983898_3111.png)
Mercury's Treads
Reduces Magic Damage +200 Max Health
+100% Health Regen
+35 Magic Resistance
+45 Move Speed.
Dissolve: Reduces magic damage taken by 7-12% ().
1350
![Stasis Enchant Wild Rift](/uploads/posts/2021-03/1616984230_3157.png)
Stasis Enchant
Turn invulnerable
Stasis (Active): Become invulnerable and untargetable for 2.5 seconds, but unable to move, attack, cast abilities or use items. (120s Cooldown) 1000
![Glorious Enchant Wild Rift](/uploads/posts/2021-01/1611110519_glorious-enchant.jpg)
Glorious Enchant
Increases Movement Speed
Glory (Active): Gain +15% Move Speed for 4 seconds, increasing to 75% towards enemy champions or towers. After 4 seconds or reaching an enemy champion emits a shockwave that slows nearby enemies by 50% for 2 seconds. (45s Cooldown) 500
![Guardian Angel Wild Rift](/uploads/posts/2021-03/1616983372_3026.png)
Guardian Angel
Revives at death +40 Attack Damage
+40 Armor
Resurrect: Upon taking lethal damage, restores 50% and Health и 30% Mana after 4 seconds of stasis. (210s Cooldown) 3400
![Spirit Visage Wild Rift](/uploads/posts/2021-03/1616983537_3065.png)
Spirit Visage
Increases healing and shielding received +350 Max Health
+100% Health Regen
+50 Magic Resistance
+20 Ability Haste
Blessed: Increases all healing, regen, drain effects and shields on yourself by 30%. 2800
![Maw of Malmortius Wild Rift](/uploads/posts/2021-03/1616982557_3156.png)
Maw of Malmortius
Converts damage from attacks into a magic shield +55 Attack Damage
+45 Magic Resistance
+10 Ability Haste
Demonbane: 20% of the damage that your attack deals, or 15% of the physical damage that your abilities deal is converted into a magic shield that absorbs up to 60-400 magic damage. The shield decays by 5% per second.
3000
![Titanic Hydra Wild Rift](/uploads/posts/2024-01/1705522398_titanic_hydra_item_hd.webp)
Titanic Hydra
Attacks deal bonus damage in a area +450 Max Health
Colossus: Gain AD equal to 15 + 2.5% bonus
.
Cleave: Every 1.75 second(s), your next attack deals bonus physical damage equal to 25 + 3% bonus (also applies to turrets), creating a shockwave that deals physical damage equal to 80 + 10% bonus
to enemies behind the target. Ranged champions deal 75% of the damage.
3000
![Trinity Force Wild Rift](/uploads/posts/2021-01/1611108773_trinity-force.jpg)
Trinity Force
Well-Rounded +250 Max Health
+30 Attack Damage
+30% Attack Speed
+25 Ability Haste
Fervor: +5% Move Speed.
Spellblade: Using an ability causes the next attack used within 10 seconds to deal bonus physical damage equal to 200% base AD(1.5s Cooldown). Damage is reduced vs structures.
Valor: Attacks grant 20 Move Speed and kills grant 60 Move Speed for 2 seconds. Bonuses do not stack. Ranged champions gain halved values. 3333
![Sterak's Gage Wild Rift](/uploads/posts/2024-07/1721253752_3053_11zon.png)
Sterak's Gage
Taking damage triggers a shield +400 Max Health
Heavy Handed: +50% base Attack Damage as bonus Attack Damage.
Lifeline: Damage that puts you under 35% Health grants a shield that equal to 75% of your bonus health
that decays over 3 seconds (90s Cooldown).
Sterak's Fury: Triggering Lifeline increases size, empowers you, removes all crowd control effects on you (except Airborne), and grants 30% Tenacity for 4 seconds. 3200
![Death's Dance Wild Rift](/uploads/posts/2021-01/1611108426_deaths-dance.jpg)
Death's Dance
Delays damage taken +35 Attack Damage
+40 Armor
+15 Ability Haste
Dance: Champion takedowns cleanse Cauterize's remaining damage pool and restores 12% of your maximum health over 2 seconds.
Cauterize: 35% of physical damage received (15% if the equipped champion is ranged) is dealt to you over 3 seconds as true damage instead. 3000
![Amaranth's Twinguard Wild Rift](/uploads/posts/2024-07/1721657360_a206f3b85370f60856726dd46378c759ea495287-512x512.png)
Amaranth's Twinguard
In-combat durability +60 Armor
+60 Magic Resistance
Endurance: Gain 1 stacks of Endurance every 1 seconds while in combat with enemy champions (max 5 stacks). At maximum stacks, gain 20% size, 20% Tenacity, and increase Armor by 30% and Magic Resistance
by 30% until out of combat with champion.
3100
![Titanic Hydra Wild Rift](/uploads/posts/2024-01/1705522398_titanic_hydra_item_hd.webp)
Titanic Hydra
Attacks deal bonus damage in a area +450 Max Health
Colossus: Gain AD equal to 15 + 2.5% bonus
.
Cleave: Every 1.75 second(s), your next attack deals bonus physical damage equal to 25 + 3% bonus (also applies to turrets), creating a shockwave that deals physical damage equal to 80 + 10% bonus
to enemies behind the target. Ranged champions deal 75% of the damage.
3000
![Divine Sunderer Wild Rift](/uploads/posts/2022-03/1648417575_divine_sunderer_item.png)
Divine Sunderer
Anti-Health attacks +425 Max Health
+25 Attack Damage
+25 Ability Haste
Spellblade: After using an ability, your next basic attack within 10 seconds deals (10% melee / 7% ranged) of target’s maximum health as bonus physical damage on-hit, with a minimum damage equal to 125% base AD and a maximum damage against monsters equal to 225% base AD.
If the target is a champion, heal for (7% melee / 3% ranged) of the target's maximum health and a minimum heal equal to (90% melee / 50% ranged) base AD (1.5 second cooldown, begins after using the empowered attack).
Limitations: Limited to 1 sheen item. 3400
![Sterak's Gage Wild Rift](/uploads/posts/2024-07/1721253752_3053_11zon.png)
Sterak's Gage
Taking damage triggers a shield +400 Max Health
Heavy Handed: +50% base Attack Damage as bonus Attack Damage.
Lifeline: Damage that puts you under 35% Health grants a shield that equal to 75% of your bonus health
that decays over 3 seconds (90s Cooldown).
Sterak's Fury: Triggering Lifeline increases size, empowers you, removes all crowd control effects on you (except Airborne), and grants 30% Tenacity for 4 seconds. 3200
![Death's Dance Wild Rift](/uploads/posts/2021-01/1611108426_deaths-dance.jpg)
Death's Dance
Delays damage taken +35 Attack Damage
+40 Armor
+15 Ability Haste
Dance: Champion takedowns cleanse Cauterize's remaining damage pool and restores 12% of your maximum health over 2 seconds.
Cauterize: 35% of physical damage received (15% if the equipped champion is ranged) is dealt to you over 3 seconds as true damage instead. 3000
![Amaranth's Twinguard Wild Rift](/uploads/posts/2024-07/1721657360_a206f3b85370f60856726dd46378c759ea495287-512x512.png)
Amaranth's Twinguard
In-combat durability +60 Armor
+60 Magic Resistance
Endurance: Gain 1 stacks of Endurance every 1 seconds while in combat with enemy champions (max 5 stacks). At maximum stacks, gain 20% size, 20% Tenacity, and increase Armor by 30% and Magic Resistance
by 30% until out of combat with champion.
3100
![Trinity Force Wild Rift](/uploads/posts/2021-01/1611108773_trinity-force.jpg)
Trinity Force
Well-Rounded +250 Max Health
+30 Attack Damage
+30% Attack Speed
+25 Ability Haste
Fervor: +5% Move Speed.
Spellblade: Using an ability causes the next attack used within 10 seconds to deal bonus physical damage equal to 200% base AD(1.5s Cooldown). Damage is reduced vs structures.
Valor: Attacks grant 20 Move Speed and kills grant 60 Move Speed for 2 seconds. Bonuses do not stack. Ranged champions gain halved values. 3333
![Divine Sunderer Wild Rift](/uploads/posts/2022-03/1648417575_divine_sunderer_item.png)
Divine Sunderer
Anti-Health attacks +425 Max Health
+25 Attack Damage
+25 Ability Haste
Spellblade: After using an ability, your next basic attack within 10 seconds deals (10% melee / 7% ranged) of target’s maximum health as bonus physical damage on-hit, with a minimum damage equal to 125% base AD and a maximum damage against monsters equal to 225% base AD.
If the target is a champion, heal for (7% melee / 3% ranged) of the target's maximum health and a minimum heal equal to (90% melee / 50% ranged) base AD (1.5 second cooldown, begins after using the empowered attack).
Limitations: Limited to 1 sheen item. 3400
![Amaranth's Twinguard Wild Rift](/uploads/posts/2024-07/1721657360_a206f3b85370f60856726dd46378c759ea495287-512x512.png)
Amaranth's Twinguard
In-combat durability +60 Armor
+60 Magic Resistance
Endurance: Gain 1 stacks of Endurance every 1 seconds while in combat with enemy champions (max 5 stacks). At maximum stacks, gain 20% size, 20% Tenacity, and increase Armor by 30% and Magic Resistance
by 30% until out of combat with champion.
3100
![Guardian Angel Wild Rift](/uploads/posts/2021-03/1616983372_3026.png)
Guardian Angel
Revives at death +40 Attack Damage
+40 Armor
Resurrect: Upon taking lethal damage, restores 50% and Health и 30% Mana after 4 seconds of stasis. (210s Cooldown) 3400
![Amaranth's Twinguard Wild Rift](/uploads/posts/2024-07/1721657360_a206f3b85370f60856726dd46378c759ea495287-512x512.png)
Amaranth's Twinguard
In-combat durability +60 Armor
+60 Magic Resistance
Endurance: Gain 1 stacks of Endurance every 1 seconds while in combat with enemy champions (max 5 stacks). At maximum stacks, gain 20% size, 20% Tenacity, and increase Armor by 30% and Magic Resistance
by 30% until out of combat with champion.
3100
![Chempunk Chainsword Wild Rift](/uploads/posts/2023-10/1698176281_chempunk_chainsword_item_hd.webp)
Chempunk Chainsword
Reduces enemy healing +250 Max Health
+45 Attack Damage
+15 Ability Haste
Punishment: Dealing physical damage to enemy champions applies 50% Grievous Wounds for 3 seconds.
Grievous Wounds reduces the effectiveness of Healing and Regeneration effects. 2800
![Amaranth's Twinguard Wild Rift](/uploads/posts/2024-07/1721657360_a206f3b85370f60856726dd46378c759ea495287-512x512.png)
Amaranth's Twinguard
In-combat durability +60 Armor
+60 Magic Resistance
Endurance: Gain 1 stacks of Endurance every 1 seconds while in combat with enemy champions (max 5 stacks). At maximum stacks, gain 20% size, 20% Tenacity, and increase Armor by 30% and Magic Resistance
by 30% until out of combat with champion.
3100
![LoL Wild Rift: Serpent's Fang](/uploads/posts/2022-09/1663357609_serpent27s_fang_item_hd.webp)
Serpent's Fang
Anti-Shielding +50 Attack Damage
+10 Ability Haste
Stab: +15 Armor Penetration.
Shield Reaver: Dealing damage to an enemy champion reduces any shields they gain for 3s. Melee champions apply (10% of bonus AD + 40)% shield reduction, capped at 60%; while ranged champions apply (10% of bonus AD
+ 25)% shield reduction, capped at 45%. When you damage an enemy who is unaffected by Shield Reaver, all shields on them are reduced by the same values.
2800
![Empowerment Wild Rift](/uploads/posts/2024-04/1712485593_8005.png)
Empowerment
Burst, Damage Amplification
Hitting an enemy champion with 3 consecutive attacks deals bonus adaptive damage and makes them Vulnerable, increasing all damage they take by 8% for 6 second(s). Once Vulnerable, your attacks to the target deal bonus true damage.
When Vulnerability ends, the target goes into Vulnerability cooldown for 4 second(s).
Adaptive Damage: 40-180 ()
True Damage: 8-24 ()
![](/templates/wrw-v2/images/runes/precision.png)
![Brutal Wild Rift](/uploads/posts/2023-07/1689881241_brutal.png)
Brutal
On-hit Damage
Basic attacks deal 12-19 bonus adaptive damage on-hit against champions.
![Last Stand Wild Rift](/uploads/posts/2023-07/1689881562_laststand.png)
Last Stand
Bonus Damage
When health is lower than 60%, attacks launched at enemy champions deal 5-11% bonus adaptive damage.
Grants maximum bonus damage when Health is lower than 30%.
![Legend: Alacrity Wild Rift](/uploads/posts/2023-07/1689881790_legendalcarity.png)
Legend: Alacrity
Bonus Attack Speed
Gains 3% Attack Speed. Takedown monsters, enemy champions, or minions to gain up to an additional 20% Attack Speed.
![](/templates/wrw-v2/images/runes/resolve.png)
![Bone Plating Wild Rift](/uploads/posts/2023-07/1689883170_boneplating.png)
Bone Plating
Block Combo-damage
When taking damage from a champion, the current and next 3 champion abilities or attacks against you and within 1.5s deal 30-60 () less damage.
Cooldown: 30s
![Flash Wild Rift](/uploads/posts/2023-08/1691694210_flash.webp)
Flash
Teleport a short distance forward or towards the aimed direction.
Cooldown: 150s
![Barrier Wild Rift](/uploads/posts/2023-08/1691695152_barrier.webp)
Barrier
Gain a shield that absorbs 110 (110–450 ) damage for 2 seconds.
Cooldown: 100s
![Ignite Wild Rift](/uploads/posts/2023-08/1691695236_ignite.webp)
Ignite
Ignites target enemy champion, dealing 72 true damage (72–380 ) over 5 and applying 60% Grievous Wounds for the duration.
Grievous Wound reduces the effectiveness of Healing and Regeneration effects.
Cooldown: 100s
![JAWS OF THE BEAST](/uploads/posts/2022-09/1662398370_jaws_of_the_beast.webp)
6s
40/45/50/55
Lunges forward and bites the target enemy, dealing 70 magic damage (130% + 100%
) plus 7/8/9/10% of the target's max health
and healing for 42.5/55/67.5/80% of damage dealt.
Hold: Warwick also clamps on the target, leaping behind them and following their movement.
Applies on-hit effects. The bonus damage is capped at 100/125/150/175 against monsters.
Deals 50% bonus damage to minions. Refunds 50% of the cooldown when killing a minions.
(Q) JAWS OF THE BEAST
![BLOOD HUNT](/uploads/posts/2022-09/1662398435_blood_hunt.webp)
80/70/60/50s
70
Passive: Marks enemy champions below 50% health, gaining 40/45/50/55% Movement Speed towards them and gaining 60/70/80/90% Attack Speed against them. These bonuses are enhanced to 150% of their value against targets below 35% health.
Active: Briefly senses all enemies and marks the closest champion for 8 seconds. Can not be used while in combat with champions.
Warwick can only passively sense enemies who were brought below 50% Health by allies.
(W) BLOOD HUNT
![PRIMAL HOWL](/uploads/posts/2022-09/1662398462_primal_howl.webp)
14/13/12/11s
40
Warwick gains 35/40/45/50% damage reduction for 2.5 seconds. After it ends, Warwick howls, fearing nearby enemies and causing them to flee from him for 1 second(s), during which they are slowed by 90%.Recast: End the ability early (ending early does not cancel the damage reduction prematurely).
(E) PRIMAL HOWL
![INFINITE DURESS](/uploads/posts/2022-09/1662398431_infinite_duress.webp)
70/60/50s
100
Warwick leaps in a huge distance that scales with his Move Speed, Suppressing the first champion he collides with while he channels for 1.5 seconds. He attacks that champion 3 times over the duration, applying On-Hit effects and dealing 175 magic damage (175/350/525 + 167% bonus ). Warwick restores 100% of all damage dealt during the channel as Health.
(R) INFINITE DURESS
Wild Rift WARWICK's COMBOS + VIDEO GUIDE
![](/uploads/posts/2022-09/1662398435_blood_hunt.webp)
![](/uploads/posts/2022-09/1662398462_primal_howl.webp)
![](/templates/wrw-v2/images/summoner/Flash.png)
![](/uploads/aa.png)
![](/uploads/posts/2022-09/1662398370_jaws_of_the_beast.webp)
![](/uploads/posts/2022-11/1667566511_primal_howl_2.webp)
![](/uploads/aa.png)
![](/uploads/posts/2022-09/1662398431_infinite_duress.webp)
![](/uploads/aa.png)
Use this combo to unexpectedly All-In an enemy.
Start with (W) BLOOD HUNT to increase your Movement Speed and Attack Speed. Use (E1) PRIMAL HOWL, then FLASH into range. Instantly AA and (Q) JAWS OF THE BEAST hold to get behind the enemy before reactivating (E2) to fear them. Continue to AA, then (R) INFINITE DURESS when the target is being feared. Finish with more AA's if necessary.
Wild Rift WARWICK's ABILITIES
![ETERNAL HUNGER](/uploads/posts/2022-09/1662398373_eternal_hunger.webp)
![JAWS OF THE BEAST](/uploads/posts/2022-09/1662398370_jaws_of_the_beast.webp)
![BLOOD HUNT](/uploads/posts/2022-09/1662398435_blood_hunt.webp)
![PRIMAL HOWL](/uploads/posts/2022-09/1662398462_primal_howl.webp)
![INFINITE DURESS](/uploads/posts/2022-09/1662398431_infinite_duress.webp)
![ETERNAL HUNGER](/uploads/posts/2022-09/1662398373_eternal_hunger.webp)
(PASSIVE) ETERNAL HUNGER
Attacks deal an additional 12-46 magic damage (12-46 (+2.43 ) + 15% bonus
+ 10%
) on hit.
While below 50% health heal for 100% of the damage dealt.
Open Video
![JAWS OF THE BEAST](/uploads/posts/2022-09/1662398370_jaws_of_the_beast.webp)
(Q) JAWS OF THE BEAST
6s
40/45/50/55
Lunges forward and bites the target enemy, dealing 70 magic damage (130% + 100%
) plus 7/8/9/10% of the target's max health
and healing for 42.5/55/67.5/80% of damage dealt.
Hold: Warwick also clamps on the target, leaping behind them and following their movement.
Applies on-hit effects. The bonus damage is capped at 100/125/150/175 against monsters.
Deals 50% bonus damage to minions. Refunds 50% of the cooldown when killing a minions.
Open Video
![BLOOD HUNT](/uploads/posts/2022-09/1662398435_blood_hunt.webp)
(W) BLOOD HUNT
80/70/60/50s
70
Passive: Marks enemy champions below 50% health, gaining 40/45/50/55% Movement Speed towards them and gaining 60/70/80/90% Attack Speed against them. These bonuses are enhanced to 150% of their value against targets below 35% health.
Active: Briefly senses all enemies and marks the closest champion for 8 seconds. Can not be used while in combat with champions.
Warwick can only passively sense enemies who were brought below 50% Health by allies.
Open Video
![PRIMAL HOWL](/uploads/posts/2022-09/1662398462_primal_howl.webp)
(E) PRIMAL HOWL
14/13/12/11s
40
Warwick gains 35/40/45/50% damage reduction for 2.5 seconds. After it ends, Warwick howls, fearing nearby enemies and causing them to flee from him for 1 second(s), during which they are slowed by 90%.Recast: End the ability early (ending early does not cancel the damage reduction prematurely).
Open Video
![INFINITE DURESS](/uploads/posts/2022-09/1662398431_infinite_duress.webp)
(R) INFINITE DURESS
70/60/50s
100
Warwick leaps in a huge distance that scales with his Move Speed, Suppressing the first champion he collides with while he channels for 1.5 seconds. He attacks that champion 3 times over the duration, applying On-Hit effects and dealing 175 magic damage (175/350/525 + 167% bonus ). Warwick restores 100% of all damage dealt during the channel as Health.
Open Video
WARWICK: champion change history (buffs and nerfs)
BASE STATS
Base Armor: 35 → 40.
Armor Growth per Level: 3.9 → 4.3.
(Q) JAWS OF THE BEAST
Damage: 120% Attack Damage + 100% Ability Power + 7/8/9/10% target’s maximum Health → 130% Attack Damage + 100% Ability Power + 7/8/9/10% target’s maximum Health.
Health Regen: 37.5/50/62.5/75% damage dealt → 42.5/55/67.5/80% damage dealt.
(Q) JAWS OF THE BEAST
Damage based on target’s maximum Health: 6%/7%/8%/9% → 7%/8%/9%/10%.
(R) INFINITE DURESS
Cooldown: 75/65/55s → 70/60/50s.
BASE STATS
Base movement speed +10.
Crit damage rate:200% → 175%.
(Q) JAWS OF THE BEAST
Damage converted to heal: 22.5/40/57.5/75% → 37.5/50/62.5/75%.
(Q) JAWS OF THE BEAST
[NEW] Deals 50% extra damage to minions and restores 50% of cooldown when killing minions.
Mana cost: 50/60/70/80 → 40/45/50/55.
Maximum damage to monsters: 125/150/175/200 → 100/125/150/175.
(W) BLOOD HUNT
Move speed: 45/50/55/60% → 40/45/50/55%.
Attack speed: 70/80/90/100% → 60/70/80/90%.
(E) PRIMAL HOWL
[REWORKED] The second cast will no longer prematurely end the damage reduction effect.
(R) INFINITE DURESS
Width: 100 → 150.
Bugfix: Warwick will now only heal for 100% of damage dealt by his ultimate, not 100% of all damage dealt during his ultimate.
WARWICK's Lore
Wild Rift WARWICK Video
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